[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:01:46.74,0:01:50.01,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ニシダ){\fscx100}あれ? Dialogue: 0,0:01:46.74,0:01:50.01,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}キクチ ジョーカー{\fscx100}の位置がわかれば➨ Dialogue: 0,0:01:50.01,0:01:52.18,Default,,0000,0000,0000,,{\pos(192,437)}この{\fscx50}ゲーム Dialogue: 0,0:01:50.01,0:01:52.18,Default,,0000,0000,0000,,{\pos(212,497)}絶対勝てるって言ってたけど➨ Dialogue: 0,0:01:52.18,0:01:54.51,Default,,0000,0000,0000,,{\pos(432,497)}そんなに有利なの? Dialogue: 0,0:01:54.51,0:01:57.05,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}は{\fscx50} アキヤマ{\fscx100}の{\fscx50}カット{\fscx100}が後だから➨ Dialogue: 0,0:01:57.05,0:01:59.82,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}ジョーカー{\fscx100}が来る確率も Dialogue: 0,0:01:57.05,0:01:59.82,Default,,0000,0000,0000,,{\pos(332,497)}五分じゃないか{\fscx50}。 Dialogue: 0,0:01:59.82,0:02:04.19,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(コサカ){\fscx100}そうね{\fscx50}。 Dialogue: 0,0:01:59.82,0:02:04.19,Default,,0000,0000,0000,,{\pos(312,497)}現実{\fscx50} {\fscx100}今の{\fscx50}キクチ{\fscx100}の手札には➨ Dialogue: 0,0:02:04.19,0:02:06.36,Default,,0000,0000,0000,,{\pos(472,407)\fscx50}ジョーカー{\fscx100}は来てない{\fscx50}。 Dialogue: 0,0:02:04.19,0:02:06.36,Default,,0000,0000,0000,,{\pos(412,497)}だろ{\fscx50}!? Dialogue: 0,0:02:06.36,0:02:10.03,Default,,0000,0000,0000,,{\pos(172,437)}仮に{\fscx50} {\fscx100}お互い最初の手札に Dialogue: 0,0:02:06.36,0:02:10.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}がなくても➨ Dialogue: 0,0:02:10.03,0:02:14.70,Default,,0000,0000,0000,,{\pos(172,437)}山に残った{\fscx50}ジョーカー{\fscx100}をどちらが引くか Dialogue: 0,0:02:10.03,0:02:14.70,Default,,0000,0000,0000,,{\pos(192,497)}結局は{\fscx50} {\fscx100}五分五分じゃん{\fscx50}。 Dialogue: 0,0:02:14.70,0:02:17.34,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(コサカ){\fscx100}違うわ{\fscx50}。 Dialogue: 0,0:02:14.70,0:02:17.34,Default,,0000,0000,0000,,{\pos(412,497)}うん{\fscx50}!? Dialogue: 0,0:02:17.34,0:02:20.51,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}キクチ{\fscx100}が先に Dialogue: 0,0:02:17.34,0:02:20.51,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}カード{\fscx100}を交換する権利さえ取れば➨ Dialogue: 0,0:02:20.51,0:02:24.38,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}山の{\fscx50}ジョーカー{\fscx100}を Dialogue: 0,0:02:20.51,0:02:24.38,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}100{\fscx100}%取ることはできない{\fscx50}。 Dialogue: 0,0:02:24.38,0:02:26.41,Default,,0000,0000,0000,,{\pos(412,497)}えっ{\fscx50}!? Dialogue: 0,0:02:26.41,0:02:29.68,Default,,0000,0000,0000,,{\pos(292,437)}例えば{\fscx50} {\fscx100}山の1枚目に Dialogue: 0,0:02:26.41,0:02:29.68,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ジョーカー{\fscx100}があるとするでしょ{\fscx50}。 Dialogue: 0,0:02:29.68,0:02:32.65,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}キクチ{\fscx100}は{\fscx50} ジョーカー{\fscx100}があることが Dialogue: 0,0:02:29.68,0:02:32.65,Default,,0000,0000,0000,,{\pos(352,497)}わかってるわけだから➨ Dialogue: 0,0:02:32.65,0:02:36.96,Default,,0000,0000,0000,,{\pos(332,437)}交換が先なら Dialogue: 0,0:02:32.65,0:02:36.96,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}100{\fscx100}%取ることができる{\fscx50}。 Dialogue: 0,0:02:36.96,0:02:39.33,Default,,0000,0000,0000,,{\pos(392,497)}それは{\fscx50} {\fscx100}わかるけど…{\fscx50}。 Dialogue: 0,0:02:39.33,0:02:42.00,Default,,0000,0000,0000,,{\pos(292,497)}🔊では{\fscx50} カード{\fscx100}交換を行います{\fscx50}。 Dialogue: 0,0:02:42.00,0:02:44.00,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:02:44.00,0:02:47.00,Default,,0000,0000,0000,,{\pos(172,497)}じゃ{\fscx50} {\fscx100}5枚全部{\fscx50} {\fscx100}取り換えます{\fscx50}。 Dialogue: 0,0:02:47.00,0:02:49.17,Default,,0000,0000,0000,,{\pos(412,497)}5枚交換{\fscx50}!? {\fscx100}なんで? Dialogue: 0,0:02:49.17,0:02:51.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ジョーカー{\fscx100}が山の5枚目にあるのよ{\fscx50}。 Dialogue: 0,0:02:54.34,0:02:56.81,Default,,0000,0000,0000,,{\pos(672,407)}あっ! Dialogue: 0,0:02:54.34,0:02:56.81,Default,,0000,0000,0000,,{\pos(172,497)}わかったでしょ{\fscx50}。 Dialogue: 0,0:02:56.81,0:02:59.31,Default,,0000,0000,0000,,{\pos(172,437)}山の1枚目から Dialogue: 0,0:02:56.81,0:02:59.31,Default,,0000,0000,0000,,{\pos(192,497)}5枚目の間にあれば➨ Dialogue: 0,0:02:59.31,0:03:02.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}は{\fscx50}100{\fscx100}%{\fscx50} ジョーカー{\fscx100}を手にできる{\fscx50}。 Dialogue: 0,0:03:02.82,0:03:06.49,Default,,0000,0000,0000,,{\pos(192,437)}でも{\fscx50} ジョーカー{\fscx100}が Dialogue: 0,0:03:02.82,0:03:06.49,Default,,0000,0000,0000,,{\pos(172,497)}山の6枚目{\fscx50} {\fscx100}7枚目にある場合は➨ Dialogue: 0,0:03:06.49,0:03:08.49,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}アキヤマ{\fscx100}の手に渡っちゃうんじゃ…{\fscx50}。 Dialogue: 0,0:03:08.49,0:03:10.49,Default,,0000,0000,0000,,{\pos(572,497)}問題ないわ{\fscx50}。 Dialogue: 0,0:03:10.49,0:03:15.40,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}セブンティーンポーカー{\fscx100}って{\fscx50} {\fscx100}最初の手札で Dialogue: 0,0:03:10.49,0:03:15.40,Default,,0000,0000,0000,,{\pos(192,497)}最低でも{\fscx50}ワンペア{\fscx100}はある{\fscx50}。 Dialogue: 0,0:03:15.40,0:03:18.67,Default,,0000,0000,0000,,{\pos(172,437)}ってことは Dialogue: 0,0:03:15.40,0:03:18.67,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}最大で3枚までしか➨ Dialogue: 0,0:03:18.67,0:03:20.83,Default,,0000,0000,0000,,{\pos(172,497)}交換しないはずなのよ{\fscx50}。 Dialogue: 0,0:03:20.83,0:03:24.34,Default,,0000,0000,0000,,{\pos(232,77)\fscx50}(ニシダ){\fscx100}そうか!{\fscx50} キクチ{\fscx100}が交換を Dialogue: 0,0:03:20.83,0:03:24.34,Default,,0000,0000,0000,,{\pos(272,137)}2枚以内に抑えれば➨ Dialogue: 0,0:03:24.34,0:03:27.24,Default,,0000,0000,0000,,{\pos(192,77)}相手は Dialogue: 0,0:03:24.34,0:03:27.24,Default,,0000,0000,0000,,{\pos(212,137)}最大3枚しか交換しないから➨ Dialogue: 0,0:03:27.24,0:03:31.18,Default,,0000,0000,0000,,{\pos(192,77)}山の最後の2枚は{\fscx50} {\fscx100}どちらも Dialogue: 0,0:03:27.24,0:03:31.18,Default,,0000,0000,0000,,{\pos(212,137)}手をつけないことになる! Dialogue: 0,0:03:31.18,0:03:33.68,Default,,0000,0000,0000,,{\pos(372,437)}つまり{\fscx50}ジョーカー{\fscx100}は Dialogue: 0,0:03:31.18,0:03:33.68,Default,,0000,0000,0000,,{\pos(392,497)}山のどこにあっても➨ Dialogue: 0,0:03:33.68,0:03:36.32,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アキヤマ{\fscx100}の手に渡ることはない{\fscx50}。 Dialogue: 0,0:03:36.32,0:03:40.65,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}キクチ{\fscx100}は圧倒的確率で Dialogue: 0,0:03:36.32,0:03:40.65,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ジョーカー{\fscx100}を手にできる{\fscx50}。 Dialogue: 0,0:03:40.65,0:03:44.72,Default,,0000,0000,0000,,{\pos(332,437)}でもさぁ{\fscx50} {\fscx100}全交換って Dialogue: 0,0:03:40.65,0:03:44.72,Default,,0000,0000,0000,,{\pos(352,497)}損するような気しない? Dialogue: 0,0:03:44.72,0:03:46.73,Default,,0000,0000,0000,,{\pos(172,497)}損なんてないわ{\fscx50}。 Dialogue: 0,0:03:46.73,0:03:50.03,Default,,0000,0000,0000,,{\pos(172,437)}さっきの{\fscx50}カード{\fscx100}交換で Dialogue: 0,0:03:46.73,0:03:50.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}2枚交換した{\fscx50}。 Dialogue: 0,0:03:50.03,0:03:53.37,Default,,0000,0000,0000,,{\pos(212,437)}つまり Dialogue: 0,0:03:50.03,0:03:53.37,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}17{\fscx100}枚の{\fscx50}カード{\fscx100}が全て使われたの{\fscx50}。 Dialogue: 0,0:03:53.37,0:03:56.40,Default,,0000,0000,0000,,{\pos(552,407)\fscx50}(ニシダ){\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:03:53.37,0:03:56.40,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(コサカ)キクチ{\fscx100}は{\fscx50} 17{\fscx100}枚のうち➨ Dialogue: 0,0:03:56.40,0:03:58.40,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}10{\fscx100}枚を目にしたことになる{\fscx50}。 