[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:04.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(パール){\fscx100}これ{\fscx50} 「ダイス{\fscx100}を振らずに進む{\fscx50}」{\fscx100}➡ Dialogue: 0,0:00:04.50,0:00:06.67,Default,,0000,0000,0000,,{\pos(312,227)}すごろくってやつですね! Dialogue: 0,0:00:06.67,0:00:09.01,Default,,0000,0000,0000,,{\pos(192,77)\fscx50}(フェイ)カード{\fscx100}戦略系すごろくか{\fscx50}。 Dialogue: 0,0:00:09.01,0:00:12.51,Default,,0000,0000,0000,,{\pos(172,287)\fscx50}(ダークス){\fscx100}俺も{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}は未経験{\fscx50}。 Dialogue: 0,0:00:09.01,0:00:12.51,Default,,0000,0000,0000,,{\pos(212,347)}勝負は対等{\fscx50}。 Dialogue: 0,0:00:14.68,0:00:18.18,Default,,0000,0000,0000,,{\pos(412,437)}🔊本{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}4人での Dialogue: 0,0:00:14.68,0:00:18.18,Default,,0000,0000,0000,,{\pos(472,497)}対戦となります{\fscx50}。 Dialogue: 0,0:00:18.18,0:00:22.52,Default,,0000,0000,0000,,{\pos(212,437)}よかろう{\fscx50}。 Dialogue: 0,0:00:18.18,0:00:22.52,Default,,0000,0000,0000,,{\pos(232,497)}我が{\fscx50}チーム テンペスト・クルーザー{\fscx100}からは…{\fscx50}。 Dialogue: 0,0:00:22.52,0:00:26.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ケルリッチ){\fscx100}お相手します{\fscx50}。 Dialogue: 0,0:00:26.19,0:00:29.86,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ケルリッチ)ケルリッチ・シー。 Dialogue: 0,0:00:26.19,0:00:29.86,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ダークス{\fscx100}の部下です{\fscx50}。 Dialogue: 0,0:00:29.86,0:00:33.37,Default,,0000,0000,0000,,{\pos(232,257)}さぁ{\fscx50} フェイ{\fscx100}!{\fscx50} {\fscx100}お前の{\fscx50}パートナー{\fscx100}を Dialogue: 0,0:00:29.86,0:00:33.37,Default,,0000,0000,0000,,{\pos(312,317)}決めるがいい! Dialogue: 0,0:00:33.37,0:00:36.87,Default,,0000,0000,0000,,{\pos(412,437)}当然{\fscx50} {\fscx100}元竜神 Dialogue: 0,0:00:33.37,0:00:36.87,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}レオレーシェ{\fscx100}だろうがな! Dialogue: 0,0:00:36.87,0:00:39.04,Default,,0000,0000,0000,,{\pos(172,377)\fscx50}(レーシェ){\fscx100}いけるわよね? Dialogue: 0,0:00:36.87,0:00:39.04,Default,,0000,0000,0000,,{\pos(532,467)\fscx50}(パール){\fscx100}あっ{\fscx50}。 Dialogue: 0,0:00:39.04,0:00:42.71,Default,,0000,0000,0000,,{\pos(452,437)}私{\fscx50} {\fscx100}もう{\fscx50} ゲーム{\fscx100}は Dialogue: 0,0:00:39.04,0:00:42.71,Default,,0000,0000,0000,,{\pos(472,497)}怖くありません! Dialogue: 0,0:00:42.71,0:00:47.05,Default,,0000,0000,0000,,{\pos(212,437)}私は応援{\fscx50}。 Dialogue: 0,0:00:42.71,0:00:47.05,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}フェイ{\fscx100}と{\fscx50} パール{\fscx100}で頑張って{\fscx50}。 {\fscx100}ねっ{\fscx50}。 Dialogue: 0,0:00:47.05,0:00:49.15,Default,,0000,0000,0000,,{\pos(372,497)}はっ{\fscx50} {\fscx100}はい! Dialogue: 0,0:01:11.34,0:01:14.67,Default,,0000,0000,0000,,{\pos(172,497)}🔊{\fscx50}「マインドアリーナ」{\fscx100}の勝利条件は{\fscx50} {\fscx100}2つ{\fscx50}。 Dialogue: 0,0:01:14.67,0:01:18.51,Default,,0000,0000,0000,,{\pos(312,77)}🔊{\fscx50}44マス{\fscx100}先の{\fscx50}ゴール{\fscx100}に Dialogue: 0,0:01:14.67,0:01:18.51,Default,,0000,0000,0000,,{\pos(372,137)}初めに{\fscx50} {\fscx100}たどりつくか➡ Dialogue: 0,0:01:18.51,0:01:22.85,Default,,0000,0000,0000,,{\pos(312,77)}罠か{\fscx50} {\fscx100}魔法{\fscx50}カード{\fscx100}で{\fscx50} {\fscx100}敵{\fscx50}チーム Dialogue: 0,0:01:18.51,0:01:22.85,Default,,0000,0000,0000,,{\pos(332,137)}いずれか一人の{\fscx50}ライフ20{\fscx100}を➡ Dialogue: 0,0:01:22.85,0:01:24.85,Default,,0000,0000,0000,,{\pos(372,77)\fscx50}ターン{\fscx100}終了時に{\fscx50} ゼロ{\fscx100}にする{\fscx50}。 Dialogue: 0,0:01:24.85,0:01:26.85,Default,,0000,0000,0000,,{\pos(292,437)}勝利を目指すため➡ Dialogue: 0,0:01:26.85,0:01:29.19,Default,,0000,0000,0000,,{\pos(212,383)\fscx50\fscy50}クラス Dialogue: 0,0:01:26.85,0:01:29.19,Default,,0000,0000,0000,,{\pos(232,437)}職を選んでもらいます{\fscx50}。 Dialogue: 0,0:01:29.19,0:01:32.86,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ){\fscx100}能力が{\fscx50} シンプル{\fscx100}なのが Dialogue: 0,0:01:29.19,0:01:32.86,Default,,0000,0000,0000,,{\pos(272,497)}攻撃特化の魔法使いと➡ Dialogue: 0,0:01:32.86,0:01:34.86,Default,,0000,0000,0000,,{\pos(312,437)}回復特化の治癒士{\fscx50}。 Dialogue: 0,0:01:34.86,0:01:39.20,Default,,0000,0000,0000,,{\pos(252,437)}応用の幅が広そうなのが Dialogue: 0,0:01:34.86,0:01:39.20,Default,,0000,0000,0000,,{\pos(312,497)}旅人と{\fscx50} {\fscx100}罠細工士{\fscx50}。 Dialogue: 0,0:01:39.20,0:01:42.54,Default,,0000,0000,0000,,{\pos(172,437)}🔊職選択に先立ち Dialogue: 0,0:01:39.20,0:01:42.54,Default,,0000,0000,0000,,{\pos(232,497)}魔法{\fscx50}カード{\fscx100}を{\fscx50} {\fscx100}5枚ずつ➡ Dialogue: 0,0:01:42.54,0:01:47.04,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ランダム{\fscx100}で配布します{\fscx50}。 Dialogue: 0,0:01:42.54,0:01:47.04,Default,,0000,0000,0000,,{\pos(352,497)}すごいです{\fscx50} {\fscx100}目の前に…{\fscx50}。 Dialogue: 0,0:01:47.04,0:01:49.04,Default,,0000,0000,0000,,{\pos(172,497)}🔊魔法{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}大きく分けて➡ Dialogue: 0,0:01:49.04,0:01:52.21,Default,,0000,0000,0000,,{\pos(172,497)}攻撃{\fscx50} {\fscx100}回復{\fscx50} {\fscx100}特殊の3種類{\fscx50}。 Dialogue: 0,0:01:52.21,0:01:55.38,Default,,0000,0000,0000,,{\pos(212,227)}🔊例えば Dialogue: 0,0:01:52.21,0:01:55.38,Default,,0000,0000,0000,,{\pos(472,233)\fscx50\fscy50}メガフレイム Dialogue: 0,0:01:52.21,0:01:55.38,Default,,0000,0000,0000,,{\pos(272,287)}攻撃魔法{\fscx50} 「{\fscx100}大火球{\fscx50}」{\fscx100}の場合➡ Dialogue: 0,0:01:55.38,0:01:59.05,Default,,0000,0000,0000,,{\pos(252,227)}対象{\fscx50}プレイヤー{\fscx100}に Dialogue: 0,0:01:55.38,0:01:59.05,Default,,0000,0000,0000,,{\pos(272,287)}2点の{\fscx50}ダメージ{\fscx100}を与えます{\fscx50}。 Dialogue: 0,0:01:59.05,0:02:03.49,Default,,0000,0000,0000,,{\pos(192,227)}🔊なお{\fscx50} {\fscx100}使用された{\fscx50}カード{\fscx100}は Dialogue: 0,0:01:59.05,0:02:03.49,Default,,0000,0000,0000,,{\pos(252,287)\fscx50}チーム{\fscx100}ごとの{\fscx50}ストレージ{\fscx100}に収まります{\fscx50}。 Dialogue: 0,0:02:03.49,0:02:05.83,Default,,0000,0000,0000,,{\pos(172,497)}🔊魔法{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}全{\fscx50}72{\fscx100}枚{\fscx50}。 Dialogue: 0,0:02:05.83,0:02:09.83,Default,,0000,0000,0000,,{\pos(172,437)}🔊この{\fscx50}カード{\fscx100}情報は{\fscx50} {\fscx100}いつでも Dialogue: 0,0:02:05.83,0:02:09.83,Default,,0000,0000,0000,,{\pos(232,497)}参照することができます{\fscx50}。 Dialogue: 0,0:02:09.83,0:02:13.67,Default,,0000,0000,0000,,{\pos(212,437)}なるほど{\fscx50}。 Dialogue: 0,0:02:09.83,0:02:13.67,Default,,0000,0000,0000,,{\pos(232,497)}すべての{\fscx50}カードデータ{\fscx100}が開示される➡ Dialogue: 0,0:02:13.67,0:02:16.00,Default,,0000,0000,0000,,{\pos(492,497)}徹底した頭脳戦{\fscx50}。 Dialogue: 0,0:02:16.00,0:02:18.00,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}フェイ:{\fscx100}これは{\fscx50} {\fscx100}秘奥{\fscx50}カード。 Dialogue: 0,0:02:18.00,0:02:20.84,Default,,0000,0000,0000,,{\pos(192,437)}強力な分 Dialogue: 0,0:02:18.00,0:02:20.84,Default,,0000,0000,0000,,{\pos(212,497)}治癒士を選ばないと使えない》 Dialogue: 0,0:02:20.84,0:02:25.18,Default,,0000,0000,0000,,{\pos(432,407)}私{\fscx50} {\fscx100}珍しい魔法が…{\fscx50}。 Dialogue: 0,0:02:20.84,0:02:25.18,Default,,0000,0000,0000,,{\pos(252,497)}ん? Dialogue: 0,0:02:25.18,0:02:28.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フェイ)「{\fscx100}自分の{\fscx50}ライフ{\fscx100}が{\fscx50} {\fscx100}5以下 Dialogue: 0,0:02:25.18,0:02:28.68,Default,,0000,0000,0000,,{\pos(212,497)}かつ手札が{\fscx50} {\fscx100}1枚のときのみ➡ Dialogue: 0,0:02:28.68,0:02:33.02,Default,,0000,0000,0000,,{\pos(172,437)}発動可能{\fscx50}」{\fscx100}って Dialogue: 0,0:02:28.68,0:02:33.02,Default,,0000,0000,0000,,{\pos(192,497)}条件が{\fscx50} {\fscx100}かなり厳しいな{\fscx50}。 Dialogue: 0,0:02:33.02,0:02:35.52,Default,,0000,0000,0000,,{\pos(212,497)}おもしろい効果なんですが…{\fscx50}。 Dialogue: 0,0:02:38.86,0:02:41.53,Default,,0000,0000,0000,,{\pos(232,437)}とはいえ{\fscx50} {\fscx100}まず Dialogue: 0,0:02:38.86,0:02:41.53,Default,,0000,0000,0000,,{\pos(252,497)}決めなきゃならないのが➡ Dialogue: 0,0:02:41.53,0:02:44.86,Default,,0000,0000,0000,,{\pos(212,437)}俺たちの職{\fscx50}。 Dialogue: 0,0:02:41.53,0:02:44.86,Default,,0000,0000,0000,,{\pos(232,497)}旅人は{\fscx50} {\fscx100}たくさん進めて➡ Dialogue: 0,0:02:44.86,0:02:48.20,Default,,0000,0000,0000,,{\pos(372,437)}治癒士は{\fscx50} ライフ{\fscx100}を守る{\fscx50}。 Dialogue: 0,0:02:44.86,0:02:48.20,Default,,0000,0000,0000,,{\pos(392,497)}つまり{\fscx50} {\fscx100}この2つは…{\fscx50}。 Dialogue: 0,0:02:48.20,0:02:51.20,Default,,0000,0000,0000,,{\pos(172,437)}長期戦で Dialogue: 0,0:02:48.20,0:02:51.20,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゴール{\fscx100}を目指す職ですね{\fscx50}。 