[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:02:15.03,0:02:19.87,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}(ソラリオ){\fscx100}先鋒戦で Dialogue: 0,0:02:15.03,0:02:19.87,Default,,0000,0000,0000,,{\pos(192,497)}やっていただく{\fscx50}ゲーム {\fscx100}それは➡ Dialogue: 0,0:02:19.87,0:02:22.88,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}24{\fscx100}連装{\fscx50} ロシアンルーレット{\fscx100}! Dialogue: 0,0:02:22.88,0:02:24.88,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ニシダ){\fscx100}はぁ? Dialogue: 0,0:02:24.88,0:02:29.55,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}(ナオ)ロシアンルーレット{\fscx100}って Dialogue: 0,0:02:24.88,0:02:29.55,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あの{\fscx50} {\fscx100}1発だけ弾丸を入れて➡ Dialogue: 0,0:02:29.55,0:02:33.49,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}交互に{\fscx50} {\fscx100}こめかみに銃口を当てて Dialogue: 0,0:02:29.55,0:02:33.49,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}撃つってやつですよね? Dialogue: 0,0:02:33.49,0:02:35.82,Default,,0000,0000,0000,,{\pos(172,497)}모そのとおり{\fscx50}。 Dialogue: 0,0:02:35.82,0:02:41.33,Default,,0000,0000,0000,,{\pos(172,437)}使うのは Dialogue: 0,0:02:35.82,0:02:41.33,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}24{\fscx100}連装の特殊な{\fscx50}リボルバー{\fscx100}式拳銃です{\fscx50}。 Dialogue: 0,0:02:41.33,0:02:46.50,Default,,0000,0000,0000,,{\pos(172,437)}といっても{\fscx50} {\fscx100}命を賭けるような Dialogue: 0,0:02:41.33,0:02:46.50,Default,,0000,0000,0000,,{\pos(192,497)}危ないことはいたしません{\fscx50}。 Dialogue: 0,0:02:46.50,0:02:48.50,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}あっ! Dialogue: 0,0:02:46.50,0:02:48.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:02:48.50,0:02:52.01,Default,,0000,0000,0000,,{\pos(172,497)}모発砲音と振動がありますが➡ Dialogue: 0,0:02:52.01,0:02:56.01,Default,,0000,0000,0000,,{\pos(172,437)}弾は発射されませんので Dialogue: 0,0:02:52.01,0:02:56.01,Default,,0000,0000,0000,,{\pos(192,497)}何も心配ありません{\fscx50}。 Dialogue: 0,0:02:56.01,0:03:00.18,Default,,0000,0000,0000,,{\pos(352,437)}ただし発砲は Dialogue: 0,0:02:56.01,0:03:00.18,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ゲーム{\fscx100}上{\fscx50} {\fscx100}死を意味します{\fscx50}。 Dialogue: 0,0:03:00.18,0:03:05.85,Default,,0000,0000,0000,,{\pos(172,437)}死の代償として相手{\fscx50}チーム{\fscx100}に Dialogue: 0,0:03:00.18,0:03:05.85,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}5,000{\fscx100}万を支払うことになります{\fscx50}。 Dialogue: 0,0:03:05.85,0:03:08.86,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} {\fscx100}模擬{\fscx50}ゲーム{\fscx100}をやってみましょう{\fscx50}。 Dialogue: 0,0:03:08.86,0:03:12.19,Default,,0000,0000,0000,,{\pos(172,437)}모両軍 Dialogue: 0,0:03:08.86,0:03:12.19,Default,,0000,0000,0000,,{\pos(192,497)}先鋒の{\fscx50}プレイヤー {\fscx100}出てもらえますか? Dialogue: 0,0:03:12.19,0:03:15.70,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(フクナガ){\fscx100}あのさぁ Dialogue: 0,0:03:12.19,0:03:15.70,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ルール{\fscx100}説明のためだったら➡ Dialogue: 0,0:03:15.70,0:03:17.70,Default,,0000,0000,0000,,{\pos(332,497)}私じゃなくてもいいよね{\fscx50}。 Dialogue: 0,0:03:17.70,0:03:19.70,Default,,0000,0000,0000,,{\pos(352,497)}かまいませんよ{\fscx50}。 Dialogue: 0,0:03:19.70,0:03:21.87,Default,,0000,0000,0000,,{\pos(172,497)}じゃ{\fscx50} ナオ {\fscx100}あんたが代わりにやんな{\fscx50}。 Dialogue: 0,0:03:21.87,0:03:24.54,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}えっ{\fscx50}!? {\fscx100}私が? Dialogue: 0,0:03:24.54,0:03:27.37,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ソラリオ)クックック{\fscx100}…{\fscx50} {\fscx100}さすが{\fscx50}フクナガ。 Dialogue: 0,0:03:27.37,0:03:31.38,Default,,0000,0000,0000,,{\pos(172,437)}《模擬{\fscx50}ゲーム{\fscx100}で手の内を Dialogue: 0,0:03:27.37,0:03:31.38,Default,,0000,0000,0000,,{\pos(192,497)}さらしたくないという配慮か…{\fscx50}。 Dialogue: 0,0:03:31.38,0:03:34.15,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ウワサ{\fscx100}どおり抜け目がない》 Dialogue: 0,0:03:34.15,0:03:39.15,Default,,0000,0000,0000,,{\pos(212,437)}では{\fscx50} {\fscx100}ここから先は Dialogue: 0,0:03:34.15,0:03:39.15,Default,,0000,0000,0000,,{\pos(232,497)}先鋒戦{\fscx50}ディーラー{\fscx100}の私が説明します{\fscx50}。 Dialogue: 0,0:03:39.15,0:03:42.49,Default,,0000,0000,0000,,{\pos(232,437)}本番の{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:03:39.15,0:03:42.49,Default,,0000,0000,0000,,{\pos(252,497)}この自習室で行います{\fscx50}。 Dialogue: 0,0:03:42.49,0:03:47.83,Default,,0000,0000,0000,,{\pos(172,437)}自習室に入れるのは{\fscx50} ディーラー{\fscx100}の私と Dialogue: 0,0:03:42.49,0:03:47.83,Default,,0000,0000,0000,,{\pos(192,497)}先鋒の2人のみとなります{\fscx50}。 Dialogue: 0,0:03:47.83,0:03:52.83,Default,,0000,0000,0000,,{\pos(212,437)}双方の{\fscx50}プレイヤー{\fscx100}は{\fscx50} {\fscx100}お好きな穴に Dialogue: 0,0:03:47.83,0:03:52.83,Default,,0000,0000,0000,,{\pos(232,497)}3発ずつ弾を装填します{\fscx50}。 Dialogue: 0,0:03:52.83,0:03:58.17,Default,,0000,0000,0000,,{\pos(192,437)}つまり{\fscx50}24{\fscx100}の弾倉に6発の弾丸が Dialogue: 0,0:03:52.83,0:03:58.17,Default,,0000,0000,0000,,{\pos(212,497)}入った状態で行います{\fscx50}。 Dialogue: 0,0:03:58.17,0:04:00.34,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}1発じゃないのか…{\fscx50}。 Dialogue: 0,0:04:00.34,0:04:04.68,Default,,0000,0000,0000,,{\pos(172,437)}どこに弾を込めるかは{\fscx50} {\fscx100}こちらの Dialogue: 0,0:04:00.34,0:04:04.68,Default,,0000,0000,0000,,{\pos(192,497)}用紙に記入していただきます{\fscx50}。 Dialogue: 0,0:04:04.68,0:04:07.01,Default,,0000,0000,0000,,{\pos(432,497)}んっ…{\fscx50}。 Dialogue: 0,0:04:07.01,0:04:10.68,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}ええっと…{\fscx50} {\fscx100}どこにしよう…{\fscx50}。 Dialogue: 0,0:04:10.68,0:04:13.35,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00\fscx50}(アキヤマ)18{\fscx100}と{\fscx50}20{\fscx100}と{\fscx50}23。 Dialogue: 0,0:04:13.35,0:04:15.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ…{\fscx50} {\fscx100}どうして? Dialogue: 0,0:04:15.36,0:04:17.36,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}いいから{\fscx50}。 Dialogue: 0,0:04:19.69,0:04:23.20,Default,,0000,0000,0000,,{\pos(232,437)}これで両{\fscx50}チーム Dialogue: 0,0:04:19.69,0:04:23.20,Default,,0000,0000,0000,,{\pos(252,497)}弾丸の位置が決まりました{\fscx50}。 Dialogue: 0,0:04:23.20,0:04:27.03,Default,,0000,0000,0000,,{\pos(252,497)}装填は{\fscx50} {\fscx100}別室で行います{\fscx50}。 Dialogue: 0,0:04:27.03,0:04:29.04,Default,,0000,0000,0000,,{\pos(532,497)}終わりました{\fscx50}。 Dialogue: 0,0:04:31.04,0:04:33.44,Default,,0000,0000,0000,,{\pos(252,497)}装填が終わると{\fscx50}シャッフル{\fscx100}です{\fscx50}。 Dialogue: 0,0:04:36.98,0:04:45.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(シリンダー{\fscx100}の回る音{\fscx50}) Dialogue: 0,0:04:47.99,0:04:49.99,Default,,0000,0000,0000,,{\pos(312,497)}私の作為が入らないよう➡ Dialogue: 0,0:04:49.99,0:04:53.33,Default,,0000,0000,0000,,{\pos(232,437)}弾倉が自然に止まるのを待って Dialogue: 0,0:04:49.99,0:04:53.33,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}セット{\fscx100}します{\fscx50}。 Dialogue: 0,0:04:53.33,0:04:58.93,Default,,0000,0000,0000,,{\pos(212,437)}さぁ{\fscx50} {\fscx100}いよいよ{\fscx50}ゲーム{\fscx100}開始です{\fscx50}。 Dialogue: 0,0:04:53.33,0:04:58.93,Default,,0000,0000,0000,,{\pos(232,497)}先攻は{\fscx50} {\fscx100}こちらで決めます{\fscx50}。 