{ "Missions": [{ "Title": "Crash Landing", "Description": "Once the splitting headache dies down and you can see again, you stand up. Agony. It wears off though. Always does.\n\n...\n\nThis doesn't look like the base on Tau Ceti e. Asteroid must have passed through your beam the instant you transmitted -- one in a billion chance.", "Type": "Cave", "Width": 24, "Height": 48, "ExitStyle": "plate2", "KeyStyle": "plain2", "Objectives": [{ "Description": "Find out where you are", "Type": "Explore", "Index": 0, "Count": 100, "Required": 80, "Flags": 0 }], "Enemies": [5, 5, 5, 0, 5, 5, 5], "SpecialChars": [], "MapObjectDensities": [{ "MapObject": "bone_blood", "Density": 10 }, { "MapObject": "wall_skull2", "Density": 60 }, { "MapObject": "blood0", "Density": 15 }, { "MapObject": "skull2", "Density": 5 }, { "MapObject": "scratch", "Density": 40 }], "EnemyDensity": 2, "Weapons": ["Knife", "Pistol"], "Song": "graveintent1.xm", "TileClasses": { "Wall": { "Name": "wall", "Type": "Wall", "Style": "granite", "Mask": "5c5c84ff", "MaskAlt": "008400ff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "Floor": { "Name": "tile", "Type": "Floor", "Style": "cobble", "Mask": "282848ff", "MaskAlt": "008400ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "Room": { "Name": "tile", "Type": "Floor", "Style": "recessed", "Mask": "707070ff", "MaskAlt": "008400ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": true }, "Door": { "Name": "door", "Type": "Door", "Style": "office", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": true } }, "FillPercent": 40, "Repeat": 4, "R1": 5, "R2": 2, "Rooms": { "Count": 0, "Min": 0, "Max": 0, "Edge": false, "Overlap": false, "Walls": 0, "WallLength": 0, "WallPad": 0 }, "Squares": 0, "ExitEnabled": false, "DoorsEnabled": false }, { "Title": "Get the Hell out of Dodge", "Description": "Underground. It's cold, but not enough to kill you. Lucky -- you only have a respirator.\n\nYour jumpgate must have gotten separated from you. If you want to transmit a distress signal, you have to get to the surface first -- and that's the quickest way.\n\n...But what the hell are those sounds?", "Type": "Cave", "Width": 48, "Height": 48, "ExitStyle": "plate2", "KeyStyle": "plain2", "Objectives": [{ "Description": "Find your personal jumpgate", "Type": "Collect", "Pickup": "holo", "Count": 1, "Required": 1, "Flags": 4 }, { "Description": "Eliminate threats", "Type": "Kill", "Index": 0, "Count": 5, "Required": 0, "Flags": 9 }], "Enemies": [5], "SpecialChars": [0], "MapObjectDensities": [{ "MapObject": "bone_blood", "Density": 10 }, { "MapObject": "skull2", "Density": 5 }, { "MapObject": "rod", "Density": 30 }, { "MapObject": "wall_skull2", "Density": 30 }, { "MapObject": "bulletmarks", "Density": 20 }, { "MapObject": "wall_goo", "Density": 70 }], "EnemyDensity": 10, "Weapons": ["Knife", "Pistol"], "TileClasses": { "Wall": { "Name": "wall", "Type": "Wall", "Style": "granite", "Mask": "484870ff", "MaskAlt": "008400ff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "Floor": { "Name": "tile", "Type": "Floor", "Style": "cobble", "Mask": "20203cff", "MaskAlt": "008400ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "Room": { "Name": "tile", "Type": "Floor", "Style": "recessed", "Mask": "707070ff", "MaskAlt": "008400ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": true }, "Door": { "Name": "door", "Type": "Door", "Style": "office", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": true } }, "FillPercent": 40, "Repeat": 4, "R1": 5, "R2": 2, "Rooms": { "Count": 8, "Min": 5, "Max": 7, "Edge": false, "Overlap": false, "Walls": 0, "WallLength": 0, "WallPad": 0 }, "Squares": 0, "ExitEnabled": false, "DoorsEnabled": true }, { "Title": "Emergence", "Description": "Luckily, your jumpgate had enough charge left to get you a little higher in the caves. Most people who take two jumps that quickly end up having an aneurysm.