; Definition file for Kung Fu Man ; Contains all the filenames needed for the character ; Player information [Info] name = "Kung Fu Man" ;Name of character displayname = "Kung Fu Man" ;Name of character to display versiondate = 09,30,2009 ;Version date of character (MM-DD-YYYY or X.XX) mugenversion = 1.0 ;Version of M.U.G.E.N character works on (X.XX) author = "Elecbyte" ;Character author name pal.defaults = 1,2,3,4 ;Default palettes in order of preference (up to 4) ;Numbering starts from 1 localcoord = 320,240 ;Local coordinate space width and height ; Files for the player [Files] cmd = kfm.cmd ;Command set cns = kfm.const ;Constants st = kfm.zss ;States st2 = hits.zss st3 = command.zss st4 = AI.zss stcommon = common1.cns.zss ;Common states (from data/ or motif) sprite = kfm.sff ;Sprite anim = kfm.air ;Animation sound = kfm.snd ;Sound ai = kfm.ai ;AI hints data (not used) movelist = movelist.dat ;Ikemen feature: Movelist ; Maps character selection buttons to palette numbers. [Palette Keymap] x = 1 ;Press button X to select palette 1, etc. y = 2 z = 3 a = 4 b = 5 c = 6 x2 = 7 ;Hold Start and press button X for palette 7, etc. y2 = 8 z2 = 9 a2 = 10 b2 = 11 c2 = 12 ; Arcade mode [Arcade] intro.storyboard = intro.def ending.storyboard = ending.def