[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:06.67,0:00:08.68,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(パール){\fscx100}あっ{\fscx50}。 Dialogue: 0,0:00:08.68,0:00:11.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}リンゴ{\fscx100}ごとき Dialogue: 0,0:00:08.68,0:00:11.18,Default,,0000,0000,0000,,{\pos(192,497)}もう怖くありません! Dialogue: 0,0:00:11.18,0:00:13.35,Default,,0000,0000,0000,,{\pos(632,497)}はぁっ! Dialogue: 0,0:00:13.35,0:00:16.52,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}フッ {\fscx100}愚かな{\fscx50}。 Dialogue: 0,0:00:13.35,0:00:16.52,Default,,0000,0000,0000,,{\pos(412,497)}この私に{\fscx50} {\fscx100}同じ{\fscx50}ワナ{\fscx100}は➡ Dialogue: 0,0:00:16.52,0:00:19.02,Default,,0000,0000,0000,,{\pos(252,497)}何度も通用しないのです{\fscx50}。 Dialogue: 0,0:00:19.02,0:00:21.02,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フェイ){\fscx100}って言うけど…{\fscx50}。 Dialogue: 0,0:00:21.02,0:00:23.69,Default,,0000,0000,0000,,{\pos(372,497)}⦅ぐはぁっ!{\fscx50} {\fscx100}ぐはっ! Dialogue: 0,0:00:23.69,0:00:25.86,Default,,0000,0000,0000,,{\pos(252,497)}ぐふっ!{\fscx50} {\fscx100}ひぃ!{\fscx50} {\fscx100}うっ! Dialogue: 0,0:00:25.86,0:00:28.36,Default,,0000,0000,0000,,{\pos(292,497)}わっ{\fscx50} {\fscx100}あっ{\fscx50} {\fscx100}えっ…⦆ Dialogue: 0,0:00:28.36,0:00:30.86,Default,,0000,0000,0000,,{\pos(232,497)}もう{\fscx50} {\fscx100}9回も{\fscx50} {\fscx100}くらってるぞ{\fscx50}。 Dialogue: 0,0:00:30.86,0:00:33.70,Default,,0000,0000,0000,,{\pos(352,437)}もう大丈夫です! Dialogue: 0,0:00:30.86,0:00:33.70,Default,,0000,0000,0000,,{\pos(372,497)}行きましょう{\fscx50} {\fscx100}皆さん! Dialogue: 0,0:00:33.70,0:00:36.54,Default,,0000,0000,0000,,{\pos(352,497)}危ない{\fscx50} パール{\fscx100}! Dialogue: 0,0:00:36.54,0:00:39.54,Default,,0000,0000,0000,,{\pos(632,497)}ぐはっ! Dialogue: 0,0:00:39.54,0:00:42.38,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(ミィプ)リスポーン。 Dialogue: 0,0:00:42.38,0:00:45.05,Default,,0000,0000,0000,,{\pos(172,437)}なぜ{\fscx50} リンゴ{\fscx100}が Dialogue: 0,0:00:42.38,0:00:45.05,Default,,0000,0000,0000,,{\pos(192,497)}空に向かって飛ぶんですか! Dialogue: 0,0:00:45.05,0:00:47.35,Default,,0000,0000,0000,,{\pos(172,497)}重力の法則はぁ{\fscx50}!? Dialogue: 0,0:00:51.38,0:00:53.59,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(ネル){\fscx100}止まれ! Dialogue: 0,0:00:55.72,0:00:58.73,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(パール){\fscx100}明らかに Dialogue: 0,0:00:55.72,0:00:58.73,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ヤバ{\fscx100}そうな気配がしますぅ{\fscx50}。 Dialogue: 0,0:00:58.73,0:01:02.13,Default,,0000,0000,0000,,{\pos(172,437)}見るからに{\fscx50} {\fscx100}何か Dialogue: 0,0:00:58.73,0:01:02.13,Default,,0000,0000,0000,,{\pos(192,497)}飛び出してきそうな雰囲気だな{\fscx50}。 Dialogue: 0,0:01:04.16,0:01:06.67,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(レーシェ){\fscx100}何もないわよ{\fscx50}。 Dialogue: 0,0:01:04.16,0:01:06.67,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}えっ? Dialogue: 0,0:01:06.67,0:01:09.84,Default,,0000,0000,0000,,{\pos(372,437)}何も怖くないと Dialogue: 0,0:01:06.67,0:01:09.84,Default,,0000,0000,0000,,{\pos(392,497)}見せかけての殺人{\fscx50}リンゴ。 Dialogue: 0,0:01:09.84,0:01:13.01,Default,,0000,0000,0000,,{\pos(192,497)}いかにも怪しい大穴は{\fscx50} {\fscx100}ただの穴{\fscx50}。 Dialogue: 0,0:01:13.01,0:01:16.84,Default,,0000,0000,0000,,{\pos(332,497)}精神を揺さぶってくるな{\fscx50}。 Dialogue: 0,0:01:16.84,0:01:21.15,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フェイ){\fscx100}早速{\fscx50} {\fscx100}行くか{\fscx50}。 Dialogue: 0,0:01:16.84,0:01:21.15,Default,,0000,0000,0000,,{\pos(232,497)}帰還不可能な迷宮脱出{\fscx50}ゲーム{\fscx100}に{\fscx50}。 Dialogue: 0,0:02:57.21,0:03:00.81,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ミィプ)チュートリアル{\fscx100}終了{\fscx50}。 Dialogue: 0,0:02:57.21,0:03:00.81,Default,,0000,0000,0000,,{\pos(292,497)}おつかれさまですわ! Dialogue: 0,0:03:00.81,0:03:04.32,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(ミィプ){\fscx100}私{\fscx50} {\fscx100}説明役の{\fscx50}ミィプ{\fscx100}ですわ{\fscx50}。 Dialogue: 0,0:03:04.32,0:03:07.99,Default,,0000,0000,0000,,{\pos(192,437)}この{\fscx50}ゲーム{\fscx100}の雰囲気は Dialogue: 0,0:03:04.32,0:03:07.99,Default,,0000,0000,0000,,{\pos(212,497)}感じ取っていただけましたか? Dialogue: 0,0:03:07.99,0:03:10.16,Default,,0000,0000,0000,,{\pos(472,497)}えぇ{\fscx50} {\fscx100}そりゃもう{\fscx50}。 Dialogue: 0,0:03:10.16,0:03:12.33,Default,,0000,0000,0000,,{\pos(312,497)}ここからが本番の迷宮か? Dialogue: 0,0:03:12.33,0:03:16.33,Default,,0000,0000,0000,,{\pos(172,437)}はい{\fscx50}。 Dialogue: 0,0:03:12.33,0:03:16.33,Default,,0000,0000,0000,,{\pos(192,497)}神の迷宮{\fscx50} ルシェイメア{\fscx100}でございます{\fscx50}。 Dialogue: 0,0:03:16.33,0:03:20.00,Default,,0000,0000,0000,,{\pos(172,437)}皆様{\fscx50} {\fscx100}すでに Dialogue: 0,0:03:16.33,0:03:20.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}リスポーン{\fscx100}を経験済みですが➡ Dialogue: 0,0:03:20.00,0:03:24.50,Default,,0000,0000,0000,,{\pos(172,437)}以後{\fscx50} {\fscx100}何度{\fscx50} {\fscx100}全滅しても Dialogue: 0,0:03:20.00,0:03:24.50,Default,,0000,0000,0000,,{\pos(192,497)}ここから再挑戦となります{\fscx50}。 Dialogue: 0,0:03:24.50,0:03:27.51,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:03:24.50,0:03:27.51,Default,,0000,0000,0000,,{\pos(192,497)}最深部にいる{\fscx50}ラスボス{\fscx100}を倒せば➡ Dialogue: 0,0:03:27.51,0:03:32.01,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}クリア{\fscx100}でございます{\fscx50}。 {\fscx100}迷宮には Dialogue: 0,0:03:27.51,0:03:32.01,Default,,0000,0000,0000,,{\pos(252,497)}さまざまな{\fscx50}モンスター{\fscx100}がおり➡ Dialogue: 0,0:03:32.01,0:03:35.35,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ギミック{\fscx100}や{\fscx50} ワナ{\fscx100}が満載でございます{\fscx50}。 Dialogue: 0,0:03:35.35,0:03:38.52,Default,,0000,0000,0000,,{\pos(172,497)}攻略には{\fscx50} アイテム{\fscx100}が有効ですわ{\fscx50}。 Dialogue: 0,0:03:38.52,0:03:43.02,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ミィプ){\fscx100}2つ以上{\fscx50} {\fscx100}かけ合わせれば Dialogue: 0,0:03:38.52,0:03:43.02,Default,,0000,0000,0000,,{\pos(232,497)}上位の{\fscx50}アイテム{\fscx100}を{\fscx50} クラフト{\fscx100}できます{\fscx50}。 Dialogue: 0,0:03:46.03,0:03:49.53,Default,,0000,0000,0000,,{\pos(172,437)}なお{\fscx50} {\fscx100}所持できるのは Dialogue: 0,0:03:46.03,0:03:49.53,Default,,0000,0000,0000,,{\pos(232,497)}最大{\fscx50} {\fscx100}2個まで{\fscx50}。 Dialogue: 0,0:03:49.53,0:03:52.20,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ミィプ)チーム{\fscx100}の誰かが Dialogue: 0,0:03:49.53,0:03:52.20,Default,,0000,0000,0000,,{\pos(292,497)}死亡判定を受けると➡ Dialogue: 0,0:03:52.20,0:03:55.87,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}リスポーン{\fscx100}となり Dialogue: 0,0:03:52.20,0:03:55.87,Default,,0000,0000,0000,,{\pos(272,497)}獲得した{\fscx50}アイテム{\fscx100}は失われ➡ Dialogue: 0,0:03:55.87,0:03:59.37,Default,,0000,0000,0000,,{\pos(192,437)}撃破した{\fscx50}ボス{\fscx100}や Dialogue: 0,0:03:55.87,0:03:59.37,Default,,0000,0000,0000,,{\pos(212,497)}攻略した{\fscx50}ワナ{\fscx100}も初期化されます{\fscx50}。 Dialogue: 0,0:03:59.37,0:04:02.14,Default,,0000,0000,0000,,{\pos(192,497)}死ぬと全部{\fscx50} {\fscx100}やり直しですかぁ{\fscx50}。 