Dialogue: 0,0:03:58.40,0:04:03.18,Default,,0000,0000,0000,,{\pos(212,437)}そこから逆算すれば相手が Dialogue: 0,0:03:58.40,0:04:03.18,Default,,0000,0000,0000,,{\pos(232,497)}目にした7枚も全てわかる{\fscx50}。 Dialogue: 0,0:04:03.18,0:04:06.71,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}(ニシダ){\fscx100}ああっ! Dialogue: 0,0:04:03.18,0:04:06.71,Default,,0000,0000,0000,,{\pos(172,497)}7枚の{\fscx50}カード{\fscx100}をどう組み合わせても➨ Dialogue: 0,0:04:06.71,0:04:11.48,Default,,0000,0000,0000,,{\pos(172,437)}最高で{\fscx50}ツーペア。 Dialogue: 0,0:04:06.71,0:04:11.48,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}キクチ{\fscx100}の勝ちは決まっているのよ{\fscx50}。 Dialogue: 0,0:04:11.48,0:04:13.69,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}オープン{\fscx100}! Dialogue: 0,0:04:17.16,0:04:21.03,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}(キクチ){\fscx100}よし! Dialogue: 0,0:04:17.16,0:04:21.03,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}(ソラリオ){\fscx100}4{\fscx50}ゲーム{\fscx100}目も{\fscx50}キクチ{\fscx100}の勝利{\fscx50}。 Dialogue: 0,0:04:21.03,0:04:24.06,Default,,0000,0000,0000,,{\pos(172,197)}📺{\fscx50}チップ20{\fscx100}枚が西軍に渡ります{\fscx50}。 Dialogue: 0,0:04:24.06,0:04:26.33,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF\fscx50}(ナオ){\fscx100}あぁ…{\fscx50}。 Dialogue: 0,0:04:26.33,0:04:28.70,Default,,0000,0000,0000,,{\pos(292,497)}5{\fscx50}ゲーム{\fscx100}目を始めます{\fscx50}。 Dialogue: 0,0:04:34.97,0:04:38.98,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF\fscx50}ジョーカー{\fscx100}が来た! Dialogue: 0,0:04:34.97,0:04:38.98,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}しかも{\fscx50} フォーカード{\fscx100}ですよ! Dialogue: 0,0:04:38.98,0:04:41.65,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}キクチ{\fscx100}さん{\fscx50} ファーストベット{\fscx100}を{\fscx50}。 Dialogue: 0,0:04:41.65,0:04:44.28,Default,,0000,0000,0000,,{\pos(172,497)}ん~{\fscx50} フォールド。 Dialogue: 0,0:04:44.28,0:04:46.32,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}えぇ~! Dialogue: 0,0:04:46.32,0:04:49.32,Default,,0000,0000,0000,,{\pos(172,437)}📺5{\fscx50}ゲーム{\fscx100}目は Dialogue: 0,0:04:46.32,0:04:49.32,Default,,0000,0000,0000,,{\pos(192,497)}勝負不成立となりました{\fscx50}。 Dialogue: 0,0:04:49.32,0:04:54.76,Default,,0000,0000,0000,,{\pos(172,437)}📺{\fscx50}アンティ{\fscx100}5枚ずつが{\fscx50}ディーラー{\fscx100}へ{\fscx50}。 Dialogue: 0,0:04:49.32,0:04:54.76,Default,,0000,0000,0000,,{\pos(192,497)}双方{\fscx50}チップ{\fscx100}差は変わりません{\fscx50}。 Dialogue: 0,0:04:54.76,0:04:57.13,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}あぁ…{\fscx50} {\fscx100}いい手だったのに{\fscx50}。 Dialogue: 0,0:04:57.13,0:05:01.80,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}どうしよう{\fscx50} {\fscx100}大切な{\fscx50}チップ{\fscx100}が Dialogue: 0,0:04:57.13,0:05:01.80,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に流れちゃった…{\fscx50}。 Dialogue: 0,0:05:01.80,0:05:05.81,Default,,0000,0000,0000,,{\pos(632,407)}今のは? Dialogue: 0,0:05:01.80,0:05:05.81,Default,,0000,0000,0000,,{\pos(172,497)}相手の手札に{\fscx50}ジョーカー{\fscx100}があったのよ{\fscx50}。 Dialogue: 0,0:05:05.81,0:05:08.81,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}フォールド{\fscx100}にすれば Dialogue: 0,0:05:05.81,0:05:08.81,Default,,0000,0000,0000,,{\pos(332,497)}引き分けと同じだからね{\fscx50}。 Dialogue: 0,0:05:08.81,0:05:12.75,Default,,0000,0000,0000,,{\pos(272,437)}それに{\fscx50} フォールド{\fscx100}した次の{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:05:08.81,0:05:12.75,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}カット{\fscx100}順が後になる{\fscx50}。 Dialogue: 0,0:05:12.75,0:05:16.15,Default,,0000,0000,0000,,{\pos(172,437)}最初の手札に Dialogue: 0,0:05:12.75,0:05:16.15,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}を仕込むことができるのよ{\fscx50}。 Dialogue: 0,0:05:16.15,0:05:18.15,Default,,0000,0000,0000,,{\pos(292,497)}なるほど…{\fscx50}。 Dialogue: 0,0:05:23.62,0:05:26.79,Default,,0000,0000,0000,,{\pos(252,407)}ほらね{\fscx50}。 Dialogue: 0,0:05:23.62,0:05:26.79,Default,,0000,0000,0000,,{\pos(612,497)}すごい…{\fscx50}。 Dialogue: 0,0:05:26.79,0:05:29.50,Default,,0000,0000,0000,,{\pos(292,497)}最終{\fscx50}ベット{\fscx100}が終わりました{\fscx50}。 Dialogue: 0,0:05:29.50,0:05:31.96,Default,,0000,0000,0000,,{\pos(392,497)}では{\fscx50} オープン{\fscx100}! Dialogue: 0,0:05:34.17,0:05:37.80,Default,,0000,0000,0000,,{\pos(512,407)}よっし! Dialogue: 0,0:05:34.17,0:05:37.80,Default,,0000,0000,0000,,{\pos(172,497)}📺第6{\fscx50}ゲーム{\fscx100}も西軍が勝利! Dialogue: 0,0:05:37.80,0:05:43.21,Default,,0000,0000,0000,,{\pos(172,77)}📺{\fscx50}チップ20{\fscx100}枚が西軍に渡ることにより Dialogue: 0,0:05:37.80,0:05:43.21,Default,,0000,0000,0000,,{\pos(192,137)}ついに形勢逆転です{\fscx50}。 Dialogue: 0,0:05:43.21,0:05:45.18,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}ああっ! Dialogue: 0,0:05:47.15,0:05:49.15,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}クックックック{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:49.15,0:05:51.65,Default,,0000,0000,0000,,{\pos(172,497)}《中堅戦は{\fscx50} {\fscx100}もらったな…》 Dialogue: 0,0:05:51.65,0:05:56.06,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}お前{\fscx50} ジョーカー{\fscx100}見えてるだろ? Dialogue: 0,0:05:56.06,0:05:58.79,Default,,0000,0000,0000,,{\pos(172,497)}なっ{\fscx50}!? {\fscx100}何言ってんだよ…{\fscx50}。 Dialogue: 0,0:05:58.79,0:06:01.46,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}やるなら Dialogue: 0,0:05:58.79,0:06:01.46,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}ひっそりとやればいいのに➨ Dialogue: 0,0:06:01.46,0:06:04.00,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}お前のは{\fscx50} {\fscx100}あからさますぎる{\fscx50}。 Dialogue: 0,0:06:04.00,0:06:09.14,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}模擬{\fscx50}ゲーム{\fscx100}での4枚替え Dialogue: 0,0:06:04.00,0:06:09.14,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}4{\fscx50}ゲーム{\fscx100}目での5枚替え➨ Dialogue: 0,0:06:09.14,0:06:12.31,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}俺の最初の手札に{\fscx50}ジョーカー{\fscx100}が来たら Dialogue: 0,0:06:09.14,0:06:12.31,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}フォールド。 Dialogue: 0,0:06:12.31,0:06:15.81,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}これらを説明できるとしたら Dialogue: 0,0:06:12.31,0:06:15.81,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ひとつだけ…{\fscx50}。 Dialogue: 0,0:06:15.81,0:06:18.98,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}お前には Dialogue: 0,0:06:15.81,0:06:18.98,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}の位置が{\fscx50} {\fscx100}わかっている{\fscx50}。 Dialogue: 0,0:06:18.98,0:06:21.48,Default,,0000,0000,0000,,{\pos(252,497)}まさか{\fscx50}。 Dialogue: 0,0:06:21.48,0:06:25.12,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(キクチ){\fscx100}この{\fscx50}ゲーム{\fscx100}では Dialogue: 0,0:06:21.48,0:06:25.12,Default,,0000,0000,0000,,{\pos(272,497)}毎回{\fscx50} {\fscx100}新しい{\fscx50}カード{\fscx100}をおろす{\fscx50}。 Dialogue: 0,0:06:25.12,0:06:27.65,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}イカサマ{\fscx100}の余地などない{\fscx50}。 Dialogue: 0,0:06:27.65,0:06:29.82,Default,,0000,0000,0000,,{\pos(172,497)}お前の思い込みだよ{\fscx50}。 Dialogue: 0,0:06:29.82,0:06:33.13,Default,,0000,0000,0000,,{\pos(172,437)}負けてるときは Dialogue: 0,0:06:29.82,0:06:33.13,Default,,0000,0000,0000,,{\pos(192,497)}人間{\fscx50} {\fscx100}弱気になるものさ{\fscx50}。 Dialogue: 0,0:06:33.13,0:06:37.30,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}ふん{\fscx50} {\fscx100}そうか{\fscx50}。 Dialogue: 0,0:06:33.13,0:06:37.30,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}俺が弱気になってるせいか{\fscx50}。 