[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:01:40.70,0:01:44.37,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}(ナオ){\fscx100}私たち{\fscx50} {\fscx100}今…{\fscx50} {\fscx100}とんでもない Dialogue: 0,0:01:40.70,0:01:44.37,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ワナ{\fscx100}にかけられています! Dialogue: 0,0:01:44.37,0:01:47.27,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}この次{\fscx50} フクナガ{\fscx100}さんは{\fscx50} {\fscx100}どうします? Dialogue: 0,0:01:47.27,0:01:49.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}今{\fscx50} {\fscx100}弾が出たんだ{\fscx50}。 Dialogue: 0,0:01:49.68,0:01:54.35,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}次も弾が入っている公算が Dialogue: 0,0:01:49.68,0:01:54.35,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}高いんだから{\fscx50} パス{\fscx100}し続けるだろ{\fscx50}。 Dialogue: 0,0:01:54.35,0:01:56.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}それが{\fscx50} {\fscx100}まずいんです{\fscx50}。 Dialogue: 0,0:01:56.52,0:01:59.85,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}そうなったら私たち Dialogue: 0,0:01:56.52,0:01:59.85,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}まんまと{\fscx50}ワナ{\fscx100}にはまる{\fscx50}。 Dialogue: 0,0:01:59.85,0:02:02.19,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ニシダ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:02:02.19,0:02:04.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ニシダ)パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:02:04.39,0:02:07.73,Default,,0000,0000,0000,,{\pos(272,437)}次{\fscx50} フクナガ{\fscx100}さんが{\fscx50}パス{\fscx100}すると Dialogue: 0,0:02:04.39,0:02:07.73,Default,,0000,0000,0000,,{\pos(292,497)}流れとなりますが➨ Dialogue: 0,0:02:07.73,0:02:11.50,Default,,0000,0000,0000,,{\pos(332,407)}どうしますか? Dialogue: 0,0:02:07.73,0:02:11.50,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}(フクナガ){\fscx100}じゃ{\fscx50} パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:02:11.50,0:02:13.50,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}あぁ~{\fscx50}!! Dialogue: 0,0:02:13.50,0:02:15.87,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ソラリオ){\fscx100}では Dialogue: 0,0:02:13.50,0:02:15.87,Default,,0000,0000,0000,,{\pos(252,497)}5回{\fscx50}パス{\fscx100}が続きましたので➨ Dialogue: 0,0:02:15.87,0:02:17.97,Default,,0000,0000,0000,,{\pos(332,497)}流れとなります{\fscx50}。 Dialogue: 0,0:02:17.97,0:02:23.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}プレイヤー{\fscx100}の代わりに Dialogue: 0,0:02:17.97,0:02:23.68,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}10{\fscx100}発目は{\fscx50} {\fscx100}私が引き金を引きます{\fscx50}。 Dialogue: 0,0:02:23.68,0:02:25.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:02:25.68,0:02:29.45,Default,,0000,0000,0000,,{\pos(312,437)}お見事!{\fscx50} 10{\fscx100}発目に Dialogue: 0,0:02:25.68,0:02:29.45,Default,,0000,0000,0000,,{\pos(332,497)}弾丸は入っておりました{\fscx50}。 Dialogue: 0,0:02:31.55,0:02:35.19,Default,,0000,0000,0000,,{\pos(412,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}これです! Dialogue: 0,0:02:31.55,0:02:35.19,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}流れたら合計{\fscx50}31{\fscx100}枚{\fscx50}。 Dialogue: 0,0:02:35.19,0:02:38.16,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}3,100{\fscx100}万円が Dialogue: 0,0:02:35.19,0:02:38.16,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}の手に渡るんですよ! Dialogue: 0,0:02:38.16,0:02:40.36,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}これこそ{\fscx50} ワナ{\fscx100}です! Dialogue: 0,0:02:40.36,0:02:43.76,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私たちの敵は Dialogue: 0,0:02:40.36,0:02:43.76,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}西軍の3人じゃないんです! Dialogue: 0,0:02:43.76,0:02:48.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}真の敵は{\fscx50} ディーラー{\fscx100}です{\fscx50}。 Dialogue: 0,0:02:43.76,0:02:48.00,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}事務局です! Dialogue: 0,0:02:48.00,0:02:50.00,Default,,0000,0000,0000,,{\pos(272,497)}ほほ~う{\fscx50}。 Dialogue: 0,0:02:50.00,0:02:52.94,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}最初に事務局の人は Dialogue: 0,0:02:50.00,0:02:52.94,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}こう言いました{\fscx50}。 Dialogue: 0,0:02:52.94,0:02:55.21,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}1人に Dialogue: 0,0:02:52.94,0:02:55.21,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}1億{\fscx50}5,000{\fscx100}万ずつ貸し付けるが➨ Dialogue: 0,0:02:55.21,0:02:57.38,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}1億しか回収しない{\fscx50}。 Dialogue: 0,0:02:57.38,0:03:00.88,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}1人につき Dialogue: 0,0:02:57.38,0:03:00.88,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}5,000{\fscx100}万の{\fscx50}ボーナスゲーム{\fscx100}だって{\fscx50}。 Dialogue: 0,0:03:00.88,0:03:04.02,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}これって詭弁です{\fscx50}。 Dialogue: 0,0:03:04.02,0:03:07.69,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}だって{\fscx50} {\fscx100}この先鋒戦には Dialogue: 0,0:03:04.02,0:03:07.69,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}流れっていう{\fscx50}ルール{\fscx100}がある{\fscx50}。 Dialogue: 0,0:03:07.69,0:03:12.59,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}1回流れれば{\fscx50} 3,100{\fscx100}万もの大金が Dialogue: 0,0:03:07.69,0:03:12.59,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に渡ることになっている{\fscx50}。 Dialogue: 0,0:03:12.59,0:03:16.20,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もし{\fscx50}10{\fscx100}回流れたら Dialogue: 0,0:03:12.59,0:03:16.20,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に入る{\fscx50}チップ{\fscx100}総額は➨ Dialogue: 0,0:03:16.20,0:03:20.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なんと3億{\fscx50}1,000{\fscx100}万{\fscx50}。 Dialogue: 0,0:03:16.20,0:03:20.70,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}は赤字になるんです{\fscx50}。 Dialogue: 0,0:03:20.70,0:03:23.20,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}私たちは試されているんですよ{\fscx50}。 Dialogue: 0,0:03:23.20,0:03:27.77,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}本質に気づき敵と手を組むか Dialogue: 0,0:03:23.20,0:03:27.77,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}それとも目先の利益のために➨ Dialogue: 0,0:03:27.77,0:03:29.84,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}敵を倒すのか{\fscx50}。 Dialogue: 0,0:03:29.84,0:03:33.35,Default,,0000,0000,0000,,{\pos(212,437)}ほほう{\fscx50}。 Dialogue: 0,0:03:29.84,0:03:33.35,Default,,0000,0000,0000,,{\pos(232,497)}この子{\fscx50} {\fscx100}見かけによらず鋭い{\fscx50}。 Dialogue: 0,0:03:33.35,0:03:36.88,Default,,0000,0000,0000,,{\pos(172,497)}敗者復活戦の{\fscx50}テーマ{\fscx100}は{\fscx50} {\fscx100}まさにそれ{\fscx50}。 Dialogue: 0,0:03:36.88,0:03:39.92,Default,,0000,0000,0000,,{\pos(172,437)}本当の敵に勝つために Dialogue: 0,0:03:36.88,0:03:39.92,Default,,0000,0000,0000,,{\pos(192,497)}目先の利益を捨ててまで➨ Dialogue: 0,0:03:39.92,0:03:43.89,Default,,0000,0000,0000,,{\pos(172,497)}眼前の敵と和合できるか否か? Dialogue: 0,0:03:43.89,0:03:48.26,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}クククク{\fscx100}…{\fscx50} {\fscx100}でも人間って Dialogue: 0,0:03:43.89,0:03:48.26,Default,,0000,0000,0000,,{\pos(292,497)}それができないから➨ Dialogue: 0,0:03:48.26,0:03:50.86,Default,,0000,0000,0000,,{\pos(252,497)}この{\fscx50}ゲーム{\fscx100}は面白いのです{\fscx50}。 Dialogue: 0,0:03:52.87,0:03:54.87,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}パス。 Dialogue: 0,0:03:54.87,0:03:58.17,Default,,0000,0000,0000,,{\pos(352,437)}5回{\fscx50}パス{\fscx100}になりましたので Dialogue: 0,0:03:54.87,0:03:58.17,Default,,0000,0000,0000,,{\pos(372,497)}ここも{\fscx50} {\fscx100}また流れです{\fscx50}。 Dialogue: 0,0:03:58.17,0:04:00.67,Default,,0000,0000,0000,,{\pos(552,497)}では{\fscx50}。 