[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.84,0:00:05.67,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<({\fscx100}灯河{\fscx50}){\fscx100}女神とミノタウロス Dialogue: 0,0:00:01.84,0:00:05.67,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}鳥頭に一度ずつ{\fscx50}> Dialogue: 0,0:00:05.67,0:00:08.34,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}あとは皮袋に魔素を{\fscx50}2{\fscx100}回{\fscx50}> Dialogue: 0,0:00:08.34,0:00:10.34,Default,,0000,0000,0000,,{\pos(332,407)\c&H0000FFFF\fscx50}<MP{\fscx100}がもうない{\fscx50}> Dialogue: 0,0:00:10.34,0:00:14.01,Default,,0000,0000,0000,,{\pos(192,347)\c&H0000FFFF\fscx50}<{\fscx100}残りはステータス補正値以外の Dialogue: 0,0:00:10.34,0:00:14.01,Default,,0000,0000,0000,,{\pos(192,407)\c&H0000FFFF}俺自身の{\fscx50}MP{\fscx100}だけ{\fscx50}> Dialogue: 0,0:00:14.01,0:00:17.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}自己{\fscx50}MP{\fscx100}を消費しきると Dialogue: 0,0:00:14.01,0:00:17.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}どうなる{\fscx50}> Dialogue: 0,0:00:17.02,0:00:19.09,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF\fscx50}<{\fscx100}この汗{\fscx50} {\fscx100}そのせいか{\fscx50}> Dialogue: 0,0:00:19.09,0:00:22.56,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}ダメだ{\fscx50} {\fscx100}地上まで Dialogue: 0,0:00:19.09,0:00:22.56,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}MP{\fscx100}がもつとは思えない{\fscx50}> Dialogue: 0,0:00:26.69,0:00:29.36,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}パラライズ Dialogue: 0,0:00:29.36,0:00:31.36,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}うわあっ! Dialogue: 0,0:00:31.36,0:00:33.37,Default,,0000,0000,0000,,{\pos(332,347)\c&H0000FFFF\fscx50}<{\fscx100}効いてない{\fscx50}!?> Dialogue: 0,0:00:31.36,0:00:33.37,Default,,0000,0000,0000,,{\pos(352,407)}📢同対象への Dialogue: 0,0:00:33.37,0:00:36.37,Default,,0000,0000,0000,,{\pos(272,347)}📢同スキル連続付与は Dialogue: 0,0:00:33.37,0:00:36.37,Default,,0000,0000,0000,,{\pos(272,407)}認められていません Dialogue: 0,0:00:36.37,0:00:38.54,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ス…{\fscx50} {\fscx100}スリープ Dialogue: 0,0:00:40.71,0:00:42.71,Default,,0000,0000,0000,,{\pos(472,437)\c&H0000FFFF}ふう Dialogue: 0,0:00:42.71,0:00:46.18,Default,,0000,0000,0000,,{\pos(172,317)\c&H0000FFFF\fscx50}<{\fscx100}同じ相手に Dialogue: 0,0:00:42.71,0:00:46.18,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF}連続で同じスキルは使えないのか{\fscx50}> Dialogue: 0,0:00:47.55,0:00:49.55,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ポイズン Dialogue: 0,0:00:49.55,0:00:51.55,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF\fscx50}<{\fscx100}複数のスキルの重ねがけは可能{\fscx50}> Dialogue: 0,0:00:51.55,0:00:53.82,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}他にも制約はありそうだな{\fscx50}> Dialogue: 0,0:00:54.89,0:00:57.22,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}やはり{\fscx50} {\fscx100}自己{\fscx50}MP{\fscx100}消費の影響{\fscx50}> Dialogue: 0,0:00:57.22,0:01:00.66,Default,,0000,0000,0000,,{\pos(332,377)\fscx50}({\fscx100}魔物の鳴き声{\fscx50}) Dialogue: 0,0:00:57.22,0:01:00.66,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}冗談だろ… Dialogue: 0,0:01:00.66,0:01:04.33,Default,,0000,0000,0000,,{\pos(252,377)\c&H0000FFFF\fscx50}<{\fscx100}分かったよ{\fscx50} {\fscx100}懸けてやる Dialogue: 0,0:01:00.66,0:01:04.33,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}俺自身{\fscx50} {\fscx100}全てを{\fscx50}> Dialogue: 0,0:01:04.33,0:01:07.17,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF\fscx50}<{\fscx100}俺の{\fscx50}MP{\fscx100}が Dialogue: 0,0:01:04.33,0:01:07.17,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}尽きるのが先か{\fscx50}> Dialogue: 0,0:01:07.17,0:01:11.00,Default,,0000,0000,0000,,{\pos(232,347)\c&H0000FFFF\fscx50}<{\fscx100}お前らが一匹残らず Dialogue: 0,0:01:07.17,0:01:11.00,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}状態異常にかかるのが先か{\fscx50}> Dialogue: 0,0:01:11.00,0:01:13.17,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はあ{\fscx50} {\fscx100}はあ… Dialogue: 0,0:01:26.52,0:01:28.59,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}勘弁してくれ Dialogue: 0,0:01:28.59,0:01:32.03,Default,,0000,0000,0000,,{\pos(252,467)\c&H0000FFFF}何体いるんだよ{\fscx50} {\fscx100}こいつら Dialogue: 0,0:01:32.03,0:01:34.86,Default,,0000,0000,0000,,{\pos(432,353)\fscx50\fscy50}ほうこう Dialogue: 0,0:01:32.03,0:01:34.86,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:01:32.03,0:01:34.86,Default,,0000,0000,0000,,{\pos(172,467)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:01:34.86,0:01:36.83,Default,,0000,0000,0000,,{\pos(252,467)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:01:38.53,0:01:40.87,Default,,0000,0000,0000,,{\pos(292,467)\fscx50}({\fscx100}苦しむコカトリス{\fscx50}) Dialogue: 0,0:01:40.87,0:01:42.87,Default,,0000,0000,0000,,{\pos(412,467)\c&H0000FFFF}くっ… Dialogue: 0,0:01:42.87,0:01:45.94,Default,,0000,0000,0000,,{\pos(232,467)\c&H0000FFFF}俺自身の{\fscx50}MP{\fscx100}が残り少ない? Dialogue: 0,0:01:45.94,0:01:47.94,Default,,0000,0000,0000,,{\pos(172,467)\c&H0000FFFF}ヤバい{\fscx50} {\fscx100}意識が… Dialogue: 0,0:01:47.94,0:01:51.21,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}何だよ{\fscx50} {\fscx100}それ Dialogue: 0,0:01:51.21,0:01:53.71,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}まだ出てくるのか Dialogue: 0,0:01:53.71,0:01:56.78,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}本格的にヤバいな{\fscx50} {\fscx100}これ{\fscx50}> Dialogue: 0,0:01:56.78,0:02:00.89,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}フッ{\fscx50} {\fscx100}フフフ…{\fscx50} {\fscx100}分かったよ Dialogue: 0,0:02:00.89,0:02:03.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}なら{\fscx50} {\fscx100}やってやろうじゃねえか! Dialogue: 0,0:02:03.66,0:02:06.73,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}もう終わりだとか考えんのは Dialogue: 0,0:02:03.66,0:02:06.73,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}尽きてからの話だ{\fscx50}> Dialogue: 0,0:02:06.73,0:02:09.00,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:09.00,0:02:12.27,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}パラライズ Dialogue: 0,0:02:09.00,0:02:12.27,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:14.00,0:02:18.07,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}俺の精神力が尽きるのが Dialogue: 0,0:02:14.00,0:02:18.07,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}先だったか Dialogue: 0,0:02:18.07,0:02:20.84,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}いやいや{\fscx50} {\fscx100}あと一発くらい Dialogue: 0,0:02:22.01,0:02:25.08,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}モブの意地で出し尽くせよ Dialogue: 0,0:02:25.08,0:02:27.35,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}三森灯… Dialogue: 0,0:02:27.35,0:02:30.68,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}苦しむコカトリス{\fscx50}) Dialogue: 0,0:02:30.68,0:02:33.52,Default,,0000,0000,0000,,{\pos(252,437)}📢レベルが上がりました Dialogue: 0,0:02:30.68,0:02:33.52,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ああっ! Dialogue: 0,0:02:33.52,0:02:35.52,Default,,0000,0000,0000,,{\pos(292,497)}📢{\fscx50}MP{\fscx100}が回復しました Dialogue: 0,0:02:35.52,0:02:37.