[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:01:41.87,0:01:46.61,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}(レロニラ){\fscx100}4回目の投票を行います{\fscx50}。 Dialogue: 0,0:01:41.87,0:01:46.61,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル{\fscx100}の音{\fscx50}) Dialogue: 0,0:01:46.61,0:01:50.28,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}<{\fscx50}ナオ:{\fscx100}私の足取りは重かった{\fscx50}。 Dialogue: 0,0:01:50.28,0:01:52.95,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}勝負は{\fscx50} {\fscx100}決まっているのだ{\fscx50}。 Dialogue: 0,0:01:52.95,0:01:57.45,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}私は負ける{\fscx50} {\fscx100}絶対に> Dialogue: 0,0:01:59.47,0:02:01.67,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} {\fscx100}開票します{\fscx50}。 Dialogue: 0,0:02:13.62,0:02:17.82,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(フクナガ)ハハハハ{\fscx100}!{\fscx50} {\fscx100}ぶざまね{\fscx50}ナオ。 Dialogue: 0,0:02:17.82,0:02:20.79,Default,,0000,0000,0000,,{\pos(472,437)}あなたの負けは Dialogue: 0,0:02:17.82,0:02:20.79,Default,,0000,0000,0000,,{\pos(492,497)}決定的じゃない{\fscx50}。 Dialogue: 0,0:02:20.79,0:02:22.94,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}言われなくてもわかってます{\fscx50}。 Dialogue: 0,0:02:22.94,0:02:27.65,Default,,0000,0000,0000,,{\pos(472,437)}つまんないでしょ Dialogue: 0,0:02:22.94,0:02:27.65,Default,,0000,0000,0000,,{\pos(532,497)}このままじゃ{\fscx50}。 Dialogue: 0,0:02:27.65,0:02:29.63,Default,,0000,0000,0000,,{\pos(672,497)}どう? Dialogue: 0,0:02:29.63,0:02:32.79,Default,,0000,0000,0000,,{\pos(352,497)}私と{\fscx50}サシ{\fscx100}の勝負をしない? Dialogue: 0,0:02:32.79,0:02:34.79,Default,,0000,0000,0000,,{\pos(432,497)}あなたが勝ったら〓 Dialogue: 0,0:02:34.79,0:02:37.96,Default,,0000,0000,0000,,{\pos(392,437)}私の持ってる{\fscx50}30{\fscx100}票 Dialogue: 0,0:02:34.79,0:02:37.96,Default,,0000,0000,0000,,{\pos(412,497)}全部あげてもいいわ{\fscx50}。 Dialogue: 0,0:02:37.96,0:02:41.59,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}票を? Dialogue: 0,0:02:37.96,0:02:41.59,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そんなことできるんですか? Dialogue: 0,0:02:41.59,0:02:44.43,Default,,0000,0000,0000,,{\pos(432,437)\fscx50}(フクナガ){\fscx100}獲得した票は Dialogue: 0,0:02:41.59,0:02:44.43,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}プレイヤー{\fscx100}のもの{\fscx50}。 Dialogue: 0,0:02:44.43,0:02:46.80,Default,,0000,0000,0000,,{\pos(292,497)}自由に売り買いできるのよ{\fscx50}。 Dialogue: 0,0:02:46.80,0:02:50.62,Default,,0000,0000,0000,,{\pos(172,497)}このM{\fscx50}チケット{\fscx100}を使ってね{\fscx50}。 Dialogue: 0,0:02:50.62,0:02:53.44,Default,,0000,0000,0000,,{\pos(412,437)}できますよ{\fscx50}。 Dialogue: 0,0:02:50.62,0:02:53.44,Default,,0000,0000,0000,,{\pos(432,497)}売買成立すると〓 Dialogue: 0,0:02:53.44,0:02:57.59,Default,,0000,0000,0000,,{\pos(272,437)}その直後の開票発表の際 Dialogue: 0,0:02:53.44,0:02:57.59,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ボード{\fscx100}の票が書き替わります{\fscx50}。 Dialogue: 0,0:02:57.59,0:02:59.63,Default,,0000,0000,0000,,{\pos(232,497)}ほらね{\fscx50}。 Dialogue: 0,0:02:59.63,0:03:02.62,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}もし{\fscx50} {\fscx100}私が負けたら? Dialogue: 0,0:03:02.62,0:03:06.79,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}3,000{\fscx100}万円{\fscx50} {\fscx100}M{\fscx50}チケット{\fscx100}で私に払う{\fscx50}。 Dialogue: 0,0:03:06.79,0:03:10.16,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}《高いなぁ{\fscx50}。 Dialogue: 0,0:03:06.79,0:03:10.16,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}でも受け入れなければ〓 Dialogue: 0,0:03:10.16,0:03:13.26,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}私が勝つ可能性は{\fscx50} ゼロ{\fscx100}のままだ》 Dialogue: 0,0:03:13.26,0:03:17.80,Default,,0000,0000,0000,,{\pos(192,407)}どう?{\fscx50} {\fscx100}やる? Dialogue: 0,0:03:13.26,0:03:17.80,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の内容次第では{\fscx50}。 Dialogue: 0,0:03:17.80,0:03:21.10,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}超{\fscx50}シンプル{\fscx100}よ{\fscx50}。 Dialogue: 0,0:03:21.10,0:03:23.15,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF\fscx50}トランプ{\fscx100}? Dialogue: 0,0:03:23.15,0:03:26.12,Default,,0000,0000,0000,,{\pos(172,437)}暇つぶしにと思って Dialogue: 0,0:03:23.15,0:03:26.12,Default,,0000,0000,0000,,{\pos(192,497)}持ってきてたんだ{\fscx50}。 Dialogue: 0,0:03:26.12,0:03:28.93,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}私のは Dialogue: 0,0:03:26.12,0:03:28.93,Default,,0000,0000,0000,,{\pos(192,497)}ちょっと変わっててね{\fscx50}。 Dialogue: 0,0:03:31.06,0:03:35.11,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}あっ両方{\fscx50} {\fscx100}裏だ{\fscx50}。 Dialogue: 0,0:03:31.06,0:03:35.11,Default,,0000,0000,0000,,{\pos(192,497)}1枚{\fscx50} ミスプリント{\fscx100}が混じってるの{\fscx50}。 Dialogue: 0,0:03:35.11,0:03:39.45,Default,,0000,0000,0000,,{\pos(172,437)}使うのは Dialogue: 0,0:03:35.11,0:03:39.45,Default,,0000,0000,0000,,{\pos(192,497)}両方裏の{\fscx50}カード{\fscx100}と{\fscx50}ジョーカー{\fscx100}の2枚{\fscx50}。 Dialogue: 0,0:03:39.45,0:03:41.96,Default,,0000,0000,0000,,{\pos(172,497)}話変わるけど〓 Dialogue: 0,0:03:41.96,0:03:45.59,Default,,0000,0000,0000,,{\pos(172,437)}あなた{\fscx50} {\fscx100}光と闇だったら Dialogue: 0,0:03:41.96,0:03:45.59,Default,,0000,0000,0000,,{\pos(192,497)}どちらが好き? Dialogue: 0,0:03:45.59,0:03:49.81,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}それは…{\fscx50} {\fscx100}やっぱり光です{\fscx50}。 Dialogue: 0,0:03:49.81,0:03:52.10,Default,,0000,0000,0000,,{\pos(312,497)}そう{\fscx50}。 ゲーム{\fscx100}は簡単{\fscx50}。 Dialogue: 0,0:03:52.10,0:03:56.94,Default,,0000,0000,0000,,{\pos(192,437)}この2枚の{\fscx50}カード{\fscx100}を Dialogue: 0,0:03:52.10,0:03:56.94,Default,,0000,0000,0000,,{\pos(172,497)}中の見えない袋に入れかきまぜる{\fscx50}。 Dialogue: 0,0:03:56.94,0:03:59.61,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}あなたが1枚取り出す{\fscx50}。 Dialogue: 0,0:03:59.61,0:04:03.28,Default,,0000,0000,0000,,{\pos(172,437)}そのとき{\fscx50} カード{\fscx100}の Dialogue: 0,0:03:59.61,0:04:03.28,Default,,0000,0000,0000,,{\pos(192,497)}片側は見えないように{\fscx50}。 Dialogue: 0,0:04:03.28,0:04:05.30,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:04:05.30,0:04:07.30,Default,,0000,0000,0000,,{\pos(172,497)}今{\fscx50} カード{\fscx100}は裏が出てるけど〓 Dialogue: 0,0:04:07.30,0:04:09.45,Default,,0000,0000,0000,,{\pos(172,437)}この裏は Dialogue: 0,0:04:07.30,0:04:09.45,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}かもしれないし〓 Dialogue: 0,0:04:09.45,0:04:14.14,Default,,0000,0000,0000,,{\pos(172,437)}裏かもしれない{\fscx50}。 Dialogue: 0,0:04:09.45,0:04:14.14,Default,,0000,0000,0000,,{\pos(192,497)}その確率は{\fscx50} 50{\fscx100}%{\fscx50}。 Dialogue: 0,0:04:14.14,0:04:16.09,Default,,0000,0000,0000,,{\pos(172,497)}あなたが好きって言ってた光〓 Dialogue: 0,0:04:16.09,0:04:20.63,Default,,0000,0000,0000,,{\pos(172,437)}つまり表 Dialogue: 0,0:04:16.09,0:04:20.63,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}が出たらあなたの勝ち{\fscx50}。 Dialogue: 0,0:04:20.63,0:04:23.95,Default,,0000,0000,0000,,{\pos(172,497)}闇{\fscx50} {\fscx100}つまり裏が出たら私の勝ち{\fscx50}。 Dialogue: 0,0:04:23.95,0:04:26.62,Default,,0000,0000,0000,,{\pos(172,437)}最初に{\c&H00FFFF00\fscx50} {\c&H00FFFFFF\fscx100}表が出たら Dialogue: 0,0:04:23.95,0:04:26.62,Default,,0000,0000,0000,,{\pos(192,497)}勝負にならないから〓 Dialogue: 0,0:04:26.62,0:04:28.60,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}を戻してやり直し{\fscx50}。 