[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:04.17,Default,,0000,0000,0000,,{\pos(292,77)\fscx50}(ミィプ){\fscx100}はい{\fscx50} {\fscx100}神ごっこ Dialogue: 0,0:00:02.00,0:00:04.17,Default,,0000,0000,0000,,{\pos(332,137)\fscx50}ゲームスタート{\fscx100}で{\fscx50}シュ{\fscx100}! Dialogue: 0,0:00:04.17,0:00:07.57,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}ちょっと待てぇ~! Dialogue: 0,0:00:10.18,0:00:12.35,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}(フェイ){\fscx100}あっ! Dialogue: 0,0:00:12.35,0:00:15.18,Default,,0000,0000,0000,,{\pos(392,77)\fscx50}アスタ{\fscx100}! Dialogue: 0,0:00:12.35,0:00:15.18,Default,,0000,0000,0000,,{\pos(332,167)\fscx50}(アスタ){\fscx100}はい!{\fscx50} コノハ キルギス{\fscx100}➡ Dialogue: 0,0:00:15.18,0:00:17.52,Default,,0000,0000,0000,,{\pos(572,77)}急げ! Dialogue: 0,0:00:15.18,0:00:17.52,Default,,0000,0000,0000,,{\pos(172,167)\fscx50}(コノハ){\fscx100}たっ{\fscx50} {\fscx100}ただちに! Dialogue: 0,0:00:17.52,0:00:21.35,Default,,0000,0000,0000,,{\pos(432,77)\fscx50}(キルギス){\fscx100}発動します! Dialogue: 0,0:00:21.35,0:00:23.69,Default,,0000,0000,0000,,{\pos(172,407)}てやっ! Dialogue: 0,0:00:21.35,0:00:23.69,Default,,0000,0000,0000,,{\pos(432,497)}たっ! Dialogue: 0,0:00:23.69,0:00:26.86,Default,,0000,0000,0000,,{\pos(492,497)}うっ! Dialogue: 0,0:00:26.86,0:00:28.86,Default,,0000,0000,0000,,{\pos(172,317)\fscx50}(レーシェ)フェイ{\fscx100}は{\fscx50} アライズ{\fscx100}使わないの? Dialogue: 0,0:00:28.86,0:00:32.70,Default,,0000,0000,0000,,{\pos(292,317)}俺のは死なないだけだから{\fscx50}。 Dialogue: 0,0:00:28.86,0:00:32.70,Default,,0000,0000,0000,,{\pos(352,407)}ふぅん{\fscx50}。 Dialogue: 0,0:00:32.70,0:00:35.03,Default,,0000,0000,0000,,{\pos(172,497)}離れろ{\fscx50} レーシェ{\fscx100}! Dialogue: 0,0:00:35.03,0:00:37.14,Default,,0000,0000,0000,,{\pos(332,497)}ここは危ない! Dialogue: 0,0:00:41.21,0:00:45.05,Default,,0000,0000,0000,,{\pos(252,287)}何? Dialogue: 0,0:00:41.21,0:00:45.05,Default,,0000,0000,0000,,{\pos(272,377)}さすが元神様…{\fscx50}。 Dialogue: 0,0:00:45.05,0:00:47.71,Default,,0000,0000,0000,,{\pos(172,317)}これでも Dialogue: 0,0:00:45.05,0:00:47.71,Default,,0000,0000,0000,,{\pos(192,377)\fscx50}100パーセント{\fscx100}の力じゃないよ{\fscx50}。 Dialogue: 0,0:00:47.71,0:00:50.72,Default,,0000,0000,0000,,{\pos(172,317)}神の力 Dialogue: 0,0:00:47.71,0:00:50.72,Default,,0000,0000,0000,,{\pos(192,377)}全部は使えなくなってるの{\fscx50}。 Dialogue: 0,0:00:53.72,0:00:56.56,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}フフン{\fscx100}…{\fscx50} フェイ{\fscx100}ってば➡ Dialogue: 0,0:00:56.56,0:00:58.73,Default,,0000,0000,0000,,{\pos(172,437)}意外と Dialogue: 0,0:00:56.56,0:00:58.73,Default,,0000,0000,0000,,{\pos(192,497)}かわいいとこ{\fscx50} {\fscx100}あるんだね{\fscx50}。 Dialogue: 0,0:00:58.73,0:01:01.66,Default,,0000,0000,0000,,{\pos(172,437)}しかも今 Dialogue: 0,0:00:58.73,0:01:01.66,Default,,0000,0000,0000,,{\pos(192,497)}私を心配しちゃった? Dialogue: 0,0:01:01.66,0:01:03.66,Default,,0000,0000,0000,,{\pos(412,497)}ん…{\fscx50}。 Dialogue: 0,0:01:25.19,0:01:28.52,Default,,0000,0000,0000,,{\pos(172,437)}っと…{\fscx50} {\fscx100}ってか Dialogue: 0,0:01:25.19,0:01:28.52,Default,,0000,0000,0000,,{\pos(192,497)}まだ組むとも言ってないのに{\fscx50}。 Dialogue: 0,0:01:28.52,0:01:30.86,Default,,0000,0000,0000,,{\pos(472,497)}ん…{\fscx50} {\fscx100}あれ? Dialogue: 0,0:01:30.86,0:01:34.86,Default,,0000,0000,0000,,{\pos(252,437)}ここって{\fscx50} {\fscx100}もう{\fscx50} エレメンツ{\fscx100}だよな? Dialogue: 0,0:01:30.86,0:01:34.86,Default,,0000,0000,0000,,{\pos(412,497)}俺たちの街そっくり{\fscx50}。 Dialogue: 0,0:01:34.86,0:01:39.37,Default,,0000,0000,0000,,{\pos(172,437)}う~ん{\fscx50} {\fscx100}ここの神なりに Dialogue: 0,0:01:34.86,0:01:39.37,Default,,0000,0000,0000,,{\pos(192,497)}何か意味があるんじゃない? Dialogue: 0,0:01:39.37,0:01:42.37,Default,,0000,0000,0000,,{\pos(312,437)}私も知らない神 Dialogue: 0,0:01:39.37,0:01:42.37,Default,,0000,0000,0000,,{\pos(332,497)}たくさんいるし{\fscx50}。 Dialogue: 0,0:01:42.37,0:01:45.54,Default,,0000,0000,0000,,{\pos(252,407)}あっ{\fscx50} {\fscx100}あそこ! Dialogue: 0,0:01:42.37,0:01:45.54,Default,,0000,0000,0000,,{\pos(192,497)}何が起こるか{\fscx50} {\fscx100}わからないから…{\fscx50}。 Dialogue: 0,0:01:45.54,0:01:48.37,Default,,0000,0000,0000,,{\pos(432,407)}あっ{\fscx50}。 Dialogue: 0,0:01:45.54,0:01:48.37,Default,,0000,0000,0000,,{\pos(612,437)}おっ{\fscx50}。 Dialogue: 0,0:01:45.54,0:01:48.37,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}フェイ!? Dialogue: 0,0:01:48.37,0:01:51.04,Default,,0000,0000,0000,,{\pos(172,437)}どうしたの{\fscx50}!? Dialogue: 0,0:01:48.37,0:01:51.04,Default,,0000,0000,0000,,{\pos(192,497)}休職したって聞いたわよ! Dialogue: 0,0:01:51.04,0:01:55.05,Default,,0000,0000,0000,,{\pos(392,437)}あぁ{\fscx50} {\fscx100}どうも{\fscx50} アスタ{\fscx100}先輩{\fscx50}。 Dialogue: 0,0:01:51.04,0:01:55.05,Default,,0000,0000,0000,,{\pos(512,497)}ご無沙汰です{\fscx50}。 Dialogue: 0,0:01:55.05,0:01:58.22,Default,,0000,0000,0000,,{\pos(272,437)}実は{\fscx50} {\fscx100}さっき戻って Dialogue: 0,0:01:55.05,0:01:58.22,Default,,0000,0000,0000,,{\pos(292,497)}引っ張られてきて…{\fscx50}。 Dialogue: 0,0:01:58.22,0:02:01.82,Default,,0000,0000,0000,,{\pos(172,407)}よろしくね{\fscx50} {\fscx100}お前たち{\fscx50}。 Dialogue: 0,0:01:58.22,0:02:01.82,Default,,0000,0000,0000,,{\pos(212,497)}りゅ{\fscx50} {\fscx100}竜神様{\fscx50}!? Dialogue: 0,0:02:01.82,0:02:05.49,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}レ{\fscx100}…{\fscx50} レオレーシェ{\fscx100}様{\fscx50}!? Dialogue: 0,0:02:01.82,0:02:05.49,Default,,0000,0000,0000,,{\pos(272,497)}どどど…{\fscx50} {\fscx100}どうして{\fscx50} {\fscx100}ここに{\fscx50}!? Dialogue: 0,0:02:05.49,0:02:08.50,Default,,0000,0000,0000,,{\pos(172,437)}私も参加するの{\fscx50}。 Dialogue: 0,0:02:05.49,0:02:08.50,Default,,0000,0000,0000,,{\pos(192,497)}ちゃんと人間側だから➡ Dialogue: 0,0:02:08.50,0:02:12.50,Default,,0000,0000,0000,,{\pos(172,407)}安心してよ{\fscx50}。 Dialogue: 0,0:02:08.50,0:02:12.50,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(ミィプ){\fscx100}はい{\fscx50} {\fscx100}どうもで{\fscx50}シュー。 Dialogue: 0,0:02:14.50,0:02:18.67,Default,,0000,0000,0000,,{\pos(232,437)}ようこそ{\fscx50} {\fscx100}我が神の遊び場へ Dialogue: 0,0:02:14.50,0:02:18.67,Default,,0000,0000,0000,,{\pos(332,497)}いらっしゃい{\fscx50}マシュー。 Dialogue: 0,0:02:18.67,0:02:22.68,Default,,0000,0000,0000,,{\pos(172,437)}我が輩{\fscx50} {\fscx100}主神{\fscx50}タイタン{\fscx100}様の領域に暮らす Dialogue: 0,0:02:18.67,0:02:22.68,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ミィプ{\fscx100}で{\fscx50}シュ。 Dialogue: 0,0:02:22.68,0:02:26.68,Default,,0000,0000,0000,,{\pos(252,437)}時刻となりま{\fscx50}シュ{\fscx100}たので Dialogue: 0,0:02:22.68,0:02:26.68,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲーム{\fscx100}参加を打ち切りま{\fscx50}シュ。 Dialogue: 0,0:02:26.68,0:02:28.88,Default,,0000,0000,0000,,{\pos(372,407)}映像{\fscx50} {\fscx100}送れ{\fscx50}。 Dialogue: 0,0:02:26.68,0:02:28.88,Default,,0000,0000,0000,,{\pos(172,497)}はい{\fscx50}。 