file(GLOB materialx_source "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp") file(GLOB materialx_headers "${CMAKE_CURRENT_SOURCE_DIR}/*.h*") if(APPLE) if (NOT MATERIALX_BUILD_APPLE_EMBEDDED) find_library(COCOA_FRAMEWORK Cocoa) endif() elseif(UNIX) find_package(X11 REQUIRED) # Note - can't just require the Xt component because FindX11 in cmake 3.1 # doesn't support it if(NOT X11_Xt_FOUND) message(FATAL_ERROR "Error in building MaterialXRenderHw: Xt was not found") endif() endif() mx_add_library(MaterialXRenderHw SOURCE_FILES ${materialx_source} HEADER_FILES ${materialx_headers} MTLX_MODULES MaterialXRender EXPORT_DEFINE MATERIALX_RENDERHW_EXPORTS ADD_OBJECTIVE_C_CODE) if(APPLE) target_link_libraries(${TARGET_NAME} PUBLIC "-framework Foundation" "-framework Metal") if (NOT MATERIALX_BUILD_APPLE_EMBEDDED) target_link_libraries(${TARGET_NAME} PUBLIC "-framework Cocoa" ) endif() elseif(UNIX) target_link_libraries(${TARGET_NAME} PUBLIC X11::X11 X11::Xt) endif()