; KFM's animation data ; see docs/air.txt for more information ;--------------------------------------------------------------------------- ; Standing Animation [Begin Action 0] Clsn2Default: 2 Clsn2[0] = -13, 0, 16,-79 Clsn2[1] = 5,-79, -7,-93 0,0, 0,0, 10 0,1, 0,0, 7 0,2, 0,0, 7 0,3, 0,0, 7 0,4, 0,0, 60 0,3, 0,0, 7 0,2, 0,0, 7 0,1, 0,0, 7 0,0, 0,0, 40 ; Turning [Begin Action 5] Clsn2Default: 2 Clsn2[0] = -10, 0, 10,-79 Clsn2[1] = -4,-92, 6,-79 5,0, 0,0, 4, H 5,0, 0,0, 4 ; Crouch Turning [Begin Action 6] Clsn2Default: 3 Clsn2[0] = 10, 0,-10,-47 Clsn2[1] = 5,-47, -5,-60 Clsn2[2] = 10,-39, 15, 0 6,0, 0,0, 4, H 6,0, 0,0, 4 ; Stand to crouch [Begin Action 10] Clsn2: 2 Clsn2[0] = -12, 0, 17,-65 Clsn2[1] = -7,-81, 6,-65 11,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -12,-52, 17, 0 Clsn2[1] = -7,-67, 6,-52 11,1, 0,0, 2 ; Crouching animation [Begin Action 11] Clsn2: 2 Clsn2[0] = 19, 0,-15,-48 Clsn2[1] = -6,-62, 6,-48 11,2, 0,0, 1 ; Crouch to Stand [Begin Action 12] Clsn2: 2 Clsn2[0] = -12,-52, 17, 0 Clsn2[1] = -7,-67, 6,-52 11,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -12, 0, 17,-65 Clsn2[1] = -7,-81, 6,-65 11,0, 0,0, 2 ; Walking Forward [Begin Action 20] Clsn2Default: 2 Clsn2[0] = -14, 0, 16,-81 Clsn2[1] = 6,-81, -7,-96 20,0, 0,0, 3 20,1, 0,0, 3 20,2, 0,0, 3 20,3, 0,0, 3 20,4, 0,0, 3 20,5, 0,0, 3 20,6, 0,0, 3 20,7, 0,0, 3 20,8, 0,0, 3 20,9, 0,0, 3 20,10, 0,0, 3 20,11, 0,0, 3 20,12, 0,0, 3 20,13, 0,0, 3 20,14, 0,0, 3 20,15, 0,0, 3 ; Walking Back [Begin Action 21] Clsn2Default: 2 Clsn2[0] = -14, 0, 16,-81 Clsn2[1] = 6,-81, -7,-96 21,11, 0,0, 3 21,10, 0,0, 3 21,9, 0,0, 3 21,8, 0,0, 3 21,7, 0,0, 3 21,6, 0,0, 3 21,5, 0,0, 3 21,4, 0,0, 3 21,3, 0,0, 3 21,2, 0,0, 3 21,1, 0,0, 3 21,0, 0,0, 3 21,15, 0,0, 3 21,14, 0,0, 3 21,13, 0,0, 3 21,12, 0,0, 3 ; Jump start frame [Begin Action 40] Clsn2: 2 Clsn2[0] = -15, 0, 16,-67 Clsn2[1] = -6,-83, 6,-67 11,0, 0,0, 3 ; Starting Jumping up [Begin Action 41] Clsn2: 2 Clsn2[0] = 12,-11,-11,-94 Clsn2[1] = -6,-109, 6,-94 41,0, 0,0, 7 Clsn2: 2 Clsn2[0] = -11,-86, 12,-28 Clsn2[1] = -6,-101, 8,-86 41,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-77, 14,-33 Clsn2[1] = 0,-91, 11,-77 41,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-73, 14,-35 Clsn2[1] = 3,-86, 15,-69 41,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-73, 14,-35 Clsn2[1] = 3,-86, 15,-69 41,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-33, 14,-77 Clsn2[1] = -2,-93, 11,-76 41,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-84, 14,-27 Clsn2[1] = -3,-99, 9,-84 41,6, 0,0, 4 Loopstart Clsn2Default: 2 Clsn2[0] = 14,-23,-11,-90 Clsn2[1] = -4,-105, 9,-89 41,7, 0,0, 4 41,8, 0,0, 4 ; Starting Jumping forwards [Begin Action 42] Clsn2: 2 Clsn2[0] = 12,-11,-11,-94 Clsn2[1] = -6,-109, 6,-94 42,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -11,-86, 14,-28 Clsn2[1] = 5,-96, 17,-85 42,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -11,-77, 14,-33 Clsn2[1] = 0,-91, 11,-77 41,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -11,-73, 14,-35 Clsn2[1] = 3,-86, 15,-69 41,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -18,-75, 18,-44 42,3, 0,0, 3 Clsn2: 1 Clsn2[0] = -18,-75, 18,-44 42,4, 0,0, 3 Clsn2: 1 Clsn2[0] = -18,-75, 18,-44 42,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -11,-33, 14,-77 Clsn2[1] = -2,-93, 11,-76 41,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -11,-84, 14,-27 Clsn2[1] = -3,-99, 9,-84 41,6, 0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 14,-23,-11,-90 Clsn2[1] = -4,-105, 9,-89 41,7, 0,0, 4 41,8, 0,0, 4 ; Starting Jumping backwards [Begin Action 43] Clsn2: 2 Clsn2[0] = 12,-11,-11,-94 Clsn2[1] = -6,-109, 6,-94 43,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -11,-86, 12,-28 Clsn2[1] = -6,-101, 8,-86 43,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -11,-77, 14,-33 Clsn2[1] = 0,-91, 11,-77 41,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-73, 14,-35 Clsn2[1] = 3,-86, 15,-69 41,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-73, 14,-35 Clsn2[1] = 3,-86, 15,-69 41,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-33, 14,-77 Clsn2[1] = -2,-93, 11,-76 41,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-84, 14,-27 Clsn2[1] = -3,-99, 9,-84 41,6, 0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 14,-23,-11,-90 Clsn2[1] = -4,-105, 9,-89 41,7, 0,0, 4 41,8, 0,0, 4 ; Peak and coming down from Jumping up ;[Begin Action 44] ; Peak and coming down from Jumping forwards ;[Begin Action 45] ; Peak and coming down from Jumping backwards ;[Begin Action 46] ; Jump land animation [Begin Action 47] Clsn2: 2 Clsn2[0] = 15, 0,-16,-68 Clsn2[1] = -5,-79, 6,-68 11,0, 0,0, 3 ; Run forwards [Begin Action 100] Clsn2Default: 2 Clsn2[0] = 14, 0,-15,-79 Clsn2[1] = 14,-79, 1,-91 100,0, 0,0, 5 100,1, 0,0, 5 100,2, 0,0, 5 100,3, 0,0, 5 100,4, 0,0, 5 100,5, 0,0, 5 ; Hop backwards [Begin Action 105] Clsn2: 3 Clsn2[0] = -9,-94, 14,-56 Clsn2[1] = 2,-61, 25,-34 Clsn2[2] = 6,-90, -6,-104 43,0, 0,0, 8 Clsn2: 2 Clsn2[0] = -8,-28, 10,-81 Clsn2[1] = 6,-81, -5,-94 43,1, 0,0, 4 Clsn2Default: 2 Clsn2[0] = -8,-33, 13,-77 Clsn2[1] = 0,-90, 10,-77 41,6, 0,0, 4 41,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -8,-28, 10,-81 Clsn2[1] = 6,-81, -5,-94 41,1, 0,0, -1 ; Run Up [Begin Action 110] Clsn2Default: 2 Clsn2[0] = -14, 0, 16,-81 Clsn2[1] = 6,-81, -7,-96 21,0, 0,0, 3 21,15, 0,0, 3 21,14, 0,0, 6 21,15, 0,0, 3 21,0, 0,0, 3 ; Run Down [Begin Action 115] Clsn2Default: 2 Clsn2[0] = -14, 0, 16,-81 Clsn2[1] = 6,-81, -7,-96 21,0, 0,0, 3 21,15, 0,0, 3 21,14, 0,0, 6 21,15, 0,0, 3 21,0, 0,0, 3 ;--------------------------- ; Lose [Begin Action 170] 5000, 0,-5,0, 5 5000,10,-5,0, 6 5000,11,-5,0, 9 5000,10,-5,0, 5 5000, 0,-5,0, 3 5010, 0, 5,0, 3 5300, 3, 5,0, 4 5300, 2, 5,0, 2 5300, 1, 5,0, -1 ;--------------------------- ; Win [Begin Action 181] Clsn2Default: 