Dialogue: 0,0:02:39.53,0:02:43.86,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(ミランダ){\fscx100}人類の使命は Dialogue: 0,0:02:39.53,0:02:43.86,Default,,0000,0000,0000,,{\pos(312,497)}神に{\fscx50} ゲーム{\fscx100}で{\fscx50} 10{\fscx100}勝すること{\fscx50}。 Dialogue: 0,0:02:43.86,0:02:46.87,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(ミランダ){\fscx100}頼むわよ{\fscx50} フェイ{\fscx100}くん{\fscx50}。 Dialogue: 0,0:02:46.87,0:02:50.04,Default,,0000,0000,0000,,{\pos(232,497)}えぇと{\fscx50} {\fscx100}全部で{\fscx50} 18{\fscx100}名で{\fscx50}シュ{\fscx100}ね{\fscx50}。 Dialogue: 0,0:02:50.04,0:02:53.04,Default,,0000,0000,0000,,{\pos(212,497)}では{\fscx50} ゲーム{\fscx100}を{\fscx50} {\fscx100}ご紹介しま~{\fscx50}シュ{\fscx100}! Dialogue: 0,0:02:53.04,0:02:55.71,Default,,0000,0000,0000,,{\pos(252,497)}巨神{\fscx50}タイタン{\fscx100}は{\fscx50} バトルゲーム{\fscx100}だろ? Dialogue: 0,0:02:55.71,0:02:58.55,Default,,0000,0000,0000,,{\pos(172,497)}最新{\fscx50} 30{\fscx100}年の巨神{\fscx50}タイタン{\fscx100}の遭遇数は➡ Dialogue: 0,0:02:58.55,0:03:03.48,Default,,0000,0000,0000,,{\pos(172,437)}世界統計で{\fscx50} 23。 Dialogue: 0,0:02:58.55,0:03:03.48,Default,,0000,0000,0000,,{\pos(192,497)}勝率は{\fscx50} {\fscx100}私たちの人数なら➡ Dialogue: 0,0:03:03.48,0:03:06.99,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}14パーセント{\fscx100}と出ています{\fscx50}。 Dialogue: 0,0:03:03.48,0:03:06.99,Default,,0000,0000,0000,,{\pos(532,497)}好都合だな{\fscx50}。 Dialogue: 0,0:03:06.99,0:03:10.66,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}バトルゲーム{\fscx100}なら{\fscx50} {\fscx100}こっちは Dialogue: 0,0:03:06.99,0:03:10.66,Default,,0000,0000,0000,,{\pos(412,497)}竜神{\fscx50}レオレーシェ{\fscx100}様がいる{\fscx50}。 Dialogue: 0,0:03:10.66,0:03:14.33,Default,,0000,0000,0000,,{\pos(232,437)}我が主神{\fscx50}タイタン{\fscx100}様は Dialogue: 0,0:03:10.66,0:03:14.33,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}バトルゲーム{\fscx100}は{\fscx50} {\fscx100}もう飽きたと➡ Dialogue: 0,0:03:14.33,0:03:17.66,Default,,0000,0000,0000,,{\pos(312,407)}おっしゃってま{\fscx50}シュ。 Dialogue: 0,0:03:14.33,0:03:17.66,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}どよめき{\fscx50}) Dialogue: 0,0:03:17.66,0:03:21.33,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}神ごっこで{\fscx50}シュ{\fscx100}! Dialogue: 0,0:03:21.33,0:03:24.00,Default,,0000,0000,0000,,{\pos(292,497)}聞いたことない{\fscx50} {\fscx100}そんな{\fscx50}ゲーム。 Dialogue: 0,0:03:24.00,0:03:27.34,Default,,0000,0000,0000,,{\pos(172,437)}それって{\fscx50} {\fscx100}要するに Dialogue: 0,0:03:24.00,0:03:27.34,Default,,0000,0000,0000,,{\pos(192,497)}鬼ごっこで合ってるか? Dialogue: 0,0:03:27.34,0:03:30.84,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フェイ){\fscx100}この{\fscx50}ビル{\fscx100}が並んでる範囲内で Dialogue: 0,0:03:27.34,0:03:30.84,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}タイタン{\fscx100}から逃げる{\fscx50}。 Dialogue: 0,0:03:30.84,0:03:33.85,Default,,0000,0000,0000,,{\pos(292,437)}だから Dialogue: 0,0:03:30.84,0:03:33.85,Default,,0000,0000,0000,,{\pos(312,497)}鬼ごっこならぬ{\fscx50} {\fscx100}神ごっこ{\fscx50}。 Dialogue: 0,0:03:33.85,0:03:38.02,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(フェイ){\fscx100}違うか? Dialogue: 0,0:03:33.85,0:03:38.02,Default,,0000,0000,0000,,{\pos(232,497)}まさしく{\fscx50} {\fscx100}そのとおりで{\fscx50}シュ。 Dialogue: 0,0:03:38.02,0:03:40.52,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(ミィプ){\fscx100}光より外に出ては{\fscx50} ダメ{\fscx100}で{\fscx50}シュ。 Dialogue: 0,0:03:40.52,0:03:45.69,Default,,0000,0000,0000,,{\pos(232,437)}正四角形の{\fscx50}フィールド{\fscx100}の範囲内で Dialogue: 0,0:03:40.52,0:03:45.69,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}タイタン{\fscx100}様から逃げるので{\fscx50}シュ。 Dialogue: 0,0:03:45.69,0:03:49.36,Default,,0000,0000,0000,,{\pos(312,437)}これが鬼ごっこの{\fscx50}アレンジ{\fscx100}なら Dialogue: 0,0:03:45.69,0:03:49.36,Default,,0000,0000,0000,,{\pos(332,497)}全員が捕まったら負け? Dialogue: 0,0:03:49.36,0:03:52.37,Default,,0000,0000,0000,,{\pos(172,497)}それも敗北条件の一つで{\fscx50}シュ。 Dialogue: 0,0:03:52.37,0:03:55.37,Default,,0000,0000,0000,,{\pos(332,437)}ん~{\fscx50} {\fscx100}なるほど{\fscx50}。 Dialogue: 0,0:03:52.37,0:03:55.37,Default,,0000,0000,0000,,{\pos(352,497)}全滅以外にも➡ Dialogue: 0,0:03:55.37,0:03:58.20,Default,,0000,0000,0000,,{\pos(192,497)}敗北する{\fscx50}ケース{\fscx100}があるってことね{\fscx50}。 Dialogue: 0,0:03:58.20,0:04:02.64,Default,,0000,0000,0000,,{\pos(312,437)}俺たちの勝利条件も Dialogue: 0,0:03:58.20,0:04:02.64,Default,,0000,0000,0000,,{\pos(332,497)}そう単純じゃなさそうだ{\fscx50}。 Dialogue: 0,0:04:02.64,0:04:05.81,Default,,0000,0000,0000,,{\pos(212,437)}勝つために逃げる{\fscx50}。 Dialogue: 0,0:04:02.64,0:04:05.81,Default,,0000,0000,0000,,{\pos(232,497)}それだけじゃ足りないんだろ? Dialogue: 0,0:04:05.81,0:04:08.15,Default,,0000,0000,0000,,{\pos(172,437)}はいで{\fscx50}シュ。 Dialogue: 0,0:04:05.81,0:04:08.15,Default,,0000,0000,0000,,{\pos(192,497)}この神ごっこは➡ Dialogue: 0,0:04:08.15,0:04:10.82,Default,,0000,0000,0000,,{\pos(172,437)}逃げ続けることが Dialogue: 0,0:04:08.15,0:04:10.82,Default,,0000,0000,0000,,{\pos(192,497)}勝利につながりま{\fscx50}シュ{\fscx100}が➡ Dialogue: 0,0:04:10.82,0:04:13.49,Default,,0000,0000,0000,,{\pos(172,437)}無事に逃げても Dialogue: 0,0:04:10.82,0:04:13.49,Default,,0000,0000,0000,,{\pos(192,497)}負けることがありま{\fscx50}シュ。 Dialogue: 0,0:04:13.49,0:04:16.32,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ルール{\fscx100}説明は以上! Dialogue: 0,0:04:13.49,0:04:16.32,Default,,0000,0000,0000,,{\pos(192,497)}ちなみに➡ Dialogue: 0,0:04:16.32,0:04:19.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}300{\fscx100}秒の逃走猶予がありま~{\fscx50}シュ。 Dialogue: 0,0:04:25.83,0:04:29.34,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:04:29.34,0:04:32.51,Default,,0000,0000,0000,,{\pos(472,407)}なっ{\fscx50} {\fscx100}何{\fscx50}!? Dialogue: 0,0:04:29.34,0:04:32.51,Default,,0000,0000,0000,,{\pos(252,497)}あれ?{\fscx50} {\fscx100}もう{\fscx50} タイタン{\fscx100}様が➡ Dialogue: 0,0:04:32.51,0:04:37.34,Default,,0000,0000,0000,,{\pos(172,437)}待ちきれないそうで{\fscx50}シュ。 Dialogue: 0,0:04:32.51,0:04:37.34,Default,,0000,0000,0000,,{\pos(192,497)}やっぱり逃走猶予は{\fscx50} {\fscx100}なしで{\fscx50}シュ{\fscx100}! Dialogue: 0,0:04:37.34,0:04:41.01,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}一同{\fscx50}){\fscx100}えぇ{\fscx50}!? Dialogue: 0,0:04:41.01,0:04:46.02,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}ちょっと待てぇ~! Dialogue: 0,0:04:46.02,0:04:48.02,Default,,0000,0000,0000,,{\pos(592,497)}あっ! Dialogue: 0,0:04:59.37,0:05:02.14,Default,,0000,0000,0000,,{\pos(172,407)}はっ{\fscx50} {\fscx100}速っ! Dialogue: 0,0:04:59.37,0:05:02.14,Default,,0000,0000,0000,,{\pos(532,497)}隊長{\fscx50} ダメ{\fscx100}です! Dialogue: 0,0:05:02.14,0:05:05.64,Default,,0000,0000,0000,,{\pos(272,437)}こんなの追いかけっこじゃ… Dialogue: 0,0:05:02.14,0:05:05.64,Default,,0000,0000,0000,,{\pos(292,497)}超人でも絶対勝てません! Dialogue: 0,0:05:05.64,0:05:09.31,Default,,0000,0000,0000,,{\pos(172,437)}飛行の魔法士が… Dialogue: 0,0:05:05.64,0:05:09.31,Default,,0000,0000,0000,,{\pos(192,497)}いっ{\fscx50} {\fscx100}いえ{\fscx50} {\fscx100}それでも無理です! Dialogue: 0,0:05:09.31,0:05:12.81,Default,,0000,0000,0000,,{\pos(232,437)}散れ! Dialogue: 0,0:05:09.31,0:05:12.81,Default,,0000,0000,0000,,{\pos(252,497)}分かれて{\fscx50} ビル{\fscx100}の陰に紛れろ! Dialogue: 0,0:05:12.81,0:05:14.81,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}使徒たち{\fscx50}){\fscx100}はっ! Dialogue: 0,0:05:18.99,0:05:22.66,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ハァ{\fscx100}…{\fscx50} {\fscx100}これじゃ Dialogue: 0,0:05:18.99,0:05:22.66,Default,,0000,0000,0000,,{\pos(192,497)}私の出番{\fscx50} {\fscx100}ないじゃない! Dialogue: 0,0:05:22.66,0:05:25.66,Default,,0000,0000,0000,,{\pos(332,437)}上っ面は鬼ごっこだが Dialogue: 0,0:05:22.66,0:05:25.66,Default,,0000,0000,0000,,{\pos(352,497)}我々がすべきは➡ Dialogue: 0,0:05:25.66,0:05:30.16,Default,,0000,0000,0000,,{\pos(212,437)}むしろ{\fscx50} {\fscx100}隠れんぼか? Dialogue: 0,0:05:25.66,0:05:30.16,Default,,0000,0000,0000,,{\pos(232,497)}いっそ{\fscx50} ビル{\fscx100}の中に隠れるか…{\fscx50}。 