state("Sushi_U-Win64-Shipping") { int souls : "Sushi_U-Win64-Shipping.exe", 0x068C2310, 0x10, 0xC4; int garis : "Sushi_U-Win64-Shipping.exe", 0x068C6528, 0x1B8, 0x24C; int layers : "Sushi_U-Win64-Shipping.exe", 0x068C2D30, 0xE8, 0x228; double mouse : "Sushi_U-Win64-Shipping.exe", 0x068C6528, 0x1B8, 0x268; } start { return current.souls == 0 && current.garis == 0 && old.layers == 2 && current.layers == 0; } split { return old.souls + 1 == current.souls; } isLoading { return current.mouse == 0; } reset { return current.souls == 0 && current.garis == 0 && old.layers == 0 && current.layers == 2 && old.mouse == 0 && current.mouse != 0; }