[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:02:13.00,0:02:16.67,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF\fscx50}(ナオ){\fscx100}私たち{\fscx50} {\fscx100}今…{\fscx50} {\fscx100}とんでもない Dialogue: 0,0:02:13.00,0:02:16.67,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ワナ{\fscx100}にかけられています! Dialogue: 0,0:02:16.67,0:02:19.51,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}この次{\fscx50} フクナガ{\fscx100}さんは{\fscx50} {\fscx100}どうします? Dialogue: 0,0:02:19.51,0:02:22.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}今{\fscx50} {\fscx100}弾が出たんだ{\fscx50}。 Dialogue: 0,0:02:22.01,0:02:26.68,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}次も弾が入っている公算が Dialogue: 0,0:02:22.01,0:02:26.68,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}高いんだから{\fscx50} パス{\fscx100}し続けるだろ{\fscx50}。 Dialogue: 0,0:02:26.68,0:02:28.85,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}それが{\fscx50} {\fscx100}まずいんです{\fscx50}。 Dialogue: 0,0:02:28.85,0:02:32.12,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}そうなったら私たち Dialogue: 0,0:02:28.85,0:02:32.12,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}まんまと{\fscx50}ワナ{\fscx100}にはまる{\fscx50}。 Dialogue: 0,0:02:32.12,0:02:34.45,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ニシダ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:02:34.45,0:02:36.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ニシダ)パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:02:36.62,0:02:39.96,Default,,0000,0000,0000,,{\pos(272,437)}次{\fscx50} フクナガ{\fscx100}さんが{\fscx50}パス{\fscx100}すると Dialogue: 0,0:02:36.62,0:02:39.96,Default,,0000,0000,0000,,{\pos(292,497)}流れとなりますが➡ Dialogue: 0,0:02:39.96,0:02:43.80,Default,,0000,0000,0000,,{\pos(332,407)}どうしますか? Dialogue: 0,0:02:39.96,0:02:43.80,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}(フクナガ){\fscx100}じゃ{\fscx50} パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:02:43.80,0:02:45.80,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}あぁ~{\fscx50}!! Dialogue: 0,0:02:45.80,0:02:48.13,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ソラリオ){\fscx100}では Dialogue: 0,0:02:45.80,0:02:48.13,Default,,0000,0000,0000,,{\pos(252,497)}5回{\fscx50}パス{\fscx100}が続きましたので➡ Dialogue: 0,0:02:48.13,0:02:50.30,Default,,0000,0000,0000,,{\pos(332,497)}流れとなります{\fscx50}。 Dialogue: 0,0:02:50.30,0:02:55.98,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}プレイヤー{\fscx100}の代わりに Dialogue: 0,0:02:50.30,0:02:55.98,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}10{\fscx100}発目は{\fscx50} {\fscx100}私が引き金を引きます{\fscx50}。 Dialogue: 0,0:02:55.98,0:02:57.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:02:57.98,0:03:01.78,Default,,0000,0000,0000,,{\pos(312,437)}お見事!{\fscx50} 10{\fscx100}発目に Dialogue: 0,0:02:57.98,0:03:01.78,Default,,0000,0000,0000,,{\pos(332,497)}弾丸は入っておりました{\fscx50}。 Dialogue: 0,0:03:03.82,0:03:07.49,Default,,0000,0000,0000,,{\pos(412,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}これです! Dialogue: 0,0:03:03.82,0:03:07.49,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}流れたら合計{\fscx50}31{\fscx100}枚{\fscx50}。 Dialogue: 0,0:03:07.49,0:03:10.49,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}3,100{\fscx100}万円が Dialogue: 0,0:03:07.49,0:03:10.49,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}の手に渡るんですよ! Dialogue: 0,0:03:10.49,0:03:12.66,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}これこそ{\fscx50} ワナ{\fscx100}です! Dialogue: 0,0:03:12.66,0:03:16.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私たちの敵は Dialogue: 0,0:03:12.66,0:03:16.00,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}西軍の3人じゃないんです! Dialogue: 0,0:03:16.00,0:03:20.33,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}真の敵は{\fscx50} ディーラー{\fscx100}です{\fscx50}。 Dialogue: 0,0:03:16.00,0:03:20.33,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}事務局です! Dialogue: 0,0:03:20.33,0:03:22.34,Default,,0000,0000,0000,,{\pos(272,497)}ほほ~う{\fscx50}。 Dialogue: 0,0:03:22.34,0:03:25.17,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}最初に事務局の人は Dialogue: 0,0:03:22.34,0:03:25.17,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}こう言いました{\fscx50}。 Dialogue: 0,0:03:25.17,0:03:27.51,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}1人に Dialogue: 0,0:03:25.17,0:03:27.51,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}1億{\fscx50}5,000{\fscx100}万ずつ貸し付けるが➡ Dialogue: 0,0:03:27.51,0:03:29.68,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}1億しか回収しない{\fscx50}。 Dialogue: 0,0:03:29.68,0:03:33.11,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}1人につき Dialogue: 0,0:03:29.68,0:03:33.11,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}5,000{\fscx100}万の{\fscx50}ボーナスゲーム{\fscx100}だって{\fscx50}。 Dialogue: 0,0:03:33.11,0:03:36.28,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}これって詭弁です{\fscx50}。 Dialogue: 0,0:03:36.28,0:03:39.95,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}だって{\fscx50} {\fscx100}この先鋒戦には Dialogue: 0,0:03:36.28,0:03:39.95,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}流れっていう{\fscx50}ルール{\fscx100}がある{\fscx50}。 Dialogue: 0,0:03:39.95,0:03:44.79,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}1回流れれば{\fscx50} 3,100{\fscx100}万もの大金が Dialogue: 0,0:03:39.95,0:03:44.79,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に渡ることになっている{\fscx50}。 Dialogue: 0,0:03:44.79,0:03:48.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もし{\fscx50}10{\fscx100}回流れたら Dialogue: 0,0:03:44.79,0:03:48.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に入る{\fscx50}チップ{\fscx100}総額は➡ Dialogue: 0,0:03:48.46,0:03:52.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なんと3億{\fscx50}1,000{\fscx100}万{\fscx50}。 Dialogue: 0,0:03:48.46,0:03:52.