[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:05.67,0:00:09.51,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(グレモワール){\fscx100}この{\fscx50}エレメンツ{\fscx100}は Dialogue: 0,0:00:05.67,0:00:09.51,Default,,0000,0000,0000,,{\pos(232,497)}私に挑む人間の心によって➡ Dialogue: 0,0:00:09.51,0:00:13.51,Default,,0000,0000,0000,,{\pos(192,437)}姿が変わる{\fscx50}。 Dialogue: 0,0:00:09.51,0:00:13.51,Default,,0000,0000,0000,,{\pos(212,497)}神々の{\fscx50}カジノ{\fscx100}が投影されるのは➡ Dialogue: 0,0:00:13.51,0:00:16.68,Default,,0000,0000,0000,,{\pos(172,497)}初めてよ{\fscx50}。 Dialogue: 0,0:00:16.68,0:00:20.02,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}(フェイ)グレモワール{\fscx100}か? Dialogue: 0,0:00:16.68,0:00:20.02,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(グレモワール){\fscx100}大正解{\fscx50}。 Dialogue: 0,0:00:20.02,0:00:23.86,Default,,0000,0000,0000,,{\pos(252,437)}私は人間が訪れた時点で Dialogue: 0,0:00:20.02,0:00:23.86,Default,,0000,0000,0000,,{\pos(352,497)}肉体や{\fscx50} {\fscx100}精神➡ Dialogue: 0,0:00:23.86,0:00:26.53,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}アライズ{\fscx100}まで情報を解析する{\fscx50}。 Dialogue: 0,0:00:26.53,0:00:29.53,Default,,0000,0000,0000,,{\pos(172,437)}が…{\fscx50} {\fscx100}お前のだけは Dialogue: 0,0:00:26.53,0:00:29.53,Default,,0000,0000,0000,,{\pos(192,497)}写し取れなかったよ{\fscx50}。 Dialogue: 0,0:00:29.53,0:00:32.37,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フェイ){\fscx100}俺は Dialogue: 0,0:00:29.53,0:00:32.37,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アンタ{\fscx100}の姿のほうが驚きだよ{\fscx50}。 Dialogue: 0,0:00:32.37,0:00:36.54,Default,,0000,0000,0000,,{\pos(172,437)}この姿は{\fscx50} {\fscx100}つい最近 Dialogue: 0,0:00:32.37,0:00:36.54,Default,,0000,0000,0000,,{\pos(192,497)}化けた人間から選んだものよ{\fscx50}。 Dialogue: 0,0:00:36.54,0:00:39.84,Default,,0000,0000,0000,,{\pos(172,497)}さて{\fscx50} ゲーム{\fscx100}名は{\fscx50} 「{\fscx100}三つの{\fscx50}イカサマ」。 Dialogue: 0,0:00:46.88,0:00:50.38,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(グレモワール){\fscx100}このすべてで私が勝つ{\fscx50}。 Dialogue: 0,0:00:50.38,0:00:52.55,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(パール){\fscx100}えっ! Dialogue: 0,0:00:50.38,0:00:52.55,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}(ネル){\fscx100}あっ! Dialogue: 0,0:00:52.55,0:00:55.05,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}イカサマ{\fscx100}するんだな? Dialogue: 0,0:00:55.05,0:00:57.22,Default,,0000,0000,0000,,{\pos(172,437)}そう{\fscx50}。 Dialogue: 0,0:00:55.05,0:00:57.22,Default,,0000,0000,0000,,{\pos(192,497)}勝負は{\fscx50} {\fscx100}私が仕掛ける➡ Dialogue: 0,0:00:57.22,0:01:00.33,Default,,0000,0000,0000,,{\pos(172,497)}必勝の{\fscx50}イカサマ{\fscx100}を見破ること{\fscx50}。 Dialogue: 0,0:01:00.33,0:01:02.83,Default,,0000,0000,0000,,{\pos(212,497)}そして大事な約束{\fscx50}。 Dialogue: 0,0:01:02.83,0:01:07.50,Default,,0000,0000,0000,,{\pos(192,497)}私は一種類の{\fscx50}イカサマ{\fscx100}しか使わない{\fscx50}。 Dialogue: 0,0:01:07.50,0:01:10.84,Default,,0000,0000,0000,,{\pos(192,407)}へぇ{\fscx50} {\fscx100}おもしろいな{\fscx50}。 Dialogue: 0,0:01:07.50,0:01:10.84,Default,,0000,0000,0000,,{\pos(172,497)}私の{\fscx50}イカサマ{\fscx100}を➡ Dialogue: 0,0:01:10.84,0:01:14.01,Default,,0000,0000,0000,,{\pos(172,437)}お前の仲間には Dialogue: 0,0:01:10.84,0:01:14.01,Default,,0000,0000,0000,,{\pos(192,497)}先に教えておく{\fscx50}。 Dialogue: 0,0:01:14.01,0:01:18.18,Default,,0000,0000,0000,,{\pos(172,437)}それで全員{\fscx50} {\fscx100}納得できるならば Dialogue: 0,0:01:14.01,0:01:18.18,Default,,0000,0000,0000,,{\pos(192,497)}勝負としましょう{\fscx50}。 Dialogue: 0,0:01:18.18,0:01:22.35,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(レーシェ){\fscx100}自信あるわねぇ{\fscx50}。 Dialogue: 0,0:01:18.18,0:01:22.35,Default,,0000,0000,0000,,{\pos(272,497)}いいわよ{\fscx50} {\fscx100}聞いてあげる{\fscx50}。 Dialogue: 0,0:01:22.35,0:01:26.19,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ンフッ。 Dialogue: 0,0:01:26.19,0:01:28.39,Default,,0000,0000,0000,,{\pos(172,497)}私の{\fscx50}イカサマ{\fscx100}は…{\fscx50}。 Dialogue: 0,0:01:31.69,0:01:36.03,Default,,0000,0000,0000,,{\pos(612,377)\fscx50}アッハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:01:31.69,0:01:36.03,Default,,0000,0000,0000,,{\pos(232,407)}ちょっ{\fscx50} {\fscx100}ちょっと{\fscx50}!? Dialogue: 0,0:01:31.69,0:01:36.03,Default,,0000,0000,0000,,{\pos(472,497)}何それ!{\fscx50} アハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:01:36.03,0:01:39.37,Default,,0000,0000,0000,,{\pos(172,437)}おもしろいわ! Dialogue: 0,0:01:36.03,0:01:39.37,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フェイ{\fscx100}を信じられるわよね? Dialogue: 0,0:01:39.37,0:01:43.87,Default,,0000,0000,0000,,{\pos(272,407)}きっと見破れると思います! Dialogue: 0,0:01:39.37,0:01:43.87,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}(ネル){\fscx100}信じているぞ{\fscx50}。 Dialogue: 0,0:01:43.87,0:01:46.54,Default,,0000,0000,0000,,{\pos(272,497)}ってわけだから{\fscx50} {\fscx100}頑張ってね{\fscx50}。 Dialogue: 0,0:01:46.54,0:01:49.38,Default,,0000,0000,0000,,{\pos(212,497)}神が{\fscx50} {\fscx100}もたらす{\fscx50} {\fscx100}三つの{\fscx50}イカサマ{\fscx100}➡ Dialogue: 0,0:01:49.38,0:01:53.21,Default,,0000,0000,0000,,{\pos(312,497)}あなたは見破れるかしら? Dialogue: 0,0:01:53.21,0:01:55.22,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フェイ){\fscx100}その{\fscx50}ゲーム {\fscx100}乗るよ{\fscx50}。 Dialogue: 0,0:03:27.51,0:03:32.68,Default,,0000,0000,0000,,{\pos(172,377)}♬~ Dialogue: 0,0:03:32.68,0:03:38.52,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:03:38.52,0:03:40.69,Default,,0000,0000,0000,,{\pos(272,497)}それでは{\fscx50} {\fscx100}第一の{\fscx50}ゲーム{\fscx100}➡ Dialogue: 0,0:03:40.69,0:03:43.36,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}コイン{\fscx100}の裏表当てを始めましょう{\fscx50}。 Dialogue: 0,0:03:43.36,0:03:45.69,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(グレモワール){\fscx100}使う{\fscx50}コイン{\fscx100}を選びなさい{\fscx50}。 Dialogue: 0,0:03:45.69,0:03:48.19,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(フェイ){\fscx100}じゃあ{\fscx50} {\fscx100}白黒の{\fscx50}コイン。 Dialogue: 0,0:03:55.54,0:03:58.20,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}コイントス{\fscx100}は俺か?{\fscx50} アンタ{\fscx100}か? Dialogue: 0,0:03:58.20,0:04:01.47,Default,,0000,0000,0000,,{\pos(172,437)}公平に{\fscx50} {\fscx100}三つの{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}すべて Dialogue: 0,0:03:58.20,0:04:01.47,Default,,0000,0000,0000,,{\pos(192,497)}お前の仲間に➡ Dialogue: 0,0:04:01.47,0:04:05.14,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ディーラー{\fscx100}をやってもらう{\fscx50}。 Dialogue: 0,0:04:01.47,0:04:05.14,Default,,0000,0000,0000,,{\pos(192,497)}まずは{\fscx50} {\fscx100}お前から{\fscx50}。 Dialogue: 0,0:04:05.14,0:04:07.15,Default,,0000,0000,0000,,{\pos(512,497)}あっ{\fscx50}。 Dialogue: 0,0:04:07.15,0:04:10.48,Default,,0000,0000,0000,,{\pos(212,497)}気が進まないが…{\fscx50}。 {\fscx100}では{\fscx50} {\fscx100}私が➡ Dialogue: 0,0:04:10.48,0:04:12.59,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ディーラー{\fscx100}をさせていただく{\fscx50}。 Dialogue: 0,0:04:14.99,0:04:18.66,Default,,0000,0000,0000,,{\pos(292,407)}何をしてるんだ? Dialogue: 0,0:04:14.99,0:04:18.66,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}コイントス{\fscx100}役だ{\fscx50}。 Dialogue: 0,0:04:18.66,0:04:21.33,Default,,0000,0000,0000,,{\pos(432,437)}私は{\fscx50} {\fscx100}蹴ったほうが Dialogue: 0,0:04:18.66,0:04:21.33,Default,,0000,0000,0000,,{\pos(452,497)}きれいに飛ぶんだ{\fscx50}。 