Dialogue: 0,0:04:28.60,0:04:32.27,Default,,0000,0000,0000,,{\pos(172,437)}これで{\fscx50} {\fscx100}先に Dialogue: 0,0:04:28.60,0:04:32.27,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}10{\fscx100}勝したほうが勝者となる{\fscx50}。 Dialogue: 0,0:04:32.27,0:04:34.27,Default,,0000,0000,0000,,{\pos(172,497)}簡単でしょ? Dialogue: 0,0:04:34.27,0:04:36.94,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}は{\fscx50} イカサマ{\fscx100}ができないの{\fscx50}。 Dialogue: 0,0:04:36.94,0:04:40.30,Default,,0000,0000,0000,,{\pos(292,437)}私が{\c&H00FFFF00\fscx50} {\c&H00FFFFFF}カード{\fscx100}をまぜ Dialogue: 0,0:04:36.94,0:04:40.30,Default,,0000,0000,0000,,{\pos(312,497)}あなたが{\fscx50}カード{\fscx100}を抜く{\fscx50}。 Dialogue: 0,0:04:40.30,0:04:42.62,Default,,0000,0000,0000,,{\pos(372,497)}完璧に{\fscx50}フェア。 Dialogue: 0,0:04:42.62,0:04:46.29,Default,,0000,0000,0000,,{\pos(352,497)}どう?{\fscx50} {\fscx100}やる? Dialogue: 0,0:04:46.29,0:04:49.47,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}やります{\fscx50}。 Dialogue: 0,0:04:49.47,0:04:51.47,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}<私が勝ったら{\fscx50}30{\fscx100}票〓 Dialogue: 0,0:04:51.47,0:04:54.41,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんが勝ったら{\fscx50} 3,000{\fscx100}万{\fscx50}。 Dialogue: 0,0:04:54.41,0:04:58.51,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}M{\fscx50}チケット{\fscx100}で契約を交わし Dialogue: 0,0:04:54.41,0:04:58.51,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}始まった> Dialogue: 0,0:05:03.47,0:05:05.67,Default,,0000,0000,0000,,{\pos(292,497)}いいわよ{\fscx50} {\fscx100}めくって{\fscx50}。 Dialogue: 0,0:05:08.29,0:05:11.29,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}表やった!{\fscx50} {\fscx100}私の勝ちだ{\fscx50}。 Dialogue: 0,0:05:11.29,0:05:15.10,Default,,0000,0000,0000,,{\pos(452,437)}あら{\fscx50} {\fscx100}あっさり{\fscx50}30{\fscx100}票 Dialogue: 0,0:05:11.29,0:05:15.10,Default,,0000,0000,0000,,{\pos(472,497)}取られたりして{\fscx50}。 Dialogue: 0,0:05:22.62,0:05:24.64,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:05:22.62,0:05:24.64,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}フフッ。 Dialogue: 0,0:05:24.64,0:05:28.34,Default,,0000,0000,0000,,{\pos(232,437)}まぁ{\fscx50} {\fscx100}確率{\fscx50}50{\fscx100}%の{\fscx50}ゲーム{\fscx100}だから Dialogue: 0,0:05:24.64,0:05:28.34,Default,,0000,0000,0000,,{\pos(352,497)}こんなもんよ{\fscx50}。 Dialogue: 0,0:05:30.63,0:05:36.12,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}その後も Dialogue: 0,0:05:30.63,0:05:36.12,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}たんたんと進んでいった{\fscx50}。 Dialogue: 0,0:05:36.12,0:05:38.40,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}そして結果は…> Dialogue: 0,0:05:42.79,0:05:46.96,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハハハハ{\fscx100}! Dialogue: 0,0:05:46.96,0:05:51.95,Default,,0000,0000,0000,,{\pos(172,437)}あんた{\fscx50} {\fscx100}人をだます才能もなければ Dialogue: 0,0:05:46.96,0:05:51.95,Default,,0000,0000,0000,,{\pos(372,497)}運もないのね{\fscx50}。 Dialogue: 0,0:05:54.85,0:05:57.82,Default,,0000,0000,0000,,{\pos(172,497)}じゃ{\fscx50} {\fscx100}いただいていくわね{\fscx50}。 Dialogue: 0,0:05:57.82,0:06:03.43,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<負けた{\fscx50}。 {\fscx100}最後の望みをかけた Dialogue: 0,0:05:57.82,0:06:03.43,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}勝負にも私は敗北した> Dialogue: 0,0:06:05.47,0:06:12.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}泣き声{\fscx50}) Dialogue: 0,0:06:12.81,0:06:16.63,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}また泣いてるよ{\fscx50}。 Dialogue: 0,0:06:12.81,0:06:16.63,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}えっ? Dialogue: 0,0:06:16.63,0:06:20.78,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}あ{\fscx50} {\fscx100}あ…{\fscx50} アキヤマ{\fscx100}さん! Dialogue: 0,0:06:20.78,0:06:24.95,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}どうしてここに? Dialogue: 0,0:06:24.95,0:06:28.30,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}嫌がらせのように Dialogue: 0,0:06:24.95,0:06:28.30,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}かかってきてた電話が〓 Dialogue: 0,0:06:28.30,0:06:30.36,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}パタ{\fscx100}っと止まったからな{\fscx50}。 Dialogue: 0,0:06:30.36,0:06:32.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}事務局へ問い合わせたら〓 Dialogue: 0,0:06:32.36,0:06:35.81,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}案の定{\fscx50} {\fscx100}敗者復活戦に Dialogue: 0,0:06:32.36,0:06:35.81,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}君が{\fscx50}エントリー{\fscx100}してる{\fscx50}。 Dialogue: 0,0:06:35.81,0:06:37.80,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}来てみれば{\fscx50} {\fscx100}その顔だ{\fscx50}。 Dialogue: 0,0:06:37.80,0:06:40.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}どうせ{\fscx50} {\fscx100}大負けしてるんだろ? Dialogue: 0,0:06:40.15,0:06:43.19,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:06:43.19,0:06:45.96,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さ~ん! Dialogue: 0,0:06:45.96,0:06:48.46,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}やれやれ{\fscx50}。 Dialogue: 0,0:06:48.46,0:06:53.13,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}<私は{\fscx50} {\fscx100}今までの経緯を話した> Dialogue: 0,0:06:53.13,0:06:57.30,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}私{\fscx50} {\fscx100}運にまで Dialogue: 0,0:06:53.13,0:06:57.30,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}見放されているんです{\fscx50}。 Dialogue: 0,0:06:57.30,0:06:59.29,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}運にねぇ…{\fscx50}。 Dialogue: 0,0:06:59.29,0:07:04.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}運が{\fscx50} {\fscx100}なかったせいで Dialogue: 0,0:06:59.29,0:07:04.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}その勝負に負けたと思ってるの? Dialogue: 0,0:07:04.31,0:07:07.23,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}確率{\fscx50} フィフティ フィフティ{\fscx100}の勝負〓 Dialogue: 0,0:07:07.23,0:07:09.10,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}なんてのは{\fscx50} {\fscx100}でたらめさ{\fscx50}。 Dialogue: 0,0:07:09.10,0:07:13.60,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}それは必ず{\fscx50} フクナガ{\fscx100}が勝つように Dialogue: 0,0:07:09.10,0:07:13.60,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}仕組まれた{\fscx50}イカサマ{\fscx100}だよ{\fscx50}。 Dialogue: 0,0:07:13.60,0:07:16.27,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}ええっ!{\fscx50} {\fscx100}どこに{\fscx50}イカサマ{\fscx100}が? Dialogue: 0,0:07:16.27,0:07:19.79,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}ひとつ聞くけど Dialogue: 0,0:07:16.27,0:07:19.79,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}なんで君は{\fscx50} {\fscx100}表なんだい? Dialogue: 0,0:07:19.79,0:07:22.18,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}私が決めたんです{\fscx50}。 Dialogue: 0,0:07:22.18,0:07:25.31,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}光と闇のどちらが好きかって Dialogue: 0,0:07:22.18,0:07:25.31,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}聞かれて〓 Dialogue: 0,0:07:25.31,0:07:27.30,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}光って答えたから{\fscx50}。 