[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:02:33.85,0:02:35.86,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF\fscx50}(メイプル){\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:02:37.86,0:02:40.19,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(ペイン){\fscx100}断罪の聖剣! Dialogue: 0,0:02:37.86,0:02:40.19,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:02:40.19,0:02:42.20,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}うっ! Dialogue: 0,0:02:49.37,0:02:51.87,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:02:51.87,0:02:54.37,Default,,0000,0000,0000,,{\pos(312,497)}不屈の守護者か{\fscx50}。 Dialogue: 0,0:02:54.37,0:02:58.18,Default,,0000,0000,0000,,{\pos(272,437)}だが{\fscx50} {\fscx100}残り{\fscx50}HP{\fscx100}1で Dialogue: 0,0:02:54.37,0:02:58.18,Default,,0000,0000,0000,,{\pos(292,497)}どこまで戦えるかな! Dialogue: 0,0:03:00.21,0:03:02.22,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}捕食者{\fscx50} ヒドラ{\fscx100}! Dialogue: 0,0:03:04.72,0:03:07.02,Default,,0000,0000,0000,,{\pos(172,497)}通用しない!{\fscx50} フッ フッ{\fscx100}! Dialogue: 0,0:03:10.89,0:03:13.56,Default,,0000,0000,0000,,{\pos(512,407)\fscx50}(カナデ)メイプル{\fscx100}! Dialogue: 0,0:03:10.89,0:03:13.56,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(イズ)オーブ{\fscx100}を{\fscx50} {\fscx100}お願い! Dialogue: 0,0:03:13.56,0:03:15.90,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フレデリカ){\fscx100}多重炎弾! Dialogue: 0,0:03:15.90,0:03:18.90,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}メイプル{\fscx100}ちゃん{\fscx50} カバームーブ{\fscx100}よ! Dialogue: 0,0:03:18.90,0:03:20.90,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}はい{\fscx50} カバームーブ{\fscx100}! Dialogue: 0,0:03:20.90,0:03:22.90,Default,,0000,0000,0000,,{\pos(412,497)}超加速! Dialogue: 0,0:03:22.90,0:03:24.90,Default,,0000,0000,0000,,{\pos(332,407)}あっ…{\fscx50}。 Dialogue: 0,0:03:22.90,0:03:24.90,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}フンッ{\fscx100}! Dialogue: 0,0:03:24.90,0:03:27.24,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}キャーッ{\fscx100}! Dialogue: 0,0:03:27.24,0:03:29.24,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF\fscx50}イズ{\fscx100}さん! Dialogue: 0,0:03:48.70,0:03:51.86,Default,,0000,0000,0000,,{\pos(172,317)\c&H0000FFFF\fscx50}カバームーブ{\fscx100}は使えない Dialogue: 0,0:03:48.70,0:03:51.86,Default,,0000,0000,0000,,{\pos(192,377)\c&H0000FFFF}みんなを巻き添えにしちゃう! Dialogue: 0,0:03:51.86,0:03:53.87,Default,,0000,0000,0000,,{\pos(532,497)}大した余裕だ{\fscx50}。 Dialogue: 0,0:03:53.87,0:03:56.20,Default,,0000,0000,0000,,{\pos(452,497)}ならば{\fscx50} {\fscx100}どう戦う{\fscx50}!? Dialogue: 0,0:03:56.20,0:03:58.20,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}わあ!{\fscx50} シロップ {\fscx100}大自然! Dialogue: 0,0:03:58.20,0:04:00.21,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(シロップ)カメ{\fscx100}! Dialogue: 0,0:04:00.21,0:04:02.88,Default,,0000,0000,0000,,{\pos(292,497)}無駄な{\fscx50} {\fscx100}あらがいだ! Dialogue: 0,0:04:02.88,0:04:04.88,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フンッ{\fscx100}! Dialogue: 0,0:04:04.88,0:04:07.05,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(ドラグ){\fscx100}いや~! Dialogue: 0,0:04:07.05,0:04:09.55,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(クロム)マイ ユイ {\fscx100}俺から離れるな! Dialogue: 0,0:04:09.55,0:04:11.55,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}はい! Dialogue: 0,0:04:11.55,0:04:13.72,Default,,0000,0000,0000,,{\pos(312,497)}他人の心配してる場合か? Dialogue: 0,0:04:13.72,0:04:15.89,Default,,0000,0000,0000,,{\pos(612,497)\fscx50}パワーアックス{\fscx100}! Dialogue: 0,0:04:15.89,0:04:17.89,Default,,0000,0000,0000,,{\pos(632,497)}うお~! Dialogue: 0,0:04:17.89,0:04:20.06,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}2人{\fscx50})クロム{\fscx100}さん! Dialogue: 0,0:04:20.06,0:04:22.90,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}フン メイプル{\fscx100}と似た{\fscx50}スキル{\fscx100}か{\fscx50}。 Dialogue: 0,0:04:22.90,0:04:26.50,Default,,0000,0000,0000,,{\pos(172,497)}それなりに{\fscx50} {\fscx100}しぶといぞ{\fscx50} {\fscx100}俺もな{\fscx50}。 Dialogue: 0,0:04:29.90,0:04:31.87,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(ドレッド){\fscx100}分身してみるか? Dialogue: 0,0:04:31.87,0:04:34.54,Default,,0000,0000,0000,,{\pos(192,497)}俺の速さからは{\fscx50} {\fscx100}逃げられないぜ{\fscx50}。 Dialogue: 0,0:04:34.54,0:04:36.54,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}(サリー){\fscx100}ここは{\fscx50} {\fscx100}私が! Dialogue: 0,0:04:36.54,0:04:38.88,Default,,0000,0000,0000,,{\pos(532,407)\c&H00FFFF00\fscx50}メイプル{\fscx100}を助けて{\fscx50}。 Dialogue: 0,0:04:36.54,0:04:38.88,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(カスミ){\fscx100}わかった! Dialogue: 0,0:04:38.88,0:04:40.88,Default,,0000,0000,0000,,{\pos(592,497)}多重石弾! Dialogue: 0,0:04:40.88,0:04:42.88,Default,,0000,0000,0000,,{\pos(172,407)}うっ! Dialogue: 0,0:04:40.88,0:04:42.88,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00\fscx50}カスミ{\fscx100}! Dialogue: 0,0:04:42.88,0:04:45.55,Default,,0000,0000,0000,,{\pos(372,437)}いつも{\fscx50} {\fscx100}後ろにいるとは Dialogue: 0,0:04:42.88,0:04:45.55,Default,,0000,0000,0000,,{\pos(532,497)}かぎらないよ{\fscx50}。 Dialogue: 0,0:04:45.55,0:04:48.89,Default,,0000,0000,0000,,{\pos(592,497)}多重障壁! Dialogue: 0,0:04:48.89,0:04:50.89,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}しまった! Dialogue: 0,0:04:50.89,0:04:54.39,Default,,0000,0000,0000,,{\pos(312,437)}どんなに素早くても Dialogue: 0,0:04:50.89,0:04:54.39,Default,,0000,0000,0000,,{\pos(332,497)}これなら動けないでしょ{\fscx50}。 Dialogue: 0,0:04:54.39,0:04:57.53,Default,,0000,0000,0000,,{\pos(412,407)\c&H00FFFF00}朧{\fscx50} {\fscx100}覚醒! Dialogue: 0,0:04:54.39,0:04:57.53,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}朧{\fscx50})クー{\fscx100}! Dialogue: 0,0:04:57.53,0:04:59.57,Default,,0000,0000,0000,,{\pos(492,407)}させっかよ! Dialogue: 0,0:04:57.53,0:04:59.57,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}クーン{\fscx100}! Dialogue: 0,0:04:59.57,0:05:01.57,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}朧! Dialogue: 0,0:05:01.57,0:05:04.40,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フレデリカ {\fscx100}そのまま押さえ込んどけ! Dialogue: 0,0:05:04.40,0:05:06.37,Default,,0000,0000,0000,,{\pos(632,407)}任せて! Dialogue: 0,0:05:04.40,0:05:06.37,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}フンッ{\fscx100}! Dialogue: 0,0:05:08.91,0:05:10.91,Default,,0000,0000,0000,,{\pos(172,497)}逃がすかよ! Dialogue: 0,0:05:10.91,0:05:13.75,Default,,0000,0000,0000,,{\pos(592,407)}鋼鉄の腕! Dialogue: 0,0:05:10.91,0:05:13.75,Default,,0000,0000,0000,,{\pos(172,497)}うっ! Dialogue: 0,0:05:13.75,0:05:16.42,Default,,0000,0000,0000,,{\pos(172,437)}しゃれたまね Dialogue: 0,0:05:13.75,0:05:16.42,Default,,0000,0000,0000,,{\pos(192,497)}するじゃねえか{\fscx50} フッ{\fscx100}! Dialogue: 0,0:05:16.42,0:05:18.42,Default,,0000,0000,0000,,{\pos(572,497)}うっ{\fscx50} {\fscx100}黒煙! Dialogue: 0,0:05:18.42,0:05:20.92,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ドレッド){\fscx100}うわっ! Dialogue: 0,0:05:20.92,0:05:22.92,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}フンッ{\fscx100}! Dialogue: 0,0:05:20.92,0:05:22.92,Default,,0000,0000,0000,,{\pos(672,497)}あっ! Dialogue: 0,0:05:22.92,0:05:24.92,Default,,0000,0000,0000,,{\pos(412,497)}あ~! Dialogue: 0,0:05:24.92,0:05:28.26,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}カナデ{\fscx100}! Dialogue: 0,0:05:28.26,0:05:32.37,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}ドレッド オーブ{\fscx100}を頼む{\fscx50}。 