Dialogue: 0,0:04:02.14,0:04:04.98,Default,,0000,0000,0000,,{\pos(172,437)}いいえ! Dialogue: 0,0:04:02.14,0:04:04.98,Default,,0000,0000,0000,,{\pos(192,497)}この迷宮で経験した知識は➡ Dialogue: 0,0:04:04.98,0:04:07.31,Default,,0000,0000,0000,,{\pos(172,497)}失われず引き継がれますわ{\fscx50}。 Dialogue: 0,0:04:07.31,0:04:10.12,Default,,0000,0000,0000,,{\pos(172,497)}頭上にある解放値も残りますし{\fscx50}。 Dialogue: 0,0:04:12.82,0:04:15.99,Default,,0000,0000,0000,,{\pos(212,347)\fscx50}(ミィプ){\fscx100}これは{\fscx50} {\fscx100}迷宮内の{\fscx50}ギミック{\fscx100}を Dialogue: 0,0:04:12.82,0:04:15.99,Default,,0000,0000,0000,,{\pos(332,407)}攻略することで➡ Dialogue: 0,0:04:15.99,0:04:21.33,Default,,0000,0000,0000,,{\pos(192,347)\fscx50}100パーセント{\fscx100}まで上昇する Dialogue: 0,0:04:15.99,0:04:21.33,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}マニア{\fscx100}向けのやり込み要素ですわ{\fscx50}。 Dialogue: 0,0:04:21.33,0:04:23.66,Default,,0000,0000,0000,,{\pos(172,497)}さて{\fscx50} {\fscx100}何か{\fscx50} {\fscx100}ご質問は? Dialogue: 0,0:04:23.66,0:04:26.50,Default,,0000,0000,0000,,{\pos(272,407)}帰還方法を教えてくれ{\fscx50}。 Dialogue: 0,0:04:23.66,0:04:26.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ミィプ){\fscx100}はい{\fscx50}。 Dialogue: 0,0:04:26.50,0:04:29.84,Default,,0000,0000,0000,,{\pos(172,497)}まずは{\fscx50} ラスボス{\fscx100}を撃破しての{\fscx50}ゲームクリア。 Dialogue: 0,0:04:29.84,0:04:32.67,Default,,0000,0000,0000,,{\pos(172,497)}もう一つは{\fscx50} セーブアイテム{\fscx100}の獲得{\fscx50}。 Dialogue: 0,0:04:32.67,0:04:35.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アイテム{\fscx100}や Dialogue: 0,0:04:32.67,0:04:35.34,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ギミック{\fscx100}攻略を維持したまま➡ Dialogue: 0,0:04:35.34,0:04:40.18,Default,,0000,0000,0000,,{\pos(172,407)}人間世界に戻れますの{\fscx50}。 Dialogue: 0,0:04:35.34,0:04:40.18,Default,,0000,0000,0000,,{\pos(192,497)}何か他の情報はありますか? Dialogue: 0,0:04:40.18,0:04:46.19,Default,,0000,0000,0000,,{\pos(172,437)}では{\fscx50} {\fscx100}この迷宮にまつわる伝説を Dialogue: 0,0:04:40.18,0:04:46.19,Default,,0000,0000,0000,,{\pos(192,497)}お教えいたします{\fscx50}。 Dialogue: 0,0:04:46.19,0:04:50.86,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ミィプ){\fscx100}むかしむかし{\fscx50} {\fscx100}迷宮づくりに Dialogue: 0,0:04:46.19,0:04:50.86,Default,,0000,0000,0000,,{\pos(292,497)}熱心な神様がいて➡ Dialogue: 0,0:04:50.86,0:04:56.20,Default,,0000,0000,0000,,{\pos(212,437)}いちばん奥で{\fscx50} {\fscx100}人間が来るのを Dialogue: 0,0:04:50.86,0:04:56.20,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ワクワク{\fscx100}して待っていました{\fscx50}。 Dialogue: 0,0:04:56.20,0:04:59.70,Default,,0000,0000,0000,,{\pos(212,437)}ですが Dialogue: 0,0:04:56.20,0:04:59.70,Default,,0000,0000,0000,,{\pos(232,497)}誰も迷宮を攻略してくれず➡ Dialogue: 0,0:04:59.70,0:05:03.97,Default,,0000,0000,0000,,{\pos(272,437)}神様は退屈のあまり Dialogue: 0,0:04:59.70,0:05:03.97,Default,,0000,0000,0000,,{\pos(292,497)}死んでしまいました{\fscx50}。 Dialogue: 0,0:05:03.97,0:05:07.14,Default,,0000,0000,0000,,{\pos(392,407)}おしまい{\fscx50}。 Dialogue: 0,0:05:03.97,0:05:07.14,Default,,0000,0000,0000,,{\pos(352,497)}死んじゃったんですか{\fscx50}!? Dialogue: 0,0:05:07.14,0:05:10.31,Default,,0000,0000,0000,,{\pos(552,407)}神様なのに{\fscx50}!? Dialogue: 0,0:05:07.14,0:05:10.31,Default,,0000,0000,0000,,{\pos(332,497)}はい{\fscx50}。 {\fscx100}ですが➡ Dialogue: 0,0:05:10.31,0:05:13.98,Default,,0000,0000,0000,,{\pos(232,437)}主神の{\fscx50}ダンジョン{\fscx100}は{\fscx50} {\fscx100}このとおり Dialogue: 0,0:05:10.31,0:05:13.98,Default,,0000,0000,0000,,{\pos(252,497)}立派に残っております{\fscx50}。 Dialogue: 0,0:05:13.98,0:05:17.98,Default,,0000,0000,0000,,{\pos(212,437)}どうか心おきなく Dialogue: 0,0:05:13.98,0:05:17.98,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ゲーム{\fscx100}を楽しんでくださいませ{\fscx50}。 Dialogue: 0,0:05:17.98,0:05:22.29,Default,,0000,0000,0000,,{\pos(332,437)}さぁ{\fscx50} {\fscx100}迷宮{\fscx50} ルシェイメア Dialogue: 0,0:05:17.98,0:05:22.29,Default,,0000,0000,0000,,{\pos(352,497)}大冒険の始まりですわ! Dialogue: 0,0:05:30.50,0:05:33.67,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(レーシェ){\fscx100}へぇ{\fscx50} {\fscx100}きれいじゃない! Dialogue: 0,0:05:30.50,0:05:33.67,Default,,0000,0000,0000,,{\pos(252,497)}迷宮づくりに熱心な➡ Dialogue: 0,0:05:33.67,0:05:38.57,Default,,0000,0000,0000,,{\pos(292,407)}神らしい{\fscx50} {\fscx100}こだわり! Dialogue: 0,0:05:33.67,0:05:38.57,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ワナ {\fscx100}ありませんね{\fscx50}。 Dialogue: 0,0:05:40.51,0:05:43.51,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}物音{\fscx50}) Dialogue: 0,0:05:43.51,0:05:45.68,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(パフー{\fscx100}たち{\fscx50})パフーッ{\fscx100}! Dialogue: 0,0:05:45.68,0:05:48.68,Default,,0000,0000,0000,,{\pos(292,407)}あれは{\fscx50} パフー{\fscx100}ちゃん! Dialogue: 0,0:05:45.68,0:05:48.68,Default,,0000,0000,0000,,{\pos(512,497)}知ってるのか? Dialogue: 0,0:05:48.68,0:05:52.69,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(パール){\fscx100}いいえ!{\fscx50} {\fscx100}この鳴き声 Dialogue: 0,0:05:48.68,0:05:52.69,Default,,0000,0000,0000,,{\pos(292,497)}愛くるしい見た目➡ Dialogue: 0,0:05:52.69,0:05:55.36,Default,,0000,0000,0000,,{\pos(192,437)}どこから{\fscx50} {\fscx100}どう見ても Dialogue: 0,0:05:52.69,0:05:55.36,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}「パフー{\fscx100}ちゃん{\fscx50}」{\fscx100}と名付ける以外➡ Dialogue: 0,0:05:55.36,0:05:58.86,Default,,0000,0000,0000,,{\pos(552,407)}ありません! Dialogue: 0,0:05:55.36,0:05:58.86,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(パフー{\fscx100}たち{\fscx50})パフーッ{\fscx100}! Dialogue: 0,0:05:58.86,0:06:03.30,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}パフッ。 Dialogue: 0,0:05:58.86,0:06:03.30,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(パフー{\fscx100}たち{\fscx50})パフー パフフー。 Dialogue: 0,0:06:03.30,0:06:05.97,Default,,0000,0000,0000,,{\pos(272,497)}やっ{\fscx50} {\fscx100}やめて…{\fscx50} {\fscx100}あれ? Dialogue: 0,0:06:05.97,0:06:09.47,Default,,0000,0000,0000,,{\pos(352,407)}痛くないかも{\fscx50}。 Dialogue: 0,0:06:05.97,0:06:09.47,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}パフ{\fscx100}? Dialogue: 0,0:06:11.47,0:06:14.97,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}パフー。 Dialogue: 0,0:06:11.47,0:06:14.97,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}クッション{\fscx100}みたいに柔らかいな{\fscx50}。 Dialogue: 0,0:06:14.97,0:06:16.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}パフッ。 Dialogue: 0,0:06:16.98,0:06:19.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(パフー{\fscx100}たち{\fscx50})パフ パフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:22.82,0:06:25.82,Default,,0000,0000,0000,,{\pos(312,497)}あれ?{\fscx50} {\fscx100}これは…{\fscx50}。 Dialogue: 0,0:06:25.82,0:06:27.82,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(パール){\fscx100}実行します{\fscx50}。 Dialogue: 0,0:06:33.66,0:06:37.16,Default,,0000,0000,0000,,{\pos(192,407)}わぁ{\fscx50} {\fscx100}木の盾が出来ました! Dialogue: 0,0:06:33.66,0:06:37.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フェイ){\fscx100}解放値も上がって➡ Dialogue: 0,0:06:37.16,0:06:41.83,Default,,0000,0000,0000,,{\pos(172,437)}一挙両得だな{\fscx50}。 