Dialogue: 0,0:07:27.30,0:07:29.33,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}光だから表{\fscx50}。 Dialogue: 0,0:07:29.33,0:07:32.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}闇って答えたら裏になった? Dialogue: 0,0:07:32.95,0:07:36.92,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}そうでしょう? Dialogue: 0,0:07:32.95,0:07:36.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}違うね{\fscx50}。 Dialogue: 0,0:07:36.92,0:07:40.64,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}闇って答えても闇を暗示する Dialogue: 0,0:07:36.92,0:07:40.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}って理由で〓 Dialogue: 0,0:07:40.64,0:07:42.83,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}表を取らされてたさ{\fscx50}。 Dialogue: 0,0:07:42.83,0:07:47.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}なぜなら{\fscx50} {\fscx100}この{\fscx50}ゲーム Dialogue: 0,0:07:42.83,0:07:47.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏が勝つようにできているから{\fscx50}。 Dialogue: 0,0:07:47.50,0:07:49.82,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}どういうこと? Dialogue: 0,0:07:49.82,0:07:53.47,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}もういっぺん{\fscx50} ゲーム{\fscx100}の進め方を Dialogue: 0,0:07:49.82,0:07:53.47,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}思い出してみな{\fscx50}。 Dialogue: 0,0:07:53.47,0:07:57.64,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}が{\fscx50}カード{\fscx100}をまぜ{\fscx50} {\fscx100}君が1枚抜く{\fscx50}。 Dialogue: 0,0:07:57.64,0:08:03.57,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この時点で{\fscx50} カード{\fscx100}の裏が Dialogue: 0,0:07:57.64,0:08:03.57,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏である確率は{\fscx50} {\fscx100}確かに{\fscx50}50{\fscx100}%だ{\fscx50}。 Dialogue: 0,0:08:03.57,0:08:07.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}ところが{\fscx50} {\fscx100}もし{\fscx50}カード{\fscx100}が表だったら Dialogue: 0,0:08:03.57,0:08:07.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されてしまう{\fscx50}。 Dialogue: 0,0:08:07.99,0:08:09.97,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}あっ! Dialogue: 0,0:08:09.97,0:08:12.64,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ようやく{\c&H00FFFFFF\fscx50} {\c&H00FFFF00\fscx100}わかったか{\fscx50}。 Dialogue: 0,0:08:12.64,0:08:15.29,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}の{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}裏裏{\fscx50}。 Dialogue: 0,0:08:15.29,0:08:18.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}表を持たないから Dialogue: 0,0:08:15.29,0:08:18.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されることはない{\fscx50}。 Dialogue: 0,0:08:18.97,0:08:21.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ところが{\fscx50} {\fscx100}君の{\fscx50}カード{\fscx100}は裏表{\fscx50}。 Dialogue: 0,0:08:21.65,0:08:26.14,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}ゲーム{\fscx100}開始以前に{\fscx50} 50{\fscx100}%が Dialogue: 0,0:08:21.65,0:08:26.14,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されてしまう{\fscx50}。 Dialogue: 0,0:08:26.14,0:08:29.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}結果{\fscx50} {\fscx100}裏の裏が表になる確率は〓 Dialogue: 0,0:08:29.31,0:08:32.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}3分の1になるってわけさ{\fscx50}。 Dialogue: 0,0:08:32.68,0:08:34.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}3分の1の確率しかない出目で〓 Dialogue: 0,0:08:34.68,0:08:38.95,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}先に{\fscx50}10{\fscx100}回勝つ確率は Dialogue: 0,0:08:34.68,0:08:38.95,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}わずか6%ちょっと{\fscx50}。 Dialogue: 0,0:08:38.95,0:08:43.12,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}はなっから{\fscx50} {\fscx100}君に Dialogue: 0,0:08:38.95,0:08:43.12,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}勝ち目の薄い勝負だったんだ{\fscx50}。 Dialogue: 0,0:08:43.12,0:08:47.44,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}あぁ{\fscx50} {\fscx100}どうして私 Dialogue: 0,0:08:43.12,0:08:47.44,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}こんなに{\fscx50}バカ{\fscx100}なんだろ{\fscx50}。 Dialogue: 0,0:08:47.44,0:08:49.63,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}どうして{\fscx50} {\fscx100}あんな{\fscx50}ゲーム Dialogue: 0,0:08:47.44,0:08:49.63,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}やっちゃったんだろ{\fscx50}。 Dialogue: 0,0:08:49.63,0:08:52.13,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}後悔してもしようがない{\fscx50}。 Dialogue: 0,0:08:52.13,0:08:56.45,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}やられた分は{\fscx50} {\fscx100}やり返せよ{\fscx50}。 Dialogue: 0,0:08:52.13,0:08:56.45,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}えっ{\fscx50}。 Dialogue: 0,0:08:56.45,0:09:00.62,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チッ ゲーム{\fscx100}できねえのかよ{\fscx50}。 Dialogue: 0,0:09:00.62,0:09:03.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:09:03.63,0:09:08.28,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}さっきの{\fscx50}ゲーム {\fscx100}もう一度 Dialogue: 0,0:09:03.63,0:09:08.28,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私と勝負してください{\fscx50}。 Dialogue: 0,0:09:08.28,0:09:12.12,Default,,0000,0000,0000,,{\pos(212,497)}《こいつ気づいたな{\fscx50} イカサマ{\fscx100}に》 Dialogue: 0,0:09:12.12,0:09:16.29,Default,,0000,0000,0000,,{\pos(312,437)}やだね{\fscx50}。 {\fscx100}私はもうあんな Dialogue: 0,0:09:12.12,0:09:16.29,Default,,0000,0000,0000,,{\pos(332,497)}危うい勝負したくないね{\fscx50}。 Dialogue: 0,0:09:16.29,0:09:18.71,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}その気持ちわかります{\fscx50}。 Dialogue: 0,0:09:18.71,0:09:23.43,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}さっきよりも{\fscx50}フクナガ{\fscx100}さんに Dialogue: 0,0:09:18.71,0:09:23.43,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}有利な条件でいいです{\fscx50}。 Dialogue: 0,0:09:23.43,0:09:26.95,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}私が勝っても Dialogue: 0,0:09:23.43,0:09:26.95,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}渡すのは{\fscx50}10{\fscx100}票でいいです{\fscx50}。 Dialogue: 0,0:09:26.95,0:09:32.31,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}私が負けたら Dialogue: 0,0:09:26.95,0:09:32.31,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}5,000{\fscx100}万払います{\fscx50}。 Dialogue: 0,0:09:32.31,0:09:34.96,Default,,0000,0000,0000,,{\pos(252,497)}あんた{\fscx50} 10{\fscx100}票ぽっちじゃ〓 Dialogue: 0,0:09:34.96,0:09:37.78,Default,,0000,0000,0000,,{\pos(252,437)}勝ち負けに Dialogue: 0,0:09:34.96,0:09:37.78,Default,,0000,0000,0000,,{\pos(272,497)}全然{\fscx50} {\fscx100}足りないじゃない{\fscx50}。 Dialogue: 0,0:09:37.78,0:09:41.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}そこまで条件下げないと〓 Dialogue: 0,0:09:41.31,0:09:44.88,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん Dialogue: 0,0:09:41.31,0:09:44.88,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}やってくれないでしょ{\fscx50}。 Dialogue: 0,0:09:44.88,0:09:49.32,Default,,0000,0000,0000,,{\pos(512,407)}自信はあるの? Dialogue: 0,0:09:44.88,0:09:49.32,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}自信っていうか〓 Dialogue: 0,0:09:49.32,0:09:52.63,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%の{\fscx50}ゲーム{\fscx100}でしょ{\fscx50}。 