[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.97,0:00:05.47,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<({\fscx100}灯河{\fscx50}){\fscx100}女神とミノタウロス Dialogue: 0,0:00:01.97,0:00:05.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}鳥頭に一度ずつ{\fscx50}> Dialogue: 0,0:00:05.47,0:00:08.14,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}あとは皮袋に魔素を{\fscx50}2{\fscx100}回{\fscx50}> Dialogue: 0,0:00:08.14,0:00:10.14,Default,,0000,0000,0000,,{\pos(332,377)\c&H0000FFFF\fscx50}<MP{\fscx100}が{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}もうない{\fscx50}> Dialogue: 0,0:00:10.14,0:00:13.81,Default,,0000,0000,0000,,{\pos(192,317)\c&H0000FFFF\fscx50}<{\fscx100}残りはステータス補正値以外の Dialogue: 0,0:00:10.14,0:00:13.81,Default,,0000,0000,0000,,{\pos(192,377)\c&H0000FFFF}俺自身の{\fscx50}MP{\fscx100}だけ{\fscx50}> Dialogue: 0,0:00:13.81,0:00:16.82,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}自己{\fscx50}MP{\fscx100}を消費しきると Dialogue: 0,0:00:13.81,0:00:16.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}どうなる{\fscx50}> Dialogue: 0,0:00:16.82,0:00:18.99,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF\fscx50}<{\fscx100}この汗{\fscx50} {\fscx100}そのせいか{\fscx50}> Dialogue: 0,0:00:18.99,0:00:22.49,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}ダメだ{\fscx50} {\fscx100}地上まで Dialogue: 0,0:00:18.99,0:00:22.49,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}MP{\fscx100}がもつとは思えない{\fscx50}> Dialogue: 0,0:00:26.49,0:00:29.16,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}パラライズ Dialogue: 0,0:00:29.16,0:00:31.16,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}うわあっ! Dialogue: 0,0:00:31.16,0:00:33.17,Default,,0000,0000,0000,,{\pos(332,347)\c&H0000FFFF\fscx50}<{\fscx100}効いてない{\fscx50}!?> Dialogue: 0,0:00:31.16,0:00:33.17,Default,,0000,0000,0000,,{\pos(352,407)}🔊同対象への Dialogue: 0,0:00:33.17,0:00:36.17,Default,,0000,0000,0000,,{\pos(272,347)}🔊同スキル連続付与は Dialogue: 0,0:00:33.17,0:00:36.17,Default,,0000,0000,0000,,{\pos(272,407)}認められていません Dialogue: 0,0:00:36.17,0:00:38.37,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ス…{\fscx50} {\fscx100}スリープ Dialogue: 0,0:00:40.51,0:00:42.51,Default,,0000,0000,0000,,{\pos(472,437)\c&H0000FFFF}ふう Dialogue: 0,0:00:42.51,0:00:46.01,Default,,0000,0000,0000,,{\pos(172,317)\c&H0000FFFF\fscx50}<{\fscx100}同じ相手に Dialogue: 0,0:00:42.51,0:00:46.01,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF}連続で同じスキルは使えないのか{\fscx50}> Dialogue: 0,0:00:47.35,0:00:49.35,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ポイズン Dialogue: 0,0:00:49.35,0:00:51.35,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF\fscx50}<{\fscx100}複数のスキルの重ねがけは可能{\fscx50}> Dialogue: 0,0:00:51.35,0:00:53.65,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}他にも制約はありそうだな{\fscx50}> Dialogue: 0,0:00:54.69,0:00:57.02,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}やはり{\fscx50} {\fscx100}自己{\fscx50}MP{\fscx100}消費の影響{\fscx50}> Dialogue: 0,0:00:57.02,0:01:00.46,Default,,0000,0000,0000,,{\pos(332,377)\fscx50}({\fscx100}魔物の鳴き声{\fscx50}) Dialogue: 0,0:00:57.02,0:01:00.46,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}冗談だろ… Dialogue: 0,0:01:00.46,0:01:04.13,Default,,0000,0000,0000,,{\pos(252,377)\c&H0000FFFF\fscx50}<{\fscx100}分かったよ{\fscx50} {\fscx100}懸けてやる Dialogue: 0,0:01:00.46,0:01:04.13,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}俺自身{\fscx50} {\fscx100}全てを{\fscx50}> Dialogue: 0,0:01:04.13,0:01:06.97,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF\fscx50}<{\fscx100}俺の{\fscx50}MP{\fscx100}が Dialogue: 0,0:01:04.13,0:01:06.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}尽きるのが先か{\fscx50}> Dialogue: 0,0:01:06.97,0:01:10.80,Default,,0000,0000,0000,,{\pos(232,347)\c&H0000FFFF\fscx50}<{\fscx100}お前らが一匹残らず Dialogue: 0,0:01:06.97,0:01:10.80,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}状態異常にかかるのが先か{\fscx50}> Dialogue: 0,0:01:10.80,0:01:13.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はあ{\fscx50} {\fscx100}はあ… Dialogue: 0,0:01:26.32,0:01:28.49,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}勘弁してくれ Dialogue: 0,0:01:28.49,0:01:31.83,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}何体いるんだよ{\fscx50} {\fscx100}こいつら Dialogue: 0,0:01:31.83,0:01:34.66,Default,,0000,0000,0000,,{\pos(432,383)\fscx50\fscy50}ほうこう Dialogue: 0,0:01:31.83,0:01:34.66,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:01:31.83,0:01:34.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:01:34.66,0:01:36.66,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:01:38.33,0:01:40.67,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}苦しむコカトリス{\fscx50}) Dialogue: 0,0:01:40.67,0:01:42.67,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くっ… Dialogue: 0,0:01:42.67,0:01:45.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}俺自身の{\fscx50}MP{\fscx100}が残り少ない? Dialogue: 0,0:01:45.84,0:01:47.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ヤバい{\fscx50} {\fscx100}意識が… Dialogue: 0,0:01:47.84,0:01:51.01,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}何だよ{\fscx50} {\fscx100}それ Dialogue: 0,0:01:51.01,0:01:53.51,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}まだ出てくるのか Dialogue: 0,0:01:53.51,0:01:56.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}本格的にヤバいな{\fscx50} {\fscx100}これ{\fscx50}> Dialogue: 0,0:01:56.68,0:02:00.79,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}フッ{\fscx50} {\fscx100}フフフ…{\fscx50} {\fscx100}分かったよ Dialogue: 0,0:02:00.79,0:02:03.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}なら{\fscx50} {\fscx100}やってやろうじゃねえか! Dialogue: 0,0:02:03.46,0:02:06.63,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}もう終わりだとか考えんのは Dialogue: 0,0:02:03.46,0:02:06.63,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}尽きてからの話だ{\fscx50}> Dialogue: 0,0:02:06.63,0:02:08.80,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:08.80,0:02:12.10,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}パラライズ Dialogue: 0,0:02:08.80,0:02:12.10,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:13.80,0:02:17.97,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}俺の精神力が尽きるのが Dialogue: 0,0:02:13.80,0:02:17.97,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}先だったか Dialogue: 0,0:02:17.97,0:02:20.77,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}いやいや{\fscx50} {\fscx100}あと一発くらい Dialogue: 0,0:02:21.81,0:02:24.98,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}モブの意地で出し尽くせよ Dialogue: 0,0:02:24.98,0:02:27.15,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}三森灯… Dialogue: 0,0:02:27.15,0:02:30.48,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}苦しむコカトリス{\fscx50}) Dialogue: 0,0:02:30.48,0:02:33.32,Default,,0000,0000,0000,,{\pos(252,437)}🔊レベルが上がりました Dialogue: 0,0:02:30.48,0:02:33.32,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ああっ! Dialogue: 0,0:02:33.32,0:02:35.32,Default,,0000,0000,0000,,{\pos(292,497)}🔊{\fscx50}MP{\fscx100}が回復しました Dialogue: 0,0:02:35.32,0:02:37.