Dialogue: 0,0:05:05.17,0:05:07.67,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}カンザキ{\fscx100}さんが先攻です{\fscx50}。 Dialogue: 0,0:05:07.67,0:05:12.35,Default,,0000,0000,0000,,{\pos(192,437)}撃って空だった場合 Dialogue: 0,0:05:07.67,0:05:12.35,Default,,0000,0000,0000,,{\pos(212,497)}順番が相手に移るだけですが➡ Dialogue: 0,0:05:12.35,0:05:15.01,Default,,0000,0000,0000,,{\pos(192,497)}弾が入っていて発砲した場合➡ Dialogue: 0,0:05:15.01,0:05:19.85,Default,,0000,0000,0000,,{\pos(172,437)}相手に{\fscx50}5,000{\fscx100}万{\fscx50} {\fscx100}つまり{\fscx50}チップ50{\fscx100}枚を Dialogue: 0,0:05:15.01,0:05:19.85,Default,,0000,0000,0000,,{\pos(192,497)}支払わなければなりません{\fscx50}。 Dialogue: 0,0:05:19.85,0:05:22.36,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} カンザキ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:05:22.36,0:05:24.36,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}う…{\fscx50} {\fscx100}撃つんですか? Dialogue: 0,0:05:24.36,0:05:27.36,Default,,0000,0000,0000,,{\pos(172,437)}どうしても撃ちたくなければ Dialogue: 0,0:05:24.36,0:05:27.36,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}パス{\fscx100}もできますよ{\fscx50}。 Dialogue: 0,0:05:27.36,0:05:29.36,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}えっ{\fscx50}!? Dialogue: 0,0:05:29.36,0:05:32.80,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50}パス{\fscx100}料として Dialogue: 0,0:05:29.36,0:05:32.80,Default,,0000,0000,0000,,{\pos(192,497)}場に{\fscx50}チップ{\fscx100}1枚を置いてもらいます{\fscx50}。 Dialogue: 0,0:05:32.80,0:05:35.64,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}チップ{\fscx100}1枚で済むなら{\fscx50}パス{\fscx100}します{\fscx50}。 Dialogue: 0,0:05:35.64,0:05:37.97,Default,,0000,0000,0000,,{\pos(172,377)}おい! Dialogue: 0,0:05:35.64,0:05:37.97,Default,,0000,0000,0000,,{\pos(692,437)\c&H0000FFFF\fscx50}ヒッ{\fscx100}! Dialogue: 0,0:05:35.64,0:05:37.97,Default,,0000,0000,0000,,{\pos(172,497)}練習なのに怖がるな! Dialogue: 0,0:05:37.97,0:05:41.31,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}パス{\fscx100}すると相手に順番が移ります{\fscx50}。 Dialogue: 0,0:05:41.31,0:05:45.14,Default,,0000,0000,0000,,{\pos(192,167)}相手が Dialogue: 0,0:05:41.31,0:05:45.14,Default,,0000,0000,0000,,{\pos(212,227)}撃つ判断をして発砲した場合➡ Dialogue: 0,0:05:45.14,0:05:47.65,Default,,0000,0000,0000,,{\pos(272,227)\fscx50}ペナルティー{\fscx100}の{\fscx50}チップ50{\fscx100}枚と➡ Dialogue: 0,0:05:47.65,0:05:51.48,Default,,0000,0000,0000,,{\pos(252,107)}場にある{\fscx50}パス{\fscx100}料が Dialogue: 0,0:05:47.65,0:05:51.48,Default,,0000,0000,0000,,{\pos(272,167)}こちらのものになります{\fscx50}。 Dialogue: 0,0:05:51.48,0:05:54.15,Default,,0000,0000,0000,,{\pos(252,167)}撃って空だった場合➡ Dialogue: 0,0:05:54.15,0:05:59.49,Default,,0000,0000,0000,,{\pos(172,137)}場にある{\fscx50}チップ{\fscx100}は{\fscx50} {\fscx100}相手のものとなり Dialogue: 0,0:05:54.15,0:05:59.49,Default,,0000,0000,0000,,{\pos(192,197)}順番が{\fscx50} {\fscx100}こちらに戻ります{\fscx50}。 Dialogue: 0,0:05:59.49,0:06:01.66,Default,,0000,0000,0000,,{\pos(272,377)}当然{\fscx50} パス{\fscx100}もできますが➡ Dialogue: 0,0:06:01.66,0:06:06.17,Default,,0000,0000,0000,,{\pos(172,317)}その場合{\fscx50} {\fscx100}さっきの倍の{\fscx50}チップ{\fscx100}2枚を Dialogue: 0,0:06:01.66,0:06:06.17,Default,,0000,0000,0000,,{\pos(192,377)}場に置かなければなりません{\fscx50}。 Dialogue: 0,0:06:06.17,0:06:09.67,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}ってことは Dialogue: 0,0:06:06.17,0:06:09.67,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}次に私が{\fscx50} {\fscx100}また{\fscx50}パス{\fscx100}する場合は➡ Dialogue: 0,0:06:09.67,0:06:12.67,Default,,0000,0000,0000,,{\pos(332,407)\c&H0000FFFF\fscx50}チップ{\fscx100}4枚ってことですか? Dialogue: 0,0:06:09.67,0:06:12.67,Default,,0000,0000,0000,,{\pos(172,497)}そのとおり{\fscx50}。 Dialogue: 0,0:06:12.67,0:06:16.34,Default,,0000,0000,0000,,{\pos(212,497)}次の{\fscx50}パス{\fscx100}は{\fscx50} {\fscx100}8枚{\fscx50} {\fscx100}その次は{\fscx50} 16{\fscx100}枚{\fscx50}。 Dialogue: 0,0:06:16.34,0:06:19.85,Default,,0000,0000,0000,,{\pos(292,437)}5回連続 Dialogue: 0,0:06:16.34,0:06:19.85,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}パス{\fscx100}が{\fscx50}コール{\fscx100}されたら流れです{\fscx50}。 Dialogue: 0,0:06:19.85,0:06:22.18,Default,,0000,0000,0000,,{\pos(272,497)}場の{\fscx50}チップ{\fscx100}は{\fscx50} ディーラー{\fscx100}に流れ➡ Dialogue: 0,0:06:22.18,0:06:25.69,Default,,0000,0000,0000,,{\pos(232,437)}代わりに Dialogue: 0,0:06:22.18,0:06:25.69,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ディーラー{\fscx100}が引き金を引きます{\fscx50}。 Dialogue: 0,0:06:25.69,0:06:28.52,Default,,0000,0000,0000,,{\pos(212,497)}では{\fscx50} ニシダ{\fscx100}さん{\fscx50} {\fscx100}どうしますか? Dialogue: 0,0:06:28.52,0:06:31.22,Default,,0000,0000,0000,,{\pos(172,497)}撃ちます{\fscx50}。 Dialogue: 0,0:06:37.63,0:06:39.63,Default,,0000,0000,0000,,{\pos(632,497)}ううっ! Dialogue: 0,0:06:39.63,0:06:42.64,Default,,0000,0000,0000,,{\pos(172,407)}おおっ{\fscx50} {\fscx100}空だ! Dialogue: 0,0:06:39.63,0:06:42.64,Default,,0000,0000,0000,,{\pos(372,497)}おめでとうございます{\fscx50}。 Dialogue: 0,0:06:42.64,0:06:45.64,Default,,0000,0000,0000,,{\pos(232,497)}本番なら{\fscx50} {\fscx100}あなたは1枚の{\fscx50}チップ{\fscx100}➡ Dialogue: 0,0:06:45.64,0:06:48.81,Default,,0000,0000,0000,,{\pos(312,437)}つまり{\fscx50}100{\fscx100}万円を Dialogue: 0,0:06:45.64,0:06:48.81,Default,,0000,0000,0000,,{\pos(332,497)}獲得したことになります{\fscx50}。 Dialogue: 0,0:06:48.81,0:06:51.81,Default,,0000,0000,0000,,{\pos(192,407)}はぁ…{\fscx50}。 Dialogue: 0,0:06:48.81,0:06:51.81,Default,,0000,0000,0000,,{\pos(432,497)}次は{\fscx50} カンザキ{\fscx100}さんです{\fscx50}。 Dialogue: 0,0:06:51.81,0:06:53.81,Default,,0000,0000,0000,,{\pos(612,497)\fscx50}(フクナガ)ナオ。 Dialogue: 0,0:06:53.81,0:06:56.15,Default,,0000,0000,0000,,{\pos(332,497)}気ぃ抜くなよ{\fscx50}。 Dialogue: 0,0:06:56.15,0:06:59.15,Default,,0000,0000,0000,,{\pos(212,437)}この模擬{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:06:56.15,0:06:59.15,Default,,0000,0000,0000,,{\pos(232,497)}何か手がかりを見つけるんだ{\fscx50}。 Dialogue: 0,0:06:59.15,0:07:01.32,Default,,0000,0000,0000,,{\pos(452,497)}いいな{\fscx50}。 Dialogue: 0,0:07:01.32,0:07:03.99,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:07:03.99,0:07:08.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《そうよ{\fscx50} {\fscx100}何か{\fscx50}ゲーム{\fscx100}に勝つ{\fscx50}ヒント{\fscx100}を…{\fscx50}。 Dialogue: 0,0:07:08.66,0:07:12.33,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}ええっと… Dialogue: 0,0:07:08.66,0:07:12.33,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}私が弾丸を入れた場所は➡ Dialogue: 0,0:07:12.33,0:07:15.17,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}18{\fscx100}と{\fscx50}20{\fscx100}と{\fscx50}23{\fscx100}…{\fscx50}。 Dialogue: 0,0:07:15.17,0:07:20.34,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}ダメ{\fscx100}だ{\fscx50} シャッフル{\fscx100}したら Dialogue: 0,0:07:15.17,0:07:20.34,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}どこが何番だか{\fscx50} {\fscx100}わからない…{\fscx50}。 Dialogue: 0,0:07:20.34,0:07:25.01,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}よく見れば Dialogue: 0,0:07:20.34,0:07:25.01,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}何か手がかりが…{\fscx50}。 Dialogue: 0,0:07:25.01,0:07:29.18,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}ダメ {\fscx100}全然わからない!》 