[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:06.81,Default,,0000,0000,0000,,{\pos(312,227)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:00:02.00,0:00:06.81,Default,,0000,0000,0000,,{\pos(272,317)\fscx50}(フェイ){\fscx100}落とし穴かよ~! Dialogue: 0,0:00:09.84,0:00:12.85,Default,,0000,0000,0000,,{\pos(352,377)\fscx50}(フェイ){\fscx100}うあっ! Dialogue: 0,0:00:09.84,0:00:12.85,Default,,0000,0000,0000,,{\pos(172,467)\fscx50}(ネル){\fscx100}あっ! Dialogue: 0,0:00:09.84,0:00:12.85,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}(パール){\fscx100}あっ! Dialogue: 0,0:00:12.85,0:00:16.35,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:00:16.35,0:00:18.35,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(ウロボロス){\fscx100}っと{\fscx50}。 Dialogue: 0,0:00:18.35,0:00:20.55,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(レーシェ){\fscx100}見て{\fscx50}。 Dialogue: 0,0:00:22.69,0:00:24.69,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(ウロボロス){\fscx100}ほほう{\fscx50} {\fscx100}ここが…{\fscx50}。 Dialogue: 0,0:00:24.69,0:00:27.19,Default,,0000,0000,0000,,{\pos(392,347)\fscx50}(ネル)ラスボス{\fscx100}戦の{\fscx50}フィールド{\fscx100}…{\fscx50}。 Dialogue: 0,0:00:49.55,0:00:52.05,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フェイ)「{\fscx100}我{\fscx50} {\fscx100}ここに眠る{\fscx50}。 Dialogue: 0,0:00:52.05,0:00:56.39,Default,,0000,0000,0000,,{\pos(252,317)}攻略してくれる人間が Dialogue: 0,0:00:52.05,0:00:56.39,Default,,0000,0000,0000,,{\pos(272,377)}いないので{\fscx50} {\fscx100}嫌になりました{\fscx50}。 Dialogue: 0,0:00:56.39,0:00:59.39,Default,,0000,0000,0000,,{\pos(412,377)}さようなら{\fscx50}」。 Dialogue: 0,0:00:59.39,0:01:03.83,Default,,0000,0000,0000,,{\pos(212,77)\fscx50}(フェイ){\fscx100}予想していたとはいえ Dialogue: 0,0:00:59.39,0:01:03.83,Default,,0000,0000,0000,,{\pos(252,137)}ここまで{\fscx50} ノリ{\fscx100}が軽いとはな{\fscx50}。 Dialogue: 0,0:01:03.83,0:01:06.33,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(ネル){\fscx100}やはり Dialogue: 0,0:01:03.83,0:01:06.33,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ラスボス{\fscx100}が死んでいる以上➡ Dialogue: 0,0:01:06.33,0:01:09.00,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}ゲームクリア{\fscx100}は…{\fscx50}。 Dialogue: 0,0:01:06.33,0:01:09.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ラスボス{\fscx100}不在で➡ Dialogue: 0,0:01:09.00,0:01:13.17,Default,,0000,0000,0000,,{\pos(172,437)}攻略不可能だっていうなら Dialogue: 0,0:01:09.00,0:01:13.17,Default,,0000,0000,0000,,{\pos(192,497)}復活させてから倒せばいい{\fscx50}。 Dialogue: 0,0:01:13.17,0:01:15.18,Default,,0000,0000,0000,,{\pos(632,407)}なっ{\fscx50}!? Dialogue: 0,0:01:13.17,0:01:15.18,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(パール){\fscx100}なんですか{\fscx50} {\fscx100}その➡ Dialogue: 0,0:01:15.18,0:01:18.85,Default,,0000,0000,0000,,{\pos(512,407)}とんでも理論! Dialogue: 0,0:01:15.18,0:01:18.85,Default,,0000,0000,0000,,{\pos(172,497)}あっ{\fscx50} {\fscx100}できる気がする{\fscx50}。 Dialogue: 0,0:01:18.85,0:01:22.02,Default,,0000,0000,0000,,{\pos(172,437)}だって{\fscx50} {\fscx100}ここは Dialogue: 0,0:01:18.85,0:01:22.02,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}「{\fscx100}死と再生の冥宮{\fscx50}」。 Dialogue: 0,0:01:22.02,0:01:24.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}死{\fscx50}」{\fscx100}のあとに Dialogue: 0,0:01:22.02,0:01:24.85,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「{\fscx100}再生{\fscx50}」{\fscx100}する迷宮なのよ{\fscx50}。 Dialogue: 0,0:01:24.85,0:01:29.19,Default,,0000,0000,0000,,{\pos(172,437)}そう{\fscx50}。 {\fscx100}この{\fscx50}ゲーム{\fscx100}には Dialogue: 0,0:01:24.85,0:01:29.19,Default,,0000,0000,0000,,{\pos(192,497)}常に再生の概念が仕掛けられ➡ Dialogue: 0,0:01:29.19,0:01:31.19,Default,,0000,0000,0000,,{\pos(232,497)}俺たち{\fscx50} プレイヤー{\fscx100}も{\fscx50} モンスター{\fscx100}も➡ Dialogue: 0,0:01:31.19,0:01:33.69,Default,,0000,0000,0000,,{\pos(272,437)}誰もが{\fscx50} リスポーン{\fscx100}で Dialogue: 0,0:01:31.19,0:01:33.69,Default,,0000,0000,0000,,{\pos(292,497)}公平に復活してきた{\fscx50}。 Dialogue: 0,0:01:35.86,0:01:39.07,Default,,0000,0000,0000,,{\pos(172,437)}ならば Dialogue: 0,0:01:35.86,0:01:39.07,Default,,0000,0000,0000,,{\pos(192,497)}神様だって{\fscx50} {\fscx100}よみがえるはずだ{\fscx50}。 Dialogue: 0,0:01:41.20,0:01:43.20,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(パール){\fscx100}それは…{\fscx50}。 Dialogue: 0,0:01:45.21,0:01:47.61,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}「{\fscx100}黄泉がえりの鈴{\fscx50}」!? Dialogue: 0,0:01:53.55,0:01:56.55,Default,,0000,0000,0000,,{\pos(232,497)}さぁ{\fscx50} ラスボス{\fscx100}よ{\fscx50} {\fscx100}復活するのです! Dialogue: 0,0:01:56.55,0:02:00.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鈴{\fscx50}) Dialogue: 0,0:02:05.83,0:02:10.00,Default,,0000,0000,0000,,{\pos(192,407)}何も起きませんよ{\fscx50}。 Dialogue: 0,0:02:05.83,0:02:10.00,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}「{\fscx100}攻略してくれる人間が➡ Dialogue: 0,0:02:10.00,0:02:12.83,Default,,0000,0000,0000,,{\pos(172,497)}いないから嫌になりました{\fscx50}」{\fscx100}って➡ Dialogue: 0,0:02:12.83,0:02:17.00,Default,,0000,0000,0000,,{\pos(172,437)}つまりは完全攻略してみせろって Dialogue: 0,0:02:12.83,0:02:17.00,Default,,0000,0000,0000,,{\pos(512,497)}ことだろうな{\fscx50}。 Dialogue: 0,0:02:17.00,0:02:19.67,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(パール){\fscx100}解放値! Dialogue: 0,0:02:17.00,0:02:19.67,Default,,0000,0000,0000,,{\pos(532,497)}あぁ{\fscx50}。 Dialogue: 0,0:02:19.67,0:02:23.84,Default,,0000,0000,0000,,{\pos(212,437)}解放値は Dialogue: 0,0:02:19.67,0:02:23.84,Default,,0000,0000,0000,,{\pos(232,497)}神を墓から解放するための{\fscx50}スコア。 Dialogue: 0,0:02:23.84,0:02:28.01,Default,,0000,0000,0000,,{\pos(672,407)}あっ! Dialogue: 0,0:02:23.84,0:02:28.01,Default,,0000,0000,0000,,{\pos(252,497)}この迷宮の全{\fscx50}エリア{\fscx100}踏破➡ Dialogue: 0,0:02:28.01,0:02:31.18,Default,,0000,0000,0000,,{\pos(272,497)}全{\fscx50}ギミック{\fscx100}攻略{\fscx50} {\fscx100}全{\fscx50}ボス{\fscx100}撃破➡ Dialogue: 0,0:02:31.18,0:02:34.52,Default,,0000,0000,0000,,{\pos(312,437)}全{\fscx50}アイテム{\fscx100}取得による Dialogue: 0,0:02:31.18,0:02:34.52,Default,,0000,0000,0000,,{\pos(332,497)}解放値{\fscx50} 100パーセント。 Dialogue: 0,0:02:34.52,0:02:36.69,Default,,0000,0000,0000,,{\pos(252,497)}それで神は{\fscx50} {\fscx100}よみがえる{\fscx50}。 