# ##### BEGIN GPL LICENSE BLOCK ##### # # Random vertex colors, a Blender addon # (c) 2013 Michel J. Anders (varkenvarken) # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # a special thank you to Linus Yng and @ambi for their feedback on the # numpy related changes. # from random import random import bpy from time import process_time as time from bpy.props import BoolProperty import numpy as np bl_info = { "name": "Random vertex colors", "author": "michel anders (varkenvarken)", "version": (0, 0, 201602071043), "blender": (2, 68, 0), "location": "View3D > Paint > Add random vertex colors", "description": "Add random vertex colors to individual faces.", "warning": "", "wiki_url": "http://blenderthings.blogspot.com/2013/08/random-vertex-colors-simple-addon.html", "tracker_url": "", "category": "Paint"} class RandomVertexColors(bpy.types.Operator): bl_idname = "mesh.random_vertex_colors" bl_label = "RandomVertexColors" bl_options = {'REGISTER', 'UNDO', 'PRESET'} timeit = BoolProperty(name="Log timing in console", default=False) usenumpy = BoolProperty(name="Use Numpy", default=False) @classmethod def poll(self, context): # Check if we have a mesh object active and are in vertex paint mode p = (context.mode == 'PAINT_VERTEX' and isinstance(context.scene.objects.active, bpy.types.Object) and isinstance(context.scene.objects.active.data, bpy.types.Mesh)) return p def execute(self, context): bpy.ops.object.mode_set(mode='OBJECT') mesh = context.scene.objects.active.data vertex_colors = mesh.vertex_colors.active.data polygons = mesh.polygons verts = mesh.vertices npolygons = len(polygons) nverts = len(verts) nloops = len(vertex_colors) if self.usenumpy: start = time() startloop = np.empty(npolygons, dtype=np.int32) numloops = np.empty(npolygons, dtype=np.int32) polygon_indices = np.empty(npolygons, dtype=np.int32) polygons.foreach_get('index', polygon_indices) polygons.foreach_get('loop_start', startloop) polygons.foreach_get('loop_total', numloops) colors = np.random.random_sample((npolygons,3)).astype(np.float32) loopcolors = np.empty((nloops,3), dtype=np.float32) #the following code is *much* slower than doing everrything in numpy #for s,n,pi in np.nditer([startloop, numloops, polygon_indices]): # loopcolors[slice(s,s+n)] = colors[pi] loopcolors[startloop] = colors[polygon_indices] numloops -= 1 nz = np.flatnonzero(numloops) while len(nz): startloop[nz] += 1 loopcolors[startloop[nz]] = colors[polygon_indices[nz]] numloops[nz] -= 1 nz = np.flatnonzero(numloops) loopcolors = loopcolors.flatten() vertex_colors.foreach_set("color", loopcolors) else: start = time() for poly in polygons: color = [random(), random(), random()] for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total): vertex_colors[loop_index].color = color if self.timeit: print("%s: %d/%d (verts/polys) in %.2f seconds"%("numpy" if self.usenumpy else "plain", nverts, npolygons, time()-start)) bpy.ops.object.mode_set(mode='VERTEX_PAINT') bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='VERTEX_PAINT') context.scene.update() return {'FINISHED'} def menu_func(self, context): self.layout.operator(RandomVertexColors.bl_idname, text=bl_info['description'], icon='PLUGIN') def register(): bpy.utils.register_module(__name__) bpy.types.VIEW3D_MT_paint_vertex.append(menu_func) def unregister(): bpy.types.VIEW3D_MT_paint_vertex.remove(menu_func) bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()