"Phrases" { "needmoreplayers" { "en" "Freak Fortress 2 is currently disabled. More players are required." } "type_ff2_to_open_menu" { "en" "Type {olive}/ff2{default} in chat to open the menu" } "nextmap_ff2" { "#format" "{1:s}" "en" "The gamemode will be {olive}Freak Fortress 2{default} on {olive}{1}{default}" } "wait_hp" { "#format" "{1:i},{2:s}" "en" "You cannot check the boss' hp right now. Wait {1} more second(s). Last known hp value was {2}" } "damage" { "#format" "{1:i}" "en" "Damage dealt by you - {1}" } "point_enable" { "#format" "{1:i}" "en" "Only {1} player(s) left, the control point has been unlocked!" } "top_3" { "en" "Most damage dealt by" } "uber-charge" { "en" "Ubercharge rate" } "health" { "#format" "{1:i},{2:i}" "en" "Health: {1} out of {2}" } "do_rage" { "en" "Perform a taunt to activate your \"RAGE\" ability!" } "rage_meter" { "#format" "{1:i}" "en" "Rage is {1} percent ready" } "super_duper_jump" { "en" "Super Duper jump is ready!" } "teleport_status" { "#format" "{1:i}" "en" "Teleportation is {1} percent ready. When at 100 percent look up and stand up." } "jump_status" { "#format" "{1:i}" "en" "Jump charge is {1} percent. Look upwards and stand up for jump" } "teleport_status_2" { "#format" "{1:i}" "en" "Teleportation will be avaliable in {1} second(s)." } "jump_status_2" { "#format" "{1:i}" "en" "Super Jump will be avaliable in {1} second(s)." } "help_scout" { "en" "The Crit-a-Cola grants crits instead of minicrits.\nThe Fan O' War removes 5% rage on hit.\nPistols gain minicrits.\nThe Candy Cane drops a health pack on hit." } "help_soldier" { "en" "The Battalion's Backup fills its meter when hit. Damage is heavily reduced to nearby players while active.\nThe Half-Zatoichi heals 35HP on hit, overheals to +25, and honorbound is removed on hit.\nBoots reduce fall damage and Mantreads create greater rocketjumps.\nAll guns minicrit Boss in midair (Direct Hit gets crits), and the Reserve Shooter has faster weapon switch and a small damage buff." } "help_pyro" { "en" "Postal Pummeler and skins uses stats of Fire Axe.\nThe Flare Gun is replaced by the Mega Detonator.\nAirblasting the boss builds rage and lengthens the Vagineer's uber." } "help_demo" { "en" "The shields block one hit from the Boss.\nUsing the shields grants criticals.\nEyelander/reskins gain heads on hit.\nThe Half-Zatoichi heals 35HP on hit and can overheal to +25. Honorbound is removed on hit." } "help_heavy" { "en" "Natascha, the KGB, and the Fists of Steel are replaced with the\nMinigun, Gloves of Running, and Fists, respectively.\nThe Gloves of Running are quite quick but cause you to lose more health.\nThe Holiday Punch will remove any stun on you if you hit Boss while stunned." } "help_eggineer" { "en" "All maps have only small ammo packs.\nThe Frontier Justice gains crits only while your sentry is targetting Boss." } "help_medic" { "en" "Charge: Kritz+Uber. Charge starts at 40 percent.\nCharge lasts for 150 percent after activation.\nSyringe Gun: on hit: +5% ubercharge, has Overdose's speed effect.\nCrossbow: Always crits, +150% damage, +10% uber on hit." } "help_sniper" { "en" "All your weapons have critical hits.\nJarate removes 8% rage.\nBack-equipped weapons are replaced with SMG.\nDefault Sniper Rifle causes Boss to glow. Glow time scales with charge." } "help_spie" { "en" "Backstab does about 10 percent of Boss's max health.\nCloak and Dagger replaced with normal watch.\nAll revolvers minicrit.\nYour Eternal Reward/Wanga Prick backstabs will disguise you instantly.