Dialogue: 0,0:06:37.16,0:06:41.83,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クラフト{\fscx100}も{\fscx50} ゲーム{\fscx100}の{\fscx50}ギミック{\fscx100}の一つなのか{\fscx50}。 Dialogue: 0,0:06:41.83,0:06:44.67,Default,,0000,0000,0000,,{\pos(172,497)}やり込み甲斐を感じるな{\fscx50}。 Dialogue: 0,0:06:44.67,0:06:47.01,Default,,0000,0000,0000,,{\pos(172,497)}♬{\fscx50}({\fscx100}鼻歌{\fscx50}) Dialogue: 0,0:06:47.01,0:06:50.81,Default,,0000,0000,0000,,{\pos(412,407)}なんだか楽勝ですね{\fscx50}。 Dialogue: 0,0:06:47.01,0:06:50.81,Default,,0000,0000,0000,,{\pos(452,497)}確かに順調だな{\fscx50}。 Dialogue: 0,0:06:53.18,0:06:56.52,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}(ゴールデンパフー)パフー。 Dialogue: 0,0:06:53.18,0:06:56.52,Default,,0000,0000,0000,,{\pos(452,497)}まさかの{\fscx50} レア{\fscx100}個体{\fscx50}!? Dialogue: 0,0:06:56.52,0:06:59.19,Default,,0000,0000,0000,,{\pos(232,437)}捕まえるのよ{\fscx50} パール{\fscx100}! Dialogue: 0,0:06:56.52,0:06:59.19,Default,,0000,0000,0000,,{\pos(252,497)}いい{\fscx50}アイテム{\fscx100}を持っているに➡ Dialogue: 0,0:06:59.19,0:07:01.62,Default,,0000,0000,0000,,{\pos(352,407)}違いないわ! Dialogue: 0,0:06:59.19,0:07:01.62,Default,,0000,0000,0000,,{\pos(592,497)}合点です! Dialogue: 0,0:07:01.62,0:07:04.29,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(パール){\fscx100}ほ~ら{\fscx50} {\fscx100}怖くないですよぉ{\fscx50}。 Dialogue: 0,0:07:04.29,0:07:07.96,Default,,0000,0000,0000,,{\pos(412,407)}なでてあげますよぉ{\fscx50}。 Dialogue: 0,0:07:04.29,0:07:07.96,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}フーッ{\fscx100}! Dialogue: 0,0:07:07.96,0:07:10.76,Default,,0000,0000,0000,,{\pos(412,497)}えっ{\fscx50}!? Dialogue: 0,0:07:10.76,0:07:15.77,Default,,0000,0000,0000,,{\pos(592,407)}へっ? Dialogue: 0,0:07:10.76,0:07:15.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ボパフーッ{\fscx100}! Dialogue: 0,0:07:19.47,0:07:23.14,Default,,0000,0000,0000,,{\pos(212,497)}さぁ{\fscx50} {\fscx100}大冒険の始まりですわ! Dialogue: 0,0:07:23.14,0:07:26.81,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}(パール){\fscx100}はい? Dialogue: 0,0:07:23.14,0:07:26.81,Default,,0000,0000,0000,,{\pos(432,497)}あぁ{\fscx50} {\fscx100}なるほど{\fscx50}。 Dialogue: 0,0:07:26.81,0:07:30.15,Default,,0000,0000,0000,,{\pos(192,407)}こういう{\fscx50}ゲーム{\fscx100}だったわね{\fscx50}。 Dialogue: 0,0:07:26.81,0:07:30.15,Default,,0000,0000,0000,,{\pos(692,497)}無念{\fscx50}。 Dialogue: 0,0:07:30.15,0:07:33.32,Default,,0000,0000,0000,,{\pos(412,437)}完全な初見殺し{\fscx50}。 Dialogue: 0,0:07:30.15,0:07:33.32,Default,,0000,0000,0000,,{\pos(432,497)}この{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}いわば➡ Dialogue: 0,0:07:33.32,0:07:35.49,Default,,0000,0000,0000,,{\pos(352,497)}究極の死に覚え{\fscx50}ダンジョン{\fscx100}か{\fscx50}。 Dialogue: 0,0:07:35.49,0:07:39.16,Default,,0000,0000,0000,,{\pos(172,437)}さっき{\fscx50} {\fscx100}歩いてて Dialogue: 0,0:07:35.49,0:07:39.16,Default,,0000,0000,0000,,{\pos(192,497)}変な脱力感があったわ{\fscx50}。 Dialogue: 0,0:07:39.16,0:07:41.49,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(レーシェ){\fscx100}難易度 Dialogue: 0,0:07:39.16,0:07:41.49,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}PMD{\fscx100}を選択したから➡ Dialogue: 0,0:07:41.49,0:07:44.33,Default,,0000,0000,0000,,{\pos(212,497)}強さにも上限設定されたのね{\fscx50}。 Dialogue: 0,0:07:44.33,0:07:47.83,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ){\fscx100}しかも Dialogue: 0,0:07:44.33,0:07:47.83,Default,,0000,0000,0000,,{\pos(272,497)}今ので神眼{\fscx50}レンズ{\fscx100}が壊れた{\fscx50}。 Dialogue: 0,0:07:47.83,0:07:51.17,Default,,0000,0000,0000,,{\pos(312,437)}これで俺たちも Dialogue: 0,0:07:47.83,0:07:51.17,Default,,0000,0000,0000,,{\pos(332,497)}帰還困難者の仲間入りだ{\fscx50}。 Dialogue: 0,0:07:51.17,0:07:54.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ミイラ{\fscx100}取りが Dialogue: 0,0:07:51.17,0:07:54.34,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ミイラ{\fscx100}になったじゃないですか! Dialogue: 0,0:07:54.34,0:07:56.68,Default,,0000,0000,0000,,{\pos(212,497)}なおさら早めに攻略しないとな{\fscx50}。 Dialogue: 0,0:07:56.68,0:07:58.68,Default,,0000,0000,0000,,{\pos(512,497)}2度目{\fscx50} {\fscx100}行くぞ{\fscx50}。 Dialogue: 0,0:07:58.68,0:08:02.78,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(レーシェ){\fscx100}あの{\fscx50} ゴールデンパフー Dialogue: 0,0:07:58.68,0:08:02.78,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}エリアボス{\fscx100}な気がするのよね{\fscx50}。 Dialogue: 0,0:08:02.78,0:08:05.79,Default,,0000,0000,0000,,{\pos(372,437)}ってことは Dialogue: 0,0:08:02.78,0:08:05.79,Default,,0000,0000,0000,,{\pos(392,497)}倒して進むのが正解? Dialogue: 0,0:08:05.79,0:08:08.45,Default,,0000,0000,0000,,{\pos(552,407)}具体的には? Dialogue: 0,0:08:05.79,0:08:08.45,Default,,0000,0000,0000,,{\pos(172,497)}そうね…{\fscx50}。 Dialogue: 0,0:08:08.45,0:08:10.46,Default,,0000,0000,0000,,{\pos(392,497)}⦅{\fscx50}パパパ{\fscx100}…⦆ Dialogue: 0,0:08:10.46,0:08:13.79,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(レーシェ){\fscx100}茶色の{\fscx50}パフー{\fscx100}を Dialogue: 0,0:08:10.46,0:08:13.79,Default,,0000,0000,0000,,{\pos(232,497)}生け捕りにして人質にするわ{\fscx50}。 Dialogue: 0,0:08:13.79,0:08:17.63,Default,,0000,0000,0000,,{\pos(172,437)}⦅{\fscx50}パフーッ パフーッ{\fscx100}! Dialogue: 0,0:08:13.79,0:08:17.63,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}パフッ パフッ{\fscx100}…⦆ Dialogue: 0,0:08:17.63,0:08:20.97,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(レーシェ){\fscx100}そして降伏を促すの{\fscx50}。 Dialogue: 0,0:08:20.97,0:08:23.14,Default,,0000,0000,0000,,{\pos(392,497)}そりゃ斬新だ{\fscx50}。 Dialogue: 0,0:08:23.14,0:08:27.31,Default,,0000,0000,0000,,{\pos(252,407)}3人は下がっていてくれ{\fscx50}。 Dialogue: 0,0:08:23.14,0:08:27.31,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フェイ){\fscx100}えっ? Dialogue: 0,0:08:27.31,0:08:29.98,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}パフッ。 Dialogue: 0,0:08:27.31,0:08:29.98,Default,,0000,0000,0000,,{\pos(172,497)}来ましたです! Dialogue: 0,0:08:29.98,0:08:33.15,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フーッ{\fscx100}! Dialogue: 0,0:08:33.15,0:08:37.48,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ボパフーッ{\fscx100}! Dialogue: 0,0:08:33.15,0:08:37.48,Default,,0000,0000,0000,,{\pos(492,497)}ふっ!{\fscx50} {\fscx100}たぁ~! Dialogue: 0,0:08:37.48,0:08:39.65,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}モーメント{\fscx100}反転! Dialogue: 0,0:08:39.65,0:08:43.49,Default,,0000,0000,0000,,{\pos(372,497)}お返しだ! Dialogue: 0,0:08:43.49,0:08:48.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ポポポ{\fscx100}…{\fscx50} パフォーッ{\fscx100}! Dialogue: 0,0:08:57.84,0:09:02.11,Default,,0000,0000,0000,,{\pos(252,437)}これ{\fscx50} {\fscx100}鍵ですよ! Dialogue: 0,0:08:57.84,0:09:02.11,Default,,0000,0000,0000,,{\pos(272,497)}どこかの扉が開くはず! Dialogue: 0,0:09:02.11,0:09:04.94,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(パール){\fscx100}さすが{\fscx50} ネル{\fscx100}さん! Dialogue: 0,0:09:04.94,0:09:07.45,Default,,0000,0000,0000,,{\pos(252,497)}当然のことをしたまでだ{\fscx50}。 Dialogue: 0,0:09:07.45,0:09:10.45,Default,,0000,0000,0000,,{\pos(172,437)}なぁに Dialogue: 0,0:09:07.45,0:09:10.45,Default,,0000,0000,0000,,{\pos(192,497)}先頭は任せてくれ{\fscx50}。 