Dialogue: 0,0:06:37.30,0:06:41.27,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF\fscx50}タイム{\fscx100}! Dialogue: 0,0:06:37.30,0:06:41.27,Default,,0000,0000,0000,,{\pos(172,497)}📺東軍から{\fscx50}タイム{\fscx100}が{\fscx50} {\fscx100}かかりました{\fscx50}。 Dialogue: 0,0:06:41.27,0:06:44.47,Default,,0000,0000,0000,,{\pos(172,497)}📺3分間{\fscx50} {\fscx100}作戦{\fscx50}タイム{\fscx100}といたします{\fscx50}。 Dialogue: 0,0:06:44.47,0:06:47.97,Default,,0000,0000,0000,,{\pos(172,437)}弱気になってるのは Dialogue: 0,0:06:44.47,0:06:47.97,Default,,0000,0000,0000,,{\pos(192,497)}あんただけじゃないようだな{\fscx50}。 Dialogue: 0,0:06:49.98,0:06:51.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}扉の開閉音{\fscx50}) Dialogue: 0,0:06:51.94,0:06:54.48,Default,,0000,0000,0000,,{\pos(232,497)}中堅戦は{\fscx50} {\fscx100}取ったも同然だな{\fscx50}。 Dialogue: 0,0:06:54.48,0:06:56.48,Default,,0000,0000,0000,,{\pos(232,407)}気づかれた{\fscx50}。 Dialogue: 0,0:06:54.48,0:06:56.48,Default,,0000,0000,0000,,{\pos(512,497)}あっ! Dialogue: 0,0:06:56.48,0:06:59.82,Default,,0000,0000,0000,,{\pos(172,437)}俺が{\fscx50}ジョーカー{\fscx100}の在りかを Dialogue: 0,0:06:56.48,0:06:59.82,Default,,0000,0000,0000,,{\pos(192,497)}わかって{\fscx50}プレイ{\fscx100}していることに{\fscx50}。 Dialogue: 0,0:06:59.82,0:07:03.49,Default,,0000,0000,0000,,{\pos(552,407)}大丈夫なの? Dialogue: 0,0:06:59.82,0:07:03.49,Default,,0000,0000,0000,,{\pos(172,497)}なぁに{\fscx50} {\fscx100}気づいたところで➨ Dialogue: 0,0:07:03.49,0:07:06.19,Default,,0000,0000,0000,,{\pos(172,497)}やつは{\fscx50} {\fscx100}どうすることもできない{\fscx50}。 Dialogue: 0,0:07:06.19,0:07:08.49,Default,,0000,0000,0000,,{\pos(172,497)}これは{\fscx50} {\fscx100}俺にしかできないんだ{\fscx50}。 Dialogue: 0,0:07:08.49,0:07:11.83,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}西軍の皆さん! Dialogue: 0,0:07:08.49,0:07:11.83,Default,,0000,0000,0000,,{\pos(452,497)}んっ! Dialogue: 0,0:07:11.83,0:07:14.20,Default,,0000,0000,0000,,{\pos(492,497)}なんだ{\fscx50} {\fscx100}なんだ? Dialogue: 0,0:07:14.20,0:07:17.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}もう{\fscx50} {\fscx100}こんな戦い{\fscx50} {\fscx100}やめませんか? Dialogue: 0,0:07:17.84,0:07:20.01,Default,,0000,0000,0000,,{\pos(232,407)}あっ? Dialogue: 0,0:07:17.84,0:07:20.01,Default,,0000,0000,0000,,{\pos(652,497)}はぁ? Dialogue: 0,0:07:20.01,0:07:23.34,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私たちは Dialogue: 0,0:07:20.01,0:07:23.34,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あなたたちを助けたいんです! Dialogue: 0,0:07:23.34,0:07:26.01,Default,,0000,0000,0000,,{\pos(292,497)}突然{\fscx50} {\fscx100}何言いだすの{\fscx50} {\fscx100}あの子{\fscx50}。 Dialogue: 0,0:07:26.01,0:07:28.82,Default,,0000,0000,0000,,{\pos(172,497)}ちょっと待って{\fscx50} {\fscx100}聞こうよ{\fscx50}。 Dialogue: 0,0:07:28.82,0:07:32.99,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}先鋒戦{\fscx50} {\fscx100}私たちは Dialogue: 0,0:07:28.82,0:07:32.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}わざと引き分けにしました{\fscx50}。 Dialogue: 0,0:07:32.99,0:07:35.15,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なぜだか{\fscx50} {\fscx100}わかりますか? Dialogue: 0,0:07:35.15,0:07:38.83,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}勝利を確定させるためには Dialogue: 0,0:07:35.15,0:07:38.83,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}パス{\fscx100}をしなければならず➨ Dialogue: 0,0:07:38.83,0:07:41.63,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}大量の{\fscx50}チップ{\fscx100}が{\fscx50} ディーラー{\fscx100}に流れる{\fscx50}。 Dialogue: 0,0:07:41.63,0:07:46.47,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}トータル{\fscx100}で考えれば Dialogue: 0,0:07:41.63,0:07:46.47,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}私たち{\fscx50}プレイヤー{\fscx100}には損なんです! Dialogue: 0,0:07:46.47,0:07:48.97,Default,,0000,0000,0000,,{\pos(432,497)}なによ?{\fscx50} トータル{\fscx100}って{\fscx50}。 Dialogue: 0,0:07:48.97,0:07:54.64,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}この敗者復活戦は{\fscx50} {\fscx100}9億の{\fscx50}チップ{\fscx100}が Dialogue: 0,0:07:48.97,0:07:54.64,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}配られ{\fscx50} {\fscx100}6億しか回収されない{\fscx50}。 Dialogue: 0,0:07:54.64,0:07:58.31,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}3億の差額を手にできる Dialogue: 0,0:07:54.64,0:07:58.31,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ボーナスステージ{\fscx100}です{\fscx50}。 Dialogue: 0,0:07:58.31,0:08:02.98,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}無用な戦いをしなければ Dialogue: 0,0:07:58.31,0:08:02.98,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}その3億で数人は助かる{\fscx50}。 Dialogue: 0,0:08:02.98,0:08:05.65,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あなたたちが Dialogue: 0,0:08:02.98,0:08:05.65,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}戦いをやめてくれるなら➨ Dialogue: 0,0:08:05.65,0:08:09.49,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私たちは{\fscx50} {\fscx100}そのお金で Dialogue: 0,0:08:05.65,0:08:09.49,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あなたたち全員を救済します! Dialogue: 0,0:08:09.49,0:08:11.66,Default,,0000,0000,0000,,{\pos(292,407)}んっ! Dialogue: 0,0:08:09.49,0:08:11.66,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}バッカ{\fscx100}じゃないの! Dialogue: 0,0:08:11.66,0:08:13.66,Default,,0000,0000,0000,,{\pos(232,497)}彼女は真剣だよ{\fscx50}。 Dialogue: 0,0:08:13.66,0:08:16.80,Default,,0000,0000,0000,,{\pos(172,437)}じゃないと先鋒戦の引き分けは Dialogue: 0,0:08:13.66,0:08:16.80,Default,,0000,0000,0000,,{\pos(192,497)}説明がつかない{\fscx50}。 Dialogue: 0,0:08:16.80,0:08:20.83,Default,,0000,0000,0000,,{\pos(252,437)}あんたねぇ{\fscx50} {\fscx100}自分は損してでも Dialogue: 0,0:08:16.80,0:08:20.83,Default,,0000,0000,0000,,{\pos(272,497)}人に得をさせるなんて➨ Dialogue: 0,0:08:20.83,0:08:23.47,Default,,0000,0000,0000,,{\pos(192,497)}そんな人間いるわけないでしょ! Dialogue: 0,0:08:23.47,0:08:25.97,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}お願いです{\fscx50}。 Dialogue: 0,0:08:23.47,0:08:25.97,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}もういい{\fscx50}。 Dialogue: 0,0:08:25.97,0:08:29.88,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}連中は Dialogue: 0,0:08:25.97,0:08:29.88,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}こんな誘いに乗ったりしないよ{\fscx50}。 Dialogue: 0,0:08:29.88,0:08:31.91,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}でも…{\fscx50}。 Dialogue: 0,0:08:31.91,0:08:36.58,Default,,0000,0000,0000,,{\pos(172,437)}📺間もなく作戦{\fscx50}タイム{\fscx100}を終了します{\fscx50}。 Dialogue: 0,0:08:31.91,0:08:36.58,Default,,0000,0000,0000,,{\pos(192,497)}両軍{\fscx50} プレイヤー{\fscx100}は…{\fscx50}。 Dialogue: 0,0:08:43.52,0:08:45.66,Default,,0000,0000,0000,,{\pos(172,407)}なぁ{\fscx50}。 Dialogue: 0,0:08:43.52,0:08:45.66,Default,,0000,0000,0000,,{\pos(552,497)\c&H00FFFF00}んっ? Dialogue: 0,0:08:45.66,0:08:49.00,Default,,0000,0000,0000,,{\pos(192,437)}さっき{\fscx50} カンザキ{\fscx100}って子が Dialogue: 0,0:08:45.66,0:08:49.00,Default,,0000,0000,0000,,{\pos(212,497)}言ってたことは本当? Dialogue: 0,0:08:49.00,0:08:51.66,Default,,0000,0000,0000,,{\pos(172,497)}俺たちを救ってくれるって話{\fscx50}。 Dialogue: 0,0:08:51.66,0:08:56.64,Default,,0000,0000,0000,,{\pos(692,407)\c&H00FFFF00}あぁ{\fscx50}。 Dialogue: 0,0:08:51.66,0:08:56.64,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ホント{\fscx100}に{\fscx50} {\fscx100}そうだったら Dialogue: 0,0:08:51.66,0:08:56.64,Default,,0000,0000,0000,,{\pos(192,497)}うれしいんだけどな{\fscx50}。 Dialogue: 0,0:08:56.64,0:09:02.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あっ{\fscx50} {\fscx100}聞きました?{\fscx50} {\fscx100}私たちの Dialogue: 0,0:08:56.64,0:09:02.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}申し出に応じてくれそうですよ! Dialogue: 0,0:09:02.31,0:09:04.98,Default,,0000,0000,0000,,{\pos(312,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:09:04.98,0:09:09.65,Default,,0000,0000,0000,,{\pos(252,497)}上限いっぱい{\fscx50} チップ15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:09:09.65,0:09:12.