Dialogue: 0,0:04:00.67,0:04:02.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:04:02.68,0:04:08.08,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ああっ{\fscx50} {\fscx100}2回の流れで{\fscx50} {\fscx100}もう Dialogue: 0,0:04:02.68,0:04:08.08,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}6,200{\fscx100}万も{\fscx50}ディーラー{\fscx100}の手に渡った! Dialogue: 0,0:04:08.08,0:04:10.18,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}私{\fscx50} タイム{\fscx100}かけます! Dialogue: 0,0:04:10.18,0:04:12.52,Default,,0000,0000,0000,,{\pos(492,407)\c&H00FFFF00}待て{\fscx50}。 {\fscx100}大丈夫だ{\fscx50}。 Dialogue: 0,0:04:10.18,0:04:12.52,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}えっ{\fscx50}!? Dialogue: 0,0:04:12.52,0:04:17.39,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}流れで{\fscx50}ディーラー{\fscx100}が{\fscx50} {\fscx100}もうかることには Dialogue: 0,0:04:12.52,0:04:17.39,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}俺も{\fscx50}フクナガ{\fscx100}も気づいていた{\fscx50}。 Dialogue: 0,0:04:17.39,0:04:19.53,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}だったら{\fscx50} {\fscx100}なおさら…{\fscx50}。 Dialogue: 0,0:04:19.53,0:04:24.20,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}安心しろ{\fscx50}。 フクナガ{\fscx100}は事務局の人間に Dialogue: 0,0:04:19.53,0:04:24.20,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}負けないくらい{\fscx50} {\fscx100}ずる賢いし➨ Dialogue: 0,0:04:24.20,0:04:27.03,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}そのうえ{\fscx50} {\fscx100}何より金にがめつい{\fscx50}。 Dialogue: 0,0:04:27.03,0:04:30.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だから絶対{\fscx50} {\fscx100}次は流れさせない{\fscx50}。 Dialogue: 0,0:04:30.70,0:04:34.64,Default,,0000,0000,0000,,{\pos(272,407)}次は{\fscx50} フクナガ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:04:34.64,0:04:37.51,Default,,0000,0000,0000,,{\pos(492,347)\fscx50}フッ{\fscx100}…{\fscx50} パス。 Dialogue: 0,0:04:37.51,0:04:40.51,Default,,0000,0000,0000,,{\pos(412,407)}むっ…{\fscx50}。 Dialogue: 0,0:04:37.51,0:04:40.51,Default,,0000,0000,0000,,{\pos(492,497)}では次{\fscx50} ニシダ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:04:40.51,0:04:44.65,Default,,0000,0000,0000,,{\pos(172,437)}《弾は{\fscx50} {\fscx100}あと3発… Dialogue: 0,0:04:40.51,0:04:44.65,Default,,0000,0000,0000,,{\pos(232,497)}弾倉は{\fscx50} {\fscx100}あと{\fscx50}13{\fscx100}残ってるから➨ Dialogue: 0,0:04:44.65,0:04:47.65,Default,,0000,0000,0000,,{\pos(212,497)}弾の出る確率は{\fscx50} 13{\fscx100}分の3{\fscx50}。 Dialogue: 0,0:04:47.65,0:04:53.16,Default,,0000,0000,0000,,{\pos(232,437)}一度{\fscx50} パス{\fscx100}だ{\fscx50}。 {\fscx100}どうせ向こうも Dialogue: 0,0:04:47.65,0:04:53.16,Default,,0000,0000,0000,,{\pos(252,497)}もう一度{\fscx50} パス{\fscx100}をする{\fscx50}。 Dialogue: 0,0:04:53.16,0:04:58.67,Default,,0000,0000,0000,,{\pos(172,437)}その次に撃とう{\fscx50}。 {\fscx100}成功すれば Dialogue: 0,0:04:53.16,0:04:58.67,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}マネー{\fscx100}差が{\fscx50}1,000{\fscx100}万に縮まる》 Dialogue: 0,0:04:58.67,0:05:01.53,Default,,0000,0000,0000,,{\pos(432,347)\fscx50}パス。 Dialogue: 0,0:05:01.53,0:05:05.00,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} {\fscx100}次{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:05:05.00,0:05:07.17,Default,,0000,0000,0000,,{\pos(432,497)}よし{\fscx50} {\fscx100}撃とう{\fscx50}。 Dialogue: 0,0:05:07.17,0:05:09.14,Default,,0000,0000,0000,,{\pos(512,407)}えぇ{\fscx50}!? Dialogue: 0,0:05:07.17,0:05:09.14,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}えぇ~{\fscx50}!? Dialogue: 0,0:05:11.68,0:05:15.35,Default,,0000,0000,0000,,{\pos(172,437)}📺{\fscx50}(ソラリオ){\fscx100}東軍またも Dialogue: 0,0:05:11.68,0:05:15.35,Default,,0000,0000,0000,,{\pos(192,497)}引き金を引き{\fscx50} {\fscx100}不発! Dialogue: 0,0:05:15.35,0:05:18.48,Default,,0000,0000,0000,,{\pos(172,497)}📺更に{\fscx50}チップ{\fscx100}を獲得しました! Dialogue: 0,0:05:18.48,0:05:20.85,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}どうして Dialogue: 0,0:05:18.48,0:05:20.85,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}引き金を引いたんですか? Dialogue: 0,0:05:20.85,0:05:22.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}簡単な理屈だよ{\fscx50}。 Dialogue: 0,0:05:22.82,0:05:27.39,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この拳銃の弾倉は{\fscx50} {\fscx100}弾の重みで Dialogue: 0,0:05:22.82,0:05:27.39,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}重心が片寄っている{\fscx50}。 Dialogue: 0,0:05:27.39,0:05:30.66,Default,,0000,0000,0000,,{\pos(192,317)\c&H00FFFF00}9{\fscx50} 10 11{\fscx100}発目で弾が出ていて➨ Dialogue: 0,0:05:30.66,0:05:34.33,Default,,0000,0000,0000,,{\pos(212,257)\c&H00FFFF00}次の3発も Dialogue: 0,0:05:30.66,0:05:34.33,Default,,0000,0000,0000,,{\pos(232,317)\c&H00FFFF00}3連続で出ることを考えると➨ Dialogue: 0,0:05:34.33,0:05:38.47,Default,,0000,0000,0000,,{\pos(252,257)\c&H00FFFF00}次の弾が出現するのは Dialogue: 0,0:05:34.33,0:05:38.47,Default,,0000,0000,0000,,{\pos(272,317)\c&H00FFFF00\fscx50}15{\fscx100}か{\fscx50}16{\fscx100}発目になることが➨ Dialogue: 0,0:05:38.47,0:05:40.64,Default,,0000,0000,0000,,{\pos(332,317)\c&H00FFFF00}予想できるわけさ{\fscx50}。 Dialogue: 0,0:05:40.64,0:05:44.68,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なるほど{\fscx50}。 {\fscx100}今は{\fscx50} 12{\fscx100}発目だから Dialogue: 0,0:05:40.64,0:05:44.68,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まだ安全なんだ{\fscx50}。 Dialogue: 0,0:05:44.68,0:05:46.65,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}そういうこと{\fscx50}。 Dialogue: 0,0:05:46.65,0:05:48.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あれ?{\fscx50} {\fscx100}でも変ですよ{\fscx50}。 Dialogue: 0,0:05:48.82,0:05:52.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}今{\fscx50} フクナガ{\fscx100}さん Dialogue: 0,0:05:48.82,0:05:52.02,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}1回しか{\fscx50}パス{\fscx100}しませんでした{\fscx50}。 Dialogue: 0,0:05:52.02,0:05:56.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}先攻だから2回{\fscx50}パス{\fscx100}しても Dialogue: 0,0:05:52.02,0:05:56.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}もう一度{\fscx50} {\fscx100}撃つ番が回ってきます{\fscx50}。 Dialogue: 0,0:05:56.66,0:06:01.49,Default,,0000,0000,0000,,{\pos(192,197)\c&H0000FFFF}もう一回{\fscx50} パス{\fscx100}すれば Dialogue: 0,0:05:56.66,0:06:01.49,Default,,0000,0000,0000,,{\pos(212,257)\c&H0000FFFF\fscx50}チップ{\fscx100}は{\fscx50}10{\fscx100}枚獲得できるのに…{\fscx50}。 Dialogue: 0,0:06:01.49,0:06:07.10,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}ククク {\fscx100}だから言ってるじゃないか{\fscx50}。 Dialogue: 0,0:06:01.49,0:06:07.10,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}がめついって{\fscx50}。 Dialogue: 0,0:06:07.10,0:06:10.27,Default,,0000,0000,0000,,{\pos(392,347)}撃ちます{\fscx50}。 Dialogue: 0,0:06:13.01,0:06:15.17,Default,,0000,0000,0000,,{\pos(172,497)}📺東軍{\fscx50} {\fscx100}またも不発{\fscx50}。 Dialogue: 0,0:06:15.17,0:06:19.35,Default,,0000,0000,0000,,{\pos(172,437)}📺東西の{\fscx50}チップ{\fscx100}差は Dialogue: 0,0:06:15.17,0:06:19.35,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}194{\fscx100}枚に広がりました{\fscx50}。 Dialogue: 0,0:06:19.35,0:06:24.32,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}完全に{\fscx50}ニシダ{\fscx100}さんは戦意喪失ですね{\fscx50}。 Dialogue: 0,0:06:19.35,0:06:24.32,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}引き金を引く気ないみたい{\fscx50}。 Dialogue: 0,0:06:24.32,0:06:26.99,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}いや{\fscx50}。 {\fscx100}そうでもないと思うよ{\fscx50}。 Dialogue: 0,0:06:26.99,0:06:28.99,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}まさか…{\fscx50}。 Dialogue: 0,0:06:28.99,0:06:32.36,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}<{\fscx50} {\fscx100}その{\fscx50} {\fscx100}まさかが起こる> Dialogue: 0,0:06:32.36,0:06:34.39,Default,,0000,0000,0000,,{\pos(412,407)}撃ちます{\fscx50}。 