1 Clsn2[0] = 17, 0,-12,-83 200,0, 0,0, 4 181,0, 0,0, 5 181,1, 0,0, 5 181,2, 0,0, 5 181,3, 0,0, 5 181,4, 0,0, 5 181,5, 0,0, 5 181,6, 0,0, 30 181,5, 0,0, 7 181,4, 0,0, 6 181,3, 0,0, 5 181,2, 0,0, -1 ;----------------------------------- ; INTRO [Begin Action 190] Clsn2Default: 1 Clsn2[0] = 17, 0,-12,-83 0,3, 0,0, 7 0,2, 0,0, 7 0,1, 0,0, 7 0,0, 0,0, 20 240,0,-8,0, 4 240,1,-8,0, 3 240,2,-8,0, 6 240,3,-8,0, 5 240,4,-8,0, 4 200,0, 0,0, 4 ; INTRO -- WOOD (projectile) [Begin Action 191] 191,3, 0,0, 8 191,2, 0,0, 8 191,1, 0,0, 8 191,0, 0,0, 8 ; INTRO -- WOODBREAK (projectile) ; Note: Putting -1,0 for the sprite means it does not draw anything [Begin Action 192] 192,0, 0,0, 5 192,1, 0,0, 8 -1,0, 0,0, 1 192,1, 0,0, 3 -1,0, 0,0, 1 192,1, 0,0, 3 -1,0, 0,0, 2 192,1, 0,0, 3 -1,0, 0,0, 2 Loopstart 192,1, 0,0, 1 -1,0, 0,0, 3 ;--------------------------- ; Taunt [Begin Action 195] Clsn2Default: 2 Clsn2[0] = 18, 0,-10,-79 Clsn2[1] = -1,-94, 12,-78 200,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 13, 0,-13,-84 Clsn2[1] = -7,-99, 6,-85 181,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -13,-88, 13, 0 Clsn2[1] = -8,-105, 4,-87 181,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -13,-88, 13, 0 Clsn2[1] = 5,-84, 17,-104 181,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -13,-88, 13, 0 Clsn2[1] = 14,-76, 27,-95 181,4, 0,0, 4 Clsn2: 2 Clsn2[0] = 13, 0,-13,-78 Clsn2[1] = 36,-81, 9,-64 181,5, 0,0, 4 Clsn2: 2 Clsn2[0] = 13, 0,-13,-78 Clsn2[1] = 9,-79, 38,-62 181,6, 0,0, 12 Clsn2: 2 Clsn2[0] = 13, 0,-13,-78 Clsn2[1] = 36,-81, 9,-64 181,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -13,-88, 13, 0 Clsn2[1] = 14,-76, 27,-95 181,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -13,-88, 13, 0 Clsn2[1] = 5,-84, 17,-104 181,3, 0,0, 3 Clsn2: 2 Clsn2[0] = -13,-88, 13, 0 Clsn2[1] = -8,-105, 4,-87 181,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 13, 0,-13,-84 Clsn2[1] = -7,-99, 6,-85 181,0, 0,0, 3 200,0, 0,0, 2 ;----------------------------------- ; Stand Light Punch [Begin Action 200] Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 200,1, 0,0, 1 Clsn1: 1 Clsn1[0] = 16,-80, 61,-71 Clsn2: 3 Clsn2[0] = 19, 0,-10,-80 Clsn2[1] = 6,-94, 18,-78 Clsn2[2] = 19,-80, 61,-71 200,2, 0,0, 4 200,1, 0,0, 3 200,0, 0,0, 2 ;----------------------------------- ; Stand Strong Punch [Begin Action 210] Clsn2: 2 Clsn2[0] = 19, 0,-10,-81 Clsn2[1] = 0,-96, 12,-80 200,0, 0,0, 2 Clsn2: 3 Clsn2[0] = -11, 0, 43,-32 Clsn2[1] = 41,-32, 12,-75 Clsn2[2] = 21,-91, 34,-75 210,0, 0,0, 2 Clsn2: 3 Clsn2[0] = 45, 0, -7,-32 Clsn2[1] = 19,-73, 48,-24 Clsn2[2] = 35,-89, 48,-72 210,1, 0,0, 2 Clsn2: 3 Clsn2[0] = 47,-31, -6, 0 Clsn2[1] = 17,-31, 47,-78 Clsn2[2] = 31,-94, 42,-76 210,2, 0,0, 2 Clsn1: 2 Clsn1[0] = 27,-86, 64,-60 Clsn1[1] = 64,-63, 79,-82 Clsn2: 5 Clsn2[0] = 40, 0,-11,-32 Clsn2[1] = 34,-32, 5,-86 Clsn2[2] = 13,-97, 26,-77 Clsn2[3] = 34,-60, 64,-86 Clsn2[4] = 64,-63, 79,-82 210,3, 0,0, 2 Clsn2: 3 Clsn2[0] = 40, 0,-11,-32 Clsn2[1] = 34,-32, 5,-86 Clsn2[2] = 13,-97, 26,-77 210,4, 0,0, 4 Clsn2: 3 Clsn2[0] = -11, 0, 32,-39 Clsn2[1] = 24,-39, -1,-81 Clsn2[2] = 20,-79, 8,-95 210,5, 0,0, 6 Clsn2: 2 Clsn2[0] = -10, 0, 19,-81 Clsn2[1] = 0,-96, 12,-80 200,0, 0,0, 3 ; Standing Light Kick [Begin Action 230] Clsn2: 2 Clsn2[0] = 19, 0,-10,-81 Clsn2[1] = 0,-96, 12,-80 200,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -10,-84, 19, 0 Clsn2[1] = 2,-99, 15,-83 230,0, 0,0, 2 Clsn1: 3 Clsn1[0] = 38,-53, 14,-36 Clsn1[1] = 35,-42, 56,-29 Clsn1[2] = 69,-34, 53,-23 Clsn2: 5 Clsn2[0] = -6,-84, 18, 0 Clsn2[1] = 6,-98, 19,-83 Clsn2[2] = 18,-53, 38,-36 Clsn2[3] = 56,-29, 35,-42 Clsn2[4] = 53,-23, 69,-34 230,1, 0,0, 3 Clsn2: 5 Clsn2[0] = -6,-84, 18, 0 Clsn2[1] = 6,-98, 19,-83 Clsn2[2] = 32,-37, 18,-54 Clsn2[3] = 32,-42, 45,-29 Clsn2[4] = 52,-22, 44,-34 230,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -10,-84, 19, 0 Clsn2[1] = 2,-99, 15,-83 230,0, 0,0, 3 200,0, 0,0, 2 ; Standing Strong Kick [Begin Action 240] Clsn2Default: 3 Clsn2[0] = -13,-82, 6, 0 Clsn2[1] = -12,-95, 0,-81 Clsn2[2] = 24,-28, 2,-66 240,0, 0,0, 4 240,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 4,-65, 67,-50 Clsn2: 4 Clsn2[0] = 6, 0, -9,-62 Clsn2[1] = -20,-80, 4,-57 Clsn2[2] = -19,-94, -7,-79 Clsn2[3] = 67,-50, 3,-65 240,2, 0,0, 4 Clsn1: 1 Clsn1[0] = 70,-65, 8,-50 Clsn2: 4 Clsn2[0] = 9, 0, -7,-62 Clsn2[1] = -18,-80, 6,-57 Clsn2[2] = -16,-94, -4,-80 Clsn2[3] = 3,-65, 70,-50 240,3, 0,0, 4 Clsn2: 4 Clsn2[0] = -6, -1, 9,-60 Clsn2[1] = -12,-81, 13,-55 Clsn2[2] = -9,-92, 2,-81 Clsn2[3] = 9,-57, 37,-39 240,4, 0,0, 4 Clsn2: 3 Clsn2[0] = -2, 0, 30,-58 Clsn2[1] = -2,-79, 22,-58 Clsn2[2] = 1,-94, 12,-79 240,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -9, 0, 17,-80 Clsn2[1] = 0,-94, 12,-81 200,0, 0,0, 3 ; Crouching light punch [Begin Action 400] Clsn2: 2 Clsn2[0] = 18, 0,-15,-48 Clsn2[1] = -4,-63, 9,-48 400,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 54,-40, 17,-48 Clsn2: 3 Clsn2[0] = -14, 0, 19,-48 Clsn2[1] = 0,-63, 12,-48 Clsn2[2] = 18,-48, 54,-40 400,1, 0,0, 6 Clsn2: 2 Clsn2[0] = 18, 0,-15,-48 Clsn2[1] = -4,-63, 9,-48 400,0, 0,0, 3 ; Crouching strong punch [Begin Action 410] Clsn2Default: 2 Clsn2[0] = -10, 0, 30,-58 Clsn2[1] = 2,-76, 14,-58 410,0, 0,0, 2 410,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 45,-37, 20,-62 Clsn2: 3 Clsn2[0] = -2, 0, 32,-55 Clsn2[1] = 9,-75, 21,-54 Clsn2[2] = 45,-37, 20,-62 410,2, 0,0, 3 Clsn1: 2 Clsn1[0] = 51,-79, 29,-57 Clsn1[1] = 44,-94, 57,-74 Clsn2: 4 Clsn2[0] = -1, 0, 39,-42 Clsn2[1] = 14,-43, 34,-83 Clsn2[2] = 51,-79, 34,-62 Clsn2[3] = 44,-94, 57,-74 410,3, 0,0, 7 Clsn2: 3 Clsn2[0] = 37, 0, -5,-37 Clsn2[1] = 6,-37, 36,-64 Clsn2[2] = 13,-78, 25,-64 410,4, 0,0, 5 410,0, 0,0, 3 ; Crouching Light Kick [Begin Action 430] Clsn2: 3 Clsn2[0] = 28, 0,-15,-28 Clsn2[1] = -19,-49, 14,-28 Clsn2[2] = -1,-47,-13,-60 430,0, 