Dialogue: 0,0:04:21.33,0:04:26.00,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}アライズ{\fscx100}で足を使うから Dialogue: 0,0:04:21.33,0:04:26.00,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}キック{\fscx100}の練習は欠かさないのでな{\fscx50}。 Dialogue: 0,0:04:26.00,0:04:29.84,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(フェイ){\fscx100}なるほど{\fscx50}。 Dialogue: 0,0:04:26.00,0:04:29.84,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フェイ{\fscx100}殿の顔{\fscx50} {\fscx100}白が表{\fscx50}。 Dialogue: 0,0:04:29.84,0:04:32.67,Default,,0000,0000,0000,,{\pos(312,497)}黒が裏だ{\fscx50}。 {\fscx100}手順としては➡ Dialogue: 0,0:04:32.67,0:04:34.67,Default,,0000,0000,0000,,{\pos(172,497)}私が{\fscx50} コイン{\fscx100}を蹴り上げる{\fscx50}。 Dialogue: 0,0:04:39.18,0:04:43.02,Default,,0000,0000,0000,,{\pos(172,437)}その宣言後{\fscx50} {\fscx100}公平を期すため Dialogue: 0,0:04:39.18,0:04:43.02,Default,,0000,0000,0000,,{\pos(192,497)}もう一度{\fscx50} {\fscx100}蹴り上げ➡ Dialogue: 0,0:04:43.02,0:04:46.85,Default,,0000,0000,0000,,{\pos(212,497)}落とした{\fscx50}コイン{\fscx100}の裏表で決着だ{\fscx50}。 Dialogue: 0,0:04:46.85,0:04:49.16,Default,,0000,0000,0000,,{\pos(352,497)}では{\fscx50} {\fscx100}早速いくぞ{\fscx50} フェイ{\fscx100}殿{\fscx50}。 Dialogue: 0,0:04:51.86,0:04:55.19,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}コイン{\fscx100}が宙に飛んだあとは Dialogue: 0,0:04:51.86,0:04:55.19,Default,,0000,0000,0000,,{\pos(232,497)}露骨な細工は{\fscx50} {\fscx100}できない{\fscx50}。 Dialogue: 0,0:04:55.19,0:04:58.20,Default,,0000,0000,0000,,{\pos(172,497)}更に{\fscx50} {\fscx100}裏表の選択権は俺にある{\fscx50}。 Dialogue: 0,0:04:58.20,0:05:00.47,Default,,0000,0000,0000,,{\pos(252,497)}つまり{\fscx50} イカサマ{\fscx100}は{\fscx50} コイン{\fscx100}の裏表を➡ Dialogue: 0,0:05:00.47,0:05:03.97,Default,,0000,0000,0000,,{\pos(192,497)}俺に絶対に当てさせない類いか》 Dialogue: 0,0:05:03.97,0:05:05.97,Default,,0000,0000,0000,,{\pos(432,497)}表! Dialogue: 0,0:05:11.31,0:05:14.48,Default,,0000,0000,0000,,{\pos(372,497)}裏だ{\fscx50}。 フェイ{\fscx100}殿{\fscx50} {\fscx100}すまない{\fscx50}。 Dialogue: 0,0:05:14.48,0:05:16.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ネル{\fscx100}が謝ることじゃない{\fscx50}。 Dialogue: 0,0:05:16.82,0:05:18.99,Default,,0000,0000,0000,,{\pos(212,497)}《{\fscx50}フェイ:{\fscx100}不自然な動きはなかった{\fscx50}。 Dialogue: 0,0:05:18.99,0:05:22.66,Default,,0000,0000,0000,,{\pos(192,437)}裏表の二分の一で Dialogue: 0,0:05:18.99,0:05:22.66,Default,,0000,0000,0000,,{\pos(212,497)}偶然{\fscx50} {\fscx100}負けたように見えるけど➡ Dialogue: 0,0:05:22.66,0:05:26.83,Default,,0000,0000,0000,,{\pos(312,497)}必勝の{\fscx50}イカサマ{\fscx100}が存在する…》 Dialogue: 0,0:05:26.83,0:05:29.50,Default,,0000,0000,0000,,{\pos(232,497)}よし{\fscx50} {\fscx100}第二{\fscx50}ゲーム{\fscx100}に進んでくれ{\fscx50}。 Dialogue: 0,0:05:29.50,0:05:33.00,Default,,0000,0000,0000,,{\pos(172,437)}ずいぶん急ぐのね? Dialogue: 0,0:05:29.50,0:05:33.00,Default,,0000,0000,0000,,{\pos(192,497)}それは{\fscx50} {\fscx100}焦りかしら{\fscx50}。 Dialogue: 0,0:05:33.00,0:05:36.50,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ミランダ{\fscx100}事務長が Dialogue: 0,0:05:33.00,0:05:36.50,Default,,0000,0000,0000,,{\pos(212,497)}俺らの帰りを待ってるんでね{\fscx50}。 Dialogue: 0,0:05:36.50,0:05:41.01,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}では{\fscx50} {\fscx100}次の{\fscx50}ポーカー{\fscx100}は Dialogue: 0,0:05:36.50,0:05:41.01,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}コイン{\fscx100}も使わないわ{\fscx50}。 Dialogue: 0,0:05:41.01,0:05:44.84,Default,,0000,0000,0000,,{\pos(172,437)}5枚の初期手札から Dialogue: 0,0:05:41.01,0:05:44.84,Default,,0000,0000,0000,,{\pos(192,497)}一回だけ交換できる{\fscx50}。 Dialogue: 0,0:05:44.84,0:05:48.85,Default,,0000,0000,0000,,{\pos(172,407)}そのあとで一勝負よ{\fscx50}。 Dialogue: 0,0:05:44.84,0:05:48.85,Default,,0000,0000,0000,,{\pos(472,497)}完全に{\fscx50} {\fscx100}運{\fscx50}ゲー{\fscx100}だな{\fscx50}。 Dialogue: 0,0:05:48.85,0:05:52.02,Default,,0000,0000,0000,,{\pos(172,497)}必勝よ{\fscx50} {\fscx100}そういう{\fscx50}イカサマ{\fscx100}だもの{\fscx50}。 Dialogue: 0,0:05:52.02,0:05:54.82,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ディーラー{\fscx100}は…{\fscx50}。 Dialogue: 0,0:05:52.02,0:05:54.82,Default,,0000,0000,0000,,{\pos(592,497)}私! Dialogue: 0,0:05:57.19,0:05:59.69,Default,,0000,0000,0000,,{\pos(252,437)}ちゃんと Dialogue: 0,0:05:57.19,0:05:59.69,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}そろってるのね{\fscx50}。 Dialogue: 0,0:05:59.69,0:06:02.46,Default,,0000,0000,0000,,{\pos(192,497)}目印っぽい模様もなさそうだし{\fscx50}。 Dialogue: 0,0:06:02.46,0:06:04.96,Default,,0000,0000,0000,,{\pos(232,497)}《三つの{\fscx50}ゲーム{\fscx100}で{\fscx50} イカサマ{\fscx100}は共通{\fscx50}。 Dialogue: 0,0:06:04.96,0:06:06.97,Default,,0000,0000,0000,,{\pos(272,437)}さっきの{\fscx50}コイン{\fscx100}に Dialogue: 0,0:06:04.96,0:06:06.97,Default,,0000,0000,0000,,{\pos(292,497)}仕掛けがあったなら➡ Dialogue: 0,0:06:06.97,0:06:09.47,Default,,0000,0000,0000,,{\pos(192,497)}この{\fscx50}ポーカー{\fscx100}も{\fscx50} トランプ{\fscx100}そのものに…{\fscx50}。 Dialogue: 0,0:06:09.47,0:06:12.47,Default,,0000,0000,0000,,{\pos(172,437)}が… Dialogue: 0,0:06:09.47,0:06:12.47,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}レーシェ{\fscx100}が感知していない時点で➡ Dialogue: 0,0:06:12.47,0:06:15.58,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}トランプ{\fscx100}に神の力が Dialogue: 0,0:06:12.47,0:06:15.58,Default,,0000,0000,0000,,{\pos(192,497)}干渉している線は薄い》 Dialogue: 0,0:06:19.48,0:06:23.65,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}ツーペア。 Dialogue: 0,0:06:19.48,0:06:23.65,Default,,0000,0000,0000,,{\pos(472,443)\fscx50\fscy50}エース Dialogue: 0,0:06:19.48,0:06:23.65,Default,,0000,0000,0000,,{\pos(252,497)}それも最強のAを絡めている{\fscx50}。 Dialogue: 0,0:06:23.65,0:06:26.49,Default,,0000,0000,0000,,{\pos(372,437)}ここから{\fscx50} {\fscx100}7を交換して Dialogue: 0,0:06:23.65,0:06:26.49,Default,,0000,0000,0000,,{\pos(432,497)}8か{\fscx50} {\fscx100}Aが来れば➡ Dialogue: 0,0:06:26.49,0:06:30.32,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フルハウス{\fscx100}で{\fscx50} {\fscx100}ほぼ勝利が約束される》 Dialogue: 0,0:06:30.32,0:06:34.49,Default,,0000,0000,0000,,{\pos(172,437)}役は{\fscx50} {\fscx100}どうかしら? Dialogue: 0,0:06:30.32,0:06:34.49,Default,,0000,0000,0000,,{\pos(192,497)}強い{\fscx50}カード{\fscx100}が来るといいわね{\fscx50}。 Dialogue: 0,0:06:34.49,0:06:38.50,Default,,0000,0000,0000,,{\pos(252,407)}手札の交換は{\fscx50} {\fscx100}どちらが先だ? Dialogue: 0,0:06:34.49,0:06:38.50,Default,,0000,0000,0000,,{\pos(172,497)}どちらでも{\fscx50}。 Dialogue: 0,0:06:38.50,0:06:41.00,Default,,0000,0000,0000,,{\pos(192,497)}なら{\fscx50} {\fscx100}俺が先に交換させてもらう{\fscx50}。 Dialogue: 0,0:06:41.00,0:06:45.51,Default,,0000,0000,0000,,{\pos(372,377)}5枚{\fscx50} チェンジ。 Dialogue: 0,0:06:41.00,0:06:45.51,Default,,0000,0000,0000,,{\pos(592,407)}えっ! Dialogue: 0,0:06:41.00,0:06:45.51,Default,,0000,0000,0000,,{\pos(172,497)}なっ{\fscx50} {\fscx100}何をしているんだ{\fscx50} フェイ{\fscx100}殿{\fscx50}!? Dialogue: 0,0:06:45.51,0:06:49.01,Default,,0000,0000,0000,,{\pos(272,437)}そうですよ{\fscx50}。 {\fscx100}だって Dialogue: 0,0:06:45.51,0:06:49.01,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ツーペア{\fscx100}が{\fscx50} {\fscx100}できてたんですよ? Dialogue: 0,0:06:49.01,0:06:51.01,Default,,0000,0000,0000,,{\pos(212,497)}素直に{\fscx50} {\fscx100}1枚{\fscx50} チェンジ{\fscx100}した場合➡ Dialogue: 0,0:06:51.01,0:06:54.01,Default,,0000,0000,0000,,{\pos(312,437)}山の{\fscx50} {\fscx100}2枚目以降が Dialogue: 0,0:06:51.01,0:06:54.01,Default,,0000,0000,0000,,{\pos(332,497)}神の手札に回る{\fscx50}。 Dialogue: 0,0:06:54.01,0:06:58.02,Default,,0000,0000,0000,,{\pos(292,437)}そこに{\fscx50} イカサマ{\fscx100}がないか Dialogue: 0,0:06:54.01,0:06:58.02,Default,,0000,0000,0000,,{\pos(312,497)}この{\fscx50} オール・チェンジ{\fscx100}で確かめる{\fscx50}。 