\n\nYou'll worry about it later. These things would kill you quicker.\n\nThey look almost...", "Type": "Classic", "Width": 48, "Height": 36, "ExitStyle": "plate2", "KeyStyle": "plain2", "Objectives": [{ "Description": "Cut a path to the surface", "Type": "Kill", "Index": 0, "Count": 15, "Required": 15, "Flags": 0 }], "Enemies": [5], "SpecialChars": [0, 2, 0, 0], "MapObjectDensities": [{ "MapObject": "blood3", "Density": 20 }, { "MapObject": "blood4", "Density": 15 }, { "MapObject": "gibs", "Density": 15 }, { "MapObject": "bone_blood", "Density": 5 }, { "MapObject": "rod", "Density": 10 }, { "MapObject": "statue_behemoth", "Density": 35 }, { "MapObject": "skull2", "Density": 5 }, { "MapObject": "box_wood", "Density": 15 }, { "MapObject": "barrel_skull2", "Density": 20 }, { "MapObject": "table_wood_candle", "Density": 40 }, { "MapObject": "table_wood", "Density": 30 }, { "MapObject": "bookshelf", "Density": 40 }, { "MapObject": "Shotgun spawner", "Density": 5 }], "EnemyDensity": 10, "Weapons": ["Knife", "Pistol"], "TileClasses": { "Wall": { "Name": "wall", "Type": "Wall", "Style": "rock", "Mask": "34345cff", "MaskAlt": "3c3c3cff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "Floor": { "Name": "tile", "Type": "Floor", "Style": "dirt", "Mask": "20203cff", "MaskAlt": "3c3c3cff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "Room": { "Name": "tile", "Type": "Floor", "Style": "checker", "Mask": "707070ff", "MaskAlt": "3c3c3cff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": true }, "Door": { "Name": "door", "Type": "Door", "Style": "dungeon2", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": true } }, "Walls": 0, "WallLength": 48, "CorridorWidth": 3, "Rooms": { "Count": 8, "Min": 8, "Max": 14, "Edge": false, "Overlap": true, "Walls": 1, "WallLength": 1, "WallPad": 2 }, "Squares": 0, "ExitEnabled": true, "Doors": { "Enabled": true, "Min": 2, "Max": 3, "RandomPos": false }, "Pillars": { "Count": 6, "Min": 2, "Max": 2 } }, { "Title": "Rumble in the Dark", "Description": "The air feels somehow lighter around here. The surface must be near.\n\nYou trace some unnatural tunnels into a small cavern. Before you can get closer to the rockfall leading up, you hear a dark murmur...", "Type": "Cave", "Width": 37, "Height": 35, "ExitStyle": "hazard", "KeyStyle": "office", "Objectives": [{ "Description": "Kill the guardian", "Type": "Kill", "Index": 0, "Count": 1, "Required": 1, "Flags": 4 }, { "Description": "Find access panels", "Type": "Collect", "Pickup": "circuit", "Count": 3, "Required": 0, "Flags": 4 }], "Enemies": [0, 2], "SpecialChars": [7], "MapObjectDensities": [{ "MapObject": "skull2", "Density": 20 }, { "MapObject": "bone_blood", "Density": 15 }, { "MapObject": "box3_gray", "Density": 25 }, { "MapObject": "Machine gun spawner", "Density": 10 }, { "MapObject": "box3_green", "Density": 20 }, { "MapObject": "crate", "Density": 20 }, { "MapObject": "crate2", "Density": 20 }, { "MapObject": "terminal", "Density": 50 }], "EnemyDensity": 