; KFM's animation data ; see docs/air.txt for more information ;--------------------------------------------------------------------------- ; Standing Animation [Begin Action 0] Clsn2Default: 2 Clsn2[0] = -52,0,64,-316 Clsn2[1] = 20,-316,-28,-372 0,0,0,0, 10 0,1,0,0, 7 0,2,0,0, 7 0,3,0,0, 7 0,4,0,0, 7 0,5,0,0, 45 0,4,0,0, 7 0,3,0,0, 7 0,2,0,0, 7 0,1,0,0, 7 0,0,0,0, 40 ; Turning [Begin Action 5] Clsn2Default: 2 Clsn2[0] = -40,0,40,-316 Clsn2[1] = -16,-368,24,-316 5,0,0,0, 4, H 5,0,0,0, 4 ; Crouch Turning [Begin Action 6] Clsn2Default: 3 Clsn2[0] = 40,0,-40,-188 Clsn2[1] = 20,-188,-20,-240 Clsn2[2] = 40,-156,60,0 6,0,0,0, 4, H 6,0,0,0, 4 ; Stand to crouch [Begin Action 10] Clsn2: 2 Clsn2[0] = -48,0,68,-260 Clsn2[1] = -28,-324,24,-260 11,0,0,0, 2 Clsn2: 2 Clsn2[0] = -48,-208,68,0 Clsn2[1] = -28,-268,24,-208 11,1,0,0, 2 ; Crouching animation [Begin Action 11] Clsn2: 2 Clsn2[0] = 76,0,-60,-192 Clsn2[1] = -24,-248,24,-192 11,2,0,0, 1 ; Crouch to Stand [Begin Action 12] Clsn2: 2 Clsn2[0] = -48,-208,68,0 Clsn2[1] = -28,-268,24,-208 11,1,0,0, 2 Clsn2: 2 Clsn2[0] = -48,0,68,-260 Clsn2[1] = -28,-324,24,-260 11,0,0,0, 2 ; Walking Forward [Begin Action 20] Clsn2Default: 2 Clsn2[0] = -56,0,64,-324 Clsn2[1] = 24,-324,-28,-384 20,0,0,0, 3 20,1,0,0, 3 20,2,0,0, 3 20,3,0,0, 3 20,4,0,0, 3 20,5,0,0, 3 20,6,0,0, 3 20,7,0,0, 3 20,8,0,0, 3 20,9,0,0, 3 20,10,0,0, 3 20,11,0,0, 3 20,12,0,0, 3 20,13,0,0, 3 20,14,0,0, 3 20,15,0,0, 3 ; Walking Back [Begin Action 21] Clsn2Default: 2 Clsn2[0] = -56,0,64,-324 Clsn2[1] = 24,-324,-28,-384 21,11,0,0, 3 21,10,0,0, 3 21,9,0,0, 3 21,8,0,0, 3 21,7,0,0, 3 21,6,0,0, 3 21,5,0,0, 3 21,4,0,0, 3 21,3,0,0, 3 21,2,0,0, 3 21,1,0,0, 3 21,0,0,0, 3 21,15,0,0, 3 21,14,0,0, 3 21,13,0,0, 3 21,12,0,0, 3 ; Jump start frame [Begin Action 40] Clsn2: 2 Clsn2[0] = -60,0,64,-268 Clsn2[1] = -24,-332,24,-268 11,0,0,0, 3 ; Starting Jumping up [Begin Action 41] Clsn2: 2 Clsn2[0] = 48,-44,-44,-376 Clsn2[1] = -24,-436,24,-376 41,0,0,0, 7 Clsn2: 2 Clsn2[0] = -44,-344,48,-112 Clsn2[1] = -24,-404,32,-344 41,1,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-308,56,-132 Clsn2[1] = 0,-364,44,-308 41,2,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-292,56,-140 Clsn2[1] = 12,-344,60,-276 41,3,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-292,56,-140 Clsn2[1] = 12,-344,60,-276 41,4,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 4 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ; Starting Jumping forwards [Begin Action 42] Clsn2: 2 Clsn2[0] = 48,-44,-44,-376 Clsn2[1] = -24,-436,24,-376 42,0,0,0, 5 Clsn2: 2 Clsn2[0] = -44,-344,56,-112 Clsn2[1] = 20,-384,68,-340 42,1,0,0, 5 Clsn2: 2 Clsn2[0] = -44,-308,56,-132 Clsn2[1] = 0,-364,44,-308 41,2,0,0, 3 Clsn2: 2 Clsn2[0] = -44,-292,56,-140 Clsn2[1] = 12,-344,60,-276 41,3,0,0, 4 Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,3,0,0, 3 Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,4,0,0, 3 Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,5,0,0, 3 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 3 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ; Starting Jumping backwards [Begin Action 43] Clsn2: 2 Clsn2[0] = 48,-44,-44,-376 Clsn2[1] = -24,-436,24,-376 43,0,0,0, 6 Clsn2: 2 Clsn2[0] = -44,-344,48,-112 Clsn2[1] = -24,-404,32,-344 43,1,0,0, 5 Clsn2: 2 Clsn2[0] = -44,-308,56,-132 Clsn2[1] = 0,-364,44,-308 41,2,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-292,56,-140 Clsn2[1] = 12,-344,60,-276 41,3,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-292,56,-140 Clsn2[1] = 12,-344,60,-276 41,4,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ; Peak and coming down from Jumping up ;[Begin Action 44] ; Peak and coming down from Jumping forwards ;[Begin Action 45] ; Peak and coming down from Jumping backwards ;[Begin Action 46] ; Jump land animation [Begin Action 47] Clsn2: 2 Clsn2[0] = 60,0,-64,-272 Clsn2[1] = -20,-316,24,-272 11,0,0,0, 3 ; Run forwards [Begin Action 100] Clsn2Default: 2 Clsn2[0] = 56,0,-60,-316 Clsn2[1] = 56,-316,4,-364 100,0,0,0, 5 100,1,0,0, 5 100,2,0,0, 5 100,3,0,0, 5 100,4,0,0, 5 100,5,0,0, 5 ; Hop backwards [Begin Action 105] Clsn2: 3 Clsn2[0] = -36,-376,56,-224 Clsn2[1] = 8,-244,100,-136 Clsn2[2] = 24,-360,-24,-416 43,0,0,0, 8 Clsn2: 2 Clsn2[0] = -32,-112,40,-324 Clsn2[1] = 24,-324,-20,-376 43,1,0,0, 4 Clsn2Default: 2 Clsn2[0] = -32,-132,52,-308 Clsn2[1] = 0,-360,40,-308 41,6,0,0, 4 41,2,0,0, 4 Clsn2: 2 Clsn2[0] = -32,-112,40,-324 Clsn2[1] = 24,-324,-20,-376 41,1,0,0, -1 ;--------------------------- ; Lose [Begin Action 170] 5000, 0,-20,0, 5 5000,10,-20,0, 6 5000,11,-20,0, 9 5000,10,-20,0, 5 5000, 0,-20,0, 3 5010, 0,20,0, 3 5300, 3,20,0, 4 5300, 2,20,0, 2 5300, 1,20,0, -1 ;--------------------------- ; Win [Begin Action 181] Clsn2Default: 1 Clsn2[0] = 68,0,-48,-332 200,0,0,0, 4 181,0,0,0, 5 181,1,0,0, 5 181,2,0,0, 5 181,3,0,0, 5 181,4,0,0, 5 181,5,0,0, 5 181,6,0,0, 30 181,5,0,0, 7 181,4,0,0, 6 181,3,0,0, 5 181,2,0,0, -1 ;----------------------------------- ; INTRO [Begin Action 190] Clsn2Default: 1 Clsn2[0] = 68,0,-48,-332 0,3,0,0, 7 0,2,0,0, 7 0,1,0,0, 7 0,0,0,0, 20 240,0,-32,0, 4 240,1,-32,0, 3 240,2,-32,0, 6 240,3,-32,0, 5 240,4,-32,0, 4 200,0,0,0, 4 ; INTRO -- WOOD (projectile) [Begin Action 191] 191,3,0,0, 8 191,2,0,0, 8 191,1,0,0, 8 191,0,0,0, 8 ; INTRO -- WOODBREAK (projectile) ; Note: Putting -1,0 for the sprite means it does not draw anything [Begin Action 192] 192,0,0,0, 5 192,1,0,0, 8 -1,0,0,0, 1 192,1,0,0, 3 -1,0,0,0, 1 192,1,0,0, 3 -1,0,0,0, 2 192,1,0,0, 3 -1,0,0,0, 2 Loopstart 192,1,0,0, 1 -1,0,0,0, 3 ;--------------------------- ; Taunt [Begin Action 195] Clsn2Default: 2 Clsn2[0] = 72,0,-40,-316 Clsn2[1] = -4,-376,48,-312 200,0,0,0, 2 