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}は赤字になるんです{\fscx50}。 Dialogue: 0,0:03:52.97,0:03:55.47,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}私たちは試されているんですよ{\fscx50}。 Dialogue: 0,0:03:55.47,0:03:59.97,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}本質に気づき敵と手を組むか Dialogue: 0,0:03:55.47,0:03:59.97,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}それとも目先の利益のために➡ Dialogue: 0,0:03:59.97,0:04:02.14,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}敵を倒すのか{\fscx50}。 Dialogue: 0,0:04:02.14,0:04:05.65,Default,,0000,0000,0000,,{\pos(212,437)}ほほう{\fscx50}。 Dialogue: 0,0:04:02.14,0:04:05.65,Default,,0000,0000,0000,,{\pos(232,497)}この子{\fscx50} {\fscx100}見かけによらず鋭い{\fscx50}。 Dialogue: 0,0:04:05.65,0:04:09.15,Default,,0000,0000,0000,,{\pos(172,497)}敗者復活戦の{\fscx50}テーマ{\fscx100}は{\fscx50} {\fscx100}まさにそれ{\fscx50}。 Dialogue: 0,0:04:09.15,0:04:12.15,Default,,0000,0000,0000,,{\pos(172,437)}本当の敵に勝つために Dialogue: 0,0:04:09.15,0:04:12.15,Default,,0000,0000,0000,,{\pos(192,497)}目先の利益を捨ててまで➡ Dialogue: 0,0:04:12.15,0:04:16.16,Default,,0000,0000,0000,,{\pos(172,497)}眼前の敵と和合できるか否か? Dialogue: 0,0:04:16.16,0:04:20.49,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}クククク{\fscx100}…{\fscx50} {\fscx100}でも人間って Dialogue: 0,0:04:16.16,0:04:20.49,Default,,0000,0000,0000,,{\pos(292,497)}それができないから➡ Dialogue: 0,0:04:20.49,0:04:23.10,Default,,0000,0000,0000,,{\pos(252,497)}この{\fscx50}ゲーム{\fscx100}は面白いのです{\fscx50}。 Dialogue: 0,0:04:25.16,0:04:27.17,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}パス。 Dialogue: 0,0:04:27.17,0:04:30.50,Default,,0000,0000,0000,,{\pos(352,437)}5回{\fscx50}パス{\fscx100}になりましたので Dialogue: 0,0:04:27.17,0:04:30.50,Default,,0000,0000,0000,,{\pos(372,497)}ここも{\fscx50} {\fscx100}また流れです{\fscx50}。 Dialogue: 0,0:04:30.50,0:04:32.94,Default,,0000,0000,0000,,{\pos(552,497)}では{\fscx50}。 Dialogue: 0,0:04:32.94,0:04:34.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:04:34.94,0:04:40.28,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ああっ{\fscx50} {\fscx100}2回の流れで{\fscx50} {\fscx100}もう Dialogue: 0,0:04:34.94,0:04:40.28,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}6,200{\fscx100}万も{\fscx50}ディーラー{\fscx100}の手に渡った! Dialogue: 0,0:04:40.28,0:04:42.45,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}私{\fscx50} タイム{\fscx100}かけます! Dialogue: 0,0:04:42.45,0:04:44.78,Default,,0000,0000,0000,,{\pos(492,407)\c&H00FFFF00}待て{\fscx50}。 {\fscx100}大丈夫だ{\fscx50}。 Dialogue: 0,0:04:42.45,0:04:44.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}えっ{\fscx50}!? Dialogue: 0,0:04:44.78,0:04:49.62,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}流れで{\fscx50}ディーラー{\fscx100}が{\fscx50} {\fscx100}もうかることには Dialogue: 0,0:04:44.78,0:04:49.62,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}俺も{\fscx50}フクナガ{\fscx100}も気づいていた{\fscx50}。 Dialogue: 0,0:04:49.62,0:04:51.79,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}だったら{\fscx50} {\fscx100}なおさら…{\fscx50}。 Dialogue: 0,0:04:51.79,0:04:56.46,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}安心しろ{\fscx50}。 フクナガ{\fscx100}は事務局の人間に Dialogue: 0,0:04:51.79,0:04:56.46,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}負けないくらい{\fscx50} {\fscx100}ずる賢いし➡ Dialogue: 0,0:04:56.46,0:04:59.30,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}そのうえ{\fscx50} {\fscx100}何より金にがめつい{\fscx50}。 Dialogue: 0,0:04:59.30,0:05:02.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}だから絶対{\fscx50} {\fscx100}次は流れさせない{\fscx50}。 Dialogue: 0,0:05:02.97,0:05:06.81,Default,,0000,0000,0000,,{\pos(272,407)}次は{\fscx50} フクナガ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:05:06.81,0:05:09.81,Default,,0000,0000,0000,,{\pos(492,347)\fscx50}フッ{\fscx100}…{\fscx50} パス。 Dialogue: 0,0:05:09.81,0:05:12.81,Default,,0000,0000,0000,,{\pos(412,407)}むっ…{\fscx50}。 Dialogue: 0,0:05:09.81,0:05:12.81,Default,,0000,0000,0000,,{\pos(492,497)}では次{\fscx50} ニシダ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:05:12.81,0:05:16.98,Default,,0000,0000,0000,,{\pos(172,437)}《弾は{\fscx50} {\fscx100}あと3発… Dialogue: 0,0:05:12.81,0:05:16.98,Default,,0000,0000,0000,,{\pos(232,497)}弾倉は{\fscx50} {\fscx100}あと{\fscx50}13{\fscx100}残ってるから➡ Dialogue: 0,0:05:16.98,0:05:19.99,Default,,0000,0000,0000,,{\pos(212,497)}弾の出る確率は{\fscx50} 13{\fscx100}分の3{\fscx50}。 Dialogue: 0,0:05:19.99,0:05:25.49,Default,,0000,0000,0000,,{\pos(232,437)}一度{\fscx50} パス{\fscx100}だ{\fscx50}。 {\fscx100}どうせ向こうも Dialogue: 0,0:05:19.99,0:05:25.49,Default,,0000,0000,0000,,{\pos(252,497)}もう一度{\fscx50} パス{\fscx100}をする{\fscx50}。 Dialogue: 0,0:05:25.49,0:05:31.00,Default,,0000,0000,0000,,{\pos(172,437)}その次に撃とう{\fscx50}。 {\fscx100}成功すれば Dialogue: 0,0:05:25.49,0:05:31.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}マネー{\fscx100}差が{\fscx50}1,000{\fscx100}万に縮まる》 Dialogue: 0,0:05:31.00,0:05:33.77,Default,,0000,0000,0000,,{\pos(432,347)\fscx50}パス。 Dialogue: 0,0:05:33.77,0:05:37.27,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} {\fscx100}次{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:05:37.27,0:05:39.44,Default,,0000,0000,0000,,{\pos(432,497)}よし{\fscx50} {\fscx100}撃とう{\fscx50}。 Dialogue: 0,0:05:39.44,0:05:41.44,Default,,0000,0000,0000,,{\pos(512,407)}えぇ{\fscx50}!? Dialogue: 0,0:05:39.44,0:05:41.44,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}えぇ~{\fscx50}!? Dialogue: 0,0:05:43.94,0:05:47.61,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}(ソラリオ){\fscx100}東軍またも Dialogue: 0,0:05:43.94,0:05:47.61,Default,,0000,0000,0000,,{\pos(192,497)}引き金を引き{\fscx50} {\fscx100}不発! Dialogue: 0,0:05:47.61,0:05:50.78,Default,,0000,0000,0000,,{\pos(172,497)}모更に{\fscx50}チップ{\fscx100}を獲得しました! Dialogue: 0,0:05:50.78,0:05:53.12,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}どうして Dialogue: 0,0:05:50.78,0:05:53.12,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}引き金を引いたんですか? Dialogue: 0,0:05:53.12,0:05:55.12,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}簡単な理屈だよ{\fscx50}。 