[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:01:41.03,0:01:45.87,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}(レロニラ){\fscx100}4回目の投票を行います{\fscx50}。 Dialogue: 0,0:01:41.03,0:01:45.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル{\fscx100}の音{\fscx50}) Dialogue: 0,0:01:45.87,0:01:49.54,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}<{\fscx50}ナオ:{\fscx100}私の足取りは重かった{\fscx50}。 Dialogue: 0,0:01:49.54,0:01:52.21,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}勝負は{\fscx50} {\fscx100}決まっているのだ{\fscx50}。 Dialogue: 0,0:01:52.21,0:01:56.72,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}私は負ける{\fscx50} {\fscx100}絶対に> Dialogue: 0,0:01:58.72,0:02:00.92,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} {\fscx100}開票します{\fscx50}。 Dialogue: 0,0:02:12.83,0:02:17.00,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(フクナガ)ハハハハ{\fscx100}!{\fscx50} {\fscx100}ぶざまね{\fscx50}ナオ。 Dialogue: 0,0:02:17.00,0:02:20.01,Default,,0000,0000,0000,,{\pos(472,437)}あなたの負けは Dialogue: 0,0:02:17.00,0:02:20.01,Default,,0000,0000,0000,,{\pos(492,497)}決定的じゃない{\fscx50}。 Dialogue: 0,0:02:20.01,0:02:22.18,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}言われなくてもわかってます{\fscx50}。 Dialogue: 0,0:02:22.18,0:02:26.85,Default,,0000,0000,0000,,{\pos(472,437)}つまんないでしょ Dialogue: 0,0:02:22.18,0:02:26.85,Default,,0000,0000,0000,,{\pos(532,497)}このままじゃ{\fscx50}。 Dialogue: 0,0:02:26.85,0:02:28.85,Default,,0000,0000,0000,,{\pos(672,497)}どう? Dialogue: 0,0:02:28.85,0:02:32.02,Default,,0000,0000,0000,,{\pos(352,497)}私と{\fscx50}サシ{\fscx100}の勝負をしない? Dialogue: 0,0:02:32.02,0:02:34.02,Default,,0000,0000,0000,,{\pos(432,497)}あなたが勝ったら➨ Dialogue: 0,0:02:34.02,0:02:37.19,Default,,0000,0000,0000,,{\pos(392,437)}私の持ってる{\fscx50}30{\fscx100}票 Dialogue: 0,0:02:34.02,0:02:37.19,Default,,0000,0000,0000,,{\pos(412,497)}全部あげてもいいわ{\fscx50}。 Dialogue: 0,0:02:37.19,0:02:40.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}票を? Dialogue: 0,0:02:37.19,0:02:40.86,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そんなことできるんですか? Dialogue: 0,0:02:40.86,0:02:43.70,Default,,0000,0000,0000,,{\pos(432,437)\fscx50}(フクナガ){\fscx100}獲得した票は Dialogue: 0,0:02:40.86,0:02:43.70,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}プレイヤー{\fscx100}のもの{\fscx50}。 Dialogue: 0,0:02:43.70,0:02:46.03,Default,,0000,0000,0000,,{\pos(292,497)}自由に売り買いできるのよ{\fscx50}。 Dialogue: 0,0:02:46.03,0:02:49.87,Default,,0000,0000,0000,,{\pos(172,497)}このM{\fscx50}チケット{\fscx100}を使ってね{\fscx50}。 Dialogue: 0,0:02:49.87,0:02:52.71,Default,,0000,0000,0000,,{\pos(412,437)}できますよ{\fscx50}。 Dialogue: 0,0:02:49.87,0:02:52.71,Default,,0000,0000,0000,,{\pos(432,497)}売買成立すると➨ Dialogue: 0,0:02:52.71,0:02:56.88,Default,,0000,0000,0000,,{\pos(272,437)}その直後の開票発表の際 Dialogue: 0,0:02:52.71,0:02:56.88,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ボード{\fscx100}の票が書き替わります{\fscx50}。 Dialogue: 0,0:02:56.88,0:02:58.88,Default,,0000,0000,0000,,{\pos(232,497)}ほらね{\fscx50}。 Dialogue: 0,0:02:58.88,0:03:01.81,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}もし{\fscx50} {\fscx100}私が負けたら? Dialogue: 0,0:03:01.81,0:03:05.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}3,000{\fscx100}万円{\fscx50} {\fscx100}M{\fscx50}チケット{\fscx100}で私に払う{\fscx50}。 Dialogue: 0,0:03:05.99,0:03:09.32,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}《高いなぁ{\fscx50}。 Dialogue: 0,0:03:05.99,0:03:09.32,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}でも受け入れなければ➨ Dialogue: 0,0:03:09.32,0:03:12.49,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}私が勝つ可能性は{\fscx50} ゼロ{\fscx100}のままだ》 Dialogue: 0,0:03:12.49,0:03:17.00,Default,,0000,0000,0000,,{\pos(192,407)}どう?{\fscx50} {\fscx100}やる? Dialogue: 0,0:03:12.49,0:03:17.00,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の内容次第では{\fscx50}。 Dialogue: 0,0:03:17.00,0:03:20.33,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}超{\fscx50}シンプル{\fscx100}よ{\fscx50}。 Dialogue: 0,0:03:20.33,0:03:22.34,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF\fscx50}トランプ{\fscx100}? Dialogue: 0,0:03:22.34,0:03:25.34,Default,,0000,0000,0000,,{\pos(172,437)}暇つぶしにと思って Dialogue: 0,0:03:22.34,0:03:25.34,Default,,0000,0000,0000,,{\pos(192,497)}持ってきてたんだ{\fscx50}。 Dialogue: 0,0:03:25.34,0:03:28.14,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}私のは Dialogue: 0,0:03:25.34,0:03:28.14,Default,,0000,0000,0000,,{\pos(192,497)}ちょっと変わっててね{\fscx50}。 Dialogue: 0,0:03:30.18,0:03:34.35,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}あっ両方{\fscx50} {\fscx100}裏だ{\fscx50}。 Dialogue: 0,0:03:30.18,0:03:34.35,Default,,0000,0000,0000,,{\pos(192,497)}1枚{\fscx50} ミスプリント{\fscx100}が混じってるの{\fscx50}。 Dialogue: 0,0:03:34.35,0:03:38.69,Default,,0000,0000,0000,,{\pos(172,437)}使うのは Dialogue: 0,0:03:34.35,0:03:38.69,Default,,0000,0000,0000,,{\pos(192,497)}両方裏の{\fscx50}カード{\fscx100}と{\fscx50}ジョーカー{\fscx100}の2枚{\fscx50}。 Dialogue: 0,0:03:38.69,0:03:41.19,Default,,0000,0000,0000,,{\pos(172,497)}話変わるけど➨ Dialogue: 0,0:03:41.19,0:03:44.86,Default,,0000,0000,0000,,{\pos(172,437)}あなた{\fscx50} {\fscx100}光と闇だったら Dialogue: 0,0:03:41.19,0:03:44.86,Default,,0000,0000,0000,,{\pos(192,497)}どちらが好き? Dialogue: 0,0:03:44.86,0:03:49.03,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}それは…{\fscx50} {\fscx100}やっぱり光です{\fscx50}。 Dialogue: 0,0:03:49.03,0:03:51.36,Default,,0000,0000,0000,,{\pos(312,497)}そう{\fscx50}。 ゲーム{\fscx100}は簡単{\fscx50}。 Dialogue: 0,0:03:51.36,0:03:56.20,Default,,0000,0000,0000,,{\pos(192,437)}この2枚の{\fscx50}カード{\fscx100}を Dialogue: 0,0:03:51.36,0:03:56.20,Default,,0000,0000,0000,,{\pos(172,497)}中の見えない袋に入れかきまぜる{\fscx50}。 Dialogue: 0,0:03:56.20,0:03:58.87,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}あなたが1枚取り出す{\fscx50}。 Dialogue: 0,0:03:58.87,0:04:02.48,Default,,0000,0000,0000,,{\pos(172,437)}そのとき{\fscx50} カード{\fscx100}の Dialogue: 0,0:03:58.87,0:04:02.48,Default,,0000,0000,0000,,{\pos(192,497)}片側は見えないように{\fscx50}。 Dialogue: 0,0:04:02.48,0:04:04.48,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:04:04.48,0:04:06.48,Default,,0000,0000,0000,,{\pos(172,497)}今{\fscx50} カード{\fscx100}は裏が出てるけど➨ Dialogue: 0,0:04:06.48,0:04:08.65,Default,,0000,0000,0000,,{\pos(172,437)}この裏は Dialogue: 0,0:04:06.48,0:04:08.65,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}かもしれないし➨ Dialogue: 0,0:04:08.65,0:04:13.32,Default,,0000,0000,0000,,{\pos(172,437)}裏かもしれない{\fscx50}。 Dialogue: 0,0:04:08.65,0:04:13.32,Default,,0000,0000,0000,,{\pos(192,497)}その確率は{\fscx50} 50{\fscx100}%{\fscx50}。 Dialogue: 0,0:04:13.32,0:04:15.32,Default,,0000,0000,0000,,{\pos(172,497)}あなたが好きって言ってた光➨ Dialogue: 0,0:04:15.32,0:04:19.83,Default,,0000,0000,0000,,{\pos(172,437)}つまり表 Dialogue: 0,0:04:15.32,0:04:19.83,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}が出たらあなたの勝ち{\fscx50}。 Dialogue: 0,0:04:19.83,0:04:23.16,Default,,0000,0000,0000,,{\pos(172,497)}闇{\fscx50} {\fscx100}つまり裏が出たら私の勝ち{\fscx50}。 Dialogue: 0,0:04:23.16,0:04:25.83,Default,,0000,0000,0000,,{\pos(172,437)}最初に{\c&H00FFFF00\fscx50} {\c&H00FFFFFF\fscx100}表が出たら Dialogue: 0,0:04:23.16,0:04:25.83,Default,,0000,0000,0000,,{\pos(192,497)}勝負にならないから➨ Dialogue: 0,0:04:25.83,0:04:27.