Dialogue: 0,0:06:34.39,0:06:36.56,Default,,0000,0000,0000,,{\pos(392,407)}ぐわぁ~! Dialogue: 0,0:06:34.39,0:06:36.56,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:06:36.56,0:06:39.67,Default,,0000,0000,0000,,{\pos(632,407)\c&H0000FFFF}ああっ! Dialogue: 0,0:06:36.56,0:06:39.67,Default,,0000,0000,0000,,{\pos(172,497)}📺残念!{\fscx50} {\fscx100}西軍{\fscx50} ニシダ{\fscx100}➨ Dialogue: 0,0:06:39.67,0:06:43.67,Default,,0000,0000,0000,,{\pos(172,407)}果敢に引き金を引きましたが被弾{\fscx50}。 Dialogue: 0,0:06:39.67,0:06:43.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:43.67,0:06:47.11,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}またも引っかかったね Dialogue: 0,0:06:43.67,0:06:47.11,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}の{\fscx50}ワナ{\fscx100}に{\fscx50}。 Dialogue: 0,0:06:47.11,0:06:49.68,Default,,0000,0000,0000,,{\pos(172,497)}ううっ…{\fscx50} {\fscx100}うっ…{\fscx50} {\fscx100}うっ…{\fscx50}。 Dialogue: 0,0:06:49.68,0:06:54.51,Default,,0000,0000,0000,,{\pos(172,437)}📺西軍{\fscx50} {\fscx100}2度目の被弾により Dialogue: 0,0:06:49.68,0:06:54.51,Default,,0000,0000,0000,,{\pos(192,497)}勝負は大きく傾きました{\fscx50}。 Dialogue: 0,0:06:54.51,0:06:57.82,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}(コサカ){\fscx100}あいつ! Dialogue: 0,0:06:54.51,0:06:57.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}なんで撃っちゃったんだよ! Dialogue: 0,0:06:57.82,0:07:00.15,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}ああ…{\fscx50}。 Dialogue: 0,0:07:00.15,0:07:03.99,Default,,0000,0000,0000,,{\pos(192,497)}《{\fscx50}ククククッ{\fscx100}…{\fscx50} {\fscx100}完全に勝負あったね》 Dialogue: 0,0:07:03.99,0:07:06.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}タイム{\fscx100}!{\fscx50} タイム{\fscx100}お願いします! Dialogue: 0,0:07:06.83,0:07:09.20,Default,,0000,0000,0000,,{\pos(172,497)}📺東軍から{\fscx50}タイム{\fscx100}がかかりました{\fscx50}。 Dialogue: 0,0:07:09.20,0:07:11.76,Default,,0000,0000,0000,,{\pos(592,497)}はぁ{\fscx50}!? Dialogue: 0,0:07:11.76,0:07:13.83,Default,,0000,0000,0000,,{\pos(172,497)}なんで{\fscx50}タイム{\fscx100}かけたんだよ! Dialogue: 0,0:07:13.83,0:07:16.67,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}だって Dialogue: 0,0:07:13.83,0:07:16.67,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}は決着したも同然だし➨ Dialogue: 0,0:07:16.67,0:07:19.31,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}使える権利は Dialogue: 0,0:07:16.67,0:07:19.31,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}使っちゃったほうがいいかと{\fscx50}。 Dialogue: 0,0:07:19.31,0:07:21.34,Default,,0000,0000,0000,,{\pos(172,497)}そうかぁ? Dialogue: 0,0:07:21.34,0:07:23.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}それより{\fscx50} {\fscx100}すごかったです{\fscx50} {\fscx100}今の! Dialogue: 0,0:07:23.31,0:07:26.21,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}なんで{\fscx50} ニシダ{\fscx100}さん Dialogue: 0,0:07:23.31,0:07:26.21,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}引き金{\fscx50} {\fscx100}引いちゃったんですか? Dialogue: 0,0:07:26.21,0:07:30.65,Default,,0000,0000,0000,,{\pos(172,437)}ああ{\fscx50} バカ{\fscx100}な Dialogue: 0,0:07:26.21,0:07:30.65,Default,,0000,0000,0000,,{\pos(192,497)}あんたのために説明してやるよ{\fscx50}。 Dialogue: 0,0:07:30.65,0:07:34.65,Default,,0000,0000,0000,,{\pos(172,257)}ここまで Dialogue: 0,0:07:30.65,0:07:34.65,Default,,0000,0000,0000,,{\pos(192,317)}9{\fscx50} 10 11{\fscx100}発目で弾が出た{\fscx50}。 Dialogue: 0,0:07:34.65,0:07:38.16,Default,,0000,0000,0000,,{\pos(172,257)}ってことはよ{\fscx50} {\fscx100}次の弾が Dialogue: 0,0:07:34.65,0:07:38.16,Default,,0000,0000,0000,,{\pos(192,317)\fscx50}15{\fscx100}発目くらいに出ることは➨ Dialogue: 0,0:07:38.16,0:07:40.16,Default,,0000,0000,0000,,{\pos(192,317)}想像がつく{\fscx50}。 Dialogue: 0,0:07:40.16,0:07:42.33,Default,,0000,0000,0000,,{\pos(172,497)}こっちは{\fscx50} 14{\fscx100}発目から{\fscx50}パス{\fscx100}して➨ Dialogue: 0,0:07:42.33,0:07:44.66,Default,,0000,0000,0000,,{\pos(172,437)}逃げ切るって手も Dialogue: 0,0:07:42.33,0:07:44.66,Default,,0000,0000,0000,,{\pos(192,497)}あるんだけどさ➨ Dialogue: 0,0:07:44.66,0:07:48.50,Default,,0000,0000,0000,,{\pos(172,437)}できることなら{\fscx50} {\fscx100}もう{\fscx50}5,000{\fscx100}万 Dialogue: 0,0:07:44.66,0:07:48.50,Default,,0000,0000,0000,,{\pos(192,497)}ぶん取ろうと思ったわけよ{\fscx50}。 Dialogue: 0,0:07:48.50,0:07:50.84,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}ヒヒヒヒヒヒッ{\fscx100}! Dialogue: 0,0:07:48.50,0:07:50.84,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}はぁ…{\fscx50}。 Dialogue: 0,0:07:50.84,0:07:56.18,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《{\fscx50}アキヤマ{\fscx100}さんの言うとおりだ{\fscx50}。 Dialogue: 0,0:07:50.84,0:07:56.18,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}やっぱり{\fscx50} {\fscx100}この人{\fscx50} {\fscx100}がめつい…》 Dialogue: 0,0:07:56.18,0:07:59.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}12{\fscx100}発目{\fscx50}。 {\fscx100}あの回{\fscx50} {\fscx100}撃つのは私から{\fscx50}。 Dialogue: 0,0:07:59.81,0:08:03.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}チップ{\fscx100}のことを考えれば Dialogue: 0,0:07:59.81,0:08:03.18,Default,,0000,0000,0000,,{\pos(192,497)}5巡目で撃つべきだけど➨ Dialogue: 0,0:08:03.18,0:08:05.32,Default,,0000,0000,0000,,{\pos(172,497)}あえて3巡目で撃った{\fscx50}。 Dialogue: 0,0:08:05.32,0:08:08.82,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}そうそう{\fscx50}。 Dialogue: 0,0:08:05.32,0:08:08.82,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}私あれ{\fscx50} {\fscx100}不思議に思ったんです{\fscx50}。 Dialogue: 0,0:08:08.82,0:08:11.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ニシダ{\fscx100}も{\fscx50} {\fscx100}そう思ったはず{\fscx50}。 Dialogue: 0,0:08:11.16,0:08:14.49,Default,,0000,0000,0000,,{\pos(272,437)}で?{\fscx50} {\fscx100}私の行動に Dialogue: 0,0:08:11.16,0:08:14.49,Default,,0000,0000,0000,,{\pos(292,497)}違和感を感じた{\fscx50}ニシダ{\fscx100}は➨ Dialogue: 0,0:08:14.49,0:08:18.33,Default,,0000,0000,0000,,{\pos(232,497)}それをどう解釈するかしら{\fscx50}。 Dialogue: 0,0:08:18.33,0:08:22.84,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(ニシダ){\fscx100}向こうは{\fscx50} {\fscx100}被弾数でも Dialogue: 0,0:08:18.33,0:08:22.84,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チップ{\fscx100}数でも{\fscx50}リード{\fscx100}してるんだ{\fscx50}。 Dialogue: 0,0:08:22.84,0:08:26.47,Default,,0000,0000,0000,,{\pos(192,497)}普通に考えたら{\fscx50}パス{\fscx100}し続けるはず{\fscx50}。 Dialogue: 0,0:08:26.47,0:08:31.31,Default,,0000,0000,0000,,{\pos(192,437)}なのに撃った{\fscx50}。 Dialogue: 0,0:08:26.47,0:08:31.31,Default,,0000,0000,0000,,{\pos(172,497)}それも5巡目じゃなく3巡目だぞ{\fscx50}。 Dialogue: 0,0:08:31.31,0:08:34.01,Default,,0000,0000,0000,,{\pos(192,497)}考えられる理由は{\fscx50} {\fscx100}1つしかない{\fscx50}。 Dialogue: 0,0:08:34.01,0:08:38.65,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}12{\fscx100}発目が Dialogue: 0,0:08:34.01,0:08:38.65,Default,,0000,0000,0000,,{\pos(192,497)}空であることを知っているから{\fscx50}。 Dialogue: 0,0:08:38.65,0:08:42.99,Default,,0000,0000,0000,,{\pos(192,437)}あそこで撃たないと Dialogue: 0,0:08:38.65,0:08:42.99,Default,,0000,0000,0000,,{\pos(212,497)}4巡目で俺が撃つかもしれない{\fscx50}。 Dialogue: 0,0:08:42.99,0:08:48.06,Default,,0000,0000,0000,,{\pos(172,437)}だったら早めに撃って確実に Dialogue: 0,0:08:42.99,0:08:48.06,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ{\fscx100}を獲得しておこうという魂胆{\fscx50}。 Dialogue: 0,0:08:48.06,0:08:50.66,Default,,0000,0000,0000,,{\pos(292,497)}自信があったからなせた業{\fscx50}。 Dialogue: 0,0:08:50.66,0:08:52.90,Default,,0000,0000,0000,,{\pos(412,497)}次の{\fscx50}13{\fscx100}発目だって…{\fscx50}。 Dialogue: 0,0:08:52.90,0:08:54.90,Default,,0000,0000,0000,,{\pos(272,497)}⸨撃ちます⸩ Dialogue: 0,0:08:57.80,0:09:00.47,Default,,0000,0000,0000,,{\pos(352,497)}そのとき{\fscx50} {\fscx100}俺は確信した{\fscx50}。 