Dialogue: 0,0:05:28.26,0:05:32.37,Default,,0000,0000,0000,,{\pos(172,497)}おう! Dialogue: 0,0:05:32.37,0:05:34.37,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF\fscx50}シロップ {\fscx100}精霊砲! Dialogue: 0,0:05:34.37,0:05:37.54,Default,,0000,0000,0000,,{\pos(712,407)\fscx50}カー{\fscx100}! Dialogue: 0,0:05:34.37,0:05:37.54,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}捕食者{\fscx50} ヒドラ{\fscx100}! Dialogue: 0,0:05:37.54,0:05:39.51,Default,,0000,0000,0000,,{\pos(712,497)\fscx50}メッ{\fscx100}! Dialogue: 0,0:05:44.51,0:05:47.91,Default,,0000,0000,0000,,{\pos(192,497)}とどめだ{\fscx50} {\fscx100}全力でいかせてもらう{\fscx50}。 Dialogue: 0,0:05:52.89,0:05:55.22,Default,,0000,0000,0000,,{\pos(372,497)}壊滅の聖剣! Dialogue: 0,0:05:55.22,0:05:57.19,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00\fscx50}メイプル{\fscx100}! Dialogue: 0,0:05:55.22,0:05:57.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}メイプル{\fscx100}! Dialogue: 0,0:05:57.19,0:05:59.23,Default,,0000,0000,0000,,{\pos(672,197)\fscx50}メイプル{\fscx100}! Dialogue: 0,0:05:57.19,0:05:59.23,Default,,0000,0000,0000,,{\pos(452,287)\fscx50}({\fscx100}2人{\fscx50})メイプル{\fscx100}さん! Dialogue: 0,0:05:59.23,0:06:02.40,Default,,0000,0000,0000,,{\pos(172,497)}は~っ! Dialogue: 0,0:06:02.40,0:06:14.87,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:06:25.59,0:06:29.26,Default,,0000,0000,0000,,{\pos(172,407)}うっ{\fscx50} {\fscx100}うぅ! Dialogue: 0,0:06:25.59,0:06:29.26,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF\fscx50}カウンター{\fscx100}! Dialogue: 0,0:06:33.49,0:06:35.50,Default,,0000,0000,0000,,{\pos(172,497)}ここで{\fscx50} {\fscx100}盾を捨てるか{\fscx50}。 Dialogue: 0,0:06:40.17,0:06:42.17,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}({\fscx100}3人{\fscx50})ペイン{\fscx100}! Dialogue: 0,0:06:42.17,0:06:44.17,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}(マイ/ユイ)メイプル{\fscx100}さん! Dialogue: 0,0:06:42.17,0:06:44.17,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(サリー/カスミ)メイプル{\fscx100}! Dialogue: 0,0:06:49.01,0:06:52.51,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}メイプル{\fscx100}の全力の{\fscx50}カウンター{\fscx100}を Dialogue: 0,0:06:49.01,0:06:52.51,Default,,0000,0000,0000,,{\pos(292,497)}もろに{\fscx50} {\fscx100}くらったんだ{\fscx50}。 Dialogue: 0,0:06:52.51,0:06:54.51,Default,,0000,0000,0000,,{\pos(332,497)}いくら{\fscx50} ペイン{\fscx100}でも…{\fscx50}。 Dialogue: 0,0:06:59.85,0:07:04.52,Default,,0000,0000,0000,,{\pos(372,497)}うっ{\fscx50} {\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:07:04.52,0:07:06.86,Default,,0000,0000,0000,,{\pos(352,497)}くっ{\fscx50} {\fscx100}まだだ…{\fscx50}。 Dialogue: 0,0:07:06.86,0:07:09.53,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}そんな…{\fscx50} {\fscx100}くっ! Dialogue: 0,0:07:09.53,0:07:15.54,Default,,0000,0000,0000,,{\pos(172,437)}俺も持ってるんだよ Dialogue: 0,0:07:09.53,0:07:15.54,Default,,0000,0000,0000,,{\pos(192,497)}不屈の守護者を! Dialogue: 0,0:07:15.54,0:07:19.24,Default,,0000,0000,0000,,{\pos(412,497)}破砕の聖剣! Dialogue: 0,0:07:31.38,0:07:33.39,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}暴虐! Dialogue: 0,0:07:36.86,0:07:53.21,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:07:53.21,0:07:56.88,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}フッ {\fscx100}焦ったか…{\fscx50} {\fscx100}やられたよ{\fscx50}。 Dialogue: 0,0:08:05.35,0:08:08.86,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}マジ!? Dialogue: 0,0:08:05.35,0:08:08.86,Default,,0000,0000,0000,,{\pos(272,497)}またかよ! Dialogue: 0,0:08:08.86,0:08:11.56,Default,,0000,0000,0000,,{\pos(672,407)}うっ! Dialogue: 0,0:08:08.86,0:08:11.56,Default,,0000,0000,0000,,{\pos(292,497)}うわっ! Dialogue: 0,0:08:11.56,0:08:14.06,Default,,0000,0000,0000,,{\pos(252,497)}いっそ{\fscx50} {\fscx100}安らかな気持ちだ{\fscx50}。 Dialogue: 0,0:08:14.06,0:08:16.43,Default,,0000,0000,0000,,{\pos(252,497)}あ~{\fscx50} {\fscx100}はいはい{\fscx50} {\fscx100}負けたよ{\fscx50}。 Dialogue: 0,0:08:20.40,0:08:23.04,Default,,0000,0000,0000,,{\pos(172,497)}多重障壁! Dialogue: 0,0:08:23.04,0:08:25.24,Default,,0000,0000,0000,,{\pos(312,497)}効くわけないよね~{\fscx50}。 Dialogue: 0,0:08:32.81,0:08:34.81,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}勝った…{\fscx50}。 Dialogue: 0,0:08:34.81,0:08:36.82,Default,,0000,0000,0000,,{\pos(172,497)}勝った…{\fscx50} {\fscx100}のか? Dialogue: 0,0:08:36.82,0:08:39.49,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} キツ{\fscx100}かった{\fscx50}。 Dialogue: 0,0:08:39.49,0:08:41.82,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(マイ){\fscx100}あの{\fscx50} ペイン{\fscx100}さんを Dialogue: 0,0:08:39.49,0:08:41.82,Default,,0000,0000,0000,,{\pos(192,497)}倒せたなんて…{\fscx50}。 Dialogue: 0,0:08:41.82,0:08:43.82,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}(ユイ){\fscx100}すごすぎます! Dialogue: 0,0:08:43.82,0:08:47.99,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}メイプル{\fscx100}が盾を捨てたときは Dialogue: 0,0:08:43.82,0:08:47.99,Default,,0000,0000,0000,,{\pos(192,497)}どうする気かと思ったが{\fscx50}。 Dialogue: 0,0:08:47.99,0:08:50.66,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}前に{\fscx50} サリー{\fscx100}が教えてくれたの{\fscx50}。 Dialogue: 0,0:08:50.66,0:08:53.47,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}いざとなったら Dialogue: 0,0:08:50.66,0:08:53.47,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}そういうのも手だよって{\fscx50}。 Dialogue: 0,0:08:57.00,0:08:59.17,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}カナデ{\fscx100}さん! Dialogue: 0,0:08:57.00,0:08:59.17,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}イズ{\fscx100}さん! Dialogue: 0,0:08:59.17,0:09:02.84,Default,,0000,0000,0000,,{\pos(232,407)}ごめんなさい{\fscx50} {\fscx100}やられちゃって{\fscx50}。 Dialogue: 0,0:08:59.17,0:09:02.84,Default,,0000,0000,0000,,{\pos(172,497)}戦いは{\fscx50} {\fscx100}どうなった? Dialogue: 0,0:09:02.84,0:09:06.18,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}大丈夫{\fscx50} メイプル{\fscx100}が Dialogue: 0,0:09:02.84,0:09:06.18,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}やっつけてくれたから{\fscx50}。 Dialogue: 0,0:09:06.18,0:09:08.