Dialogue: 0,0:02:36.69,0:02:40.69,Default,,0000,0000,0000,,{\pos(332,407)}そんな{\fscx50} ムチャ{\fscx100}な! Dialogue: 0,0:02:36.69,0:02:40.69,Default,,0000,0000,0000,,{\pos(372,497)}何千時間も{\fscx50} {\fscx100}かかるぞ! Dialogue: 0,0:02:40.69,0:02:43.53,Default,,0000,0000,0000,,{\pos(252,497)}あぁ{\fscx50}。 {\fscx100}だから全員でやる{\fscx50}。 Dialogue: 0,0:02:43.53,0:02:46.37,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ){\fscx100}この迷宮を何百時間と Dialogue: 0,0:02:43.53,0:02:46.37,Default,,0000,0000,0000,,{\pos(292,497)}さまよい続けてる➡ Dialogue: 0,0:02:46.37,0:02:48.37,Default,,0000,0000,0000,,{\pos(332,497)}未帰還者{\fscx50} 200{\fscx100}人{\fscx50}。 Dialogue: 0,0:02:48.37,0:02:52.54,Default,,0000,0000,0000,,{\pos(312,437)}俺らを含む第一陣 Dialogue: 0,0:02:48.37,0:02:52.54,Default,,0000,0000,0000,,{\pos(332,497)}救援{\fscx50}チーム 50{\fscx100}人と➡ Dialogue: 0,0:02:52.54,0:02:56.04,Default,,0000,0000,0000,,{\pos(292,437)}片っ端から合流して Dialogue: 0,0:02:52.54,0:02:56.04,Default,,0000,0000,0000,,{\pos(312,497)}情報共有するんだ{\fscx50}。 Dialogue: 0,0:03:03.32,0:03:06.82,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(アシュラン){\fscx100}なぁ~! Dialogue: 0,0:03:03.32,0:03:06.82,Default,,0000,0000,0000,,{\pos(272,497)}どれも激{\fscx50}レア{\fscx100}じゃねぇか! Dialogue: 0,0:03:06.82,0:03:10.16,Default,,0000,0000,0000,,{\pos(172,497)}どんだけ時間かけて集めたんだよ{\fscx50}。 Dialogue: 0,0:03:10.16,0:03:13.49,Default,,0000,0000,0000,,{\pos(172,407)}戻ってもらって助かりますよ{\fscx50}。 Dialogue: 0,0:03:10.16,0:03:13.49,Default,,0000,0000,0000,,{\pos(612,497)}おう{\fscx50}。 Dialogue: 0,0:03:13.49,0:03:15.50,Default,,0000,0000,0000,,{\pos(652,497)}ん? Dialogue: 0,0:03:19.00,0:03:23.00,Default,,0000,0000,0000,,{\pos(272,497)}うおっ!{\fscx50} {\fscx100}これは攻略{\fscx50}マップ{\fscx100}か? Dialogue: 0,0:03:23.00,0:03:25.84,Default,,0000,0000,0000,,{\pos(592,497)}あっ…{\fscx50}。 Dialogue: 0,0:03:25.84,0:03:29.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}レアアイテム{\fscx100}を入手したら Dialogue: 0,0:03:25.84,0:03:29.18,Default,,0000,0000,0000,,{\pos(192,497)}ここに持ってきてください{\fscx50}。 Dialogue: 0,0:03:29.18,0:03:31.18,Default,,0000,0000,0000,,{\pos(632,497)}あぁ{\fscx50}。 Dialogue: 0,0:03:31.18,0:03:33.85,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}「{\fscx100}宝物庫の{\fscx50}マスターキー」{\fscx100}があれば➡ Dialogue: 0,0:03:33.85,0:03:36.18,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アイテム {\fscx100}ほぼ持ち放題なので{\fscx50}。 Dialogue: 0,0:03:36.18,0:03:39.69,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}ヤベ{\fscx100}ぇな{\fscx50} {\fscx100}おい! Dialogue: 0,0:03:36.18,0:03:39.69,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(パール)フェイ{\fscx100}さ~ん{\fscx50}。 Dialogue: 0,0:03:39.69,0:03:42.02,Default,,0000,0000,0000,,{\pos(332,497)}大発見です~! Dialogue: 0,0:03:42.02,0:03:44.86,Default,,0000,0000,0000,,{\pos(172,407)}これ{\fscx50} {\fscx100}見てください! Dialogue: 0,0:03:42.02,0:03:44.86,Default,,0000,0000,0000,,{\pos(592,497)}ん? Dialogue: 0,0:03:44.86,0:03:48.03,Default,,0000,0000,0000,,{\pos(332,497)}あれ{\fscx50} ソイツ{\fscx100}って…{\fscx50}。 Dialogue: 0,0:03:48.03,0:03:52.87,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(パール){\fscx100}私たちみたいに{\fscx50} ゾンビパフー{\fscx100}を Dialogue: 0,0:03:48.03,0:03:52.87,Default,,0000,0000,0000,,{\pos(252,497)}滝で洗ってみたんです! Dialogue: 0,0:03:52.87,0:03:58.20,Default,,0000,0000,0000,,{\pos(172,497)}⦅{\fscx50}ゾンビパフー:{\fscx100}ぶえぇ…{\fscx50}。 Dialogue: 0,0:03:58.20,0:04:01.47,Default,,0000,0000,0000,,{\pos(552,497)}ぶべべべ…⦆ Dialogue: 0,0:04:01.47,0:04:05.14,Default,,0000,0000,0000,,{\pos(192,437)}そしたら{\fscx50} {\fscx100}かわいい{\fscx50}パフー{\fscx100}ちゃんに Dialogue: 0,0:04:01.47,0:04:05.14,Default,,0000,0000,0000,,{\pos(332,497)}元どおりです! Dialogue: 0,0:04:05.14,0:04:07.15,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}(パフー)パフー。 Dialogue: 0,0:04:07.15,0:04:09.32,Default,,0000,0000,0000,,{\pos(712,407)\fscx50}パフー。 Dialogue: 0,0:04:07.15,0:04:09.32,Default,,0000,0000,0000,,{\pos(172,497)}それだけではない{\fscx50}。 Dialogue: 0,0:04:09.32,0:04:12.32,Default,,0000,0000,0000,,{\pos(172,497)}すべての{\fscx50}ゾンビパフー{\fscx100}を戻すことで➡ Dialogue: 0,0:04:12.32,0:04:15.99,Default,,0000,0000,0000,,{\pos(192,437)}感謝され Dialogue: 0,0:04:12.32,0:04:15.99,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}パフー{\fscx100}の郷にも案内されてきた! Dialogue: 0,0:04:15.99,0:04:17.99,Default,,0000,0000,0000,,{\pos(412,497)}⦅あっ{\fscx50}。 Dialogue: 0,0:04:17.99,0:04:21.49,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(パフー{\fscx100}たち{\fscx50})パフー パフパフパフー{\fscx100}⦆ Dialogue: 0,0:04:21.49,0:04:23.50,Default,,0000,0000,0000,,{\pos(252,497)}あと{\fscx50} {\fscx100}これ{\fscx50} {\fscx100}もらったの! Dialogue: 0,0:04:23.50,0:04:27.80,Default,,0000,0000,0000,,{\pos(172,77)}この{\fscx50}アイテム {\fscx100}全{\fscx50}パフー{\fscx100}から敵視されずに Dialogue: 0,0:04:23.50,0:04:27.80,Default,,0000,0000,0000,,{\pos(292,137)}探索できるみたいよ{\fscx50}。 Dialogue: 0,0:04:29.84,0:04:31.84,Default,,0000,0000,0000,,{\pos(412,437)}ってわけで Dialogue: 0,0:04:29.84,0:04:31.84,Default,,0000,0000,0000,,{\pos(432,497)}協力{\fscx50} {\fscx100}お願いします{\fscx50}。 Dialogue: 0,0:04:31.84,0:04:34.01,Default,,0000,0000,0000,,{\pos(292,497)}おう{\fscx50}。 Dialogue: 0,0:04:34.01,0:04:40.35,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:04:40.35,0:04:48.52,Default,,0000,0000,0000,,{\pos(172,347)}♬~ Dialogue: 0,0:04:48.52,0:04:51.69,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(レーシェ)エリアボス{\fscx100}って Dialogue: 0,0:04:48.52,0:04:51.69,Default,,0000,0000,0000,,{\pos(212,497)}攻略は大変だけど➡ Dialogue: 0,0:04:51.69,0:04:55.86,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}リスポーン{\fscx100}で挑み続ければ Dialogue: 0,0:04:51.69,0:04:55.86,Default,,0000,0000,0000,,{\pos(232,497)}必ず攻略できる気がするの{\fscx50}。 Dialogue: 0,0:04:55.86,0:04:59.87,Default,,0000,0000,0000,,{\pos(312,437)}むしろ{\fscx50} {\fscx100}解放値{\fscx50} 100パーセント{\fscx100}の Dialogue: 0,0:04:55.86,0:04:59.87,Default,,0000,0000,0000,,{\pos(472,497)}最大の難関って➡ Dialogue: 0,0:04:59.87,0:05:03.07,Default,,0000,0000,0000,,{\pos(172,437)}隠し{\fscx50}イベント{\fscx100}を{\fscx50} {\fscx100}すべて Dialogue: 0,0:04:59.87,0:05:03.07,Default,,0000,0000,0000,,{\pos(192,497)}見つけることじゃないかしら{\fscx50}。 