Clsn2: 2 Clsn2[0] = 52,0,-52,-336 Clsn2[1] = -28,-396,24,-340 181,0,0,0, 4 Clsn2: 2 Clsn2[0] = -52,-352,52,0 Clsn2[1] = -32,-420,16,-348 181,2,0,0, 4 Clsn2: 2 Clsn2[0] = -52,-352,52,0 Clsn2[1] = 20,-336,68,-416 181,3,0,0, 4 Clsn2: 2 Clsn2[0] = -52,-352,52,0 Clsn2[1] = 56,-304,108,-380 181,4,0,0, 4 Clsn2: 2 Clsn2[0] = 52,0,-52,-312 Clsn2[1] = 144,-324,36,-256 181,5,0,0, 4 Clsn2: 2 Clsn2[0] = 52,0,-52,-312 Clsn2[1] = 36,-316,152,-248 181,6,0,0, 12 Clsn2: 2 Clsn2[0] = 52,0,-52,-312 Clsn2[1] = 144,-324,36,-256 181,5,0,0, 3 Clsn2: 2 Clsn2[0] = -52,-352,52,0 Clsn2[1] = 56,-304,108,-380 181,4,0,0, 3 Clsn2: 2 Clsn2[0] = -52,-352,52,0 Clsn2[1] = 20,-336,68,-416 181,3,0,0, 3 Clsn2: 2 Clsn2[0] = -52,-352,52,0 Clsn2[1] = -32,-420,16,-348 181,2,0,0, 3 Clsn2: 2 Clsn2[0] = 52,0,-52,-336 Clsn2[1] = -28,-396,24,-340 181,0,0,0, 3 200,0,0,0, 2 ;----------------------------------- ; Stand Light Punch [Begin Action 200] Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 2 200,1,0,0, 1 Clsn1: 1 Clsn1[0] = 64,-320,244,-284 Clsn2: 3 Clsn2[0] = 76,0,-40,-320 Clsn2[1] = 24,-376,72,-312 Clsn2[2] = 76,-320,244,-284 200,2,0,0, 4 200,1,0,0, 3 200,0,0,0, 2 ;----------------------------------- ; Stand Strong Punch [Begin Action 210] Clsn2: 2 Clsn2[0] = 76,0,-40,-324 Clsn2[1] = 0,-384,48,-320 200,0,0,0, 2 Clsn2: 3 Clsn2[0] = -44,0,172,-128 Clsn2[1] = 164,-128,48,-300 Clsn2[2] = 84,-364,136,-300 210,0,0,0, 2 Clsn2: 3 Clsn2[0] = 180,0,-28,-128 Clsn2[1] = 76,-292,192,-96 Clsn2[2] = 140,-356,192,-288 210,1,0,0, 2 Clsn2: 3 Clsn2[0] = 188,-124,-24,0 Clsn2[1] = 68,-124,188,-312 Clsn2[2] = 124,-376,168,-304 210,2,0,0, 2 Clsn1: 2 Clsn1[0] = 108,-344,256,-240 Clsn1[1] = 256,-252,316,-328 Clsn2: 5 Clsn2[0] = 160,0,-44,-128 Clsn2[1] = 136,-128,20,-344 Clsn2[2] = 52,-388,104,-308 Clsn2[3] = 136,-240,256,-344 Clsn2[4] = 256,-252,316,-328 210,3,0,0, 2 Clsn2: 3 Clsn2[0] = 160,0,-44,-128 Clsn2[1] = 136,-128,20,-344 Clsn2[2] = 52,-388,104,-308 210,4,0,0, 4 Clsn2: 3 Clsn2[0] = -44,0,128,-156 Clsn2[1] = 96,-156,-4,-324 Clsn2[2] = 80,-316,32,-380 210,5,0,0, 6 Clsn2: 2 Clsn2[0] = -40,0,76,-324 Clsn2[1] = 0,-384,48,-320 200,0,0,0, 3 ; Standing Light Kick [Begin Action 230] Clsn2: 2 Clsn2[0] = 76,0,-40,-324 Clsn2[1] = 0,-384,48,-320 200,0,0,0, 2 Clsn2: 2 Clsn2[0] = -40,-336,76,0 Clsn2[1] = 8,-396,60,-332 230,0,0,0, 2 Clsn1: 3 Clsn1[0] = 152,-212,56,-144 Clsn1[1] = 140,-168,224,-116 Clsn1[2] = 276,-136,212,-92 Clsn2: 5 Clsn2[0] = -24,-336,72,0 Clsn2[1] = 24,-392,76,-332 Clsn2[2] = 72,-212,152,-144 Clsn2[3] = 224,-116,140,-168 Clsn2[4] = 212,-92,276,-136 230,1,0,0, 3 Clsn2: 5 Clsn2[0] = -24,-336,72,0 Clsn2[1] = 24,-392,76,-332 Clsn2[2] = 128,-148,72,-216 Clsn2[3] = 128,-168,180,-116 Clsn2[4] = 208,-88,176,-136 230,2,0,0, 3 Clsn2: 2 Clsn2[0] = -40,-336,76,0 Clsn2[1] = 8,-396,60,-332 230,0,0,0, 3 200,0,0,0, 2 ; Standing Strong Kick [Begin Action 240] Clsn2Default: 3 Clsn2[0] = -52,-328,24,0 Clsn2[1] = -48,-380,0,-324 Clsn2[2] = 96,-112,8,-264 240,0,0,0, 4 240,1,0,0, 3 Clsn1: 1 Clsn1[0] = 16,-260,268,-200 Clsn2: 4 Clsn2[0] = 24,0,-36,-248 Clsn2[1] = -80,-320,16,-228 Clsn2[2] = -76,-376,-28,-316 Clsn2[3] = 268,-200,12,-260 240,2,0,0, 4 Clsn1: 1 Clsn1[0] = 280,-260,32,-200 Clsn2: 4 Clsn2[0] = 36,0,-28,-248 Clsn2[1] = -72,-320,24,-228 Clsn2[2] = -64,-376,-16,-320 Clsn2[3] = 12,-260,280,-200 240,3,0,0, 4 Clsn2: 4 Clsn2[0] = -24,-4,36,-240 Clsn2[1] = -48,-324,52,-220 Clsn2[2] = -36,-368,8,-324 Clsn2[3] = 36,-228,148,-156 240,4,0,0, 4 Clsn2: 3 Clsn2[0] = -8,0,120,-232 Clsn2[1] = -8,-316,88,-232 Clsn2[2] = 4,-376,48,-316 240,5,0,0, 3 Clsn2: 2 Clsn2[0] = -36,0,68,-320 Clsn2[1] = 0,-376,48,-324 200,0,0,0, 3 ; Crouching light punch [Begin Action 400] Clsn2: 2 Clsn2[0] = 72,0,-60,-192 Clsn2[1] = -16,-252,36,-192 400,0,0,0, 3 Clsn1: 1 Clsn1[0] = 216,-160,68,-192 Clsn2: 3 Clsn2[0] = -56,0,76,-192 Clsn2[1] = 0,-252,48,-192 Clsn2[2] = 72,-192,216,-160 400,1,0,0, 6 Clsn2: 2 Clsn2[0] = 72,0,-60,-192 Clsn2[1] = -16,-252,36,-192 400,0,0,0, 3 ; Crouching strong punch [Begin Action 410] Clsn2Default: 2 Clsn2[0] = -40,0,120,-232 Clsn2[1] = 8,-304,56,-232 410,0,0,0, 2 410,1,0,0, 2 Clsn1: 1 Clsn1[0] = 180,-148,80,-248 Clsn2: 3 Clsn2[0] = -8,0,128,-220 Clsn2[1] = 36,-300,84,-216 Clsn2[2] = 180,-148,80,-248 410,2,0,0, 3 Clsn1: 2 Clsn1[0] = 204,-316,116,-228 Clsn1[1] = 176,-376,228,-296 Clsn2: 4 Clsn2[0] = -4,0,156,-168 Clsn2[1] = 56,-172,136,-332 Clsn2[2] = 204,-316,136,-248 Clsn2[3] = 176,-376,228,-296 410,3,0,0, 7 Clsn2: 3 Clsn2[0] = 148,0,-20,-148 Clsn2[1] = 24,-148,144,-256 Clsn2[2] = 52,-312,100,-256 410,4,0,0, 5 410,0,0,0, 3 ; Crouching Light Kick [Begin Action 430] Clsn2: 3 Clsn2[0] = 112,0,-60,-112 Clsn2[1] = -76,-196,56,-112 Clsn2[2] = -4,-188,-52,-240 430,0,0,0, 2 Clsn2: 3 Clsn2[0] = 116,0,-84,-124 Clsn2[1] = 44,-92,-76,-180 Clsn2[2] = -28,-168,-72,-216 430,1,0,0, 2 Clsn1: 3 Clsn1[0] = 96,-96,32,-52 Clsn1[1] = 92,-76,180,-40 Clsn1[2] = 180,-44,252,0 Clsn2: 5 Clsn2[0] = 44,0,-80,-164 Clsn2[1] = -84,-200,-40,-152 Clsn2[2] = 96,-96,32,-52 Clsn2[3] = 92,-76,180,-40 Clsn2[4] = 180,-44,252,0 430,2,0,0, 3 Clsn2: 5 Clsn2[0] = -80,-164,44,0 Clsn2[1] = -84,-200,-40,-156 Clsn2[2] = 44,-100,96,-52 Clsn2[3] = 92,-76,172,-40 Clsn2[4] = 172,-44,240,0 430,3,0,0, 4 Clsn2: 3 Clsn2[0] = 116,0,-84,-124 Clsn2[1] = 44,-92,-76,-180 Clsn2[2] = -28,-168,-72,-216 430,1,0,0, 3 Clsn2: 3 Clsn2[0] = 112,0,-60,-112 Clsn2[1] = -76,-196,56,-112 Clsn2[2] = -4,-188,-52,-240 430,0,0,0, 3 ; Crouching Strong Kick [Begin Action 440] Clsn2: 3 Clsn2[0] = -60,0,112,-112 Clsn2[1] = -28,-112,100,-200 Clsn2[2] = 28,-260,76,-192 440,0,0,0, 4 Clsn2Default: 3 Clsn2[0] = 104,0,-68,-96 Clsn2[1] = -28,-96,108,-192 Clsn2[2] = 28,-232,80,-184 440,1,0,0, 3 440,2,0,0, 2 Clsn1: 3 Clsn1[0] = 