#=============================================================================== # Global states (not halted by Pause/SuperPause, no helper limitations) #=============================================================================== [Statedef +1] # Execute the following code during demo mode # See motif [Demo] section for more options ignoreHitPause if gameMode = "demo" && !isHelper { assertSpecial{ flag: globalNoKO; # Players cannot be KO'd flag2: roundNotSkip; # Cannot skip character intros flag3: skipFightDisplay; # Do not show "Fight" screen flag4: skipRoundDisplay; # Do not show "Round" screen flag5: noLifeBarAction; # Hide lifebar actions } # Print text from the first player only if playerNo = 1 { text{ removetime: 1; # Refresh every frame layerno: 2; # Draw on top of everything text: "https://ikemen-engine.github.io"; # Message to print font: -1; # Use the debug font since it exists everywhere align: 0; # Center alignment pos: screenWidth * 0.5, screenHeight * 0.95; # Centered horizontally. Near bottom of screen scale: 0.5, 0.5; } } }