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}どうなさいますか? Dialogue: 0,0:09:12.32,0:09:14.99,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(キクチ)コール{\fscx100}に決まってるよなぁ{\fscx50}。 Dialogue: 0,0:09:14.99,0:09:19.63,Default,,0000,0000,0000,,{\pos(192,437)}俺たちを救うためには{\fscx50} ディーラー{\fscx100}に Dialogue: 0,0:09:14.99,0:09:19.63,Default,,0000,0000,0000,,{\pos(212,497)}流しちゃいけないんだもんなぁ{\fscx50}。 Dialogue: 0,0:09:19.63,0:09:22.46,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00\fscx50}コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:09:22.46,0:09:25.63,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ククク{\fscx100}…{\fscx50} {\fscx100}そうこなくっちゃ{\fscx50}。 Dialogue: 0,0:09:25.63,0:09:29.57,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フクナガ){\fscx100}なんか Dialogue: 0,0:09:25.63,0:09:29.57,Default,,0000,0000,0000,,{\pos(212,497)}やな感じがするねぇ{\fscx50}。 Dialogue: 0,0:09:29.57,0:09:31.80,Default,,0000,0000,0000,,{\pos(452,497)}では{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:09:31.80,0:09:37.84,Default,,0000,0000,0000,,{\pos(172,497)}う~ん{\fscx50} {\fscx100}上限いっぱいの{\fscx50}30{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:09:37.84,0:09:39.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:09:39.78,0:09:43.48,Default,,0000,0000,0000,,{\pos(372,437)\fscx50}(キクチ){\fscx100}俺たちを Dialogue: 0,0:09:39.78,0:09:43.48,Default,,0000,0000,0000,,{\pos(412,497)}助けてくれるんだろ{\fscx50}。 Dialogue: 0,0:09:43.48,0:09:46.32,Default,,0000,0000,0000,,{\pos(292,497)}俺が{\fscx50} {\fscx100}今{\fscx50} {\fscx100}手にしている5枚{\fscx50}。 Dialogue: 0,0:09:46.32,0:09:50.39,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}100{\fscx100}% Dialogue: 0,0:09:46.32,0:09:50.39,Default,,0000,0000,0000,,{\pos(192,497)}そっちが勝てるほどの超{\fscx50}クソ{\fscx100}手だ{\fscx50}。 Dialogue: 0,0:09:50.39,0:09:54.46,Default,,0000,0000,0000,,{\pos(192,497)}まさか降りたりしないよなぁ…{\fscx50}。 Dialogue: 0,0:09:54.46,0:09:56.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}コール。 Dialogue: 0,0:09:56.83,0:10:01.97,Default,,0000,0000,0000,,{\pos(172,437)}📺なんと!{\fscx50} {\fscx100}上限いっぱい Dialogue: 0,0:09:56.83,0:10:01.97,Default,,0000,0000,0000,,{\pos(192,497)}掛け金{\fscx50}50{\fscx100}枚の大勝負です{\fscx50}。 Dialogue: 0,0:10:01.97,0:10:04.27,Default,,0000,0000,0000,,{\pos(492,497)}それでは{\fscx50} オープン{\fscx100}! Dialogue: 0,0:10:07.14,0:10:11.51,Default,,0000,0000,0000,,{\pos(172,497)}📺西軍{\fscx50} キクチ クイーン{\fscx100}の{\fscx50}フォーカード{\fscx100}で勝利{\fscx50}。 Dialogue: 0,0:10:11.51,0:10:13.55,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}ああっ! Dialogue: 0,0:10:13.55,0:10:18.48,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ククク{\fscx100}…{\fscx50} {\fscx100}わざと{\fscx50}クソ{\fscx100}手なんか Dialogue: 0,0:10:13.55,0:10:18.48,Default,,0000,0000,0000,,{\pos(272,497)}作るわけないじゃないか{\fscx50}。 Dialogue: 0,0:10:18.48,0:10:22.66,Default,,0000,0000,0000,,{\pos(192,437)}山の2枚目に{\fscx50}ジョーカー{\fscx100}があることは Dialogue: 0,0:10:18.48,0:10:22.66,Default,,0000,0000,0000,,{\pos(212,497)}わかっていたんだ{\fscx50}。 Dialogue: 0,0:10:22.66,0:10:28.49,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}ジョーカー{\fscx100}の在りかがわかる俺は Dialogue: 0,0:10:22.66,0:10:28.49,Default,,0000,0000,0000,,{\pos(312,497)}この{\fscx50}ゲーム {\fscx100}無敵なんだよ》 Dialogue: 0,0:10:28.49,0:10:30.80,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ナオ{\fscx100}!{\fscx50} {\fscx100}お前のせいだ! Dialogue: 0,0:10:30.80,0:10:34.30,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ディーラー{\fscx100}に{\fscx50}チップ{\fscx100}は流さない Dialogue: 0,0:10:30.80,0:10:34.30,Default,,0000,0000,0000,,{\pos(272,497)}なんて{\fscx50} {\fscx100}お前が言ったから➨ Dialogue: 0,0:10:34.30,0:10:37.97,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}勝てない勝負でも Dialogue: 0,0:10:34.30,0:10:37.97,Default,,0000,0000,0000,,{\pos(232,497)}降りられないじゃねえかよ! Dialogue: 0,0:10:37.97,0:10:40.21,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}そ…{\fscx50} {\fscx100}そんな…{\fscx50}。 Dialogue: 0,0:10:40.21,0:10:43.14,Default,,0000,0000,0000,,{\pos(172,497)}📺更に西軍に{\fscx50}チップ50{\fscx100}枚が渡り➨ Dialogue: 0,0:10:43.14,0:10:46.31,Default,,0000,0000,0000,,{\pos(172,197)}東西の{\fscx50}チップ{\fscx100}差は{\fscx50} 118{\fscx100}枚{\fscx50}。 Dialogue: 0,0:10:46.31,0:10:50.18,Default,,0000,0000,0000,,{\pos(172,197)}📺残り3{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:10:46.31,0:10:50.18,Default,,0000,0000,0000,,{\pos(192,257)}大きく差が開きました{\fscx50}。 Dialogue: 0,0:10:50.18,0:10:54.25,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}親切心で{\fscx50}50{\fscx100}枚の勝負を Dialogue: 0,0:10:50.18,0:10:54.25,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}コール{\fscx100}してやってんのに➨ Dialogue: 0,0:10:54.25,0:10:56.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そういう態度かよ{\fscx50}。 Dialogue: 0,0:10:56.82,0:11:00.73,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}だったら Dialogue: 0,0:10:56.82,0:11:00.73,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}こっちも本気で{\fscx50} {\fscx100}つぶしてやるよ{\fscx50}。 Dialogue: 0,0:11:02.60,0:11:05.26,Default,,0000,0000,0000,,{\pos(312,497)}第8{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:11:05.26,0:11:08.27,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}ちょっと待った{\fscx50}。 Dialogue: 0,0:11:05.26,0:11:08.27,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}さっきから{\fscx50}カード{\fscx100}が見えてる{\fscx50}。 Dialogue: 0,0:11:08.27,0:11:11.64,Default,,0000,0000,0000,,{\pos(172,407)}えっ{\fscx50}!? Dialogue: 0,0:11:08.27,0:11:11.64,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}キクチ{\fscx100}は{\fscx50} ヒンズーシャッフル{\fscx100}のとき➨ Dialogue: 0,0:11:11.64,0:11:14.07,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}見えた{\fscx50}カード{\fscx100}を覚え{\fscx50} {\fscx100}勝っているんだ{\fscx50}。 Dialogue: 0,0:11:14.07,0:11:17.74,Default,,0000,0000,0000,,{\pos(172,437)}はぁ{\fscx50}!? {\fscx100}負けてるからって Dialogue: 0,0:11:14.07,0:11:17.74,Default,,0000,0000,0000,,{\pos(192,497)}変な言いがかりは{\c&H00FFFF00\fscx50} {\c&H00FFFFFF\fscx100}よせよ! Dialogue: 0,0:11:17.74,0:11:19.91,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}言いがかりじゃない{\fscx50}。 Dialogue: 0,0:11:19.91,0:11:23.42,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}お前は{\fscx50} {\fscx100}明らかに Dialogue: 0,0:11:19.91,0:11:23.42,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}の位置をわかっている{\fscx50}。 Dialogue: 0,0:11:23.42,0:11:25.42,Default,,0000,0000,0000,,{\pos(572,407)\c&H0000FFFF}あっ! Dialogue: 0,0:11:23.42,0:11:25.42,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}マジ{\fscx100}かよ{\fscx50} {\fscx100}あいつ! Dialogue: 0,0:11:25.42,0:11:28.09,Default,,0000,0000,0000,,{\pos(412,437)\c&H00FFFF00}事務局としても Dialogue: 0,0:11:25.42,0:11:28.09,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}フェア{\fscx100}にやりたいだろ{\fscx50}。 Dialogue: 0,0:11:28.09,0:11:30.42,Default,,0000,0000,0000,,{\pos(172,497)}それは…{\fscx50} {\fscx100}まぁ…{\fscx50}。 Dialogue: 0,0:11:30.42,0:11:33.76,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}だったら Dialogue: 0,0:11:30.42,0:11:33.76,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}リフルシャッフル{\fscx100}だけにしてもらおうか{\fscx50}。 Dialogue: 0,0:11:33.76,0:11:36.26,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}リフル{\fscx100}なら{\fscx50}カード{\fscx100}を持ち上げないから➨ Dialogue: 0,0:11:36.26,0:11:38.93,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}のぞき見るなんて不正は Dialogue: 0,0:11:36.26,0:11:38.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}起こりえない{\fscx50}。 