160,-40,72,-100 Clsn1[1] = 160,-68,232,-16 Clsn1[2] = 304,4,232,-40 Clsn2: 5 Clsn2[0] = 68,-208,-28,0 Clsn2[1] = 160,-40,48,-100 Clsn2[2] = 160,-68,232,-16 Clsn2[3] = 304,4,232,-40 Clsn2[4] = 32,-236,80,-184 440,3,0,0, 4 Clsn2Default: 4 Clsn2[0] = 68,0,-28,-208 Clsn2[1] = 32,-236,80,-184 Clsn2[2] = 68,-108,132,-44 Clsn2[3] = 132,-68,208,-16 440,4,0,0, 5 440,5,0,0, 3 Clsn2: 3 Clsn2[0] = 104,0,-68,-96 Clsn2[1] = -28,-96,108,-192 Clsn2[2] = 28,-232,80,-184 440,6,0,0, 5 Clsn2: 3 Clsn2[0] = -60,0,112,-112 Clsn2[1] = -28,-112,100,-200 Clsn2[2] = 28,-260,76,-192 440,0,0,0, 4 ; Jump light punch [Begin Action 600] Clsn2Default: 2 Clsn2[0] = -44,-288,64,-108 Clsn2[1] = -20,-348,32,-288 600,0,0,0, 3 Clsn1: 2 Clsn1[0] = 60,-280,124,-240 Clsn1[1] = 196,-216,116,-260 Clsn2: 4 Clsn2[0] = -52,-288,68,-108 Clsn2[1] = 0,-348,48,-284 Clsn2[2] = 60,-280,124,-240 Clsn2[3] = 196,-216,116,-260 600,1,0,0, 11 Clsn2: 4 Clsn2[0] = -52,-288,68,-108 Clsn2[1] = 0,-348,48,-284 Clsn2[2] = 60,-280,124,-240 Clsn2[3] = 196,-216,116,-260 600,1,0,0, 4 600,0,0,0, -1 ; Jump strong punch [Begin Action 610] Clsn2: 2 Clsn2[0] = -52,-304,72,-96 Clsn2[1] = -8,-352,44,-292 610,0,0,0, 3 Clsn2: 2 Clsn2[0] = 80,-92,-40,-304 Clsn2[1] = 28,-364,108,-272 610,1,0,0, 3 Clsn1: 1 Clsn1[0] = 92,-180,228,-308 Clsn2: 3 Clsn2[0] = 80,-92,-40,-304 Clsn2[1] = 72,-340,120,-280 Clsn2[2] = 228,-180,80,-308 610,2,0,0, 5 Clsn2: 2 Clsn2[0] = -40,-308,80,-92 Clsn2[1] = 40,-368,92,-284 610,3,0,0, 12 Clsn2: 2 Clsn2[0] = -40,-308,80,-92 Clsn2[1] = 24,-368,120,-284 610,1,0,0, -1 ; Jump light kick [Begin Action 630] Clsn2: 2 Clsn2[0] = -60,-288,68,-96 Clsn2[1] = -32,-364,16,-288 640,0,0,0, 3 Clsn1: 1 Clsn1[0] = 44,-216,140,-148 Clsn2: 3 Clsn2[0] = -88,-288,60,-132 Clsn2[1] = -44,-360,0,-284 Clsn2[2] = 44,-216,140,-148 630,1,0,0, 3 Clsn1: 2 Clsn1[0] = 136,-120,52,-192 Clsn1[1] = 84,-152,28,-208 Clsn2: 3 Clsn2[0] = -28,-356,20,-292 Clsn2[1] = 76,-136,-72,-296 Clsn2[2] = 52,-192,136,-120 630,2,0,0, 12 Clsn2: 2 Clsn2[0] = -88,-288,60,-132 Clsn2[1] = -44,-360,0,-284 630,1,0,0, -1 ; Jump strong kick [Begin Action 640] Clsn2: 2 Clsn2[0] = -60,-288,68,-96 Clsn2[1] = -32,-364,16,-288 640,0,0,0, 6 Clsn1: 2 Clsn1[0] = 172,-192,52,-132 Clsn1[1] = 172,-168,276,-112 Clsn2: 4 Clsn2[0] = -84,-292,60,-116 Clsn2[1] = -16,-292,-60,-360 Clsn2[2] = 60,-192,172,-132 Clsn2[3] = 172,-168,276,-112 640,1,0,0, 5 Clsn2: 3 Clsn2[0] = -76,-292,56,-128 Clsn2[1] = 56,-192,140,-140 Clsn2[2] = -48,-356,-8,-292 640,2,0,0, 8 Clsn2: 2 Clsn2[0] = -60,-288,68,-96 Clsn2[1] = -32,-364,16,-288 640,0,0,0, -1 ;----------------------------------- ; Kung Fu Throw Attempt [Begin Action 800] Clsn1: 1 Clsn1[0] = 104,-324,32,0 Clsn2Default: 2 Clsn2[0] = -32,0,84,-324 Clsn2[1] = 40,-376,80,-320 800,0,0,0, 1 800,0,0,0, 1 800,1,0,0, 3 800,2,0,0, 10 800,4,0,0, 4 800,0,0,0, 3 ;----------------------------------- ;Kung Fu Throw [Begin Action 810] 800, 0,0,0, 2 800, 1,0,0, 3 800, 2,0,0, 10 800, 3,0,0, 5 800, 4,0,0, 3 800, 5,0,0, 4 800, 6,0,0, 4 800, 7,0,0, 3 800, 8,0,0, 3 800, 9,0,0, 3 800,10,0,0, 5 800,11,0,0, 4, H 800,11,0,0, 4, H 800,12,0,0, 12, H 200, 0,0,0, 5 ;----------------------------------- ;Thrown by Kung Fu Throw (animation for opponent) ; Note: Use ONLY the required frames documented in spr.txt and spr.gif. ; It is important to be restricted to the required frames so that ; the throw animation will look correct for any given character. ; Notice that the animation timings are synchronized to KFM's ; throw animation (action 810). [Begin Action 820] 5000, 0,0,0, 2 5010, 0,0,0, 3 5010,10,0,0, 10 5010,10,0,0, 5 5010, 0,0,0, 3 5061, 0,0,0, 4 5071, 0,0,0, 4 5071,10,0,0, 3 5071,20,0,0, 3 5031, 0,0,0, 3, HV 5011, 0,0,-160, 5, HV Clsn2: 2 Clsn2[0] = -104,-152,24,-276 Clsn2[1] = 72,-324,-48,-220 5030,40,0,0, 5 Clsn2: 1 Clsn2[0] = -104,-128,80,-264 5030,30,0,0,-1 ;----------------------------------- ; Light Kung Fu Palm [Begin Action 1000] Clsn2: 2 Clsn2[0] = -56,0,60,-320 Clsn2[1] = -24,-376,28,-320 200,0,-20,0, 1 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 2 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,1,0,0, 2 1000,2,0,0, 2 1000,3,0,0, 1 Clsn1: 1 Clsn1[0] = 272,-264,36,-176 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-264,272,-184 1000,4,0,0, 3 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,272,-184 1000,5,0,0, 7 1000,7,0,0, 4 1000,2,0,0, 3 1000,1,0,0, 3 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2: 2 Clsn2[0] = -56,0,60,-320 Clsn2[1] = -24,-376,28,-320 200,0,-20,0, 2 ;----------------------------------- ; Strong Kung Fu Palm [Begin Action 1010] Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 2 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 2 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,1,0,0, 2 1000,2,0,0, 2 1000,3,0,0, 1 Clsn1: 1 Clsn1[0] = 272,-264,36,-176 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-264,272,-184 1000,4,0,0, 3 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,272,-184 1000,5,0,0, 5 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,272,-184 1000,6,0,0, 5 1000,7,0,0, 4 1000,2,0,0, 3 1000,1,0,0, 3 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2: 2 Clsn2[0] = -60,0,60,-320 Clsn2[1] = -20,-376,28,-316 200,0,-20,0, 3 ;----------------------------------- ; Fast Kung Fu Palm [Begin Action 1020] Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 2 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,1,0,0, 3 1000,3,0,0, 2 Clsn1: 1 Clsn1[0] = 264,-264,36,-176 Clsn2Default: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-264,264,-184 1000,4,0,0, 5 Clsn1: 1 Clsn2[0] = 264,-264,36,-176 1000,5,0,0, 4 Clsn2Default: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,264,-184 