Dialogue: 0,0:09:10.45,0:09:12.95,Default,,0000,0000,0000,,{\pos(592,497)}ぐはぁっ! Dialogue: 0,0:09:12.95,0:09:15.96,Default,,0000,0000,0000,,{\pos(212,497)}さぁ{\fscx50} {\fscx100}大冒険の始まりですわ{\fscx50}。 Dialogue: 0,0:09:17.96,0:09:20.13,Default,,0000,0000,0000,,{\pos(332,497)}申し訳ない~! Dialogue: 0,0:09:20.13,0:09:24.13,Default,,0000,0000,0000,,{\pos(252,437)}こうやって{\fscx50} {\fscx100}心の隙間を Dialogue: 0,0:09:20.13,0:09:24.13,Default,,0000,0000,0000,,{\pos(272,497)}突いてくる{\fscx50}ゲーム{\fscx100}なんだよなぁ{\fscx50}。 Dialogue: 0,0:09:24.13,0:09:27.80,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}ボス{\fscx100}を倒して油断したわね{\fscx50}。 Dialogue: 0,0:09:24.13,0:09:27.80,Default,,0000,0000,0000,,{\pos(372,497)}なぁ{\fscx50} ミィプ{\fscx100}➡ Dialogue: 0,0:09:27.80,0:09:31.64,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ゴールデンパフー{\fscx100}ってのを倒したんだけど Dialogue: 0,0:09:27.80,0:09:31.64,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}リスポーン{\fscx100}したら…{\fscx50}。 Dialogue: 0,0:09:31.64,0:09:35.31,Default,,0000,0000,0000,,{\pos(172,437)}全{\fscx50}モンスター{\fscx100}と Dialogue: 0,0:09:31.64,0:09:35.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ワナ{\fscx100}も一緒に復活ですわ{\fscx50}。 Dialogue: 0,0:09:35.31,0:09:38.48,Default,,0000,0000,0000,,{\pos(332,407)}申し訳ない~! Dialogue: 0,0:09:35.31,0:09:38.48,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}ネッ ネル{\fscx100}さん➡ Dialogue: 0,0:09:38.48,0:09:40.48,Default,,0000,0000,0000,,{\pos(432,497)}だっ{\fscx50} {\fscx100}大丈夫ですよ{\fscx50}。 Dialogue: 0,0:09:40.48,0:09:46.82,Default,,0000,0000,0000,,{\pos(192,437)}《つまり{\fscx50} {\fscx100}この迷宮は{\fscx50} ラスボス{\fscx100}まで Dialogue: 0,0:09:40.48,0:09:46.82,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ノーミスクリア{\fscx100}が求められる》 Dialogue: 0,0:09:46.82,0:09:49.66,Default,,0000,0000,0000,,{\pos(312,497)}よし{\fscx50} {\fscx100}一つだけ約束しよう{\fscx50}。 Dialogue: 0,0:09:49.66,0:09:51.82,Default,,0000,0000,0000,,{\pos(312,437)}この{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:09:49.66,0:09:51.82,Default,,0000,0000,0000,,{\pos(332,497)}いちばん{\fscx50} {\fscx100}よくないのは➡ Dialogue: 0,0:09:51.82,0:09:54.83,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}ミス{\fscx100}を追及して Dialogue: 0,0:09:51.82,0:09:54.83,Default,,0000,0000,0000,,{\pos(372,497)}仲間を傷つけることだ{\fscx50}。 Dialogue: 0,0:09:54.83,0:09:58.16,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(フェイ){\fscx100}俺らは誰が失敗しても Dialogue: 0,0:09:54.83,0:09:58.16,Default,,0000,0000,0000,,{\pos(612,497)\fscx50}「ドンマイ」{\fscx100}で{\fscx50}。 Dialogue: 0,0:09:58.16,0:10:01.33,Default,,0000,0000,0000,,{\pos(192,437)}どんな失敗も Dialogue: 0,0:09:58.16,0:10:01.33,Default,,0000,0000,0000,,{\pos(212,497)}それを経験に変えていけばいい{\fscx50}。 Dialogue: 0,0:10:01.33,0:10:05.34,Default,,0000,0000,0000,,{\pos(172,437)}ってわけで{\fscx50} {\fscx100}行くか{\fscx50}。 Dialogue: 0,0:10:01.33,0:10:05.34,Default,,0000,0000,0000,,{\pos(192,497)}いつか{\fscx50} ノーミス{\fscx100}で{\fscx50} クリア{\fscx100}するために➡ Dialogue: 0,0:10:05.34,0:10:07.34,Default,,0000,0000,0000,,{\pos(272,497)}今{\fscx50} {\fscx100}たくさん{\fscx50} ミス{\fscx100}しよう{\fscx50}。 Dialogue: 0,0:10:13.35,0:10:15.85,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(カミィラ)コイツ{\fscx100}の目を見たら Dialogue: 0,0:10:13.35,0:10:15.85,Default,,0000,0000,0000,,{\pos(292,497)}混乱させられるわよ! Dialogue: 0,0:10:15.85,0:10:19.02,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(アル)アライズ {\fscx100}効きません! Dialogue: 0,0:10:15.85,0:10:19.02,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}(ラグ)アイテム{\fscx100}も無理です! Dialogue: 0,0:10:19.02,0:10:24.02,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}コイツ Dialogue: 0,0:10:19.02,0:10:24.02,Default,,0000,0000,0000,,{\pos(212,497)}どうやって倒せばいいのよぉ! Dialogue: 0,0:10:24.02,0:10:28.03,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ジャーン{\fscx100}! Dialogue: 0,0:10:24.02,0:10:28.03,Default,,0000,0000,0000,,{\pos(232,497)}鏡の盾が{\fscx50} クラフト{\fscx100}出来ました! Dialogue: 0,0:10:28.03,0:10:31.86,Default,,0000,0000,0000,,{\pos(292,407)}でも{\fscx50} {\fscx100}何に使うんでしょう? Dialogue: 0,0:10:28.03,0:10:31.86,Default,,0000,0000,0000,,{\pos(272,497)}鏡か…{\fscx50}。 Dialogue: 0,0:10:31.86,0:10:36.37,Default,,0000,0000,0000,,{\pos(172,437)}例えば{\fscx50} {\fscx100}目で魔法をかける Dialogue: 0,0:10:31.86,0:10:36.37,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}モンスター{\fscx100}の視線を{\fscx50} {\fscx100}跳ね返すとか? Dialogue: 0,0:10:36.37,0:10:39.71,Default,,0000,0000,0000,,{\pos(212,497)}そう都合よく現れますかねぇ{\fscx50}。 Dialogue: 0,0:10:39.71,0:10:42.04,Default,,0000,0000,0000,,{\pos(232,497)}ちなみに{\fscx50} フェイ{\fscx100}さんは何を? Dialogue: 0,0:10:42.04,0:10:45.04,Default,,0000,0000,0000,,{\pos(192,407)}目覚まし時計が出来た{\fscx50}。 Dialogue: 0,0:10:42.04,0:10:45.04,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(パール){\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:10:45.04,0:10:48.38,Default,,0000,0000,0000,,{\pos(172,407)}それって{\fscx50} {\fscx100}どんな効果が? Dialogue: 0,0:10:45.04,0:10:48.38,Default,,0000,0000,0000,,{\pos(372,497)}大音量が鳴る{\fscx50}。 Dialogue: 0,0:10:48.38,0:10:51.88,Default,,0000,0000,0000,,{\pos(272,77)}近くの寝てる{\fscx50}モンスター{\fscx100}が Dialogue: 0,0:10:48.38,0:10:51.88,Default,,0000,0000,0000,,{\pos(292,137)}襲いかかってくるな{\fscx50}。 Dialogue: 0,0:10:51.88,0:10:54.05,Default,,0000,0000,0000,,{\pos(172,77)\fscx50}(パール){\fscx100}使っちゃ Dialogue: 0,0:10:51.88,0:10:54.05,Default,,0000,0000,0000,,{\pos(212,137)\fscx50}ダメ{\fscx100}じゃないですか! Dialogue: 0,0:10:54.05,0:10:57.39,Default,,0000,0000,0000,,{\pos(172,437)}まぁ Dialogue: 0,0:10:54.05,0:10:57.39,Default,,0000,0000,0000,,{\pos(192,497)}せっかくだから持っておくか{\fscx50}。 Dialogue: 0,0:10:57.39,0:11:00.83,Default,,0000,0000,0000,,{\pos(312,437)}私の起床{\fscx50}ラッパ{\fscx100}なら Dialogue: 0,0:10:57.39,0:11:00.83,Default,,0000,0000,0000,,{\pos(332,497)}更に広範囲の{\fscx50}モンスター{\fscx100}まで➡ Dialogue: 0,0:11:00.83,0:11:03.33,Default,,0000,0000,0000,,{\pos(472,437)}起こせるわ! Dialogue: 0,0:11:00.83,0:11:03.33,Default,,0000,0000,0000,,{\pos(492,497)}試しに吹いて…{\fscx50}。 Dialogue: 0,0:11:03.33,0:11:06.67,Default,,0000,0000,0000,,{\pos(172,497)}試さないでください~! Dialogue: 0,0:11:06.67,0:11:11.34,Default,,0000,0000,0000,,{\pos(172,77)}木材と{\fscx50} ビニール{\fscx100}で Dialogue: 0,0:11:06.67,0:11:11.34,Default,,0000,0000,0000,,{\pos(192,137)}ただの傘が出来た{\fscx50}。 Dialogue: 0,0:11:11.34,0:11:13.84,Default,,0000,0000,0000,,{\pos(172,77)}隠し効果を期待して{\fscx50} クラフト{\fscx100}したが➡ Dialogue: 0,0:11:13.84,0:11:16.34,Default,,0000,0000,0000,,{\pos(172,77)}本当に{\fscx50} {\fscx100}ただの傘らしい{\fscx50}。 Dialogue: 0,0:11:16.34,0:11:18.54,Default,,0000,0000,0000,,{\pos(252,497)}一応{\fscx50} {\fscx100}持っておいてくれ{\fscx50}。 Dialogue: 0,0:11:21.51,0:11:24.35,Default,,0000,0000,0000,,{\pos(172,437)}⚟あの奥の{\fscx50}エリア{\fscx100}は Dialogue: 0,0:11:21.51,0:11:24.35,Default,,0000,0000,0000,,{\pos(232,497)}まだ行ったことがないはずだ{\fscx50}。 Dialogue: 0,0:11:24.35,0:11:28.19,Default,,0000,0000,0000,,{\pos(172,407)}みんな{\fscx50} {\fscx100}気をつけろよ{\fscx50}。 