Dialogue: 0,0:05:05.64,0:05:09.14,Default,,0000,0000,0000,,{\pos(472,347)}また出やがった! Dialogue: 0,0:05:09.14,0:05:11.98,Default,,0000,0000,0000,,{\pos(172,437)}ふざけた名前のくせに Dialogue: 0,0:05:09.14,0:05:11.98,Default,,0000,0000,0000,,{\pos(192,497)}なんて強さだよ! Dialogue: 0,0:05:11.98,0:05:15.48,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}(カミィラ){\fscx100}触ったら即死って Dialogue: 0,0:05:11.98,0:05:15.48,Default,,0000,0000,0000,,{\pos(392,497)}どうやって倒すの~{\fscx50}!? Dialogue: 0,0:05:21.32,0:05:23.66,Default,,0000,0000,0000,,{\pos(632,407)}うわっ! Dialogue: 0,0:05:21.32,0:05:23.66,Default,,0000,0000,0000,,{\pos(532,497)}おわっ! Dialogue: 0,0:05:23.66,0:05:27.49,Default,,0000,0000,0000,,{\pos(172,437)}みんなで頑張ってるから Dialogue: 0,0:05:23.66,0:05:27.49,Default,,0000,0000,0000,,{\pos(192,497)}きっと見つけられますよ! Dialogue: 0,0:05:27.49,0:05:29.60,Default,,0000,0000,0000,,{\pos(612,497)}そうだな{\fscx50}。 Dialogue: 0,0:05:35.33,0:05:38.34,Default,,0000,0000,0000,,{\pos(532,497)}む? Dialogue: 0,0:05:38.34,0:05:40.34,Default,,0000,0000,0000,,{\pos(592,497)}あっ{\fscx50}。 Dialogue: 0,0:05:43.68,0:05:45.88,Default,,0000,0000,0000,,{\pos(432,497)}隠し扉か?{\fscx50} {\fscx100}あっ{\fscx50}。 Dialogue: 0,0:05:50.85,0:05:53.05,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ガラクタ{\fscx100}ばかりですね{\fscx50}。 Dialogue: 0,0:05:55.19,0:05:57.19,Default,,0000,0000,0000,,{\pos(412,497)}これは{\fscx50}!? Dialogue: 0,0:06:01.46,0:06:04.13,Default,,0000,0000,0000,,{\pos(272,497)}見てくれ{\fscx50} {\fscx100}この{\fscx50}ルビー{\fscx100}を! Dialogue: 0,0:06:04.13,0:06:07.30,Default,,0000,0000,0000,,{\pos(332,437)}へぇ{\fscx50} ルビー{\fscx100}も{\fscx50} {\fscx100}そんなに強く Dialogue: 0,0:06:04.13,0:06:07.30,Default,,0000,0000,0000,,{\pos(452,497)}光るもんなんだな{\fscx50}。 Dialogue: 0,0:06:07.30,0:06:11.14,Default,,0000,0000,0000,,{\pos(192,437)}待った! Dialogue: 0,0:06:07.30,0:06:11.14,Default,,0000,0000,0000,,{\pos(212,497)}我の目のほうが{\fscx50} {\fscx100}きれいだよ! Dialogue: 0,0:06:11.14,0:06:13.64,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ウロボロス){\fscx100}人間ちゃんに渡したやつ! Dialogue: 0,0:06:13.64,0:06:17.31,Default,,0000,0000,0000,,{\pos(212,437)}こんな{\fscx50} {\fscx100}ちっぽけな{\fscx50}ルビー{\fscx100}なんか Dialogue: 0,0:06:13.64,0:06:17.31,Default,,0000,0000,0000,,{\pos(272,497)}我の目と比べれば…{\fscx50}。 Dialogue: 0,0:06:17.31,0:06:19.31,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(スフィンクス){\fscx100}待ちわびたぞ! Dialogue: 0,0:06:22.82,0:06:25.65,Default,,0000,0000,0000,,{\pos(412,497)}あっ! Dialogue: 0,0:06:25.65,0:06:28.32,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(スフィンクス){\fscx100}我は{\fscx50} {\fscx100}守護者{\fscx50}スフィンクス{\fscx100}! Dialogue: 0,0:06:28.32,0:06:31.99,Default,,0000,0000,0000,,{\pos(532,407)}はっ{\fscx50} {\fscx100}はい~! Dialogue: 0,0:06:28.32,0:06:31.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}コイツ レイドボス{\fscx100}か{\fscx50}!? Dialogue: 0,0:06:31.99,0:06:34.49,Default,,0000,0000,0000,,{\pos(232,437)}貴様らが Dialogue: 0,0:06:31.99,0:06:34.49,Default,,0000,0000,0000,,{\pos(252,497)}今まで相手してきたのは➡ Dialogue: 0,0:06:34.49,0:06:37.66,Default,,0000,0000,0000,,{\pos(212,497)}所詮{\fscx50} レイドボス{\fscx100}内でも最弱部類! Dialogue: 0,0:06:37.66,0:06:40.67,Default,,0000,0000,0000,,{\pos(332,497)}だが{\fscx50} {\fscx100}我は違う! Dialogue: 0,0:06:40.67,0:06:43.87,Default,,0000,0000,0000,,{\pos(272,497)}見よ!{\fscx50} {\fscx100}我の真の姿を! Dialogue: 0,0:06:53.01,0:06:55.68,Default,,0000,0000,0000,,{\pos(292,437)}我が{\fscx50} {\fscx100}ひとたび Dialogue: 0,0:06:53.01,0:06:55.68,Default,,0000,0000,0000,,{\pos(312,497)}戦闘{\fscx50}モード{\fscx100}に入れば➡ Dialogue: 0,0:06:55.68,0:06:58.18,Default,,0000,0000,0000,,{\pos(252,497)}あらゆる{\fscx50}アライズ{\fscx100}も効かぬ! Dialogue: 0,0:06:58.18,0:07:02.89,Default,,0000,0000,0000,,{\pos(212,437)}貴様らごとき Dialogue: 0,0:06:58.18,0:07:02.89,Default,,0000,0000,0000,,{\pos(232,497)}すぐに踏み潰してくれよう! Dialogue: 0,0:07:04.79,0:07:06.79,Default,,0000,0000,0000,,{\pos(392,497)}うるさい{\fscx50}。 Dialogue: 0,0:07:06.79,0:07:09.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ギャーッ{\fscx100}! Dialogue: 0,0:07:11.13,0:07:14.63,Default,,0000,0000,0000,,{\pos(412,77)}あぁ…{\fscx50}。 Dialogue: 0,0:07:14.63,0:07:18.47,Default,,0000,0000,0000,,{\pos(172,497)}もう{\fscx50} {\fscx100}我の話の最中だぞ{\fscx50} {\fscx100}にゃんこ{\fscx50}。 Dialogue: 0,0:07:18.47,0:07:20.47,Default,,0000,0000,0000,,{\pos(312,497)}わっ{\fscx50} {\fscx100}しまった…{\fscx50}。 Dialogue: 0,0:07:22.64,0:07:24.81,Default,,0000,0000,0000,,{\pos(692,407)}うっ{\fscx50}。 Dialogue: 0,0:07:22.64,0:07:24.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ミィプ){\fscx100}また{\fscx50} {\fscx100}やってしまいましたね{\fscx50}。 Dialogue: 0,0:07:24.81,0:07:27.15,Default,,0000,0000,0000,,{\pos(212,497)}退場ですの! Dialogue: 0,0:07:27.15,0:07:30.32,Default,,0000,0000,0000,,{\pos(272,497)}むぅ…{\fscx50} {\fscx100}しかたないね{\fscx50}。 Dialogue: 0,0:07:30.32,0:07:32.65,Default,,0000,0000,0000,,{\pos(192,497)}人間世界に{\fscx50} {\fscx100}先に戻ってるから➡ Dialogue: 0,0:07:32.65,0:07:34.85,Default,,0000,0000,0000,,{\pos(192,497)}さっさと{\fscx50} クリア{\fscx100}して戻っておいで{\fscx50}。 Dialogue: 0,0:07:38.99,0:07:41.09,Default,,0000,0000,0000,,{\pos(412,497)}退場しちゃいました{\fscx50}。 Dialogue: 0,0:07:43.16,0:07:46.33,Default,,0000,0000,0000,,{\pos(232,437)}まっ{\fscx50} 「クリア{\fscx100}して戻ってこい{\fscx50}」 Dialogue: 0,0:07:43.16,0:07:46.33,Default,,0000,0000,0000,,{\pos(332,497)}ってことは➡ Dialogue: 0,0:07:46.33,0:07:50.17,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}「クリア{\fscx100}するまで戻ってくるな{\fscx50}」 Dialogue: 0,0:07:46.33,0:07:50.17,Default,,0000,0000,0000,,{\pos(272,497)}ってことだろうから➡ Dialogue: 0,0:07:50.17,0:07:52.37,Default,,0000,0000,0000,,{\pos(252,497)}その{\fscx50}エール{\fscx100}に応えてやるか{\fscx50}。 Dialogue: 0,0:08:01.95,0:08:06.62,Default,,0000,0000,0000,,{\pos(352,497)}疲れた…{\fscx50} {\fscx100}もう動けねえ{\fscx50}。 Dialogue: 0,0:08:06.62,0:08:09.32,Default,,0000,0000,0000,,{\pos(392,497)}精根{\fscx50} {\fscx100}尽き果てたわ…{\fscx50}。 Dialogue: 0,0:08:14.29,0:08:16.