[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:10.18,0:00:14.58,Default,,0000,0000,0000,,{\pos(572,407)}あっ{\fscx50} {\fscx100}少女{\fscx50}!? Dialogue: 0,0:00:10.18,0:00:14.58,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}バカ{\fscx100}な!{\fscx50} {\fscx100}氷河期の氷の中だぞ{\fscx50}!? Dialogue: 0,0:00:20.85,0:00:23.36,Default,,0000,0000,0000,,{\pos(252,437)}神秘法院に Dialogue: 0,0:00:20.85,0:00:23.36,Default,,0000,0000,0000,,{\pos(272,497)}連絡しろ!{\fscx50} {\fscx100}急げ! Dialogue: 0,0:00:23.36,0:00:27.53,Default,,0000,0000,0000,,{\pos(172,407)}はい! Dialogue: 0,0:00:23.36,0:00:27.53,Default,,0000,0000,0000,,{\pos(332,437)}《{\fscx50}レーシェ:{\fscx100}あぁ Dialogue: 0,0:00:23.36,0:00:27.53,Default,,0000,0000,0000,,{\pos(392,497)}しまったわ{\fscx50}。 Dialogue: 0,0:00:27.53,0:00:30.53,Default,,0000,0000,0000,,{\pos(312,497)}千年?{\fscx50} {\fscx100}二千年?》 Dialogue: 0,0:00:30.53,0:00:34.03,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ハッ {\fscx100}まさか{\fscx50}!? Dialogue: 0,0:00:34.03,0:00:36.54,Default,,0000,0000,0000,,{\pos(172,497)}《寝過ごしちゃったかも》 Dialogue: 0,0:00:36.54,0:00:39.54,Default,,0000,0000,0000,,{\pos(352,257)}あ…{\fscx50}。 Dialogue: 0,0:00:36.54,0:00:39.54,Default,,0000,0000,0000,,{\pos(592,347)}ひぃ…{\fscx50}。 Dialogue: 0,0:00:39.54,0:00:42.38,Default,,0000,0000,0000,,{\pos(492,377)}君は{\fscx50} {\fscx100}何者かね? Dialogue: 0,0:00:42.38,0:00:45.71,Default,,0000,0000,0000,,{\pos(312,497)}《私?{\fscx50} {\fscx100}私{\fscx50} {\fscx100}元神様{\fscx50}。 Dialogue: 0,0:00:45.71,0:00:49.22,Default,,0000,0000,0000,,{\pos(272,437)}まっ{\fscx50} {\fscx100}そんなの Dialogue: 0,0:00:45.71,0:00:49.22,Default,,0000,0000,0000,,{\pos(292,497)}どうでもいいからさ➡ Dialogue: 0,0:00:49.22,0:00:51.22,Default,,0000,0000,0000,,{\pos(252,407)}とりあえず{\fscx50} {\fscx100}この時代で➡ Dialogue: 0,0:00:51.22,0:00:54.22,Default,,0000,0000,0000,,{\pos(392,293)\fscx50\fscy50}ゲーム Dialogue: 0,0:00:51.22,0:00:54.22,Default,,0000,0000,0000,,{\pos(212,347)}いちばん{\fscx50} {\fscx100}遊戯のうまい人間を Dialogue: 0,0:00:51.22,0:00:54.22,Default,,0000,0000,0000,,{\pos(372,407)}連れてきて》 Dialogue: 0,0:01:10.00,0:01:13.67,Default,,0000,0000,0000,,{\pos(192,317)}さぁ{\fscx50} {\fscx100}早くも Dialogue: 0,0:01:10.00,0:01:13.67,Default,,0000,0000,0000,,{\pos(212,377)}激戦が繰り広げられています! Dialogue: 0,0:01:13.67,0:01:18.18,Default,,0000,0000,0000,,{\pos(192,317)}神々の遊び! Dialogue: 0,0:01:13.67,0:01:18.18,Default,,0000,0000,0000,,{\pos(212,377)}今回{\fscx50} {\fscx100}人類が{\fscx50} ゲーム{\fscx100}に挑む神は➡ Dialogue: 0,0:01:18.18,0:01:22.02,Default,,0000,0000,0000,,{\pos(372,437)}なんと{\fscx50} {\fscx100}3体! Dialogue: 0,0:01:18.18,0:01:22.02,Default,,0000,0000,0000,,{\pos(392,497)}前代未聞の挑戦です! Dialogue: 0,0:01:22.02,0:01:24.35,Default,,0000,0000,0000,,{\pos(172,437)}その世紀の瞬間を Dialogue: 0,0:01:22.02,0:01:24.35,Default,,0000,0000,0000,,{\pos(192,497)}見届けようと➡ Dialogue: 0,0:01:24.35,0:01:28.66,Default,,0000,0000,0000,,{\pos(172,437)}世界中の人々が Dialogue: 0,0:01:24.35,0:01:28.66,Default,,0000,0000,0000,,{\pos(192,497)}各地の{\fscx50}ストリーム{\fscx100}で見守っています! Dialogue: 0,0:01:36.36,0:01:38.36,Default,,0000,0000,0000,,{\pos(172,497)}ねぇ{\fscx50} {\fscx100}今日の配信って見る? Dialogue: 0,0:01:38.36,0:01:40.37,Default,,0000,0000,0000,,{\pos(392,437)}あっ{\fscx50} {\fscx100}見る見る{\fscx50}。 Dialogue: 0,0:01:38.36,0:01:40.37,Default,,0000,0000,0000,,{\pos(412,497)}ねぇ{\fscx50} {\fscx100}一緒に見ない? Dialogue: 0,0:01:40.37,0:01:42.57,Default,,0000,0000,0000,,{\pos(432,497)}えっ{\fscx50} {\fscx100}いいね{\fscx50}。 {\fscx100}あっ{\fscx50}。 Dialogue: 0,0:01:49.04,0:01:52.55,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(フェイ)フゥ {\fscx100}半年ぶりか{\fscx50}。 Dialogue: 0,0:01:52.55,0:01:54.71,Default,,0000,0000,0000,,{\pos(432,497)}ん…{\fscx50}。 Dialogue: 0,0:01:54.71,0:01:59.22,Default,,0000,0000,0000,,{\pos(172,437)}神々の遊び? Dialogue: 0,0:01:54.71,0:01:59.22,Default,,0000,0000,0000,,{\pos(192,497)}しかも{\fscx50} {\fscx100}3つ同時か{\fscx50}。 Dialogue: 0,0:01:59.22,0:02:01.82,Default,,0000,0000,0000,,{\pos(172,497)}🎤それを{\fscx50} {\fscx100}よける{\fscx50} {\fscx100}よける! Dialogue: 0,0:02:01.82,0:02:04.16,Default,,0000,0000,0000,,{\pos(172,437)}🎤すばらしい動きで Dialogue: 0,0:02:01.82,0:02:04.16,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}サラマンダー{\fscx100}との距離を➡ Dialogue: 0,0:02:04.16,0:02:06.36,Default,,0000,0000,0000,,{\pos(172,497)}詰めていきます! Dialogue: 0,0:02:08.33,0:02:13.67,Default,,0000,0000,0000,,{\pos(172,437)}🎤あぁっと! Dialogue: 0,0:02:08.33,0:02:13.67,Default,,0000,0000,0000,,{\pos(232,497)}ここで{\fscx50} {\fscx100}C{\fscx50}チーム トラップ{\fscx100}発動! Dialogue: 0,0:02:13.67,0:02:17.34,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}イヤァー{\fscx100}! Dialogue: 0,0:02:17.34,0:02:21.17,Default,,0000,0000,0000,,{\pos(172,437)}🎤ついに{\fscx50} サラマンダー{\fscx100}に Dialogue: 0,0:02:17.34,0:02:21.17,Default,,0000,0000,0000,,{\pos(232,497)}動きを読まれてしまった~! Dialogue: 0,0:02:21.17,0:02:23.18,Default,,0000,0000,0000,,{\pos(172,497)}🎤脱落! Dialogue: 0,0:02:23.18,0:02:42.03,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:02:42.03,0:02:47.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:02:47.87,0:02:51.87,Default,,0000,0000,0000,,{\pos(372,437)}行くか{\fscx50}。 Dialogue: 0,0:02:47.87,0:02:51.87,Default,,0000,0000,0000,,{\pos(392,497)}挑む側だもんな{\fscx50} {\fscx100}俺も{\fscx50}。 Dialogue: 0,0:02:51.87,0:02:55.38,Default,,0000,0000,0000,,{\pos(292,407)}あっ{\fscx50} アイツ フェイ{\fscx100}じゃ…{\fscx50}。 Dialogue: 0,0:02:51.87,0:02:55.38,Default,,0000,0000,0000,,{\pos(472,497)}帰ってきたのか? Dialogue: 0,0:02:55.38,0:02:58.21,Default,,0000,0000,0000,,{\pos(432,407)}えっ{\fscx50}!? {\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:02:55.38,0:02:58.21,Default,,0000,0000,0000,,{\pos(172,497)}⚟{\fscx50}フェイ{\fscx100}だって?{\fscx50} {\fscx100}どこどこ? Dialogue: 0,0:02:58.21,0:03:00.61,Default,,0000,0000,0000,,{\pos(172,497)}⚟えっ?{\fscx50} フェイ{\fscx100}って{\fscx50} {\fscx100}あの{\fscx50}フェイ{\fscx100}? Dialogue: 0,0:03:09.49,0:03:13.33,Default,,0000,0000,0000,,{\pos(452,407)}ん?{\fscx50} {\fscx100}おい{\fscx50} {\fscx100}あれ…{\fscx50}。 Dialogue: 0,0:03:09.49,0:03:13.33,Default,,0000,0000,0000,,{\pos(352,497)}ん?{\fscx50} フ{\fscx100}…{\fscx50} フェイ{\fscx100}さん{\fscx50}!? Dialogue: 0,0:03:13.33,0:03:15.63,Default,,0000,0000,0000,,{\pos(172,497)}初めて見た{\fscx50}。 Dialogue: 0,0:03:18.50,0:03:21.67,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ミランダ){\fscx100}おかえり{\fscx50} フェイ{\fscx100}くん{\fscx50}。 Dialogue: 0,0:03:18.50,0:03:21.67,Default,,0000,0000,0000,,{\pos(312,497)}半年ちょっとぶり{\fscx50}。 Dialogue: 0,0:03:21.67,0:03:25.17,Default,,0000,0000,0000,,{\pos(292,407)}ちょっぴり痩せた? Dialogue: 0,0:03:21.67,0:03:25.17,Default,,0000,0000,0000,,{\pos(172,497)}えぇ{\fscx50} {\fscx100}まぁ…{\fscx50} {\fscx100}って➡ Dialogue: 0,0:03:25.17,0:03:28.34,Default,,0000,0000,0000,,{\pos(212,407)}どういうことですか{\fscx50} {\fscx100}事務長! Dialogue: 0,0:03:25.17,0:03:28.34,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}アハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:03:28.34,0:03:32.01,Default,,0000,0000,0000,,{\pos(212,437)}そういえば{\fscx50} {\fscx100}君が Dialogue: 0,0:03:28.34,0:03:32.01,Default,,0000,0000,0000,,{\pos(232,497)}半年かけて捜してた女の子➡ Dialogue: 0,0:03:32.01,0:03:35.01,Default,,0000,0000,0000,,{\pos(232,407)}結局{\fscx50} {\fscx100}別人だったんだって? Dialogue: 0,0:03:32.01,0:03:35.01,Default,,0000,0000,0000,,{\pos(172,497)}えぇ{\fscx50}。 