Dialogue: 0,0:09:52.63,0:09:55.43,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}さっき{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:09:52.63,0:09:55.43,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}勝ったんだから〓 Dialogue: 0,0:09:55.43,0:09:58.43,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今度は{\fscx50} {\fscx100}私の番かなあって{\fscx50}。 Dialogue: 0,0:09:58.43,0:10:01.95,Default,,0000,0000,0000,,{\pos(252,497)}《やっぱり{\fscx50} {\fscx100}こいつ{\fscx50}バカ{\fscx100}だ》 Dialogue: 0,0:10:01.95,0:10:06.39,Default,,0000,0000,0000,,{\pos(252,497)}やってもいいけど条件がある{\fscx50}。 Dialogue: 0,0:10:06.39,0:10:10.14,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}ゲーム{\fscx100}の{\fscx50}ルール{\fscx100}は Dialogue: 0,0:10:06.39,0:10:10.14,Default,,0000,0000,0000,,{\pos(392,467)}さっきと一緒でいい? Dialogue: 0,0:10:06.39,0:10:10.14,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はい! Dialogue: 0,0:10:10.14,0:10:12.98,Default,,0000,0000,0000,,{\pos(432,497)}じゃ{\fscx50} {\fscx100}やってあげる{\fscx50}。 Dialogue: 0,0:10:12.98,0:10:18.88,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<{\fscx50} {\fscx100}こうして{\fscx50} {\fscx100}私と{\fscx50}フクナガ{\fscx100}さんの Dialogue: 0,0:10:12.98,0:10:18.88,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}2度目の勝負が始まった> Dialogue: 0,0:10:21.79,0:10:24.86,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}あっ! Dialogue: 0,0:10:21.79,0:10:24.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アハハハハ{\fscx100}! Dialogue: 0,0:10:24.86,0:10:29.76,Default,,0000,0000,0000,,{\pos(172,437)}また勝ったわ{\fscx50}。 Dialogue: 0,0:10:24.86,0:10:29.76,Default,,0000,0000,0000,,{\pos(192,497)}これで{\fscx50} {\fscx100}私は{\fscx50}リーチ{\fscx100}っと{\fscx50}。 Dialogue: 0,0:10:29.76,0:10:32.58,Default,,0000,0000,0000,,{\pos(172,497)}あなた{\fscx50} {\fscx100}あとがなくなったわよ{\fscx50}。 Dialogue: 0,0:10:32.58,0:10:39.44,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%なのに Dialogue: 0,0:10:32.58,0:10:39.44,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なんで{\fscx50} {\fscx100}こんなに表が出ないの? Dialogue: 0,0:10:39.44,0:10:42.48,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}おかしい{\fscx50} {\fscx100}何かおかしい{\fscx50}。 Dialogue: 0,0:10:42.48,0:10:46.86,Default,,0000,0000,0000,,{\pos(172,437)}何もおかしくないね{\fscx50}。 Dialogue: 0,0:10:42.48,0:10:46.86,Default,,0000,0000,0000,,{\pos(192,497)}さっさと{\fscx50}ゲーム{\fscx100}を進めるわよっ! Dialogue: 0,0:10:50.45,0:10:53.27,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}《かかった!》 Dialogue: 0,0:10:53.27,0:10:56.12,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}きた! Dialogue: 0,0:10:56.12,0:10:58.79,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}よし! Dialogue: 0,0:10:58.79,0:11:00.94,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}やった! Dialogue: 0,0:11:00.94,0:11:04.00,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}また勝った! Dialogue: 0,0:11:04.00,0:11:08.13,Default,,0000,0000,0000,,{\pos(172,497)}おかしい{\fscx50} {\fscx100}何かおかしい{\fscx50}。 Dialogue: 0,0:11:08.13,0:11:11.97,Default,,0000,0000,0000,,{\pos(172,497)}何か{\fscx50} イカサマ{\fscx100}が…{\fscx50}。 Dialogue: 0,0:11:11.97,0:11:14.77,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%なんだから〓 Dialogue: 0,0:11:14.77,0:11:18.94,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}9対9になるのが Dialogue: 0,0:11:14.77,0:11:18.94,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}当たり前なんです{\fscx50}。 Dialogue: 0,0:11:18.94,0:11:20.95,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}それをおかしいって〓 Dialogue: 0,0:11:20.95,0:11:23.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんこそ{\fscx50} {\fscx100}何か{\fscx50}イカサマ{\fscx100}を? Dialogue: 0,0:11:23.83,0:11:25.87,Default,,0000,0000,0000,,{\pos(292,497)}そんなの{\fscx50} {\fscx100}ないわよ{\fscx50}。 Dialogue: 0,0:11:25.87,0:11:28.79,Default,,0000,0000,0000,,{\pos(212,437)}さっ! Dialogue: 0,0:11:25.87,0:11:28.79,Default,,0000,0000,0000,,{\pos(232,497)}最後の勝負しようじゃない! Dialogue: 0,0:11:28.79,0:11:32.94,Default,,0000,0000,0000,,{\pos(232,437)}《たまたま Dialogue: 0,0:11:28.79,0:11:32.94,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ナオ{\fscx100}の運がよかっただけ{\fscx50}。 Dialogue: 0,0:11:32.94,0:11:37.28,Default,,0000,0000,0000,,{\pos(272,497)}確率は{\fscx50} {\fscx100}私が2倍有利{\fscx50}。 Dialogue: 0,0:11:37.28,0:11:40.58,Default,,0000,0000,0000,,{\pos(332,497)}最後は絶対{\fscx50} {\fscx100}私が勝つ!》 Dialogue: 0,0:11:46.12,0:11:48.12,Default,,0000,0000,0000,,{\pos(172,497)}いいわ{\fscx50} {\fscx100}めくって{\fscx50}。 Dialogue: 0,0:11:58.13,0:12:00.77,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}やった{\fscx50} {\fscx100}勝った! Dialogue: 0,0:12:00.77,0:12:03.77,Default,,0000,0000,0000,,{\pos(452,497)}どうして{\fscx50} {\fscx100}なんで? Dialogue: 0,0:12:05.79,0:12:10.45,Default,,0000,0000,0000,,{\pos(172,437)}おかしい{\fscx50}。 {\fscx100}絶対何かある{\fscx50}。 Dialogue: 0,0:12:05.79,0:12:10.45,Default,,0000,0000,0000,,{\pos(192,497)}絶対{\fscx50}イカサマ{\fscx100}だ{\fscx50}。 Dialogue: 0,0:12:10.45,0:12:14.43,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}どうしてですか? Dialogue: 0,0:12:10.45,0:12:14.43,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%の勝負なんだから〓 Dialogue: 0,0:12:14.43,0:12:18.64,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私が勝っても Dialogue: 0,0:12:14.43,0:12:18.64,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}全然{\fscx50} {\fscx100}不自然じゃないですよね{\fscx50}。 Dialogue: 0,0:12:18.64,0:12:21.61,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あと3分以内に Dialogue: 0,0:12:18.64,0:12:21.61,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}M{\fscx50}チケット{\fscx100}を切らなかったら〓 Dialogue: 0,0:12:21.61,0:12:25.03,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}契約不履行だって Dialogue: 0,0:12:21.61,0:12:25.03,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に伝えます{\fscx50}。 Dialogue: 0,0:12:25.03,0:12:29.62,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}そしたら{\fscx50} ペナルティー Dialogue: 0,0:12:25.03,0:12:29.62,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}1億が発生しますけど{\fscx50}。 Dialogue: 0,0:12:29.62,0:12:33.80,Default,,0000,0000,0000,,{\pos(332,497)}くっ…{\fscx50} {\fscx100}くそっ! Dialogue: 0,0:12:33.80,0:12:36.77,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}<私は勝った{\fscx50}。 Dialogue: 0,0:12:36.77,0:12:41.96,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}あのずる賢い Dialogue: 0,0:12:36.77,0:12:41.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんをだましたのだ!> Dialogue: 0,0:12:41.96,0:12:44.63,Default,,0000,0000,0000,,{\pos(192,497)}〓 Dialogue: 0,0:12:41.96,0:12:44.63,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}やられた分は{\fscx50} {\fscx100}やり返そうぜ{\fscx50}。 Dialogue: 0,0:12:44.63,0:12:47.62,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}もう一度{\fscx50} フクナガ{\fscx100}に勝負を挑むのさ{\fscx50}。 Dialogue: 0,0:12:47.62,0:12:52.59,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}勝負ったって Dialogue: 0,0:12:47.62,0:12:52.59,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}6%の勝ち目しかないんでしょう{\fscx50}。 Dialogue: 0,0:12:52.59,0:12:56.29,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}だから{\fscx50} イカサマ{\fscx100}するのさ{\fscx50}。 