Dialogue: 0,0:05:30.16,0:05:32.33,Default,,0000,0000,0000,,{\pos(232,497)}そっ{\fscx50} {\fscx100}それですわ{\fscx50} {\fscx100}副隊長! Dialogue: 0,0:05:32.33,0:05:37.34,Default,,0000,0000,0000,,{\pos(232,407)}気付かれず隠れられれば! Dialogue: 0,0:05:32.33,0:05:37.34,Default,,0000,0000,0000,,{\pos(192,497)}悪手だ!{\fscx50} {\fscx100}やめとけ{\fscx50} アスタ{\fscx100}先輩! Dialogue: 0,0:05:37.34,0:05:40.01,Default,,0000,0000,0000,,{\pos(172,497)}へっ?{\fscx50} {\fscx100}どうしてよ{\fscx50}。 Dialogue: 0,0:05:40.01,0:05:42.68,Default,,0000,0000,0000,,{\pos(292,497)}わっ! Dialogue: 0,0:05:42.68,0:05:47.85,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}アイツ{\fscx100}は{\fscx50} {\fscx100}俺らの位置を Dialogue: 0,0:05:42.68,0:05:47.85,Default,,0000,0000,0000,,{\pos(372,497)}大まかに認識できてる{\fscx50}。 Dialogue: 0,0:05:47.85,0:05:50.52,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}(フェイ)ヤバ{\fscx100}い{\fscx50} {\fscx100}先輩! Dialogue: 0,0:05:47.85,0:05:50.52,Default,,0000,0000,0000,,{\pos(352,497)}あっ! Dialogue: 0,0:05:50.52,0:05:52.82,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アスタ {\fscx100}こっちに向かって走れ! Dialogue: 0,0:05:54.85,0:05:56.86,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}キャーッ{\fscx100}! Dialogue: 0,0:06:05.30,0:06:08.97,Default,,0000,0000,0000,,{\pos(432,497)}あ…{\fscx50}。 Dialogue: 0,0:06:08.97,0:06:12.07,Default,,0000,0000,0000,,{\pos(272,437)}あっ Dialogue: 0,0:06:08.97,0:06:12.07,Default,,0000,0000,0000,,{\pos(292,497)}私…{\fscx50} ゲームオーバー{\fscx100}じゃ…{\fscx50}。 Dialogue: 0,0:06:15.64,0:06:19.31,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}イッ イヤ{\fscx100}! Dialogue: 0,0:06:15.64,0:06:19.31,Default,,0000,0000,0000,,{\pos(332,497)}なっ{\fscx50} {\fscx100}何よ{\fscx50} {\fscx100}これ! Dialogue: 0,0:06:19.31,0:06:23.65,Default,,0000,0000,0000,,{\pos(312,437)}えっ?{\fscx50} {\fscx100}あっ{\fscx50} {\fscx100}あれ Dialogue: 0,0:06:19.31,0:06:23.65,Default,,0000,0000,0000,,{\pos(332,497)}勝手に魔法が…{\fscx50}。 Dialogue: 0,0:06:23.65,0:06:26.49,Default,,0000,0000,0000,,{\pos(172,407)}あっ! Dialogue: 0,0:06:23.65,0:06:26.49,Default,,0000,0000,0000,,{\pos(552,497)}うわっ! Dialogue: 0,0:06:26.49,0:06:29.82,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}アスタ {\fscx100}血迷ったか! Dialogue: 0,0:06:26.49,0:06:29.82,Default,,0000,0000,0000,,{\pos(172,497)}ちっ{\fscx50} {\fscx100}違うんです! Dialogue: 0,0:06:29.82,0:06:32.99,Default,,0000,0000,0000,,{\pos(172,437)}魔法が勝手に Dialogue: 0,0:06:29.82,0:06:32.99,Default,,0000,0000,0000,,{\pos(192,497)}出ちゃうんですってば~! Dialogue: 0,0:06:32.99,0:06:36.83,Default,,0000,0000,0000,,{\pos(232,497)}本当に神ごっこってわけか{\fscx50}。 Dialogue: 0,0:06:36.83,0:06:40.00,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フェイ){\fscx100}隠し{\fscx50}ルール Dialogue: 0,0:06:36.83,0:06:40.00,Default,,0000,0000,0000,,{\pos(212,497)}当然{\fscx50} {\fscx100}用意してるよな{\fscx50}。 Dialogue: 0,0:06:40.00,0:06:42.67,Default,,0000,0000,0000,,{\pos(172,497)}神様との知恵比べなんだから! Dialogue: 0,0:06:42.67,0:06:46.34,Default,,0000,0000,0000,,{\pos(172,407)}副隊長{\fscx50} {\fscx100}逃げてください! Dialogue: 0,0:06:42.67,0:06:46.34,Default,,0000,0000,0000,,{\pos(352,497)}風の魔法を➡ Dialogue: 0,0:06:46.34,0:06:48.34,Default,,0000,0000,0000,,{\pos(272,437)}こっちに連発しながら Dialogue: 0,0:06:46.34,0:06:48.34,Default,,0000,0000,0000,,{\pos(372,497)}言う{\fscx50}セリフ{\fscx100}か! Dialogue: 0,0:06:50.34,0:06:54.01,Default,,0000,0000,0000,,{\pos(492,377)}ぐわっ!{\fscx50} {\fscx100}ぐっ! Dialogue: 0,0:06:50.34,0:06:54.01,Default,,0000,0000,0000,,{\pos(392,467)}うっ! Dialogue: 0,0:06:50.34,0:06:54.01,Default,,0000,0000,0000,,{\pos(232,497)}うっ! Dialogue: 0,0:06:54.01,0:06:56.02,Default,,0000,0000,0000,,{\pos(332,497)}しっ{\fscx50} {\fscx100}しまった! Dialogue: 0,0:06:59.85,0:07:03.79,Default,,0000,0000,0000,,{\pos(352,497)}うあ…{\fscx50} {\fscx100}うっ{\fscx50}。 Dialogue: 0,0:07:03.79,0:07:06.79,Default,,0000,0000,0000,,{\pos(412,407)}あっ…{\fscx50}。 Dialogue: 0,0:07:03.79,0:07:06.79,Default,,0000,0000,0000,,{\pos(172,497)}あぁっ! Dialogue: 0,0:07:06.79,0:07:10.96,Default,,0000,0000,0000,,{\pos(252,407)}そっ{\fscx50} {\fscx100}そんな! Dialogue: 0,0:07:06.79,0:07:10.96,Default,,0000,0000,0000,,{\pos(292,497)}私たち{\fscx50} {\fscx100}触られてないのに! Dialogue: 0,0:07:10.96,0:07:14.63,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}タッチ{\fscx100}判定だけじゃない{\fscx50}!? Dialogue: 0,0:07:10.96,0:07:14.63,Default,,0000,0000,0000,,{\pos(392,497)}私たちも{\fscx50} {\fscx100}まずいかも{\fscx50}。 Dialogue: 0,0:07:14.63,0:07:16.64,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}離れるぞ! Dialogue: 0,0:07:18.64,0:07:20.81,Default,,0000,0000,0000,,{\pos(392,497)}これで神側が{\fscx50} {\fscx100}4人か{\fscx50}。 Dialogue: 0,0:07:20.81,0:07:23.01,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}タイタン{\fscx100}を入れたら{\fscx50} {\fscx100}5ね{\fscx50}。 Dialogue: 0,0:07:35.82,0:07:39.66,Default,,0000,0000,0000,,{\pos(352,407)}私たちを狙ってこない? Dialogue: 0,0:07:35.82,0:07:39.66,Default,,0000,0000,0000,,{\pos(172,497)}後回しか? Dialogue: 0,0:07:39.66,0:07:44.50,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(アスタ){\fscx100}うぅ…{\fscx50} {\fscx100}うぅ{\fscx50} {\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:07:44.50,0:07:48.67,Default,,0000,0000,0000,,{\pos(312,437)}俺たち以外を全滅させれば Dialogue: 0,0:07:44.50,0:07:48.67,Default,,0000,0000,0000,,{\pos(532,497)}人間2{\fscx50} {\fscx100}神{\fscx50}17。 Dialogue: 0,0:07:48.67,0:07:51.17,Default,,0000,0000,0000,,{\pos(272,437)}その戦力差で Dialogue: 0,0:07:48.67,0:07:51.17,Default,,0000,0000,0000,,{\pos(292,497)}襲ってくるつもりか{\fscx50}。 Dialogue: 0,0:07:51.17,0:07:55.01,Default,,0000,0000,0000,,{\pos(252,437)}それまでは神側の配下に Dialogue: 0,0:07:51.17,0:07:55.01,Default,,0000,0000,0000,,{\pos(312,497)}任せるって作戦ね{\fscx50}。 Dialogue: 0,0:07:55.01,0:08:00.11,Default,,0000,0000,0000,,{\pos(192,437)}ってか{\fscx50} {\fscx100}下半身は元の色のまんま{\fscx50}。 