Dialogue: 0,0:11:38.93,0:11:43.60,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}お前も身の潔白を証明したいなら Dialogue: 0,0:11:38.93,0:11:43.60,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}受け入れたほうがいいはずだが? Dialogue: 0,0:11:43.60,0:11:48.11,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}オーケー。 シャッフル{\fscx100}は{\fscx50} リフル{\fscx100}だけとしよう{\fscx50}。 Dialogue: 0,0:11:48.11,0:11:50.24,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}そういうことで…{\fscx50}。 Dialogue: 0,0:11:50.24,0:11:53.25,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}ククク{\fscx100}…{\fscx50} バカ{\fscx100}だ{\fscx50} {\fscx100}こいつ{\fscx50}。 Dialogue: 0,0:11:53.25,0:11:56.92,Default,,0000,0000,0000,,{\pos(252,437)}そんなことで Dialogue: 0,0:11:53.25,0:11:56.92,Default,,0000,0000,0000,,{\pos(272,497)}俺の必勝法は阻止できない! Dialogue: 0,0:11:56.92,0:12:02.59,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ヒンズー{\fscx100}より{\fscx50}リフル{\fscx100}のほうが{\fscx50} カード{\fscx100}の行方を Dialogue: 0,0:11:56.92,0:12:02.59,Default,,0000,0000,0000,,{\pos(192,497)}目で追いやすいからな》 Dialogue: 0,0:12:02.59,0:12:05.93,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}ここから先は{\fscx50} {\fscx100}温情は{\fscx50} {\fscx100}なしだ{\fscx50}。 Dialogue: 0,0:12:05.93,0:12:10.63,Default,,0000,0000,0000,,{\pos(392,437)\c&H00FFFF00}非情に勝負に徹する{\fscx50}。 Dialogue: 0,0:12:05.93,0:12:10.63,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}そして必ず勝つ{\fscx50}。 Dialogue: 0,0:12:10.63,0:12:12.67,Default,,0000,0000,0000,,{\pos(352,497)}あっそ{\fscx50}。 Dialogue: 0,0:12:12.67,0:12:15.97,Default,,0000,0000,0000,,{\pos(172,437)}《言ってろ言ってろ{\fscx50}。 Dialogue: 0,0:12:12.67,0:12:15.97,Default,,0000,0000,0000,,{\pos(192,497)}お前が{\fscx50} {\fscx100}どうあがいたところで➨ Dialogue: 0,0:12:15.97,0:12:18.14,Default,,0000,0000,0000,,{\pos(252,497)}勝つのは俺だ!》 Dialogue: 0,0:12:20.84,0:12:24.11,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ジョーカー{\fscx100}は{\fscx50} {\fscx100}山の4枚目…》 Dialogue: 0,0:12:24.11,0:12:26.45,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} ファーストベット{\fscx100}を{\fscx50}。 Dialogue: 0,0:12:26.45,0:12:29.12,Default,,0000,0000,0000,,{\pos(212,497)}《勝負に誘い出すためには➨ Dialogue: 0,0:12:29.12,0:12:32.25,Default,,0000,0000,0000,,{\pos(232,437)}俺の手もよくないと Dialogue: 0,0:12:29.12,0:12:32.25,Default,,0000,0000,0000,,{\pos(252,497)}思わせなければならない{\fscx50}。 Dialogue: 0,0:12:32.25,0:12:34.29,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ベット{\fscx100}は小さく》 Dialogue: 0,0:12:34.29,0:12:36.29,Default,,0000,0000,0000,,{\pos(272,497)}5枚で{\fscx50}。 Dialogue: 0,0:12:36.29,0:12:38.29,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}5枚?{\fscx50} {\fscx100}へぇ…{\fscx50}。 Dialogue: 0,0:12:38.29,0:12:41.73,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} アキヤマ{\fscx100}さんは{\fscx50}。 Dialogue: 0,0:12:41.73,0:12:45.06,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}上限いっぱい{\fscx50} 15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:12:45.06,0:12:47.43,Default,,0000,0000,0000,,{\pos(272,407)}《えぇ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:12:45.06,0:12:47.43,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:12:47.43,0:12:50.60,Default,,0000,0000,0000,,{\pos(632,407)\fscx50}キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:12:47.43,0:12:50.60,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:12:50.60,0:12:54.74,Default,,0000,0000,0000,,{\pos(172,437)}《俺が{\fscx50}ベット{\fscx100}を小さく言ったせいで Dialogue: 0,0:12:50.60,0:12:54.74,Default,,0000,0000,0000,,{\pos(312,497)}勝負に出たな!》 Dialogue: 0,0:12:54.74,0:12:57.74,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}カード{\fscx100}交換を行います{\fscx50}。 Dialogue: 0,0:12:57.74,0:13:00.61,Default,,0000,0000,0000,,{\pos(172,497)}《交換枚数は{\fscx50} {\fscx100}多くて3枚{\fscx50}。 Dialogue: 0,0:13:00.61,0:13:03.65,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ジョーカー{\fscx100}を Dialogue: 0,0:13:00.61,0:13:03.65,Default,,0000,0000,0000,,{\pos(192,497)}俺が手にすることは揺るがない》 Dialogue: 0,0:13:03.65,0:13:05.75,Default,,0000,0000,0000,,{\pos(472,497)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}5枚全部{\fscx50}。 Dialogue: 0,0:13:05.75,0:13:08.42,Default,,0000,0000,0000,,{\pos(252,497)}《なにぃ~{\fscx50}!?{\fscx100}》 Dialogue: 0,0:13:08.42,0:13:11.79,Default,,0000,0000,0000,,{\pos(172,437)}《向こうに{\fscx50}ジョーカー{\fscx100}が Dialogue: 0,0:13:08.42,0:13:11.79,Default,,0000,0000,0000,,{\pos(232,497)}行ってしまった!》 Dialogue: 0,0:13:11.79,0:13:14.93,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}何枚交換しますか? Dialogue: 0,0:13:14.93,0:13:16.90,Default,,0000,0000,0000,,{\pos(172,497)}1枚で{\fscx50}。 Dialogue: 0,0:13:18.90,0:13:22.77,Default,,0000,0000,0000,,{\pos(172,437)}《おっ! Dialogue: 0,0:13:18.90,0:13:22.77,Default,,0000,0000,0000,,{\pos(232,497)}思いのほか{\fscx50} {\fscx100}いい手になった! Dialogue: 0,0:13:22.77,0:13:24.90,Default,,0000,0000,0000,,{\pos(172,497)}問題は{\fscx50} アキヤマ{\fscx100}だが…》 Dialogue: 0,0:13:24.90,0:13:27.44,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アキヤマ{\fscx100}さんから{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:13:27.44,0:13:29.61,Default,,0000,0000,0000,,{\pos(172,437)}《派手に上げてくるなら Dialogue: 0,0:13:27.44,0:13:29.61,Default,,0000,0000,0000,,{\pos(232,497)}降りよう》 Dialogue: 0,0:13:29.61,0:13:32.61,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}そのまま{\c&H00FFFFFF\fscx50} {\c&H00FFFF00}15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:13:32.61,0:13:36.75,Default,,0000,0000,0000,,{\pos(172,437)}《えっ{\fscx50} {\fscx100}全然上げてこない? Dialogue: 0,0:13:32.61,0:13:36.75,Default,,0000,0000,0000,,{\pos(232,497)}たいした手じゃないのか! Dialogue: 0,0:13:36.75,0:13:39.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チャンス{\fscx100}なんじゃないか{\fscx50} {\fscx100}これ?》 Dialogue: 0,0:13:39.12,0:13:41.09,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:13:43.16,0:13:46.13,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}コール。 Dialogue: 0,0:13:43.16,0:13:46.13,Default,,0000,0000,0000,,{\pos(572,497)}では{\fscx50} オープン{\fscx100}! Dialogue: 0,0:13:48.09,0:13:51.60,Default,,0000,0000,0000,,{\pos(172,497)}📺西の{\fscx50}フルハウス{\fscx100}に対し{\fscx50} {\fscx100}東は{\fscx50}フォーカード{\fscx100}! Dialogue: 0,0:13:51.60,0:13:53.60,Default,,0000,0000,0000,,{\pos(352,497)}あっ{\fscx50}!! Dialogue: 0,0:13:53.60,0:13:56.77,Default,,0000,0000,0000,,{\pos(172,497)}📺第8{\fscx50}ゲーム {\fscx100}東軍{\fscx50} {\fscx100}一矢報いました{\fscx50}。 Dialogue: 0,0:13:56.77,0:14:00.94,Default,,0000,0000,0000,,{\pos(172,197)}📺現在{\fscx50} チップ{\fscx100}差は{\fscx50} 48{\fscx100}枚です{\fscx50}。 Dialogue: 0,0:14:00.94,0:14:03.11,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}すごい! Dialogue: 0,0:14:03.11,0:14:08.48,Default,,0000,0000,0000,,{\pos(172,437)}《今の負けは{\fscx50} {\fscx100}想定範囲内{\fscx50}。 Dialogue: 0,0:14:03.11,0:14:08.48,Default,,0000,0000,0000,,{\pos(232,497)}いや{\fscx50} {\fscx100}むしろ{\fscx50}プラス{\fscx100}! Dialogue: 0,0:14:08.48,0:14:13.79,Default,,0000,0000,0000,,{\pos(172,437)}俺は{\fscx50} {\fscx100}今{\fscx50} {\fscx100}負けたことにより Dialogue: 0,0:14:08.48,0:14:13.79,Default,,0000,0000,0000,,{\pos(192,497)}後に{\fscx50}カット{\fscx100}する権利を手にしたのだ{\fscx50}。 Dialogue: 0,0:14:13.79,0:14:19.19,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}カット{\fscx100}を後にできるってことは Dialogue: 0,0:14:13.79,0:14:19.19,Default,,0000,0000,0000,,{\pos(192,497)}最初の手札に{\fscx50}ジョーカー{\fscx100}を入れられる{\fscx50}。 Dialogue: 0,0:14:19.19,0:14:22.96,Default,,0000,0000,0000,,{\pos(212,437)}すなわち Dialogue: 0,0:14:19.19,0:14:22.96,Default,,0000,0000,0000,,{\pos(232,497)}絶対勝てるということ!》 