[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:38.94,0:00:46.78,Default,,0000,0000,0000,,{\pos(592,407)}また地震? Dialogue: 0,0:00:38.94,0:00:46.78,Default,,0000,0000,0000,,{\pos(172,497)}最近{\fscx50} {\fscx100}多いよな{\fscx50}。 Dialogue: 0,0:00:46.78,0:00:50.12,Default,,0000,0000,0000,,{\pos(252,497)}また{\fscx50} {\fscx100}すぐ収まるっしょ{\fscx50}。 Dialogue: 0,0:00:50.12,0:00:56.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}悲鳴{\fscx50}) Dialogue: 0,0:01:04.13,0:01:10.84,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}悲鳴{\fscx50}) Dialogue: 0,0:01:21.65,0:01:25.35,Default,,0000,0000,0000,,{\pos(232,497)}ど…{\fscx50} {\fscx100}どうなってんだこれ{\fscx50}。 Dialogue: 0,0:01:40.97,0:01:43.44,Default,,0000,0000,0000,,{\pos(592,497)}わっ{\fscx50} ヤバ{\fscx100}…{\fscx50}。 Dialogue: 0,0:01:58.32,0:02:00.29,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ヒッ{\fscx100}! Dialogue: 0,0:02:02.32,0:02:07.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}悲鳴{\fscx50}) Dialogue: 0,0:03:59.94,0:04:04.04,Default,,0000,0000,0000,,{\pos(272,347)\fscx50}({\fscx100}長谷川{\fscx50}){\fscx100}これにて Dialogue: 0,0:03:59.94,0:04:04.04,Default,,0000,0000,0000,,{\pos(292,407)}午前の訓練を終わる{\fscx50}。 Dialogue: 0,0:04:09.82,0:04:18.66,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}(カフカ)ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:04:18.66,0:04:21.46,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}(キコル)ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:04:21.46,0:04:29.97,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:04:43.58,0:04:50.76,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:04:50.76,0:04:55.76,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(({\fscx100}功{\fscx50}:{\fscx100}生き残るために Dialogue: 0,0:04:50.76,0:04:55.76,Default,,0000,0000,0000,,{\pos(392,497)}お前の有用性を示せ{\fscx50})) Dialogue: 0,0:04:55.76,0:04:58.56,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:04.27,0:05:06.47,Default,,0000,0000,0000,,{\pos(312,497)}《時間が惜しい》 Dialogue: 0,0:05:09.78,0:05:11.78,Default,,0000,0000,0000,,{\pos(372,497)}鳴海隊長! Dialogue: 0,0:05:11.78,0:05:13.78,Default,,0000,0000,0000,,{\pos(272,437)}今日こそ{\fscx50} {\fscx100}個別訓練 Dialogue: 0,0:05:11.78,0:05:13.78,Default,,0000,0000,0000,,{\pos(292,497)}つきあってください! Dialogue: 0,0:05:13.78,0:05:16.45,Default,,0000,0000,0000,,{\pos(532,497)}あっ…{\fscx50} {\fscx100}えっ{\fscx50}。 Dialogue: 0,0:05:16.45,0:05:18.95,Default,,0000,0000,0000,,{\pos(492,407)}あっ{\fscx50}。 Dialogue: 0,0:05:16.45,0:05:18.95,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}四ノ宮{\fscx50}。 Dialogue: 0,0:05:21.79,0:05:23.99,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}金を貸してくれ{\fscx50}。 Dialogue: 0,0:05:25.96,0:05:27.96,Default,,0000,0000,0000,,{\pos(472,497)}はぁ? Dialogue: 0,0:05:27.96,0:05:30.30,Default,,0000,0000,0000,,{\pos(172,437)}なぜかわからん{\fscx50}。 Dialogue: 0,0:05:27.96,0:05:30.30,Default,,0000,0000,0000,,{\pos(192,497)}先週{\fscx50} {\fscx100}入ったはずの給料が➡ Dialogue: 0,0:05:30.30,0:05:32.27,Default,,0000,0000,0000,,{\pos(172,497)}もう口座にないのだ{\fscx50}。 Dialogue: 0,0:05:32.27,0:05:34.77,Default,,0000,0000,0000,,{\pos(332,437)}後ろに{\fscx50} YAMAZON{\fscx100}の箱 Dialogue: 0,0:05:32.27,0:05:34.77,Default,,0000,0000,0000,,{\pos(352,497)}めっちゃ見えてるけど{\fscx50}!? Dialogue: 0,0:05:34.77,0:05:36.77,Default,,0000,0000,0000,,{\pos(212,437)}ってか Dialogue: 0,0:05:34.77,0:05:36.77,Default,,0000,0000,0000,,{\pos(232,497)}部下にそんなこと頼むって➡ Dialogue: 0,0:05:36.77,0:05:38.77,Default,,0000,0000,0000,,{\pos(232,497)}頭おかしいんじゃないですか! Dialogue: 0,0:05:38.77,0:05:41.07,Default,,0000,0000,0000,,{\pos(172,437)}俺は財力しか問わない{\fscx50}。 Dialogue: 0,0:05:38.77,0:05:41.07,Default,,0000,0000,0000,,{\pos(192,497)}だから頼む! Dialogue: 0,0:05:41.07,0:05:43.78,Default,,0000,0000,0000,,{\pos(192,437)}うるさい! Dialogue: 0,0:05:41.07,0:05:43.78,Default,,0000,0000,0000,,{\pos(172,497)}いいから訓練つきあってくださ…{\fscx50}。 Dialogue: 0,0:05:43.78,0:05:45.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}警報音{\fscx50}) Dialogue: 0,0:05:45.78,0:05:48.61,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}長谷川{\fscx50}){\fscx100}鳴海{\fscx50} {\fscx100}四ノ宮{\fscx50}。 Dialogue: 0,0:05:48.61,0:05:50.58,Default,,0000,0000,0000,,{\pos(552,497)}出撃だ{\fscx50}。 Dialogue: 0,0:06:02.46,0:06:07.97,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}やれやれ Dialogue: 0,0:06:02.46,0:06:07.97,Default,,0000,0000,0000,,{\pos(212,497)}大事な交渉の途中だってのに{\fscx50}。 Dialogue: 0,0:06:07.97,0:06:12.44,Default,,0000,0000,0000,,{\pos(212,497)}第1部隊出動だ{\fscx50}。 {\fscx100}蹴散らすぞ{\fscx50}。 Dialogue: 0,0:06:19.15,0:06:22.