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(パール)フェイ{\fscx100}さ~ん! Dialogue: 0,0:08:16.63,0:08:18.63,Default,,0000,0000,0000,,{\pos(172,497)}見つけました! Dialogue: 0,0:08:18.63,0:08:21.13,Default,,0000,0000,0000,,{\pos(232,497)}最後の{\fscx50}ギミック {\fscx100}見つけました! Dialogue: 0,0:08:29.31,0:08:33.65,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ネル){\fscx100}祭ってあるのが{\fscx50} サイコロ{\fscx100}という Dialogue: 0,0:08:29.31,0:08:33.65,Default,,0000,0000,0000,,{\pos(212,497)}不思議な場所だが…{\fscx50}。 Dialogue: 0,0:08:33.65,0:08:37.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}「{\fscx100}すべてを{\fscx50} {\fscx100}一にせよ{\fscx50}」{\fscx100}だって{\fscx50}。 Dialogue: 0,0:08:37.32,0:08:41.12,Default,,0000,0000,0000,,{\pos(232,437)}この{\fscx50}ダイス {\fscx100}すべて Dialogue: 0,0:08:37.32,0:08:41.12,Default,,0000,0000,0000,,{\pos(252,497)}一の目を出せってことか{\fscx50}。 Dialogue: 0,0:08:46.66,0:08:50.66,Default,,0000,0000,0000,,{\pos(332,437)}さすがに{\fscx50} {\fscx100}二十四面体じゃ Dialogue: 0,0:08:46.66,0:08:50.66,Default,,0000,0000,0000,,{\pos(532,497)}確率{\fscx50} エグ{\fscx100}いな{\fscx50}。 Dialogue: 0,0:08:50.66,0:08:53.50,Default,,0000,0000,0000,,{\pos(172,497)}2億回{\fscx50} {\fscx100}振って{\fscx50} {\fscx100}そろうくらいね{\fscx50}。 Dialogue: 0,0:08:53.50,0:08:55.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ダークス){\fscx100}とうとう見つけたぞ{\fscx50} フェイ{\fscx100}よ{\fscx50}。 Dialogue: 0,0:08:55.67,0:08:57.67,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ハッ。 Dialogue: 0,0:08:57.67,0:09:00.61,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ダークス{\fscx100}! Dialogue: 0,0:08:57.67,0:09:00.61,Default,,0000,0000,0000,,{\pos(452,497)}やはり{\fscx50} {\fscx100}俺たちは➡ Dialogue: 0,0:09:00.61,0:09:03.61,Default,,0000,0000,0000,,{\pos(212,437)}互いに Dialogue: 0,0:09:00.61,0:09:03.61,Default,,0000,0000,0000,,{\pos(232,497)}引かれ合う運命のようだな! Dialogue: 0,0:09:03.61,0:09:05.81,Default,,0000,0000,0000,,{\pos(592,407)\fscx50}フッ。 Dialogue: 0,0:09:03.61,0:09:05.81,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:09:10.12,0:09:12.12,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ハァー。 Dialogue: 0,0:09:14.12,0:09:17.62,Default,,0000,0000,0000,,{\pos(232,407)}何やってるんだ? Dialogue: 0,0:09:14.12,0:09:17.62,Default,,0000,0000,0000,,{\pos(372,497)}この汚れが気に入らん{\fscx50}。 Dialogue: 0,0:09:17.62,0:09:21.46,Default,,0000,0000,0000,,{\pos(192,437)}俺が振る{\fscx50}ダイス{\fscx100}ならば Dialogue: 0,0:09:17.62,0:09:21.46,Default,,0000,0000,0000,,{\pos(212,497)}自ら輝きを放つべきだ{\fscx50}。 Dialogue: 0,0:09:21.46,0:09:24.46,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(フェイ){\fscx100}つまり Dialogue: 0,0:09:21.46,0:09:24.46,Default,,0000,0000,0000,,{\pos(292,497)}お前が振ってみると? Dialogue: 0,0:09:24.46,0:09:28.47,Default,,0000,0000,0000,,{\pos(212,497)}完成だ!{\fscx50} {\fscx100}見よ{\fscx50} {\fscx100}この輝きを! Dialogue: 0,0:09:28.47,0:09:31.47,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}おぉ~{\fscx50}。 Dialogue: 0,0:09:31.47,0:09:34.97,Default,,0000,0000,0000,,{\pos(252,437)}時は来た! Dialogue: 0,0:09:31.47,0:09:34.97,Default,,0000,0000,0000,,{\pos(272,497)}集え{\fscx50} {\fscx100}運命の使者たち! Dialogue: 0,0:09:34.97,0:09:39.48,Default,,0000,0000,0000,,{\pos(232,437)}新たな時代を開びゃくせし Dialogue: 0,0:09:34.97,0:09:39.48,Default,,0000,0000,0000,,{\pos(252,497)}栄光の扉を開けるのだ! Dialogue: 0,0:09:39.48,0:09:41.98,Default,,0000,0000,0000,,{\pos(292,497)}その名も{\fscx50} ダークス・ダイス{\fscx100}! Dialogue: 0,0:09:46.15,0:09:49.32,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}(フェイ{\fscx100}たち{\fscx50}){\fscx100}あぁっ! Dialogue: 0,0:09:46.15,0:09:49.32,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ウッソォ!? Dialogue: 0,0:09:49.32,0:09:51.82,Default,,0000,0000,0000,,{\pos(632,407)\fscx50}フッ。 Dialogue: 0,0:09:49.32,0:09:51.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ケルリッチ){\fscx100}こういう人なんです{\fscx50}。 Dialogue: 0,0:09:53.99,0:09:56.00,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}ん? Dialogue: 0,0:10:09.01,0:10:11.01,Default,,0000,0000,0000,,{\pos(252,497)}これで完全攻略ですね! Dialogue: 0,0:10:14.68,0:10:17.35,Default,,0000,0000,0000,,{\pos(172,497)}もう戻るのか? Dialogue: 0,0:10:17.35,0:10:22.02,Default,,0000,0000,0000,,{\pos(212,437)}俺たちは Dialogue: 0,0:10:17.35,0:10:22.02,Default,,0000,0000,0000,,{\pos(232,497)}運命に導かれた終生の{\fscx50}ライバル。 Dialogue: 0,0:10:22.02,0:10:26.53,Default,,0000,0000,0000,,{\pos(172,437)}だが Dialogue: 0,0:10:22.02,0:10:26.53,Default,,0000,0000,0000,,{\pos(192,497)}この場での勝負は預けておこう! Dialogue: 0,0:10:26.53,0:10:29.20,Default,,0000,0000,0000,,{\pos(172,437)}まだ見つかっていない Dialogue: 0,0:10:26.53,0:10:29.20,Default,,0000,0000,0000,,{\pos(192,497)}帰還困難者がいる可能性を➡ Dialogue: 0,0:10:29.20,0:10:33.70,Default,,0000,0000,0000,,{\pos(172,437)}考慮し{\fscx50} {\fscx100}その発見を優先する Dialogue: 0,0:10:29.20,0:10:33.70,Default,,0000,0000,0000,,{\pos(192,497)}と言っています{\fscx50}。 Dialogue: 0,0:10:33.70,0:10:37.20,Default,,0000,0000,0000,,{\pos(432,497)}へぇ{\fscx50}。 Dialogue: 0,0:10:37.20,0:10:40.37,Default,,0000,0000,0000,,{\pos(172,497)}助かるよ{\fscx50}。 サンキュー{\fscx100}な{\fscx50} ダークス。 Dialogue: 0,0:10:40.37,0:10:43.71,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フン{\fscx100}…{\fscx50}。 Dialogue: 0,0:10:43.71,0:10:45.91,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} {\fscx100}また{\fscx50} {\fscx100}お会いしましょう{\fscx50}。 Dialogue: 0,0:10:49.38,0:10:52.72,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(ネル){\fscx100}何{\fscx50}!? Dialogue: 0,0:10:49.38,0:10:52.72,Default,,0000,0000,0000,,{\pos(632,497)\fscx50}ウッ ウソ{\fscx100}…{\fscx50}。 Dialogue: 0,0:10:52.72,0:10:54.72,Default,,0000,0000,0000,,{\pos(632,497)}なんで? Dialogue: 0,0:10:56.72,0:11:00.16,Default,,0000,0000,0000,,{\pos(452,497)}残り{\fscx50} 0.001パーセント!? Dialogue: 0,0:11:00.16,0:11:03.00,Default,,0000,0000,0000,,{\pos(172,437)}もう迷宮の中は Dialogue: 0,0:11:00.16,0:11:03.00,Default,,0000,0000,0000,,{\pos(192,497)}探索し尽くして…{\fscx50}。 Dialogue: 0,0:11:03.00,0:11:05.83,Default,,0000,0000,0000,,{\pos(172,437)}これが最後だって Dialogue: 0,0:11:03.00,0:11:05.83,Default,,0000,0000,0000,,{\pos(192,497)}信じてたのに…{\fscx50}。 Dialogue: 0,0:11:05.83,0:11:08.33,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}ハッ{\fscx100}…{\fscx50} {\fscx100}それだ! Dialogue: 0,0:11:08.33,0:11:12.00,Default,,0000,0000,0000,,{\pos(232,497)}残りは{\fscx50} {\fscx100}迷宮の中にはない{\fscx50}。 