[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:02:13.40,0:02:18.24,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}(レロニラ){\fscx100}4回目の投票を行います{\fscx50}。 Dialogue: 0,0:02:13.40,0:02:18.24,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ベル{\fscx100}の音{\fscx50}) Dialogue: 0,0:02:18.24,0:02:21.91,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}<{\fscx50}ナオ:{\fscx100}私の足取りは重かった{\fscx50}。 Dialogue: 0,0:02:21.91,0:02:24.58,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}勝負は{\fscx50} {\fscx100}決まっているのだ{\fscx50}。 Dialogue: 0,0:02:24.58,0:02:29.08,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}私は負ける{\fscx50} {\fscx100}絶対に> Dialogue: 0,0:02:31.08,0:02:33.29,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} {\fscx100}開票します{\fscx50}。 Dialogue: 0,0:02:45.20,0:02:49.37,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(フクナガ)ハハハハ{\fscx100}!{\fscx50} {\fscx100}ぶざまね{\fscx50}ナオ。 Dialogue: 0,0:02:49.37,0:02:52.37,Default,,0000,0000,0000,,{\pos(472,437)}あなたの負けは Dialogue: 0,0:02:49.37,0:02:52.37,Default,,0000,0000,0000,,{\pos(492,497)}決定的じゃない{\fscx50}。 Dialogue: 0,0:02:52.37,0:02:54.54,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}言われなくてもわかってます{\fscx50}。 Dialogue: 0,0:02:54.54,0:02:59.21,Default,,0000,0000,0000,,{\pos(472,437)}つまんないでしょ Dialogue: 0,0:02:54.54,0:02:59.21,Default,,0000,0000,0000,,{\pos(532,497)}このままじゃ{\fscx50}。 Dialogue: 0,0:02:59.21,0:03:01.21,Default,,0000,0000,0000,,{\pos(672,497)}どう? Dialogue: 0,0:03:01.21,0:03:04.38,Default,,0000,0000,0000,,{\pos(352,497)}私と{\fscx50}サシ{\fscx100}の勝負をしない? Dialogue: 0,0:03:04.38,0:03:06.39,Default,,0000,0000,0000,,{\pos(432,497)}あなたが勝ったら➡ Dialogue: 0,0:03:06.39,0:03:09.56,Default,,0000,0000,0000,,{\pos(392,437)}私の持ってる{\fscx50}30{\fscx100}票 Dialogue: 0,0:03:06.39,0:03:09.56,Default,,0000,0000,0000,,{\pos(412,497)}全部あげてもいいわ{\fscx50}。 Dialogue: 0,0:03:09.56,0:03:13.23,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}票を? Dialogue: 0,0:03:09.56,0:03:13.23,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そんなことできるんですか? Dialogue: 0,0:03:13.23,0:03:16.06,Default,,0000,0000,0000,,{\pos(432,437)\fscx50}(フクナガ){\fscx100}獲得した票は Dialogue: 0,0:03:13.23,0:03:16.06,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}プレイヤー{\fscx100}のもの{\fscx50}。 Dialogue: 0,0:03:16.06,0:03:18.40,Default,,0000,0000,0000,,{\pos(292,497)}自由に売り買いできるのよ{\fscx50}。 Dialogue: 0,0:03:18.40,0:03:22.24,Default,,0000,0000,0000,,{\pos(172,497)}このM{\fscx50}チケット{\fscx100}を使ってね{\fscx50}。 Dialogue: 0,0:03:22.24,0:03:25.07,Default,,0000,0000,0000,,{\pos(412,437)}できますよ{\fscx50}。 Dialogue: 0,0:03:22.24,0:03:25.07,Default,,0000,0000,0000,,{\pos(432,497)}売買成立すると➡ Dialogue: 0,0:03:25.07,0:03:29.24,Default,,0000,0000,0000,,{\pos(272,437)}その直後の開票発表の際 Dialogue: 0,0:03:25.07,0:03:29.24,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ボード{\fscx100}の票が書き替わります{\fscx50}。 Dialogue: 0,0:03:29.24,0:03:31.24,Default,,0000,0000,0000,,{\pos(232,497)}ほらね{\fscx50}。 Dialogue: 0,0:03:31.24,0:03:34.18,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}もし{\fscx50} {\fscx100}私が負けたら? Dialogue: 0,0:03:34.18,0:03:38.35,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}3,000{\fscx100}万円{\fscx50} {\fscx100}M{\fscx50}チケット{\fscx100}で私に払う{\fscx50}。 Dialogue: 0,0:03:38.35,0:03:41.69,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}《高いなぁ{\fscx50}。 Dialogue: 0,0:03:38.35,0:03:41.69,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}でも受け入れなければ➡ Dialogue: 0,0:03:41.69,0:03:44.86,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}私が勝つ可能性は{\fscx50} ゼロ{\fscx100}のままだ》 Dialogue: 0,0:03:44.86,0:03:49.36,Default,,0000,0000,0000,,{\pos(192,407)}どう?{\fscx50} {\fscx100}やる? Dialogue: 0,0:03:44.86,0:03:49.36,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の内容次第では{\fscx50}。 Dialogue: 0,0:03:49.36,0:03:52.70,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}超{\fscx50}シンプル{\fscx100}よ{\fscx50}。 Dialogue: 0,0:03:52.70,0:03:54.70,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF\fscx50}トランプ{\fscx100}? Dialogue: 0,0:03:54.70,0:03:57.70,Default,,0000,0000,0000,,{\pos(172,437)}暇つぶしにと思って Dialogue: 0,0:03:54.70,0:03:57.70,Default,,0000,0000,0000,,{\pos(192,497)}持ってきてたんだ{\fscx50}。 Dialogue: 0,0:03:57.70,0:04:00.51,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}私のは Dialogue: 0,0:03:57.70,0:04:00.51,Default,,0000,0000,0000,,{\pos(192,497)}ちょっと変わっててね{\fscx50}。 Dialogue: 0,0:04:02.54,0:04:06.71,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}あっ両方{\fscx50} {\fscx100}裏だ{\fscx50}。 Dialogue: 0,0:04:02.54,0:04:06.71,Default,,0000,0000,0000,,{\pos(192,497)}1枚{\fscx50} ミスプリント{\fscx100}が混じってるの{\fscx50}。 Dialogue: 0,0:04:06.71,0:04:11.05,Default,,0000,0000,0000,,{\pos(172,437)}使うのは Dialogue: 0,0:04:06.71,0:04:11.05,Default,,0000,0000,0000,,{\pos(192,497)}両方裏の{\fscx50}カード{\fscx100}と{\fscx50}ジョーカー{\fscx100}の2枚{\fscx50}。 Dialogue: 0,0:04:11.05,0:04:13.55,Default,,0000,0000,0000,,{\pos(172,497)}話変わるけど➡ Dialogue: 0,0:04:13.55,0:04:17.22,Default,,0000,0000,0000,,{\pos(172,437)}あなた{\fscx50} {\fscx100}光と闇だったら Dialogue: 0,0:04:13.55,0:04:17.22,Default,,0000,0000,0000,,{\pos(192,497)}どちらが好き? Dialogue: 0,0:04:17.22,0:04:21.39,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}それは…{\fscx50} {\fscx100}やっぱり光です{\fscx50}。 Dialogue: 0,0:04:21.39,0:04:23.73,Default,,0000,0000,0000,,{\pos(312,497)}そう{\fscx50}。 ゲーム{\fscx100}は簡単{\fscx50}。 Dialogue: 0,0:04:23.73,0:04:28.57,Default,,0000,0000,0000,,{\pos(192,437)}この2枚の{\fscx50}カード{\fscx100}を Dialogue: 0,0:04:23.73,0:04:28.57,Default,,0000,0000,0000,,{\pos(172,497)}中の見えない袋に入れかきまぜる{\fscx50}。 Dialogue: 0,0:04:28.57,0:04:31.24,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}あなたが1枚取り出す{\fscx50}。 Dialogue: 0,0:04:31.24,0:04:34.84,Default,,0000,0000,0000,,{\pos(172,437)}そのとき{\fscx50} カード{\fscx100}の Dialogue: 0,0:04:31.24,0:04:34.84,Default,,0000,0000,0000,,{\pos(192,497)}片側は見えないように{\fscx50}。 Dialogue: 0,0:04:34.84,0:04:36.84,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:04:36.84,0:04:38.85,Default,,0000,0000,0000,,{\pos(172,497)}今{\fscx50} カード{\fscx100}は裏が出てるけど➡ Dialogue: 0,0:04:38.85,0:04:41.01,Default,,0000,0000,0000,,{\pos(172,437)}この裏は Dialogue: 0,0:04:38.85,0:04:41.01,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}かもしれないし➡ Dialogue: 0,0:04:41.01,0:04:45.69,Default,,0000,0000,0000,,{\pos(172,437)}裏かもしれない{\fscx50}。 Dialogue: 0,0:04:41.01,0:04:45.69,Default,,0000,0000,0000,,{\pos(192,497)}その確率は{\fscx50} 50{\fscx100}%{\fscx50}。 Dialogue: 0,0:04:45.69,0:04:47.69,Default,,0000,0000,0000,,{\pos(172,497)}あなたが好きって言ってた光➡ Dialogue: 0,0:04:47.69,0:04:52.19,Default,,0000,0000,0000,,{\pos(172,437)}つまり表 Dialogue: 0,0:04:47.69,0:04:52.19,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}が出たらあなたの勝ち{\fscx50}。 Dialogue: 0,0:04:52.19,0:04:55.53,Default,,0000,0000,0000,,{\pos(172,497)}闇{\fscx50} {\fscx100}つまり裏が出たら私の勝ち{\fscx50}。 