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}を戻してやり直し{\fscx50}。 Dialogue: 0,0:04:27.83,0:04:31.50,Default,,0000,0000,0000,,{\pos(172,437)}これで{\fscx50} {\fscx100}先に Dialogue: 0,0:04:27.83,0:04:31.50,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}10{\fscx100}勝したほうが勝者となる{\fscx50}。 Dialogue: 0,0:04:31.50,0:04:33.51,Default,,0000,0000,0000,,{\pos(172,497)}簡単でしょ? Dialogue: 0,0:04:33.51,0:04:36.18,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}は{\fscx50} イカサマ{\fscx100}ができないの{\fscx50}。 Dialogue: 0,0:04:36.18,0:04:39.51,Default,,0000,0000,0000,,{\pos(292,437)}私が{\c&H00FFFF00\fscx50} {\c&H00FFFFFF}カード{\fscx100}をまぜ Dialogue: 0,0:04:36.18,0:04:39.51,Default,,0000,0000,0000,,{\pos(312,497)}あなたが{\fscx50}カード{\fscx100}を抜く{\fscx50}。 Dialogue: 0,0:04:39.51,0:04:41.85,Default,,0000,0000,0000,,{\pos(372,497)}完璧に{\fscx50}フェア。 Dialogue: 0,0:04:41.85,0:04:45.52,Default,,0000,0000,0000,,{\pos(352,497)}どう?{\fscx50} {\fscx100}やる? Dialogue: 0,0:04:45.52,0:04:48.69,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}やります{\fscx50}。 Dialogue: 0,0:04:48.69,0:04:50.69,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}<私が勝ったら{\fscx50}30{\fscx100}票➨ Dialogue: 0,0:04:50.69,0:04:53.53,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんが勝ったら{\fscx50} 3,000{\fscx100}万{\fscx50}。 Dialogue: 0,0:04:53.53,0:04:57.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}M{\fscx50}チケット{\fscx100}で契約を交わし Dialogue: 0,0:04:53.53,0:04:57.63,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}始まった> Dialogue: 0,0:05:02.64,0:05:04.84,Default,,0000,0000,0000,,{\pos(292,497)}いいわよ{\fscx50} {\fscx100}めくって{\fscx50}。 Dialogue: 0,0:05:07.47,0:05:10.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}表やった!{\fscx50} {\fscx100}私の勝ちだ{\fscx50}。 Dialogue: 0,0:05:10.48,0:05:14.28,Default,,0000,0000,0000,,{\pos(452,437)}あら{\fscx50} {\fscx100}あっさり{\fscx50}30{\fscx100}票 Dialogue: 0,0:05:10.48,0:05:14.28,Default,,0000,0000,0000,,{\pos(472,497)}取られたりして{\fscx50}。 Dialogue: 0,0:05:21.82,0:05:23.82,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:05:21.82,0:05:23.82,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}フフッ。 Dialogue: 0,0:05:23.82,0:05:27.53,Default,,0000,0000,0000,,{\pos(232,437)}まぁ{\fscx50} {\fscx100}確率{\fscx50}50{\fscx100}%の{\fscx50}ゲーム{\fscx100}だから Dialogue: 0,0:05:23.82,0:05:27.53,Default,,0000,0000,0000,,{\pos(352,497)}こんなもんよ{\fscx50}。 Dialogue: 0,0:05:29.83,0:05:35.33,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}その後も Dialogue: 0,0:05:29.83,0:05:35.33,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}たんたんと進んでいった{\fscx50}。 Dialogue: 0,0:05:35.33,0:05:37.64,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}そして結果は…> Dialogue: 0,0:05:42.01,0:05:46.18,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハハハハ{\fscx100}! Dialogue: 0,0:05:46.18,0:05:51.18,Default,,0000,0000,0000,,{\pos(172,437)}あんた{\fscx50} {\fscx100}人をだます才能もなければ Dialogue: 0,0:05:46.18,0:05:51.18,Default,,0000,0000,0000,,{\pos(372,497)}運もないのね{\fscx50}。 Dialogue: 0,0:05:54.02,0:05:57.02,Default,,0000,0000,0000,,{\pos(172,497)}じゃ{\fscx50} {\fscx100}いただいていくわね{\fscx50}。 Dialogue: 0,0:05:57.02,0:06:02.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<負けた{\fscx50}。 {\fscx100}最後の望みをかけた Dialogue: 0,0:05:57.02,0:06:02.63,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}勝負にも私は敗北した> Dialogue: 0,0:06:04.63,0:06:11.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}泣き声{\fscx50}) Dialogue: 0,0:06:11.97,0:06:15.81,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}また泣いてるよ{\fscx50}。 Dialogue: 0,0:06:11.97,0:06:15.81,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}えっ? Dialogue: 0,0:06:15.81,0:06:19.98,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}あ{\fscx50} {\fscx100}あ…{\fscx50} アキヤマ{\fscx100}さん! Dialogue: 0,0:06:19.98,0:06:24.15,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}どうしてここに? Dialogue: 0,0:06:24.15,0:06:27.49,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}嫌がらせのように Dialogue: 0,0:06:24.15,0:06:27.49,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}かかってきてた電話が➨ Dialogue: 0,0:06:27.49,0:06:29.49,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}パタ{\fscx100}っと止まったからな{\fscx50}。 Dialogue: 0,0:06:29.49,0:06:31.49,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}事務局へ問い合わせたら➨ Dialogue: 0,0:06:31.49,0:06:34.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}案の定{\fscx50} {\fscx100}敗者復活戦に Dialogue: 0,0:06:31.49,0:06:34.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}君が{\fscx50}エントリー{\fscx100}してる{\fscx50}。 Dialogue: 0,0:06:34.99,0:06:37.00,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}来てみれば{\fscx50} {\fscx100}その顔だ{\fscx50}。 Dialogue: 0,0:06:37.00,0:06:39.33,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}どうせ{\fscx50} {\fscx100}大負けしてるんだろ? Dialogue: 0,0:06:39.33,0:06:42.34,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:06:42.34,0:06:45.17,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さ~ん! Dialogue: 0,0:06:45.17,0:06:47.67,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}やれやれ{\fscx50}。 Dialogue: 0,0:06:47.67,0:06:52.35,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}<私は{\fscx50} {\fscx100}今までの経緯を話した> Dialogue: 0,0:06:52.35,0:06:56.52,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}私{\fscx50} {\fscx100}運にまで Dialogue: 0,0:06:52.35,0:06:56.52,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}見放されているんです{\fscx50}。 Dialogue: 0,0:06:56.52,0:06:58.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}運にねぇ…{\fscx50}。 Dialogue: 0,0:06:58.52,0:07:03.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}運が{\fscx50} {\fscx100}なかったせいで Dialogue: 0,0:06:58.52,0:07:03.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}その勝負に負けたと思ってるの? Dialogue: 0,0:07:03.46,0:07:06.29,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}確率{\fscx50} フィフティ フィフティ{\fscx100}の勝負➨ Dialogue: 0,0:07:06.29,0:07:08.29,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}なんてのは{\fscx50} {\fscx100}でたらめさ{\fscx50}。 Dialogue: 0,0:07:08.29,0:07:12.80,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}それは必ず{\fscx50} フクナガ{\fscx100}が勝つように Dialogue: 0,0:07:08.29,0:07:12.80,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}仕組まれた{\fscx50}イカサマ{\fscx100}だよ{\fscx50}。 Dialogue: 0,0:07:12.80,0:07:15.47,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}ええっ!{\fscx50} {\fscx100}どこに{\fscx50}イカサマ{\fscx100}が? Dialogue: 0,0:07:15.47,0:07:18.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}ひとつ聞くけど Dialogue: 0,0:07:15.47,0:07:18.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}なんで君は{\fscx50} {\fscx100}表なんだい? Dialogue: 0,0:07:18.97,0:07:21.31,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}私が決めたんです{\fscx50}。 Dialogue: 0,0:07:21.31,0:07:24.48,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}光と闇のどちらが好きかって Dialogue: 0,0:07:21.31,0:07:24.48,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}聞かれて➨ Dialogue: 0,0:07:24.48,0:07:26.48,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}光って答えたから{\fscx50}。 