Dialogue: 0,0:05:55.12,0:05:59.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}この拳銃の弾倉は{\fscx50} {\fscx100}弾の重みで Dialogue: 0,0:05:55.12,0:05:59.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}重心が片寄っている{\fscx50}。 Dialogue: 0,0:05:59.63,0:06:02.96,Default,,0000,0000,0000,,{\pos(192,317)\c&H00FFFF00}9{\fscx50} 10 11{\fscx100}発目で弾が出ていて➡ Dialogue: 0,0:06:02.96,0:06:06.63,Default,,0000,0000,0000,,{\pos(212,257)\c&H00FFFF00}次の3発も Dialogue: 0,0:06:02.96,0:06:06.63,Default,,0000,0000,0000,,{\pos(232,317)\c&H00FFFF00}3連続で出ることを考えると➡ Dialogue: 0,0:06:06.63,0:06:10.80,Default,,0000,0000,0000,,{\pos(252,257)\c&H00FFFF00}次の弾が出現するのは Dialogue: 0,0:06:06.63,0:06:10.80,Default,,0000,0000,0000,,{\pos(272,317)\c&H00FFFF00\fscx50}15{\fscx100}か{\fscx50}16{\fscx100}発目になることが➡ Dialogue: 0,0:06:10.80,0:06:12.97,Default,,0000,0000,0000,,{\pos(332,317)\c&H00FFFF00}予想できるわけさ{\fscx50}。 Dialogue: 0,0:06:12.97,0:06:16.98,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なるほど{\fscx50}。 {\fscx100}今は{\fscx50} 12{\fscx100}発目だから Dialogue: 0,0:06:12.97,0:06:16.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まだ安全なんだ{\fscx50}。 Dialogue: 0,0:06:16.98,0:06:18.98,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}そういうこと{\fscx50}。 Dialogue: 0,0:06:18.98,0:06:21.15,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あれ?{\fscx50} {\fscx100}でも変ですよ{\fscx50}。 Dialogue: 0,0:06:21.15,0:06:24.32,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}今{\fscx50} フクナガ{\fscx100}さん Dialogue: 0,0:06:21.15,0:06:24.32,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}1回しか{\fscx50}パス{\fscx100}しませんでした{\fscx50}。 Dialogue: 0,0:06:24.32,0:06:28.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}先攻だから2回{\fscx50}パス{\fscx100}しても Dialogue: 0,0:06:24.32,0:06:28.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}もう一度{\fscx50} {\fscx100}撃つ番が回ってきます{\fscx50}。 Dialogue: 0,0:06:28.99,0:06:33.76,Default,,0000,0000,0000,,{\pos(192,197)\c&H0000FFFF}もう一回{\fscx50} パス{\fscx100}すれば Dialogue: 0,0:06:28.99,0:06:33.76,Default,,0000,0000,0000,,{\pos(212,257)\c&H0000FFFF\fscx50}チップ{\fscx100}は{\fscx50}10{\fscx100}枚獲得できるのに…{\fscx50}。 Dialogue: 0,0:06:33.76,0:06:39.27,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}ククク {\fscx100}だから言ってるじゃないか{\fscx50}。 Dialogue: 0,0:06:33.76,0:06:39.27,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}は{\fscx50} {\fscx100}がめついって{\fscx50}。 Dialogue: 0,0:06:39.27,0:06:42.47,Default,,0000,0000,0000,,{\pos(392,347)}撃ちます{\fscx50}。 Dialogue: 0,0:06:45.27,0:06:47.44,Default,,0000,0000,0000,,{\pos(172,497)}모東軍{\fscx50} {\fscx100}またも不発{\fscx50}。 Dialogue: 0,0:06:47.44,0:06:51.61,Default,,0000,0000,0000,,{\pos(172,437)}모東西の{\fscx50}チップ{\fscx100}差は Dialogue: 0,0:06:47.44,0:06:51.61,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}194{\fscx100}枚に広がりました{\fscx50}。 Dialogue: 0,0:06:51.61,0:06:56.62,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}完全に{\fscx50}ニシダ{\fscx100}さんは戦意喪失ですね{\fscx50}。 Dialogue: 0,0:06:51.61,0:06:56.62,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}引き金を引く気ないみたい{\fscx50}。 Dialogue: 0,0:06:56.62,0:06:59.29,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}いや{\fscx50}。 {\fscx100}そうでもないと思うよ{\fscx50}。 Dialogue: 0,0:06:59.29,0:07:01.29,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}まさか…{\fscx50}。 Dialogue: 0,0:07:01.29,0:07:04.62,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}<{\fscx50} {\fscx100}その{\fscx50} {\fscx100}まさかが起こる> Dialogue: 0,0:07:04.62,0:07:06.63,Default,,0000,0000,0000,,{\pos(412,407)}撃ちます{\fscx50}。 Dialogue: 0,0:07:06.63,0:07:08.80,Default,,0000,0000,0000,,{\pos(392,407)}ぐわぁ~! Dialogue: 0,0:07:06.63,0:07:08.80,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:07:08.80,0:07:11.96,Default,,0000,0000,0000,,{\pos(632,407)\c&H0000FFFF}ああっ! Dialogue: 0,0:07:08.80,0:07:11.96,Default,,0000,0000,0000,,{\pos(172,497)}모残念!{\fscx50} {\fscx100}西軍{\fscx50} ニシダ{\fscx100}➡ Dialogue: 0,0:07:11.96,0:07:15.97,Default,,0000,0000,0000,,{\pos(172,407)}果敢に引き金を引きましたが被弾{\fscx50}。 Dialogue: 0,0:07:11.96,0:07:15.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:07:15.97,0:07:19.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}またも引っかかったね Dialogue: 0,0:07:15.97,0:07:19.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}フクナガ{\fscx100}の{\fscx50}ワナ{\fscx100}に{\fscx50}。 Dialogue: 0,0:07:19.31,0:07:21.97,Default,,0000,0000,0000,,{\pos(172,497)}ううっ…{\fscx50} {\fscx100}うっ…{\fscx50} {\fscx100}うっ…{\fscx50}。 Dialogue: 0,0:07:21.97,0:07:26.81,Default,,0000,0000,0000,,{\pos(172,437)}모西軍{\fscx50} {\fscx100}2度目の被弾により Dialogue: 0,0:07:21.97,0:07:26.81,Default,,0000,0000,0000,,{\pos(192,497)}勝負は大きく傾きました{\fscx50}。 Dialogue: 0,0:07:26.81,0:07:30.15,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}(コサカ){\fscx100}あいつ! Dialogue: 0,0:07:26.81,0:07:30.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}なんで撃っちゃったんだよ! Dialogue: 0,0:07:30.15,0:07:32.42,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}ああ…{\fscx50}。 Dialogue: 0,0:07:32.42,0:07:36.26,Default,,0000,0000,0000,,{\pos(192,497)}《{\fscx50}ククククッ{\fscx100}…{\fscx50} {\fscx100}完全に勝負あったね》 Dialogue: 0,0:07:36.26,0:07:39.09,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}タイム{\fscx100}!{\fscx50} タイム{\fscx100}お願いします! Dialogue: 0,0:07:39.09,0:07:41.43,Default,,0000,0000,0000,,{\pos(172,497)}모東軍から{\fscx50}タイム{\fscx100}がかかりました{\fscx50}。 