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}やったよ{\fscx50} カナデ イズ{\fscx100}さん! Dialogue: 0,0:09:08.68,0:09:10.68,Default,,0000,0000,0000,,{\pos(172,407)}あっ? Dialogue: 0,0:09:08.68,0:09:10.68,Default,,0000,0000,0000,,{\pos(652,497)}ん? Dialogue: 0,0:09:10.68,0:09:13.19,Default,,0000,0000,0000,,{\pos(592,407)\fscx50}ヒャーッ{\fscx100}! Dialogue: 0,0:09:10.68,0:09:13.19,Default,,0000,0000,0000,,{\pos(292,497)}うわ~! Dialogue: 0,0:09:15.86,0:09:17.86,Default,,0000,0000,0000,,{\pos(392,377)\fscx50}(ユイ){\fscx100}あの{\fscx50} メイプル{\fscx100}さん…{\fscx50}。 Dialogue: 0,0:09:17.86,0:09:20.36,Default,,0000,0000,0000,,{\pos(172,377)\fscx50}(マイ){\fscx100}元の姿に戻らないんですか? Dialogue: 0,0:09:20.36,0:09:27.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}うん{\fscx50} {\fscx100}1日1回しか変身できないし Dialogue: 0,0:09:20.36,0:09:27.03,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}解除するの{\fscx50} {\fscx100}もったいないから{\fscx50}。 Dialogue: 0,0:09:27.03,0:09:29.20,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}予定が大幅にくるっちゃった{\fscx50}。 Dialogue: 0,0:09:29.20,0:09:31.84,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}まだ{\fscx50} {\fscx100}2日目が Dialogue: 0,0:09:29.20,0:09:31.84,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}終わったばかりなのに➡ Dialogue: 0,0:09:31.84,0:09:35.17,Default,,0000,0000,0000,,{\pos(392,437)\c&H00FFFF00\fscx50}メイプル{\fscx100}の機械神や Dialogue: 0,0:09:31.84,0:09:35.17,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}暴虐まで使わされて{\fscx50}。 Dialogue: 0,0:09:35.17,0:09:39.01,Default,,0000,0000,0000,,{\pos(172,437)}こちらの奥の手は Dialogue: 0,0:09:35.17,0:09:39.01,Default,,0000,0000,0000,,{\pos(192,497)}すべて暴かれてしまったな{\fscx50}。 Dialogue: 0,0:09:39.01,0:09:43.68,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}だから{\fscx50} {\fscx100}このまま{\fscx50} {\fscx100}次の段階に Dialogue: 0,0:09:39.01,0:09:43.68,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}進もうと思うの{\fscx50}。 Dialogue: 0,0:09:43.68,0:09:46.52,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}せっかく{\fscx50} メイプル{\fscx100}も Dialogue: 0,0:09:43.68,0:09:46.52,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}暴虐状態になってるし➡ Dialogue: 0,0:09:46.52,0:09:49.69,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}打って出るには Dialogue: 0,0:09:46.52,0:09:49.69,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}いい{\fscx50}タイミング{\fscx100}だと思うの{\fscx50}。 Dialogue: 0,0:09:49.69,0:09:52.53,Default,,0000,0000,0000,,{\pos(172,437)}よその{\fscx50}オーブ{\fscx100}は Dialogue: 0,0:09:49.69,0:09:52.53,Default,,0000,0000,0000,,{\pos(192,497)}元の{\fscx50}ギルド{\fscx100}に戻ったから➡ Dialogue: 0,0:09:52.53,0:09:55.70,Default,,0000,0000,0000,,{\pos(172,497)}今は{\fscx50} {\fscx100}拠点を固める必要もないし{\fscx50}。 Dialogue: 0,0:09:55.70,0:09:58.86,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}現在{\fscx50} {\fscx100}楓の木は{\fscx50} {\fscx100}6位{\fscx50}。 Dialogue: 0,0:09:58.86,0:10:01.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}でも{\fscx50} イベント{\fscx100}は{\fscx50} {\fscx100}あと3日もあるし➡ Dialogue: 0,0:10:01.03,0:10:03.70,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}このままだと{\fscx50} {\fscx100}そのうち Dialogue: 0,0:10:01.03,0:10:03.70,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}大規模{\fscx50}ギルド{\fscx100}に➡ Dialogue: 0,0:10:03.70,0:10:06.37,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}逆転されちゃうのは Dialogue: 0,0:10:03.70,0:10:06.37,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}目に見えている{\fscx50}。 Dialogue: 0,0:10:06.37,0:10:08.37,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}お茶をすする音{\fscx50}) Dialogue: 0,0:10:08.37,0:10:10.54,Default,,0000,0000,0000,,{\pos(172,437)}私たちが Dialogue: 0,0:10:08.37,0:10:10.54,Default,,0000,0000,0000,,{\pos(192,497)}順位を下げないためには➡ Dialogue: 0,0:10:10.54,0:10:14.21,Default,,0000,0000,0000,,{\pos(172,437)}他の{\fscx50}ギルド{\fscx100}が{\fscx50} ポイント{\fscx100}を Dialogue: 0,0:10:10.54,0:10:14.21,Default,,0000,0000,0000,,{\pos(192,497)}取りにくくする必要がある…{\fscx50}。 Dialogue: 0,0:10:14.21,0:10:16.22,Default,,0000,0000,0000,,{\pos(172,497)}ということね{\fscx50}。 Dialogue: 0,0:10:16.22,0:10:19.55,Default,,0000,0000,0000,,{\pos(252,437)}ならば{\fscx50} オーブ{\fscx100}の絶対数を Dialogue: 0,0:10:16.22,0:10:19.55,Default,,0000,0000,0000,,{\pos(272,497)}減らすのが確実だ{\fscx50}。 Dialogue: 0,0:10:19.55,0:10:22.36,Default,,0000,0000,0000,,{\pos(272,497)}そして{\fscx50} {\fscx100}そのためには…{\fscx50}。 Dialogue: 0,0:10:22.36,0:10:25.19,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}他の{\fscx50}ギルド{\fscx100}の数を減らす{\fscx50}。 Dialogue: 0,0:10:25.19,0:10:28.39,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}よ~し{\fscx50} {\fscx100}行こう! Dialogue: 0,0:10:33.33,0:10:36.00,Default,,0000,0000,0000,,{\pos(172,437)}かなり{\fscx50} ハイペース{\fscx100}で Dialogue: 0,0:10:33.33,0:10:36.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ギルド{\fscx100}が潰れてるな{\fscx50}。 Dialogue: 0,0:10:36.00,0:10:40.17,Default,,0000,0000,0000,,{\pos(212,437)}あぁ{\fscx50} {\fscx100}いつ{\fscx50} {\fscx100}大規模{\fscx50}ギルド{\fscx100}が Dialogue: 0,0:10:36.00,0:10:40.17,Default,,0000,0000,0000,,{\pos(232,497)}仕掛けてきても{\fscx50} {\fscx100}おかしくない{\fscx50}。 Dialogue: 0,0:10:40.17,0:10:42.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}物音{\fscx50}) Dialogue: 0,0:10:42.17,0:10:44.14,Default,,0000,0000,0000,,{\pos(412,407)}行くぞ! Dialogue: 0,0:10:42.17,0:10:44.14,Default,,0000,0000,0000,,{\pos(472,497)}あぁ{\fscx50} {\fscx100}確認しよう{\fscx50}。 Dialogue: 0,0:10:47.18,0:10:50.15,Default,,0000,0000,0000,,{\pos(632,407)}うお~! Dialogue: 0,0:10:47.18,0:10:50.15,Default,,0000,0000,0000,,{\pos(172,497)}うわ~! Dialogue: 0,0:10:52.52,0:10:55.52,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}みんな{\fscx50} {\fscx100}行くよ! Dialogue: 0,0:10:52.52,0:10:55.52,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}おう! Dialogue: 0,0:10:55.52,0:10:58.69,Default,,0000,0000,0000,,{\pos(412,497)}わ~っ! Dialogue: 0,0:10:58.69,0:11:02.53,Default,,0000,0000,0000,,{\pos(312,407)}おい{\fscx50} ボスモンスター{\fscx100}が出んのか{\fscx50}!? Dialogue: 0,0:10:58.69,0:11:02.53,Default,,0000,0000,0000,,{\pos(172,497)}聞いてない{\fscx50} {\fscx100}知らないわ! Dialogue: 0,0:11:02.53,0:11:04.53,Default,,0000,0000,0000,,{\pos(312,407)\c&H00FFFF00}はぁ~! Dialogue: 0,0:11:02.53,0:11:04.53,Default,,0000,0000,0000,,{\pos(552,497)}ぐはっ! Dialogue: 0,0:11:04.53,0:11:06.53,Default,,0000,0000,0000,,{\pos(292,407)}はっ! Dialogue: 0,0:11:04.53,0:11:06.53,Default,,0000,0000,0000,,{\pos(552,497)}うわっ! Dialogue: 0,0:11:06.53,0:11:08.53,Default,,0000,0000,0000,,{\pos(672,407)}ふっ! Dialogue: 0,0:11:06.53,0:11:08.53,Default,,0000,0000,0000,,{\pos(232,497)}うっ! Dialogue: 0,0:11:08.53,0:11:10.54,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}えい! Dialogue: 0,0:11:08.53,0:11:10.54,Default,,0000,0000,0000,,{\pos(532,497)}ぐはっ! Dialogue: 0,0:11:10.54,0:11:12.87,Default,,0000,0000,0000,,{\pos(672,407)}は~! Dialogue: 0,0:11:10.54,0:11:12.87,Default,,0000,0000,0000,,{\pos(312,497)}うわ~! Dialogue: 0,0:11:12.87,0:11:14.87,Default,,0000,0000,0000,,{\pos(672,407)}えい! Dialogue: 0,0:11:12.87,0:11:14.87,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ギャーッ{\fscx100}! Dialogue: 0,0:11:14.87,0:11:18.21,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}カーメ{\fscx100}! Dialogue: 0,0:11:14.87,0:11:18.21,Default,,0000,0000,0000,,{\pos(412,497)}うわ~! Dialogue: 0,0:11:18.21,0:11:20.21,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}1人も{\fscx50} {\fscx100}逃がしちゃだめだよ! Dialogue: 0,0:11:20.21,0:11:23.88,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}きっちり{\fscx50} {\fscx100}全滅させて Dialogue: 0,0:11:20.21,0:11:23.88,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}オーブ{\fscx100}を消滅させないと! Dialogue: 0,0:11:23.88,0:11:34.79,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:11:34.79,0:11:37.96,Default,,0000,0000,0000,,{\pos(172,437)}これで{\fscx50} {\fscx100}楓の木の上位入賞も Dialogue: 0,0:11:34.79,0:11:37.96,Default,,0000,0000,0000,,{\pos(272,497)}見えてきたぞ{\fscx50}。 