# Third-party notices Agent Sprite Forge is MIT licensed (see [LICENSE](./LICENSE)) and bundles no third-party code. One optional route runs an external project that you install yourself. ## pixelfx - **Project:** [pixelfx](https://github.com/patch-gg/pixelfx), code-driven pixel-art effects and animations. - **Author:** Patch. - **License:** MIT. Copyright (c) 2026 Patch; Copyright (c) 2026 Hugo Duprez. - **Used by:** `skills/generate2dsprite/scripts/fx_pixelfx.py`, which lists and renders effects for hibit games. It runs your own checkout (`--pixelfx ` or `PIXELFX_DIR`, from `git clone https://github.com/patch-gg/pixelfx`) with Node.js. No pixelfx code is copied into this repository. - **pixelfx's own notice** credits: - Sprite Fusion's open-source pixel-art VFX (https://www.spritefusion.com/pixel-art-vfx), Copyright (c) 2026 Hugo Duprez, MIT License: adapted in pixelfx `src/core/sim.js` and the effects that say so. - Hollow Crown (https://github.com/rehan-remade/hollow-crown), Copyright (c) 2026 rehan-remade, MIT License: adapted in pixelfx `src/core/act.js`. - The Patch Pixel font in pixelfx `gallery/fonts` is Patch's own and is **not** covered by pixelfx's MIT license. The Forge never uses it. - **What ships with a render:** every `fx_pixelfx.py render` writes `CREDITS.txt` (pixelfx's full LICENSE and NOTICE.md) and `fx.json` (repository, commit, version, license, copyright lines, effect and options) beside the frames. Keep `CREDITS.txt` with the frames you ship and credit pixelfx in your game's credits. - **Disclosure:** rendered effects are code-drawn art by pixelfx, not image-model output; say so when you show or ship them.