Dialogue: 0,0:03:35.01,0:03:37.52,Default,,0000,0000,0000,,{\pos(172,437)}そっくりな女の子が Dialogue: 0,0:03:35.01,0:03:37.52,Default,,0000,0000,0000,,{\pos(192,497)}見つかったって➡ Dialogue: 0,0:03:37.52,0:03:40.52,Default,,0000,0000,0000,,{\pos(172,437)}言ってましたよね? Dialogue: 0,0:03:37.52,0:03:40.52,Default,,0000,0000,0000,,{\pos(192,497)}俺が捜してたのは➡ Dialogue: 0,0:03:40.52,0:03:42.86,Default,,0000,0000,0000,,{\pos(172,497)}髪が真っ赤な女の子です{\fscx50}。 Dialogue: 0,0:03:42.86,0:03:46.36,Default,,0000,0000,0000,,{\pos(232,437)}昔{\fscx50} {\fscx100}君が Dialogue: 0,0:03:42.86,0:03:46.36,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ゲーム{\fscx100}を教わったお姉さんだろ? Dialogue: 0,0:03:46.36,0:03:50.03,Default,,0000,0000,0000,,{\pos(252,437)}まぁ{\fscx50} {\fscx100}そんなうわさがあるって Dialogue: 0,0:03:46.36,0:03:50.03,Default,,0000,0000,0000,,{\pos(532,497)}言っただけさ{\fscx50}。 Dialogue: 0,0:03:50.03,0:03:53.70,Default,,0000,0000,0000,,{\pos(212,437)}それはそうと Dialogue: 0,0:03:50.03,0:03:53.70,Default,,0000,0000,0000,,{\pos(232,497)}ちょいと話があるんだよね{\fscx50}。 Dialogue: 0,0:03:53.70,0:03:57.37,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}17{\fscx100}階に{\fscx50} {\fscx100}おいで{\fscx50}。 Dialogue: 0,0:03:53.70,0:03:57.37,Default,,0000,0000,0000,,{\pos(292,497)}なんの話です? Dialogue: 0,0:03:57.37,0:04:02.38,Default,,0000,0000,0000,,{\pos(212,437)}決まってるでしょ? Dialogue: 0,0:03:57.37,0:04:02.38,Default,,0000,0000,0000,,{\pos(232,497)}人類と{\fscx50} {\fscx100}神様の{\fscx50} ゲーム{\fscx100}対決の話{\fscx50}。 Dialogue: 0,0:04:05.65,0:04:08.48,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}フェイ{\fscx100}くんに会ってもらいたい Dialogue: 0,0:04:05.65,0:04:08.48,Default,,0000,0000,0000,,{\pos(252,497)}女の子がいるの{\fscx50}。 Dialogue: 0,0:04:08.48,0:04:12.49,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「{\fscx100}この時代で{\fscx50} {\fscx100}いちばん Dialogue: 0,0:04:08.48,0:04:12.49,Default,,0000,0000,0000,,{\pos(172,497)}遊戯のうまい人間を連れてきて{\fscx50}」。 Dialogue: 0,0:04:12.49,0:04:15.49,Default,,0000,0000,0000,,{\pos(172,437)}まぁ{\fscx50} {\fscx100}それなら Dialogue: 0,0:04:12.49,0:04:15.49,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フェイ{\fscx100}くんしかいないじゃん? Dialogue: 0,0:04:15.49,0:04:19.83,Default,,0000,0000,0000,,{\pos(432,407)}その子って? Dialogue: 0,0:04:15.49,0:04:19.83,Default,,0000,0000,0000,,{\pos(172,497)}神様だよ{\fscx50}。 Dialogue: 0,0:04:19.83,0:04:23.66,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ミランダ){\fscx100}今から{\fscx50} {\fscx100}1年前 Dialogue: 0,0:04:19.83,0:04:23.66,Default,,0000,0000,0000,,{\pos(252,497)}女の子の姿をした神様が➡ Dialogue: 0,0:04:23.66,0:04:28.50,Default,,0000,0000,0000,,{\pos(232,407)}永久氷壁から掘り出された{\fscx50}。 Dialogue: 0,0:04:23.66,0:04:28.50,Default,,0000,0000,0000,,{\pos(372,497)}たしか{\fscx50} {\fscx100}発掘現場から➡ Dialogue: 0,0:04:28.50,0:04:33.01,Default,,0000,0000,0000,,{\pos(212,437)}近いからって{\fscx50} {\fscx100}うちの神秘法院で Dialogue: 0,0:04:28.50,0:04:33.01,Default,,0000,0000,0000,,{\pos(352,497)}受け入れたんですよね? Dialogue: 0,0:04:33.01,0:04:35.68,Default,,0000,0000,0000,,{\pos(172,497)}これが変わった神様でね{\fscx50}。 Dialogue: 0,0:04:35.68,0:04:40.68,Default,,0000,0000,0000,,{\pos(172,437)}大昔{\fscx50} {\fscx100}人間との鬼ごっこで Dialogue: 0,0:04:35.68,0:04:40.68,Default,,0000,0000,0000,,{\pos(192,497)}海底に隠れたんだってさ{\fscx50}。 Dialogue: 0,0:04:40.68,0:04:44.18,Default,,0000,0000,0000,,{\pos(172,437)}ところが Dialogue: 0,0:04:40.68,0:04:44.18,Default,,0000,0000,0000,,{\pos(192,497)}隠れてるうちに➡ Dialogue: 0,0:04:44.18,0:04:46.85,Default,,0000,0000,0000,,{\pos(172,497)}居眠りしちゃって氷河期に突入{\fscx50}。 Dialogue: 0,0:04:46.85,0:04:50.19,Default,,0000,0000,0000,,{\pos(172,437)}うっかり氷漬けで Dialogue: 0,0:04:46.85,0:04:50.19,Default,,0000,0000,0000,,{\pos(192,497)}三千年も寝過ごしたとか{\fscx50}。 Dialogue: 0,0:04:50.19,0:04:53.36,Default,,0000,0000,0000,,{\pos(292,497)}居眠りの{\fscx50}スケール{\fscx100}が違いすぎる{\fscx50}。 Dialogue: 0,0:04:53.36,0:04:55.86,Default,,0000,0000,0000,,{\pos(172,437)}ちなみに{\fscx50} {\fscx100}その神様 Dialogue: 0,0:04:53.36,0:04:55.86,Default,,0000,0000,0000,,{\pos(192,497)}竜の姿をした➡ Dialogue: 0,0:04:55.86,0:04:58.36,Default,,0000,0000,0000,,{\pos(172,497)}炎の化身らしくてね{\fscx50}。 Dialogue: 0,0:04:58.36,0:05:01.13,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(ミランダ){\fscx100}本人は Dialogue: 0,0:04:58.36,0:05:01.13,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}「{\fscx100}元神様で力は衰えた{\fscx50}」{\fscx100}➡ Dialogue: 0,0:05:01.13,0:05:04.14,Default,,0000,0000,0000,,{\pos(272,437)}と言ってるけど Dialogue: 0,0:05:01.13,0:05:04.14,Default,,0000,0000,0000,,{\pos(292,497)}それでも脅威的でさ{\fscx50}。 Dialogue: 0,0:05:04.14,0:05:07.47,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}(フェイ){\fscx100}というと? Dialogue: 0,0:05:04.14,0:05:07.47,Default,,0000,0000,0000,,{\pos(292,497)}怒らせると{\fscx50} {\fscx100}まずい{\fscx50}。 Dialogue: 0,0:05:07.47,0:05:09.98,Default,,0000,0000,0000,,{\pos(292,437)}1時間で{\fscx50} {\fscx100}この都市が Dialogue: 0,0:05:07.47,0:05:09.98,Default,,0000,0000,0000,,{\pos(312,497)}世界地図から消え➡ Dialogue: 0,0:05:09.98,0:05:13.98,Default,,0000,0000,0000,,{\pos(352,407)}焦土に変わる{\fscx50}。 Dialogue: 0,0:05:09.98,0:05:13.98,Default,,0000,0000,0000,,{\pos(392,497)}そんなに危ない神様➡ Dialogue: 0,0:05:13.98,0:05:17.65,Default,,0000,0000,0000,,{\pos(292,407)}預かって{\fscx50} {\fscx100}どうするんです? Dialogue: 0,0:05:13.98,0:05:17.65,Default,,0000,0000,0000,,{\pos(172,497)}最初は{\fscx50} {\fscx100}そこまで{\fscx50} ヤバ{\fscx100}いって➡ Dialogue: 0,0:05:17.65,0:05:19.85,Default,,0000,0000,0000,,{\pos(172,497)}思わなかったんだよ{\fscx50}。 Dialogue: 0,0:05:22.16,0:05:24.49,Default,,0000,0000,0000,,{\pos(452,437)}本題ね{\fscx50}。 Dialogue: 0,0:05:22.16,0:05:24.49,Default,,0000,0000,0000,,{\pos(472,497)}神様の見張りを➡ Dialogue: 0,0:05:24.49,0:05:29.50,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}フェイ{\fscx100}くんに{\fscx50} {\fscx100}やってもらうから{\fscx50}。 Dialogue: 0,0:05:24.49,0:05:29.50,Default,,0000,0000,0000,,{\pos(172,497)}はい? Dialogue: 0,0:05:29.50,0:05:33.00,Default,,0000,0000,0000,,{\pos(212,497)}俺に神様を監視しろって~{\fscx50}!? Dialogue: 0,0:05:35.00,0:05:38.84,Default,,0000,0000,0000,,{\pos(172,437)}霊的上位世界の神様が Dialogue: 0,0:05:35.00,0:05:38.84,Default,,0000,0000,0000,,{\pos(192,497)}地上に降りてきた{\fscx50}。 Dialogue: 0,0:05:38.84,0:05:43.18,Default,,0000,0000,0000,,{\pos(392,437)}それが人間には Dialogue: 0,0:05:38.84,0:05:43.18,Default,,0000,0000,0000,,{\pos(412,497)}まだ計りかねている{\fscx50}。 Dialogue: 0,0:05:43.18,0:05:45.68,Default,,0000,0000,0000,,{\pos(192,437)}なぜ Dialogue: 0,0:05:43.18,0:05:45.68,Default,,0000,0000,0000,,{\pos(212,497)}居座り続けてるのかを知りたい{\fscx50}。 Dialogue: 0,0:05:45.68,0:05:48.85,Default,,0000,0000,0000,,{\pos(352,437)}だけど{\fscx50} {\fscx100}下手に探って Dialogue: 0,0:05:45.68,0:05:48.85,Default,,0000,0000,0000,,{\pos(372,497)}げきりんに触れると…{\fscx50}。 Dialogue: 0,0:05:48.85,0:05:51.68,Default,,0000,0000,0000,,{\pos(172,497)}ただでは済まないと{\fscx50}。 Dialogue: 0,0:05:51.68,0:05:54.19,Default,,0000,0000,0000,,{\pos(232,497)}だから{\fscx50} {\fscx100}君が適任なんだよ{\fscx50}。 Dialogue: 0,0:05:54.19,0:05:57.02,Default,,0000,0000,0000,,{\pos(232,497)}っていうか{\fscx50} {\fscx100}君しかいない{\fscx50}。 Dialogue: 0,0:05:57.02,0:05:59.86,Default,,0000,0000,0000,,{\pos(172,407)}俺が死なないから? Dialogue: 0,0:05:57.02,0:05:59.86,Default,,0000,0000,0000,,{\pos(192,497)}そう{\fscx50}。 Dialogue: 0,0:05:59.86,0:06:03.63,Default,,0000,0000,0000,,{\pos(172,437)}神の力は大きすぎて Dialogue: 0,0:05:59.86,0:06:03.63,Default,,0000,0000,0000,,{\pos(192,497)}容易に人を壊しうる{\fscx50}。 Dialogue: 0,0:06:03.63,0:06:06.30,Default,,0000,0000,0000,,{\pos(172,437)}だからこそ Dialogue: 0,0:06:03.63,0:06:06.30,Default,,0000,0000,0000,,{\pos(192,497)}死なない{\fscx50}アライズ{\fscx100}の持ち主に➡ Dialogue: 0,0:06:06.30,0:06:09.97,Default,,0000,0000,0000,,{\pos(252,497)}頼むのさ{\fscx50}。 