Dialogue: 0,0:11:37.96,0:11:40.30,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}オーブ {\fscx100}どんどん減ってるし{\fscx50}。 Dialogue: 0,0:11:40.30,0:11:44.14,Default,,0000,0000,0000,,{\pos(252,437)}自分で{\fscx50} ポイント{\fscx100}を稼ぐのはやめて Dialogue: 0,0:11:40.30,0:11:44.14,Default,,0000,0000,0000,,{\pos(572,497)}他の{\fscx50}ギルド{\fscx100}に➡ Dialogue: 0,0:11:44.14,0:11:47.14,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}ポイント{\fscx100}を上げさせないって Dialogue: 0,0:11:44.14,0:11:47.14,Default,,0000,0000,0000,,{\pos(492,497)}作戦みたいだな{\fscx50}。 Dialogue: 0,0:11:47.14,0:11:50.98,Default,,0000,0000,0000,,{\pos(332,437)}これ{\fscx50} {\fscx100}他の上位{\fscx50}ギルド{\fscx100}も Dialogue: 0,0:11:47.14,0:11:50.98,Default,,0000,0000,0000,,{\pos(352,497)}便乗するんじゃねえか? Dialogue: 0,0:11:50.98,0:11:54.15,Default,,0000,0000,0000,,{\pos(312,437)}今の順位が固定できるなら Dialogue: 0,0:11:50.98,0:11:54.15,Default,,0000,0000,0000,,{\pos(452,497)}そのほうが楽だし{\fscx50}。 Dialogue: 0,0:11:54.15,0:11:56.32,Default,,0000,0000,0000,,{\pos(352,497)}しかし{\fscx50} {\fscx100}とんでもねえな{\fscx50}。 Dialogue: 0,0:11:56.32,0:11:59.15,Default,,0000,0000,0000,,{\pos(392,437)}ありゃ{\fscx50} {\fscx100}さすがの{\fscx50}ペイン{\fscx100}も Dialogue: 0,0:11:56.32,0:11:59.15,Default,,0000,0000,0000,,{\pos(412,497)}負けちまうわけだよ{\fscx50}。 Dialogue: 0,0:11:59.15,0:12:04.82,Default,,0000,0000,0000,,{\pos(312,437)}とうとう{\fscx50} {\fscx100}天使を捨てたか Dialogue: 0,0:11:59.15,0:12:04.82,Default,,0000,0000,0000,,{\pos(332,497)}てか{\fscx50} {\fscx100}あれ{\fscx50} {\fscx100}もう魔王だな{\fscx50}。 Dialogue: 0,0:12:04.82,0:12:06.83,Default,,0000,0000,0000,,{\pos(412,497)}悔しい! Dialogue: 0,0:12:06.83,0:12:09.33,Default,,0000,0000,0000,,{\pos(332,437)}あんな小さい{\fscx50}ギルド{\fscx100}に Dialogue: 0,0:12:06.83,0:12:09.33,Default,,0000,0000,0000,,{\pos(352,497)}何度も何度も! Dialogue: 0,0:12:09.33,0:12:12.16,Default,,0000,0000,0000,,{\pos(292,437)}しかも{\fscx50} {\fscx100}最後の{\fscx50}メイプル{\fscx100}の Dialogue: 0,0:12:09.33,0:12:12.16,Default,,0000,0000,0000,,{\pos(352,497)}何なの{\fscx50} {\fscx100}あれ! Dialogue: 0,0:12:12.16,0:12:15.50,Default,,0000,0000,0000,,{\pos(312,437)}あんなの{\fscx50} {\fscx100}存在自体が Dialogue: 0,0:12:12.16,0:12:15.50,Default,,0000,0000,0000,,{\pos(332,497)}反則だよ{\fscx50} {\fscx100}反則! Dialogue: 0,0:12:15.50,0:12:17.50,Default,,0000,0000,0000,,{\pos(492,497)}反則じゃないさ{\fscx50}。 Dialogue: 0,0:12:17.50,0:12:20.84,Default,,0000,0000,0000,,{\pos(232,437)}どこかで{\fscx50} {\fscx100}ちゃんと{\fscx50} イベント{\fscx100}を経て Dialogue: 0,0:12:17.50,0:12:20.84,Default,,0000,0000,0000,,{\pos(292,497)}手に入れた{\fscx50}スキル{\fscx100}なんだろう{\fscx50}。 Dialogue: 0,0:12:20.84,0:12:23.51,Default,,0000,0000,0000,,{\pos(252,497)}そりゃあ{\fscx50} {\fscx100}そうだろうけど{\fscx50}。 Dialogue: 0,0:12:23.51,0:12:27.18,Default,,0000,0000,0000,,{\pos(312,437)}負けたのに{\fscx50} {\fscx100}あんまり Dialogue: 0,0:12:23.51,0:12:27.18,Default,,0000,0000,0000,,{\pos(332,497)}悔しそうじゃねえな{\fscx50} ペイン。 Dialogue: 0,0:12:27.18,0:12:31.18,Default,,0000,0000,0000,,{\pos(252,437)}そんなことはない Dialogue: 0,0:12:27.18,0:12:31.18,Default,,0000,0000,0000,,{\pos(272,497)}いつかきっと{\fscx50} {\fscx100}借りは返す{\fscx50}。 Dialogue: 0,0:12:31.18,0:12:34.35,Default,,0000,0000,0000,,{\pos(192,497)}だが{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}今じゃなくていい{\fscx50}。 Dialogue: 0,0:12:34.35,0:12:37.19,Default,,0000,0000,0000,,{\pos(172,437)}あぁ{\fscx50} オーブ{\fscx100}を Dialogue: 0,0:12:34.35,0:12:37.19,Default,,0000,0000,0000,,{\pos(192,497)}奪われたわけでもねえし➡ Dialogue: 0,0:12:37.19,0:12:40.03,Default,,0000,0000,0000,,{\pos(172,497)}順位は{\fscx50} {\fscx100}俺らが1位で{\fscx50} {\fscx100}ほぼ確定だ{\fscx50}。 Dialogue: 0,0:12:40.03,0:12:43.53,Default,,0000,0000,0000,,{\pos(172,407)}なんも焦ることないって{\fscx50}。 Dialogue: 0,0:12:40.03,0:12:43.53,Default,,0000,0000,0000,,{\pos(592,497)}だ{\fscx50} {\fscx100}だよね{\fscx50}。 Dialogue: 0,0:12:43.53,0:12:47.53,Default,,0000,0000,0000,,{\pos(212,437)}うん{\fscx50} {\fscx100}完全に負けたわけじゃない Dialogue: 0,0:12:43.53,0:12:47.53,Default,,0000,0000,0000,,{\pos(452,497)}負けたわけじゃ! Dialogue: 0,0:12:47.53,0:12:51.87,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} {\fscx100}まぁ{\fscx50} {\fscx100}やはり Dialogue: 0,0:12:47.53,0:12:51.87,Default,,0000,0000,0000,,{\pos(292,497)}ちょっとは悔しいかな{\fscx50} フフッ。 Dialogue: 0,0:12:51.87,0:12:53.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ペイン{\fscx100}さん! Dialogue: 0,0:12:55.88,0:12:58.71,Default,,0000,0000,0000,,{\pos(212,497)}なるほど{\fscx50} {\fscx100}わかった{\fscx50} {\fscx100}ありがとう{\fscx50}。 Dialogue: 0,0:12:58.71,0:13:01.91,Default,,0000,0000,0000,,{\pos(252,437)}また{\fscx50} {\fscx100}おもしろいことに Dialogue: 0,0:12:58.71,0:13:01.91,Default,,0000,0000,0000,,{\pos(332,497)}なりそうだぞ{\fscx50}。 Dialogue: 0,0:13:06.22,0:13:08.39,Default,,0000,0000,0000,,{\pos(532,497)}何だ? Dialogue: 0,0:13:08.39,0:13:12.22,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(クロム){\fscx100}大規模な戦闘が Dialogue: 0,0:13:08.39,0:13:12.22,Default,,0000,0000,0000,,{\pos(292,497)}起きてるみたいだな{\fscx50}。 Dialogue: 0,0:13:12.22,0:13:14.56,Default,,0000,0000,0000,,{\pos(172,497)}あれは{\fscx50} {\fscx100}炎帝ノ国のほうです{\fscx50}。 Dialogue: 0,0:13:14.56,0:13:16.96,Default,,0000,0000,0000,,{\pos(372,497)}えっ{\fscx50} {\fscx100}何が起きてるの? Dialogue: 0,0:13:18.90,0:13:21.40,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}そういうことか{\fscx50}。 Dialogue: 0,0:13:21.40,0:13:23.90,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}メイプル {\fscx100}炎帝ノ国に向かって! Dialogue: 0,0:13:28.44,0:13:30.44,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(ミィ){\fscx100}はっ! Dialogue: 0,0:13:30.44,0:13:32.85,Default,,0000,0000,0000,,{\pos(172,407)}爆炎! Dialogue: 0,0:13:30.44,0:13:32.85,Default,,0000,0000,0000,,{\pos(632,497)}うわ~! Dialogue: 0,0:13:32.85,0:13:34.85,Default,,0000,0000,0000,,{\pos(172,497)}隊列を乱すな! Dialogue: 0,0:13:34.85,0:13:38.15,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ダメージ{\fscx100}を受けた者は Dialogue: 0,0:13:34.85,0:13:38.15,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ミザリー{\fscx100}に回復してもらえ! Dialogue: 0,0:13:41.52,0:13:43.52,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(ミザリー){\fscx100}さすがは{\fscx50} ミィ{\fscx100}ですね{\fscx50}。 