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}悲鳴{\fscx50}) Dialogue: 0,0:06:22.65,0:06:25.65,Default,,0000,0000,0000,,{\pos(172,437)}🔊品川区に Dialogue: 0,0:06:22.65,0:06:25.65,Default,,0000,0000,0000,,{\pos(232,497)}怪獣が発生しています{\fscx50}。 Dialogue: 0,0:06:25.65,0:06:30.16,Default,,0000,0000,0000,,{\pos(172,437)}🔊住民の皆様は{\fscx50} {\fscx100}直ちに Dialogue: 0,0:06:25.65,0:06:30.16,Default,,0000,0000,0000,,{\pos(232,497)}命を守る行動を取り➡ Dialogue: 0,0:06:30.16,0:06:33.56,Default,,0000,0000,0000,,{\pos(172,437)}指定の{\fscx50}シェルター{\fscx100}に Dialogue: 0,0:06:30.16,0:06:33.56,Default,,0000,0000,0000,,{\pos(192,497)}避難してください{\fscx50}。 Dialogue: 0,0:06:33.56,0:06:35.56,Default,,0000,0000,0000,,{\pos(172,497)}🔊品川区に…{\fscx50}。 Dialogue: 0,0:06:35.56,0:06:38.06,Default,,0000,0000,0000,,{\pos(332,497)}R{\fscx50}56 {\fscx100}R{\fscx50}56シェルター。 Dialogue: 0,0:06:38.06,0:06:41.97,Default,,0000,0000,0000,,{\pos(172,437)}そこは{\fscx50} {\fscx100}もういっぱいだ{\fscx50}。 Dialogue: 0,0:06:38.06,0:06:41.97,Default,,0000,0000,0000,,{\pos(192,497)}R{\fscx50}57{\fscx100}へ行くぞ! Dialogue: 0,0:06:48.07,0:06:50.24,Default,,0000,0000,0000,,{\pos(412,497)}うう…{\fscx50}。 Dialogue: 0,0:06:50.24,0:06:53.41,Default,,0000,0000,0000,,{\pos(432,407)}お兄ちゃん{\fscx50} {\fscx100}怖いよ{\fscx50}。 Dialogue: 0,0:06:50.24,0:06:53.41,Default,,0000,0000,0000,,{\pos(172,497)}大丈夫だ{\fscx50}。 Dialogue: 0,0:06:53.41,0:06:55.75,Default,,0000,0000,0000,,{\pos(172,497)}きっと{\fscx50} {\fscx100}第1部隊が来てくれる{\fscx50}。 Dialogue: 0,0:06:55.75,0:06:59.75,Default,,0000,0000,0000,,{\pos(212,437)}鳴海なら{\fscx50} {\fscx100}あんな怪獣一発だ{\fscx50}。 Dialogue: 0,0:06:55.75,0:06:59.75,Default,,0000,0000,0000,,{\pos(352,497)}だから大丈夫{\fscx50}。 Dialogue: 0,0:07:04.09,0:07:06.09,Default,,0000,0000,0000,,{\pos(412,497)}あっ…{\fscx50}。 Dialogue: 0,0:07:06.09,0:07:09.00,Default,,0000,0000,0000,,{\pos(692,497)\fscx50}キャー{\fscx100}! Dialogue: 0,0:07:15.10,0:07:17.10,Default,,0000,0000,0000,,{\pos(392,497)}うっ{\fscx50} {\fscx100}うっ…{\fscx50}。 Dialogue: 0,0:07:17.10,0:07:20.61,Default,,0000,0000,0000,,{\pos(272,437)}《鳴海が来てくれる{\fscx50}。 Dialogue: 0,0:07:17.10,0:07:20.61,Default,,0000,0000,0000,,{\pos(332,497)}鳴海が来てくれる{\fscx50}。 Dialogue: 0,0:07:20.61,0:07:23.61,Default,,0000,0000,0000,,{\pos(172,497)}《鳴海が来てくれる{\fscx50}。 {\fscx100}鳴海が…》 Dialogue: 0,0:07:36.92,0:07:38.93,Default,,0000,0000,0000,,{\pos(212,497)}鳴海! Dialogue: 0,0:07:38.93,0:07:41.06,Default,,0000,0000,0000,,{\pos(632,497)}こら{\fscx50} ガキ。 Dialogue: 0,0:07:41.06,0:07:43.90,Default,,0000,0000,0000,,{\pos(252,497)}隊長様を呼び捨てにした罰だ{\fscx50}。 Dialogue: 0,0:07:43.90,0:07:46.40,Default,,0000,0000,0000,,{\pos(212,497)}生きて帰ってお母さんの{\fscx50}スマホ{\fscx100}で➡ Dialogue: 0,0:07:46.40,0:07:49.57,Default,,0000,0000,0000,,{\pos(332,437)}鳴海隊長{\fscx50} {\fscx100}かっこいいって Dialogue: 0,0:07:46.40,0:07:49.57,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}10{\fscx100}回投稿しろ{\fscx50}。 Dialogue: 0,0:07:49.57,0:07:52.74,Default,,0000,0000,0000,,{\pos(432,497)}うん! Dialogue: 0,0:07:52.74,0:07:55.24,Default,,0000,0000,0000,,{\pos(452,497)}行け{\fscx50}。 Dialogue: 0,0:07:55.24,0:07:57.94,Default,,0000,0000,0000,,{\pos(272,497)}木梨小隊{\fscx50} {\fscx100}三宅小隊{\fscx50} {\fscx100}状況は? Dialogue: 0,0:07:57.94,0:08:01.45,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}木梨{\fscx50}){\fscx100}こちら木梨{\fscx50}。 Dialogue: 0,0:07:57.94,0:08:01.45,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}エリア{\fscx100}内{\fscx50} {\fscx100}4体の怪獣確認{\fscx50}。 Dialogue: 0,0:08:01.45,0:08:03.62,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}木梨{\fscx50}){\fscx100}まもなく制圧見込み{\fscx50}。 Dialogue: 0,0:08:03.62,0:08:07.29,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}三宅{\fscx50}){\fscx100}こちら三宅 Dialogue: 0,0:08:03.62,0:08:07.29,Default,,0000,0000,0000,,{\pos(192,497)}すでに制圧完了しました{\fscx50}。 Dialogue: 0,0:08:07.29,0:08:10.46,Default,,0000,0000,0000,,{\pos(232,497)}よし{\fscx50} {\fscx100}まずは全体の状況を把握{\fscx50}。 Dialogue: 0,0:08:10.46,0:08:12.96,Default,,0000,0000,0000,,{\pos(292,497)}市民の安全確保が最優先だ{\fscx50}。 Dialogue: 0,0:08:12.96,0:08:15.63,Default,,0000,0000,0000,,{\pos(292,437)}標的は Dialogue: 0,0:08:12.96,0:08:15.63,Default,,0000,0000,0000,,{\pos(312,497)}状況に応じて始末するか➡ Dialogue: 0,0:08:15.63,0:08:19.30,Default,,0000,0000,0000,,{\pos(412,407)}討伐区域に誘い込め{\fscx50}。 Dialogue: 0,0:08:15.63,0:08:19.30,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}隊員たち{\fscx50}){\fscx100}了! Dialogue: 0,0:08:19.30,0:08:23.97,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}四ノ宮{\fscx50}キコル Dialogue: 0,0:08:19.30,0:08:23.97,Default,,0000,0000,0000,,{\pos(272,497)}それから怪獣8号{\fscx50}。 