Dialogue: 0,0:12:56.29,0:13:00.45,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF\fscx50}イカサマ{\fscx100}? Dialogue: 0,0:12:56.29,0:13:00.45,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}麻雀で{\fscx50} ガンパイ{\fscx100}という{\fscx50}イカサマ{\fscx100}がある{\fscx50}。 Dialogue: 0,0:13:00.45,0:13:04.93,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}パイ{\fscx100}に傷をつけ{\fscx50} {\fscx100}それで Dialogue: 0,0:13:00.45,0:13:04.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}種類を判断するってやつだ{\fscx50}。 Dialogue: 0,0:13:04.93,0:13:09.12,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}袋の中から Dialogue: 0,0:13:04.93,0:13:09.12,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}カード{\fscx100}を取り出すんですよ{\fscx50}。 Dialogue: 0,0:13:09.12,0:13:11.11,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}傷なんか見えません{\fscx50}。 Dialogue: 0,0:13:11.11,0:13:13.11,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}触って判断するのさ{\fscx50}。 Dialogue: 0,0:13:13.11,0:13:17.78,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}例えば{\fscx50} {\fscx100}この{\fscx50}カード{\fscx100}の側面に Dialogue: 0,0:13:13.11,0:13:17.78,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}小さな傷をつけるんだ{\fscx50}。 Dialogue: 0,0:13:17.78,0:13:20.60,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:13:20.60,0:13:25.17,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF\fscx50}ホント{\fscx100}だ{\fscx50} {\fscx100}手触りでよくわかる{\fscx50}。 Dialogue: 0,0:13:20.60,0:13:25.17,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だろ{\fscx50}。 Dialogue: 0,0:13:25.17,0:13:28.69,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}まず{\fscx50} ゲーム{\fscx100}開始と同時に Dialogue: 0,0:13:25.17,0:13:28.69,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}カード{\fscx100}を傷つける{\fscx50}。 Dialogue: 0,0:13:28.69,0:13:31.78,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}傷をつけるのは Dialogue: 0,0:13:28.69,0:13:31.78,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}必ず裏裏の{\fscx50}カード。 Dialogue: 0,0:13:31.78,0:13:35.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}これで君は{\fscx50} {\fscx100}2枚の{\fscx50}カード Dialogue: 0,0:13:31.78,0:13:35.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}どちらも出せるようになる{\fscx50}。 Dialogue: 0,0:13:35.31,0:13:39.39,Default,,0000,0000,0000,,{\pos(692,407)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:13:35.31,0:13:39.39,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}そして注意しなければ Dialogue: 0,0:13:35.31,0:13:39.39,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ならないことは〓 Dialogue: 0,0:13:39.39,0:13:41.94,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}裏裏と裏表が〓 Dialogue: 0,0:13:41.94,0:13:45.47,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}だいたい{\fscx50} {\fscx100}2対1の割合に Dialogue: 0,0:13:41.94,0:13:45.47,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}なるように出すってこと{\fscx50}。 Dialogue: 0,0:13:45.47,0:13:48.31,Default,,0000,0000,0000,,{\pos(492,437)\c&H0000FFFF}なんで Dialogue: 0,0:13:45.47,0:13:48.31,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そんなことを? Dialogue: 0,0:13:48.31,0:13:52.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}が2対1で Dialogue: 0,0:13:48.31,0:13:52.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}優位だと認識している{\fscx50}。 Dialogue: 0,0:13:52.46,0:13:57.45,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}だから{\fscx50} {\fscx100}途中経過が2対1だと Dialogue: 0,0:13:52.46,0:13:57.45,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}まったく不審に思わないのさ{\fscx50}。 Dialogue: 0,0:13:57.45,0:14:00.61,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なるほど{\fscx50}。 Dialogue: 0,0:13:57.45,0:14:00.61,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんを{\fscx50}リード{\fscx100}させることで〓 Dialogue: 0,0:14:00.61,0:14:03.29,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}疑われないようにするんだ{\fscx50}。 Dialogue: 0,0:14:03.29,0:14:05.29,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}ゲーム{\fscx100}が{\fscx50} {\fscx100}9対5になったら〓 Dialogue: 0,0:14:05.29,0:14:09.27,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}君は{\fscx50} {\fscx100}ここから Dialogue: 0,0:14:05.29,0:14:09.27,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏表の{\fscx50}カード{\fscx100}だけを引く{\fscx50}。 Dialogue: 0,0:14:09.27,0:14:12.27,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}9対6{\fscx50} {\fscx100}9対7〓 Dialogue: 0,0:14:12.27,0:14:16.44,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}もしかしたら{\fscx50} フクナガ{\fscx100}は Dialogue: 0,0:14:12.27,0:14:16.44,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}疑い始めるかもしれない{\fscx50}。 Dialogue: 0,0:14:16.44,0:14:19.44,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}でも{\fscx50} {\fscx100}不審な点は見当たらない{\fscx50}。 Dialogue: 0,0:14:19.44,0:14:24.11,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}なぜなら{\fscx50} {\fscx100}傷がつけてあるのは Dialogue: 0,0:14:19.44,0:14:24.11,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋の中の{\fscx50}カード{\fscx100}だからな{\fscx50}。 Dialogue: 0,0:14:24.11,0:14:26.80,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}そうか! Dialogue: 0,0:14:24.11,0:14:26.80,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だから傷をつけるのは〓 Dialogue: 0,0:14:26.80,0:14:29.12,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}裏裏の{\fscx50}カード{\fscx100}なんだ{\fscx50}。 Dialogue: 0,0:14:29.12,0:14:32.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そして9対8{\fscx50} {\fscx100}ここまでくると〓 Dialogue: 0,0:14:32.15,0:14:34.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}強く不審がるだろう{\fscx50}。 Dialogue: 0,0:14:34.79,0:14:37.81,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}しかし{\fscx50} {\fscx100}時すでに遅し{\fscx50}。 Dialogue: 0,0:14:37.81,0:14:41.30,Default,,0000,0000,0000,,{\pos(372,437)\c&H00FFFF00}残り2回のめくりで Dialogue: 0,0:14:37.81,0:14:41.30,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00\fscx50}イカサマ{\fscx100}を見つけるのは〓 Dialogue: 0,0:14:41.30,0:14:43.30,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}まず{\fscx50} {\fscx100}不可能だ Dialogue: 0,0:14:41.30,0:14:43.30,Default,,0000,0000,0000,,{\pos(752,497)}〓 Dialogue: 0,0:14:45.43,0:14:47.94,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}<作戦は{\fscx50} {\fscx100}まんまとはまった> Dialogue: 0,0:14:50.94,0:14:53.64,Default,,0000,0000,0000,,{\pos(252,437)}6回目の Dialogue: 0,0:14:50.94,0:14:53.64,Default,,0000,0000,0000,,{\pos(272,497)}投票結果を発表します{\fscx50}。 Dialogue: 0,0:14:55.61,0:15:00.52,Default,,0000,0000,0000,,{\pos(172,437)}〓加えて{\fscx50} {\fscx100}票の移動が Dialogue: 0,0:14:55.61,0:15:00.52,Default,,0000,0000,0000,,{\pos(192,497)}ありましたので加算します{\fscx50}。 Dialogue: 0,0:15:00.52,0:15:03.22,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}(サトウ){\fscx100}票の移動? Dialogue: 0,0:15:00.52,0:15:03.22,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ツノダ){\fscx100}って何? Dialogue: 0,0:15:08.64,0:15:10.96,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(キクザワ)カンザキナオ{\fscx100}が{\fscx50} 10{\fscx100}票になった! Dialogue: 0,0:15:10.96,0:15:13.10,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(キタムラ){\fscx100}代わりに Dialogue: 0,0:15:10.96,0:15:13.10,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}フクナガ{\fscx100}の票数が減ってる! Dialogue: 0,0:15:13.10,0:15:15.13,Default,,0000,0000,0000,,{\pos(172,497)}なんで? Dialogue: 0,0:15:15.13,0:15:17.83,Default,,0000,0000,0000,,{\pos(272,437)}〓次の投票は{\fscx50} {\fscx100}1時間後です{\fscx50}。 