Dialogue: 0,0:13:43.52,0:13:46.19,Default,,0000,0000,0000,,{\pos(332,437)}あの状況から Dialogue: 0,0:13:43.52,0:13:46.19,Default,,0000,0000,0000,,{\pos(352,497)}ここまで{\fscx50} オーブ{\fscx100}を集めて➡ Dialogue: 0,0:13:46.19,0:13:48.19,Default,,0000,0000,0000,,{\pos(492,497)}挽回するなんて{\fscx50}。 Dialogue: 0,0:13:48.19,0:13:51.53,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(マルクス){\fscx100}その分{\fscx50} {\fscx100}襲ってくる Dialogue: 0,0:13:48.19,0:13:51.53,Default,,0000,0000,0000,,{\pos(192,497)}数も増えちゃったけど{\fscx50}。 Dialogue: 0,0:13:51.53,0:13:55.20,Default,,0000,0000,0000,,{\pos(172,497)}味方の数も{\fscx50} {\fscx100}半分以下になったし{\fscx50}。 Dialogue: 0,0:13:55.20,0:13:57.37,Default,,0000,0000,0000,,{\pos(172,497)}それに{\fscx50} {\fscx100}うちを全滅させて➡ Dialogue: 0,0:13:57.37,0:14:00.71,Default,,0000,0000,0000,,{\pos(172,437)}自分たちの順位を上げようと Dialogue: 0,0:13:57.37,0:14:00.71,Default,,0000,0000,0000,,{\pos(192,497)}してるところもあるし{\fscx50}。 Dialogue: 0,0:14:00.71,0:14:03.21,Default,,0000,0000,0000,,{\pos(172,497)}これ以上{\fscx50} {\fscx100}数が増えたら…{\fscx50}。 Dialogue: 0,0:14:03.21,0:14:05.21,Default,,0000,0000,0000,,{\pos(392,407)}ん? Dialogue: 0,0:14:03.21,0:14:05.21,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ギルド{\fscx100}員たちの叫び声{\fscx50}) Dialogue: 0,0:14:05.21,0:14:08.05,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}叫び声{\fscx50}) Dialogue: 0,0:14:08.05,0:14:10.88,Default,,0000,0000,0000,,{\pos(612,407)\fscx50}シン {\fscx100}頼む! Dialogue: 0,0:14:08.05,0:14:10.88,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(シン){\fscx100}わかった! Dialogue: 0,0:14:10.88,0:14:14.22,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}叫び声{\fscx50}) Dialogue: 0,0:14:14.22,0:14:16.22,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フンッ{\fscx100}! Dialogue: 0,0:14:18.22,0:14:20.23,Default,,0000,0000,0000,,{\pos(432,497)}崩剣! Dialogue: 0,0:14:23.90,0:14:25.90,Default,,0000,0000,0000,,{\pos(432,497)}は~! Dialogue: 0,0:14:29.40,0:14:32.37,Default,,0000,0000,0000,,{\pos(452,497)}はっ! Dialogue: 0,0:14:32.37,0:14:34.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}悲鳴{\fscx50}) Dialogue: 0,0:14:34.87,0:14:37.21,Default,,0000,0000,0000,,{\pos(692,497)}あっ{\fscx50}。 Dialogue: 0,0:14:37.21,0:14:41.21,Default,,0000,0000,0000,,{\pos(452,437)\fscx50}ウソ {\fscx100}もういいでしょ Dialogue: 0,0:14:37.21,0:14:41.21,Default,,0000,0000,0000,,{\pos(492,497)}ない{\fscx50} {\fscx100}ない{\fscx50} {\fscx100}ない{\fscx50}。 Dialogue: 0,0:14:41.21,0:14:43.22,Default,,0000,0000,0000,,{\pos(172,497)}どうしたのですか?{\fscx50} ミィ。 Dialogue: 0,0:14:43.22,0:14:45.22,Default,,0000,0000,0000,,{\pos(172,497)}偵察部隊から報告だ{\fscx50}。 Dialogue: 0,0:14:45.22,0:14:48.89,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}メイプル{\fscx100}らしき怪物が Dialogue: 0,0:14:45.22,0:14:48.89,Default,,0000,0000,0000,,{\pos(192,497)}こちらに向かって侵攻中{\fscx50}。 Dialogue: 0,0:14:48.89,0:14:50.89,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}メイプル{\fscx100}が? Dialogue: 0,0:14:50.89,0:14:54.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}オレ カスミ{\fscx100}にも負けてるんだけどな{\fscx50}。 Dialogue: 0,0:14:54.39,0:14:57.23,Default,,0000,0000,0000,,{\pos(472,497)}とても{\fscx50} {\fscx100}つらい…{\fscx50}。 Dialogue: 0,0:14:57.23,0:15:00.57,Default,,0000,0000,0000,,{\pos(172,437)}私たちを包囲している Dialogue: 0,0:14:57.23,0:15:00.57,Default,,0000,0000,0000,,{\pos(192,497)}敵の数は…{\fscx50}。 Dialogue: 0,0:15:00.57,0:15:03.74,Default,,0000,0000,0000,,{\pos(172,497)}この上{\fscx50} {\fscx100}楓の木が加わったら…{\fscx50}。 Dialogue: 0,0:15:03.74,0:15:05.87,Default,,0000,0000,0000,,{\pos(172,497)}くっ{\fscx50} {\fscx100}どうせ{\fscx50} {\fscx100}全滅だ{\fscx50}。 Dialogue: 0,0:15:05.87,0:15:07.87,Default,,0000,0000,0000,,{\pos(172,497)}1人でも多く{\fscx50} {\fscx100}道連れにするぞ! Dialogue: 0,0:15:07.87,0:15:09.91,Default,,0000,0000,0000,,{\pos(172,497)}わかりました! Dialogue: 0,0:15:09.91,0:15:12.58,Default,,0000,0000,0000,,{\pos(312,437)}我々は{\fscx50} {\fscx100}どこまでも Dialogue: 0,0:15:09.91,0:15:12.58,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ミィ{\fscx100}様に{\fscx50} {\fscx100}ついていきます! Dialogue: 0,0:15:12.58,0:15:15.25,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ミィ{\fscx100}様の力を{\fscx50} {\fscx100}お見せください! Dialogue: 0,0:15:15.25,0:15:17.75,Default,,0000,0000,0000,,{\pos(352,497)}回復は{\fscx50} {\fscx100}任せてください{\fscx50}。 Dialogue: 0,0:15:17.75,0:15:20.75,Default,,0000,0000,0000,,{\pos(172,497)}ほ~ら{\fscx50} ミィ{\fscx100}も{\fscx50} {\fscx100}ああ言ってんだから{\fscx50}。 Dialogue: 0,0:15:20.75,0:15:24.26,Default,,0000,0000,0000,,{\pos(552,497)}やるよ{\fscx50} {\fscx100}やる{\fscx50}。 Dialogue: 0,0:15:24.26,0:15:26.26,Default,,0000,0000,0000,,{\pos(352,497)}さぁ{\fscx50} {\fscx100}行くぞ! Dialogue: 0,0:15:26.26,0:15:28.26,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}フレアアクセル{\fscx100}! Dialogue: 0,0:15:28.26,0:15:31.26,Default,,0000,0000,0000,,{\pos(372,497)}は~{\fscx50} {\fscx100}爆炎! Dialogue: 0,0:15:31.26,0:15:44.38,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:15:44.38,0:15:46.38,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}MP{\fscx100}も{\fscx50} {\fscx100}残り僅かだ{\fscx50}。 Dialogue: 0,0:15:46.38,0:15:48.38,Default,,0000,0000,0000,,{\pos(332,497)}これまでか…{\fscx50}。 Dialogue: 0,0:15:48.38,0:15:51.55,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ギルド{\fscx100}員たちの悲鳴{\fscx50}) Dialogue: 0,0:15:51.55,0:15:53.52,Default,,0000,0000,0000,,{\pos(412,497)}なっ…{\fscx50}。 Dialogue: 0,0:16:11.90,0:16:15.47,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ギルド{\fscx100}員たちの悲鳴{\fscx50}) Dialogue: 0,0:16:25.92,0:16:29.25,Default,,0000,0000,0000,,{\pos(352,407)}どうなってるんだ{\fscx50} {\fscx100}これ{\fscx50}。 Dialogue: 0,0:16:25.92,0:16:29.25,Default,,0000,0000,0000,,{\pos(332,497)}わからん{\fscx50}。 Dialogue: 0,0:16:29.25,0:16:33.83,Default,,0000,0000,0000,,{\pos(172,437)}とにかく{\fscx50} {\fscx100}楓の木が敵{\fscx50}ギルド{\fscx100}を Dialogue: 0,0:16:29.25,0:16:33.83,Default,,0000,0000,0000,,{\pos(192,497)}攻撃しているのは{\fscx50} {\fscx100}たしかだ{\fscx50}。 Dialogue: 0,0:16:33.83,0:16:37.00,Default,,0000,0000,0000,,{\pos(172,437)}私たちを Dialogue: 0,0:16:33.83,0:16:37.00,Default,,0000,0000,0000,,{\pos(192,497)}助けにきたのでしょうか? Dialogue: 0,0:16:37.00,0:16:39.67,Default,,0000,0000,0000,,{\pos(312,497)}まさか{\fscx50} {\fscx100}前の{\fscx50} {\fscx100}おわびとか? Dialogue: 0,0:16:39.67,0:16:42.33,Default,,0000,0000,0000,,{\pos(232,497)}そんな{\fscx50} {\fscx100}甘い連中じゃあるまい{\fscx50}。 Dialogue: 0,0:16:42.33,0:16:45.84,Default,,0000,0000,0000,,{\pos(232,497)}何か{\fscx50} {\fscx100}思惑があるんだろうが…{\fscx50}。 Dialogue: 0,0:16:45.84,0:16:50.84,Default,,0000,0000,0000,,{\pos(172,407)}なんにせよ{\fscx50} チャンス{\fscx100}だ{\fscx50} {\fscx100}反撃に出るぞ{\fscx50}。 