Dialogue: 0,0:06:09.97,0:06:13.81,Default,,0000,0000,0000,,{\pos(212,497)}これは彼女からのご指名なの{\fscx50}。 Dialogue: 0,0:06:13.81,0:06:17.64,Default,,0000,0000,0000,,{\pos(192,437)}まぁ{\fscx50} {\fscx100}ちょっと Dialogue: 0,0:06:13.81,0:06:17.64,Default,,0000,0000,0000,,{\pos(212,497)}演じてもらうことになるけど➡ Dialogue: 0,0:06:17.64,0:06:20.55,Default,,0000,0000,0000,,{\pos(252,497)}大丈夫{\fscx50} {\fscx100}一人にしないわ{\fscx50}。 Dialogue: 0,0:06:24.82,0:06:26.82,Default,,0000,0000,0000,,{\pos(612,497)}へぇ{\fscx50}。 Dialogue: 0,0:06:26.82,0:06:29.62,Default,,0000,0000,0000,,{\pos(352,437)}《心底{\fscx50} ゲーム{\fscx100}が好きな Dialogue: 0,0:06:26.82,0:06:29.62,Default,,0000,0000,0000,,{\pos(412,497)}神様なんだな》 Dialogue: 0,0:06:37.00,0:06:39.00,Default,,0000,0000,0000,,{\pos(372,497)}4と{\fscx50} {\fscx100}6…{\fscx50}。 Dialogue: 0,0:06:42.00,0:06:44.84,Default,,0000,0000,0000,,{\pos(172,407)}何それ{\fscx50} {\fscx100}偶然? Dialogue: 0,0:06:42.00,0:06:44.84,Default,,0000,0000,0000,,{\pos(572,497)}簡単ですよ{\fscx50}。 Dialogue: 0,0:06:44.84,0:06:49.01,Default,,0000,0000,0000,,{\pos(172,497)}出したい目の逆を上に持つんです{\fscx50}。 Dialogue: 0,0:06:49.01,0:06:51.51,Default,,0000,0000,0000,,{\pos(192,437)}そこから転がして Dialogue: 0,0:06:49.01,0:06:51.51,Default,,0000,0000,0000,,{\pos(212,497)}縦に半回転で止まる力加減で➡ Dialogue: 0,0:06:51.51,0:06:53.51,Default,,0000,0000,0000,,{\pos(372,407)}振ればいい{\fscx50}。 Dialogue: 0,0:06:51.51,0:06:53.51,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ドア{\fscx100}の開く音{\fscx50}) Dialogue: 0,0:06:53.51,0:06:55.52,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(レーシェ){\fscx100}あっ{\fscx50} ミランダ。 Dialogue: 0,0:06:53.51,0:06:55.52,Default,,0000,0000,0000,,{\pos(412,497)}ん…{\fscx50}。 Dialogue: 0,0:07:06.46,0:07:09.96,Default,,0000,0000,0000,,{\pos(172,437)}ねぇ{\fscx50} ミランダ Dialogue: 0,0:07:06.46,0:07:09.96,Default,,0000,0000,0000,,{\pos(192,497)}そっちの人間って{\fscx50} {\fscx100}もしかして…{\fscx50}。 Dialogue: 0,0:07:09.96,0:07:14.63,Default,,0000,0000,0000,,{\pos(212,437)}ご要望の{\fscx50} 「{\fscx100}この時代で{\fscx50} {\fscx100}いちばん Dialogue: 0,0:07:09.96,0:07:14.63,Default,,0000,0000,0000,,{\pos(312,497)}遊戯のうまい人間{\fscx50}」{\fscx100}ですよ{\fscx50}。 Dialogue: 0,0:07:14.63,0:07:18.30,Default,,0000,0000,0000,,{\pos(272,437)}昨年{\fscx50} デビュー{\fscx100}してから Dialogue: 0,0:07:14.63,0:07:18.30,Default,,0000,0000,0000,,{\pos(292,497)}神々の遊びで{\fscx50} {\fscx100}3連勝中の➡ Dialogue: 0,0:07:18.30,0:07:22.64,Default,,0000,0000,0000,,{\pos(292,437)}超有望株の使徒{\fscx50}。 {\fscx100}今日から Dialogue: 0,0:07:18.30,0:07:22.64,Default,,0000,0000,0000,,{\pos(312,497)}指導役として配属される➡ Dialogue: 0,0:07:22.64,0:07:25.48,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フェイ{\fscx100}くんです{\fscx50}。 Dialogue: 0,0:07:22.64,0:07:25.48,Default,,0000,0000,0000,,{\pos(192,497)}ほら{\fscx50} フェイ{\fscx100}くん➡ Dialogue: 0,0:07:25.48,0:07:29.32,Default,,0000,0000,0000,,{\pos(172,437)}こちら{\fscx50} レオレーシェ{\fscx100}様{\fscx50}。 Dialogue: 0,0:07:25.48,0:07:29.32,Default,,0000,0000,0000,,{\pos(192,497)}挨拶して{\fscx50}。 {\fscx100}ん? Dialogue: 0,0:07:29.32,0:07:34.32,Default,,0000,0000,0000,,{\pos(532,407)}空似だよな…{\fscx50}。 Dialogue: 0,0:07:29.32,0:07:34.32,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}フェイ{\fscx100}くん{\fscx50} {\fscx100}お~い{\fscx50}。 Dialogue: 0,0:07:34.32,0:07:38.99,Default,,0000,0000,0000,,{\pos(432,407)}あ…{\fscx50}。 Dialogue: 0,0:07:34.32,0:07:38.99,Default,,0000,0000,0000,,{\pos(312,497)}人間{\fscx50} {\fscx100}どうかした? Dialogue: 0,0:07:38.99,0:07:41.49,Default,,0000,0000,0000,,{\pos(252,497)}じゃあ{\fscx50} {\fscx100}私は仕事に戻るから➡ Dialogue: 0,0:07:41.49,0:07:44.66,Default,,0000,0000,0000,,{\pos(472,437)}自己紹介や親睦は Dialogue: 0,0:07:41.49,0:07:44.66,Default,,0000,0000,0000,,{\pos(532,497)}2人でどうぞ{\fscx50}。 Dialogue: 0,0:07:44.66,0:07:49.07,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}フェイ{\fscx100}くん Dialogue: 0,0:07:44.66,0:07:49.07,Default,,0000,0000,0000,,{\pos(212,497)}指導役の仕事{\fscx50} {\fscx100}うまくやりなよ? Dialogue: 0,0:07:52.84,0:07:55.17,Default,,0000,0000,0000,,{\pos(492,497)}あ…{\fscx50} {\fscx100}えぇっと➡ Dialogue: 0,0:07:55.17,0:07:57.51,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}レオレーシェ{\fscx100}様? Dialogue: 0,0:07:57.51,0:07:59.85,Default,,0000,0000,0000,,{\pos(412,497)}えっ? Dialogue: 0,0:07:59.85,0:08:02.28,Default,,0000,0000,0000,,{\pos(552,407)}あっ! Dialogue: 0,0:07:59.85,0:08:02.28,Default,,0000,0000,0000,,{\pos(172,497)}早速だけど始めましょ{\fscx50}。 Dialogue: 0,0:08:02.28,0:08:05.28,Default,,0000,0000,0000,,{\pos(172,407)}私と{\fscx50} {\fscx100}お前とで{\fscx50} ゲーム{\fscx100}勝負{\fscx50}。 Dialogue: 0,0:08:02.28,0:08:05.28,Default,,0000,0000,0000,,{\pos(412,497)}あっ…{\fscx50}。 Dialogue: 0,0:08:05.28,0:08:08.62,Default,,0000,0000,0000,,{\pos(212,437)}その前に Dialogue: 0,0:08:05.28,0:08:08.62,Default,,0000,0000,0000,,{\pos(232,497)}互いに自己紹介しませんか? Dialogue: 0,0:08:08.62,0:08:11.96,Default,,0000,0000,0000,,{\pos(292,437)}一応{\fscx50} {\fscx100}指導役なんで Dialogue: 0,0:08:08.62,0:08:11.96,Default,,0000,0000,0000,,{\pos(312,497)}よければ親睦を…{\fscx50}。 Dialogue: 0,0:08:11.96,0:08:14.96,Default,,0000,0000,0000,,{\pos(172,437)}その自己紹介を Dialogue: 0,0:08:11.96,0:08:14.96,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}でやるのよ{\fscx50}。 Dialogue: 0,0:08:17.80,0:08:21.47,Default,,0000,0000,0000,,{\pos(412,437)}《{\fscx50}フェイ:{\fscx100}これって Dialogue: 0,0:08:17.80,0:08:21.47,Default,,0000,0000,0000,,{\pos(472,497)}神々の遊びでは➡ Dialogue: 0,0:08:21.47,0:08:25.64,Default,,0000,0000,0000,,{\pos(192,437)}ないよな{\fscx50}。 Dialogue: 0,0:08:21.47,0:08:25.64,Default,,0000,0000,0000,,{\pos(212,497)}そもそも{\fscx50} エレメンツ{\fscx100}じゃないしな》 Dialogue: 0,0:08:25.64,0:08:30.31,Default,,0000,0000,0000,,{\pos(372,407)}ん?{\fscx50} {\fscx100}何? Dialogue: 0,0:08:25.64,0:08:30.31,Default,,0000,0000,0000,,{\pos(392,497)}いえ{\fscx50} {\fscx100}なんでも…{\fscx50} {\fscx100}ん? Dialogue: 0,0:08:30.31,0:08:36.15,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}「{\fscx100}名前{\fscx50}」 「{\fscx100}年齢{\fscx50}」 Dialogue: 0,0:08:30.31,0:08:36.15,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}「{\fscx100}出身{\fscx50}」 「{\fscx100}趣味{\fscx50}」 「{\fscx100}夢{\fscx50}」{\fscx100}って…{\fscx50}。 Dialogue: 0,0:08:36.15,0:08:42.32,Default,,0000,0000,0000,,{\pos(172,437)}暇潰しに作ったの{\fscx50}。 Dialogue: 0,0:08:36.15,0:08:42.32,Default,,0000,0000,0000,,{\pos(192,497)}名付けて{\fscx50} {\fscx100}自己紹介神経衰弱{\fscx50}。 Dialogue: 0,0:08:42.32,0:08:44.66,Default,,0000,0000,0000,,{\pos(372,497)}なかなか直球な名前で{\fscx50}。 Dialogue: 0,0:08:44.66,0:08:47.49,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ルール{\fscx100}は Dialogue: 0,0:08:44.66,0:08:47.49,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}トランプ{\fscx100}の神経衰弱と同じ{\fscx50}。 Dialogue: 0,0:08:47.49,0:08:50.16,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50} ペア{\fscx100}になるのは Dialogue: 0,0:08:47.49,0:08:50.16,Default,,0000,0000,0000,,{\pos(192,497)}数字じゃなくて➡ Dialogue: 0,0:08:50.16,0:08:52.16,Default,,0000,0000,0000,,{\pos(172,497)}自己紹介の内容よ{\fscx50}。 Dialogue: 0,0:08:55.00,0:08:58.00,Default,,0000,0000,0000,,{\pos(172,437)}例えば{\fscx50} {\fscx100}私が Dialogue: 0,0:08:55.00,0:08:58.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「{\fscx100}出身{\fscx50}」{\fscx100}の{\fscx50}ペア{\fscx100}を{\fscx50} {\fscx100}そろえたら➡ Dialogue: 0,0:08:58.00,0:09:00.77,Default,,0000,0000,0000,,{\pos(292,407)}お前は自分の出身を答える{\fscx50}。 Dialogue: 0,0:09:00.77,0:09:03.78,Default,,0000,0000,0000,,{\pos(392,347)}そろわなかったら Dialogue: 0,0:09:00.77,0:09:03.78,Default,,0000,0000,0000,,{\pos(412,407)}答える必要はないわ{\fscx50}。 