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MISSING DESCRIPTION
Space Engineers
My Playthrough
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Strategies
My Playthrough
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Sunken Ship
Start: Earth-like
Want to be near body of water (jump out with F; start jet pack ; HOLD SPACE to FLY!; TAP on/off X to level out
Go to your drop
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Jetpack Fast Tech
Start: Earth-like
Want to be near body of water (jump out with F; start jet pack ; HOLD SPACE to FLY!; TAP on/off X to level out.
The focus here is to leverage the 100 m/s speed of a jetpack to fly around to discover.
Leverage the H2/O2 Generator + the fuel tank to maximize total travel distance.
NOTE: the 'fastest' search algorithm is a spiral pattern from a focal point
Thus, from a starting base move outward in 25m-growing circles
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Minimum Viable Product - Drill Rover
This rover is designed to be the SIMPLEST, buildable forward/back drill rover
Main goal: be able to drill forward and back with a single drill
Crtical limitation: The medium cargo container(s) greatly limits ability to collect ores for processing
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Pro Tips
These are general tips to consider when playing.
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Movement
Jet Pack [X]: IF Upside down, then tap it (1 off-1 on) until you right yourself
Middle Mouse Button: will add hovered item to the build list
When building: hold alt + mouse wheel to "zoom in and out"
Mario-toe, bridge building can be dones IF at least two blocks high....
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Machinery
Start: Earth-like
Want to be near body of water (jump out with F; start jet pack ; HOLD SPACE to FLY!; TAP on/off X to level out
Go to your drop
IF a hydrogen engine is NOT fueling, then turn rover/ship/etc. off then on
Thrusters' exhaust cone is as long as the jet housing, and will ONLY effect the block where the nossle is pointed
Hydrogen gas flows like energy, but can get stuck with routing (e.g., small grid, small cargos)
Hydrogen tanks can be marked for storage only, so a connector does NOT leach it's tank back to a base
Sorters should be TURNED OFF when hooking connectors together (EXPLOSIONS HAVE occured!)
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Sorters
Attaching to a conveyor system, BEFORE a connector, with "Drain All" (applicable items + whitelist) will quickly empty a vehicle
Blacklist, with nothing, and drain all will steal EVERYTHING
Consider using them to constantly push/pull production items (e.g. refinery ores|igots); flow parts in, and constructed items out to a large cargo
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Vehicles
NEVER use 1x1 for "real" vehicles
Add Gyroscopes to have some ability to right-out a vehicle (if it flips)
Consider "side spikes" (e.g., place two ramps back to back, beyond width of tires, to force rolling)
Add a projector that blueprints your current vehicle for quick fixes
Control+G will put you into build mode (e.g., you can place/build INSIDE a vehicle, a welder can then construct the object)
DON'T try to merge two grids connected by the same (advanced) rotors pieces, it GOES CRAZY
Place blocks/tools/items into a saved|named group -- when the part (e.g., hinge) dies it normally would remove it from the hotbar|shortcuts area, BUT if you restore the group it will renable to shortcut (so you DO NOT have to remap hinges or cameras)
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Builds
Rovers
Ant-Tony
Rhino
Hippo
Super Hippo
Truffle Hog
a 6-wheel Rover
Leverages the "rotor bug" (i.e., attach a LARGE GRID Ore Detector to a Small Grid)
Add a connector to enable towing by Ant-Tony or Hippo Class Vehicles
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Super Truffle Hog
An 8-wheel variant
Adds a survival kit
+a SECOND Large Cargo Container
This design can be built first up to the 6-wheel portion (i.e., with a projector), then be a simple mod to extend the default Truffle Hog design
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