0,0, 2 Clsn2: 3 Clsn2[0] = 29, 0,-21,-31 Clsn2[1] = 11,-23,-19,-45 Clsn2[2] = -7,-42,-18,-54 430,1, 0,0, 2 Clsn1: 3 Clsn1[0] = 24,-24, 8,-13 Clsn1[1] = 23,-19, 45,-10 Clsn1[2] = 45,-11, 63, 0 Clsn2: 5 Clsn2[0] = 11, 0,-20,-41 Clsn2[1] = -21,-50,-10,-38 Clsn2[2] = 24,-24, 8,-13 Clsn2[3] = 23,-19, 45,-10 Clsn2[4] = 45,-11, 63, 0 430,2, 0,0, 3 Clsn2: 5 Clsn2[0] = -20,-41, 11, 0 Clsn2[1] = -21,-50,-10,-39 Clsn2[2] = 11,-25, 24,-13 Clsn2[3] = 23,-19, 43,-10 Clsn2[4] = 43,-11, 60, 0 430,3, 0,0, 4 Clsn2: 3 Clsn2[0] = 29, 0,-21,-31 Clsn2[1] = 11,-23,-19,-45 Clsn2[2] = -7,-42,-18,-54 430,1, 0,0, 3 Clsn2: 3 Clsn2[0] = 28, 0,-15,-28 Clsn2[1] = -19,-49, 14,-28 Clsn2[2] = -1,-47,-13,-60 430,0, 0,0, 3 ; Crouching Strong Kick [Begin Action 440] Clsn2: 3 Clsn2[0] = -15, 0, 28,-28 Clsn2[1] = -7,-28, 25,-50 Clsn2[2] = 7,-65, 19,-48 440,0, 0,0, 4 Clsn2Default: 3 Clsn2[0] = 26, 0,-17,-24 Clsn2[1] = -7,-24, 27,-48 Clsn2[2] = 7,-58, 20,-46 440,1, 0,0, 3 440,2, 0,0, 2 Clsn1: 3 Clsn1[0] = 40,-10, 18,-25 Clsn1[1] = 40,-17, 58, -4 Clsn1[2] = 76, 1, 58,-10 Clsn2: 5 Clsn2[0] = 17,-52, -7, 0 Clsn2[1] = 40,-10, 12,-25 Clsn2[2] = 40,-17, 58, -4 Clsn2[3] = 76, 1, 58,-10 Clsn2[4] = 8,-59, 20,-46 440,3, 0,0, 4 Clsn2Default: 4 Clsn2[0] = 17, 0, -7,-52 Clsn2[1] = 8,-59, 20,-46 Clsn2[2] = 17,-27, 33,-11 Clsn2[3] = 33,-17, 52, -4 440,4, 0,0, 5 440,5, 0,0, 3 Clsn2: 3 Clsn2[0] = 26, 0,-17,-24 Clsn2[1] = -7,-24, 27,-48 Clsn2[2] = 7,-58, 20,-46 440,6, 0,0, 5 Clsn2: 3 Clsn2[0] = -15, 0, 28,-28 Clsn2[1] = -7,-28, 25,-50 Clsn2[2] = 7,-65, 19,-48 440,0, 0,0, 4 ; Jump light punch [Begin Action 600] Clsn2Default: 2 Clsn2[0] = -11,-72, 16,-27 Clsn2[1] = -5,-87, 8,-72 600,0, 0,0, 3 Clsn1: 2 Clsn1[0] = 15,-70, 31,-60 Clsn1[1] = 49,-54, 29,-65 Clsn2: 4 Clsn2[0] = -13,-72, 17,-27 Clsn2[1] = 0,-87, 12,-71 Clsn2[2] = 15,-70, 31,-60 Clsn2[3] = 49,-54, 29,-65 600,1, 0,0, 11 Clsn2: 4 Clsn2[0] = -13,-72, 17,-27 Clsn2[1] = 0,-87, 12,-71 Clsn2[2] = 15,-70, 31,-60 Clsn2[3] = 49,-54, 29,-65 600,1, 0,0, 4 600,0, 0,0, -1 ; Jump strong punch [Begin Action 610] Clsn2: 2 Clsn2[0] = -13,-76, 18,-24 Clsn2[1] = -2,-88, 11,-73 610,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 20,-23,-10,-76 Clsn2[1] = 7,-91, 27,-68 610,1, 0,0, 3 Clsn1: 1 Clsn1[0] = 23,-45, 57,-77 Clsn2: 3 Clsn2[0] = 20,-23,-10,-76 Clsn2[1] = 18,-85, 30,-70 Clsn2[2] = 57,-45, 20,-77 610,2, 0,0, 5 Clsn2: 2 Clsn2[0] = -10,-77, 20,-23 Clsn2[1] = 10,-92, 23,-71 610,3, 0,0, 12 Clsn2: 2 Clsn2[0] = -10,-77, 20,-23 Clsn2[1] = 6,-92, 30,-71 610,1, 0,0, -1 ; Jump light kick [Begin Action 630] Clsn2: 2 Clsn2[0] = -15,-72, 17,-24 Clsn2[1] = -8,-91, 4,-72 640,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 11,-54, 35,-37 Clsn2: 3 Clsn2[0] = -22,-72, 15,-33 Clsn2[1] = -11,-90, 0,-71 Clsn2[2] = 11,-54, 35,-37 630,1, 0,0, 3 Clsn1: 2 Clsn1[0] = 34,-30, 13,-48 Clsn1[1] = 21,-38, 7,-52 Clsn2: 3 Clsn2[0] = -7,-89, 5,-73 Clsn2[1] = 19,-34,-18,-74 Clsn2[2] = 13,-48, 34,-30 630,2, 0,0, 12 Clsn2: 2 Clsn2[0] = -22,-72, 15,-33 Clsn2[1] = -11,-90, 0,-71 630,1, 0,0, -1 ; Jump strong kick [Begin Action 640] Clsn2: 2 Clsn2[0] = -15,-72, 17,-24 Clsn2[1] = -8,-91, 4,-72 640,0, 0,0, 6 Clsn1: 2 Clsn1[0] = 43,-48, 13,-33 Clsn1[1] = 43,-42, 69,-28 Clsn2: 4 Clsn2[0] = -21,-73, 15,-29 Clsn2[1] = -4,-73,-15,-90 Clsn2[2] = 15,-48, 43,-33 Clsn2[3] = 43,-42, 69,-28 640,1, 0,0, 5 Clsn2: 3 Clsn2[0] = -19,-73, 14,-32 Clsn2[1] = 14,-48, 35,-35 Clsn2[2] = -12,-89, -2,-73 640,2, 0,0, 8 Clsn2: 2 Clsn2[0] = -15,-72, 17,-24 Clsn2[1] = -8,-91, 4,-72 640,0, 0,0, -1 ;----------------------------------- ; Kung Fu Throw Attempt [Begin Action 800] Clsn1: 1 Clsn1[0] = 0,-81, 26, 0 Clsn2Default: 2 Clsn2[0] = -8, 0, 21,-81 Clsn2[1] = 10,-94, 20,-80 800,0, 0,0, 1 800,0, 0,0, 1 800,1, 0,0, 3 800,2, 0,0, 10 800,4, 0,0, 4 800,0, 0,0, 3 ;----------------------------------- ;Kung Fu Throw [Begin Action 810] 800, 0, 0,0, 2 800, 1, 0,0, 3 800, 2, 0,0, 10 800, 3, 0,0, 5 800, 4, 0,0, 3 800, 5, 0,0, 4 800, 6, 0,0, 4 800, 7, 0,0, 3 800, 8, 0,0, 3 800, 9, 0,0, 3 800,10, 0,0, 5 800,11, 0,0, 4, H 800,11, 0,0, 4, H 800,12, 0,0, 12, H 200, 0, 0,0, 5 ;----------------------------------- ;Thrown by Kung Fu Throw (animation for opponent) ; Note: Use ONLY the required frames documented in spr.txt and spr.gif. ; It is important to be restricted to the required frames so that ; the throw animation will look correct for any given character. ; Notice that the animation timings are synchronized to KFM's ; throw animation (action 810). [Begin Action 820] 5000, 0, 0,0, 2 5010, 0, 0,0, 3 5010,10, 0,0, 10 5010,10, 0,0, 5 5010, 0, 0,0, 3 5061, 0, 0,0, 4 5071, 0, 0,0, 4 5071,10, 0,0, 3 5071,20, 0,0, 3 5031, 0, 0,0, 3, HV 5011, 0, 0,-40, 5, HV Clsn2: 2 Clsn2[0] = -26,-38, 6,-69 Clsn2[1] = 18,-81,-12,-55 5030,40, 0,0, 5 Clsn2: 1 Clsn2[0] = -26,-32, 20,-66 5030,30, 0,0,-1 ;----------------------------------- ; Light Kung Fu Palm [Begin Action 1000] Clsn2: 2 Clsn2[0] = -14, 0, 15,-80 Clsn2[1] = -6,-94, 7,-80 200,0, -5,0, 1 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 2 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,1, 0,0, 2 1000,2, 0,0, 2 1000,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 68,-66, 9,-44 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-66, 68,-46 1000,4, 0,0, 3 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 68,-46 1000,5, 0,0, 7 1000,7, 0,0, 4 1000,2, 0,0, 3 1000,1, 0,0, 3 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -14, 0, 15,-80 Clsn2[1] = -6,-94, 7,-80 200,0, -5,0, 2 ;----------------------------------- ; Strong Kung Fu Palm [Begin Action 1010] Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 2 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,1, 0,0, 2 1000,2, 0,0, 2 1000,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 68,-66, 9,-44 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-66, 68,-46 1000,4, 0,0, 3 