Dialogue: 0,0:07:26.48,0:07:28.48,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}光だから表{\fscx50}。 Dialogue: 0,0:07:28.48,0:07:32.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}闇って答えたら裏になった? Dialogue: 0,0:07:32.15,0:07:35.99,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}そうでしょう? Dialogue: 0,0:07:32.15,0:07:35.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}違うね{\fscx50}。 Dialogue: 0,0:07:35.99,0:07:39.83,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}闇って答えても闇を暗示する Dialogue: 0,0:07:35.99,0:07:39.83,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}って理由で➨ Dialogue: 0,0:07:39.83,0:07:41.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}表を取らされてたさ{\fscx50}。 Dialogue: 0,0:07:41.99,0:07:46.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}なぜなら{\fscx50} {\fscx100}この{\fscx50}ゲーム Dialogue: 0,0:07:41.99,0:07:46.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏が勝つようにできているから{\fscx50}。 Dialogue: 0,0:07:46.67,0:07:49.00,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}どういうこと? Dialogue: 0,0:07:49.00,0:07:52.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}もういっぺん{\fscx50} ゲーム{\fscx100}の進め方を Dialogue: 0,0:07:49.00,0:07:52.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}思い出してみな{\fscx50}。 Dialogue: 0,0:07:52.67,0:07:56.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}が{\fscx50}カード{\fscx100}をまぜ{\fscx50} {\fscx100}君が1枚抜く{\fscx50}。 Dialogue: 0,0:07:56.84,0:08:02.62,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この時点で{\fscx50} カード{\fscx100}の裏が Dialogue: 0,0:07:56.84,0:08:02.62,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏である確率は{\fscx50} {\fscx100}確かに{\fscx50}50{\fscx100}%だ{\fscx50}。 Dialogue: 0,0:08:02.62,0:08:07.12,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}ところが{\fscx50} {\fscx100}もし{\fscx50}カード{\fscx100}が表だったら Dialogue: 0,0:08:02.62,0:08:07.12,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されてしまう{\fscx50}。 Dialogue: 0,0:08:07.12,0:08:09.12,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}あっ! Dialogue: 0,0:08:09.12,0:08:11.79,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ようやく{\c&H00FFFFFF\fscx50} {\c&H00FFFF00\fscx100}わかったか{\fscx50}。 Dialogue: 0,0:08:11.79,0:08:14.46,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}の{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}裏裏{\fscx50}。 Dialogue: 0,0:08:14.46,0:08:18.13,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}表を持たないから Dialogue: 0,0:08:14.46,0:08:18.13,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されることはない{\fscx50}。 Dialogue: 0,0:08:18.13,0:08:20.80,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ところが{\fscx50} {\fscx100}君の{\fscx50}カード{\fscx100}は裏表{\fscx50}。 Dialogue: 0,0:08:20.80,0:08:25.30,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}ゲーム{\fscx100}開始以前に{\fscx50} 50{\fscx100}%が Dialogue: 0,0:08:20.80,0:08:25.30,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されてしまう{\fscx50}。 Dialogue: 0,0:08:25.30,0:08:28.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}結果{\fscx50} {\fscx100}裏の裏が表になる確率は➨ Dialogue: 0,0:08:28.47,0:08:31.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}3分の1になるってわけさ{\fscx50}。 Dialogue: 0,0:08:31.81,0:08:33.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}3分の1の確率しかない出目で➨ Dialogue: 0,0:08:33.81,0:08:38.15,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}先に{\fscx50}10{\fscx100}回勝つ確率は Dialogue: 0,0:08:33.81,0:08:38.15,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}わずか6%ちょっと{\fscx50}。 Dialogue: 0,0:08:38.15,0:08:42.32,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}はなっから{\fscx50} {\fscx100}君に Dialogue: 0,0:08:38.15,0:08:42.32,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}勝ち目の薄い勝負だったんだ{\fscx50}。 Dialogue: 0,0:08:42.32,0:08:46.66,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}あぁ{\fscx50} {\fscx100}どうして私 Dialogue: 0,0:08:42.32,0:08:46.66,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}こんなに{\fscx50}バカ{\fscx100}なんだろ{\fscx50}。 Dialogue: 0,0:08:46.66,0:08:48.83,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}どうして{\fscx50} {\fscx100}あんな{\fscx50}ゲーム Dialogue: 0,0:08:46.66,0:08:48.83,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}やっちゃったんだろ{\fscx50}。 Dialogue: 0,0:08:48.83,0:08:51.33,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}後悔してもしようがない{\fscx50}。 Dialogue: 0,0:08:51.33,0:08:55.67,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}やられた分は{\fscx50} {\fscx100}やり返せよ{\fscx50}。 Dialogue: 0,0:08:51.33,0:08:55.67,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}えっ{\fscx50}。 Dialogue: 0,0:08:55.67,0:08:59.84,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チッ ゲーム{\fscx100}できねえのかよ{\fscx50}。 Dialogue: 0,0:08:59.84,0:09:02.78,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:09:02.78,0:09:07.45,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}さっきの{\fscx50}ゲーム {\fscx100}もう一度 Dialogue: 0,0:09:02.78,0:09:07.45,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私と勝負してください{\fscx50}。 Dialogue: 0,0:09:07.45,0:09:11.28,Default,,0000,0000,0000,,{\pos(212,497)}《こいつ気づいたな{\fscx50} イカサマ{\fscx100}に》 Dialogue: 0,0:09:11.28,0:09:15.45,Default,,0000,0000,0000,,{\pos(312,437)}やだね{\fscx50}。 {\fscx100}私はもうあんな Dialogue: 0,0:09:11.28,0:09:15.45,Default,,0000,0000,0000,,{\pos(332,497)}危うい勝負したくないね{\fscx50}。 Dialogue: 0,0:09:15.45,0:09:17.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}その気持ちわかります{\fscx50}。 Dialogue: 0,0:09:17.79,0:09:22.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}さっきよりも{\fscx50}フクナガ{\fscx100}さんに Dialogue: 0,0:09:17.79,0:09:22.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}有利な条件でいいです{\fscx50}。 Dialogue: 0,0:09:22.63,0:09:26.13,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}私が勝っても Dialogue: 0,0:09:22.63,0:09:26.13,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}渡すのは{\fscx50}10{\fscx100}票でいいです{\fscx50}。 Dialogue: 0,0:09:26.13,0:09:31.47,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}私が負けたら Dialogue: 0,0:09:26.13,0:09:31.47,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}5,000{\fscx100}万払います{\fscx50}。 Dialogue: 0,0:09:31.47,0:09:34.14,Default,,0000,0000,0000,,{\pos(252,497)}あんた{\fscx50} 10{\fscx100}票ぽっちじゃ➨ Dialogue: 0,0:09:34.14,0:09:36.98,Default,,0000,0000,0000,,{\pos(252,437)}勝ち負けに Dialogue: 0,0:09:34.14,0:09:36.98,Default,,0000,0000,0000,,{\pos(272,497)}全然{\fscx50} {\fscx100}足りないじゃない{\fscx50}。 Dialogue: 0,0:09:36.98,0:09:40.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}そこまで条件下げないと➨ Dialogue: 0,0:09:40.48,0:09:43.98,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん Dialogue: 0,0:09:40.48,0:09:43.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}やってくれないでしょ{\fscx50}。 Dialogue: 0,0:09:43.98,0:09:48.49,Default,,0000,0000,0000,,{\pos(512,407)}自信はあるの? Dialogue: 0,0:09:43.98,0:09:48.49,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}自信っていうか➨ Dialogue: 0,0:09:48.49,0:09:51.82,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%の{\fscx50}ゲーム{\fscx100}でしょ{\fscx50}。 