local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/10x00/Tools/main/Vape%20UI%20Lib"))(); local win = lib:Window("10x Hub",Color3.fromRGB(44, 120, 224), Enum.KeyCode.RightControl); local tab = win:Tab("Main"); tab:Toggle("Auto Train Attack", function(value) _G.AutoAttack = value while _G.AutoAttack and wait() do game:GetService("ReplicatedStorage").Remotes.Training.Combat:InvokeServer() end; end); tab:Toggle("Auto Train KI", function(value) _G.AutoKI = value while _G.AutoKI and wait() do game:GetService("ReplicatedStorage").Remote.KiBlast:InvokeServer() end; end); tab:Toggle("Auto Train Defense", function(value) _G.AutoDefense = value while _G.AutoDefense and wait() do local a={[1]=game:GetService("Players").LocalPlayer.Stats,[2]=game:GetService("Players").LocalPlayer.Status,[3]=game:GetService("Players").LocalPlayer.Character.Humanoid,[4]=game:GetService("Players").LocalPlayer.Character.RightHand}game:GetService("ReplicatedStorage").Remotes.Training.Defense:InvokeServer(unpack(a)) end; end); tab:Toggle("Auto Charge", function(value) _G.AutoCharge = value while _G.AutoCharge do local a={[1]=false}game:GetService("ReplicatedStorage").Remotes.Training.Charge:InvokeServer(unpack(a)) if _G.AutoCharge == false then game:GetService("ReplicatedStorage").Remotes.Training.ChargeFinish:FireServer() end; end; end); local tabx = win:Tab("Agility Farm") tabx:Toggle("Step 1", function(value) _G.Step2 = value while _G.Step2 and wait() do local args = { [1] = true } game:GetService("ReplicatedStorage").Remotes.Training.FlightData:FireServer(unpack(args)) end; end); tabx:Toggle("Step 2", function(value) _G.Farm = value while _G.Farm and wait() do local args = { [1] = true, [2] = { ["HumanoidRootPart"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Humanoid"] = game:GetService("Players").LocalPlayer.Character.Humanoid }, [3] = CFrame.new(Vector3.new(-1960.7841796875, 78.054016113281, 397.64581298828), Vector3.new(-0.94256043434143, -0.1714108735323, -0.2867020368576)) } game:GetService("ReplicatedStorage").Remotes.Training.Flight:InvokeServer(unpack(args)) end; end); local tabxx = win:Tab("Teleports"); tabxx:Button("Time Chamber", function() game:GetService('TeleportService'):Teleport(1362482151) end); tabxx:Button("Gravity Chamber", function() game:GetService('TeleportService'):Teleport(3371469539) end); tabxx:Button("Beerus Planet", function() game:GetService('TeleportService'):Teleport(3336119605) end); local tab1 = win:Tab("LocalPlayer") tab1:Slider("Walkspeed",0,100,30, function(value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value end); tab1:Slider("Jump power",0,100,30, function(value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = value end); local tab0 = win:Tab("Extra") tab0:Toggle("Unlock Gamepasses", function(value) if _G.Gamepasses then game:GetService("Players").LocalPlayer.Gamepasses.DefenseTraining.Value = true game:GetService("Players").LocalPlayer.Gamepasses.CustomMusic.Value = true game:GetService("Players").LocalPlayer.Gamepasses.Omega.Value = true game:GetService("Players").LocalPlayer.Gamepasses.FasterTraining.Value = true game:GetService("Players").LocalPlayer.Gamepasses.FurySSJ.Value = true game:GetService("Players").LocalPlayer.Gamepasses.CustomColor.Value = true game:GetService("Players").LocalPlayer.Gamepasses.LimitBreaker.Value = true game:GetService("Players").LocalPlayer.Gamepasses.KiTraining.Value = true game:GetService("Players").LocalPlayer.Gamepasses.Scouter.Value = true game:GetService("Players").LocalPlayer.Gamepasses.SSJ5.Value = true game:GetService("Players").LocalPlayer.Gamepasses.LSSJG.Value = true elseif not _G.Gamepasses then game:GetService("Players").LocalPlayer.Gamepasses.DefenseTraining.Value = false game:GetService("Players").LocalPlayer.Gamepasses.CustomMusic.Value = false game:GetService("Players").LocalPlayer.Gamepasses.Omega.Value = false game:GetService("Players").LocalPlayer.Gamepasses.FasterTraining.Value = false game:GetService("Players").LocalPlayer.Gamepasses.FurySSJ.Value = false game:GetService("Players").LocalPlayer.Gamepasses.CustomColor.Value = false game:GetService("Players").LocalPlayer.Gamepasses.LimitBreaker.Value = false game:GetService("Players").LocalPlayer.Gamepasses.KiTraining.Value = false game:GetService("Players").LocalPlayer.Gamepasses.Scouter.Value = false game:GetService("Players").LocalPlayer.Gamepasses.SSJ5.Value = false game:GetService("Players").LocalPlayer.Gamepasses.LSSJG.Value = false end; end); tab0:Toggle("Loop Safe Farm", function(value) Local = game:GetService('Players').LocalPlayer Char = Local.Character box = Instance.new('Part',workspace) box.Anchored = true box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) repeat wait() until Char loc = Char.HumanoidRootPart.Position print("Platform Loaded") while _G.LoopS and wait() do Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end; end); tab0:Button("Safe Farm", function() Local = game:GetService('Players').LocalPlayer Char = Local.Character box = Instance.new('Part',workspace) box.Anchored = true box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) print("Platform Loaded") end);