Dialogue: 0,0:09:00.47,0:09:04.68,Default,,0000,0000,0000,,{\pos(212,437)}こいつ…{\fscx50} {\fscx100}やっぱり Dialogue: 0,0:09:00.47,0:09:04.68,Default,,0000,0000,0000,,{\pos(232,497)}弾のありかが{\fscx50} {\fscx100}わかってるって{\fscx50}。 Dialogue: 0,0:09:04.68,0:09:08.81,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フクナガ){\fscx100}そして次の段階… Dialogue: 0,0:09:04.68,0:09:08.81,Default,,0000,0000,0000,,{\pos(212,497)}私は{\fscx50} ニシダ{\fscx100}に{\fscx50} {\fscx100}こう言って➨ Dialogue: 0,0:09:08.81,0:09:11.32,Default,,0000,0000,0000,,{\pos(172,497)}揺さぶりをかけた{\fscx50}。 Dialogue: 0,0:09:11.32,0:09:13.85,Default,,0000,0000,0000,,{\pos(232,497)}⸨あ~あ{\fscx50} {\fscx100}勝負は決まったねぇ{\fscx50}。 Dialogue: 0,0:09:13.85,0:09:18.99,Default,,0000,0000,0000,,{\pos(332,437)}西軍は{\fscx50} {\fscx100}もはや勝負に出る Dialogue: 0,0:09:13.85,0:09:18.99,Default,,0000,0000,0000,,{\pos(352,497)}気配はないし{\fscx50}。 {\fscx100}だろ? Dialogue: 0,0:09:18.99,0:09:20.99,Default,,0000,0000,0000,,{\pos(472,497)}いいんじゃない? Dialogue: 0,0:09:20.99,0:09:25.87,Default,,0000,0000,0000,,{\pos(212,437)}私としては{\fscx50} {\fscx100}このまま勝ち確定で Dialogue: 0,0:09:20.99,0:09:25.87,Default,,0000,0000,0000,,{\pos(232,497)}全然{\fscx50}オッケー{\fscx100}なんだけどね{\fscx50}。 Dialogue: 0,0:09:25.87,0:09:28.90,Default,,0000,0000,0000,,{\pos(232,407)}でも{\fscx50} {\fscx100}あんたは{\fscx50} {\fscx100}それでいいの? Dialogue: 0,0:09:25.87,0:09:28.90,Default,,0000,0000,0000,,{\pos(412,497)}なっ{\fscx50}!? Dialogue: 0,0:09:28.90,0:09:31.84,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}フッ ゲーム{\fscx100}前に Dialogue: 0,0:09:28.90,0:09:31.84,Default,,0000,0000,0000,,{\pos(252,497)}ちょろっと言ってたじゃない{\fscx50}。 Dialogue: 0,0:09:31.84,0:09:34.84,Default,,0000,0000,0000,,{\pos(372,407)}2億の負債があるって{\fscx50}。 Dialogue: 0,0:09:31.84,0:09:34.84,Default,,0000,0000,0000,,{\pos(412,497)}ぐっ…{\fscx50}。 Dialogue: 0,0:09:34.84,0:09:39.31,Default,,0000,0000,0000,,{\pos(172,437)}この差じゃ{\fscx50} {\fscx100}あとの2人が勝っても Dialogue: 0,0:09:34.84,0:09:39.31,Default,,0000,0000,0000,,{\pos(192,497)}負債が拡大{\fscx50} {\fscx100}なんてことに➨ Dialogue: 0,0:09:39.31,0:09:41.35,Default,,0000,0000,0000,,{\pos(572,497)}なるかもね{\fscx50}。 Dialogue: 0,0:09:41.35,0:09:43.32,Default,,0000,0000,0000,,{\pos(352,497)}あんたのせいで西軍は➨ Dialogue: 0,0:09:43.32,0:09:47.65,Default,,0000,0000,0000,,{\pos(292,437)}勝っても闇{\fscx50} {\fscx100}負けても闇って Dialogue: 0,0:09:43.32,0:09:47.65,Default,,0000,0000,0000,,{\pos(312,497)}状態になってるのよ{\fscx50}。 Dialogue: 0,0:09:47.65,0:09:53.33,Default,,0000,0000,0000,,{\pos(272,437)}あんたの人生{\fscx50} {\fscx100}これで Dialogue: 0,0:09:47.65,0:09:53.33,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ジ・エンド{\fscx100}ってことか?{\fscx50} ハハハ{\fscx100}…⸩ Dialogue: 0,0:09:53.33,0:09:58.50,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ククククッ Dialogue: 0,0:09:53.33,0:09:58.50,Default,,0000,0000,0000,,{\pos(192,497)}あいつ本当に動揺してたねぇ{\fscx50}。 Dialogue: 0,0:09:58.50,0:10:00.50,Default,,0000,0000,0000,,{\pos(292,497)}で{\fscx50} {\fscx100}ここからが本題{\fscx50}。 Dialogue: 0,0:10:00.50,0:10:03.37,Default,,0000,0000,0000,,{\pos(172,437)}精神的に Dialogue: 0,0:10:00.50,0:10:03.37,Default,,0000,0000,0000,,{\pos(192,497)}追い込まれた人間ってのは➨ Dialogue: 0,0:10:03.37,0:10:05.67,Default,,0000,0000,0000,,{\pos(172,497)}1本の救いの糸を差し伸べると➨ Dialogue: 0,0:10:05.67,0:10:08.67,Default,,0000,0000,0000,,{\pos(172,437)}簡単に Dialogue: 0,0:10:05.67,0:10:08.67,Default,,0000,0000,0000,,{\pos(192,497)}その{\fscx50} {\fscx100}か細い糸に飛びつくもの{\fscx50}。 Dialogue: 0,0:10:08.67,0:10:14.31,Default,,0000,0000,0000,,{\pos(172,437)}さっきの話の中で{\fscx50} {\fscx100}私もさり気なく Dialogue: 0,0:10:08.67,0:10:14.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ニシダ{\fscx100}に1本の糸を垂らしている{\fscx50}。 Dialogue: 0,0:10:14.31,0:10:16.32,Default,,0000,0000,0000,,{\pos(252,497)}気づいたかい? Dialogue: 0,0:10:16.32,0:10:18.48,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}えっ? Dialogue: 0,0:10:18.48,0:10:22.82,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ニシダ)フクナガ{\fscx100}の話を聞いて Dialogue: 0,0:10:18.48,0:10:22.82,Default,,0000,0000,0000,,{\pos(292,497)}俺{\fscx50} {\fscx100}動揺したよ{\fscx50}。 Dialogue: 0,0:10:22.82,0:10:27.99,Default,,0000,0000,0000,,{\pos(312,437)}あいつの言うとおり Dialogue: 0,0:10:22.82,0:10:27.99,Default,,0000,0000,0000,,{\pos(332,497)}俺は{\fscx50} ジ・エンド{\fscx100}の状態だった{\fscx50}。 Dialogue: 0,0:10:27.99,0:10:30.00,Default,,0000,0000,0000,,{\pos(252,497)}そのときだ{\fscx50}。 Dialogue: 0,0:10:30.00,0:10:35.30,Default,,0000,0000,0000,,{\pos(172,437)}⸨まさか先鋒戦だけで Dialogue: 0,0:10:30.00,0:10:35.30,Default,,0000,0000,0000,,{\pos(232,497)}2億{\fscx50}6,400{\fscx100}万も差がつくとはね{\fscx50}。 Dialogue: 0,0:10:35.30,0:10:37.34,Default,,0000,0000,0000,,{\pos(672,407)}あっ! Dialogue: 0,0:10:35.30,0:10:37.34,Default,,0000,0000,0000,,{\pos(252,497)}あっ! Dialogue: 0,0:10:37.34,0:10:40.51,Default,,0000,0000,0000,,{\pos(292,437)}さっさと{\fscx50}パス{\fscx100}しな! Dialogue: 0,0:10:37.34,0:10:40.51,Default,,0000,0000,0000,,{\pos(312,497)}どうせ撃つ気ないんだろ! Dialogue: 0,0:10:40.51,0:10:42.48,Default,,0000,0000,0000,,{\pos(352,497)}ひっ! Dialogue: 0,0:10:42.48,0:10:44.48,Default,,0000,0000,0000,,{\pos(172,497)}《こいつ{\fscx50} {\fscx100}今{\fscx50} {\fscx100}なんて言った? Dialogue: 0,0:10:44.48,0:10:50.42,Default,,0000,0000,0000,,{\pos(232,437)}確かに2億{\fscx50}6,400{\fscx100}万って…{\fscx50}。 Dialogue: 0,0:10:44.48,0:10:50.42,Default,,0000,0000,0000,,{\pos(252,497)}どこから出た数字だ? Dialogue: 0,0:10:50.42,0:10:52.99,Default,,0000,0000,0000,,{\pos(352,197)\fscx50}チップ{\fscx100}差は{\fscx50} 194{\fscx100}枚{\fscx50}。 Dialogue: 0,0:10:52.99,0:10:56.52,Default,,0000,0000,0000,,{\pos(272,197)}差は{\fscx50} {\fscx100}1億{\fscx50}9,400{\fscx100}万だろ{\fscx50}。 Dialogue: 0,0:10:56.52,0:10:59.16,Default,,0000,0000,0000,,{\pos(172,497)}なのに{\fscx50} {\fscx100}なぜ…{\fscx50}。 Dialogue: 0,0:10:59.16,0:11:01.59,Default,,0000,0000,0000,,{\pos(372,497)}わかったぞ! Dialogue: 0,0:11:01.59,0:11:05.50,Default,,0000,0000,0000,,{\pos(192,437)}こいつ{\fscx50} {\fscx100}俺が{\fscx50} {\fscx100}このまま Dialogue: 0,0:11:01.59,0:11:05.50,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}パス{\fscx100}ばかりすると思い込んでる{\fscx50}。 Dialogue: 0,0:11:05.50,0:11:07.83,Default,,0000,0000,0000,,{\pos(292,437)}一方{\fscx50} {\fscx100}弾のありかを Dialogue: 0,0:11:05.50,0:11:07.83,Default,,0000,0000,0000,,{\pos(312,497)}知っている自分は➨ Dialogue: 0,0:11:07.83,0:11:10.37,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ギリギリ{\fscx100}まで空で撃てる{\fscx50}。 Dialogue: 0,0:11:10.37,0:11:15.51,Default,,0000,0000,0000,,{\pos(232,437)}そのときの最終結果が Dialogue: 0,0:11:10.37,0:11:15.51,Default,,0000,0000,0000,,{\pos(252,497)}2億{\fscx50}6,400{\fscx100}万差なんだ! Dialogue: 0,0:11:15.51,0:11:18.18,Default,,0000,0000,0000,,{\pos(172,497)}こいつ決定的な{\fscx50}ミス{\fscx100}をした{\fscx50}。 Dialogue: 0,0:11:18.18,0:11:24.08,Default,,0000,0000,0000,,{\pos(212,437)}2億{\fscx50}6,400{\fscx100}万から逆算すれば Dialogue: 0,0:11:18.18,0:11:24.08,Default,,0000,0000,0000,,{\pos(232,497)}弾のありかがわかる! Dialogue: 0,0:11:24.08,0:11:28.79,Default,,0000,0000,0000,,{\pos(252,497)}ええっと…{\fscx50} {\fscx100}ええっと…》 Dialogue: 0,0:11:34.23,0:11:38.16,Default,,0000,0000,0000,,{\pos(232,437)}《{\fscx50}21{\fscx100}発目だ!{\fscx50} 20{\fscx100}発目まで Dialogue: 0,0:11:34.23,0:11:38.16,Default,,0000,0000,0000,,{\pos(292,497)}やつが撃ち続ければ➨ Dialogue: 0,0:11:38.16,0:11:41.33,Default,,0000,0000,0000,,{\pos(252,497)}ちょうど2億{\fscx50}6400{\fscx100}万に! Dialogue: 0,0:11:41.33,0:11:47.47,Default,,0000,0000,0000,,{\pos(192,437)}逆に俺が空で撃てば Dialogue: 0,0:11:41.33,0:11:47.47,Default,,0000,0000,0000,,{\pos(212,497)}差が1億{\fscx50}3,000{\fscx100}万まで縮まる{\fscx50}。 