どうぶつの森 e+ [![Build Status]][actions] [![DOL Progress]][Progress] [![REL Progress]][Progress] [![Discord Badge]][discord] ============= [][Progress] [Build Status]: https://github.com/ACreTeam/afe-decomp/actions/workflows/build.yml/badge.svg [actions]: https://github.com/ACreTeam/afe-decomp/actions/workflows/build.yml [Progress]: https://decomp.dev/ACreTeam/afe-decomp [DOL Progress]: https://decomp.dev/ACReTeam/afe-decomp.svg?mode=shield&measure=code&category=dol&label=DOL [REL Progress]: https://decomp.dev/ACReTeam/afe-decomp.svg?mode=shield&measure=code&category=modules&label=REL [Discord Badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF [discord]: https://discord.gg/hKx3FJJgrV A work-in-progress decompilation of どうぶつの森 e+ (Dōbutsu no Mori e+) for the Nintendo GameCube. This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required. Supported versions: - `GAEJ01_00`: Rev 0 (JP) - `GAEJ01_01`: Rev 1 (JP) Dependencies ============ Windows -------- On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` macOS ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ```sh brew install ninja ``` [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. Linux ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. Building ======== - Clone the repository: ```sh git clone --recursive https://github.com/ACreTeam/afe-decomp.git ``` - Copy your game's disc image to `orig/GAEJ01_00`. - Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC - After the initial build, the disc image can be deleted to save space. - Configure: ```sh python configure.py ``` To use a version other than `GAEJ01_00` (JP rev0), specify it with `--version`. - Build: ```sh ninja ``` Diffing ======= Once the initial build succeeds, an `objdiff.json` should exist in the project root. Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically. Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`. ![](assets/objdiff.png) Credits ======= - jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing. - encounter and NWPlayer123 for [dtk-template](https://github.com/encounter/dtk-template) and setting up the current build system.