Dialogue: 0,0:15:15.13,0:15:17.83,Default,,0000,0000,0000,,{\pos(672,497)}では{\fscx50}。 Dialogue: 0,0:15:17.83,0:15:19.94,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}チッ。 Dialogue: 0,0:15:17.83,0:15:19.94,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}(ミウラ){\fscx100}おい! Dialogue: 0,0:15:19.94,0:15:22.44,Default,,0000,0000,0000,,{\pos(272,497)}これ{\fscx50} {\fscx100}どういうことだよ{\fscx50}フクナガ。 Dialogue: 0,0:15:27.46,0:15:29.93,Default,,0000,0000,0000,,{\pos(452,437)}今更{\fscx50} 10{\fscx100}票ぽっち Dialogue: 0,0:15:27.46,0:15:29.93,Default,,0000,0000,0000,,{\pos(472,497)}とったところで〓 Dialogue: 0,0:15:29.93,0:15:33.97,Default,,0000,0000,0000,,{\pos(312,437)}あんたに Dialogue: 0,0:15:29.93,0:15:33.97,Default,,0000,0000,0000,,{\pos(332,497)}勝ち目なんかないけどね{\fscx50}。 Dialogue: 0,0:15:33.97,0:15:39.52,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}クク {\fscx100}上出来だ{\fscx50}。 Dialogue: 0,0:15:33.97,0:15:39.52,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}よくあの{\fscx50}フクナガ{\fscx100}をだましたな{\fscx50}。 Dialogue: 0,0:15:39.52,0:15:44.79,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}でも{\fscx50} {\fscx100}たった{\fscx50}10{\fscx100}票じゃ{\fscx50}。 Dialogue: 0,0:15:39.52,0:15:44.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そんなことはない{\fscx50}。 Dialogue: 0,0:15:44.79,0:15:46.76,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}この{\fscx50}10{\fscx100}票をとれたことで〓 Dialogue: 0,0:15:46.76,0:15:49.06,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}間違いなく道は開けた! Dialogue: 0,0:15:59.31,0:16:01.34,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}ククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:01.34,0:16:06.08,Default,,0000,0000,0000,,{\pos(352,437)}どう?{\fscx50} {\fscx100}何もできず Dialogue: 0,0:16:01.34,0:16:06.08,Default,,0000,0000,0000,,{\pos(372,497)}ただ死を待つ気持ちは{\fscx50}。 Dialogue: 0,0:16:06.08,0:16:10.79,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<死を待つ気など Dialogue: 0,0:16:06.08,0:16:10.79,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}さらさらなかった{\fscx50}。 Dialogue: 0,0:16:10.79,0:16:13.66,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あくまで{\fscx50} フクナガ{\fscx100}さんの前では〓 Dialogue: 0,0:16:13.66,0:16:15.79,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}何もできないように Dialogue: 0,0:16:13.66,0:16:15.79,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}振る舞いながら〓 Dialogue: 0,0:16:15.79,0:16:19.90,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}私は{\fscx50} {\fscx100}水面下で静かに動いた> Dialogue: 0,0:16:22.82,0:16:25.32,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さん! Dialogue: 0,0:16:25.32,0:16:28.34,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あなたを見込んで Dialogue: 0,0:16:25.32,0:16:28.34,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}頼みたいことがあります! Dialogue: 0,0:16:28.34,0:16:31.31,Default,,0000,0000,0000,,{\pos(312,497)}えっ?{\fscx50} {\fscx100}えっと…{\fscx50}。 Dialogue: 0,0:16:31.31,0:16:35.63,Default,,0000,0000,0000,,{\pos(172,407)}話なら{\fscx50}ゲーム{\fscx100}が Dialogue: 0,0:16:31.31,0:16:35.63,Default,,0000,0000,0000,,{\pos(192,467)}終わったあとに聞くよ{\fscx50}。 Dialogue: 0,0:16:31.31,0:16:35.63,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}待って! Dialogue: 0,0:16:35.63,0:16:37.70,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万あげます! Dialogue: 0,0:16:37.70,0:16:42.30,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}だから{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}お願いです{\fscx50}。 Dialogue: 0,0:16:37.70,0:16:42.30,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}話を聞いてください{\fscx50}。 Dialogue: 0,0:16:42.30,0:16:47.12,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ご存じのとおり{\fscx50} {\fscx100}私は Dialogue: 0,0:16:42.30,0:16:47.12,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}10{\fscx100}票しか獲得できてなくて〓 Dialogue: 0,0:16:47.12,0:16:52.13,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}敗退は{\fscx50} {\fscx100}決定的なんです{\fscx50}。 Dialogue: 0,0:16:47.12,0:16:52.13,Default,,0000,0000,0000,,{\pos(192,497)}それは{\fscx50} {\fscx100}残念だったね{\fscx50}。 Dialogue: 0,0:16:52.13,0:16:57.60,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}いいんです{\fscx50}。 {\fscx100}この{\fscx50}ゲーム{\fscx100}での Dialogue: 0,0:16:52.13,0:16:57.60,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}勝ち上がりは諦めましたから{\fscx50}。 Dialogue: 0,0:16:57.60,0:17:00.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}許せないことがあるんです{\fscx50}。 Dialogue: 0,0:17:00.95,0:17:05.11,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}このままでは{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:17:00.95,0:17:05.11,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}みんなより有利な状態で〓 Dialogue: 0,0:17:05.11,0:17:08.11,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}3回戦に Dialogue: 0,0:17:05.11,0:17:08.11,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}進んでしまうってことです{\fscx50}。 Dialogue: 0,0:17:08.11,0:17:12.00,Default,,0000,0000,0000,,{\pos(172,437)}君{\fscx50} {\fscx100}知ってんの? Dialogue: 0,0:17:08.11,0:17:12.00,Default,,0000,0000,0000,,{\pos(192,497)}あいつが俺らから金取ったこと{\fscx50}。 Dialogue: 0,0:17:12.00,0:17:14.80,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:17:12.00,0:17:14.80,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}それだけじゃないんです{\fscx50}。 Dialogue: 0,0:17:14.80,0:17:18.45,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}あの人{\fscx50} {\fscx100}私からも{\fscx50}3,000{\fscx100}万 Dialogue: 0,0:17:14.80,0:17:18.45,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}巻き上げているんです{\fscx50}。 Dialogue: 0,0:17:18.45,0:17:20.42,Default,,0000,0000,0000,,{\pos(192,497)}さ{\fscx50} 3,000{\fscx100}万{\fscx50}!? Dialogue: 0,0:17:20.42,0:17:23.61,Default,,0000,0000,0000,,{\pos(172,437)}あいつ{\fscx50} {\fscx100}俺たちより Dialogue: 0,0:17:20.42,0:17:23.61,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万も多く持ってんのか{\fscx50}!? Dialogue: 0,0:17:23.61,0:17:25.63,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そうなんです! Dialogue: 0,0:17:25.63,0:17:29.10,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}このままでは{\fscx50} {\fscx100}あの人 Dialogue: 0,0:17:25.63,0:17:29.10,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万の優位性で〓 Dialogue: 0,0:17:29.10,0:17:32.12,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}3回戦も{\fscx50} {\fscx100}あっさり Dialogue: 0,0:17:29.10,0:17:32.12,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}勝ち上がっちゃいます{\fscx50}。 Dialogue: 0,0:17:32.12,0:17:34.62,Default,,0000,0000,0000,,{\pos(172,407)}まずいな{\fscx50} {\fscx100}それは{\fscx50}。 Dialogue: 0,0:17:32.12,0:17:34.62,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}でしょう? Dialogue: 0,0:17:34.62,0:17:37.47,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}2回戦で{\fscx50} {\fscx100}みんなをだました Dialogue: 0,0:17:34.62,0:17:37.47,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}あの人だけが〓 Dialogue: 0,0:17:37.47,0:17:41.63,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}いい思いをするなんて Dialogue: 0,0:17:37.47,0:17:41.63,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}私は絶対{\fscx50} {\fscx100}許せないんです{\fscx50}。 