Dialogue: 0,0:14:22.96,0:14:25.80,Default,,0000,0000,0000,,{\pos(432,497)}第9{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:14:25.80,0:14:28.63,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}よしっ{\fscx50} {\fscx100}逆転するぞ! Dialogue: 0,0:14:28.63,0:14:31.14,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}ククク{\fscx100}…{\fscx50} {\fscx100}言ってろ{\fscx50} {\fscx100}言ってろ{\fscx50}。 Dialogue: 0,0:14:31.14,0:14:35.21,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:14:31.14,0:14:35.21,Default,,0000,0000,0000,,{\pos(192,497)}お前の息の根を止めてやる!》 Dialogue: 0,0:14:39.91,0:14:43.12,Default,,0000,0000,0000,,{\pos(512,407)}では{\fscx50} {\fscx100}配ります{\fscx50}。 Dialogue: 0,0:14:39.91,0:14:43.12,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ちょっと待った{\fscx50}。 Dialogue: 0,0:14:43.12,0:14:46.59,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}今の{\fscx50}シャッフル{\fscx100}で Dialogue: 0,0:14:43.12,0:14:46.59,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}また{\fscx50}キクチ{\fscx100}が{\fscx50} カード{\fscx100}をのぞき見た{\fscx50}。 Dialogue: 0,0:14:46.59,0:14:48.75,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}もう一度{\fscx50} シャッフル{\fscx100}してくれ{\fscx50}。 Dialogue: 0,0:14:48.75,0:14:53.26,Default,,0000,0000,0000,,{\pos(392,407)}また言いがかりかぁ{\fscx50}!? Dialogue: 0,0:14:48.75,0:14:53.26,Default,,0000,0000,0000,,{\pos(172,497)}どうしますか?{\fscx50} キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:14:53.26,0:14:57.26,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}ケチ{\fscx100}をつけられるのは不本意だが Dialogue: 0,0:14:53.26,0:14:57.26,Default,,0000,0000,0000,,{\pos(252,497)}申し出を断って➨ Dialogue: 0,0:14:57.26,0:15:00.73,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}イカサマ{\fscx100}師扱いされるのは Dialogue: 0,0:14:57.26,0:15:00.73,Default,,0000,0000,0000,,{\pos(292,497)}もっと{\fscx50}イヤ{\fscx100}だ!》 Dialogue: 0,0:15:00.73,0:15:03.40,Default,,0000,0000,0000,,{\pos(432,497)}どうぞ{\fscx50}。 Dialogue: 0,0:15:03.40,0:15:05.60,Default,,0000,0000,0000,,{\pos(452,497)}これでいいですか{\fscx50}。 Dialogue: 0,0:15:05.60,0:15:07.74,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}もう大丈夫だろう{\fscx50}。 Dialogue: 0,0:15:07.74,0:15:10.28,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カット{\fscx100}です{\fscx50}。 アキヤマ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:15:10.28,0:15:13.41,Default,,0000,0000,0000,,{\pos(332,407)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}5枚で{\fscx50}。 Dialogue: 0,0:15:10.28,0:15:13.41,Default,,0000,0000,0000,,{\pos(452,497)}4枚{\fscx50}。 Dialogue: 0,0:15:13.41,0:15:17.75,Default,,0000,0000,0000,,{\pos(192,437)}《今の{\fscx50}カット{\fscx100}で{\fscx50} ジョーカー{\fscx100}は Dialogue: 0,0:15:13.41,0:15:17.75,Default,,0000,0000,0000,,{\pos(252,497)}山の上から4枚目になった{\fscx50}。 Dialogue: 0,0:15:17.75,0:15:26.36,Default,,0000,0000,0000,,{\pos(232,377)}今回の{\fscx50}カード{\fscx100}は{\fscx50} アキヤマ{\fscx100}から配られ Dialogue: 0,0:15:17.75,0:15:26.36,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ジョーカー{\fscx100}は{\fscx50} {\fscx100}俺のもとに来る! Dialogue: 0,0:15:26.36,0:15:29.73,Default,,0000,0000,0000,,{\pos(232,497)}すでに{\fscx50}エース{\fscx100}の{\fscx50}スリーカード{\fscx100}確定!》 Dialogue: 0,0:15:29.73,0:15:32.73,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:15:32.73,0:15:34.77,Default,,0000,0000,0000,,{\pos(552,497)\c&H00FFFF00\fscx50}チェック{\fscx100}で{\fscx50}。 Dialogue: 0,0:15:34.77,0:15:36.77,Default,,0000,0000,0000,,{\pos(392,497)}《{\fscx50}チェック!? Dialogue: 0,0:15:36.77,0:15:40.74,Default,,0000,0000,0000,,{\pos(172,437)}一度{\fscx50} {\fscx100}保留して Dialogue: 0,0:15:36.77,0:15:40.74,Default,,0000,0000,0000,,{\pos(192,497)}俺の手の{\fscx50}デカ{\fscx100}さをうかがう気だな{\fscx50}。 Dialogue: 0,0:15:40.74,0:15:42.94,Default,,0000,0000,0000,,{\pos(172,497)}ここは小さめにいこう》 Dialogue: 0,0:15:42.94,0:15:44.91,Default,,0000,0000,0000,,{\pos(352,497)}8枚で{\fscx50}。 Dialogue: 0,0:15:44.91,0:15:47.91,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}8枚?{\fscx50} {\fscx100}意外と小さいな{\fscx50}。 Dialogue: 0,0:15:47.91,0:15:50.92,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}じゃあ{\fscx50} コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:15:50.92,0:15:53.09,Default,,0000,0000,0000,,{\pos(172,497)}《乗ってきた{\fscx50} {\fscx100}乗ってきた!》 Dialogue: 0,0:15:53.09,0:15:55.99,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}カード{\fscx100}交換は{\fscx50} キクチ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:15:55.99,0:15:58.52,Default,,0000,0000,0000,,{\pos(172,497)}2枚交換します{\fscx50}。 Dialogue: 0,0:15:58.52,0:16:03.76,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ククク{\fscx100}…{\fscx50} エース{\fscx100}の{\fscx50}フルハウス。 Dialogue: 0,0:15:58.52,0:16:03.76,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ダメ{\fscx100}押しだな》 Dialogue: 0,0:16:03.76,0:16:07.23,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}アキヤマ{\fscx100}さんは? Dialogue: 0,0:16:03.76,0:16:07.23,Default,,0000,0000,0000,,{\pos(652,497)\c&H00FFFF00}う~ん{\fscx50}。 Dialogue: 0,0:16:07.23,0:16:09.27,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}5枚交換で{\fscx50}。 Dialogue: 0,0:16:09.27,0:16:11.94,Default,,0000,0000,0000,,{\pos(352,497)}《5枚交換{\fscx50}!? Dialogue: 0,0:16:11.94,0:16:15.57,Default,,0000,0000,0000,,{\pos(172,437)}なんだ{\fscx50} {\fscx100}こいつ… Dialogue: 0,0:16:11.94,0:16:15.57,Default,,0000,0000,0000,,{\pos(192,497)}完全に{\fscx50}ヤケクソ{\fscx100}じゃないか!》 Dialogue: 0,0:16:15.57,0:16:18.41,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セカンドベット{\fscx100}は{\fscx50} キクチ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:16:18.41,0:16:21.08,Default,,0000,0000,0000,,{\pos(232,437)}《やつの息の根を Dialogue: 0,0:16:18.41,0:16:21.08,Default,,0000,0000,0000,,{\pos(292,497)}止めるためには➨ Dialogue: 0,0:16:21.08,0:16:23.98,Default,,0000,0000,0000,,{\pos(172,497)}勝負に誘い出さなければならない{\fscx50}。 Dialogue: 0,0:16:23.98,0:16:28.59,Default,,0000,0000,0000,,{\pos(212,437)}そのためには{\fscx50} {\fscx100}こちらの手が Dialogue: 0,0:16:23.98,0:16:28.59,Default,,0000,0000,0000,,{\pos(232,497)}弱いという{\fscx50} {\fscx100}そぶりで…》 Dialogue: 0,0:16:28.59,0:16:32.42,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(キクチ)ベット{\fscx100}は8枚で{\fscx50}。 Dialogue: 0,0:16:28.59,0:16:32.42,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}8枚ね{\fscx50}。 Dialogue: 0,0:16:32.42,0:16:34.39,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:16:34.39,0:16:38.06,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}レイズ{\fscx100}…{\fscx50} {\fscx100}上限いっぱい{\fscx50}30{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:16:38.06,0:16:40.23,Default,,0000,0000,0000,,{\pos(332,407)}はぁ~{\fscx50}!? Dialogue: 0,0:16:38.06,0:16:40.23,Default,,0000,0000,0000,,{\pos(572,497)\c&H00FFFF00}うん? Dialogue: 0,0:16:40.23,0:16:42.94,Default,,0000,0000,0000,,{\pos(232,497)}《こいつ{\fscx50} {\fscx100}本当に{\fscx50}アホ{\fscx100}だっ{\fscx50}。 Dialogue: 0,0:16:42.94,0:16:46.24,Default,,0000,0000,0000,,{\pos(212,437)}俺の手が弱いと思い込んで Dialogue: 0,0:16:42.94,0:16:46.24,Default,,0000,0000,0000,,{\pos(232,497)}勝負に出たんだろう{\fscx50}。 Dialogue: 0,0:16:46.24,0:16:49.81,Default,,0000,0000,0000,,{\pos(252,437)}飛んで火に入る夏の虫とは Dialogue: 0,0:16:46.24,0:16:49.81,Default,,0000,0000,0000,,{\pos(272,497)}このことだ!》 Dialogue: 0,0:16:49.81,0:16:52.58,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうしますか? Dialogue: 0,0:16:52.58,0:16:55.25,Default,,0000,0000,0000,,{\pos(252,497)}仕方ない…{\fscx50} コール{\fscx100}します{\fscx50}。 Dialogue: 0,0:16:55.25,0:16:58.92,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}クーッククク {\fscx100}悪いが止まらん》 Dialogue: 0,0:16:58.92,0:17:03.92,Default,,0000,0000,0000,,{\pos(192,437)}勝負成立です{\fscx50}。 