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}パラライズ! Dialogue: 0,0:02:35.32,0:02:37.66,Default,,0000,0000,0000,,{\pos(252,497)}🔊ステータス補正値上昇 Dialogue: 0,0:02:37.66,0:02:40.16,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:37.66,0:02:40.16,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}<{\fscx100}は?{\fscx50} {\fscx100}何だ?{\fscx50} {\fscx100}何が起こった?{\fscx50}> Dialogue: 0,0:02:40.16,0:02:42.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}なんで{\fscx50} {\fscx100}レベルが上がったんだ?{\fscx50}> Dialogue: 0,0:02:40.16,0:02:42.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あっ! Dialogue: 0,0:02:42.66,0:02:45.33,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}息絶えたあいつの経験値が Dialogue: 0,0:02:42.66,0:02:45.33,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}入ったのか?{\fscx50}> Dialogue: 0,0:02:45.33,0:02:47.83,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}莫大な経験値が{\fscx50}> Dialogue: 0,0:02:47.83,0:02:49.84,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}<{\fscx100}つまり…{\fscx50}> Dialogue: 0,0:02:49.84,0:02:52.84,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}戦闘継続できるってことだよな Dialogue: 0,0:02:52.84,0:02:55.51,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:55.51,0:02:57.68,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:57.68,0:02:59.68,Default,,0000,0000,0000,,{\pos(192,437)}🔊スキルレベルが上がりました Dialogue: 0,0:02:57.68,0:02:59.68,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}スキル経験値は{\fscx50}> Dialogue: 0,0:02:59.68,0:03:01.61,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}使用回数に依存する?{\fscx50}> Dialogue: 0,0:03:01.61,0:03:03.95,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}新スキルの取得は Dialogue: 0,0:03:01.61,0:03:03.95,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}スキルレベル依存?{\fscx50}> Dialogue: 0,0:03:03.95,0:03:06.45,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ここを乗り切るのが最優先 Dialogue: 0,0:03:06.45,0:03:09.79,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}おいおい{\fscx50} {\fscx100}何だよ Dialogue: 0,0:03:06.45,0:03:09.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}できるようになってるじゃねえか Dialogue: 0,0:03:09.79,0:03:11.79,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}複数対象指定 Dialogue: 0,0:03:11.79,0:03:14.13,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}パラライズ! Dialogue: 0,0:03:14.13,0:03:18.80,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}俺の固有スキル{\fscx50} {\fscx100}効かないのは Dialogue: 0,0:03:14.13,0:03:18.80,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あの女神だけの可能性も{\fscx50}> Dialogue: 0,0:03:18.80,0:03:23.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}廃棄遺跡に来てからの成功率 Dialogue: 0,0:03:18.80,0:03:23.00,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}いまだ{\fscx50}100{\fscx100}%{\fscx50}> Dialogue: 0,0:03:23.97,0:03:27.47,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}後ろのヤツには Dialogue: 0,0:03:23.97,0:03:27.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ターゲットマーク{\fscx100}が表示されてない{\fscx50}> Dialogue: 0,0:03:27.47,0:03:30.81,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}状態異常付与には Dialogue: 0,0:03:27.47,0:03:30.81,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}射程距離が設定されている?{\fscx50}> Dialogue: 0,0:03:30.81,0:03:32.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}パラライズ Dialogue: 0,0:03:32.81,0:03:35.48,Default,,0000,0000,0000,,{\pos(252,437)}🔊同スキルの重複付与は Dialogue: 0,0:03:32.81,0:03:35.48,Default,,0000,0000,0000,,{\pos(252,497)}認められません Dialogue: 0,0:03:35.48,0:03:38.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}同じスキルは重ねがけ不可 Dialogue: 0,0:03:38.15,0:03:43.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}まあ{\fscx50} {\fscx100}連続使用ができない時点で Dialogue: 0,0:03:38.15,0:03:43.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}何となくそうだとは思ったけどな Dialogue: 0,0:03:43.66,0:03:46.16,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ポイズン{\fscx50} {\fscx100}ポイズン Dialogue: 0,0:03:46.16,0:03:48.66,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}ポイズン{\fscx50} {\fscx100}ポイズン Dialogue: 0,0:03:48.66,0:03:50.66,Default,,0000,0000,0000,,{\pos(192,497)}🔊スキルレベルが上がりました Dialogue: 0,0:03:50.66,0:03:53.67,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}今の俺には{\fscx50}> Dialogue: 0,0:03:53.67,0:03:57.17,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}こいつらが{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}もう Dialogue: 0,0:03:53.67,0:03:57.17,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}経験値にしか見えない{\fscx50}> Dialogue: 0,0:03:57.17,0:03:59.17,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ステータス{\fscx50} {\fscx100}オープン Dialogue: 0,0:03:59.17,0:04:03.61,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}ステータスは初期値に Dialogue: 0,0:03:59.17,0:04:03.61,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}レベル{\fscx100}の数値分{\fscx50} {\fscx100}乗算するって感じか{\fscx50}> Dialogue: 0,0:04:03.61,0:04:06.61,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}初期値が高かった{\fscx50}MP{\fscx100}だけ Dialogue: 0,0:04:03.61,0:04:06.61,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}異様に伸びている{\fscx50}> Dialogue: 0,0:04:06.61,0:04:09.45,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}今の俺にとって{\fscx50}MP{\fscx100}は生命線{\fscx50}> Dialogue: 0,0:04:09.45,0:04:11.45,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}固有スキルを放つ燃料{\fscx50}> Dialogue: 0,0:04:11.45,0:04:14.62,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}これが尽きたら Dialogue: 0,0:04:11.45,0:04:14.62,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}三森灯河は完全終了{\fscx50}> Dialogue: 0,0:04:14.62,0:04:17.46,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}ミノタウロスのうめき声{\fscx50}) Dialogue: 0,0:04:17.46,0:04:19.56,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:04:21.63,0:04:23.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はあ… Dialogue: 0,0:04:24.63,0:04:28.30,Default,,0000,0000,0000,,{\pos(232,257)\fscx50}({\fscx100}ミノタウロスのうめき声{\fscx50}) Dialogue: 0,0:04:24.63,0:04:28.30,Default,,0000,0000,0000,,{\pos(252,317)}🔊レベルが上がりました Dialogue: 0,0:04:28.30,0:04:30.80,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}({\fscx100}魔物達のうめき声{\fscx50}) Dialogue: 0,0:04:28.30,0:04:30.80,Default,,0000,0000,0000,,{\pos(172,497)}🔊レベルが上がりました Dialogue: 0,0:04:32.64,0:04:34.64,Default,,0000,0000,0000,,{\pos(192,497)}🔊レベルが上がりました Dialogue: 0,0:04:34.64,0:04:36.84,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}さて… Dialogue: 0,0:04:38.31,0:04:40.