Dialogue: 0,0:07:29.18,0:07:31.68,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}カンザキ{\fscx100}さん{\fscx50} {\fscx100}撃ちますか? Dialogue: 0,0:07:31.68,0:07:35.62,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あっ!{\fscx50} {\fscx100}う…{\fscx50} {\fscx100}撃ちます{\fscx50}。 Dialogue: 0,0:07:35.62,0:07:40.13,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《発砲する確率は{\fscx50} 23{\fscx100}分の6…{\fscx50}。 Dialogue: 0,0:07:40.13,0:07:44.63,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}可能性で言えば Dialogue: 0,0:07:40.13,0:07:44.63,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}空のほうが高いはず…{\fscx50} {\fscx100}よね》 Dialogue: 0,0:07:47.97,0:07:49.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:07:49.97,0:07:54.31,Default,,0000,0000,0000,,{\pos(632,407)\c&H0000FFFF\fscx50}キャア{\fscx100}! Dialogue: 0,0:07:49.97,0:07:54.31,Default,,0000,0000,0000,,{\pos(172,497)}残念{\fscx50}。 {\fscx100}弾に当たってしまいました{\fscx50}。 Dialogue: 0,0:07:54.31,0:07:58.61,Default,,0000,0000,0000,,{\pos(252,437)}本番なら Dialogue: 0,0:07:54.31,0:07:58.61,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チップ50{\fscx100}枚{\fscx50} 5,000{\fscx100}万の損失です{\fscx50}。 Dialogue: 0,0:08:00.65,0:08:04.95,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《どうにかしなきゃ{\fscx50}。 Dialogue: 0,0:08:00.65,0:08:04.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}絶対に勝てる方法を探さなきゃ》 Dialogue: 0,0:08:07.65,0:08:09.99,Default,,0000,0000,0000,,{\pos(352,497)}模擬{\fscx50}ゲーム{\fscx100}終了です{\fscx50}。 Dialogue: 0,0:08:09.99,0:08:12.99,Default,,0000,0000,0000,,{\pos(172,497)}勝敗は発砲させた数で決まります{\fscx50}。 Dialogue: 0,0:08:12.99,0:08:16.00,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:08:12.99,0:08:16.00,Default,,0000,0000,0000,,{\pos(252,497)}6発目が発砲した時点で終了{\fscx50}。 Dialogue: 0,0:08:16.00,0:08:20.17,Default,,0000,0000,0000,,{\pos(332,437)}つまり4対0で Dialogue: 0,0:08:16.00,0:08:20.17,Default,,0000,0000,0000,,{\pos(352,497)}勝敗が確定していても➡ Dialogue: 0,0:08:20.17,0:08:23.50,Default,,0000,0000,0000,,{\pos(272,437)}6発目が発砲されるまで Dialogue: 0,0:08:20.17,0:08:23.50,Default,,0000,0000,0000,,{\pos(292,497)}続くということです{\fscx50}。 Dialogue: 0,0:08:23.50,0:08:26.34,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(シリンダー{\fscx100}の回る音{\fscx50}) Dialogue: 0,0:08:26.34,0:08:28.51,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}んっ?{\fscx50} {\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:08:28.51,0:08:30.51,Default,,0000,0000,0000,,{\pos(492,497)}本番に入ります{\fscx50}。 Dialogue: 0,0:08:30.51,0:08:33.11,Default,,0000,0000,0000,,{\pos(432,437)}先鋒以外の{\fscx50}プレイヤー{\fscx100}は Dialogue: 0,0:08:30.51,0:08:33.11,Default,,0000,0000,0000,,{\pos(452,497)}退室してください{\fscx50}。 Dialogue: 0,0:08:33.11,0:08:35.45,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ごめんなさい{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:08:35.45,0:08:37.95,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私{\fscx50} {\fscx100}何も見つけられなくて…{\fscx50}。 Dialogue: 0,0:08:37.95,0:08:42.66,Default,,0000,0000,0000,,{\pos(172,437)}いいよ{\fscx50} {\fscx100}別に{\fscx50}。 {\fscx100}正直あんたには Dialogue: 0,0:08:37.95,0:08:42.66,Default,,0000,0000,0000,,{\pos(192,497)}何も期待してなかったから{\fscx50}。 Dialogue: 0,0:08:51.30,0:08:55.47,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}はぁ…{\fscx50} {\fscx100}私 Dialogue: 0,0:08:51.30,0:08:55.47,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何ひとつ役に立てなかった{\fscx50}。 Dialogue: 0,0:08:55.47,0:08:59.14,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}そんなことないぜ{\fscx50}。 Dialogue: 0,0:08:55.47,0:08:59.14,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}今の{\fscx50}ゲーム {\fscx100}無駄じゃなかった{\fscx50}。 Dialogue: 0,0:08:59.14,0:09:01.64,Default,,0000,0000,0000,,{\pos(192,407)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:08:59.14,0:09:01.64,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}安心しろ{\fscx50}。 Dialogue: 0,0:09:01.64,0:09:04.48,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}十分すぎるほど手がかりは得た{\fscx50}。 Dialogue: 0,0:09:04.48,0:09:08.15,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}この{\fscx50}ゲーム {\fscx100}必ず勝てる! Dialogue: 0,0:09:08.15,0:09:11.15,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}勝てる? Dialogue: 0,0:09:08.15,0:09:11.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}自分の弾の位置もわからない➡ Dialogue: 0,0:09:11.15,0:09:14.32,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こんな運任せの{\fscx50}ゲーム{\fscx100}に…{\fscx50} {\fscx100}ですか? Dialogue: 0,0:09:14.32,0:09:17.16,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}確かに Dialogue: 0,0:09:14.32,0:09:17.16,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}1発目は運任せかもしれない{\fscx50}。 Dialogue: 0,0:09:17.16,0:09:20.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}でも{\fscx50} {\fscx100}残りの2発は Dialogue: 0,0:09:17.16,0:09:20.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}わかる方法があるじゃないか{\fscx50}。 Dialogue: 0,0:09:20.66,0:09:22.66,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}えっ? Dialogue: 0,0:09:22.66,0:09:28.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}11 12 13{\fscx100}…{\fscx50} {\fscx100}ってな具合に Dialogue: 0,0:09:22.66,0:09:28.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}3連続で弾を込めるのさ{\fscx50}。 Dialogue: 0,0:09:28.67,0:09:31.17,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}そうか! Dialogue: 0,0:09:31.17,0:09:35.61,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}それなら1発目が出たら Dialogue: 0,0:09:31.17,0:09:35.61,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}次は{\fscx50} {\fscx100}とりあえず{\fscx50}パス{\fscx100}する{\fscx50}。 Dialogue: 0,0:09:35.61,0:09:39.78,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}次が空なら{\fscx50} {\fscx100}さっきの弾は Dialogue: 0,0:09:35.61,0:09:39.78,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}相手{\fscx50}プレイヤー{\fscx100}が込めたもの{\fscx50}。 Dialogue: 0,0:09:39.78,0:09:43.45,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}弾が入っていたら Dialogue: 0,0:09:39.78,0:09:43.45,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}さっきの弾は自分が込めたもの{\fscx50}。 Dialogue: 0,0:09:43.45,0:09:46.79,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}次には{\fscx50} {\fscx100}もちろん Dialogue: 0,0:09:43.45,0:09:46.79,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}弾が入っていることになる! Dialogue: 0,0:09:46.79,0:09:50.29,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}すごい! Dialogue: 0,0:09:46.79,0:09:50.29,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}最善の方法ですね{\fscx50} {\fscx100}これ! Dialogue: 0,0:09:50.29,0:09:53.96,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この手でいけば{\fscx50} {\fscx100}自分の込めた弾の Dialogue: 0,0:09:50.29,0:09:53.96,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}2発目{\fscx50} {\fscx100}3発目に➡ Dialogue: 0,0:09:53.96,0:09:56.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}被弾するということは{\fscx50} {\fscx100}なくなる{\fscx50}。 Dialogue: 0,0:09:56.63,0:09:59.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}それだけで相当有利になる{\fscx50}。 Dialogue: 0,0:09:59.47,0:10:05.47,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あっ{\fscx50} {\fscx100}でも{\fscx50} {\fscx100}この方法 Dialogue: 0,0:09:59.47,0:10:05.