Dialogue: 0,0:07:41.43,0:07:43.93,Default,,0000,0000,0000,,{\pos(592,497)}はぁ{\fscx50}!? Dialogue: 0,0:07:43.93,0:07:46.10,Default,,0000,0000,0000,,{\pos(172,497)}なんで{\fscx50}タイム{\fscx100}かけたんだよ! Dialogue: 0,0:07:46.10,0:07:48.94,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}だって Dialogue: 0,0:07:46.10,0:07:48.94,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}は決着したも同然だし➡ Dialogue: 0,0:07:48.94,0:07:51.60,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}使える権利は Dialogue: 0,0:07:48.94,0:07:51.60,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}使っちゃったほうがいいかと{\fscx50}。 Dialogue: 0,0:07:51.60,0:07:53.61,Default,,0000,0000,0000,,{\pos(172,497)}そうかぁ? Dialogue: 0,0:07:53.61,0:07:55.61,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}それより{\fscx50} {\fscx100}すごかったです{\fscx50} {\fscx100}今の! Dialogue: 0,0:07:55.61,0:07:58.44,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}なんで{\fscx50} ニシダ{\fscx100}さん Dialogue: 0,0:07:55.61,0:07:58.44,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}引き金{\fscx50} {\fscx100}引いちゃったんですか? Dialogue: 0,0:07:58.44,0:08:02.95,Default,,0000,0000,0000,,{\pos(172,437)}ああ{\fscx50} バカ{\fscx100}な Dialogue: 0,0:07:58.44,0:08:02.95,Default,,0000,0000,0000,,{\pos(192,497)}あんたのために説明してやるよ{\fscx50}。 Dialogue: 0,0:08:02.95,0:08:06.95,Default,,0000,0000,0000,,{\pos(172,257)}ここまで Dialogue: 0,0:08:02.95,0:08:06.95,Default,,0000,0000,0000,,{\pos(192,317)}9{\fscx50} 10 11{\fscx100}発目で弾が出た{\fscx50}。 Dialogue: 0,0:08:06.95,0:08:10.46,Default,,0000,0000,0000,,{\pos(172,257)}ってことはよ{\fscx50} {\fscx100}次の弾が Dialogue: 0,0:08:06.95,0:08:10.46,Default,,0000,0000,0000,,{\pos(192,317)\fscx50}15{\fscx100}発目くらいに出ることは➡ Dialogue: 0,0:08:10.46,0:08:12.46,Default,,0000,0000,0000,,{\pos(192,317)}想像がつく{\fscx50}。 Dialogue: 0,0:08:12.46,0:08:14.63,Default,,0000,0000,0000,,{\pos(172,497)}こっちは{\fscx50} 14{\fscx100}発目から{\fscx50}パス{\fscx100}して➡ Dialogue: 0,0:08:14.63,0:08:16.96,Default,,0000,0000,0000,,{\pos(172,437)}逃げ切るって手も Dialogue: 0,0:08:14.63,0:08:16.96,Default,,0000,0000,0000,,{\pos(192,497)}あるんだけどさ➡ Dialogue: 0,0:08:16.96,0:08:20.80,Default,,0000,0000,0000,,{\pos(172,437)}できることなら{\fscx50} {\fscx100}もう{\fscx50}5,000{\fscx100}万 Dialogue: 0,0:08:16.96,0:08:20.80,Default,,0000,0000,0000,,{\pos(192,497)}ぶん取ろうと思ったわけよ{\fscx50}。 Dialogue: 0,0:08:20.80,0:08:23.14,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}ヒヒヒヒヒヒッ{\fscx100}! Dialogue: 0,0:08:20.80,0:08:23.14,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}はぁ…{\fscx50}。 Dialogue: 0,0:08:23.14,0:08:28.47,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《{\fscx50}アキヤマ{\fscx100}さんの言うとおりだ{\fscx50}。 Dialogue: 0,0:08:23.14,0:08:28.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}やっぱり{\fscx50} {\fscx100}この人{\fscx50} {\fscx100}がめつい…》 Dialogue: 0,0:08:28.47,0:08:32.08,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}12{\fscx100}発目{\fscx50}。 {\fscx100}あの回{\fscx50} {\fscx100}撃つのは私から{\fscx50}。 Dialogue: 0,0:08:32.08,0:08:35.41,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}チップ{\fscx100}のことを考えれば Dialogue: 0,0:08:32.08,0:08:35.41,Default,,0000,0000,0000,,{\pos(192,497)}5巡目で撃つべきだけど➡ Dialogue: 0,0:08:35.41,0:08:37.58,Default,,0000,0000,0000,,{\pos(172,497)}あえて3巡目で撃った{\fscx50}。 Dialogue: 0,0:08:37.58,0:08:41.09,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}そうそう{\fscx50}。 Dialogue: 0,0:08:37.58,0:08:41.09,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}私あれ{\fscx50} {\fscx100}不思議に思ったんです{\fscx50}。 Dialogue: 0,0:08:41.09,0:08:43.42,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ニシダ{\fscx100}も{\fscx50} {\fscx100}そう思ったはず{\fscx50}。 Dialogue: 0,0:08:43.42,0:08:46.76,Default,,0000,0000,0000,,{\pos(272,437)}で?{\fscx50} {\fscx100}私の行動に Dialogue: 0,0:08:43.42,0:08:46.76,Default,,0000,0000,0000,,{\pos(292,497)}違和感を感じた{\fscx50}ニシダ{\fscx100}は➡ Dialogue: 0,0:08:46.76,0:08:50.60,Default,,0000,0000,0000,,{\pos(232,497)}それをどう解釈するかしら{\fscx50}。 Dialogue: 0,0:08:50.60,0:08:55.10,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(ニシダ){\fscx100}向こうは{\fscx50} {\fscx100}被弾数でも Dialogue: 0,0:08:50.60,0:08:55.10,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チップ{\fscx100}数でも{\fscx50}リード{\fscx100}してるんだ{\fscx50}。 Dialogue: 0,0:08:55.10,0:08:58.77,Default,,0000,0000,0000,,{\pos(192,497)}普通に考えたら{\fscx50}パス{\fscx100}し続けるはず{\fscx50}。 Dialogue: 0,0:08:58.77,0:09:03.61,Default,,0000,0000,0000,,{\pos(192,437)}なのに撃った{\fscx50}。 Dialogue: 0,0:08:58.77,0:09:03.61,Default,,0000,0000,0000,,{\pos(172,497)}それも5巡目じゃなく3巡目だぞ{\fscx50}。 Dialogue: 0,0:09:03.61,0:09:06.28,Default,,0000,0000,0000,,{\pos(192,497)}考えられる理由は{\fscx50} {\fscx100}1つしかない{\fscx50}。 Dialogue: 0,0:09:06.28,0:09:10.95,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}12{\fscx100}発目が Dialogue: 0,0:09:06.28,0:09:10.95,Default,,0000,0000,0000,,{\pos(192,497)}空であることを知っているから{\fscx50}。 Dialogue: 0,0:09:10.95,0:09:15.29,Default,,0000,0000,0000,,{\pos(192,437)}あそこで撃たないと Dialogue: 0,0:09:10.95,0:09:15.29,Default,,0000,0000,0000,,{\pos(212,497)}4巡目で俺が撃つかもしれない{\fscx50}。 Dialogue: 0,0:09:15.29,0:09:20.29,Default,,0000,0000,0000,,{\pos(172,437)}だったら早めに撃って確実に Dialogue: 0,0:09:15.29,0:09:20.29,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ{\fscx100}を獲得しておこうという魂胆{\fscx50}。 Dialogue: 0,0:09:20.29,0:09:22.96,Default,,0000,0000,0000,,{\pos(292,497)}自信があったからなせた業{\fscx50}。 Dialogue: 0,0:09:22.96,0:09:25.13,Default,,0000,0000,0000,,{\pos(412,497)}次の{\fscx50}13{\fscx100}発目だって…{\fscx50}。 Dialogue: 0,0:09:25.13,0:09:27.13,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(({\fscx100}撃ちます{\fscx50})) Dialogue: 0,0:09:30.14,0:09:32.74,Default,,0000,0000,0000,,{\pos(352,497)}そのとき{\fscx50} {\fscx100}俺は確信した{\fscx50}。 Dialogue: 0,0:09:32.74,0:09:36.91,Default,,0000,0000,0000,,{\pos(212,437)}こいつ…{\fscx50} {\fscx100}やっぱり Dialogue: 0,0:09:32.74,0:09:36.91,Default,,0000,0000,0000,,{\pos(232,497)}弾のありかが{\fscx50} {\fscx100}わかってるって{\fscx50}。 