Dialogue: 0,0:09:51.82,0:09:54.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}さっき{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:09:51.82,0:09:54.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}勝ったんだから➨ Dialogue: 0,0:09:54.66,0:09:57.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今度は{\fscx50} {\fscx100}私の番かなあって{\fscx50}。 Dialogue: 0,0:09:57.66,0:10:01.17,Default,,0000,0000,0000,,{\pos(252,497)}《やっぱり{\fscx50} {\fscx100}こいつ{\fscx50}バカ{\fscx100}だ》 Dialogue: 0,0:10:01.17,0:10:05.50,Default,,0000,0000,0000,,{\pos(252,497)}やってもいいけど条件がある{\fscx50}。 Dialogue: 0,0:10:05.50,0:10:09.34,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}ゲーム{\fscx100}の{\fscx50}ルール{\fscx100}は Dialogue: 0,0:10:05.50,0:10:09.34,Default,,0000,0000,0000,,{\pos(392,467)}さっきと一緒でいい? Dialogue: 0,0:10:05.50,0:10:09.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はい! Dialogue: 0,0:10:09.34,0:10:12.18,Default,,0000,0000,0000,,{\pos(432,497)}じゃ{\fscx50} {\fscx100}やってあげる{\fscx50}。 Dialogue: 0,0:10:12.18,0:10:18.08,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<{\fscx50} {\fscx100}こうして{\fscx50} {\fscx100}私と{\fscx50}フクナガ{\fscx100}さんの Dialogue: 0,0:10:12.18,0:10:18.08,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}2度目の勝負が始まった> Dialogue: 0,0:10:21.02,0:10:24.02,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}あっ! Dialogue: 0,0:10:21.02,0:10:24.02,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アハハハハ{\fscx100}! Dialogue: 0,0:10:24.02,0:10:29.03,Default,,0000,0000,0000,,{\pos(172,437)}また勝ったわ{\fscx50}。 Dialogue: 0,0:10:24.02,0:10:29.03,Default,,0000,0000,0000,,{\pos(192,497)}これで{\fscx50} {\fscx100}私は{\fscx50}リーチ{\fscx100}っと{\fscx50}。 Dialogue: 0,0:10:29.03,0:10:31.86,Default,,0000,0000,0000,,{\pos(172,497)}あなた{\fscx50} {\fscx100}あとがなくなったわよ{\fscx50}。 Dialogue: 0,0:10:31.86,0:10:38.70,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%なのに Dialogue: 0,0:10:31.86,0:10:38.70,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なんで{\fscx50} {\fscx100}こんなに表が出ないの? Dialogue: 0,0:10:38.70,0:10:41.71,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}おかしい{\fscx50} {\fscx100}何かおかしい{\fscx50}。 Dialogue: 0,0:10:41.71,0:10:46.11,Default,,0000,0000,0000,,{\pos(172,437)}何もおかしくないね{\fscx50}。 Dialogue: 0,0:10:41.71,0:10:46.11,Default,,0000,0000,0000,,{\pos(192,497)}さっさと{\fscx50}ゲーム{\fscx100}を進めるわよっ! Dialogue: 0,0:10:49.72,0:10:52.55,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}《かかった!》 Dialogue: 0,0:10:52.55,0:10:55.39,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}きた! Dialogue: 0,0:10:55.39,0:10:58.06,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}よし! Dialogue: 0,0:10:58.06,0:11:00.16,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}やった! Dialogue: 0,0:11:00.16,0:11:03.16,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}また勝った! Dialogue: 0,0:11:03.16,0:11:07.33,Default,,0000,0000,0000,,{\pos(172,497)}おかしい{\fscx50} {\fscx100}何かおかしい{\fscx50}。 Dialogue: 0,0:11:07.33,0:11:11.17,Default,,0000,0000,0000,,{\pos(172,497)}何か{\fscx50} イカサマ{\fscx100}が…{\fscx50}。 Dialogue: 0,0:11:11.17,0:11:14.01,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%なんだから➨ Dialogue: 0,0:11:14.01,0:11:18.18,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}9対9になるのが Dialogue: 0,0:11:14.01,0:11:18.18,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}当たり前なんです{\fscx50}。 Dialogue: 0,0:11:18.18,0:11:20.18,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}それをおかしいって➨ Dialogue: 0,0:11:20.18,0:11:23.02,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんこそ{\fscx50} {\fscx100}何か{\fscx50}イカサマ{\fscx100}を? Dialogue: 0,0:11:23.02,0:11:25.02,Default,,0000,0000,0000,,{\pos(292,497)}そんなの{\fscx50} {\fscx100}ないわよ{\fscx50}。 Dialogue: 0,0:11:25.02,0:11:28.02,Default,,0000,0000,0000,,{\pos(212,437)}さっ! Dialogue: 0,0:11:25.02,0:11:28.02,Default,,0000,0000,0000,,{\pos(232,497)}最後の勝負しようじゃない! Dialogue: 0,0:11:28.02,0:11:32.19,Default,,0000,0000,0000,,{\pos(232,437)}《たまたま Dialogue: 0,0:11:28.02,0:11:32.19,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ナオ{\fscx100}の運がよかっただけ{\fscx50}。 Dialogue: 0,0:11:32.19,0:11:36.53,Default,,0000,0000,0000,,{\pos(272,497)}確率は{\fscx50} {\fscx100}私が2倍有利{\fscx50}。 Dialogue: 0,0:11:36.53,0:11:39.83,Default,,0000,0000,0000,,{\pos(332,497)}最後は絶対{\fscx50} {\fscx100}私が勝つ!》 Dialogue: 0,0:11:45.37,0:11:47.37,Default,,0000,0000,0000,,{\pos(172,497)}いいわ{\fscx50} {\fscx100}めくって{\fscx50}。 Dialogue: 0,0:11:57.38,0:11:59.99,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}やった{\fscx50} {\fscx100}勝った! Dialogue: 0,0:11:59.99,0:12:02.99,Default,,0000,0000,0000,,{\pos(452,497)}どうして{\fscx50} {\fscx100}なんで? Dialogue: 0,0:12:04.99,0:12:09.66,Default,,0000,0000,0000,,{\pos(172,437)}おかしい{\fscx50}。 {\fscx100}絶対何かある{\fscx50}。 Dialogue: 0,0:12:04.99,0:12:09.66,Default,,0000,0000,0000,,{\pos(192,497)}絶対{\fscx50}イカサマ{\fscx100}だ{\fscx50}。 Dialogue: 0,0:12:09.66,0:12:13.67,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}どうしてですか? Dialogue: 0,0:12:09.66,0:12:13.67,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%の勝負なんだから➨ Dialogue: 0,0:12:13.67,0:12:17.84,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私が勝っても Dialogue: 0,0:12:13.67,0:12:17.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}全然{\fscx50} {\fscx100}不自然じゃないですよね{\fscx50}。 Dialogue: 0,0:12:17.84,0:12:20.84,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あと3分以内に Dialogue: 0,0:12:17.84,0:12:20.84,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}M{\fscx50}チケット{\fscx100}を切らなかったら➨ Dialogue: 0,0:12:20.84,0:12:24.18,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}契約不履行だって Dialogue: 0,0:12:20.84,0:12:24.18,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に伝えます{\fscx50}。 Dialogue: 0,0:12:24.18,0:12:28.85,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}そしたら{\fscx50} ペナルティー Dialogue: 0,0:12:24.18,0:12:28.85,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}1億が発生しますけど{\fscx50}。 Dialogue: 0,0:12:28.85,0:12:33.02,Default,,0000,0000,0000,,{\pos(332,497)}くっ…{\fscx50} {\fscx100}くそっ! Dialogue: 0,0:12:33.02,0:12:36.02,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}<私は勝った{\fscx50}。 Dialogue: 0,0:12:36.02,0:12:41.19,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}あのずる賢い Dialogue: 0,0:12:36.02,0:12:41.19,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんをだましたのだ!> Dialogue: 0,0:12:41.19,0:12:43.86,Default,,0000,0000,0000,,{\pos(192,497)}⸨{\c&H00FFFF00}やられた分は{\fscx50} {\fscx100}やり返そうぜ{\fscx50}。 Dialogue: 0,0:12:43.86,0:12:46.87,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}もう一度{\fscx50} フクナガ{\fscx100}に勝負を挑むのさ{\fscx50}。 Dialogue: 0,0:12:46.87,0:12:51.87,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}勝負ったって Dialogue: 0,0:12:46.87,0:12:51.87,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}6%の勝ち目しかないんでしょう{\fscx50}。 Dialogue: 0,0:12:51.87,0:12:55.54,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}だから{\fscx50} イカサマ{\fscx100}するのさ{\fscx50}。 