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}向こうも気づいてないですか? Dialogue: 0,0:10:05.47,0:10:07.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}いいんだよ{\fscx50} {\fscx100}それで{\fscx50}。 Dialogue: 0,0:10:07.47,0:10:10.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}むしろ{\fscx50} {\fscx100}その方が Dialogue: 0,0:10:07.47,0:10:10.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}こっちは戦いやすい{\fscx50}。 Dialogue: 0,0:10:10.31,0:10:12.98,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}えっ? Dialogue: 0,0:10:10.31,0:10:12.98,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}実は{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}➡ Dialogue: 0,0:10:12.98,0:10:15.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}もう1つ{\fscx50} {\fscx100}つけ入る隙があるのさ{\fscx50}。 Dialogue: 0,0:10:22.32,0:10:27.99,Default,,0000,0000,0000,,{\pos(192,437)}それでは{\fscx50} {\fscx100}先鋒戦 Dialogue: 0,0:10:22.32,0:10:27.99,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}24{\fscx100}連装{\fscx50} ロシアンルーレット{\fscx100}を始めます! Dialogue: 0,0:10:27.99,0:10:30.66,Default,,0000,0000,0000,,{\pos(452,497)}装填完了しました{\fscx50}。 Dialogue: 0,0:10:30.66,0:10:32.97,Default,,0000,0000,0000,,{\pos(312,497)}では{\fscx50} シャッフル{\fscx100}します{\fscx50}。 Dialogue: 0,0:10:35.67,0:10:42.48,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(シリンダー{\fscx100}の回る音{\fscx50}) Dialogue: 0,0:10:45.01,0:10:47.91,Default,,0000,0000,0000,,{\pos(392,497)}では{\fscx50} {\fscx100}先攻を決めます{\fscx50}。 Dialogue: 0,0:10:52.69,0:10:55.52,Default,,0000,0000,0000,,{\pos(312,497)}東軍{\fscx50} フクナガ{\fscx100}さんが先攻です{\fscx50}。 Dialogue: 0,0:10:55.52,0:10:57.52,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(フクナガ){\fscx100}はい{\fscx50}。 Dialogue: 0,0:10:59.53,0:11:01.73,Default,,0000,0000,0000,,{\pos(412,497)}あっ{\fscx50} パス。 Dialogue: 0,0:11:03.70,0:11:06.90,Default,,0000,0000,0000,,{\pos(412,407)}あっ…{\fscx50}。 Dialogue: 0,0:11:03.70,0:11:06.90,Default,,0000,0000,0000,,{\pos(292,497)}では{\fscx50} {\fscx100}西軍{\fscx50} ニシダ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:11:11.04,0:11:13.37,Default,,0000,0000,0000,,{\pos(392,497)}んっ…{\fscx50}。 Dialogue: 0,0:11:13.37,0:11:16.98,Default,,0000,0000,0000,,{\pos(352,497)}んっ…{\fscx50} {\fscx100}ん~{\fscx50}。 Dialogue: 0,0:11:19.71,0:11:21.88,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}パ{\fscx100}…{\fscx50} パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:11:21.88,0:11:23.88,Default,,0000,0000,0000,,{\pos(372,497)}では{\fscx50} フクナガ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:11:23.88,0:11:25.89,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}パス。 Dialogue: 0,0:11:25.89,0:11:29.72,Default,,0000,0000,0000,,{\pos(172,437)}《あっ{\fscx50}!? {\fscx100}こいつ Dialogue: 0,0:11:25.89,0:11:29.72,Default,,0000,0000,0000,,{\pos(232,497)}今度は{\fscx50} {\fscx100}まったく迷わず…{\fscx50}。 Dialogue: 0,0:11:29.72,0:11:32.49,Default,,0000,0000,0000,,{\pos(172,497)}まさか何かに気づいているのか{\fscx50}!? Dialogue: 0,0:11:32.49,0:11:34.66,Default,,0000,0000,0000,,{\pos(312,497)}そんなはずはない{\fscx50}。 Dialogue: 0,0:11:34.66,0:11:37.66,Default,,0000,0000,0000,,{\pos(172,437)}模擬{\fscx50}ゲーム{\fscx100}をやらなかった{\fscx50} {\fscx100}こいつに Dialogue: 0,0:11:34.66,0:11:37.66,Default,,0000,0000,0000,,{\pos(372,497)}何がわかる{\fscx50}!? Dialogue: 0,0:11:37.66,0:11:41.00,Default,,0000,0000,0000,,{\pos(292,497)}が{\fscx50} {\fscx100}ここは念のため…》 Dialogue: 0,0:11:41.00,0:11:43.00,Default,,0000,0000,0000,,{\pos(332,497)}もう一度{\fscx50} パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:11:45.00,0:11:48.51,Default,,0000,0000,0000,,{\pos(192,437)}では{\fscx50} フクナガ{\fscx100}さん Dialogue: 0,0:11:45.00,0:11:48.51,Default,,0000,0000,0000,,{\pos(212,497)}次{\fscx50}パス{\fscx100}すると流れになりますが➡ Dialogue: 0,0:11:48.51,0:11:50.51,Default,,0000,0000,0000,,{\pos(312,497)}どうなさいますか? Dialogue: 0,0:11:50.51,0:11:54.01,Default,,0000,0000,0000,,{\pos(312,497)}もちろん{\fscx50}パ{\fscx100}…{\fscx50} {\fscx100}いや{\fscx50} {\fscx100}撃とう{\fscx50}。 Dialogue: 0,0:11:54.01,0:11:56.72,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}えっ{\fscx50}!? Dialogue: 0,0:11:54.01,0:11:56.72,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}えっ{\fscx50}!? Dialogue: 0,0:12:02.02,0:12:04.86,Default,,0000,0000,0000,,{\pos(492,407)}あぁ~! Dialogue: 0,0:12:02.02,0:12:04.86,Default,,0000,0000,0000,,{\pos(172,497)}모1発目は不発{\fscx50}。 Dialogue: 0,0:12:04.86,0:12:09.86,Default,,0000,0000,0000,,{\pos(172,437)}모東軍{\fscx50} フクナガ Dialogue: 0,0:12:04.86,0:12:09.86,Default,,0000,0000,0000,,{\pos(192,497)}早速{\fscx50} {\fscx100}多額の{\fscx50}チップ{\fscx100}を獲得しました! Dialogue: 0,0:12:09.86,0:12:12.53,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}すごい!{\fscx50} フクナガ{\fscx100}さん{\fscx50} {\fscx100}度胸ある! Dialogue: 0,0:12:12.53,0:12:16.20,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}ククッ {\fscx100}度胸なんかじゃない{\fscx50}。 Dialogue: 0,0:12:16.20,0:12:21.21,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}言ったろ{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}には{\fscx50} {\fscx100}もう1つ Dialogue: 0,0:12:16.20,0:12:21.21,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}つけ入る隙があるって{\fscx50}。 Dialogue: 0,0:12:21.21,0:12:24.88,Default,,0000,0000,0000,,{\pos(172,497)}くっ…{\fscx50} {\fscx100}早くも{\fscx50}1,000{\fscx100}万失った{\fscx50}。 Dialogue: 0,0:12:24.88,0:12:29.05,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}クククク{\fscx100}…{\fscx50} {\fscx100}まんまと{\fscx50}ハマ{\fscx100}ったね{\fscx50} {\fscx100}あんた{\fscx50}。 Dialogue: 0,0:12:24.88,0:12:29.05,Default,,0000,0000,0000,,{\pos(172,497)}えっ? Dialogue: 0,0:12:29.05,0:12:34.49,Default,,0000,0000,0000,,{\pos(212,437)}私には{\fscx50} {\fscx100}わかってるんだよ{\fscx50}。 Dialogue: 0,0:12:29.05,0:12:34.49,Default,,0000,0000,0000,,{\pos(232,497)}どこに弾が入っているか…{\fscx50} {\fscx100}ね{\fscx50}。 Dialogue: 0,0:12:34.49,0:12:36.49,Default,,0000,0000,0000,,{\pos(412,497)}えぇ~{\fscx50}!? Dialogue: 0,0:12:36.49,0:12:38.69,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF\fscx50}ウソ{\fscx100}~! Dialogue: 0,0:12:36.49,0:12:38.69,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:41.33,0:12:45.00,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ニシダ:バカ{\fscx100}な{\fscx50}。 Dialogue: 0,0:12:41.33,0:12:45.00,Default,,0000,0000,0000,,{\pos(232,497)}俺は{\fscx50} {\fscx100}さっきの模擬{\fscx50}ゲーム{\fscx100}のとき➡ Dialogue: 0,0:12:45.00,0:12:48.17,Default,,0000,0000,0000,,{\pos(252,437)}さんざん Dialogue: 0,0:12:45.00,0:12:48.17,Default,,0000,0000,0000,,{\pos(272,497)}この拳銃を探ったんだぞ{\fscx50}。 Dialogue: 0,0:12:48.17,0:12:50.17,Default,,0000,0000,0000,,{\pos(252,497)}そのうえで結論に達した{\fscx50}。 Dialogue: 0,0:12:50.17,0:12:52.67,Default,,0000,0000,0000,,{\pos(312,437)}外観から弾の位置を Dialogue: 0,0:12:50.17,0:12:52.67,Default,,0000,0000,0000,,{\pos(332,497)}判断するなんて➡ Dialogue: 0,0:12:52.67,0:12:56.18,Default,,0000,0000,0000,,{\pos(312,497)}絶対不可能ってな》 Dialogue: 0,0:12:56.18,0:12:58.68,Default,,0000,0000,0000,,{\pos(512,407)\fscx50}フッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:56.18,0:12:58.68,Default,,0000,0000,0000,,{\pos(332,497)}《{\fscx50}ニシダ:ハッタリ{\fscx100}だ{\fscx50}。 