Dialogue: 0,0:09:36.91,0:09:41.08,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フクナガ){\fscx100}そして次の段階… Dialogue: 0,0:09:36.91,0:09:41.08,Default,,0000,0000,0000,,{\pos(212,497)}私は{\fscx50} ニシダ{\fscx100}に{\fscx50} {\fscx100}こう言って➡ Dialogue: 0,0:09:41.08,0:09:43.58,Default,,0000,0000,0000,,{\pos(172,497)}揺さぶりをかけた{\fscx50}。 Dialogue: 0,0:09:43.58,0:09:46.09,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(({\fscx100}あ~あ{\fscx50} {\fscx100}勝負は決まったねぇ{\fscx50}。 Dialogue: 0,0:09:46.09,0:09:51.26,Default,,0000,0000,0000,,{\pos(332,437)}西軍は{\fscx50} {\fscx100}もはや勝負に出る Dialogue: 0,0:09:46.09,0:09:51.26,Default,,0000,0000,0000,,{\pos(352,497)}気配はないし{\fscx50}。 {\fscx100}だろ? Dialogue: 0,0:09:51.26,0:09:53.26,Default,,0000,0000,0000,,{\pos(472,497)}いいんじゃない? Dialogue: 0,0:09:53.26,0:09:58.10,Default,,0000,0000,0000,,{\pos(212,437)}私としては{\fscx50} {\fscx100}このまま勝ち確定で Dialogue: 0,0:09:53.26,0:09:58.10,Default,,0000,0000,0000,,{\pos(232,497)}全然{\fscx50}オッケー{\fscx100}なんだけどね{\fscx50}。 Dialogue: 0,0:09:58.10,0:10:01.10,Default,,0000,0000,0000,,{\pos(232,407)}でも{\fscx50} {\fscx100}あんたは{\fscx50} {\fscx100}それでいいの? Dialogue: 0,0:09:58.10,0:10:01.10,Default,,0000,0000,0000,,{\pos(412,497)}なっ{\fscx50}!? Dialogue: 0,0:10:01.10,0:10:04.10,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}フッ ゲーム{\fscx100}前に Dialogue: 0,0:10:01.10,0:10:04.10,Default,,0000,0000,0000,,{\pos(252,497)}ちょろっと言ってたじゃない{\fscx50}。 Dialogue: 0,0:10:04.10,0:10:07.11,Default,,0000,0000,0000,,{\pos(372,407)}2億の負債があるって{\fscx50}。 Dialogue: 0,0:10:04.10,0:10:07.11,Default,,0000,0000,0000,,{\pos(412,497)}ぐっ…{\fscx50}。 Dialogue: 0,0:10:07.11,0:10:11.61,Default,,0000,0000,0000,,{\pos(172,437)}この差じゃ{\fscx50} {\fscx100}あとの2人が勝っても Dialogue: 0,0:10:07.11,0:10:11.61,Default,,0000,0000,0000,,{\pos(192,497)}負債が拡大{\fscx50} {\fscx100}なんてことに➡ Dialogue: 0,0:10:11.61,0:10:13.61,Default,,0000,0000,0000,,{\pos(572,497)}なるかもね{\fscx50}。 Dialogue: 0,0:10:13.61,0:10:15.62,Default,,0000,0000,0000,,{\pos(352,497)}あんたのせいで西軍は➡ Dialogue: 0,0:10:15.62,0:10:19.95,Default,,0000,0000,0000,,{\pos(292,437)}勝っても闇{\fscx50} {\fscx100}負けても闇って Dialogue: 0,0:10:15.62,0:10:19.95,Default,,0000,0000,0000,,{\pos(312,497)}状態になってるのよ{\fscx50}。 Dialogue: 0,0:10:19.95,0:10:25.63,Default,,0000,0000,0000,,{\pos(272,437)}あんたの人生{\fscx50} {\fscx100}これで Dialogue: 0,0:10:19.95,0:10:25.63,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ジ・エンド{\fscx100}ってことか?{\fscx50} ハハハ{\fscx100}…{\fscx50})) Dialogue: 0,0:10:25.63,0:10:30.80,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ククククッ Dialogue: 0,0:10:25.63,0:10:30.80,Default,,0000,0000,0000,,{\pos(192,497)}あいつ本当に動揺してたねぇ{\fscx50}。 Dialogue: 0,0:10:30.80,0:10:32.80,Default,,0000,0000,0000,,{\pos(292,497)}で{\fscx50} {\fscx100}ここからが本題{\fscx50}。 Dialogue: 0,0:10:32.80,0:10:35.63,Default,,0000,0000,0000,,{\pos(172,437)}精神的に Dialogue: 0,0:10:32.80,0:10:35.63,Default,,0000,0000,0000,,{\pos(192,497)}追い込まれた人間ってのは➡ Dialogue: 0,0:10:35.63,0:10:37.97,Default,,0000,0000,0000,,{\pos(172,497)}1本の救いの糸を差し伸べると➡ Dialogue: 0,0:10:37.97,0:10:40.97,Default,,0000,0000,0000,,{\pos(172,437)}簡単に Dialogue: 0,0:10:37.97,0:10:40.97,Default,,0000,0000,0000,,{\pos(192,497)}その{\fscx50} {\fscx100}か細い糸に飛びつくもの{\fscx50}。 Dialogue: 0,0:10:40.97,0:10:46.65,Default,,0000,0000,0000,,{\pos(172,437)}さっきの話の中で{\fscx50} {\fscx100}私もさり気なく Dialogue: 0,0:10:40.97,0:10:46.65,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ニシダ{\fscx100}に1本の糸を垂らしている{\fscx50}。 Dialogue: 0,0:10:46.65,0:10:48.65,Default,,0000,0000,0000,,{\pos(252,497)}気づいたかい? Dialogue: 0,0:10:48.65,0:10:50.82,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}えっ? Dialogue: 0,0:10:50.82,0:10:55.15,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ニシダ)フクナガ{\fscx100}の話を聞いて Dialogue: 0,0:10:50.82,0:10:55.15,Default,,0000,0000,0000,,{\pos(292,497)}俺{\fscx50} {\fscx100}動揺したよ{\fscx50}。 Dialogue: 0,0:10:55.15,0:11:00.33,Default,,0000,0000,0000,,{\pos(312,437)}あいつの言うとおり Dialogue: 0,0:10:55.15,0:11:00.33,Default,,0000,0000,0000,,{\pos(332,497)}俺は{\fscx50} ジ・エンド{\fscx100}の状態だった{\fscx50}。 Dialogue: 0,0:11:00.33,0:11:02.33,Default,,0000,0000,0000,,{\pos(252,497)}そのときだ{\fscx50}。 Dialogue: 0,0:11:02.33,0:11:07.67,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(({\fscx100}まさか先鋒戦だけで Dialogue: 0,0:11:02.33,0:11:07.67,Default,,0000,0000,0000,,{\pos(232,497)}2億{\fscx50}6,400{\fscx100}万も差がつくとはね{\fscx50}。 Dialogue: 0,0:11:07.67,0:11:09.67,Default,,0000,0000,0000,,{\pos(672,407)}あっ! Dialogue: 0,0:11:07.67,0:11:09.67,Default,,0000,0000,0000,,{\pos(252,497)}あっ! Dialogue: 0,0:11:09.67,0:11:12.84,Default,,0000,0000,0000,,{\pos(292,437)}さっさと{\fscx50}パス{\fscx100}しな! Dialogue: 0,0:11:09.67,0:11:12.84,Default,,0000,0000,0000,,{\pos(312,497)}どうせ撃つ気ないんだろ! Dialogue: 0,0:11:12.84,0:11:14.84,Default,,0000,0000,0000,,{\pos(352,497)}ひっ! Dialogue: 0,0:11:14.84,0:11:16.84,Default,,0000,0000,0000,,{\pos(172,497)}《こいつ{\fscx50} {\fscx100}今{\fscx50} {\fscx100}なんて言った? Dialogue: 0,0:11:16.84,0:11:22.68,Default,,0000,0000,0000,,{\pos(232,437)}確かに2億{\fscx50}6,400{\fscx100}万って…{\fscx50}。 Dialogue: 0,0:11:16.84,0:11:22.68,Default,,0000,0000,0000,,{\pos(252,497)}どこから出た数字だ? Dialogue: 0,0:11:22.68,0:11:25.35,Default,,0000,0000,0000,,{\pos(352,197)\fscx50}チップ{\fscx100}差は{\fscx50} 194{\fscx100}枚{\fscx50}。 Dialogue: 0,0:11:25.35,0:11:28.85,Default,,0000,0000,0000,,{\pos(272,197)}差は{\fscx50} {\fscx100}1億{\fscx50}9,400{\fscx100}万だろ{\fscx50}。 Dialogue: 0,0:11:28.85,0:11:31.52,Default,,0000,0000,0000,,{\pos(172,497)}なのに{\fscx50} {\fscx100}なぜ…{\fscx50}。 