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 68,-46 1000,5, 0,0, 5 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 68,-46 1000,6, 0,0, 5 1000,7, 0,0, 4 1000,2, 0,0, 3 1000,1, 0,0, 3 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -15, 0, 15,-80 Clsn2[1] = -5,-94, 7,-79 200,0, -5,0, 3 ;----------------------------------- ; Fast Kung Fu Palm [Begin Action 1020] Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,1, 0,0, 3 1000,3, 0,0, 2 Clsn1: 1 Clsn1[0] = 66,-66, 9,-44 Clsn2Default: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-66, 66,-46 1000,4, 0,0, 5 Clsn1: 1 Clsn2[0] = 66,-66, 9,-44 1000,5, 0,0, 4 Clsn2Default: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 66,-46 1000,6, 0,0, 4 1000,5, 0,0, 4 1000,6, 0,0, 3 1000,7, 0,0, 3 1000,1, 0,0, 3 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -15, 0, 15,-80 Clsn2[1] = -6,-94, 7,-80 200,0, -5,0, 2 ; Hit by Fast Kung Fu Palm [Begin Action 1025] Clsn2: 1 Clsn2[0] = -29,-73, 8,-27 5010,10, 0,0, 4 Clsn2: 1 Clsn2[0] = -29,-73, 8,-27 5010,20, 0,0, 4 Clsn2Default: 1 Clsn2[0] = -29,-82, 12,-48 5030, 0, 0,0, 4 5030,10, 0,0, -1 ; Hit by Fast Kung Fu Palm - hit wall [Begin Action 1027] Clsn2Default: 1 Clsn2[0] = -33,-68, 1,-23 5010,20, 0,0, 3 5010,10, 0,0, 3 5010, 0, 0,0, 2 ;----------------------------------- ; Light Kung Fu Knee - move forwards [Begin Action 1050] Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 Clsn2: 4 Clsn2[0] = 25, 0,-16,-41 Clsn2[1] = -16, 0,-39,-21 Clsn2[2] = 18,-41, -7,-71 Clsn2[3] = 5,-81, 15,-68 1050,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 24, 0, -9,-79 Clsn2[1] = 7,-91, 19,-78 1050,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 5,-67, 24,-36 Clsn2: 2 Clsn2[0] = -12,-105, 10, 0 Clsn2[1] = 5,-67, 24,-31 1050,2, 0,0, 2 ;----------------------------------- ; Light Kung Fu Knee - jump [Begin Action 1051] Clsn1: 1 Clsn1[0] = 34,-90, 9,-49 Clsn2Default: 4 Clsn2[0] = -13,-101, 13,-60 Clsn2[1] = -6,-34, 9,-60 Clsn2[2] = 30,-80, 9,-49 Clsn2[3] = 6,-110, 18,-95 1050,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,4, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,3, 0,0, 4 Clsn2: 3 Clsn2[0] = -8,-97, 12,-35 Clsn2[1] = 16,-92, 5,-105 Clsn2[2] = 10,-71, 25,-40 1050,5, 0,0, 4 Clsn2: 3 Clsn2[0] = -8,-95, 12,-33 Clsn2[1] = 6,-104, 16,-92 Clsn2[2] = 10,-64, 29,-33 1050,6, 0,0, 4 Clsn2: 3 Clsn2[0] = 10,-27,-11,-95 Clsn2[1] = 6,-104, 16,-92 Clsn2[2] = 27,-27, 10,-63 1050,7, 0,0, -1 ;----------------------------------- ; Light Kung Fu Knee - land [Begin Action 1052] Clsn2: 3 Clsn2[0] = 26, 0,-11,-47 Clsn2[1] = 16,-47, -9,-77 Clsn2[2] = 16,-76, 5,-88 1052,0, 0,0, 2 Clsn2: 3 Clsn2[0] = 27, 0,-10,-37 Clsn2[1] = -5,-65, 19,-36 Clsn2[2] = 18,-63, 8,-74 1052,1, 0,0, 4 Clsn2: 3 Clsn2[0] = 15, 0,-12,-40 Clsn2[1] = -11,-40, 9,-70 Clsn2[2] = 1,-79, 11,-67 1052,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -16,-85, 14, 0 Clsn2[1] = -1,-95, 9,-84 1052,3, 0,0, 3 ;----------------------------------- ; Light Kung Fu Knee - kick [Begin Action 1055] Clsn2: 2 Clsn2[0] = -16,-87, 19,-48 Clsn2[1] = -7,-99, 3,-86 1055,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 19,-48,-16,-87 Clsn2[1] = -6,-99, 5,-86 1055,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -16,-87, 19,-48 Clsn2[1] = -6,-101, 3,-87 1055,2, 0,0, 1 Clsn2: 3 Clsn2[0] = -16,-93, 14,-41 Clsn2[1] = -9,-104, 3,-90 Clsn2[2] = 31,-100, 13,-78 1055,3, 0,0, 1 Clsn1: 2 Clsn1[0] = 14,-96, 32,-44 Clsn1[1] = 45,-111, 30,-77 Clsn2: 4 Clsn2[0] = -16,-93, 14,-41 Clsn2[1] = -9,-104, 3,-90 Clsn2[2] = 14,-96, 32,-44 Clsn2[3] = 45,-111, 30,-77 1055,4, 0,0, 3 Clsn2: 3 Clsn2[0] = -16,-93, 14,-41 Clsn2[1] = -9,-104, 3,-90 Clsn2[2] = 31,-94, 14,-72 1055,5, 0,0, 7 Clsn2: 3 Clsn2[0] = -16,-41, 14,-93 Clsn2[1] = -9,-104, 3,-90 Clsn2[2] = 14,-77, 31,-65 1055,6, 0,0, 3 Clsn2: 3 Clsn2[0] = -16,-93, 14,-41 Clsn2[1] = -9,-104, 3,-90 Clsn2[2] = 14,-73, 28,-51 1055,7, 0,0, 3 Clsn2: 2 Clsn2[0] = 14,-33,-11,-92 Clsn2[1] = -3,-103, 9,-89 41,6, 0,-5, 3 Loopstart Clsn2Default: 2 Clsn2[0] = 14,-23,-11,-90 Clsn2[1] = -4,-105, 9,-89 41,7, 0,0, 4 41,8, 0,0, 4 ;----------------------------------- ; Light Kung Fu Knee - kick land [Begin Action 1056] Clsn2: 2 Clsn2[0] = -15,-65, 15, 0 Clsn2[1] = -6,-80, 5,-64 11,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 13, 0,-15,-53 Clsn2[1] = -6,-68, 5,-53 11,0, 0,0, 3 ;----------------------------------- ; Strong Kung Fu Knee - move forwards [Begin Action 1060] Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 Clsn2: 4 Clsn2[0] = 38, 0, -3,-41 Clsn2[1] = -3, 0,-26,-21 Clsn2[2] = 31,-41, 6,-71 Clsn2[3] = 18,-81, 31,-68 1050,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 24, 0, -9,-79 Clsn2[1] = 7,-91, 19,-78 1050,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 5,-67, 24,-36 Clsn2: 2 Clsn2[0] = -12,-105, 10, 0 Clsn2[1] = 5,-67, 24,-31 1050,2, 0,0, 2 ;----------------------------------- ; Strong Kung Fu Knee - jump [Begin Action 1061] Clsn1: 1 Clsn1[0] = 34,-90, 9,-49 Clsn2Default: 4 Clsn2[0] = -13,-101, 13,-60 Clsn2[1] = -6,-34, 9,-60 Clsn2[2] = 30,-80, 9,-49 Clsn2[3] = 6,-110, 18,-95 1050,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,4, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,4, 0,0, 4 Clsn2: 3 Clsn2[0] = -8,-97, 12,-35 Clsn2[1] = 16,-92, 5,-105 Clsn2[2] = 10,-71, 25,-40 1050,5, 0,0, 5 Clsn2: 3 Clsn2[0] = -8,-95, 12,-33 Clsn2[1] = 6,-104, 16,-92 Clsn2[2] = 10,-64, 29,-33 1050,6, 0,0, 5 Clsn2: 3 Clsn2[0] = 10,-27,-11,-95 Clsn2[1] = 6,-104, 16,-92 Clsn2[2] = 27,-27, 10,-63 1050,7, 0,0, -1 ;----------------------------------- ; Fast Kung Fu Knee - move forwards [Begin Action 1070] Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 Clsn2: 4 Clsn2[0] = 38, 0, -3,-41 Clsn2[1] = -3, 0,-26,-21 Clsn2[2] = 31,-41, 6,-71 Clsn2[3] = 18,-81, 31,-68 1050,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 