Dialogue: 0,0:08:23.97,0:08:27.47,Default,,0000,0000,0000,,{\pos(272,437)}討伐区域に入った怪獣を Dialogue: 0,0:08:23.97,0:08:27.47,Default,,0000,0000,0000,,{\pos(332,497)}根こそぎ始末だ{\fscx50}。 Dialogue: 0,0:08:27.47,0:08:29.98,Default,,0000,0000,0000,,{\pos(232,437)}区域内の Dialogue: 0,0:08:27.47,0:08:29.98,Default,,0000,0000,0000,,{\pos(252,497)}住民の避難が完了しだい➡ Dialogue: 0,0:08:29.98,0:08:33.75,Default,,0000,0000,0000,,{\pos(292,497)}遠慮なく結果を出せ{\fscx50}。 Dialogue: 0,0:08:33.75,0:08:35.72,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}了! Dialogue: 0,0:08:38.08,0:08:41.59,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}各所 Dialogue: 0,0:08:38.08,0:08:41.59,Default,,0000,0000,0000,,{\pos(272,497)}怪獣8号{\fscx50} {\fscx100}対応{\fscx50}シフト{\fscx100}に移行{\fscx50}。 Dialogue: 0,0:08:41.59,0:08:44.26,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ゲート{\fscx100}A{\fscx50} {\fscx100}B{\fscx50} {\fscx100}閉鎖します{\fscx50}。 Dialogue: 0,0:08:44.26,0:08:46.59,Default,,0000,0000,0000,,{\pos(232,437)}自衛隊による Dialogue: 0,0:08:44.26,0:08:46.59,Default,,0000,0000,0000,,{\pos(252,497)}住民の避難完了{\fscx50}。 Dialogue: 0,0:08:46.59,0:08:48.59,Default,,0000,0000,0000,,{\pos(172,497)}迎撃{\fscx50}システム {\fscx100}稼働します{\fscx50}。 Dialogue: 0,0:08:48.59,0:08:52.77,Default,,0000,0000,0000,,{\pos(372,437)}8号の{\fscx50}バイタル{\fscx100}は安定{\fscx50}。 Dialogue: 0,0:08:48.59,0:08:52.77,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}エネルギー{\fscx100}の急上昇はなし{\fscx50}。 Dialogue: 0,0:08:54.77,0:08:57.10,Default,,0000,0000,0000,,{\pos(312,437)}各{\fscx50}シェルター{\fscx100}からの Dialogue: 0,0:08:54.77,0:08:57.10,Default,,0000,0000,0000,,{\pos(332,497)}報告は{\fscx50} {\fscx100}どうなっている? Dialogue: 0,0:08:57.10,0:08:59.07,Default,,0000,0000,0000,,{\pos(172,497)}至急{\fscx50} {\fscx100}確認します! Dialogue: 0,0:09:01.74,0:09:05.75,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}功{\fscx50}){\fscx100}いかなるときも Dialogue: 0,0:09:01.74,0:09:05.75,Default,,0000,0000,0000,,{\pos(232,497)}我々がやることは{\fscx50} {\fscx100}一つだ{\fscx50}。 Dialogue: 0,0:09:09.78,0:09:13.95,Default,,0000,0000,0000,,{\pos(492,497)}怪獣を討伐する{\fscx50}。 Dialogue: 0,0:09:13.95,0:09:16.52,Default,,0000,0000,0000,,{\pos(372,497)}始めようか{\fscx50}。 Dialogue: 0,0:09:20.13,0:09:22.50,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(スタッフ{\fscx100}たち{\fscx50}){\fscx100}了! Dialogue: 0,0:09:39.21,0:09:42.55,Default,,0000,0000,0000,,{\pos(172,497)}討伐地区東部に怪獣誘導完了{\fscx50}。 Dialogue: 0,0:09:42.55,0:09:45.25,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}討伐部隊{\fscx50} {\fscx100}対応願います{\fscx50}。 Dialogue: 0,0:10:01.73,0:10:05.07,Default,,0000,0000,0000,,{\pos(312,497)}四ノ宮{\fscx50}キコル {\fscx100}出ます{\fscx50}。 Dialogue: 0,0:10:05.07,0:10:08.41,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}東雲小隊 Dialogue: 0,0:10:05.07,0:10:08.41,Default,,0000,0000,0000,,{\pos(232,497)}予定どおり四ノ宮の援護➡ Dialogue: 0,0:10:08.41,0:10:10.94,Default,,0000,0000,0000,,{\pos(172,497)}もしものときは{\fscx50} {\fscx100}後詰めを任せる{\fscx50}。 Dialogue: 0,0:10:10.94,0:10:13.21,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}東雲{\fscx50}){\fscx100}了解{\fscx50}。 Dialogue: 0,0:10:26.26,0:10:29.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}し{\fscx50} {\fscx100}四ノ宮隊員{\fscx50} {\fscx100}標的撃破! Dialogue: 0,0:10:29.93,0:10:31.93,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}立花{\fscx50}){\fscx100}はぁ{\fscx50}!? Dialogue: 0,0:10:31.93,0:10:34.77,Default,,0000,0000,0000,,{\pos(372,497)}《足りない{\fscx50}。 Dialogue: 0,0:10:34.77,0:10:39.44,Default,,0000,0000,0000,,{\pos(252,497)}保科副隊長は{\fscx50} {\fscx100}もっと…{\fscx50}。 Dialogue: 0,0:10:39.44,0:10:41.54,Default,,0000,0000,0000,,{\pos(312,497)}もっと速かった》 Dialogue: 0,0:10:44.28,0:10:48.28,Default,,0000,0000,0000,,{\pos(272,497)}《亜白隊長の一撃は…{\fscx50}。 Dialogue: 0,0:10:48.28,0:10:50.48,Default,,0000,0000,0000,,{\pos(292,497)}もっと重かった!》 Dialogue: 0,0:10:55.12,0:10:58.62,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}四ノ宮隊員 Dialogue: 0,0:10:55.12,0:10:58.62,Default,,0000,0000,0000,,{\pos(332,497)}続いて標的撃破! Dialogue: 0,0:10:58.62,0:11:01.63,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}すげぇ{\fscx50} {\fscx100}さすが{\fscx50}キコル{\fscx100}! Dialogue: 0,0:11:01.63,0:11:03.63,Default,,0000,0000,0000,,{\pos(432,497)}ふ~ん{\fscx50} {\fscx100}悪くないね{\fscx50}。 Dialogue: 0,0:11:07.13,0:11:10.64,Default,,0000,0000,0000,,{\pos(232,497)}東雲小隊長{\fscx50} {\fscx100}油断なさらず{\fscx50}。 Dialogue: 0,0:11:15.14,0:11:19.65,Default,,0000,0000,0000,,{\pos(212,437)}四ノ宮{\fscx50}キコル。 Dialogue: 0,0:11:15.14,0:11:19.65,Default,,0000,0000,0000,,{\pos(232,497)}あんた{\fscx50} {\fscx100}いい性格してんじゃん{\fscx50}。 Dialogue: 0,0:11:22.82,0:11:24.82,Default,,0000,0000,0000,,{\pos(372,497)}仲よくなれそうだわ{\fscx50}。 