Dialogue: 0,0:02:51.20,0:02:54.87,Default,,0000,0000,0000,,{\pos(372,437)}正反対なのが Dialogue: 0,0:02:51.20,0:02:54.87,Default,,0000,0000,0000,,{\pos(392,497)}魔法使いと{\fscx50} {\fscx100}罠細工士{\fscx50}。 Dialogue: 0,0:02:54.87,0:02:57.88,Default,,0000,0000,0000,,{\pos(192,437)}どちらも Dialogue: 0,0:02:54.87,0:02:57.88,Default,,0000,0000,0000,,{\pos(212,497)}相手に{\fscx50} ダメージ{\fscx100}を与える職{\fscx50}。 Dialogue: 0,0:02:57.88,0:03:01.98,Default,,0000,0000,0000,,{\pos(172,437)}けど{\fscx50} {\fscx100}俺たちの手札は Dialogue: 0,0:02:57.88,0:03:01.98,Default,,0000,0000,0000,,{\pos(192,497)}回復魔法が圧倒的に多いから➡ Dialogue: 0,0:03:01.98,0:03:05.15,Default,,0000,0000,0000,,{\pos(172,437)}相手の{\fscx50}ライフ{\fscx100}を Dialogue: 0,0:03:01.98,0:03:05.15,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゼロ{\fscx100}にするのは難しい{\fscx50}。 Dialogue: 0,0:03:05.15,0:03:09.16,Default,,0000,0000,0000,,{\pos(312,437)}狙うは{\fscx50} {\fscx100}すごろくの王道 Dialogue: 0,0:03:05.15,0:03:09.16,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ゴール{\fscx100}して勝つ{\fscx50}パターン{\fscx100}ですか? Dialogue: 0,0:03:13.99,0:03:16.66,Default,,0000,0000,0000,,{\pos(212,497)}《{\fscx50}ゴール{\fscx100}到達なんて悠長な勝利➡ Dialogue: 0,0:03:16.66,0:03:19.07,Default,,0000,0000,0000,,{\pos(252,437)}さらさら Dialogue: 0,0:03:16.66,0:03:19.07,Default,,0000,0000,0000,,{\pos(272,497)}選ぶ気ないって感じだ》 Dialogue: 0,0:03:22.17,0:03:26.67,Default,,0000,0000,0000,,{\pos(172,437)}🔊{\fscx50}ゲーム{\fscx100}開始時間です{\fscx50}。 Dialogue: 0,0:03:22.17,0:03:26.67,Default,,0000,0000,0000,,{\pos(232,497)}職を選択してください{\fscx50}。 Dialogue: 0,0:03:26.67,0:03:30.34,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フッ。 Dialogue: 0,0:03:30.34,0:03:34.35,Default,,0000,0000,0000,,{\pos(452,437)}受けて立つよ{\fscx50}。 Dialogue: 0,0:03:30.34,0:03:34.35,Default,,0000,0000,0000,,{\pos(472,497)}選ぶのは{\fscx50} {\fscx100}旅人だ{\fscx50}。 Dialogue: 0,0:03:43.86,0:03:45.86,Default,,0000,0000,0000,,{\pos(312,497)}私は治癒士です! Dialogue: 0,0:03:49.86,0:03:52.70,Default,,0000,0000,0000,,{\pos(312,497)}俺は魔法使いだ! Dialogue: 0,0:03:52.70,0:03:55.10,Default,,0000,0000,0000,,{\pos(292,497)}私も魔法使いです! Dialogue: 0,0:03:57.37,0:03:59.37,Default,,0000,0000,0000,,{\pos(432,497)}2人とも魔法使い{\fscx50}!? Dialogue: 0,0:03:59.37,0:04:02.48,Default,,0000,0000,0000,,{\pos(372,437)}俺たちの{\fscx50}ライフ{\fscx100}を削りきる Dialogue: 0,0:03:59.37,0:04:02.48,Default,,0000,0000,0000,,{\pos(572,497)}火力特化か{\fscx50}。 Dialogue: 0,0:04:02.48,0:04:05.08,Default,,0000,0000,0000,,{\pos(172,497)}🔊次に{\fscx50} ダイスカード{\fscx100}を配布します{\fscx50}。 Dialogue: 0,0:04:07.98,0:04:10.65,Default,,0000,0000,0000,,{\pos(172,497)}これが{\fscx50} サイコロ{\fscx100}の代わりか{\fscx50}。 Dialogue: 0,0:04:10.65,0:04:14.49,Default,,0000,0000,0000,,{\pos(172,437)}🔊全{\fscx50}プレイヤー{\fscx100}が{\fscx50} {\fscx100}1~6までの Dialogue: 0,0:04:10.65,0:04:14.49,Default,,0000,0000,0000,,{\pos(232,497)}好きな数字の{\fscx50}ダイスカード{\fscx100}を➡ Dialogue: 0,0:04:14.49,0:04:17.49,Default,,0000,0000,0000,,{\pos(172,257)}選択できます{\fscx50}。 Dialogue: 0,0:04:14.49,0:04:17.49,Default,,0000,0000,0000,,{\pos(192,317)}黄金{\fscx50}マス{\fscx100}は➡ Dialogue: 0,0:04:17.49,0:04:20.83,Default,,0000,0000,0000,,{\pos(172,257)}魔法{\fscx50}カード{\fscx100}を{\fscx50} {\fscx100}2枚{\fscx50}。 Dialogue: 0,0:04:17.49,0:04:20.83,Default,,0000,0000,0000,,{\pos(192,317)}銀{\fscx50}マス{\fscx100}は➡ Dialogue: 0,0:04:20.83,0:04:23.83,Default,,0000,0000,0000,,{\pos(172,437)}魔法{\fscx50}カード{\fscx100}を Dialogue: 0,0:04:20.83,0:04:23.83,Default,,0000,0000,0000,,{\pos(192,497)}1枚{\fscx50} {\fscx100}引くことができます{\fscx50}。 Dialogue: 0,0:04:23.83,0:04:27.33,Default,,0000,0000,0000,,{\pos(172,287)}🔊赤{\fscx50}マス{\fscx100}は{\fscx50} {\fscx100}7点の Dialogue: 0,0:04:23.83,0:04:27.33,Default,,0000,0000,0000,,{\pos(232,347)}軽減不可能{\fscx50}ダメージ{\fscx100}を受ける➡ Dialogue: 0,0:04:27.33,0:04:30.67,Default,,0000,0000,0000,,{\pos(172,497)}罠{\fscx50}ゾーン{\fscx100}になります{\fscx50}。 Dialogue: 0,0:04:30.67,0:04:34.01,Default,,0000,0000,0000,,{\pos(252,437)}最速で{\fscx50} ゴール{\fscx100}を目指すなら Dialogue: 0,0:04:30.67,0:04:34.01,Default,,0000,0000,0000,,{\pos(372,497)}最大値の6{\fscx50}。 Dialogue: 0,0:04:34.01,0:04:37.84,Default,,0000,0000,0000,,{\pos(272,437)}だが{\fscx50} {\fscx100}同一{\fscx50}マス{\fscx100}に止まると Dialogue: 0,0:04:34.01,0:04:37.84,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}カード{\fscx100}が引けない{\fscx50}。 Dialogue: 0,0:04:37.84,0:04:41.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ネル)ゴール{\fscx100}を狙うか Dialogue: 0,0:04:37.84,0:04:41.68,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}カード{\fscx100}を駆使するかの選択{\fscx50}。 Dialogue: 0,0:04:41.68,0:04:45.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム{\fscx100}開始早々 Dialogue: 0,0:04:41.68,0:04:45.85,Default,,0000,0000,0000,,{\pos(192,497)}駆け引きを要求される{\fscx50}。 Dialogue: 0,0:04:45.85,0:04:47.85,Default,,0000,0000,0000,,{\pos(372,497)}そのとおり{\fscx50}。 Dialogue: 0,0:04:47.85,0:04:51.36,Default,,0000,0000,0000,,{\pos(172,437)}🔊第1{\fscx50}フェイズ{\fscx100}開始{\fscx50}。 Dialogue: 0,0:04:47.85,0:04:51.36,Default,,0000,0000,0000,,{\pos(232,497)}全{\fscx50}プレイヤー ダイスカード{\fscx100}を➡ Dialogue: 0,0:04:51.36,0:04:56.03,Default,,0000,0000,0000,,{\pos(172,407)}場に伏せてください{\fscx50}。 Dialogue: 0,0:04:51.36,0:04:56.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}パール {\fscx100}俺たちは先手必勝でいく! Dialogue: 0,0:04:56.03,0:04:58.13,Default,,0000,0000,0000,,{\pos(532,497)}はっ{\fscx50} {\fscx100}はい! Dialogue: 0,0:05:01.97,0:05:06.64,Default,,0000,0000,0000,,{\pos(192,407)}🔊それでは{\fscx50} ゲーム{\fscx100}開始です{\fscx50}。 Dialogue: 0,0:05:01.97,0:05:06.64,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:05:06.64,0:05:09.31,Default,,0000,0000,0000,,{\pos(172,437)}🔊目の大きい者から Dialogue: 0,0:05:06.64,0:05:09.31,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ターン{\fscx100}が回ります{\fscx50}。 Dialogue: 0,0:05:09.31,0:05:13.48,Default,,0000,0000,0000,,{\pos(172,437)}🔊ただし{\fscx50} {\fscx100}数字が重複した場合 Dialogue: 0,0:05:09.31,0:05:13.48,Default,,0000,0000,0000,,{\pos(232,497)}より早く目を選んだ者が➡ Dialogue: 0,0:05:13.48,0:05:18.32,Default,,0000,0000,0000,,{\pos(172,437)}先行します{\fscx50}。 {\fscx100}よって Dialogue: 0,0:05:13.48,0:05:18.32,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フェイ ダークス{\fscx100}の順序となります{\fscx50}。 Dialogue: 0,0:05:18.32,0:05:21.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:05:21.32,0:05:23.32,Default,,0000,0000,0000,,{\pos(372,497)}俺の{\fscx50}ターン{\fscx100}だ! Dialogue: 0,0:05:27.66,0:05:31.33,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ネル){\fscx100}本来なら{\fscx50} {\fscx100}ここで Dialogue: 0,0:05:27.66,0:05:31.33,Default,,0000,0000,0000,,{\pos(252,497)}魔法{\fscx50}カード{\fscx100}を{\fscx50} {\fscx100}1枚引けるが➡ Dialogue: 0,0:05:31.33,0:05:35.50,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}ダークス{\fscx100}も同じ{\fscx50}マス{\fscx100}だから Dialogue: 0,0:05:31.33,0:05:35.50,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}カード{\fscx100}は引けない{\fscx50}。 Dialogue: 0,0:05:35.50,0:05:40.67,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}フェイ{\fscx100}よ{\fscx50} {\fscx100}1つ聞く{\fscx50}。 Dialogue: 0,0:05:35.50,0:05:40.67,Default,,0000,0000,0000,,{\pos(212,497)}お前は本当に{\fscx50} {\fscx100}そこでいいのか? Dialogue: 0,0:05:40.67,0:05:43.51,Default,,0000,0000,0000,,{\pos(512,407)}なんのことだ? Dialogue: 0,0:05:40.67,0:05:43.51,Default,,0000,0000,0000,,{\pos(452,497)}しらばっくれるな{\fscx50}。 Dialogue: 0,0:05:43.51,0:05:47.51,Default,,0000,0000,0000,,{\pos(332,437)}旅人は{\fscx50} プラス {\fscx100}1{\fscx50}マス{\fscx100}を選んで Dialogue: 0,0:05:43.51,0:05:47.51,Default,,0000,0000,0000,,{\pos(452,497)}7{\fscx50}マス{\fscx100}目にも行ける{\fscx50}。 Dialogue: 0,0:05:47.51,0:05:50.35,Default,,0000,0000,0000,,{\pos(292,497)}今は旅人の能力を使わない{\fscx50}。 Dialogue: 0,0:05:50.35,0:05:55.02,Default,,0000,0000,0000,,{\pos(392,437)}あえて{\fscx50} {\fscx100}6で止まって Dialogue: 0,0:05:50.35,0:05:55.02,Default,,0000,0000,0000,,{\pos(412,497)}俺の{\fscx50}カードドロー{\fscx100}を潰すと{\fscx50}。 Dialogue: 0,0:05:55.02,0:05:58.69,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}オペレーター ペア{\fscx100}と Dialogue: 0,0:05:55.02,0:05:58.69,Default,,0000,0000,0000,,{\pos(192,497)}手札を交換するのは{\fscx50} {\fscx100}ありか? Dialogue: 0,0:05:58.69,0:06:01.63,Default,,0000,0000,0000,,{\pos(172,437)}🔊認められません{\fscx50}。 Dialogue: 0,0:05:58.69,0:06:01.63,Default,,0000,0000,0000,,{\pos(232,497)}なお{\fscx50} {\fscx100}魔法{\fscx50}カード{\fscx100}に➡ Dialogue: 0,0:06:01.63,0:06:04.13,Default,,0000,0000,0000,,{\pos(172,497)}手札交換と似たものがあります{\fscx50}。 