Dialogue: 0,0:09:03.78,0:09:06.45,Default,,0000,0000,0000,,{\pos(532,497)}わかりました{\fscx50}。 Dialogue: 0,0:09:06.45,0:09:09.78,Default,,0000,0000,0000,,{\pos(172,437)}そろった{\fscx50}ペア{\fscx100}の質問には Dialogue: 0,0:09:06.45,0:09:09.78,Default,,0000,0000,0000,,{\pos(192,497)}素直に答えること{\fscx50}。 Dialogue: 0,0:09:09.78,0:09:12.95,Default,,0000,0000,0000,,{\pos(212,407)}約束よ{\fscx50}。 Dialogue: 0,0:09:09.78,0:09:12.95,Default,,0000,0000,0000,,{\pos(612,497)}もちろん{\fscx50}。 Dialogue: 0,0:09:12.95,0:09:15.79,Default,,0000,0000,0000,,{\pos(532,407)}あっ{\fscx50} {\fscx100}待った{\fscx50}。 Dialogue: 0,0:09:12.95,0:09:15.79,Default,,0000,0000,0000,,{\pos(212,437)}ん? Dialogue: 0,0:09:12.95,0:09:15.79,Default,,0000,0000,0000,,{\pos(512,497)}その{\fscx50}カードシャッフル{\fscx100}➡ Dialogue: 0,0:09:15.79,0:09:17.96,Default,,0000,0000,0000,,{\pos(332,497)}やり直しでお願いします{\fscx50}。 Dialogue: 0,0:09:17.96,0:09:20.96,Default,,0000,0000,0000,,{\pos(232,437)}最初{\fscx50} テーブル{\fscx100}に Dialogue: 0,0:09:17.96,0:09:20.96,Default,,0000,0000,0000,,{\pos(252,497)}表向きに並べてたでしょ{\fscx50}。 Dialogue: 0,0:09:20.96,0:09:23.63,Default,,0000,0000,0000,,{\pos(252,497)}俺に{\fscx50} ルール{\fscx100}を教えるために{\fscx50}。 Dialogue: 0,0:09:23.63,0:09:27.63,Default,,0000,0000,0000,,{\pos(232,437)}あの瞬間に Dialogue: 0,0:09:23.63,0:09:27.63,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}カード{\fscx100}の配置を全部覚えて➡ Dialogue: 0,0:09:27.63,0:09:30.30,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}シャッフル{\fscx100}も全部 Dialogue: 0,0:09:27.63,0:09:30.30,Default,,0000,0000,0000,,{\pos(312,497)}目で追っていたと? Dialogue: 0,0:09:30.30,0:09:32.64,Default,,0000,0000,0000,,{\pos(292,497)}癖です{\fscx50}。 {\fscx100}昔{\fscx50} {\fscx100}ある人に➡ Dialogue: 0,0:09:32.64,0:09:35.64,Default,,0000,0000,0000,,{\pos(272,437)}死ぬほど Dialogue: 0,0:09:32.64,0:09:35.64,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ゲーム{\fscx100}で鍛えられたので{\fscx50}。 Dialogue: 0,0:09:35.64,0:09:39.31,Default,,0000,0000,0000,,{\pos(252,437)}いいわね{\fscx50}。 Dialogue: 0,0:09:35.64,0:09:39.31,Default,,0000,0000,0000,,{\pos(272,497)}お前のこと気に入った{\fscx50}。 Dialogue: 0,0:09:39.31,0:09:42.65,Default,,0000,0000,0000,,{\pos(292,437)}丸暗記なんて{\fscx50}イカサマ{\fscx100}は Dialogue: 0,0:09:39.31,0:09:42.65,Default,,0000,0000,0000,,{\pos(312,497)}使わないっていう➡ Dialogue: 0,0:09:42.65,0:09:46.32,Default,,0000,0000,0000,,{\pos(212,437)}神相手に Dialogue: 0,0:09:42.65,0:09:46.32,Default,,0000,0000,0000,,{\pos(232,497)}真っ向勝負を挑むところが{\fscx50}。 Dialogue: 0,0:09:46.32,0:09:49.82,Default,,0000,0000,0000,,{\pos(172,437)}なら{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}も Dialogue: 0,0:09:46.32,0:09:49.82,Default,,0000,0000,0000,,{\pos(192,497)}こんな狭い{\fscx50}テーブル{\fscx100}でやるのは➡ Dialogue: 0,0:09:49.82,0:09:53.33,Default,,0000,0000,0000,,{\pos(172,407)}もったいないかしら? Dialogue: 0,0:09:49.82,0:09:53.33,Default,,0000,0000,0000,,{\pos(672,497)}えっ? Dialogue: 0,0:09:53.33,0:09:57.50,Default,,0000,0000,0000,,{\pos(252,497)}浮かべ{\fscx50}。 {\fscx100}そして回転開始{\fscx50}。 Dialogue: 0,0:09:57.50,0:09:59.80,Default,,0000,0000,0000,,{\pos(512,497)}なっ! Dialogue: 0,0:10:02.17,0:10:05.50,Default,,0000,0000,0000,,{\pos(292,437)}まさか Dialogue: 0,0:10:02.17,0:10:05.50,Default,,0000,0000,0000,,{\pos(312,497)}軌道と{\fscx50} {\fscx100}速さが{\fscx50} {\fscx100}全部違う? Dialogue: 0,0:10:05.50,0:10:08.17,Default,,0000,0000,0000,,{\pos(172,497)}おっ{\fscx50} {\fscx100}気付くのが早い{\fscx50}。 Dialogue: 0,0:10:08.17,0:10:11.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(レーシェ){\fscx100}全{\fscx50}カード {\fscx100}軌道が違うから Dialogue: 0,0:10:08.17,0:10:11.34,Default,,0000,0000,0000,,{\pos(212,497)}どういう周り方をするかは➡ Dialogue: 0,0:10:11.34,0:10:15.85,Default,,0000,0000,0000,,{\pos(172,437)}私も知らない{\fscx50}。 Dialogue: 0,0:10:11.34,0:10:15.85,Default,,0000,0000,0000,,{\pos(192,497)}こっちのほうが楽しそうでしょ{\fscx50}。 Dialogue: 0,0:10:15.85,0:10:20.19,Default,,0000,0000,0000,,{\pos(292,437)}つまりは Dialogue: 0,0:10:15.85,0:10:20.19,Default,,0000,0000,0000,,{\pos(312,497)}三次元神経衰弱か{\fscx50}。 Dialogue: 0,0:10:20.19,0:10:22.36,Default,,0000,0000,0000,,{\pos(192,497)}《一度{\fscx50} {\fscx100}表になった{\fscx50}カード{\fscx100}の配置は➡ Dialogue: 0,0:10:22.36,0:10:26.19,Default,,0000,0000,0000,,{\pos(432,437)}絶対{\fscx50} {\fscx100}忘れない{\fscx50}。 Dialogue: 0,0:10:22.36,0:10:26.19,Default,,0000,0000,0000,,{\pos(452,497)}それは彼女も同じ{\fscx50}。 Dialogue: 0,0:10:26.19,0:10:29.36,Default,,0000,0000,0000,,{\pos(292,437)}ならば{\fscx50} カード{\fscx100}の配置を Dialogue: 0,0:10:26.19,0:10:29.36,Default,,0000,0000,0000,,{\pos(312,497)}常に変えてしまえという➡ Dialogue: 0,0:10:29.36,0:10:31.36,Default,,0000,0000,0000,,{\pos(572,497)}追加{\fscx50}ルール{\fscx100}か》 Dialogue: 0,0:10:31.36,0:10:34.03,Default,,0000,0000,0000,,{\pos(172,497)}あっ{\fscx50} {\fscx100}最後に{\fscx50} {\fscx100}もう一つ{\fscx50}。 Dialogue: 0,0:10:34.03,0:10:38.04,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}オリジナルルール{\fscx100}を追加したいの{\fscx50}。 Dialogue: 0,0:10:34.03,0:10:38.04,Default,,0000,0000,0000,,{\pos(532,497)}どんな{\fscx50}ルール{\fscx100}を? Dialogue: 0,0:10:38.04,0:10:41.04,Default,,0000,0000,0000,,{\pos(172,497)}1{\fscx50}ターン{\fscx100}絶対制よ{\fscx50}。 Dialogue: 0,0:10:41.04,0:10:44.21,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(レーシェ){\fscx100}普通の神経衰弱って Dialogue: 0,0:10:41.04,0:10:44.21,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ペア{\fscx100}を引きそろえたら➡ Dialogue: 0,0:10:44.21,0:10:47.05,Default,,0000,0000,0000,,{\pos(212,497)}もう一回{\fscx50} {\fscx100}自分の{\fscx50}ターン{\fscx100}でしょ? Dialogue: 0,0:10:47.05,0:10:50.72,Default,,0000,0000,0000,,{\pos(272,407)}それは{\fscx50} {\fscx100}なしってこと{\fscx50}。 Dialogue: 0,0:10:47.05,0:10:50.72,Default,,0000,0000,0000,,{\pos(372,497)}なるほどね{\fscx50}。 Dialogue: 0,0:10:50.72,0:10:53.72,Default,,0000,0000,0000,,{\pos(272,437)}《この{\fscx50}ゲーム{\fscx100}にかぎって Dialogue: 0,0:10:50.72,0:10:53.72,Default,,0000,0000,0000,,{\pos(332,497)}その追加{\fscx50}ルール{\fscx100}は➡ Dialogue: 0,0:10:53.72,0:10:56.22,Default,,0000,0000,0000,,{\pos(232,437)}かなり Dialogue: 0,0:10:53.72,0:10:56.22,Default,,0000,0000,0000,,{\pos(252,497)}めんどくさいことになる{\fscx50}。 Dialogue: 0,0:10:56.22,0:10:59.73,Default,,0000,0000,0000,,{\pos(232,437)}もはや{\fscx50} {\fscx100}ただの暗記{\fscx50}ゲーム{\fscx100}では Dialogue: 0,0:10:56.22,0:10:59.73,Default,,0000,0000,0000,,{\pos(292,497)}なくなったわけだ》 Dialogue: 0,0:11:03.33,0:11:05.66,Default,,0000,0000,0000,,{\pos(312,497)}じゃあ{\fscx50} ゲームスタート{\fscx100}! Dialogue: 0,0:11:05.66,0:11:07.87,Default,,0000,0000,0000,,{\pos(332,497)}望むところです{\fscx50}。 Dialogue: 0,0:11:14.34,0:11:16.54,Default,,0000,0000,0000,,{\pos(312,497)}さぁ{\fscx50} {\fscx100}始まるわね{\fscx50}。 Dialogue: 0,0:11:20.18,0:11:22.35,Default,,0000,0000,0000,,{\pos(272,497)}じゃあ{\fscx50} {\fscx100}始めましょう{\fscx50}。 Dialogue: 0,0:11:22.35,0:11:24.85,Default,,0000,0000,0000,,{\pos(232,497)}最初の{\fscx50}ターン{\fscx100}は{\fscx50} {\fscx100}お前にあげる{\fscx50}。 Dialogue: 0,0:11:24.85,0:11:28.55,Default,,0000,0000,0000,,{\pos(232,437)}じゃあ遠慮なく{\fscx50}。 Dialogue: 0,0:11:24.85,0:11:28.55,Default,,0000,0000,0000,,{\pos(252,497)}俺は{\fscx50} {\fscx100}あの2枚{\fscx50}。 Dialogue: 0,0:11:32.36,0:11:36.03,Default,,0000,0000,0000,,{\pos(172,377)}へぇ{\fscx50} 「{\fscx100}出身{\fscx50}」{\fscx100}と{\fscx50} 「{\fscx100}血液型{\fscx50}」。 Dialogue: 0,0:11:36.03,0:11:39.53,Default,,0000,0000,0000,,{\pos(172,317)}そもそも Dialogue: 0,0:11:36.03,0:11:39.53,Default,,0000,0000,0000,,{\pos(192,377)}神様に{\fscx50} {\fscx100}血液ってあるんです? Dialogue: 0,0:11:39.53,0:11:43.20,Default,,0000,0000,0000,,{\pos(332,437)}溶岩より熱いよ{\fscx50}。 