Dialogue: 0,0:11:26.82,0:11:29.66,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}四ノ宮{\fscx50} {\fscx100}東雲 Dialogue: 0,0:11:26.82,0:11:29.66,Default,,0000,0000,0000,,{\pos(372,497)}標的を撃破{\fscx50}。 Dialogue: 0,0:11:29.66,0:11:32.96,Default,,0000,0000,0000,,{\pos(292,437)}おいおい{\fscx50} {\fscx100}これが1年目って Dialogue: 0,0:11:29.66,0:11:32.96,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}マジ{\fscx100}ですかい{\fscx50}。 Dialogue: 0,0:11:32.96,0:11:35.23,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フッ{\fscx100}! Dialogue: 0,0:11:39.97,0:11:43.64,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}ハッハッハ{\fscx100}! Dialogue: 0,0:11:39.97,0:11:43.64,Default,,0000,0000,0000,,{\pos(312,497)}新人とは格がちげぇんだ! Dialogue: 0,0:11:43.64,0:11:47.14,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}四ノ宮{\fscx50} {\fscx100}更に標的撃破! Dialogue: 0,0:11:47.14,0:11:50.98,Default,,0000,0000,0000,,{\pos(172,437)}お前の1年目より Dialogue: 0,0:11:47.14,0:11:50.98,Default,,0000,0000,0000,,{\pos(192,497)}強いんじゃないか?{\fscx50} {\fscx100}鳴海{\fscx50}。 Dialogue: 0,0:11:50.98,0:11:53.95,Default,,0000,0000,0000,,{\pos(212,437)}はぁ?{\fscx50} {\fscx100}はぁ? Dialogue: 0,0:11:50.98,0:11:53.95,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ボク{\fscx100}あんなもんじゃなかったし! Dialogue: 0,0:11:55.98,0:11:58.65,Default,,0000,0000,0000,,{\pos(352,497)}しかし妙だな{\fscx50}。 Dialogue: 0,0:11:58.65,0:12:01.49,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}長谷川{\fscx50}){\fscx100}怪獣のことか{\fscx50}。 Dialogue: 0,0:12:01.49,0:12:05.49,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}そうだ{\fscx50} {\fscx100}そもそも Dialogue: 0,0:12:01.49,0:12:05.49,Default,,0000,0000,0000,,{\pos(212,497)}蟻型が地上に出現することが➡ Dialogue: 0,0:12:05.49,0:12:07.56,Default,,0000,0000,0000,,{\pos(352,497)}めったにない{\fscx50}。 Dialogue: 0,0:12:09.66,0:12:14.00,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}鳴海{\fscx50})トンネル{\fscx100}工事など{\fscx50} {\fscx100}地下での Dialogue: 0,0:12:09.66,0:12:14.00,Default,,0000,0000,0000,,{\pos(292,497)}遭遇例はまれにあるが…{\fscx50}。 Dialogue: 0,0:12:14.00,0:12:19.51,Default,,0000,0000,0000,,{\pos(212,437)}こんなに大規模に地上に Dialogue: 0,0:12:14.00,0:12:19.51,Default,,0000,0000,0000,,{\pos(232,497)}現れたのは{\fscx50} {\fscx100}おそらく史上初だ{\fscx50}。 Dialogue: 0,0:12:19.51,0:12:21.47,Default,,0000,0000,0000,,{\pos(432,497)}なんのために? Dialogue: 0,0:12:25.85,0:12:29.01,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}長谷川{\fscx50}){\fscx100}怪獣本来の Dialogue: 0,0:12:25.85,0:12:29.01,Default,,0000,0000,0000,,{\pos(272,497)}性質と違う行動{\fscx50}。 Dialogue: 0,0:12:29.01,0:12:31.52,Default,,0000,0000,0000,,{\pos(172,497)}🖁立川基地の件と似ているな{\fscx50}。 Dialogue: 0,0:12:31.52,0:12:34.25,Default,,0000,0000,0000,,{\pos(252,497)}あぁ{\fscx50} {\fscx100}いるかもしれんぞ{\fscx50}。 Dialogue: 0,0:12:34.25,0:12:38.42,Default,,0000,0000,0000,,{\pos(272,437)}狙いを持った Dialogue: 0,0:12:34.25,0:12:38.42,Default,,0000,0000,0000,,{\pos(292,497)}やっかいな司令塔が{\fscx50}。 Dialogue: 0,0:12:38.42,0:12:41.59,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}討伐地区西部に Dialogue: 0,0:12:38.42,0:12:41.59,Default,,0000,0000,0000,,{\pos(232,497)}怪獣複数{\fscx50} {\fscx100}誘導完了{\fscx50}。 Dialogue: 0,0:12:41.59,0:12:44.00,Default,,0000,0000,0000,,{\pos(172,497)}🖁討伐部隊{\fscx50} {\fscx100}対応願います{\fscx50}。 Dialogue: 0,0:12:45.93,0:12:49.44,Default,,0000,0000,0000,,{\pos(412,497)}来るぞ{\fscx50}。 Dialogue: 0,0:12:49.44,0:12:51.44,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}クッ{\fscx100}…{\fscx50} {\fscx100}おっ{\fscx50}。 Dialogue: 0,0:12:53.44,0:12:55.94,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}乃木坂{\fscx50}){\fscx100}さて{\fscx50} {\fscx100}怪獣8号{\fscx50}。 Dialogue: 0,0:12:55.94,0:12:59.95,Default,,0000,0000,0000,,{\pos(312,437)}対{\fscx50} {\fscx100}怪獣戦闘能力の Dialogue: 0,0:12:55.94,0:12:59.95,Default,,0000,0000,0000,,{\pos(332,497)}お手並み拝見といこうか{\fscx50}。 Dialogue: 0,0:13:01.95,0:13:04.45,Default,,0000,0000,0000,,{\pos(412,497)}撃て! Dialogue: 0,0:13:04.45,0:13:07.45,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}《長官がくれた{\fscx50} チャンス{\fscx100}だ》 Dialogue: 0,0:13:07.45,0:13:10.12,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}日比野{\fscx50}カフカ {\fscx100}出ます! Dialogue: 0,0:13:10.12,0:13:12.29,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}部分変身! Dialogue: 0,0:13:12.29,0:13:14.96,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ん~っ! Dialogue: 0,0:13:14.96,0:13:17.30,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}怪獣8号{\fscx50} {\fscx100}標的と{\fscx50}エンゲージ{\fscx100}! Dialogue: 0,0:13:17.30,0:13:19.50,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}《必ず応える!》 