1000,6,0,0, 4 1000,5,0,0, 4 1000,6,0,0, 3 1000,7,0,0, 3 1000,1,0,0, 3 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2: 2 Clsn2[0] = -60,0,60,-320 Clsn2[1] = -24,-376,28,-320 200,0,-20,0, 2 ; Hit by Fast Kung Fu Palm [Begin Action 1025] Clsn2: 1 Clsn2[0] = -116,-292,32,-108 5010,10,0,0, 4 Clsn2: 1 Clsn2[0] = -116,-292,32,-108 5010,20,0,0, 4 Clsn2Default: 1 Clsn2[0] = -116,-328,48,-192 5030, 0,0,0, 4 5030,10,0,0, -1 ; Hit by Fast Kung Fu Palm - hit wall [Begin Action 1027] Clsn2Default: 1 Clsn2[0] = -132,-272,4,-92 5010,20,0,0, 3 5010,10,0,0, 3 5010, 0,0,0, 2 ;----------------------------------- ; Light Kung Fu Knee - move forwards [Begin Action 1050] Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 2 Clsn2: 4 Clsn2[0] = 100,0,-64,-164 Clsn2[1] = -64,0,-156,-84 Clsn2[2] = 72,-164,-28,-284 Clsn2[3] = 20,-324,60,-272 1050,0,0,0, 3 Clsn2: 2 Clsn2[0] = 96,0,-36,-316 Clsn2[1] = 28,-364,76,-312 1050,1,0,0, 2 Clsn1: 1 Clsn1[0] = 20,-268,96,-144 Clsn2: 2 Clsn2[0] = -48,-420,40,0 Clsn2[1] = 20,-268,96,-124 1050,2,0,0, 2 ;----------------------------------- ; Light Kung Fu Knee - jump [Begin Action 1051] Clsn1: 1 Clsn1[0] = 136,-360,36,-196 Clsn2Default: 4 Clsn2[0] = -52,-404,52,-240 Clsn2[1] = -24,-136,36,-240 Clsn2[2] = 120,-320,36,-196 Clsn2[3] = 24,-440,72,-380 1050,3,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,4,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,3,0,0, 4 Clsn2: 3 Clsn2[0] = -32,-388,48,-140 Clsn2[1] = 64,-368,20,-420 Clsn2[2] = 40,-284,100,-160 1050,5,0,0, 4 Clsn2: 3 Clsn2[0] = -32,-380,48,-132 Clsn2[1] = 24,-416,64,-368 Clsn2[2] = 40,-256,116,-132 1050,6,0,0, 4 Clsn2: 3 Clsn2[0] = 40,-108,-44,-380 Clsn2[1] = 24,-416,64,-368 Clsn2[2] = 108,-108,40,-252 1050,7,0,0, -1 ;----------------------------------- ; Light Kung Fu Knee - land [Begin Action 1052] Clsn2: 3 Clsn2[0] = 104,0,-44,-188 Clsn2[1] = 64,-188,-36,-308 Clsn2[2] = 64,-304,20,-352 1052,0,0,0, 2 Clsn2: 3 Clsn2[0] = 108,0,-40,-148 Clsn2[1] = -20,-260,76,-144 Clsn2[2] = 72,-252,32,-296 1052,1,0,0, 4 Clsn2: 3 Clsn2[0] = 60,0,-48,-160 Clsn2[1] = -44,-160,36,-280 Clsn2[2] = 4,-316,44,-268 1052,2,0,0, 4 Clsn2: 2 Clsn2[0] = -64,-340,56,0 Clsn2[1] = -4,-380,36,-336 1052,3,0,0, 3 ;----------------------------------- ; Light Kung Fu Knee - kick [Begin Action 1055] Clsn2: 2 Clsn2[0] = -64,-348,76,-192 Clsn2[1] = -28,-396,12,-344 1055,0,0,0, 2 Clsn2: 2 Clsn2[0] = 76,-192,-64,-348 Clsn2[1] = -24,-396,20,-344 1055,1,0,0, 2 Clsn2: 2 Clsn2[0] = -64,-348,76,-192 Clsn2[1] = -24,-404,12,-348 1055,2,0,0, 1 Clsn2: 3 Clsn2[0] = -64,-372,56,-164 Clsn2[1] = -36,-416,12,-360 Clsn2[2] = 124,-400,52,-312 1055,3,0,0, 1 Clsn1: 2 Clsn1[0] = 56,-384,128,-176 Clsn1[1] = 180,-444,120,-308 Clsn2: 4 Clsn2[0] = -64,-372,56,-164 Clsn2[1] = -36,-416,12,-360 Clsn2[2] = 56,-384,128,-176 Clsn2[3] = 180,-444,120,-308 1055,4,0,0, 3 Clsn2: 3 Clsn2[0] = -64,-372,56,-164 Clsn2[1] = -36,-416,12,-360 Clsn2[2] = 124,-376,56,-288 1055,5,0,0, 7 Clsn2: 3 Clsn2[0] = -64,-164,56,-372 Clsn2[1] = -36,-416,12,-360 Clsn2[2] = 56,-308,124,-260 1055,6,0,0, 3 Clsn2: 3 Clsn2[0] = -64,-372,56,-164 Clsn2[1] = -36,-416,12,-360 Clsn2[2] = 56,-292,112,-204 1055,7,0,0, 3 Clsn2: 2 Clsn2[0] = 56,-132,-44,-368 Clsn2[1] = -12,-412,36,-356 41,6,0,-20, 3 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ;----------------------------------- ; Light Kung Fu Knee - kick land [Begin Action 1056] Clsn2: 2 Clsn2[0] = -60,-260,60,0 Clsn2[1] = -24,-320,20,-256 11,1,0,0, 4 Clsn2: 2 Clsn2[0] = 52,0,-60,-212 Clsn2[1] = -24,-272,20,-212 11,0,0,0, 3 ;----------------------------------- ; Strong Kung Fu Knee - move forwards [Begin Action 1060] Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 2 Clsn2: 4 Clsn2[0] = 152,0,-12,-164 Clsn2[1] = -12,0,-104,-84 Clsn2[2] = 124,-164,24,-284 Clsn2[3] = 72,-324,124,-272 1050,0,0,0, 3 Clsn2: 2 Clsn2[0] = 96,0,-36,-316 Clsn2[1] = 28,-364,76,-312 1050,1,0,0, 2 Clsn1: 1 Clsn1[0] = 20,-268,96,-144 Clsn2: 2 Clsn2[0] = -48,-420,40,0 Clsn2[1] = 20,-268,96,-124 1050,2,0,0, 2 ;----------------------------------- ; Strong Kung Fu Knee - jump [Begin Action 1061] Clsn1: 1 Clsn1[0] = 136,-360,36,-196 Clsn2Default: 4 Clsn2[0] = -52,-404,52,-240 Clsn2[1] = -24,-136,36,-240 Clsn2[2] = 120,-320,36,-196 Clsn2[3] = 24,-440,72,-380 1050,3,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,4,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,3,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,4,0,0, 4 Clsn2: 3 Clsn2[0] = -32,-388,48,-140 Clsn2[1] = 64,-368,20,-420 Clsn2[2] = 40,-284,100,-160 1050,5,0,0, 5 Clsn2: 3 Clsn2[0] = -32,-380,48,-132 Clsn2[1] = 24,-416,64,-368 Clsn2[2] = 40,-256,116,-132 1050,6,0,0, 5 Clsn2: 3 Clsn2[0] = 40,-108,-44,-380 Clsn2[1] = 24,-416,64,-368 Clsn2[2] = 108,-108,40,-252 1050,7,0,0, -1 ;----------------------------------- ; Fast Kung Fu Knee - move forwards [Begin Action 1070] Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 2 Clsn2: 4 Clsn2[0] = 152,0,-12,-164 Clsn2[1] = -12,0,-104,-84 Clsn2[2] = 124,-164,24,-284 Clsn2[3] = 72,-324,124,-272 1050,0,0,0, 2 Clsn2: 2 Clsn2[0] = 96,0,-36,-316 Clsn2[1] = 28,-364,76,-312 1050,1,0,0, 2 Clsn1: 1 Clsn1[0] = 20,-268,104,-144 Clsn2: 2 Clsn2[0] = -48,-420,40,0 Clsn2[1] = 20,-268,104,-124 1050,2,0,0, 1 ;----------------------------------- ; Fast Kung Fu Knee - jump [Begin Action 1071] Clsn1: 1 Clsn1[0] = 136,-360,36,-196 Clsn2Default: 4 Clsn2[0] = -52,-404,52,-240 Clsn2[1] = -24,-136,36,-240 Clsn2[2] = 120,-320,36,-196 Clsn2[3] = 24,-440,72,-380 1050,3,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,4,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,3,0,0, 4 Clsn1: 1 Clsn1[0] = 120,-320,36,-196 1050,4,0,0, 4 Clsn2: 3 Clsn2[0] = -32,-388,48,-140 