Dialogue: 0,0:11:47.47,0:11:52.31,Default,,0000,0000,0000,,{\pos(172,497)}1億{\fscx50}3,000{\fscx100}万なら逆転の目はある》 Dialogue: 0,0:11:52.31,0:11:56.88,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ニシダ{\fscx100}って男{\fscx50} {\fscx100}ああ見えて Dialogue: 0,0:11:52.31,0:11:56.88,Default,,0000,0000,0000,,{\pos(192,497)}妙に気づきがいいところがある{\fscx50}。 Dialogue: 0,0:11:56.88,0:11:59.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ニセ{\fscx100}火薬にも気づいてくれたしね{\fscx50}。 Dialogue: 0,0:11:59.32,0:12:02.66,Default,,0000,0000,0000,,{\pos(172,497)}ただ残念なことに分析力がない{\fscx50}。 Dialogue: 0,0:12:02.66,0:12:07.33,Default,,0000,0000,0000,,{\pos(172,437)}早い話が{\fscx50} バカ。 Dialogue: 0,0:12:02.66,0:12:07.33,Default,,0000,0000,0000,,{\pos(192,497)}いちばん{\fscx50}カモ{\fscx100}にしやすい{\fscx50}タイプ。 Dialogue: 0,0:12:07.33,0:12:12.50,Default,,0000,0000,0000,,{\pos(192,437)}あいつが突然{\fscx50} {\fscx100}何かに気づいて Dialogue: 0,0:12:07.33,0:12:12.50,Default,,0000,0000,0000,,{\pos(212,497)}計算し始めたとき確信したよ{\fscx50}。 Dialogue: 0,0:12:12.50,0:12:17.00,Default,,0000,0000,0000,,{\pos(252,437)}この{\fscx50}バカ {\fscx100}引っかかったってね{\fscx50}。 Dialogue: 0,0:12:12.50,0:12:17.00,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:17.00,0:12:20.01,Default,,0000,0000,0000,,{\pos(312,497)}案の定{\fscx50} {\fscx100}次の{\fscx50}14{\fscx100}発目{\fscx50}。 Dialogue: 0,0:12:20.01,0:12:23.18,Default,,0000,0000,0000,,{\pos(392,497)}⸨撃ちます{\fscx50}。 Dialogue: 0,0:12:23.18,0:12:26.68,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}フフフフ{\fscx100}! Dialogue: 0,0:12:23.18,0:12:26.68,Default,,0000,0000,0000,,{\pos(632,497)}ほ~う⸩ Dialogue: 0,0:12:26.68,0:12:28.65,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(フクナガ){\fscx100}満面の笑みだった{\fscx50}。 Dialogue: 0,0:12:28.65,0:12:31.98,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}バカ{\fscx100}だねぇ Dialogue: 0,0:12:28.65,0:12:31.98,Default,,0000,0000,0000,,{\pos(232,497)}だまされてるとも知らずに{\fscx50}。 Dialogue: 0,0:12:31.98,0:12:34.32,Default,,0000,0000,0000,,{\pos(272,497)}そして{\fscx50} {\fscx100}運命の{\fscx50}15{\fscx100}発目{\fscx50}。 Dialogue: 0,0:12:34.32,0:12:37.99,Default,,0000,0000,0000,,{\pos(372,497)}⸨撃ちます! Dialogue: 0,0:12:37.99,0:12:40.69,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}ウソ{\fscx100}ぉ~!⸩ Dialogue: 0,0:12:37.99,0:12:40.69,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:12:42.66,0:12:48.03,Default,,0000,0000,0000,,{\pos(192,437)}人間{\fscx50} {\fscx100}追い込まれると{\fscx50} {\fscx100}ここまで Dialogue: 0,0:12:42.66,0:12:48.03,Default,,0000,0000,0000,,{\pos(212,497)}もろいもんかねぇ{\fscx50} ヒヒヒヒ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:48.03,0:12:50.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(キクチ){\fscx100}そんなの Dialogue: 0,0:12:48.03,0:12:50.17,Default,,0000,0000,0000,,{\pos(212,497)}言い訳にならねえよ! Dialogue: 0,0:12:50.17,0:12:52.67,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(ニシダ){\fscx100}ああっ!{\fscx50} {\fscx100}うっ!{\fscx50} {\fscx100}ぐっ…{\fscx50}。 Dialogue: 0,0:12:50.17,0:12:52.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}殴られる音{\fscx50}) Dialogue: 0,0:12:52.67,0:12:56.31,Default,,0000,0000,0000,,{\pos(212,437)}やめなさい! Dialogue: 0,0:12:52.67,0:12:56.31,Default,,0000,0000,0000,,{\pos(232,497)}殴ったって何も変わらないわ! Dialogue: 0,0:12:56.31,0:12:58.51,Default,,0000,0000,0000,,{\pos(172,497)}切り替えるのよ{\fscx50}。 Dialogue: 0,0:12:58.51,0:13:03.18,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}クククク{\fscx100}… Dialogue: 0,0:12:58.51,0:13:03.18,Default,,0000,0000,0000,,{\pos(292,497)}先鋒戦で早くも内部崩壊だ{\fscx50}。 Dialogue: 0,0:13:03.18,0:13:06.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あの…{\fscx50} フクナガ{\fscx100}さん Dialogue: 0,0:13:03.18,0:13:06.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}このあと{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}どうするんですか{\fscx50}。 Dialogue: 0,0:13:06.99,0:13:09.02,Default,,0000,0000,0000,,{\pos(412,497)}どうするもねえだろ{\fscx50}。 Dialogue: 0,0:13:09.02,0:13:11.66,Default,,0000,0000,0000,,{\pos(332,437)}残り2回は Dialogue: 0,0:13:09.02,0:13:11.66,Default,,0000,0000,0000,,{\pos(352,497)}双方が{\fscx50} パス{\fscx100}し合って流れ{\fscx50}。 Dialogue: 0,0:13:11.66,0:13:14.36,Default,,0000,0000,0000,,{\pos(252,497)}そこで6発目が出て{\fscx50}ゲームセット{\fscx100}だ{\fscx50}。 Dialogue: 0,0:13:14.36,0:13:19.20,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}そこなんです!{\fscx50} {\fscx100}実は{\fscx50} フクナガ{\fscx100}さんに Dialogue: 0,0:13:14.36,0:13:19.20,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}お願いしたいことがあるんです{\fscx50}。 Dialogue: 0,0:13:19.20,0:13:21.33,Default,,0000,0000,0000,,{\pos(552,497)}おっ?{\fscx50} {\fscx100}おう{\fscx50}。 Dialogue: 0,0:13:21.33,0:13:23.34,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}次{\fscx50} {\fscx100}撃ってください! Dialogue: 0,0:13:23.34,0:13:25.30,Default,,0000,0000,0000,,{\pos(492,497)}はぁ~{\fscx50}!? Dialogue: 0,0:13:27.64,0:13:30.04,Default,,0000,0000,0000,,{\pos(292,497)}何言い出すの{\fscx50} {\fscx100}お前? Dialogue: 0,0:13:30.04,0:13:32.65,Default,,0000,0000,0000,,{\pos(212,497)}次{\fscx50} {\fscx100}間違いなく弾入ってるよ{\fscx50}。 Dialogue: 0,0:13:32.65,0:13:34.65,Default,,0000,0000,0000,,{\pos(332,497)}わかってんの? Dialogue: 0,0:13:34.65,0:13:36.65,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}わかってます{\fscx50}。 Dialogue: 0,0:13:36.65,0:13:41.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}その上で{\fscx50} {\fscx100}次と{\fscx50} {\fscx100}その次 Dialogue: 0,0:13:36.65,0:13:41.69,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}わざと被弾してください{\fscx50}。 Dialogue: 0,0:13:41.69,0:13:44.22,Default,,0000,0000,0000,,{\pos(312,437)}ま~て{\fscx50} {\fscx100}まてまて{\fscx50} {\fscx100}まてまて Dialogue: 0,0:13:41.69,0:13:44.22,Default,,0000,0000,0000,,{\pos(332,497)}まて~い! Dialogue: 0,0:13:44.22,0:13:46.96,Default,,0000,0000,0000,,{\pos(412,437)}先鋒戦での勝ちは Dialogue: 0,0:13:44.22,0:13:46.96,Default,,0000,0000,0000,,{\pos(432,497)}確定してるんだぞ! Dialogue: 0,0:13:46.96,0:13:49.30,Default,,0000,0000,0000,,{\pos(292,497)}なのに2発も被弾したら…{\fscx50}。 Dialogue: 0,0:13:49.30,0:13:51.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そうです{\fscx50} {\fscx100}引き分けになります{\fscx50}。 Dialogue: 0,0:13:51.96,0:13:54.13,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}このあとの2回を Dialogue: 0,0:13:51.96,0:13:54.13,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}引き分けにして➨ Dialogue: 0,0:13:54.13,0:13:57.10,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に{\fscx50}チップ{\fscx100}が流れるのを Dialogue: 0,0:13:54.13,0:13:57.10,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}防ぐんです{\fscx50}。 Dialogue: 0,0:13:57.10,0:14:00.77,Default,,0000,0000,0000,,{\pos(172,107)\c&H0000FFFF}そうすれば Dialogue: 0,0:13:57.10,0:14:00.77,Default,,0000,0000,0000,,{\pos(192,167)\c&H0000FFFF}場の{\fscx50}マネー{\fscx100}は{\fscx50} {\fscx100}8億{\fscx50}3800{\fscx100}万{\fscx50}。 Dialogue: 0,0:14:00.77,0:14:04.61,Default,,0000,0000,0000,,{\pos(192,107)\c&H0000FFFF}西軍の3人を Dialogue: 0,0:14:00.77,0:14:04.61,Default,,0000,0000,0000,,{\pos(212,167)\c&H0000FFFF}救済することができます{\fscx50}。 Dialogue: 0,0:14:04.61,0:14:09.28,Default,,0000,0000,0000,,{\pos(172,437)}はぁ{\fscx50}!? {\fscx100}見ず知らずの3人救って Dialogue: 0,0:14:04.61,0:14:09.28,Default,,0000,0000,0000,,{\pos(292,497)}何の得があんだよ{\fscx50}!? Dialogue: 0,0:14:09.28,0:14:11.92,Default,,0000,0000,0000,,{\pos(412,437)}しかも{\fscx50} {\fscx100}その計算だと Dialogue: 0,0:14:09.28,0:14:11.92,Default,,0000,0000,0000,,{\pos(432,497)}お前と{\fscx50}アキヤマ{\fscx100}は➨ Dialogue: 0,0:14:11.92,0:14:13.95,Default,,0000,0000,0000,,{\pos(232,497)}負債が1億ずつ増えるんだぞ! Dialogue: 0,0:14:13.95,0:14:15.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いいんです! Dialogue: 0,0:14:15.96,0:14:18.42,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}勝ち上がって Dialogue: 0,0:14:15.96,0:14:18.42,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}ヨコヤ{\fscx100}さんと{\fscx50} {\fscx100}もう一度勝負して➨ Dialogue: 0,0:14:18.42,0:14:21.09,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}負債分は{\fscx50} ガッチリ{\fscx100}取り返しますから{\fscx50}。 