Dialogue: 0,0:11:12.00,0:11:15.01,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フェイ){\fscx100}俺たちの解放値が Dialogue: 0,0:11:12.00,0:11:15.01,Default,,0000,0000,0000,,{\pos(272,497)}表示されたのは{\fscx50} {\fscx100}いつだ? Dialogue: 0,0:11:15.01,0:11:17.18,Default,,0000,0000,0000,,{\pos(292,497)}迷宮に入ってから? Dialogue: 0,0:11:17.18,0:11:19.18,Default,,0000,0000,0000,,{\pos(432,497)}違う{\fscx50}。 Dialogue: 0,0:11:19.18,0:11:23.02,Default,,0000,0000,0000,,{\pos(252,497)}⦅{\fscx50}パール:{\fscx100}あれ?{\fscx50} {\fscx100}この文字は?⦆ Dialogue: 0,0:11:23.02,0:11:25.85,Default,,0000,0000,0000,,{\pos(172,437)}迷宮内だけで Dialogue: 0,0:11:23.02,0:11:25.85,Default,,0000,0000,0000,,{\pos(192,497)}解放値が{\fscx50} 100{\fscx100}になるなら➡ Dialogue: 0,0:11:25.85,0:11:28.52,Default,,0000,0000,0000,,{\pos(172,497)}迷宮に入ってから表示されるはず{\fscx50}。 Dialogue: 0,0:11:28.52,0:11:31.02,Default,,0000,0000,0000,,{\pos(252,497)}その前に現れたってことは…{\fscx50}。 Dialogue: 0,0:11:34.19,0:11:37.20,Default,,0000,0000,0000,,{\pos(472,407)}あぁ~! Dialogue: 0,0:11:34.19,0:11:37.20,Default,,0000,0000,0000,,{\pos(172,497)}そうだった! Dialogue: 0,0:11:37.20,0:11:40.37,Default,,0000,0000,0000,,{\pos(172,407)}この大穴があったか! Dialogue: 0,0:11:37.20,0:11:40.37,Default,,0000,0000,0000,,{\pos(332,497)}これが最後だ! Dialogue: 0,0:11:40.37,0:11:44.20,Default,,0000,0000,0000,,{\pos(392,497)}いくぞ! Dialogue: 0,0:11:44.20,0:11:46.21,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}数値の上がる音{\fscx50}) Dialogue: 0,0:11:48.21,0:11:50.71,Default,,0000,0000,0000,,{\pos(172,407)}あっ! Dialogue: 0,0:11:48.21,0:11:50.71,Default,,0000,0000,0000,,{\pos(512,497)}やりました! Dialogue: 0,0:11:57.55,0:11:59.85,Default,,0000,0000,0000,,{\pos(472,497)}そうか…{\fscx50}。 Dialogue: 0,0:12:04.32,0:12:07.33,Default,,0000,0000,0000,,{\pos(272,497)}あの大穴は{\fscx50} {\fscx100}最初から➡ Dialogue: 0,0:12:07.33,0:12:11.00,Default,,0000,0000,0000,,{\pos(272,437)}迷宮の最深部までの Dialogue: 0,0:12:07.33,0:12:11.00,Default,,0000,0000,0000,,{\pos(292,497)}最短{\fscx50}ルート{\fscx100}だったのか{\fscx50}。 Dialogue: 0,0:12:11.00,0:12:14.50,Default,,0000,0000,0000,,{\pos(332,437)}さぁ{\fscx50} {\fscx100}神様 Dialogue: 0,0:12:11.00,0:12:14.50,Default,,0000,0000,0000,,{\pos(352,497)}条件は満たしましたよ! Dialogue: 0,0:12:14.50,0:12:18.84,Default,,0000,0000,0000,,{\pos(452,407)\fscx50}リスポーン{\fscx100}するのです! Dialogue: 0,0:12:14.50,0:12:18.84,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鈴{\fscx50}) Dialogue: 0,0:12:18.84,0:12:21.17,Default,,0000,0000,0000,,{\pos(272,497)}答え合わせの時間だ! Dialogue: 0,0:12:21.17,0:12:24.01,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}アンタ{\fscx100}が待ちに待った Dialogue: 0,0:12:21.17,0:12:24.01,Default,,0000,0000,0000,,{\pos(372,497)}挑戦者がいるんだぜ? Dialogue: 0,0:12:24.01,0:12:26.31,Default,,0000,0000,0000,,{\pos(472,497)}出てこいよ! Dialogue: 0,0:12:32.85,0:12:35.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(アヌビス)フハハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:35.86,0:12:40.36,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}アーッハハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:40.36,0:12:43.53,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(アヌビス){\fscx100}余は冥界神{\fscx50}アヌビス。 Dialogue: 0,0:12:43.53,0:12:47.33,Default,,0000,0000,0000,,{\pos(332,383)\fscx50\fscy50}ゲーム Dialogue: 0,0:12:43.53,0:12:47.33,Default,,0000,0000,0000,,{\pos(252,437)}この遊戯の創造主にして Dialogue: 0,0:12:43.53,0:12:47.33,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ラスボス{\fscx100}である! Dialogue: 0,0:12:58.38,0:13:01.15,Default,,0000,0000,0000,,{\pos(232,497)}さぁ{\fscx50} {\fscx100}遊ぶぞ{\fscx50} {\fscx100}人間たちよ! Dialogue: 0,0:13:01.15,0:13:05.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:13:05.82,0:13:09.49,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(ミランダ){\fscx100}頼んだよ{\fscx50} フェイ{\fscx100}くん{\fscx50}。 Dialogue: 0,0:13:09.49,0:13:12.83,Default,,0000,0000,0000,,{\pos(192,497)}きたれ{\fscx50} {\fscx100}我が{\fscx50} {\fscx100}かわいい{\fscx50}ペット{\fscx100}たち➡ Dialogue: 0,0:13:12.83,0:13:14.83,Default,,0000,0000,0000,,{\pos(372,497)}百獣召喚! Dialogue: 0,0:13:19.00,0:13:21.60,Default,,0000,0000,0000,,{\pos(392,497)}たぁ~!{\fscx50} {\fscx100}ふっ{\fscx50}。 Dialogue: 0,0:13:29.68,0:13:31.84,Default,,0000,0000,0000,,{\pos(172,437)}ちょっと待て! Dialogue: 0,0:13:29.68,0:13:31.84,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}コイツ{\fscx100}ら{\fscx50} {\fscx100}まとめて召喚は➡ Dialogue: 0,0:13:31.84,0:13:35.18,Default,,0000,0000,0000,,{\pos(332,407)}ひきょうだぞ! Dialogue: 0,0:13:31.84,0:13:35.18,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ハッハッハッ {\fscx100}こやつらは➡ Dialogue: 0,0:13:35.18,0:13:38.85,Default,,0000,0000,0000,,{\pos(412,437)}余が育てた強化版だ{\fscx50}。 Dialogue: 0,0:13:35.18,0:13:38.85,Default,,0000,0000,0000,,{\pos(432,497)}まずは眠れる獅子➡ Dialogue: 0,0:13:38.85,0:13:42.56,Default,,0000,0000,0000,,{\pos(252,437)}お前の必殺技を Dialogue: 0,0:13:38.85,0:13:42.56,Default,,0000,0000,0000,,{\pos(272,497)}くらわせてやるがいい! Dialogue: 0,0:13:46.03,0:13:48.13,Default,,0000,0000,0000,,{\pos(252,497)}みんな{\fscx50} {\fscx100}あれを装備しろ! Dialogue: 0,0:13:53.87,0:13:56.07,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}アハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:14:12.32,0:14:14.32,Default,,0000,0000,0000,,{\pos(432,497)}ん…{\fscx50}。 Dialogue: 0,0:14:19.33,0:14:21.33,Default,,0000,0000,0000,,{\pos(432,497)}ん? Dialogue: 0,0:14:21.33,0:14:24.00,Default,,0000,0000,0000,,{\pos(292,497)}あれ?{\fscx50} {\fscx100}いませんよ{\fscx50}。 Dialogue: 0,0:14:24.00,0:14:26.33,Default,,0000,0000,0000,,{\pos(472,497)}あ…{\fscx50} {\fscx100}あぁ~! Dialogue: 0,0:14:26.33,0:14:30.84,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}バカ{\fscx100}者!{\fscx50} {\fscx100}仲間の{\fscx50}モンスター{\fscx100}を Dialogue: 0,0:14:26.33,0:14:30.84,Default,,0000,0000,0000,,{\pos(412,497)}滅ぼして{\fscx50} {\fscx100}どうする! Dialogue: 0,0:14:30.84,0:14:34.84,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あ…{\fscx50}。 Dialogue: 0,0:14:30.84,0:14:34.84,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}(フェイ){\fscx100}そうか{\fscx50}。 Dialogue: 0,0:14:34.84,0:14:39.18,Default,,0000,0000,0000,,{\pos(192,497)}そういうことか!{\fscx50} コイツ{\fscx100}の弱点は➡ Dialogue: 0,0:14:39.18,0:14:44.68,Default,,0000,0000,0000,,{\pos(592,407)}おつむだ! Dialogue: 0,0:14:39.18,0:14:44.68,Default,,0000,0000,0000,,{\pos(212,497)}うっ!