Dialogue: 0,0:11:39.53,0:11:43.20,Default,,0000,0000,0000,,{\pos(352,497)}一滴でも血を流したら➡ Dialogue: 0,0:11:43.20,0:11:45.54,Default,,0000,0000,0000,,{\pos(272,497)}この{\fscx50}ビル{\fscx100}が{\fscx50} ドロドロ{\fscx100}に溶けちゃう{\fscx50}。 Dialogue: 0,0:11:45.54,0:11:47.87,Default,,0000,0000,0000,,{\pos(172,497)}災厄にもほどがある{\fscx50}。 Dialogue: 0,0:11:47.87,0:11:51.88,Default,,0000,0000,0000,,{\pos(232,437)}もっと知りたかったら Dialogue: 0,0:11:47.87,0:11:51.88,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}「{\fscx100}血液型{\fscx50}」{\fscx100}の{\fscx50}カード{\fscx100}をそろえてね{\fscx50}。 Dialogue: 0,0:11:51.88,0:11:54.71,Default,,0000,0000,0000,,{\pos(412,497)}じゃあ{\fscx50} {\fscx100}次は私の{\fscx50}ターン。 Dialogue: 0,0:11:54.71,0:11:57.22,Default,,0000,0000,0000,,{\pos(692,497)}ん~{\fscx50}。 Dialogue: 0,0:11:57.22,0:12:00.82,Default,,0000,0000,0000,,{\pos(172,437)}うっ! Dialogue: 0,0:11:57.22,0:12:00.82,Default,,0000,0000,0000,,{\pos(192,497)}その体勢は{\fscx50} {\fscx100}ちょっと…{\fscx50}。 Dialogue: 0,0:12:00.82,0:12:04.32,Default,,0000,0000,0000,,{\pos(552,407)}どうしたの? Dialogue: 0,0:12:00.82,0:12:04.32,Default,,0000,0000,0000,,{\pos(172,497)}もしや神様って➡ Dialogue: 0,0:12:04.32,0:12:06.49,Default,,0000,0000,0000,,{\pos(172,437)}下着の概念が Dialogue: 0,0:12:04.32,0:12:06.49,Default,,0000,0000,0000,,{\pos(192,497)}なかったりとか…{\fscx50}。 Dialogue: 0,0:12:06.49,0:12:09.83,Default,,0000,0000,0000,,{\pos(332,437)}あぁ{\fscx50} {\fscx100}私… Dialogue: 0,0:12:06.49,0:12:09.83,Default,,0000,0000,0000,,{\pos(352,497)}その下着っていうのが➡ Dialogue: 0,0:12:09.83,0:12:13.50,Default,,0000,0000,0000,,{\pos(212,437)}わかんないの{\fscx50}。 Dialogue: 0,0:12:09.83,0:12:13.50,Default,,0000,0000,0000,,{\pos(232,497)}肌を隠すために服があって➡ Dialogue: 0,0:12:13.50,0:12:16.50,Default,,0000,0000,0000,,{\pos(272,437)}その下に Dialogue: 0,0:12:13.50,0:12:16.50,Default,,0000,0000,0000,,{\pos(292,497)}なんで{\fscx50} {\fscx100}また着るの? Dialogue: 0,0:12:16.50,0:12:20.84,Default,,0000,0000,0000,,{\pos(272,407)}俺が集中できないんで{\fscx50}。 Dialogue: 0,0:12:16.50,0:12:20.84,Default,,0000,0000,0000,,{\pos(192,497)}あっ{\fscx50} ゲーム{\fscx100}に集中できないのは➡ Dialogue: 0,0:12:20.84,0:12:24.01,Default,,0000,0000,0000,,{\pos(372,497)}よくないわ{\fscx50}。 Dialogue: 0,0:12:24.01,0:12:26.11,Default,,0000,0000,0000,,{\pos(352,437)}よし{\fscx50} {\fscx100}決めた{\fscx50}。 Dialogue: 0,0:12:24.01,0:12:26.11,Default,,0000,0000,0000,,{\pos(372,497)}あれと{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:12:30.02,0:12:35.02,Default,,0000,0000,0000,,{\pos(252,77)}ん~{\fscx50} {\fscx100}残念{\fscx50}。 Dialogue: 0,0:12:30.02,0:12:35.02,Default,,0000,0000,0000,,{\pos(272,137)\fscx50}「{\fscx100}出身{\fscx50}」{\fscx100}と{\fscx50} 「{\fscx100}名前{\fscx50}」{\fscx100}だから{\fscx50} ハズレ。 Dialogue: 0,0:12:35.02,0:12:37.02,Default,,0000,0000,0000,,{\pos(312,437)}ちなみに{\fscx50} {\fscx100}これで Dialogue: 0,0:12:35.02,0:12:37.02,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}「{\fscx100}出身{\fscx50}」{\fscx100}の{\fscx50}カード{\fscx100}が➡ Dialogue: 0,0:12:37.02,0:12:41.19,Default,,0000,0000,0000,,{\pos(252,437)}2枚出たけど Dialogue: 0,0:12:37.02,0:12:41.19,Default,,0000,0000,0000,,{\pos(272,497)}今どこにあるか{\fscx50} {\fscx100}わかる? Dialogue: 0,0:12:41.19,0:12:44.36,Default,,0000,0000,0000,,{\pos(172,437)}今出した{\fscx50}カード{\fscx100}は Dialogue: 0,0:12:41.19,0:12:44.36,Default,,0000,0000,0000,,{\pos(192,497)}俺の真後ろを飛んでる➡ Dialogue: 0,0:12:44.36,0:12:46.70,Default,,0000,0000,0000,,{\pos(352,497)}4枚の後ろから{\fscx50} {\fscx100}2つ目{\fscx50}。 Dialogue: 0,0:12:46.70,0:12:51.04,Default,,0000,0000,0000,,{\pos(172,437)}それと{\fscx50} {\fscx100}さっき俺が出したのは Dialogue: 0,0:12:46.70,0:12:51.04,Default,,0000,0000,0000,,{\pos(192,497)}窓側を旋回してる6枚のうちの➡ Dialogue: 0,0:12:51.04,0:12:53.04,Default,,0000,0000,0000,,{\pos(332,497)}右から{\fscx50} {\fscx100}3つ目{\fscx50}。 Dialogue: 0,0:12:55.54,0:12:57.54,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}「{\fscx100}出身{\fscx50}」{\fscx100}の{\fscx50}カード{\fscx100}が{\fscx50} {\fscx100}そろいました{\fscx50}。 Dialogue: 0,0:12:57.54,0:13:00.48,Default,,0000,0000,0000,,{\pos(292,437)}おぉ{\fscx50}。 Dialogue: 0,0:12:57.54,0:13:00.48,Default,,0000,0000,0000,,{\pos(312,497)}じゃあ答えるわね{\fscx50}。 Dialogue: 0,0:13:00.48,0:13:03.65,Default,,0000,0000,0000,,{\pos(312,437)}ほとんどの神で Dialogue: 0,0:13:00.48,0:13:03.65,Default,,0000,0000,0000,,{\pos(332,497)}共通だと思うけど➡ Dialogue: 0,0:13:03.65,0:13:05.99,Default,,0000,0000,0000,,{\pos(312,377)}私の出身は{\fscx50} エレメンツ。 Dialogue: 0,0:13:05.99,0:13:10.16,Default,,0000,0000,0000,,{\pos(192,347)\fscx50}(レーシェ){\fscx100}人間が霊的上位世界って Dialogue: 0,0:13:05.99,0:13:10.16,Default,,0000,0000,0000,,{\pos(332,407)}言ってる空間ね{\fscx50}。 Dialogue: 0,0:13:10.16,0:13:13.16,Default,,0000,0000,0000,,{\pos(252,437)}神の住まいだから Dialogue: 0,0:13:10.16,0:13:13.16,Default,,0000,0000,0000,,{\pos(272,497)}そこに人間が入るには➡ Dialogue: 0,0:13:13.16,0:13:16.00,Default,,0000,0000,0000,,{\pos(172,497)}専用の扉が必要なのは知ってる? Dialogue: 0,0:13:16.00,0:13:20.50,Default,,0000,0000,0000,,{\pos(172,437)}えぇ{\fscx50}。 Dialogue: 0,0:13:16.00,0:13:20.50,Default,,0000,0000,0000,,{\pos(192,497)}俺も半年前までは使ってたんで{\fscx50}。 Dialogue: 0,0:13:20.50,0:13:23.50,Default,,0000,0000,0000,,{\pos(272,497)}神は{\fscx50} ゲーム{\fscx100}に飢えている{\fscx50}。 Dialogue: 0,0:13:23.50,0:13:27.51,Default,,0000,0000,0000,,{\pos(212,347)\fscx50}(ミランダ){\fscx100}暇を持て余した神々は Dialogue: 0,0:13:23.50,0:13:27.51,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}ゲーム{\fscx100}で神に挑む力➡ Dialogue: 0,0:13:27.51,0:13:30.51,Default,,0000,0000,0000,,{\pos(292,377)\fscx50}アライズ{\fscx100}を人間に与えた{\fscx50}。 Dialogue: 0,0:13:30.51,0:13:34.85,Default,,0000,0000,0000,,{\pos(192,317)}神々から Dialogue: 0,0:13:30.51,0:13:34.85,Default,,0000,0000,0000,,{\pos(212,377)\fscx50}アライズ{\fscx100}を得た人間が使徒となる{\fscx50}。 Dialogue: 0,0:13:34.85,0:13:39.19,Default,,0000,0000,0000,,{\pos(292,287)}使徒となった人間は Dialogue: 0,0:13:34.85,0:13:39.19,Default,,0000,0000,0000,,{\pos(312,347)}超人型{\fscx50} {\fscx100}魔法士型➡ Dialogue: 0,0:13:39.19,0:13:42.02,Default,,0000,0000,0000,,{\pos(292,287)}どちらかの力で Dialogue: 0,0:13:39.19,0:13:42.02,Default,,0000,0000,0000,,{\pos(312,347)}神々との頭脳戦に➡ Dialogue: 0,0:13:42.02,0:13:45.69,Default,,0000,0000,0000,,{\pos(312,347)}挑むことができる{\fscx50}。 Dialogue: 0,0:13:45.69,0:13:50.20,Default,,0000,0000,0000,,{\pos(232,317)}神々の遊びは Dialogue: 0,0:13:45.69,0:13:50.20,Default,,0000,0000,0000,,{\pos(252,377)}すべて{\fscx50} エレメンツ{\fscx100}で行われる{\fscx50}。 Dialogue: 0,0:13:50.20,0:13:52.53,Default,,0000,0000,0000,,{\pos(212,377)}そして{\fscx50} ゲーム{\fscx100}勝利のご褒美に➡ Dialogue: 0,0:13:52.53,0:13:57.37,Default,,0000,0000,0000,,{\pos(172,257)\fscx50}アライズ{\fscx100}の一部を Dialogue: 0,0:13:52.53,0:13:57.37,Default,,0000,0000,0000,,{\pos(192,317)}現実世界でも使えるようになる{\fscx50}。 Dialogue: 0,0:13:57.37,0:14:01.31,Default,,0000,0000,0000,,{\pos(252,257)}その力は Dialogue: 0,0:13:57.37,0:14:01.31,Default,,0000,0000,0000,,{\pos(272,317)}秘境開拓に絶対不可欠{\fscx50}。 Dialogue: 0,0:14:01.31,0:14:04.81,Default,,0000,0000,0000,,{\pos(252,257)}なぜなら Dialogue: 0,0:14:01.31,0:14:04.81,Default,,0000,0000,0000,,{\pos(272,317)}世界大陸の{\fscx50} 93パーセント{\fscx100}は➡ Dialogue: 0,0:14:04.81,0:14:07.81,Default,,0000,0000,0000,,{\pos(272,437)}人間の居住に適さない Dialogue: 0,0:14:04.81,0:14:07.81,Default,,0000,0000,0000,,{\pos(332,497)}秘境なのだから{\fscx50}。 Dialogue: 0,0:14:11.32,0:14:15.99,Default,,0000,0000,0000,,{\pos(172,317)}神々の遊びは{\fscx50} {\fscx100}合計{\fscx50} {\fscx100}3回の敗北で Dialogue: 0,0:14:11.32,0:14:15.99,Default,,0000,0000,0000,,{\pos(352,377)}挑戦権を失い➡ Dialogue: 0,0:14:15.99,0:14:18.99,Default,,0000,0000,0000,,{\pos(252,377)\fscx50}10{\fscx100}回の勝利で{\fscx50} クリア{\fscx100}となる{\fscx50}。 