Dialogue: 0,0:14:21.09,0:14:24.10,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ヨコヤ{\fscx100}と勝負もなにも Dialogue: 0,0:14:21.09,0:14:24.10,Default,,0000,0000,0000,,{\pos(272,497)}ここ引き分けにしたら➨ Dialogue: 0,0:14:24.10,0:14:26.50,Default,,0000,0000,0000,,{\pos(312,437)}勝ち上がれないかも Dialogue: 0,0:14:24.10,0:14:26.50,Default,,0000,0000,0000,,{\pos(332,497)}しれないんだぞ! Dialogue: 0,0:14:26.50,0:14:30.44,Default,,0000,0000,0000,,{\pos(252,437)}のらねえぞ! Dialogue: 0,0:14:26.50,0:14:30.44,Default,,0000,0000,0000,,{\pos(272,497)}絶対そんな話のらねえから! Dialogue: 0,0:14:30.44,0:14:32.94,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}バカ{\fscx100}としゃべると腹立つわ! Dialogue: 0,0:14:32.94,0:14:34.94,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あ~{\fscx50} {\fscx100}もったいない! Dialogue: 0,0:14:34.94,0:14:38.61,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}ここを引き分けにしたほうが Dialogue: 0,0:14:34.94,0:14:38.61,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんは大もうけできる➨ Dialogue: 0,0:14:38.61,0:14:40.58,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}すごい策があるのに~{\fscx50}。 Dialogue: 0,0:14:40.58,0:14:45.48,Default,,0000,0000,0000,,{\pos(332,437)}えっ{\fscx50}!? {\fscx100}引き分けたほうが Dialogue: 0,0:14:40.58,0:14:45.48,Default,,0000,0000,0000,,{\pos(352,497)}私が{\fscx50} {\fscx100}もうかるって? Dialogue: 0,0:14:45.48,0:14:48.52,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ええ{\fscx50}。 {\fscx100}といっても Dialogue: 0,0:14:45.48,0:14:48.52,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}その方法に気づいたのは➨ Dialogue: 0,0:14:48.52,0:14:50.59,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんですけどね{\fscx50}。 Dialogue: 0,0:14:50.59,0:14:52.59,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}ねぇ~{\fscx50} アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:14:52.59,0:14:56.93,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ここは引き分けにしたほうが Dialogue: 0,0:14:52.59,0:14:56.93,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん得ですよね{\fscx50}。 Dialogue: 0,0:14:56.93,0:15:00.10,Default,,0000,0000,0000,,{\pos(212,437)}なんだよ Dialogue: 0,0:14:56.93,0:15:00.10,Default,,0000,0000,0000,,{\pos(232,497)}そのもうかる方法ってのはよ{\fscx50}!? Dialogue: 0,0:15:00.10,0:15:04.24,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あれ?{\fscx50} {\fscx100}もしかして Dialogue: 0,0:15:00.10,0:15:04.24,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん気づいてない? Dialogue: 0,0:15:04.24,0:15:10.61,Default,,0000,0000,0000,,{\pos(192,437)}あぁ?{\fscx50} {\fscx100}いや{\fscx50} {\fscx100}これのこと Dialogue: 0,0:15:04.24,0:15:10.61,Default,,0000,0000,0000,,{\pos(172,497)}言ってんのかなぁってのはあるよ{\fscx50}。 Dialogue: 0,0:15:10.61,0:15:13.65,Default,,0000,0000,0000,,{\pos(372,437)}でも{\fscx50} {\fscx100}一応{\fscx50} {\fscx100}聞いてやる{\fscx50}。 Dialogue: 0,0:15:10.61,0:15:13.65,Default,,0000,0000,0000,,{\pos(552,497)}言ってみな{\fscx50}。 Dialogue: 0,0:15:13.65,0:15:15.78,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はぁ{\fscx50} {\fscx100}わかりました{\fscx50}。 Dialogue: 0,0:15:15.78,0:15:18.62,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}えっと{\fscx50} {\fscx100}まず引き分けに Dialogue: 0,0:15:15.78,0:15:18.62,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}しなかった場合➨ Dialogue: 0,0:15:18.62,0:15:22.29,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}トータル6,200{\fscx100}万が Dialogue: 0,0:15:18.62,0:15:22.29,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}にいくわけですね{\fscx50}。 Dialogue: 0,0:15:22.29,0:15:26.93,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}引き分けにすると{\fscx50}6,200{\fscx100}万が Dialogue: 0,0:15:22.29,0:15:26.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}のものになるかわりに…{\fscx50}。 Dialogue: 0,0:15:26.93,0:15:28.93,Default,,0000,0000,0000,,{\pos(172,407)}📺時間です{\fscx50}。 Dialogue: 0,0:15:26.93,0:15:28.93,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:15:28.93,0:15:32.10,Default,,0000,0000,0000,,{\pos(252,437)}両軍{\fscx50} プレイヤー{\fscx100}は Dialogue: 0,0:15:28.93,0:15:32.10,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲームルーム{\fscx100}に戻ってください{\fscx50}。 Dialogue: 0,0:15:32.10,0:15:34.10,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}じゃ{\fscx50} フクナガ{\fscx100}さん{\fscx50} {\fscx100}よろしく{\fscx50}。 Dialogue: 0,0:15:34.10,0:15:36.47,Default,,0000,0000,0000,,{\pos(532,497)}えっ…{\fscx50} {\fscx100}えぇ{\fscx50}!? Dialogue: 0,0:15:36.47,0:15:39.77,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} ゲーム{\fscx100}を再開します{\fscx50}。 Dialogue: 0,0:15:39.77,0:15:43.11,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}16{\fscx100}発目{\fscx50} {\fscx100}東軍{\fscx50} フクナガ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:15:43.11,0:15:45.71,Default,,0000,0000,0000,,{\pos(592,407)}は…{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:15:50.45,0:15:53.62,Default,,0000,0000,0000,,{\pos(312,407)\c&H00FFFF00}さて{\fscx50} {\fscx100}どうでるかな{\fscx50}。 Dialogue: 0,0:15:50.45,0:15:53.62,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:16:00.96,0:16:06.97,Default,,0000,0000,0000,,{\pos(172,437)}⸨次流せば{\fscx50} {\fscx100}先鋒戦の勝利は決定! Dialogue: 0,0:16:00.96,0:16:06.97,Default,,0000,0000,0000,,{\pos(272,497)}大量の{\fscx50}マネー{\fscx100}が{\fscx50} {\fscx100}東軍に入るぜ{\fscx50}。 Dialogue: 0,0:16:06.97,0:16:10.04,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}引き分けにしたほうが Dialogue: 0,0:16:06.97,0:16:10.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんにとって➨ Dialogue: 0,0:16:10.04,0:16:12.71,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}より{\fscx50} {\fscx100}もうかる方法があるのに{\c&H00FFFFFF}⸩ Dialogue: 0,0:16:15.64,0:16:17.64,Default,,0000,0000,0000,,{\pos(592,497)}撃ちます{\fscx50}。 Dialogue: 0,0:16:17.64,0:16:19.81,Default,,0000,0000,0000,,{\pos(292,407)}うっ{\fscx50}!? Dialogue: 0,0:16:17.64,0:16:19.81,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あっ! Dialogue: 0,0:16:19.81,0:16:22.68,Default,,0000,0000,0000,,{\pos(672,407)}えっ{\fscx50}!? Dialogue: 0,0:16:19.81,0:16:22.68,Default,,0000,0000,0000,,{\pos(252,497)}なんで{\fscx50}!? Dialogue: 0,0:16:22.68,0:16:26.75,Default,,0000,0000,0000,,{\pos(172,407)}📺あぁ~{\fscx50} {\fscx100}なんと東軍{\fscx50} フクナガ{\fscx100}被弾{\fscx50}。 Dialogue: 0,0:16:22.68,0:16:26.75,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:16:26.75,0:16:29.15,Default,,0000,0000,0000,,{\pos(172,497)}📺被弾数は{\fscx50} {\fscx100}2対1になりました{\fscx50}。 Dialogue: 0,0:16:29.15,0:16:31.29,Default,,0000,0000,0000,,{\pos(192,407)\c&H0000FFFF}あっ! Dialogue: 0,0:16:29.15,0:16:31.29,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}次で決まるな{\fscx50}。 Dialogue: 0,0:16:31.29,0:16:35.49,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}この勝負 Dialogue: 0,0:16:31.29,0:16:35.49,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}引き分けになるかどうか…{\fscx50}。 Dialogue: 0,0:16:38.83,0:16:41.63,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}17{\fscx100}発目{\fscx50} ニシダ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:16:41.63,0:16:43.64,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}パ{\fscx100}…{\fscx50} パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:16:45.64,0:16:49.14,Default,,0000,0000,0000,,{\pos(352,407)}では次{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:16:45.64,0:16:49.14,Default,,0000,0000,0000,,{\pos(632,497)}は{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:16:56.48,0:16:58.48,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}つばを飲む音{\fscx50}) Dialogue: 0,0:17:02.12,0:17:07.43,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}深呼吸する音{\fscx50}) Dialogue: 0,0:17:12.26,0:17:15.13,Default,,0000,0000,0000,,{\pos(412,497)}撃ちます{\fscx50}。 