# Nova Lancer > Top-list entry: **today** (#5), **this week** (#15). ![Nova Lancer screenshot](https://raw.githubusercontent.com/tanuu5/nova-lancer/main/docs/screenshots/hero.jpg) ## At a glance - **Score:** 8.7/10 - **Screenshot rating:** 8.2/10 ([manually reviewed image](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/ocean.jpg)). Treat this as visual review only; do not infer a playtest. - **Model:** Claude Opus 5.5 - **Technology:** Three.js, JavaScript, WebGL, Browser - **Estimated FP32 operations/s at 60 FPS:** 2,300,000,000 (low confidence; static estimate, not measured). - **Rating basis:** Source documents a complete rail-shooter loop with controls, enemy encounters, boss battles, and a published browser build; not interactively playtested. - **Verified:** 2026-09-25 - **Repository:** [https://github.com/tanuu5/nova-lancer](https://github.com/tanuu5/nova-lancer) - **Evidence:** [creator-reported model evidence](https://github.com/tanuu5/nova-lancer/blob/main/README.md) - **Live demo:** [open demo](https://tanuu5.github.io/nova-lancer/) ## Screenshots Use the source screenshot links below. The list records these assets from the game repository or a related source. - [screenshot 1](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/hero.jpg) — 📸 7.8/10 · relative frame adjustment · Relative to the manually reviewed ocean fight, this frame gives the player jet and sunset coast clear space but leaves the action smaller and the sky relatively empty. - [screenshot 2](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/ocean.jpg) — 📸 8.2/10 · manual visual review · Use this frame for the game-level score. Frame the player jet against enemy aircraft, projectile effects, and a readable ocean horizon; the stylized composition conveys active rail-shooter play. - [screenshot 3](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/canyon.jpg) — 📸 8.0/10 · relative frame adjustment · Relative to the selected ocean fight, the canyon adds strong orange walls and depth but the player and combat cues are smaller in the center. - [screenshot 4](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/fortress.jpg) — 📸 7.9/10 · relative frame adjustment · Relative to the selected ocean fight, the sunset city has layered lights and a strong palette, but the aircraft and gameplay action are small. - [screenshot 5](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/boss-rise.jpg) — 📸 7.4/10 · relative frame adjustment · Relative to the selected ocean fight, the letterboxed boss-rise frame reads more like a cinematic beat and offers less clear player action. - [screenshot 6](https://github.com/tanuu5/nova-lancer/blob/main/docs/screenshots/boss-beam.jpg) — 📸 8.0/10 · relative frame adjustment · Relative to the selected ocean fight, the boss attack adds a clear beam and enemy silhouette, but the player and combat interface are partly lost in the bright effects. ## Model attribution Open the evidence link above. Evidence grade: **creator-reported model evidence**. ## Source description A Star Fox-inspired browser rail shooter with player flight controls, enemy formations, bosses, and procedurally generated terrain, models, music, and effects. The README explicitly credits Claude Code with Claude Opus 5.5 (MAX). Verify gameplay controls and the source entry point. Review all six README gameplay images; choose ocean.jpg as the best image for the game-level screenshot score. ### Gameplay source - [https://github.com/tanuu5/nova-lancer/blob/main/src/main.js](https://github.com/tanuu5/nova-lancer/blob/main/src/main.js) - [https://github.com/tanuu5/nova-lancer/blob/main/README.md](https://github.com/tanuu5/nova-lancer/blob/main/README.md) ## Verification notes - **Status:** verified_source - **Counted units in repository:** 1 - **Units covered by this note:** 1 - **Discovery:** GitHub repository search: "Claude Opus 5.5" game created:2026-09-23..2026-09-24 (checked 2026-09-25; UTC+07:00 date filter) [Back to the awesome list](../../README.md)