0, "Weapons": ["Knife", "Pistol", "Shotgun"], "TileClasses": { "Wall": { "Name": "wall", "Type": "Wall", "Style": "rock", "Mask": "484870ff", "MaskAlt": "8484acff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "Floor": { "Name": "tile", "Type": "Floor", "Style": "cobble", "Mask": "301c1cff", "MaskAlt": "8484acff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "Room": { "Name": "tile", "Type": "Floor", "Style": "checker", "Mask": "20203cff", "MaskAlt": "8484acff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": true }, "Door": { "Name": "door", "Type": "Door", "Style": "blast", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": true } }, "FillPercent": 60, "Repeat": 2, "R1": 6, "R2": 3, "Rooms": { "Count": 6, "Min": 6, "Max": 6, "Edge": true, "Overlap": true, "Walls": 0, "WallLength": 1, "WallPad": 1 }, "Squares": 2, "ExitEnabled": false, "DoorsEnabled": true }, { "Title": "The Long Black Road", "Description": "You finally made it to the surface. Not much lighter up here than it was down there, though.\n\nIs that a road...? Funny, it almost looks like Earth out there. Almost. Maybe this used to be a colony, a long time ago.\n\nThose look like some buildings in the distance. Might be an antenna you can patch into.", "Type": "Static", "Width": 20, "Height": 100, "ExitStyle": "plate2", "KeyStyle": "plain2", "Objectives": [], "Enemies": [0, 0, 2, 4], "SpecialChars": [], "MapObjectDensities": [{ "MapObject": "blood2", "Density": 10 }, { "MapObject": "blood0", "Density": 5 }, { "MapObject": "tree_dead", "Density": 15 }, { "MapObject": "rod", "Density": 25 }, { "MapObject": "bone_blood", "Density": 5 }], "EnemyDensity": 3, "Weapons": ["Knife", "Shotgun", "Pistol"], "Song": "graveintent1.xm", "TileClasses": { "0": { "Name": "tile", "Type": "Floor", "Style": "cobble", "Mask": "c0c0c0ff", "MaskAlt": "008400ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "1": { "Name": "wall", "Type": "Wall", "Style": "rock", "Mask": "484870ff", "MaskAlt": "008400ff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "2": { "Name": "door", "Type": "Door", "Style": "blast", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": 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This was definitely a colony at some point. It's barely recognizable now. It's twisted, distorted.\n\nThere's no time to think though. It's like every one of these corpses on the entire asteroid knows where you are. You can't hide. You can't rest.\n\nThose things only rise up around those... altars. Destroying them might be worth a shot.\n\nMaybe afterwards you can stop to catch your breath. You're so tired...", "Type": "Classic", "Width": 60, "Height": 80, "ExitStyle": "plate2", "KeyStyle": "plain2", "Objectives": [{ "Description": "Destroy all 6 demonic altars", "Type": "Destroy", "MapObject": "statue_behemoth", "Count": 5, "Required": 5, "Flags": 4 }, { "Description": "Reclaim sacrificial blood", "Type": "Collect", "Pickup": "bottle", "Count": 6, "Required": 0, "Flags": 4 }], "Enemies": [0, 2, 0, 0, 4], "SpecialChars": [], "MapObjectDensities": [{ "MapObject": "tree_dead", "Density": 15 }, { "MapObject": "bone_blood", "Density": 5 }, { "MapObject": "skull2", "Density": 5 }, { "MapObject": "blood1", "Density": 5 }, { "MapObject": "blood2", "Density": 10 }, { "MapObject": "blood0", "Density": 5 }, { "MapObject": "barrel_flame", "Density": 20 }, { "MapObject": "table_wood_candle", "Density": 30 }, { "MapObject": "statue_ogre", "Density": 5 }, { "MapObject": "table_wood", "Density": 10 }, { "MapObject": "rod", "Density": 5 }, { "MapObject": "wall_skull2", "Density": 40 }], "EnemyDensity": 20, "Weapons": ["Machine