Dialogue: 0,0:07:55.01,0:08:00.11,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}バランス{\fscx100}悪いなぁ{\fscx50}。 Dialogue: 0,0:08:00.11,0:08:04.78,Default,,0000,0000,0000,,{\pos(172,437)}うるさ~い!{\fscx50} {\fscx100}私の体{\fscx50} {\fscx100}勝手に Dialogue: 0,0:08:00.11,0:08:04.78,Default,,0000,0000,0000,,{\pos(192,497)}追いかけていっちゃうんだから! Dialogue: 0,0:08:04.78,0:08:07.62,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}アスタ{\fscx100}先輩は Dialogue: 0,0:08:04.78,0:08:07.62,Default,,0000,0000,0000,,{\pos(292,497)}まだ{\fscx50} ゲームオーバー{\fscx100}なわけじゃ…{\fscx50}。 Dialogue: 0,0:08:07.62,0:08:12.29,Default,,0000,0000,0000,,{\pos(192,437)}そうね{\fscx50}。 {\fscx100}脱落したなら Dialogue: 0,0:08:07.62,0:08:12.29,Default,,0000,0000,0000,,{\pos(212,497)}無傷で人間世界に戻るはず{\fscx50}。 Dialogue: 0,0:08:12.29,0:08:15.63,Default,,0000,0000,0000,,{\pos(232,437)}この{\fscx50}ゲーム Dialogue: 0,0:08:12.29,0:08:15.63,Default,,0000,0000,0000,,{\pos(252,497)}まだ{\fscx50} ルール{\fscx100}が隠されてるな{\fscx50}。 Dialogue: 0,0:08:15.63,0:08:20.33,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}タイタン{\fscx100}と同じ色に染まるにしても Dialogue: 0,0:08:15.63,0:08:20.33,Default,,0000,0000,0000,,{\pos(212,497)}なんで上半身だけなのか…{\fscx50}。 Dialogue: 0,0:08:34.98,0:08:37.65,Default,,0000,0000,0000,,{\pos(372,497)}あ…{\fscx50} {\fscx100}えっ{\fscx50}!? Dialogue: 0,0:08:37.65,0:08:40.82,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}キャーッ{\fscx100}! Dialogue: 0,0:08:37.65,0:08:40.82,Default,,0000,0000,0000,,{\pos(192,497)}ちょっと{\fscx50} {\fscx100}何これ! Dialogue: 0,0:08:40.82,0:08:43.16,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}レーシェ{\fscx100}! Dialogue: 0,0:08:40.82,0:08:43.16,Default,,0000,0000,0000,,{\pos(592,497)}ほい{\fscx50}。 Dialogue: 0,0:08:43.16,0:08:46.83,Default,,0000,0000,0000,,{\pos(172,407)}ひゃあん! Dialogue: 0,0:08:43.16,0:08:46.83,Default,,0000,0000,0000,,{\pos(412,497)}これで{\fscx50} タッチ{\fscx100}成功っと{\fscx50}。 Dialogue: 0,0:08:46.83,0:08:49.63,Default,,0000,0000,0000,,{\pos(252,407)}これで{\fscx50} {\fscx100}人側に復帰だな{\fscx50}。 Dialogue: 0,0:08:46.83,0:08:49.63,Default,,0000,0000,0000,,{\pos(232,497)}へっ? Dialogue: 0,0:08:54.50,0:08:58.84,Default,,0000,0000,0000,,{\pos(172,437)}えっ?{\fscx50} {\fscx100}えっ? Dialogue: 0,0:08:54.50,0:08:58.84,Default,,0000,0000,0000,,{\pos(192,497)}私…{\fscx50} {\fscx100}戻った? Dialogue: 0,0:08:58.84,0:09:01.61,Default,,0000,0000,0000,,{\pos(252,497)}先輩は{\fscx50} ゲームオーバー{\fscx100}じゃなかった{\fscx50}。 Dialogue: 0,0:09:01.61,0:09:04.01,Default,,0000,0000,0000,,{\pos(252,437)}まだ下半身が Dialogue: 0,0:09:01.61,0:09:04.01,Default,,0000,0000,0000,,{\pos(272,497)}染まってなかったから{\fscx50}。 Dialogue: 0,0:09:07.45,0:09:10.95,Default,,0000,0000,0000,,{\pos(252,437)}ってことは{\fscx50} {\fscx100}人間に復帰できる Dialogue: 0,0:09:07.45,0:09:10.95,Default,,0000,0000,0000,,{\pos(432,497)}隠し{\fscx50}ルール{\fscx100}があるはず{\fscx50}。 Dialogue: 0,0:09:10.95,0:09:14.29,Default,,0000,0000,0000,,{\pos(172,497)}そっ{\fscx50} {\fscx100}そっか! Dialogue: 0,0:09:14.29,0:09:16.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:09:16.96,0:09:19.96,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ヤバ{\fscx100}…{\fscx50} {\fscx100}また俺たちが標的か{\fscx50}。 Dialogue: 0,0:09:19.96,0:09:24.13,Default,,0000,0000,0000,,{\pos(212,437)}復帰条件に気付いた以上 Dialogue: 0,0:09:19.96,0:09:24.13,Default,,0000,0000,0000,,{\pos(232,497)}俺らを放っておけないよな{\fscx50}。 Dialogue: 0,0:09:24.13,0:09:27.03,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}アスタ{\fscx100}先輩は隠れてて! Dialogue: 0,0:09:24.13,0:09:27.03,Default,,0000,0000,0000,,{\pos(252,497)}了解! Dialogue: 0,0:09:31.80,0:09:34.97,Default,,0000,0000,0000,,{\pos(392,437)}喜んでるんじゃない? Dialogue: 0,0:09:31.80,0:09:34.97,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}フェイ{\fscx100}が自分の{\fscx50}ゲーム{\fscx100}を➡ Dialogue: 0,0:09:34.97,0:09:37.98,Default,,0000,0000,0000,,{\pos(412,497)}理解してくれたって{\fscx50}。 Dialogue: 0,0:09:37.98,0:09:39.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:09:44.15,0:09:47.99,Default,,0000,0000,0000,,{\pos(172,437)}逃げてばっかりだけど{\fscx50} {\fscx100}私たち Dialogue: 0,0:09:44.15,0:09:47.99,Default,,0000,0000,0000,,{\pos(192,497)}どうすれば勝てるのかしら? Dialogue: 0,0:09:47.99,0:09:50.16,Default,,0000,0000,0000,,{\pos(252,497)}そういえば{\fscx50} ミィプ{\fscx100}が言ってたな{\fscx50}。 Dialogue: 0,0:09:50.16,0:09:53.16,Default,,0000,0000,0000,,{\pos(312,437)}逃げ続けても Dialogue: 0,0:09:50.16,0:09:53.16,Default,,0000,0000,0000,,{\pos(332,497)}敗北する場合があるって{\fscx50}。 Dialogue: 0,0:09:53.16,0:09:56.50,Default,,0000,0000,0000,,{\pos(492,437)\fscx50}(フェイ){\fscx100}勝利条件を Dialogue: 0,0:09:53.16,0:09:56.50,Default,,0000,0000,0000,,{\pos(292,497)}見つけるのも{\fscx50} ゲーム{\fscx100}のうちか{\fscx50}。 Dialogue: 0,0:09:56.50,0:10:00.00,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(レーシェ)タイタン{\fscx100}を倒すってのは Dialogue: 0,0:09:56.50,0:10:00.00,Default,,0000,0000,0000,,{\pos(312,497)}ただの{\fscx50}バトルゲーム{\fscx100}になるから➡ Dialogue: 0,0:10:00.00,0:10:02.50,Default,,0000,0000,0000,,{\pos(592,407)}違うわね{\fscx50}。 Dialogue: 0,0:10:00.00,0:10:02.50,Default,,0000,0000,0000,,{\pos(532,497)}例えば➡ Dialogue: 0,0:10:02.50,0:10:04.50,Default,,0000,0000,0000,,{\pos(272,497)}一定時間逃げ切ったら勝ち? Dialogue: 0,0:10:04.50,0:10:07.34,Default,,0000,0000,0000,,{\pos(172,437)}可能性はあるけど Dialogue: 0,0:10:04.50,0:10:07.34,Default,,0000,0000,0000,,{\pos(192,497)}根拠はないわ{\fscx50}。 Dialogue: 0,0:10:07.34,0:10:10.34,Default,,0000,0000,0000,,{\pos(192,437)}いつまで逃げ切ればいいかって Dialogue: 0,0:10:07.34,0:10:10.34,Default,,0000,0000,0000,,{\pos(332,497)}指標もないしな{\fscx50}。 Dialogue: 0,0:10:10.34,0:10:12.85,Default,,0000,0000,0000,,{\pos(332,497)}それなら…{\fscx50} {\fscx100}ん? Dialogue: 0,0:10:12.85,0:10:16.02,Default,,0000,0000,0000,,{\pos(172,497)}ん~{\fscx50}。 エヘヘッ。 Dialogue: 0,0:10:16.02,0:10:19.19,Default,,0000,0000,0000,,{\pos(172,407)}やっぱり思ったとおりだね{\fscx50}。 Dialogue: 0,0:10:16.02,0:10:19.19,Default,,0000,0000,0000,,{\pos(692,497)}何さ{\fscx50}。 Dialogue: 0,0:10:19.19,0:10:22.36,Default,,0000,0000,0000,,{\pos(172,437)}話が合うのよね{\fscx50}。 Dialogue: 0,0:10:19.19,0:10:22.36,Default,,0000,0000,0000,,{\pos(192,497)}私が言いたいことは➡ Dialogue: 0,0:10:22.36,0:10:25.02,Default,,0000,0000,0000,,{\pos(272,437)}ちゃんと伝わってるし Dialogue: 0,0:10:22.36,0:10:25.02,Default,,0000,0000,0000,,{\pos(292,497)}何より{\fscx50} {\fscx100}ちゃんと➡ Dialogue: 0,0:10:25.02,0:10:27.36,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム{\fscx100}を本気で遊んでくれてる{\fscx50}。 Dialogue: 0,0:10:27.36,0:10:29.70,Default,,0000,0000,0000,,{\pos(332,497)}えっ{\fscx50} {\fscx100}当然だろ? Dialogue: 0,0:10:29.70,0:10:34.37,Default,,0000,0000,0000,,{\pos(172,497)}こんな{\fscx50} スリル{\fscx100}満点の{\fscx50}ゲーム{\fscx100}なんだから{\fscx50}。 Dialogue: 0,0:10:34.37,0:10:38.54,Default,,0000,0000,0000,,{\pos(172,437)}それが{\fscx50} {\fscx100}うれしいのよ{\fscx50}。 Dialogue: 0,0:10:34.37,0:10:38.54,Default,,0000,0000,0000,,{\pos(192,497)}私も元神様だし{\fscx50}。 