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}スリープ{\fscx50} {\fscx100}スリープ{\fscx50} {\fscx100}スリープ Dialogue: 0,0:04:40.65,0:04:43.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}スリープ{\fscx50} {\fscx100}スリープ Dialogue: 0,0:04:43.15,0:04:45.15,Default,,0000,0000,0000,,{\pos(192,347)}🔊スキルレベルが上がりました Dialogue: 0,0:04:46.15,0:04:49.16,Default,,0000,0000,0000,,{\pos(452,437)\c&H0000FFFF}これで Dialogue: 0,0:04:46.15,0:04:49.16,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}スリープもレベル{\fscx50}2 Dialogue: 0,0:04:49.16,0:04:51.66,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}魔物達のうめき声{\fscx50}) Dialogue: 0,0:04:51.66,0:04:53.86,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:04:56.16,0:04:59.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}確証はない Dialogue: 0,0:04:56.16,0:04:59.50,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}油断もできない{\fscx50}> Dialogue: 0,0:04:59.50,0:05:02.27,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}だが{\fscx50} {\fscx100}生き残れる{\fscx50} {\fscx100}この力なら{\fscx50}> Dialogue: 0,0:05:02.27,0:05:04.27,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}何匹だろうと{\fscx50} {\fscx100}やれる!{\fscx50}> Dialogue: 0,0:05:06.94,0:05:08.94,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うん? Dialogue: 0,0:05:17.78,0:05:20.59,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}使えそうなのは{\fscx50} {\fscx100}これくらいか Dialogue: 0,0:05:25.29,0:05:27.29,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}まずは脱出だ Dialogue: 0,0:05:27.29,0:05:30.13,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}水と食料も探さないとな Dialogue: 0,0:05:30.13,0:05:32.97,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:05:30.13,0:05:32.97,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}<{\fscx100}魔物{\fscx50}> Dialogue: 0,0:05:32.97,0:05:35.47,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}魔物に殺された人間{\fscx50}> Dialogue: 0,0:05:37.80,0:05:39.81,Default,,0000,0000,0000,,{\pos(412,377)\c&H0000FFFF}ぐっ… Dialogue: 0,0:05:39.81,0:05:42.81,Default,,0000,0000,0000,,{\pos(272,377)\c&H0000FFFF\fscx50}<{\fscx100}食料を{\fscx50} {\fscx100}食べ物をくれ{\fscx50}> Dialogue: 0,0:05:42.81,0:05:44.81,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}食べ物… Dialogue: 0,0:05:45.98,0:05:48.48,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}牛と鳥… Dialogue: 0,0:05:57.16,0:05:59.56,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}毒スキルは解除されている{\fscx50}> Dialogue: 0,0:06:00.93,0:06:03.76,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}いってえ!{\fscx50} {\fscx100}かたいな Dialogue: 0,0:06:03.76,0:06:05.77,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}なら… Dialogue: 0,0:06:19.11,0:06:21.11,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}オエッ! Dialogue: 0,0:06:21.11,0:06:24.32,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}せき込む{\fscx50}) Dialogue: 0,0:06:25.28,0:06:28.96,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}体中 Dialogue: 0,0:06:25.28,0:06:28.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}全部{\fscx50} {\fscx100}酸でできてるのかよ Dialogue: 0,0:06:28.96,0:06:30.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}クソッタレ Dialogue: 0,0:06:30.96,0:06:35.13,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}徹底して Dialogue: 0,0:06:30.96,0:06:35.13,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}廃棄者を殺しにきてやがる Dialogue: 0,0:06:35.13,0:06:37.63,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}クソッ{\fscx50} {\fscx100}力が出ない Dialogue: 0,0:06:37.63,0:06:40.63,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}とにかく動かねえと Dialogue: 0,0:06:40.63,0:06:42.64,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}<{\fscx100}色が変わってる?{\fscx50}> Dialogue: 0,0:06:42.64,0:06:44.64,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}あ…{\fscx50} {\fscx100}ヤバい Dialogue: 0,0:06:44.64,0:06:47.47,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}紫の範囲が増えた? Dialogue: 0,0:06:47.47,0:06:51.48,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}クソッタレ Dialogue: 0,0:06:47.47,0:06:51.48,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}簡単に諦めてやるかよ Dialogue: 0,0:06:51.48,0:06:53.65,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}重っ! Dialogue: 0,0:06:53.65,0:06:55.82,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}何か入ってる? Dialogue: 0,0:06:55.82,0:06:57.82,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あっ! Dialogue: 0,0:07:02.42,0:07:05.76,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}せき込む{\fscx50}) Dialogue: 0,0:07:05.76,0:07:08.76,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}うう…{\fscx50} {\fscx100}うまい Dialogue: 0,0:07:08.76,0:07:13.10,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}どういう仕組みか分からない Dialogue: 0,0:07:08.76,0:07:13.10,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}また食料が出るかも分からない{\fscx50}> Dialogue: 0,0:07:13.10,0:07:16.00,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}俺のチンケな Dialogue: 0,0:07:13.10,0:07:16.00,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ユニークアイテムか{\fscx50}> Dialogue: 0,0:07:39.79,0:07:41.79,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}そろそろか Dialogue: 0,0:07:41.79,0:07:44.46,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}リザードマンのうめき声{\fscx50}) Dialogue: 0,0:07:44.46,0:07:47.13,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:07:47.13,0:07:49.14,Default,,0000,0000,0000,,{\pos(272,497)}🔊レベルが上がりました Dialogue: 0,0:07:49.14,0:07:51.30,Default,,0000,0000,0000,,{\pos(252,437)}🔊レベルが上がりました Dialogue: 0,0:07:49.14,0:07:51.30,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}ひどい光景{\fscx50}> Dialogue: 0,0:07:51.30,0:07:55.14,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}<{\fscx100}例えば{\fscx50} {\fscx100}虐殺 Dialogue: 0,0:07:51.30,0:07:55.14,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}そう{\fscx50} {\fscx100}俺がやった{\fscx50}> Dialogue: 0,0:07:55.14,0:07:58.64,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}恐ろしい Dialogue: 0,0:07:55.14,0:07:58.64,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}優しさの完全に欠落した行為{\fscx50}> Dialogue: 0,0:07:58.64,0:08:00.91,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:08:00.91,0:08:03.08,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ… Dialogue: 0,0:08:03.08,0:08:05.28,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}何だよ{\fscx50} {\fscx100}これ Dialogue: 0,0:08:07.09,0:08:09.09,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}《{\fscx100}やる…{\fscx50}》 Dialogue: 0,0:08:09.09,0:08:12.