Dialogue: 0,0:06:04.13,0:06:06.33,Default,,0000,0000,0000,,{\pos(212,497)}了解{\fscx50}。 Dialogue: 0,0:06:08.97,0:06:11.57,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}ターンエンド{\fscx100}だ{\fscx50}。 Dialogue: 0,0:06:08.97,0:06:11.57,Default,,0000,0000,0000,,{\pos(392,497)}俺の{\fscx50}ターン{\fscx100}! Dialogue: 0,0:06:16.31,0:06:20.65,Default,,0000,0000,0000,,{\pos(172,437)}ならば{\fscx50} {\fscx100}俺は Dialogue: 0,0:06:16.31,0:06:20.65,Default,,0000,0000,0000,,{\pos(192,497)}魔法使いの秘奥{\fscx50}カード{\fscx100}を使う! Dialogue: 0,0:06:20.65,0:06:23.82,Default,,0000,0000,0000,,{\pos(172,437)}数ある中でも Dialogue: 0,0:06:20.65,0:06:23.82,Default,,0000,0000,0000,,{\pos(192,497)}最上位の秘奥を{\fscx50}!? Dialogue: 0,0:06:23.82,0:06:27.32,Default,,0000,0000,0000,,{\pos(212,437)}結界魔法 Dialogue: 0,0:06:23.82,0:06:27.32,Default,,0000,0000,0000,,{\pos(392,443)\fscx50\fscy50}リズム Dialogue: 0,0:06:23.82,0:06:27.32,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}「{\fscx100}熱情の律動{\fscx50}」{\fscx100}を詠唱する! Dialogue: 0,0:06:31.99,0:06:34.66,Default,,0000,0000,0000,,{\pos(172,287)\fscx50}(ダークス){\fscx100}この{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}全{\fscx50}プレイヤー{\fscx100}が対象{\fscx50}。 Dialogue: 0,0:06:34.66,0:06:36.66,Default,,0000,0000,0000,,{\pos(272,287)}諸刃の剣となる効果だ{\fscx50}。 Dialogue: 0,0:06:36.66,0:06:38.66,Default,,0000,0000,0000,,{\pos(232,287)}つまり{\fscx50} {\fscx100}俺が攻撃されれば➡ Dialogue: 0,0:06:38.66,0:06:41.50,Default,,0000,0000,0000,,{\pos(212,287)}俺も追加{\fscx50}ダメージ{\fscx100}を等しく受ける{\fscx50}。 Dialogue: 0,0:06:41.50,0:06:43.84,Default,,0000,0000,0000,,{\pos(232,497)}でも{\fscx50} {\fscx100}そんな{\fscx50}カード{\fscx100}を{\fscx50} {\fscx100}なんで? Dialogue: 0,0:06:43.84,0:06:47.34,Default,,0000,0000,0000,,{\pos(172,407)}俺の{\fscx50}ターン{\fscx100}は以上{\fscx50}。 Dialogue: 0,0:06:43.84,0:06:47.34,Default,,0000,0000,0000,,{\pos(432,497)}うっ{\fscx50} {\fscx100}ならば{\fscx50} {\fscx100}次は➡ Dialogue: 0,0:06:47.34,0:06:49.54,Default,,0000,0000,0000,,{\pos(532,497)}私の{\fscx50}ターン{\fscx100}です! Dialogue: 0,0:06:53.85,0:06:57.52,Default,,0000,0000,0000,,{\pos(372,437)}私も手札は温存します{\fscx50}。 Dialogue: 0,0:06:53.85,0:06:57.52,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}ターンエンド{\fscx100}です{\fscx50}。 Dialogue: 0,0:06:57.52,0:06:59.62,Default,,0000,0000,0000,,{\pos(332,497)}では{\fscx50} {\fscx100}最後に私{\fscx50}。 Dialogue: 0,0:07:01.79,0:07:04.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}を{\fscx50} {\fscx100}2枚{\fscx50} {\fscx100}引きます{\fscx50}。 Dialogue: 0,0:07:04.12,0:07:06.63,Default,,0000,0000,0000,,{\pos(292,497)}私は{\fscx50}「{\fscx100}双雷撃{\fscx50}」{\fscx100}を詠唱{\fscx50}。 Dialogue: 0,0:07:06.63,0:07:10.03,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}フェイ{\fscx100}と{\fscx50} パール {\fscx100}あなた方に Dialogue: 0,0:07:06.63,0:07:10.03,Default,,0000,0000,0000,,{\pos(232,497)}1点ずつ{\fscx50} ダメージ{\fscx100}を与えます! Dialogue: 0,0:07:15.64,0:07:17.64,Default,,0000,0000,0000,,{\pos(352,497)}うっ! Dialogue: 0,0:07:23.48,0:07:26.31,Default,,0000,0000,0000,,{\pos(232,287)}《{\fscx50}ダークス{\fscx100}の秘奥{\fscx50}カード Dialogue: 0,0:07:23.48,0:07:26.31,Default,,0000,0000,0000,,{\pos(292,347)\fscx50}「{\fscx100}熱情の律動{\fscx50}」{\fscx100}ってのは➡ Dialogue: 0,0:07:26.31,0:07:28.31,Default,,0000,0000,0000,,{\pos(412,347)}だてじゃない》 Dialogue: 0,0:07:28.31,0:07:30.82,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(フェイ)「{\fscx100}双雷撃{\fscx50}」{\fscx100}で{\fscx50} {\fscx100}1点{\fscx50}。 Dialogue: 0,0:07:28.31,0:07:30.82,Default,,0000,0000,0000,,{\pos(312,497)}魔法使いは更に➡ Dialogue: 0,0:07:30.82,0:07:34.32,Default,,0000,0000,0000,,{\pos(292,437)}1点の追加がある{\fscx50}。 Dialogue: 0,0:07:30.82,0:07:34.32,Default,,0000,0000,0000,,{\pos(312,497)}それぞれの攻撃に➡ Dialogue: 0,0:07:34.32,0:07:36.99,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}「{\fscx100}熱情の律動{\fscx50}」{\fscx100}が Dialogue: 0,0:07:34.32,0:07:36.99,Default,,0000,0000,0000,,{\pos(292,497)}1点ずつ加算されて➡ Dialogue: 0,0:07:36.99,0:07:39.16,Default,,0000,0000,0000,,{\pos(352,497)}計4点になる{\fscx50}。 Dialogue: 0,0:07:39.16,0:07:42.83,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}「{\fscx100}熱情の律動{\fscx50}」{\fscx100}効果が Dialogue: 0,0:07:39.16,0:07:42.83,Default,,0000,0000,0000,,{\pos(192,497)}ずっと続くから…{\fscx50}。 Dialogue: 0,0:07:42.83,0:07:47.33,Default,,0000,0000,0000,,{\pos(192,437)}私たち{\fscx50} {\fscx100}この勢いで Dialogue: 0,0:07:42.83,0:07:47.33,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ライフ{\fscx100}を削られていくんですか? Dialogue: 0,0:07:47.33,0:07:51.34,Default,,0000,0000,0000,,{\pos(172,437)}この火力を受け続けると Dialogue: 0,0:07:47.33,0:07:51.34,Default,,0000,0000,0000,,{\pos(192,497)}全滅する{\fscx50}。 Dialogue: 0,0:07:51.34,0:07:55.51,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゴール{\fscx100}まで{\fscx50} {\fscx100}俺が{\fscx50} 38マス{\fscx100}で Dialogue: 0,0:07:51.34,0:07:55.51,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}パール{\fscx100}が{\fscx50} 40マス{\fscx100}ってことは➡ Dialogue: 0,0:07:55.51,0:07:59.18,Default,,0000,0000,0000,,{\pos(172,437)}毎回{\fscx50} {\fscx100}6を出しても Dialogue: 0,0:07:55.51,0:07:59.18,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゴール{\fscx100}到達まで{\fscx50} {\fscx100}7巡{\fscx50}。 Dialogue: 0,0:07:59.18,0:08:03.45,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フェイ{\fscx100}よ{\fscx50} {\fscx100}お前たちの狙いは Dialogue: 0,0:07:59.18,0:08:03.45,Default,,0000,0000,0000,,{\pos(192,497)}最速の{\fscx50}ゴール{\fscx100}到達{\fscx50}。 Dialogue: 0,0:08:03.45,0:08:06.29,Default,,0000,0000,0000,,{\pos(172,437)}対して{\fscx50} {\fscx100}俺と{\fscx50} ケルリッチ{\fscx100}は Dialogue: 0,0:08:03.45,0:08:06.29,Default,,0000,0000,0000,,{\pos(192,497)}最大火力をもっての➡ Dialogue: 0,0:08:06.29,0:08:10.29,Default,,0000,0000,0000,,{\pos(172,407)}最速撃破というわけだ! Dialogue: 0,0:08:06.29,0:08:10.29,Default,,0000,0000,0000,,{\pos(432,497)}私の{\fscx50}ターン{\fscx100}の続きです{\fscx50}。 Dialogue: 0,0:08:10.29,0:08:13.29,Default,,0000,0000,0000,,{\pos(232,497)}結界{\fscx50} 「{\fscx100}怨嗟の鎖{\fscx50}」{\fscx100}を詠唱します{\fscx50}。 Dialogue: 0,0:08:17.80,0:08:20.30,Default,,0000,0000,0000,,{\pos(172,407)}あっ{\fscx50} {\fscx100}くっ! Dialogue: 0,0:08:17.80,0:08:20.30,Default,,0000,0000,0000,,{\pos(272,497)}うっ! Dialogue: 0,0:08:26.14,0:08:28.81,Default,,0000,0000,0000,,{\pos(172,497)}さっ{\fscx50} {\fscx100}更に結界魔法{\fscx50}!? Dialogue: 0,0:08:28.81,0:08:31.64,Default,,0000,0000,0000,,{\pos(292,497)}私の{\fscx50}ターン{\fscx100}は終了です{\fscx50}。 Dialogue: 0,0:08:31.64,0:08:33.81,Default,,0000,0000,0000,,{\pos(172,497)}《俺たちの狙いは{\fscx50} {\fscx100}1つ{\fscx50}。 Dialogue: 0,0:08:33.81,0:08:36.32,Default,,0000,0000,0000,,{\pos(172,497)}だから絶対に感づかれるな》 Dialogue: 0,0:08:36.32,0:08:38.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}ためらわず使っていけ{\fscx50}。 Dialogue: 0,0:08:38.65,0:08:40.65,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}(フェイ){\fscx100}魔法使い2人に Dialogue: 0,0:08:38.65,0:08:40.65,Default,,0000,0000,0000,,{\pos(252,497)}温存してたら➡ Dialogue: 0,0:08:40.65,0:08:44.99,Default,,0000,0000,0000,,{\pos(172,407)}俺らの{\fscx50}ライフ{\fscx100}が先に燃え尽きる{\fscx50}。 Dialogue: 0,0:08:40.65,0:08:44.99,Default,,0000,0000,0000,,{\pos(492,497)}がっ{\fscx50} {\fscx100}合点です! Dialogue: 0,0:08:44.99,0:08:48.49,Default,,0000,0000,0000,,{\pos(172,437)}🔊第2{\fscx50}フェイズ{\fscx100}開始{\fscx50}。 Dialogue: 0,0:08:44.99,0:08:48.49,Default,,0000,0000,0000,,{\pos(232,497)}全{\fscx50}プレイヤー ダイスカード{\fscx100}を➡ Dialogue: 0,0:08:48.49,0:08:51.00,Default,,0000,0000,0000,,{\pos(172,497)}場に伏せてください{\fscx50}。 Dialogue: 0,0:08:51.00,0:08:53.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}パール {\fscx100}迷うな!{\fscx50} {\fscx100}潰せ! Dialogue: 0,0:08:53.17,0:08:59.17,Default,,0000,0000,0000,,{\pos(592,407)}はい! Dialogue: 0,0:08:53.17,0:08:59.17,Default,,0000,0000,0000,,{\pos(172,497)}🔊それでは{\fscx50} ダイスカード オープン。 Dialogue: 0,0:08:59.17,0:09:01.77,Default,,0000,0000,0000,,{\pos(352,437)}私の手札を Dialogue: 0,0:08:59.17,0:09:01.77,Default,,0000,0000,0000,,{\pos(372,497)}補充させない気ですか{\fscx50}。 