{\fscx50} {\fscx100}誰の頭が悪いだと~! Dialogue: 0,0:14:44.68,0:14:49.69,Default,,0000,0000,0000,,{\pos(212,437)}あなたのですよ! Dialogue: 0,0:14:44.68,0:14:49.69,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}「{\fscx100}最終決戦兵器{\fscx50} メガリスロケット」。 Dialogue: 0,0:14:49.69,0:14:52.09,Default,,0000,0000,0000,,{\pos(272,497)}どんな{\fscx50}ボス{\fscx100}も一撃です! Dialogue: 0,0:14:58.36,0:15:01.13,Default,,0000,0000,0000,,{\pos(412,497)}あっ{\fscx50}。 Dialogue: 0,0:15:01.13,0:15:04.80,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}おぉっ! Dialogue: 0,0:15:01.13,0:15:04.80,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}フフン。 Dialogue: 0,0:15:04.80,0:15:11.31,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(アヌビス)ハハハッ{\fscx100}…{\fscx50} アーハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:15:11.31,0:15:14.81,Default,,0000,0000,0000,,{\pos(252,437)}甘いわ{\fscx50} {\fscx100}小娘! Dialogue: 0,0:15:11.31,0:15:14.81,Default,,0000,0000,0000,,{\pos(272,497)}そんな{\fscx50} {\fscx100}ちゃちな攻撃で➡ Dialogue: 0,0:15:14.81,0:15:17.15,Default,,0000,0000,0000,,{\pos(192,497)}余を{\fscx50} {\fscx100}しとめられると思ったか! Dialogue: 0,0:15:17.15,0:15:20.49,Default,,0000,0000,0000,,{\pos(212,437)}最終決戦兵器って銘打ったの Dialogue: 0,0:15:17.15,0:15:20.49,Default,,0000,0000,0000,,{\pos(312,497)}あなたでしょうが! Dialogue: 0,0:15:20.49,0:15:23.16,Default,,0000,0000,0000,,{\pos(412,407)}忘れた{\fscx50}。 Dialogue: 0,0:15:20.49,0:15:23.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(パール)「{\fscx100}忘れた{\fscx50}」{\fscx100}って{\fscx50} {\fscx100}なんですか{\fscx50}!? Dialogue: 0,0:15:23.16,0:15:27.16,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ゴールデンパフー{\fscx100}を{\fscx50} 100{\fscx100}体{\fscx50} {\fscx100}召喚! Dialogue: 0,0:15:27.16,0:15:32.00,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(ゴールデンパフー{\fscx100}たち{\fscx50})パフ パフ パフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:15:32.00,0:15:34.17,Default,,0000,0000,0000,,{\pos(172,497)}桁が{\fscx50} {\fscx100}おかしいですってば! Dialogue: 0,0:15:34.17,0:15:39.17,Default,,0000,0000,0000,,{\pos(272,497)}更に{\fscx50} {\fscx100}奥義{\fscx50} ゴッドイレイザー{\fscx100}! Dialogue: 0,0:15:39.17,0:15:42.17,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}70{\fscx100}秒後に{\fscx50} {\fscx100}お前たちは全滅だ! Dialogue: 0,0:15:42.17,0:15:46.51,Default,,0000,0000,0000,,{\pos(232,437)}えっと… Dialogue: 0,0:15:42.17,0:15:46.51,Default,,0000,0000,0000,,{\pos(252,497)}我{\fscx50} {\fscx100}冥き黎明の祖にして始{\fscx50}。 Dialogue: 0,0:15:46.51,0:15:50.68,Default,,0000,0000,0000,,{\pos(192,407)}う~んと{\fscx50} {\fscx100}えっと…{\fscx50}。 Dialogue: 0,0:15:46.51,0:15:50.68,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ゴールデンパフー{\fscx100}を{\fscx50} 100{\fscx100}体{\fscx50} {\fscx100}倒して➡ Dialogue: 0,0:15:50.68,0:15:54.02,Default,,0000,0000,0000,,{\pos(212,437)}あの{\fscx50} ヤバ{\fscx100}そうな技 Dialogue: 0,0:15:50.68,0:15:54.02,Default,,0000,0000,0000,,{\pos(232,497)}止めるなんて{\fscx50} {\fscx100}無理ですぅ! Dialogue: 0,0:15:54.02,0:15:56.02,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}(レーシェ){\fscx100}そうかしら? Dialogue: 0,0:15:54.02,0:15:56.02,Default,,0000,0000,0000,,{\pos(392,497)}えっ? Dialogue: 0,0:15:56.02,0:15:58.36,Default,,0000,0000,0000,,{\pos(312,497)}この{\fscx50} パフー{\fscx100}の紋章があれば➡ Dialogue: 0,0:15:58.36,0:16:01.06,Default,,0000,0000,0000,,{\pos(172,497)}全{\fscx50}パフー{\fscx100}との戦闘を回避できるわよ! Dialogue: 0,0:16:04.30,0:16:06.30,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}エヘヘ{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:06.30,0:16:08.30,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}パフー。 Dialogue: 0,0:16:08.30,0:16:11.97,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}パッフ パッフ パッフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:11.97,0:16:15.81,Default,,0000,0000,0000,,{\pos(252,437)}よし{\fscx50} {\fscx100}反撃だ! Dialogue: 0,0:16:11.97,0:16:15.81,Default,,0000,0000,0000,,{\pos(272,497)}今なら{\fscx50} アイツ{\fscx100}は動けない! Dialogue: 0,0:16:15.81,0:16:18.14,Default,,0000,0000,0000,,{\pos(332,407)}えっ! Dialogue: 0,0:16:15.81,0:16:18.14,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}(フェイ/ネル){\fscx100}うお~! Dialogue: 0,0:16:18.14,0:16:21.31,Default,,0000,0000,0000,,{\pos(512,407)}集中砲火です! Dialogue: 0,0:16:18.14,0:16:21.31,Default,,0000,0000,0000,,{\pos(172,497)}詠唱は{\fscx50} {\fscx100}やっぱり{\fscx50} {\fscx100}なし! Dialogue: 0,0:16:21.31,0:16:24.48,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゴッドイレイザー{\fscx100}は Dialogue: 0,0:16:21.31,0:16:24.48,Default,,0000,0000,0000,,{\pos(192,497)}詠唱なしで撃てるものとする! Dialogue: 0,0:16:24.48,0:16:29.32,Default,,0000,0000,0000,,{\pos(572,407)}えっ? Dialogue: 0,0:16:24.48,0:16:29.32,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ゴッドイレイザー{\fscx100}! Dialogue: 0,0:16:29.32,0:16:31.52,Default,,0000,0000,0000,,{\pos(172,497)}発射! Dialogue: 0,0:16:49.51,0:16:53.35,Default,,0000,0000,0000,,{\pos(232,437)}おい{\fscx50} {\fscx100}待て!{\fscx50} {\fscx100}今の{\fscx50}ルール{\fscx100}変更は Dialogue: 0,0:16:49.51,0:16:53.35,Default,,0000,0000,0000,,{\pos(252,497)}さすがに{\fscx50} {\fscx100}どうなんだ{\fscx50}!? Dialogue: 0,0:16:53.35,0:16:55.51,Default,,0000,0000,0000,,{\pos(172,497)}これぞ{\fscx50} ラスボス{\fscx100}よ! Dialogue: 0,0:16:55.51,0:16:57.85,Default,,0000,0000,0000,,{\pos(212,497)}余の大魔法を見せてやろう! Dialogue: 0,0:16:57.85,0:17:00.85,Default,,0000,0000,0000,,{\pos(172,497)}地上にいる者{\fscx50} {\fscx100}すべてに即死{\fscx50}ダメージ{\fscx100}! Dialogue: 0,0:17:03.12,0:17:05.46,Default,,0000,0000,0000,,{\pos(372,497)}全員{\fscx50} {\fscx100}跳べ! Dialogue: 0,0:17:05.46,0:17:08.96,Default,,0000,0000,0000,,{\pos(312,437)}おぉ{\fscx50} {\fscx100}いいぞ! Dialogue: 0,0:17:05.46,0:17:08.96,Default,,0000,0000,0000,,{\pos(332,497)}大魔法{\fscx50} {\fscx100}2発目! Dialogue: 0,0:17:08.96,0:17:13.13,Default,,0000,0000,0000,,{\pos(172,497)}空中の者{\fscx50} {\fscx100}すべてに即死{\fscx50}ダメージ{\fscx100}! Dialogue: 0,0:17:13.13,0:17:16.97,Default,,0000,0000,0000,,{\pos(612,407)}かがめ! Dialogue: 0,0:17:13.13,0:17:16.97,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アハハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:16.97,0:17:18.97,Default,,0000,0000,0000,,{\pos(272,497)}いやぁ{\fscx50} {\fscx100}楽しいなぁ~{\fscx50}。 