Dialogue: 0,0:13:22.64,0:13:24.64,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}げっ{\fscx50}。 Dialogue: 0,0:13:24.64,0:13:26.64,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}うわっ{\fscx50} {\fscx100}ぐおっ! Dialogue: 0,0:13:26.64,0:13:29.04,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}伊丹{\fscx50}){\fscx100}奴は{\fscx50} {\fscx100}なぜ変身しない? Dialogue: 0,0:13:31.64,0:13:33.65,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF\fscx50}クッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:13:37.95,0:13:42.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《やっぱ部分変身じゃ倒せねえ{\fscx50}。 Dialogue: 0,0:13:37.95,0:13:42.02,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}けど…》 Dialogue: 0,0:13:52.13,0:13:57.97,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}《迷ってる場合じゃねえ{\fscx50}。 Dialogue: 0,0:13:52.13,0:13:57.97,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}今は{\fscx50} {\fscx100}生き延びて…{\fscx50}。 Dialogue: 0,0:13:57.97,0:14:00.64,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あいつの隣に道をつなぐ!》 Dialogue: 0,0:14:00.64,0:14:03.31,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ぐっ{\fscx50} {\fscx100}ああ~っ! Dialogue: 0,0:14:03.31,0:14:06.98,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}怪獣8号に高{\fscx50}エネルギー{\fscx100}反応! Dialogue: 0,0:14:09.98,0:14:12.65,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}ぐあ~っ! Dialogue: 0,0:14:12.65,0:14:14.65,Default,,0000,0000,0000,,{\pos(432,497)}変身きます! Dialogue: 0,0:14:14.65,0:14:18.52,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}ぐあ~っ! Dialogue: 0,0:14:22.66,0:14:24.63,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}えっ…{\fscx50}。 Dialogue: 0,0:14:37.41,0:14:43.42,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}か{\fscx50} {\fscx100}怪獣8号{\fscx50}。 Dialogue: 0,0:14:37.41,0:14:43.42,Default,,0000,0000,0000,,{\pos(272,497)}変身失敗! Dialogue: 0,0:14:43.42,0:14:46.02,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:14:48.09,0:14:52.26,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}《なんで…》 Dialogue: 0,0:14:52.26,0:14:54.26,Default,,0000,0000,0000,,{\pos(192,407)}🖁{\fscx50}({\fscx100}長谷川{\fscx50}){\fscx100}今度は{\fscx50} {\fscx100}何事だ! Dialogue: 0,0:14:52.26,0:14:54.26,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(アラート{\fscx100}音{\fscx50}) Dialogue: 0,0:14:54.26,0:14:57.43,Default,,0000,0000,0000,,{\pos(332,437)}討伐区域内に Dialogue: 0,0:14:54.26,0:14:57.43,Default,,0000,0000,0000,,{\pos(352,497)}新たに強力な怪獣反応! Dialogue: 0,0:14:57.43,0:15:00.10,Default,,0000,0000,0000,,{\pos(252,497)}本獣発生のおそれあり! Dialogue: 0,0:15:00.10,0:15:02.80,Default,,0000,0000,0000,,{\pos(412,407)}出たか{\fscx50}。 Dialogue: 0,0:15:00.10,0:15:02.80,Default,,0000,0000,0000,,{\pos(172,497)}発生{\fscx50}ポイント{\fscx100}は? Dialogue: 0,0:15:04.77,0:15:06.77,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}これは…{\fscx50}。 Dialogue: 0,0:15:06.77,0:15:10.44,Default,,0000,0000,0000,,{\pos(172,497)}🖁怪獣8号の直下{\fscx50}!? Dialogue: 0,0:15:10.44,0:15:12.54,Default,,0000,0000,0000,,{\pos(332,497)}まさか狙いは! Dialogue: 0,0:15:28.46,0:15:30.46,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}お{\fscx50} {\fscx100}お前は…{\fscx50}。 Dialogue: 0,0:15:30.46,0:15:33.60,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}怪獣9号{\fscx50})プハー。 Dialogue: 0,0:15:33.60,0:15:36.27,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}怪獣9号! Dialogue: 0,0:15:43.41,0:15:47.95,Default,,0000,0000,0000,,{\pos(512,497)}これが…{\fscx50} {\fscx100}9号{\fscx50}。 Dialogue: 0,0:15:47.95,0:15:50.62,Default,,0000,0000,0000,,{\pos(252,497)}あ~?{\fscx50} {\fscx100}おかしいな{\fscx50}。 Dialogue: 0,0:15:50.62,0:15:56.29,Default,,0000,0000,0000,,{\pos(172,437)}怪獣8号の反応があったから Dialogue: 0,0:15:50.62,0:15:56.29,Default,,0000,0000,0000,,{\pos(192,497)}出てきたのに{\fscx50} {\fscx100}いない{\fscx50}。 Dialogue: 0,0:15:56.29,0:15:58.79,Default,,0000,0000,0000,,{\pos(352,497)}もしかして…{\fscx50}。 Dialogue: 0,0:15:58.79,0:16:02.96,Default,,0000,0000,0000,,{\pos(172,497)}君が{\fscx50} {\fscx100}怪獣8号? Dialogue: 0,0:16:02.96,0:16:05.43,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《こいつも怪獣察知能力を…》 Dialogue: 0,0:16:10.97,0:16:13.14,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}があ~っ! Dialogue: 0,0:16:13.14,0:16:17.98,Default,,0000,0000,0000,,{\pos(172,407)}まっ{\fscx50} {\fscx100}試せばわかるか{\fscx50}。 Dialogue: 0,0:16:13.14,0:16:17.98,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF\fscx50}クッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:17.98,0:16:19.98,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}《だめだ{\fscx50} {\fscx100}早く》 Dialogue: 0,0:16:19.98,0:16:23.48,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}ぐう…{\fscx50}。 