Dialogue: 0,0:17:41.63,0:17:44.28,Default,,0000,0000,0000,,{\pos(172,407)}同感だね{\fscx50}。 Dialogue: 0,0:17:41.63,0:17:44.28,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}だから〓 Dialogue: 0,0:17:44.28,0:17:49.47,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}私の持ってる{\fscx50}7,000{\fscx100}万 Dialogue: 0,0:17:44.28,0:17:49.47,Default,,0000,0000,0000,,{\pos(332,467)\c&H0000FFFF}全額をあなたに託します{\fscx50}。 Dialogue: 0,0:17:44.28,0:17:49.47,Default,,0000,0000,0000,,{\pos(172,497)}えっ{\fscx50}。 Dialogue: 0,0:17:49.47,0:17:53.26,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の最中{\fscx50} {\fscx100}皆さんを Dialogue: 0,0:17:49.47,0:17:53.26,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}観察して出した結論です{\fscx50}。 Dialogue: 0,0:17:53.26,0:17:56.09,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}3回戦で Dialogue: 0,0:17:53.26,0:17:56.09,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんを倒せるとすれば〓 Dialogue: 0,0:17:56.09,0:17:59.78,Default,,0000,0000,0000,,{\pos(572,407)\c&H0000FFFF}あなたです{\fscx50}。 Dialogue: 0,0:17:56.09,0:17:59.78,Default,,0000,0000,0000,,{\pos(172,497)}そ{\fscx50} {\fscx100}そうかぁ? Dialogue: 0,0:17:59.78,0:18:03.43,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんは{\fscx50} {\fscx100}自動車工をやってて Dialogue: 0,0:17:59.78,0:18:03.43,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}メカ{\fscx100}に強いでしょ{\fscx50}。 Dialogue: 0,0:18:03.43,0:18:05.82,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}それは{\fscx50} {\fscx100}とても強い武器ですよ{\fscx50}。 Dialogue: 0,0:18:05.82,0:18:09.62,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}何より{\fscx50} {\fscx100}事務局にも Dialogue: 0,0:18:05.82,0:18:09.62,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}食ってかかれる意志の強さと〓 Dialogue: 0,0:18:09.62,0:18:12.44,Default,,0000,0000,0000,,{\pos(492,407)\c&H0000FFFF}勇気があります{\fscx50}。 Dialogue: 0,0:18:09.62,0:18:12.44,Default,,0000,0000,0000,,{\pos(352,497)}でへへへ…{\fscx50}。 Dialogue: 0,0:18:12.44,0:18:14.98,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}唯一{\fscx50} フクナガ{\fscx100}さんに Dialogue: 0,0:18:12.44,0:18:14.98,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}劣っているのが〓 Dialogue: 0,0:18:14.98,0:18:18.30,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF}持ち金が少ないこと{\fscx50}。 Dialogue: 0,0:18:14.98,0:18:18.30,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(キクザワ){\fscx100}ふむふむ{\fscx50}。 Dialogue: 0,0:18:18.30,0:18:23.44,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}そこで{\fscx50} {\fscx100}私の{\fscx50}7,000{\fscx100}万が Dialogue: 0,0:18:18.30,0:18:23.44,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんに渡れば持ち金は五分{\fscx50}。 Dialogue: 0,0:18:23.44,0:18:27.46,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}3回戦は{\fscx50} {\fscx100}能力で勝る Dialogue: 0,0:18:23.44,0:18:27.46,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんが{\fscx50} {\fscx100}絶対勝ちます{\fscx50}。 Dialogue: 0,0:18:27.46,0:18:30.46,Default,,0000,0000,0000,,{\pos(172,437)}うん{\fscx50} {\fscx100}だんだんと Dialogue: 0,0:18:27.46,0:18:30.46,Default,,0000,0000,0000,,{\pos(192,497)}そんな気がしてきた{\fscx50}。 Dialogue: 0,0:18:30.46,0:18:33.95,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}いいのかよ{\fscx50}。 Dialogue: 0,0:18:30.46,0:18:33.95,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万ももらって{\fscx50}。 Dialogue: 0,0:18:33.95,0:18:38.12,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}もちろん{\fscx50} タダ{\fscx100}でって Dialogue: 0,0:18:33.95,0:18:38.12,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}わけにはいきません{\fscx50}。 Dialogue: 0,0:18:38.12,0:18:43.01,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}代わりに Dialogue: 0,0:18:38.12,0:18:43.01,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あなたの{\fscx50}10{\fscx100}票を私にください{\fscx50}。 Dialogue: 0,0:18:43.01,0:18:45.44,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}10{\fscx100}票をやるって? Dialogue: 0,0:18:45.44,0:18:48.46,Default,,0000,0000,0000,,{\pos(172,407)}そんなことできるのかよ{\fscx50}。 Dialogue: 0,0:18:45.44,0:18:48.46,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}できます{\fscx50}。 Dialogue: 0,0:18:48.46,0:18:50.91,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}獲得した票は{\fscx50} プレイヤー{\fscx100}のもの{\fscx50}。 Dialogue: 0,0:18:50.91,0:18:53.35,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}自由に売り買いできるんです{\fscx50}。 Dialogue: 0,0:18:53.35,0:18:56.12,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ほら{\fscx50} {\fscx100}6回目の開票のとき〓 Dialogue: 0,0:18:56.12,0:18:59.27,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}あれ{\fscx50} {\fscx100}私が{\fscx50}フクナガ{\fscx100}さんとの Dialogue: 0,0:18:56.12,0:18:59.27,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}賭けに勝って〓 Dialogue: 0,0:18:59.27,0:19:02.42,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF\fscx50}10{\fscx100}票{\fscx50} {\fscx100}取ったんです{\fscx50}。 Dialogue: 0,0:18:59.27,0:19:02.42,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ホント{\fscx100}だ{\fscx50}。 Dialogue: 0,0:19:02.42,0:19:05.29,Default,,0000,0000,0000,,{\pos(172,497)}でもさ{\fscx50} {\fscx100}なんで{\fscx50}10{\fscx100}票なんだ? Dialogue: 0,0:19:05.29,0:19:08.80,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}事務局員さんの話では Dialogue: 0,0:19:05.29,0:19:08.80,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}敗者復活戦は〓 Dialogue: 0,0:19:08.80,0:19:11.45,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ここ以外でも Dialogue: 0,0:19:08.80,0:19:11.45,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}行われているんですって{\fscx50}。 Dialogue: 0,0:19:11.45,0:19:13.65,Default,,0000,0000,0000,,{\pos(172,497)}そりゃ{\fscx50} トーナメント{\fscx100}だからな{\fscx50}。 Dialogue: 0,0:19:13.65,0:19:15.60,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}しかも{\fscx50} ドロップアウト{\fscx100}が出たので〓 Dialogue: 0,0:19:15.60,0:19:19.61,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}3回戦の椅子が Dialogue: 0,0:19:15.60,0:19:19.61,Default,,0000,0000,0000,,{\pos(372,467)\c&H0000FFFF}1つ空くらしいんです{\fscx50}。 Dialogue: 0,0:19:15.60,0:19:19.61,Default,,0000,0000,0000,,{\pos(172,497)}へぇ~{\fscx50}。 Dialogue: 0,0:19:19.61,0:19:21.61,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}それで敗者から1人〓 Dialogue: 0,0:19:21.61,0:19:25.28,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}敗者復活戦での Dialogue: 0,0:19:21.61,0:19:25.28,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}獲得票がいちばん多かった人を〓 Dialogue: 0,0:19:25.28,0:19:28.45,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}救済するんですって{\fscx50}。 Dialogue: 0,0:19:25.28,0:19:28.45,Default,,0000,0000,0000,,{\pos(172,497)}なるほど{\fscx50}。 Dialogue: 0,0:19:28.45,0:19:33.34,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}で{\fscx50} {\fscx100}ここ以外の{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:19:28.45,0:19:33.34,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}すべて終わっているんですが〓 Dialogue: 0,0:19:33.34,0:19:38.61,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}敗者の中で{\fscx50} {\fscx100}いちばん多く Dialogue: 0,0:19:33.34,0:19:38.61,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}票を獲得した人は{\fscx50} 19{\fscx100}票なんです{\fscx50}。 