Dialogue: 0,0:12:55.54,0:12:59.71,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF\fscx50}イカサマ{\fscx100}? Dialogue: 0,0:12:55.54,0:12:59.71,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}麻雀で{\fscx50} ガンパイ{\fscx100}という{\fscx50}イカサマ{\fscx100}がある{\fscx50}。 Dialogue: 0,0:12:59.71,0:13:04.15,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}パイ{\fscx100}に傷をつけ{\fscx50} {\fscx100}それで Dialogue: 0,0:12:59.71,0:13:04.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}種類を判断するってやつだ{\fscx50}。 Dialogue: 0,0:13:04.15,0:13:08.32,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}袋の中から Dialogue: 0,0:13:04.15,0:13:08.32,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}カード{\fscx100}を取り出すんですよ{\fscx50}。 Dialogue: 0,0:13:08.32,0:13:10.32,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}傷なんか見えません{\fscx50}。 Dialogue: 0,0:13:10.32,0:13:12.32,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}触って判断するのさ{\fscx50}。 Dialogue: 0,0:13:12.32,0:13:17.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}例えば{\fscx50} {\fscx100}この{\fscx50}カード{\fscx100}の側面に Dialogue: 0,0:13:12.32,0:13:17.00,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}小さな傷をつけるんだ{\fscx50}。 Dialogue: 0,0:13:17.00,0:13:19.83,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:13:19.83,0:13:24.34,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF\fscx50}ホント{\fscx100}だ{\fscx50} {\fscx100}手触りでよくわかる{\fscx50}。 Dialogue: 0,0:13:19.83,0:13:24.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だろ{\fscx50}。 Dialogue: 0,0:13:24.34,0:13:27.84,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}まず{\fscx50} ゲーム{\fscx100}開始と同時に Dialogue: 0,0:13:24.34,0:13:27.84,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}カード{\fscx100}を傷つける{\fscx50}。 Dialogue: 0,0:13:27.84,0:13:31.01,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}傷をつけるのは Dialogue: 0,0:13:27.84,0:13:31.01,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}必ず裏裏の{\fscx50}カード。 Dialogue: 0,0:13:31.01,0:13:34.51,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}これで君は{\fscx50} {\fscx100}2枚の{\fscx50}カード Dialogue: 0,0:13:31.01,0:13:34.51,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}どちらも出せるようになる{\fscx50}。 Dialogue: 0,0:13:34.51,0:13:38.52,Default,,0000,0000,0000,,{\pos(692,407)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:13:34.51,0:13:38.52,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}そして注意しなければ Dialogue: 0,0:13:34.51,0:13:38.52,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ならないことは➨ Dialogue: 0,0:13:38.52,0:13:41.19,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}裏裏と裏表が➨ Dialogue: 0,0:13:41.19,0:13:44.69,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}だいたい{\fscx50} {\fscx100}2対1の割合に Dialogue: 0,0:13:41.19,0:13:44.69,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}なるように出すってこと{\fscx50}。 Dialogue: 0,0:13:44.69,0:13:47.53,Default,,0000,0000,0000,,{\pos(492,437)\c&H0000FFFF}なんで Dialogue: 0,0:13:44.69,0:13:47.53,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そんなことを? Dialogue: 0,0:13:47.53,0:13:51.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}が2対1で Dialogue: 0,0:13:47.53,0:13:51.70,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}優位だと認識している{\fscx50}。 Dialogue: 0,0:13:51.70,0:13:56.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}だから{\fscx50} {\fscx100}途中経過が2対1だと Dialogue: 0,0:13:51.70,0:13:56.70,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}まったく不審に思わないのさ{\fscx50}。 Dialogue: 0,0:13:56.70,0:13:59.87,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なるほど{\fscx50}。 Dialogue: 0,0:13:56.70,0:13:59.87,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんを{\fscx50}リード{\fscx100}させることで➨ Dialogue: 0,0:13:59.87,0:14:02.47,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}疑われないようにするんだ{\fscx50}。 Dialogue: 0,0:14:02.47,0:14:04.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}ゲーム{\fscx100}が{\fscx50} {\fscx100}9対5になったら➨ Dialogue: 0,0:14:04.48,0:14:08.48,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}君は{\fscx50} {\fscx100}ここから Dialogue: 0,0:14:04.48,0:14:08.48,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏表の{\fscx50}カード{\fscx100}だけを引く{\fscx50}。 Dialogue: 0,0:14:08.48,0:14:11.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}9対6{\fscx50} {\fscx100}9対7➨ Dialogue: 0,0:14:11.48,0:14:15.65,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}もしかしたら{\fscx50} フクナガ{\fscx100}は Dialogue: 0,0:14:11.48,0:14:15.65,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}疑い始めるかもしれない{\fscx50}。 Dialogue: 0,0:14:15.65,0:14:18.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}でも{\fscx50} {\fscx100}不審な点は見当たらない{\fscx50}。 Dialogue: 0,0:14:18.66,0:14:23.33,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}なぜなら{\fscx50} {\fscx100}傷がつけてあるのは Dialogue: 0,0:14:18.66,0:14:23.33,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋の中の{\fscx50}カード{\fscx100}だからな{\fscx50}。 Dialogue: 0,0:14:23.33,0:14:26.00,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}そうか! Dialogue: 0,0:14:23.33,0:14:26.00,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だから傷をつけるのは➨ Dialogue: 0,0:14:26.00,0:14:28.33,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}裏裏の{\fscx50}カード{\fscx100}なんだ{\fscx50}。 Dialogue: 0,0:14:28.33,0:14:31.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そして9対8{\fscx50} {\fscx100}ここまでくると➨ Dialogue: 0,0:14:31.34,0:14:34.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}強く不審がるだろう{\fscx50}。 Dialogue: 0,0:14:34.01,0:14:37.01,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}しかし{\fscx50} {\fscx100}時すでに遅し{\fscx50}。 Dialogue: 0,0:14:37.01,0:14:40.51,Default,,0000,0000,0000,,{\pos(372,437)\c&H00FFFF00}残り2回のめくりで Dialogue: 0,0:14:37.01,0:14:40.51,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00\fscx50}イカサマ{\fscx100}を見つけるのは➨ Dialogue: 0,0:14:40.51,0:14:42.51,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}まず{\fscx50} {\fscx100}不可能だ{\c&H00FFFFFF}⸩ Dialogue: 0,0:14:44.68,0:14:47.19,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}<作戦は{\fscx50} {\fscx100}まんまとはまった> Dialogue: 0,0:14:50.19,0:14:52.89,Default,,0000,0000,0000,,{\pos(252,437)}6回目の Dialogue: 0,0:14:50.19,0:14:52.89,Default,,0000,0000,0000,,{\pos(272,497)}投票結果を発表します{\fscx50}。 Dialogue: 0,0:14:54.86,0:14:59.70,Default,,0000,0000,0000,,{\pos(172,437)}📺加えて{\fscx50} {\fscx100}票の移動が Dialogue: 0,0:14:54.86,0:14:59.70,Default,,0000,0000,0000,,{\pos(192,497)}ありましたので加算します{\fscx50}。 Dialogue: 0,0:14:59.70,0:15:02.40,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}(サトウ){\fscx100}票の移動? Dialogue: 0,0:14:59.70,0:15:02.40,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ツノダ){\fscx100}って何? Dialogue: 0,0:15:07.81,0:15:10.14,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(キクザワ)カンザキナオ{\fscx100}が{\fscx50} 10{\fscx100}票になった! Dialogue: 0,0:15:10.14,0:15:12.31,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(キタムラ){\fscx100}代わりに Dialogue: 0,0:15:10.14,0:15:12.31,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}フクナガ{\fscx100}の票数が減ってる! Dialogue: 0,0:15:12.31,0:15:14.31,Default,,0000,0000,0000,,{\pos(172,497)}なんで? Dialogue: 0,0:15:14.31,0:15:16.98,Default,,0000,0000,0000,,{\pos(272,437)}📺次の投票は{\fscx50} {\fscx100}1時間後です{\fscx50}。 