Dialogue: 0,0:14:18.99,0:14:21.66,Default,,0000,0000,0000,,{\pos(232,317)}私たち Dialogue: 0,0:14:18.99,0:14:21.66,Default,,0000,0000,0000,,{\pos(252,377)}人類が課せられた目標は➡ Dialogue: 0,0:14:21.66,0:14:25.16,Default,,0000,0000,0000,,{\pos(272,437)}その完全攻略{\fscx50}。 Dialogue: 0,0:14:21.66,0:14:25.16,Default,,0000,0000,0000,,{\pos(292,497)}その暁に与えられる➡ Dialogue: 0,0:14:25.16,0:14:28.33,Default,,0000,0000,0000,,{\pos(212,287)}神の栄光 Dialogue: 0,0:14:25.16,0:14:28.33,Default,,0000,0000,0000,,{\pos(232,347)\fscx50}セレブレイション{\fscx100}が{\fscx50} {\fscx100}なんなのかは➡ Dialogue: 0,0:14:28.33,0:14:31.34,Default,,0000,0000,0000,,{\pos(292,347)}定かではないけど…{\fscx50}。 Dialogue: 0,0:14:31.34,0:14:34.84,Default,,0000,0000,0000,,{\pos(172,497)}いまだ人類達成者{\fscx50}ゼロ{\fscx100}の{\fscx50} {\fscx100}その偉業➡ Dialogue: 0,0:14:34.84,0:14:37.51,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}フェイ{\fscx100}くんなら…{\fscx50}。 Dialogue: 0,0:14:37.51,0:14:41.01,Default,,0000,0000,0000,,{\pos(172,437)}にしても{\fscx50} {\fscx100}出し惜しみなく Dialogue: 0,0:14:37.51,0:14:41.01,Default,,0000,0000,0000,,{\pos(192,497)}答えてくれるんだなって➡ Dialogue: 0,0:14:41.01,0:14:44.18,Default,,0000,0000,0000,,{\pos(332,407)}少し驚きました{\fscx50}。 Dialogue: 0,0:14:41.01,0:14:44.18,Default,,0000,0000,0000,,{\pos(372,497)}当然でしょ{\fscx50}。 Dialogue: 0,0:14:44.18,0:14:48.52,Default,,0000,0000,0000,,{\pos(192,437)}それが{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}の{\fscx50}ルール{\fscx100}だもん{\fscx50}。 Dialogue: 0,0:14:44.18,0:14:48.52,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ルール{\fscx100}は{\fscx50} {\fscx100}ただの制約じゃないわ{\fscx50}。 Dialogue: 0,0:14:48.52,0:14:53.19,Default,,0000,0000,0000,,{\pos(172,407)}楽しむためのもの? Dialogue: 0,0:14:48.52,0:14:53.19,Default,,0000,0000,0000,,{\pos(352,497)}大正解{\fscx50} {\fscx100}そういうことよ{\fscx50}。 Dialogue: 0,0:14:53.19,0:14:56.36,Default,,0000,0000,0000,,{\pos(392,497)}ってことで{\fscx50} {\fscx100}次は私ね{\fscx50}。 Dialogue: 0,0:14:56.36,0:14:58.56,Default,,0000,0000,0000,,{\pos(352,497)}あれと{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:15:01.13,0:15:03.97,Default,,0000,0000,0000,,{\pos(292,347)}ねねっ{\fscx50} {\fscx100}私 Dialogue: 0,0:15:01.13,0:15:03.97,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}「{\fscx100}名前{\fscx50}」{\fscx100}そろえたわ{\fscx50}。 Dialogue: 0,0:15:03.97,0:15:08.81,Default,,0000,0000,0000,,{\pos(332,317)}お前の名前は? Dialogue: 0,0:15:03.97,0:15:08.81,Default,,0000,0000,0000,,{\pos(192,407)}あぁ{\fscx50} {\fscx100}まだ自己紹介してなかった{\fscx50}。 Dialogue: 0,0:15:08.81,0:15:11.48,Default,,0000,0000,0000,,{\pos(492,437)\fscx50}フェイ・テオ・フィルス。 Dialogue: 0,0:15:08.81,0:15:11.48,Default,,0000,0000,0000,,{\pos(512,497)}見てのとおり➡ Dialogue: 0,0:15:11.48,0:15:14.15,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}ミランダ{\fscx100}事務長に Dialogue: 0,0:15:11.48,0:15:14.15,Default,,0000,0000,0000,,{\pos(332,497)}引っ張ってこられました{\fscx50}。 Dialogue: 0,0:15:14.15,0:15:17.82,Default,,0000,0000,0000,,{\pos(372,407)}あだ名は? Dialogue: 0,0:15:14.15,0:15:17.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フェイ{\fscx100}以外に呼ばれたことないです{\fscx50}。 Dialogue: 0,0:15:17.82,0:15:22.99,Default,,0000,0000,0000,,{\pos(252,437)}そっか{\fscx50} 「{\fscx100}名前{\fscx50}」{\fscx100}って{\fscx50}カード{\fscx100}は Dialogue: 0,0:15:17.82,0:15:22.99,Default,,0000,0000,0000,,{\pos(312,497)}あだ名もありか{\fscx50}。 Dialogue: 0,0:15:22.99,0:15:26.66,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}フェイ:{\fscx100}自己紹介{\fscx50}ゲーム{\fscx100}らしい Dialogue: 0,0:15:22.99,0:15:26.66,Default,,0000,0000,0000,,{\pos(312,497)}応用というところか{\fscx50}。 Dialogue: 0,0:15:26.66,0:15:30.83,Default,,0000,0000,0000,,{\pos(232,437)}そろえた{\fscx50}カード{\fscx100}から連想して Dialogue: 0,0:15:26.66,0:15:30.83,Default,,0000,0000,0000,,{\pos(252,497)}どんな質問を繰り出すか{\fscx50}。 Dialogue: 0,0:15:30.83,0:15:34.33,Default,,0000,0000,0000,,{\pos(252,437)}そんな機転で{\fscx50} {\fscx100}いくらでも Dialogue: 0,0:15:30.83,0:15:34.33,Default,,0000,0000,0000,,{\pos(272,497)}質問の幅を広げられる➡ Dialogue: 0,0:15:34.33,0:15:39.00,Default,,0000,0000,0000,,{\pos(212,437)}が…{\fscx50} {\fscx100}これは{\fscx50} カード{\fscx100}を Dialogue: 0,0:15:34.33,0:15:39.00,Default,,0000,0000,0000,,{\pos(232,497)}片っ端から取る{\fscx50}ゲーム{\fscx100}じゃない{\fscx50}。 Dialogue: 0,0:15:39.00,0:15:42.01,Default,,0000,0000,0000,,{\pos(252,437)}位置をわかっていても Dialogue: 0,0:15:39.00,0:15:42.01,Default,,0000,0000,0000,,{\pos(272,497)}あえて取らないことが➡ Dialogue: 0,0:15:42.01,0:15:44.84,Default,,0000,0000,0000,,{\pos(212,497)}俺にとっての勝利につながる{\fscx50}。 Dialogue: 0,0:15:44.84,0:15:49.35,Default,,0000,0000,0000,,{\pos(192,437)}1{\fscx50}ターン{\fscx100}ごとに取捨選択を問われる Dialogue: 0,0:15:44.84,0:15:49.35,Default,,0000,0000,0000,,{\pos(352,497)}情報選別{\fscx50}ゲーム{\fscx100}だ》 Dialogue: 0,0:15:52.69,0:15:54.85,Default,,0000,0000,0000,,{\pos(172,497)}《情報は{\fscx50} {\fscx100}そろってきた{\fscx50}。 Dialogue: 0,0:15:54.85,0:15:58.02,Default,,0000,0000,0000,,{\pos(172,437)}確信に迫る{\fscx50}カード{\fscx100}も Dialogue: 0,0:15:54.85,0:15:58.02,Default,,0000,0000,0000,,{\pos(192,497)}目星は{\fscx50} {\fscx100}ついた{\fscx50}。 Dialogue: 0,0:15:58.02,0:16:00.13,Default,,0000,0000,0000,,{\pos(172,497)}あとは向こうの狙い…》 Dialogue: 0,0:16:00.13,0:16:02.53,Default,,0000,0000,0000,,{\pos(332,497)}次…{\fscx50} {\fscx100}私の{\fscx50}ターン{\fscx100}ね{\fscx50}。 Dialogue: 0,0:16:05.97,0:16:07.97,Default,,0000,0000,0000,,{\pos(692,497)}あっ{\fscx50}。 Dialogue: 0,0:16:07.97,0:16:09.97,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}フェイ:{\fscx100}何も書かれていない{\fscx50}。 Dialogue: 0,0:16:09.97,0:16:13.47,Default,,0000,0000,0000,,{\pos(232,437)}つまり{\fscx50} {\fscx100}手に入れた者が Dialogue: 0,0:16:09.97,0:16:13.47,Default,,0000,0000,0000,,{\pos(252,497)}自由に質問を考えていい➡ Dialogue: 0,0:16:13.47,0:16:17.48,Default,,0000,0000,0000,,{\pos(272,437)}ということ{\fscx50}。 Dialogue: 0,0:16:13.47,0:16:17.48,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}トランプ{\fscx100}で言えば{\fscx50} ジョーカー。 Dialogue: 0,0:16:17.48,0:16:20.81,Default,,0000,0000,0000,,{\pos(172,497)}狙ってた{\fscx50}カード{\fscx100}の一つだったのにな》 Dialogue: 0,0:16:20.81,0:16:23.15,Default,,0000,0000,0000,,{\pos(252,497)}これ欲しかったのよねぇ{\fscx50}。 Dialogue: 0,0:16:23.15,0:16:26.65,Default,,0000,0000,0000,,{\pos(312,437)}人間{\fscx50} {\fscx100}最初の約束 Dialogue: 0,0:16:23.15,0:16:26.65,Default,,0000,0000,0000,,{\pos(332,497)}覚えてるわよね? Dialogue: 0,0:16:26.65,0:16:30.66,Default,,0000,0000,0000,,{\pos(372,407)}そりゃまぁ{\fscx50}。 Dialogue: 0,0:16:26.65,0:16:30.66,Default,,0000,0000,0000,,{\pos(232,497)}じゃあ{\fscx50} {\fscx100}私が質問するのは…{\fscx50}。 Dialogue: 0,0:16:32.83,0:16:38.00,Default,,0000,0000,0000,,{\pos(192,437)}人間{\fscx50} {\fscx100}お前が Dialogue: 0,0:16:32.83,0:16:38.00,Default,,0000,0000,0000,,{\pos(212,497)}我に近づいてきた本当の目的{\fscx50}。 Dialogue: 0,0:16:38.00,0:16:41.17,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:38.00,0:16:41.17,Default,,0000,0000,0000,,{\pos(332,497)}答えよ{\fscx50} {\fscx100}人間{\fscx50}。 Dialogue: 0,0:16:41.17,0:16:45.34,Default,,0000,0000,0000,,{\pos(212,497)}我が問いに{\fscx50} {\fscx100}虚偽は許さんぞ! Dialogue: 0,0:16:45.34,0:16:47.34,Default,,0000,0000,0000,,{\pos(412,497)}くっ! Dialogue: 0,0:16:47.34,0:16:51.18,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}フェイ:{\fscx100}何が{\fscx50} 「{\fscx100}元{\fscx50}」{\fscx100}神様だ{\fscx50}。 Dialogue: 0,0:16:47.34,0:16:51.18,Default,,0000,0000,0000,,{\pos(312,497)}俺の前にいるのは➡ Dialogue: 0,0:16:51.18,0:16:53.88,Default,,0000,0000,0000,,{\pos(172,497)}本物の神そのものじゃないか!》 