Dialogue: 0,0:16:58.92,0:17:03.92,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}チップ43{\fscx100}枚の大勝負となりました{\fscx50}。 Dialogue: 0,0:17:03.92,0:17:06.59,Default,,0000,0000,0000,,{\pos(532,497)}では…{\fscx50} オープン{\fscx100}! Dialogue: 0,0:17:06.59,0:17:09.19,Default,,0000,0000,0000,,{\pos(172,497)}《死ねぇ{\fscx50} アキヤマ{\fscx100}!》 Dialogue: 0,0:17:11.60,0:17:14.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}はっ?{\fscx50} {\fscx100}はぁ? Dialogue: 0,0:17:14.00,0:17:16.04,Default,,0000,0000,0000,,{\pos(392,497)}はぁ~{\fscx50}!? Dialogue: 0,0:17:16.04,0:17:18.44,Default,,0000,0000,0000,,{\pos(172,407)}📺{\fscx50}アキヤマ {\fscx100}勝利{\fscx50}。 Dialogue: 0,0:17:16.04,0:17:18.44,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}やった! Dialogue: 0,0:17:18.44,0:17:20.74,Default,,0000,0000,0000,,{\pos(432,407)}📺東軍{\fscx50} {\fscx100}ついに逆転{\fscx50}。 Dialogue: 0,0:17:18.44,0:17:20.74,Default,,0000,0000,0000,,{\pos(172,497)}ああっ{\fscx50} {\fscx100}あぁ…{\fscx50}。 Dialogue: 0,0:17:22.81,0:17:27.11,Default,,0000,0000,0000,,{\pos(172,497)}📺さぁ{\fscx50} {\fscx100}決着は{\fscx50} {\fscx100}最終{\fscx50} {\fscx100}第{\fscx50}10ゲーム{\fscx100}へ{\fscx50}。 Dialogue: 0,0:17:27.11,0:17:30.75,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00\fscx50}フッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:27.11,0:17:30.75,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}キクチ:{\fscx100}今のは究極の{\fscx50}マグレ。 Dialogue: 0,0:17:30.75,0:17:34.42,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}フォーカード{\fscx100}が Dialogue: 0,0:17:30.75,0:17:34.42,Default,,0000,0000,0000,,{\pos(212,497)}5枚交換で出るなんてことは➨ Dialogue: 0,0:17:34.42,0:17:36.42,Default,,0000,0000,0000,,{\pos(292,497)}2度は起こらない{\fscx50}。 Dialogue: 0,0:17:36.42,0:17:39.09,Default,,0000,0000,0000,,{\pos(172,497)}最終{\fscx50}ゲーム{\fscx100}も{\fscx50}カット{\fscx100}順は{\fscx50} {\fscx100}こちらが後! Dialogue: 0,0:17:39.09,0:17:42.93,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}100{\fscx100}%{\fscx50} {\fscx100}最初の手に Dialogue: 0,0:17:39.09,0:17:42.93,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ジョーカー{\fscx100}を組み込める! Dialogue: 0,0:17:42.93,0:17:47.57,Default,,0000,0000,0000,,{\pos(272,497)}確実に{\fscx50}アキヤマ{\fscx100}は負ける!》 Dialogue: 0,0:17:47.57,0:17:51.57,Default,,0000,0000,0000,,{\pos(212,497)}これより最終{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:17:51.57,0:17:54.41,Default,,0000,0000,0000,,{\pos(172,437)}《まともにやれば Dialogue: 0,0:17:51.57,0:17:54.41,Default,,0000,0000,0000,,{\pos(232,497)}こっちが勝てる{\fscx50}。 Dialogue: 0,0:17:54.41,0:17:57.78,Default,,0000,0000,0000,,{\pos(172,437)}だが{\fscx50} {\fscx100}向こうが Dialogue: 0,0:17:54.41,0:17:57.78,Default,,0000,0000,0000,,{\pos(192,497)}勝負に出てくれるか…》 Dialogue: 0,0:17:57.78,0:18:02.41,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}心配するな{\fscx50}。 {\fscx100}俺は勝負するよ{\fscx50}。 Dialogue: 0,0:18:02.41,0:18:04.85,Default,,0000,0000,0000,,{\pos(332,407)}えっ? Dialogue: 0,0:18:02.41,0:18:04.85,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}お前{\fscx50} {\fscx100}今➨ Dialogue: 0,0:18:04.85,0:18:07.25,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}俺が{\fscx50}10ゲーム{\fscx100}目を{\fscx50}フォールド{\fscx100}して➨ Dialogue: 0,0:18:07.25,0:18:09.92,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}セコ{\fscx100}く中堅戦勝利を Dialogue: 0,0:18:07.25,0:18:09.92,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}拾いにくるんじゃないかって➨ Dialogue: 0,0:18:09.92,0:18:14.59,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}心配したろ? Dialogue: 0,0:18:09.92,0:18:14.59,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}大丈夫{\fscx50} {\fscx100}そんな{\fscx50}ケチ{\fscx100}な{\fscx50}マネ{\fscx100}はしない{\fscx50}。 Dialogue: 0,0:18:14.59,0:18:17.93,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}先鋒戦は Dialogue: 0,0:18:14.59,0:18:17.93,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}引き分けになってしまった{\fscx50}。 Dialogue: 0,0:18:17.93,0:18:21.77,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}重要なのは Dialogue: 0,0:18:17.93,0:18:21.77,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}中堅戦での{\fscx50}セコ{\fscx100}い1勝より➨ Dialogue: 0,0:18:21.77,0:18:25.57,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}大将戦に負けてもいいだけの Dialogue: 0,0:18:21.77,0:18:25.57,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}大量の{\fscx50}チップ{\fscx100}の確保{\fscx50}。 Dialogue: 0,0:18:25.57,0:18:28.24,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}今{\fscx50} {\fscx100}流れは{\fscx50} {\fscx100}俺に来てるし➨ Dialogue: 0,0:18:28.24,0:18:32.68,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00\fscx50}チャンス{\fscx100}と見たら{\fscx50} チップ50{\fscx100}枚の Dialogue: 0,0:18:28.24,0:18:32.68,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}勝負だって打って出るよ{\fscx50}。 Dialogue: 0,0:18:32.68,0:18:38.78,Default,,0000,0000,0000,,{\pos(172,437)}《流れが来てる…{\fscx50} {\fscx100}だって? Dialogue: 0,0:18:32.68,0:18:38.78,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ププププ {\fscx100}こいつが{\fscx50}バカ{\fscx100}で助かった!》 Dialogue: 0,0:18:42.59,0:18:45.12,Default,,0000,0000,0000,,{\pos(252,497)}《9枚目に{\fscx50}ジョーカー{\fscx100}がある》 Dialogue: 0,0:18:45.12,0:18:47.09,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}待て{\fscx50}。 Dialogue: 0,0:18:45.12,0:18:47.09,Default,,0000,0000,0000,,{\pos(432,497)}あっ…{\fscx50}。 Dialogue: 0,0:18:47.09,0:18:51.60,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}最後の勝負だ{\fscx50}。 {\fscx100}疑念や遺恨が Dialogue: 0,0:18:47.09,0:18:51.60,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}残るようなことは避けたい{\fscx50}。 Dialogue: 0,0:18:51.60,0:18:53.60,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}あと3回{\fscx50}シャッフル{\fscx100}してくれ{\fscx50}。 Dialogue: 0,0:18:53.60,0:18:59.30,Default,,0000,0000,0000,,{\pos(172,437)}またかよ!{\fscx50} {\fscx100}あ…{\fscx50} {\fscx100}いや…{\fscx50} {\fscx100}お前 Dialogue: 0,0:18:53.60,0:18:59.30,Default,,0000,0000,0000,,{\pos(192,497)}それで俺への不審が晴れるのか? Dialogue: 0,0:18:59.30,0:19:01.27,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ああ{\fscx50}。 Dialogue: 0,0:19:01.27,0:19:04.64,Default,,0000,0000,0000,,{\pos(172,407)}なら{\fscx50} {\fscx100}そうしてくれ{\fscx50}。 Dialogue: 0,0:19:01.27,0:19:04.64,Default,,0000,0000,0000,,{\pos(532,497)}わかりました{\fscx50}。 Dialogue: 0,0:19:12.08,0:19:15.09,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} カット{\fscx100}です{\fscx50}。 アキヤマ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:19:15.09,0:19:17.46,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}8枚{\fscx50}。 Dialogue: 0,0:19:17.46,0:19:19.49,Default,,0000,0000,0000,,{\pos(412,497)}7枚で…{\fscx50}。 Dialogue: 0,0:19:19.49,0:19:23.10,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ジョーカー{\fscx100}は Dialogue: 0,0:19:19.49,0:19:23.10,Default,,0000,0000,0000,,{\pos(252,497)}山の上から6枚目になった{\fscx50}。 Dialogue: 0,0:19:23.10,0:19:27.10,Default,,0000,0000,0000,,{\pos(192,497)}最初の手札で俺のもとに来る! Dialogue: 0,0:19:27.10,0:19:31.94,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}エース{\fscx100}の{\fscx50}フルハウス{\fscx100}! Dialogue: 0,0:19:27.10,0:19:31.94,Default,,0000,0000,0000,,{\pos(252,497)}手がよすぎて笑いが出る! Dialogue: 0,0:19:31.94,0:19:36.78,Default,,0000,0000,0000,,{\pos(232,437)}問題は…{\fscx50} アキヤマ{\fscx100}が勝負に Dialogue: 0,0:19:31.94,0:19:36.78,Default,,0000,0000,0000,,{\pos(252,497)}乗ってきてくれるかだが…》 Dialogue: 0,0:19:36.78,0:19:39.31,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:19:39.31,0:19:42.45,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}う~ん{\fscx50} 15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:19:42.45,0:19:44.62,Default,,0000,0000,0000,,{\pos(312,407)}なっ{\fscx50}!? Dialogue: 0,0:19:42.45,0:19:44.62,Default,,0000,0000,0000,,{\pos(592,497)\c&H00FFFF00}言ったろ? Dialogue: 0,0:19:44.62,0:19:48.29,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00\fscx50}チャンス{\fscx100}があれば Dialogue: 0,0:19:44.62,0:19:48.29,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}上限いっぱい張るって{\fscx50}。 