Dialogue: 0,0:09:01.77,0:09:04.11,Default,,0000,0000,0000,,{\pos(172,437)}とっ{\fscx50} {\fscx100}当然です! Dialogue: 0,0:09:01.77,0:09:04.11,Default,,0000,0000,0000,,{\pos(192,497)}あなたが黄金{\fscx50}マス{\fscx100}を➡ Dialogue: 0,0:09:04.11,0:09:06.45,Default,,0000,0000,0000,,{\pos(172,497)}狙ってくるのは読めました! Dialogue: 0,0:09:06.45,0:09:09.62,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}私の高速魔法{\fscx50} 「パールファイア」{\fscx100}! Dialogue: 0,0:09:09.62,0:09:11.62,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}「パールファイア」{\fscx100}? Dialogue: 0,0:09:11.62,0:09:15.96,Default,,0000,0000,0000,,{\pos(172,437)}高速魔法は相手の{\fscx50}ターン{\fscx100}中でも使える Dialogue: 0,0:09:11.62,0:09:15.96,Default,,0000,0000,0000,,{\pos(192,497)}便利な魔法です! Dialogue: 0,0:09:15.96,0:09:20.06,Default,,0000,0000,0000,,{\pos(212,437)}いや{\fscx50} {\fscx100}それは知ってるけど Dialogue: 0,0:09:15.96,0:09:20.06,Default,,0000,0000,0000,,{\pos(232,497)}俺が聞きたいのは魔法名…{\fscx50}。 Dialogue: 0,0:09:23.13,0:09:25.13,Default,,0000,0000,0000,,{\pos(172,347)\fscx50}(フェイ)カード{\fscx100}名{\fscx50} {\fscx100}違うじゃん! Dialogue: 0,0:09:25.13,0:09:28.63,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}「{\fscx100}大火球{\fscx50}」{\fscx100}なんて{\fscx50} カッコ{\fscx100}悪い名前では Dialogue: 0,0:09:25.13,0:09:28.63,Default,,0000,0000,0000,,{\pos(272,497)}私を満足させることは➡ Dialogue: 0,0:09:28.63,0:09:31.64,Default,,0000,0000,0000,,{\pos(232,437)}できません! Dialogue: 0,0:09:28.63,0:09:31.64,Default,,0000,0000,0000,,{\pos(252,497)}というわけで{\fscx50} 「パールファイア」{\fscx100}! Dialogue: 0,0:09:35.14,0:09:37.14,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ダークス{\fscx100}さんに{\fscx50} アタック{\fscx100}です! Dialogue: 0,0:09:40.65,0:09:43.48,Default,,0000,0000,0000,,{\pos(312,287)}どうです{\fscx50}!? Dialogue: 0,0:09:40.65,0:09:43.48,Default,,0000,0000,0000,,{\pos(332,347)}通常{\fscx50} {\fscx100}2点の{\fscx50}「{\fscx100}大火球{\fscx50}」{\fscx100}も➡ Dialogue: 0,0:09:43.48,0:09:45.48,Default,,0000,0000,0000,,{\pos(392,347)\fscx50}ネーミング{\fscx100}で{\fscx50} {\fscx100}3点です! Dialogue: 0,0:09:45.48,0:09:48.65,Default,,0000,0000,0000,,{\pos(212,437)}単なる{\fscx50}「{\fscx100}熱情の律動{\fscx50}」{\fscx100}の Dialogue: 0,0:09:45.48,0:09:48.65,Default,,0000,0000,0000,,{\pos(232,497)}追加{\fscx50}ダメージ{\fscx100}な{\fscx50}。 Dialogue: 0,0:09:48.65,0:09:51.32,Default,,0000,0000,0000,,{\pos(672,497)}あっ! Dialogue: 0,0:09:51.32,0:09:55.16,Default,,0000,0000,0000,,{\pos(372,77)}この{\fscx50} {\fscx100}2つの結界魔法 Dialogue: 0,0:09:51.32,0:09:55.16,Default,,0000,0000,0000,,{\pos(392,137)}やっかいすぎますぅ! Dialogue: 0,0:09:55.16,0:09:58.00,Default,,0000,0000,0000,,{\pos(312,437)}これが秘奥{\fscx50}カード{\fscx100}だ{\fscx50}。 Dialogue: 0,0:09:55.16,0:09:58.00,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}パール{\fscx100}とやら➡ Dialogue: 0,0:09:58.00,0:10:01.00,Default,,0000,0000,0000,,{\pos(252,437)}お前から受けた痛みを Dialogue: 0,0:09:58.00,0:10:01.00,Default,,0000,0000,0000,,{\pos(272,497)}そっくり返してやろう! Dialogue: 0,0:10:04.50,0:10:07.51,Default,,0000,0000,0000,,{\pos(212,497)}俺は{\fscx50}「ダークスサンダー」{\fscx100}を詠唱する! Dialogue: 0,0:10:07.51,0:10:10.18,Default,,0000,0000,0000,,{\pos(552,443)\fscx50\fscy50}ブリザード Dialogue: 0,0:10:07.51,0:10:10.18,Default,,0000,0000,0000,,{\pos(332,497)}正式名称は{\fscx50}「{\fscx100}大暴雪{\fscx50}」{\fscx100}です{\fscx50}。 Dialogue: 0,0:10:10.18,0:10:13.85,Default,,0000,0000,0000,,{\pos(252,437)}たぶん{\fscx50} {\fscx100}先ほどの Dialogue: 0,0:10:10.18,0:10:13.85,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}「パールファイア」{\fscx100}への対抗心かと…{\fscx50}。 Dialogue: 0,0:10:13.85,0:10:18.35,Default,,0000,0000,0000,,{\pos(172,437)}驚いたぞ{\fscx50} {\fscx100}大胆にも Dialogue: 0,0:10:13.85,0:10:18.35,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}カード{\fscx100}名に自分の名をつけるとは! Dialogue: 0,0:10:18.35,0:10:21.85,Default,,0000,0000,0000,,{\pos(272,437)}その類いまれな{\fscx50}アイデア Dialogue: 0,0:10:18.35,0:10:21.85,Default,,0000,0000,0000,,{\pos(292,497)}見事と褒めてやろう! Dialogue: 0,0:10:21.85,0:10:25.19,Default,,0000,0000,0000,,{\pos(232,407)}そうでしょう! Dialogue: 0,0:10:21.85,0:10:25.19,Default,,0000,0000,0000,,{\pos(532,497)}張り合うんだ{\fscx50}。 Dialogue: 0,0:10:25.19,0:10:27.69,Default,,0000,0000,0000,,{\pos(292,497)}というわけで{\fscx50} 「ダークスサンダー」{\fscx100}! Dialogue: 0,0:10:32.87,0:10:36.54,Default,,0000,0000,0000,,{\pos(212,407)}うぅっ! Dialogue: 0,0:10:32.87,0:10:36.54,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}サンダー{\fscx100}要素は{\fscx50} {\fscx100}どこから? Dialogue: 0,0:10:36.54,0:10:39.04,Default,,0000,0000,0000,,{\pos(172,347)}まだ{\fscx50} {\fscx100}第2{\fscx50}フェイズ{\fscx100}なのに➡ Dialogue: 0,0:10:39.04,0:10:41.21,Default,,0000,0000,0000,,{\pos(272,287)}かなり Dialogue: 0,0:10:39.04,0:10:41.21,Default,,0000,0000,0000,,{\pos(292,347)}追い詰められちゃいました{\fscx50}。 Dialogue: 0,0:10:41.21,0:10:45.11,Default,,0000,0000,0000,,{\pos(432,257)}追い詰める? Dialogue: 0,0:10:41.21,0:10:45.11,Default,,0000,0000,0000,,{\pos(192,347)}甘いぞ!{\fscx50} {\fscx100}ここで終わらせる! Dialogue: 0,0:10:50.05,0:10:52.85,Default,,0000,0000,0000,,{\pos(232,497)}自魔法{\fscx50} 「{\fscx100}天の振雷{\fscx50}」{\fscx100}を詠唱{\fscx50}。 Dialogue: 0,0:10:55.22,0:10:57.72,Default,,0000,0000,0000,,{\pos(232,287)\fscx50}(ケルリッチ)「{\fscx100}怨嗟の鎖{\fscx50}」{\fscx100}の{\fscx50}カードコスト Dialogue: 0,0:10:55.22,0:10:57.72,Default,,0000,0000,0000,,{\pos(332,347)\fscx50}「{\fscx100}熱情{\fscx50}」{\fscx100}込みで➡ Dialogue: 0,0:10:57.72,0:11:01.16,Default,,0000,0000,0000,,{\pos(292,287)}4点を受ける代わり Dialogue: 0,0:10:57.72,0:11:01.16,Default,,0000,0000,0000,,{\pos(312,347)}相手に{\fscx50} {\fscx100}4点の{\fscx50}ダメージ。 Dialogue: 0,0:11:01.16,0:11:04.66,Default,,0000,0000,0000,,{\pos(252,287)}ここに魔法使いと Dialogue: 0,0:11:01.16,0:11:04.66,Default,,0000,0000,0000,,{\pos(272,347)\fscx50}「{\fscx100}熱情{\fscx50}」{\fscx100}込みで{\fscx50} {\fscx100}合計7点{\fscx50}。 Dialogue: 0,0:11:04.66,0:11:07.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}パール {\fscx100}あなたの残り{\fscx50}ライフ{\fscx100}は{\fscx50} {\fscx100}1になる{\fscx50}。 Dialogue: 0,0:11:07.83,0:11:11.67,Default,,0000,0000,0000,,{\pos(172,437)}高速の回復魔法 Dialogue: 0,0:11:07.83,0:11:11.67,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}「{\fscx100}富を希望に{\fscx50}」{\fscx100}があります! Dialogue: 0,0:11:11.67,0:11:14.51,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(パール){\fscx100}手札から{\fscx50} {\fscx100}1枚を Dialogue: 0,0:11:11.67,0:11:14.51,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ストレージ{\fscx100}に格納することで➡ Dialogue: 0,0:11:14.51,0:11:17.01,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ダメージ{\fscx100}を{\fscx50} {\fscx100}8点軽減{\fscx50}。 Dialogue: 0,0:11:17.01,0:11:20.18,Default,,0000,0000,0000,,{\pos(172,437)}更に{\fscx50} {\fscx100}治癒士なので Dialogue: 0,0:11:17.01,0:11:20.18,Default,,0000,0000,0000,,{\pos(192,497)}合計{\fscx50} {\fscx100}9点までの{\fscx50}ダメージ{\fscx100}なら…{\fscx50}。 Dialogue: 0,0:11:20.18,0:11:22.35,Default,,0000,0000,0000,,{\pos(292,407)}引っ掛かりましたね{\fscx50}。 Dialogue: 0,0:11:20.18,0:11:22.35,Default,,0000,0000,0000,,{\pos(272,497)}えっ? Dialogue: 0,0:11:22.35,0:11:24.85,Default,,0000,0000,0000,,{\pos(252,497)}高速魔法{\fscx50} 「{\fscx100}強欲の代償{\fscx50}」{\fscx100}! Dialogue: 0,0:11:27.02,0:11:30.36,Default,,0000,0000,0000,,{\pos(332,377)\fscx50}(ダークス){\fscx100}相手の回復魔法を Dialogue: 0,0:11:27.02,0:11:30.36,Default,,0000,0000,0000,,{\pos(432,437)}無効化する! Dialogue: 0,0:11:27.02,0:11:30.36,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:11:30.36,0:11:34.86,Default,,0000,0000,0000,,{\pos(232,437)}これで私の{\fscx50} {\fscx100}7点{\fscx50}ダメージ{\fscx100}が通り Dialogue: 0,0:11:30.36,0:11:34.86,Default,,0000,0000,0000,,{\pos(292,497)}あなたの{\fscx50}ライフ{\fscx100}は{\fscx50} {\fscx100}1…{\fscx50}。 Dialogue: 0,0:11:34.86,0:11:37.53,Default,,0000,0000,0000,,{\pos(172,437)}更に Dialogue: 0,0:11:34.86,0:11:37.53,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「{\fscx100}富を希望に{\fscx50}」{\fscx100}を発動したことで➡ Dialogue: 0,0:11:37.53,0:11:41.53,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}「{\fscx100}怨嗟の鎖{\fscx50}」{\fscx100}が発動し Dialogue: 0,0:11:37.53,0:11:41.53,Default,,0000,0000,0000,,{\pos(332,497)}2点の{\fscx50}ライフ{\fscx100}を失う{\fscx50}。 Dialogue: 0,0:11:41.53,0:11:43.54,Default,,0000,0000,0000,,{\pos(272,497)}俺を忘れてもらっちゃ困る! Dialogue: 0,0:11:43.54,0:11:46.54,Default,,0000,0000,0000,,{\pos(492,437)}高速魔法 Dialogue: 0,0:11:43.54,0:11:46.54,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}「{\fscx100}心に包帯を{\fscx50}」。 Dialogue: 0,0:11:46.54,0:11:49.71,Default,,0000,0000,0000,,{\pos(292,317)\fscx50}(フェイ){\fscx100}味方{\fscx50}プレイヤー Dialogue: 0,0:11:46.54,0:11:49.71,Default,,0000,0000,0000,,{\pos(332,377)}1名の{\fscx50}ダメージ{\fscx100}を{\fscx50} {\fscx100}2点軽減! Dialogue: 0,0:11:49.71,0:11:53.05,Default,,0000,0000,0000,,{\pos(292,407)}まだ残ってましたか{\fscx50}。 