Dialogue: 0,0:16:23.48,0:16:25.48,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}オペレーションルーム{\fscx100}➡ Dialogue: 0,0:16:25.48,0:16:27.45,Default,,0000,0000,0000,,{\pos(292,497)}怪獣8号の変身は{\fscx50}!? Dialogue: 0,0:16:29.49,0:16:32.73,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}だめです{\fscx50} {\fscx100}再び失敗! Dialogue: 0,0:16:32.73,0:16:36.06,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}《変身できねえ》 Dialogue: 0,0:16:36.06,0:16:39.57,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}長谷川{\fscx50}){\fscx100}どうする! Dialogue: 0,0:16:36.06,0:16:39.57,Default,,0000,0000,0000,,{\pos(192,497)}このままだと怪獣8号を失うぞ! Dialogue: 0,0:16:39.57,0:16:43.47,Default,,0000,0000,0000,,{\pos(232,497)}識別{\fscx50}クラス{\fscx100}が相手だ{\fscx50}。 ボク{\fscx100}が行く{\fscx50}。 Dialogue: 0,0:16:50.74,0:16:53.75,Default,,0000,0000,0000,,{\pos(172,497)}🖁{\fscx50}({\fscx100}来栖{\fscx50}){\fscx100}新たな怪獣反応…{\fscx50}。 Dialogue: 0,0:16:53.75,0:16:56.45,Default,,0000,0000,0000,,{\pos(272,497)}って{\fscx50} {\fscx100}9号がもう1体{\fscx50}!? Dialogue: 0,0:17:03.76,0:17:06.09,Default,,0000,0000,0000,,{\pos(332,497)}《分裂?{\fscx50} {\fscx100}増殖? Dialogue: 0,0:17:06.09,0:17:09.09,Default,,0000,0000,0000,,{\pos(232,437)}もしくは Dialogue: 0,0:17:06.09,0:17:09.09,Default,,0000,0000,0000,,{\pos(252,497)}最初から2体いたのか?》 Dialogue: 0,0:17:16.27,0:17:18.27,Default,,0000,0000,0000,,{\pos(172,497)}倒したはずの怪獣が! Dialogue: 0,0:17:18.27,0:17:21.94,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}チッ {\fscx100}第3の Dialogue: 0,0:17:18.27,0:17:21.94,Default,,0000,0000,0000,,{\pos(372,497)}報告書にあったあれか{\fscx50}。 Dialogue: 0,0:17:21.94,0:17:26.78,Default,,0000,0000,0000,,{\pos(232,437)}報告書どおりなら Dialogue: 0,0:17:21.94,0:17:26.78,Default,,0000,0000,0000,,{\pos(252,497)}たしか蘇生後の怪獣は…{\fscx50}。 Dialogue: 0,0:17:26.78,0:17:29.95,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}田淵{\fscx50}){\fscx100}こちら田淵小隊 Dialogue: 0,0:17:26.78,0:17:29.95,Default,,0000,0000,0000,,{\pos(272,497)}怪獣の強度上昇! Dialogue: 0,0:17:29.95,0:17:33.09,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}三宅{\fscx50}){\fscx100}三宅小隊{\fscx50} {\fscx100}こちらもです{\fscx50}。 Dialogue: 0,0:17:29.95,0:17:33.09,Default,,0000,0000,0000,,{\pos(272,497)}戦況反転! Dialogue: 0,0:17:33.09,0:17:35.75,Default,,0000,0000,0000,,{\pos(172,437)}🖁{\fscx50}({\fscx100}一ノ倉{\fscx50}){\fscx100}こちら一ノ倉小隊 Dialogue: 0,0:17:33.09,0:17:35.75,Default,,0000,0000,0000,,{\pos(252,497)}同じく! Dialogue: 0,0:17:35.75,0:17:38.76,Default,,0000,0000,0000,,{\pos(252,497)}そんな…{\fscx50} エリア{\fscx100}が広すぎる{\fscx50}。 Dialogue: 0,0:17:38.76,0:17:42.03,Default,,0000,0000,0000,,{\pos(252,437)}第3部隊の報告範囲より Dialogue: 0,0:17:38.76,0:17:42.03,Default,,0000,0000,0000,,{\pos(272,497)}はるかに広がってる! Dialogue: 0,0:17:44.10,0:17:48.93,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}鳴海{\fscx50}){\fscx100}現れるだけで Dialogue: 0,0:17:44.10,0:17:48.93,Default,,0000,0000,0000,,{\pos(272,497)}戦況が{\fscx50} ガラッ{\fscx100}と変わった{\fscx50}。 Dialogue: 0,0:17:48.93,0:17:53.91,Default,,0000,0000,0000,,{\pos(292,497)}これが{\fscx50} {\fscx100}怪獣9号か{\fscx50}。 Dialogue: 0,0:17:59.45,0:18:02.01,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:04.62,0:18:06.79,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}フォロー{\fscx100}するぞ! Dialogue: 0,0:18:09.12,0:18:11.49,Default,,0000,0000,0000,,{\pos(632,407)}ぐわっ! Dialogue: 0,0:18:09.12,0:18:11.49,Default,,0000,0000,0000,,{\pos(412,467)}ぐっ! Dialogue: 0,0:18:09.12,0:18:11.49,Default,,0000,0000,0000,,{\pos(172,497)}ぐわっ! Dialogue: 0,0:18:14.29,0:18:17.96,Default,,0000,0000,0000,,{\pos(252,497)}種は{\fscx50} {\fscx100}まき終わったかな{\fscx50}。 Dialogue: 0,0:18:17.96,0:18:22.30,Default,,0000,0000,0000,,{\pos(272,497)}それじゃあ{\fscx50} {\fscx100}怪獣8号{\fscx50}。 Dialogue: 0,0:18:22.30,0:18:27.27,Default,,0000,0000,0000,,{\pos(312,437)}君を殺して Dialogue: 0,0:18:22.30,0:18:27.27,Default,,0000,0000,0000,,{\pos(332,497)}強大な怪獣の力をもらう{\fscx50}。 Dialogue: 0,0:18:29.48,0:18:31.74,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}ぐっ…{\fscx50} {\fscx100}ぐあっ! Dialogue: 0,0:18:37.42,0:18:41.59,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}《見えねえと{\fscx50} {\fscx100}こんなに Dialogue: 0,0:18:37.42,0:18:41.59,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やっかいな攻撃なのか{\fscx50}。 Dialogue: 0,0:18:41.59,0:18:44.92,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}やっぱり{\fscx50} {\fscx100}こいつは危険だ{\fscx50}。 