Dialogue: 0,0:16:45.84,0:16:50.84,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}うん{\fscx50}。 Dialogue: 0,0:16:54.18,0:16:56.18,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}あ~{\fscx50} {\fscx100}危なかった{\fscx50}。 Dialogue: 0,0:16:56.18,0:16:59.18,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}間違って{\fscx50} ミィ{\fscx100}さんまで Dialogue: 0,0:16:56.18,0:16:59.18,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}やっつけちゃうとこだったよ{\fscx50}。 Dialogue: 0,0:16:59.18,0:17:03.02,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}炎帝ノ国の人たちは Dialogue: 0,0:16:59.18,0:17:03.02,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}攻撃しちゃだめなんだよね? Dialogue: 0,0:17:03.02,0:17:06.69,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}そう{\fscx50} {\fscx100}私たちの目的は Dialogue: 0,0:17:03.02,0:17:06.69,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}ここに集まってる{\fscx50} ギルド{\fscx100}を➡ Dialogue: 0,0:17:06.69,0:17:09.36,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}1個でも多く Dialogue: 0,0:17:06.69,0:17:09.36,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}壊滅させることだから{\fscx50}。 Dialogue: 0,0:17:09.36,0:17:14.20,Default,,0000,0000,0000,,{\pos(312,377)\c&H00FFFF00}炎帝ノ国にも Dialogue: 0,0:17:09.36,0:17:14.20,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}手伝ってもらわないとね{\fscx50}。 Dialogue: 0,0:17:09.36,0:17:14.20,Default,,0000,0000,0000,,{\pos(172,497)}うん{\fscx50}。 Dialogue: 0,0:17:14.20,0:17:17.37,Default,,0000,0000,0000,,{\pos(172,407)}しゃ~! Dialogue: 0,0:17:14.20,0:17:17.37,Default,,0000,0000,0000,,{\pos(632,497)}ぐわっ! Dialogue: 0,0:17:17.37,0:17:19.54,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}は~! Dialogue: 0,0:17:17.37,0:17:19.54,Default,,0000,0000,0000,,{\pos(172,497)}うおっ! Dialogue: 0,0:17:19.54,0:17:22.54,Default,,0000,0000,0000,,{\pos(572,407)}ふっ! Dialogue: 0,0:17:19.54,0:17:22.54,Default,,0000,0000,0000,,{\pos(632,497)}ぐわっ! Dialogue: 0,0:17:22.54,0:17:24.54,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}あれ? Dialogue: 0,0:17:24.54,0:17:26.55,Default,,0000,0000,0000,,{\pos(692,497)\fscx50}フンッ{\fscx100}! Dialogue: 0,0:17:26.55,0:17:29.21,Default,,0000,0000,0000,,{\pos(172,377)}は~! Dialogue: 0,0:17:26.55,0:17:29.21,Default,,0000,0000,0000,,{\pos(512,437)}ぐはっ! Dialogue: 0,0:17:26.55,0:17:29.21,Default,,0000,0000,0000,,{\pos(292,497)}うわ~! Dialogue: 0,0:17:29.21,0:17:31.22,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}ペイン{\fscx100}さんたちだ{\fscx50}。 Dialogue: 0,0:17:31.22,0:17:33.52,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}考えることは{\fscx50} {\fscx100}同じみたいだね{\fscx50}。 Dialogue: 0,0:17:33.52,0:17:37.39,Default,,0000,0000,0000,,{\pos(392,407)\c&H00FFFF00\fscx50}カナデ {\fscx100}一気に決めるよ! Dialogue: 0,0:17:33.52,0:17:37.39,Default,,0000,0000,0000,,{\pos(172,497)}例の作戦だね{\fscx50}。 Dialogue: 0,0:17:41.19,0:17:44.36,Default,,0000,0000,0000,,{\pos(572,407)\c&H00FFFF00}朧{\fscx50} {\fscx100}影分身! Dialogue: 0,0:17:41.19,0:17:44.36,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}クーン{\fscx100}! Dialogue: 0,0:17:44.36,0:17:46.33,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ファントムワールド{\fscx100}! Dialogue: 0,0:18:03.22,0:18:07.05,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}メイプル{\fscx100}が{\fscx50} {\fscx100}7体? Dialogue: 0,0:18:03.22,0:18:07.05,Default,,0000,0000,0000,,{\pos(172,497)}どういう{\fscx50} スキル{\fscx100}なんだ…{\fscx50}。 Dialogue: 0,0:18:07.05,0:18:10.06,Default,,0000,0000,0000,,{\pos(352,437)}助けてくれるのは Dialogue: 0,0:18:07.05,0:18:10.06,Default,,0000,0000,0000,,{\pos(372,497)}ありがたいですけれど{\fscx50}。 Dialogue: 0,0:18:10.06,0:18:13.56,Default,,0000,0000,0000,,{\pos(172,497)}なんつうか{\fscx50} {\fscx100}なんなんだろうな{\fscx50}。 Dialogue: 0,0:18:13.56,0:18:15.89,Default,,0000,0000,0000,,{\pos(192,77)\fscx50}(ドレッド){\fscx100}どうなってんだ{\fscx50} {\fscx100}ありゃあ{\fscx50}。 Dialogue: 0,0:18:15.89,0:18:19.06,Default,,0000,0000,0000,,{\pos(292,77)\fscx50}(ドラグ){\fscx100}見るたびに Dialogue: 0,0:18:15.89,0:18:19.06,Default,,0000,0000,0000,,{\pos(312,137)}おかしくなってるぞ{\fscx50} {\fscx100}おい{\fscx50}。 Dialogue: 0,0:18:19.06,0:18:23.07,Default,,0000,0000,0000,,{\pos(352,197)}だから{\fscx50} {\fscx100}言ったじゃない Dialogue: 0,0:18:19.06,0:18:23.07,Default,,0000,0000,0000,,{\pos(372,257)}存在自体が反則だって{\fscx50}。 Dialogue: 0,0:18:23.07,0:18:25.57,Default,,0000,0000,0000,,{\pos(172,257)}鍛え直すか{\fscx50}。 Dialogue: 0,0:18:25.57,0:18:28.94,Default,,0000,0000,0000,,{\pos(172,257)}俺も新たに{\fscx50} スキル{\fscx100}でも探してみよう{\fscx50}。 Dialogue: 0,0:19:35.51,0:19:40.35,Default,,0000,0000,0000,,{\pos(172,437)}まだ{\fscx50} {\fscx100}3日目後半だが Dialogue: 0,0:19:35.51,0:19:40.35,Default,,0000,0000,0000,,{\pos(192,497)}これは{\fscx50} {\fscx100}もう終わっただろう{\fscx50}。 Dialogue: 0,0:19:40.35,0:19:42.68,Default,,0000,0000,0000,,{\pos(432,497)}だな{\fscx50} {\fscx100}残り{\fscx50}ギルド{\fscx100}が{\fscx50} {\fscx100}6{\fscx50}。 Dialogue: 0,0:19:42.68,0:19:46.02,Default,,0000,0000,0000,,{\pos(332,437)}しかも{\fscx50} {\fscx100}すべてが Dialogue: 0,0:19:42.68,0:19:46.02,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ポイント{\fscx100}数では{\fscx50} 10{\fscx100}位以内だ{\fscx50}。 Dialogue: 0,0:19:46.02,0:19:50.19,Default,,0000,0000,0000,,{\pos(172,437)}今回の{\fscx50}イベント{\fscx100}は Dialogue: 0,0:19:46.02,0:19:50.19,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}10{\fscx100}位以内に入った{\fscx50}ギルド{\fscx100}すべてに➡ Dialogue: 0,0:19:50.19,0:19:52.19,Default,,0000,0000,0000,,{\pos(172,497)}同じ報酬が与えられる{\fscx50}。 Dialogue: 0,0:19:52.19,0:19:55.86,Default,,0000,0000,0000,,{\pos(172,437)}無理して{\fscx50} {\fscx100}順位を上げる Dialogue: 0,0:19:52.19,0:19:55.86,Default,,0000,0000,0000,,{\pos(192,497)}必要もないしな{\fscx50}。 Dialogue: 0,0:19:55.86,0:20:00.70,Default,,0000,0000,0000,,{\pos(372,437)}まさか{\fscx50} {\fscx100}丸2日余るほど Dialogue: 0,0:19:55.86,0:20:00.70,Default,,0000,0000,0000,,{\pos(392,497)}戦闘が激化するとは{\fscx50}。 Dialogue: 0,0:20:00.70,0:20:04.54,Default,,0000,0000,0000,,{\pos(232,437)}やはり{\fscx50} {\fscx100}楓の木に Dialogue: 0,0:20:00.70,0:20:04.54,Default,,0000,0000,0000,,{\pos(252,497)}ひっかき回されたのが原因か{\fscx50}。 Dialogue: 0,0:20:04.54,0:20:07.21,Default,,0000,0000,0000,,{\pos(172,497)}あと{\fscx50} {\fscx100}我々に{\fscx50} {\fscx100}できることは➡ Dialogue: 0,0:20:07.21,0:20:10.71,Default,,0000,0000,0000,,{\pos(172,437)}今回の見どころを編集して Dialogue: 0,0:20:07.21,0:20:10.71,Default,,0000,0000,0000,,{\pos(192,497)}動画にするくらいだ{\fscx50}。 Dialogue: 0,0:20:10.71,0:20:14.88,Default,,0000,0000,0000,,{\pos(172,437)}と言っても{\fscx50} {\fscx100}5割近く Dialogue: 0,0:20:10.71,0:20:14.88,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}メイプル{\fscx100}が映っているが…{\fscx50}。 Dialogue: 0,0:20:14.88,0:20:18.55,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}メイプル{\fscx100}の行動が Dialogue: 0,0:20:14.88,0:20:18.55,Default,,0000,0000,0000,,{\pos(332,497)}読めるようになればな~{\fscx50}。 