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}《{\fscx100}…てやる{\fscx50} {\fscx100}いつか絶対{\fscx50}》 Dialogue: 0,0:08:12.93,0:08:14.93,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}《{\fscx100}殺す{\fscx50}》 Dialogue: 0,0:08:14.93,0:08:18.43,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}《{\fscx100}殺さないと殺される{\fscx50}》 Dialogue: 0,0:08:24.10,0:08:26.94,Default,,0000,0000,0000,,{\pos(432,437)\fscx50}《({\fscx100}灯河の叔父{\fscx50}){\fscx100}灯河{\fscx50}》 Dialogue: 0,0:08:24.10,0:08:26.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}《({\fscx100}灯河の叔母{\fscx50}){\fscx100}待たせてごめんね{\fscx50}》 Dialogue: 0,0:08:26.94,0:08:30.28,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}《{\fscx100}もう大丈夫 Dialogue: 0,0:08:26.94,0:08:30.28,Default,,0000,0000,0000,,{\pos(232,497)}私達と行きましょう{\fscx50}》 Dialogue: 0,0:08:30.28,0:08:33.58,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}叔父夫婦は Dialogue: 0,0:08:30.28,0:08:33.58,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}俺に普通を与えてくれた{\fscx50}> Dialogue: 0,0:08:34.61,0:08:37.28,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}<{\fscx100}人のぬくもりを与えてくれた{\fscx50}> Dialogue: 0,0:08:37.28,0:08:39.79,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}優しい心を教えてくれた{\fscx50}> Dialogue: 0,0:08:39.79,0:08:41.79,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}あの人達みたいに優しく{\fscx50}> Dialogue: 0,0:08:41.79,0:08:44.62,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}他者の痛みを感じられる人間に{\fscx50}> Dialogue: 0,0:08:44.62,0:08:46.83,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}なれると思ってたのに{\fscx50}> Dialogue: 0,0:08:47.79,0:08:49.80,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}<{\fscx100}何も感じない{\fscx50}> Dialogue: 0,0:08:49.80,0:08:53.80,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}命を奪う恐ろしさに震えることも Dialogue: 0,0:08:49.80,0:08:53.80,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}苦悩することもない{\fscx50}> Dialogue: 0,0:08:53.80,0:08:56.47,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}自分が{\fscx50} {\fscx100}怖い{\fscx50}> Dialogue: 0,0:08:56.47,0:08:58.47,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}仕方ねえだろ Dialogue: 0,0:08:58.47,0:09:00.41,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}《{\fscx100}受け入れろ{\fscx50} {\fscx100}今の俺を{\fscx50}》 Dialogue: 0,0:09:00.41,0:09:02.41,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}ドラゴンゾンビのうめき声{\fscx50}) Dialogue: 0,0:09:02.41,0:09:04.58,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:09:04.58,0:09:06.78,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}ステータス{\fscx50} {\fscx100}オープン Dialogue: 0,0:09:07.91,0:09:10.75,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ああ{\fscx50} {\fscx100}受け入れるしかない Dialogue: 0,0:09:10.75,0:09:13.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}新しい俺{\fscx50} {\fscx100}トーカ{\fscx50}・{\fscx100}ミモリを Dialogue: 0,0:09:31.10,0:09:34.61,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}魔物が鳴く{\fscx50}) Dialogue: 0,0:09:34.61,0:09:36.81,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}ポイズン Dialogue: 0,0:09:40.11,0:09:42.32,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:09:43.78,0:09:46.79,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}随分とまた Dialogue: 0,0:09:43.78,0:09:46.79,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}雰囲気が変わったな Dialogue: 0,0:09:53.13,0:09:55.13,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}この宝石 Dialogue: 0,0:09:55.13,0:09:57.63,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}魔素を注入しろってことか Dialogue: 0,0:10:04.97,0:10:07.81,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ここまでたどり着いた Dialogue: 0,0:10:04.97,0:10:07.81,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}廃棄者もいたのか Dialogue: 0,0:10:07.81,0:10:09.81,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}<{\fscx100}争った形跡はない{\fscx50}> Dialogue: 0,0:10:09.81,0:10:13.81,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}水も食料もなく{\fscx50} {\fscx100}ここで Dialogue: 0,0:10:09.81,0:10:13.81,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}共に死ぬことを受け入れたのか{\fscx50}> Dialogue: 0,0:10:13.81,0:10:16.02,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}何か立派だよ{\fscx50} {\fscx100}あんたら Dialogue: 0,0:10:19.82,0:10:23.16,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}うん?{\fscx50} {\fscx100}これは… Dialogue: 0,0:10:19.82,0:10:23.16,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}宝石か?{\fscx50} {\fscx100}これ Dialogue: 0,0:10:23.16,0:10:25.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}地上に出れば必要になるかもな Dialogue: 0,0:10:25.99,0:10:28.49,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}悪いけど Dialogue: 0,0:10:25.99,0:10:28.49,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こいつは{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}もらっていくぜ Dialogue: 0,0:10:29.66,0:10:32.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}他も探索してみるか Dialogue: 0,0:10:34.67,0:10:37.57,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}これで{\fscx50} 25{\fscx100}個目の部屋か Dialogue: 0,0:10:39.67,0:10:43.38,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}他の部屋に比べて Dialogue: 0,0:10:39.67,0:10:43.38,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}だいぶ{\fscx50}MP{\fscx100}を持っていかれるな{\fscx50}> Dialogue: 0,0:10:52.35,0:10:54.65,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あんたも廃棄者さんか Dialogue: 0,0:10:59.69,0:11:01.89,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}この傷で命を? Dialogue: 0,0:11:02.80,0:11:05.46,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}おっ{\fscx50} {\fscx100}この世界の文字も読める Dialogue: 0,0:11:05.46,0:11:08.13,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}アングリン{\fscx50})「{\fscx100}私の名は Dialogue: 0,0:11:05.46,0:11:08.13,Default,,0000,0000,0000,,{\pos(232,497)}アングリン{\fscx50}・{\fscx100}バースラッド{\fscx50}」 Dialogue: 0,0:11:08.13,0:11:11.14,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}「{\fscx100}人は私を Dialogue: 0,0:11:08.13,0:11:11.14,Default,,0000,0000,0000,,{\pos(252,497)}大賢者アングリンと呼ぶ{\fscx50}」 Dialogue: 0,0:11:11.14,0:11:13.14,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}「{\fscx100}しかし{\fscx50} {\fscx100}者によっては{\fscx50}」 Dialogue: 0,0:11:13.14,0:11:16.14,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}「{\fscx100}かつての名の方が Dialogue: 0,0:11:13.14,0:11:16.14,Default,,0000,0000,0000,,{\pos(252,497)}通りがいいかもしれない{\fscx50}」 Dialogue: 0,0:11:16.14,0:11:18.14,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}「{\fscx100}その名とは{\fscx50}」 Dialogue: 0,0:11:18.14,0:11:20.31,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<「{\fscx100}暗黒の勇者{\fscx50} {\fscx100}アングリン{\fscx50}」> Dialogue: 0,0:11:20.31,0:11:22.48,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}《{\fscx100}⚟これは!