Clsn2[1] = 64,-368,20,-420 Clsn2[2] = 40,-284,100,-160 1050,5,0,0, 5 Clsn2: 3 Clsn2[0] = -32,-380,48,-132 Clsn2[1] = 24,-416,64,-368 Clsn2[2] = 40,-256,116,-132 1050,6,0,0, 5 Clsn2: 3 Clsn2[0] = 40,-108,-44,-380 Clsn2[1] = 24,-416,64,-368 Clsn2[2] = 108,-108,40,-252 1050,7,0,0, -1 ;----------------------------------- ; Light Kung Fu Upper [Begin Action 1100] Clsn2Default: 1 Clsn2[0] = -48,0,64,-376 1100,0,0,0, 2 1100,1,0,0, 1 Clsn1: 1 Clsn1[0] = 88,-232,172,-152 Clsn2: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 88,-232,172,-152 1100,2,0,0, 2 Clsn2: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 92,-368,136,-304 1100,3,0,0, 2 Clsn2: 2 Clsn2[0] = 124,0,-12,-340 Clsn2[1] = 56,-384,108,-320 1100,4,0,0, 1 Clsn2: 1 Clsn2[0] = 128,0,4,-384 1100,5,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-240,220,-524 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 120,-524,176,-372 1100,6,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-372,176,-524 1100,6,0,0, 3 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 108,-440,152,-372 1100,7,0,0, 4 1100,6,0,0, 4 1100,8,0,0, 3 Clsn2: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 128,-320,172,-388 1100,9,0,0, 3 Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,1,0,0, 2 200,0,0,0, 2 ;----------------------------------- ; Strong Kung Fu Upper [Begin Action 1110] Clsn2Default: 1 Clsn2[0] = -48,0,64,-376 1100,0,0,0, 2 1100,1,0,0, 2 Clsn1: 1 Clsn1[0] = 88,-232,172,-152 Clsn2: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 88,-232,172,-152 1100,2,0,0, 3 Clsn2: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 92,-368,136,-304 1100,3,0,0, 2 Clsn2: 2 Clsn2[0] = 124,0,-12,-340 Clsn2[1] = 56,-384,108,-320 1100,4,0,0, 1 Clsn2: 1 Clsn2[0] = 128,0,4,-384 1100,5,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-240,220,-524 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 120,-524,176,-372 1100,6,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-372,176,-524 1100,6,0,0, 3 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 108,-440,152,-372 1100,7,0,0, 4 1100,6,0,0, 4 1100,7,0,0, 4 1100,8,0,0, 4 Clsn2: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 128,-320,172,-388 1100,9,0,0, 3 Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,1,0,0, 2 200,0,0,0, 2 ;----------------------------------- ; Fast Kung Fu Upper [Begin Action 1120] Clsn2Default: 1 Clsn2[0] = -48,0,64,-376 1100,0,0,0, 1 1100,1,0,0, 1 Clsn1: 1 Clsn1[0] = 88,-232,172,-152 Clsn2: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 88,-232,172,-152 1100,2,0,0, 1 Clsn1: 1 Clsn1[0] = 100,-248,184,-168 Clsn2: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 100,-248,184,-168 1100,3,0,0, 1 Clsn2: 2 Clsn2[0] = 124,0,-12,-340 Clsn2[1] = 56,-384,108,-320 1100,4,0,0, 1 Clsn2: 1 Clsn2[0] = 128,0,4,-384 1100,5,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-240,220,-524 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 120,-524,176,-372 1100,6,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-372,176,-524 1100,6,0,0, 3 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 108,-440,152,-372 1100,7,0,0, 4 1100,6,0,0, 4 1100,7,0,0, 4 1100,6,0,0, 4 1100,8,0,0, 4 Clsn2: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 128,-320,172,-388 1100,9,0,0, 3 Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,1,0,0, 2 200,0,0,0, 2 ;----------------------------------- ; Light Kung Fu Blow [Begin Action 1200] Clsn2Default: 2 Clsn2[0] = -56,-336,68,0 Clsn2[1] = -20,-384,24,-324 1210,0,0,0, 3 1210,1,0,0, 6 1210,0,0,0, 2 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 1210,2,0,0, 1 Clsn2: 2 Clsn2[0] = -28,-320,136,0 Clsn2[1] = 44,-372,96,-316 1210,3,0,0, 1 Clsn1: 2 Clsn1[0] = -56,-288,68,-220 Clsn1[1] = 176,-288,364,-180 Clsn2: 4 Clsn2[0] = 68,-284,204,0 Clsn2[1] = 148,-328,200,-276 Clsn2[2] = -36,-88,68,0 Clsn2[3] = -56,-288,364,-220 1210,4,0,0, 2 Clsn2: 4 Clsn2[0] = 208,0,56,-280 Clsn2[1] = 132,-328,180,-276 Clsn2[2] = -36,0,72,-76 Clsn2[3] = 4,-284,292,-224 1210,5,0,0, 6 Clsn2: 3 Clsn2[0] = 212,0,-32,-160 Clsn2[1] = 24,-292,184,-128 Clsn2[2] = 148,-272,92,-336 1210,6,0,0, 4 Clsn2: 2 Clsn2[0] = -28,-320,136,0 Clsn2[1] = 44,-372,96,-316 1210,3,0,0, 3 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 200, 0,0,0, 3 ;----------------------------------- ; Strong Kung Fu Blow [Begin Action 1210] Clsn2Default: 2 Clsn2[0] = -56,-336,68,0 Clsn2[1] = -20,-384,24,-324 1210,0,0,0, 4 1210,1,0,0, 8 1210,0,0,0, 3 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 1210,2,0,0, 1 Clsn2: 2 Clsn2[0] = -28,-320,136,0 Clsn2[1] = 44,-372,96,-316 1210,3,0,0, 1 Clsn1: 2 Clsn1[0] = -56,-288,68,-220 Clsn1[1] = 176,-288,364,-180 Clsn2: 4 Clsn2[0] = 68,-284,204,0 Clsn2[1] = 148,-328,200,-276 Clsn2[2] = -36,-88,68,0 Clsn2[3] = -56,-288,364,-220 1210,4,0,0, 2 Clsn2: 4 Clsn2[0] = 208,0,56,-280 Clsn2[1] = 132,-328,180,-276 Clsn2[2] = -36,0,72,-76 Clsn2[3] = 4,-284,292,-224 1210,5,0,0, 8 Clsn2: 3 Clsn2[0] = 212,0,-32,-160 Clsn2[1] = 24,-292,184,-128 Clsn2[2] = 148,-272,92,-336 1210,6,0,0, 4 Clsn2: 2 Clsn2[0] = -28,-320,136,0 Clsn2[1] = 44,-372,96,-316 1210,3,0,0, 3 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 200, 0,0,0, 2 ;----------------------------------- ; Fast Kung Fu Blow [Begin Action 1220] Clsn2Default: 2 Clsn2[0] = -56,-336,68,0 Clsn2[1] = -20,-384,24,-324 1210,0,0,0, 2 1210,1,0,0, 3 1210,0,0,0, 2 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 1210,2,0,0, 1 Clsn2: 2 Clsn2[0] = -28,-320,136,0 Clsn2[1] = 44,-372,96,-316 1210,3,0,0, 1 Clsn1: 2 Clsn1[0] = -56,-288,68,-220 Clsn1[1] = 176,-288,364,-180 Clsn2: 4 Clsn2[0] = 68,-284,204,0 Clsn2[1] = 148,-328,200,-276 Clsn2[2] = -36,-88,68,0 Clsn2[3] = -56,-288,364,-220 