Dialogue: 0,0:11:24.35,0:11:28.19,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}モンスター{\fscx100}ですか? Dialogue: 0,0:11:28.19,0:11:30.59,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}シッ。 {\fscx100}これは人間の足音だ{\fscx50}。 Dialogue: 0,0:11:33.03,0:11:35.36,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(サキ)アシュラン{\fscx100}隊長{\fscx50} {\fscx100}声が…{\fscx50}。 Dialogue: 0,0:11:35.36,0:11:39.20,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(アシュラン){\fscx100}油断すんなよ{\fscx50}。 Dialogue: 0,0:11:35.36,0:11:39.20,Default,,0000,0000,0000,,{\pos(232,497)}この迷宮{\fscx50} ワナ{\fscx100}だらけだからな{\fscx50}。 Dialogue: 0,0:11:39.20,0:11:42.03,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}(フェイ){\fscx100}先輩? Dialogue: 0,0:11:39.20,0:11:42.03,Default,,0000,0000,0000,,{\pos(452,497)}ん? Dialogue: 0,0:11:42.03,0:11:46.04,Default,,0000,0000,0000,,{\pos(172,437)}疲れ目か? Dialogue: 0,0:11:42.03,0:11:46.04,Default,,0000,0000,0000,,{\pos(192,497)}俺の後輩が目の前にいる{\fscx50}。 Dialogue: 0,0:11:46.04,0:11:50.54,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}モンスター{\fscx100}が化けた偽者か? Dialogue: 0,0:11:46.04,0:11:50.54,Default,,0000,0000,0000,,{\pos(492,497)}本物ですが{\fscx50}。 Dialogue: 0,0:11:50.54,0:11:52.88,Default,,0000,0000,0000,,{\pos(292,497)}本物かよ! Dialogue: 0,0:11:52.88,0:11:56.38,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}(アシュラン){\fscx100}あのとき以来か{\fscx50}。 Dialogue: 0,0:11:52.88,0:11:56.38,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フェイ){\fscx100}会えてよかった{\fscx50}。 Dialogue: 0,0:11:56.38,0:12:00.49,Default,,0000,0000,0000,,{\pos(332,437)}迷宮攻略の情報を Dialogue: 0,0:11:56.38,0:12:00.49,Default,,0000,0000,0000,,{\pos(352,497)}交換しましょう{\fscx50}。 Dialogue: 0,0:12:00.49,0:12:02.82,Default,,0000,0000,0000,,{\pos(172,437)}それぞれの Dialogue: 0,0:12:00.49,0:12:02.82,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}リスポーン{\fscx100}地点が違うから➡ Dialogue: 0,0:12:02.82,0:12:04.82,Default,,0000,0000,0000,,{\pos(172,437)}待ち合わせの場所を Dialogue: 0,0:12:02.82,0:12:04.82,Default,,0000,0000,0000,,{\pos(192,497)}決めておこう{\fscx50}。 Dialogue: 0,0:12:04.82,0:12:08.99,Default,,0000,0000,0000,,{\pos(292,437)}賛成です{\fscx50}。 {\fscx100}先輩 Dialogue: 0,0:12:04.82,0:12:08.99,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}セーブポイント{\fscx100}に心当たりは? Dialogue: 0,0:12:08.99,0:12:11.66,Default,,0000,0000,0000,,{\pos(172,437)}この奥にある Dialogue: 0,0:12:08.99,0:12:11.66,Default,,0000,0000,0000,,{\pos(192,497)}鍵のかかった部屋に➡ Dialogue: 0,0:12:11.66,0:12:13.67,Default,,0000,0000,0000,,{\pos(172,497)}眠ってるんじゃねぇかな{\fscx50}。 Dialogue: 0,0:12:13.67,0:12:15.67,Default,,0000,0000,0000,,{\pos(312,497)}鍵は{\fscx50} {\fscx100}1個{\fscx50} {\fscx100}手に入れたが➡ Dialogue: 0,0:12:15.67,0:12:18.17,Default,,0000,0000,0000,,{\pos(292,497)}あと{\fscx50} {\fscx100}1個{\fscx50} {\fscx100}足りねえんだよ{\fscx50}。 Dialogue: 0,0:12:18.17,0:12:22.68,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}(ネル){\fscx100}もしかして{\fscx50} {\fscx100}これだろうか? Dialogue: 0,0:12:18.17,0:12:22.68,Default,,0000,0000,0000,,{\pos(512,497)}そいつだぁ~! Dialogue: 0,0:12:22.68,0:12:24.88,Default,,0000,0000,0000,,{\pos(392,497)}そいっ! Dialogue: 0,0:12:29.85,0:12:33.69,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}(フェイ){\fscx100}処刑場? Dialogue: 0,0:12:29.85,0:12:33.69,Default,,0000,0000,0000,,{\pos(292,497)}よっしゃ{\fscx50} {\fscx100}出来たぁ! Dialogue: 0,0:12:33.69,0:12:35.69,Default,,0000,0000,0000,,{\pos(272,497)}先に進めるぞ{\fscx50} {\fscx100}お前ら! Dialogue: 0,0:12:37.69,0:12:42.86,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(アシュラン)フェイ {\fscx100}ここだ{\fscx50}。 Dialogue: 0,0:12:37.69,0:12:42.86,Default,,0000,0000,0000,,{\pos(232,497)}どう考えても{\fscx50} ヤバ{\fscx100}いやつですぅ{\fscx50}。 Dialogue: 0,0:12:42.86,0:12:45.70,Default,,0000,0000,0000,,{\pos(492,407)}こんなときは…{\fscx50}。 Dialogue: 0,0:12:42.86,0:12:45.70,Default,,0000,0000,0000,,{\pos(172,497)}ん? Dialogue: 0,0:12:45.70,0:12:48.70,Default,,0000,0000,0000,,{\pos(352,437)}清浄の鈴{\fscx50}。 Dialogue: 0,0:12:45.70,0:12:48.70,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}モンスター{\fscx100}が近くにいたら➡ Dialogue: 0,0:12:48.70,0:12:52.71,Default,,0000,0000,0000,,{\pos(372,407)}音が鳴るんだ{\fscx50}。 {\fscx100}更に…{\fscx50}。 Dialogue: 0,0:12:48.70,0:12:52.71,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フッ。 Dialogue: 0,0:12:52.71,0:12:55.54,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(アシュラン){\fscx100}こっちの透視{\fscx50}メガネ{\fscx100}は Dialogue: 0,0:12:52.71,0:12:55.54,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}ワナ{\fscx100}感知用{\fscx50}。 Dialogue: 0,0:12:55.54,0:12:58.71,Default,,0000,0000,0000,,{\pos(332,437)}そのどちらも反応がない{\fscx50}。 Dialogue: 0,0:12:55.54,0:12:58.71,Default,,0000,0000,0000,,{\pos(512,497)}ということは? Dialogue: 0,0:12:58.71,0:13:02.65,Default,,0000,0000,0000,,{\pos(172,437)}この処刑場は Dialogue: 0,0:12:58.71,0:13:02.65,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}プレイヤー{\fscx100}を脅すだけの{\fscx50}ブラフ!? Dialogue: 0,0:13:02.65,0:13:04.65,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(アシュラン){\fscx100}そういうこった! Dialogue: 0,0:13:17.50,0:13:21.50,Default,,0000,0000,0000,,{\pos(232,437)}んっ! Dialogue: 0,0:13:17.50,0:13:21.50,Default,,0000,0000,0000,,{\pos(252,497)}隊長{\fscx50} ワナ{\fscx100}は{\fscx50} {\fscx100}なさそうです{\fscx50}。 Dialogue: 0,0:13:21.50,0:13:23.67,Default,,0000,0000,0000,,{\pos(332,497)}俺の鈴も反応なしだ{\fscx50}。 Dialogue: 0,0:13:23.67,0:13:27.34,Default,,0000,0000,0000,,{\pos(292,437)}でも{\fscx50} {\fscx100}妙だな{\fscx50}。 Dialogue: 0,0:13:23.67,0:13:27.34,Default,,0000,0000,0000,,{\pos(312,497)}なんで{\fscx50} {\fscx100}何もないんだ? Dialogue: 0,0:13:27.34,0:13:30.34,Default,,0000,0000,0000,,{\pos(452,497)}宝箱もない…{\fscx50}。 Dialogue: 0,0:13:30.34,0:13:33.18,Default,,0000,0000,0000,,{\pos(172,407)}何してるの? Dialogue: 0,0:13:30.34,0:13:33.18,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}ギミック{\fscx100}調べだよ{\fscx50}。 Dialogue: 0,0:13:33.18,0:13:35.51,Default,,0000,0000,0000,,{\pos(292,497)}隠し{\fscx50}スイッチ{\fscx100}とかないかなって{\fscx50}。 Dialogue: 0,0:13:35.51,0:13:38.35,Default,,0000,0000,0000,,{\pos(172,497)}大きな気配が目の前にあるのに? Dialogue: 0,0:13:38.35,0:13:41.35,Default,,0000,0000,0000,,{\pos(472,407)\fscx50}(フェイ){\fscx100}はい? Dialogue: 0,0:13:38.35,0:13:41.35,Default,,0000,0000,0000,,{\pos(212,497)}ん?{\fscx50} {\fscx100}俺が{\fscx50} {\fscx100}どうかしました? Dialogue: 0,0:13:41.35,0:13:46.19,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(レーシェ){\fscx100}違うわ{\fscx50}。 Dialogue: 0,0:13:41.35,0:13:46.19,Default,,0000,0000,0000,,{\pos(212,497)}そこに別の気配がいるじゃない{\fscx50}。 Dialogue: 0,0:13:46.19,0:13:50.70,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フェイ{\fscx100}殿{\fscx50} {\fscx100}ごくわずかだが Dialogue: 0,0:13:46.19,0:13:50.70,Default,,0000,0000,0000,,{\pos(192,497)}吐息のようなものが聞こえる{\fscx50}。 