Dialogue: 0,0:15:14.31,0:15:16.98,Default,,0000,0000,0000,,{\pos(672,497)}では{\fscx50}。 Dialogue: 0,0:15:16.98,0:15:19.15,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}チッ。 Dialogue: 0,0:15:16.98,0:15:19.15,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}(ミウラ){\fscx100}おい! Dialogue: 0,0:15:19.15,0:15:21.65,Default,,0000,0000,0000,,{\pos(272,497)}これ{\fscx50} {\fscx100}どういうことだよ{\fscx50}フクナガ。 Dialogue: 0,0:15:26.66,0:15:29.16,Default,,0000,0000,0000,,{\pos(452,437)}今更{\fscx50} 10{\fscx100}票ぽっち Dialogue: 0,0:15:26.66,0:15:29.16,Default,,0000,0000,0000,,{\pos(472,497)}とったところで➨ Dialogue: 0,0:15:29.16,0:15:33.17,Default,,0000,0000,0000,,{\pos(312,437)}あんたに Dialogue: 0,0:15:29.16,0:15:33.17,Default,,0000,0000,0000,,{\pos(332,497)}勝ち目なんかないけどね{\fscx50}。 Dialogue: 0,0:15:33.17,0:15:38.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}クク {\fscx100}上出来だ{\fscx50}。 Dialogue: 0,0:15:33.17,0:15:38.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}よくあの{\fscx50}フクナガ{\fscx100}をだましたな{\fscx50}。 Dialogue: 0,0:15:38.67,0:15:44.01,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}でも{\fscx50} {\fscx100}たった{\fscx50}10{\fscx100}票じゃ{\fscx50}。 Dialogue: 0,0:15:38.67,0:15:44.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そんなことはない{\fscx50}。 Dialogue: 0,0:15:44.01,0:15:46.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}この{\fscx50}10{\fscx100}票をとれたことで➨ Dialogue: 0,0:15:46.01,0:15:48.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}間違いなく道は開けた! Dialogue: 0,0:15:58.52,0:16:00.46,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}ククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:00.46,0:16:05.30,Default,,0000,0000,0000,,{\pos(352,437)}どう?{\fscx50} {\fscx100}何もできず Dialogue: 0,0:16:00.46,0:16:05.30,Default,,0000,0000,0000,,{\pos(372,497)}ただ死を待つ気持ちは{\fscx50}。 Dialogue: 0,0:16:05.30,0:16:09.97,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<死を待つ気など Dialogue: 0,0:16:05.30,0:16:09.97,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}さらさらなかった{\fscx50}。 Dialogue: 0,0:16:09.97,0:16:12.81,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あくまで{\fscx50} フクナガ{\fscx100}さんの前では➨ Dialogue: 0,0:16:12.81,0:16:14.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}何もできないように Dialogue: 0,0:16:12.81,0:16:14.97,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}振る舞いながら➨ Dialogue: 0,0:16:14.97,0:16:19.08,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}私は{\fscx50} {\fscx100}水面下で静かに動いた> Dialogue: 0,0:16:21.98,0:16:24.48,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さん! Dialogue: 0,0:16:24.48,0:16:27.49,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あなたを見込んで Dialogue: 0,0:16:24.48,0:16:27.49,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}頼みたいことがあります! Dialogue: 0,0:16:27.49,0:16:30.49,Default,,0000,0000,0000,,{\pos(312,497)}えっ?{\fscx50} {\fscx100}えっと…{\fscx50}。 Dialogue: 0,0:16:30.49,0:16:34.83,Default,,0000,0000,0000,,{\pos(172,407)}話なら{\fscx50}ゲーム{\fscx100}が Dialogue: 0,0:16:30.49,0:16:34.83,Default,,0000,0000,0000,,{\pos(192,467)}終わったあとに聞くよ{\fscx50}。 Dialogue: 0,0:16:30.49,0:16:34.83,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}待って! Dialogue: 0,0:16:34.83,0:16:36.83,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万あげます! Dialogue: 0,0:16:36.83,0:16:41.50,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}だから{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}お願いです{\fscx50}。 Dialogue: 0,0:16:36.83,0:16:41.50,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}話を聞いてください{\fscx50}。 Dialogue: 0,0:16:41.50,0:16:46.34,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ご存じのとおり{\fscx50} {\fscx100}私は Dialogue: 0,0:16:41.50,0:16:46.34,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}10{\fscx100}票しか獲得できてなくて➨ Dialogue: 0,0:16:46.34,0:16:51.34,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}敗退は{\fscx50} {\fscx100}決定的なんです{\fscx50}。 Dialogue: 0,0:16:46.34,0:16:51.34,Default,,0000,0000,0000,,{\pos(192,497)}それは{\fscx50} {\fscx100}残念だったね{\fscx50}。 Dialogue: 0,0:16:51.34,0:16:56.85,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}いいんです{\fscx50}。 {\fscx100}この{\fscx50}ゲーム{\fscx100}での Dialogue: 0,0:16:51.34,0:16:56.85,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}勝ち上がりは諦めましたから{\fscx50}。 Dialogue: 0,0:16:56.85,0:17:00.12,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}許せないことがあるんです{\fscx50}。 Dialogue: 0,0:17:00.12,0:17:04.29,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}このままでは{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:17:00.12,0:17:04.29,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}みんなより有利な状態で➨ Dialogue: 0,0:17:04.29,0:17:07.29,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}3回戦に Dialogue: 0,0:17:04.29,0:17:07.29,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}進んでしまうってことです{\fscx50}。 Dialogue: 0,0:17:07.29,0:17:11.13,Default,,0000,0000,0000,,{\pos(172,437)}君{\fscx50} {\fscx100}知ってんの? Dialogue: 0,0:17:07.29,0:17:11.13,Default,,0000,0000,0000,,{\pos(192,497)}あいつが俺らから金取ったこと{\fscx50}。 Dialogue: 0,0:17:11.13,0:17:13.97,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:17:11.13,0:17:13.97,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}それだけじゃないんです{\fscx50}。 Dialogue: 0,0:17:13.97,0:17:17.64,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}あの人{\fscx50} {\fscx100}私からも{\fscx50}3,000{\fscx100}万 Dialogue: 0,0:17:13.97,0:17:17.64,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}巻き上げているんです{\fscx50}。 Dialogue: 0,0:17:17.64,0:17:19.64,Default,,0000,0000,0000,,{\pos(192,497)}さ{\fscx50} 3,000{\fscx100}万{\fscx50}!? Dialogue: 0,0:17:19.64,0:17:22.81,Default,,0000,0000,0000,,{\pos(172,437)}あいつ{\fscx50} {\fscx100}俺たちより Dialogue: 0,0:17:19.64,0:17:22.81,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万も多く持ってんのか{\fscx50}!? Dialogue: 0,0:17:22.81,0:17:24.81,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そうなんです! Dialogue: 0,0:17:24.81,0:17:28.31,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}このままでは{\fscx50} {\fscx100}あの人 Dialogue: 0,0:17:24.81,0:17:28.31,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万の優位性で➨ Dialogue: 0,0:17:28.31,0:17:31.32,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}3回戦も{\fscx50} {\fscx100}あっさり Dialogue: 0,0:17:28.31,0:17:31.32,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}勝ち上がっちゃいます{\fscx50}。 Dialogue: 0,0:17:31.32,0:17:33.82,Default,,0000,0000,0000,,{\pos(172,407)}まずいな{\fscx50} {\fscx100}それは{\fscx50}。 Dialogue: 0,0:17:31.32,0:17:33.82,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}でしょう? Dialogue: 0,0:17:33.82,0:17:36.66,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}2回戦で{\fscx50} {\fscx100}みんなをだました Dialogue: 0,0:17:33.82,0:17:36.66,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}あの人だけが➨ Dialogue: 0,0:17:36.66,0:17:40.83,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}いい思いをするなんて Dialogue: 0,0:17:36.66,0:17:40.83,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}私は絶対{\fscx50} {\fscx100}許せないんです{\fscx50}。 