Dialogue: 0,0:06:58.02,0:07:00.02,Default,,0000,0000,0000,,{\pos(332,497)}じゃあ配るわよ{\fscx50}。 Dialogue: 0,0:07:03.12,0:07:07.13,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ワンペア。 Dialogue: 0,0:07:03.12,0:07:07.13,Default,,0000,0000,0000,,{\pos(232,497)}山に{\fscx50} {\fscx100}あからさまな偏りはない{\fscx50}。 Dialogue: 0,0:07:07.13,0:07:09.13,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}アンタ{\fscx100}の交換は? Dialogue: 0,0:07:11.13,0:07:13.80,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ストレート・フラッシュ。 Dialogue: 0,0:07:13.80,0:07:15.80,Default,,0000,0000,0000,,{\pos(412,497)}《あからさますぎる{\fscx50}。 Dialogue: 0,0:07:15.80,0:07:20.14,Default,,0000,0000,0000,,{\pos(312,437)}さぁ{\fscx50} コイン{\fscx100}当てと{\fscx50} ポーカー{\fscx100}に Dialogue: 0,0:07:15.80,0:07:20.14,Default,,0000,0000,0000,,{\pos(332,497)}共通する{\fscx50}イカサマ{\fscx100}を考えろ…{\fscx50}。 Dialogue: 0,0:07:20.14,0:07:23.14,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}コイン{\fscx100}は物体操作? Dialogue: 0,0:07:20.14,0:07:23.14,Default,,0000,0000,0000,,{\pos(332,497)}いや{\fscx50} {\fscx100}それだと➡ Dialogue: 0,0:07:23.14,0:07:26.31,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ストレート・フラッシュ{\fscx100}が説明できない》 Dialogue: 0,0:07:26.31,0:07:29.02,Default,,0000,0000,0000,,{\pos(212,497)}最後の{\fscx50}ババ{\fscx100}抜きに進みましょう{\fscx50}。 Dialogue: 0,0:07:31.15,0:07:34.15,Default,,0000,0000,0000,,{\pos(192,407)}よし{\fscx50} {\fscx100}いってきなさい! Dialogue: 0,0:07:31.15,0:07:34.15,Default,,0000,0000,0000,,{\pos(172,497)}あっ! Dialogue: 0,0:07:34.15,0:07:38.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(シャッフル{\fscx100}する音{\fscx50}) Dialogue: 0,0:07:38.16,0:07:42.16,Default,,0000,0000,0000,,{\pos(312,497)}あっ!{\fscx50} {\fscx100}緊張でぇ! Dialogue: 0,0:07:42.16,0:07:45.33,Default,,0000,0000,0000,,{\pos(272,437)}《{\fscx50}フェイ:{\fscx100}裏表{\fscx50} {\fscx100}どの{\fscx50}カード{\fscx100}にも Dialogue: 0,0:07:42.16,0:07:45.33,Default,,0000,0000,0000,,{\pos(372,497)}細工はない》 Dialogue: 0,0:07:45.33,0:07:48.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(パール)27{\fscx100}枚と{\fscx50} 26{\fscx100}枚で大量ですが➡ Dialogue: 0,0:07:48.50,0:07:52.34,Default,,0000,0000,0000,,{\pos(192,437)}同じ{\fscx50}ペア{\fscx100}は Dialogue: 0,0:07:48.50,0:07:52.34,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}テーブル{\fscx100}の脇に{\fscx50} {\fscx100}どかしてください{\fscx50}。 Dialogue: 0,0:07:52.34,0:07:57.14,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}27{\fscx100}枚… Dialogue: 0,0:07:52.34,0:07:57.14,Default,,0000,0000,0000,,{\pos(252,497)}俺のほうが{\fscx50} {\fscx100}1枚多い{\fscx50} {\fscx100}か…》 Dialogue: 0,0:08:05.62,0:08:10.96,Default,,0000,0000,0000,,{\pos(172,437)}手札の多いお前に Dialogue: 0,0:08:05.62,0:08:10.96,Default,,0000,0000,0000,,{\pos(192,497)}順番を選ばせてあげる{\fscx50}。 Dialogue: 0,0:08:10.96,0:08:12.96,Default,,0000,0000,0000,,{\pos(492,497)}俺から見て左端{\fscx50}。 Dialogue: 0,0:08:16.30,0:08:20.13,Default,,0000,0000,0000,,{\pos(172,437)}では{\fscx50} {\fscx100}私の番{\fscx50}。 Dialogue: 0,0:08:16.30,0:08:20.13,Default,,0000,0000,0000,,{\pos(192,497)}ところで{\fscx50} {\fscx100}そこの人間{\fscx50}。 Dialogue: 0,0:08:20.13,0:08:23.47,Default,,0000,0000,0000,,{\pos(592,407)}ひゃいっ! Dialogue: 0,0:08:20.13,0:08:23.47,Default,,0000,0000,0000,,{\pos(172,497)}何を帰ろうとしているのかしら? Dialogue: 0,0:08:23.47,0:08:26.14,Default,,0000,0000,0000,,{\pos(292,437)}この人間に Dialogue: 0,0:08:23.47,0:08:26.14,Default,,0000,0000,0000,,{\pos(312,497)}勝ってほしいんでしょう? Dialogue: 0,0:08:26.14,0:08:29.64,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}サービス{\fscx100}よ{\fscx50}。 Dialogue: 0,0:08:26.14,0:08:29.64,Default,,0000,0000,0000,,{\pos(332,497)}私が{\fscx50} イカサマ{\fscx100}できないよう➡ Dialogue: 0,0:08:29.64,0:08:33.15,Default,,0000,0000,0000,,{\pos(272,407)}真後ろにいるといいわ{\fscx50}。 Dialogue: 0,0:08:29.64,0:08:33.15,Default,,0000,0000,0000,,{\pos(412,497)}えぇ{\fscx50}!? Dialogue: 0,0:08:33.15,0:08:38.99,Default,,0000,0000,0000,,{\pos(252,407)}どんな風の吹き回しだ? Dialogue: 0,0:08:33.15,0:08:38.99,Default,,0000,0000,0000,,{\pos(172,497)}公平な{\fscx50}ゲーム{\fscx100}を選ぶのが私の流儀{\fscx50}。 Dialogue: 0,0:08:38.99,0:08:41.82,Default,,0000,0000,0000,,{\pos(172,497)}怪しい{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}あるかしら? Dialogue: 0,0:08:41.82,0:08:46.16,Default,,0000,0000,0000,,{\pos(192,437)}ありませんです{\fscx50}。 Dialogue: 0,0:08:41.82,0:08:46.16,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}カード{\fscx100}に{\fscx50} イカサマ{\fscx100}は見つけられません{\fscx50}。 Dialogue: 0,0:08:46.16,0:08:49.83,Default,,0000,0000,0000,,{\pos(172,497)}私が{\fscx50} カード{\fscx100}を引く番だったわね? Dialogue: 0,0:08:49.83,0:08:51.83,Default,,0000,0000,0000,,{\pos(332,497)}《これは想定外{\fscx50}。 Dialogue: 0,0:08:51.83,0:08:55.67,Default,,0000,0000,0000,,{\pos(212,437)}俺の{\fscx50}ジョーカー{\fscx100}を{\fscx50} {\fscx100}ことごとく Dialogue: 0,0:08:51.83,0:08:55.67,Default,,0000,0000,0000,,{\pos(232,497)}避ける{\fscx50}イカサマ{\fscx100}かと思ったら…{\fscx50}。 Dialogue: 0,0:08:55.67,0:08:58.00,Default,,0000,0000,0000,,{\pos(292,497)}偶然?{\fscx50} {\fscx100}狙ってか?》 Dialogue: 0,0:08:58.00,0:09:00.94,Default,,0000,0000,0000,,{\pos(272,437)}知ってのとおり Dialogue: 0,0:08:58.00,0:09:00.94,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ジョーカー{\fscx100}は私に渡ったわ{\fscx50}。 Dialogue: 0,0:09:00.94,0:09:02.94,Default,,0000,0000,0000,,{\pos(312,497)}お前が引く番よ? Dialogue: 0,0:09:02.94,0:09:05.24,Default,,0000,0000,0000,,{\pos(352,497)}じゃあ{\fscx50} {\fscx100}左…{\fscx50}。 Dialogue: 0,0:09:07.95,0:09:09.95,Default,,0000,0000,0000,,{\pos(192,497)}では{\fscx50} {\fscx100}私の番{\fscx50}。 Dialogue: 0,0:09:13.45,0:09:17.62,Default,,0000,0000,0000,,{\pos(172,437)}《圧倒的有利{\fscx50}。 Dialogue: 0,0:09:13.45,0:09:17.62,Default,,0000,0000,0000,,{\pos(232,497)}ここで{\fscx50} {\fscx100}3か{\fscx50} {\fscx100}9を引けば勝利➡ Dialogue: 0,0:09:17.62,0:09:20.63,Default,,0000,0000,0000,,{\pos(372,497)}勝利確率は{\fscx50} 66.6パーセント。 Dialogue: 0,0:09:20.63,0:09:24.46,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ジョーカー{\fscx100}さえ引かなければ…》 Dialogue: 0,0:09:24.46,0:09:26.97,Default,,0000,0000,0000,,{\pos(372,497)}俺は{\fscx50} {\fscx100}右だ{\fscx50}。 Dialogue: 0,0:09:26.97,0:09:28.97,Default,,0000,0000,0000,,{\pos(492,497)}なっ! Dialogue: 0,0:09:28.97,0:09:31.97,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}フェイ:{\fscx100}引かされた? Dialogue: 0,0:09:28.97,0:09:31.97,Default,,0000,0000,0000,,{\pos(272,497)}予知能力でもないかぎり➡ Dialogue: 0,0:09:31.97,0:09:33.97,Default,,0000,0000,0000,,{\pos(232,497)}前もって配置は{\fscx50} {\fscx100}できない{\fscx50}。 Dialogue: 0,0:09:33.97,0:09:38.81,Default,,0000,0000,0000,,{\pos(172,437)}けど{\fscx50} {\fscx100}それだと Dialogue: 0,0:09:33.97,0:09:38.81,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}コイン{\fscx100}当てと{\fscx50} ポーカー{\fscx100}で必勝できない》 Dialogue: 0,0:09:38.81,0:09:42.48,Default,,0000,0000,0000,,{\pos(412,497)}私も右{\fscx50}。 Dialogue: 0,0:09:42.48,0:09:47.15,Default,,0000,0000,0000,,{\pos(172,437)}はい{\fscx50}。 {\fscx100}次は{\fscx50} {\fscx100}お前が Dialogue: 0,0:09:42.48,0:09:47.15,Default,,0000,0000,0000,,{\pos(192,497)}これを取って私の勝ちよ{\fscx50}。 Dialogue: 0,0:09:47.15,0:09:51.66,Default,,0000,0000,0000,,{\pos(172,437)}約束どおり{\fscx50} {\fscx100}三つ{\fscx50} {\fscx100}すべての{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:09:47.15,0:09:51.66,Default,,0000,0000,0000,,{\pos(192,497)}私が勝利した{\fscx50}。 