Dialogue: 0,0:04:55.53,0:04:58.20,Default,,0000,0000,0000,,{\pos(172,437)}最初に{\c&H00FFFF00\fscx50} {\c&H00FFFFFF\fscx100}表が出たら Dialogue: 0,0:04:55.53,0:04:58.20,Default,,0000,0000,0000,,{\pos(192,497)}勝負にならないから➡ Dialogue: 0,0:04:58.20,0:05:00.20,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}を戻してやり直し{\fscx50}。 Dialogue: 0,0:05:00.20,0:05:03.87,Default,,0000,0000,0000,,{\pos(172,437)}これで{\fscx50} {\fscx100}先に Dialogue: 0,0:05:00.20,0:05:03.87,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}10{\fscx100}勝したほうが勝者となる{\fscx50}。 Dialogue: 0,0:05:03.87,0:05:05.87,Default,,0000,0000,0000,,{\pos(172,497)}簡単でしょ? Dialogue: 0,0:05:05.87,0:05:08.54,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}は{\fscx50} イカサマ{\fscx100}ができないの{\fscx50}。 Dialogue: 0,0:05:08.54,0:05:11.88,Default,,0000,0000,0000,,{\pos(292,437)}私が{\c&H00FFFF00\fscx50} {\c&H00FFFFFF}カード{\fscx100}をまぜ Dialogue: 0,0:05:08.54,0:05:11.88,Default,,0000,0000,0000,,{\pos(312,497)}あなたが{\fscx50}カード{\fscx100}を抜く{\fscx50}。 Dialogue: 0,0:05:11.88,0:05:14.21,Default,,0000,0000,0000,,{\pos(372,497)}完璧に{\fscx50}フェア。 Dialogue: 0,0:05:14.21,0:05:17.88,Default,,0000,0000,0000,,{\pos(352,497)}どう?{\fscx50} {\fscx100}やる? Dialogue: 0,0:05:17.88,0:05:21.05,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}やります{\fscx50}。 Dialogue: 0,0:05:21.05,0:05:23.06,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}<私が勝ったら{\fscx50}30{\fscx100}票➡ Dialogue: 0,0:05:23.06,0:05:25.89,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんが勝ったら{\fscx50} 3,000{\fscx100}万{\fscx50}。 Dialogue: 0,0:05:25.89,0:05:30.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}M{\fscx50}チケット{\fscx100}で契約を交わし Dialogue: 0,0:05:25.89,0:05:30.00,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}始まった> Dialogue: 0,0:05:35.00,0:05:37.20,Default,,0000,0000,0000,,{\pos(292,497)}いいわよ{\fscx50} {\fscx100}めくって{\fscx50}。 Dialogue: 0,0:05:39.84,0:05:42.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}表やった!{\fscx50} {\fscx100}私の勝ちだ{\fscx50}。 Dialogue: 0,0:05:42.84,0:05:46.65,Default,,0000,0000,0000,,{\pos(452,437)}あら{\fscx50} {\fscx100}あっさり{\fscx50}30{\fscx100}票 Dialogue: 0,0:05:42.84,0:05:46.65,Default,,0000,0000,0000,,{\pos(472,497)}取られたりして{\fscx50}。 Dialogue: 0,0:05:54.19,0:05:56.19,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:05:54.19,0:05:56.19,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}フフッ。 Dialogue: 0,0:05:56.19,0:05:59.89,Default,,0000,0000,0000,,{\pos(232,437)}まぁ{\fscx50} {\fscx100}確率{\fscx50}50{\fscx100}%の{\fscx50}ゲーム{\fscx100}だから Dialogue: 0,0:05:56.19,0:05:59.89,Default,,0000,0000,0000,,{\pos(352,497)}こんなもんよ{\fscx50}。 Dialogue: 0,0:06:02.20,0:06:07.70,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}その後も Dialogue: 0,0:06:02.20,0:06:07.70,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}たんたんと進んでいった{\fscx50}。 Dialogue: 0,0:06:07.70,0:06:10.00,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}そして結果は…> Dialogue: 0,0:06:14.37,0:06:18.54,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハハハハ{\fscx100}! Dialogue: 0,0:06:18.54,0:06:23.55,Default,,0000,0000,0000,,{\pos(172,437)}あんた{\fscx50} {\fscx100}人をだます才能もなければ Dialogue: 0,0:06:18.54,0:06:23.55,Default,,0000,0000,0000,,{\pos(372,497)}運もないのね{\fscx50}。 Dialogue: 0,0:06:26.39,0:06:29.39,Default,,0000,0000,0000,,{\pos(172,497)}じゃ{\fscx50} {\fscx100}いただいていくわね{\fscx50}。 Dialogue: 0,0:06:29.39,0:06:34.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<負けた{\fscx50}。 {\fscx100}最後の望みをかけた Dialogue: 0,0:06:29.39,0:06:34.99,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}勝負にも私は敗北した> Dialogue: 0,0:06:37.00,0:06:44.34,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}泣き声{\fscx50}) Dialogue: 0,0:06:44.34,0:06:48.17,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}また泣いてるよ{\fscx50}。 Dialogue: 0,0:06:44.34,0:06:48.17,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}えっ? Dialogue: 0,0:06:48.17,0:06:52.35,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}あ{\fscx50} {\fscx100}あ…{\fscx50} アキヤマ{\fscx100}さん! Dialogue: 0,0:06:52.35,0:06:56.52,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}どうしてここに? Dialogue: 0,0:06:56.52,0:06:59.85,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}嫌がらせのように Dialogue: 0,0:06:56.52,0:06:59.85,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}かかってきてた電話が➡ Dialogue: 0,0:06:59.85,0:07:01.85,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}パタ{\fscx100}っと止まったからな{\fscx50}。 Dialogue: 0,0:07:01.85,0:07:03.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}事務局へ問い合わせたら➡ Dialogue: 0,0:07:03.86,0:07:07.36,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}案の定{\fscx50} {\fscx100}敗者復活戦に Dialogue: 0,0:07:03.86,0:07:07.36,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}君が{\fscx50}エントリー{\fscx100}してる{\fscx50}。 Dialogue: 0,0:07:07.36,0:07:09.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}来てみれば{\fscx50} {\fscx100}その顔だ{\fscx50}。 Dialogue: 0,0:07:09.36,0:07:11.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}どうせ{\fscx50} {\fscx100}大負けしてるんだろ? Dialogue: 0,0:07:11.70,0:07:14.70,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:07:14.70,0:07:17.54,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さ~ん! Dialogue: 0,0:07:17.54,0:07:20.04,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}やれやれ{\fscx50}。 Dialogue: 0,0:07:20.04,0:07:24.71,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}<私は{\fscx50} {\fscx100}今までの経緯を話した> Dialogue: 0,0:07:24.71,0:07:28.88,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}私{\fscx50} {\fscx100}運にまで Dialogue: 0,0:07:24.71,0:07:28.88,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}見放されているんです{\fscx50}。 Dialogue: 0,0:07:28.88,0:07:30.88,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}運にねぇ…{\fscx50}。 Dialogue: 0,0:07:30.88,0:07:35.82,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}運が{\fscx50} {\fscx100}なかったせいで Dialogue: 0,0:07:30.88,0:07:35.82,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}その勝負に負けたと思ってるの? Dialogue: 0,0:07:35.82,0:07:38.66,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}確率{\fscx50} フィフティ フィフティ{\fscx100}の勝負➡ Dialogue: 0,0:07:38.66,0:07:40.66,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}なんてのは{\fscx50} {\fscx100}でたらめさ{\fscx50}。 Dialogue: 0,0:07:40.66,0:07:45.16,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}それは必ず{\fscx50} フクナガ{\fscx100}が勝つように Dialogue: 0,0:07:40.66,0:07:45.16,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}仕組まれた{\fscx50}イカサマ{\fscx100}だよ{\fscx50}。 Dialogue: 0,0:07:45.16,0:07:47.83,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}ええっ!{\fscx50} {\fscx100}どこに{\fscx50}イカサマ{\fscx100}が? Dialogue: 0,0:07:47.83,0:07:51.34,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}ひとつ聞くけど Dialogue: 0,0:07:47.83,0:07:51.34,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}なんで君は{\fscx50} {\fscx100}表なんだい? Dialogue: 0,0:07:51.34,0:07:53.67,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}私が決めたんです{\fscx50}。 Dialogue: 0,0:07:53.67,0:07:56.84,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}光と闇のどちらが好きかって Dialogue: 0,0:07:53.67,0:07:56.84,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}聞かれて➡ Dialogue: 0,0:07:56.84,0:07:58.85,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}光って答えたから{\fscx50}。 