24, 0, -9,-79 Clsn2[1] = 7,-91, 19,-78 1050,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 5,-67, 26,-36 Clsn2: 2 Clsn2[0] = -12,-105, 10, 0 Clsn2[1] = 5,-67, 26,-31 1050,2, 0,0, 1 ;----------------------------------- ; Fast Kung Fu Knee - jump [Begin Action 1071] Clsn1: 1 Clsn1[0] = 34,-90, 9,-49 Clsn2Default: 4 Clsn2[0] = -13,-101, 13,-60 Clsn2[1] = -6,-34, 9,-60 Clsn2[2] = 30,-80, 9,-49 Clsn2[3] = 6,-110, 18,-95 1050,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,4, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,3, 0,0, 4 Clsn1: 1 Clsn1[0] = 30,-80, 9,-49 1050,4, 0,0, 4 Clsn2: 3 Clsn2[0] = -8,-97, 12,-35 Clsn2[1] = 16,-92, 5,-105 Clsn2[2] = 10,-71, 25,-40 1050,5, 0,0, 5 Clsn2: 3 Clsn2[0] = -8,-95, 12,-33 Clsn2[1] = 6,-104, 16,-92 Clsn2[2] = 10,-64, 29,-33 1050,6, 0,0, 5 Clsn2: 3 Clsn2[0] = 10,-27,-11,-95 Clsn2[1] = 6,-104, 16,-92 Clsn2[2] = 27,-27, 10,-63 1050,7, 0,0, -1 ;----------------------------------- ; Light Kung Fu Upper [Begin Action 1100] Clsn2Default: 1 Clsn2[0] = -12, 0, 16,-94 1100,0, 0,0, 2 1100,1, 0,0, 1 Clsn1: 1 Clsn1[0] = 22, -58, 43, -18 Clsn2: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 22, -58, 43, -18 1100,2, 0,0, 2 Clsn2: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 23,-92, 34,-76 1100,3, 0,0, 2 Clsn2: 2 Clsn2[0] = 31, 0, -3,-85 Clsn2[1] = 14,-96, 27,-80 1100,4, 0,0, 1 Clsn2: 1 Clsn2[0] = 32, 0, 1,-96 1100,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-60, 55,-131 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 30,-131, 44,-93 1100,6, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-93, 44,-131 1100,6, 0,0, 3 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 27,-110, 38,-93 1100,7, 0,0, 4 1100,6, 0,0, 4 1100,8, 0,0, 3 Clsn2: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 32,-80, 43,-97 1100,9, 0,0, 3 Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,1, 0,0, 2 200,0, 0,0, 2 ;----------------------------------- ; Strong Kung Fu Upper [Begin Action 1110] Clsn2Default: 1 Clsn2[0] = -12, 0, 16,-94 1100,0, 0,0, 2 1100,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 22, -58, 43, -21 Clsn2: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 22, -58, 43, -21 1100,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 23,-92, 34,-76 1100,3, 0,0, 2 Clsn2: 2 Clsn2[0] = 31, 0, -3,-85 Clsn2[1] = 14,-96, 27,-80 1100,4, 0,0, 1 Clsn2: 1 Clsn2[0] = 32, 0, 1,-96 1100,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-60, 55,-131 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 30,-131, 44,-93 1100,6, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-93, 44,-131 1100,6, 0,0, 3 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 27,-110, 38,-93 1100,7, 0,0, 4 1100,6, 0,0, 4 1100,7, 0,0, 4 1100,8, 0,0, 4 Clsn2: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 32,-80, 43,-97 1100,9, 0,0, 3 Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,1, 0,0, 2 200,0, 0,0, 2 ;----------------------------------- ; Fast Kung Fu Upper [Begin Action 1120] Clsn2Default: 1 Clsn2[0] = -12, 0, 16,-94 1100,0, 0,0, 1 1100,1, 0,0, 1 Clsn1: 1 Clsn1[0] = 22, -58, 43, -24 Clsn2: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 22, -58, 43, -24 1100,2, 0,0, 1 Clsn1: 1 Clsn1[0] = 25, -62, 46, -30 Clsn2: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 25, -62, 46, -30 1100,3, 0,0, 1 Clsn2: 2 Clsn2[0] = 31, 0, -3,-85 Clsn2[1] = 14,-96, 27,-80 1100,4, 0,0, 1 Clsn2: 1 Clsn2[0] = 32, 0, 1,-96 1100,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-60, 55,-131 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 30,-131, 44,-93 1100,6, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-93, 44,-131 1100,6, 0,0, 3 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 27,-110, 38,-93 1100,7, 0,0, 4 1100,6, 0,0, 4 1100,7, 0,0, 4 1100,6, 0,0, 4 1100,8, 0,0, 4 Clsn2: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 32,-80, 43,-97 1100,9, 0,0, 3 Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,1, 0,0, 2 200,0, 0,0, 2 ;----------------------------------- ; Light Kung Fu Blow [Begin Action 1200] Clsn2Default: 2 Clsn2[0] = -14,-84, 17, 0 Clsn2[1] = -5,-96, 6,-81 1210,0, 0,0, 3 1210,1, 0,0, 6 1210,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 1210,2, 0,0, 1 Clsn2: 2 Clsn2[0] = -7,-80, 34, 0 Clsn2[1] = 11,-93, 24,-79 1210,3, 0,0, 1 Clsn2: 4 Clsn2[0] = 17,-71, 51, 0 Clsn2[1] = 37,-82, 50,-69 Clsn2[2] = -9,-22, 17, 0 Clsn2[3] = -14,-72, 91,-55 1210,4, 0,0, 2 Clsn2: 4 Clsn2[0] = 52, 0, 14,-70 Clsn2[1] = 33,-82, 45,-69 Clsn2[2] = -9, 0, 18,-19 Clsn2[3] = 1,-71, 73,-56 1210,5, 0,0, 8 Clsn2: 3 Clsn2[0] = 53, 0, -8,-40 Clsn2[1] = 6,-73, 46,-32 Clsn2[2] = 37,-68, 23,-84 1210,6, 0,0, 6 Clsn2: 2 Clsn2[0] = -7,-80, 34, 0 Clsn2[1] = 11,-93, 24,-79 1210,3, 0,0, 3 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 200, 0, 0,0, 3 ;----------------------------------- ; Strong Kung Fu Blow [Begin Action 1210] Clsn2Default: 2 Clsn2[0] = -14,-84, 17, 0 Clsn2[1] = -5,-96, 6,-81 1210,0, 0,0, 4 1210,1, 0,0, 8 1210,0, 0,0, 3 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 1210,2, 0,0, 1 Clsn2: 2 Clsn2[0] = -7,-80, 34, 0 Clsn2[1] = 11,-93, 24,-79 1210,3, 0,0, 1 Clsn2: 4 Clsn2[0] = 17,-71, 51, 0 Clsn2[1] = 37,-82, 50,-69 Clsn2[2] = -9,-22, 17, 0 Clsn2[3] = -14,-72, 91,-55 1210,4, 0,0, 2 Clsn2: 4 Clsn2[0] = 52, 0, 14,-70 Clsn2[1] = 33,-82, 45,-69 Clsn2[2] = -9, 0, 18,-19 Clsn2[3] = 1,-71, 73,-56 1210,5, 0,0, 12 Clsn2: 3 Clsn2[0] = 53, 0, -8,-40 Clsn2[1] = 6,-73, 46,-32 Clsn2[2] = 37,-68, 23,-84 1210,6, 0,0, 6 Clsn2: 2 Clsn2[0] = -7,-80, 34, 0 Clsn2[1] = 11,-93, 24,-79 1210,3, 0,0, 3 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 200, 0, 0,0, 3 ;----------------------------------- ; Fast Kung Fu Blow [Begin Action 1220] Clsn2Default: 2 Clsn2[0] = -14,-84, 17, 0 Clsn2[1] = -5,-96, 6,-81 1210,0, 0,0, 2 1210,1, 0,0, 3 1210,0, 0,0, 