; ;Font map ; ;Defines the available characters which can be printed ; is possible to have multiple font textures [font-map] texture = "font1_en.png" ;File name of font texture texture-scale = 2 width = 8 ;How many cols on the texture height = 8 ;How many rows on the texture ; Map of font ; ; Entry format (monospace fonts): ; position y0 x1 = value X ; ; Example: ; 0-1 = "X" ; ; ; Entry format (with a width subtracting at left and right ): ; position y0 x1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1 = "X23" ; ; ; Entry format (map same coordinate to multiple places): ; position y0 x1 z1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1-0 = "X23" ; 0-1-1 = "x45" ; Note: z1 can have any number value, but required to have different for same X and Y pair. ; That need to make INI value names be different or all first values are will be overwritten by last ; [entries] 0-0 = "!64" 1-0 = "\"44" 2-0 = "#22" 3-0 = "$22" 4-0 = "%02" 5-0 = "&" 6-0 = "'64" 7-0 = "(44" 0-1 = ")62" 1-1 = "*24" 2-1 = "+22" 3-1 = ",62" 4-1 = "-22" 5-1 = ".62" 6-1 = "/24" 7-1 = "022" 0-2 = "122" 1-2 = "222" 2-2 = "322" 3-2 = "422" 4-2 = "522" 5-2 = "622" 6-2 = "722" 7-2 = "822" 0-3 = "922" 1-3 = ":63" 2-3 = ";63" 3-3 = "<44" 4-3 = "=42" 5-3 = ">44" 6-3 = "?22" 7-3 = "@22" 0-4 = "A22" 1-4 = "B22" 2-4 = "C22" 3-4 = "D22" 4-4 = "E22" 5-4 = "F22" 6-4 = "G22" 7-4 = "H22" 0-5 = "I44" 1-5 = "J22" 2-5 = "K22" 3-5 = "L24" 4-5 = "M20" 5-5 = "N22" 6-5 = "O22" 7-5 = "P22" 0-6 = "Q22" 1-6 = "R22" 2-6 = "S22" 3-6 = "T22" 4-6 = "U22" 5-6 = "V22" 6-6 = "W20" 7-6 = "X22" 0-7 = "Y22" 1-7 = "Z22" 0-4-1 = "a22" 1-4-1 = "b22" 2-4-1 = "c22" 3-4-1 = "d22" 4-4-1 = "e22" 5-4-1 = "f22" 6-4-1 = "g22" 7-4-1 = "h22" 0-5-1 = "i44" 1-5-1 = "j22" 2-5-1 = "k22" 3-5-1 = "l12" 4-5-1 = "m20" 5-5-1 = "n22" 6-5-1 = "o22" 7-5-1 = "p22" 0-6-1 = "q22" 1-6-1 = "r22" 2-6-1 = "s22" 3-6-1 = "t22" 4-6-1 = "u22" 5-6-1 = "v22" 6-6-1 = "w20" 7-6-1 = "x22" 0-7-1 = "y22" 1-7-1 = "z22" 2-7 = "[44" 3-7= "]62" 4-7 = "^42"