Dialogue: 0,0:07:58.85,0:08:00.85,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}光だから表{\fscx50}。 Dialogue: 0,0:08:00.85,0:08:04.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}闇って答えたら裏になった? Dialogue: 0,0:08:04.52,0:08:08.35,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}そうでしょう? Dialogue: 0,0:08:04.52,0:08:08.35,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}違うね{\fscx50}。 Dialogue: 0,0:08:08.35,0:08:12.19,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}闇って答えても闇を暗示する Dialogue: 0,0:08:08.35,0:08:12.19,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}って理由で➡ Dialogue: 0,0:08:12.19,0:08:14.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}表を取らされてたさ{\fscx50}。 Dialogue: 0,0:08:14.36,0:08:19.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}なぜなら{\fscx50} {\fscx100}この{\fscx50}ゲーム Dialogue: 0,0:08:14.36,0:08:19.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏が勝つようにできているから{\fscx50}。 Dialogue: 0,0:08:19.03,0:08:21.37,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}どういうこと? Dialogue: 0,0:08:21.37,0:08:25.04,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}もういっぺん{\fscx50} ゲーム{\fscx100}の進め方を Dialogue: 0,0:08:21.37,0:08:25.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}思い出してみな{\fscx50}。 Dialogue: 0,0:08:25.04,0:08:29.21,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}が{\fscx50}カード{\fscx100}をまぜ{\fscx50} {\fscx100}君が1枚抜く{\fscx50}。 Dialogue: 0,0:08:29.21,0:08:34.98,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この時点で{\fscx50} カード{\fscx100}の裏が Dialogue: 0,0:08:29.21,0:08:34.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏である確率は{\fscx50} {\fscx100}確かに{\fscx50}50{\fscx100}%だ{\fscx50}。 Dialogue: 0,0:08:34.98,0:08:39.49,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}ところが{\fscx50} {\fscx100}もし{\fscx50}カード{\fscx100}が表だったら Dialogue: 0,0:08:34.98,0:08:39.49,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されてしまう{\fscx50}。 Dialogue: 0,0:08:39.49,0:08:41.49,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}あっ! Dialogue: 0,0:08:41.49,0:08:44.16,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ようやく{\c&H00FFFFFF\fscx50} {\c&H00FFFF00\fscx100}わかったか{\fscx50}。 Dialogue: 0,0:08:44.16,0:08:46.83,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}の{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}裏裏{\fscx50}。 Dialogue: 0,0:08:46.83,0:08:50.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}表を持たないから Dialogue: 0,0:08:46.83,0:08:50.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されることはない{\fscx50}。 Dialogue: 0,0:08:50.50,0:08:53.17,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ところが{\fscx50} {\fscx100}君の{\fscx50}カード{\fscx100}は裏表{\fscx50}。 Dialogue: 0,0:08:53.17,0:08:57.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}ゲーム{\fscx100}開始以前に{\fscx50} 50{\fscx100}%が Dialogue: 0,0:08:53.17,0:08:57.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋に戻されてしまう{\fscx50}。 Dialogue: 0,0:08:57.67,0:09:00.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}結果{\fscx50} {\fscx100}裏の裏が表になる確率は➡ Dialogue: 0,0:09:00.84,0:09:04.18,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}3分の1になるってわけさ{\fscx50}。 Dialogue: 0,0:09:04.18,0:09:06.18,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}3分の1の確率しかない出目で➡ Dialogue: 0,0:09:06.18,0:09:10.52,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}先に{\fscx50}10{\fscx100}回勝つ確率は Dialogue: 0,0:09:06.18,0:09:10.52,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}わずか6%ちょっと{\fscx50}。 Dialogue: 0,0:09:10.52,0:09:14.69,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}はなっから{\fscx50} {\fscx100}君に Dialogue: 0,0:09:10.52,0:09:14.69,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}勝ち目の薄い勝負だったんだ{\fscx50}。 Dialogue: 0,0:09:14.69,0:09:19.03,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}あぁ{\fscx50} {\fscx100}どうして私 Dialogue: 0,0:09:14.69,0:09:19.03,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}こんなに{\fscx50}バカ{\fscx100}なんだろ{\fscx50}。 Dialogue: 0,0:09:19.03,0:09:21.19,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}どうして{\fscx50} {\fscx100}あんな{\fscx50}ゲーム Dialogue: 0,0:09:19.03,0:09:21.19,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}やっちゃったんだろ{\fscx50}。 Dialogue: 0,0:09:21.19,0:09:23.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}後悔してもしようがない{\fscx50}。 Dialogue: 0,0:09:23.70,0:09:28.03,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}やられた分は{\fscx50} {\fscx100}やり返せよ{\fscx50}。 Dialogue: 0,0:09:23.70,0:09:28.03,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}えっ{\fscx50}。 Dialogue: 0,0:09:28.03,0:09:32.20,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チッ ゲーム{\fscx100}できねえのかよ{\fscx50}。 Dialogue: 0,0:09:32.20,0:09:35.14,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:09:35.14,0:09:39.81,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}さっきの{\fscx50}ゲーム {\fscx100}もう一度 Dialogue: 0,0:09:35.14,0:09:39.81,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私と勝負してください{\fscx50}。 Dialogue: 0,0:09:39.81,0:09:43.65,Default,,0000,0000,0000,,{\pos(212,497)}《こいつ気づいたな{\fscx50} イカサマ{\fscx100}に》 Dialogue: 0,0:09:43.65,0:09:47.82,Default,,0000,0000,0000,,{\pos(312,437)}やだね{\fscx50}。 {\fscx100}私はもうあんな Dialogue: 0,0:09:43.65,0:09:47.82,Default,,0000,0000,0000,,{\pos(332,497)}危うい勝負したくないね{\fscx50}。 Dialogue: 0,0:09:47.82,0:09:50.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}その気持ちわかります{\fscx50}。 Dialogue: 0,0:09:50.16,0:09:54.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}さっきよりも{\fscx50}フクナガ{\fscx100}さんに Dialogue: 0,0:09:50.16,0:09:54.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}有利な条件でいいです{\fscx50}。 Dialogue: 0,0:09:54.99,0:09:58.50,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}私が勝っても Dialogue: 0,0:09:54.99,0:09:58.50,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}渡すのは{\fscx50}10{\fscx100}票でいいです{\fscx50}。 Dialogue: 0,0:09:58.50,0:10:03.84,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}私が負けたら Dialogue: 0,0:09:58.50,0:10:03.84,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}5,000{\fscx100}万払います{\fscx50}。 Dialogue: 0,0:10:03.84,0:10:06.51,Default,,0000,0000,0000,,{\pos(252,497)}あんた{\fscx50} 10{\fscx100}票ぽっちじゃ➡ Dialogue: 0,0:10:06.51,0:10:09.34,Default,,0000,0000,0000,,{\pos(252,437)}勝ち負けに Dialogue: 0,0:10:06.51,0:10:09.34,Default,,0000,0000,0000,,{\pos(272,497)}全然{\fscx50} {\fscx100}足りないじゃない{\fscx50}。 Dialogue: 0,0:10:09.34,0:10:12.85,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}そこまで条件下げないと➡ Dialogue: 0,0:10:12.85,0:10:16.35,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん Dialogue: 0,0:10:12.85,0:10:16.35,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}やってくれないでしょ{\fscx50}。 Dialogue: 0,0:10:16.35,0:10:20.85,Default,,0000,0000,0000,,{\pos(512,407)}自信はあるの? Dialogue: 0,0:10:16.35,0:10:20.85,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}自信っていうか➡ Dialogue: 0,0:10:20.85,0:10:24.19,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%の{\fscx50}ゲーム{\fscx100}でしょ{\fscx50}。 