Dialogue: 0,0:09:51.66,0:09:54.49,Default,,0000,0000,0000,,{\pos(172,497)}さぁ{\fscx50} {\fscx100}答えてごらんなさい{\fscx50}。 Dialogue: 0,0:09:54.49,0:09:56.50,Default,,0000,0000,0000,,{\pos(412,497)}私の{\fscx50}イカサマ{\fscx100}を{\fscx50}。 Dialogue: 0,0:09:58.66,0:10:01.83,Default,,0000,0000,0000,,{\pos(432,497)}《{\fscx50}フェイ:{\fscx100}相手は神だ》 Dialogue: 0,0:10:01.83,0:10:03.84,Default,,0000,0000,0000,,{\pos(292,497)}なんだってできる》 Dialogue: 0,0:10:05.84,0:10:09.18,Default,,0000,0000,0000,,{\pos(572,377)}⦅{\fscx50}アッハッハッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:10:05.84,0:10:09.18,Default,,0000,0000,0000,,{\pos(172,407)}ちょっ{\fscx50} {\fscx100}ちょっと{\fscx50}!? Dialogue: 0,0:10:05.84,0:10:09.18,Default,,0000,0000,0000,,{\pos(592,497)}何それ!⦆ Dialogue: 0,0:10:09.18,0:10:12.85,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}フェイ:{\fscx100}だけど{\fscx50} {\fscx100}人間が対応不可能な Dialogue: 0,0:10:09.18,0:10:12.85,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}チート イカサマ{\fscx100}で➡ Dialogue: 0,0:10:12.85,0:10:16.52,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50} {\fscx100}3人が納得するか? Dialogue: 0,0:10:12.85,0:10:16.52,Default,,0000,0000,0000,,{\pos(192,497)}そして{\fscx50} {\fscx100}もう一つ➡ Dialogue: 0,0:10:16.52,0:10:18.62,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ババ{\fscx100}抜きで感じた違和感…》 Dialogue: 0,0:10:21.02,0:10:23.86,Default,,0000,0000,0000,,{\pos(192,437)}《神は Dialogue: 0,0:10:21.02,0:10:23.86,Default,,0000,0000,0000,,{\pos(252,497)}俺の{\fscx50}ジョーカー{\fscx100}を見破れなかった{\fscx50}。 Dialogue: 0,0:10:23.86,0:10:28.69,Default,,0000,0000,0000,,{\pos(272,437)}徹底された{\fscx50}イカサマ{\fscx100}なのに Dialogue: 0,0:10:23.86,0:10:28.69,Default,,0000,0000,0000,,{\pos(292,497)}あの瞬間は{\fscx50} {\fscx100}隙が…{\fscx50}。 Dialogue: 0,0:10:28.69,0:10:32.60,Default,,0000,0000,0000,,{\pos(292,437)}思い出せ{\fscx50}。 {\fscx100}この{\fscx50}ゲーム{\fscx100}で起きた Dialogue: 0,0:10:28.69,0:10:32.60,Default,,0000,0000,0000,,{\pos(472,497)}すべての事象を》 Dialogue: 0,0:10:41.04,0:10:43.21,Default,,0000,0000,0000,,{\pos(492,407)}もう一回やろう{\fscx50}。 Dialogue: 0,0:10:41.04,0:10:43.21,Default,,0000,0000,0000,,{\pos(352,497)}ん? Dialogue: 0,0:10:43.21,0:10:45.54,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ババ{\fscx100}抜きで{\fscx50} リベンジ{\fscx100}する{\fscx50}。 Dialogue: 0,0:10:45.54,0:10:48.21,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}パール {\fscx100}もう一回{\fscx50} カード{\fscx100}を配ってくれ{\fscx50}。 Dialogue: 0,0:10:48.21,0:10:52.22,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}イカサマ{\fscx100}を見破ることができず Dialogue: 0,0:10:48.21,0:10:52.22,Default,,0000,0000,0000,,{\pos(192,497)}時間稼ぎというなら…{\fscx50}。 Dialogue: 0,0:10:52.22,0:10:54.72,Default,,0000,0000,0000,,{\pos(432,497)}いいや{\fscx50} {\fscx100}次の{\fscx50}ゲーム{\fscx100}で➡ Dialogue: 0,0:10:54.72,0:10:56.92,Default,,0000,0000,0000,,{\pos(272,497)}お前の必勝を打ち破る{\fscx50}。 Dialogue: 0,0:11:04.16,0:11:06.67,Default,,0000,0000,0000,,{\pos(292,437)}さっきと同じで Dialogue: 0,0:11:04.16,0:11:06.67,Default,,0000,0000,0000,,{\pos(312,497)}手札の多い俺から引いて➡ Dialogue: 0,0:11:06.67,0:11:09.67,Default,,0000,0000,0000,,{\pos(512,407)}かまわないか? Dialogue: 0,0:11:06.67,0:11:09.67,Default,,0000,0000,0000,,{\pos(172,497)}えぇ{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:11:09.67,0:11:11.67,Default,,0000,0000,0000,,{\pos(692,497)}左端{\fscx50}。 Dialogue: 0,0:11:13.84,0:11:15.84,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(グレモワール){\fscx100}右から{\fscx50} {\fscx100}2番目{\fscx50}。 Dialogue: 0,0:11:22.52,0:11:27.02,Default,,0000,0000,0000,,{\pos(172,437)}どうしたの? Dialogue: 0,0:11:22.52,0:11:27.02,Default,,0000,0000,0000,,{\pos(192,497)}そんな{\fscx50} {\fscx100}じっと{\fscx50} {\fscx100}にらんで{\fscx50}。 Dialogue: 0,0:11:27.02,0:11:29.02,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}(フェイ){\fscx100}右だ{\fscx50}。 Dialogue: 0,0:11:31.19,0:11:33.19,Default,,0000,0000,0000,,{\pos(292,497)}じゃあ{\fscx50} {\fscx100}私は{\fscx50} {\fscx100}こっち{\fscx50}。 Dialogue: 0,0:11:35.86,0:11:38.03,Default,,0000,0000,0000,,{\pos(172,497)}あら{\fscx50} {\fscx100}残念{\fscx50}。 Dialogue: 0,0:11:38.03,0:11:40.53,Default,,0000,0000,0000,,{\pos(172,497)}もしかして{\fscx50} ラッキー{\fscx100}だと思ってる? Dialogue: 0,0:11:40.53,0:11:44.54,Default,,0000,0000,0000,,{\pos(172,437)}私から{\fscx50} {\fscx100}5を引けば Dialogue: 0,0:11:40.53,0:11:44.54,Default,,0000,0000,0000,,{\pos(192,497)}お前の勝ちのように見えるけど➡ Dialogue: 0,0:11:44.54,0:11:48.21,Default,,0000,0000,0000,,{\pos(272,437)}さっきの{\fscx50}ゲーム{\fscx100}と Dialogue: 0,0:11:44.54,0:11:48.21,Default,,0000,0000,0000,,{\pos(292,497)}同じ道を{\fscx50} {\fscx100}たどるだけ{\fscx50}。 Dialogue: 0,0:11:48.21,0:11:50.71,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(グレモワール){\fscx100}引くのは{\fscx50} ジョーカー{\fscx100}よ{\fscx50}。 Dialogue: 0,0:11:50.71,0:11:53.88,Default,,0000,0000,0000,,{\pos(232,497)}いいや{\fscx50} {\fscx100}神の必勝は崩れた{\fscx50}。 Dialogue: 0,0:11:53.88,0:11:56.22,Default,,0000,0000,0000,,{\pos(272,497)}答え合わせの時間だ! Dialogue: 0,0:11:56.22,0:11:58.42,Default,,0000,0000,0000,,{\pos(712,497)}右! Dialogue: 0,0:12:00.49,0:12:02.66,Default,,0000,0000,0000,,{\pos(172,497)}私の{\fscx50}イカサマ{\fscx100}は発動中{\fscx50}。 Dialogue: 0,0:12:02.66,0:12:05.32,Default,,0000,0000,0000,,{\pos(172,497)}絶対に{\fscx50} ジョーカー{\fscx100}を引くはずなのに! Dialogue: 0,0:12:05.32,0:12:07.99,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}フェイ{\fscx100}さん! Dialogue: 0,0:12:05.32,0:12:07.99,Default,,0000,0000,0000,,{\pos(432,497)}大変だったな{\fscx50}。 Dialogue: 0,0:12:07.99,0:12:11.33,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}フフッ。 Dialogue: 0,0:12:07.99,0:12:11.33,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}イカサマ{\fscx100}の正体は共犯だ{\fscx50}。 Dialogue: 0,0:12:11.33,0:12:13.53,Default,,0000,0000,0000,,{\pos(432,497)}お前と{\fscx50} {\fscx100}俺の仲間で{\fscx50}。 Dialogue: 0,0:12:15.50,0:12:17.50,Default,,0000,0000,0000,,{\pos(352,497)}この場は{\fscx50} {\fscx100}4対1だった{\fscx50}。 Dialogue: 0,0:12:17.50,0:12:21.17,Default,,0000,0000,0000,,{\pos(432,437)}お前が{\fscx50} {\fscx100}1じゃない{\fscx50}。 Dialogue: 0,0:12:17.50,0:12:21.17,Default,,0000,0000,0000,,{\pos(452,497)}1だったのは俺{\fscx50}。 Dialogue: 0,0:12:21.17,0:12:24.18,Default,,0000,0000,0000,,{\pos(172,407)}そうだろ{\fscx50} レーシェ{\fscx100}? Dialogue: 0,0:12:21.17,0:12:24.18,Default,,0000,0000,0000,,{\pos(652,497)}大正解{\fscx50}。 Dialogue: 0,0:12:24.18,0:12:28.35,Default,,0000,0000,0000,,{\pos(172,437)}やっぱり{\fscx50} バレ{\fscx100}ちゃった{\fscx50}。 Dialogue: 0,0:12:24.18,0:12:28.35,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ネル{\fscx100}と{\fscx50} パール{\fscx100}が怪しまれたのかしら? Dialogue: 0,0:12:28.35,0:12:31.18,Default,,0000,0000,0000,,{\pos(172,497)}わっ{\fscx50} {\fscx100}私のせいじゃないですよ{\fscx50}。 Dialogue: 0,0:12:31.18,0:12:35.19,Default,,0000,0000,0000,,{\pos(172,407)}どうして{\fscx50} {\fscx100}わかったの? Dialogue: 0,0:12:31.18,0:12:35.19,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}アンタ{\fscx100}は{\fscx50} ババ{\fscx100}を引いた{\fscx50}。 Dialogue: 0,0:12:35.19,0:12:38.86,Default,,0000,0000,0000,,{\pos(272,437)}この時点で{\fscx50} {\fscx100}必勝法は{\fscx50} {\fscx100}絶対に Dialogue: 0,0:12:35.19,0:12:38.86,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ジョーカー{\fscx100}を引かせる系統だと➡ Dialogue: 0,0:12:38.86,0:12:42.19,Default,,0000,0000,0000,,{\pos(252,497)}推測できた{\fscx50}。 {\fscx100}つまり{\fscx50} イカサマ{\fscx100}は➡ Dialogue: 0,0:12:42.19,0:12:46.03,Default,,0000,0000,0000,,{\pos(192,437)}神の手札に Dialogue: 0,0:12:42.19,0:12:46.03,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジョーカー{\fscx100}がある場合のみ発動する{\fscx50}。 Dialogue: 0,0:12:46.03,0:12:50.87,Default,,0000,0000,0000,,{\pos(172,437)}逆に言うと{\fscx50} {\fscx100}神は Dialogue: 0,0:12:46.03,0:12:50.87,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フェイ{\fscx100}の手札に{\fscx50} イカサマ{\fscx100}はできない{\fscx50} {\fscx100}と{\fscx50}。 Dialogue: 0,0:12:50.87,0:12:55.37,Default,,0000,0000,0000,,{\pos(172,437)}あぁ{\fscx50}。 {\fscx100}で…{\fscx50} {\fscx100}ここで Dialogue: 0,0:12:50.87,0:12:55.37,Default,,0000,0000,0000,,{\pos(192,497)}もう一つの違和感が鍵になった{\fscx50}。 Dialogue: 0,0:12:55.37,0:12:59.88,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}パール {\fscx100}なんで俺に{\fscx50} 27{\fscx100}枚だったんだ? Dialogue: 0,0:12:55.37,0:12:59.88,Default,,0000,0000,0000,,{\pos(432,497)}えっ? Dialogue: 0,0:12:59.88,0:13:03.48,Default,,0000,0000,0000,,{\pos(292,437)}⦅{\fscx50}パール:27{\fscx100}枚と{\fscx50} 26{\fscx100}枚で Dialogue: 0,0:12:59.88,0:13:03.48,Default,,0000,0000,0000,,{\pos(352,497)}大量ですが…⦆ Dialogue: 0,0:13:03.48,0:13:07.15,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(フェイ){\fscx100}俺のほうが Dialogue: 0,0:13:03.48,0:13:07.15,Default,,0000,0000,0000,,{\pos(292,497)}1枚多い{\fscx50} 27{\fscx100}枚だった{\fscx50}。 Dialogue: 0,0:13:07.15,0:13:10.99,Default,,0000,0000,0000,,{\pos(212,437)}二度の{\fscx50}ゲーム{\fscx100}とも Dialogue: 0,0:13:07.15,0:13:10.99,Default,,0000,0000,0000,,{\pos(232,497)}俺が不利になる手札の配布{\fscx50}。 Dialogue: 0,0:13:10.99,0:13:15.16,Default,,0000,0000,0000,,{\pos(212,437)}ここで初めて Dialogue: 0,0:13:10.99,0:13:15.16,Default,,0000,0000,0000,,{\pos(232,497)}仲間に疑問を抱き{\fscx50} {\fscx100}気付いた{\fscx50}。 Dialogue: 0,0:13:15.16,0:13:18.16,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(フェイ)パール{\fscx100}は常に Dialogue: 0,0:13:15.16,0:13:18.16,Default,,0000,0000,0000,,{\pos(292,497)}神の後ろに立っていた{\fscx50}。 Dialogue: 0,0:13:18.16,0:13:21.67,Default,,0000,0000,0000,,{\pos(192,437)}そう Dialogue: 0,0:13:18.16,0:13:21.67,Default,,0000,0000,0000,,{\pos(212,497)}手札の監視と見せかけた協力{\fscx50}。 Dialogue: 0,0:13:21.67,0:13:24.67,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アライズ{\fscx100}による{\fscx50} カード{\fscx100}すり替えのため{\fscx50}。 Dialogue: 0,0:13:24.67,0:13:29.01,Default,,0000,0000,0000,,{\pos(272,437)}俺が{\fscx50} カード{\fscx100}を引いた瞬間 Dialogue: 0,0:13:24.67,0:13:29.01,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ババ{\fscx100}と{\fscx50} シフトチェンジ{\fscx100}した{\fscx50}。 Dialogue: 0,0:13:29.01,0:13:32.01,Default,,0000,0000,0000,,{\pos(172,437)}ここまで推測が進めば Dialogue: 0,0:13:29.01,0:13:32.01,Default,,0000,0000,0000,,{\pos(192,497)}あとは簡単だ{\fscx50}。 Dialogue: 0,0:13:32.01,0:13:34.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}コイン{\fscx100}当てと{\fscx50} ポーカー{\fscx100}も Dialogue: 0,0:13:32.01,0:13:34.85,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}イカサマ{\fscx100}をしていたのは➡ Dialogue: 0,0:13:34.85,0:13:38.52,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ネル{\fscx100}と{\fscx50} レーシェ{\fscx100}だ{\fscx50}。 Dialogue: 0,0:13:34.85,0:13:38.52,Default,,0000,0000,0000,,{\pos(192,497)}だけど恐れ入ったよ{\fscx50}。 Dialogue: 0,0:13:38.52,0:13:41.02,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}アンタ {\fscx100}最初から Dialogue: 0,0:13:38.52,0:13:41.02,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}トリック{\fscx100}を{\fscx50} {\fscx100}ほのめかす説明も➡ Dialogue: 0,0:13:41.02,0:13:43.02,Default,,0000,0000,0000,,{\pos(532,497)}してたんだな{\fscx50}。 Dialogue: 0,0:13:43.02,0:13:45.36,Default,,0000,0000,0000,,{\pos(212,497)}⦅私は人間が訪れた時点で➡ Dialogue: 0,0:13:45.36,0:13:49.86,Default,,0000,0000,0000,,{\pos(232,437)}肉体や{\fscx50} {\fscx100}精神 Dialogue: 0,0:13:45.36,0:13:49.86,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}アライズ{\fscx100}まで情報を解析する⦆ Dialogue: 0,0:13:49.86,0:13:53.20,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}パール{\fscx100}と{\fscx50} ネル{\fscx100}の能力を Dialogue: 0,0:13:49.86,0:13:53.20,Default,,0000,0000,0000,,{\pos(192,497)}すでに知っていたお前は➡ Dialogue: 0,0:13:53.20,0:13:57.87,Default,,0000,0000,0000,,{\pos(192,437)}あのとき{\fscx50} 「イカサマ{\fscx100}に協力しろ{\fscx50}」{\fscx100}って Dialogue: 0,0:13:53.20,0:13:57.87,Default,,0000,0000,0000,,{\pos(292,497)}3人に言ったんだろ? Dialogue: 0,0:13:57.87,0:14:01.64,Default,,0000,0000,0000,,{\pos(212,437)}申し訳ない{\fscx50}。 {\fscx100}こんな{\fscx50}インチキ{\fscx100}など Dialogue: 0,0:13:57.87,0:14:01.64,Default,,0000,0000,0000,,{\pos(312,497)}もってのほかだが➡ Dialogue: 0,0:14:01.64,0:14:05.31,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}アライズ{\fscx100}で回転を操作した{\fscx50}。 Dialogue: 0,0:14:05.31,0:14:09.65,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フェイ){\fscx100}あぁ{\fscx50} {\fscx100}あの瞬間 Dialogue: 0,0:14:05.31,0:14:09.65,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ネル{\fscx100}は{\fscx50} モーメント{\fscx100}反転を発動し➡ Dialogue: 0,0:14:09.65,0:14:12.65,Default,,0000,0000,0000,,{\pos(252,497)}裏面が出るよう調整した{\fscx50}。 Dialogue: 0,0:14:12.65,0:14:14.65,Default,,0000,0000,0000,,{\pos(472,497)}もっ{\fscx50} {\fscx100}申し訳ない{\fscx50}。 Dialogue: 0,0:14:14.65,0:14:17.16,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}レーシェ{\fscx100}のは説明不要だろうし{\fscx50} {\fscx100}省略{\fscx50}。 Dialogue: 0,0:14:17.16,0:14:20.66,Default,,0000,0000,0000,,{\pos(172,407)}なんで{\fscx50}!? Dialogue: 0,0:14:17.16,0:14:20.66,Default,,0000,0000,0000,,{\pos(372,437)\fscx50}(フェイ){\fscx100}だって Dialogue: 0,0:14:17.16,0:14:20.66,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ディーラー{\fscx100}した{\fscx50}ポーカー{\fscx100}って➡ Dialogue: 0,0:14:20.66,0:14:23.33,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}タネ{\fscx100}も何もないんだろ? Dialogue: 0,0:14:20.66,0:14:23.33,Default,,0000,0000,0000,,{\pos(392,497)}あっ{\fscx50}。 Dialogue: 0,0:14:23.33,0:14:26.17,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ポーカー{\fscx100}初手で Dialogue: 0,0:14:23.33,0:14:26.17,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ストレート・フラッシュ {\fscx100}そろえるなんて➡ Dialogue: 0,0:14:26.17,0:14:29.84,Default,,0000,0000,0000,,{\pos(292,407)}目をつぶったってできるわ{\fscx50}。 Dialogue: 0,0:14:26.17,0:14:29.84,Default,,0000,0000,0000,,{\pos(472,497)}どうだ?{\fscx50} グレモワール。 Dialogue: 0,0:14:29.84,0:14:32.84,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}最後の{\fscx50}ババ{\fscx100}抜きだけ Dialogue: 0,0:14:29.84,0:14:32.84,Default,,0000,0000,0000,,{\pos(192,497)}納得いかないわ{\fscx50}。 Dialogue: 0,0:14:32.84,0:14:35.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}イカサマ{\fscx100}を見破ったとしても Dialogue: 0,0:14:32.84,0:14:35.84,Default,,0000,0000,0000,,{\pos(192,497)}お前が勝つことは➡ Dialogue: 0,0:14:35.84,0:14:39.35,Default,,0000,0000,0000,,{\pos(172,407)}不可能のはずよ? Dialogue: 0,0:14:35.84,0:14:39.35,Default,,0000,0000,0000,,{\pos(372,497)}ごもっとも{\fscx50}。 Dialogue: 0,0:14:39.35,0:14:43.02,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}パール{\fscx100}の{\fscx50}シフトチェンジ{\fscx100}は Dialogue: 0,0:14:39.35,0:14:43.02,Default,,0000,0000,0000,,{\pos(272,497)}普通なら止められない{\fscx50}。 Dialogue: 0,0:14:43.02,0:14:47.19,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ルール{\fscx100}違反{\fscx50}。 {\fscx100}お前が Dialogue: 0,0:14:43.02,0:14:47.19,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}アライズ{\fscx100}の発動を{\fscx50} サボ{\fscx100}ったのね? Dialogue: 0,0:14:47.19,0:14:51.19,Default,,0000,0000,0000,,{\pos(212,407)}違う{\fscx50}。 {\fscx100}発動できなかったんだ{\fscx50}。 