Dialogue: 0,0:17:40.83,0:17:43.50,Default,,0000,0000,0000,,{\pos(172,407)}同感だね{\fscx50}。 Dialogue: 0,0:17:40.83,0:17:43.50,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}だから➨ Dialogue: 0,0:17:43.50,0:17:48.67,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}私の持ってる{\fscx50}7,000{\fscx100}万 Dialogue: 0,0:17:43.50,0:17:48.67,Default,,0000,0000,0000,,{\pos(332,467)\c&H0000FFFF}全額をあなたに託します{\fscx50}。 Dialogue: 0,0:17:43.50,0:17:48.67,Default,,0000,0000,0000,,{\pos(172,497)}えっ{\fscx50}。 Dialogue: 0,0:17:48.67,0:17:52.50,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の最中{\fscx50} {\fscx100}皆さんを Dialogue: 0,0:17:48.67,0:17:52.50,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}観察して出した結論です{\fscx50}。 Dialogue: 0,0:17:52.50,0:17:55.34,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}3回戦で Dialogue: 0,0:17:52.50,0:17:55.34,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんを倒せるとすれば➨ Dialogue: 0,0:17:55.34,0:17:59.01,Default,,0000,0000,0000,,{\pos(572,407)\c&H0000FFFF}あなたです{\fscx50}。 Dialogue: 0,0:17:55.34,0:17:59.01,Default,,0000,0000,0000,,{\pos(172,497)}そ{\fscx50} {\fscx100}そうかぁ? Dialogue: 0,0:17:59.01,0:18:02.61,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんは{\fscx50} {\fscx100}自動車工をやってて Dialogue: 0,0:17:59.01,0:18:02.61,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}メカ{\fscx100}に強いでしょ{\fscx50}。 Dialogue: 0,0:18:02.61,0:18:04.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}それは{\fscx50} {\fscx100}とても強い武器ですよ{\fscx50}。 Dialogue: 0,0:18:04.95,0:18:08.79,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}何より{\fscx50} {\fscx100}事務局にも Dialogue: 0,0:18:04.95,0:18:08.79,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}食ってかかれる意志の強さと➨ Dialogue: 0,0:18:08.79,0:18:11.62,Default,,0000,0000,0000,,{\pos(492,407)\c&H0000FFFF}勇気があります{\fscx50}。 Dialogue: 0,0:18:08.79,0:18:11.62,Default,,0000,0000,0000,,{\pos(352,497)}でへへへ…{\fscx50}。 Dialogue: 0,0:18:11.62,0:18:14.13,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}唯一{\fscx50} フクナガ{\fscx100}さんに Dialogue: 0,0:18:11.62,0:18:14.13,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}劣っているのが➨ Dialogue: 0,0:18:14.13,0:18:17.46,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF}持ち金が少ないこと{\fscx50}。 Dialogue: 0,0:18:14.13,0:18:17.46,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(キクザワ){\fscx100}ふむふむ{\fscx50}。 Dialogue: 0,0:18:17.46,0:18:22.63,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}そこで{\fscx50} {\fscx100}私の{\fscx50}7,000{\fscx100}万が Dialogue: 0,0:18:17.46,0:18:22.63,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんに渡れば持ち金は五分{\fscx50}。 Dialogue: 0,0:18:22.63,0:18:26.64,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}3回戦は{\fscx50} {\fscx100}能力で勝る Dialogue: 0,0:18:22.63,0:18:26.64,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんが{\fscx50} {\fscx100}絶対勝ちます{\fscx50}。 Dialogue: 0,0:18:26.64,0:18:29.64,Default,,0000,0000,0000,,{\pos(172,437)}うん{\fscx50} {\fscx100}だんだんと Dialogue: 0,0:18:26.64,0:18:29.64,Default,,0000,0000,0000,,{\pos(192,497)}そんな気がしてきた{\fscx50}。 Dialogue: 0,0:18:29.64,0:18:32.98,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}いいのかよ{\fscx50}。 Dialogue: 0,0:18:29.64,0:18:32.98,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万ももらって{\fscx50}。 Dialogue: 0,0:18:32.98,0:18:37.32,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}もちろん{\fscx50} タダ{\fscx100}でって Dialogue: 0,0:18:32.98,0:18:37.32,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}わけにはいきません{\fscx50}。 Dialogue: 0,0:18:37.32,0:18:42.15,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}代わりに Dialogue: 0,0:18:37.32,0:18:42.15,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あなたの{\fscx50}10{\fscx100}票を私にください{\fscx50}。 Dialogue: 0,0:18:42.15,0:18:44.66,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}10{\fscx100}票をやるって? Dialogue: 0,0:18:44.66,0:18:47.66,Default,,0000,0000,0000,,{\pos(172,407)}そんなことできるのかよ{\fscx50}。 Dialogue: 0,0:18:44.66,0:18:47.66,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}できます{\fscx50}。 Dialogue: 0,0:18:47.66,0:18:50.16,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}獲得した票は{\fscx50} プレイヤー{\fscx100}のもの{\fscx50}。 Dialogue: 0,0:18:50.16,0:18:52.50,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}自由に売り買いできるんです{\fscx50}。 Dialogue: 0,0:18:52.50,0:18:55.33,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ほら{\fscx50} {\fscx100}6回目の開票のとき➨ Dialogue: 0,0:18:55.33,0:18:58.50,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}あれ{\fscx50} {\fscx100}私が{\fscx50}フクナガ{\fscx100}さんとの Dialogue: 0,0:18:55.33,0:18:58.50,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}賭けに勝って➨ Dialogue: 0,0:18:58.50,0:19:01.61,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF\fscx50}10{\fscx100}票{\fscx50} {\fscx100}取ったんです{\fscx50}。 Dialogue: 0,0:18:58.50,0:19:01.61,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ホント{\fscx100}だ{\fscx50}。 Dialogue: 0,0:19:01.61,0:19:04.44,Default,,0000,0000,0000,,{\pos(172,497)}でもさ{\fscx50} {\fscx100}なんで{\fscx50}10{\fscx100}票なんだ? Dialogue: 0,0:19:04.44,0:19:07.95,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}事務局員さんの話では Dialogue: 0,0:19:04.44,0:19:07.95,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}敗者復活戦は➨ Dialogue: 0,0:19:07.95,0:19:10.62,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ここ以外でも Dialogue: 0,0:19:07.95,0:19:10.62,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}行われているんですって{\fscx50}。 Dialogue: 0,0:19:10.62,0:19:12.78,Default,,0000,0000,0000,,{\pos(172,497)}そりゃ{\fscx50} トーナメント{\fscx100}だからな{\fscx50}。 Dialogue: 0,0:19:12.78,0:19:14.79,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}しかも{\fscx50} ドロップアウト{\fscx100}が出たので➨ Dialogue: 0,0:19:14.79,0:19:18.79,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}3回戦の椅子が Dialogue: 0,0:19:14.79,0:19:18.79,Default,,0000,0000,0000,,{\pos(372,467)\c&H0000FFFF}1つ空くらしいんです{\fscx50}。 Dialogue: 0,0:19:14.79,0:19:18.79,Default,,0000,0000,0000,,{\pos(172,497)}へぇ~{\fscx50}。 Dialogue: 0,0:19:18.79,0:19:20.79,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}それで敗者から1人➨ Dialogue: 0,0:19:20.79,0:19:24.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}敗者復活戦での Dialogue: 0,0:19:20.79,0:19:24.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}獲得票がいちばん多かった人を➨ Dialogue: 0,0:19:24.46,0:19:27.63,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}救済するんですって{\fscx50}。 Dialogue: 0,0:19:24.46,0:19:27.63,Default,,0000,0000,0000,,{\pos(172,497)}なるほど{\fscx50}。 Dialogue: 0,0:19:27.63,0:19:32.47,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}で{\fscx50} {\fscx100}ここ以外の{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:19:27.63,0:19:32.