Dialogue: 0,0:13:50.70,0:13:54.87,Default,,0000,0000,0000,,{\pos(452,407)\fscx50}(フェイ){\fscx100}なんだって? Dialogue: 0,0:13:50.70,0:13:54.87,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(ネル){\fscx100}これは…{\fscx50} {\fscx100}寝息か? Dialogue: 0,0:13:54.87,0:13:57.70,Default,,0000,0000,0000,,{\pos(172,437)}ひゃっ!{\fscx50} {\fscx100}いっ{\fscx50} {\fscx100}今 Dialogue: 0,0:13:54.87,0:13:57.70,Default,,0000,0000,0000,,{\pos(192,497)}首筋に{\fscx50} {\fscx100}あそこから➡ Dialogue: 0,0:13:57.70,0:13:59.71,Default,,0000,0000,0000,,{\pos(172,437)}生暖かい風が Dialogue: 0,0:13:57.70,0:13:59.71,Default,,0000,0000,0000,,{\pos(192,497)}吹いてきました! Dialogue: 0,0:13:59.71,0:14:01.64,Default,,0000,0000,0000,,{\pos(392,497)}えぇっ! Dialogue: 0,0:14:01.64,0:14:05.81,Default,,0000,0000,0000,,{\pos(172,497)}《密閉空間なのに?{\fscx50} ロウソク{\fscx100}の火も? Dialogue: 0,0:14:05.81,0:14:10.32,Default,,0000,0000,0000,,{\pos(252,437)}これだけの状況証拠から Dialogue: 0,0:14:05.81,0:14:10.32,Default,,0000,0000,0000,,{\pos(272,497)}考えられるのは…》 Dialogue: 0,0:14:10.32,0:14:13.32,Default,,0000,0000,0000,,{\pos(192,497)}先輩!{\fscx50} {\fscx100}おそらく{\fscx50} レイドボス{\fscx100}がいる! Dialogue: 0,0:14:13.32,0:14:15.82,Default,,0000,0000,0000,,{\pos(172,437)}なら{\fscx50} {\fscx100}なんで Dialogue: 0,0:14:13.32,0:14:15.82,Default,,0000,0000,0000,,{\pos(192,497)}鈴が反応しないんだ? Dialogue: 0,0:14:15.82,0:14:18.16,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}(フェイ){\fscx100}寝てるとしたら? Dialogue: 0,0:14:15.82,0:14:18.16,Default,,0000,0000,0000,,{\pos(412,497)}はぁ? Dialogue: 0,0:14:18.16,0:14:20.83,Default,,0000,0000,0000,,{\pos(172,437)}この吐息が Dialogue: 0,0:14:18.16,0:14:20.83,Default,,0000,0000,0000,,{\pos(192,497)}見えない{\fscx50}モンスター{\fscx100}のだとすれば➡ Dialogue: 0,0:14:20.83,0:14:23.00,Default,,0000,0000,0000,,{\pos(212,407)}説明がつく{\fscx50}。 Dialogue: 0,0:14:20.83,0:14:23.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(アシュラン){\fscx100}ってことは➡ Dialogue: 0,0:14:23.00,0:14:25.83,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}コイツ{\fscx100}と戦うには Dialogue: 0,0:14:23.00,0:14:25.83,Default,,0000,0000,0000,,{\pos(192,497)}まず起こせってか? Dialogue: 0,0:14:25.83,0:14:28.33,Default,,0000,0000,0000,,{\pos(172,437)}それですよ{\fscx50} {\fscx100}隊長さん! Dialogue: 0,0:14:25.83,0:14:28.33,Default,,0000,0000,0000,,{\pos(192,497)}目覚まし時計と➡ Dialogue: 0,0:14:28.33,0:14:32.00,Default,,0000,0000,0000,,{\pos(172,407)}起床{\fscx50}ラッパ{\fscx100}があります! Dialogue: 0,0:14:28.33,0:14:32.00,Default,,0000,0000,0000,,{\pos(192,497)}やってみるか{\fscx50}。 Dialogue: 0,0:14:32.00,0:14:34.67,Default,,0000,0000,0000,,{\pos(292,497)}私も!{\fscx50} {\fscx100}派手に鳴らすわよ! Dialogue: 0,0:14:34.67,0:14:38.34,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}(フェイ){\fscx100}みんな{\fscx50} {\fscx100}後ろに下がって! Dialogue: 0,0:14:34.67,0:14:38.34,Default,,0000,0000,0000,,{\pos(172,497)}おっ{\fscx50} {\fscx100}おうよ{\fscx50}。 Dialogue: 0,0:14:38.34,0:14:40.68,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}(フェイ){\fscx100}いくぞ{\fscx50} レーシェ{\fscx100}! Dialogue: 0,0:14:38.34,0:14:40.68,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(レーシェ){\fscx100}えぇ! Dialogue: 0,0:14:40.68,0:14:47.69,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル{\fscx100}と{\fscx50}ラッパ{\fscx100}の音{\fscx50}) Dialogue: 0,0:14:59.20,0:15:02.97,Default,,0000,0000,0000,,{\pos(212,497)}さぁ{\fscx50} {\fscx100}大冒険の始まりですわ! Dialogue: 0,0:15:02.97,0:15:06.31,Default,,0000,0000,0000,,{\pos(572,407)}はい? Dialogue: 0,0:15:02.97,0:15:06.31,Default,,0000,0000,0000,,{\pos(312,497)}なんですか{\fscx50} {\fscx100}あれ! Dialogue: 0,0:15:06.31,0:15:08.97,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ダメージ{\fscx100}とかじゃなくて{\fscx50} 「{\fscx100}滅んだ{\fscx50}」{\fscx100}とか Dialogue: 0,0:15:06.31,0:15:08.97,Default,,0000,0000,0000,,{\pos(272,497)}見たことない{\fscx50}テロップ{\fscx100}が➡ Dialogue: 0,0:15:08.97,0:15:11.64,Default,,0000,0000,0000,,{\pos(292,407)}表示されましたが{\fscx50}!? Dialogue: 0,0:15:08.97,0:15:11.64,Default,,0000,0000,0000,,{\pos(352,497)}とりあえず➡ Dialogue: 0,0:15:11.64,0:15:15.15,Default,,0000,0000,0000,,{\pos(212,437)}俺たちの攻略は進んでいるし Dialogue: 0,0:15:11.64,0:15:15.15,Default,,0000,0000,0000,,{\pos(352,497)}もう一回だ{\fscx50}。 Dialogue: 0,0:15:15.15,0:15:19.49,Default,,0000,0000,0000,,{\pos(472,407)}でも{\fscx50} {\fscx100}あの{\fscx50}ボス{\fscx100}は…{\fscx50}。 Dialogue: 0,0:15:15.15,0:15:19.49,Default,,0000,0000,0000,,{\pos(332,497)}先輩と相談かな{\fscx50}。 Dialogue: 0,0:15:19.49,0:15:21.49,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(フェイ){\fscx100}俺たちより Dialogue: 0,0:15:19.49,0:15:21.49,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}プレー{\fscx100}時間{\fscx50} {\fscx100}長いし➡ Dialogue: 0,0:15:21.49,0:15:24.09,Default,,0000,0000,0000,,{\pos(272,437)}あの攻撃を防ぐ{\fscx50}アイテム{\fscx100}が Dialogue: 0,0:15:21.49,0:15:24.09,Default,,0000,0000,0000,,{\pos(292,497)}あるかもしれない{\fscx50}。 Dialogue: 0,0:15:27.33,0:15:29.50,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(アシュラン){\fscx100}魔法反射の盾だ! Dialogue: 0,0:15:29.50,0:15:32.67,Default,,0000,0000,0000,,{\pos(552,383)\fscx50\fscy50}レイジアーツ Dialogue: 0,0:15:29.50,0:15:32.67,Default,,0000,0000,0000,,{\pos(172,437)}眠れる獅子が放った覚醒反撃は Dialogue: 0,0:15:29.50,0:15:32.67,Default,,0000,0000,0000,,{\pos(192,497)}魔法属性だというのが➡ Dialogue: 0,0:15:32.67,0:15:37.50,Default,,0000,0000,0000,,{\pos(172,437)}私たちの分析よ{\fscx50}。 Dialogue: 0,0:15:32.67,0:15:37.50,Default,,0000,0000,0000,,{\pos(192,497)}ならば魔法反射の盾が効くわ{\fscx50}。 Dialogue: 0,0:15:37.50,0:15:39.51,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(アシュラン){\fscx100}人数分{\fscx50} {\fscx100}用意しておいた{\fscx50}。 Dialogue: 0,0:15:39.51,0:15:43.81,Default,,0000,0000,0000,,{\pos(172,437)}眠れる獅子だか知らねえが Dialogue: 0,0:15:39.51,0:15:43.81,Default,,0000,0000,0000,,{\pos(192,497)}人間様の知恵を見せてやろうぜ{\fscx50}。 Dialogue: 0,0:15:46.01,0:15:49.01,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}フェイ{\fscx100}!{\fscx50} {\fscx100}やっちまえ! Dialogue: 0,0:15:46.01,0:15:49.01,Default,,0000,0000,0000,,{\pos(192,497)}じゃあ{\fscx50} {\fscx100}早速…{\fscx50}。 Dialogue: 0,0:15:49.01,0:15:51.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル) Dialogue: 0,0:15:59.86,0:16:03.13,Default,,0000,0000,0000,,{\pos(212,497)}さぁ{\fscx50} {\fscx100}大冒険の始まりですわ! Dialogue: 0,0:16:03.13,0:16:06.80,Default,,0000,0000,0000,,{\pos(252,407)}それ{\fscx50} {\fscx100}もう聞き飽きましたぁ! Dialogue: 0,0:16:06.80,0:16:09.97,Default,,0000,0000,0000,,{\pos(532,407)}あらららら…{\fscx50}。 Dialogue: 0,0:16:09.97,0:16:13.81,Default,,0000,0000,0000,,{\pos(452,407)}戻りました{\fscx50}。 Dialogue: 0,0:16:09.97,0:16:13.81,Default,,0000,0000,0000,,{\pos(172,497)}ぶっ壊れてるだろ{\fscx50} {\fscx100}この難易度! Dialogue: 0,0:16:13.81,0:16:16.64,Default,,0000,0000,0000,,{\pos(192,497)}魔法反射を貫通って{\fscx50} {\fscx100}なんだよ! Dialogue: 0,0:16:16.64,0:16:20.15,Default,,0000,0000,0000,,{\pos(372,437)\fscx50}ネル{\fscx100}さ{\fscx50} ゴールデンパフー{\fscx100}の攻撃を Dialogue: 0,0:16:16.64,0:16:20.15,Default,,0000,0000,0000,,{\pos(392,497)}蹴り返したみたいに➡ Dialogue: 0,0:16:20.15,0:16:23.32,Default,,0000,0000,0000,,{\pos(192,437)}跳ね返せないか? Dialogue: 0,0:16:20.15,0:16:23.32,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}「{\fscx100}天から降り注ぐ{\fscx50}」{\fscx100}って説明を➡ Dialogue: 0,0:16:23.32,0:16:27.02,Default,,0000,0000,0000,,{\pos(232,437)}信じるなら{\fscx50} {\fscx100}あの攻撃は Dialogue: 0,0:16:23.32,0:16:27.02,Default,,0000,0000,0000,,{\pos(252,497)}天井から降ってくるはず{\fscx50}。 