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}パラライズ! Dialogue: 0,0:02:35.52,0:02:37.86,Default,,0000,0000,0000,,{\pos(252,497)}📢ステータス補正値上昇 Dialogue: 0,0:02:37.86,0:02:40.36,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:37.86,0:02:40.36,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}<{\fscx100}は?{\fscx50} {\fscx100}何だ?{\fscx50} {\fscx100}何が起こった?{\fscx50}> Dialogue: 0,0:02:40.36,0:02:42.86,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}何で{\fscx50} {\fscx100}レベルが上がったんだ?{\fscx50}> Dialogue: 0,0:02:40.36,0:02:42.86,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あっ! Dialogue: 0,0:02:42.86,0:02:45.53,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}息絶えたあいつの経験値が Dialogue: 0,0:02:42.86,0:02:45.53,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}入ったのか?{\fscx50}> Dialogue: 0,0:02:45.53,0:02:48.03,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}莫大な経験値が{\fscx50}> Dialogue: 0,0:02:48.03,0:02:50.04,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}<{\fscx100}つまり…{\fscx50}> Dialogue: 0,0:02:50.04,0:02:53.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}戦闘継続できるってことだよな Dialogue: 0,0:02:53.04,0:02:55.71,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:55.71,0:02:57.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:02:57.78,0:02:59.78,Default,,0000,0000,0000,,{\pos(192,437)}📢スキルレベルが上がりました Dialogue: 0,0:02:57.78,0:02:59.78,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}スキル経験値は{\fscx50}> Dialogue: 0,0:02:59.78,0:03:01.71,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}使用回数に依存する?{\fscx50}> Dialogue: 0,0:03:01.71,0:03:04.15,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}新スキルの取得は Dialogue: 0,0:03:01.71,0:03:04.15,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}スキルレベル依存?{\fscx50}> Dialogue: 0,0:03:04.15,0:03:06.65,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ここを乗り切るのが最優先 Dialogue: 0,0:03:06.65,0:03:09.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}おいおい{\fscx50} {\fscx100}何だよ Dialogue: 0,0:03:06.65,0:03:09.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}できるようになってるじゃねえか Dialogue: 0,0:03:09.99,0:03:11.99,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}複数対象指定 Dialogue: 0,0:03:11.99,0:03:14.33,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}パラライズ! Dialogue: 0,0:03:14.33,0:03:19.00,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}俺の固有スキル{\fscx50} {\fscx100}効かないのは Dialogue: 0,0:03:14.33,0:03:19.00,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あの女神だけの可能性も{\fscx50}> Dialogue: 0,0:03:19.00,0:03:23.17,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}廃棄遺跡に来てからの成功率 Dialogue: 0,0:03:19.00,0:03:23.17,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}いまだ{\fscx50}100{\fscx100}%{\fscx50}> Dialogue: 0,0:03:24.07,0:03:27.67,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}後ろのヤツには Dialogue: 0,0:03:24.07,0:03:27.67,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ターゲットマーク{\fscx100}が表示されてない{\fscx50}> Dialogue: 0,0:03:27.67,0:03:31.01,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}状態異常付与には Dialogue: 0,0:03:27.67,0:03:31.01,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}射程距離が設定されている?{\fscx50}> Dialogue: 0,0:03:31.01,0:03:33.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}パラライズ Dialogue: 0,0:03:33.01,0:03:35.68,Default,,0000,0000,0000,,{\pos(252,437)}📢同スキルの重複付与は Dialogue: 0,0:03:33.01,0:03:35.68,Default,,0000,0000,0000,,{\pos(252,497)}認められません Dialogue: 0,0:03:35.68,0:03:38.35,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}同じスキルは重ねがけ不可 Dialogue: 0,0:03:38.35,0:03:43.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}まあ{\fscx50} {\fscx100}連続使用ができない時点で Dialogue: 0,0:03:38.35,0:03:43.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}何となくそうだとは思ったけどな Dialogue: 0,0:03:43.86,0:03:46.36,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ポイズン{\fscx50} {\fscx100}ポイズン Dialogue: 0,0:03:46.36,0:03:48.86,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}ポイズン{\fscx50} {\fscx100}ポイズン Dialogue: 0,0:03:48.86,0:03:50.86,Default,,0000,0000,0000,,{\pos(192,497)}📢スキルレベルが上がりました Dialogue: 0,0:03:50.86,0:03:53.87,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}今の俺には{\fscx50}> Dialogue: 0,0:03:53.87,0:03:57.37,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}こいつらがもう Dialogue: 0,0:03:53.87,0:03:57.37,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}経験値にしか見えない{\fscx50}> Dialogue: 0,0:03:57.37,0:03:59.37,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ステータス{\fscx50} {\fscx100}オープン Dialogue: 0,0:03:59.37,0:04:03.81,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}ステータスは初期値に Dialogue: 0,0:03:59.37,0:04:03.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}レベル{\fscx100}の数値分{\fscx50} {\fscx100}乗算するって感じか{\fscx50}> Dialogue: 0,0:04:03.81,0:04:06.81,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}初期値が高かった{\fscx50}MP{\fscx100}だけ Dialogue: 0,0:04:03.81,0:04:06.81,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}異様に伸びている{\fscx50}> Dialogue: 0,0:04:06.81,0:04:09.65,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}今の俺にとって{\fscx50}MP{\fscx100}は生命線{\fscx50}> Dialogue: 0,0:04:09.65,0:04:11.65,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}固有スキルを放つ燃料{\fscx50}> Dialogue: 0,0:04:11.65,0:04:14.72,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}これが尽きたら Dialogue: 0,0:04:11.65,0:04:14.72,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}三森灯河は完全終了{\fscx50}> Dialogue: 0,0:04:14.72,0:04:17.66,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}ミノタウロスのうめき声{\fscx50}) Dialogue: 0,0:04:17.66,0:04:19.73,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:04:21.73,0:04:23.