Dialogue: 0,0:18:44.92,0:18:47.76,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ここで倒しておかねえと》 Dialogue: 0,0:18:47.76,0:18:49.73,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ぐうぅ~! Dialogue: 0,0:18:52.10,0:18:56.27,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《ここで倒して Dialogue: 0,0:18:52.10,0:18:56.27,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}おかねえとなのに{\fscx50} {\fscx100}なんで…》 Dialogue: 0,0:18:59.27,0:19:01.61,Default,,0000,0000,0000,,{\pos(172,497)}動くなよ{\fscx50} {\fscx100}功{\fscx50}。 Dialogue: 0,0:19:01.61,0:19:04.11,Default,,0000,0000,0000,,{\pos(172,497)}仮に8号が暴走した場合➡ Dialogue: 0,0:19:04.11,0:19:06.95,Default,,0000,0000,0000,,{\pos(172,497)}自ら出撃するつもりなのだろう{\fscx50}。 Dialogue: 0,0:19:06.95,0:19:09.28,Default,,0000,0000,0000,,{\pos(172,497)}その覚悟は買うが➡ Dialogue: 0,0:19:09.28,0:19:12.55,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ナンバーズ{\fscx100}の使用は{\fscx50} {\fscx100}寿命を削る{\fscx50}。 Dialogue: 0,0:19:14.62,0:19:17.79,Default,,0000,0000,0000,,{\pos(172,437)}立て続けに使えば Dialogue: 0,0:19:14.62,0:19:17.79,Default,,0000,0000,0000,,{\pos(192,497)}命に関わるぞ{\fscx50}。 Dialogue: 0,0:19:20.29,0:19:25.26,Default,,0000,0000,0000,,{\pos(172,437)}わかっている{\fscx50}。 Dialogue: 0,0:19:20.29,0:19:25.26,Default,,0000,0000,0000,,{\pos(192,497)}それに{\fscx50} {\fscx100}これは…{\fscx50}。 Dialogue: 0,0:19:27.80,0:19:30.64,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF\fscx50}ヤバ{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:27.80,0:19:30.64,Default,,0000,0000,0000,,{\pos(372,497)}さよならだ{\fscx50}。 Dialogue: 0,0:19:30.64,0:19:34.87,Default,,0000,0000,0000,,{\pos(392,497)}怪獣8…{\fscx50}。 Dialogue: 0,0:19:34.87,0:19:37.38,Default,,0000,0000,0000,,{\pos(412,497)}あ~? Dialogue: 0,0:19:40.05,0:19:43.05,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}キ{\fscx100}…{\fscx50} キコル{\fscx100}! Dialogue: 0,0:19:43.05,0:19:47.22,Default,,0000,0000,0000,,{\pos(172,497)}君は{\fscx50} {\fscx100}誰だっけ? Dialogue: 0,0:19:47.22,0:19:51.39,Default,,0000,0000,0000,,{\pos(412,497)}覚えてなくて結構よ{\fscx50}。 Dialogue: 0,0:19:51.39,0:19:53.99,Default,,0000,0000,0000,,{\pos(272,497)}どうせ{\fscx50} {\fscx100}今日殺すから{\fscx50}。 Dialogue: 0,0:20:04.74,0:20:08.07,Default,,0000,0000,0000,,{\pos(252,497)}さて{\fscx50} {\fscx100}さっさと片づけて➡ Dialogue: 0,0:20:08.07,0:20:12.58,Default,,0000,0000,0000,,{\pos(232,497)}8号殺しを手伝わないとね{\fscx50}。 Dialogue: 0,0:20:12.58,0:20:15.08,Default,,0000,0000,0000,,{\pos(232,497)}むっ…{\fscx50} {\fscx100}聞き捨てならんね{\fscx50}。 Dialogue: 0,0:20:15.08,0:20:19.59,Default,,0000,0000,0000,,{\pos(212,437)}いいかい?{\fscx50} {\fscx100}8号はいち隊員{\fscx50}。 Dialogue: 0,0:20:15.08,0:20:19.59,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ボク{\fscx100}は隊長{\fscx50}。 Dialogue: 0,0:20:25.92,0:20:29.09,Default,,0000,0000,0000,,{\pos(512,497)}こらこら{\fscx50} {\fscx100}こら{\fscx50}。 Dialogue: 0,0:20:29.09,0:20:32.10,Default,,0000,0000,0000,,{\pos(252,497)}まだ話の途中でしょうが{\fscx50}。 Dialogue: 0,0:20:32.10,0:20:36.44,Default,,0000,0000,0000,,{\pos(172,497)}じゃあ君{\fscx50} {\fscx100}8号より強いの? Dialogue: 0,0:20:36.44,0:20:38.44,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}カッチーン{\fscx100}! Dialogue: 0,0:20:51.78,0:20:54.79,Default,,0000,0000,0000,,{\pos(212,497)}鳴海隊長{\fscx50} {\fscx100}怪獣9号と戦闘開始! Dialogue: 0,0:21:02.96,0:21:04.96,Default,,0000,0000,0000,,{\pos(292,497)}《これは{\fscx50} {\fscx100}次世代が➡ Dialogue: 0,0:21:04.96,0:21:06.97,Default,,0000,0000,0000,,{\pos(252,437)}乗り越えなくてはならない Dialogue: 0,0:21:04.96,0:21:06.97,Default,,0000,0000,0000,,{\pos(432,497)}試練だ》 Dialogue: 0,0:22:42.93,0:22:46.77,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}保科{\fscx50})『{\fscx100}保科宗四郎の Dialogue: 0,0:22:42.93,0:22:46.77,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}HOSHI NIGHT NIPPON』。 Dialogue: 0,0:22:46.77,0:22:48.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}保科{\fscx50}){\fscx100}今日から僕{\fscx50} {\fscx100}保科宗四郎が➡ Dialogue: 0,0:22:48.77,0:22:50.94,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}ラジオブース{\fscx100}に Dialogue: 0,0:22:48.77,0:22:50.94,Default,,0000,0000,0000,,{\pos(192,497)}いろんな{\fscx50}ゲスト{\fscx100}をお迎えして➡ Dialogue: 0,0:22:50.94,0:22:52.94,Default,,0000,0000,0000,,{\pos(172,497)}お話していくで{\fscx50}。 Dialogue: 0,0:22:52.94,0:22:55.27,Default,,0000,0000,0000,,{\pos(172,437)}記念すべき Dialogue: 0,0:22:52.94,0:22:55.27,Default,,0000,0000,0000,,{\pos(192,497)}最初の{\fscx50}ゲスト{\fscx100}は{\fscx50} {\fscx100}こいつや! Dialogue: 0,0:22:55.27,0:22:57.44,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}ひ{\fscx50} {\fscx100}ひ…{\fscx50} {\fscx100}日比野{\fscx50}カフ{\fscx100}…{\fscx50} {\fscx100}いてっ! Dialogue: 0,0:22:57.44,0:23:00.95,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ギャハハハ{\fscx100}! Dialogue: 0,0:22:57.44,0:23:00.95,Default,,0000,0000,0000,,{\pos(232,497)}しょっぱなからやりおった! Dialogue: 0,0:23:00.95,0:23:03.