Dialogue: 0,0:12:58.68,0:13:00.85,Default,,0000,0000,0000,,{\pos(252,497)}弾が空だったのも{\fscx50}マグレ。 Dialogue: 0,0:13:00.85,0:13:05.52,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}イチ{\fscx100}か{\fscx50}バチ{\fscx100}かの勝負が Dialogue: 0,0:13:00.85,0:13:05.52,Default,,0000,0000,0000,,{\pos(252,497)}たまたま{\fscx50}ハマ{\fscx100}っただけだ!》 Dialogue: 0,0:13:05.52,0:13:07.72,Default,,0000,0000,0000,,{\pos(492,347)\fscx50}パス。 Dialogue: 0,0:13:10.36,0:13:14.69,Default,,0000,0000,0000,,{\pos(412,347)\fscx50}アハッ {\fscx100}じゃ{\fscx50} {\fscx100}私も{\fscx50}パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:13:14.69,0:13:17.53,Default,,0000,0000,0000,,{\pos(272,497)}《なんだよ{\fscx50} アハッ{\fscx100}て!》 Dialogue: 0,0:13:17.53,0:13:22.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}ククッ{\fscx100}…{\fscx50} {\fscx100}こういうのやらすと Dialogue: 0,0:13:17.53,0:13:22.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}うまいな{\fscx50} フクナガ{\fscx100}は{\fscx50}。 Dialogue: 0,0:13:22.03,0:13:26.21,Default,,0000,0000,0000,,{\pos(172,437)}《まさか{\fscx50} {\fscx100}こいつ{\fscx50} {\fscx100}本当に Dialogue: 0,0:13:22.03,0:13:26.21,Default,,0000,0000,0000,,{\pos(192,497)}弾の位置が{\fscx50} {\fscx100}わかっているのか? Dialogue: 0,0:13:26.21,0:13:29.54,Default,,0000,0000,0000,,{\pos(292,497)}いや{\fscx50} {\fscx100}ここは様子見で》 Dialogue: 0,0:13:29.54,0:13:31.71,Default,,0000,0000,0000,,{\pos(392,347)\fscx50}パス。 Dialogue: 0,0:13:31.71,0:13:33.98,Default,,0000,0000,0000,,{\pos(552,497)}じゃあ{\fscx50} {\fscx100}私も{\fscx50}。 Dialogue: 0,0:13:33.98,0:13:36.65,Default,,0000,0000,0000,,{\pos(352,497)}いや…{\fscx50} {\fscx100}やっぱり撃つわ{\fscx50}。 Dialogue: 0,0:13:36.65,0:13:38.95,Default,,0000,0000,0000,,{\pos(312,407)}えぇ~{\fscx50}!? Dialogue: 0,0:13:36.65,0:13:38.95,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}えぇ~{\fscx50}!? Dialogue: 0,0:13:41.82,0:13:44.16,Default,,0000,0000,0000,,{\pos(392,497)}あぁ~! Dialogue: 0,0:13:44.16,0:13:47.66,Default,,0000,0000,0000,,{\pos(172,497)}모東軍{\fscx50} フクナガ {\fscx100}2発目も不発{\fscx50}。 Dialogue: 0,0:13:47.66,0:13:49.66,Default,,0000,0000,0000,,{\pos(172,497)}모東西の{\fscx50}チップ{\fscx100}差は➡ Dialogue: 0,0:13:49.66,0:13:51.66,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}30{\fscx100}枚に広がりました{\fscx50}。 Dialogue: 0,0:13:51.66,0:13:53.67,Default,,0000,0000,0000,,{\pos(392,497)}なんで…{\fscx50}。 Dialogue: 0,0:13:53.67,0:13:57.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クククク{\fscx100}…{\fscx50} {\fscx100}だから言ったじゃない{\fscx50}。 Dialogue: 0,0:13:57.00,0:14:00.71,Default,,0000,0000,0000,,{\pos(172,497)}私には弾のありかが{\fscx50} {\fscx100}わかるって{\fscx50}。 Dialogue: 0,0:14:03.51,0:14:07.51,Default,,0000,0000,0000,,{\pos(232,257)\fscx50}パス。 Dialogue: 0,0:14:03.51,0:14:07.51,Default,,0000,0000,0000,,{\pos(332,347)}では{\fscx50} {\fscx100}次{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:14:07.51,0:14:09.52,Default,,0000,0000,0000,,{\pos(652,497)}ん~っ{\fscx50}。 Dialogue: 0,0:14:09.52,0:14:11.68,Default,,0000,0000,0000,,{\pos(412,497)}そろそろ来そうだな{\fscx50}。 Dialogue: 0,0:14:11.68,0:14:14.02,Default,,0000,0000,0000,,{\pos(512,347)\fscx50}パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:14:14.02,0:14:16.02,Default,,0000,0000,0000,,{\pos(232,497)}《あっ{\fscx50} {\fscx100}そろそろ{\fscx50}!? Dialogue: 0,0:14:16.02,0:14:18.02,Default,,0000,0000,0000,,{\pos(232,497)}やっぱり弾の位置なんか➡ Dialogue: 0,0:14:18.02,0:14:20.19,Default,,0000,0000,0000,,{\pos(292,437)}わかってなかったって Dialogue: 0,0:14:18.02,0:14:20.19,Default,,0000,0000,0000,,{\pos(352,497)}ことかよ!》 Dialogue: 0,0:14:20.19,0:14:24.03,Default,,0000,0000,0000,,{\pos(192,437)}ねぇ{\fscx50} {\fscx100}勇気振り絞って Dialogue: 0,0:14:20.19,0:14:24.03,Default,,0000,0000,0000,,{\pos(212,497)}いっぺん引き金{\fscx50} {\fscx100}引いてみたら? Dialogue: 0,0:14:24.03,0:14:26.70,Default,,0000,0000,0000,,{\pos(512,497)}案外{\fscx50} {\fscx100}空かもよ{\fscx50}。 Dialogue: 0,0:14:26.70,0:14:29.20,Default,,0000,0000,0000,,{\pos(172,497)}《その手に乗るかよ》 Dialogue: 0,0:14:29.20,0:14:32.20,Default,,0000,0000,0000,,{\pos(432,347)\fscx50}パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:14:32.20,0:14:37.31,Default,,0000,0000,0000,,{\pos(392,497)}ふ~ん{\fscx50} {\fscx100}じゃ{\fscx50} {\fscx100}私{\fscx50} {\fscx100}撃つ{\fscx50}。 Dialogue: 0,0:14:37.31,0:14:39.41,Default,,0000,0000,0000,,{\pos(532,497)}えっ{\fscx50}!? Dialogue: 0,0:14:41.65,0:14:44.65,Default,,0000,0000,0000,,{\pos(612,407)\fscx50}フッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:14:41.65,0:14:44.65,Default,,0000,0000,0000,,{\pos(172,497)}모またしても不発{\fscx50}。 Dialogue: 0,0:14:44.65,0:14:48.99,Default,,0000,0000,0000,,{\pos(172,437)}모今回も東軍{\fscx50} フクナガ{\fscx100}が Dialogue: 0,0:14:44.65,0:14:48.99,Default,,0000,0000,0000,,{\pos(192,497)}場の{\fscx50}チップ{\fscx100}を獲得しました{\fscx50}。 Dialogue: 0,0:14:48.99,0:14:51.49,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}すごい…{\fscx50}。 Dialogue: 0,0:14:51.49,0:14:57.50,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}それで{\fscx50} {\fscx100}何なんですか Dialogue: 0,0:14:51.49,0:14:57.50,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}もう1つの{\fscx50} {\fscx100}つけ入る隙って? Dialogue: 0,0:14:57.50,0:15:04.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この{\fscx50}ゲーム {\fscx100}始まると{\fscx50}ディーラー{\fscx100}は Dialogue: 0,0:14:57.50,0:15:04.00,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}両{\fscx50}プレイヤー{\fscx100}の目の前で{\fscx50}シャッフル{\fscx100}をする{\fscx50}。 Dialogue: 0,0:15:04.00,0:15:06.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}意図が介したと疑われないよう➡ Dialogue: 0,0:15:06.34,0:15:08.84,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}自然停止するのを待って Dialogue: 0,0:15:06.34,0:15:08.84,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}セット{\fscx100}される{\fscx50}。 Dialogue: 0,0:15:08.84,0:15:12.85,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}また{\fscx50}ディーラー{\fscx100}は{\fscx50} {\fscx100}装弾位置を Dialogue: 0,0:15:08.84,0:15:12.85,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}のぞかれないような持ち方で➡ Dialogue: 0,0:15:12.85,0:15:15.18,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}シャッフル{\fscx100}する{\fscx50}。 Dialogue: 0,0:15:15.18,0:15:19.69,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF\fscx50}ゲーム{\fscx100}を{\fscx50}フェア{\fscx100}にするための Dialogue: 0,0:15:15.18,0:15:19.69,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}配慮…{\fscx50} {\fscx100}ですよね? Dialogue: 0,0:15:19.69,0:15:21.69,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}ところがだ{\fscx50}。 Dialogue: 0,0:15:21.69,0:15:25.52,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}これらの行為が結果的に Dialogue: 0,0:15:21.69,0:15:25.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}を{\fscx50}アンフェア{\fscx100}にしている{\fscx50}。 Dialogue: 0,0:15:25.52,0:15:27.86,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}あっ{\fscx50}!? Dialogue: 0,0:15:25.52,0:15:27.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}気づかなかったかい? Dialogue: 0,0:15:27.86,0:15:31.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}弾倉を{\fscx50}シャッフル{\fscx100}しているときの音{\fscx50}。 