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はあ… Dialogue: 0,0:04:24.73,0:04:28.50,Default,,0000,0000,0000,,{\pos(232,257)\fscx50}({\fscx100}ミノタウロスのうめき声{\fscx50}) Dialogue: 0,0:04:24.73,0:04:28.50,Default,,0000,0000,0000,,{\pos(252,317)}📢レベルが上がりました Dialogue: 0,0:04:28.50,0:04:30.97,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}({\fscx100}魔物達のうめき声{\fscx50}) Dialogue: 0,0:04:28.50,0:04:30.97,Default,,0000,0000,0000,,{\pos(172,497)}📢レベルが上がりました Dialogue: 0,0:04:32.84,0:04:34.84,Default,,0000,0000,0000,,{\pos(192,497)}📢レベルが上がりました Dialogue: 0,0:04:34.84,0:04:37.01,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}さて… Dialogue: 0,0:04:38.51,0:04:40.85,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}スリープ{\fscx50} {\fscx100}スリープ{\fscx50} {\fscx100}スリープ Dialogue: 0,0:04:40.85,0:04:43.35,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}スリープ{\fscx50} {\fscx100}スリープ Dialogue: 0,0:04:43.35,0:04:45.32,Default,,0000,0000,0000,,{\pos(192,347)}📢スキルレベルが上がりました Dialogue: 0,0:04:46.35,0:04:49.36,Default,,0000,0000,0000,,{\pos(452,437)\c&H0000FFFF}これで Dialogue: 0,0:04:46.35,0:04:49.36,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}スリープもレベル{\fscx50}2 Dialogue: 0,0:04:49.36,0:04:51.86,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}魔物達のうめき声{\fscx50}) Dialogue: 0,0:04:51.86,0:04:54.03,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:04:56.36,0:04:59.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}確証はない Dialogue: 0,0:04:56.36,0:04:59.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}油断もできない{\fscx50}> Dialogue: 0,0:04:59.70,0:05:02.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}だが{\fscx50} {\fscx100}生き残れる{\fscx50} {\fscx100}この力なら{\fscx50}> Dialogue: 0,0:05:02.47,0:05:04.44,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}何匹だろうと{\fscx50} {\fscx100}やれる!{\fscx50}> Dialogue: 0,0:05:07.14,0:05:09.11,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うん? Dialogue: 0,0:05:17.98,0:05:20.75,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}使えそうなのは{\fscx50} {\fscx100}これくらいか Dialogue: 0,0:05:25.49,0:05:27.49,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}まずは脱出だ Dialogue: 0,0:05:27.49,0:05:30.33,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}水と食料も探さないとな Dialogue: 0,0:05:30.33,0:05:33.17,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:05:30.33,0:05:33.17,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}<{\fscx100}魔物{\fscx50}> Dialogue: 0,0:05:33.17,0:05:35.64,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}魔物に殺された人間{\fscx50}> Dialogue: 0,0:05:38.00,0:05:40.01,Default,,0000,0000,0000,,{\pos(412,377)\c&H0000FFFF}ぐっ… Dialogue: 0,0:05:40.01,0:05:43.01,Default,,0000,0000,0000,,{\pos(272,377)\c&H0000FFFF\fscx50}<{\fscx100}食料を{\fscx50} {\fscx100}食べ物をくれ{\fscx50}> Dialogue: 0,0:05:43.01,0:05:44.98,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}食べ物… Dialogue: 0,0:05:46.08,0:05:48.55,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}牛と鳥… Dialogue: 0,0:05:57.36,0:05:59.73,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}毒スキルは解除されている{\fscx50}> Dialogue: 0,0:06:01.13,0:06:03.96,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}いってえ!{\fscx50} {\fscx100}かたいな Dialogue: 0,0:06:03.96,0:06:05.93,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}なら… Dialogue: 0,0:06:19.31,0:06:21.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}オエッ! Dialogue: 0,0:06:21.31,0:06:24.48,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}せき込む{\fscx50}) Dialogue: 0,0:06:25.38,0:06:29.16,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}体中 Dialogue: 0,0:06:25.38,0:06:29.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}全部{\fscx50} {\fscx100}酸でできてるのかよ Dialogue: 0,0:06:29.16,0:06:31.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}クソッタレ Dialogue: 0,0:06:31.16,0:06:35.23,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}徹底して Dialogue: 0,0:06:31.16,0:06:35.23,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}廃棄者を殺しにきてやがる Dialogue: 0,0:06:35.23,0:06:37.83,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}クソッ{\fscx50} {\fscx100}力が出ない Dialogue: 0,0:06:37.83,0:06:40.83,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}とにかく動かねえと Dialogue: 0,0:06:40.83,0:06:42.84,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}<{\fscx100}色が変わってる?{\fscx50}> Dialogue: 0,0:06:42.84,0:06:44.84,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}あ…{\fscx50} {\fscx100}ヤバい Dialogue: 0,0:06:44.84,0:06:47.67,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}紫の範囲が増えた? Dialogue: 0,0:06:47.67,0:06:51.68,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}クソッタレ Dialogue: 0,0:06:47.67,0:06:51.68,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}簡単に諦めてやるかよ Dialogue: 0,0:06:51.68,0:06:53.75,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}重っ! Dialogue: 0,0:06:53.75,0:06:56.02,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}何か入ってる? Dialogue: 0,0:06:56.02,0:06:57.98,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あっ! Dialogue: 0,0:07:02.62,0:07:05.96,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}せき込む{\fscx50}) Dialogue: 0,0:07:05.96,0:07:08.96,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}うう…{\fscx50} {\fscx100}うまい Dialogue: 0,0:07:08.96,0:07:13.30,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}どういう仕組みか分からない Dialogue: 0,0:07:08.96,0:07:13.30,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}また食料が出るかも分からない{\fscx50}> Dialogue: 0,0:07:13.30,0:07:16.17,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}俺のチンケな Dialogue: 0,0:07:13.30,0:07:16.17,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ユニークアイテムか{\fscx50}> Dialogue: 0,0:07:39.99,0:07:41.99,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}そろそろか Dialogue: 0,0:07:41.99,0:07:44.66,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}リザードマンのうめき声{\fscx50}) Dialogue: 0,0:07:44.66,0:07:47.33,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:07:47.33,0:07:49.34,Default,,0000,0000,0000,,{\pos(272,497)}📢レベルが上がりました Dialogue: 0,0:07:49.34,0:07:51.40,Default,,0000,0000,0000,,{\pos(252,437)}📢レベルが上がりました Dialogue: 0,0:07:49.34,0:07:51.40,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}ひどい光景{\fscx50}> Dialogue: 0,0:07:51.40,0:07:55.34,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}<{\fscx100}例えば{\fscx50} {\fscx100}虐殺 Dialogue: 0,0:07:51.40,0:07:55.34,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}そう{\fscx50} {\fscx100}俺がやった{\fscx50}> Dialogue: 0,0:07:55.34,0:07:58.85,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}恐ろしい Dialogue: 0,0:07:55.34,0:07:58.85,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}優しさの完全に欠落した行為{\fscx50}> Dialogue: 0,0:07:58.85,0:08:01.01,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:08:01.01,0:08:03.28,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ… Dialogue: 0,0:08:03.28,0:08:05.45,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}何だよ{\fscx50} {\fscx100}これ Dialogue: 0,0:08:07.29,0:08:09.29,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}《{\fscx100}やる…{\fscx50}》 