world: Sine # options are: Sine, Poly, Gauss, Tanh interpolation_type: Nearest # options are: Nearest, Linear, Cubic_convolution, Cubic world_size: length: 5.0 width: 5.0 groundtruth_resolution: 0.02 # resolution in which ground truth is displayed in rviz interpolation: data_resolution: 0.1 # resolution of the data points for the interpolating algorithm # this number should be higher than groundtruth_resolution # if you want to see any effect interpolated_resolution: 0.02 # resolution requested for the interpolated map # this number should be lower than data_resolution # if you want to see any interpolation effect