Dialogue: 0,0:16:29.82,0:16:33.33,Default,,0000,0000,0000,,{\pos(172,407)}起こすぞ{\fscx50}。 Dialogue: 0,0:16:29.82,0:16:33.33,Default,,0000,0000,0000,,{\pos(232,497)}うっ{\fscx50} {\fscx100}うむ{\fscx50} {\fscx100}いつでもこい! Dialogue: 0,0:16:33.33,0:16:36.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル) Dialogue: 0,0:16:36.50,0:16:38.50,Default,,0000,0000,0000,,{\pos(512,497)}はっ! Dialogue: 0,0:16:45.17,0:16:47.17,Default,,0000,0000,0000,,{\pos(252,497)}大冒険の始まりですわ! Dialogue: 0,0:16:49.17,0:16:51.34,Default,,0000,0000,0000,,{\pos(332,497)}申し訳ない~! Dialogue: 0,0:16:51.34,0:16:53.68,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ネル){\fscx100}でも{\fscx50} {\fscx100}一つだけ Dialogue: 0,0:16:51.34,0:16:53.68,Default,,0000,0000,0000,,{\pos(332,497)}わかったのだが➡ Dialogue: 0,0:16:53.68,0:16:57.18,Default,,0000,0000,0000,,{\pos(232,437)}あの攻撃は Dialogue: 0,0:16:53.68,0:16:57.18,Default,,0000,0000,0000,,{\pos(252,497)}何千発と降り注ぐ隕石だ{\fscx50}。 Dialogue: 0,0:16:57.18,0:17:01.09,Default,,0000,0000,0000,,{\pos(232,437)}私が蹴り返せたのは Dialogue: 0,0:16:57.18,0:17:01.09,Default,,0000,0000,0000,,{\pos(252,497)}ほんの{\fscx50} {\fscx100}1{\fscx50}パーセント{\fscx100}ほどで…{\fscx50}。 Dialogue: 0,0:17:04.79,0:17:08.09,Default,,0000,0000,0000,,{\pos(272,437)}手持ちの策 Dialogue: 0,0:17:04.79,0:17:08.09,Default,,0000,0000,0000,,{\pos(292,497)}尽きたって感じですよねぇ{\fscx50}。 Dialogue: 0,0:17:10.96,0:17:13.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フェイ)「プレイヤー{\fscx100}を滅ぼす{\fscx50}」{\fscx100}って{\fscx50}テロップ{\fscx100}➡ Dialogue: 0,0:17:13.63,0:17:16.64,Default,,0000,0000,0000,,{\pos(192,407)}ずいぶん強調した書き方だよな{\fscx50}。 Dialogue: 0,0:17:13.63,0:17:16.64,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(パール){\fscx100}えっ? Dialogue: 0,0:17:16.64,0:17:20.14,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フェイ){\fscx100}あの攻撃は Dialogue: 0,0:17:16.64,0:17:20.14,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}プレイヤー{\fscx100}以外に効果がないはず{\fscx50}。 Dialogue: 0,0:17:20.14,0:17:24.48,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ネル{\fscx100}が蹴り返したのに Dialogue: 0,0:17:20.14,0:17:24.48,Default,,0000,0000,0000,,{\pos(252,497)}眠れる獅子が無事だった{\fscx50}。 Dialogue: 0,0:17:24.48,0:17:26.81,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ネル){\fscx100}そのとおりだ! Dialogue: 0,0:17:24.48,0:17:26.81,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ゴールデンパフー{\fscx100}は➡ Dialogue: 0,0:17:26.81,0:17:31.32,Default,,0000,0000,0000,,{\pos(212,437)}攻撃を蹴り返して倒せたのに Dialogue: 0,0:17:26.81,0:17:31.32,Default,,0000,0000,0000,,{\pos(232,497)}眠れる獅子は倒せていない! Dialogue: 0,0:17:31.32,0:17:36.16,Default,,0000,0000,0000,,{\pos(192,437)}つまり{\fscx50} {\fscx100}降ってくる隕石を Dialogue: 0,0:17:31.32,0:17:36.16,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}プレイヤー{\fscx100}以外の何かで防げばいい{\fscx50}。 Dialogue: 0,0:17:36.16,0:17:38.56,Default,,0000,0000,0000,,{\pos(392,497)}例えば…{\fscx50}。 Dialogue: 0,0:17:41.83,0:17:44.50,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(パール){\fscx100}あっ!{\fscx50} {\fscx100}これですよ! Dialogue: 0,0:17:44.50,0:17:49.80,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル) Dialogue: 0,0:17:57.84,0:18:01.45,Default,,0000,0000,0000,,{\pos(192,497)}しゃあ~!{\fscx50} {\fscx100}耐えた!{\fscx50} {\fscx100}耐えたぞ! Dialogue: 0,0:18:01.45,0:18:05.28,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フェイ){\fscx100}まだだ! Dialogue: 0,0:18:01.45,0:18:05.28,Default,,0000,0000,0000,,{\pos(212,497)}まだ何一つ終わっちゃいない! Dialogue: 0,0:18:05.28,0:18:08.12,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}眠れる獅子{\fscx50})グオォー{\fscx100}! Dialogue: 0,0:18:08.12,0:18:10.29,Default,,0000,0000,0000,,{\pos(172,407)}でかい! Dialogue: 0,0:18:08.12,0:18:10.29,Default,,0000,0000,0000,,{\pos(492,497)}お前ら{\fscx50} {\fscx100}下がれ! Dialogue: 0,0:18:10.29,0:18:12.59,Default,,0000,0000,0000,,{\pos(172,437)}一人でも{\fscx50} {\fscx100}やられたら Dialogue: 0,0:18:10.29,0:18:12.59,Default,,0000,0000,0000,,{\pos(232,497)}また{\fscx50}リスポーン{\fscx100}だ! Dialogue: 0,0:18:15.13,0:18:18.46,Default,,0000,0000,0000,,{\pos(412,497)}ふっ! Dialogue: 0,0:18:18.46,0:18:20.63,Default,,0000,0000,0000,,{\pos(272,497)}1{\fscx50}ダメージ{\fscx100}?{\fscx50} {\fscx100}しまったわ! Dialogue: 0,0:18:20.63,0:18:24.47,Default,,0000,0000,0000,,{\pos(192,497)}今の私{\fscx50} {\fscx100}とっても弱いんだった! Dialogue: 0,0:18:24.47,0:18:26.47,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(アシュラン){\fscx100}やれ{\fscx50} {\fscx100}お前ら! Dialogue: 0,0:18:31.98,0:18:35.65,Default,,0000,0000,0000,,{\pos(192,437)}おい!{\fscx50} {\fscx100}なんで Dialogue: 0,0:18:31.98,0:18:35.65,Default,,0000,0000,0000,,{\pos(212,497)}俺らの攻撃も{\fscx50} ダメージ{\fscx100}1なんだ{\fscx50}!? Dialogue: 0,0:18:35.65,0:18:37.85,Default,,0000,0000,0000,,{\pos(252,77)\fscx50}(サキ){\fscx100}残り{\fscx50}ライフ {\fscx100}出ました! Dialogue: 0,0:18:40.32,0:18:43.49,Default,,0000,0000,0000,,{\pos(192,107)\fscx50}(サキ){\fscx100}この{\fscx50}ペース{\fscx100}じゃ{\fscx50} 10{\fscx100}年かけても Dialogue: 0,0:18:40.32,0:18:43.49,Default,,0000,0000,0000,,{\pos(332,167)}削り切れません! Dialogue: 0,0:18:43.49,0:18:45.99,Default,,0000,0000,0000,,{\pos(172,497)}どうなってんだよ{\fscx50} {\fscx100}この難易度は{\fscx50}!? Dialogue: 0,0:18:45.99,0:18:48.99,Default,,0000,0000,0000,,{\pos(412,347)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:18:48.99,0:18:51.60,Default,,0000,0000,0000,,{\pos(252,347)\fscx50}(フェイ)ヤバ{\fscx100}い!{\fscx50} {\fscx100}全員{\fscx50} {\fscx100}跳べ! Dialogue: 0,0:18:55.67,0:18:58.67,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}クソッ {\fscx100}まだ{\fscx50} {\fscx100}こんな反則攻撃を! Dialogue: 0,0:18:58.67,0:19:01.27,Default,,0000,0000,0000,,{\pos(232,497)}いっ{\fscx50} {\fscx100}いえ{\fscx50} {\fscx100}効いています! Dialogue: 0,0:19:01.27,0:19:05.61,Default,,0000,0000,0000,,{\pos(272,497)}残り{\fscx50}ライフ 178{\fscx100}万{\fscx50}5,789{\fscx100}! Dialogue: 0,0:19:05.61,0:19:08.28,Default,,0000,0000,0000,,{\pos(192,497)}そういうことか!{\fscx50} {\fscx100}今の攻撃が➡ Dialogue: 0,0:19:08.28,0:19:12.12,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「{\fscx100}地上の全対象{\fscx50}」{\fscx100}だから Dialogue: 0,0:19:08.28,0:19:12.12,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}アイツ{\fscx100}も{\fscx50} ダメージ{\fscx100}を受けたのか! Dialogue: 0,0:19:12.12,0:19:15.79,Default,,0000,0000,0000,,{\pos(312,437)}持久戦だ! Dialogue: 0,0:19:12.12,0:19:15.79,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アイツ{\fscx100}の攻撃を誘発させる! Dialogue: 0,0:19:15.79,0:19:18.12,Default,,0000,0000,0000,,{\pos(172,437)}お前ら! Dialogue: 0,0:19:15.79,0:19:18.12,Default,,0000,0000,0000,,{\pos(192,497)}攻撃して{\fscx50} {\fscx100}反撃がきたら➡ Dialogue: 0,0:19:18.12,0:19:20.53,Default,,0000,0000,0000,,{\pos(352,497)}一斉{\fscx50}ジャンプ{\fscx100}だ! Dialogue: 0,0:19:22.96,0:19:25.46,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:19:25.46,0:19:27.47,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フェイ){\fscx100}くるぞ!