Dialogue: 0,0:08:09.29,0:08:13.13,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}《{\fscx100}…てやる{\fscx50} {\fscx100}いつか絶対{\fscx50}》 Dialogue: 0,0:08:13.13,0:08:15.13,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}《{\fscx100}殺す{\fscx50}》 Dialogue: 0,0:08:15.13,0:08:18.60,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}《{\fscx100}殺さないと殺される{\fscx50}》 Dialogue: 0,0:08:24.20,0:08:27.14,Default,,0000,0000,0000,,{\pos(432,437)\fscx50}《({\fscx100}灯河の叔父{\fscx50}){\fscx100}灯河{\fscx50}》 Dialogue: 0,0:08:24.20,0:08:27.14,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}《({\fscx100}灯河の叔母{\fscx50}){\fscx100}待たせてごめんね{\fscx50}》 Dialogue: 0,0:08:27.14,0:08:30.48,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}《{\fscx100}もう大丈夫 Dialogue: 0,0:08:27.14,0:08:30.48,Default,,0000,0000,0000,,{\pos(232,497)}私達と行きましょう{\fscx50}》 Dialogue: 0,0:08:30.48,0:08:33.75,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}叔父夫婦は Dialogue: 0,0:08:30.48,0:08:33.75,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}俺に普通を与えてくれた{\fscx50}> Dialogue: 0,0:08:34.81,0:08:37.48,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}<{\fscx100}人のぬくもりを与えてくれた{\fscx50}> Dialogue: 0,0:08:37.48,0:08:39.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}優しい心を教えてくれた{\fscx50}> Dialogue: 0,0:08:39.99,0:08:41.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}あの人達みたいに優しく{\fscx50}> Dialogue: 0,0:08:41.99,0:08:44.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}他者の痛みを感じられる人間に{\fscx50}> Dialogue: 0,0:08:44.82,0:08:46.99,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}なれると思ってたのに{\fscx50}> Dialogue: 0,0:08:47.89,0:08:49.90,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}<{\fscx100}何も感じない{\fscx50}> Dialogue: 0,0:08:49.90,0:08:53.90,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}命を奪う恐ろしさに震えることも Dialogue: 0,0:08:49.90,0:08:53.90,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}苦悩することもない{\fscx50}> Dialogue: 0,0:08:53.90,0:08:56.67,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}自分が{\fscx50} {\fscx100}怖い{\fscx50}> Dialogue: 0,0:08:56.67,0:08:58.67,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}仕方ねえだろ Dialogue: 0,0:08:58.67,0:09:00.67,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}《{\fscx100}受け入れろ{\fscx50} {\fscx100}今の俺を{\fscx50}》 Dialogue: 0,0:09:00.67,0:09:02.68,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}ドラゴンゾンビのうめき声{\fscx50}) Dialogue: 0,0:09:02.68,0:09:04.74,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:09:04.74,0:09:06.91,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}ステータス{\fscx50} {\fscx100}オープン Dialogue: 0,0:09:08.18,0:09:11.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ああ{\fscx50} {\fscx100}受け入れるしかない Dialogue: 0,0:09:11.02,0:09:14.19,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}新しい俺{\fscx50} {\fscx100}トーカ{\fscx50}・{\fscx100}ミモリを Dialogue: 0,0:09:31.37,0:09:34.87,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}魔物が鳴く{\fscx50}) Dialogue: 0,0:09:34.87,0:09:37.04,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}パラライズ{\fscx50} {\fscx100}ポイズン Dialogue: 0,0:09:40.38,0:09:42.55,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:09:44.05,0:09:47.02,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}随分とまた Dialogue: 0,0:09:44.05,0:09:47.02,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}雰囲気が変わったな Dialogue: 0,0:09:53.39,0:09:55.39,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}この宝石 Dialogue: 0,0:09:55.39,0:09:57.86,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}魔素を注入しろってことか Dialogue: 0,0:10:05.17,0:10:08.01,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ここまでたどり着いた Dialogue: 0,0:10:05.17,0:10:08.01,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}廃棄者もいたのか Dialogue: 0,0:10:08.01,0:10:10.01,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}<{\fscx100}争った形跡はない{\fscx50}> Dialogue: 0,0:10:10.01,0:10:14.01,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}水も食料もなく{\fscx50} {\fscx100}ここで Dialogue: 0,0:10:10.01,0:10:14.01,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}共に死ぬことを受け入れたのか{\fscx50}> Dialogue: 0,0:10:14.01,0:10:16.18,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}何か立派だよ{\fscx50} {\fscx100}あんたら Dialogue: 0,0:10:20.02,0:10:23.36,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}うん?{\fscx50} {\fscx100}これは… Dialogue: 0,0:10:20.02,0:10:23.36,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}宝石か?{\fscx50} {\fscx100}これ Dialogue: 0,0:10:23.36,0:10:26.19,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}地上に出れば必要になるかもな Dialogue: 0,0:10:26.19,0:10:28.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}悪いけど Dialogue: 0,0:10:26.19,0:10:28.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こいつはもらっていくぜ Dialogue: 0,0:10:29.86,0:10:32.33,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}他も探索してみるか Dialogue: 0,0:10:34.87,0:10:37.74,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}これで{\fscx50} 25{\fscx100}個目の部屋か Dialogue: 0,0:10:39.87,0:10:43.54,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}他の部屋に比べて Dialogue: 0,0:10:39.87,0:10:43.54,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}だいぶ{\fscx50}MP{\fscx100}を持っていかれるな{\fscx50}> Dialogue: 0,0:10:52.55,0:10:54.82,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あんたも廃棄者さんか Dialogue: 0,0:10:59.89,0:11:02.06,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}この傷で命を? Dialogue: 0,0:11:02.90,0:11:05.66,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}おっ{\fscx50} {\fscx100}この世界の文字も読める Dialogue: 0,0:11:05.66,0:11:08.33,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}アングリン{\fscx50})「{\fscx100}私の名は Dialogue: 0,0:11:05.66,0:11:08.33,Default,,0000,0000,0000,,{\pos(232,497)}アングリン{\fscx50}・{\fscx100}バースラッド{\fscx50}」 Dialogue: 0,0:11:08.33,0:11:11.34,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}「{\fscx100}人は私を Dialogue: 0,0:11:08.33,0:11:11.34,Default,,0000,0000,0000,,{\pos(252,497)}大賢者アングリンと呼ぶ{\fscx50}」 Dialogue: 0,0:11:11.34,0:11:13.34,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}「{\fscx100}しかし{\fscx50} {\fscx100}者によっては{\fscx50}」 Dialogue: 0,0:11:13.34,0:11:16.34,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}「{\fscx100}かつての名の方が Dialogue: 0,0:11:13.34,0:11:16.34,Default,,0000,0000,0000,,{\pos(252,497)}通りがいいかもしれない{\fscx50}」 Dialogue: 0,0:11:16.34,0:11:18.34,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}「{\fscx100}その名とは{\fscx50}」 Dialogue: 0,0:11:18.34,0:11:20.41,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<「{\fscx100}暗黒の勇者{\fscx50} {\fscx100}アングリン{\fscx50}」> Dialogue: 0,0:11:20.41,0:11:22.68,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}《{\fscx100}⚟これは!