Dialogue: 0,0:11:49.71,0:11:53.05,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}フェイ {\fscx100}この場では➡ Dialogue: 0,0:11:53.05,0:11:55.72,Default,,0000,0000,0000,,{\pos(372,437)}味方を助けることが Dialogue: 0,0:11:53.05,0:11:55.72,Default,,0000,0000,0000,,{\pos(392,497)}あだにもなる! Dialogue: 0,0:11:55.72,0:11:59.39,Default,,0000,0000,0000,,{\pos(192,497)}それはどうかな?{\fscx50} {\fscx100}俺の{\fscx50}ターン{\fscx100}だ! Dialogue: 0,0:11:59.39,0:12:03.16,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}怨嗟の鎖{\fscx50}」{\fscx100}で受けた Dialogue: 0,0:11:59.39,0:12:03.16,Default,,0000,0000,0000,,{\pos(212,497)}俺自身の{\fscx50}ダメージ{\fscx100}を{\fscx50} トリガー{\fscx100}に➡ Dialogue: 0,0:12:03.16,0:12:06.33,Default,,0000,0000,0000,,{\pos(172,497)}攻撃魔法{\fscx50} 「{\fscx100}天軍の剣{\fscx50}」{\fscx100}を詠唱する! Dialogue: 0,0:12:06.33,0:12:09.50,Default,,0000,0000,0000,,{\pos(172,287)\fscx50}ダークス Dialogue: 0,0:12:06.33,0:12:09.50,Default,,0000,0000,0000,,{\pos(192,347)}計5点の{\fscx50}ダメージ{\fscx100}を受けてもらう! Dialogue: 0,0:12:09.50,0:12:13.17,Default,,0000,0000,0000,,{\pos(332,257)}なんですって…{\fscx50}。 Dialogue: 0,0:12:09.50,0:12:13.17,Default,,0000,0000,0000,,{\pos(172,347)}この{\fscx50}ターン{\fscx100}で{\fscx50} {\fscx100}もう一つ{\fscx50} {\fscx100}自魔法➡ Dialogue: 0,0:12:13.17,0:12:15.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}魂の犠牲{\fscx50}」{\fscx100}を使う{\fscx50}。 Dialogue: 0,0:12:13.17,0:12:15.84,Default,,0000,0000,0000,,{\pos(212,497)}俺の手札から➡ Dialogue: 0,0:12:15.84,0:12:18.50,Default,,0000,0000,0000,,{\pos(172,437)}不要な{\fscx50}カード{\fscx100}を Dialogue: 0,0:12:15.84,0:12:18.50,Default,,0000,0000,0000,,{\pos(192,497)}1枚{\fscx50} {\fscx100}格納することで➡ Dialogue: 0,0:12:18.50,0:12:21.67,Default,,0000,0000,0000,,{\pos(332,287)}俺たち{\fscx50} {\fscx100}2人の{\fscx50}ライフ{\fscx100}を Dialogue: 0,0:12:18.50,0:12:21.67,Default,,0000,0000,0000,,{\pos(352,347)}3点ずつ回復させる{\fscx50}。 Dialogue: 0,0:12:21.67,0:12:24.68,Default,,0000,0000,0000,,{\pos(492,257)\fscx50}(フェイ)ターンエンド{\fscx100}だ! Dialogue: 0,0:12:21.67,0:12:24.68,Default,,0000,0000,0000,,{\pos(312,347)}では{\fscx50} {\fscx100}私の{\fscx50}ターン{\fscx100}です! Dialogue: 0,0:12:27.68,0:12:30.68,Default,,0000,0000,0000,,{\pos(432,437)}自魔法{\fscx50}「オアシス{\fscx100}の水{\fscx50}」{\fscx100}を Dialogue: 0,0:12:27.68,0:12:30.68,Default,,0000,0000,0000,,{\pos(492,497)}2枚{\fscx50} {\fscx100}詠唱して➡ Dialogue: 0,0:12:30.68,0:12:33.35,Default,,0000,0000,0000,,{\pos(252,347)\fscx50}ライフ{\fscx100}を{\fscx50} 10{\fscx100}点{\fscx50} {\fscx100}回復します{\fscx50}。 Dialogue: 0,0:12:33.35,0:12:36.36,Default,,0000,0000,0000,,{\pos(412,257)}これで{\fscx50} ターンエンド{\fscx100}です! Dialogue: 0,0:12:33.35,0:12:36.36,Default,,0000,0000,0000,,{\pos(292,347)\fscx50}ダークス{\fscx100}の{\fscx50}ライフ{\fscx100}が➡ Dialogue: 0,0:12:36.36,0:12:38.36,Default,,0000,0000,0000,,{\pos(392,437)}尽きかけているように Dialogue: 0,0:12:36.36,0:12:38.36,Default,,0000,0000,0000,,{\pos(532,497)}見えるけど…{\fscx50}。 Dialogue: 0,0:12:38.36,0:12:41.86,Default,,0000,0000,0000,,{\pos(172,437)}彼らは{\fscx50} カード{\fscx100}を Dialogue: 0,0:12:38.36,0:12:41.86,Default,,0000,0000,0000,,{\pos(192,497)}6枚も温存している{\fscx50}。 Dialogue: 0,0:12:41.86,0:12:45.36,Default,,0000,0000,0000,,{\pos(172,437)}🔊第3{\fscx50}フェイズ{\fscx100}開始{\fscx50}。 Dialogue: 0,0:12:41.86,0:12:45.36,Default,,0000,0000,0000,,{\pos(232,497)}全{\fscx50}プレイヤー ダイスカード{\fscx100}を➡ Dialogue: 0,0:12:45.36,0:12:47.57,Default,,0000,0000,0000,,{\pos(172,497)}場に伏せてください{\fscx50}。 Dialogue: 0,0:12:49.87,0:12:52.87,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}フェイ{\fscx100}よ Dialogue: 0,0:12:49.87,0:12:52.87,Default,,0000,0000,0000,,{\pos(312,497)}この{\fscx50}フェイズ{\fscx100}で決着をつける! Dialogue: 0,0:12:52.87,0:12:56.21,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}パール {\fscx100}俺たちは決めたとおりの Dialogue: 0,0:12:52.87,0:12:56.21,Default,,0000,0000,0000,,{\pos(312,497)}勝利{\fscx50}ルート{\fscx100}を目指す! Dialogue: 0,0:12:56.21,0:13:00.15,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}(フェイ){\fscx100}最初から最後までな! Dialogue: 0,0:12:56.21,0:13:00.15,Default,,0000,0000,0000,,{\pos(332,497)}もちろんです! Dialogue: 0,0:13:00.15,0:13:04.15,Default,,0000,0000,0000,,{\pos(172,497)}🔊それでは{\fscx50} ダイスカード オープン。 Dialogue: 0,0:13:04.15,0:13:07.65,Default,,0000,0000,0000,,{\pos(172,407)}⚟{\fscx50}ダークス{\fscx100}が{\fscx50} {\fscx100}4{\fscx50}!? Dialogue: 0,0:13:04.15,0:13:07.65,Default,,0000,0000,0000,,{\pos(192,497)}⚟おいおい{\fscx50} {\fscx100}そこは…{\fscx50}。 Dialogue: 0,0:13:07.65,0:13:12.32,Default,,0000,0000,0000,,{\pos(172,437)}あっ… Dialogue: 0,0:13:07.65,0:13:12.32,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ダークス{\fscx100}さんの4{\fscx50}マス{\fscx100}先は{\fscx50} {\fscx100}罠{\fscx50}マス{\fscx100}! Dialogue: 0,0:13:12.32,0:13:17.33,Default,,0000,0000,0000,,{\pos(172,437)}自ら罠を踏んで Dialogue: 0,0:13:12.32,0:13:17.33,Default,,0000,0000,0000,,{\pos(192,497)}7点{\fscx50}ダメージ{\fscx100}を受けるつもりですか! Dialogue: 0,0:13:17.33,0:13:19.83,Default,,0000,0000,0000,,{\pos(472,497)}まずは{\fscx50} {\fscx100}私の{\fscx50}ターン{\fscx100}! Dialogue: 0,0:13:21.83,0:13:24.84,Default,,0000,0000,0000,,{\pos(292,437)}2枚の{\fscx50}カード{\fscx100}を引き Dialogue: 0,0:13:21.83,0:13:24.84,Default,,0000,0000,0000,,{\pos(312,497)}1枚捨てることで➡ Dialogue: 0,0:13:24.84,0:13:26.84,Default,,0000,0000,0000,,{\pos(292,497)}この{\fscx50}カード{\fscx100}を使います{\fscx50}。 Dialogue: 0,0:13:26.84,0:13:30.51,Default,,0000,0000,0000,,{\pos(172,497)}大魔法{\fscx50} 「パールバリア」{\fscx100}! Dialogue: 0,0:13:30.51,0:13:34.01,Default,,0000,0000,0000,,{\pos(172,437)}これから私が受ける魔法を Dialogue: 0,0:13:30.51,0:13:34.01,Default,,0000,0000,0000,,{\pos(192,497)}1つ{\fscx50} {\fscx100}無効化します! Dialogue: 0,0:13:34.01,0:13:38.85,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ターンエンド{\fscx100}です! Dialogue: 0,0:13:34.01,0:13:38.85,Default,,0000,0000,0000,,{\pos(232,497)}次は{\fscx50} {\fscx100}俺の{\fscx50}ターン{\fscx100}! Dialogue: 0,0:13:38.85,0:13:43.36,Default,,0000,0000,0000,,{\pos(272,437)}旅人の能力を使い Dialogue: 0,0:13:38.85,0:13:43.36,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}プラス{\fscx100}1{\fscx50}マス{\fscx100}で{\fscx50} {\fscx100}7{\fscx50}マス{\fscx100}進む{\fscx50}。 Dialogue: 0,0:13:43.36,0:13:48.36,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ターンエンド{\fscx100}だ{\fscx50}。 Dialogue: 0,0:13:43.36,0:13:48.36,Default,,0000,0000,0000,,{\pos(212,497)}私たちを警戒し{\fscx50} {\fscx100}手札の温存{\fscx50}。 Dialogue: 0,0:13:48.36,0:13:52.53,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}パール {\fscx100}あなたの魔法も Dialogue: 0,0:13:48.36,0:13:52.53,Default,,0000,0000,0000,,{\pos(232,497)}警戒用としては正解ですが➡ Dialogue: 0,0:13:52.53,0:13:54.53,Default,,0000,0000,0000,,{\pos(252,497)}それでは{\fscx50} {\fscx100}まだ足りない{\fscx50}。 Dialogue: 0,0:13:56.54,0:14:01.47,Default,,0000,0000,0000,,{\pos(192,437)}どんなに警戒しようとも Dialogue: 0,0:13:56.54,0:14:01.47,Default,,0000,0000,0000,,{\pos(212,497)}すでに勝敗は決しているのです{\fscx50}。 Dialogue: 0,0:14:01.47,0:14:03.81,Default,,0000,0000,0000,,{\pos(272,497)}私は{\fscx50} 「{\fscx100}大火球{\fscx50}」{\fscx100}を詠唱{\fscx50}。 Dialogue: 0,0:14:03.81,0:14:07.48,Default,,0000,0000,0000,,{\pos(192,407)}私の{\fscx50}「パールファイア」{\fscx100}を{\fscx50}!? Dialogue: 0,0:14:03.81,0:14:07.48,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}「{\fscx100}大火球{\fscx50}」{\fscx100}です{\fscx50}。 Dialogue: 0,0:14:07.48,0:14:09.48,Default,,0000,0000,0000,,{\pos(252,497)}対象は{\fscx50} {\fscx100}もちろん{\fscx50} {\fscx100}あなた{\fscx50}。 Dialogue: 0,0:14:12.82,0:14:16.12,Default,,0000,0000,0000,,{\pos(172,437)}そうくると思ってたので Dialogue: 0,0:14:12.82,0:14:16.12,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「パールバリア」{\fscx100}しておいたんです! Dialogue: 0,0:14:20.33,0:14:22.83,Default,,0000,0000,0000,,{\pos(292,497)}それも計算の範ちゅうです{\fscx50}。 Dialogue: 0,0:14:22.83,0:14:25.83,Default,,0000,0000,0000,,{\pos(212,437)}ここで Dialogue: 0,0:14:22.83,0:14:25.83,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}「{\fscx100}絶対平等資本{\fscx50}」{\fscx100}を詠唱します{\fscx50}。 Dialogue: 0,0:14:28.67,0:14:32.67,Default,,0000,0000,0000,,{\pos(172,437)}全{\fscx50}プレイヤー{\fscx100}は{\fscx50} {\fscx100}手札が{\fscx50} {\fscx100}4枚になるまで Dialogue: 0,0:14:28.67,0:14:32.67,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}カード{\fscx100}を引くか➡ Dialogue: 0,0:14:32.67,0:14:36.34,Default,,0000,0000,0000,,{\pos(232,437)}4枚になるまで Dialogue: 0,0:14:32.67,0:14:36.34,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}カード{\fscx100}を捨てていただきます{\fscx50}。 