Dialogue: 0,0:10:24.19,0:10:27.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}さっき{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:10:24.19,0:10:27.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}勝ったんだから➡ Dialogue: 0,0:10:27.03,0:10:30.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今度は{\fscx50} {\fscx100}私の番かなあって{\fscx50}。 Dialogue: 0,0:10:30.03,0:10:33.53,Default,,0000,0000,0000,,{\pos(252,497)}《やっぱり{\fscx50} {\fscx100}こいつ{\fscx50}バカ{\fscx100}だ》 Dialogue: 0,0:10:33.53,0:10:37.87,Default,,0000,0000,0000,,{\pos(252,497)}やってもいいけど条件がある{\fscx50}。 Dialogue: 0,0:10:37.87,0:10:41.71,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}ゲーム{\fscx100}の{\fscx50}ルール{\fscx100}は Dialogue: 0,0:10:37.87,0:10:41.71,Default,,0000,0000,0000,,{\pos(392,467)}さっきと一緒でいい? Dialogue: 0,0:10:37.87,0:10:41.71,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はい! Dialogue: 0,0:10:41.71,0:10:44.54,Default,,0000,0000,0000,,{\pos(432,497)}じゃ{\fscx50} {\fscx100}やってあげる{\fscx50}。 Dialogue: 0,0:10:44.54,0:10:50.45,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<{\fscx50} {\fscx100}こうして{\fscx50} {\fscx100}私と{\fscx50}フクナガ{\fscx100}さんの Dialogue: 0,0:10:44.54,0:10:50.45,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}2度目の勝負が始まった> Dialogue: 0,0:10:53.39,0:10:56.39,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}あっ! Dialogue: 0,0:10:53.39,0:10:56.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アハハハハ{\fscx100}! Dialogue: 0,0:10:56.39,0:11:01.39,Default,,0000,0000,0000,,{\pos(172,437)}また勝ったわ{\fscx50}。 Dialogue: 0,0:10:56.39,0:11:01.39,Default,,0000,0000,0000,,{\pos(192,497)}これで{\fscx50} {\fscx100}私は{\fscx50}リーチ{\fscx100}っと{\fscx50}。 Dialogue: 0,0:11:01.39,0:11:04.23,Default,,0000,0000,0000,,{\pos(172,497)}あなた{\fscx50} {\fscx100}あとがなくなったわよ{\fscx50}。 Dialogue: 0,0:11:04.23,0:11:11.07,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%なのに Dialogue: 0,0:11:04.23,0:11:11.07,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なんで{\fscx50} {\fscx100}こんなに表が出ないの? Dialogue: 0,0:11:11.07,0:11:14.07,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}おかしい{\fscx50} {\fscx100}何かおかしい{\fscx50}。 Dialogue: 0,0:11:14.07,0:11:18.48,Default,,0000,0000,0000,,{\pos(172,437)}何もおかしくないね{\fscx50}。 Dialogue: 0,0:11:14.07,0:11:18.48,Default,,0000,0000,0000,,{\pos(192,497)}さっさと{\fscx50}ゲーム{\fscx100}を進めるわよっ! Dialogue: 0,0:11:22.08,0:11:24.92,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}《かかった!》 Dialogue: 0,0:11:24.92,0:11:27.75,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}きた! Dialogue: 0,0:11:27.75,0:11:30.42,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}よし! Dialogue: 0,0:11:30.42,0:11:32.53,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}やった! Dialogue: 0,0:11:32.53,0:11:35.53,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}また勝った! Dialogue: 0,0:11:35.53,0:11:39.70,Default,,0000,0000,0000,,{\pos(172,497)}おかしい{\fscx50} {\fscx100}何かおかしい{\fscx50}。 Dialogue: 0,0:11:39.70,0:11:43.54,Default,,0000,0000,0000,,{\pos(172,497)}何か{\fscx50} イカサマ{\fscx100}が…{\fscx50}。 Dialogue: 0,0:11:43.54,0:11:46.37,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%なんだから➡ Dialogue: 0,0:11:46.37,0:11:50.54,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}9対9になるのが Dialogue: 0,0:11:46.37,0:11:50.54,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}当たり前なんです{\fscx50}。 Dialogue: 0,0:11:50.54,0:11:52.55,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}それをおかしいって➡ Dialogue: 0,0:11:52.55,0:11:55.38,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんこそ{\fscx50} {\fscx100}何か{\fscx50}イカサマ{\fscx100}を? Dialogue: 0,0:11:55.38,0:11:57.38,Default,,0000,0000,0000,,{\pos(292,497)}そんなの{\fscx50} {\fscx100}ないわよ{\fscx50}。 Dialogue: 0,0:11:57.38,0:12:00.39,Default,,0000,0000,0000,,{\pos(212,437)}さっ! Dialogue: 0,0:11:57.38,0:12:00.39,Default,,0000,0000,0000,,{\pos(232,497)}最後の勝負しようじゃない! Dialogue: 0,0:12:00.39,0:12:04.56,Default,,0000,0000,0000,,{\pos(232,437)}《たまたま Dialogue: 0,0:12:00.39,0:12:04.56,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ナオ{\fscx100}の運がよかっただけ{\fscx50}。 Dialogue: 0,0:12:04.56,0:12:08.89,Default,,0000,0000,0000,,{\pos(272,497)}確率は{\fscx50} {\fscx100}私が2倍有利{\fscx50}。 Dialogue: 0,0:12:08.89,0:12:12.20,Default,,0000,0000,0000,,{\pos(332,497)}最後は絶対{\fscx50} {\fscx100}私が勝つ!》 Dialogue: 0,0:12:17.74,0:12:19.74,Default,,0000,0000,0000,,{\pos(172,497)}いいわ{\fscx50} {\fscx100}めくって{\fscx50}。 Dialogue: 0,0:12:29.75,0:12:32.35,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}やった{\fscx50} {\fscx100}勝った! Dialogue: 0,0:12:32.35,0:12:35.35,Default,,0000,0000,0000,,{\pos(452,497)}どうして{\fscx50} {\fscx100}なんで? Dialogue: 0,0:12:37.36,0:12:42.03,Default,,0000,0000,0000,,{\pos(172,437)}おかしい{\fscx50}。 {\fscx100}絶対何かある{\fscx50}。 Dialogue: 0,0:12:37.36,0:12:42.03,Default,,0000,0000,0000,,{\pos(192,497)}絶対{\fscx50}イカサマ{\fscx100}だ{\fscx50}。 Dialogue: 0,0:12:42.03,0:12:46.03,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}どうしてですか? Dialogue: 0,0:12:42.03,0:12:46.03,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}確率{\fscx50}50{\fscx100}%の勝負なんだから➡ Dialogue: 0,0:12:46.03,0:12:50.20,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私が勝っても Dialogue: 0,0:12:46.03,0:12:50.20,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}全然{\fscx50} {\fscx100}不自然じゃないですよね{\fscx50}。 Dialogue: 0,0:12:50.20,0:12:53.21,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あと3分以内に Dialogue: 0,0:12:50.20,0:12:53.21,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}M{\fscx50}チケット{\fscx100}を切らなかったら➡ Dialogue: 0,0:12:53.21,0:12:56.54,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}契約不履行だって Dialogue: 0,0:12:53.21,0:12:56.54,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に伝えます{\fscx50}。 Dialogue: 0,0:12:56.54,0:13:01.21,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}そしたら{\fscx50} ペナルティー Dialogue: 0,0:12:56.54,0:13:01.21,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}1億が発生しますけど{\fscx50}。 Dialogue: 0,0:13:01.21,0:13:05.38,Default,,0000,0000,0000,,{\pos(332,497)}くっ…{\fscx50} {\fscx100}くそっ! Dialogue: 0,0:13:05.38,0:13:08.39,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}<私は勝った{\fscx50}。 Dialogue: 0,0:13:08.39,0:13:13.56,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}あのずる賢い Dialogue: 0,0:13:08.39,0:13:13.56,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんをだましたのだ!> Dialogue: 0,0:13:13.56,0:13:16.23,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(({\c&H00FFFF00\fscx100}やられた分は{\fscx50} {\fscx100}やり返そうぜ{\fscx50}。 Dialogue: 0,0:13:16.23,0:13:19.23,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}もう一度{\fscx50} フクナガ{\fscx100}に勝負を挑むのさ{\fscx50}。 Dialogue: 0,0:13:19.23,0:13:24.24,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}勝負ったって Dialogue: 0,0:13:19.23,0:13:24.24,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}6%の勝ち目しかないんでしょう{\fscx50}。 Dialogue: 0,0:13:24.24,0:13:27.91,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}だから{\fscx50} イカサマ{\fscx100}するのさ{\fscx50}。 