Welcome to EDGE! --------------------- ![](https://a.fsdn.com/con/app/proj/edge2/screenshots/edgelogo6.png) [![Build status](https://ci.appveyor.com/api/projects/status/ghevag13p9ue60no?svg=true)](https://ci.appveyor.com/project/raa-eruanna/hyper3dge) [![Build Status](https://travis-ci.org/3dfxdev/EDGE.svg?branch=master)](https://travis-ci.org/3dfxdev/EDGE) [![EDGE](https://github.com/3dfxdev/EDGE/actions/workflows/edge.yml/badge.svg)](https://github.com/3dfxdev/EDGE/actions/workflows/edge.yml) [![Generic badge](https://img.shields.io/badge/Language-C++-blue.svg)](https://shields.io/)[![Codacy Badge](https://api.codacy.com/project/badge/Grade/cf7282627d254b89aa466d3291e8b8fe)](https://www.codacy.com/app/3dfxdev/EDGE?utm_source=github.com&utm_medium=referral&utm_content=3dfxdev/EDGE&utm_campaign=Badge_Grade)[![GitHub issues](https://img.shields.io/github/issues/3dfxdev/EDGE)](https://github.com/3dfxdev/EDGE/issues) #### EDGE is an advanced OpenGL source port spawned from the DOOM engine, with focus on easy development and expansion for modders and end-users. # (C) 1999-2025 The EDGE Team & [Contributors](https://github.com/3dfxdev/EDGE/blob/master/AUTHORS.md) ##### Uses GPL-licensed technology from id Tech 1-4 (C) 1997-2011 id Software, LLC ##### DOSDoom originally developed by Chi Hoang and the DOSDoom Team, (C) 1997-1999 ##### Visit our sister port which derives from an earlier branch of EDGE, called [Edge-Classic](https://github.com/dashodanger/EDGE-classic). (C) The Edge-Classic Team, 2021 #### Licensed under the GPLv2 (or greater) http://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html # See our EDGE Wiki (http://3dfxdev.net/edgewiki/index.php/Main_Page) -- ## Development Builds --- Occasionally we will package and upload builds for Windows and Linux. You can get these builds via [DRDTeam](https://devbuilds.drdteam.org/3dge/). * IMPORTANT: these builds, despite the Git revision that EDGE reports via the console, don't always reflect the commit hash; often they will have their code or content modified in a way that is non-standard to official releases. We are working on an Autobuild system via Github - currently this is only usable for Linux. ## Build System for EDGE --- To build EDGE, please see the [build guides](https://github.com/3dfxdev/EDGE/tree/master/build_guide) and choose based on your platform and compiler. Some of this information may be out of date; feel free to open up a Github Issue for assistance. ## Libraries --- For the list of libraries required by EDGE, please see the following document: docs/tech/libraries.txt. ##### You can also obtain the pre-compiled libraries by looking in the build_guide, depending on what compiler you are planning to use. ## The EDGE Team --- ### Team and Contributors EDGE has and will continue to exist thanks to all the people who contribute. ## Development History --- Read the historical timeline of EDGE at [The Doom Wiki](https://doomwiki.org/wiki/EDGE). --- # Support * Visit the [EDGE forums](http://tdgmods.net/smf) and get involved with the community and the various projects for the engine. * The [EDGEWiki](http://3dfxdev.net/edgewiki) is also a great resource for editing documentation and other information related to the engine. (C) 1999 - 2025 [Isotope SoftWorks](https://www.facebook.com/IsotopeSoftWorks/) and Contributors (referred to as The EDGE Team). All Rights Reserved.