Dialogue: 0,0:14:36.34,0:14:39.18,Default,,0000,0000,0000,,{\pos(332,407)}どういうこと{\fscx50}!? Dialogue: 0,0:14:36.34,0:14:39.18,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}(ケルリッチ){\fscx100}あなた方は➡ Dialogue: 0,0:14:39.18,0:14:42.08,Default,,0000,0000,0000,,{\pos(332,437)}4枚になるまで Dialogue: 0,0:14:39.18,0:14:42.08,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}カード{\fscx100}を引いて結構ですよ{\fscx50}。 Dialogue: 0,0:14:44.85,0:14:48.52,Default,,0000,0000,0000,,{\pos(252,437)}最後に{\fscx50} {\fscx100}私は{\fscx50} {\fscx100}この Dialogue: 0,0:14:44.85,0:14:48.52,Default,,0000,0000,0000,,{\pos(272,497)}時限魔法を{\fscx50} セット{\fscx100}します{\fscx50}。 Dialogue: 0,0:14:48.52,0:14:52.02,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(ケルリッチ)ターンエンド。 Dialogue: 0,0:14:52.02,0:14:54.13,Default,,0000,0000,0000,,{\pos(372,497)}俺の{\fscx50}ターン{\fscx100}だ{\fscx50}。 Dialogue: 0,0:14:57.36,0:15:00.80,Default,,0000,0000,0000,,{\pos(272,437)}ここは{\fscx50} デメリット{\fscx100}しかない{\fscx50}。 Dialogue: 0,0:14:57.36,0:15:00.80,Default,,0000,0000,0000,,{\pos(292,497)}そう思ってるだろ? Dialogue: 0,0:15:00.80,0:15:03.97,Default,,0000,0000,0000,,{\pos(292,437)}だが{\fscx50} {\fscx100}俺は高速魔法 Dialogue: 0,0:15:00.80,0:15:03.97,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}「ダブルトラップ」{\fscx100}により➡ Dialogue: 0,0:15:03.97,0:15:06.47,Default,,0000,0000,0000,,{\pos(252,497)}罠の{\fscx50}ダメージ{\fscx100}先を変更する! Dialogue: 0,0:15:06.47,0:15:09.98,Default,,0000,0000,0000,,{\pos(172,437)}そうくるよな{\fscx50}。 Dialogue: 0,0:15:06.47,0:15:09.98,Default,,0000,0000,0000,,{\pos(192,497)}罠を自分から踏むなんて➡ Dialogue: 0,0:15:09.98,0:15:12.81,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ダメージ{\fscx100}を Dialogue: 0,0:15:09.98,0:15:12.81,Default,,0000,0000,0000,,{\pos(192,497)}他人に{\fscx50} {\fscx100}おっかぶせる以外ない{\fscx50}。 Dialogue: 0,0:15:12.81,0:15:16.82,Default,,0000,0000,0000,,{\pos(332,437)}この{\fscx50}ダメージ{\fscx100}は軽減できない{\fscx50}。 Dialogue: 0,0:15:12.81,0:15:16.82,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}パール{\fscx100}の{\fscx50}ライフ{\fscx100}は{\fscx50} {\fscx100}8…{\fscx50}。 Dialogue: 0,0:15:16.82,0:15:19.49,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}罠からの転移{\fscx50}ダメージ{\fscx100}は{\fscx50} {\fscx100}7…{\fscx50}。 Dialogue: 0,0:15:19.49,0:15:22.59,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}「{\fscx100}熱情の律動{\fscx50}」{\fscx100}効果で Dialogue: 0,0:15:19.49,0:15:22.59,Default,,0000,0000,0000,,{\pos(372,497)}8となって{\fscx50} {\fscx100}終わりだ! Dialogue: 0,0:15:26.66,0:15:30.66,Default,,0000,0000,0000,,{\pos(172,437)}いいや{\fscx50} {\fscx100}まだだ! Dialogue: 0,0:15:26.66,0:15:30.66,Default,,0000,0000,0000,,{\pos(192,497)}高速魔法{\fscx50}「{\fscx100}双子の痛み{\fscx50}」{\fscx100}! Dialogue: 0,0:15:33.83,0:15:36.34,Default,,0000,0000,0000,,{\pos(252,77)}対応する手札は{\fscx50} {\fscx100}あったか{\fscx50}。 Dialogue: 0,0:15:36.34,0:15:39.67,Default,,0000,0000,0000,,{\pos(232,77)}だが{\fscx50} {\fscx100}お前が{\fscx50} カード{\fscx100}を Dialogue: 0,0:15:36.34,0:15:39.67,Default,,0000,0000,0000,,{\pos(252,137)}詠唱するのを待っていた{\fscx50}。 Dialogue: 0,0:15:39.67,0:15:44.34,Default,,0000,0000,0000,,{\pos(352,407)}なんだって? Dialogue: 0,0:15:39.67,0:15:44.34,Default,,0000,0000,0000,,{\pos(292,497)}自魔法{\fscx50} 「{\fscx100}沈黙命令{\fscx50}」{\fscx100}を詠唱! Dialogue: 0,0:15:44.34,0:15:48.68,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}フェイズ{\fscx100}終了まで{\fscx50} {\fscx100}お前の Dialogue: 0,0:15:44.34,0:15:48.68,Default,,0000,0000,0000,,{\pos(252,497)}あらゆる{\fscx50}カード{\fscx100}使用を封印する! Dialogue: 0,0:15:48.68,0:15:51.35,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}ターンエンド{\fscx100}! Dialogue: 0,0:15:48.68,0:15:51.35,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}フェイ{\fscx100}さん! Dialogue: 0,0:15:51.35,0:15:53.69,Default,,0000,0000,0000,,{\pos(172,437)}落ち着け{\fscx50} パール。 Dialogue: 0,0:15:51.35,0:15:53.69,Default,,0000,0000,0000,,{\pos(192,497)}お前の{\fscx50}カード{\fscx100}使用まで➡ Dialogue: 0,0:15:53.69,0:15:56.52,Default,,0000,0000,0000,,{\pos(172,437)}封じられちゃいない{\fscx50}。 Dialogue: 0,0:15:53.69,0:15:56.52,Default,,0000,0000,0000,,{\pos(192,497)}それに{\fscx50} {\fscx100}この第3{\fscx50}フェイズ{\fscx100}は➡ Dialogue: 0,0:15:56.52,0:15:58.69,Default,,0000,0000,0000,,{\pos(212,407)}もう終わる! Dialogue: 0,0:15:56.52,0:15:58.69,Default,,0000,0000,0000,,{\pos(592,497)}いいえ{\fscx50}。 Dialogue: 0,0:15:58.69,0:16:02.90,Default,,0000,0000,0000,,{\pos(352,437)}全{\fscx50}プレイヤー{\fscx100}の{\fscx50}ターン{\fscx100}終了につき Dialogue: 0,0:15:58.69,0:16:02.90,Default,,0000,0000,0000,,{\pos(372,497)}私の時限魔法を{\fscx50} オープン。 Dialogue: 0,0:16:10.30,0:16:12.30,Default,,0000,0000,0000,,{\pos(352,347)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:16:12.30,0:16:14.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フェイ{\fscx100}殿と{\fscx50} パール{\fscx100}は助かったのか? Dialogue: 0,0:16:14.81,0:16:17.64,Default,,0000,0000,0000,,{\pos(592,497)}いいえ{\fscx50}。 Dialogue: 0,0:16:17.64,0:16:20.98,Default,,0000,0000,0000,,{\pos(172,437)}悟ったようですね{\fscx50}。 Dialogue: 0,0:16:17.64,0:16:20.98,Default,,0000,0000,0000,,{\pos(192,497)}あなたに{\fscx50} {\fscx100}4枚もの{\fscx50}カード{\fscx100}を➡ Dialogue: 0,0:16:20.98,0:16:25.32,Default,,0000,0000,0000,,{\pos(292,437)}引かせた真の理由{\fscx50}。 Dialogue: 0,0:16:20.98,0:16:25.32,Default,,0000,0000,0000,,{\pos(312,497)}すべては{\fscx50} {\fscx100}このための布石{\fscx50}。 Dialogue: 0,0:16:25.32,0:16:27.65,Default,,0000,0000,0000,,{\pos(332,497)}あなたの{\fscx50}ライフ{\fscx100}は{\fscx50} {\fscx100}残り5…{\fscx50}。 Dialogue: 0,0:16:27.65,0:16:29.99,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(ケルリッチ){\fscx100}ここに{\fscx50} 10{\fscx100}点もの大{\fscx50}ダメージ。 Dialogue: 0,0:16:29.99,0:16:32.59,Default,,0000,0000,0000,,{\pos(292,437)}あなたの回復魔法で Dialogue: 0,0:16:29.99,0:16:32.59,Default,,0000,0000,0000,,{\pos(312,497)}防ぎきれますか? Dialogue: 0,0:16:37.16,0:16:39.57,Default,,0000,0000,0000,,{\pos(352,497)}では{\fscx50} {\fscx100}私たちの勝利です{\fscx50}。 Dialogue: 0,0:16:50.51,0:16:54.51,Default,,0000,0000,0000,,{\pos(172,287)}私は{\fscx50} フェイ{\fscx100}さんたちの Dialogue: 0,0:16:50.51,0:16:54.51,Default,,0000,0000,0000,,{\pos(192,347)}足手まといじゃない! Dialogue: 0,0:16:54.51,0:16:58.52,Default,,0000,0000,0000,,{\pos(272,437)}まだ{\fscx50} {\fscx100}この{\fscx50}ターン{\fscx100}は終わらない! Dialogue: 0,0:16:54.51,0:16:58.52,Default,,0000,0000,0000,,{\pos(472,497)}終わらせません! Dialogue: 0,0:16:58.52,0:17:02.29,Default,,0000,0000,0000,,{\pos(212,263)\fscx50\fscy50}ラストダンス Dialogue: 0,0:16:58.52,0:17:02.29,Default,,0000,0000,0000,,{\pos(172,317)\fscx50}「{\fscx100}死亡遊戯{\fscx50}」{\fscx100}を詠唱!{\fscx50} ライフ ゼロ{\fscx100}以下を Dialogue: 0,0:16:58.52,0:17:02.29,Default,,0000,0000,0000,,{\pos(392,377)}宣告されたときのみ➡ Dialogue: 0,0:17:02.29,0:17:05.29,Default,,0000,0000,0000,,{\pos(452,287)}発動する{\fscx50}カード{\fscx100}です! Dialogue: 0,0:17:02.29,0:17:05.29,Default,,0000,0000,0000,,{\pos(432,377)}なっ! Dialogue: 0,0:17:05.29,0:17:08.63,Default,,0000,0000,0000,,{\pos(292,407)}それは! Dialogue: 0,0:17:05.29,0:17:08.63,Default,,0000,0000,0000,,{\pos(332,497)}強い{\fscx50}カード{\fscx100}には{\fscx50} リスク{\fscx100}がある{\fscx50}。 Dialogue: 0,0:17:08.63,0:17:12.80,Default,,0000,0000,0000,,{\pos(272,437)}この追加{\fscx50}ターン{\fscx100}終了時点で Dialogue: 0,0:17:08.63,0:17:12.80,Default,,0000,0000,0000,,{\pos(292,497)}私は{\fscx50} 20{\fscx100}点の{\fscx50}ダメージ{\fscx100}を受けて➡ Dialogue: 0,0:17:12.80,0:17:15.30,Default,,0000,0000,0000,,{\pos(372,497)}敗北が確定します{\fscx50}。 Dialogue: 0,0:17:15.30,0:17:18.97,Default,,0000,0000,0000,,{\pos(352,437)}負けることは怖くない{\fscx50}。 Dialogue: 0,0:17:15.30,0:17:18.97,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ゲーム{\fscx100}から逃げ続けたら➡ Dialogue: 0,0:17:18.97,0:17:22.27,Default,,0000,0000,0000,,{\pos(392,407)}何も変われないから! Dialogue: 0,0:17:18.97,0:17:22.27,Default,,0000,0000,0000,,{\pos(352,497)}悪あがきを…{\fscx50}。 Dialogue: 0,0:17:25.48,0:17:28.48,Default,,0000,0000,0000,,{\pos(172,497)}俺からの{\fscx50}バトン{\fscx100}は渡し終えた{\fscx50}。 Dialogue: 0,0:17:28.48,0:17:32.99,Default,,0000,0000,0000,,{\pos(172,437)}あとは信じるだけだ Dialogue: 0,0:17:28.48,0:17:32.99,Default,,0000,0000,0000,,{\pos(192,497)}俺らが選んだ相方を{\fscx50}。 Dialogue: 0,0:17:32.99,0:17:35.09,Default,,0000,0000,0000,,{\pos(352,497)}私の最終{\fscx50}ターン{\fscx100}! Dialogue: 0,0:17:38.49,0:17:41.66,Default,,0000,0000,0000,,{\pos(232,437)}まず{\fscx50} {\fscx100}自魔法 Dialogue: 0,0:17:38.49,0:17:41.66,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}「{\fscx100}命の鼓動{\fscx50}」{\fscx100}を詠唱します{\fscx50}。 