{\fscx50} {\fscx100}跳べ! Dialogue: 0,0:19:29.64,0:19:33.47,Default,,0000,0000,0000,,{\pos(292,497)}残り{\fscx50}ライフ 149{\fscx100}万{\fscx50}311{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:33.47,0:19:35.47,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(サキ){\fscx100}あと{\fscx50} {\fscx100}7回{\fscx50} {\fscx100}繰り返せば! Dialogue: 0,0:19:35.47,0:19:39.65,Default,,0000,0000,0000,,{\pos(232,437)}気張れ{\fscx50} {\fscx100}お前ら! Dialogue: 0,0:19:35.47,0:19:39.65,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}10{\fscx100}人の長縄跳びだと思え! Dialogue: 0,0:19:39.65,0:19:42.48,Default,,0000,0000,0000,,{\pos(472,407)}ふっ! Dialogue: 0,0:19:39.65,0:19:42.48,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:19:42.48,0:20:01.67,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:20:01.67,0:20:04.00,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(サキ){\fscx100}残り{\fscx50}ライフ 598{\fscx100}! Dialogue: 0,0:20:04.00,0:20:07.67,Default,,0000,0000,0000,,{\pos(312,437)}あと一発{\fscx50} {\fscx100}よければ Dialogue: 0,0:20:04.00,0:20:07.67,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ライフ{\fscx100}が尽きます! Dialogue: 0,0:20:07.67,0:20:11.34,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}グワオォー{\fscx100}! Dialogue: 0,0:20:07.67,0:20:11.34,Default,,0000,0000,0000,,{\pos(392,497)}これで最後だ! Dialogue: 0,0:20:11.34,0:20:15.35,Default,,0000,0000,0000,,{\pos(412,377)}あっ{\fscx50}。 Dialogue: 0,0:20:11.34,0:20:15.35,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}サキ!? Dialogue: 0,0:20:11.34,0:20:15.35,Default,,0000,0000,0000,,{\pos(432,497)}どけぇ~! Dialogue: 0,0:20:15.35,0:20:17.65,Default,,0000,0000,0000,,{\pos(272,437)}降り下ろさせなければ Dialogue: 0,0:20:15.35,0:20:17.65,Default,,0000,0000,0000,,{\pos(332,497)}いいんだろう! Dialogue: 0,0:20:20.02,0:20:22.85,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:20:22.85,0:20:25.86,Default,,0000,0000,0000,,{\pos(252,497)}もう一度{\fscx50} {\fscx100}眠ってろぉ~! Dialogue: 0,0:20:39.87,0:20:44.88,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:20:44.88,0:20:46.88,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}(パール)ネル{\fscx100}さん! Dialogue: 0,0:20:44.88,0:20:46.88,Default,,0000,0000,0000,,{\pos(372,497)}あっ{\fscx50}。 Dialogue: 0,0:20:46.88,0:20:49.55,Default,,0000,0000,0000,,{\pos(332,497)}わっ!{\fscx50} パッ パール!? Dialogue: 0,0:20:49.55,0:20:52.22,Default,,0000,0000,0000,,{\pos(192,497)}最後の攻撃を蹴り返すなんて! Dialogue: 0,0:20:52.22,0:20:55.89,Default,,0000,0000,0000,,{\pos(172,497)}あんな発想できませんよ{\fscx50} {\fscx100}普通! Dialogue: 0,0:20:55.89,0:20:59.56,Default,,0000,0000,0000,,{\pos(252,437)}私も無我夢中で Dialogue: 0,0:20:55.89,0:20:59.56,Default,,0000,0000,0000,,{\pos(272,497)}よく覚えていなくて…{\fscx50}。 Dialogue: 0,0:20:59.56,0:21:03.16,Default,,0000,0000,0000,,{\pos(172,437)}覚えていなくても Dialogue: 0,0:20:59.56,0:21:03.16,Default,,0000,0000,0000,,{\pos(192,497)}ここに勝利の{\fscx50}アイテム{\fscx100}が! Dialogue: 0,0:21:03.16,0:21:05.56,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ネル{\fscx100}さんが Dialogue: 0,0:21:03.16,0:21:05.56,Default,,0000,0000,0000,,{\pos(192,497)}手にするべき{\fscx50}アイテム{\fscx100}です! Dialogue: 0,0:21:07.83,0:21:10.00,Default,,0000,0000,0000,,{\pos(452,497)}黄泉がえりの鈴か{\fscx50}。 Dialogue: 0,0:21:10.00,0:21:13.17,Default,,0000,0000,0000,,{\pos(352,437)}名前からして Dialogue: 0,0:21:10.00,0:21:13.17,Default,,0000,0000,0000,,{\pos(372,497)}倒れた{\fscx50}プレイヤー{\fscx100}の蘇生か? Dialogue: 0,0:21:13.17,0:21:15.67,Default,,0000,0000,0000,,{\pos(272,497)}鈴を鳴らすな!{\fscx50} ワナ{\fscx100}だ! Dialogue: 0,0:21:15.67,0:21:17.84,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}えっ? Dialogue: 0,0:21:15.67,0:21:17.84,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鈴{\fscx50}) Dialogue: 0,0:21:17.84,0:21:20.85,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}グルル{\fscx100}…{\fscx50}。 Dialogue: 0,0:21:20.85,0:21:23.68,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:21:20.85,0:21:23.68,Default,,0000,0000,0000,,{\pos(352,497)}なっ{\fscx50} {\fscx100}ななな{\fscx50} {\fscx100}なんでぇ! Dialogue: 0,0:21:23.68,0:21:26.18,Default,,0000,0000,0000,,{\pos(312,497)}鈴の効果で復活したんだ! Dialogue: 0,0:21:26.18,0:21:30.02,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ボス{\fscx100}が完全復活です{\fscx50}。 ライフ 250{\fscx100}万! Dialogue: 0,0:21:30.02,0:21:32.86,Default,,0000,0000,0000,,{\pos(352,437)}この{\fscx50}ダンジョン Dialogue: 0,0:21:30.02,0:21:32.86,Default,,0000,0000,0000,,{\pos(372,497)}性格{\fscx50} {\fscx100}悪すぎですぅ~! Dialogue: 0,0:21:32.86,0:21:36.86,Default,,0000,0000,0000,,{\pos(232,407)}すまない~! Dialogue: 0,0:21:32.86,0:21:36.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ウロボロス){\fscx100}見つけたよ{\fscx50} {\fscx100}人間ちゃん{\fscx50}。 Dialogue: 0,0:21:38.86,0:21:42.20,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(ウロボロス){\fscx100}我{\fscx50} {\fscx100}参上!{\fscx50} フッフッフッ。 Dialogue: 0,0:21:42.20,0:21:44.37,Default,,0000,0000,0000,,{\pos(272,497)}隠れんぼは我の勝ち! Dialogue: 0,0:21:44.37,0:21:46.37,Default,,0000,0000,0000,,{\pos(172,497)}この前は油断して負けたけど➡ Dialogue: 0,0:21:46.37,0:21:49.54,Default,,0000,0000,0000,,{\pos(172,437)}その一敗は Dialogue: 0,0:21:46.37,0:21:49.54,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ブックメーカー{\fscx100}に消させたから{\fscx50}。 Dialogue: 0,0:21:49.54,0:21:52.21,Default,,0000,0000,0000,,{\pos(172,497)}これで我は{\fscx50} {\fscx100}いまだ無敗だし! Dialogue: 0,0:21:52.21,0:21:55.38,Default,,0000,0000,0000,,{\pos(292,497)}えぇっと{\fscx50} {\fscx100}どちら様ですか? Dialogue: 0,0:21:55.38,0:21:59.72,Default,,0000,0000,0000,,{\pos(232,437)}あっれ~?{\fscx50} {\fscx100}無敗の我を Dialogue: 0,0:21:55.38,0:21:59.72,Default,,0000,0000,0000,,{\pos(252,497)}忘れたとは言わせないよ! Dialogue: 0,0:21:59.72,0:22:02.65,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フェイ){\fscx100}この声…{\fscx50} ウロボロス!? Dialogue: 0,0:22:02.65,0:22:05.49,Default,,0000,0000,0000,,{\pos(172,437)}また遊ぼうって言ったのに Dialogue: 0,0:22:02.65,0:22:05.49,Default,,0000,0000,0000,,{\pos(192,497)}ちっとも来ないんだもん{\fscx50}。 Dialogue: 0,0:22:05.49,0:22:07.49,Default,,0000,0000,0000,,{\pos(212,497)}もう退屈で…{\fscx50} {\fscx100}あっ{\fscx50}。 Dialogue: 0,0:22:07.49,0:22:10.16,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:22:07.49,0:22:10.16,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}ヤバ{\fscx100}い! Dialogue: 0,0:22:10.16,0:22:14.17,Default,,0000,0000,0000,,{\pos(332,407)}もう傘がありません! Dialogue: 0,0:22:10.16,0:22:14.17,Default,,0000,0000,0000,,{\pos(312,497)}ん…{\fscx50} {\fscx100}うるさい{\fscx50}。 Dialogue: 0,0:22:14.17,0:22:16.57,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}グオォー{\fscx100}! Dialogue: 0,0:22:22.34,0:22:27.51,Default,,0000,0000,0000,,{\pos(212,437)}もうっ{\fscx50}。 Dialogue: 0,0:22:22.34,0:22:27.51,Default,,0000,0000,0000,,{\pos(232,497)}我の話の途中だぞ{\fscx50} {\fscx100}いぬっころ{\fscx50}。 Dialogue: 0,0:22:27.51,0:22:29.51,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フンッ。