;****************************************************************************************************************************** ; ; This file holds modifiers for certain item properties. This could be weight, armor, range, damage, AP to fire, ; basically anything that is an item property defined in the different XMLs. ; ;****************************************************************************************************************************** [Common Settings] ;****************************************************************************************************************************** ; ; Modifiers that affect common properties of all items belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Best Laser Range ; This modifier is multiplied with tag. Valid values from 0.1 to 5.0 (higher is better). ; Default is 1.0 BEST_LASER_RANGE_MODIFIER = 1.0 ; If we fire a gun, the base chance that the gun's status is reduced is 1/BASIC_DEPRECIATE_CHANCE. ; Valid values from 1 to 10000, default 15. BASIC_DEPRECIATE_CHANCE = 15 ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Weapon Settings] ;****************************************************************************************************************************** ; ; Modifiers for weapon properties belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Overheating Settings ; ; The following modifiers can be used to fine-tune weapon overheating settings for different gun classes ; These modifiers are multiplied with the base value of the weapon. Valid values are from 0.1 to 10.0 ; ; OVERHEATING_JAM_THRESHOLD - above this threshold the weapon will jam more frequently (higher is better) ; OVERHEATING_DAMAGE_THRESHOLD - above this threshold the weapon can suffer permanent damage (higher is better) ; OVERHEATING_TEMPERATURE - amount of heat each shot from the weapon causes (lower is better) ; OVERHEATING_COOLDOWN - how much cooler the weapon will get after each timeslot (higher is better) ; ; Default is 1.0 ; ------------------- PISTOLS ----------------------- OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0 OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0 ; --------------- MACHINE PISTOLS ------------------- OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0 OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0 ; -------------------- SMGS ------------------------- OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0 OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0 ; ------------------- RIFLES ------------------------ OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0 OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0 ; ---------------- SNIPER RIFLES -------------------- OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0 OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0 ; ---------------- ASSAULT RIFLES ------------------- OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0 OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0 ; -------------------- LMGS ------------------------- OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0 OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0 ; ------------------ SHOTGUNS ----------------------- OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0 OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0 ; ------------------ LAUNCHER ----------------------- OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0 OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0 OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0 OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Range Settings ; ; The following modifiers are used to control range values for the different gun classes. ; These modifiers are multiplied with the base range of the weapon (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 RANGE_PISTOL_MODIFIER = 1.0 RANGE_MP_MODIFIER = 1.0 RANGE_SMG_MODIFIER = 1.0 RANGE_RIFLE_MODIFIER = 1.0 RANGE_SNIPER_MODIFIER = 1.0 RANGE_AR_MODIFIER = 1.0 RANGE_LMG_MODIFIER = 1.0 RANGE_SHOTGUN_MODIFIER = 1.0 RANGE_LAUNCHER_MODIFIER = 1.0 RANGE_THROWINGKNIFE_MODIFIER= 1.0 