Dialogue: 0,0:17:41.66,0:17:45.33,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ライフ{\fscx100}3を切った場合にかぎり Dialogue: 0,0:17:41.66,0:17:45.33,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}10{\fscx100}点{\fscx50} {\fscx100}回復します{\fscx50}。 Dialogue: 0,0:17:45.33,0:17:48.50,Default,,0000,0000,0000,,{\pos(352,287)}私は{\fscx50} ライフ 11{\fscx100}… Dialogue: 0,0:17:45.33,0:17:48.50,Default,,0000,0000,0000,,{\pos(372,347)}手札{\fscx50} {\fscx100}4枚{\fscx50}。 Dialogue: 0,0:17:48.50,0:17:52.81,Default,,0000,0000,0000,,{\pos(172,287)}攻撃するのは{\fscx50} {\fscx100}もちろん Dialogue: 0,0:17:48.50,0:17:52.81,Default,,0000,0000,0000,,{\pos(192,347)}残り{\fscx50}ライフ {\fscx100}4点のあなたです! Dialogue: 0,0:17:59.95,0:18:03.62,Default,,0000,0000,0000,,{\pos(312,497)}まず{\fscx50} {\fscx100}1枚目{\fscx50} 「カウンターボルト」{\fscx100}! Dialogue: 0,0:18:03.62,0:18:07.12,Default,,0000,0000,0000,,{\pos(292,287)\fscx50}(パール){\fscx100}5点の{\fscx50}ダメージ{\fscx100}に Dialogue: 0,0:18:03.62,0:18:07.12,Default,,0000,0000,0000,,{\pos(332,347)\fscx50}「{\fscx100}熱情{\fscx50}」{\fscx100}追加で{\fscx50} {\fscx100}6点です! Dialogue: 0,0:18:07.12,0:18:13.13,Default,,0000,0000,0000,,{\pos(172,257)}ならば俺は{\fscx50} {\fscx100}高速魔法 Dialogue: 0,0:18:07.12,0:18:13.13,Default,,0000,0000,0000,,{\pos(212,293)\fscx50\fscy50}ファーストエイド Dialogue: 0,0:18:07.12,0:18:13.13,Default,,0000,0000,0000,,{\pos(192,347)\fscx50}「{\fscx100}応急処置{\fscx50}」{\fscx100}で{\fscx50} ダメージ{\fscx100}を軽減する! Dialogue: 0,0:18:13.13,0:18:16.53,Default,,0000,0000,0000,,{\pos(392,437)}次は{\fscx50} 「パールファイア」{\fscx100}! Dialogue: 0,0:18:13.13,0:18:16.53,Default,,0000,0000,0000,,{\pos(412,497)}これが通れば{\fscx50} {\fscx100}勝ち! Dialogue: 0,0:18:20.47,0:18:24.47,Default,,0000,0000,0000,,{\pos(172,437)}私を{\fscx50} {\fscx100}お忘れですか? Dialogue: 0,0:18:20.47,0:18:24.47,Default,,0000,0000,0000,,{\pos(192,497)}高速魔法{\fscx50} 「{\fscx100}聖者のほどこし{\fscx50}」{\fscx100}で➡ Dialogue: 0,0:18:24.47,0:18:28.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ライフ{\fscx100}を回復します{\fscx50}。 Dialogue: 0,0:18:24.47,0:18:28.31,Default,,0000,0000,0000,,{\pos(192,497)}2枚使って{\fscx50} {\fscx100}私たちを回復{\fscx50}。 Dialogue: 0,0:18:28.31,0:18:31.81,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ダークス{\fscx100}の{\fscx50}ライフ{\fscx100}は{\fscx50} {\fscx100}3…{\fscx50}。 Dialogue: 0,0:18:28.31,0:18:31.81,Default,,0000,0000,0000,,{\pos(192,497)}私の{\fscx50}ライフ{\fscx100}は{\fscx50} 14{\fscx100}です{\fscx50}。 Dialogue: 0,0:18:31.81,0:18:34.31,Default,,0000,0000,0000,,{\pos(272,437)}回復魔法があるなんて Dialogue: 0,0:18:31.81,0:18:34.31,Default,,0000,0000,0000,,{\pos(332,497)}予想済みです{\fscx50}。 Dialogue: 0,0:18:34.31,0:18:37.48,Default,,0000,0000,0000,,{\pos(192,233)\fscx50\fscy50}いにしえ Dialogue: 0,0:18:34.31,0:18:37.48,Default,,0000,0000,0000,,{\pos(192,287)\fscx50}「{\fscx100}古の言葉{\fscx50}」{\fscx100}! Dialogue: 0,0:18:34.31,0:18:37.48,Default,,0000,0000,0000,,{\pos(232,347)}私が{\fscx50} {\fscx100}この{\fscx50}フェイズ{\fscx100}で使った{\fscx50}カード{\fscx100}は➡ Dialogue: 0,0:18:37.48,0:18:41.65,Default,,0000,0000,0000,,{\pos(252,287)}3枚{\fscx50}。 Dialogue: 0,0:18:37.48,0:18:41.65,Default,,0000,0000,0000,,{\pos(272,347)}その2倍の{\fscx50}ダメージ{\fscx100}を与えます{\fscx50}。 Dialogue: 0,0:18:41.65,0:18:45.86,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「{\fscx100}熱情{\fscx50}」{\fscx100}を加えて{\fscx50} {\fscx100}7点! Dialogue: 0,0:18:41.65,0:18:45.86,Default,,0000,0000,0000,,{\pos(252,497)}これで{\fscx50} {\fscx100}私たちの勝利です! Dialogue: 0,0:18:48.16,0:18:50.66,Default,,0000,0000,0000,,{\pos(172,497)}見事な{\fscx50} ゲームプレー{\fscx100}だ{\fscx50}。 Dialogue: 0,0:18:50.66,0:18:52.66,Default,,0000,0000,0000,,{\pos(332,497)}なんですか{\fscx50} {\fscx100}その態度は{\fscx50}!? Dialogue: 0,0:18:52.66,0:18:56.50,Default,,0000,0000,0000,,{\pos(172,437)}一人で{\fscx50} {\fscx100}ここまで攻め立てるとは Dialogue: 0,0:18:52.66,0:18:56.50,Default,,0000,0000,0000,,{\pos(192,497)}想像できなかった{\fscx50}。 Dialogue: 0,0:18:56.50,0:18:59.17,Default,,0000,0000,0000,,{\pos(172,497)}お前は{\fscx50} フェイ{\fscx100}の足手まといではない{\fscx50}。 Dialogue: 0,0:18:59.17,0:19:01.27,Default,,0000,0000,0000,,{\pos(172,497)}だが{\fscx50} {\fscx100}一手差だ{\fscx50}。 Dialogue: 0,0:19:01.27,0:19:04.61,Default,,0000,0000,0000,,{\pos(272,497)}高速魔法{\fscx50} 「{\fscx100}因果転換{\fscx50}」{\fscx100}! Dialogue: 0,0:19:04.61,0:19:08.11,Default,,0000,0000,0000,,{\pos(172,437)}俺が受ける全{\fscx50}ダメージ{\fscx100}を Dialogue: 0,0:19:04.61,0:19:08.11,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ケルリッチ{\fscx100}に移し替える! Dialogue: 0,0:19:08.11,0:19:10.32,Default,,0000,0000,0000,,{\pos(412,497)}あっ! Dialogue: 0,0:19:14.79,0:19:17.12,Default,,0000,0000,0000,,{\pos(292,347)}俺は生還{\fscx50}。 {\fscx100}そして{\fscx50} {\fscx100}お前は➡ Dialogue: 0,0:19:17.12,0:19:20.63,Default,,0000,0000,0000,,{\pos(172,347)\fscx50}「{\fscx100}死亡遊戯{\fscx50}」{\fscx100}の{\fscx50}ダメージ 20{\fscx100}点を受けて➡ Dialogue: 0,0:19:20.63,0:19:22.83,Default,,0000,0000,0000,,{\pos(412,497)}敗北だ{\fscx50}。 Dialogue: 0,0:19:25.80,0:19:30.14,Default,,0000,0000,0000,,{\pos(212,437)}ごめんなさい{\fscx50}。 フェイ{\fscx100}さんに頼らず Dialogue: 0,0:19:25.80,0:19:30.14,Default,,0000,0000,0000,,{\pos(352,497)}勝とうと頑張ったけど➡ Dialogue: 0,0:19:30.14,0:19:33.31,Default,,0000,0000,0000,,{\pos(492,407)}まだ未熟でした{\fscx50}。 Dialogue: 0,0:19:30.14,0:19:33.31,Default,,0000,0000,0000,,{\pos(172,497)}何言ってんだ{\fscx50}。 Dialogue: 0,0:19:33.31,0:19:37.51,Default,,0000,0000,0000,,{\pos(172,437)}勝ったのは俺たちだ{\fscx50}。 Dialogue: 0,0:19:33.31,0:19:37.51,Default,,0000,0000,0000,,{\pos(192,497)}最高の相方だったぜ{\fscx50} パール。 Dialogue: 0,0:19:40.15,0:19:42.65,Default,,0000,0000,0000,,{\pos(172,497)}なっ{\fscx50} {\fscx100}何を言っているのです{\fscx50}!? Dialogue: 0,0:19:42.65,0:19:45.65,Default,,0000,0000,0000,,{\pos(452,497)}私の最後の1枚…{\fscx50}。 Dialogue: 0,0:19:45.65,0:19:48.82,Default,,0000,0000,0000,,{\pos(272,437)}ようやく Dialogue: 0,0:19:45.65,0:19:48.82,Default,,0000,0000,0000,,{\pos(292,497)}発動条件が満たされました{\fscx50}。 Dialogue: 0,0:19:48.82,0:19:51.82,Default,,0000,0000,0000,,{\pos(312,497)}最後に残った{\fscx50}カード {\fscx100}これは➡ Dialogue: 0,0:19:51.82,0:19:54.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}を呼び戻す{\fscx50}カード。 Dialogue: 0,0:19:54.83,0:19:57.50,Default,,0000,0000,0000,,{\pos(392,443)\fscx50\fscy50}アンコール Dialogue: 0,0:19:54.83,0:19:57.50,Default,,0000,0000,0000,,{\pos(172,497)}高速魔法{\fscx50} 「{\fscx100}再来の夢{\fscx50}」{\fscx100}を詠唱{\fscx50}。 Dialogue: 0,0:19:57.50,0:20:01.17,Default,,0000,0000,0000,,{\pos(172,437)}この効果で{\fscx50} {\fscx100}自分たちの{\fscx50}ストレージ{\fscx100}に Dialogue: 0,0:19:57.50,0:20:01.17,Default,,0000,0000,0000,,{\pos(192,497)}格納された{\fscx50}カード{\fscx100}の1枚を➡ Dialogue: 0,0:20:01.17,0:20:03.17,Default,,0000,0000,0000,,{\pos(172,497)}手札に加えます! Dialogue: 0,0:20:03.17,0:20:07.17,Default,,0000,0000,0000,,{\pos(392,407)}⦅私{\fscx50} {\fscx100}珍しい魔法が…{\fscx50}。 Dialogue: 0,0:20:03.17,0:20:07.17,Default,,0000,0000,0000,,{\pos(252,497)}ん? Dialogue: 0,0:20:07.17,0:20:10.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フェイ)「{\fscx100}自分の{\fscx50}ライフ{\fscx100}が{\fscx50} {\fscx100}5以下 Dialogue: 0,0:20:07.17,0:20:10.68,Default,,0000,0000,0000,,{\pos(212,497)}かつ手札が{\fscx50} {\fscx100}1枚のときのみ➡ Dialogue: 0,0:20:10.68,0:20:16.85,Default,,0000,0000,0000,,{\pos(172,437)}発動可能{\fscx50}」{\fscx100}って Dialogue: 0,0:20:10.68,0:20:16.85,Default,,0000,0000,0000,,{\pos(192,497)}条件が{\fscx50} {\fscx100}かなり厳しいな⦆ Dialogue: 0,0:20:16.85,0:20:19.69,Default,,0000,0000,0000,,{\pos(172,497)}さぁ{\fscx50} {\fscx100}答え合わせの時間だ{\fscx50}。 Dialogue: 0,0:20:19.69,0:20:22.52,Default,,0000,0000,0000,,{\pos(172,497)}私が{\fscx50} ストレージ{\fscx100}から選ぶ{\fscx50}カード{\fscx100}は➡ Dialogue: 0,0:20:22.52,0:20:24.69,Default,,0000,0000,0000,,{\pos(172,497)}治癒士の秘奥{\fscx50}カード{\fscx100}➡ Dialogue: 0,0:20:24.69,0:20:27.03,Default,,0000,0000,0000,,{\pos(532,443)\fscx50\fscy50}ハートエイク Dialogue: 0,0:20:24.69,0:20:27.03,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}「{\fscx100}愛と痛みの天秤{\fscx50}」{\fscx100}! Dialogue: 0,0:20:27.03,0:20:31.86,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}バカ{\fscx100}な!{\fscx50} {\fscx100}なぜ{\fscx50} {\fscx100}その秘奥{\fscx50}カード{\fscx100}が{\fscx50}!? Dialogue: 0,0:20:27.03,0:20:31.