Dialogue: 0,0:17:15.13,0:17:17.44,Default,,0000,0000,0000,,{\pos(632,407)\c&H0000FFFF}ああっ! Dialogue: 0,0:17:15.13,0:17:17.44,Default,,0000,0000,0000,,{\pos(412,497)}えぇ{\fscx50}!? Dialogue: 0,0:17:17.44,0:17:19.61,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}えっ{\fscx50}!? Dialogue: 0,0:17:19.61,0:17:21.61,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:17:21.61,0:17:26.08,Default,,0000,0000,0000,,{\pos(652,407)}ぐっ…{\fscx50}。 Dialogue: 0,0:17:21.61,0:17:26.08,Default,,0000,0000,0000,,{\pos(172,437)}📺なんと!{\fscx50} 17{\fscx100}発目も Dialogue: 0,0:17:21.61,0:17:26.08,Default,,0000,0000,0000,,{\pos(192,497)}東軍{\fscx50} フクナガ {\fscx100}被弾です{\fscx50}。 Dialogue: 0,0:17:26.08,0:17:28.28,Default,,0000,0000,0000,,{\pos(172,497)}📺6発目が発射されましたので➨ Dialogue: 0,0:17:28.28,0:17:31.78,Default,,0000,0000,0000,,{\pos(172,437)}ここで{\fscx50}ゲームセット。 Dialogue: 0,0:17:28.28,0:17:31.78,Default,,0000,0000,0000,,{\pos(192,497)}まさかの引き分けです{\fscx50}。 Dialogue: 0,0:17:31.78,0:17:34.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}扉の開閉音{\fscx50}) Dialogue: 0,0:17:36.29,0:17:39.29,Default,,0000,0000,0000,,{\pos(252,437)}ちょっと!{\fscx50} {\fscx100}引き分けのときは Dialogue: 0,0:17:36.29,0:17:39.29,Default,,0000,0000,0000,,{\pos(492,497)}どうなるのよ? Dialogue: 0,0:17:39.29,0:17:43.46,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}チップ{\fscx100}差関係なく Dialogue: 0,0:17:39.29,0:17:43.46,Default,,0000,0000,0000,,{\pos(192,497)}両者{\fscx50}イーブン{\fscx100}で中堅戦に移ります{\fscx50}。 Dialogue: 0,0:17:43.46,0:17:47.37,Default,,0000,0000,0000,,{\pos(172,437)}大将戦が終わって Dialogue: 0,0:17:43.46,0:17:47.37,Default,,0000,0000,0000,,{\pos(192,497)}1勝1敗だったら? Dialogue: 0,0:17:47.37,0:17:52.77,Default,,0000,0000,0000,,{\pos(172,437)}その場合は{\fscx50} {\fscx100}持ち{\fscx50}チップ{\fscx100}の枚数で Dialogue: 0,0:17:47.37,0:17:52.77,Default,,0000,0000,0000,,{\pos(192,497)}勝ち上がり{\fscx50}チーム{\fscx100}が決定します{\fscx50}。 Dialogue: 0,0:17:56.78,0:18:02.28,Default,,0000,0000,0000,,{\pos(172,437)}なぜ撃った?{\fscx50} パス{\fscx100}し続ければ Dialogue: 0,0:17:56.78,0:18:02.28,Default,,0000,0000,0000,,{\pos(192,497)}お前の勝ちは確定だった{\fscx50}。 Dialogue: 0,0:18:02.28,0:18:04.28,Default,,0000,0000,0000,,{\pos(172,497)}なのに…{\fscx50}。 Dialogue: 0,0:18:04.28,0:18:07.72,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}パス{\fscx100}したら Dialogue: 0,0:18:04.28,0:18:07.72,Default,,0000,0000,0000,,{\pos(332,497)}お前らが助からねえだろ{\fscx50}。 Dialogue: 0,0:18:07.72,0:18:10.62,Default,,0000,0000,0000,,{\pos(332,407)}はぁ? Dialogue: 0,0:18:07.72,0:18:10.62,Default,,0000,0000,0000,,{\pos(272,497)}お前ら3人を助けるために➨ Dialogue: 0,0:18:10.62,0:18:13.29,Default,,0000,0000,0000,,{\pos(392,407)}わざと撃ったんだよ! Dialogue: 0,0:18:10.62,0:18:13.29,Default,,0000,0000,0000,,{\pos(332,497)}ひっ! Dialogue: 0,0:18:13.29,0:18:15.29,Default,,0000,0000,0000,,{\pos(272,497)}ここを私が引き分けにして➨ Dialogue: 0,0:18:15.29,0:18:21.30,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ディーラー{\fscx100}に金を流さないようにすれば Dialogue: 0,0:18:15.29,0:18:21.30,Default,,0000,0000,0000,,{\pos(252,497)}お前らは助かるのさ!{\fscx50} フン{\fscx100}! Dialogue: 0,0:18:21.30,0:18:23.77,Default,,0000,0000,0000,,{\pos(172,497)}は…{\fscx50} {\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:18:23.77,0:18:29.11,Default,,0000,0000,0000,,{\pos(172,437)}意味わかんねえよ{\fscx50}。 Dialogue: 0,0:18:23.77,0:18:29.11,Default,,0000,0000,0000,,{\pos(192,497)}俺たちを助けるって…{\fscx50} {\fscx100}なぜ{\fscx50}。 Dialogue: 0,0:18:29.11,0:18:33.21,Default,,0000,0000,0000,,{\pos(312,437)}さあな{\fscx50}。 {\fscx100}詳しいことは Dialogue: 0,0:18:29.11,0:18:33.21,Default,,0000,0000,0000,,{\pos(332,497)}うちの大将に聞いてくれ{\fscx50}。 Dialogue: 0,0:18:36.12,0:18:38.12,Default,,0000,0000,0000,,{\pos(312,497)}あっ{\fscx50} {\fscx100}あ…{\fscx50}。 Dialogue: 0,0:18:38.12,0:18:42.62,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}ありがと! Dialogue: 0,0:18:38.12,0:18:42.62,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}私{\fscx50} {\fscx100}信じてましたよ! Dialogue: 0,0:18:42.62,0:18:45.12,Default,,0000,0000,0000,,{\pos(172,497)}礼はいいからよぉ{\fscx50} {\fscx100}話してくれよ{\fscx50}。 Dialogue: 0,0:18:45.12,0:18:48.29,Default,,0000,0000,0000,,{\pos(172,437)}なんで引き分けにしたら Dialogue: 0,0:18:45.12,0:18:48.29,Default,,0000,0000,0000,,{\pos(192,497)}私が{\fscx50} {\fscx100}もうかるのか{\fscx50}。 Dialogue: 0,0:18:48.29,0:18:51.80,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ああ!{\fscx50} {\fscx100}あれね{\fscx50} ウソ{\fscx100}です{\fscx50}。 Dialogue: 0,0:18:51.80,0:18:53.80,Default,,0000,0000,0000,,{\pos(312,497)}はぁ~{\fscx50}!? Dialogue: 0,0:18:53.80,0:18:56.13,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}だって{\fscx50} ウソ{\fscx100}でもつかなきゃ➨ Dialogue: 0,0:18:56.13,0:18:58.94,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}引き分けに Dialogue: 0,0:18:56.13,0:18:58.94,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}してくれなかったでしょ{\fscx50}。 Dialogue: 0,0:18:58.94,0:19:02.61,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}がめついから Dialogue: 0,0:18:58.94,0:19:02.61,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}まんまと引っかかりましたね! Dialogue: 0,0:19:02.61,0:19:06.61,Default,,0000,0000,0000,,{\pos(252,497)}うぬぬぬぬ…{\fscx50} {\fscx100}てめえ! Dialogue: 0,0:19:06.61,0:19:09.28,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あれぇ{\fscx50} {\fscx100}なんで怒るんですかぁ{\fscx50}。 Dialogue: 0,0:19:09.28,0:19:15.45,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}だって{\fscx50} {\fscx100}これは{\fscx50}ライアーゲーム。 Dialogue: 0,0:19:09.28,0:19:15.45,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}だましあいの{\fscx50}ゲーム{\fscx100}…{\fscx50} {\fscx100}でしたよね{\fscx50}。 Dialogue: 0,0:19:15.45,0:19:18.12,Default,,0000,0000,0000,,{\pos(372,497)}ぐっ{\fscx50} {\fscx100}ぐぅ…{\fscx50}。 Dialogue: 0,0:19:18.12,0:19:22.63,Default,,0000,0000,0000,,{\pos(172,437)}先鋒戦で勝ってれば{\fscx50} {\fscx100}次の{\fscx50}アキヤマ{\fscx100}で Dialogue: 0,0:19:18.12,0:19:22.63,Default,,0000,0000,0000,,{\pos(192,497)}勝ち上がりが決まったんだ{\fscx50}。 Dialogue: 0,0:19:22.63,0:19:25.80,Default,,0000,0000,0000,,{\pos(172,437)}こうなった以上 Dialogue: 0,0:19:22.63,0:19:25.80,Default,,0000,0000,0000,,{\pos(192,497)}てめえ{\fscx50} ヘマ{\fscx100}してみろ{\fscx50}。 Dialogue: 0,0:19:25.80,0:19:30.14,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}マジ{\fscx100}で殺す{\fscx50}。 Dialogue: 0,0:19:25.80,0:19:30.14,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}は~い! Dialogue: 0,0:19:30.14,0:19:32.17,Default,,0000,0000,0000,,{\pos(652,407)\c&H00FFFF00\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:30.14,0:19:32.17,Default,,0000,0000,0000,,{\pos(172,497)}ぐ{\fscx50} {\fscx100}ぐっ…{\fscx50}。 Dialogue: 0,0:19:32.17,0:19:34.94,Default,,0000,0000,0000,,{\pos(172,437)}てめえら Dialogue: 0,0:19:32.17,0:19:34.94,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}グル{\fscx100}になって{\fscx50} {\fscx100}だましやがって! Dialogue: 0,0:19:34.94,0:19:37.78,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}別に{\fscx50}グル{\fscx100}になって Dialogue: 0,0:19:34.94,0:19:37.78,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}だましたわけじゃない{\fscx50}。 Dialogue: 0,0:19:37.78,0:19:41.81,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}先鋒戦{\fscx50} {\fscx100}引き分けは Dialogue: 0,0:19:37.78,0:19:41.81,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}彼女1人で考えた作戦さ{\fscx50}。 Dialogue: 0,0:19:41.81,0:19:45.62,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}俺は{\fscx50} {\fscx100}それを聞いて Dialogue: 0,0:19:41.81,0:19:45.62,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}いい考えだと言っただけさ{\fscx50}。 