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}すべて終わっているんですが➨ Dialogue: 0,0:19:32.47,0:19:37.81,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}敗者の中で{\fscx50} {\fscx100}いちばん多く Dialogue: 0,0:19:32.47,0:19:37.81,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}票を獲得した人は{\fscx50} 19{\fscx100}票なんです{\fscx50}。 Dialogue: 0,0:19:37.81,0:19:40.48,Default,,0000,0000,0000,,{\pos(172,497)}ってことは{\fscx50} {\fscx100}あと{\fscx50}10{\fscx100}票あれば{\fscx50}。 Dialogue: 0,0:19:40.48,0:19:43.65,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}3回戦に進出できるんです{\fscx50}。 Dialogue: 0,0:19:43.65,0:19:45.98,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}私の敗北が決定的なので➨ Dialogue: 0,0:19:45.98,0:19:49.82,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}獲得票数は{\fscx50} {\fscx100}1位だろうが Dialogue: 0,0:19:45.98,0:19:49.82,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}8位だろうが同じ{\fscx50}。 Dialogue: 0,0:19:49.82,0:19:54.49,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}いわば{\fscx50} キクザワ{\fscx100}さんの票の Dialogue: 0,0:19:49.82,0:19:54.49,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}半分以上は死に票状態{\fscx50}。 Dialogue: 0,0:19:54.49,0:19:58.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}その票を Dialogue: 0,0:19:54.49,0:19:58.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}お金にしたほうが合理的だし➨ Dialogue: 0,0:19:58.00,0:20:01.17,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}その票のおかげで Dialogue: 0,0:19:58.00,0:20:01.17,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}救済される{\fscx50}。 Dialogue: 0,0:20:01.17,0:20:04.00,Default,,0000,0000,0000,,{\pos(172,497)}利害が一致するってことか{\fscx50}。 Dialogue: 0,0:20:04.00,0:20:06.34,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}それだけではありません{\fscx50}。 Dialogue: 0,0:20:06.34,0:20:08.51,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}もし私が{\fscx50} {\fscx100}3回戦に上がったら➨ Dialogue: 0,0:20:08.51,0:20:13.01,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}全面的にあなたを{\fscx50}バックアップ{\fscx100}します{\fscx50}。 Dialogue: 0,0:20:08.51,0:20:13.01,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}約束します{\fscx50}。 Dialogue: 0,0:20:16.85,0:20:18.85,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}フクナガ{\fscx100}と同額の持ち金と➨ Dialogue: 0,0:20:18.85,0:20:22.35,Default,,0000,0000,0000,,{\pos(272,437)}共闘関係を持って Dialogue: 0,0:20:18.85,0:20:22.35,Default,,0000,0000,0000,,{\pos(292,497)}3回戦を戦えるのか》 Dialogue: 0,0:20:22.35,0:20:24.36,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}どうですか? Dialogue: 0,0:20:24.36,0:20:26.36,Default,,0000,0000,0000,,{\pos(172,497)}あっ{\fscx50}。 Dialogue: 0,0:20:26.36,0:20:29.53,Default,,0000,0000,0000,,{\pos(312,497)}もちろん乗るよ{\fscx50} {\fscx100}大歓迎さ{\fscx50}。 Dialogue: 0,0:20:29.53,0:20:32.03,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ありがとうございます! Dialogue: 0,0:20:32.03,0:20:36.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<契約には{\fscx50} {\fscx100}いくつかの条件が Dialogue: 0,0:20:32.03,0:20:36.70,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}つけ加えられた{\fscx50}。 Dialogue: 0,0:20:36.70,0:20:38.70,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万の支払いは➨ Dialogue: 0,0:20:38.70,0:20:41.54,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}票が動いたことが確認されてから{\fscx50}。 Dialogue: 0,0:20:41.54,0:20:44.88,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}つまり{\fscx50} {\fscx100}9回目の開票発表以降➨ Dialogue: 0,0:20:44.88,0:20:47.88,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}10{\fscx100}回目の投票前に行うこと{\fscx50}。 Dialogue: 0,0:20:47.88,0:20:51.22,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}そして{\fscx50} {\fscx100}この密約のことは➨ Dialogue: 0,0:20:51.22,0:20:54.05,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}の誰にも口外しないこと{\fscx50}。 Dialogue: 0,0:20:54.05,0:20:56.39,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(キクザワ){\fscx100}これでよしと{\fscx50}。 Dialogue: 0,0:20:56.39,0:21:00.33,Default,,0000,0000,0000,,{\pos(252,437)}さぁ{\fscx50} {\fscx100}3回戦では力を合わせて Dialogue: 0,0:20:56.39,0:21:00.33,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フクナガ{\fscx100}を倒そうぜ! Dialogue: 0,0:21:00.33,0:21:02.33,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}はい! Dialogue: 0,0:21:02.33,0:21:09.00,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}<{\fscx50} {\fscx100}そして{\fscx50} {\fscx100}9回目の投票> Dialogue: 0,0:21:09.00,0:21:11.60,Default,,0000,0000,0000,,{\pos(232,497)}では{\fscx50} {\fscx100}投票結果の発表です{\fscx50}。 Dialogue: 0,0:21:14.01,0:21:18.01,Default,,0000,0000,0000,,{\pos(212,497)}ここで票の移動分を加算します{\fscx50}。 Dialogue: 0,0:21:18.01,0:21:20.51,Default,,0000,0000,0000,,{\pos(412,497)}《きた{\fscx50}。 Dialogue: 0,0:21:20.51,0:21:25.02,Default,,0000,0000,0000,,{\pos(232,437)}ここで俺の票が{\fscx50}10{\fscx100}票減り Dialogue: 0,0:21:20.51,0:21:25.02,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}カンザキ{\fscx100}の票が{\fscx50} 10{\fscx100}票増える》 Dialogue: 0,0:21:28.19,0:21:30.89,Default,,0000,0000,0000,,{\pos(292,407)}《んっ?{\fscx50} {\fscx100}なんだ?》 Dialogue: 0,0:21:28.19,0:21:30.89,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}(フクナガ){\fscx100}えっ! Dialogue: 0,0:21:33.86,0:21:38.03,Default,,0000,0000,0000,,{\pos(272,497)}なっ{\fscx50} {\fscx100}なんだこりゃ~! Dialogue: 0,0:21:38.03,0:21:41.20,Default,,0000,0000,0000,,{\pos(352,437)}おい{\fscx50} {\fscx100}なんだ{\fscx50}!? Dialogue: 0,0:21:38.03,0:21:41.20,Default,,0000,0000,0000,,{\pos(372,497)}どういうことよ{\fscx50} {\fscx100}これ! Dialogue: 0,0:21:41.20,0:21:43.20,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}どうって➨ Dialogue: 0,0:21:43.20,0:21:47.21,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}集めたんです Dialogue: 0,0:21:43.20,0:21:47.21,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}みんなから{\fscx50}10{\fscx100}票ずつ{\fscx50}。 Dialogue: 0,0:21:47.21,0:21:51.71,Default,,0000,0000,0000,,{\pos(232,497)}みんなから{\fscx50}10{\fscx100}票ずつって…{\fscx50}。 Dialogue: 0,0:21:51.71,0:21:54.05,Default,,0000,0000,0000,,{\pos(292,497)}てめえ{\fscx50} {\fscx100}だましたな! Dialogue: 0,0:21:54.05,0:21:57.72,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だまして何が悪い{\fscx50}。 Dialogue: 0,0:21:57.72,0:22:04.49,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}これは{\fscx50} ライアーゲーム。 Dialogue: 0,0:21:57.72,0:22:04.49,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}つまり{\fscx50} {\fscx100}だましあいの{\fscx50}ゲーム。 {\fscx100}だろ? Dialogue: 0,0:22:04.49,0:22:07.66,Default,,0000,0000,0000,,{\pos(172,407)}あ{\fscx50} アキヤマ!? Dialogue: 0,0:22:04.49,0:22:07.66,Default,,0000,0000,0000,,{\pos(312,497)}お前{\fscx50} {\fscx100}いつの間に{\fscx50}。 Dialogue: 0,0:22:07.66,0:22:13.17,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}自覚しろよ{\fscx50} {\fscx100}お前ら{\fscx50}。 Dialogue: 0,0:22:07.66,0:22:13.17,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}状況は{\fscx50} {\fscx100}劇的に変わったんだ{\fscx50}。 Dialogue: 0,0:22:13.17,0:22:17.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}今や{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}の支配者は{\fscx50}カンザキナオ。 Dialogue: 0,0:22:17.67,0:22:24.08,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}てめえらを生かすも殺すも Dialogue: 0,0:22:17.67,0:22:24.08,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}俺らの胸三寸ってことだ{\fscx50}。