-- For Solara V3, Synapse X Remake, and other Executors -- Please name your autoexecute file after any of the possibleFiles names, and in .txt/.lua/.luau local currentScriptPath = debug.getinfo(1).source:sub(2) local currentFileName = string.match(currentScriptPath, "([^/\\]+)$") local currentDirectory = string.match(currentScriptPath, "(.*[\\/])") local possibleFiles = {"iyautoload", "iy", "infinite yield", "infiniteyield", "infyield", "iyr", "infinite-yield"} local function isInAutoExecFile(fileName) for _, fileNameWithoutExt in ipairs(possibleFiles) do if fileName:lower() == fileNameWithoutExt:lower() .. ".lua" or fileName:lower() == fileNameWithoutExt:lower() .. ".luau" or fileName:lower() == fileNameWithoutExt:lower() .. ".txt" then return true end end return false end local function isInAutoExecFolder(directory) return string.find(directory:lower(), "autoexec") or string.find(directory:lower(), "autoexecute") end if isInAutoExecFile(currentFileName) and isInAutoExecFolder(currentDirectory) then wait(3) loadstring(game:HttpGet('https://raw.githubusercontent.com/753eml/iy_r-m/refs/heads/main/iyrm.lua', true))() else loadstring(game:HttpGet('https://raw.githubusercontent.com/753eml/iy_r-m/refs/heads/main/iyrm.lua', true))() end