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}すみません{\fscx50}。 {\fscx100}日比野{\fscx50}カフカ{\fscx100}です{\fscx50}。 Dialogue: 0,0:23:03.78,0:23:07.12,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}第1回に呼んでいただけて Dialogue: 0,0:23:03.78,0:23:07.12,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}うれしいです{\fscx50}。 Dialogue: 0,0:23:07.12,0:23:10.46,Default,,0000,0000,0000,,{\pos(172,437)}早速やけど{\fscx50} カフカ{\fscx100}に Dialogue: 0,0:23:07.12,0:23:10.46,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}リスナー{\fscx100}さんから{\fscx50}メッセージ{\fscx100}届いてるで{\fscx50}。 Dialogue: 0,0:23:10.46,0:23:13.96,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ラジオネーム Dialogue: 0,0:23:10.46,0:23:13.96,Default,,0000,0000,0000,,{\pos(192,497)}第3部隊{\fscx50} {\fscx100}箱推しさん{\fscx50}。 Dialogue: 0,0:23:13.96,0:23:17.13,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}保科副隊長に直してほしい Dialogue: 0,0:23:13.96,0:23:17.13,Default,,0000,0000,0000,,{\pos(212,497)}ところは{\fscx50} {\fscx100}ありますか{\fscx50}。 Dialogue: 0,0:23:17.13,0:23:20.13,Default,,0000,0000,0000,,{\pos(172,437)}ふだんは{\fscx50} {\fscx100}上下関係が Dialogue: 0,0:23:17.13,0:23:20.13,Default,,0000,0000,0000,,{\pos(192,497)}絶対のお二人ですが➡ Dialogue: 0,0:23:20.13,0:23:23.47,Default,,0000,0000,0000,,{\pos(172,437)}敬語を Dialogue: 0,0:23:20.13,0:23:23.47,Default,,0000,0000,0000,,{\pos(192,497)}逆転して答えてください{\fscx50}」{\fscx100}やって{\fscx50}。 Dialogue: 0,0:23:23.47,0:23:27.64,Default,,0000,0000,0000,,{\pos(172,407)}ほな{\fscx50} {\fscx100}やってみよか{\fscx50}。 Dialogue: 0,0:23:23.47,0:23:27.64,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}りょ…{\fscx50} {\fscx100}了{\fscx50}。 Dialogue: 0,0:23:27.64,0:23:31.14,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}カフカ{\fscx100}さん{\fscx50} {\fscx100}僕に Dialogue: 0,0:23:27.64,0:23:31.14,Default,,0000,0000,0000,,{\pos(192,497)}直してほしいところありますか? Dialogue: 0,0:23:31.14,0:23:33.08,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}副たいちょ…{\fscx50} {\fscx100}あぁいや➡ Dialogue: 0,0:23:33.08,0:23:36.25,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}保科に直してほしいところだろ? Dialogue: 0,0:23:36.25,0:23:39.08,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}これ{\fscx50} {\fscx100}本当に言っても Dialogue: 0,0:23:36.25,0:23:39.08,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}怒られないやつだよな? Dialogue: 0,0:23:39.08,0:23:41.59,Default,,0000,0000,0000,,{\pos(272,497)}怒りませんよ{\fscx50}。 Dialogue: 0,0:23:41.59,0:23:45.42,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}トレーニングルーム{\fscx100}に住んでんのかい Dialogue: 0,0:23:41.59,0:23:45.42,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}と思うくらい{\fscx50} {\fscx100}ずっといるから➡ Dialogue: 0,0:23:45.42,0:23:47.76,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}後輩が使いにくい{\fscx50}。 Dialogue: 0,0:23:47.76,0:23:51.93,Default,,0000,0000,0000,,{\pos(192,437)}みんなが{\fscx50} トレーニング Dialogue: 0,0:23:47.76,0:23:51.93,Default,,0000,0000,0000,,{\pos(172,497)}しなさすぎるんとちゃいますかね{\fscx50}。 Dialogue: 0,0:23:51.93,0:23:54.60,Default,,0000,0000,0000,,{\pos(172,497)}まぁ以後{\fscx50} {\fscx100}気をつけますね{\fscx50}。 Dialogue: 0,0:23:54.60,0:23:56.60,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}あと笑顔のときも➡ Dialogue: 0,0:23:56.60,0:23:58.60,Default,,0000,0000,0000,,{\pos(412,437)\c&H0000FFFF}笑ってないような Dialogue: 0,0:23:56.60,0:23:58.60,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}気がして怖い{\fscx50}。 Dialogue: 0,0:23:58.60,0:24:01.27,Default,,0000,0000,0000,,{\pos(172,407)}満面の笑顔ですよ{\fscx50}。 Dialogue: 0,0:23:58.60,0:24:01.27,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}それ! Dialogue: 0,0:24:01.27,0:24:03.28,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}それやがな{\fscx50} {\fscx100}それやがな{\fscx50}。 Dialogue: 0,0:24:03.28,0:24:05.28,Default,,0000,0000,0000,,{\pos(232,497)}笑顔なんやけどな{\fscx50}。 Dialogue: 0,0:24:05.28,0:24:07.28,Default,,0000,0000,0000,,{\pos(172,497)}そろそろ{\fscx50} {\fscx100}お別れのお時間です{\fscx50}。 Dialogue: 0,0:24:07.28,0:24:10.62,Default,,0000,0000,0000,,{\pos(172,437)}あっ{\fscx50} カフカ{\fscx100}は Dialogue: 0,0:24:07.28,0:24:10.62,Default,,0000,0000,0000,,{\pos(192,497)}まだ話あるから残ってな{\fscx50}。 Dialogue: 0,0:24:10.62,0:24:14.12,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}えっ{\fscx50} {\fscx100}副隊長?{\fscx50} {\fscx100}怒ってます? Dialogue: 0,0:24:14.12,0:24:16.29,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}『{\fscx100}保科宗四郎の Dialogue: 0,0:24:14.12,0:24:16.29,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}HOSHI NIGHT NIPPON』。 Dialogue: 0,0:24:16.29,0:24:19.99,Default,,0000,0000,0000,,{\pos(172,407)}また来週{\fscx50}。 Dialogue: 0,0:24:16.29,0:24:19.99,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}怒ってますよね?