Dialogue: 0,0:14:47.19,0:14:51.19,Default,,0000,0000,0000,,{\pos(172,497)}えっ? Dialogue: 0,0:14:51.19,0:14:53.36,Default,,0000,0000,0000,,{\pos(232,437)}⦅私が{\fscx50} {\fscx100}3分以内に Dialogue: 0,0:14:51.19,0:14:53.36,Default,,0000,0000,0000,,{\pos(292,497)}触れたものじゃないと➡ Dialogue: 0,0:14:53.36,0:14:55.36,Default,,0000,0000,0000,,{\pos(232,497)}入れ替えられないのに…⦆ Dialogue: 0,0:14:55.36,0:14:58.36,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}トランプ{\fscx100}を配ってから Dialogue: 0,0:14:55.36,0:14:58.36,Default,,0000,0000,0000,,{\pos(292,497)}3分以上{\fscx50} {\fscx100}たっていた{\fscx50}。 Dialogue: 0,0:14:58.36,0:15:02.30,Default,,0000,0000,0000,,{\pos(172,497)}故に{\fscx50} シフトチェンジ{\fscx100}は発動できなかった{\fscx50}。 Dialogue: 0,0:15:02.30,0:15:05.14,Default,,0000,0000,0000,,{\pos(332,497)}はい{\fscx50} {\fscx100}そうです! Dialogue: 0,0:15:05.14,0:15:08.47,Default,,0000,0000,0000,,{\pos(172,437)}時間稼ぎ…{\fscx50}。 Dialogue: 0,0:15:05.14,0:15:08.47,Default,,0000,0000,0000,,{\pos(192,497)}あの観察が{\fscx50} ブラフ{\fscx100}! Dialogue: 0,0:15:08.47,0:15:10.81,Default,,0000,0000,0000,,{\pos(172,497)}けれど{\fscx50} {\fscx100}ようやく{\fscx50} {\fscx100}五分と五分{\fscx50}。 Dialogue: 0,0:15:10.81,0:15:13.31,Default,,0000,0000,0000,,{\pos(172,437)}お前が{\fscx50} {\fscx100}5を引けたのは Dialogue: 0,0:15:10.81,0:15:13.31,Default,,0000,0000,0000,,{\pos(192,497)}単なる幸運…{\fscx50}。 Dialogue: 0,0:15:13.31,0:15:17.82,Default,,0000,0000,0000,,{\pos(172,437)}じゃないんだよ{\fscx50}。 Dialogue: 0,0:15:13.31,0:15:17.82,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アンタ ババ{\fscx100}の位置を変えなかったな? Dialogue: 0,0:15:17.82,0:15:20.65,Default,,0000,0000,0000,,{\pos(232,407)}あっ! Dialogue: 0,0:15:17.82,0:15:20.65,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フェイ){\fscx100}普通{\fscx50} ジョーカー{\fscx100}を引いたら➡ Dialogue: 0,0:15:20.65,0:15:24.16,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}シャッフル{\fscx100}するけど{\fscx50} {\fscx100}怠った{\fscx50}。 Dialogue: 0,0:15:24.16,0:15:28.56,Default,,0000,0000,0000,,{\pos(592,407)}あっ{\fscx50}。 Dialogue: 0,0:15:24.16,0:15:28.56,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シフトチェンジ{\fscx100}を過信して{\fscx50}。 Dialogue: 0,0:15:31.83,0:15:33.83,Default,,0000,0000,0000,,{\pos(732,497)\fscx50}フッ。 Dialogue: 0,0:15:33.83,0:15:36.50,Default,,0000,0000,0000,,{\pos(252,497)}驚いた{\fscx50} {\fscx100}完敗{\fscx50}。 Dialogue: 0,0:15:36.50,0:15:38.60,Default,,0000,0000,0000,,{\pos(232,497)}約束のご褒美ね{\fscx50}。 Dialogue: 0,0:15:40.84,0:15:44.34,Default,,0000,0000,0000,,{\pos(412,407)}えっ? Dialogue: 0,0:15:40.84,0:15:44.34,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}チュッ。 Dialogue: 0,0:15:40.84,0:15:44.34,Default,,0000,0000,0000,,{\pos(432,497)}ひゃうっ! Dialogue: 0,0:15:44.34,0:15:47.68,Default,,0000,0000,0000,,{\pos(332,497)}はい{\fscx50} {\fscx100}おしまい{\fscx50}。 Dialogue: 0,0:15:47.68,0:15:51.18,Default,,0000,0000,0000,,{\pos(192,497)}こっ{\fscx50} {\fscx100}これで{\fscx50} カムバック{\fscx100}できたのか? Dialogue: 0,0:15:51.18,0:15:54.02,Default,,0000,0000,0000,,{\pos(192,437)}答え合わせが Dialogue: 0,0:15:51.18,0:15:54.02,Default,,0000,0000,0000,,{\pos(212,497)}もう一つだけ残ってるわ{\fscx50}。 Dialogue: 0,0:15:54.02,0:15:57.02,Default,,0000,0000,0000,,{\pos(172,437)}私に向かって Dialogue: 0,0:15:54.02,0:15:57.02,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}「{\fscx100}すべて狙いどおり{\fscx50}」{\fscx100}➡ Dialogue: 0,0:15:57.02,0:15:59.19,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}どう転んでも Dialogue: 0,0:15:57.02,0:15:59.19,Default,,0000,0000,0000,,{\pos(212,497)}自分たちの勝ち{\fscx50}」{\fscx100}だって➡ Dialogue: 0,0:15:59.19,0:16:03.20,Default,,0000,0000,0000,,{\pos(272,407)}言ってたわね{\fscx50}。 Dialogue: 0,0:15:59.19,0:16:03.20,Default,,0000,0000,0000,,{\pos(252,497)}3人とも{\fscx50} {\fscx100}右手を出してくれ{\fscx50}。 Dialogue: 0,0:16:07.47,0:16:11.80,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(グレモワール){\fscx100}同じ数字? Dialogue: 0,0:16:07.47,0:16:11.80,Default,,0000,0000,0000,,{\pos(432,497)}そう{\fscx50} {\fscx100}勝ち星調整だ{\fscx50}。 Dialogue: 0,0:16:11.80,0:16:15.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フェイ){\fscx100}全員の勝ち星を{\fscx50} {\fscx100}3で並べた{\fscx50}。 Dialogue: 0,0:16:15.81,0:16:20.15,Default,,0000,0000,0000,,{\pos(232,407)}なぜ{\fscx50} {\fscx100}そんなことを? Dialogue: 0,0:16:15.81,0:16:20.15,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チーム{\fscx100}全員{\fscx50} {\fscx100}同時に{\fscx50} 10{\fscx100}勝したい{\fscx50}。 Dialogue: 0,0:16:20.15,0:16:22.48,Default,,0000,0000,0000,,{\pos(332,497)}仲間だから{\fscx50} ゴール{\fscx100}は一緒だ{\fscx50}。 Dialogue: 0,0:16:22.48,0:16:24.82,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ネル{\fscx100}が勝てれば万々歳{\fscx50}。 Dialogue: 0,0:16:24.82,0:16:27.32,Default,,0000,0000,0000,,{\pos(252,437)}負けても{\fscx50} {\fscx100}俺たちは Dialogue: 0,0:16:24.82,0:16:27.32,Default,,0000,0000,0000,,{\pos(272,497)}勝ち星を{\fscx50} {\fscx100}そろえられた{\fscx50}。 Dialogue: 0,0:16:29.32,0:16:31.99,Default,,0000,0000,0000,,{\pos(292,497)}そう{\fscx50} {\fscx100}楽しかったわ{\fscx50}。 Dialogue: 0,0:16:31.99,0:16:34.99,Default,,0000,0000,0000,,{\pos(172,497)}神々の遊び{\fscx50} {\fscx100}完全攻略もいいけど➡ Dialogue: 0,0:16:34.99,0:16:37.00,Default,,0000,0000,0000,,{\pos(292,497)}また{\fscx50} {\fscx100}おいでなさい{\fscx50}。 Dialogue: 0,0:16:46.34,0:16:49.01,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(パール)カムバック Dialogue: 0,0:16:46.34,0:16:49.01,Default,,0000,0000,0000,,{\pos(252,497)}おめでとうございます! Dialogue: 0,0:16:49.01,0:16:52.68,Default,,0000,0000,0000,,{\pos(432,407)}かっ{\fscx50} {\fscx100}かたじけない{\fscx50}。 Dialogue: 0,0:16:49.01,0:16:52.68,Default,,0000,0000,0000,,{\pos(472,497)}4人対戦こそが➡ Dialogue: 0,0:16:52.68,0:16:55.01,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ボードゲーム{\fscx100}の花であり{\fscx50} {\fscx100}真骨頂{\fscx50}。 Dialogue: 0,0:16:55.01,0:16:58.35,Default,,0000,0000,0000,,{\pos(512,407)}最高の人数ね! Dialogue: 0,0:16:55.01,0:16:58.35,Default,,0000,0000,0000,,{\pos(172,497)}ごはんも{\fscx50} {\fscx100}4人で食べると➡ Dialogue: 0,0:16:58.35,0:17:01.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チーム{\fscx100}の一体感{\fscx50} {\fscx100}増しますよね{\fscx50}。 Dialogue: 0,0:17:01.45,0:17:03.79,Default,,0000,0000,0000,,{\pos(172,497)}歓迎は{\fscx50} {\fscx100}うれしいが{\fscx50} フェイ{\fscx100}殿➡ Dialogue: 0,0:17:03.79,0:17:08.29,Default,,0000,0000,0000,,{\pos(172,407)}事務長への報告は? Dialogue: 0,0:17:03.79,0:17:08.29,Default,,0000,0000,0000,,{\pos(392,497)}事務長{\fscx50} {\fscx100}忙しそうでさ{\fscx50}。 Dialogue: 0,0:17:08.29,0:17:11.63,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ダメ{\fscx100}です! Dialogue: 0,0:17:08.29,0:17:11.63,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ネル{\fscx100}さんの復帰報告ですよ! Dialogue: 0,0:17:11.63,0:17:14.47,Default,,0000,0000,0000,,{\pos(292,437)}そういえば Dialogue: 0,0:17:11.63,0:17:14.47,Default,,0000,0000,0000,,{\pos(312,497)}私に連絡が来たわ{\fscx50}。 Dialogue: 0,0:17:14.47,0:17:16.47,Default,,0000,0000,0000,,{\pos(292,497)}急ぎの話があるって{\fscx50}。 Dialogue: 0,0:17:18.80,0:17:22.64,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ミランダ Dialogue: 0,0:17:18.80,0:17:22.64,Default,,0000,0000,0000,,{\pos(232,497)}私たちに用があるんでしょ! Dialogue: 0,0:17:22.64,0:17:25.64,Default,,0000,0000,0000,,{\pos(172,437)}⚟来ました{\fscx50} {\fscx100}事務長{\fscx50}。 Dialogue: 0,0:17:22.64,0:17:25.64,Default,,0000,0000,0000,,{\pos(232,497)}統括部局からの要請が! Dialogue: 0,0:17:25.64,0:17:28.81,Default,,0000,0000,0000,,{\pos(172,497)}入っちゃお{\fscx50}。 