Dialogue: 0,0:13:27.91,0:13:32.08,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF\fscx50}イカサマ{\fscx100}? Dialogue: 0,0:13:27.91,0:13:32.08,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}麻雀で{\fscx50} ガンパイ{\fscx100}という{\fscx50}イカサマ{\fscx100}がある{\fscx50}。 Dialogue: 0,0:13:32.08,0:13:36.52,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}パイ{\fscx100}に傷をつけ{\fscx50} {\fscx100}それで Dialogue: 0,0:13:32.08,0:13:36.52,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}種類を判断するってやつだ{\fscx50}。 Dialogue: 0,0:13:36.52,0:13:40.69,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}袋の中から Dialogue: 0,0:13:36.52,0:13:40.69,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}カード{\fscx100}を取り出すんですよ{\fscx50}。 Dialogue: 0,0:13:40.69,0:13:42.69,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}傷なんか見えません{\fscx50}。 Dialogue: 0,0:13:42.69,0:13:44.69,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}触って判断するのさ{\fscx50}。 Dialogue: 0,0:13:44.69,0:13:49.36,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}例えば{\fscx50} {\fscx100}この{\fscx50}カード{\fscx100}の側面に Dialogue: 0,0:13:44.69,0:13:49.36,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}小さな傷をつけるんだ{\fscx50}。 Dialogue: 0,0:13:49.36,0:13:52.20,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:13:52.20,0:13:56.70,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF\fscx50}ホント{\fscx100}だ{\fscx50} {\fscx100}手触りでよくわかる{\fscx50}。 Dialogue: 0,0:13:52.20,0:13:56.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だろ{\fscx50}。 Dialogue: 0,0:13:56.70,0:14:00.21,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}まず{\fscx50} ゲーム{\fscx100}開始と同時に Dialogue: 0,0:13:56.70,0:14:00.21,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}カード{\fscx100}を傷つける{\fscx50}。 Dialogue: 0,0:14:00.21,0:14:03.38,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}傷をつけるのは Dialogue: 0,0:14:00.21,0:14:03.38,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}必ず裏裏の{\fscx50}カード。 Dialogue: 0,0:14:03.38,0:14:06.88,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}これで君は{\fscx50} {\fscx100}2枚の{\fscx50}カード Dialogue: 0,0:14:03.38,0:14:06.88,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}どちらも出せるようになる{\fscx50}。 Dialogue: 0,0:14:06.88,0:14:10.88,Default,,0000,0000,0000,,{\pos(692,407)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:14:06.88,0:14:10.88,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}そして注意しなければ Dialogue: 0,0:14:06.88,0:14:10.88,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ならないことは➡ Dialogue: 0,0:14:10.88,0:14:13.55,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}裏裏と裏表が➡ Dialogue: 0,0:14:13.55,0:14:17.06,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}だいたい{\fscx50} {\fscx100}2対1の割合に Dialogue: 0,0:14:13.55,0:14:17.06,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}なるように出すってこと{\fscx50}。 Dialogue: 0,0:14:17.06,0:14:19.89,Default,,0000,0000,0000,,{\pos(492,437)\c&H0000FFFF}なんで Dialogue: 0,0:14:17.06,0:14:19.89,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そんなことを? Dialogue: 0,0:14:19.89,0:14:24.06,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}が2対1で Dialogue: 0,0:14:19.89,0:14:24.06,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}優位だと認識している{\fscx50}。 Dialogue: 0,0:14:24.06,0:14:29.07,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}だから{\fscx50} {\fscx100}途中経過が2対1だと Dialogue: 0,0:14:24.06,0:14:29.07,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}まったく不審に思わないのさ{\fscx50}。 Dialogue: 0,0:14:29.07,0:14:32.24,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なるほど{\fscx50}。 Dialogue: 0,0:14:29.07,0:14:32.24,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんを{\fscx50}リード{\fscx100}させることで➡ Dialogue: 0,0:14:32.24,0:14:34.84,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}疑われないようにするんだ{\fscx50}。 Dialogue: 0,0:14:34.84,0:14:36.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}ゲーム{\fscx100}が{\fscx50} {\fscx100}9対5になったら➡ Dialogue: 0,0:14:36.84,0:14:40.85,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}君は{\fscx50} {\fscx100}ここから Dialogue: 0,0:14:36.84,0:14:40.85,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}裏表の{\fscx50}カード{\fscx100}だけを引く{\fscx50}。 Dialogue: 0,0:14:40.85,0:14:43.85,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}9対6{\fscx50} {\fscx100}9対7➡ Dialogue: 0,0:14:43.85,0:14:48.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}もしかしたら{\fscx50} フクナガ{\fscx100}は Dialogue: 0,0:14:43.85,0:14:48.02,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}疑い始めるかもしれない{\fscx50}。 Dialogue: 0,0:14:48.02,0:14:51.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}でも{\fscx50} {\fscx100}不審な点は見当たらない{\fscx50}。 Dialogue: 0,0:14:51.02,0:14:55.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}なぜなら{\fscx50} {\fscx100}傷がつけてあるのは Dialogue: 0,0:14:51.02,0:14:55.69,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}袋の中の{\fscx50}カード{\fscx100}だからな{\fscx50}。 Dialogue: 0,0:14:55.69,0:14:58.36,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}そうか! Dialogue: 0,0:14:55.69,0:14:58.36,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だから傷をつけるのは➡ Dialogue: 0,0:14:58.36,0:15:00.70,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}裏裏の{\fscx50}カード{\fscx100}なんだ{\fscx50}。 Dialogue: 0,0:15:00.70,0:15:03.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そして9対8{\fscx50} {\fscx100}ここまでくると➡ Dialogue: 0,0:15:03.70,0:15:06.37,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}強く不審がるだろう{\fscx50}。 Dialogue: 0,0:15:06.37,0:15:09.38,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}しかし{\fscx50} {\fscx100}時すでに遅し{\fscx50}。 Dialogue: 0,0:15:09.38,0:15:12.88,Default,,0000,0000,0000,,{\pos(372,437)\c&H00FFFF00}残り2回のめくりで Dialogue: 0,0:15:09.38,0:15:12.88,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00\fscx50}イカサマ{\fscx100}を見つけるのは➡ Dialogue: 0,0:15:12.88,0:15:14.88,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}まず{\fscx50} {\fscx100}不可能だ{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:15:17.05,0:15:19.55,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}<作戦は{\fscx50} {\fscx100}まんまとはまった> Dialogue: 0,0:15:22.55,0:15:25.26,Default,,0000,0000,0000,,{\pos(252,437)}6回目の Dialogue: 0,0:15:22.55,0:15:25.26,Default,,0000,0000,0000,,{\pos(272,497)}投票結果を発表します{\fscx50}。 Dialogue: 0,0:15:27.23,0:15:32.06,Default,,0000,0000,0000,,{\pos(172,437)}모加えて{\fscx50} {\fscx100}票の移動が Dialogue: 0,0:15:27.23,0:15:32.06,Default,,0000,0000,0000,,{\pos(192,497)}ありましたので加算します{\fscx50}。 Dialogue: 0,0:15:32.06,0:15:34.77,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}(サトウ){\fscx100}票の移動? Dialogue: 0,0:15:32.06,0:15:34.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ツノダ){\fscx100}って何? Dialogue: 0,0:15:40.17,0:15:42.51,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(キクザワ)カンザキナオ{\fscx100}が{\fscx50} 10{\fscx100}票になった! Dialogue: 0,0:15:42.51,0:15:44.68,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(キタムラ){\fscx100}代わりに Dialogue: 0,0:15:42.51,0:15:44.68,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}フクナガ{\fscx100}の票数が減ってる! Dialogue: 0,0:15:44.68,0:15:46.68,Default,,0000,0000,0000,,{\pos(172,497)}なんで? Dialogue: 0,0:15:46.68,0:15:49.35,Default,,0000,0000,0000,,{\pos(272,437)}모次の投票は{\fscx50} {\fscx100}1時間後です{\fscx50}。 