Dialogue: 0,0:16:57.85,0:17:01.55,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フェイ){\fscx100}相手がいれば Dialogue: 0,0:16:57.85,0:17:01.55,Default,,0000,0000,0000,,{\pos(252,497)}どんな{\fscx50}ゲーム{\fscx100}でも楽しめる! Dialogue: 0,0:17:03.79,0:17:06.63,Default,,0000,0000,0000,,{\pos(232,497)}最初から狙いは同じ{\fscx50} {\fscx100}と…{\fscx50}。 Dialogue: 0,0:17:06.63,0:17:11.46,Default,,0000,0000,0000,,{\pos(232,437)}のらりくらりと遊びつつ Dialogue: 0,0:17:06.63,0:17:11.46,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ワイルドカード{\fscx100}狙いだったわけか{\fscx50}。 Dialogue: 0,0:17:11.46,0:17:15.47,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}アハハッ {\fscx100}そりゃそうか{\fscx50}。 Dialogue: 0,0:17:11.46,0:17:15.47,Default,,0000,0000,0000,,{\pos(352,497)}俺が狙ってたんだから➡ Dialogue: 0,0:17:15.47,0:17:18.97,Default,,0000,0000,0000,,{\pos(392,407)}当然{\fscx50} {\fscx100}神様もだよなぁ{\fscx50}。 Dialogue: 0,0:17:15.47,0:17:18.97,Default,,0000,0000,0000,,{\pos(172,497)}ん? Dialogue: 0,0:17:18.97,0:17:23.98,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ミランダ{\fscx100}事務長の狙い{\fscx50} {\fscx100}やっぱ Dialogue: 0,0:17:18.97,0:17:23.98,Default,,0000,0000,0000,,{\pos(212,497)}神様にお見通しだったじゃん{\fscx50}。 Dialogue: 0,0:17:23.98,0:17:25.98,Default,,0000,0000,0000,,{\pos(192,437)}まぁ{\fscx50} {\fscx100}おかげで Dialogue: 0,0:17:23.98,0:17:25.98,Default,,0000,0000,0000,,{\pos(212,497)}おもしろい{\fscx50}ゲーム{\fscx100}ができたから➡ Dialogue: 0,0:17:25.98,0:17:28.15,Default,,0000,0000,0000,,{\pos(332,497)}いいんだけどさ{\fscx50}。 Dialogue: 0,0:17:28.15,0:17:31.65,Default,,0000,0000,0000,,{\pos(172,437)}答えます{\fscx50}。 Dialogue: 0,0:17:28.15,0:17:31.65,Default,,0000,0000,0000,,{\pos(192,497)}俺の目的だけど{\fscx50} {\fscx100}素直に言うと➡ Dialogue: 0,0:17:31.65,0:17:35.82,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}レオレーシェ{\fscx100}様{\fscx50} {\fscx100}あなたの観察です{\fscx50}。 Dialogue: 0,0:17:35.82,0:17:40.66,Default,,0000,0000,0000,,{\pos(272,437)}待って!{\fscx50} {\fscx100}それ{\fscx50} バラ{\fscx100}したら Dialogue: 0,0:17:35.82,0:17:40.66,Default,,0000,0000,0000,,{\pos(292,497)}この都市が{\fscx50} チリ{\fscx100}にされるわ! Dialogue: 0,0:17:40.66,0:17:46.67,Default,,0000,0000,0000,,{\pos(212,437)}あなたの目的や{\fscx50} {\fscx100}素性を Dialogue: 0,0:17:40.66,0:17:46.67,Default,,0000,0000,0000,,{\pos(232,497)}しっかり確かめたかったと{\fscx50}。 Dialogue: 0,0:17:46.67,0:17:51.84,Default,,0000,0000,0000,,{\pos(172,437)}まっ{\fscx50} {\fscx100}薄々{\fscx50} {\fscx100}そんな気がしたから Dialogue: 0,0:17:46.67,0:17:51.84,Default,,0000,0000,0000,,{\pos(192,497)}聞いたんだけどね{\fscx50}。 Dialogue: 0,0:17:51.84,0:17:55.67,Default,,0000,0000,0000,,{\pos(172,437)}素直に答えてくれたし Dialogue: 0,0:17:51.84,0:17:55.67,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}に真面目につきあってくれた{\fscx50}。 Dialogue: 0,0:17:55.67,0:17:59.95,Default,,0000,0000,0000,,{\pos(172,407)}君は{\fscx50} {\fscx100}いい人間だ{\fscx50}。 Dialogue: 0,0:17:55.67,0:17:59.95,Default,,0000,0000,0000,,{\pos(332,497)}そんな突然言われても…{\fscx50}。 Dialogue: 0,0:17:59.95,0:18:03.95,Default,,0000,0000,0000,,{\pos(172,437)}最初に言ったでしょ{\fscx50}。 Dialogue: 0,0:17:59.95,0:18:03.95,Default,,0000,0000,0000,,{\pos(192,497)}君のこと気に入ったって{\fscx50}。 Dialogue: 0,0:18:03.95,0:18:06.45,Default,,0000,0000,0000,,{\pos(272,437)}じゃなきゃ Dialogue: 0,0:18:03.95,0:18:06.45,Default,,0000,0000,0000,,{\pos(292,497)}今の質問もしないよ{\fscx50}。 Dialogue: 0,0:18:06.45,0:18:08.95,Default,,0000,0000,0000,,{\pos(192,497)}信用しない人間には聞かないし{\fscx50}。 Dialogue: 0,0:18:12.29,0:18:16.30,Default,,0000,0000,0000,,{\pos(252,437)}君のこと{\fscx50} フェイ{\fscx100}って呼ぶ! Dialogue: 0,0:18:12.29,0:18:16.30,Default,,0000,0000,0000,,{\pos(272,497)}私も{\fscx50} レーシェ{\fscx100}でいいよ! Dialogue: 0,0:18:16.30,0:18:18.96,Default,,0000,0000,0000,,{\pos(172,437)}敬語もいらない{\fscx50}。 Dialogue: 0,0:18:16.30,0:18:18.96,Default,,0000,0000,0000,,{\pos(192,497)}距離感があると➡ Dialogue: 0,0:18:18.96,0:18:22.80,Default,,0000,0000,0000,,{\pos(172,407)}楽しく遊べないもんね! Dialogue: 0,0:18:18.96,0:18:22.80,Default,,0000,0000,0000,,{\pos(492,497)}急に親近感が…{\fscx50}。 Dialogue: 0,0:18:22.80,0:18:24.97,Default,,0000,0000,0000,,{\pos(372,437)}そんな{\fscx50} {\fscx100}なれなれしくて Dialogue: 0,0:18:22.80,0:18:24.97,Default,,0000,0000,0000,,{\pos(492,497)}いいんですか? Dialogue: 0,0:18:24.97,0:18:29.14,Default,,0000,0000,0000,,{\pos(172,437)}うん!{\fscx50} フェイ{\fscx100}は Dialogue: 0,0:18:24.97,0:18:29.14,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}の期待に応えてくれた{\fscx50}。 Dialogue: 0,0:18:29.14,0:18:33.65,Default,,0000,0000,0000,,{\pos(172,317)\fscx50}フェイ{\fscx100}が{\fscx50} {\fscx100}そろえた{\fscx50}カード{\fscx100}は Dialogue: 0,0:18:29.14,0:18:33.65,Default,,0000,0000,0000,,{\pos(192,377)\fscx50}「{\fscx100}夢{\fscx50}」 「{\fscx100}出身{\fscx50}」 「{\fscx100}趣味{\fscx50}」。 Dialogue: 0,0:18:33.65,0:18:35.98,Default,,0000,0000,0000,,{\pos(172,317)\fscx50}(レーシェ){\fscx100}最初から狙いは Dialogue: 0,0:18:33.65,0:18:35.98,Default,,0000,0000,0000,,{\pos(212,377)}私に勝つことじゃ➡ Dialogue: 0,0:18:35.98,0:18:39.82,Default,,0000,0000,0000,,{\pos(172,287)}なかったでしょ? Dialogue: 0,0:18:35.98,0:18:39.82,Default,,0000,0000,0000,,{\pos(492,377)}ご明察で{\fscx50}。 Dialogue: 0,0:18:39.82,0:18:43.82,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フェイ){\fscx100}この{\fscx50}ゲーム{\fscx100}の真髄は Dialogue: 0,0:18:39.82,0:18:43.82,Default,,0000,0000,0000,,{\pos(252,497)}覚えていても取らないこと{\fscx50}。 Dialogue: 0,0:18:43.82,0:18:46.99,Default,,0000,0000,0000,,{\pos(212,437)}なぜなら{\fscx50} {\fscx100}本来の Dialogue: 0,0:18:43.82,0:18:46.99,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ペア{\fscx100}を取り合う暗記対決では➡ Dialogue: 0,0:18:46.99,0:18:50.33,Default,,0000,0000,0000,,{\pos(432,497)}ないから{\fscx50}。 {\fscx100}例えば➡ Dialogue: 0,0:18:50.33,0:18:53.33,Default,,0000,0000,0000,,{\pos(272,437)}この{\fscx50} 「{\fscx100}名前{\fscx50}」{\fscx100}という{\fscx50}カード{\fscx100}を Dialogue: 0,0:18:50.33,0:18:53.33,Default,,0000,0000,0000,,{\pos(332,497)}取ってはいけない{\fscx50}。 Dialogue: 0,0:18:53.33,0:18:55.67,Default,,0000,0000,0000,,{\pos(252,437)}なぜなら{\fscx50} {\fscx100}すでに Dialogue: 0,0:18:53.33,0:18:55.67,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}レオレーシェ{\fscx100}様という名前を➡ Dialogue: 0,0:18:55.67,0:18:58.84,Default,,0000,0000,0000,,{\pos(172,437)}知っているから{\fscx50}。 Dialogue: 0,0:18:55.67,0:18:58.84,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「ペア{\fscx100}をそろえたら{\fscx50} {\fscx100}もう1{\fscx50}ターン」{\fscx100}が➡ Dialogue: 0,0:18:58.84,0:19:02.77,Default,,0000,0000,0000,,{\pos(172,437)}ない以上 Dialogue: 0,0:18:58.84,0:19:02.77,Default,,0000,0000,0000,,{\pos(192,497)}自{\fscx50}ターン{\fscx100}を無駄に消費するだけ{\fscx50}。 Dialogue: 0,0:19:02.77,0:19:05.44,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(フェイ){\fscx100}追加{\fscx50}ルール{\fscx100}によって Dialogue: 0,0:19:02.77,0:19:05.44,Default,,0000,0000,0000,,{\pos(392,497)}この{\fscx50}ゲーム{\fscx100}は➡ Dialogue: 0,0:19:05.44,0:19:09.11,Default,,0000,0000,0000,,{\pos(192,437)}覚えている{\fscx50}カード{\fscx100}と{\fscx50} {\fscx100}欲しい情報を Dialogue: 0,0:19:05.44,0:19:09.11,Default,,0000,0000,0000,,{\pos(292,497)}常に天秤にかける➡ Dialogue: 0,0:19:09.11,0:19:12.45,Default,,0000,0000,0000,,{\pos(232,497)}情報選別{\fscx50}ゲーム{\fscx100}になっていた{\fscx50}。 Dialogue: 0,0:19:12.45,0:19:16.46,Default,,0000,0000,0000,,{\pos(212,497)}《まったく{\fscx50} {\fscx100}楽しい{\fscx50}アレンジ{\fscx100}だよ》 Dialogue: 0,0:19:16.46,0:19:18.96,Default,,0000,0000,0000,,{\pos(172,497)}あっ{\fscx50} {\fscx100}1個{\fscx50} {\fscx100}聞きたいことがあるの{\fscx50}。 Dialogue: 0,0:19:18.96,0:19:21.79,Default,,0000,0000,0000,,{\pos(232,437)}教えて{\fscx50}。 