{\fscx50}》 Dialogue: 0,0:11:20.31,0:11:22.48,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00\fscx50}《({\fscx100}ヴィシス{\fscx50}){\fscx100}最強と呼ばれた{\fscx50}》 Dialogue: 0,0:11:22.48,0:11:25.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00\fscx50}《{\fscx100}暗黒の勇者と同じ反応{\fscx50} {\fscx100}ですね{\fscx50}》 Dialogue: 0,0:11:25.99,0:11:30.32,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}アングリン{\fscx50})「{\fscx100}私は女神ヴィシスに Dialogue: 0,0:11:25.99,0:11:30.32,Default,,0000,0000,0000,,{\pos(172,497)}ここへ強制的に送り込まれた{\fscx50}」 Dialogue: 0,0:11:30.32,0:11:32.32,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}「{\fscx100}もはや{\fscx50} {\fscx100}女神にとって私は{\fscx50}」 Dialogue: 0,0:11:32.32,0:11:35.83,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}「{\fscx100}不要かつ Dialogue: 0,0:11:32.32,0:11:35.83,Default,,0000,0000,0000,,{\pos(232,497)}目障りな人間だったらしい{\fscx50}」 Dialogue: 0,0:11:35.83,0:11:39.50,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}もし生きて Dialogue: 0,0:11:35.83,0:11:39.50,Default,,0000,0000,0000,,{\pos(172,497)}この遺跡を出る意思があるのなら{\fscx50}」 Dialogue: 0,0:11:39.50,0:11:43.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}私が決死の思いで Dialogue: 0,0:11:39.50,0:11:43.84,Default,,0000,0000,0000,,{\pos(172,497)}ここへ持ち込んだものを託したい{\fscx50}」 Dialogue: 0,0:11:43.84,0:11:48.67,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}「{\fscx100}私は恐らく Dialogue: 0,0:11:43.84,0:11:48.67,Default,,0000,0000,0000,,{\pos(312,497)}ここで{\fscx50} {\fscx100}このまま…{\fscx50}」 Dialogue: 0,0:11:48.67,0:11:50.68,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}クソッ{\fscx50} {\fscx100}女神 Dialogue: 0,0:11:50.68,0:11:53.35,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}<{\fscx100}女神は大魔帝を邪悪と呼んだ{\fscx50}> Dialogue: 0,0:11:53.35,0:11:56.18,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}<{\fscx100}だが{\fscx50} {\fscx100}その女神も Dialogue: 0,0:11:53.35,0:11:56.18,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}よっぽどの邪悪{\fscx50}> Dialogue: 0,0:11:56.18,0:11:58.52,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}この世界を救う気もなく{\fscx50}> Dialogue: 0,0:11:58.52,0:12:01.79,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}女神に復讐しようとする俺も Dialogue: 0,0:11:58.52,0:12:01.79,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}同類か{\fscx50}> Dialogue: 0,0:12:01.79,0:12:05.29,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}邪悪{\fscx50} VS {\fscx100}邪悪{\fscx50} VS {\fscx100}邪悪{\fscx50}> Dialogue: 0,0:12:05.29,0:12:07.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ろくでもない構図だな Dialogue: 0,0:12:07.79,0:12:11.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}おっ{\fscx50} {\fscx100}これは{\fscx50} {\fscx100}禁術大全? Dialogue: 0,0:12:12.80,0:12:17.14,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}書いてあるのは薬か Dialogue: 0,0:12:12.80,0:12:17.14,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}魔法の道具を作るレシピか? Dialogue: 0,0:12:17.14,0:12:19.84,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何かの役に立つかもしれないな Dialogue: 0,0:12:25.31,0:12:27.61,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}禁呪の呪文書? Dialogue: 0,0:12:31.15,0:12:34.99,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}読めない{\fscx50} {\fscx100}禁呪か Dialogue: 0,0:12:34.99,0:12:39.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}最強の男と呼ばれた大賢者が Dialogue: 0,0:12:34.99,0:12:39.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}わざわざ隠して持ち込んだものだ{\fscx50}> Dialogue: 0,0:12:39.66,0:12:42.16,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}強力な呪文には間違いない{\fscx50}> Dialogue: 0,0:12:42.16,0:12:44.16,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}これを解読できれば Dialogue: 0,0:12:44.16,0:12:47.57,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}女神と戦うときの Dialogue: 0,0:12:44.16,0:12:47.57,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}切り札になるかもしれないな Dialogue: 0,0:12:51.00,0:12:54.51,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}悪いな Dialogue: 0,0:12:51.00,0:12:54.51,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}交換ってことで許してくれ Dialogue: 0,0:12:54.51,0:12:56.51,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}ん? Dialogue: 0,0:12:58.01,0:13:00.45,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}何だ?{\fscx50} {\fscx100}これ Dialogue: 0,0:13:00.45,0:13:03.62,Default,,0000,0000,0000,,{\pos(252,443)\c&H0000FFFF\fscx50\fscy50}たましいぐ Dialogue: 0,0:13:00.45,0:13:03.62,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}「{\fscx100}魂喰いに気をつけろ!{\fscx50}」 Dialogue: 0,0:13:03.62,0:13:05.82,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}「{\fscx100}みんな{\fscx50} {\fscx100}あれにやられた{\fscx50}!?」 Dialogue: 0,0:13:40.49,0:13:43.66,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}何かをはめ込まないと Dialogue: 0,0:13:40.49,0:13:43.66,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}開けられないっぽいな{\fscx50}> Dialogue: 0,0:13:43.66,0:13:47.83,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}地上につながっているのか? Dialogue: 0,0:13:43.66,0:13:47.83,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}だとすると{\fscx50}> Dialogue: 0,0:13:47.83,0:13:51.00,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}いる{\fscx50} {\fscx100}この近くに{\fscx50}> Dialogue: 0,0:13:51.00,0:13:53.00,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}<{\fscx100}確実に{\fscx50}> Dialogue: 0,0:13:53.00,0:13:55.50,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}最強と称された暗黒の勇者{\fscx50}> Dialogue: 0,0:13:55.50,0:13:59.51,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}その人物が勝てなかった魔物 Dialogue: 0,0:13:55.50,0:13:59.51,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}魂喰いが{\fscx50}> Dialogue: 0,0:13:59.51,0:14:01.61,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ステータス{\fscx50} {\fscx100}オープン Dialogue: 0,0:14:02.94,0:14:07.28,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}ここに至るまでに Dialogue: 0,0:14:02.94,0:14:07.28,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}できる限りレベルは上げた{\fscx50}> Dialogue: 0,0:14:07.28,0:14:11.08,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}このスキルで Dialogue: 0,0:14:07.28,0:14:11.08,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やれるといいけどな Dialogue: 0,0:14:13.29,0:14:15.29,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}何だ?{\fscx50} {\fscx100}あれ Dialogue: 0,0:14:16.96,0:14:19.63,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}顔…{\fscx50} {\fscx100}か? Dialogue: 0,0:14:19.63,0:14:21.96,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}つうか{\fscx50} {\fscx100}決まりじゃねえか{\fscx50}> Dialogue: 0,0:14:21.96,0:14:25.97,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}はあ… Dialogue: 0,0:14:21.96,0:14:25.