Dialogue: 0,0:15:31.70,0:15:37.64,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}よく聞くと{\fscx50} {\fscx100}一定の{\fscx50}スピード{\fscx100}ではなく Dialogue: 0,0:15:31.70,0:15:37.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}少し{\fscx50} {\fscx100}ゆがんだ音を立てていた{\fscx50}。 Dialogue: 0,0:15:37.64,0:15:39.64,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00}なぜか? Dialogue: 0,0:15:39.64,0:15:41.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}6発もの弾が入っているせいで➡ Dialogue: 0,0:15:41.97,0:15:45.81,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}弾倉の重心が Dialogue: 0,0:15:41.97,0:15:45.81,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}ズレ{\fscx100}てしまっているのさ{\fscx50}。 Dialogue: 0,0:15:45.81,0:15:48.81,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}それを確信したのが Dialogue: 0,0:15:45.81,0:15:48.81,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}模擬{\fscx50}ゲーム{\fscx100}の結果{\fscx50}。 Dialogue: 0,0:15:48.81,0:15:52.48,Default,,0000,0000,0000,,{\pos(172,287)\c&H00FFFF00}発砲した弾の位置を図にすると…{\fscx50}。 Dialogue: 0,0:15:52.48,0:15:56.16,Default,,0000,0000,0000,,{\pos(172,287)\c&H0000FFFF}あっ!{\fscx50} {\fscx100}下のほうにかたまってる! Dialogue: 0,0:15:56.16,0:15:59.33,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}俺は模擬{\fscx50}ゲーム{\fscx100}のあと Dialogue: 0,0:15:56.16,0:15:59.33,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}拳銃をこっそり拝借して➡ Dialogue: 0,0:15:59.33,0:16:01.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}自分で{\fscx50}シャッフル{\fscx100}してみた{\fscx50}。 Dialogue: 0,0:16:01.66,0:16:04.83,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}もちろん弾の位置は{\fscx50} {\fscx100}そのままで{\fscx50}。 Dialogue: 0,0:16:04.83,0:16:09.50,Default,,0000,0000,0000,,{\pos(192,347)\c&H00FFFF00}するとだ{\fscx50} {\fscx100}なんと{\fscx50} {\fscx100}さっきと Dialogue: 0,0:16:04.83,0:16:09.50,Default,,0000,0000,0000,,{\pos(212,407)\c&H00FFFF00}たった1つ{\fscx50}ズレ{\fscx100}ただけの位置で➡ Dialogue: 0,0:16:09.50,0:16:14.84,Default,,0000,0000,0000,,{\pos(172,347)\c&H00FFFF00}回転は止まった{\fscx50}。 Dialogue: 0,0:16:09.50,0:16:14.84,Default,,0000,0000,0000,,{\pos(192,407)\c&H00FFFF00}明らかに片寄るのさ{\fscx50} {\fscx100}この拳銃は{\fscx50}。 Dialogue: 0,0:16:14.84,0:16:16.84,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}なるほど…{\fscx50}。 Dialogue: 0,0:16:16.84,0:16:20.85,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}での最善は Dialogue: 0,0:16:16.84,0:16:20.85,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}3つ続けて弾を込めること{\fscx50}。 Dialogue: 0,0:16:20.85,0:16:24.68,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}仮に{\fscx50} {\fscx100}それを Dialogue: 0,0:16:20.85,0:16:24.68,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}両方の{\fscx50}チーム{\fscx100}が{\fscx50} {\fscx100}やっていたとする{\fscx50}。 Dialogue: 0,0:16:24.68,0:16:28.52,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}すると偶然に Dialogue: 0,0:16:24.68,0:16:28.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}真反対に弾を込めない限り➡ Dialogue: 0,0:16:28.52,0:16:31.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}必ず重心が片寄る格好になる{\fscx50}。 Dialogue: 0,0:16:31.52,0:16:34.13,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}当然{\fscx50} {\fscx100}重いほうが下に行く{\fscx50}。 Dialogue: 0,0:16:34.13,0:16:38.96,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}加えて{\fscx50} {\fscx100}拳銃には揺り戻し防止の Dialogue: 0,0:16:34.13,0:16:38.96,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}ストッパー{\fscx100}が{\fscx50} {\fscx100}かかっているため➡ Dialogue: 0,0:16:38.96,0:16:42.97,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}多少{\fscx50} {\fscx100}惰性で回りすぎた位置で Dialogue: 0,0:16:38.96,0:16:42.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}止まることを考えると➡ Dialogue: 0,0:16:42.97,0:16:48.47,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}最初の6発に弾が入っている Dialogue: 0,0:16:42.97,0:16:48.47,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}可能性は極めて低い➡ Dialogue: 0,0:16:48.47,0:16:50.98,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}ということになる{\fscx50}。 Dialogue: 0,0:16:50.98,0:16:55.81,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}それって{\fscx50} {\fscx100}あくまで向こうが Dialogue: 0,0:16:50.98,0:16:55.81,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}弾を3つ連続で込めた場合➡ Dialogue: 0,0:16:55.81,0:17:00.15,Default,,0000,0000,0000,,{\pos(612,407)\c&H0000FFFF}ですよね{\fscx50}。 Dialogue: 0,0:16:55.81,0:17:00.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}いや{\fscx50} {\fscx100}している{\fscx50}。 {\fscx100}間違いない{\fscx50}。 Dialogue: 0,0:17:00.15,0:17:04.32,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}なぜなら…{\fscx50} {\fscx100}俺が教えたから{\fscx50}。 Dialogue: 0,0:17:04.32,0:17:06.33,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}えっ{\fscx50}!? Dialogue: 0,0:17:06.33,0:17:08.83,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}模擬{\fscx50}ゲーム{\fscx100}が終わったとき Dialogue: 0,0:17:06.33,0:17:08.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}連中に聞こえるように➡ Dialogue: 0,0:17:08.83,0:17:10.83,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}ほのめかしたのさ{\fscx50}。 Dialogue: 0,0:17:10.83,0:17:12.83,Default,,0000,0000,0000,,{\pos(632,497)\fscx50}(({\c&H00FFFF00\fscx100}あれ? Dialogue: 0,0:17:12.83,0:17:15.83,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}これって弾の位置 Dialogue: 0,0:17:12.83,0:17:15.83,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}3つ連続にすればいいじゃん{\fscx50}。 Dialogue: 0,0:17:15.83,0:17:19.51,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}おおっと{\fscx50} {\fscx100}いけね{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:17:19.51,0:17:23.68,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}明らかに連中 Dialogue: 0,0:17:19.51,0:17:23.68,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}俺の言葉に反応していた{\fscx50}。 Dialogue: 0,0:17:23.68,0:17:28.51,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}すごい… Dialogue: 0,0:17:23.68,0:17:28.51,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}そこまで下準備を{\fscx50}。 Dialogue: 0,0:17:28.51,0:17:33.45,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}これは{\fscx50} ライアーゲーム{\fscx100}だぜ{\fscx50}。 Dialogue: 0,0:17:28.51,0:17:33.45,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}このくらいしなくてどうする{\fscx50}。 Dialogue: 0,0:17:33.45,0:17:36.79,Default,,0000,0000,0000,,{\pos(172,347)\c&H0000FFFF}<{\fscx50}アキヤマ{\fscx100}さんの Dialogue: 0,0:17:33.45,0:17:36.79,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}洞察と下準備が功を奏し➡ Dialogue: 0,0:17:36.79,0:17:42.13,Default,,0000,0000,0000,,{\pos(192,347)\c&H0000FFFF}その後も Dialogue: 0,0:17:36.79,0:17:42.13,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんは{\fscx50} {\fscx100}絶好調だった> Dialogue: 0,0:17:42.13,0:17:47.80,Default,,0000,0000,0000,,{\pos(172,437)}모6連続不発{\fscx50}。 {\fscx100}両軍の{\fscx50}マネー{\fscx100}差は Dialogue: 0,0:17:42.13,0:17:47.80,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}7,000{\fscx100}万に広がりました{\fscx50}。 Dialogue: 0,0:17:47.80,0:17:50.30,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}すごい{\fscx50}。 Dialogue: 0,0:17:50.30,0:17:53.47,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}問題は{\fscx50} {\fscx100}ここからだ{\fscx50}。 