Dialogue: 0,0:19:45.62,0:19:49.45,Default,,0000,0000,0000,,{\pos(172,437)}つまり{\fscx50} {\fscx100}お前も一緒に私を Dialogue: 0,0:19:45.62,0:19:49.45,Default,,0000,0000,0000,,{\pos(192,497)}だましたってことじゃねえか! Dialogue: 0,0:19:49.45,0:19:51.49,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}だましてないさ{\fscx50}。 Dialogue: 0,0:19:51.49,0:19:54.63,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}だって Dialogue: 0,0:19:51.49,0:19:54.63,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}彼女の言ったことは真実だから{\fscx50}。 Dialogue: 0,0:19:54.63,0:19:56.63,Default,,0000,0000,0000,,{\pos(272,497)}えっ? Dialogue: 0,0:19:56.63,0:20:00.13,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}正直{\fscx50} {\fscx100}俺は{\fscx50} カンザキナオ{\fscx100}のように Dialogue: 0,0:19:56.63,0:20:00.13,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}西の3人を Dialogue: 0,0:20:00.13,0:20:05.17,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}から助け出したい{\fscx50} {\fscx100}なんて Dialogue: 0,0:20:00.13,0:20:05.17,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}高尚な気持ちは持っていない{\fscx50}。 Dialogue: 0,0:20:05.17,0:20:09.11,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}の主催者の正体を Dialogue: 0,0:20:05.17,0:20:09.11,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}突き止め{\fscx50} {\fscx100}潰す{\fscx50}。 Dialogue: 0,0:20:09.11,0:20:12.11,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}それだけが{\fscx50} {\fscx100}俺の目的だ{\fscx50}。 Dialogue: 0,0:20:12.11,0:20:14.78,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}俺は{\fscx50} {\fscx100}自分の目的のために➨ Dialogue: 0,0:20:14.78,0:20:18.28,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}この先鋒戦を引き分けに Dialogue: 0,0:20:14.78,0:20:18.28,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}することに賛同したのさ{\fscx50}。 Dialogue: 0,0:20:18.28,0:20:20.29,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}ひいては{\fscx50} {\fscx100}それは➨ Dialogue: 0,0:20:20.29,0:20:23.19,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}お前が大もうけ Dialogue: 0,0:20:20.29,0:20:23.19,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}できるってことでもある{\fscx50}。 Dialogue: 0,0:20:23.19,0:20:25.29,Default,,0000,0000,0000,,{\pos(172,497)}なんだよ{\fscx50} {\fscx100}その方法って{\fscx50}。 Dialogue: 0,0:20:25.29,0:20:30.10,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}しっ…{\fscx50} {\fscx100}この会場には Dialogue: 0,0:20:25.29,0:20:30.10,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}監視{\fscx50}カメラ{\fscx100}が仕掛けられている{\fscx50}。 Dialogue: 0,0:20:30.10,0:20:33.77,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}詳しい説明は Dialogue: 0,0:20:30.10,0:20:33.77,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}敗者復活戦が終わったあとだ{\fscx50}。 Dialogue: 0,0:20:33.77,0:20:37.17,Default,,0000,0000,0000,,{\pos(232,497)}それでは中堅戦に入ります{\fscx50}。 Dialogue: 0,0:20:37.17,0:20:40.27,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:20:37.17,0:20:40.27,Default,,0000,0000,0000,,{\pos(172,497)}📺中堅戦で{\fscx50} {\fscx100}やっていただく{\fscx50}ゲーム{\fscx100}➨ Dialogue: 0,0:20:40.27,0:20:44.94,Default,,0000,0000,0000,,{\pos(292,497)}それは{\fscx50} セブンティーンポーカー。 Dialogue: 0,0:20:44.94,0:20:47.61,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}セブンティーンポーカー{\fscx100}? Dialogue: 0,0:20:47.61,0:20:52.02,Default,,0000,0000,0000,,{\pos(232,437)}その名のとおり Dialogue: 0,0:20:47.61,0:20:52.02,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}17{\fscx100}枚でやる{\fscx50}ポーカー{\fscx100}のことです{\fscx50}。 Dialogue: 0,0:20:52.02,0:20:58.52,Default,,0000,0000,0000,,{\pos(172,437)}📺その{\fscx50}17{\fscx100}枚とは{\fscx50} エース{\fscx100}4枚{\fscx50} キング{\fscx100}4枚 Dialogue: 0,0:20:52.02,0:20:58.52,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クイーン{\fscx100}4枚{\fscx50} ジャック{\fscx100}4枚➨ Dialogue: 0,0:20:58.52,0:21:02.26,Default,,0000,0000,0000,,{\pos(312,497)}それに{\fscx50} ジョーカー{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:02.26,0:21:05.93,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ジョーカー{\fscx100}は{\fscx50} ワイルドカード{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:05.93,0:21:09.43,Default,,0000,0000,0000,,{\pos(252,437)}どの{\fscx50}カード{\fscx100}にも Dialogue: 0,0:21:05.93,0:21:09.43,Default,,0000,0000,0000,,{\pos(272,497)}化けることができます{\fscx50}。 Dialogue: 0,0:21:09.43,0:21:11.80,Default,,0000,0000,0000,,{\pos(172,497)}📺役の順位は{\fscx50} {\fscx100}次のとおりです{\fscx50}。 Dialogue: 0,0:21:11.80,0:21:16.94,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ワイルドカード{\fscx100}を含めた{\fscx50}エース{\fscx100}の{\fscx50}ファイブカード{\fscx100}が Dialogue: 0,0:21:11.80,0:21:16.94,Default,,0000,0000,0000,,{\pos(192,497)}最高役です{\fscx50}。 Dialogue: 0,0:21:16.94,0:21:19.75,Default,,0000,0000,0000,,{\pos(212,497)}では{\fscx50} {\fscx100}細かい{\fscx50}ルール{\fscx100}については…{\fscx50}。 Dialogue: 0,0:21:19.75,0:21:24.62,Default,,0000,0000,0000,,{\pos(172,437)}中堅戦{\fscx50}ディーラー{\fscx100}の Dialogue: 0,0:21:19.75,0:21:24.62,Default,,0000,0000,0000,,{\pos(192,497)}私から説明させていただきます{\fscx50}。 Dialogue: 0,0:21:24.62,0:21:28.45,Default,,0000,0000,0000,,{\pos(192,437)}といっても Dialogue: 0,0:21:24.62,0:21:28.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}が{\fscx50}17{\fscx100}枚しかないことを除けば➨ Dialogue: 0,0:21:28.45,0:21:30.79,Default,,0000,0000,0000,,{\pos(292,497)}普通の{\fscx50}ポーカー{\fscx100}と同じ{\fscx50}。 Dialogue: 0,0:21:30.79,0:21:33.46,Default,,0000,0000,0000,,{\pos(192,497)}そう考えて差し支えありません{\fscx50}。 Dialogue: 0,0:21:33.46,0:21:36.09,Default,,0000,0000,0000,,{\pos(212,497)}先鋒戦のときと同じように➨ Dialogue: 0,0:21:36.09,0:21:39.43,Default,,0000,0000,0000,,{\pos(252,437)}模擬{\fscx50}ゲーム{\fscx100}をやりながら Dialogue: 0,0:21:36.09,0:21:39.43,Default,,0000,0000,0000,,{\pos(272,497)}説明していきましょう{\fscx50}。 Dialogue: 0,0:21:39.43,0:21:43.40,Default,,0000,0000,0000,,{\pos(172,497)}両{\fscx50}チーム {\fscx100}1名ずつ前に出てください{\fscx50}。 Dialogue: 0,0:21:45.50,0:21:47.44,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}私やります{\fscx50}。 Dialogue: 0,0:21:47.44,0:21:50.44,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}こう見えて Dialogue: 0,0:21:47.44,0:21:50.44,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ポーカー {\fscx100}結構強いんですよ! Dialogue: 0,0:21:50.44,0:21:52.61,Default,,0000,0000,0000,,{\pos(732,407)\fscx50}ナオ。 Dialogue: 0,0:21:50.44,0:21:52.61,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ? Dialogue: 0,0:21:52.61,0:21:55.45,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ポーカー{\fscx100}ってのは駆け引きの勝負{\fscx50}。 Dialogue: 0,0:21:55.45,0:21:59.48,Default,,0000,0000,0000,,{\pos(212,437)}まぁ{\fscx50} {\fscx100}あんたに駆け引きうんぬん Dialogue: 0,0:21:55.45,0:21:59.48,Default,,0000,0000,0000,,{\pos(232,497)}言っても{\fscx50} {\fscx100}しようがないから➨ Dialogue: 0,0:21:59.48,0:22:01.52,Default,,0000,0000,0000,,{\pos(332,497)}とにかく相手の{\fscx50}クセ{\fscx100}を探れ{\fscx50}。 Dialogue: 0,0:22:01.52,0:22:03.69,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}はい! Dialogue: 0,0:22:06.63,0:22:10.26,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アキヤマ{\fscx100}は Dialogue: 0,0:22:06.63,0:22:10.26,Default,,0000,0000,0000,,{\pos(192,497)}この模擬{\fscx50}ゲーム{\fscx100}に参加しないのか? Dialogue: 0,0:22:10.26,0:22:14.43,Default,,0000,0000,0000,,{\pos(252,497)}これは{\fscx50} {\fscx100}俄然面白くなった{\fscx50}。 Dialogue: 0,0:22:14.43,0:22:16.94,Default,,0000,0000,0000,,{\pos(272,497)}この{\fscx50}ゲーム{\fscx100}に限って言えば➨ Dialogue: 0,0:22:16.94,0:22:21.34,Default,,0000,0000,0000,,{\pos(232,437)}模擬{\fscx50}ゲーム{\fscx100}をやっておいたほうが Dialogue: 0,0:22:16.94,0:22:21.34,Default,,0000,0000,0000,,{\pos(352,497)}絶対有利なのに{\fscx50}。 Dialogue: 0,0:22:21.34,0:22:23.74,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ククククク{\fscx100}…{\fscx50}。