\nKunai backstabs will give you a health bonus." } "help_melee" { "en" "All melee weapons (except the Spy knives) deal critical hits.\nUse /ff2 menu to disable this notifications." } "thequeue" { "en" "Boss Queue" } "menu_1" { "en" "Whats up?" } "menu_2" { "en" "Investigate the boss's current health level (/ff2hp)" } "menu_3" { "en" "Help about FF2 (/ff2help)." } "menu_4" { "en" "Whats new? (/ff2new)." } "menu_5" { "en" "Queue points" } "menu_6" { "en" "Exit" } "whatsnew" { "#format" "{1:s},{2:s}" "en" "Whats new in v{1} from {2}" } "help_mode" { "en" "===Freak Fortress 2===\nOne (or more) players become one of the Bosses.\nWhile the other players have to defeat them." } "older" { "en" "Display older" } "noolder" { "en" "No older versions avaliable" } "newer" { "en" "Display newer" } "nonewer" { "en" "No newer versions avaliable" } "menu_7" { "en" "Changes to my class in FF2 (/ff2classinfo)" } "damage_fx" { "#format" "{1:i}" "en" "You dealt {1} damage in this round" } "scores" { "#format" "{1:i}" "en" "You earned {1} points in this round" } "boss_win" { "en" "Congratulations! You won!" } "boss_lose" { "en" "Oh no, you lost! Don't worry, there's always next time" } "ff2_start" { "#format" "{1:N},{2:s},{3:i},{4:s}" "en" "{1} became\n {2}\n with {3}{4} hp" } "ff2_hp" { "#format" "{1:s},{2:i},{3:i},{4:s}" "en" "Current {1}'s hp amount is {2} of {3}{4}" } "ff2_alive" { "#format" "{1:s},{2:i},{3:i},{4:s}" "en" "{1} left with {2} of {3}{4} hp left." } "select_charset" { "en" "Please vote for the character set for next map." } "your_points" { "#format" "{1:i}" "en" "Your queue point(s) is {1}." } "add_points" { "#format" "{1:i}" "en" "You earned {1} queue point(s)." } "to0" { "en" "set to 0" } "to0_title" { "en" "Do you really want to set your queue points to 0?" } "to0_title_admin" { "#format" "{1:N}" "en" "Do you really want to set {1}'s queue points to 0?" } "to0_done" { "en" "Now you have {olive}0{default} queue points" } "to0_done_admin" { "#format" "{1:N}" "en" "Now {olive}{1}{default} have {olive}0{default} queue points" } "to0_done_by_admin" { "#format" "{1:N}" "en" "{olive}{1}{default} set your queue points to {olive}0{default}" } "to0_near" { "en" "You will become the Boss soon. Type {olive}/ff2next{default} to make sure." } "first_round" { "en" "Waiting for players to finish loading. Gamemode will be arena for this round" //Waiting for players to load and playing common arena for the first round } "used_weighdown" { "en" "You have used weighdown!" } "ff2_music" { "#format" "{1:s}" "en" "Freak Fortress 2 Boss' music is {1} now" } "ff2_voice" { "#format" "{1:s}" "en" "FF2 monolologues: {1}." } "ff2_voice2" { "en" "Other sounds will be playing, but very quietly." } "menu_8" { "en" "Toggle music (/ff2music)" } "menu_9" { "en" "Toggle monolologues (/ff2voice)" } "menu_9a" { "en" "Toggle info about changes of classes in FF2" } "ff2_classinfo" { "#format" "{1:s}" "en" "Info about changes of classes in FF2: {1}" } "ff2_last_update" { "#format" "{1:s},{2:s}" "en" "Whats new in v{olive}{1}{default} ({olive}{2}{default})? Type {olive}/ff2new{default}." } "charge_status" { "#format" "{1:i}" "en" "Charge is {1} percent ready. When at 100 percent let go of the charge button." } "nextmap_charset" { "#format" "{1:s},{2:s}" "en" "There will be {2} character set in {1} map." } "ff2_buttons_reload" { "en" "Press RELOAD button to use ability!" } "ff2_buttons_rmb" { "en" "Press right mouse button to use ability!" } "ff2_lives_left" { "#format" "{1:s},{2:i}" "en" "{1} lost 1 life! There are {2} more!" } "ff2_life_left" { "#format" "{1:s},{2:i}" "en" "{1} lost 1 life! There is 1 more!" } }