2 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 1210,2, 0,0, 1 Clsn2: 2 Clsn2[0] = -7,-80, 34, 0 Clsn2[1] = 11,-93, 24,-79 1210,3, 0,0, 1 Clsn2: 4 Clsn2[0] = 17,-71, 51, 0 Clsn2[1] = 37,-82, 50,-69 Clsn2[2] = -9,-22, 17, 0 Clsn2[3] = -14,-72, 91,-55 1210,4, 0,0, 3 Clsn2: 4 Clsn2[0] = 52, 0, 14,-70 Clsn2[1] = 33,-82, 45,-69 Clsn2[2] = -9, 0, 18,-19 Clsn2[3] = 1,-71, 73,-56 1210,5, 0,0, 12 Clsn2: 3 Clsn2[0] = 53, 0, -8,-40 Clsn2[1] = 6,-73, 46,-32 Clsn2[2] = 37,-68, 23,-84 1210,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -7,-80, 34, 0 Clsn2[1] = 11,-93, 24,-79 1210,3, 0,0, 4 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 200, 0, 0,0, 3 ; Projectile [Begin Action 1230] Clsn1Default: 1 Clsn1[0] = 4, 0, 12, 8 Clsn2Default: 1 Clsn2[0] = -18, -12, 18, 12 191,3, 0,0, 6 191,2, 0,0, 6 191,1, 0,0, 6 191,0, 0,0, 6 ; Projectile hit [Begin Action 1231] 192,0, 0,0, 5 192,1, 0,0, 10, , AS256D0 Interpolate Blend 192,1, 0,0, 1, , AS0D256 ;----------------------------------- ; Kung Fu Blocking High (attempt) [Begin Action 1300] Clsn1: 2 Clsn2[0] = 0, 1, 34,-84 Clsn2[1] = 13,-97, 47,-65 Clsn2: 2 Clsn2[0] = 0, 1, 34,-84 Clsn2[1] = 13,-97, 47,-65 1300,0, 0,0, 2 Clsn1: 2 Clsn2[0] = -4,-83, 31, 0 Clsn2[1] = 10,-96, 39,-67 Clsn2: 2 Clsn2[0] = -4,-83, 31, 0 Clsn2[1] = 10,-96, 39,-67 1300,1, 0,0, 7 Clsn2: 2 Clsn2[0] = -8,-83, 25, 0 Clsn2[1] = 4,-94, 16,-82 1300,2, 0,0, 4 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 200, 0, 0,0, 2 ; Kung Fu Blocking High (successful block) [Begin Action 1310] Clsn2Default: 2 Clsn2[0] = -4,-83, 31, 0 Clsn2[1] = 10,-96, 39,-67 1300,1, 0,0, 3 1300,2, 0,0, 6 Clsn2: 2 Clsn2[0] = 19, 1,-13,-82 Clsn2[1] = 1,-80, 12,-96 200, 0, 0,0, 4 ;----------------------------------- ; Kung Fu Blocking Low (attempt) [Begin Action 1320] Clsn1: 2 Clsn1[0] = -11, 0, 24,-49 Clsn1[1] = 1,-60, 35,-32 Clsn2Default: 2 Clsn2[0] = -11,-49, 24, 0 Clsn2[1] = 1,-60, 35,-32 1320,0, 0,0, 2 Clsn1: 2 Clsn1[0] = -11, 0, 24,-49 Clsn1[1] = 1,-60, 35,-32 1320,1, 0,0, 7 Clsn2: 2 Clsn2[0] = 20, 0,-14,-50 Clsn2[1] = -2,-60, 10,-47 1320,2, 0,0, 4 Clsn2: 2 Clsn2[0] = 19, 0,-15,-48 Clsn2[1] = -6,-62, 6,-48 11,2, 0,0, 2 ; Kung Fu Blocking Low (successful block) [Begin Action 1330] Clsn2Default: 2 Clsn2[0] = 20, 0,-11,-49 Clsn2[1] = 1,-60, 31,-32 1320,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 20, 0,-14,-50 Clsn2[1] = -2,-60, 10,-47 1320,2, 0,0, 6 Clsn2: 2 Clsn2[0] = 19, 0,-15,-48 Clsn2[1] = -6,-62, 6,-48 11,2, 0,0, 4 ;----------------------------------- ; Kung Fu Blocking Air (attempt) [Begin Action 1340] Clsn1: 2 Clsn1[0] = 17,-80,-12,-38 Clsn1[1] = -2,-89, 20,-59 Clsn2Default: 2 Clsn2[0] = -12,-80, 17,-38 Clsn2[1] = -2,-89, 20,-59 1340,0, 0,0, 2 Clsn1: 2 Clsn1[0] = 17,-80,-12,-38 Clsn1[1] = -2,-89, 20,-59 1340,1, 0,0, 7 1340,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -11,-33, 14,-77 Clsn2[1] = -2,-93, 11,-76 41,5, 0,0, 5 Clsn2: 2 Clsn2[0] = -11,-84, 14,-27 Clsn2[1] = -3,-99, 9,-84 41,6, 0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 14,-23,-11,-90 Clsn2[1] = -4,-105, 9,-89 41,7, 0,0, 4 41,8, 0,0, 4 ; Kung Fu Blocking Air (successful block) [Begin Action 1350] Clsn2Default: 2 Clsn2[0] = -12,-80, 17,-38 Clsn2[1] = -2,-89, 20,-59 1340,1, 0,0, 3 1340,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -11,-33, 14,-77 Clsn2[1] = -2,-93, 11,-76 41,5, 0,0, 5 Clsn2: 2 Clsn2[0] = -11,-84, 14,-27 Clsn2[1] = -3,-99, 9,-84 41,6, 0,0, 5 Loopstart Clsn2Default: 2 Clsn2[0] = 14,-23,-11,-90 Clsn2[1] = -4,-105, 9,-89 41,7, 0,0, 4 41,8, 0,0, 4 ;----------------------------------- ; Light Kung Fu Zankou [Begin Action 1400] Clsn2Default: 2 Clsn2[0] = 29, 0,-11,-55 Clsn2[1] = 14,-69, 28,-53 1400,0, 0,0, 3 1400,1, -10,0, 2 Clsn2: 3 Clsn2[0] = 36, 0, 0,-55 Clsn2[1] = 14,-69, 28,-53 Clsn2[2] = 45,-30,-25, 0 1400,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 34,-76, 4,-22 Clsn2: 2 Clsn2[0] = 34,-76,-12, 0 Clsn2[1] = 9,-85, 23,-70 1400,3, 0,0, 4 Clsn2Default: 2 Clsn2[0] = 28,-76,-14, 0 Clsn2[1] = 7,-85, 21,-70 1400,4, 0,0, 5 1400,5, 0,0, 5 1400,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 1400,7, 0,0, 4 ; Strong Kung Fu Zankou [Begin Action 1410] Clsn2Default: 2 Clsn2[0] = 29, 0,-11,-55 Clsn2[1] = 14,-69, 28,-53 1400,0, 0,0, 3 1400,1, -10,0, 3 Clsn2: 3 Clsn2[0] = 36, 0, 0,-55 Clsn2[1] = 14,-69, 28,-53 Clsn2[2] = 45,-30,-25, 0 1400,2, 0,0, 3 Clsn1: 1 Clsn1[0] = 34,-76, 4,-22 Clsn2: 2 Clsn2[0] = 34,-76,-12, 0 Clsn2[1] = 9,-85, 23,-70 1400,3, 0,0, 4 Clsn2Default: 2 Clsn2[0] = 28,-76,-14, 0 Clsn2[1] = 7,-85, 21,-70 1400,4, 0,0, 5 1400,5, 0,0, 4 1400,4, 0,0, 4 1400,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 1400,7, 0,0, 4 ; Far Kung Fu Zankou [Begin Action 1420] Clsn2Default: 2 Clsn2[0] = 29, 0,-11,-55 Clsn2[1] = 14,-69, 28,-53 1400,0, 0,0, 5 1400,1, -10,0, 3 Clsn1: 1 Clsn1[0] = 36,-55, 19,-18 Clsn2: 3 Clsn2[0] = 36, 0, 0,-55 Clsn2[1] = 14,-69, 28,-53 Clsn2[2] = 45,-30,-25, 0 1400,2, 0,0, 7 Clsn1: 1 Clsn1[0] = 34,-76, 4,-22 Clsn2: 2 Clsn2[0] = 34,-76,-12, 0 Clsn2[1] = 9,-85, 23,-70 1400,3, 0,0, 4 Clsn2Default: 2 Clsn2[0] = 28,-76,-14, 0 Clsn2[1] = 7,-85, 21,-70 1400,4, 0,0, 4 1400,5, 0,0, 4 1400,4, 0,0, 4 1400,5, 0,0, 4 1400,6, 0,0, 4 Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 1400,7, 0,0, 4 ; Hit by Fast Kung Fu Zankou - hit wall [Begin Action 1427] Clsn2Default: 1 Clsn2[0] = -33,-68, 1,-23 5060,0, 0,0, 8 ;----------------------------------- ; Triple Kung Fu Palm [Begin Action 3000] Clsn2: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 3 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 2 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,1, 0,0, 3 1000,2, 0,0, 4 1000,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 68,-71, 9,-40 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-71, 68,-40 1000,4, 0,0, 2 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 