Dialogue: 0,0:19:48.29,0:19:52.76,Default,,0000,0000,0000,,{\pos(172,437)}《助かった~ Dialogue: 0,0:19:48.29,0:19:52.76,Default,,0000,0000,0000,,{\pos(192,497)}こいつの{\fscx50}ギャンブラー{\fscx100}根性に救われた! Dialogue: 0,0:19:52.76,0:19:55.29,Default,,0000,0000,0000,,{\pos(252,497)}最後まで勝負する気だ!》 Dialogue: 0,0:19:55.29,0:19:59.43,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}キクチ{\fscx100}さんは? Dialogue: 0,0:19:55.29,0:19:59.43,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}いや…{\fscx50} {\fscx100}僕は負けてるんで➨ Dialogue: 0,0:19:59.43,0:20:01.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}コール{\fscx100}しかありませんから{\fscx50}。 Dialogue: 0,0:20:01.93,0:20:05.60,Default,,0000,0000,0000,,{\pos(212,497)}では{\fscx50} カード{\fscx100}交換です{\fscx50}。 アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:20:05.60,0:20:09.61,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}う~ん{\fscx50} {\fscx100}5枚{\fscx50} {\fscx100}全部交換します{\fscx50}。 Dialogue: 0,0:20:09.61,0:20:12.28,Default,,0000,0000,0000,,{\pos(332,497)}はぁ~{\fscx50}!? Dialogue: 0,0:20:12.28,0:20:15.75,Default,,0000,0000,0000,,{\pos(672,407)\c&H00FFFF00}何か? Dialogue: 0,0:20:12.28,0:20:15.75,Default,,0000,0000,0000,,{\pos(272,497)}あっ{\fscx50} {\fscx100}いや…{\fscx50} {\fscx100}なんでも{\fscx50}。 Dialogue: 0,0:20:15.75,0:20:18.95,Default,,0000,0000,0000,,{\pos(172,437)}《いい手でもないのに Dialogue: 0,0:20:15.75,0:20:18.95,Default,,0000,0000,0000,,{\pos(232,497)}勝負をかけたのか? Dialogue: 0,0:20:18.95,0:20:22.62,Default,,0000,0000,0000,,{\pos(172,437)}いや{\fscx50} {\fscx100}5枚交換で Dialogue: 0,0:20:18.95,0:20:22.62,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}を手に入れる確率を➨ Dialogue: 0,0:20:22.62,0:20:25.42,Default,,0000,0000,0000,,{\pos(172,497)}高めようという作戦だな{\fscx50}。 Dialogue: 0,0:20:25.42,0:20:29.26,Default,,0000,0000,0000,,{\pos(172,437)}まぁ{\fscx50} ジョーカー{\fscx100}は Dialogue: 0,0:20:25.42,0:20:29.26,Default,,0000,0000,0000,,{\pos(192,497)}俺が持っているわけだが{\fscx50}。 Dialogue: 0,0:20:29.26,0:20:33.27,Default,,0000,0000,0000,,{\pos(212,437)}しかし{\fscx50} {\fscx100}厄介だな{\fscx50}。 Dialogue: 0,0:20:29.26,0:20:33.27,Default,,0000,0000,0000,,{\pos(232,497)}やつが5枚交換したせいで➨ Dialogue: 0,0:20:33.27,0:20:38.94,Default,,0000,0000,0000,,{\pos(172,437)}俺が2枚交換すると Dialogue: 0,0:20:33.27,0:20:38.94,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}17{\fscx100}枚の{\fscx50}カード{\fscx100}全部を使うことになる{\fscx50}。 Dialogue: 0,0:20:38.94,0:20:43.11,Default,,0000,0000,0000,,{\pos(212,437)}ってことは{\fscx50} {\fscx100}こちらに{\fscx50}ジョーカー{\fscx100}が Dialogue: 0,0:20:38.94,0:20:43.11,Default,,0000,0000,0000,,{\pos(232,497)}あることが{\fscx50}バレ{\fscx100}て➨ Dialogue: 0,0:20:43.11,0:20:45.78,Default,,0000,0000,0000,,{\pos(192,497)}やつは勝負から降りてしまう{\fscx50}。 Dialogue: 0,0:20:45.78,0:20:47.98,Default,,0000,0000,0000,,{\pos(272,497)}ここは{\fscx50} {\fscx100}あえて交換なし{\fscx50}。 Dialogue: 0,0:20:47.98,0:20:52.38,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50} ジョーカー{\fscx100}は{\fscx50} {\fscx100}山の残りの2枚に Dialogue: 0,0:20:47.98,0:20:52.38,Default,,0000,0000,0000,,{\pos(192,497)}あると思わせるような➨ Dialogue: 0,0:20:52.38,0:20:54.62,Default,,0000,0000,0000,,{\pos(312,497)}演技をつけてだ》 Dialogue: 0,0:20:54.62,0:20:56.79,Default,,0000,0000,0000,,{\pos(312,497)}5枚交換かぁ{\fscx50}。 Dialogue: 0,0:20:56.79,0:21:00.63,Default,,0000,0000,0000,,{\pos(232,437)}じゃあ{\fscx50} {\fscx100}俺の{\fscx50} {\fscx100}この手でも Dialogue: 0,0:20:56.79,0:21:00.63,Default,,0000,0000,0000,,{\pos(252,497)}案外{\fscx50} {\fscx100}勝負になるのかなぁ{\fscx50}。 Dialogue: 0,0:21:00.63,0:21:04.46,Default,,0000,0000,0000,,{\pos(272,407)\c&H00FFFF00}うん? Dialogue: 0,0:21:00.63,0:21:04.46,Default,,0000,0000,0000,,{\pos(352,497)}よし{\fscx50} {\fscx100}交換なしでいこう{\fscx50}。 Dialogue: 0,0:21:04.46,0:21:08.13,Default,,0000,0000,0000,,{\pos(332,437)}交換すれば{\fscx50} {\fscx100}これより手が Dialogue: 0,0:21:04.46,0:21:08.13,Default,,0000,0000,0000,,{\pos(352,497)}よくなるかもしれない{\fscx50}。 Dialogue: 0,0:21:08.13,0:21:12.00,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} {\fscx100}そうすると{\fscx50} {\fscx100}あんたが Dialogue: 0,0:21:08.13,0:21:12.00,Default,,0000,0000,0000,,{\pos(292,497)}勝負を降りるかもしれない{\fscx50}。 Dialogue: 0,0:21:12.00,0:21:16.11,Default,,0000,0000,0000,,{\pos(272,437)}あえて Dialogue: 0,0:21:12.00,0:21:16.11,Default,,0000,0000,0000,,{\pos(292,497)}この中途半端な手で勝負だ{\fscx50}。 Dialogue: 0,0:21:16.11,0:21:18.11,Default,,0000,0000,0000,,{\pos(372,497)}《俺の演技{\fscx50} {\fscx100}通じたか? Dialogue: 0,0:21:18.11,0:21:21.28,Default,,0000,0000,0000,,{\pos(232,437)}それとも Dialogue: 0,0:21:18.11,0:21:21.28,Default,,0000,0000,0000,,{\pos(252,497)}少々{\fscx50} {\fscx100}しらじらしかったか?》 Dialogue: 0,0:21:21.28,0:21:25.28,Default,,0000,0000,0000,,{\pos(312,437)}では{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:21.28,0:21:25.28,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アキヤマ{\fscx100}さんから{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:21:25.28,0:21:28.69,Default,,0000,0000,0000,,{\pos(292,497)}《頼む!{\fscx50} {\fscx100}勝負してくれ!》 Dialogue: 0,0:21:28.69,0:21:34.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}あぁ…{\fscx50} {\fscx100}じゃあ{\fscx50} チップ30{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:21:34.63,0:21:36.63,Default,,0000,0000,0000,,{\pos(312,497)}《ひぃ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:21:36.63,0:21:38.60,Default,,0000,0000,0000,,{\pos(452,497)}今{\fscx50} {\fscx100}なんて言った? Dialogue: 0,0:21:38.60,0:21:44.04,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}あぁ?{\fscx50} {\fscx100}上限いっぱい Dialogue: 0,0:21:38.60,0:21:44.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}チップ30{\fscx100}枚って言ったんだよ{\fscx50}。 Dialogue: 0,0:21:44.04,0:21:46.04,Default,,0000,0000,0000,,{\pos(632,497)}そうか! Dialogue: 0,0:21:46.04,0:21:49.98,Default,,0000,0000,0000,,{\pos(172,497)}《勝った…{\fscx50} {\fscx100}俺の演技力の勝利だ》 Dialogue: 0,0:21:49.98,0:21:55.11,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}キクチ{\fscx100}さんは{\fscx50} {\fscx100}どうしますか? Dialogue: 0,0:21:49.98,0:21:55.11,Default,,0000,0000,0000,,{\pos(172,497)}仕方ない{\fscx50} コール{\fscx100}します{\fscx50}。 Dialogue: 0,0:21:55.11,0:21:58.12,Default,,0000,0000,0000,,{\pos(432,497)}では{\fscx50} {\fscx100}勝負成立です{\fscx50}。 Dialogue: 0,0:21:58.12,0:22:01.02,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}クククク{\fscx100}…{\fscx50} クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:22:01.02,0:22:05.09,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アーッハハハハ{\fscx100}!{\fscx50} バカ{\fscx100}め{\fscx50} アキヤマ{\fscx100}! Dialogue: 0,0:22:05.09,0:22:09.76,Default,,0000,0000,0000,,{\pos(672,407)\c&H00FFFF00}あぁ? Dialogue: 0,0:22:05.09,0:22:09.76,Default,,0000,0000,0000,,{\pos(172,437)}勝負が成立したから Dialogue: 0,0:22:05.09,0:22:09.76,Default,,0000,0000,0000,,{\pos(192,497)}何もかも話してやる! Dialogue: 0,0:22:09.76,0:22:15.27,Default,,0000,0000,0000,,{\pos(172,437)}お前が疑ったとおりだよ{\fscx50}。 Dialogue: 0,0:22:09.76,0:22:15.27,Default,,0000,0000,0000,,{\pos(192,497)}俺は{\fscx50} ジョーカー{\fscx100}の位置がわかるのさ! Dialogue: 0,0:22:15.27,0:22:19.07,Default,,0000,0000,0000,,{\pos(292,497)}この{\fscx50}ゲーム {\fscx100}俺の勝利だ! Dialogue: 0,0:22:19.07,0:22:23.58,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハーッハハハ{\fscx100}!{\fscx50} アーッハ アハハハハハハ{\fscx100}!