While developing a game for a personal project, I needed a pathfinding system that worked with unity’s tile map system.
I knew that an A* pathfinding algorithm would suit my purpose and after researching into existing solutions
I found SebLague's implementation on git hub. However, his interpretation did not use unity’s tile mapping system, so I adapted his code to meet my needs. I also added extra functionality, like being able to use multiple tile maps.
I
thought that other developers might need this tool in the future, so I uploaded it to GitHub and made it freely available.
Personal project.
C#
Unity