1210,4,0,0, 3 Clsn2: 4 Clsn2[0] = 208,0,56,-280 Clsn2[1] = 132,-328,180,-276 Clsn2[2] = -36,0,72,-76 Clsn2[3] = 4,-284,292,-224 1210,5,0,0, 12 Clsn2: 3 Clsn2[0] = 212,0,-32,-160 Clsn2[1] = 24,-292,184,-128 Clsn2[2] = 148,-272,92,-336 1210,6,0,0, 4 Clsn2: 2 Clsn2[0] = -28,-320,136,0 Clsn2[1] = 44,-372,96,-316 1210,3,0,0, 4 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 200, 0,0,0, 3 ;----------------------------------- ; Kung Fu Blocking High (attempt) [Begin Action 1300] Clsn1: 2 Clsn2[0] = 0,4,136,-336 Clsn2[1] = 52,-388,188,-260 Clsn2: 2 Clsn2[0] = 0,4,136,-336 Clsn2[1] = 52,-388,188,-260 1300,0,0,0, 2 Clsn1: 2 Clsn2[0] = -16,-332,124,0 Clsn2[1] = 40,-384,156,-268 Clsn2: 2 Clsn2[0] = -16,-332,124,0 Clsn2[1] = 40,-384,156,-268 1300,1,0,0, 7 Clsn2: 2 Clsn2[0] = -32,-332,100,0 Clsn2[1] = 16,-376,64,-328 1300,2,0,0, 4 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 200, 0,0,0, 2 ; Kung Fu Blocking High (successful block) [Begin Action 1310] Clsn2Default: 2 Clsn2[0] = -16,-332,124,0 Clsn2[1] = 40,-384,156,-268 1300,1,0,0, 3 1300,2,0,0, 6 Clsn2: 2 Clsn2[0] = 76,4,-52,-328 Clsn2[1] = 4,-320,48,-384 200, 0,0,0, 4 ;----------------------------------- ; Kung Fu Blocking Low (attempt) [Begin Action 1320] Clsn1: 2 Clsn1[0] = -44,0,96,-196 Clsn1[1] = 4,-240,140,-128 Clsn2Default: 2 Clsn2[0] = -44,-196,96,0 Clsn2[1] = 4,-240,140,-128 1320,0,0,0, 2 Clsn1: 2 Clsn1[0] = -44,0,96,-196 Clsn1[1] = 4,-240,140,-128 1320,1,0,0, 7 Clsn2: 2 Clsn2[0] = 80,0,-56,-200 Clsn2[1] = -8,-240,40,-188 1320,2,0,0, 4 Clsn2: 2 Clsn2[0] = 76,0,-60,-192 Clsn2[1] = -24,-248,24,-192 11,2,0,0, 2 ; Kung Fu Blocking Low (successful block) [Begin Action 1330] Clsn2Default: 2 Clsn2[0] = 80,0,-44,-196 Clsn2[1] = 4,-240,124,-128 1320,1,0,0, 3 Clsn2: 2 Clsn2[0] = 80,0,-56,-200 Clsn2[1] = -8,-240,40,-188 1320,2,0,0, 6 Clsn2: 2 Clsn2[0] = 76,0,-60,-192 Clsn2[1] = -24,-248,24,-192 11,2,0,0, 4 ;----------------------------------- ; Kung Fu Blocking Air (attempt) [Begin Action 1340] Clsn1: 2 Clsn1[0] = 68,-320,-48,-152 Clsn1[1] = -8,-356,80,-236 Clsn2Default: 2 Clsn2[0] = -48,-320,68,-152 Clsn2[1] = -8,-356,80,-236 1340,0,0,0, 2 Clsn1: 2 Clsn1[0] = 68,-320,-48,-152 Clsn1[1] = -8,-356,80,-236 1340,1,0,0, 7 1340,0,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 5 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ; Kung Fu Blocking Air (successful block) [Begin Action 1350] Clsn2Default: 2 Clsn2[0] = -48,-320,68,-152 Clsn2[1] = -8,-356,80,-236 1340,1,0,0, 3 1340,0,0,0, 6 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 5 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ;----------------------------------- ; Light Kung Fu Zankou [Begin Action 1400] Clsn2Default: 2 Clsn2[0] = 116,0,-44,-220 Clsn2[1] = 56,-276,112,-212 1400,0,0,0, 3 1400,1,-40,0, 2 Clsn2: 3 Clsn2[0] = 144,0,0,-220 Clsn2[1] = 56,-276,112,-212 Clsn2[2] = 180,-120,-100,0 1400,2,0,0, 3 Clsn1: 1 Clsn1[0] = 136,-304,16,-88 Clsn2: 2 Clsn2[0] = 136,-304,-48,0 Clsn2[1] = 36,-340,92,-280 1400,3,0,0, 4 Clsn2Default: 2 Clsn2[0] = 112,-304,-56,0 Clsn2[1] = 28,-340,84,-280 1400,4,0,0, 5 1400,5,0,0, 5 1400,6,0,0, 4 Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 1400,7,0,0, 4 ; Strong Kung Fu Zankou [Begin Action 1410] Clsn2Default: 2 Clsn2[0] = 116,0,-44,-220 Clsn2[1] = 56,-276,112,-212 1400,0,0,0, 3 1400,1,-40,0, 3 Clsn2: 3 Clsn2[0] = 144,0,0,-220 Clsn2[1] = 56,-276,112,-212 Clsn2[2] = 180,-120,-100,0 1400,2,0,0, 3 Clsn1: 1 Clsn1[0] = 136,-304,16,-88 Clsn2: 2 Clsn2[0] = 136,-304,-48,0 Clsn2[1] = 36,-340,92,-280 1400,3,0,0, 4 Clsn2Default: 2 Clsn2[0] = 112,-304,-56,0 Clsn2[1] = 28,-340,84,-280 1400,4,0,0, 5 1400,5,0,0, 4 1400,4,0,0, 4 1400,6,0,0, 4 Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 1400,7,0,0, 4 ; Far Kung Fu Zankou [Begin Action 1420] Clsn2Default: 2 Clsn2[0] = 116,0,-44,-220 Clsn2[1] = 56,-276,112,-212 1400,0,0,0, 5 1400,1,-40,0, 3 Clsn1: 1 Clsn1[0] = 144,-220,76,-72 Clsn2: 3 Clsn2[0] = 144,0,0,-220 Clsn2[1] = 56,-276,112,-212 Clsn2[2] = 180,-120,-100,0 1400,2,0,0, 7 Clsn1: 1 Clsn1[0] = 136,-304,16,-88 Clsn2: 2 Clsn2[0] = 136,-304,-48,0 Clsn2[1] = 36,-340,92,-280 1400,3,0,0, 4 Clsn2Default: 2 Clsn2[0] = 112,-304,-56,0 Clsn2[1] = 28,-340,84,-280 1400,4,0,0, 4 1400,5,0,0, 4 1400,4,0,0, 4 1400,5,0,0, 4 1400,6,0,0, 4 Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 1400,7,0,0, 4 ;----------------------------------- ; Triple Kung Fu Palm [Begin Action 3000] Clsn2: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,0,0,0, 3 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 2 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,1,0,0, 3 1000,2,0,0, 4 1000,3,0,0, 1 Clsn1: 1 Clsn1[0] = 272,-284,36,-160 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-284,272,-160 1000,4,0,0, 2 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,272,-184 1000,5,0,0, 2 1000,7,0,0, 2 1000,2,0,0, 2 1000,1,0,0, 1 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,2,0,0, 2 1000,3,0,0, 1 Clsn1: 1 Clsn1[0] = 272,-284,36,-160 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-284,272,-160 1000,4,0,0, 2 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,272,-184 1000,5,0,0, 2 1000,7,0,0, 2 1000,2,0,0, 2 1000,1,0,0, 1 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,2,0,0, 2 1000,3,0,0, 1 Clsn1: 1 Clsn1[0] = 272,-284,36,-160 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-284,272,-160 1000,4,0,0, 3 Clsn2: 4 Clsn2[0] = 116,0,-148,-128 Clsn2[1] = 84,-128,-32,-260 Clsn2[2] = 20,-296,68,-244 Clsn2[3] = 84,-256,272,-184 1000,5,0,0, 5 1000,6,0,0, 5 1000,5,0,0, 5 1000,6,0,0, 5 1000,5,0,0, 5 1000,6,0,0, 4 Clsn2Default: 3 Clsn2[0] = 124,0,-136,-132 Clsn2[1] = -32,-268,80,-132 Clsn2[2] = 20,-324,72,-268 