{\fscx50}》 Dialogue: 0,0:11:20.41,0:11:22.68,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00\fscx50}《({\fscx100}ヴィシス{\fscx50}){\fscx100}最強と呼ばれた{\fscx50}》 Dialogue: 0,0:11:22.68,0:11:26.19,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00\fscx50}《{\fscx100}暗黒の勇者と同じ反応{\fscx50} {\fscx100}ですね{\fscx50}》 Dialogue: 0,0:11:26.19,0:11:30.52,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}アングリン{\fscx50})「{\fscx100}私は女神ヴィシスに Dialogue: 0,0:11:26.19,0:11:30.52,Default,,0000,0000,0000,,{\pos(172,497)}ここへ強制的に送り込まれた{\fscx50}」 Dialogue: 0,0:11:30.52,0:11:32.53,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}「{\fscx100}もはや{\fscx50} {\fscx100}女神にとって私は{\fscx50}」 Dialogue: 0,0:11:32.53,0:11:36.03,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}「{\fscx100}不要かつ Dialogue: 0,0:11:32.53,0:11:36.03,Default,,0000,0000,0000,,{\pos(232,497)}目障りな人間だったらしい{\fscx50}」 Dialogue: 0,0:11:36.03,0:11:39.70,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}もし生きて Dialogue: 0,0:11:36.03,0:11:39.70,Default,,0000,0000,0000,,{\pos(172,497)}この遺跡を出る意思があるのなら{\fscx50}」 Dialogue: 0,0:11:39.70,0:11:44.04,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}私が決死の思いで Dialogue: 0,0:11:39.70,0:11:44.04,Default,,0000,0000,0000,,{\pos(172,497)}ここへ持ち込んだものを託したい{\fscx50}」 Dialogue: 0,0:11:44.04,0:11:48.87,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}「{\fscx100}私は恐らく Dialogue: 0,0:11:44.04,0:11:48.87,Default,,0000,0000,0000,,{\pos(312,497)}ここでこのまま…{\fscx50}」 Dialogue: 0,0:11:48.87,0:11:50.88,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}クソッ{\fscx50} {\fscx100}女神 Dialogue: 0,0:11:50.88,0:11:53.55,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}<{\fscx100}女神は大魔帝を邪悪と呼んだ{\fscx50}> Dialogue: 0,0:11:53.55,0:11:56.38,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}<{\fscx100}だが{\fscx50} {\fscx100}その女神も Dialogue: 0,0:11:53.55,0:11:56.38,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}よっぽどの邪悪{\fscx50}> Dialogue: 0,0:11:56.38,0:11:58.72,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}この世界を救う気もなく{\fscx50}> Dialogue: 0,0:11:58.72,0:12:01.89,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}女神に復讐しようとする俺も Dialogue: 0,0:11:58.72,0:12:01.89,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}同類か{\fscx50}> Dialogue: 0,0:12:01.89,0:12:05.49,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}邪悪{\fscx50} VS {\fscx100}邪悪{\fscx50} VS {\fscx100}邪悪{\fscx50}> Dialogue: 0,0:12:05.49,0:12:07.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ろくでもない構図だな Dialogue: 0,0:12:07.99,0:12:11.46,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}おっ{\fscx50} {\fscx100}これは{\fscx50} {\fscx100}禁術大全? Dialogue: 0,0:12:13.00,0:12:17.34,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}書いてあるのは薬か Dialogue: 0,0:12:13.00,0:12:17.34,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}魔法の道具を作るレシピか? Dialogue: 0,0:12:17.34,0:12:20.01,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何かの役に立つかもしれないな Dialogue: 0,0:12:25.41,0:12:27.68,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}禁呪の呪文書? Dialogue: 0,0:12:31.35,0:12:35.19,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}読めない{\fscx50} {\fscx100}禁呪か Dialogue: 0,0:12:35.19,0:12:39.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}最強の男と呼ばれた大賢者が Dialogue: 0,0:12:35.19,0:12:39.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}わざわざ隠して持ち込んだものだ{\fscx50}> Dialogue: 0,0:12:39.86,0:12:42.36,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}強力な呪文には間違いない{\fscx50}> Dialogue: 0,0:12:42.36,0:12:44.36,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}これを解読できれば Dialogue: 0,0:12:44.36,0:12:47.73,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}女神と戦うときの Dialogue: 0,0:12:44.36,0:12:47.73,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}切り札になるかもしれないな Dialogue: 0,0:12:51.20,0:12:54.71,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}悪いな Dialogue: 0,0:12:51.20,0:12:54.71,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}交換ってことで許してくれ Dialogue: 0,0:12:54.71,0:12:56.68,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}ん? Dialogue: 0,0:12:58.21,0:13:00.65,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}何だ?{\fscx50} {\fscx100}これ Dialogue: 0,0:13:00.65,0:13:03.72,Default,,0000,0000,0000,,{\pos(252,443)\c&H0000FFFF\fscx50\fscy50}たましいぐ Dialogue: 0,0:13:00.65,0:13:03.72,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}「{\fscx100}魂喰いに気をつけろ!{\fscx50}」 Dialogue: 0,0:13:03.72,0:13:05.89,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}「{\fscx100}みんな{\fscx50} {\fscx100}あれにやられた{\fscx50}!?」 Dialogue: 0,0:13:40.72,0:13:43.79,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}何かをはめ込まないと Dialogue: 0,0:13:40.72,0:13:43.79,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}開けられないっぽいな{\fscx50}> Dialogue: 0,0:13:43.79,0:13:48.06,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}地上につながっているのか? Dialogue: 0,0:13:43.79,0:13:48.06,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}だとすると{\fscx50}> Dialogue: 0,0:13:48.06,0:13:51.13,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}いる{\fscx50} {\fscx100}この近くに{\fscx50}> Dialogue: 0,0:13:51.13,0:13:53.13,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}<{\fscx100}確実に{\fscx50}> Dialogue: 0,0:13:53.13,0:13:55.73,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}最強と称された暗黒の勇者{\fscx50}> Dialogue: 0,0:13:55.73,0:13:59.74,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}その人物が勝てなかった魔物 Dialogue: 0,0:13:55.73,0:13:59.74,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}魂喰いが{\fscx50}> Dialogue: 0,0:13:59.74,0:14:01.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ステータス{\fscx50} {\fscx100}オープン Dialogue: 0,0:14:03.18,0:14:07.51,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}ここに至るまでに Dialogue: 0,0:14:03.18,0:14:07.51,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}できる限りレベルは上げた{\fscx50}> Dialogue: 0,0:14:07.51,0:14:11.28,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}このスキルで Dialogue: 0,0:14:07.51,0:14:11.28,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やれるといいけどな Dialogue: 0,0:14:13.52,0:14:15.49,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}何だ?