Dialogue: 0,0:20:18.55,0:20:21.89,Default,,0000,0000,0000,,{\pos(252,437)}どうする?{\fscx50} {\fscx100}また Dialogue: 0,0:20:18.55,0:20:21.89,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}メイプル{\fscx100}を弱体化するよう➡ Dialogue: 0,0:20:21.89,0:20:25.89,Default,,0000,0000,0000,,{\pos(352,407)}設定を変更するか? Dialogue: 0,0:20:21.89,0:20:25.89,Default,,0000,0000,0000,,{\pos(172,497)}それも考えた{\fscx50}。 Dialogue: 0,0:20:25.89,0:20:28.56,Default,,0000,0000,0000,,{\pos(172,497)}しかし…{\fscx50} {\fscx100}もういいかなと{\fscx50}。 Dialogue: 0,0:20:28.56,0:20:31.06,Default,,0000,0000,0000,,{\pos(632,407)}理由は? Dialogue: 0,0:20:28.56,0:20:31.06,Default,,0000,0000,0000,,{\pos(172,497)}今の{\fscx50} メイプル{\fscx100}は➡ Dialogue: 0,0:20:31.06,0:20:33.33,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}の看板{\fscx50}プレイヤー{\fscx100}だ{\fscx50}。 Dialogue: 0,0:20:33.33,0:20:37.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}メイプル{\fscx100}を見て Dialogue: 0,0:20:33.33,0:20:37.17,Default,,0000,0000,0000,,{\pos(192,497)}参入してくる者も増えてるし➡ Dialogue: 0,0:20:37.17,0:20:39.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}メイプル{\fscx100}に対抗するために➡ Dialogue: 0,0:20:39.17,0:20:43.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}スキル{\fscx100}集めや{\fscx50} レベル{\fscx100}上げに Dialogue: 0,0:20:39.17,0:20:43.18,Default,,0000,0000,0000,,{\pos(192,497)}精を出す者も多い{\fscx50}。 Dialogue: 0,0:20:43.18,0:20:47.51,Default,,0000,0000,0000,,{\pos(172,437)}今更{\fscx50} メイプル{\fscx100}を弱くしても Dialogue: 0,0:20:43.18,0:20:47.51,Default,,0000,0000,0000,,{\pos(192,497)}誰も喜ばないだろう{\fscx50}。 Dialogue: 0,0:20:47.51,0:20:49.85,Default,,0000,0000,0000,,{\pos(172,497)}これからは{\fscx50} {\fscx100}手を出さない感じか? Dialogue: 0,0:20:49.85,0:20:52.02,Default,,0000,0000,0000,,{\pos(512,497)}あぁ{\fscx50} {\fscx100}見守ろう{\fscx50}。 Dialogue: 0,0:20:52.02,0:20:56.32,Default,,0000,0000,0000,,{\pos(252,437)}無理に{\fscx50} {\fscx100}弱体化を考えなければ Dialogue: 0,0:20:52.02,0:20:56.32,Default,,0000,0000,0000,,{\pos(372,497)}かわいい{\fscx50}プレイヤー{\fscx100}だしな{\fscx50}。 Dialogue: 0,0:20:56.32,0:20:58.66,Default,,0000,0000,0000,,{\pos(172,497)}1つ予想してみるか{\fscx50}。 Dialogue: 0,0:20:58.66,0:21:02.86,Default,,0000,0000,0000,,{\pos(172,437)}お題は{\fscx50} {\fscx100}今の{\fscx50}メイプル{\fscx100}が Dialogue: 0,0:20:58.66,0:21:02.86,Default,,0000,0000,0000,,{\pos(192,497)}どんな変なことをしているか{\fscx50}。 Dialogue: 0,0:21:02.86,0:21:08.53,Default,,0000,0000,0000,,{\pos(172,437)}拠点で遊んでるんじゃないか? Dialogue: 0,0:21:02.86,0:21:08.53,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ギルメン{\fscx100}全員で{\fscx50} ボードゲーム{\fscx100}とか{\fscx50}。 Dialogue: 0,0:21:08.53,0:21:13.87,Default,,0000,0000,0000,,{\pos(352,407)}機械神で{\fscx50} {\fscx100}空を飛ぶ練習{\fscx50}。 Dialogue: 0,0:21:08.53,0:21:13.87,Default,,0000,0000,0000,,{\pos(172,497)}巨大化した亀の口に入っている! Dialogue: 0,0:21:13.87,0:21:18.04,Default,,0000,0000,0000,,{\pos(212,437)}武器をかじって{\fscx50} {\fscx100}何か Dialogue: 0,0:21:13.87,0:21:18.04,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}スキル{\fscx100}を得られないか試している{\fscx50}。 Dialogue: 0,0:21:18.04,0:21:20.21,Default,,0000,0000,0000,,{\pos(172,497)}いっそ{\fscx50} {\fscx100}亀をかじっている! Dialogue: 0,0:21:20.21,0:21:23.72,Default,,0000,0000,0000,,{\pos(172,497)}よ~し{\fscx50} {\fscx100}映すぞ{\fscx50} {\fscx100}正解は…{\fscx50}。 Dialogue: 0,0:21:23.72,0:21:26.89,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}おっ{\fscx50} {\fscx100}いいよ{\fscx50} {\fscx100}いいよ Dialogue: 0,0:21:23.72,0:21:26.89,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}おっとっと{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}それ~! Dialogue: 0,0:21:26.89,0:21:29.55,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}わ~い! Dialogue: 0,0:21:29.55,0:21:33.23,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}運営たち{\fscx50}){\fscx100}あぁ…{\fscx50}。 Dialogue: 0,0:21:35.96,0:21:38.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はぁ~{\fscx50} {\fscx100}終わったね{\fscx50}。 Dialogue: 0,0:21:38.30,0:21:40.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}順位は{\fscx50} {\fscx100}また3位{\fscx50}。 Dialogue: 0,0:21:40.30,0:21:43.64,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ちゃんと{\fscx50} {\fscx100}目標達成できたよ Dialogue: 0,0:21:40.30,0:21:43.64,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}やった~! Dialogue: 0,0:21:43.64,0:21:45.80,Default,,0000,0000,0000,,{\pos(432,437)\c&H00FFFF00}思ったより{\fscx50} {\fscx100}ずっと Dialogue: 0,0:21:43.64,0:21:45.80,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}上の順位だったよ{\fscx50}。 Dialogue: 0,0:21:45.80,0:21:48.81,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}でも{\fscx50} {\fscx100}これで{\fscx50} {\fscx100}次から{\fscx50} イベント{\fscx100}で➡ Dialogue: 0,0:21:48.81,0:21:51.48,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00\fscx50}マーク{\fscx100}が{\fscx50} {\fscx100}もっと Dialogue: 0,0:21:48.81,0:21:51.48,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}キツ{\fscx100}くなるだろうけどね{\fscx50}。 Dialogue: 0,0:21:51.48,0:21:54.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}次は次だよ{\fscx50} {\fscx100}何とかなるって{\fscx50}。 Dialogue: 0,0:21:57.32,0:22:01.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}ホント {\fscx100}理沙に{\fscx50} {\fscx100}この{\fscx50}ゲーム Dialogue: 0,0:21:57.32,0:22:01.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}教えてもらって{\fscx50} {\fscx100}よかったな{\fscx50}。 Dialogue: 0,0:22:01.99,0:22:03.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}私{\fscx50} {\fscx100}人生{\fscx50} {\fscx100}変わっちゃった{\fscx50}。 Dialogue: 0,0:22:03.99,0:22:06.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}もちろん{\fscx50} {\fscx100}いいほうに{\fscx50}。 Dialogue: 0,0:22:06.66,0:22:08.66,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}でも勉強も{\fscx50} {\fscx100}ちゃんとやってよ{\fscx50}。 Dialogue: 0,0:22:08.66,0:22:10.66,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}楓が{\fscx50} ゲーム{\fscx100}禁止になったら➡ Dialogue: 0,0:22:10.66,0:22:13.33,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00\fscx50}ギルドマスター{\fscx100}が Dialogue: 0,0:22:10.66,0:22:13.33,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}いなくなっちゃうんだから{\fscx50}。 Dialogue: 0,0:22:13.33,0:22:16.84,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}そうだ!{\fscx50} {\fscx100}明日 Dialogue: 0,0:22:13.33,0:22:16.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}英語で当てられるんだっけ{\fscx50}!? Dialogue: 0,0:22:16.84,0:22:18.84,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}予習しとかないと! Dialogue: 0,0:22:20.84,0:22:23.01,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}それでは{\fscx50} {\fscx100}これより➡ Dialogue: 0,0:22:23.01,0:22:27.18,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}第4回{\fscx50}イベント {\fscx100}打ち上げ{\fscx50}パーティー{\fscx100}を Dialogue: 0,0:22:23.01,0:22:27.18,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}行いま~す! Dialogue: 0,0:22:27.18,0:22:30.18,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}楓の木は{\fscx50} {\fscx100}見事{\fscx50} {\fscx100}三位入賞! Dialogue: 0,0:22:30.18,0:22:33.19,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}全員に{\fscx50} {\fscx100}銀の{\fscx50}メダル{\fscx100}5枚ずつ{\fscx50}。 