Dialogue: 0,0:11:31.52,0:11:33.79,Default,,0000,0000,0000,,{\pos(372,497)}わかったぞ! Dialogue: 0,0:11:33.79,0:11:37.80,Default,,0000,0000,0000,,{\pos(192,437)}こいつ{\fscx50} {\fscx100}俺が{\fscx50} {\fscx100}このまま Dialogue: 0,0:11:33.79,0:11:37.80,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}パス{\fscx100}ばかりすると思い込んでる{\fscx50}。 Dialogue: 0,0:11:37.80,0:11:40.13,Default,,0000,0000,0000,,{\pos(292,437)}一方{\fscx50} {\fscx100}弾のありかを Dialogue: 0,0:11:37.80,0:11:40.13,Default,,0000,0000,0000,,{\pos(312,497)}知っている自分は➡ Dialogue: 0,0:11:40.13,0:11:42.64,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ギリギリ{\fscx100}まで空で撃てる{\fscx50}。 Dialogue: 0,0:11:42.64,0:11:47.81,Default,,0000,0000,0000,,{\pos(232,437)}そのときの最終結果が Dialogue: 0,0:11:42.64,0:11:47.81,Default,,0000,0000,0000,,{\pos(252,497)}2億{\fscx50}6,400{\fscx100}万差なんだ! Dialogue: 0,0:11:47.81,0:11:50.48,Default,,0000,0000,0000,,{\pos(172,497)}こいつ決定的な{\fscx50}ミス{\fscx100}をした{\fscx50}。 Dialogue: 0,0:11:50.48,0:11:56.32,Default,,0000,0000,0000,,{\pos(212,437)}2億{\fscx50}6,400{\fscx100}万から逆算すれば Dialogue: 0,0:11:50.48,0:11:56.32,Default,,0000,0000,0000,,{\pos(232,497)}弾のありかがわかる! Dialogue: 0,0:11:56.32,0:12:01.02,Default,,0000,0000,0000,,{\pos(252,497)}ええっと…{\fscx50} {\fscx100}ええっと…》 Dialogue: 0,0:12:06.49,0:12:10.50,Default,,0000,0000,0000,,{\pos(232,437)}《{\fscx50}21{\fscx100}発目だ!{\fscx50} 20{\fscx100}発目まで Dialogue: 0,0:12:06.49,0:12:10.50,Default,,0000,0000,0000,,{\pos(292,497)}やつが撃ち続ければ➡ Dialogue: 0,0:12:10.50,0:12:13.67,Default,,0000,0000,0000,,{\pos(252,497)}ちょうど2億{\fscx50}6400{\fscx100}万に! Dialogue: 0,0:12:13.67,0:12:19.84,Default,,0000,0000,0000,,{\pos(192,437)}逆に俺が空で撃てば Dialogue: 0,0:12:13.67,0:12:19.84,Default,,0000,0000,0000,,{\pos(212,497)}差が1億{\fscx50}3,000{\fscx100}万まで縮まる{\fscx50}。 Dialogue: 0,0:12:19.84,0:12:24.68,Default,,0000,0000,0000,,{\pos(172,497)}1億{\fscx50}3,000{\fscx100}万なら逆転の目はある》 Dialogue: 0,0:12:24.68,0:12:29.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ニシダ{\fscx100}って男{\fscx50} {\fscx100}ああ見えて Dialogue: 0,0:12:24.68,0:12:29.18,Default,,0000,0000,0000,,{\pos(192,497)}妙に気づきがいいところがある{\fscx50}。 Dialogue: 0,0:12:29.18,0:12:31.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ニセ{\fscx100}火薬にも気づいてくれたしね{\fscx50}。 Dialogue: 0,0:12:31.68,0:12:34.95,Default,,0000,0000,0000,,{\pos(172,497)}ただ残念なことに分析力がない{\fscx50}。 Dialogue: 0,0:12:34.95,0:12:39.63,Default,,0000,0000,0000,,{\pos(172,437)}早い話が{\fscx50} バカ。 Dialogue: 0,0:12:34.95,0:12:39.63,Default,,0000,0000,0000,,{\pos(192,497)}いちばん{\fscx50}カモ{\fscx100}にしやすい{\fscx50}タイプ。 Dialogue: 0,0:12:39.63,0:12:44.80,Default,,0000,0000,0000,,{\pos(192,437)}あいつが突然{\fscx50} {\fscx100}何かに気づいて Dialogue: 0,0:12:39.63,0:12:44.80,Default,,0000,0000,0000,,{\pos(212,497)}計算し始めたとき確信したよ{\fscx50}。 Dialogue: 0,0:12:44.80,0:12:49.30,Default,,0000,0000,0000,,{\pos(252,437)}この{\fscx50}バカ {\fscx100}引っかかったってね{\fscx50}。 Dialogue: 0,0:12:44.80,0:12:49.30,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:49.30,0:12:52.30,Default,,0000,0000,0000,,{\pos(312,497)}案の定{\fscx50} {\fscx100}次の{\fscx50}14{\fscx100}発目{\fscx50}。 Dialogue: 0,0:12:52.30,0:12:55.47,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}(({\fscx100}撃ちます{\fscx50}。 Dialogue: 0,0:12:55.47,0:12:58.98,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}フフフフ{\fscx100}! Dialogue: 0,0:12:55.47,0:12:58.98,Default,,0000,0000,0000,,{\pos(632,497)}ほ~う{\fscx50})) Dialogue: 0,0:12:58.98,0:13:00.98,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(フクナガ){\fscx100}満面の笑みだった{\fscx50}。 Dialogue: 0,0:13:00.98,0:13:04.32,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}バカ{\fscx100}だねぇ Dialogue: 0,0:13:00.98,0:13:04.32,Default,,0000,0000,0000,,{\pos(232,497)}だまされてるとも知らずに{\fscx50}。 Dialogue: 0,0:13:04.32,0:13:06.65,Default,,0000,0000,0000,,{\pos(272,497)}そして{\fscx50} {\fscx100}運命の{\fscx50}15{\fscx100}発目{\fscx50}。 Dialogue: 0,0:13:06.65,0:13:10.32,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(({\fscx100}撃ちます! Dialogue: 0,0:13:10.32,0:13:13.03,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}ウソ{\fscx100}ぉ~!{\fscx50})) Dialogue: 0,0:13:10.32,0:13:13.03,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:13:14.99,0:13:20.33,Default,,0000,0000,0000,,{\pos(192,437)}人間{\fscx50} {\fscx100}追い込まれると{\fscx50} {\fscx100}ここまで Dialogue: 0,0:13:14.99,0:13:20.33,Default,,0000,0000,0000,,{\pos(212,497)}もろいもんかねぇ{\fscx50} ヒヒヒヒ{\fscx100}…{\fscx50}。 Dialogue: 0,0:13:20.33,0:13:22.50,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(キクチ){\fscx100}そんなの Dialogue: 0,0:13:20.33,0:13:22.50,Default,,0000,0000,0000,,{\pos(212,497)}言い訳にならねえよ! Dialogue: 0,0:13:22.50,0:13:25.00,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(ニシダ){\fscx100}ああっ!{\fscx50} {\fscx100}うっ!{\fscx50} {\fscx100}ぐっ…{\fscx50}。 Dialogue: 0,0:13:22.50,0:13:25.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}殴られる音{\fscx50}) Dialogue: 0,0:13:25.00,0:13:28.67,Default,,0000,0000,0000,,{\pos(212,437)}やめなさい! Dialogue: 0,0:13:25.00,0:13:28.67,Default,,0000,0000,0000,,{\pos(232,497)}殴ったって何も変わらないわ! Dialogue: 0,0:13:28.67,0:13:30.84,Default,,0000,0000,0000,,{\pos(172,497)}切り替えるのよ{\fscx50}。 Dialogue: 0,0:13:30.84,0:13:35.45,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}クククク{\fscx100}… Dialogue: 0,0:13:30.84,0:13:35.45,Default,,0000,0000,0000,,{\pos(292,497)}先鋒戦で早くも内部崩壊だ{\fscx50}。 Dialogue: 0,0:13:35.45,0:13:39.29,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あの…{\fscx50} フクナガ{\fscx100}さん Dialogue: 0,0:13:35.45,0:13:39.29,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}このあと{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}どうするんですか{\fscx50}。 Dialogue: 0,0:13:39.29,0:13:41.29,Default,,0000,0000,0000,,{\pos(412,497)}どうするもねえだろ{\fscx50}。 