{\fscx50} {\fscx100}あれ Dialogue: 0,0:14:17.19,0:14:19.86,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}顔…{\fscx50} {\fscx100}か? Dialogue: 0,0:14:19.86,0:14:22.19,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}つうか{\fscx50} {\fscx100}決まりじゃねえか{\fscx50}> Dialogue: 0,0:14:22.19,0:14:26.20,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}はあ… Dialogue: 0,0:14:22.19,0:14:26.20,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}どう考えても{\fscx50} {\fscx100}あれが魂喰い Dialogue: 0,0:14:26.20,0:14:28.20,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}パラ… Dialogue: 0,0:14:28.20,0:14:32.71,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}ああっ! Dialogue: 0,0:14:28.20,0:14:32.71,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}いってえな{\fscx50} {\fscx100}クソッ! Dialogue: 0,0:14:32.71,0:14:35.21,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}逆に機先を制された{\fscx50}> Dialogue: 0,0:14:35.21,0:14:37.54,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}恐らく Dialogue: 0,0:14:35.21,0:14:37.54,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}俺が攻撃の意思を持った瞬間{\fscx50}> Dialogue: 0,0:14:37.54,0:14:39.55,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}あのビームは発動する{\fscx50}> Dialogue: 0,0:14:39.55,0:14:42.62,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}<{\fscx100}得られない{\fscx50} {\fscx100}攻撃する隙を{\fscx50}> Dialogue: 0,0:14:42.62,0:14:46.22,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}どうする?{\fscx50} {\fscx100}脱出には Dialogue: 0,0:14:42.62,0:14:46.22,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あの宝石の入手が必須{\fscx50}> Dialogue: 0,0:14:46.22,0:14:48.55,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}<{\fscx100}だが{\fscx50} {\fscx100}殺すための難度は高い{\fscx50}> Dialogue: 0,0:14:48.55,0:14:52.22,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}状態異常付与の発動には Dialogue: 0,0:14:48.55,0:14:52.22,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}スキル名の発声が必要となる{\fscx50}> Dialogue: 0,0:14:52.22,0:14:54.73,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}それも Dialogue: 0,0:14:52.22,0:14:54.73,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}ある程度の声量が必要だ{\fscx50}> Dialogue: 0,0:14:54.73,0:14:57.23,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}射程距離も{\fscx50} {\fscx100}ここが限界{\fscx50}> Dialogue: 0,0:14:57.23,0:15:02.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}どうすればいい?{\fscx50} {\fscx100}打開策は Dialogue: 0,0:14:57.23,0:15:02.00,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今以上のステータスのアップか?{\fscx50}> Dialogue: 0,0:15:02.00,0:15:06.47,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}いや{\fscx50} {\fscx100}そもそも Dialogue: 0,0:15:02.00,0:15:06.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}スキルは発動できない{\fscx50} {\fscx100}となると{\fscx50}> Dialogue: 0,0:15:12.34,0:15:14.51,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}出てきやがったのか{\fscx50}> Dialogue: 0,0:15:16.18,0:15:19.18,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}あれは Dialogue: 0,0:15:16.18,0:15:19.18,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}最強と呼ばれた男すらをも退けた{\fscx50}> Dialogue: 0,0:15:19.18,0:15:23.26,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}恐らく{\fscx50} {\fscx100}廃棄者の生存率を Dialogue: 0,0:15:19.18,0:15:23.26,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ゼロたらしめている存在{\fscx50}> Dialogue: 0,0:15:23.26,0:15:26.69,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}間違いない Dialogue: 0,0:15:23.26,0:15:26.69,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}遺跡の主はあいつだ{\fscx50}> Dialogue: 0,0:15:26.69,0:15:29.03,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}だから{\fscx50} {\fscx100}これはきっと{\fscx50}> Dialogue: 0,0:15:29.03,0:15:32.20,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}廃棄遺跡での Dialogue: 0,0:15:29.03,0:15:32.20,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}最後の生存競争になる{\fscx50}> Dialogue: 0,0:15:37.70,0:15:39.67,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}({\fscx100}セラス{\fscx50}){\fscx100}古い遺跡? Dialogue: 0,0:15:43.38,0:15:47.75,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}<{\fscx100}ここなら彼らをやり過ごすことも Dialogue: 0,0:15:43.38,0:15:47.75,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}できるでしょうか{\fscx50}> Dialogue: 0,0:15:49.21,0:15:51.55,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}<{\fscx100}動きがない{\fscx50}> Dialogue: 0,0:15:51.55,0:15:55.05,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}俺が{\fscx50} {\fscx100}この辺りに潜んでいるのも Dialogue: 0,0:15:51.55,0:15:55.05,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}承知のはずだ{\fscx50}> Dialogue: 0,0:15:55.05,0:15:57.32,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}なのに{\fscx50} {\fscx100}撃ってこない{\fscx50}> Dialogue: 0,0:15:58.56,0:16:01.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}何だ?{\fscx50} {\fscx100}あれ{\fscx50}> Dialogue: 0,0:16:09.57,0:16:11.54,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}気味の悪い Dialogue: 0,0:16:13.51,0:16:16.18,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なっ…{\fscx50} {\fscx100}そうか! Dialogue: 0,0:16:16.18,0:16:20.85,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}<{\fscx100}これは再現{\fscx50} {\fscx100}廃棄者の死にざまを Dialogue: 0,0:16:16.18,0:16:20.85,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}俺に見せつけている{\fscx50}> Dialogue: 0,0:16:20.85,0:16:25.18,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}殺した廃棄者達の死に顔 Dialogue: 0,0:16:20.85,0:16:25.18,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}死ぬ直前の表情{\fscx50}> Dialogue: 0,0:16:25.18,0:16:28.85,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}これを俺に見せて Dialogue: 0,0:16:25.18,0:16:28.85,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}俺の反応をうかがっている{\fscx50}> Dialogue: 0,0:16:28.85,0:16:31.36,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}これが魂喰いの娯楽{\fscx50}> Dialogue: 0,0:16:31.36,0:16:33.36,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}<{\fscx100}ここの魔物どもは{\fscx50}> Dialogue: 0,0:16:33.36,0:16:36.83,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}<{\fscx100}どいつもこいつも Dialogue: 0,0:16:33.36,0:16:36.83,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何つう趣味の悪さしてやがる!