Dialogue: 0,0:15:46.68,0:15:49.35,Default,,0000,0000,0000,,{\pos(672,497)}では{\fscx50}。 Dialogue: 0,0:15:49.35,0:15:51.52,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}チッ。 Dialogue: 0,0:15:49.35,0:15:51.52,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}(ミウラ){\fscx100}おい! Dialogue: 0,0:15:51.52,0:15:54.02,Default,,0000,0000,0000,,{\pos(272,497)}これ{\fscx50} {\fscx100}どういうことだよ{\fscx50}フクナガ。 Dialogue: 0,0:15:59.02,0:16:01.53,Default,,0000,0000,0000,,{\pos(452,437)}今更{\fscx50} 10{\fscx100}票ぽっち Dialogue: 0,0:15:59.02,0:16:01.53,Default,,0000,0000,0000,,{\pos(472,497)}とったところで➡ Dialogue: 0,0:16:01.53,0:16:05.53,Default,,0000,0000,0000,,{\pos(312,437)}あんたに Dialogue: 0,0:16:01.53,0:16:05.53,Default,,0000,0000,0000,,{\pos(332,497)}勝ち目なんかないけどね{\fscx50}。 Dialogue: 0,0:16:05.53,0:16:11.04,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}クク {\fscx100}上出来だ{\fscx50}。 Dialogue: 0,0:16:05.53,0:16:11.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}よくあの{\fscx50}フクナガ{\fscx100}をだましたな{\fscx50}。 Dialogue: 0,0:16:11.04,0:16:16.38,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}でも{\fscx50} {\fscx100}たった{\fscx50}10{\fscx100}票じゃ{\fscx50}。 Dialogue: 0,0:16:11.04,0:16:16.38,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そんなことはない{\fscx50}。 Dialogue: 0,0:16:16.38,0:16:18.38,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}この{\fscx50}10{\fscx100}票をとれたことで➡ Dialogue: 0,0:16:18.38,0:16:20.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}間違いなく道は開けた! Dialogue: 0,0:16:30.89,0:16:32.83,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}ククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:32.83,0:16:37.66,Default,,0000,0000,0000,,{\pos(352,437)}どう?{\fscx50} {\fscx100}何もできず Dialogue: 0,0:16:32.83,0:16:37.66,Default,,0000,0000,0000,,{\pos(372,497)}ただ死を待つ気持ちは{\fscx50}。 Dialogue: 0,0:16:37.66,0:16:42.33,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<死を待つ気など Dialogue: 0,0:16:37.66,0:16:42.33,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}さらさらなかった{\fscx50}。 Dialogue: 0,0:16:42.33,0:16:45.17,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あくまで{\fscx50} フクナガ{\fscx100}さんの前では➡ Dialogue: 0,0:16:45.17,0:16:47.34,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}何もできないように Dialogue: 0,0:16:45.17,0:16:47.34,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}振る舞いながら➡ Dialogue: 0,0:16:47.34,0:16:51.44,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}私は{\fscx50} {\fscx100}水面下で静かに動いた> Dialogue: 0,0:16:54.35,0:16:56.85,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さん! Dialogue: 0,0:16:56.85,0:16:59.85,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あなたを見込んで Dialogue: 0,0:16:56.85,0:16:59.85,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}頼みたいことがあります! Dialogue: 0,0:16:59.85,0:17:02.86,Default,,0000,0000,0000,,{\pos(312,497)}えっ?{\fscx50} {\fscx100}えっと…{\fscx50}。 Dialogue: 0,0:17:02.86,0:17:07.19,Default,,0000,0000,0000,,{\pos(172,407)}話なら{\fscx50}ゲーム{\fscx100}が Dialogue: 0,0:17:02.86,0:17:07.19,Default,,0000,0000,0000,,{\pos(192,467)}終わったあとに聞くよ{\fscx50}。 Dialogue: 0,0:17:02.86,0:17:07.19,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}待って! Dialogue: 0,0:17:07.19,0:17:09.19,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万あげます! Dialogue: 0,0:17:09.19,0:17:13.87,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}だから{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}お願いです{\fscx50}。 Dialogue: 0,0:17:09.19,0:17:13.87,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}話を聞いてください{\fscx50}。 Dialogue: 0,0:17:13.87,0:17:18.70,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ご存じのとおり{\fscx50} {\fscx100}私は Dialogue: 0,0:17:13.87,0:17:18.70,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}10{\fscx100}票しか獲得できてなくて➡ Dialogue: 0,0:17:18.70,0:17:23.71,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}敗退は{\fscx50} {\fscx100}決定的なんです{\fscx50}。 Dialogue: 0,0:17:18.70,0:17:23.71,Default,,0000,0000,0000,,{\pos(192,497)}それは{\fscx50} {\fscx100}残念だったね{\fscx50}。 Dialogue: 0,0:17:23.71,0:17:29.21,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}いいんです{\fscx50}。 {\fscx100}この{\fscx50}ゲーム{\fscx100}での Dialogue: 0,0:17:23.71,0:17:29.21,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}勝ち上がりは諦めましたから{\fscx50}。 Dialogue: 0,0:17:29.21,0:17:32.48,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}許せないことがあるんです{\fscx50}。 Dialogue: 0,0:17:32.48,0:17:36.66,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}このままでは{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:17:32.48,0:17:36.66,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}みんなより有利な状態で➡ Dialogue: 0,0:17:36.66,0:17:39.66,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}3回戦に Dialogue: 0,0:17:36.66,0:17:39.66,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}進んでしまうってことです{\fscx50}。 Dialogue: 0,0:17:39.66,0:17:43.50,Default,,0000,0000,0000,,{\pos(172,437)}君{\fscx50} {\fscx100}知ってんの? Dialogue: 0,0:17:39.66,0:17:43.50,Default,,0000,0000,0000,,{\pos(192,497)}あいつが俺らから金取ったこと{\fscx50}。 Dialogue: 0,0:17:43.50,0:17:46.33,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:17:43.50,0:17:46.33,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}それだけじゃないんです{\fscx50}。 Dialogue: 0,0:17:46.33,0:17:50.00,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}あの人{\fscx50} {\fscx100}私からも{\fscx50}3,000{\fscx100}万 Dialogue: 0,0:17:46.33,0:17:50.00,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}巻き上げているんです{\fscx50}。 Dialogue: 0,0:17:50.00,0:17:52.00,Default,,0000,0000,0000,,{\pos(192,497)}さ{\fscx50} 3,000{\fscx100}万{\fscx50}!? Dialogue: 0,0:17:52.00,0:17:55.17,Default,,0000,0000,0000,,{\pos(172,437)}あいつ{\fscx50} {\fscx100}俺たちより Dialogue: 0,0:17:52.00,0:17:55.17,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万も多く持ってんのか{\fscx50}!? Dialogue: 0,0:17:55.17,0:17:57.18,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そうなんです! Dialogue: 0,0:17:57.18,0:18:00.68,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}このままでは{\fscx50} {\fscx100}あの人 Dialogue: 0,0:17:57.18,0:18:00.68,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万の優位性で➡ Dialogue: 0,0:18:00.68,0:18:03.68,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}3回戦も{\fscx50} {\fscx100}あっさり Dialogue: 0,0:18:00.68,0:18:03.68,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}勝ち上がっちゃいます{\fscx50}。 Dialogue: 0,0:18:03.68,0:18:06.19,Default,,0000,0000,0000,,{\pos(172,407)}まずいな{\fscx50} {\fscx100}それは{\fscx50}。 Dialogue: 0,0:18:03.68,0:18:06.19,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}でしょう? Dialogue: 0,0:18:06.19,0:18:09.02,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}2回戦で{\fscx50} {\fscx100}みんなをだました Dialogue: 0,0:18:06.19,0:18:09.02,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}あの人だけが➡ Dialogue: 0,0:18:09.02,0:18:13.19,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}いい思いをするなんて Dialogue: 0,0:18:09.02,0:18:13.19,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}私は絶対{\fscx50} {\fscx100}許せないんです{\fscx50}。 