Dialogue: 0,0:10:38.54,0:10:43.04,Default,,0000,0000,0000,,{\pos(212,437)}神々の遊びに{\fscx50} {\fscx100}本気で Dialogue: 0,0:10:38.54,0:10:43.04,Default,,0000,0000,0000,,{\pos(232,497)}挑んでくれる人間がいると{\fscx50}。 Dialogue: 0,0:10:43.04,0:10:45.21,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲーム{\fscx100}は楽しむものよね{\fscx50}。 Dialogue: 0,0:10:45.21,0:10:58.22,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:10:58.22,0:11:02.33,Default,,0000,0000,0000,,{\pos(252,437)}つっても{\fscx50} {\fscx100}負けると悔しいから Dialogue: 0,0:10:58.22,0:11:02.33,Default,,0000,0000,0000,,{\pos(412,497)}絶対勝ちたいけどな{\fscx50}。 Dialogue: 0,0:11:02.33,0:11:06.50,Default,,0000,0000,0000,,{\pos(172,407)}それは{\fscx50} {\fscx100}もちろんよ{\fscx50}。 Dialogue: 0,0:11:02.33,0:11:06.50,Default,,0000,0000,0000,,{\pos(292,497)}俺らの勝利条件は{\fscx50} {\fscx100}なんだ? Dialogue: 0,0:11:06.50,0:11:08.80,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ){\fscx100}ここまでに Dialogue: 0,0:11:06.50,0:11:08.80,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ヒント{\fscx100}は{\fscx50} {\fscx100}あったはずなんだ{\fscx50}。 Dialogue: 0,0:11:12.84,0:11:14.84,Default,,0000,0000,0000,,{\pos(372,497)}ん…{\fscx50} {\fscx100}あっ! Dialogue: 0,0:11:18.34,0:11:21.68,Default,,0000,0000,0000,,{\pos(172,497)}すまない{\fscx50}。 {\fscx100}我々は全滅した{\fscx50}。 Dialogue: 0,0:11:21.68,0:11:26.19,Default,,0000,0000,0000,,{\pos(252,407)}えぇ{\fscx50} {\fscx100}見ればわかります{\fscx50}。 Dialogue: 0,0:11:21.68,0:11:26.19,Default,,0000,0000,0000,,{\pos(232,497)}だが{\fscx50} {\fscx100}諦めてはならない! Dialogue: 0,0:11:26.19,0:11:29.59,Default,,0000,0000,0000,,{\pos(232,437)}君たち{\fscx50} {\fscx100}2人だけでも Dialogue: 0,0:11:26.19,0:11:29.59,Default,,0000,0000,0000,,{\pos(252,497)}どうにか逃げ延びてくれ! Dialogue: 0,0:11:31.52,0:11:33.86,Default,,0000,0000,0000,,{\pos(172,497)}なら見逃してください! Dialogue: 0,0:11:33.86,0:11:36.36,Default,,0000,0000,0000,,{\pos(192,497)}足が勝手に動いてしまうのだ! Dialogue: 0,0:11:39.03,0:11:41.13,Default,,0000,0000,0000,,{\pos(332,497)}こっちだ! Dialogue: 0,0:11:48.37,0:11:50.38,Default,,0000,0000,0000,,{\pos(172,497)}えいっ! Dialogue: 0,0:11:54.05,0:11:56.38,Default,,0000,0000,0000,,{\pos(232,437)}稼げるのは Dialogue: 0,0:11:54.05,0:11:56.38,Default,,0000,0000,0000,,{\pos(252,497)}せいぜい{\fscx50} {\fscx100}数十秒{\fscx50}。 Dialogue: 0,0:11:56.38,0:11:58.58,Default,,0000,0000,0000,,{\pos(332,497)}だろうな{\fscx50}。 {\fscx100}急ぐぞ! Dialogue: 0,0:12:03.49,0:12:07.99,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「タッチ{\fscx100}されたら{\fscx50} タイタン{\fscx100}の配下になる{\fscx50}」 Dialogue: 0,0:12:03.49,0:12:07.99,Default,,0000,0000,0000,,{\pos(212,497)}って隠し{\fscx50}ルール{\fscx100}は{\fscx50} {\fscx100}このためか{\fscx50}。 Dialogue: 0,0:12:07.99,0:12:10.33,Default,,0000,0000,0000,,{\pos(172,437)}同じ人間なら Dialogue: 0,0:12:07.99,0:12:10.33,Default,,0000,0000,0000,,{\pos(192,497)}俺たち追ってこられる{\fscx50}。 Dialogue: 0,0:12:10.33,0:12:13.67,Default,,0000,0000,0000,,{\pos(172,497)}しかも…{\fscx50}。 Dialogue: 0,0:12:13.67,0:12:17.50,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}(フェイ)タイタン{\fscx100}も来てる{\fscx50}。 Dialogue: 0,0:12:13.67,0:12:17.50,Default,,0000,0000,0000,,{\pos(412,497)}これじゃ{\fscx50} {\fscx100}袋の{\fscx50}ネズミ{\fscx100}ね{\fscx50}。 Dialogue: 0,0:12:17.50,0:12:21.84,Default,,0000,0000,0000,,{\pos(192,437)}逃げるだけでも{\fscx50} {\fscx100}やっかいなのに Dialogue: 0,0:12:17.50,0:12:21.84,Default,,0000,0000,0000,,{\pos(212,497)}勝利条件の謎まで残ってる{\fscx50}。 Dialogue: 0,0:12:21.84,0:12:26.68,Default,,0000,0000,0000,,{\pos(292,437)}せめて人手が欲しいわよね{\fscx50}。 Dialogue: 0,0:12:21.84,0:12:26.68,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}アスタ{\fscx100}ってのも隠れてるし{\fscx50}。 Dialogue: 0,0:12:26.68,0:12:29.52,Default,,0000,0000,0000,,{\pos(332,497)}私たち以外は全滅同然ね{\fscx50}。 Dialogue: 0,0:12:29.52,0:12:32.52,Default,,0000,0000,0000,,{\pos(272,437)}みんな Dialogue: 0,0:12:29.52,0:12:32.52,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}タイタン{\fscx100}側に寝返っちゃったし{\fscx50}。 Dialogue: 0,0:12:32.52,0:12:35.19,Default,,0000,0000,0000,,{\pos(272,407)}そうか{\fscx50}。 Dialogue: 0,0:12:32.52,0:12:35.19,Default,,0000,0000,0000,,{\pos(512,497)}どうかしたの? Dialogue: 0,0:12:35.19,0:12:38.52,Default,,0000,0000,0000,,{\pos(172,497)}そうだ{\fscx50} レーシェ{\fscx100}!{\fscx50} {\fscx100}寝返りだよ! Dialogue: 0,0:12:38.52,0:12:41.53,Default,,0000,0000,0000,,{\pos(632,407)}寝返り? Dialogue: 0,0:12:38.52,0:12:41.53,Default,,0000,0000,0000,,{\pos(332,497)}すべてわかった{\fscx50}。 Dialogue: 0,0:12:41.53,0:12:44.83,Default,,0000,0000,0000,,{\pos(232,437)}この神ごっこには Dialogue: 0,0:12:41.53,0:12:44.83,Default,,0000,0000,0000,,{\pos(252,497)}第3の{\fscx50}ゲーム{\fscx100}があったんだ! Dialogue: 0,0:12:49.87,0:12:53.21,Default,,0000,0000,0000,,{\pos(252,437)}この神ごっこは Dialogue: 0,0:12:49.87,0:12:53.21,Default,,0000,0000,0000,,{\pos(272,497)}鬼ごっこと{\fscx50} {\fscx100}隠れんぼ➡ Dialogue: 0,0:12:53.21,0:12:56.71,Default,,0000,0000,0000,,{\pos(172,437)}そこに{\fscx50} {\fscx100}もう一つ Dialogue: 0,0:12:53.21,0:12:56.71,Default,,0000,0000,0000,,{\pos(192,497)}第3の{\fscx50}ゲーム{\fscx100}が混ざってたんだ{\fscx50}。 Dialogue: 0,0:12:56.71,0:12:59.71,Default,,0000,0000,0000,,{\pos(512,497)}寝返る{\fscx50} {\fscx100}第3…{\fscx50}。 Dialogue: 0,0:12:59.71,0:13:01.98,Default,,0000,0000,0000,,{\pos(552,437)}なるほど{\fscx50}。 Dialogue: 0,0:12:59.71,0:13:01.98,Default,,0000,0000,0000,,{\pos(572,497)}それなら➡ Dialogue: 0,0:13:01.98,0:13:04.98,Default,,0000,0000,0000,,{\pos(272,437)}敗北条件が Dialogue: 0,0:13:01.98,0:13:04.98,Default,,0000,0000,0000,,{\pos(292,497)}2つあるのも説明できるわ{\fscx50}。 Dialogue: 0,0:13:04.98,0:13:06.99,Default,,0000,0000,0000,,{\pos(172,497)}じゃあ{\fscx50} {\fscx100}二手に分かれよう{\fscx50}。 Dialogue: 0,0:13:12.99,0:13:16.33,Default,,0000,0000,0000,,{\pos(592,407)}私は{\fscx50} {\fscx100}8…{\fscx50}。 Dialogue: 0,0:13:12.99,0:13:16.33,Default,,0000,0000,0000,,{\pos(172,497)}いや{\fscx50} {\fscx100}7で数が合う{\fscx50}。 Dialogue: 0,0:13:16.33,0:13:19.00,Default,,0000,0000,0000,,{\pos(272,437)}そうね{\fscx50}。 Dialogue: 0,0:13:16.33,0:13:19.00,Default,,0000,0000,0000,,{\pos(292,497)}私は外に引きつける{\fscx50}。 Dialogue: 0,0:13:19.00,0:13:21.17,Default,,0000,0000,0000,,{\pos(272,497)}俺は上だ{\fscx50}。 Dialogue: 0,0:13:21.17,0:13:38.52,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:13:38.52,0:13:42.52,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}タイタン{\fscx100}め… Dialogue: 0,0:13:38.52,0:13:42.52,Default,,0000,0000,0000,,{\pos(212,497)}周囲の{\fscx50}ビル{\fscx100}を立て続けに破壊し➡ Dialogue: 0,0:13:42.52,0:13:46.36,Default,,0000,0000,0000,,{\pos(232,437)}最後に{\fscx50} {\fscx100}この{\fscx50}デパート{\fscx100}を破壊して Dialogue: 0,0:13:42.52,0:13:46.36,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}チェックメイト{\fscx100}ってわけか{\fscx50}。 