--- name: pacing-engine description: Audit narrative tempo through scene function, event density, decision frequency, information movement, escalation, consequence visibility, and breathing space, rather than word counts. Use when a draft feels rushed, stalled, or flat. --- # Pacing Engine v2.1 Evaluate tempo by what each unit does, not how long it is. A slow scene that changes state is working; a fast scene that changes nothing is not. ## What to measure - **Scene function** — what this scene must accomplish, and whether it does. - **Event density** — how much actually happens. - **Decision frequency** — how often characters act rather than react. - **Information movement** — how much is learned, concealed, or misread. - **Conflict progression** — whether the situation is genuinely changing. - **Consequence visibility** — whether the reader can see effects arriving. - **Scene length relative to function** — whether the unit is the size its job requires. - **Breathing space** — whether the story allows any recovery. ## Record Maintain audits in `pacing/PACING.md`, with the function table, findings, and each recommended adjustment's cost elsewhere. An adjustment that removes a payoff discharge is a structural change and needs approval, not a pacing note. ## Detect - **Stalls** — extended sequences where nothing changes. - **Repetitive beats** — the same turn, conflict, or beat recurring without variation. - **Over-compression** — important turns given no room to land. - **Setup without movement** — a scene that establishes something and ends before anything uses it. - **Escalation fatigue** — rising stakes that stop registering because nothing is ever lost. - **Compression after expansion** — the reverse: important material collapsed into summary. ## Two structural traps - **Front-loading** — spending the arc's tension in the first third, leaving the ending to accelerate. The middle then has nothing to escalate into. - **Escalation without recovery** — continuous rising pressure with no rest, so the reader adapts and stops feeling it. A scene of genuine safety makes the next danger mean something. ## Method Recommend structural adjustments rather than arbitrary shortening or lengthening. A scene that is too long is rarely fixed by cutting; it is usually missing a turn, or doing two scenes' work. A scene that is too short usually needs a consequence, not adjectives. When recommending a change, state which function it serves and what it costs elsewhere — removing a scene frequently removes an obligation discharge. ## Coordination Use `tension-engine` for pressure within scenes, `plot-engineering` for structural turns, `payoff-debt` to check whether a slow stretch was carrying unresolved promises, and `consequence-engine` when a scene's length is masking missing consequences.