# Neural Sight > Verified game note. ![Neural Sight screenshot](https://raw.githubusercontent.com/monstercameron/Neural-Sight/main/docs/images/nelson-ghost-town.jpg) ## At a glance - **Score:** 9.2/10 - **Screenshot rating:** 9.7/10 ([manually reviewed image](https://github.com/monstercameron/Neural-Sight/blob/main/docs/images/nelson-ghost-town.jpg)). Treat this as visual review only; do not infer a playtest. - **Model:** GPT-6 Astra - **Technology:** PlayCanvas, WebGPU, Gaussian splatting, JavaScript, Vite, Browser - **Estimated FP32 operations/s at 60 FPS:** 8,000,000,000 (low confidence; static estimate, not measured). - **Rating basis:** Evidence-based estimate from a complete first-person movement and shooting loop, multiple captured levels, WebGPU rendering, generated weapon footage, collision and reload systems, optional zombie encounter, public deployment, source breadth and successful live launcher verification. - **Verified:** 2026-09-10 - **Repository:** [https://github.com/monstercameron/Neural-Sight](https://github.com/monstercameron/Neural-Sight) - **Evidence:** [direct model evidence](https://github.com/monstercameron/Neural-Sight#built-to-play-with) - **Live demo:** [open demo](https://monstercameron.github.io/Neural-Sight/) - **Additional live link:** [open demo](https://monstercameron.github.io/Neural-Sight/experiment.html) ## Screenshots Use the source screenshot links below. The list records these assets from the game repository or a related source. - [screenshot 1](https://github.com/monstercameron/Neural-Sight/blob/main/docs/images/nelson-ghost-town.jpg) — 📸 9.7/10 · manual visual review · Photorealistic desert FPS frame with detailed weathered structures and vehicle, convincing lighting, and clear first-person composition. - [screenshot 2](https://github.com/monstercameron/Neural-Sight/blob/main/docs/images/fort-clatsop.jpg) — 📸 8.2/10 · relative frame adjustment · Shows a playable scene; assess environmental detail, composition, and action readability. The frame has strong visible polish. - [screenshot 3](https://github.com/monstercameron/Neural-Sight/blob/main/docs/images/san-juan.jpg) — 📸 8.2/10 · relative frame adjustment · Shows a playable scene; assess environmental detail, composition, and action readability. The frame has strong visible polish. ## Model attribution Open the evidence link above. Evidence grade: **direct model evidence**. ## Source description The README explicitly describes a playable first-person browser game built over roughly 24 hours with GPT-6 Astra. It documents captured Gaussian-splat worlds, movement, shooting, recoil, reloads, aim, crouch, jump, balls and an experimental zombie encounter. The repository contains a substantial PlayCanvas/WebGPU implementation with movement, ballistics, collisions, weapon state, levels, audio, HUD and zombie systems, plus a public GitHub Pages deployment. Browser verification opened the live launcher, showed level selection, WebGPU scene canvases, load controls, session controls and keyboard/mouse gameplay instructions; the build entered its scene-loading flow. Classified under Browser Games. ### Gameplay source - [https://github.com/monstercameron/Neural-Sight#built-to-play-with](https://github.com/monstercameron/Neural-Sight#built-to-play-with) ## Verification notes - **Status:** verified - **Counted units in repository:** 1 - **Units covered by this note:** 1 - **Discovery:** https://github.com/monstercameron/Neural-Sight; https://api.github.com/search/repositories?q=%22GPT-6+Astra%22+game+in%3Areadme+pushed%3A2026-09-08..2026-09-08 [Back to the awesome list](../../README.md)