{\fscx50}> Dialogue: 0,0:16:41.20,0:16:48.77,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}叫ぶ魂喰い{\fscx50}) Dialogue: 0,0:16:53.05,0:16:55.05,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}笑う魂喰い{\fscx50}) Dialogue: 0,0:16:55.05,0:16:57.55,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}こいつ… Dialogue: 0,0:16:57.55,0:17:00.02,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ぐっ…{\fscx50} {\fscx100}パラライズ! Dialogue: 0,0:17:00.99,0:17:03.32,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}ゾンビのうめき声{\fscx50}) Dialogue: 0,0:17:03.32,0:17:05.49,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くっ… Dialogue: 0,0:17:06.83,0:17:09.50,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}<{\fscx100}次は毒性付与{\fscx50}> Dialogue: 0,0:17:09.50,0:17:14.17,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ああ~! Dialogue: 0,0:17:09.50,0:17:14.17,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}クソッ{\fscx50} {\fscx100}できねえ! Dialogue: 0,0:17:14.17,0:17:19.24,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}半分死んでいるとはいえ Dialogue: 0,0:17:14.17,0:17:19.24,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}人間の姿をした相手に Dialogue: 0,0:17:21.17,0:17:26.51,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}こんな残酷な毒スキルを Dialogue: 0,0:17:21.17,0:17:26.51,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}使えるかよ! Dialogue: 0,0:17:26.51,0:17:28.58,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ふざけんな! Dialogue: 0,0:17:28.58,0:17:33.52,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}俺は{\fscx50} {\fscx100}俺はなあ Dialogue: 0,0:17:28.58,0:17:33.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そこまで落ちちゃいねえんだよ! Dialogue: 0,0:17:33.52,0:17:37.19,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}人の魂を Dialogue: 0,0:17:33.52,0:17:37.19,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}遊び道具にするお前とは違う! Dialogue: 0,0:17:37.19,0:17:41.19,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}魔物はともかく Dialogue: 0,0:17:37.19,0:17:41.19,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}人間の姿をした相手に Dialogue: 0,0:17:41.19,0:17:44.03,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}何も悪くないはずのやつらに Dialogue: 0,0:17:44.03,0:17:47.87,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}この毒の力を Dialogue: 0,0:17:44.03,0:17:47.87,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}使えるわけがねえだろ! Dialogue: 0,0:17:47.87,0:17:49.87,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}俺は… Dialogue: 0,0:17:49.87,0:17:53.24,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}俺はまだ{\fscx50} {\fscx100}人間なんだ! Dialogue: 0,0:17:54.54,0:17:56.51,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}笑う魂喰い{\fscx50}) Dialogue: 0,0:18:00.21,0:18:03.68,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}来るな{\fscx50} {\fscx100}よせ! Dialogue: 0,0:18:04.72,0:18:07.39,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}仲間だろ{\fscx50} {\fscx100}俺達 Dialogue: 0,0:18:07.39,0:18:09.86,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}同じ人間だろ! Dialogue: 0,0:18:10.89,0:18:13.23,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}く…{\fscx50} {\fscx100}来るな! Dialogue: 0,0:18:13.23,0:18:17.06,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}笑い続ける魂喰い{\fscx50}) Dialogue: 0,0:18:17.06,0:18:20.13,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}<{\fscx100}こいつは Dialogue: 0,0:18:17.06,0:18:20.13,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}俺の絶望を味わっている{\fscx50}> Dialogue: 0,0:18:20.13,0:18:22.13,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}<{\fscx100}噛みしめている{\fscx50}> Dialogue: 0,0:18:22.13,0:18:25.90,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}<{\fscx100}最高の獲物に出会った Dialogue: 0,0:18:22.13,0:18:25.90,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そんな表情{\fscx50}> Dialogue: 0,0:18:25.90,0:18:28.27,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}<{\fscx100}こいつは楽しんでいる{\fscx50}> Dialogue: 0,0:18:34.58,0:18:37.42,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}やめろ{\fscx50} {\fscx100}やめてくれ Dialogue: 0,0:18:34.58,0:18:37.42,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}頼むから Dialogue: 0,0:18:37.42,0:18:40.49,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}よせ{\fscx50} {\fscx100}来るな Dialogue: 0,0:18:37.42,0:18:40.49,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}来るな{\fscx50} {\fscx100}来るな{\fscx50} {\fscx100}来るな! Dialogue: 0,0:18:40.49,0:18:44.92,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}来るな{\fscx50} {\fscx100}来るな Dialogue: 0,0:18:40.49,0:18:44.92,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}来るな{\fscx50} {\fscx100}来るなー! Dialogue: 0,0:18:44.92,0:18:48.93,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}笑う魂喰い{\fscx50}) Dialogue: 0,0:18:48.93,0:18:52.93,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}誰でもいいから Dialogue: 0,0:18:48.93,0:18:52.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}本当に誰でもいいから Dialogue: 0,0:18:52.93,0:18:55.77,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}誰か… Dialogue: 0,0:18:52.93,0:18:55.77,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}誰か俺を助けろ! Dialogue: 0,0:18:55.77,0:18:58.77,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}誰か助けろよ~! Dialogue: 0,0:18:58.77,0:19:03.78,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}<{\fscx100}伝わってくる Dialogue: 0,0:18:58.77,0:19:03.78,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}魂喰いの愉悦が{\fscx50} {\fscx100}気持ちが{\fscx50}> Dialogue: 0,0:19:03.78,0:19:05.78,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}<{\fscx100}最高{\fscx50}> Dialogue: 0,0:19:05.78,0:19:08.55,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}パラライズ Dialogue: 0,0:19:08.55,0:19:12.62,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}そう{\fscx50} {\fscx100}最高 Dialogue: 0,0:19:08.55,0:19:12.62,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}今がお前にとって最高のとき{\fscx50}> Dialogue: 0,0:19:12.62,0:19:17.56,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}<{\fscx100}お前が待ちわびた最高の瞬間 Dialogue: 0,0:19:12.62,0:19:17.56,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}ゆえに生じる隙{\fscx50}> Dialogue: 0,0:19:17.56,0:19:20.06,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}お前{\fscx50} {\fscx100}気づいてなかったろ? Dialogue: 0,0:19:20.06,0:19:23.40,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}俺が一度も Dialogue: 0,0:19:20.06,0:19:23.40,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}この左腕を下げてねえってことに Dialogue: 0,0:19:23.40,0:19:25.46,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}怖がる魂喰い{\fscx50}) Dialogue: 0,0:19:25.46,0:19:31.07,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}それだよ{\fscx50} {\fscx100}傲慢な強者が持っちまう Dialogue: 0,0:19:25.46,0:19:31.07,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}致命的弱点 Dialogue: 0,0:19:31.07,0:19:33.74,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}相手よりも Dialogue: 0,0:19:31.07,0:19:33.74,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}格上だと思い込んだ瞬間 Dialogue: 0,0:19:33.74,0:19:37.08,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もう勝利が確定だと Dialogue: 0,0:19:33.74,0:19:37.08,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}思い込んだ瞬間 Dialogue: 0,0:19:37.08,0:19:40.75,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}<{\fscx100}生じるは大敵{\fscx50} {\fscx100}名を油断{\fscx50}> Dialogue: 0,0:19:40.75,0:19:43.58,Default,,0000,0000,0000,,{\pos(192,497)}📢スキルレベルが上がりました