1000,7,0,0, 4 1000,1,0,0, 3 Clsn2: 3 Clsn2[0] = 128,-156,-100,0 Clsn2[1] = 64,-156,-40,-292 Clsn2[2] = 8,-344,52,-288 1000,0,0,0, 3 Clsn2: 2 Clsn2[0] = -60,0,60,-320 Clsn2[1] = -24,-376,28,-320 200,0,-20,0, 3 ;----------------------------------- ; Smash Kung Fu Upper [Begin Action 3050] Clsn2Default: 1 Clsn2[0] = -48,0,64,-376 1100,0,0,0, 1 1100,0,0,0, 1 1100,1,0,0, 1 Clsn2Default: 2 Clsn2[0] = 112,0,-12,-340 Clsn2[1] = 92,-368,136,-304 1100,2,0,0, 1 1100,3,0,0, 1 Clsn2: 2 Clsn2[0] = 124,0,-12,-340 Clsn2[1] = 56,-384,108,-320 1100,4,0,0, 1 Clsn2: 1 Clsn2[0] = 128,0,4,-384 1100,5,0,0, 1 Clsn1: 1 Clsn1[0] = 120,-160,220,-524 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 120,-524,176,-372 1100,6,0,0, 2 Clsn1: 1 Clsn1[0] = 120,-372,176,-524 1100,6,0,0, 3 Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 108,-440,152,-372 1100,7,0,0, 5 1100,6,0,0, 5 1100,7,0,0, 5 1100,6,0,0, 5 1100,8,0,0, 5 Clsn2: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 128,-320,172,-388 1100,9,0,0, 3 Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,1,0,0, 2 200,0,0,0, 2 ; Smash Kung Fu Upper (success) [Begin Action 3051] Clsn2Default: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 108,-440,152,-372 1100,6,0,0, 5 1100,7,0,0, 5 1100,6,0,0, 5 1100,7,0,0, 5 1100,6,0,0, 5 1100,7,0,0, 5 1100,6,0,0, 5 1100,8,0,0, 4 Clsn2: 2 Clsn2[0] = 128,0,4,-384 Clsn2[1] = 128,-320,172,-388 1100,9,0,0, 3 Clsn2Default: 2 Clsn2[0] = -40,0,76,-320 Clsn2[1] = 0,-376,48,-320 200,1,0,0, 2 200,0,0,0, 2 ;-------------------- ; GUARDSTART (stand) [Begin Action 120] Clsn2Default: 4 Clsn2[0] = 56,0,-52,-172 Clsn2[1] = -44,-172,48,-344 Clsn2[2] = -4,-344,-44,-376 Clsn2[3] = -80,-312,52,-232 120,0,0,0, 1 ; GUARDSTART (crouch) [Begin Action 121] Clsn2: 2 Clsn2[0] = -68,0,64,-224 Clsn2[1] = 12,-224,-36,-256 121,0,0,0, 1 ; GUARDSTART (air) [Begin Action 122] Clsn2: 2 Clsn2[0] = 88,-152,0,-352 Clsn2[1] = 36,-124,-36,-304 122,0,0,0, 1 ; GUARD (stand) [Begin Action 130] Clsn2Default: 4 Clsn2[0] = 56,0,-52,-172 Clsn2[1] = -44,-172,48,-344 Clsn2[2] = -4,-344,-44,-376 Clsn2[3] = -80,-312,52,-232 120,0,0,0, -1 ; GUARD (crouch) [Begin Action 131] Clsn2: 2 Clsn2[0] = -68,0,64,-224 Clsn2[1] = 12,-224,-36,-256 121,0,0,0, -1 ; GUARD (air) [Begin Action 132] Clsn2: 2 Clsn2[0] = 88,-152,0,-352 Clsn2[1] = 36,-124,-36,-304 122,0,0,0, -1 ; GUARDEND (stand) [Begin Action 140] Clsn2Default: 4 Clsn2[0] = 56,0,-52,-172 Clsn2[1] = -44,-172,48,-344 Clsn2[2] = -4,-344,-44,-376 Clsn2[3] = -80,-312,52,-232 120,0,0,0, 5 ; GUARDEND (crouch) [Begin Action 141] Clsn2: 2 Clsn2[0] = -68,0,64,-224 Clsn2[1] = 12,-224,-36,-256 121,0,0,0, 1 ; GUARDEND (air) [Begin Action 142] Clsn2: 2 Clsn2[0] = 88,-152,0,-352 Clsn2[1] = 36,-124,-36,-304 122,0,0,0, 1 ; Hit back while guarding (stand) [Begin Action 150] Clsn2Default: 4 Clsn2[0] = 56,0,-52,-172 Clsn2[1] = -44,-172,48,-344 Clsn2[2] = -4,-344,-44,-376 Clsn2[3] = -80,-312,52,-232 120,1,0,0, 4 120,2,0,0, 8 120,1,0,0, 4 120,0,0,0, -1 ; Hit back while guarding (crouch) [Begin Action 151] Clsn2: 2 Clsn2[0] = -68,0,64,-224 Clsn2[1] = 12,-224,-36,-256 121,0,0,0, -1 ; Hit back while guarding (air) [Begin Action 152] Clsn2: 2 Clsn2[0] = 88,-152,0,-352 Clsn2[1] = 36,-124,-36,-304 122,0,0,0, -1 ;--------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -68,-376,-16,-316 5000, 0,0,0, 4 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -48,-308,-100,-376 5000,10,0,0, 4 ;Stand/Air Hit high (medium) [Begin Action 5001] Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -48,-308,-100,-376 5000,10,0,0, 5 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -128,-356,-60,-240 5000,11,0,0, 5 ;Stand/Air Hit high (hard) [Begin Action 5002] Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -128,-356,-60,-240 5000,11,0,0, 5 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -56,-220,-148,-348 5000,20,0,0, 5 ;--------------------------- ;Stand Recover high (light) [Begin Action 5005] Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -128,-356,-60,-240 5000,11,0,0, 3 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -48,-308,-100,-376 5000,10,0,0, 3 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -68,-376,-16,-316 5000, 0,0,0, -1 ;Stand Recover high (medium) [Begin Action 5006] Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -56,-220,-148,-348 5000,20,0,0, 3 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -128,-356,-60,-240 5000,11,0,0, 4 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -48,-308,-100,-376 5000,10,0,0, 4 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -68,-376,-16,-316 5000, 0,0,0, -1 ;Stand Recover high (hard) [Begin Action 5007] Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -56,-220,-148,-348 5000,21,0,0, 5 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -128,-356,-60,-240 5000,11,0,0, 4 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -48,-308,-100,-376 5000,10,0,0, 4 Clsn2: 2 Clsn2[0] = -72,-316,64,0 Clsn2[1] = -68,-376,-16,-316 5000, 0,0,0, -1 ;--------------------------- ;Stand/Air Hit low (light) [Begin Action 5010] Clsn2: 2 Clsn2[0] = 64,0,-96,-304 Clsn2[1] = -48,-288,4,-352 5010, 0,0,0, 5 Clsn2: 2 Clsn2[0] = -108,-304,64,0 Clsn2[1] = -48,-264,4,-324 5010,10,0,0, 5 ;Stand/Air Hit low (medium) [Begin Action 5011] Clsn2: 2 Clsn2[0] = -108,-304,64,0 Clsn2[1] = -48,-264,4,-324 5010,10,0,0, 5 Clsn2: 1 Clsn2[0] = -108,-304,64,0 5010,20,0,0, 5 Clsn2: 1 Clsn2[0] = -108,-304,64,0 5010,21,0,0, 5 ;Stand/Air Hit low (hard) [Begin Action 5012] Clsn2Default: 1 Clsn2[0] = -108,-304,64,0 5010,20,0,0, 1 5010,21,0,0, 5 5010,20,0,0, 5 5010,21,0,0, 5 ;--------------------------- ;Stand Recover low (light) [Begin Action 5015] Clsn2: 2 Clsn2[0] = -108,-304,64,0 