Dialogue: 0,0:22:33.19,0:22:36.86,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}それと{\fscx50} {\fscx100}全{\fscx50}ステータス Dialogue: 0,0:22:33.19,0:22:36.86,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}5{\fscx50}パーセントアップ{\fscx100}の報酬が➡ Dialogue: 0,0:22:36.86,0:22:39.52,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}与えられることになりました~! Dialogue: 0,0:22:39.52,0:22:44.53,Default,,0000,0000,0000,,{\pos(172,497)}いや{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}いいんだけどな…{\fscx50}。 Dialogue: 0,0:22:44.53,0:22:48.20,Default,,0000,0000,0000,,{\pos(172,437)}なんで{\fscx50} {\fscx100}この連中も Dialogue: 0,0:22:44.53,0:22:48.20,Default,,0000,0000,0000,,{\pos(192,497)}ここにいるんだ? Dialogue: 0,0:22:48.20,0:22:51.04,Default,,0000,0000,0000,,{\pos(232,497)}そんなの{\fscx50} {\fscx100}こっちが聞きてぇよ{\fscx50}。 Dialogue: 0,0:22:51.04,0:22:53.87,Default,,0000,0000,0000,,{\pos(172,437)}いつもの{\fscx50}メンツ{\fscx100}で Dialogue: 0,0:22:51.04,0:22:53.87,Default,,0000,0000,0000,,{\pos(192,497)}狩りに行こうと思ってたら➡ Dialogue: 0,0:22:53.87,0:22:57.71,Default,,0000,0000,0000,,{\pos(172,437)}街で{\fscx50} {\fscx100}いきなり Dialogue: 0,0:22:53.87,0:22:57.71,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}メイプル{\fscx100}ちゃんに声かけられて➡ Dialogue: 0,0:22:57.71,0:23:01.21,Default,,0000,0000,0000,,{\pos(172,407)}連れてこられたの{\fscx50}。 Dialogue: 0,0:22:57.71,0:23:01.21,Default,,0000,0000,0000,,{\pos(392,497)}せっかくの{\fscx50} {\fscx100}ご招待だ{\fscx50}。 Dialogue: 0,0:23:01.21,0:23:03.55,Default,,0000,0000,0000,,{\pos(312,497)}断るのも{\fscx50} {\fscx100}失礼じゃないか{\fscx50}。 Dialogue: 0,0:23:03.55,0:23:05.55,Default,,0000,0000,0000,,{\pos(452,497)}私たちも同じです{\fscx50}。 Dialogue: 0,0:23:05.55,0:23:08.89,Default,,0000,0000,0000,,{\pos(332,437)}楓の木が{\fscx50} {\fscx100}どんなところか Dialogue: 0,0:23:05.55,0:23:08.89,Default,,0000,0000,0000,,{\pos(392,497)}興味もありましたし{\fscx50}。 Dialogue: 0,0:23:08.89,0:23:13.89,Default,,0000,0000,0000,,{\pos(172,437)}よその{\fscx50}ギルド{\fscx100}って{\fscx50} {\fscx100}来たことないから Dialogue: 0,0:23:08.89,0:23:13.89,Default,,0000,0000,0000,,{\pos(232,497)}ちょっと緊張するけど…{\fscx50}。 Dialogue: 0,0:23:13.89,0:23:16.23,Default,,0000,0000,0000,,{\pos(332,497)}戦いが終われば{\fscx50} ノーサイド{\fscx100}だ{\fscx50}。 Dialogue: 0,0:23:16.23,0:23:20.23,Default,,0000,0000,0000,,{\pos(432,377)}すでに{\fscx50} フレンド{\fscx100}登録も Dialogue: 0,0:23:16.23,0:23:20.23,Default,,0000,0000,0000,,{\pos(452,437)}してしまったしな{\fscx50}。 Dialogue: 0,0:23:16.23,0:23:20.23,Default,,0000,0000,0000,,{\pos(172,497)}だな{\fscx50}。 Dialogue: 0,0:23:20.23,0:23:22.73,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}まぁ{\fscx50} マスター{\fscx100}が Dialogue: 0,0:23:20.23,0:23:22.73,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}そう言ってるんだから➡ Dialogue: 0,0:23:22.73,0:23:25.07,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}私たちも{\c&H0000FFFF\fscx50} {\c&H00FFFF00\fscx100}異存なしかな{\fscx50}。 Dialogue: 0,0:23:25.07,0:23:29.24,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}それじゃあ{\fscx50} {\fscx100}改めて Dialogue: 0,0:23:25.07,0:23:29.24,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}みんな{\fscx50} {\fscx100}お疲れさまってことで…{\fscx50}。 Dialogue: 0,0:23:29.24,0:23:31.58,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}かんぱ~い! Dialogue: 0,0:23:31.58,0:23:34.88,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}かんぱ~い! Dialogue: 0,0:23:34.88,0:23:36.88,Default,,0000,0000,0000,,{\pos(412,497)}がお~! Dialogue: 0,0:23:36.88,0:23:41.55,Default,,0000,0000,0000,,{\pos(172,437)}それでは{\fscx50} {\fscx100}第4回{\fscx50}イベント{\fscx100}の名場面集を Dialogue: 0,0:23:36.88,0:23:41.55,Default,,0000,0000,0000,,{\pos(372,497)}お送りするよ{\fscx50}。 Dialogue: 0,0:23:41.55,0:23:45.52,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ボリューム{\fscx100}1は{\fscx50} 「{\fscx100}激闘{\fscx50} {\fscx100}楓の木編{\fscx50}」ドラ{\fscx100}! Dialogue: 0,0:23:51.23,0:23:54.20,Default,,0000,0000,0000,,{\pos(192,497)}あ~{\fscx50} {\fscx100}これ{\fscx50} {\fscx100}あの夜の私の失態が! Dialogue: 0,0:23:59.57,0:24:03.71,Default,,0000,0000,0000,,{\pos(172,437)}最後の道連れ自爆は Dialogue: 0,0:23:59.57,0:24:03.71,Default,,0000,0000,0000,,{\pos(192,497)}一矢報いたと思ったんだが{\fscx50}。 Dialogue: 0,0:24:03.71,0:24:06.55,Default,,0000,0000,0000,,{\pos(372,497)}相手が悪かったですね{\fscx50}。 Dialogue: 0,0:24:06.55,0:24:08.88,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}メイプル ヴァイタリティ {\fscx100}いくつだっけ? Dialogue: 0,0:24:08.88,0:24:12.05,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}え~っと{\fscx50} {\fscx100}そろそろ{\fscx50} {\fscx100}5桁かな{\fscx50}。 Dialogue: 0,0:24:12.05,0:24:15.05,Default,,0000,0000,0000,,{\pos(252,407)}さすがに{\fscx50} {\fscx100}それでは…{\fscx50}。 Dialogue: 0,0:24:12.05,0:24:15.05,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:24:19.89,0:24:23.23,Default,,0000,0000,0000,,{\pos(432,407)}これも{\fscx50} {\fscx100}やられたな{\fscx50}。 Dialogue: 0,0:24:19.89,0:24:23.23,Default,,0000,0000,0000,,{\pos(172,497)}次は{\fscx50} {\fscx100}勝つさ{\fscx50}。 Dialogue: 0,0:24:23.23,0:24:26.57,Default,,0000,0000,0000,,{\pos(172,497)}今回で{\fscx50} メイプル{\fscx100}の{\fscx50}スキル{\fscx100}も確認できたし{\fscx50}。 Dialogue: 0,0:24:26.57,0:24:28.57,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}でも{\fscx50} メイプル{\fscx100}のことだから➡ Dialogue: 0,0:24:28.57,0:24:33.51,Default,,0000,0000,0000,,{\pos(172,377)\c&H00FFFF00}次までに{\fscx50} {\fscx100}きっと{\fscx50} {\fscx100}また Dialogue: 0,0:24:28.57,0:24:33.51,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}変な進化しちゃいますよ{\fscx50}。 Dialogue: 0,0:24:28.57,0:24:33.51,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF\fscx50}エヘヘ{\fscx100}…{\fscx50}。 Dialogue: 0,0:24:33.51,0:24:35.67,Default,,0000,0000,0000,,{\pos(212,497)}ほんの少し{\fscx50} {\fscx100}目を離しただけで➡ Dialogue: 0,0:24:35.67,0:24:39.51,Default,,0000,0000,0000,,{\pos(232,437)}毛玉になったり Dialogue: 0,0:24:35.67,0:24:39.51,Default,,0000,0000,0000,,{\pos(252,497)}化け物になったりするからな{\fscx50}。 Dialogue: 0,0:24:39.51,0:24:41.51,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}笑い声{\fscx50}) Dialogue: 0,0:24:41.51,0:24:45.18,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}普通に Dialogue: 0,0:24:41.51,0:24:45.18,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}プレイ{\fscx100}してるだけなんだけどな{\fscx50}。 Dialogue: 0,0:24:45.18,0:24:47.39,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}どこが! Dialogue: 0,0:24:45.18,0:24:47.39,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}えっ{\fscx50}!? Dialogue: 0,0:25:53.02,0:25:55.35,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF\fscx50}エヘヘヘ アハハハハ{\fscx100}! Dialogue: 0,0:25:55.35,0:25:57.86,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF\fscx50}ウフフ ウフ アハハ{\fscx100}!