--- name: image-generation description: Generates images for a marketing piece with any image model — explore, choose on a contact sheet, final still, prompted edits, and what never to generate. Use for a generated image, scene, still, cover, moodboard, storyboard frame or character sheet, or when an image model is named (Grok Imagine, Gemini, Nano Banana). --- # Image generation Generating is the cheap step; choosing and fitting make the piece. The rules below hold for any image model. How to run each tool, and what it is good at, is in [references/tools.md](references/tools.md). ## The flow 1. **Explore** 3–6 directions with the fastest model, varying one thing at a time: camera height, time of day, how much horizon. 2. **Choose** on a contact sheet, for what the piece needs: room for the title, legibility on a phone. From this skill's directory: `scripts/contact-sheet.sh sheet.jpg dir-*.png`. 3. **Final still** with the model that renders the most detail, repeating the chosen prompt (and seed, where the model takes one). 4. **Edit** with an editing model only for small changes, asked for gently: editing models overdo whatever they are told. 5. **Variations** of one scene come from the chosen still, by crop or by animating it (`video-generation` skill). Regenerating drifts the details. ## Prompts - A scene, not a concept: "compost windrows at dawn, mid-height drone, light mist" works; "sustainability and technology" returns cliché. - Name the aspect ratio in the prompt or the request. - Ask for "no people, no text". Where the model has no negative prompt field, describe what the frame contains instead of what it lacks. - Write prompts in English; most models follow it best. - One change per round, so you know what changed the result. ## Never generate - **The product.** Generators invent a similar device with other colors, logo and connectors. Use a real photo or a render (`3d-turntable` skill) and composite it over a generated environment. - **Text, logos, data, numbers, certificates.** Generated letters are invented; titles go on later in the brand's type. - **Real people, or people who could pass for staff or customers.** ## A subject or place that recurs - **A character** in a series: draw a reference sheet first (front, profile, three-quarter) with a fixed palette, and pass it to every later image and clip. Keep it clearly stylized (illustrated, cartoon 3D), never near-photoreal: in one study, semirealistic film characters read as eerier than cartoon ones or real actors. - **A set or camera move** that returns: block it once in 3D (Blender, as in the `3d-turntable` skill), render a rough frame per shot, and restyle each render with an editing model. The layout stays put; regenerating from text moves the walls. ## Fitting it into the piece - Generated images are atmosphere around real material, never the proof (product, dashboard, report). - Give generated and real images the same color treatment. - The title sits in the space the still left free; that is why the still is chosen for the layout. ## Before publishing - Check the model's terms for commercial use before the final still, not after. - Generators embed provenance: an invisible watermark (SynthID on Google's models) and often C2PA metadata, from which platforms add an AI label. Removing a visible mark does not remove them and can break the tool's terms. - Declare a realistic generated image as AI-made at upload, whatever the metadata says; what each platform asks is in the `video-composition` skill, `references/short-form.md`. - Look at every final image at 100%: hands, edges and repeated textures fail where the thumbnail looks fine.