Dialogue: 0,0:13:41.29,0:13:43.96,Default,,0000,0000,0000,,{\pos(332,437)}残り2回は Dialogue: 0,0:13:41.29,0:13:43.96,Default,,0000,0000,0000,,{\pos(352,497)}双方が{\fscx50} パス{\fscx100}し合って流れ{\fscx50}。 Dialogue: 0,0:13:43.96,0:13:46.63,Default,,0000,0000,0000,,{\pos(252,497)}そこで6発目が出て{\fscx50}ゲームセット{\fscx100}だ{\fscx50}。 Dialogue: 0,0:13:46.63,0:13:51.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}そこなんです!{\fscx50} {\fscx100}実は{\fscx50} フクナガ{\fscx100}さんに Dialogue: 0,0:13:46.63,0:13:51.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}お願いしたいことがあるんです{\fscx50}。 Dialogue: 0,0:13:51.46,0:13:53.63,Default,,0000,0000,0000,,{\pos(552,497)}おっ?{\fscx50} {\fscx100}おう{\fscx50}。 Dialogue: 0,0:13:53.63,0:13:55.63,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}次{\fscx50} {\fscx100}撃ってください! Dialogue: 0,0:13:55.63,0:13:57.64,Default,,0000,0000,0000,,{\pos(492,497)}はぁ~{\fscx50}!? Dialogue: 0,0:13:59.97,0:14:02.31,Default,,0000,0000,0000,,{\pos(292,497)}何言い出すの{\fscx50} {\fscx100}お前? Dialogue: 0,0:14:02.31,0:14:04.98,Default,,0000,0000,0000,,{\pos(212,497)}次{\fscx50} {\fscx100}間違いなく弾入ってるよ{\fscx50}。 Dialogue: 0,0:14:04.98,0:14:06.98,Default,,0000,0000,0000,,{\pos(332,497)}わかってんの? Dialogue: 0,0:14:06.98,0:14:08.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}わかってます{\fscx50}。 Dialogue: 0,0:14:08.98,0:14:13.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}その上で{\fscx50} {\fscx100}次と{\fscx50} {\fscx100}その次 Dialogue: 0,0:14:08.98,0:14:13.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}わざと被弾してください{\fscx50}。 Dialogue: 0,0:14:13.99,0:14:16.49,Default,,0000,0000,0000,,{\pos(312,437)}ま~て{\fscx50} {\fscx100}まてまて{\fscx50} {\fscx100}まてまて Dialogue: 0,0:14:13.99,0:14:16.49,Default,,0000,0000,0000,,{\pos(332,497)}まて~い! Dialogue: 0,0:14:16.49,0:14:19.33,Default,,0000,0000,0000,,{\pos(412,437)}先鋒戦での勝ちは Dialogue: 0,0:14:16.49,0:14:19.33,Default,,0000,0000,0000,,{\pos(432,497)}確定してるんだぞ! Dialogue: 0,0:14:19.33,0:14:21.66,Default,,0000,0000,0000,,{\pos(292,497)}なのに2発も被弾したら…{\fscx50}。 Dialogue: 0,0:14:21.66,0:14:24.33,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そうです{\fscx50} {\fscx100}引き分けになります{\fscx50}。 Dialogue: 0,0:14:24.33,0:14:26.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}このあとの2回を Dialogue: 0,0:14:24.33,0:14:26.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}引き分けにして➡ Dialogue: 0,0:14:26.50,0:14:29.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に{\fscx50}チップ{\fscx100}が流れるのを Dialogue: 0,0:14:26.50,0:14:29.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}防ぐんです{\fscx50}。 Dialogue: 0,0:14:29.50,0:14:33.11,Default,,0000,0000,0000,,{\pos(172,107)\c&H0000FFFF}そうすれば Dialogue: 0,0:14:29.50,0:14:33.11,Default,,0000,0000,0000,,{\pos(192,167)\c&H0000FFFF}場の{\fscx50}マネー{\fscx100}は{\fscx50} {\fscx100}8億{\fscx50}3800{\fscx100}万{\fscx50}。 Dialogue: 0,0:14:33.11,0:14:36.94,Default,,0000,0000,0000,,{\pos(192,107)\c&H0000FFFF}西軍の3人を Dialogue: 0,0:14:33.11,0:14:36.94,Default,,0000,0000,0000,,{\pos(212,167)\c&H0000FFFF}救済することができます{\fscx50}。 Dialogue: 0,0:14:36.94,0:14:41.61,Default,,0000,0000,0000,,{\pos(172,437)}はぁ{\fscx50}!? {\fscx100}見ず知らずの3人救って Dialogue: 0,0:14:36.94,0:14:41.61,Default,,0000,0000,0000,,{\pos(292,497)}何の得があんだよ{\fscx50}!? Dialogue: 0,0:14:41.61,0:14:44.28,Default,,0000,0000,0000,,{\pos(412,437)}しかも{\fscx50} {\fscx100}その計算だと Dialogue: 0,0:14:41.61,0:14:44.28,Default,,0000,0000,0000,,{\pos(432,497)}お前と{\fscx50}アキヤマ{\fscx100}は➡ Dialogue: 0,0:14:44.28,0:14:46.29,Default,,0000,0000,0000,,{\pos(232,497)}負債が1億ずつ増えるんだぞ! Dialogue: 0,0:14:46.29,0:14:48.29,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いいんです! Dialogue: 0,0:14:48.29,0:14:50.79,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}勝ち上がって Dialogue: 0,0:14:48.29,0:14:50.79,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}ヨコヤ{\fscx100}さんと{\fscx50} {\fscx100}もう一度勝負して➡ Dialogue: 0,0:14:50.79,0:14:53.46,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}負債分は{\fscx50} ガッチリ{\fscx100}取り返しますから{\fscx50}。 Dialogue: 0,0:14:53.46,0:14:56.46,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ヨコヤ{\fscx100}と勝負もなにも Dialogue: 0,0:14:53.46,0:14:56.46,Default,,0000,0000,0000,,{\pos(272,497)}ここ引き分けにしたら➡ Dialogue: 0,0:14:56.46,0:14:58.80,Default,,0000,0000,0000,,{\pos(312,437)}勝ち上がれないかも Dialogue: 0,0:14:56.46,0:14:58.80,Default,,0000,0000,0000,,{\pos(332,497)}しれないんだぞ! Dialogue: 0,0:14:58.80,0:15:02.80,Default,,0000,0000,0000,,{\pos(252,437)}のらねえぞ! Dialogue: 0,0:14:58.80,0:15:02.80,Default,,0000,0000,0000,,{\pos(272,497)}絶対そんな話のらねえから! Dialogue: 0,0:15:02.80,0:15:05.30,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}バカ{\fscx100}としゃべると腹立つわ! Dialogue: 0,0:15:05.30,0:15:07.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あ~{\fscx50} {\fscx100}もったいない! Dialogue: 0,0:15:07.31,0:15:10.98,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}ここを引き分けにしたほうが Dialogue: 0,0:15:07.31,0:15:10.98,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんは大もうけできる➡ Dialogue: 0,0:15:10.98,0:15:12.98,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}すごい策があるのに~{\fscx50}。 Dialogue: 0,0:15:12.98,0:15:17.82,Default,,0000,0000,0000,,{\pos(332,437)}えっ{\fscx50}!? {\fscx100}引き分けたほうが Dialogue: 0,0:15:12.98,0:15:17.82,Default,,0000,0000,0000,,{\pos(352,497)}私が{\fscx50} {\fscx100}もうかるって? Dialogue: 0,0:15:17.82,0:15:20.82,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ええ{\fscx50}。 {\fscx100}といっても Dialogue: 0,0:15:17.82,0:15:20.82,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}その方法に気づいたのは➡ Dialogue: 0,0:15:20.82,0:15:22.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんですけどね{\fscx50}。 