Dialogue: 0,0:13:46.36,0:13:50.06,Default,,0000,0000,0000,,{\pos(272,437)}頼む{\fscx50} {\fscx100}間に合ってくれ! Dialogue: 0,0:13:46.36,0:13:50.06,Default,,0000,0000,0000,,{\pos(352,497)}俺も{\fscx50} レーシェ{\fscx100}も! Dialogue: 0,0:13:58.20,0:14:00.14,Default,,0000,0000,0000,,{\pos(412,497)}くっ! Dialogue: 0,0:14:00.14,0:14:02.31,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フェイ){\fscx100}配下となった使徒を利用し➡ Dialogue: 0,0:14:02.31,0:14:05.31,Default,,0000,0000,0000,,{\pos(272,437)}最後に残った俺を Dialogue: 0,0:14:02.31,0:14:05.31,Default,,0000,0000,0000,,{\pos(292,497)}屋上へと誘導させ…{\fscx50}。 Dialogue: 0,0:14:08.31,0:14:11.02,Default,,0000,0000,0000,,{\pos(172,437)}自ら確実に Dialogue: 0,0:14:08.31,0:14:11.02,Default,,0000,0000,0000,,{\pos(192,497)}しとめようってことか{\fscx50}。 Dialogue: 0,0:14:19.33,0:14:21.33,Default,,0000,0000,0000,,{\pos(372,497)}やられた…{\fscx50}。 Dialogue: 0,0:14:38.01,0:14:43.52,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ){\fscx100}全{\fscx50}ビル{\fscx100}破壊により Dialogue: 0,0:14:38.01,0:14:43.52,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲーム{\fscx100}終了…{\fscx50} {\fscx100}そうだよな? Dialogue: 0,0:14:43.52,0:14:47.85,Default,,0000,0000,0000,,{\pos(212,437)}神ごっこの{\fscx50}ルール{\fscx100}上でも Dialogue: 0,0:14:43.52,0:14:47.85,Default,,0000,0000,0000,,{\pos(232,497)}俺は行動不能と見なされず➡ Dialogue: 0,0:14:47.85,0:14:51.19,Default,,0000,0000,0000,,{\pos(272,497)}お前の配下にならない{\fscx50}。 Dialogue: 0,0:14:51.19,0:14:53.53,Default,,0000,0000,0000,,{\pos(232,437)}あらゆる干渉を Dialogue: 0,0:14:51.19,0:14:53.53,Default,,0000,0000,0000,,{\pos(252,497)}問答無用で消し飛ばして➡ Dialogue: 0,0:14:53.53,0:14:56.86,Default,,0000,0000,0000,,{\pos(312,497)}復元する{\fscx50} {\fscx100}究極の自己再生{\fscx50}。 Dialogue: 0,0:14:56.86,0:15:01.80,Default,,0000,0000,0000,,{\pos(252,497)}俺の{\fscx50}アライズ{\fscx100}は{\fscx50} メイ・ユア・ゴッド{\fscx100}! Dialogue: 0,0:15:01.80,0:15:05.30,Default,,0000,0000,0000,,{\pos(292,347)\fscx50}(フェイ){\fscx100}俺が復活しても Dialogue: 0,0:15:01.80,0:15:05.30,Default,,0000,0000,0000,,{\pos(352,407)}人3{\fscx50} {\fscx100}神{\fscx50}16{\fscx100}で➡ Dialogue: 0,0:15:05.30,0:15:07.47,Default,,0000,0000,0000,,{\pos(192,407)}自分の勝ちだと思ってるだろ? Dialogue: 0,0:15:07.47,0:15:13.15,Default,,0000,0000,0000,,{\pos(272,437)}逆だ{\fscx50}。 {\fscx100}勝利条件を満たすのは Dialogue: 0,0:15:07.47,0:15:13.15,Default,,0000,0000,0000,,{\pos(412,497)}俺たちなんだ{\fscx50} タイタン{\fscx100}! Dialogue: 0,0:15:13.15,0:15:16.15,Default,,0000,0000,0000,,{\pos(412,437)}答え合わせの時間だ{\fscx50}。 Dialogue: 0,0:15:13.15,0:15:16.15,Default,,0000,0000,0000,,{\pos(472,497)}この神ごっこで➡ Dialogue: 0,0:15:16.15,0:15:18.98,Default,,0000,0000,0000,,{\pos(252,497)}最後まで隠されていた{\fscx50}ゲーム{\fscx100}は➡ Dialogue: 0,0:15:18.98,0:15:22.66,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}リバーシ{\fscx100}だよ! Dialogue: 0,0:15:18.98,0:15:22.66,Default,,0000,0000,0000,,{\pos(352,497)}鬼ごっこに見せかけて➡ Dialogue: 0,0:15:22.66,0:15:25.16,Default,,0000,0000,0000,,{\pos(232,497)}この街が{\fscx50} ゲーム{\fscx100}盤なんだろ? Dialogue: 0,0:15:25.16,0:15:28.16,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(フェイ){\fscx100}神が追いかけ{\fscx50} {\fscx100}人が逃げる{\fscx50}。 Dialogue: 0,0:15:28.16,0:15:31.83,Default,,0000,0000,0000,,{\pos(272,437)}神の配下が生まれて Dialogue: 0,0:15:28.16,0:15:31.83,Default,,0000,0000,0000,,{\pos(292,497)}人が{\fscx50} {\fscx100}それを救助する{\fscx50}。 Dialogue: 0,0:15:31.83,0:15:36.00,Default,,0000,0000,0000,,{\pos(172,437)}これは明らかに Dialogue: 0,0:15:31.83,0:15:36.00,Default,,0000,0000,0000,,{\pos(192,497)}神先手{\fscx50} {\fscx100}人後手で成り立っている{\fscx50}。 Dialogue: 0,0:15:36.00,0:15:38.67,Default,,0000,0000,0000,,{\pos(292,437)}そして{\fscx50} {\fscx100}人が触れると Dialogue: 0,0:15:36.00,0:15:38.67,Default,,0000,0000,0000,,{\pos(352,497)}人間の上半身➡ Dialogue: 0,0:15:38.67,0:15:41.51,Default,,0000,0000,0000,,{\pos(192,497)}すなわち{\fscx50} {\fscx100}片面が{\fscx50} {\fscx100}ひっくり返る{\fscx50}。 Dialogue: 0,0:15:41.51,0:15:43.84,Default,,0000,0000,0000,,{\pos(292,497)}これが最大の{\fscx50}ヒント{\fscx100}だ{\fscx50}。 Dialogue: 0,0:15:43.84,0:15:45.84,Default,,0000,0000,0000,,{\pos(432,497)}先手{\fscx50} {\fscx100}後手の{\fscx50} ターン{\fscx100}制{\fscx50}。 Dialogue: 0,0:15:45.84,0:15:48.35,Default,,0000,0000,0000,,{\pos(192,497)}接触によって面が{\fscx50} {\fscx100}ひっくり返る{\fscx50}。 Dialogue: 0,0:15:48.35,0:15:51.52,Default,,0000,0000,0000,,{\pos(172,497)}この2条件を満たすのは{\fscx50} リバーシ{\fscx100}だ! Dialogue: 0,0:15:51.52,0:15:54.69,Default,,0000,0000,0000,,{\pos(392,497)}あなたの{\fscx50}ミィプ{\fscx100}は優秀ね{\fscx50}。 Dialogue: 0,0:15:54.69,0:15:57.36,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ルール{\fscx100}説明が{\fscx50} ヒント{\fscx100}だなんて{\fscx50}。 Dialogue: 0,0:15:57.36,0:15:59.69,Default,,0000,0000,0000,,{\pos(672,407)}あっ! Dialogue: 0,0:15:57.36,0:15:59.69,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}「{\fscx100}この{\fscx50}ゲーム{\fscx100}は➡ Dialogue: 0,0:15:59.69,0:16:02.46,Default,,0000,0000,0000,,{\pos(252,497)}正四角形の{\fscx50}フィールド」{\fscx100}ってね{\fscx50}。 Dialogue: 0,0:16:02.46,0:16:05.97,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}リバーシ{\fscx100}の終了は Dialogue: 0,0:16:02.46,0:16:05.97,Default,,0000,0000,0000,,{\pos(232,497)}盤上が埋め尽くされたとき{\fscx50}。 Dialogue: 0,0:16:05.97,0:16:08.30,Default,,0000,0000,0000,,{\pos(192,437)}神ごっこならば Dialogue: 0,0:16:05.97,0:16:08.30,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}フィールド{\fscx100}が破壊されて➡ Dialogue: 0,0:16:08.30,0:16:10.80,Default,,0000,0000,0000,,{\pos(232,497)}これ以上{\fscx50} {\fscx100}遊べなくなったとき{\fscx50}。 Dialogue: 0,0:16:10.80,0:16:15.14,Default,,0000,0000,0000,,{\pos(172,437)}あとは{\fscx50} {\fscx100}神と人… Dialogue: 0,0:16:10.80,0:16:15.14,Default,,0000,0000,0000,,{\pos(192,497)}どちらが多いかで決着がつく{\fscx50}。 Dialogue: 0,0:16:15.14,0:16:19.65,Default,,0000,0000,0000,,{\pos(212,437)}俺たちには{\fscx50} {\fscx100}逆転する Dialogue: 0,0:16:15.14,0:16:19.65,Default,,0000,0000,0000,,{\pos(232,497)}たった一筋の光明があった{\fscx50}。 Dialogue: 0,0:16:19.65,0:16:21.98,Default,,0000,0000,0000,,{\pos(452,497)}それは{\fscx50} {\fscx100}連鎖だ{\fscx50}。 Dialogue: 0,0:16:21.98,0:16:25.48,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ)アスタ{\fscx100}先輩と{\fscx50} {\fscx100}副隊長が Dialogue: 0,0:16:21.98,0:16:25.48,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}タイタン{\fscx100}に触れられたとき➡ Dialogue: 0,0:16:25.48,0:16:28.15,Default,,0000,0000,0000,,{\pos(192,497)}そばの2人まで{\fscx50} タッチ{\fscx100}判定された{\fscx50}。 Dialogue: 0,0:16:28.15,0:16:32.32,Default,,0000,0000,0000,,{\pos(232,437)}あのとき{\fscx50} アスタ{\fscx100}先輩が{\fscx50} {\fscx100}3人を Dialogue: 0,0:16:28.15,0:16:32.32,Default,,0000,0000,0000,,{\pos(252,497)}壁に{\fscx50} {\fscx100}叩きつけたのは➡ Dialogue: 0,0:16:32.32,0:16:36.00,Default,,0000,0000,0000,,{\pos(252,437)}先輩と{\fscx50} {\fscx100}神とで挟めるよう Dialogue: 0,0:16:32.32,0:16:36.00,Default,,0000,0000,0000,,{\pos(272,497)}1列に並ばせるため{\fscx50}。 Dialogue: 0,0:16:36.00,0:16:39.83,Default,,0000,0000,0000,,{\pos(252,437)}だから{\fscx50} {\fscx100}間の2人は Dialogue: 0,0:16:36.00,0:16:39.83,Default,,0000,0000,0000,,{\pos(272,497)}神側に{\fscx50} {\fscx100}ひっくり返った{\fscx50}。 