gun", "Knife", "Shotgun", "Flamer", "Pistol"], "TileClasses": { "Wall": { "Name": "wall", "Type": "Wall", "Style": "rock", "Mask": "3c3c3cff", "MaskAlt": "002800ff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "Floor": { "Name": "tile", "Type": "Floor", "Style": "dirt", "Mask": "c0c0c0ff", "MaskAlt": "002800ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "Room": { "Name": "tile", "Type": "Floor", "Style": "cobble", "Mask": "303030ff", "MaskAlt": "002800ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": true }, "Door": { "Name": "door", "Type": "Door", "Style": "dungeon2", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": true } }, "Walls": 16, "WallLength": 60, "CorridorWidth": 3, "Rooms": { "Count": 14, "Min": 6, "Max": 11, "Edge": true, "Overlap": false, "Walls": 2, "WallLength": 1, "WallPad": 2 }, "Squares": 4, "ExitEnabled": false, "Doors": { "Enabled": true, "Min": 2, "Max": 2, "RandomPos": false }, "Pillars": { "Count": 0, "Min": 2, "Max": 2 } }, { "Title": "Nails in the Coffin", "Description": "With every altar you destroy, it feels like daggers in your spine -- but it looks like those corpses feel it, too. They stopped getting up, at least. You slump to the floor in one of the dilapidated buildings, wheezing into your respirator.\n\nSlowly, barely perceptibly, the rubble on the floor starts to move...\n\nYou hear a nauseating, inhuman scream outside.", "Type": "Classic", "Width": 60, "Height": 60, "ExitStyle": "plate2", "KeyStyle": "plain2", "Objectives": [{ "Description": "Kill the Ur-Devil", "Type": "Kill", "Index": 0, "Count": 1, "Required": 1, "Flags": 0 }, { "Description": "Destroy the Shrine of the Ur-Devil", "Type": "Destroy", "MapObject": "statue_behemoth", "Count": 1, "Required": 1, "Flags": 4 }, { "Description": "Reclaim sacrificial blood", "Type": "Collect", "Pickup": "bottle", "Count": 6, "Required": 0, "Flags": 4 }], "Enemies": [0, 0, 2, 4, 0], "SpecialChars": [6], "MapObjectDensities": [{ "MapObject": "blood1", "Density": 40 }, { "MapObject": "blood2", "Density": 20 }, { "MapObject": "blood0", "Density": 15 }, { "MapObject": "skull2", "Density": 5 }, { "MapObject": "bloodstain", "Density": 75 }, { "MapObject": "wall_skull2", "Density": 40 }, { "MapObject": "wall_goo", "Density": 50 }, { "MapObject": "table_wood_candle", "Density": 50 }, { "MapObject": "barrel_skull", "Density": 30 }, { "MapObject": "rod", "Density": 10 }, { "MapObject": "gibs", "Density": 10 }, { "MapObject": "bone_blood", "Density": 5 }], "EnemyDensity": 20, "Weapons": ["Knife", "Machine gun", "Flamer", "Shotgun", "Pistol"], "TileClasses": { "Wall": { "Name": "wall", "Type": "Wall", "Style": "granite", "Mask": "202020ff", "MaskAlt": "202020ff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": false }, "Floor": { "Name": "tile", "Type": "Floor", "Style": "cobble", "Mask": "3c3c3cff", "MaskAlt": "202020ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": false }, "Room": { "Name": "tile", "Type": "Floor", "Style": "checker", "Mask": "5c5c5cff", "MaskAlt": "202020ff", "CanWalk": true, "IsOpaque": false, "Shootable": false, "IsRoom": true }, "Door": { "Name": "door", "Type": "Door", "Style": "blast", "Mask": "ffffffff", "MaskAlt": "ffffffff", "CanWalk": false, "IsOpaque": true, "Shootable": true, "IsRoom": true } }, "Walls": 4, "WallLength": 60, "CorridorWidth": 2, "Rooms": { "Count": 8, "Min": 8, "Max": 10, "Edge": false, "Overlap": true, "Walls": 1, "WallLength": 16, "WallPad": 2 }, "Squares": 1, "ExitEnabled": false, "Doors": { "Enabled": true, "Min": 3, "Max": 3, "RandomPos": false }, "Pillars": { "Count": 10, "Min": 2, "Max": 2 } }] }