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:20:31.86,0:20:34.03,Default,,0000,0000,0000,,{\pos(172,497)}一度も使われていない{\fscx50}カード{\fscx100}が➡ Dialogue: 0,0:20:34.03,0:20:36.87,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ストレージ{\fscx100}に格納されているわけが Dialogue: 0,0:20:34.03,0:20:36.87,Default,,0000,0000,0000,,{\pos(192,497)}ありません! Dialogue: 0,0:20:36.87,0:20:40.71,Default,,0000,0000,0000,,{\pos(172,437)}みんな忘れちゃった? Dialogue: 0,0:20:36.87,0:20:40.71,Default,,0000,0000,0000,,{\pos(192,497)}一度も使ってない{\fscx50} フェイ{\fscx100}の{\fscx50}カード{\fscx100}が➡ Dialogue: 0,0:20:40.71,0:20:44.04,Default,,0000,0000,0000,,{\pos(192,437)}第2{\fscx50}フェイズ{\fscx100}で Dialogue: 0,0:20:40.71,0:20:44.04,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ストレージ{\fscx100}に格納されてるでしょ? Dialogue: 0,0:20:44.04,0:20:48.05,Default,,0000,0000,0000,,{\pos(172,437)}あっ!{\fscx50} フェイ{\fscx100}殿が Dialogue: 0,0:20:44.04,0:20:48.05,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「{\fscx100}魂の犠牲{\fscx50}」{\fscx100}を使ったとき! Dialogue: 0,0:20:48.05,0:20:51.88,Default,,0000,0000,0000,,{\pos(172,437)}⦅俺の手札から不要な{\fscx50}カード Dialogue: 0,0:20:48.05,0:20:51.88,Default,,0000,0000,0000,,{\pos(232,497)}1枚を格納することで…⦆ Dialogue: 0,0:20:51.88,0:20:55.89,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ネル){\fscx100}旅人の職を選んだ{\fscx50}フェイ{\fscx100}殿には Dialogue: 0,0:20:51.88,0:20:55.89,Default,,0000,0000,0000,,{\pos(372,497)}死に手同然{\fscx50}。 Dialogue: 0,0:20:55.89,0:20:58.39,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(レーシェ){\fscx100}だから Dialogue: 0,0:20:55.89,0:20:58.39,Default,,0000,0000,0000,,{\pos(212,497)}どうにかして{\fscx50} {\fscx100}治癒士の{\fscx50}パール{\fscx100}に➡ Dialogue: 0,0:20:58.39,0:21:01.16,Default,,0000,0000,0000,,{\pos(212,497)}切り札を渡す必要があったの{\fscx50}。 Dialogue: 0,0:21:01.16,0:21:05.33,Default,,0000,0000,0000,,{\pos(252,437)}まさか{\fscx50} {\fscx100}第1{\fscx50}フェイズ{\fscx100}の質問は Dialogue: 0,0:21:01.16,0:21:05.33,Default,,0000,0000,0000,,{\pos(312,497)}これを見越して…{\fscx50}。 Dialogue: 0,0:21:05.33,0:21:08.33,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}当然に狙ってやったぜ{\fscx50}。 Dialogue: 0,0:21:08.33,0:21:12.17,Default,,0000,0000,0000,,{\pos(172,437)}⦅{\fscx50}オペレーター ペア{\fscx100}と Dialogue: 0,0:21:08.33,0:21:12.17,Default,,0000,0000,0000,,{\pos(192,497)}手札を交換するのは{\fscx50} {\fscx100}ありか?⦆ Dialogue: 0,0:21:12.17,0:21:15.34,Default,,0000,0000,0000,,{\pos(292,437)}すべてが{\fscx50} ブラフ{\fscx100}… Dialogue: 0,0:21:12.17,0:21:15.34,Default,,0000,0000,0000,,{\pos(312,497)}あの質問によって➡ Dialogue: 0,0:21:15.34,0:21:19.68,Default,,0000,0000,0000,,{\pos(192,437)}手札を交換する{\fscx50}スベ{\fscx100}がないという Dialogue: 0,0:21:15.34,0:21:19.68,Default,,0000,0000,0000,,{\pos(252,497)}認識を植え付けられた{\fscx50}。 Dialogue: 0,0:21:19.68,0:21:22.01,Default,,0000,0000,0000,,{\pos(292,497)}油断してくれりゃよかった{\fscx50}。 Dialogue: 0,0:21:22.01,0:21:24.68,Default,,0000,0000,0000,,{\pos(292,437)}その直前に Dialogue: 0,0:21:22.01,0:21:24.68,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}「{\fscx100}天軍の剣{\fscx50}」{\fscx100}を使ったのも➡ Dialogue: 0,0:21:24.68,0:21:26.69,Default,,0000,0000,0000,,{\pos(272,497)}手札を{\fscx50} ストレージ{\fscx100}に落とす前に➡ Dialogue: 0,0:21:26.69,0:21:30.52,Default,,0000,0000,0000,,{\pos(232,437)}そっちに Dialogue: 0,0:21:26.69,0:21:30.52,Default,,0000,0000,0000,,{\pos(252,497)}意識を向けさせたかったから{\fscx50}。 Dialogue: 0,0:21:30.52,0:21:32.69,Default,,0000,0000,0000,,{\pos(332,497)}信じられない…{\fscx50}。 Dialogue: 0,0:21:32.69,0:21:35.36,Default,,0000,0000,0000,,{\pos(172,497)}職を宣言するときに言っただろ? Dialogue: 0,0:21:35.36,0:21:38.53,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}「{\fscx100}受けて立つ{\fscx50}」{\fscx100}ってね{\fscx50}。 Dialogue: 0,0:21:38.53,0:21:42.37,Default,,0000,0000,0000,,{\pos(412,407)}くっ! Dialogue: 0,0:21:38.53,0:21:42.37,Default,,0000,0000,0000,,{\pos(352,497)}俺らが狙っていたのは➡ Dialogue: 0,0:21:42.37,0:21:46.54,Default,,0000,0000,0000,,{\pos(312,407)}最初から{\fscx50} ダメージ{\fscx100}勝負だった{\fscx50}。 Dialogue: 0,0:21:42.37,0:21:46.54,Default,,0000,0000,0000,,{\pos(172,497)}それなら{\fscx50} {\fscx100}魔法使いを選べば…{\fscx50}。 Dialogue: 0,0:21:46.54,0:21:49.71,Default,,0000,0000,0000,,{\pos(392,437)}俺らの手札には Dialogue: 0,0:21:46.54,0:21:49.71,Default,,0000,0000,0000,,{\pos(412,497)}回復魔法が偏ってた{\fscx50}。 Dialogue: 0,0:21:49.71,0:21:52.54,Default,,0000,0000,0000,,{\pos(172,497)}単純な{\fscx50}ダメージ{\fscx100}勝負だと負けるから➡ Dialogue: 0,0:21:52.54,0:21:55.05,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}マインドゲーム{\fscx100}で出し抜くしかなかった{\fscx50}。 Dialogue: 0,0:21:55.05,0:21:57.38,Default,,0000,0000,0000,,{\pos(332,497)}だから{\fscx50} {\fscx100}これで決着です! Dialogue: 0,0:21:57.38,0:22:00.99,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}「{\fscx100}愛と痛みの天秤{\fscx50}」{\fscx100}を詠唱します! Dialogue: 0,0:21:57.38,0:22:00.99,Default,,0000,0000,0000,,{\pos(492,497)}そして{\fscx50} ターンエンド{\fscx100}! Dialogue: 0,0:22:00.99,0:22:04.09,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}「{\fscx100}死亡遊戯{\fscx50}」{\fscx100}の{\fscx50}ダメージ 20{\fscx100}点を Dialogue: 0,0:22:00.99,0:22:04.09,Default,,0000,0000,0000,,{\pos(512,497)}移し替えます! Dialogue: 0,0:22:12.83,0:22:16.34,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}撤回しよう{\fscx50}。 Dialogue: 0,0:22:16.34,0:22:19.50,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ダークス){\fscx100}俺は{\fscx50} {\fscx100}まだ Dialogue: 0,0:22:16.34,0:22:19.50,Default,,0000,0000,0000,,{\pos(212,497)}侮っていたのかもしれん{\fscx50}。 Dialogue: 0,0:22:19.50,0:22:22.61,Default,,0000,0000,0000,,{\pos(172,497)}見事だ{\fscx50} パール・ダイアモンド。 Dialogue: 0,0:22:30.85,0:22:33.69,Default,,0000,0000,0000,,{\pos(172,437)}🔊{\fscx50}ダークス{\fscx100}の{\fscx50}ライフ ゼロ。 Dialogue: 0,0:22:30.85,0:22:33.69,Default,,0000,0000,0000,,{\pos(232,497)}これにより➡ Dialogue: 0,0:22:33.69,0:22:36.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フェイ・パール{\fscx100}陣営の勝利です{\fscx50}。 Dialogue: 0,0:22:44.53,0:22:47.70,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}フッ{\fscx100}…{\fscx50} フハハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:22:47.70,0:22:50.37,Default,,0000,0000,0000,,{\pos(412,437)}やはり{\fscx50} {\fscx100}お前と{\fscx50} {\fscx100}俺は Dialogue: 0,0:22:47.70,0:22:50.37,Default,,0000,0000,0000,,{\pos(432,497)}終生の{\fscx50}ライバル{\fscx100}となる➡ Dialogue: 0,0:22:50.37,0:22:53.87,Default,,0000,0000,0000,,{\pos(472,407)}運命のようだな! Dialogue: 0,0:22:50.37,0:22:53.87,Default,,0000,0000,0000,,{\pos(612,497)}はい? Dialogue: 0,0:22:53.87,0:22:56.88,Default,,0000,0000,0000,,{\pos(172,287)}今日の戦いが{\fscx50} {\fscx100}まさしく Dialogue: 0,0:22:53.87,0:22:56.88,Default,,0000,0000,0000,,{\pos(192,347)}運命の始まり{\fscx50}。 Dialogue: 0,0:22:56.88,0:22:59.54,Default,,0000,0000,0000,,{\pos(172,437)}俺とお前の Dialogue: 0,0:22:56.88,0:22:59.54,Default,,0000,0000,0000,,{\pos(192,497)}幾万幾億におよぶ➡ Dialogue: 0,0:22:59.54,0:23:02.98,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム{\fscx100}の伝説の Dialogue: 0,0:22:59.54,0:23:02.98,Default,,0000,0000,0000,,{\pos(192,497)}幕開けだったというわけだ{\fscx50}。 Dialogue: 0,0:23:02.98,0:23:07.32,Default,,0000,0000,0000,,{\pos(652,407)}はぁ…{\fscx50}。 Dialogue: 0,0:23:02.98,0:23:07.32,Default,,0000,0000,0000,,{\pos(172,497)}故に{\fscx50} {\fscx100}見ていろ{\fscx50} {\fscx100}観客たち! Dialogue: 0,0:23:07.32,0:23:11.16,Default,,0000,0000,0000,,{\pos(172,437)}この戦を乗り越え Dialogue: 0,0:23:07.32,0:23:11.16,Default,,0000,0000,0000,,{\pos(192,497)}更に強くなることを約束しよう! Dialogue: 0,0:23:11.16,0:23:13.83,Default,,0000,0000,0000,,{\pos(212,497)}俺の伝説は{\fscx50} {\fscx100}ここから始まる! Dialogue: 0,0:23:13.83,0:23:18.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:23:18.16,0:23:21.50,Default,,0000,0000,0000,,{\pos(572,497)}あぁ…{\fscx50}。 Dialogue: 0,0:23:21.50,0:23:24.50,Default,,0000,0000,0000,,{\pos(172,137)\fscx50}(フェイ){\fscx100}頑張ったな{\fscx50}。 Dialogue: 0,0:23:24.50,0:23:28.51,Default,,0000,0000,0000,,{\pos(172,137)}そんな{\fscx50} {\fscx100}私は何も…{\fscx50}。 Dialogue: 0,0:23:28.51,0:23:31.68,Default,,0000,0000,0000,,{\pos(172,497)}あのぉ…{\fscx50}。 Dialogue: 0,0:23:31.68,0:23:35.35,Default,,0000,0000,0000,,{\pos(172,437)}なんか{\fscx50} {\fscx100}負けた側のほうが Dialogue: 0,0:23:31.68,0:23:35.35,Default,,0000,0000,0000,,{\pos(192,497)}盛り上がってません? Dialogue: 0,0:23:35.35,0:23:38.52,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}フッフフフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:23:35.35,0:23:38.52,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:23:38.52,0:23:42.02,Default,,0000,0000,0000,,{\pos(172,437)}まぁいいさ{\fscx50}。 {\fscx100}楽しい{\fscx50}ゲーム{\fscx100}が Dialogue: 0,0:23:38.52,0:23:42.02,Default,,0000,0000,0000,,{\pos(192,497)}できたんだから{\fscx50}。