Dialogue: 0,0:16:39.83,0:16:43.84,Default,,0000,0000,0000,,{\pos(232,437)}そして{\fscx50} {\fscx100}俺の狙いは Dialogue: 0,0:16:39.83,0:16:43.84,Default,,0000,0000,0000,,{\pos(252,497)}お前の注意を引きつけること{\fscx50}。 Dialogue: 0,0:16:43.84,0:16:47.84,Default,,0000,0000,0000,,{\pos(192,437)}今から Dialogue: 0,0:16:43.84,0:16:47.84,Default,,0000,0000,0000,,{\pos(212,497)}同じ手を使わせてもらうわ! Dialogue: 0,0:16:47.84,0:16:50.34,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}アスタ{\fscx100}先輩! Dialogue: 0,0:16:47.84,0:16:50.34,Default,,0000,0000,0000,,{\pos(312,497)}もう{\fscx50} フェイ{\fscx100}ったら➡ Dialogue: 0,0:16:50.34,0:16:52.51,Default,,0000,0000,0000,,{\pos(212,497)}先輩を酷使しすぎだってば! Dialogue: 0,0:16:52.51,0:16:56.18,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}悲鳴{\fscx50}) Dialogue: 0,0:16:56.18,0:16:58.18,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}レーシェ{\fscx100}! Dialogue: 0,0:17:03.29,0:17:05.62,Default,,0000,0000,0000,,{\pos(692,407)}はっ{\fscx50}。 Dialogue: 0,0:17:03.29,0:17:05.62,Default,,0000,0000,0000,,{\pos(312,497)}そして{\fscx50} {\fscx100}すべて➡ Dialogue: 0,0:17:05.62,0:17:07.83,Default,,0000,0000,0000,,{\pos(332,497)}ひっくり返る! Dialogue: 0,0:17:13.80,0:17:16.14,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(フェイ)レーシェ{\fscx100}と{\fscx50} {\fscx100}先輩に挟まれた➡ Dialogue: 0,0:17:16.14,0:17:19.81,Default,,0000,0000,0000,,{\pos(232,347)}7人が連鎖的に Dialogue: 0,0:17:16.14,0:17:19.81,Default,,0000,0000,0000,,{\pos(252,407)}人側に{\fscx50} {\fscx100}ひっくり返って➡ Dialogue: 0,0:17:19.81,0:17:22.64,Default,,0000,0000,0000,,{\pos(252,497)}全{\fscx50}ビル{\fscx100}崩壊につき{\fscx50} ゲームセット。 Dialogue: 0,0:17:22.64,0:17:26.31,Default,,0000,0000,0000,,{\pos(252,497)}人{\fscx50}10 {\fscx100}神9で{\fscx50} {\fscx100}俺たちの勝ちだ{\fscx50}。 Dialogue: 0,0:17:26.31,0:17:28.31,Default,,0000,0000,0000,,{\pos(392,497)}反論は? Dialogue: 0,0:17:28.31,0:17:41.53,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:17:44.66,0:17:46.67,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(タイタン){\fscx100}ない{\fscx50}。 Dialogue: 0,0:18:06.45,0:18:09.96,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(ミランダ){\fscx100}人類が勝利したのは Dialogue: 0,0:18:06.45,0:18:09.96,Default,,0000,0000,0000,,{\pos(312,497)}実に{\fscx50} 35{\fscx100}日ぶりだ{\fscx50}。 Dialogue: 0,0:18:09.96,0:18:12.79,Default,,0000,0000,0000,,{\pos(172,437)}昨日は Dialogue: 0,0:18:09.96,0:18:12.79,Default,,0000,0000,0000,,{\pos(192,497)}世界中で高視聴率だったよ{\fscx50}。 Dialogue: 0,0:18:12.79,0:18:15.96,Default,,0000,0000,0000,,{\pos(172,437)}この都市だけなら Dialogue: 0,0:18:12.79,0:18:15.96,Default,,0000,0000,0000,,{\pos(192,497)}視聴率は{\fscx50} 70パーセント{\fscx100}超え{\fscx50}。 Dialogue: 0,0:18:15.96,0:18:19.80,Default,,0000,0000,0000,,{\pos(592,407)}そこまで? Dialogue: 0,0:18:15.96,0:18:19.80,Default,,0000,0000,0000,,{\pos(252,497)}おかげで{\fscx50} {\fscx100}うちも潤うよ{\fscx50}。 Dialogue: 0,0:18:19.80,0:18:23.30,Default,,0000,0000,0000,,{\pos(192,437)}その収益で育成した使徒諸君に Dialogue: 0,0:18:19.80,0:18:23.30,Default,,0000,0000,0000,,{\pos(292,497)}頑張ってもらって➡ Dialogue: 0,0:18:23.30,0:18:27.14,Default,,0000,0000,0000,,{\pos(252,437)}神々の遊びに Dialogue: 0,0:18:23.30,0:18:27.14,Default,,0000,0000,0000,,{\pos(272,497)}勝利してもらわないと{\fscx50}。 Dialogue: 0,0:18:27.14,0:18:31.48,Default,,0000,0000,0000,,{\pos(252,437)}それで{\fscx50} レオレーシェ{\fscx100}様との{\fscx50}タッグ Dialogue: 0,0:18:27.14,0:18:31.48,Default,,0000,0000,0000,,{\pos(312,497)}どうだったかな? Dialogue: 0,0:18:31.48,0:18:34.81,Default,,0000,0000,0000,,{\pos(372,407)}どうって? Dialogue: 0,0:18:31.48,0:18:34.81,Default,,0000,0000,0000,,{\pos(172,497)}息{\fscx50}ピッタリ{\fscx100}だったじゃないか{\fscx50}。 Dialogue: 0,0:18:34.81,0:18:38.48,Default,,0000,0000,0000,,{\pos(172,497)}急造{\fscx50}チーム{\fscx100}とは思えないくらい{\fscx50}。 Dialogue: 0,0:18:38.48,0:18:41.99,Default,,0000,0000,0000,,{\pos(172,407)}どうしたんだい? Dialogue: 0,0:18:38.48,0:18:41.99,Default,,0000,0000,0000,,{\pos(192,497)}正直{\fscx50} {\fscx100}すごいなって{\fscx50}。 Dialogue: 0,0:18:41.99,0:18:44.82,Default,,0000,0000,0000,,{\pos(172,437)}目と{\fscx50} {\fscx100}目を合わせるだけで Dialogue: 0,0:18:41.99,0:18:44.82,Default,,0000,0000,0000,,{\pos(192,497)}理解してくれる…{\fscx50}。 Dialogue: 0,0:18:44.82,0:18:50.33,Default,,0000,0000,0000,,{\pos(172,407)}さすが元神様だなって{\fscx50}。 Dialogue: 0,0:18:44.82,0:18:50.33,Default,,0000,0000,0000,,{\pos(392,497)}それは{\fscx50} {\fscx100}そうだろうね{\fscx50}。 Dialogue: 0,0:18:50.33,0:18:52.66,Default,,0000,0000,0000,,{\pos(372,497)}元神様だからじゃない{\fscx50}。 Dialogue: 0,0:18:52.66,0:18:56.34,Default,,0000,0000,0000,,{\pos(172,437)}君と{\fscx50} レオレーシェ{\fscx100}様だから Dialogue: 0,0:18:52.66,0:18:56.34,Default,,0000,0000,0000,,{\pos(192,497)}成立したと思うわけだよ➡ Dialogue: 0,0:18:56.34,0:18:59.94,Default,,0000,0000,0000,,{\pos(172,497)}私としては{\fscx50}。 Dialogue: 0,0:18:59.94,0:19:03.44,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}レオレーシェ{\fscx100}様はね{\fscx50} {\fscx100}君がいない間➡ Dialogue: 0,0:19:03.44,0:19:06.95,Default,,0000,0000,0000,,{\pos(172,407)}ずっと一人で遊んでたんだ{\fscx50}。 Dialogue: 0,0:19:03.44,0:19:06.95,Default,,0000,0000,0000,,{\pos(632,497)}一人で? Dialogue: 0,0:19:06.95,0:19:09.78,Default,,0000,0000,0000,,{\pos(172,497)}強すぎて相手がいなかったのさ{\fscx50}。 Dialogue: 0,0:19:09.78,0:19:12.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}トランプ{\fscx100}も{\fscx50} {\fscx100}囲碁も{\fscx50} ルーレット{\fscx100}も{\fscx50}。 Dialogue: 0,0:19:12.78,0:19:15.49,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(フェイ){\fscx100}一人{\fscx50} {\fscx100}か…{\fscx50}。 Dialogue: 0,0:19:19.96,0:19:22.29,Default,,0000,0000,0000,,{\pos(252,497)}いい{\fscx50}チーム{\fscx100}になると思うよ{\fscx50}。 Dialogue: 0,0:19:22.29,0:19:26.13,Default,,0000,0000,0000,,{\pos(172,437)}神々の遊びの Dialogue: 0,0:19:22.29,0:19:26.13,Default,,0000,0000,0000,,{\pos(192,497)}完全攻略っていう君の願いにも➡ Dialogue: 0,0:19:26.13,0:19:30.14,Default,,0000,0000,0000,,{\pos(172,407)}一歩{\fscx50} {\fscx100}近づくわけだし{\fscx50}。 Dialogue: 0,0:19:26.13,0:19:30.14,Default,,0000,0000,0000,,{\pos(352,497)}精いっぱい{\fscx50} {\fscx100}やりますよ{\fscx50}。 Dialogue: 0,0:19:36.14,0:19:39.81,Default,,0000,0000,0000,,{\pos(252,437)}そのために Dialogue: 0,0:19:36.14,0:19:39.81,Default,,0000,0000,0000,,{\pos(272,497)}戻ってきたんですから{\fscx50}。 Dialogue: 0,0:19:39.81,0:19:41.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ノック) Dialogue: 0,0:19:41.81,0:19:43.98,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フェイ)レーシェ {\fscx100}入っていいか? Dialogue: 0,0:19:43.98,0:19:45.98,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}(レーシェ){\fscx100}いいよ~{\fscx50}。 Dialogue: 0,0:19:51.32,0:19:54.66,Default,,0000,0000,0000,,{\pos(212,437)}ここね{\fscx50}。 