Dialogue: 0,0:17:18.97,0:17:22.47,Default,,0000,0000,0000,,{\pos(272,497)}やっぱり{\fscx50} ゲーム{\fscx100}はいい! Dialogue: 0,0:17:22.47,0:17:25.14,Default,,0000,0000,0000,,{\pos(312,437)}ひきょうだぞ! Dialogue: 0,0:17:22.47,0:17:25.14,Default,,0000,0000,0000,,{\pos(332,497)}こんな{\fscx50}クソゲー{\fscx100}でも➡ Dialogue: 0,0:17:25.14,0:17:28.15,Default,,0000,0000,0000,,{\pos(252,437)}そんな{\fscx50} {\fscx100}いい顔されたら Dialogue: 0,0:17:25.14,0:17:28.15,Default,,0000,0000,0000,,{\pos(272,497)}つきあいたくなるだろ! Dialogue: 0,0:17:28.15,0:17:32.15,Default,,0000,0000,0000,,{\pos(292,437)}さぁ{\fscx50} {\fscx100}余は{\fscx50} {\fscx100}もう一度 Dialogue: 0,0:17:28.15,0:17:32.15,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ゴッドイレイザー{\fscx100}だ! Dialogue: 0,0:17:32.15,0:17:34.82,Default,,0000,0000,0000,,{\pos(292,497)}詠唱時間は当然{\fscx50} ゼロ{\fscx100}! Dialogue: 0,0:17:34.82,0:17:37.16,Default,,0000,0000,0000,,{\pos(292,497)}くっ{\fscx50} {\fscx100}なら{\fscx50} アイテム{\fscx100}で…{\fscx50}。 Dialogue: 0,0:17:37.16,0:17:39.36,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アイテム{\fscx100}封印! Dialogue: 0,0:17:44.33,0:17:47.00,Default,,0000,0000,0000,,{\pos(532,497)}あっ…{\fscx50} {\fscx100}くっ! Dialogue: 0,0:17:47.00,0:17:49.17,Default,,0000,0000,0000,,{\pos(172,497)}さぁ{\fscx50} {\fscx100}いくぞ! Dialogue: 0,0:17:49.17,0:17:53.34,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ゴッド{\fscx100}…{\fscx50} イレイザー{\fscx100}! Dialogue: 0,0:17:53.34,0:17:56.51,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}モーメント{\fscx100}…{\fscx50} {\fscx100}反転! Dialogue: 0,0:17:56.51,0:18:01.11,Default,,0000,0000,0000,,{\pos(172,497)}ぐぐっ…{\fscx50} {\fscx100}あぁ~! Dialogue: 0,0:18:01.11,0:18:03.12,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:18:06.12,0:18:08.52,Default,,0000,0000,0000,,{\pos(352,407)}くっ…{\fscx50}。 Dialogue: 0,0:18:06.12,0:18:08.52,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ネル{\fscx100}! Dialogue: 0,0:18:11.62,0:18:15.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(アヌビス)フフフフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:15.63,0:18:18.46,Default,,0000,0000,0000,,{\pos(312,437)}やるではないか{\fscx50}。 Dialogue: 0,0:18:15.63,0:18:18.46,Default,,0000,0000,0000,,{\pos(332,497)}次は{\fscx50} {\fscx100}今までで➡ Dialogue: 0,0:18:18.46,0:18:20.63,Default,,0000,0000,0000,,{\pos(252,497)}いちばん{\fscx50} {\fscx100}でかい攻撃だ{\fscx50}。 Dialogue: 0,0:18:20.63,0:18:23.34,Default,,0000,0000,0000,,{\pos(272,437)}闘技場ごと Dialogue: 0,0:18:20.63,0:18:23.34,Default,,0000,0000,0000,,{\pos(292,497)}吹っ飛ばしてくれる! Dialogue: 0,0:18:25.30,0:18:28.31,Default,,0000,0000,0000,,{\pos(172,497)}闘技場ごと…{\fscx50} {\fscx100}そうか! Dialogue: 0,0:18:28.31,0:18:30.31,Default,,0000,0000,0000,,{\pos(412,497)}えっ? Dialogue: 0,0:18:30.31,0:18:33.65,Default,,0000,0000,0000,,{\pos(332,437)}今のが{\fscx50} ヒント{\fscx100}だ! Dialogue: 0,0:18:30.31,0:18:33.65,Default,,0000,0000,0000,,{\pos(352,497)}ここから脱出する! Dialogue: 0,0:18:33.65,0:18:36.15,Default,,0000,0000,0000,,{\pos(392,497)}すっ{\fscx50} {\fscx100}すまない{\fscx50} フェイ{\fscx100}殿{\fscx50}。 Dialogue: 0,0:18:36.15,0:18:41.15,Default,,0000,0000,0000,,{\pos(172,437)}ありがとな{\fscx50}。 Dialogue: 0,0:18:36.15,0:18:41.15,Default,,0000,0000,0000,,{\pos(192,497)}次は俺たちの番だ{\fscx50}。 Dialogue: 0,0:18:41.15,0:18:43.56,Default,,0000,0000,0000,,{\pos(552,407)}引くぞ! Dialogue: 0,0:18:41.15,0:18:43.56,Default,,0000,0000,0000,,{\pos(252,497)}逃がさんぞ! Dialogue: 0,0:18:46.49,0:18:48.49,Default,,0000,0000,0000,,{\pos(172,497)}行かせん! Dialogue: 0,0:18:48.49,0:18:51.00,Default,,0000,0000,0000,,{\pos(332,497)}あぁ{\fscx50} {\fscx100}出口が…{\fscx50}。 Dialogue: 0,0:18:51.00,0:18:53.67,Default,,0000,0000,0000,,{\pos(212,497)}任せなさい!{\fscx50} {\fscx100}はぁっ! Dialogue: 0,0:18:53.67,0:18:57.37,Default,,0000,0000,0000,,{\pos(252,407)}はっ! Dialogue: 0,0:18:53.67,0:18:57.37,Default,,0000,0000,0000,,{\pos(292,497)}吹き飛べぇ~! Dialogue: 0,0:19:00.61,0:19:04.28,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}(フェイ/パール){\fscx100}あっ! Dialogue: 0,0:19:00.61,0:19:04.28,Default,,0000,0000,0000,,{\pos(552,497)}どきなさい! Dialogue: 0,0:19:04.28,0:19:07.95,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ザ・ワンダリング{\fscx100}! Dialogue: 0,0:19:07.95,0:19:12.95,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ゴッド{\fscx100}…{\fscx50} イレイザー{\fscx100}! Dialogue: 0,0:19:18.29,0:19:20.59,Default,,0000,0000,0000,,{\pos(372,497)}飛び込め! Dialogue: 0,0:19:47.82,0:19:51.02,Default,,0000,0000,0000,,{\pos(232,497)}あっ!{\fscx50} {\fscx100}神様は?{\fscx50} {\fscx100}どこですか? Dialogue: 0,0:19:53.16,0:20:12.01,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:20:12.01,0:20:16.52,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}スゥ{\fscx100}…{\fscx50} ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:16.52,0:20:18.52,Default,,0000,0000,0000,,{\pos(392,497)}満足した{\fscx50}。 Dialogue: 0,0:20:21.02,0:20:27.19,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}(パフー{\fscx100}たち{\fscx50})パフ パフ パフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:21.02,0:20:27.19,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ウフフッ。 Dialogue: 0,0:20:27.19,0:20:32.20,Default,,0000,0000,0000,,{\pos(172,437)}楽しかった{\fscx50}。 {\fscx100}よくぞ Dialogue: 0,0:20:27.19,0:20:32.20,Default,,0000,0000,0000,,{\pos(192,497)}余の遊戯を遊び尽くしてくれた{\fscx50}。 Dialogue: 0,0:20:32.20,0:20:35.70,Default,,0000,0000,0000,,{\pos(172,497)}全{\fscx50}アイテム {\fscx100}全{\fscx50}エリア {\fscx100}全{\fscx50}イベント{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:35.70,0:20:38.54,Default,,0000,0000,0000,,{\pos(272,437)}途方もない Dialogue: 0,0:20:35.70,0:20:38.54,Default,,0000,0000,0000,,{\pos(292,497)}道のりだったであろう{\fscx50}。 Dialogue: 0,0:20:38.54,0:20:41.21,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(アヌビス){\fscx100}お前たちの Dialogue: 0,0:20:38.54,0:20:41.21,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ゲーム{\fscx100}に対する情熱が➡ Dialogue: 0,0:20:41.21,0:20:44.88,Default,,0000,0000,0000,,{\pos(272,437)}しかと伝わってきた{\fscx50}。 