Dialogue: 0,0:17:28.81,0:17:31.98,Default,,0000,0000,0000,,{\pos(412,407)}あっ! Dialogue: 0,0:17:28.81,0:17:31.98,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(ミランダ){\fscx100}君たち…{\fscx50}。 Dialogue: 0,0:17:31.98,0:17:34.99,Default,,0000,0000,0000,,{\pos(272,317)\fscx50}(ミランダ)ヤバ{\fscx100}い事件だよ{\fscx50}。 Dialogue: 0,0:17:31.98,0:17:34.99,Default,,0000,0000,0000,,{\pos(312,377)\fscx50}200{\fscx100}人以上の使徒が➡ Dialogue: 0,0:17:34.99,0:17:37.99,Default,,0000,0000,0000,,{\pos(172,377)}強制的に巨大な迷宮に集められ➡ Dialogue: 0,0:17:37.99,0:17:41.66,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}57{\fscx100}時間たった今も Dialogue: 0,0:17:37.99,0:17:41.66,Default,,0000,0000,0000,,{\pos(192,497)}誰一人{\fscx50} {\fscx100}戻ってこない{\fscx50}。 Dialogue: 0,0:17:41.66,0:17:43.66,Default,,0000,0000,0000,,{\pos(412,497)}まさか{\fscx50} {\fscx100}帰還不可能? Dialogue: 0,0:17:43.66,0:17:48.17,Default,,0000,0000,0000,,{\pos(172,437)}そこで{\fscx50} {\fscx100}本部が慌てて Dialogue: 0,0:17:43.66,0:17:48.17,Default,,0000,0000,0000,,{\pos(192,497)}救援{\fscx50}チーム{\fscx100}の派遣を決定したの{\fscx50}。 Dialogue: 0,0:17:48.17,0:17:51.84,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ミランダ){\fscx100}この{\fscx50} ルイン{\fscx100}支部は Dialogue: 0,0:17:48.17,0:17:51.84,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}フェイ{\fscx100}くんの{\fscx50}チーム{\fscx100}が選ばれた{\fscx50}。 Dialogue: 0,0:17:51.84,0:17:56.84,Default,,0000,0000,0000,,{\pos(232,437)}敗北したら{\fscx50} {\fscx100}現実世界に Dialogue: 0,0:17:51.84,0:17:56.84,Default,,0000,0000,0000,,{\pos(252,497)}戻ってきますよね{\fscx50} {\fscx100}普通は{\fscx50}。 Dialogue: 0,0:17:56.84,0:18:00.28,Default,,0000,0000,0000,,{\pos(172,437)}どうやら{\fscx50} {\fscx100}この{\fscx50}ゲーム Dialogue: 0,0:17:56.84,0:18:00.28,Default,,0000,0000,0000,,{\pos(192,497)}何度でも再挑戦ができる{\fscx50}。 Dialogue: 0,0:18:00.28,0:18:02.61,Default,,0000,0000,0000,,{\pos(612,407)}へっ? Dialogue: 0,0:18:00.28,0:18:02.61,Default,,0000,0000,0000,,{\pos(252,497)}何度{\fscx50} {\fscx100}死んでもいいけど➡ Dialogue: 0,0:18:02.61,0:18:05.28,Default,,0000,0000,0000,,{\pos(192,497)}そのたびに{\fscx50} {\fscx100}最初から{\fscx50} {\fscx100}やり直し{\fscx50}。 Dialogue: 0,0:18:05.28,0:18:08.12,Default,,0000,0000,0000,,{\pos(272,497)}つまり{\fscx50} リスポーン{\fscx100}ってわけ{\fscx50}。 Dialogue: 0,0:18:08.12,0:18:12.12,Default,,0000,0000,0000,,{\pos(172,437)}その{\fscx50}システム Dialogue: 0,0:18:08.12,0:18:12.12,Default,,0000,0000,0000,,{\pos(192,497)}人間側にとって{\fscx50} {\fscx100}勝ち確定では? Dialogue: 0,0:18:12.12,0:18:15.79,Default,,0000,0000,0000,,{\pos(172,437)}やり直せば{\fscx50} {\fscx100}いつかは Dialogue: 0,0:18:12.12,0:18:15.79,Default,,0000,0000,0000,,{\pos(192,497)}その迷宮を脱出できる{\fscx50}。 Dialogue: 0,0:18:15.79,0:18:20.13,Default,,0000,0000,0000,,{\pos(172,437)}この無限{\fscx50}リスポーン{\fscx100}って Dialogue: 0,0:18:15.79,0:18:20.13,Default,,0000,0000,0000,,{\pos(192,497)}権利じゃなく義務なんだよね{\fscx50}。 Dialogue: 0,0:18:20.13,0:18:25.14,Default,,0000,0000,0000,,{\pos(172,437)}つまり{\fscx50} {\fscx100}超難易度{\fscx50}ゲーム{\fscx100}を Dialogue: 0,0:18:20.13,0:18:25.14,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クリア{\fscx100}するまで{\fscx50} {\fscx100}現実には戻れない{\fscx50}。 Dialogue: 0,0:18:25.14,0:18:29.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ミランダ){\fscx100}救出する方法は{\fscx50} {\fscx100}2つ{\fscx50}。 Dialogue: 0,0:18:25.14,0:18:29.31,Default,,0000,0000,0000,,{\pos(212,497)}この{\fscx50}ゲーム{\fscx100}を{\fscx50} クリア{\fscx100}すること{\fscx50}。 Dialogue: 0,0:18:29.31,0:18:34.31,Default,,0000,0000,0000,,{\pos(172,437)}そして{\fscx50} {\fscx100}もう一つは{\fscx50} {\fscx100}迷宮内にある Dialogue: 0,0:18:29.31,0:18:34.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}セーブ・アイテム{\fscx100}を見つけること{\fscx50}。 Dialogue: 0,0:18:34.31,0:18:38.15,Default,,0000,0000,0000,,{\pos(172,437)}それができずに{\fscx50} {\fscx100}みんな Dialogue: 0,0:18:34.31,0:18:38.15,Default,,0000,0000,0000,,{\pos(192,497)}帰還不能になってるんだけど{\fscx50}。 Dialogue: 0,0:18:38.15,0:18:42.32,Default,,0000,0000,0000,,{\pos(292,437)}気になるな{\fscx50}。 Dialogue: 0,0:18:38.15,0:18:42.32,Default,,0000,0000,0000,,{\pos(312,497)}今までの{\fscx50}ゲーム{\fscx100}と違いすぎる{\fscx50}。 Dialogue: 0,0:18:42.32,0:18:45.99,Default,,0000,0000,0000,,{\pos(412,407)}無限{\fscx50}リスポーン{\fscx100}かい? Dialogue: 0,0:18:42.32,0:18:45.99,Default,,0000,0000,0000,,{\pos(452,497)}いや{\fscx50} {\fscx100}もう一個の➡ Dialogue: 0,0:18:45.99,0:18:49.16,Default,,0000,0000,0000,,{\pos(392,437)}世界規模で起きてる Dialogue: 0,0:18:45.99,0:18:49.16,Default,,0000,0000,0000,,{\pos(412,497)}強制集合のほうです{\fscx50}。 Dialogue: 0,0:18:49.16,0:18:51.50,Default,,0000,0000,0000,,{\pos(232,497)}確かに{\fscx50} {\fscx100}世界各地の使徒が➡ Dialogue: 0,0:18:51.50,0:18:55.50,Default,,0000,0000,0000,,{\pos(192,437)}一つの{\fscx50}ゲーム{\fscx100}に吸い寄せられるのは Dialogue: 0,0:18:51.50,0:18:55.50,Default,,0000,0000,0000,,{\pos(352,497)}記憶にないわ{\fscx50}。 Dialogue: 0,0:18:55.50,0:18:58.00,Default,,0000,0000,0000,,{\pos(232,497)}《神様の真意を確かめたい{\fscx50}。 Dialogue: 0,0:18:58.00,0:19:00.44,Default,,0000,0000,0000,,{\pos(252,437)}理由を知っておかないと Dialogue: 0,0:18:58.00,0:19:00.44,Default,,0000,0000,0000,,{\pos(272,497)}何度でも同じような➡ Dialogue: 0,0:19:00.44,0:19:03.78,Default,,0000,0000,0000,,{\pos(252,437)}強制集合{\fscx50}ゲーム{\fscx100}を Dialogue: 0,0:19:00.44,0:19:03.78,Default,,0000,0000,0000,,{\pos(272,497)}生み出す可能性がある》 Dialogue: 0,0:19:03.78,0:19:08.11,Default,,0000,0000,0000,,{\pos(232,437)}とはいえ{\fscx50} {\fscx100}あくまでも Dialogue: 0,0:19:03.78,0:19:08.11,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}セーブ・アイテム{\fscx100}の発見が第一ね{\fscx50}。 Dialogue: 0,0:19:08.11,0:19:10.78,Default,,0000,0000,0000,,{\pos(192,497)}まずは帰還困難者を助けること{\fscx50}。 Dialogue: 0,0:19:10.78,0:19:13.62,Default,,0000,0000,0000,,{\pos(392,497)}はい{\fscx50}。 Dialogue: 0,0:19:13.62,0:19:15.95,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(レーシェ){\fscx100}全容 Dialogue: 0,0:19:13.62,0:19:15.95,Default,,0000,0000,0000,,{\pos(212,497)}解明できてないんでしょ? Dialogue: 0,0:19:15.95,0:19:18.96,Default,,0000,0000,0000,,{\pos(172,497)}どんだけ広い迷路なのか楽しみね{\fscx50}。 Dialogue: 0,0:19:18.96,0:19:22.46,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ネル){\fscx100}帰還不可能の{\fscx50}ゲーム{\fscx100}か{\fscx50}。 Dialogue: 0,0:19:18.96,0:19:22.46,Default,,0000,0000,0000,,{\pos(212,497)}我々も…{\fscx50}。 Dialogue: 0,0:19:22.46,0:19:26.30,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(パール){\fscx100}ぜっ{\fscx50} {\fscx100}絶対 Dialogue: 0,0:19:22.46,0:19:26.30,Default,,0000,0000,0000,,{\pos(212,497)}生きて帰りますってば! Dialogue: 0,0:19:26.30,0:19:28.97,Default,,0000,0000,0000,,{\pos(212,497)}前代未聞の事件だ{\fscx50}。 フェイ{\fscx100}くん➡ Dialogue: 0,0:19:28.97,0:19:32.47,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ブックメーカー{\fscx100}から連戦で申し訳ないね{\fscx50}。 Dialogue: 0,0:19:32.47,0:19:34.81,Default,,0000,0000,0000,,{\pos(212,437)}俺は Dialogue: 0,0:19:32.47,0:19:34.81,Default,,0000,0000,0000,,{\pos(232,497)}いつもどおり{\fscx50} {\fscx100}やるだけですよ{\fscx50}。 Dialogue: 0,0:19:34.81,0:19:37.01,Default,,0000,0000,0000,,{\pos(172,497)}神様との{\fscx50} ゲーム{\fscx100}対決をね{\fscx50}。 Dialogue: 0,0:19:46.15,0:19:49.66,Default,,0000,0000,0000,,{\pos(432,407)}難易度選択{\fscx50} PMD{\fscx100}は➡ Dialogue: 0,0:19:49.66,0:19:52.66,Default,,0000,0000,0000,,{\pos(452,287)\fscx50}「プレイヤー・マスト・ダイ」{\fscx100}か{\fscx50}。 