Dialogue: 0,0:19:38.61,0:19:41.26,Default,,0000,0000,0000,,{\pos(172,497)}ってことは{\fscx50} {\fscx100}あと{\fscx50}10{\fscx100}票あれば{\fscx50}。 Dialogue: 0,0:19:41.26,0:19:44.43,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}3回戦に進出できるんです{\fscx50}。 Dialogue: 0,0:19:44.43,0:19:46.82,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}私の敗北が決定的なので〓 Dialogue: 0,0:19:46.82,0:19:50.61,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}獲得票数は{\fscx50} {\fscx100}1位だろうが Dialogue: 0,0:19:46.82,0:19:50.61,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}8位だろうが同じ{\fscx50}。 Dialogue: 0,0:19:50.61,0:19:55.28,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}いわば{\fscx50} キクザワ{\fscx100}さんの票の Dialogue: 0,0:19:50.61,0:19:55.28,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}半分以上は死に票状態{\fscx50}。 Dialogue: 0,0:19:55.28,0:19:58.76,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}その票を Dialogue: 0,0:19:55.28,0:19:58.76,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}お金にしたほうが合理的だし〓 Dialogue: 0,0:19:58.76,0:20:01.97,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}その票のおかげで Dialogue: 0,0:19:58.76,0:20:01.97,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}救済される{\fscx50}。 Dialogue: 0,0:20:01.97,0:20:04.75,Default,,0000,0000,0000,,{\pos(172,497)}利害が一致するってことか{\fscx50}。 Dialogue: 0,0:20:04.75,0:20:07.12,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}それだけではありません{\fscx50}。 Dialogue: 0,0:20:07.12,0:20:09.31,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}もし私が{\fscx50} {\fscx100}3回戦に上がったら〓 Dialogue: 0,0:20:09.31,0:20:13.80,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}全面的にあなたを{\fscx50}バックアップ{\fscx100}します{\fscx50}。 Dialogue: 0,0:20:09.31,0:20:13.80,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}約束します{\fscx50}。 Dialogue: 0,0:20:17.70,0:20:19.60,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}フクナガ{\fscx100}と同額の持ち金と〓 Dialogue: 0,0:20:19.60,0:20:23.11,Default,,0000,0000,0000,,{\pos(272,437)}共闘関係を持って Dialogue: 0,0:20:19.60,0:20:23.11,Default,,0000,0000,0000,,{\pos(292,497)}3回戦を戦えるのか》 Dialogue: 0,0:20:23.11,0:20:25.11,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}どうですか? Dialogue: 0,0:20:25.11,0:20:27.11,Default,,0000,0000,0000,,{\pos(172,497)}あっ{\fscx50}。 Dialogue: 0,0:20:27.11,0:20:30.25,Default,,0000,0000,0000,,{\pos(312,497)}もちろん乗るよ{\fscx50} {\fscx100}大歓迎さ{\fscx50}。 Dialogue: 0,0:20:30.25,0:20:32.78,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ありがとうございます! Dialogue: 0,0:20:32.78,0:20:37.47,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<契約には{\fscx50} {\fscx100}いくつかの条件が Dialogue: 0,0:20:32.78,0:20:37.47,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}つけ加えられた{\fscx50}。 Dialogue: 0,0:20:37.47,0:20:39.45,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万の支払いは〓 Dialogue: 0,0:20:39.45,0:20:42.39,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}票が動いたことが確認されてから{\fscx50}。 Dialogue: 0,0:20:42.39,0:20:45.59,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}つまり{\fscx50} {\fscx100}9回目の開票発表以降〓 Dialogue: 0,0:20:45.59,0:20:48.60,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}10{\fscx100}回目の投票前に行うこと{\fscx50}。 Dialogue: 0,0:20:48.60,0:20:52.02,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}そして{\fscx50} {\fscx100}この密約のことは〓 Dialogue: 0,0:20:52.02,0:20:54.77,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}の誰にも口外しないこと{\fscx50}。 Dialogue: 0,0:20:54.77,0:20:57.11,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(キクザワ){\fscx100}これでよしと{\fscx50}。 Dialogue: 0,0:20:57.11,0:21:01.18,Default,,0000,0000,0000,,{\pos(252,437)}さぁ{\fscx50} {\fscx100}3回戦では力を合わせて Dialogue: 0,0:20:57.11,0:21:01.18,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フクナガ{\fscx100}を倒そうぜ! Dialogue: 0,0:21:01.18,0:21:03.21,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}はい! Dialogue: 0,0:21:03.21,0:21:09.79,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}<{\fscx50} {\fscx100}そして{\fscx50} {\fscx100}9回目の投票> Dialogue: 0,0:21:09.79,0:21:12.39,Default,,0000,0000,0000,,{\pos(232,497)}では{\fscx50} {\fscx100}投票結果の発表です{\fscx50}。 Dialogue: 0,0:21:14.76,0:21:18.81,Default,,0000,0000,0000,,{\pos(212,497)}ここで票の移動分を加算します{\fscx50}。 Dialogue: 0,0:21:18.81,0:21:21.30,Default,,0000,0000,0000,,{\pos(412,497)}《きた{\fscx50}。 Dialogue: 0,0:21:21.30,0:21:25.80,Default,,0000,0000,0000,,{\pos(232,437)}ここで俺の票が{\fscx50}10{\fscx100}票減り Dialogue: 0,0:21:21.30,0:21:25.80,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}カンザキ{\fscx100}の票が{\fscx50} 10{\fscx100}票増える》 Dialogue: 0,0:21:28.94,0:21:31.64,Default,,0000,0000,0000,,{\pos(292,407)}《んっ?{\fscx50} {\fscx100}なんだ?》 Dialogue: 0,0:21:28.94,0:21:31.64,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}(フクナガ){\fscx100}えっ! Dialogue: 0,0:21:34.59,0:21:38.78,Default,,0000,0000,0000,,{\pos(272,497)}なっ{\fscx50} {\fscx100}なんだこりゃ~! Dialogue: 0,0:21:38.78,0:21:41.93,Default,,0000,0000,0000,,{\pos(352,437)}おい{\fscx50} {\fscx100}なんだ{\fscx50}!? Dialogue: 0,0:21:38.78,0:21:41.93,Default,,0000,0000,0000,,{\pos(372,497)}どういうことよ{\fscx50} {\fscx100}これ! Dialogue: 0,0:21:41.93,0:21:43.95,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}どうって〓 Dialogue: 0,0:21:43.95,0:21:47.99,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}集めたんです Dialogue: 0,0:21:43.95,0:21:47.99,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}みんなから{\fscx50}10{\fscx100}票ずつ{\fscx50}。 Dialogue: 0,0:21:47.99,0:21:52.43,Default,,0000,0000,0000,,{\pos(232,497)}みんなから{\fscx50}10{\fscx100}票ずつって…{\fscx50}。 Dialogue: 0,0:21:52.43,0:21:54.80,Default,,0000,0000,0000,,{\pos(292,497)}てめえ{\fscx50} {\fscx100}だましたな! Dialogue: 0,0:21:54.80,0:21:58.45,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だまして何が悪い{\fscx50}。 Dialogue: 0,0:21:58.45,0:22:05.34,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}これは{\fscx50} ライアーゲーム。 Dialogue: 0,0:21:58.45,0:22:05.34,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}つまり{\fscx50} {\fscx100}だましあいの{\fscx50}ゲーム。 {\fscx100}だろ? Dialogue: 0,0:22:05.34,0:22:08.44,Default,,0000,0000,0000,,{\pos(172,407)}あ{\fscx50} アキヤマ!? Dialogue: 0,0:22:05.34,0:22:08.44,Default,,0000,0000,0000,,{\pos(312,497)}お前{\fscx50} {\fscx100}いつの間に{\fscx50}。 Dialogue: 0,0:22:08.44,0:22:14.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}自覚しろよ{\fscx50} {\fscx100}お前ら{\fscx50}。 Dialogue: 0,0:22:08.44,0:22:14.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}状況は{\fscx50} {\fscx100}劇的に変わったんだ{\fscx50}。 Dialogue: 0,0:22:14.00,0:22:18.45,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}今や{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}の支配者は{\fscx50}カンザキナオ。 Dialogue: 0,0:22:18.45,0:22:24.76,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}てめえらを生かすも殺すも Dialogue: 0,0:22:18.45,0:22:24.76,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}俺らの胸三寸ってことだ{\fscx50}。