Dialogue: 0,0:19:43.58,0:19:46.65,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}全ては演技{\fscx50} {\fscx100}うまいもんだろ? Dialogue: 0,0:19:46.65,0:19:49.25,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}フッ{\fscx50} {\fscx100}そりゃあそうさ Dialogue: 0,0:19:49.25,0:19:53.23,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}何日も{\fscx50} {\fscx100}何カ月も{\fscx50} {\fscx100}何年も Dialogue: 0,0:19:53.23,0:19:56.43,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}<{\fscx100}無害になろうとした Dialogue: 0,0:19:53.23,0:19:56.43,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}普通になろうとした{\fscx50}> Dialogue: 0,0:19:56.43,0:19:58.50,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}<{\fscx100}優しくなろうとした{\fscx50}> Dialogue: 0,0:19:58.50,0:20:01.60,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}己自身すらをもだまし{\fscx50} {\fscx100}欺き Dialogue: 0,0:20:01.60,0:20:05.44,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ついには自ら{\fscx50} {\fscx100}本当の自分を Dialogue: 0,0:20:01.60,0:20:05.44,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}忘却してしまうほどに Dialogue: 0,0:20:05.44,0:20:09.37,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}俺は{\fscx50} {\fscx100}優しくて普通な Dialogue: 0,0:20:05.44,0:20:09.37,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}空気モブの三森灯河を Dialogue: 0,0:20:09.37,0:20:11.88,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ずっと演じ続けてきたんだからな Dialogue: 0,0:20:11.88,0:20:15.71,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ポイズン Dialogue: 0,0:20:11.88,0:20:15.71,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こいつらには明確な殺意があった Dialogue: 0,0:20:15.71,0:20:19.79,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}お前が廃棄者の魂を利用して Dialogue: 0,0:20:15.71,0:20:19.79,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}作りだした魔物だったとしても Dialogue: 0,0:20:19.79,0:20:21.79,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}遠慮するわけねえだろ Dialogue: 0,0:20:21.79,0:20:26.46,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}悪意には悪意で Dialogue: 0,0:20:21.79,0:20:26.46,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}殺意には殺意で{\fscx50} {\fscx100}叩き潰す Dialogue: 0,0:20:27.73,0:20:31.40,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}この遺跡で Dialogue: 0,0:20:27.73,0:20:31.40,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}俺のステータスは最弱だ Dialogue: 0,0:20:31.40,0:20:34.73,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}最弱でよかったよ Dialogue: 0,0:20:31.40,0:20:34.73,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}ナメてもらえるからな Dialogue: 0,0:20:34.73,0:20:36.74,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}だから{\fscx50} {\fscx100}俺は生き残れた Dialogue: 0,0:20:36.74,0:20:40.07,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}怒る魂喰い{\fscx50}) Dialogue: 0,0:20:40.07,0:20:44.58,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}クソザコだと侮っていた廃棄者に Dialogue: 0,0:20:40.07,0:20:44.58,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}まさかの一発を食らって Dialogue: 0,0:20:44.58,0:20:49.92,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}随分とぶざまな最後じゃねえか Dialogue: 0,0:20:44.58,0:20:49.92,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}なあ?{\fscx50} {\fscx100}魂喰い Dialogue: 0,0:20:49.92,0:20:53.92,Default,,0000,0000,0000,,{\pos(192,383)\c&H0000FFFF\fscx50\fscy50}まひ Dialogue: 0,0:20:49.92,0:20:53.92,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}麻痺した状態で Dialogue: 0,0:20:49.92,0:20:53.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}力任せに無理やり動こうとすると Dialogue: 0,0:20:53.92,0:20:56.29,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}追加ダメージがいくのか Dialogue: 0,0:20:57.76,0:20:59.83,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ポイズン Dialogue: 0,0:21:00.76,0:21:02.76,Default,,0000,0000,0000,,{\pos(192,497)}📢スキルレベルが上がりました Dialogue: 0,0:21:02.76,0:21:07.53,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}苦しむ魂喰い{\fscx50}) Dialogue: 0,0:21:07.53,0:21:10.04,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}ゾンビのうめき声{\fscx50}) Dialogue: 0,0:21:10.04,0:21:13.54,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}もういい{\fscx50} {\fscx100}眠ってくれ Dialogue: 0,0:21:13.54,0:21:15.51,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}スリープ Dialogue: 0,0:21:17.54,0:21:19.81,Default,,0000,0000,0000,,{\pos(252,497)}📢レベルが上がりました Dialogue: 0,0:21:33.06,0:21:35.39,Default,,0000,0000,0000,,{\pos(392,497)}よく生き残ってくれた Dialogue: 0,0:21:35.39,0:21:37.73,Default,,0000,0000,0000,,{\pos(172,497)}自分のことのように嬉しいよ Dialogue: 0,0:21:37.73,0:21:41.40,Default,,0000,0000,0000,,{\pos(172,437)}ドラゴンゾンビを Dialogue: 0,0:21:37.73,0:21:41.40,Default,,0000,0000,0000,,{\pos(172,497)}倒しちまうなんて{\fscx50} {\fscx100}すげえな! Dialogue: 0,0:21:41.40,0:21:44.24,Default,,0000,0000,0000,,{\pos(172,437)}魔物を食べようとしていたのは Dialogue: 0,0:21:41.40,0:21:44.24,Default,,0000,0000,0000,,{\pos(172,497)}びっくりしたけど Dialogue: 0,0:21:44.24,0:21:47.24,Default,,0000,0000,0000,,{\pos(192,437)}地上で Dialogue: 0,0:21:44.24,0:21:47.24,Default,,0000,0000,0000,,{\pos(192,497)}俺達の宝石が役に立つと嬉しいな Dialogue: 0,0:21:47.24,0:21:49.24,Default,,0000,0000,0000,,{\pos(432,437)}安かったらすまない Dialogue: 0,0:21:47.24,0:21:49.24,Default,,0000,0000,0000,,{\pos(392,497)}とにかく{\fscx50} {\fscx100}魂喰いを Dialogue: 0,0:21:49.24,0:21:51.31,Default,,0000,0000,0000,,{\pos(332,497)}倒してくれて{\fscx50} {\fscx100}ありがとう Dialogue: 0,0:21:54.08,0:21:57.05,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}アングリン{\fscx50}) Dialogue: 0,0:21:54.08,0:21:57.05,Default,,0000,0000,0000,,{\pos(172,497)}どうか{\fscx50} {\fscx100}あの女神を… Dialogue: 0,0:22:04.09,0:22:09.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}俺が{\fscx50} {\fscx100}その頼みを引き受ける義務も Dialogue: 0,0:22:04.09,0:22:09.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}別にねえんだがな Dialogue: 0,0:22:09.03,0:22:11.10,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}まっ{\fscx50} {\fscx100}安心しな Dialogue: 0,0:22:11.10,0:22:14.17,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}それなりに Dialogue: 0,0:22:11.10,0:22:14.17,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}時間はかかるかもしれねえが Dialogue: 0,0:22:15.37,0:22:18.37,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}最後にはきっちり Dialogue: 0,0:22:15.37,0:22:18.37,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}あのクソ女神に Dialogue: 0,0:22:18.37,0:22:20.84,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}落とし前は Dialogue: 0,0:22:18.37,0:22:20.84,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}つけさせてやるからよ Dialogue: 0,0:22:33.39,0:22:35.35,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}じゃあな Dialogue: 0,0:22:42.73,0:23:18.20,Default,,0000,0000,0000,,{\pos(172,497)}♬~