Dialogue: 0,0:19:18.96,0:19:21.79,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}「{\fscx100}夢{\fscx50}」{\fscx100}の{\fscx50}カード{\fscx100}も{\fscx50} {\fscx100}そうだけど➡ Dialogue: 0,0:19:21.79,0:19:24.13,Default,,0000,0000,0000,,{\pos(312,497)}目的を探ってたんでしょ? Dialogue: 0,0:19:24.13,0:19:26.30,Default,,0000,0000,0000,,{\pos(232,497)}もし白い{\fscx50}カード {\fscx100}そろえていたら➡ Dialogue: 0,0:19:26.30,0:19:28.30,Default,,0000,0000,0000,,{\pos(272,497)}どんな質問する気だったの? Dialogue: 0,0:19:28.30,0:19:30.30,Default,,0000,0000,0000,,{\pos(172,497)}答えてくれるんですか? Dialogue: 0,0:19:30.30,0:19:33.47,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}いや{\fscx50} {\fscx100}敬語はいらないなら…{\fscx50}。 Dialogue: 0,0:19:33.47,0:19:36.48,Default,,0000,0000,0000,,{\pos(172,437)}俺の質問にも Dialogue: 0,0:19:33.47,0:19:36.48,Default,,0000,0000,0000,,{\pos(192,497)}答えてくれる気があると? Dialogue: 0,0:19:36.48,0:19:40.31,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}(レーシェ){\fscx100}質問しだい{\fscx50}。 Dialogue: 0,0:19:36.48,0:19:40.31,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フェイ){\fscx100}なぜ{\fscx50} エレメンツ{\fscx100}に帰らず➡ Dialogue: 0,0:19:40.31,0:19:43.48,Default,,0000,0000,0000,,{\pos(172,437)}地上に居続けるのか? Dialogue: 0,0:19:40.31,0:19:43.48,Default,,0000,0000,0000,,{\pos(192,497)}あと{\fscx50} {\fscx100}なんで➡ Dialogue: 0,0:19:43.48,0:19:45.48,Default,,0000,0000,0000,,{\pos(172,497)}俺を選んだのかなって{\fscx50}。 Dialogue: 0,0:19:45.48,0:19:48.49,Default,,0000,0000,0000,,{\pos(352,437)}俺より階位の高い使徒は Dialogue: 0,0:19:45.48,0:19:48.49,Default,,0000,0000,0000,,{\pos(492,497)}他にもいるし…{\fscx50}。 Dialogue: 0,0:19:48.49,0:19:51.82,Default,,0000,0000,0000,,{\pos(632,497)}だって➡ Dialogue: 0,0:19:51.82,0:19:55.49,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}ルーキー{\fscx100}で{\fscx50} {\fscx100}3連勝したのは Dialogue: 0,0:19:51.82,0:19:55.49,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}フェイ{\fscx100}しかいないんでしょ? Dialogue: 0,0:19:55.49,0:19:58.50,Default,,0000,0000,0000,,{\pos(432,437)}過去百年を遡っても Dialogue: 0,0:19:55.49,0:19:58.50,Default,,0000,0000,0000,,{\pos(452,497)}該当する{\fscx50}ルーキー{\fscx100}は➡ Dialogue: 0,0:19:58.50,0:20:01.33,Default,,0000,0000,0000,,{\pos(452,437)}数人って聞いたわ{\fscx50}。 Dialogue: 0,0:19:58.50,0:20:01.33,Default,,0000,0000,0000,,{\pos(592,497)}それでね➡ Dialogue: 0,0:20:01.33,0:20:04.67,Default,,0000,0000,0000,,{\pos(392,437)}一緒に神々の遊びを Dialogue: 0,0:20:01.33,0:20:04.67,Default,,0000,0000,0000,,{\pos(412,497)}攻略したいんだよね{\fscx50}。 Dialogue: 0,0:20:04.67,0:20:08.17,Default,,0000,0000,0000,,{\pos(172,407)}神々の遊びを? Dialogue: 0,0:20:04.67,0:20:08.17,Default,,0000,0000,0000,,{\pos(312,497)}人間と遊びたくて➡ Dialogue: 0,0:20:08.17,0:20:10.34,Default,,0000,0000,0000,,{\pos(212,497)}地上に降りてきたんだけど➡ Dialogue: 0,0:20:10.34,0:20:15.35,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}エレメンツ{\fscx100}から{\fscx50} {\fscx100}こっちの物理世界って Dialogue: 0,0:20:10.34,0:20:15.35,Default,,0000,0000,0000,,{\pos(292,497)}一方通行らしくて…{\fscx50}。 Dialogue: 0,0:20:15.35,0:20:17.85,Default,,0000,0000,0000,,{\pos(212,497)}神に戻れなくなっちゃったの{\fscx50}。 Dialogue: 0,0:20:17.85,0:20:20.52,Default,,0000,0000,0000,,{\pos(532,407)}ついうっかり{\fscx50}。 Dialogue: 0,0:20:17.85,0:20:20.52,Default,,0000,0000,0000,,{\pos(172,497)}うっかりで済むの{\fscx50} {\fscx100}それ{\fscx50}!? Dialogue: 0,0:20:20.52,0:20:24.69,Default,,0000,0000,0000,,{\pos(232,437)}問題ないわ{\fscx50}。 Dialogue: 0,0:20:20.52,0:20:24.69,Default,,0000,0000,0000,,{\pos(252,497)}神々の遊びに挑めばいいのよ{\fscx50}。 Dialogue: 0,0:20:24.69,0:20:29.03,Default,,0000,0000,0000,,{\pos(172,407)}と…{\fscx50} {\fscx100}いうと? Dialogue: 0,0:20:24.69,0:20:29.03,Default,,0000,0000,0000,,{\pos(312,497)}神々に{\fscx50} ゲーム{\fscx100}で{\fscx50} 10{\fscx100}勝するの{\fscx50}。 Dialogue: 0,0:20:29.03,0:20:31.70,Default,,0000,0000,0000,,{\pos(272,497)}そうすれば{\fscx50} {\fscx100}私は神に戻れる{\fscx50}。 Dialogue: 0,0:20:31.70,0:20:35.03,Default,,0000,0000,0000,,{\pos(172,437)}もしや{\fscx50} クリア{\fscx100}で与えられる Dialogue: 0,0:20:31.70,0:20:35.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}セレブレイション{\fscx100}の正体を➡ Dialogue: 0,0:20:35.03,0:20:37.37,Default,,0000,0000,0000,,{\pos(172,407)}知ってるのか? Dialogue: 0,0:20:35.03,0:20:37.37,Default,,0000,0000,0000,,{\pos(312,497)}もちろん{\fscx50}。 Dialogue: 0,0:20:37.37,0:20:40.37,Default,,0000,0000,0000,,{\pos(252,437)}人間が言ってるうわさで Dialogue: 0,0:20:37.37,0:20:40.37,Default,,0000,0000,0000,,{\pos(312,497)}だいたい合ってる{\fscx50}。 Dialogue: 0,0:20:40.37,0:20:43.54,Default,,0000,0000,0000,,{\pos(392,437)}神様が願いを{\fscx50} {\fscx100}1つ Dialogue: 0,0:20:40.37,0:20:43.54,Default,,0000,0000,0000,,{\pos(412,497)}かなえてくれるって{\fscx50}。 Dialogue: 0,0:20:43.54,0:20:48.05,Default,,0000,0000,0000,,{\pos(292,407)}そこまで的外れじゃないわ{\fscx50}。 Dialogue: 0,0:20:43.54,0:20:48.05,Default,,0000,0000,0000,,{\pos(172,497)}本当だったのか{\fscx50}。 Dialogue: 0,0:20:48.05,0:20:52.22,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}的外れじゃないってことは Dialogue: 0,0:20:48.05,0:20:52.22,Default,,0000,0000,0000,,{\pos(192,497)}完璧な正解でもないと? Dialogue: 0,0:20:52.22,0:20:55.39,Default,,0000,0000,0000,,{\pos(292,437)}願いを{\fscx50} {\fscx100}1つだけじゃなくて Dialogue: 0,0:20:52.22,0:20:55.39,Default,,0000,0000,0000,,{\pos(492,497)}百でも{\fscx50} {\fscx100}千でも➡ Dialogue: 0,0:20:55.39,0:20:58.89,Default,,0000,0000,0000,,{\pos(452,407)}好きなだけどうぞ{\fscx50}。 Dialogue: 0,0:20:55.39,0:20:58.89,Default,,0000,0000,0000,,{\pos(172,497)}どんだけ太っ腹だよ{\fscx50}!? Dialogue: 0,0:20:58.89,0:21:03.16,Default,,0000,0000,0000,,{\pos(212,407)}でも{\fscx50} {\fscx100}達成した人間は{\fscx50} {\fscx100}いないわ{\fscx50}。 Dialogue: 0,0:20:58.89,0:21:03.16,Default,,0000,0000,0000,,{\pos(172,497)}まぁ{\fscx50} {\fscx100}そうか{\fscx50}。 Dialogue: 0,0:21:03.16,0:21:06.16,Default,,0000,0000,0000,,{\pos(392,497)}ってわけで{\fscx50} {\fscx100}決まり! Dialogue: 0,0:21:06.16,0:21:09.33,Default,,0000,0000,0000,,{\pos(172,407)}はい? Dialogue: 0,0:21:06.16,0:21:09.33,Default,,0000,0000,0000,,{\pos(352,497)}出発! Dialogue: 0,0:21:09.33,0:21:11.34,Default,,0000,0000,0000,,{\pos(312,497)}って{\fscx50} {\fscx100}おい{\fscx50} レーシェ{\fscx100}! Dialogue: 0,0:21:14.01,0:21:16.84,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ハァ ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:21:16.84,0:21:19.14,Default,,0000,0000,0000,,{\pos(312,497)}何する気…{\fscx50} {\fscx100}あっ{\fscx50}。 Dialogue: 0,0:21:21.68,0:21:25.02,Default,,0000,0000,0000,,{\pos(272,497)}巨神像{\fscx50}!? {\fscx100}って{\fscx50} {\fscx100}ここ➡ Dialogue: 0,0:21:25.02,0:21:27.32,Default,,0000,0000,0000,,{\pos(392,377)\fscx50}ダイヴセンター? Dialogue: 0,0:21:29.86,0:21:31.86,Default,,0000,0000,0000,,{\pos(272,497)}もう待ちきれないよ! Dialogue: 0,0:21:31.86,0:21:34.19,Default,,0000,0000,0000,,{\pos(292,437)}私は{\fscx50} {\fscx100}ずっと Dialogue: 0,0:21:31.86,0:21:34.19,Default,,0000,0000,0000,,{\pos(312,497)}君みたいな人間を➡ Dialogue: 0,0:21:34.19,0:21:36.19,Default,,0000,0000,0000,,{\pos(292,497)}待ってたんだから! Dialogue: 0,0:21:44.54,0:21:48.04,Default,,0000,0000,0000,,{\pos(332,437)}私と{\fscx50} {\fscx100}君の Dialogue: 0,0:21:44.54,0:21:48.04,Default,,0000,0000,0000,,{\pos(352,497)}神々の遊戯の始まりよ! Dialogue: 0,0:22:01.49,0:22:03.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}どよめき{\fscx50}) Dialogue: 0,0:22:08.83,0:22:12.66,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ミィプ){\fscx100}はい{\fscx50} {\fscx100}神ごっこ Dialogue: 0,0:22:08.83,0:22:12.66,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ゲームスタート{\fscx100}で{\fscx50}シュ{\fscx100}! Dialogue: 0,0:22:12.66,0:22:15.87,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}ちょっと待て~!