Clsn2[1] = -48,-264,4,-324 5010,10,0,0, 1 Clsn2: 2 Clsn2[0] = 64,0,-96,-304 Clsn2[1] = -48,-288,4,-352 5010, 0,0,0, -1 ;Stand Recover low (medium) [Begin Action 5016] Clsn2: 1 Clsn2[0] = -108,-304,64,0 5010,20,0,0, 1 Clsn2: 2 Clsn2[0] = -108,-304,64,0 Clsn2[1] = -48,-264,4,-324 5010,10,0,0, 4 Clsn2: 2 Clsn2[0] = 64,0,-96,-304 Clsn2[1] = -48,-288,4,-352 5010, 0,0,0, -1 ;Stand Recover low (hard) [Begin Action 5017] Clsn2: 1 Clsn2[0] = -108,-304,64,0 5010,20,0,0, 1 Clsn2: 2 Clsn2[0] = -108,-304,64,0 Clsn2[1] = -48,-264,4,-324 5010,10,0,0, -1 ;--------------------------- ;Crouch Hit (light) [Begin Action 5020] Clsn2Default: 3 Clsn2[0] = 72,0,-60,-108 Clsn2[1] = 44,-108,-60,-200 Clsn2[2] = -8,-196,-56,-248 5020, 0,0,0, 5 5020,10,0,0, 5 ;Crouch Hit (medium) [Begin Action 5021] Clsn2Default: 3 Clsn2[0] = 72,0,-60,-108 Clsn2[1] = 44,-108,-60,-200 Clsn2[2] = -8,-196,-56,-248 5020,10,0,0, 5 5020,20,0,0, 5 ;Crouch Hit (hard) [Begin Action 5022] Clsn2Default: 3 Clsn2[0] = 72,0,-60,-108 Clsn2[1] = 44,-108,-60,-200 Clsn2[2] = -8,-196,-56,-248 5020,20,0,0, 5 5020,20,0,0, 5 ;--------------------------- ;Crouch Recover (light) [Begin Action 5025] Clsn2Default: 3 Clsn2[0] = 72,0,-60,-108 Clsn2[1] = 44,-108,-60,-200 Clsn2[2] = -8,-196,-56,-248 5020,10,0,0, 1 5020, 0,0,0, -1 ;Crouch Recover (medium) [Begin Action 5026] Clsn2Default: 3 Clsn2[0] = 72,0,-60,-108 Clsn2[1] = 44,-108,-60,-200 Clsn2[2] = -8,-196,-56,-248 5020,20,0,0, 3 5020,10,0,0, 5 5020, 0,0,0, -1 ;Crouch Recover (hard) [Begin Action 5027] Clsn2Default: 3 Clsn2[0] = 72,0,-60,-108 Clsn2[1] = 44,-108,-60,-200 Clsn2[2] = -8,-196,-56,-248 5020,20,0,0, 4 5020,10,0,0, 4 5020, 0,0,0, -1 ;--------------------------- ;Stand/Air Hit back [Begin Action 5030] Clsn2: 2 Clsn2[0] = -84,-352,20,-244 Clsn2[1] = -32,-264,64,-152 5030, 0,0,0, 5 ;Stand/Air Hit transition [Begin Action 5035] Clsn2: 2 Clsn2[0] = -84,-352,20,-244 Clsn2[1] = -32,-264,64,-152 5030, 0,0,0, 4 Clsn2: 2 Clsn2[0] = 76,-156,-20,-264 Clsn2[1] = 8,-228,-104,-332 5030,10,0,0, 7 ;--------------------------- ;Air Recover [Begin Action 5040] Clsn2: 1 Clsn2[0] = -72,-308,72,-168 42,5,0,0, 3 Clsn2: 1 Clsn2[0] = -72,-308,72,-168 42,4,0,0, 3 Clsn2: 1 Clsn2[0] = -72,-308,72,-168 42,3,0,0, 3 Clsn2: 1 Clsn2[0] = 56,-120,-68,-300 41,4,0,0, 3 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 4 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ;--------------------------- ;Air Fall (going up) [Begin Action 5050] Clsn2Default: 2 Clsn2[0] = 96,-176,-8,-304 Clsn2[1] = -8,-176,-132,-268 5030,30,0,0, 5 5030,31,0,0, 5 ;--------------------------- ;Air Fall (up-type, going up) [Begin Action 5051] Clsn2: 1 Clsn2[0] = -76,-420,56,-100 5060, 0,0,0, 3 Clsn2: 1 Clsn2[0] = -76,-420,56,-100 5060, 1,0,0, 3 ;--------------------------- ;Air Fall (up-type, coming down) [Begin Action 5061] Clsn2: 2 Clsn2[0] = 20,-244,-96,-392 Clsn2[1] = -32,-260,80,-120 5030, 0,0,0, 5 Clsn2: 2 Clsn2[0] = -124,-340,0,-220 Clsn2[1] = 104,-128,-16,-260 5030,10,0,0, 5 Clsn2: 1 Clsn2[0] = -132,-276,96,-176 5030,30,0,0, 5 Clsn2: 2 Clsn2[0] = 8,-284,-100,-168 Clsn2[1] = 0,-232,88,-344 5030,40,0,0, 5 Clsn2: 2 Clsn2[0] = 20,-288,-76,-136 Clsn2[1] = 72,-384,-16,-252 5030,50,0,0, 5 Clsn2: 1 Clsn2[0] = -80,-336,36,-80 5060,10,0,0, -1 ;--------------------------- ;Tripped [Begin Action 5070] Clsn2: 2 Clsn2[0] = 64,0,-44,-304 Clsn2[1] = 0,-364,44,-304 5010,10,32,0, 5 Clsn2: 2 Clsn2[0] = -52,-228,40,-120 Clsn2[1] = -8,-228,-108,-352 5030, 0,-32,0, 5 Clsn2: 2 Clsn2[0] = 48,-156,-52,-264 Clsn2[1] = -24,-228,-136,-332 5030,10,-32,0, -1 ;--------------------------- ;LieDown Hit (stay down) [Begin Action 5080] Clsn2Default: 1 Clsn2[0] = 88,0,-104,-84 5040,20,0,0, 4 5040, 0,0,0, 4 5040,10,0,0, -1 ;--------------------------- ;LieDown Hit (hit up into air) [Begin Action 5090] Clsn2: 2 Clsn2[0] = 76,-156,-20,-264 Clsn2[1] = 8,-228,-104,-332 5030,10,0,0, 7 ;--------------------------- ; Hit ground from fall [Begin Action 5100] Clsn2Default: 1 Clsn2[0] = 88,0,-104,-84 5040, 0,0,0, 3 ; Bounce into air [Begin Action 5160] Clsn2: 1 Clsn2[0] = -120,-188,92,-92 5030,30,0,80, -1 ; Hit ground from bounce [Begin Action 5170] Clsn2: 1 Clsn2[0] = 88,0,-104,-84 5040, 0,0,0, 3 ;--------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] Clsn2Default: 1 Clsn2[0] = 88,0,-104,-84 5040,1,0,0, 4 5040,0,0,0, 2 ;--------------------------- ; LieDown [Begin Action 5110] Clsn2: 1 Clsn2[0] = 88,0,-104,-84 5040,10,0,0, 1 ; Get up from LieDown [Begin Action 5120] Clsn2Default: 1 Clsn2[0] = 68,0,-52,-212 5040,11,0,0, 5 11,2,0,0, 3 11,1,0,0, 3 11,0,0,0, 3 ;LieDead animation [Begin Action 5150] Clsn2: 1 Clsn2[0] = 88,0,-104,-84 5040,10,0,0, 1 ;--------------------------- ; Fall-recovery near ground [Begin Action 5200] Clsn2: 1 Clsn2[0] = 64,-184,-56,-300 41,4,0,-480, 3, VH Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,3,0,0, 4 Clsn2: 1 Clsn2[0] = 56,-180,-68,-292 41,4,0,0, 4 Clsn2: 2 Clsn2[0] = -32,-112,40,-324 Clsn2[1] = 24,-324,-20,-376 41,1,0,0, -1 ;Fall-recovery in mid-air [Begin Action 5210] Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,5,0,0, 3 Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,4,0,0, 3 Clsn2: 1 Clsn2[0] = -72,-300,72,-176 42,3,0,0, 3 Clsn2: 1 Clsn2[0] = 56,-180,-68,-292 41,4,0,0, 3 Clsn2: 2 Clsn2[0] = -44,-132,56,-308 Clsn2[1] = -8,-372,44,-304 41,5,0,0, 4 Clsn2: 2 Clsn2[0] = -44,-336,56,-108 Clsn2[1] = -12,-396,36,-336 41,6,0,0, 4 Loopstart Clsn2Default: 2 Clsn2[0] = 56,-92,-44,-360 Clsn2[1] = -16,-420,36,-356 41,7,0,0, 4 41,8,0,0, 4 ;--------------------------- ; Dizzy [Begin Action 5300] Clsn2Default: 1 Clsn2[0] = 88,0,-80,-348 5300,0,0,0, 8 5300,1,0,0, 8 5300,2,0,0, 8 5300,3,0,0, 8 5300,2,0,0, 8 5300,1,0,0, 8