Dialogue: 0,0:17:50.30,0:17:53.47,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:17:53.47,0:17:57.81,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}7発目以降は{\fscx50} {\fscx100}弾が入っている Dialogue: 0,0:17:53.47,0:17:57.81,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}リスク{\fscx100}が一気に高まる{\fscx50}。 Dialogue: 0,0:17:57.81,0:18:00.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}今までのようには{\fscx50} {\fscx100}いかないんだ{\fscx50}。 Dialogue: 0,0:18:00.15,0:18:04.65,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}自分は{\fscx50} {\fscx100}引き金を引けない Dialogue: 0,0:18:00.15,0:18:04.65,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}でも敵には引き金を引かせたい{\fscx50}。 Dialogue: 0,0:18:04.65,0:18:08.65,Default,,0000,0000,0000,,{\pos(232,377)\c&H00FFFF00}ここから先は Dialogue: 0,0:18:04.65,0:18:08.65,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00\fscx50}フクナガ{\fscx100}の腕にかかっている{\fscx50}。 Dialogue: 0,0:18:11.32,0:18:14.16,Default,,0000,0000,0000,,{\pos(412,407)}撃ちます{\fscx50}。 Dialogue: 0,0:18:11.32,0:18:14.16,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}えっ{\fscx50}!? Dialogue: 0,0:18:14.16,0:18:16.33,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:18:16.33,0:18:18.33,Default,,0000,0000,0000,,{\pos(272,407)}あぁ~! Dialogue: 0,0:18:16.33,0:18:18.33,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}あっ! Dialogue: 0,0:18:18.33,0:18:21.33,Default,,0000,0000,0000,,{\pos(172,497)}모初被弾は{\fscx50} {\fscx100}西軍です{\fscx50}。 Dialogue: 0,0:18:21.33,0:18:24.67,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クククク{\fscx100}…{\fscx50} {\fscx100}まんまと引っかかったね{\fscx50}。 Dialogue: 0,0:18:24.67,0:18:27.17,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(コサカ)タイム {\fscx100}お願いします! Dialogue: 0,0:18:27.17,0:18:30.84,Default,,0000,0000,0000,,{\pos(172,437)}모ここで西軍 Dialogue: 0,0:18:27.17,0:18:30.84,Default,,0000,0000,0000,,{\pos(192,497)}たまらず{\fscx50}タイム{\fscx100}をかけました{\fscx50}。 Dialogue: 0,0:18:30.84,0:18:34.78,Default,,0000,0000,0000,,{\pos(292,437)}これより3分間を Dialogue: 0,0:18:30.84,0:18:34.78,Default,,0000,0000,0000,,{\pos(312,497)}作戦{\fscx50}タイム{\fscx100}とします{\fscx50}。 Dialogue: 0,0:18:34.78,0:18:39.12,Default,,0000,0000,0000,,{\pos(172,437)}見たか{\fscx50} ナオ{\fscx100}! Dialogue: 0,0:18:34.78,0:18:39.12,Default,,0000,0000,0000,,{\pos(192,497)}まんまと1発撃たせてやったぜ{\fscx50}。 Dialogue: 0,0:18:39.12,0:18:43.29,Default,,0000,0000,0000,,{\pos(192,437)}私のかけた{\fscx50}ワナ{\fscx100}に{\fscx50} {\fscx100}やつが Dialogue: 0,0:18:39.12,0:18:43.29,Default,,0000,0000,0000,,{\pos(212,497)}まんまと引っかかったのさ{\fscx50}。 Dialogue: 0,0:18:43.29,0:18:45.29,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}いったい{\fscx50} {\fscx100}どうやって? Dialogue: 0,0:18:45.29,0:18:49.63,Default,,0000,0000,0000,,{\pos(172,437)}おう{\fscx50} バカ{\fscx100}なあんたのために Dialogue: 0,0:18:45.29,0:18:49.63,Default,,0000,0000,0000,,{\pos(192,497)}最初から説明してやるよ{\fscx50}。 Dialogue: 0,0:18:49.63,0:18:54.30,Default,,0000,0000,0000,,{\pos(172,437)}私は{\fscx50}ゲーム{\fscx100}の前{\fscx50} アキヤマ{\fscx100}から Dialogue: 0,0:18:49.63,0:18:54.30,Default,,0000,0000,0000,,{\pos(192,497)}弾倉の重心が{\fscx50}ズレ{\fscx100}るってことを➡ Dialogue: 0,0:18:54.30,0:18:56.47,Default,,0000,0000,0000,,{\pos(172,497)}聞かされていた{\fscx50}。 Dialogue: 0,0:18:56.47,0:18:59.64,Default,,0000,0000,0000,,{\pos(172,437)}加えて{\fscx50} {\fscx100}それを Dialogue: 0,0:18:56.47,0:18:59.64,Default,,0000,0000,0000,,{\pos(192,497)}作戦として利用するために➡ Dialogue: 0,0:18:59.64,0:19:04.48,Default,,0000,0000,0000,,{\pos(172,437)}敵が3連続で弾を込めるように Dialogue: 0,0:18:59.64,0:19:04.48,Default,,0000,0000,0000,,{\pos(192,497)}仕向けたってこともな{\fscx50}。 Dialogue: 0,0:19:04.48,0:19:09.31,Default,,0000,0000,0000,,{\pos(172,437)}とにかく最初の6発には Dialogue: 0,0:19:04.48,0:19:09.31,Default,,0000,0000,0000,,{\pos(192,497)}弾が入ってる可能性が低いから➡ Dialogue: 0,0:19:09.31,0:19:11.65,Default,,0000,0000,0000,,{\pos(172,497)}そこは強気に撃っていけたわけ{\fscx50}。 Dialogue: 0,0:19:11.65,0:19:16.49,Default,,0000,0000,0000,,{\pos(172,437)}当然{\fscx50} {\fscx100}相手を揺さぶり Dialogue: 0,0:19:11.65,0:19:16.49,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}パス{\fscx100}の{\fscx50}チップ{\fscx100}を巻き上げながらね{\fscx50}。 Dialogue: 0,0:19:16.49,0:19:18.82,Default,,0000,0000,0000,,{\pos(172,497)}問題は{\fscx50} {\fscx100}そこからだ{\fscx50}。 Dialogue: 0,0:19:18.82,0:19:24.33,Default,,0000,0000,0000,,{\pos(172,167)}次の7発目からは{\fscx50} {\fscx100}弾が入っている Dialogue: 0,0:19:18.82,0:19:24.33,Default,,0000,0000,0000,,{\pos(192,227)}可能性が{\fscx50} {\fscx100}がぜん高くなる{\fscx50}。 Dialogue: 0,0:19:24.33,0:19:26.67,Default,,0000,0000,0000,,{\pos(292,347)\fscx50}((パ{\fscx100}…{\fscx50} パス。 Dialogue: 0,0:19:26.67,0:19:28.67,Default,,0000,0000,0000,,{\pos(472,347)}やっぱ撃とう{\fscx50}。 Dialogue: 0,0:19:28.67,0:19:31.17,Default,,0000,0000,0000,,{\pos(452,497)}えぇ~{\fscx50}!?)) Dialogue: 0,0:19:33.11,0:19:36.44,Default,,0000,0000,0000,,{\pos(412,437)\c&H0000FFFF}7発目…{\fscx50} {\fscx100}よく勝負に Dialogue: 0,0:19:33.11,0:19:36.44,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}いけましたね{\fscx50}。 Dialogue: 0,0:19:36.44,0:19:41.61,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}シャッフル{\fscx100}の回転音聞いて重心が Dialogue: 0,0:19:36.44,0:19:41.61,Default,,0000,0000,0000,,{\pos(192,497)}かなり{\fscx50}ズレ{\fscx100}てると踏んでたからね{\fscx50}。 Dialogue: 0,0:19:41.61,0:19:43.62,Default,,0000,0000,0000,,{\pos(172,497)}でも{\fscx50} {\fscx100}あれが最後{\fscx50}。 Dialogue: 0,0:19:43.62,0:19:49.29,Default,,0000,0000,0000,,{\pos(172,437)}さすがの私も{\fscx50} {\fscx100}8発目以降 Dialogue: 0,0:19:43.62,0:19:49.29,Default,,0000,0000,0000,,{\pos(192,497)}引き金を引く勇気は{\fscx50} {\fscx100}なかったね{\fscx50}。 Dialogue: 0,0:19:49.29,0:19:52.79,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ニシダ){\fscx100}敵ながら Dialogue: 0,0:19:49.29,0:19:52.79,Default,,0000,0000,0000,,{\pos(252,497)}すごい度胸だなと思ったよ{\fscx50}。 Dialogue: 0,0:19:52.79,0:19:56.80,Default,,0000,0000,0000,,{\pos(272,437)}でも同時に Dialogue: 0,0:19:52.79,0:19:56.80,Default,,0000,0000,0000,,{\pos(292,497)}こんな考えが浮かんだんだ{\fscx50}。 Dialogue: 0,0:19:56.80,0:19:59.30,Default,,0000,0000,0000,,{\pos(272,437)}もしかして{\fscx50} {\fscx100}こいつ Dialogue: 0,0:19:56.80,0:19:59.30,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ホント{\fscx100}に弾のある場所が➡ Dialogue: 0,0:19:59.30,0:20:01.80,Default,,0000,0000,0000,,{\pos(212,497)}わかってるんじゃないかって{\fscx50}。 Dialogue: 0,0:20:01.80,0:20:04.80,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}もう一度{\fscx50} {\fscx100}拳銃を見たら➡ Dialogue: 0,0:20:04.80,0:20:08.14,Default,,0000,0000,0000,,{\pos(172,497)}とんでもないことに気づいたんだ{\fscx50}。 Dialogue: 0,0:20:08.14,0:20:11.14,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(({\fscx100}《{\fscx50}ニシダ:{\fscx100}なんだ{\fscx50} {\fscx100}この黒い汚れは{\fscx50}。 Dialogue: 0,0:20:11.14,0:20:13.98,Default,,0000,0000,0000,,{\pos(192,497)}んっ?{\fscx50} {\fscx100}よく見ると{\fscx50} {\fscx100}この汚れ➡ Dialogue: 0,0:20:13.98,0:20:16.65,Default,,0000,0000,0000,,{\pos(192,497)}3つ並びで{\fscx50} {\fscx100}2か所ついている{\fscx50}。 Dialogue: 0,0:20:16.65,0:20:19.32,Default,,0000,0000,0000,,{\pos(252,497)}俺は{\fscx50} {\fscx100}3連続で弾を込めた{\fscx50}。 