Terra-Compute

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--- ## What is TERRA COMPUTE? **TERRA COMPUTE: Race to ASI** is a browser-based grand strategy game where you lead a continent through the most transformative era in human history — from the Cold War of **1960** to the brink of the **Singularity in 2035**. Build infrastructure, research breakthrough technologies, manage resources, outmaneuver rival AI superpowers, and race to become the first nation to achieve **Artificial Superintelligence**. Every decision matters. Every building changes the trajectory of history. Will you focus on economic dominance, scientific supremacy, or brute military force? The path to ASI is yours to forge. --- ## How to Play ### 1. Select Your Game Mode | Mode | Year | Description | |------|------|-------------| | **PIONEER** | 1960 | Learn the ropes. No rivals. No defeat. Guided tutorials. | | **ESTRATEGA** | 1980 | The real race begins. 7 AI rivals compete. Every decision matters. | | **COMPLETO** | 1960 | Complete Estratega to unlock. Full timeline, all systems active. | ### 2. Choose Your Faction Select one of **8 continents**, each with unique strengths: - **North America** — +30% Research Speed | GDP: $2,700B - **Europe** — +20% Tech Transfer | GDP: $1,750B - **Soviet Union** — +40% Resource Extraction | GDP: $1,250B - **China** — +50% Population Growth | GDP: $450B - **Africa** — +60% Solar Potential | GDP: $400B - **South America** — +25% Renewables | GDP: $500B - **India** — +40% Labor Force | GDP: $275B - **Oceania** — +15% Uranium, Defensive | GDP: $250B ### 3. Command Your Empire Use the **Command Bar** at the bottom: | Button | Action | Description | |--------|--------|-------------| | **BUILD** | Open Building Menu | Construct farms, factories, labs, data centers... | | **TECH** | Research Tree | Unlock technologies from Nuclear Power to Quantum AI | | **DIPLO** | Diplomacy Panel | Trade, negotiate, or spy on rivals | | **ATTACK** | Military Actions | Sabotage rivals, cyberattacks, resource theft | | **SPY** | Intelligence | Monitor rival progress and steal technology | | **PAUSE** | Pause/Resume | Time control | ### 4. The 6 Eras of Progress The game advances through **6 technological eras**, each unlocking new buildings and capabilities: 1. **Foundations** (1960-1975) — Basic agriculture, coal power, early education 2. **Industrial** (1975-1990) — Factories, nuclear energy, mainframe computers 3. **Knowledge** (1990-2000) — Universities, supercomputers, internet infrastructure 4. **Digital** (2000-2015) — Data centers, GPU clusters, social media 5. **AI Era** (2015-2025) — AI factories, chip fabrication, autonomous systems 6. **Singularity** (2025+) — Quantum computing, neural lace, the final race to ASI ### 5. Cinematic Video System Every major action triggers a **unique cinematic video** on your first encounter: - **Mode Selection** — 3 videos for Pioneer, Estratega, Completo - **Faction Selection** — 8 videos for each continent - **Command Actions** — 6 videos for Build, Tech, Diplo, Attack, Spy, Pause - **Building Construction** — 20 videos for each building type - **Historical Events** — 35+ videos for milestone events Videos play **once** and are remembered via localStorage. Historical events always play their cinematic. --- ## Building Cards Construct these buildings to grow your empire. Each building card shows cost, effects, and unlock requirements. ### Population | Card | Building | Cost | Effect | |------|----------|------|--------| | ![Housing](public/assets/cards/build-housing.png) | **Housing** | $50B | +10K Population, +5 Jobs | | ![Farm](public/assets/cards/build-farm.png) | **Farm** | $30B | +100 Food, +2K Jobs | | ![Hospital](public/assets/cards/build-hospital.png) | **Hospital** | $80B | +5% Health, -2% Death Rate | ### Economy | Card | Building | Cost | Effect | |------|----------|------|--------| | ![Factory](public/assets/cards/build-factory.png) | **Factory** | $100B | +$20B GDP, +5K Jobs | | ![Market](public/assets/cards/build-market.png) | **Market** | $60B | +10% Trade, +$5B GDP | | ![Seaport](public/assets/cards/build-seaport.png) | **Seaport** | $150B | +25% Trade, +$15B GDP | ### Education & Research | Card | Building | Cost | Effect | |------|----------|------|--------| | ![School](public/assets/cards/build-school.png) | **School** | $40B | +2% Education, +1K Jobs | | ![Lab](public/assets/cards/build-lab.png) | **Research Lab** | $200B | +10% Research Speed, +50 Compute | | ![University](public/assets/cards/build-uni.png) | **University** | $500B | +15% Education, +200 Compute | ### Energy | Card | Building | Cost | Effect | |------|----------|------|--------| | ![Coal Plant](public/assets/cards/build-coal.png) | **Coal Plant** | $80B | +500 Energy, -2% Environment | | ![Nuclear Plant](public/assets/cards/build-nuclear.png) | **Nuclear** | $400B | +2,000 Energy, Requires Uranium | | ![Solar Farm](public/assets/cards/build-solar.png) | **Solar Farm** | $300B | +1,000 Energy, Clean | ### Computing (The Path to ASI) | Card | Building | Cost | Era | Effect | |------|----------|------|-----|--------| | ![Mainframe](public/assets/cards/build-mainframe.png) | **Mainframe** | $500B | Industrial | +1K Compute | | ![Supercomputer](public/assets/cards/build-super.png) | **Supercomputer** | $2,000B | Knowledge | +100K Compute | | ![Data Center](public/assets/cards/build-datacenter.png) | **Data Center** | $5,000B | Digital | +10M Compute | | ![GPU Cluster](public/assets/cards/build-gpucluster.png) | **GPU Cluster** | $20,000B | AI Era | +1T Compute | | ![AI Factory](public/assets/cards/build-aifactory.png) | **AI Factory** | $50,000B | AI Era | +100T Compute | | ![Chip Fab](public/assets/cards/build-chipfab.png) | **Chip Fab** | $30,000B | AI Era | +50% Chip Production | ### Defense | Card | Building | Cost | Effect | |------|----------|------|--------| | ![Defense Network](public/assets/cards/build-defense.png) | **Defense Grid** | $1,000B | Cyber defense, Anti-sabotage | | ![Satellite](public/assets/cards/build-satellite.png) | **Satellite** | $2,000B | Intelligence, +10% Research | --- ## Action Cards | Card | Action | Key | Description | |------|--------|-----|-------------| | ![Build](public/assets/cards/action-build.png) | **BUILD** | B | Open building construction menu | | ![Tech](public/assets/cards/action-tech.png) | **TECH** | T | View and research technologies | | ![Diplo](public/assets/cards/action-diplo.png) | **DIPLOMACY** | D | Trade, negotiate, form alliances | | ![Attack](public/assets/cards/action-attack.png) | **ATTACK** | A | Military and cyber operations | | ![Spy](public/assets/cards/action-spy.png) | **SPY** | S | Espionage and intelligence | | ![Pause](public/assets/cards/action-pause.png) | **PAUSE** | Space | Pause or resume the game | --- ## Historical Event Cards Throughout your journey, **historical events** will reshape the world. Each event comes with a cinematic video and gameplay consequences. ### AI Milestones | Year | Event | Effect | |------|-------|--------| | 1950 | **Turing Test** | The foundation of AI thinking | | 1956 | **Dartmouth Workshop** | AI officially named and born | | 1958 | **Perceptron** | First neural network | | 1965 | **Moore's Law** | Computing power doubles every 2 years | | 1966 | **ELIZA** | First conversational AI | | 1974 | **First AI Winter** | Funding cuts, skepticism | | 1980 | **Expert Systems** | AI enters business | | 1986 | **Autonomous Vehicles** | Self-driving research begins | | 1997 | **Deep Blue** | AI defeats world chess champion | | 2011 | **IBM Watson** | AI wins Jeopardy! | | 2012 | **AlexNet** | Deep learning revolution | | 2016 | **AlphaGo** | AI masters Go | | 2017 | **Transformers** | The architecture that changed everything | | 2020 | **GPT-3** | Large language models emerge | | 2022 | **ChatGPT** | AI goes mainstream | | 2023 | **Multimodal AI** | AI sees, hears, and understands | | 2024 | **AI Agents** | Autonomous AI systems | | 2025 | **Agentic AI** | AI that acts on its own | | 2027 | **Beyond Moore** | Quantum-classical