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}どう考えても{\fscx50} {\fscx100}あれが魂喰い Dialogue: 0,0:14:25.97,0:14:27.97,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}パラ… Dialogue: 0,0:14:27.97,0:14:32.47,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}ああっ! Dialogue: 0,0:14:27.97,0:14:32.47,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}いってえな{\fscx50} {\fscx100}クソッ! Dialogue: 0,0:14:32.47,0:14:34.97,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}逆に機先を制された{\fscx50}> Dialogue: 0,0:14:34.97,0:14:37.31,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}恐らく Dialogue: 0,0:14:34.97,0:14:37.31,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}俺が攻撃の意思を持った瞬間{\fscx50}> Dialogue: 0,0:14:37.31,0:14:39.31,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}あのビームは発動する{\fscx50}> Dialogue: 0,0:14:39.31,0:14:42.48,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}得られない{\fscx50} {\fscx100}攻撃する隙を{\fscx50}> Dialogue: 0,0:14:42.48,0:14:45.99,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}どうする?{\fscx50} {\fscx100}脱出には Dialogue: 0,0:14:42.48,0:14:45.99,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あの宝石の入手が必須{\fscx50}> Dialogue: 0,0:14:45.99,0:14:48.32,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}だが{\fscx50} {\fscx100}殺すための難度は高い{\fscx50}> Dialogue: 0,0:14:48.32,0:14:51.99,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}状態異常付与の発動には Dialogue: 0,0:14:48.32,0:14:51.99,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}スキル名の発声が必要となる{\fscx50}> Dialogue: 0,0:14:51.99,0:14:54.49,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}それも Dialogue: 0,0:14:51.99,0:14:54.49,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}ある程度の声量が必要だ{\fscx50}> Dialogue: 0,0:14:54.49,0:14:57.00,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}射程距離も{\fscx50} {\fscx100}ここが限界{\fscx50}> Dialogue: 0,0:14:57.00,0:15:01.77,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}どうすればいい?{\fscx50} {\fscx100}打開策は Dialogue: 0,0:14:57.00,0:15:01.77,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今以上のステータスのアップか?{\fscx50}> Dialogue: 0,0:15:01.77,0:15:06.27,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}いや{\fscx50} {\fscx100}そもそも Dialogue: 0,0:15:01.77,0:15:06.27,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}スキルは発動できない{\fscx50} {\fscx100}となると{\fscx50}> Dialogue: 0,0:15:12.11,0:15:14.31,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}出てきやがったのか{\fscx50}> Dialogue: 0,0:15:15.95,0:15:18.95,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}あれは Dialogue: 0,0:15:15.95,0:15:18.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}最強と呼ばれた男すらをも退けた{\fscx50}> Dialogue: 0,0:15:18.95,0:15:23.12,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}恐らく{\fscx50} {\fscx100}廃棄者の生存率を Dialogue: 0,0:15:18.95,0:15:23.12,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ゼロたらしめている存在{\fscx50}> Dialogue: 0,0:15:23.12,0:15:26.46,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}間違いない Dialogue: 0,0:15:23.12,0:15:26.46,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}遺跡の主は{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}あいつだ{\fscx50}> Dialogue: 0,0:15:26.46,0:15:28.79,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}だから{\fscx50} {\fscx100}これは{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}きっと{\fscx50}> Dialogue: 0,0:15:28.79,0:15:32.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}廃棄遺跡での Dialogue: 0,0:15:28.79,0:15:32.00,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}最後の生存競争になる{\fscx50}> Dialogue: 0,0:15:37.47,0:15:39.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}({\fscx100}セラス{\fscx50}){\fscx100}古い遺跡? Dialogue: 0,0:15:43.14,0:15:47.55,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}<{\fscx100}ここなら彼らをやり過ごすことも Dialogue: 0,0:15:43.14,0:15:47.55,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}できるでしょうか{\fscx50}> Dialogue: 0,0:15:48.98,0:15:51.32,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}動きがない{\fscx50}> Dialogue: 0,0:15:51.32,0:15:54.82,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}俺が{\fscx50} {\fscx100}この辺りに潜んでいるのも Dialogue: 0,0:15:51.32,0:15:54.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}承知のはずだ{\fscx50}> Dialogue: 0,0:15:54.82,0:15:57.12,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}なのに{\fscx50} {\fscx100}撃ってこない{\fscx50}> Dialogue: 0,0:15:58.32,0:16:00.83,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}何だ?{\fscx50} {\fscx100}あれ{\fscx50}> Dialogue: 0,0:16:09.44,0:16:11.44,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}気味の悪い Dialogue: 0,0:16:13.27,0:16:15.94,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なっ…{\fscx50} {\fscx100}そうか! Dialogue: 0,0:16:15.94,0:16:20.61,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}これは再現{\fscx50} {\fscx100}廃棄者の死にざまを Dialogue: 0,0:16:15.94,0:16:20.61,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}俺に見せつけている{\fscx50}> Dialogue: 0,0:16:20.61,0:16:24.95,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}殺した廃棄者達の死に顔 Dialogue: 0,0:16:20.61,0:16:24.95,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}死ぬ直前の表情{\fscx50}> Dialogue: 0,0:16:24.95,0:16:28.62,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}これを俺に見せて Dialogue: 0,0:16:24.95,0:16:28.62,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}俺の反応をうかがっている{\fscx50}> Dialogue: 0,0:16:28.62,0:16:31.12,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}これが魂喰いの娯楽{\fscx50}> Dialogue: 0,0:16:31.12,0:16:33.13,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}<{\fscx100}ここの魔物どもは{\fscx50}> Dialogue: 0,0:16:33.13,0:16:36.63,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}どいつもこいつも Dialogue: 0,0:16:33.13,0:16:36.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何つう趣味の悪さしてやがる!