68,-46 1000,5, 0,0, 2 1000,7, 0,0, 2 1000,2, 0,0, 2 1000,1, 0,0, 1 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,2, 0,0, 2 1000,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 68,-71, 9,-40 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-71, 68,-40 1000,4, 0,0, 2 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 68,-46 1000,5, 0,0, 2 1000,7, 0,0, 2 1000,2, 0,0, 2 1000,1, 0,0, 1 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,2, 0,0, 2 1000,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 68,-71, 9,-40 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-71, 68,-40 1000,4, 0,0, 3 Clsn2: 4 Clsn2[0] = 29, 0,-37,-32 Clsn2[1] = 21,-32, -8,-65 Clsn2[2] = 5,-74, 17,-61 Clsn2[3] = 21,-64, 68,-46 1000,5, 0,0, 5 1000,6, 0,0, 5 1000,5, 0,0, 5 1000,6, 0,0, 5 1000,5, 0,0, 5 1000,6, 0,0, 4 Clsn2Default: 3 Clsn2[0] = 31, 0,-34,-33 Clsn2[1] = -8,-67, 20,-33 Clsn2[2] = 5,-81, 18,-67 1000,7, 0,0, 4 1000,1, 0,0, 3 Clsn2: 3 Clsn2[0] = 32,-39,-25, 0 Clsn2[1] = 16,-39,-10,-73 Clsn2[2] = 2,-86, 13,-72 1000,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -15, 0, 15,-80 Clsn2[1] = -6,-94, 7,-80 200,0, -5,0, 3 ;----------------------------------- ; Smash Kung Fu Upper [Begin Action 3050] Clsn2Default: 1 Clsn2[0] = -12, 0, 16,-94 1100,0, 0,0, 1 1100,0, 0,0, 1 1100,1, 0,0, 1 Clsn2Default: 2 Clsn2[0] = 28, 0, -3,-85 Clsn2[1] = 23,-92, 34,-76 1100,2, 0,0, 1 1100,3, 0,0, 1 Clsn2: 2 Clsn2[0] = 31, 0, -3,-85 Clsn2[1] = 14,-96, 27,-80 1100,4, 0,0, 1 Clsn2: 1 Clsn2[0] = 32, 0, 1,-96 1100,5, 0,0, 1 Clsn1: 1 Clsn1[0] = 30,-40, 55,-131 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 30,-131, 44,-93 1100,6, 0,0, 2 Clsn1: 1 Clsn1[0] = 30,-93, 44,-131 1100,6, 0,0, 3 Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 27,-110, 38,-93 1100,7, 0,0, 5 1100,6, 0,0, 5 1100,7, 0,0, 5 1100,6, 0,0, 5 1100,8, 0,0, 5 Clsn2: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 32,-80, 43,-97 1100,9, 0,0, 3 Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,1, 0,0, 2 200,0, 0,0, 2 ; Smash Kung Fu Upper (success) [Begin Action 3051] Clsn2Default: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 27,-110, 38,-93 1100,6, 0,0, 5 1100,7, 0,0, 5 1100,6, 0,0, 5 1100,7, 0,0, 5 1100,6, 0,0, 5 1100,7, 0,0, 5 1100,6, 0,0, 5 1100,8, 0,0, 4 Clsn2: 2 Clsn2[0] = 32, 0, 1,-96 Clsn2[1] = 32,-80, 43,-97 1100,9, 0,0, 3 Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,1, 0,0, 2 200,0, 0,0, 2 ;-------------------- ; GUARDSTART (stand) [Begin Action 120] Clsn2Default: 4 Clsn2[0] = 14, 0,-13,-43 Clsn2[1] = -11,-43, 12,-86 Clsn2[2] = -1,-86,-11,-94 Clsn2[3] = -20,-78, 13,-58 120,0, 0,0, 1 ; GUARDSTART (crouch) [Begin Action 121] Clsn2: 2 Clsn2[0] = -17, 0, 16,-56 Clsn2[1] = 3,-56, -9,-64 121,0, 0,0, 1 ; GUARDSTART (air) [Begin Action 122] Clsn2: 2 Clsn2[0] = 22,-38, 0,-88 Clsn2[1] = 9,-31, -9,-76 122,0, 0,0, 1 ; GUARD (stand) [Begin Action 130] Clsn2Default: 4 Clsn2[0] = 14, 0,-13,-43 Clsn2[1] = -11,-43, 12,-86 Clsn2[2] = -1,-86,-11,-94 Clsn2[3] = -20,-78, 13,-58 120,0, 0,0, -1 ; GUARD (crouch) [Begin Action 131] Clsn2: 2 Clsn2[0] = -17, 0, 16,-56 Clsn2[1] = 3,-56, -9,-64 121,0, 0,0, -1 ; GUARD (air) [Begin Action 132] Clsn2: 2 Clsn2[0] = 22,-38, 0,-88 Clsn2[1] = 9,-31, -9,-76 122,0, 0,0, -1 ; GUARDEND (stand) [Begin Action 140] Clsn2Default: 4 Clsn2[0] = 14, 0,-13,-43 Clsn2[1] = -11,-43, 12,-86 Clsn2[2] = -1,-86,-11,-94 Clsn2[3] = -20,-78, 13,-58 120,0, 0,0, 5 ; GUARDEND (crouch) [Begin Action 141] Clsn2: 2 Clsn2[0] = -17, 0, 16,-56 Clsn2[1] = 3,-56, -9,-64 121,0, 0,0, 1 ; GUARDEND (air) [Begin Action 142] Clsn2: 2 Clsn2[0] = 22,-38, 0,-88 Clsn2[1] = 9,-31, -9,-76 122,0, 0,0, 1 ; Hit back while guarding (stand) [Begin Action 150] Clsn2Default: 4 Clsn2[0] = 14, 0,-13,-43 Clsn2[1] = -11,-43, 12,-86 Clsn2[2] = -1,-86,-11,-94 Clsn2[3] = -20,-78, 13,-58 120,1, 0,0, 4 120,2, 0,0, 8 120,1, 0,0, 4 120,0, 0,0, -1 ; Hit back while guarding (crouch) [Begin Action 151] Clsn2: 2 Clsn2[0] = -17, 0, 16,-56 Clsn2[1] = 3,-56, -9,-64 121,0, 0,0, -1 ; Hit back while guarding (air) [Begin Action 152] Clsn2: 2 Clsn2[0] = 22,-38, 0,-88 Clsn2[1] = 9,-31, -9,-76 122,0, 0,0, -1 ;--------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] Clsn2Default: 3 Clsn2[0] = 12, 0,-15,-46 Clsn2[1] = 9,-46,-15,-81 Clsn2[2] = 2,-81,-10,-96 5000, 0, 0,0, 5 5000,10, 0,0, 5 ;Stand/Air Hit high (medium) [Begin Action 5001] Clsn2Default: 3 Clsn2[0] = 12, 0,-15,-46 Clsn2[1] = 9,-46,-15,-81 Clsn2[2] = 2,-81,-10,-96 5000,10, 0,0, 5 5000,20, 0,0, 5 ;Stand/Air Hit high (hard) [Begin Action 5002] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-37 Clsn2[1] = 9,-37,-15,-81 Clsn2[2] = -5,-81,-18,-96 5000,20, 0,0, 5 5000,21, 0,0, 5 ;--------------------------- ;Stand Recover high (light) [Begin Action 5005] Clsn2Default: 3 Clsn2[0] = 12, 0,-15,-46 Clsn2[1] = 9,-46,-15,-81 Clsn2[2] = 2,-81,-10,-96 5000,20, 0,0, 3 5000,10, 0,0, 3 5000, 0, 0,0, -1 ;Stand Recover high (medium) [Begin Action 5006] Clsn2Default: 3 Clsn2[0] = 12, 0,-15,-46 Clsn2[1] = 9,-46,-15,-81 Clsn2[2] = 2,-81,-10,-96 5000,20, 0,0, 5 5000,21, 0,0, 4 5000,10, 0,0, 4 5000, 0, 0,0, -1 ;Stand Recover high (hard) [Begin Action 5007] Clsn2Default: 3 Clsn2[0] = 12, 0,-15,-46 Clsn2[1] = 9,-46,-15,-81 Clsn2[2] = 2,-81,-10,-96 5000,20, 0,0, 5 5000,21, 0,0, 5 5000,20, 0,0, 4 5000,10, 0,0, 4 5000, 0, 0,0, -1 ;--------------------------- ;Stand/Air Hit low (light) [Begin Action 5010] Clsn2Default: 3 Clsn2[0] = 11, 0,-15,-45 Clsn2[1] = 7,-45,-15,-80 Clsn2[2] = 3,-80, -9,-94 5010, 0, 0,0, 5 5010,10, 0,0, 5 ;Stand/Air Hit low (medium) [Begin Action 5011] Clsn2Default: 3 Clsn2[0] = 11, 0,-15,-45 Clsn2[1] = 7,-45,-15,-80 Clsn2[2] = 3,-80, -9,-94 5010,10, 0,0, 5 Clsn2: 2 Clsn2[0] = 11, 0,-19,-38 Clsn2[1] = 2,-38,-26,-78 5010,20, 0,0, 5 Clsn2: 2 Clsn2[0] = 11, 0,-19,-38 Clsn2[1] = 2,-38,-26,-78 5010,21, 0,0, 5 ;Stand/Air