Dialogue: 0,0:18:13.19,0:18:15.86,Default,,0000,0000,0000,,{\pos(172,407)}同感だね{\fscx50}。 Dialogue: 0,0:18:13.19,0:18:15.86,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}だから➡ Dialogue: 0,0:18:15.86,0:18:21.03,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}私の持ってる{\fscx50}7,000{\fscx100}万 Dialogue: 0,0:18:15.86,0:18:21.03,Default,,0000,0000,0000,,{\pos(332,467)\c&H0000FFFF}全額をあなたに託します{\fscx50}。 Dialogue: 0,0:18:15.86,0:18:21.03,Default,,0000,0000,0000,,{\pos(172,497)}えっ{\fscx50}。 Dialogue: 0,0:18:21.03,0:18:24.87,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の最中{\fscx50} {\fscx100}皆さんを Dialogue: 0,0:18:21.03,0:18:24.87,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}観察して出した結論です{\fscx50}。 Dialogue: 0,0:18:24.87,0:18:27.71,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}3回戦で Dialogue: 0,0:18:24.87,0:18:27.71,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんを倒せるとすれば➡ Dialogue: 0,0:18:27.71,0:18:31.38,Default,,0000,0000,0000,,{\pos(572,407)\c&H0000FFFF}あなたです{\fscx50}。 Dialogue: 0,0:18:27.71,0:18:31.38,Default,,0000,0000,0000,,{\pos(172,497)}そ{\fscx50} {\fscx100}そうかぁ? Dialogue: 0,0:18:31.38,0:18:34.98,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんは{\fscx50} {\fscx100}自動車工をやってて Dialogue: 0,0:18:31.38,0:18:34.98,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}メカ{\fscx100}に強いでしょ{\fscx50}。 Dialogue: 0,0:18:34.98,0:18:37.32,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}それは{\fscx50} {\fscx100}とても強い武器ですよ{\fscx50}。 Dialogue: 0,0:18:37.32,0:18:41.15,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}何より{\fscx50} {\fscx100}事務局にも Dialogue: 0,0:18:37.32,0:18:41.15,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}食ってかかれる意志の強さと➡ Dialogue: 0,0:18:41.15,0:18:43.99,Default,,0000,0000,0000,,{\pos(492,407)\c&H0000FFFF}勇気があります{\fscx50}。 Dialogue: 0,0:18:41.15,0:18:43.99,Default,,0000,0000,0000,,{\pos(352,497)}でへへへ…{\fscx50}。 Dialogue: 0,0:18:43.99,0:18:46.49,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}唯一{\fscx50} フクナガ{\fscx100}さんに Dialogue: 0,0:18:43.99,0:18:46.49,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}劣っているのが➡ Dialogue: 0,0:18:46.49,0:18:49.83,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF}持ち金が少ないこと{\fscx50}。 Dialogue: 0,0:18:46.49,0:18:49.83,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(キクザワ){\fscx100}ふむふむ{\fscx50}。 Dialogue: 0,0:18:49.83,0:18:55.00,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}そこで{\fscx50} {\fscx100}私の{\fscx50}7,000{\fscx100}万が Dialogue: 0,0:18:49.83,0:18:55.00,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんに渡れば持ち金は五分{\fscx50}。 Dialogue: 0,0:18:55.00,0:18:59.00,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}3回戦は{\fscx50} {\fscx100}能力で勝る Dialogue: 0,0:18:55.00,0:18:59.00,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}キクザワ{\fscx100}さんが{\fscx50} {\fscx100}絶対勝ちます{\fscx50}。 Dialogue: 0,0:18:59.00,0:19:02.01,Default,,0000,0000,0000,,{\pos(172,437)}うん{\fscx50} {\fscx100}だんだんと Dialogue: 0,0:18:59.00,0:19:02.01,Default,,0000,0000,0000,,{\pos(192,497)}そんな気がしてきた{\fscx50}。 Dialogue: 0,0:19:02.01,0:19:05.34,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}いいのかよ{\fscx50}。 Dialogue: 0,0:19:02.01,0:19:05.34,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万ももらって{\fscx50}。 Dialogue: 0,0:19:05.34,0:19:09.68,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}もちろん{\fscx50} タダ{\fscx100}でって Dialogue: 0,0:19:05.34,0:19:09.68,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}わけにはいきません{\fscx50}。 Dialogue: 0,0:19:09.68,0:19:14.52,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}代わりに Dialogue: 0,0:19:09.68,0:19:14.52,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あなたの{\fscx50}10{\fscx100}票を私にください{\fscx50}。 Dialogue: 0,0:19:14.52,0:19:17.02,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}10{\fscx100}票をやるって? Dialogue: 0,0:19:17.02,0:19:20.03,Default,,0000,0000,0000,,{\pos(172,407)}そんなことできるのかよ{\fscx50}。 Dialogue: 0,0:19:17.02,0:19:20.03,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}できます{\fscx50}。 Dialogue: 0,0:19:20.03,0:19:22.53,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}獲得した票は{\fscx50} プレイヤー{\fscx100}のもの{\fscx50}。 Dialogue: 0,0:19:22.53,0:19:24.86,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}自由に売り買いできるんです{\fscx50}。 Dialogue: 0,0:19:24.86,0:19:27.70,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ほら{\fscx50} {\fscx100}6回目の開票のとき➡ Dialogue: 0,0:19:27.70,0:19:30.87,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}あれ{\fscx50} {\fscx100}私が{\fscx50}フクナガ{\fscx100}さんとの Dialogue: 0,0:19:27.70,0:19:30.87,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}賭けに勝って➡ Dialogue: 0,0:19:30.87,0:19:33.97,Default,,0000,0000,0000,,{\pos(432,407)\c&H0000FFFF\fscx50}10{\fscx100}票{\fscx50} {\fscx100}取ったんです{\fscx50}。 Dialogue: 0,0:19:30.87,0:19:33.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ホント{\fscx100}だ{\fscx50}。 Dialogue: 0,0:19:33.97,0:19:36.81,Default,,0000,0000,0000,,{\pos(172,497)}でもさ{\fscx50} {\fscx100}なんで{\fscx50}10{\fscx100}票なんだ? Dialogue: 0,0:19:36.81,0:19:40.31,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}事務局員さんの話では Dialogue: 0,0:19:36.81,0:19:40.31,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}敗者復活戦は➡ Dialogue: 0,0:19:40.31,0:19:42.98,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ここ以外でも Dialogue: 0,0:19:40.31,0:19:42.98,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}行われているんですって{\fscx50}。 Dialogue: 0,0:19:42.98,0:19:45.15,Default,,0000,0000,0000,,{\pos(172,497)}そりゃ{\fscx50} トーナメント{\fscx100}だからな{\fscx50}。 Dialogue: 0,0:19:45.15,0:19:47.15,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}しかも{\fscx50} ドロップアウト{\fscx100}が出たので➡ Dialogue: 0,0:19:47.15,0:19:51.16,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}3回戦の椅子が Dialogue: 0,0:19:47.15,0:19:51.16,Default,,0000,0000,0000,,{\pos(372,467)\c&H0000FFFF}1つ空くらしいんです{\fscx50}。 Dialogue: 0,0:19:47.15,0:19:51.16,Default,,0000,0000,0000,,{\pos(172,497)}へぇ~{\fscx50}。 Dialogue: 0,0:19:51.16,0:19:53.16,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}それで敗者から1人➡ Dialogue: 0,0:19:53.16,0:19:56.83,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}敗者復活戦での Dialogue: 0,0:19:53.16,0:19:56.83,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}獲得票がいちばん多かった人を➡ Dialogue: 0,0:19:56.83,0:20:00.00,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}救済するんですって{\fscx50}。 Dialogue: 0,0:19:56.83,0:20:00.00,Default,,0000,0000,0000,,{\pos(172,497)}なるほど{\fscx50}。 Dialogue: 0,0:20:00.00,0:20:04.84,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}で{\fscx50} {\fscx100}ここ以外の{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:20:00.00,0:20:04.