Dialogue: 0,0:20:41.21,0:20:44.88,Default,,0000,0000,0000,,{\pos(292,497)}とどのつまり{\fscx50} {\fscx100}余は➡ Dialogue: 0,0:20:44.88,0:20:47.38,Default,,0000,0000,0000,,{\pos(232,497)}それを確かめたかったのだ{\fscx50}。 Dialogue: 0,0:20:47.38,0:20:50.88,Default,,0000,0000,0000,,{\pos(232,497)}だから{\fscx50} {\fscx100}お前たちの勝利だ{\fscx50}。 Dialogue: 0,0:20:54.89,0:20:59.39,Default,,0000,0000,0000,,{\pos(332,377)\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}しゃあ~! Dialogue: 0,0:20:54.89,0:20:59.39,Default,,0000,0000,0000,,{\pos(172,467)}やった~! Dialogue: 0,0:20:54.89,0:20:59.39,Default,,0000,0000,0000,,{\pos(512,497)}やりました~! Dialogue: 0,0:20:59.39,0:21:02.49,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(レーシェ){\fscx100}とんだ{\fscx50} ゲーム{\fscx100}だったわ{\fscx50}。 Dialogue: 0,0:21:02.49,0:21:05.50,Default,,0000,0000,0000,,{\pos(172,497)}褒美をやる{\fscx50}。 Dialogue: 0,0:21:05.50,0:21:08.50,Default,,0000,0000,0000,,{\pos(172,437)}余だけが楽しんで終わりでは Dialogue: 0,0:21:05.50,0:21:08.50,Default,,0000,0000,0000,,{\pos(192,497)}味気なかろう{\fscx50}。 Dialogue: 0,0:21:08.50,0:21:11.10,Default,,0000,0000,0000,,{\pos(172,497)}その鍵を{\fscx50} {\fscx100}お前に{\fscx50} {\fscx100}くれてやる{\fscx50}。 Dialogue: 0,0:21:15.67,0:21:18.01,Default,,0000,0000,0000,,{\pos(272,497)}余は満足だ{\fscx50}。 Dialogue: 0,0:21:18.01,0:21:21.31,Default,,0000,0000,0000,,{\pos(312,437)}また遊びたいから Dialogue: 0,0:21:18.01,0:21:21.31,Default,,0000,0000,0000,,{\pos(332,497)}復活させてくれ{\fscx50}。 Dialogue: 0,0:21:25.35,0:21:32.56,Default,,0000,0000,0000,,{\pos(232,497)}あっ!{\fscx50} {\fscx100}だから死ぬなぁ~! Dialogue: 0,0:21:34.86,0:21:42.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:21:55.55,0:21:59.22,Default,,0000,0000,0000,,{\pos(392,497)}あ~んっ{\fscx50}。 Dialogue: 0,0:21:59.22,0:22:02.32,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}(フェイ){\fscx100}戻ってきました{\fscx50}。 Dialogue: 0,0:21:59.22,0:22:02.32,Default,,0000,0000,0000,,{\pos(432,497)}おっ{\fscx50}。 Dialogue: 0,0:22:02.32,0:22:06.83,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:22:06.83,0:22:09.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ミランダ){\fscx100}おかえり{\fscx50} {\fscx100}みんな{\fscx50}。 グッドゲーム。 Dialogue: 0,0:22:09.49,0:22:14.17,Default,,0000,0000,0000,,{\pos(192,437)}帰還不可能の迷宮{\fscx50}ゲーム。 Dialogue: 0,0:22:09.49,0:22:14.17,Default,,0000,0000,0000,,{\pos(212,497)}前代未聞の大事件だったけど➡ Dialogue: 0,0:22:14.17,0:22:17.17,Default,,0000,0000,0000,,{\pos(292,77)}君たちの{\fscx50}クリア{\fscx100}で Dialogue: 0,0:22:14.17,0:22:17.17,Default,,0000,0000,0000,,{\pos(312,137)}全員が脱出できた{\fscx50}。 Dialogue: 0,0:22:17.17,0:22:21.51,Default,,0000,0000,0000,,{\pos(172,77)}本当に{\fscx50} {\fscx100}お疲れさま{\fscx50}。 Dialogue: 0,0:22:17.17,0:22:21.51,Default,,0000,0000,0000,,{\pos(332,167)}ふぁ…{\fscx50} {\fscx100}もう限界です{\fscx50}。 Dialogue: 0,0:22:21.51,0:22:24.01,Default,,0000,0000,0000,,{\pos(172,77)}すさまじい{\fscx50}ゲーム{\fscx100}だったな{\fscx50}。 Dialogue: 0,0:22:24.01,0:22:27.51,Default,,0000,0000,0000,,{\pos(192,77)}ようやく Dialogue: 0,0:22:24.01,0:22:27.51,Default,,0000,0000,0000,,{\pos(172,137)}ゆっくり休めま…{\fscx50} {\fscx100}うぇ{\fscx50}。 Dialogue: 0,0:22:27.51,0:22:31.52,Default,,0000,0000,0000,,{\pos(212,77)}何言ってるの?{\fscx50} {\fscx100}早速 Dialogue: 0,0:22:27.51,0:22:31.52,Default,,0000,0000,0000,,{\pos(232,137)}次の{\fscx50}ゲーム{\fscx100}に決まってるじゃない{\fscx50}。 Dialogue: 0,0:22:31.52,0:22:34.35,Default,,0000,0000,0000,,{\pos(172,77)}はぁ{\fscx50}!? Dialogue: 0,0:22:31.52,0:22:34.35,Default,,0000,0000,0000,,{\pos(192,167)\fscx50}(ウロボロス){\fscx100}そのとおりだよ! Dialogue: 0,0:22:34.35,0:22:37.69,Default,,0000,0000,0000,,{\pos(192,77)}人間ちゃん!{\fscx50} {\fscx100}我の{\fscx50}ゲーム{\fscx100}で勝負だ! Dialogue: 0,0:22:37.69,0:22:39.86,Default,,0000,0000,0000,,{\pos(572,407)}え…{\fscx50}。 Dialogue: 0,0:22:37.69,0:22:39.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(レーシェ)フェイ{\fscx100}➡ Dialogue: 0,0:22:39.86,0:22:43.70,Default,,0000,0000,0000,,{\pos(392,407)}次の{\fscx50}ゲーム {\fscx100}いくわよ! Dialogue: 0,0:22:39.86,0:22:43.70,Default,,0000,0000,0000,,{\pos(452,497)}我の{\fscx50}ゲーム{\fscx100}が先だよ! Dialogue: 0,0:22:43.70,0:22:47.20,Default,,0000,0000,0000,,{\pos(172,437)}それは一度やったでしょ! Dialogue: 0,0:22:43.70,0:22:47.20,Default,,0000,0000,0000,,{\pos(192,497)}あなたのは{\fscx50} {\fscx100}あと{\fscx50} {\fscx100}あと! Dialogue: 0,0:22:47.20,0:22:50.37,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(レーシェ/ウロボロス){\fscx100}むぅ~{\fscx50}。 Dialogue: 0,0:22:50.37,0:22:52.37,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:22:52.37,0:22:55.04,Default,,0000,0000,0000,,{\pos(252,497)}じゃ{\fscx50} {\fscx100}片っ端から{\fscx50} {\fscx100}いくか{\fscx50}。 Dialogue: 0,0:22:55.04,0:22:57.21,Default,,0000,0000,0000,,{\pos(632,407)}おぉっ! Dialogue: 0,0:22:55.04,0:22:57.21,Default,,0000,0000,0000,,{\pos(172,497)}そうよ{\fscx50} フェイ{\fscx100}! Dialogue: 0,0:22:57.21,0:22:59.61,Default,,0000,0000,0000,,{\pos(312,497)}また思い切り遊べるわね! Dialogue: 0,0:23:10.49,0:23:13.49,Default,,0000,0000,0000,,{\pos(412,497)}あぁ{\fscx50}。 Dialogue: 0,0:23:13.49,0:23:15.83,Default,,0000,0000,0000,,{\pos(252,77)}神々の遊びの完全制覇➡ Dialogue: 0,0:23:15.83,0:23:17.83,Default,,0000,0000,0000,,{\pos(232,77)}期待しちゃっていいかな? Dialogue: 0,0:23:17.83,0:23:22.33,Default,,0000,0000,0000,,{\pos(292,77)}俺は{\fscx50} {\fscx100}いつもどおり Dialogue: 0,0:23:17.83,0:23:22.33,Default,,0000,0000,0000,,{\pos(312,137)}楽しむだけですよ{\fscx50}。 Dialogue: 0,0:23:22.33,0:23:24.50,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}(フェイ){\fscx100}この{\fscx50} チーム{\fscx100}でね{\fscx50}。 Dialogue: 0,0:23:24.50,0:23:26.51,Default,,0000,0000,0000,,{\pos(312,497)}もう{\fscx50} {\fscx100}しようがないですね{\fscx50}。 Dialogue: 0,0:23:26.51,0:23:28.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フェイ{\fscx100}殿が{\fscx50} {\fscx100}そう言うのなら! Dialogue: 0,0:23:28.67,0:23:30.68,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}フッ。 Dialogue: 0,0:23:39.18,0:23:42.52,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ワクワク{\fscx100}するわね{\fscx50}。 Dialogue: 0,0:23:39.18,0:23:42.52,Default,,0000,0000,0000,,{\pos(512,497)}あぁ{\fscx50}。 Dialogue: 0,0:23:42.52,0:23:45.19,Default,,0000,0000,0000,,{\pos(592,497)}俺たちの➡ Dialogue: 0,0:23:45.19,0:23:47.69,Default,,0000,0000,0000,,{\pos(272,377)}新しい{\fscx50}ゲーム{\fscx100}の始まりだ!