Dialogue: 0,0:20:19.32,0:20:23.49,Default,,0000,0000,0000,,{\pos(252,437)}でも{\fscx50} {\fscx100}それを向こうの{\fscx50}チーム{\fscx100}も Dialogue: 0,0:20:19.32,0:20:23.49,Default,,0000,0000,0000,,{\pos(272,497)}やってたとすれば…{\fscx50}。 Dialogue: 0,0:20:23.49,0:20:29.16,Default,,0000,0000,0000,,{\pos(172,437)}この汚れ{\fscx50} {\fscx100}まんま弾の位置と Dialogue: 0,0:20:23.49,0:20:29.16,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シンクロ{\fscx100}してるんじゃないだろうか? Dialogue: 0,0:20:29.16,0:20:32.00,Default,,0000,0000,0000,,{\pos(272,497)}そうだ{\fscx50} {\fscx100}弾丸の火薬だ! Dialogue: 0,0:20:32.00,0:20:35.50,Default,,0000,0000,0000,,{\pos(192,437)}弾丸を込めるとき{\fscx50} {\fscx100}火薬がもれて Dialogue: 0,0:20:32.00,0:20:35.50,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}セット{\fscx100}した位置の横に➡ Dialogue: 0,0:20:35.50,0:20:37.67,Default,,0000,0000,0000,,{\pos(252,497)}汚れとして{\fscx50} {\fscx100}ついたんだ! Dialogue: 0,0:20:37.67,0:20:41.67,Default,,0000,0000,0000,,{\pos(212,347)}とすると弾丸の位置は{\fscx50} {\fscx100}こう{\fscx50}。 Dialogue: 0,0:20:41.67,0:20:44.84,Default,,0000,0000,0000,,{\pos(172,437)}わかったぞ{\fscx50}。 Dialogue: 0,0:20:41.67,0:20:44.84,Default,,0000,0000,0000,,{\pos(192,497)}こいつ{\fscx50} {\fscx100}これに気づいてたから➡ Dialogue: 0,0:20:44.84,0:20:47.68,Default,,0000,0000,0000,,{\pos(172,437)}あんなに{\fscx50}バンバン Dialogue: 0,0:20:44.84,0:20:47.68,Default,,0000,0000,0000,,{\pos(192,497)}引き金を引けてたんだな! Dialogue: 0,0:20:47.68,0:20:51.18,Default,,0000,0000,0000,,{\pos(232,437)}となると Dialogue: 0,0:20:47.68,0:20:51.18,Default,,0000,0000,0000,,{\pos(252,497)}次に弾が出るのは{\fscx50} 14{\fscx100}発目{\fscx50}。 Dialogue: 0,0:20:51.18,0:20:56.36,Default,,0000,0000,0000,,{\pos(232,437)}なんだ… Dialogue: 0,0:20:51.18,0:20:56.36,Default,,0000,0000,0000,,{\pos(252,497)}あと6発は撃てるじゃん》 Dialogue: 0,0:20:56.36,0:20:58.36,Default,,0000,0000,0000,,{\pos(232,497)}撃ちます{\fscx50}。 Dialogue: 0,0:21:01.36,0:21:05.03,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}フッ{\fscx100}! Dialogue: 0,0:21:01.36,0:21:05.03,Default,,0000,0000,0000,,{\pos(172,497)}모おぉ~{\fscx50} {\fscx100}西軍不発{\fscx50}。 Dialogue: 0,0:21:05.03,0:21:07.03,Default,,0000,0000,0000,,{\pos(172,497)}모一矢報いました{\fscx50}。 Dialogue: 0,0:21:07.03,0:21:09.87,Default,,0000,0000,0000,,{\pos(192,437)}《逆転できる{\fscx50}。 Dialogue: 0,0:21:07.03,0:21:09.87,Default,,0000,0000,0000,,{\pos(252,497)}撃てるのは{\fscx50} {\fscx100}あと9発{\fscx50}。 Dialogue: 0,0:21:09.87,0:21:11.97,Default,,0000,0000,0000,,{\pos(192,497)}十分{\fscx50} {\fscx100}逆転可能だ!》{\fscx50})) Dialogue: 0,0:21:14.21,0:21:16.54,Default,,0000,0000,0000,,{\pos(372,347)}<{\fscx50}ニシダ:{\fscx100}そして{\fscx50} {\fscx100}9発目> Dialogue: 0,0:21:16.54,0:21:18.94,Default,,0000,0000,0000,,{\pos(172,347)\fscx50}(({\fscx100}撃ちます{\fscx50}。 Dialogue: 0,0:21:22.71,0:21:24.92,Default,,0000,0000,0000,,{\pos(572,407)}あぁ~!{\fscx50})) Dialogue: 0,0:21:22.71,0:21:24.92,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:21:27.05,0:21:29.39,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}その汚れの正体って…{\fscx50}。 Dialogue: 0,0:21:29.39,0:21:33.83,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フフフ{\fscx100}…{\fscx50} {\fscx100}これ{\fscx50}。 {\fscx100}この{\fscx50}アイライナー{\fscx100}の先を➡ Dialogue: 0,0:21:33.83,0:21:37.83,Default,,0000,0000,0000,,{\pos(312,437)}ちょこちょこっと Dialogue: 0,0:21:33.83,0:21:37.83,Default,,0000,0000,0000,,{\pos(332,497)}こうすると…{\fscx50} {\fscx100}ほら{\fscx50}。 Dialogue: 0,0:21:37.83,0:21:40.17,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}火薬っぽい! Dialogue: 0,0:21:40.17,0:21:43.67,Default,,0000,0000,0000,,{\pos(172,437)}冷静なら{\fscx50} {\fscx100}こんなの Dialogue: 0,0:21:40.17,0:21:43.67,Default,,0000,0000,0000,,{\pos(192,497)}見破られてもおかしくない{\fscx50}。 Dialogue: 0,0:21:43.67,0:21:46.67,Default,,0000,0000,0000,,{\pos(172,437)}ところが Dialogue: 0,0:21:43.67,0:21:46.67,Default,,0000,0000,0000,,{\pos(192,497)}やつは{\fscx50} {\fscx100}冷静じゃなかった{\fscx50}。 Dialogue: 0,0:21:46.67,0:21:49.34,Default,,0000,0000,0000,,{\pos(332,497)}追い込まれていた{\fscx50}。 Dialogue: 0,0:21:49.34,0:21:53.18,Default,,0000,0000,0000,,{\pos(232,437)}そんな心理状態のときに Dialogue: 0,0:21:49.34,0:21:53.18,Default,,0000,0000,0000,,{\pos(252,497)}3つ並びの汚れ{\fscx50}。 Dialogue: 0,0:21:53.18,0:21:58.68,Default,,0000,0000,0000,,{\pos(172,437)}やつは簡単に因果関係があると Dialogue: 0,0:21:53.18,0:21:58.68,Default,,0000,0000,0000,,{\pos(192,497)}思い込んでしまったのさ{\fscx50}。 Dialogue: 0,0:21:58.68,0:22:02.69,Default,,0000,0000,0000,,{\pos(212,497)}3分たちました{\fscx50} ゲーム{\fscx100}再開です{\fscx50}。 Dialogue: 0,0:22:02.69,0:22:06.02,Default,,0000,0000,0000,,{\pos(172,437)}모両軍{\fscx50} {\fscx100}先鋒は Dialogue: 0,0:22:02.69,0:22:06.02,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲームルーム{\fscx100}に戻ってください{\fscx50}。 Dialogue: 0,0:22:06.02,0:22:12.36,Default,,0000,0000,0000,,{\pos(172,437)}とにかく{\fscx50} {\fscx100}これで{\fscx50} {\fscx100}先鋒戦の勝負は Dialogue: 0,0:22:06.02,0:22:12.36,Default,,0000,0000,0000,,{\pos(192,497)}決まったってことだ{\fscx50}。 Dialogue: 0,0:22:12.36,0:22:17.20,Default,,0000,0000,0000,,{\pos(172,497)}모さて{\fscx50} {\fscx100}現在{\fscx50} {\fscx100}被弾数は{\fscx50} {\fscx100}1対0{\fscx50}。 Dialogue: 0,0:22:17.20,0:22:20.21,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}チップ{\fscx100}差でも Dialogue: 0,0:22:17.20,0:22:20.21,Default,,0000,0000,0000,,{\pos(192,497)}東軍が一歩{\fscx50}リード{\fscx100}しています{\fscx50}。 Dialogue: 0,0:22:20.21,0:22:25.38,Default,,0000,0000,0000,,{\pos(212,437)}では{\fscx50} 10{\fscx100}発目です{\fscx50}。 Dialogue: 0,0:22:20.21,0:22:25.38,Default,,0000,0000,0000,,{\pos(232,497)}東軍{\fscx50} フクナガ{\fscx100}さんから{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:22:25.38,0:22:27.38,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}パス。 Dialogue: 0,0:22:27.38,0:22:30.22,Default,,0000,0000,0000,,{\pos(352,497)}では次{\fscx50} ニシダ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:22:30.22,0:22:32.22,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:22:32.22,0:22:34.99,Default,,0000,0000,0000,,{\pos(572,407)}🔊{\fscx50}フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:22:32.22,0:22:34.99,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}パス。 Dialogue: 0,0:22:34.99,0:22:37.16,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}あぁ~{\fscx50} {\fscx100}ひと安心{\fscx50}。 Dialogue: 0,0:22:37.16,0:22:41.99,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}これで{\fscx50} {\fscx100}とりあえず Dialogue: 0,0:22:37.16,0:22:41.99,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}先鋒戦は勝利…{\fscx50} {\fscx100}あっ! Dialogue: 0,0:22:41.99,0:22:44.50,Default,,0000,0000,0000,,{\pos(372,407)\c&H0000FFFF}あっ{\fscx50}!? Dialogue: 0,0:22:41.99,0:22:44.50,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}どうした? Dialogue: 0,0:22:44.50,0:22:48.33,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}大変なことに Dialogue: 0,0:22:44.50,0:22:48.33,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}気づいてしまいました{\fscx50}。 Dialogue: 0,0:22:48.33,0:22:54.34,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}私たち{\fscx50} {\fscx100}今…{\fscx50} {\fscx100}とんでもない{\fscx50}ワナ{\fscx100}に Dialogue: 0,0:22:48.33,0:22:54.34,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}かけられています!