Dialogue: 0,0:19:49.66,0:19:52.66,Default,,0000,0000,0000,,{\pos(572,377)\fscx50}(パール){\fscx100}はい? Dialogue: 0,0:19:52.66,0:19:54.66,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}「{\fscx100}死ぬがよい{\fscx50}」 {\fscx100}つまり➡ Dialogue: 0,0:19:54.66,0:19:57.33,Default,,0000,0000,0000,,{\pos(212,497)}愛すら感じるくらい楽勝{\fscx50}モード{\fscx100}と➡ Dialogue: 0,0:19:57.33,0:20:00.67,Default,,0000,0000,0000,,{\pos(372,437)\fscx50}プレーヤー{\fscx100}を殺しにかかる Dialogue: 0,0:19:57.33,0:20:00.67,Default,,0000,0000,0000,,{\pos(392,497)}超絶難易度の{\fscx50} {\fscx100}2択だ{\fscx50}。 Dialogue: 0,0:20:00.67,0:20:04.34,Default,,0000,0000,0000,,{\pos(172,437)}極端にも程がありますぅ! Dialogue: 0,0:20:00.67,0:20:04.34,Default,,0000,0000,0000,,{\pos(192,497)}当然{\fscx50} {\fscx100}こっちです! Dialogue: 0,0:20:04.34,0:20:07.67,Default,,0000,0000,0000,,{\pos(632,497)}私もだ! Dialogue: 0,0:20:07.67,0:20:10.18,Default,,0000,0000,0000,,{\pos(172,497)}って{\fscx50} {\fscx100}何やってんですかぁ! Dialogue: 0,0:20:10.18,0:20:13.18,Default,,0000,0000,0000,,{\pos(172,407)}当然{\fscx50} {\fscx100}こっちだよな{\fscx50}。 Dialogue: 0,0:20:10.18,0:20:13.18,Default,,0000,0000,0000,,{\pos(532,497)}うんうん{\fscx50}。 Dialogue: 0,0:20:13.18,0:20:16.35,Default,,0000,0000,0000,,{\pos(392,437)}現実帰還できないかも Dialogue: 0,0:20:13.18,0:20:16.35,Default,,0000,0000,0000,,{\pos(412,497)}しれないんですよ{\fscx50}!? Dialogue: 0,0:20:16.35,0:20:19.02,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}(フェイ){\fscx100}難易度ごとに Dialogue: 0,0:20:16.35,0:20:19.02,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}エンディング{\fscx100}が分岐するかも{\fscx50}。 Dialogue: 0,0:20:19.02,0:20:21.85,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}えっ? Dialogue: 0,0:20:19.02,0:20:21.85,Default,,0000,0000,0000,,{\pos(232,497)}現実帰還できる{\fscx50}エンディング{\fscx100}が➡ Dialogue: 0,0:20:21.85,0:20:25.36,Default,,0000,0000,0000,,{\pos(192,437)}難しい{\fscx50}モード{\fscx100}でのみ Dialogue: 0,0:20:21.85,0:20:25.36,Default,,0000,0000,0000,,{\pos(212,497)}設定されている可能性もある{\fscx50}。 Dialogue: 0,0:20:25.36,0:20:28.19,Default,,0000,0000,0000,,{\pos(452,407)}だから確かめたい{\fscx50}。 Dialogue: 0,0:20:25.36,0:20:28.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ミィプ){\fscx100}難易度の設定が➡ Dialogue: 0,0:20:28.19,0:20:32.86,Default,,0000,0000,0000,,{\pos(172,437)}終了しました{\fscx50}。 Dialogue: 0,0:20:28.19,0:20:32.86,Default,,0000,0000,0000,,{\pos(192,497)}冒険へ{\fscx50} {\fscx100}ようこそ{\fscx50}。 Dialogue: 0,0:20:32.86,0:20:36.70,Default,,0000,0000,0000,,{\pos(192,497)}壮大な迷宮探索の始まりですわ{\fscx50}。 Dialogue: 0,0:20:36.70,0:20:39.37,Default,,0000,0000,0000,,{\pos(412,497)}あれ?{\fscx50} {\fscx100}この文字は? Dialogue: 0,0:20:39.37,0:20:43.54,Default,,0000,0000,0000,,{\pos(412,437)}すぐ消えた{\fscx50}。 Dialogue: 0,0:20:39.37,0:20:43.54,Default,,0000,0000,0000,,{\pos(432,497)}もしや{\fscx50} リスポーン{\fscx100}の数? Dialogue: 0,0:20:43.54,0:20:45.54,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}あっ! Dialogue: 0,0:20:56.39,0:21:00.33,Default,,0000,0000,0000,,{\pos(252,437)}のどかだな{\fscx50}。 Dialogue: 0,0:20:56.39,0:21:00.33,Default,,0000,0000,0000,,{\pos(272,497)}これが迷宮の中なのか? Dialogue: 0,0:21:00.33,0:21:03.83,Default,,0000,0000,0000,,{\pos(232,437)}いいえ{\fscx50} {\fscx100}油断はできません! Dialogue: 0,0:21:00.33,0:21:03.83,Default,,0000,0000,0000,,{\pos(292,497)}のどかと見せかけて➡ Dialogue: 0,0:21:03.83,0:21:08.00,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ワナ{\fscx100}が仕掛けられてるに Dialogue: 0,0:21:03.83,0:21:08.00,Default,,0000,0000,0000,,{\pos(332,497)}違いありません! Dialogue: 0,0:21:08.00,0:21:11.00,Default,,0000,0000,0000,,{\pos(472,437)}あっ{\fscx50}。 {\fscx100}あの木陰で Dialogue: 0,0:21:08.00,0:21:11.00,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}ランチ{\fscx100}でもしたら➡ Dialogue: 0,0:21:11.00,0:21:13.84,Default,,0000,0000,0000,,{\pos(412,437)}超楽しそうですねぇ{\fscx50}。 Dialogue: 0,0:21:11.00,0:21:13.84,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}サンドイッチ{\fscx100}でも➡ Dialogue: 0,0:21:13.84,0:21:18.18,Default,,0000,0000,0000,,{\pos(292,407)}持ち込めばよかったですぅ{\fscx50}。 Dialogue: 0,0:21:13.84,0:21:18.18,Default,,0000,0000,0000,,{\pos(172,497)}早速{\fscx50} {\fscx100}油断してるわよ{\fscx50}。 Dialogue: 0,0:21:18.18,0:21:21.18,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(パール){\fscx100}だって Dialogue: 0,0:21:18.18,0:21:21.18,Default,,0000,0000,0000,,{\pos(252,497)}本当に{\fscx50} {\fscx100}のどかなんですよ? Dialogue: 0,0:21:21.18,0:21:24.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フェイ){\fscx100}そうだな{\fscx50}。 Dialogue: 0,0:21:21.18,0:21:24.85,Default,,0000,0000,0000,,{\pos(212,497)}先は長いし{\fscx50} {\fscx100}作戦会議もかねて➡ Dialogue: 0,0:21:24.85,0:21:29.19,Default,,0000,0000,0000,,{\pos(292,407)}小休止も{\fscx50} {\fscx100}ありだな{\fscx50}。 Dialogue: 0,0:21:24.85,0:21:29.19,Default,,0000,0000,0000,,{\pos(232,497)}賛成ですぅ! Dialogue: 0,0:21:29.19,0:21:32.52,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(パール){\fscx100}わぁ{\fscx50} {\fscx100}おいしそうな{\fscx50}リンゴ{\fscx100}! Dialogue: 0,0:21:32.52,0:21:36.03,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}リンゴ{\fscx100}か? Dialogue: 0,0:21:32.52,0:21:36.03,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}サクランボ{\fscx100}にしては大きいが…{\fscx50}。 Dialogue: 0,0:21:36.03,0:21:38.20,Default,,0000,0000,0000,,{\pos(212,497)}細かいことは{\fscx50} {\fscx100}いいんですよ{\fscx50}。 Dialogue: 0,0:21:38.20,0:21:42.03,Default,,0000,0000,0000,,{\pos(212,437)}こんなに赤かったら Dialogue: 0,0:21:38.20,0:21:42.03,Default,,0000,0000,0000,,{\pos(232,497)}絶対{\fscx50} {\fscx100}甘くて{\fscx50} {\fscx100}おいしいです! Dialogue: 0,0:21:42.03,0:21:45.37,Default,,0000,0000,0000,,{\pos(352,407)}あっ{\fscx50} {\fscx100}危ない! Dialogue: 0,0:21:42.03,0:21:45.37,Default,,0000,0000,0000,,{\pos(492,497)}ぐはぁ! Dialogue: 0,0:21:45.37,0:21:48.54,Default,,0000,0000,0000,,{\pos(552,497)}うっ{\fscx50} {\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:21:48.54,0:21:52.04,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ミィプ)リスポーン。 Dialogue: 0,0:21:52.04,0:21:55.71,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}パール{\fscx100}? Dialogue: 0,0:21:52.04,0:21:55.71,Default,,0000,0000,0000,,{\pos(232,497)}悪いの私ですかぁ{\fscx50}!? Dialogue: 0,0:21:55.71,0:21:58.38,Default,,0000,0000,0000,,{\pos(332,497)}なるほど{\fscx50} {\fscx100}こういう{\fscx50}ゲーム{\fscx100}か{\fscx50}。 Dialogue: 0,0:21:58.38,0:22:01.59,Default,,0000,0000,0000,,{\pos(252,497)}これは{\fscx50} {\fscx100}骨が折れそうだな{\fscx50}。 Dialogue: 0,0:22:03.99,0:22:07.83,Default,,0000,0000,0000,,{\pos(292,497)}あ~あ{\fscx50} {\fscx100}また暇ねぇ{\fscx50}。 Dialogue: 0,0:22:07.83,0:22:11.33,Default,,0000,0000,0000,,{\pos(172,437)}次の人間が{\fscx50} {\fscx100}やって来るのは Dialogue: 0,0:22:07.83,0:22:11.33,Default,,0000,0000,0000,,{\pos(192,497)}何十年{\fscx50} {\fscx100}先かしら…{\fscx50}。 Dialogue: 0,0:22:11.33,0:22:15.33,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}割れる音{\fscx50}) Dialogue: 0,0:22:15.33,0:22:18.67,Default,,0000,0000,0000,,{\pos(252,437)}とても珍しいお客さんが Dialogue: 0,0:22:15.33,0:22:18.67,Default,,0000,0000,0000,,{\pos(272,497)}やって来たじゃない{\fscx50}。 Dialogue: 0,0:22:18.67,0:22:22.34,Default,,0000,0000,0000,,{\pos(192,437)}自分の世界に引きこもりがちな Dialogue: 0,0:22:18.67,0:22:22.34,Default,,0000,0000,0000,,{\pos(292,497)}お前が来るなんて➡ Dialogue: 0,0:22:22.34,0:22:26.85,Default,,0000,0000,0000,,{\pos(192,437)}いったい{\fscx50} {\fscx100}どんな気の変化でも? Dialogue: 0,0:22:22.34,0:22:26.85,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ウロボロス。 Dialogue: 0,0:22:26.85,0:22:29.35,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(ウロボロス){\fscx100}さっきの人間は Dialogue: 0,0:22:26.85,0:22:29.35,Default,,0000,0000,0000,,{\pos(332,497)}どこへ行った?