Dialogue: 0,0:19:51.32,0:19:54.66,Default,,0000,0000,0000,,{\pos(232,497)}私たち{\fscx50} デパート{\fscx100}に逃げたけど➡ Dialogue: 0,0:19:54.66,0:19:57.33,Default,,0000,0000,0000,,{\pos(212,437)}左に曲がって Dialogue: 0,0:19:54.66,0:19:57.33,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}アーケード{\fscx100}の袋小路に逃げても➡ Dialogue: 0,0:19:57.33,0:20:01.00,Default,,0000,0000,0000,,{\pos(292,407)}よかったと思ったの{\fscx50}。 Dialogue: 0,0:19:57.33,0:20:01.00,Default,,0000,0000,0000,,{\pos(172,497)}反省会してたのか? Dialogue: 0,0:20:01.00,0:20:04.84,Default,,0000,0000,0000,,{\pos(352,437)}まっ{\fscx50} {\fscx100}ここまででいいや{\fscx50}。 Dialogue: 0,0:20:01.00,0:20:04.84,Default,,0000,0000,0000,,{\pos(432,497)}もう{\fscx50} {\fscx100}4回見たから{\fscx50}。 Dialogue: 0,0:20:04.84,0:20:09.34,Default,,0000,0000,0000,,{\pos(172,407)}見過ぎだし! Dialogue: 0,0:20:04.84,0:20:09.34,Default,,0000,0000,0000,,{\pos(212,497)}ねぇ{\fscx50} フェイ{\fscx100}の願いって{\fscx50} {\fscx100}なんなの? Dialogue: 0,0:20:09.34,0:20:13.68,Default,,0000,0000,0000,,{\pos(172,407)}えっ{\fscx50}。 Dialogue: 0,0:20:09.34,0:20:13.68,Default,,0000,0000,0000,,{\pos(252,497)}ほら{\fscx50} {\fscx100}神様に{\fscx50} 10{\fscx100}勝したご褒美{\fscx50}。 Dialogue: 0,0:20:13.68,0:20:17.08,Default,,0000,0000,0000,,{\pos(252,437)}私だったら{\fscx50} {\fscx100}神に戻るって Dialogue: 0,0:20:13.68,0:20:17.08,Default,,0000,0000,0000,,{\pos(272,497)}願い事があるじゃない{\fscx50}。 Dialogue: 0,0:20:20.52,0:20:24.52,Default,,0000,0000,0000,,{\pos(172,407)}願いはあるよ{\fscx50}。 Dialogue: 0,0:20:20.52,0:20:24.52,Default,,0000,0000,0000,,{\pos(452,497)}何{\fscx50} {\fscx100}何?{\fscx50} {\fscx100}教えてよ{\fscx50}。 Dialogue: 0,0:20:24.52,0:20:27.69,Default,,0000,0000,0000,,{\pos(172,407)}捜したい人がいるんだ{\fscx50}。 Dialogue: 0,0:20:24.52,0:20:27.69,Default,,0000,0000,0000,,{\pos(712,497)}誰? Dialogue: 0,0:20:27.69,0:20:32.03,Default,,0000,0000,0000,,{\pos(172,437)}俺が{\fscx50} {\fscx100}子どものころに Dialogue: 0,0:20:27.69,0:20:32.03,Default,,0000,0000,0000,,{\pos(192,497)}ずっと{\fscx50} ゲーム{\fscx100}で遊んでもらった人{\fscx50}。 Dialogue: 0,0:20:32.03,0:20:34.03,Default,,0000,0000,0000,,{\pos(172,437)}名前を知らないから Dialogue: 0,0:20:32.03,0:20:34.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「{\fscx100}お姉ちゃん{\fscx50}」{\fscx100}としか➡ Dialogue: 0,0:20:34.03,0:20:38.70,Default,,0000,0000,0000,,{\pos(172,437)}呼んでなかった{\fscx50}。 Dialogue: 0,0:20:34.03,0:20:38.70,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}のすべてを教えてもらった{\fscx50}。 Dialogue: 0,0:20:38.70,0:20:41.87,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フェイ){\fscx100}幼かった俺は Dialogue: 0,0:20:38.70,0:20:41.87,Default,,0000,0000,0000,,{\pos(252,497)}何度やっても勝てなくて➡ Dialogue: 0,0:20:41.87,0:20:44.38,Default,,0000,0000,0000,,{\pos(212,497)}朝も{\fscx50} {\fscx100}夜も{\fscx50} {\fscx100}挑み続けたけど➡ Dialogue: 0,0:20:44.38,0:20:47.71,Default,,0000,0000,0000,,{\pos(192,497)}全部{\fscx50} {\fscx100}笑顔で受け入れてくれた{\fscx50}。 Dialogue: 0,0:20:47.71,0:20:51.05,Default,,0000,0000,0000,,{\pos(212,437)}でも{\fscx50} {\fscx100}ある日 Dialogue: 0,0:20:47.71,0:20:51.05,Default,,0000,0000,0000,,{\pos(232,497)}こつ然と{\fscx50} {\fscx100}いなくなったんだ{\fscx50}。 Dialogue: 0,0:20:51.05,0:20:54.39,Default,,0000,0000,0000,,{\pos(192,497)}また会おうって約束だけ残して{\fscx50}。 Dialogue: 0,0:20:54.39,0:20:56.59,Default,,0000,0000,0000,,{\pos(172,497)}⦅お姉ちゃん!⦆ Dialogue: 0,0:21:00.33,0:21:03.66,Default,,0000,0000,0000,,{\pos(192,407)}不思議ね{\fscx50}。 Dialogue: 0,0:21:00.33,0:21:03.66,Default,,0000,0000,0000,,{\pos(292,497)}恩師っていうのかな{\fscx50}。 Dialogue: 0,0:21:03.66,0:21:06.16,Default,,0000,0000,0000,,{\pos(252,437)}ひと言{\fscx50} {\fscx100}会って Dialogue: 0,0:21:03.66,0:21:06.16,Default,,0000,0000,0000,,{\pos(272,497)}お礼が言いたいんだよ{\fscx50}。 Dialogue: 0,0:21:06.16,0:21:10.50,Default,,0000,0000,0000,,{\pos(212,437)}今の俺があるのは{\fscx50} {\fscx100}間違いなく Dialogue: 0,0:21:06.16,0:21:10.50,Default,,0000,0000,0000,,{\pos(272,497)}その人のおかげだから{\fscx50}。 Dialogue: 0,0:21:10.50,0:21:13.67,Default,,0000,0000,0000,,{\pos(632,407)}へぇ{\fscx50}。 Dialogue: 0,0:21:10.50,0:21:13.67,Default,,0000,0000,0000,,{\pos(172,497)}願うのは一つきりさ{\fscx50}。 Dialogue: 0,0:21:13.67,0:21:17.51,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}昔一緒に遊んだ{\fscx50} {\fscx100}その人を Dialogue: 0,0:21:13.67,0:21:17.51,Default,,0000,0000,0000,,{\pos(212,497)}見つけてください{\fscx50}」{\fscx100}ってね{\fscx50}。 Dialogue: 0,0:21:17.51,0:21:20.18,Default,,0000,0000,0000,,{\pos(232,497)}なんだか{\fscx50} {\fscx100}おもしろいお願いね{\fscx50}。 Dialogue: 0,0:21:20.18,0:21:24.35,Default,,0000,0000,0000,,{\pos(372,437)}でも{\fscx50} フェイ {\fscx100}その人間って Dialogue: 0,0:21:20.18,0:21:24.35,Default,,0000,0000,0000,,{\pos(392,497)}何も手がかりないの? Dialogue: 0,0:21:24.35,0:21:27.69,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}ゲーム{\fscx100}が好きって以外に{\fscx50}。 Dialogue: 0,0:21:24.35,0:21:27.69,Default,,0000,0000,0000,,{\pos(432,497)}名前も知らないし➡ Dialogue: 0,0:21:27.69,0:21:30.69,Default,,0000,0000,0000,,{\pos(392,437)}声とか{\fscx50} {\fscx100}顔とかも Dialogue: 0,0:21:27.69,0:21:30.69,Default,,0000,0000,0000,,{\pos(412,497)}おぼろげなんだ{\fscx50}。 Dialogue: 0,0:21:30.69,0:21:33.86,Default,,0000,0000,0000,,{\pos(332,497)}でも{\fscx50} {\fscx100}唯一覚えてるのが➡ Dialogue: 0,0:21:33.86,0:21:39.36,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}レーシェ{\fscx100}にそっくりな Dialogue: 0,0:21:33.86,0:21:39.36,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ヴァーミリオン{\fscx100}だったんだ{\fscx50} {\fscx100}髪の色が{\fscx50}。 Dialogue: 0,0:21:39.36,0:21:44.07,Default,,0000,0000,0000,,{\pos(172,437)}お姉ちゃんと{\fscx50} レーシェ{\fscx100}は Dialogue: 0,0:21:39.36,0:21:44.07,Default,,0000,0000,0000,,{\pos(192,497)}何か関係があるのかなって…{\fscx50}。 Dialogue: 0,0:21:47.04,0:21:52.38,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アハハハ{\fscx100}…{\fscx50} {\fscx100}私は Dialogue: 0,0:21:47.04,0:21:52.38,Default,,0000,0000,0000,,{\pos(192,497)}三千年も氷河に埋まってたのよ? Dialogue: 0,0:21:52.38,0:21:55.38,Default,,0000,0000,0000,,{\pos(272,497)}あ…{\fscx50}。 Dialogue: 0,0:21:55.38,0:21:58.88,Default,,0000,0000,0000,,{\pos(272,407)}確かに{\fscx50}。 Dialogue: 0,0:21:55.38,0:21:58.88,Default,,0000,0000,0000,,{\pos(252,497)}でも{\fscx50} {\fscx100}かなうといいわね{\fscx50}。 Dialogue: 0,0:22:01.32,0:22:04.32,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}チーム{\fscx100}結成だね! Dialogue: 0,0:22:04.32,0:22:06.83,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}フェイ:{\fscx100}お姉ちゃんと{\fscx50} {\fscx100}そっくりの Dialogue: 0,0:22:04.32,0:22:06.83,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}レーシェ{\fscx100}に会えたのは➡ Dialogue: 0,0:22:06.83,0:22:08.99,Default,,0000,0000,0000,,{\pos(292,497)}運命かもしれない》 Dialogue: 0,0:22:08.99,0:22:11.33,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}望むところさ{\fscx50}。 Dialogue: 0,0:22:11.33,0:22:14.00,Default,,0000,0000,0000,,{\pos(172,497)}俺の全力で挑むって約束するよ{\fscx50}。 Dialogue: 0,0:22:14.00,0:22:17.50,Default,,0000,0000,0000,,{\pos(172,437)}神々の遊び Dialogue: 0,0:22:14.00,0:22:17.50,Default,,0000,0000,0000,,{\pos(192,497)}完全攻略を目指して{\fscx50}。