Hit low (hard) [Begin Action 5012] Clsn2Default: 3 Clsn2[0] = 11, 0,-19,-38 Clsn2[1] = -26,-73, 2,-38 Clsn2[2] = -12,-73, 2,-86 5010,20, 0,0, 1 5010,21, 0,0, 5 5010,20, 0,0, 5 5010,21, 0,0, 5 ;--------------------------- ;Stand Recover low (light) [Begin Action 5015] Clsn2Default: 3 Clsn2[0] = 11, 0,-15,-45 Clsn2[1] = 7,-45,-15,-80 Clsn2[2] = 3,-80, -9,-94 5010,10, 0,0, 1 5010, 0, 0,0, -1 ;Stand Recover low (medium) [Begin Action 5016] Clsn2: 3 Clsn2[0] = 11, 0,-19,-38 Clsn2[1] = -26,-73, 2,-38 Clsn2[2] = -12,-73, 2,-86 5010,20, 0,0, 1 Clsn2Default: 3 Clsn2[0] = 11, 0,-15,-45 Clsn2[1] = 7,-45,-15,-80 Clsn2[2] = 3,-80, -9,-94 5010,10, 0,0, 4 5010, 0, 0,0, -1 ;Stand Recover low (hard) [Begin Action 5017] Clsn2: 3 Clsn2[0] = 11, 0,-19,-38 Clsn2[1] = -26,-73, 2,-38 Clsn2[2] = -12,-73, 2,-86 5010,20, 0,0, 1 Clsn2Default: 3 Clsn2[0] = 11, 0,-15,-45 Clsn2[1] = 7,-45,-15,-80 Clsn2[2] = 3,-80, -9,-94 5010,10, 0,0, -1 ;--------------------------- ;Crouch Hit (light) [Begin Action 5020] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-27 Clsn2[1] = 11,-27,-15,-50 Clsn2[2] = -2,-49,-14,-62 5020, 0, 0,0, 5 5020,10, 0,0, 5 ;Crouch Hit (medium) [Begin Action 5021] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-27 Clsn2[1] = 11,-27,-15,-50 Clsn2[2] = -2,-49,-14,-62 5020,10, 0,0, 5 5020,20, 0,0, 5 ;Crouch Hit (hard) [Begin Action 5022] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-27 Clsn2[1] = 11,-27,-15,-50 Clsn2[2] = -2,-49,-14,-62 5020,20, 0,0, 5 5020,20, 0,0, 5 ;--------------------------- ;Crouch Recover (light) [Begin Action 5025] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-27 Clsn2[1] = 11,-27,-15,-50 Clsn2[2] = -2,-49,-14,-62 5020,10, 0,0, 1 5020, 0, 0,0, -1 ;Crouch Recover (medium) [Begin Action 5026] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-27 Clsn2[1] = 11,-27,-15,-50 Clsn2[2] = -2,-49,-14,-62 5020,20, 0,0, 3 5020,10, 0,0, 5 5020, 0, 0,0, -1 ;Crouch Recover (hard) [Begin Action 5027] Clsn2Default: 3 Clsn2[0] = 18, 0,-15,-27 Clsn2[1] = 11,-27,-15,-50 Clsn2[2] = -2,-49,-14,-62 5020,20, 0,0, 4 5020,10, 0,0, 4 5020, 0, 0,0, -1 ;--------------------------- ;Stand/Air Hit back [Begin Action 5030] Clsn2: 2 Clsn2[0] = -21,-88, 5,-61 Clsn2[1] = -8,-66, 16,-38 5030, 0, 0,0, 5 ;Stand/Air Hit transition [Begin Action 5035] Clsn2: 2 Clsn2[0] = -21,-88, 5,-61 Clsn2[1] = -8,-66, 16,-38 5030, 0, 0,0, 4 Clsn2: 2 Clsn2[0] = 19,-39, -5,-66 Clsn2[1] = 2,-57,-26,-83 5030,10, 0,0, 7 ;--------------------------- ;Air Recover [Begin Action 5040] Clsn2: 1 Clsn2[0] = 16,-46,-14,-75 41,4, 0,-120, 3, VH Clsn2: 1 Clsn2[0] = -18,-75, 18,-44 42,3, 0,0, 4 Clsn2: 1 Clsn2[0] = 14,-45,-17,-73 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -8,-28, 10,-81 Clsn2[1] = 6,-81, -5,-94 41,1, 0,0, -1 ;--------------------------- ;Air Fall (going up) [Begin Action 5050] Clsn2Default: 2 Clsn2[0] = 24,-44, -2,-76 Clsn2[1] = -2,-44,-33,-67 5030,30, 0,0, 5 5030,31, 0,0, 5 ;--------------------------- ;Air Fall (up-type, going up) [Begin Action 5051] Clsn2: 1 Clsn2[0] = -19,-105, 14,-25 5060, 0, 0,0, 3 Clsn2: 1 Clsn2[0] = -19,-105, 14,-25 5060, 1, 0,0, 3 ;--------------------------- ;Air Fall (up-type, coming down) [Begin Action 5061] Clsn2: 2 Clsn2[0] = 5,-61,-24,-98 Clsn2[1] = -8,-65, 20,-30 5030, 0, 0,0, 5 Clsn2: 2 Clsn2[0] = -31,-85, 0,-55 Clsn2[1] = 26,-32, -4,-65 5030,10, 0,0, 5 Clsn2: 1 Clsn2[0] = -33,-69, 24,-44 5030,30, 0,0, 5 Clsn2: 2 Clsn2[0] = 2,-71,-25,-42 Clsn2[1] = 0,-58, 22,-86 5030,40, 0,0, 5 Clsn2: 2 Clsn2[0] = 5,-72,-19,-34 Clsn2[1] = 18,-96, -4,-63 5030,50, 0,0, 5 Clsn2: 1 Clsn2[0] = -20,-84, 9,-20 5060,10, 0,0, -1 ;--------------------------- ;Tripped [Begin Action 5070] Clsn2: 2 Clsn2[0] = 16, 0,-11,-76 Clsn2[1] = 0,-91, 11,-76 5010,10, 8, 0, 5 Clsn2: 2 Clsn2[0] = -13,-57, 10,-30 Clsn2[1] = -2,-57,-27,-88 5030, 0,-8, 0, 5 Clsn2: 2 Clsn2[0] = 12,-39,-13,-66 Clsn2[1] = -6,-57,-34,-83 5030,10,-8, 0, -1 ;--------------------------- ;LieDown Hit (stay down) [Begin Action 5080] Clsn2Default: 1 Clsn2[0] = 22, 0,-26,-21 5040,20, 0,0, 4 5040, 0, 0,0, 4 5040,10, 0,0, -1 ;--------------------------- ;LieDown Hit (hit up into air) [Begin Action 5090] Clsn2: 2 Clsn2[0] = 19,-39, -5,-66 Clsn2[1] = 2,-57,-26,-83 5030,10, 0,0, 7 ;--------------------------- ; Hit ground from fall [Begin Action 5100] Clsn2Default: 1 Clsn2[0] = 22, 0,-26,-21 5040, 0, 0,0, 3 ; Bounce into air [Begin Action 5160] Clsn2: 1 Clsn2[0] = -30,-47, 23,-23 5030,30, 0,20, -1 ; Hit ground from bounce [Begin Action 5170] Clsn2: 1 Clsn2[0] = 22, 0,-26,-21 5040, 0, 0,0, 3 ;--------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] Clsn2Default: 1 Clsn2[0] = 22, 0,-26,-21 5040,1, 0,0, 4 5040,0, 0,0, 2 ;--------------------------- ; LieDown [Begin Action 5110] Clsn2: 1 Clsn2[0] = 22, 0,-26,-21 5040,10, 0,0, 1 ; Get up from LieDown [Begin Action 5120] Clsn2Default: 1 Clsn2[0] = 17, 0,-13,-53 5040,11, 0,0, 5 11,2, 0,0, 3 11,1, 0,0, 3 11,0, 0,0, 3 ;LieDead animation [Begin Action 5150] Clsn2: 1 Clsn2[0] = 22, 0,-26,-21 5040,10, 0,0, 1 ;--------------------------- ; Fall-recovery near ground [Begin Action 5200] Clsn2: 1 Clsn2[0] = 16,-46,-14,-75 41,4, 0,-120, 3, VH Clsn2: 1 Clsn2[0] = -18,-75, 18,-44 42,3, 0,0, 4 Clsn2: 1 Clsn2[0] = 14,-45,-17,-73 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -8,-28, 10,-81 Clsn2[1] = 6,-81, -5,-94 41,1, 0,0, -1 ;Fall-recovery in mid-air [Begin Action 5210] Clsn2: 1 Clsn2[0] = 16,-46,-14,-75 41,4, 0,-120, 3, VH Clsn2: 1 Clsn2[0] = -18,-75, 18,-44 42,3, 0,0, 4 Clsn2: 1 Clsn2[0] = 14,-45,-17,-73 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -8,-28, 10,-81 Clsn2[1] = 6,-81, -5,-94 41,1, 0,0, -1 ;--------------------------- ; Dizzy [Begin Action 5300] Clsn2Default: 1 Clsn2[0] = 15, 0,-20,-91 5000,0, 0,0, 8 5000,10, 0,0, 8 5000,20, 0,0, 8 5000,10, 0,0, 8 5000,0, 0,0, 8 5010,0, 10,0, 8 5000,0, 0,0, 8