{\fscx50}> Dialogue: 0,0:16:40.97,0:16:48.57,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}叫ぶ魂喰い{\fscx50}) Dialogue: 0,0:16:52.81,0:16:54.81,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}笑う魂喰い{\fscx50}) Dialogue: 0,0:16:54.81,0:16:57.32,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}こいつ… Dialogue: 0,0:16:57.32,0:16:59.82,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ぐっ…{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:17:00.75,0:17:03.09,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}ゾンビのうめき声{\fscx50}) Dialogue: 0,0:17:03.09,0:17:05.29,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くっ… Dialogue: 0,0:17:06.59,0:17:09.26,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}<{\fscx100}次は毒性付与{\fscx50}> Dialogue: 0,0:17:09.26,0:17:13.93,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ああ~! Dialogue: 0,0:17:09.26,0:17:13.93,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}クソッ{\fscx50} {\fscx100}できねえ! Dialogue: 0,0:17:13.93,0:17:19.04,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}半分死んでいるとはいえ Dialogue: 0,0:17:13.93,0:17:19.04,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}人間の姿をした相手に Dialogue: 0,0:17:20.94,0:17:26.28,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}こんな残酷な毒スキルを Dialogue: 0,0:17:20.94,0:17:26.28,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}使えるかよ! Dialogue: 0,0:17:26.28,0:17:28.45,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ふざけんな! Dialogue: 0,0:17:28.45,0:17:33.29,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}俺は{\fscx50} {\fscx100}俺はなあ Dialogue: 0,0:17:28.45,0:17:33.29,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そこまで落ちちゃいねえんだよ! Dialogue: 0,0:17:33.29,0:17:36.96,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}人の魂を Dialogue: 0,0:17:33.29,0:17:36.96,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}遊び道具にするお前とは違う! Dialogue: 0,0:17:36.96,0:17:40.96,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}魔物はともかく Dialogue: 0,0:17:36.96,0:17:40.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}人間の姿をした相手に Dialogue: 0,0:17:40.96,0:17:43.80,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}何も悪くないはずのやつらに Dialogue: 0,0:17:43.80,0:17:47.63,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}この毒の力を Dialogue: 0,0:17:43.80,0:17:47.63,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}使えるわけがねえだろ! Dialogue: 0,0:17:47.63,0:17:49.64,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}俺は… Dialogue: 0,0:17:49.64,0:17:53.04,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}俺はまだ{\fscx50} {\fscx100}人間なんだ! Dialogue: 0,0:17:54.31,0:17:56.31,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}笑う魂喰い{\fscx50}) Dialogue: 0,0:17:59.91,0:18:03.42,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}来るな{\fscx50} {\fscx100}よせ! Dialogue: 0,0:18:04.42,0:18:07.09,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}仲間だろ{\fscx50} {\fscx100}俺達 Dialogue: 0,0:18:07.09,0:18:09.59,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}同じ人間だろ! Dialogue: 0,0:18:10.59,0:18:12.93,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}く…{\fscx50} {\fscx100}来るな! Dialogue: 0,0:18:12.93,0:18:16.76,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}笑い続ける魂喰い{\fscx50}) Dialogue: 0,0:18:16.76,0:18:19.93,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}こいつは Dialogue: 0,0:18:16.76,0:18:19.93,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}俺の絶望を味わっている{\fscx50}> Dialogue: 0,0:18:19.93,0:18:21.93,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}噛みしめている{\fscx50}> Dialogue: 0,0:18:21.93,0:18:25.60,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}最高の獲物に出会った Dialogue: 0,0:18:21.93,0:18:25.60,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そんな表情{\fscx50}> Dialogue: 0,0:18:25.60,0:18:28.01,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}こいつは楽しんでいる{\fscx50}> Dialogue: 0,0:18:34.28,0:18:37.12,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}やめろ{\fscx50} {\fscx100}やめてくれ Dialogue: 0,0:18:34.28,0:18:37.12,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}頼むから Dialogue: 0,0:18:37.12,0:18:40.29,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}よせ{\fscx50} {\fscx100}来るな Dialogue: 0,0:18:37.12,0:18:40.29,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}来るな{\fscx50} {\fscx100}来るな{\fscx50} {\fscx100}来るな! Dialogue: 0,0:18:40.29,0:18:44.62,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}来るな{\fscx50} {\fscx100}来るな Dialogue: 0,0:18:40.29,0:18:44.62,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}来るな{\fscx50} {\fscx100}来るなー! Dialogue: 0,0:18:44.62,0:18:48.63,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}笑う魂喰い{\fscx50}) Dialogue: 0,0:18:48.63,0:18:52.63,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}誰でもいいから Dialogue: 0,0:18:48.63,0:18:52.63,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}本当に誰でもいいから Dialogue: 0,0:18:52.63,0:18:55.47,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}誰か… Dialogue: 0,0:18:52.63,0:18:55.47,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}誰か俺を助けろ! Dialogue: 0,0:18:55.47,0:18:58.47,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}誰か助けろよ~! Dialogue: 0,0:18:58.47,0:19:03.58,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}伝わってくる Dialogue: 0,0:18:58.47,0:19:03.58,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}魂喰いの愉悦が{\fscx50} {\fscx100}気持ちが{\fscx50}> Dialogue: 0,0:19:03.58,0:19:05.58,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}<{\fscx100}最高{\fscx50}> Dialogue: 0,0:19:05.58,0:19:08.25,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}パラライズ Dialogue: 0,0:19:08.25,0:19:12.42,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}そう{\fscx50} {\fscx100}最高 Dialogue: 0,0:19:08.25,0:19:12.42,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}今がお前にとって最高のとき{\fscx50}> Dialogue: 0,0:19:12.42,0:19:17.26,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}お前が待ちわびた最高の瞬間 Dialogue: 0,0:19:12.42,0:19:17.26,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}ゆえに生じる隙{\fscx50}> Dialogue: 0,0:19:17.26,0:19:19.76,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}お前{\fscx50} {\fscx100}気づいてなかったろ? Dialogue: 0,0:19:19.76,0:19:23.10,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}俺が一度も Dialogue: 0,0:19:19.76,0:19:23.10,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}この左腕を下げてねえってことに Dialogue: 0,0:19:23.10,0:19:25.26,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}怖がる魂喰い{\fscx50}) Dialogue: 0,0:19:25.26,0:19:30.77,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}それだよ{\fscx50} {\fscx100}傲慢な強者が持っちまう Dialogue: 0,0:19:25.26,0:19:30.77,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}致命的弱点 Dialogue: 0,0:19:30.77,0:19:33.44,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}相手よりも Dialogue: 0,0:19:30.77,0:19:33.44,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}格上だと思い込んだ瞬間 Dialogue: 0,0:19:33.44,0:19:36.78,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もう勝利が確定だと Dialogue: 0,0:19:33.44,0:19:36.78,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}思い込んだ瞬間 Dialogue: 0,0:19:36.78,0:19:40.45,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}生じるは大敵{\fscx50} {\fscx100}名を油断{\fscx50}> Dialogue: 0,0:19:40.45,0:19:43.28,Default,,0000,0000,0000,,{\pos(192,497)}🔊スキルレベルが上がりました Dialogue: 0,0:19:43.28,0:19:46.45,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}全ては演技{\fscx50} {\fscx100}うまいもんだろ? Dialogue: 0,0:19:46.45,0:19:48.