hybrid computing | ### World Events | Year | Event | Effect | |------|-------|--------| | 1973 | **Oil Crisis** | Energy costs spike, GDP drops | | 1991 | **End of Cold War** | New tech sharing opportunities | | 2001 | **Dot-Com Crash** | Tech sector turmoil | | 2001 | **September 11** | Defense spending increases | | 2001 | **China Joins WTO** | Manufacturing shifts east | | 2008 | **Financial Crisis** | Global recession | | 2020 | **COVID-19 Pandemic** | Remote work boom, AI acceleration | | 2022 | **War in Ukraine** | Energy crisis, chip shortage | | 2023 | **Chip War** | Semiconductor race intensifies | | 2023 | **AI Boom** | Massive investment in AI | --- ## Faction Cards Each continent has a unique propaganda-style card with special bonuses: | Faction | Card | Special Bonus | |---------|------|---------------| | **North America** | ![USA](public/assets/cards/continent-usa.png) | +30% Research Speed | | **Europe** | ![Europe](public/assets/cards/continent-europe.png) | +20% Tech Transfer | | **Soviet Union** | ![USSR](public/assets/cards/continent-ussr.png) | +40% Resource Extraction | | **China** | ![China](public/assets/cards/continent-china.png) | +50% Population Growth | | **Africa** | ![Africa](public/assets/cards/continent-africa.png) | +60% Solar Potential | | **South America** | ![South America](public/assets/cards/continent-southamerica.png) | +25% Renewables | | **India** | ![India](public/assets/cards/continent-india.png) | +40% Labor Force | | **Oceania** | ![Oceania](public/assets/cards/continent-oceania.png) | +15% Uranium, Defensive | --- ## Game Mechanics ### Resources - **GDP** — Economic power. Used to build and research. - **Population** — Workforce. Affected by health, food, and housing. - **Food** — Must stay above 30% or famine strikes. - **Energy** — Powers all buildings. Shortages halt production. - **Compute** — The key metric. Reach 10^30 FLOPS to achieve ASI. - **Stability** — Internal peace. Below 30% triggers crises. ### Death Conditions (Estratega & Completo) - Food drops below **10%** for 10+ ticks - Unemployment exceeds **50%** for 10+ ticks - Stability below **15%** triggers collapse ### Time Scale The game uses logarithmic time scaling: **1960 to 2035** in approximately **10 minutes** of real gameplay. Early years pass slowly; the AI era accelerates dramatically. --- ## Sound Design Immersive era-specific audio: - **1960s** — Propeller aircraft, early jet engines - **1970s-80s** — Jet aircraft, Cold War tension - **1990s** — Supersonic flight, digital revolution - **2000s** — Modern jet engines, tech boom - **2010s+** — Drones, electric aircraft, AI hum - **Satellite Launch** — Rocket liftoff sound - **Sputnik Beeps** — Occasional satellite transmission sounds --- ## Tech Stack | Technology | Purpose | |------------|---------| | **React 19** | UI framework with concurrent features | | **TypeScript** | Type-safe development | | **Vite 7** | Lightning-fast build tooling | | **Tailwind CSS v3** | Utility-first styling | | **shadcn/ui** | Component primitives | | **Web Audio API** | Procedural sound effects | | **HTML5 Video** | Cinematic playback | | **Canvas API** | Particle effects and visualizations | | **Google Translate** | 30+ language support | --- ## Game Data - **75** Cinematic Videos - **71** Card Images (PNG) - **8** Mode/Faction Card Images (JPG) - **35+** Historical Events - **20** Building Types - **6** Action Buttons - **8** Playable Factions - **3** Game Modes - **6** Technological Eras --- ## Credits **Created by:** Francisco Angulo de Lafuente **GitHub:** [@Agnuxo1](https://github.com/Agnuxo1) **Built with:** Kimi Agent (AI-assisted development) **Art Style:** Cold War propaganda poster meets retro-futurism **Color Identity:** Phosphor green (#33FF33) on deep black — the glow of the first computer terminals ---

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"Whoever achieves artificial superintelligence first will determine the fate of humanity."

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