RANGE_GRENADE_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Damage Settings ; ; The following modifiers adjust the damage of the different weapons types. ; These modifiers are multiplied with the base damage of the weapon (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 ; ------------ GUNS ------------- DAMAGE_PISTOL_MODIFIER = 1.0 DAMAGE_MP_MODIFIER = 1.0 DAMAGE_SMG_MODIFIER = 1.0 DAMAGE_RIFLE_MODIFIER = 1.0 DAMAGE_SNIPER_MODIFIER = 1.0 DAMAGE_AR_MODIFIER = 1.0 DAMAGE_LMG_MODIFIER = 1.0 DAMAGE_SHOTGUN_MODIFIER = 1.0 ; ------------ MELEE ------------ DAMAGE_BLADE_MODIFIER = 1.0 DAMAGE_PUNCH_MODIFIER = 1.0 DAMAGE_TENTACLE_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Attack Speed Settings ; ; These modifiers adjust the APs to use weapons. ;****************************************************************************************************************************** ; We start with the weapon property that defines the time that is required for a single attack. ; These modifiers are multiplied with the "Rate of Fire" of a weapon (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 ; ------------ GUNS ------------- SP4T_PISTOL_MODIFIER = 1.0 SP4T_MP_MODIFIER = 1.0 SP4T_SMG_MODIFIER = 1.0 SP4T_RIFLE_MODIFIER = 1.0 SP4T_SNIPER_MODIFIER = 1.0 SP4T_AR_MODIFIER = 1.0 SP4T_LMG_MODIFIER = 1.0 SP4T_SHOTGUN_MODIFIER = 1.3 SP4T_LAUNCHER_MODIFIER = 1.0 ; ------------ MELEE ------------ SP4T_BLADE_MODIFIER = 1.0 SP4T_PUNCH_MODIFIER = 1.0 SP4T_TENTACLE_MODIFIER = 1.0 ; ------- THROWING KNIFES ------- SP4T_THROWKNIFE_MODIFIER = 1.0 ; ------- THROW GRENADES -------- SP10T_THROWGRENADE_MODIFIER = 1.0 ; Here comes the modifiers for burst fire. ; These modifiers are multiplied with the Burst AP of a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 ; ------------ GUNS ------------- BURST_AP_PISTOL_MODIFIER = 1.0 BURST_AP_MP_MODIFIER = 1.0 BURST_AP_SMG_MODIFIER = 1.0 BURST_AP_RIFLE_MODIFIER = 1.0 BURST_AP_SNIPER_MODIFIER = 1.0 BURST_AP_AR_MODIFIER = 1.0 BURST_AP_LMG_MODIFIER = 1.0 BURST_AP_SHOTGUN_MODIFIER = 1.3 ; Below are the modifiers for Auto Firing. ; These modifiers are multiplied with the number of shots on auto fire per 5 APs (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 ; ------------ GUNS ------------- AF_SP5AP_PISTOL_MODIFIER = 1.0 AF_SP5AP_MP_MODIFIER = 1.0 AF_SP5AP_SMG_MODIFIER = 1.0 AF_SP5AP_RIFLE_MODIFIER = 1.0 AF_SP5AP_SNIPER_MODIFIER = 1.0 AF_SP5AP_AR_MODIFIER = 1.0 AF_SP5AP_LMG_MODIFIER = 1.0 AF_SP5AP_SHOTGUN_MODIFIER = 1.3 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; APs to Reload modifiers ; ; These modifiers are multiplied with the base AP cost to reload a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 AP_RELOAD_PISTOL_MODIFIER = 1.0 AP_RELOAD_MP_MODIFIER = 1.0 AP_RELOAD_SMG_MODIFIER = 1.0 AP_RELOAD_RIFLE_MODIFIER = 1.0 AP_RELOAD_SNIPER_MODIFIER = 1.0 AP_RELOAD_AR_MODIFIER = 1.0 AP_RELOAD_LMG_MODIFIER = 1.0 AP_RELOAD_SHOTGUN_MODIFIER = 1.0 AP_RELOAD_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; APs to Reload manually modifiers ; ; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0 AP_RELOAD_MAN_MP_MODIFIER = 1.0 AP_RELOAD_MAN_SMG_MODIFIER = 1.0 AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0 AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0 AP_RELOAD_MAN_AR_MODIFIER = 1.0 AP_RELOAD_MAN_LMG_MODIFIER = 1.0 AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0 AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Max Distance for messy death modifiers ; ; These modifiers are multiplied with the value of a weapon. ; Valid values are from 0.1 to 5.0 (higher is "better" ;-) ) ; Default is 1.0 DIST_MESSY_PISTOL_MODIFIER = 1.0 DIST_MESSY_MP_MODIFIER = 1.0 DIST_MESSY_SMG_MODIFIER = 1.0 DIST_MESSY_RIFLE_MODIFIER = 1.0 DIST_MESSY_SNIPER_MODIFIER = 1.0 DIST_MESSY_AR_MODIFIER = 1.0 DIST_MESSY_LMG_MODIFIER = 1.0 DIST_MESSY_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Handling modifiers ; ; These modifiers are multiplied with the weapon handling value (). ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 HANDLING_PISTOL_MODIFIER = 1.0 HANDLING_MP_MODIFIER = 1.0 HANDLING_SMG_MODIFIER = 1.0 HANDLING_RIFLE_MODIFIER = 1.0 HANDLING_SNIPER_MODIFIER = 1.0 HANDLING_AR_MODIFIER = 1.0 HANDLING_LMG_MODIFIER = 1.0 HANDLING_SHOTGUN_MODIFIER = 1.0 HANDLING_LAUNCHER_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Recoil modifiers ; ; These modifiers are multiplied wih the weapons and value. ; Valid values are from 0.1 to 5.0 (lower is better). ; Default is 1.0 RECOILX_PISTOL_MODIFIER = 1.0 RECOILY_PISTOL_MODIFIER = 1.0 RECOILX_MP_MODIFIER = 1.0 RECOILY_MP_MODIFIER = 1.0 RECOILX_SMG_MODIFIER = 1.0 RECOILY_SMG_MODIFIER = 1.0 RECOILX_RIFLE_MODIFIER = 1.0 RECOILY_RIFLE_MODIFIER = 1.0 RECOILX_SNIPER_MODIFIER = 1.0 RECOILY_SNIPER_MODIFIER = 1.0 RECOILX_AR_MODIFIER = 1.0 RECOILY_AR_MODIFIER = 1.0 RECOILX_LMG_MODIFIER = 1.0 RECOILY_LMG_MODIFIER = 1.0 RECOILX_SHOTGUN_MODIFIER = 1.0 RECOILY_SHOTGUN_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; Weapon Jam Damage Thresholds ; ; These values define the status threshold where a gun can take damage when it jams. ; The lower this value is the lower the status of the gun has to be before it will take damage during a gun jam. ; Valid values are 0 to 100. JAM_DAMAGE_THRESHOLD_PISTOL = 50 JAM_DAMAGE_THRESHOLD_MP = 75 JAM_DAMAGE_THRESHOLD_SMG = 70 JAM_DAMAGE_THRESHOLD_RIFLE = 40 JAM_DAMAGE_THRESHOLD_SNIPER = 45 JAM_DAMAGE_THRESHOLD_AR = 65 JAM_DAMAGE_THRESHOLD_LMG = 60 JAM_DAMAGE_THRESHOLD_SHOTGUN = 30 ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Armor Settings] ;****************************************************************************************************************************** ; ; Modifiers for armor properties belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; These modifiers set the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only). ; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor. ; Default for vests is 0.2, for pants it is 0.6 CAMO_LBE_OVER_VEST_MODIFIER = 0.2 CAMO_LBE_OVER_PANTS_MODIFIER = 0.6 ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Explosives Settings] ;****************************************************************************************************************************** ; ; Modifiers for explosives belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; The following modifiers are multiplied with the base explosive damage (). ; Valid values are from 0.1 to 5.0 (higher is better). ; Default is 1.0 DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0 DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; The following modifiers are multiplied with the base explosive damage () but they apply ONLY to gas type explosives. ; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves. ; Valid values are from 0.0 to 1.0 (higher is better). ; Default is 0.1 DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1 DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1 ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; The following modifiers define a max miss radius for ballistic explosive handling. Explosives will land within this radius ; around the target tile. The better a merc is with grenades or mortar (check the traits) the higher will be his Chance to Hit ; and the smaller will be the final radius. ; Valid values are from 0 to 30. MISS_MAX_RADIUS_GRENADE = 5; MISS_MAX_RADIUS_MORTAR = 10; ;****************************************************************************************************************************** [Misc Settings] ;****************************************************************************************************************************** ; ; Modifiers for various item categories belong here. ; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ; AP costs for movement are multiplied by this if a shield is equipped. ; Valid values are from 1.0 to 10.0 . ; Default is 1.7 SHIELD_MOVEMENT_APCOST_MODIFIER = 1.7 ; AP costs for movement are multiplied by this if we drag someone. ; Valid values are from 1.0 to 10.0 . ; Default is 1.5 DRAG_MOVEMENT_APCOST_MODIFIER = 1.5 ;******************************************************************************************************************************