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}フッ{\fscx50} {\fscx100}そりゃあそうさ Dialogue: 0,0:19:48.95,0:19:52.62,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}何日も{\fscx50} {\fscx100}何カ月も{\fscx50} {\fscx100}何年も Dialogue: 0,0:19:52.62,0:19:56.13,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}無害になろうとした Dialogue: 0,0:19:52.62,0:19:56.13,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}普通になろうとした{\fscx50}> Dialogue: 0,0:19:56.13,0:19:58.30,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}優しくなろうとした{\fscx50}> Dialogue: 0,0:19:58.30,0:20:01.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}己自身すらをも{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}だまし{\fscx50} {\fscx100}欺き Dialogue: 0,0:20:01.47,0:20:05.30,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ついには自ら{\fscx50} {\fscx100}本当の自分を Dialogue: 0,0:20:01.47,0:20:05.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}忘却してしまうほどに Dialogue: 0,0:20:05.30,0:20:09.14,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}俺は{\fscx50} {\fscx100}優しくて普通な Dialogue: 0,0:20:05.30,0:20:09.14,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}空気モブの三森灯河を Dialogue: 0,0:20:09.14,0:20:11.64,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ずっと演じ続けてきたんだからな Dialogue: 0,0:20:11.64,0:20:15.48,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ポイズン Dialogue: 0,0:20:11.64,0:20:15.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こいつらには明確な殺意があった Dialogue: 0,0:20:15.48,0:20:19.65,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}お前が廃棄者の魂を利用して Dialogue: 0,0:20:15.48,0:20:19.65,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}作りだした魔物だったとしても Dialogue: 0,0:20:19.65,0:20:21.65,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}遠慮するわけねえだろ Dialogue: 0,0:20:21.65,0:20:26.36,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}悪意には悪意で Dialogue: 0,0:20:21.65,0:20:26.36,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}殺意には殺意で{\fscx50} {\fscx100}叩き潰す Dialogue: 0,0:20:27.49,0:20:31.16,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}この遺跡で Dialogue: 0,0:20:27.49,0:20:31.16,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}俺のステータスは最弱だ Dialogue: 0,0:20:31.16,0:20:34.50,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}最弱でよかったよ Dialogue: 0,0:20:31.16,0:20:34.50,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}ナメてもらえるからな Dialogue: 0,0:20:34.50,0:20:36.50,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}だから{\fscx50} {\fscx100}俺は生き残れた Dialogue: 0,0:20:36.50,0:20:39.84,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}怒る魂喰い{\fscx50}) Dialogue: 0,0:20:39.84,0:20:44.34,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}クソザコだと侮っていた廃棄者に Dialogue: 0,0:20:39.84,0:20:44.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}まさかの一発を食らって Dialogue: 0,0:20:44.34,0:20:49.68,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}随分とぶざまな最後じゃねえか Dialogue: 0,0:20:44.34,0:20:49.68,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}なあ?{\fscx50} {\fscx100}魂喰い Dialogue: 0,0:20:49.68,0:20:53.69,Default,,0000,0000,0000,,{\pos(192,383)\c&H0000FFFF\fscx50\fscy50}まひ Dialogue: 0,0:20:49.68,0:20:53.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}麻痺した状態で Dialogue: 0,0:20:49.68,0:20:53.69,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}力任せに無理やり動こうとすると Dialogue: 0,0:20:53.69,0:20:56.09,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}追加ダメージがいくのか Dialogue: 0,0:20:57.52,0:20:59.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ポイズン Dialogue: 0,0:21:00.63,0:21:02.63,Default,,0000,0000,0000,,{\pos(192,497)}🔊スキルレベルが上がりました Dialogue: 0,0:21:02.63,0:21:07.30,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}苦しむ魂喰い{\fscx50}) Dialogue: 0,0:21:07.30,0:21:09.80,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}ゾンビのうめき声{\fscx50}) Dialogue: 0,0:21:09.80,0:21:13.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}もういい{\fscx50} {\fscx100}眠ってくれ Dialogue: 0,0:21:13.31,0:21:15.31,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}スリープ Dialogue: 0,0:21:17.31,0:21:19.61,Default,,0000,0000,0000,,{\pos(252,497)}🔊レベルが上がりました Dialogue: 0,0:21:32.82,0:21:35.16,Default,,0000,0000,0000,,{\pos(392,497)}よく生き残ってくれた Dialogue: 0,0:21:35.16,0:21:37.50,Default,,0000,0000,0000,,{\pos(172,497)}自分のことのように嬉しいよ Dialogue: 0,0:21:37.50,0:21:41.17,Default,,0000,0000,0000,,{\pos(172,437)}ドラゴンゾンビを Dialogue: 0,0:21:37.50,0:21:41.17,Default,,0000,0000,0000,,{\pos(172,497)}倒しちまうなんて{\fscx50} {\fscx100}すげえな! Dialogue: 0,0:21:41.17,0:21:44.00,Default,,0000,0000,0000,,{\pos(172,437)}魔物を食べようとしていたのは Dialogue: 0,0:21:41.17,0:21:44.00,Default,,0000,0000,0000,,{\pos(172,497)}びっくりしたけど Dialogue: 0,0:21:44.00,0:21:47.01,Default,,0000,0000,0000,,{\pos(192,437)}地上で Dialogue: 0,0:21:44.00,0:21:47.01,Default,,0000,0000,0000,,{\pos(192,497)}俺達の宝石が役に立つと嬉しいな Dialogue: 0,0:21:47.01,0:21:49.01,Default,,0000,0000,0000,,{\pos(412,437)}安かったら{\fscx50} {\fscx100}すまない Dialogue: 0,0:21:47.01,0:21:49.01,Default,,0000,0000,0000,,{\pos(372,497)}とにかく{\fscx50} {\fscx100}魂喰いを Dialogue: 0,0:21:49.01,0:21:51.11,Default,,0000,0000,0000,,{\pos(332,497)}倒してくれて{\fscx50} {\fscx100}ありがとう Dialogue: 0,0:21:53.85,0:21:56.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}アングリン{\fscx50}) Dialogue: 0,0:21:53.85,0:21:56.85,Default,,0000,0000,0000,,{\pos(172,497)}どうか{\fscx50} {\fscx100}あの女神を… Dialogue: 0,0:22:03.96,0:22:08.79,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}俺が{\fscx50} {\fscx100}その頼みを引き受ける義務も Dialogue: 0,0:22:03.96,0:22:08.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}別にねえんだがな Dialogue: 0,0:22:08.79,0:22:10.96,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}まっ{\fscx50} {\fscx100}安心しな Dialogue: 0,0:22:10.96,0:22:14.07,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}それなりに Dialogue: 0,0:22:10.96,0:22:14.07,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}時間はかかるかもしれねえが Dialogue: 0,0:22:15.13,0:22:18.14,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}最後には{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}きっちり Dialogue: 0,0:22:15.13,0:22:18.14,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}あのクソ女神に Dialogue: 0,0:22:18.14,0:22:20.64,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}落とし前は Dialogue: 0,0:22:18.14,0:22:20.64,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}つけさせてやるからよ Dialogue: 0,0:22:33.15,0:22:35.15,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}じゃあな Dialogue: 0,0:22:42.49,0:23:18.00,Default,,0000,0000,0000,,{\pos(172,497)}♬~