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}すべて終わっているんですが➡ Dialogue: 0,0:20:04.84,0:20:10.18,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}敗者の中で{\fscx50} {\fscx100}いちばん多く Dialogue: 0,0:20:04.84,0:20:10.18,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}票を獲得した人は{\fscx50} 19{\fscx100}票なんです{\fscx50}。 Dialogue: 0,0:20:10.18,0:20:12.84,Default,,0000,0000,0000,,{\pos(172,497)}ってことは{\fscx50} {\fscx100}あと{\fscx50}10{\fscx100}票あれば{\fscx50}。 Dialogue: 0,0:20:12.84,0:20:16.01,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}3回戦に進出できるんです{\fscx50}。 Dialogue: 0,0:20:16.01,0:20:18.35,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}私の敗北が決定的なので➡ Dialogue: 0,0:20:18.35,0:20:22.19,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}獲得票数は{\fscx50} {\fscx100}1位だろうが Dialogue: 0,0:20:18.35,0:20:22.19,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}8位だろうが同じ{\fscx50}。 Dialogue: 0,0:20:22.19,0:20:26.86,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}いわば{\fscx50} キクザワ{\fscx100}さんの票の Dialogue: 0,0:20:22.19,0:20:26.86,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}半分以上は死に票状態{\fscx50}。 Dialogue: 0,0:20:26.86,0:20:30.36,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}その票を Dialogue: 0,0:20:26.86,0:20:30.36,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}お金にしたほうが合理的だし➡ Dialogue: 0,0:20:30.36,0:20:33.53,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}私は{\fscx50} {\fscx100}その票のおかげで Dialogue: 0,0:20:30.36,0:20:33.53,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}救済される{\fscx50}。 Dialogue: 0,0:20:33.53,0:20:36.37,Default,,0000,0000,0000,,{\pos(172,497)}利害が一致するってことか{\fscx50}。 Dialogue: 0,0:20:36.37,0:20:38.70,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}それだけではありません{\fscx50}。 Dialogue: 0,0:20:38.70,0:20:40.87,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}もし私が{\fscx50} {\fscx100}3回戦に上がったら➡ Dialogue: 0,0:20:40.87,0:20:45.38,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}全面的にあなたを{\fscx50}バックアップ{\fscx100}します{\fscx50}。 Dialogue: 0,0:20:40.87,0:20:45.38,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}約束します{\fscx50}。 Dialogue: 0,0:20:49.21,0:20:51.22,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}フクナガ{\fscx100}と同額の持ち金と➡ Dialogue: 0,0:20:51.22,0:20:54.72,Default,,0000,0000,0000,,{\pos(272,437)}共闘関係を持って Dialogue: 0,0:20:51.22,0:20:54.72,Default,,0000,0000,0000,,{\pos(292,497)}3回戦を戦えるのか》 Dialogue: 0,0:20:54.72,0:20:56.72,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}どうですか? Dialogue: 0,0:20:56.72,0:20:58.72,Default,,0000,0000,0000,,{\pos(172,497)}あっ{\fscx50}。 Dialogue: 0,0:20:58.72,0:21:01.89,Default,,0000,0000,0000,,{\pos(312,497)}もちろん乗るよ{\fscx50} {\fscx100}大歓迎さ{\fscx50}。 Dialogue: 0,0:21:01.89,0:21:04.40,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ありがとうございます! Dialogue: 0,0:21:04.40,0:21:09.07,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<契約には{\fscx50} {\fscx100}いくつかの条件が Dialogue: 0,0:21:04.40,0:21:09.07,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}つけ加えられた{\fscx50}。 Dialogue: 0,0:21:09.07,0:21:11.07,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}7,000{\fscx100}万の支払いは➡ Dialogue: 0,0:21:11.07,0:21:13.91,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}票が動いたことが確認されてから{\fscx50}。 Dialogue: 0,0:21:13.91,0:21:17.24,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}つまり{\fscx50} {\fscx100}9回目の開票発表以降➡ Dialogue: 0,0:21:17.24,0:21:20.25,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}10{\fscx100}回目の投票前に行うこと{\fscx50}。 Dialogue: 0,0:21:20.25,0:21:23.58,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}そして{\fscx50} {\fscx100}この密約のことは➡ Dialogue: 0,0:21:23.58,0:21:26.42,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}の誰にも口外しないこと{\fscx50}。 Dialogue: 0,0:21:26.42,0:21:28.75,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(キクザワ){\fscx100}これでよしと{\fscx50}。 Dialogue: 0,0:21:28.75,0:21:32.69,Default,,0000,0000,0000,,{\pos(252,437)}さぁ{\fscx50} {\fscx100}3回戦では力を合わせて Dialogue: 0,0:21:28.75,0:21:32.69,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フクナガ{\fscx100}を倒そうぜ! Dialogue: 0,0:21:32.69,0:21:34.69,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}はい! Dialogue: 0,0:21:34.69,0:21:41.37,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}<{\fscx50} {\fscx100}そして{\fscx50} {\fscx100}9回目の投票> Dialogue: 0,0:21:41.37,0:21:43.97,Default,,0000,0000,0000,,{\pos(232,497)}では{\fscx50} {\fscx100}投票結果の発表です{\fscx50}。 Dialogue: 0,0:21:46.37,0:21:50.38,Default,,0000,0000,0000,,{\pos(212,497)}ここで票の移動分を加算します{\fscx50}。 Dialogue: 0,0:21:50.38,0:21:52.88,Default,,0000,0000,0000,,{\pos(412,497)}《きた{\fscx50}。 Dialogue: 0,0:21:52.88,0:21:57.38,Default,,0000,0000,0000,,{\pos(232,437)}ここで俺の票が{\fscx50}10{\fscx100}票減り Dialogue: 0,0:21:52.88,0:21:57.38,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}カンザキ{\fscx100}の票が{\fscx50} 10{\fscx100}票増える》 Dialogue: 0,0:22:00.55,0:22:03.26,Default,,0000,0000,0000,,{\pos(292,407)}《んっ?{\fscx50} {\fscx100}なんだ?》 Dialogue: 0,0:22:00.55,0:22:03.26,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}(フクナガ){\fscx100}えっ! Dialogue: 0,0:22:06.22,0:22:10.40,Default,,0000,0000,0000,,{\pos(272,497)}なっ{\fscx50} {\fscx100}なんだこりゃ~! Dialogue: 0,0:22:10.40,0:22:13.57,Default,,0000,0000,0000,,{\pos(352,437)}おい{\fscx50} {\fscx100}なんだ{\fscx50}!? Dialogue: 0,0:22:10.40,0:22:13.57,Default,,0000,0000,0000,,{\pos(372,497)}どういうことよ{\fscx50} {\fscx100}これ! Dialogue: 0,0:22:13.57,0:22:15.57,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}どうって➡ Dialogue: 0,0:22:15.57,0:22:19.57,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}集めたんです Dialogue: 0,0:22:15.57,0:22:19.57,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}みんなから{\fscx50}10{\fscx100}票ずつ{\fscx50}。 Dialogue: 0,0:22:19.57,0:22:24.08,Default,,0000,0000,0000,,{\pos(232,497)}みんなから{\fscx50}10{\fscx100}票ずつって…{\fscx50}。 Dialogue: 0,0:22:24.08,0:22:26.41,Default,,0000,0000,0000,,{\pos(292,497)}てめえ{\fscx50} {\fscx100}だましたな! Dialogue: 0,0:22:26.41,0:22:30.08,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だまして何が悪い{\fscx50}。 Dialogue: 0,0:22:30.08,0:22:36.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}これは{\fscx50} ライアーゲーム。 Dialogue: 0,0:22:30.08,0:22:36.86,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}つまり{\fscx50} {\fscx100}だましあいの{\fscx50}ゲーム。 {\fscx100}だろ? Dialogue: 0,0:22:36.86,0:22:40.03,Default,,0000,0000,0000,,{\pos(172,407)}あ{\fscx50} アキヤマ!? Dialogue: 0,0:22:36.86,0:22:40.03,Default,,0000,0000,0000,,{\pos(312,497)}お前{\fscx50} {\fscx100}いつの間に{\fscx50}。 Dialogue: 0,0:22:40.03,0:22:45.53,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}自覚しろよ{\fscx50} {\fscx100}お前ら{\fscx50}。 Dialogue: 0,0:22:40.03,0:22:45.53,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}状況は{\fscx50} {\fscx100}劇的に変わったんだ{\fscx50}。 Dialogue: 0,0:22:45.53,0:22:50.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}今や{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}の支配者は{\fscx50}カンザキナオ。 Dialogue: 0,0:22:50.04,0:22:56.44,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}てめえらを生かすも殺すも Dialogue: 0,0:22:50.04,0:22:56.44,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}俺らの胸三寸ってことだ{\fscx50}。