"lang" { "Language" "schinese" "Tokens" { // 警告 "Cstrike_TitlesTXT_Bomb_Defused" "炸弹已拆除" "Cstrike_TitlesTXT_Bomb_Planted" "炸弹已安放,剩余%s1秒" "SFUI_Notice_YouDroppedWeapon" "丢下了%s1" "Cstrike_TitlesTXT_Got_bomb" "捡到了炸弹" "Cstrike_TitlesTXT_Got_defuser" "捡到了拆弹器" "Cstrike_TitlesTXT_Weapon_Pickup" "捡到了%s1" "SFUI_Notice_Match_Will_Pause" "下一次冻结时间将暂停比赛" "SFUI_Notice_Match_Will_Pause_Technical" "下一次冻结时间将进行技术暂停" // 由于一个未知的bug(?)需要空格前缀,否则颜色无法正常显示 "SFUI_Notice_CTs_Clinched_Match" " ★ CT方赢得了比赛" ★ CT方赢得了比赛" "SFUI_Notice_Ts_Clinched_Match" " ★ T方赢得了比赛" "hostagerescuetime" " CT方因接触人质获得了更多时间" "SFUI_Notice_All_Players_Connected" " 比赛将在%s1秒后开始" // 涂鸦菜单 "CSGO_Spray_Auto_Toggle" "快速涂鸦" "CSGO_No_Sprays" "你没有可使用的涂鸦" // 提示简化 "SFUI_WPNHUD_HE_Grenade" "手榴弹" "SFUI_WPNHUD_HEGrenade" "手榴弹" "SFUI_WPNHUD_Molotov" "燃烧瓶" "SFUI_WPNHUD_IncGrenade" "燃烧弹" "SFUI_WPNHUD_Flashbang" "闪光弹" "SFUI_WPNHUD_Smoke_Grenade" "烟雾弹" "SFUI_WPNHUD_SmokeGrenade" "烟雾弹" "SFUI_WPNHUD_Decoy" "诱饵弹" "Cstrike_game_join_spectators" " %s1加入了旁观者" "Cstrike_game_join_terrorist" " %s1加入了T方" "Cstrike_game_join_ct" " %s1加入了CT方" %s1加入了CT方" "Cstrike_TitlesTXT_Game_teammate_attack" " %s1攻击了队友" "csgo_player_left_game" " %s1离开了游戏(%s2)" "Cstrike_TitlesTXT_Defusing_Bomb" " ➤正在拆弹" "Cstrike_TitlesTXT_Planting_Bomb" " ➤正在安放炸弹" // 投掷物提示 "SFUI_TitlesTXT_Fire_in_the_hole" "• 手榴弹" "SFUI_TitlesTXT_Molotov_in_the_hole" "• 燃烧瓶" "SFUI_TitlesTXT_Incendiary_in_the_hole" "• 燃烧弹" "SFUI_TitlesTXT_Flashbang_in_the_hole" "• 闪光弹" • 闪光弹" "SFUI_TitlesTXT_Smoke_in_the_hole" "• 烟雾弹" "SFUI_TitlesTXT_Decoy_in_the_hole" "• 诱饵弹" /// 聊天消息 "Game_radio" "%s1: %s2" "Game_radio_location" "%s1 @ %s2: %s3" "Cstrike_Chat_CT_Loc" "%s1 @ %s3 (团队): %s2" "Cstrike_Chat_T_Loc" "%s1 @ %s3 (团队): %s2" "Cstrike_Chat_CT_Dead" "%s1 [死亡] (团队): %s2" "Cstrike_Chat_T_Dead" "%s1 [死亡] (团队): %s2" "Cstrike_Chat_CT" "%s1 (团队): %s2" "Cstrike_Chat_T" "%s1 (团队): %s2" "Cstrike_Chat_All" "%s1: %s2" "Cstrike_Chat_AllDead" "%s1 [死亡]: %s2" // 玩家奖励 "Player_Cash_Award_Bomb_Defused" "+$%s1 • 炸弹拆除" "Player_Cash_Award_Bomb_Planted" "+$%s1 • 炸弹种植" "Player_Cash_Award_Get_Killed" "+$%s1 • 被淘汰" "Player_Cash_Award_Interact_Hostage" "+$%s1 • 接触人质" "Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • 击杀" "Player_Cash_Award_Killed_Enemy" "+$%s1 • 击杀 • %s2" "Player_Cash_Award_Rescued_Hostage" "+$%s1 • 人质获救" "Player_Cash_Award_Respawn" "+$%s1 • 重生" "Player_Cash_Award_Damage_Hostage" "-$%s1 • 人质受伤" "Player_Cash_Award_Kill_Hostage" "-$%s1 • 人质被杀" "Player_Cash_Award_Kill_Teammate" "-$%s1 • 队友被杀" // 团队奖励 "Team_Cash_Award_Elim_Bomb" "+$%s1 • 轮次胜利" "Team_Cash_Award_Elim_Hostage" "+$%s1 • 轮次胜利" "Team_Cash_Award_T_Win_Bomb" "+$%s1 • 轮次胜利 • 炸弹爆炸" "Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • 轮次胜利 • 炸弹拆除" "Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • 轮次胜利 • 人质获救" "Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • 轮次胜利 • 所有人质获救" "Team_Cash_Award_Loser_Bonus" "+$%s1 • 轮次失败" "Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • 团队种下了炸弹但被拆除" "Team_Cash_Award_Generic" "+$%s1 • 团队奖励" "Team_Cash_Award_Hostage_Alive" "+$%s1 • 人质存活" "Team_Cash_Award_Hostage_Interaction" "+$%s1 • 团队接触了人质" "Team_Cash_Award_Rescued_Hostage" "+$%s1 • 团队救出了人质" "Team_Cash_Award_Bonus_Shorthanded" "+$%s1 • 人数不足收入" "Team_Cash_Award_Survive_GuardianMode_Wave" "+$%s1 • 存活一波" "Team_Cash_Award_Win_Time" "+$%s1 • 时间耗尽" "Team_Cash_Award_Custom" "+$%s1 • %s2" "Team_Cash_Award_Loser_Bonus_Neg" "-$%s1 • 轮次失败" "Team_Cash_Award_No_Income" "$0 • 时间耗尽" "Team_Cash_Award_No_Income_Suicide" "$0 • 自杀" // 死亡竞赛得分 "Player_Point_Award_Assist_Enemy" "+%s1 • 协助击杀%s2" "Player_Point_Award_Assist_Enemy_Plural" "+%s1 • 协助击杀%s2" "Player_Point_Award_Killed_Enemy" "+%s1 • 击杀%s2" "Player_Point_Award_Killed_Enemy_Plural" "+%s1 • 击杀%s2" "Player_Point_Award_Killed_Enemy_NoWeapon" "+%s1 • 击杀" "Player_Point_Award_Killed_Enemy_NoWeapon_Plural" "+%s1 • 击杀" // 自杀 "Player_Cash_Award_ExplainSuicide_EnemyGotCash" "%s1自杀,敌方玩家获得了赔偿" "Player_Cash_Award_ExplainSuicide_Spectators" "%s3因%s1自杀获得了+$%s2" "Player_Cash_Award_ExplainSuicide_TeammateGotCash" "%s3因%s1自杀获得了+$%s2" "Player_Cash_Award_ExplainSuicide_YouGotCash" "+$%s2 • %s1自杀" // 短期收入 "Notice_Bonus_Enemy_Team" "敌方获得了+$%s1的人数不足收入" "Notice_Bonus_Shorthanded_Eligibility" "%s1轮后有资格获得人数不足收入" "Notice_Bonus_Shorthanded_Eligibility_Single" "1轮后有资格获得人数不足收入" // 颜色标识 // C01 #ffffff  - 正常,白色 // C02 #ff0000  - “使用旧颜色”,深红色 // C03 #ba81f0  - 玩家名字,团队颜色(CT - #a2c6ff, T - #ffdf93) // C04 #40ff40  - 位置,亮绿色 // C05 #bfff90  - 成就,浅绿色 // C06 #a2ff47  - 奖励,亮绿色 // C07 #ff4040 - 惩罚,浅红色 // C08 #c5cad0  - 银色 // C09 #ede47a (tab character) - 金色 // C10 #b0c3d9 (line feed) - 普通? // C11 #5e98d9 - 不常见的,非常浅的蓝色 // C12 #4b69ff - 稀有的,较深的蓝色 // C13 #8847ff (carriage return) - 神话? // C14 #d32ce6  - 传说中的,紫色 // C15 #eb4b4b  - 古老的,较浅的红色 // C16 #e4ae39  - 不朽的,橙色 }