Dialogue: 0,0:15:22.99,0:15:24.99,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}ねぇ~{\fscx50} アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:15:24.99,0:15:29.33,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ここは引き分けにしたほうが Dialogue: 0,0:15:24.99,0:15:29.33,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん得ですよね{\fscx50}。 Dialogue: 0,0:15:29.33,0:15:32.43,Default,,0000,0000,0000,,{\pos(212,437)}なんだよ Dialogue: 0,0:15:29.33,0:15:32.43,Default,,0000,0000,0000,,{\pos(232,497)}そのもうかる方法ってのはよ{\fscx50}!? Dialogue: 0,0:15:32.43,0:15:36.60,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あれ?{\fscx50} {\fscx100}もしかして Dialogue: 0,0:15:32.43,0:15:36.60,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん気づいてない? Dialogue: 0,0:15:36.60,0:15:42.94,Default,,0000,0000,0000,,{\pos(192,437)}あぁ?{\fscx50} {\fscx100}いや{\fscx50} {\fscx100}これのこと Dialogue: 0,0:15:36.60,0:15:42.94,Default,,0000,0000,0000,,{\pos(172,497)}言ってんのかなぁってのはあるよ{\fscx50}。 Dialogue: 0,0:15:42.94,0:15:45.95,Default,,0000,0000,0000,,{\pos(372,437)}でも{\fscx50} {\fscx100}一応{\fscx50} {\fscx100}聞いてやる{\fscx50}。 Dialogue: 0,0:15:42.94,0:15:45.95,Default,,0000,0000,0000,,{\pos(552,497)}言ってみな{\fscx50}。 Dialogue: 0,0:15:45.95,0:15:48.11,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はぁ{\fscx50} {\fscx100}わかりました{\fscx50}。 Dialogue: 0,0:15:48.11,0:15:50.95,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}えっと{\fscx50} {\fscx100}まず引き分けに Dialogue: 0,0:15:48.11,0:15:50.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}しなかった場合➡ Dialogue: 0,0:15:50.95,0:15:54.62,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}トータル6,200{\fscx100}万が Dialogue: 0,0:15:50.95,0:15:54.62,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}にいくわけですね{\fscx50}。 Dialogue: 0,0:15:54.62,0:15:59.29,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}でも{\fscx50} {\fscx100}引き分けにすると{\fscx50}6,200{\fscx100}万が Dialogue: 0,0:15:54.62,0:15:59.29,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}プレイヤー{\fscx100}のものになるかわりに…{\fscx50}。 Dialogue: 0,0:15:59.29,0:16:01.29,Default,,0000,0000,0000,,{\pos(172,407)}모時間です{\fscx50}。 Dialogue: 0,0:15:59.29,0:16:01.29,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:16:01.29,0:16:04.46,Default,,0000,0000,0000,,{\pos(252,437)}両軍{\fscx50} プレイヤー{\fscx100}は Dialogue: 0,0:16:01.29,0:16:04.46,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲームルーム{\fscx100}に戻ってください{\fscx50}。 Dialogue: 0,0:16:04.46,0:16:06.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}じゃ{\fscx50} フクナガ{\fscx100}さん{\fscx50} {\fscx100}よろしく{\fscx50}。 Dialogue: 0,0:16:06.47,0:16:08.80,Default,,0000,0000,0000,,{\pos(532,497)}えっ…{\fscx50} {\fscx100}えぇ{\fscx50}!? Dialogue: 0,0:16:08.80,0:16:12.14,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} ゲーム{\fscx100}を再開します{\fscx50}。 Dialogue: 0,0:16:12.14,0:16:15.47,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}16{\fscx100}発目{\fscx50} {\fscx100}東軍{\fscx50} フクナガ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:16:15.47,0:16:18.08,Default,,0000,0000,0000,,{\pos(592,407)}は…{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:16:22.82,0:16:26.02,Default,,0000,0000,0000,,{\pos(312,407)\c&H00FFFF00}さて{\fscx50} {\fscx100}どうでるかな{\fscx50}。 Dialogue: 0,0:16:22.82,0:16:26.02,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:16:33.26,0:16:39.26,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(({\fscx100}次流せば{\fscx50} {\fscx100}先鋒戦の勝利は決定! Dialogue: 0,0:16:33.26,0:16:39.26,Default,,0000,0000,0000,,{\pos(272,497)}大量の{\fscx50}マネー{\fscx100}が{\fscx50} {\fscx100}東軍に入るぜ{\fscx50}。 Dialogue: 0,0:16:39.26,0:16:42.27,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}引き分けにしたほうが Dialogue: 0,0:16:39.26,0:16:42.27,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんにとって➡ Dialogue: 0,0:16:42.27,0:16:44.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}より{\fscx50} {\fscx100}もうかる方法があるのに{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:16:47.94,0:16:49.94,Default,,0000,0000,0000,,{\pos(592,497)}撃ちます{\fscx50}。 Dialogue: 0,0:16:49.94,0:16:52.11,Default,,0000,0000,0000,,{\pos(292,407)}うっ{\fscx50}!? Dialogue: 0,0:16:49.94,0:16:52.11,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あっ! Dialogue: 0,0:16:52.11,0:16:54.95,Default,,0000,0000,0000,,{\pos(672,407)}えっ{\fscx50}!? Dialogue: 0,0:16:52.11,0:16:54.95,Default,,0000,0000,0000,,{\pos(252,497)}なんで{\fscx50}!? Dialogue: 0,0:16:54.95,0:16:58.95,Default,,0000,0000,0000,,{\pos(172,407)}모あぁ~{\fscx50} {\fscx100}なんと東軍{\fscx50} フクナガ{\fscx100}被弾{\fscx50}。 Dialogue: 0,0:16:54.95,0:16:58.95,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:16:58.95,0:17:01.45,Default,,0000,0000,0000,,{\pos(172,497)}모被弾数は{\fscx50} {\fscx100}2対1になりました{\fscx50}。 Dialogue: 0,0:17:01.45,0:17:03.62,Default,,0000,0000,0000,,{\pos(192,407)\c&H0000FFFF}あっ! Dialogue: 0,0:17:01.45,0:17:03.62,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}次で決まるな{\fscx50}。 Dialogue: 0,0:17:03.62,0:17:07.83,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}この勝負 Dialogue: 0,0:17:03.62,0:17:07.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}引き分けになるかどうか…{\fscx50}。 Dialogue: 0,0:17:11.13,0:17:13.97,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}17{\fscx100}発目{\fscx50} ニシダ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:17:13.97,0:17:15.97,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}パ{\fscx100}…{\fscx50} パス{\fscx100}で{\fscx50}。 Dialogue: 0,0:17:17.97,0:17:21.47,Default,,0000,0000,0000,,{\pos(352,407)}では次{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:17:17.97,0:17:21.47,Default,,0000,0000,0000,,{\pos(632,497)}は{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:17:28.81,0:17:30.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}つばを飲む音{\fscx50}) Dialogue: 0,0:17:34.42,0:17:39.73,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}深呼吸する音{\fscx50}) Dialogue: 0,0:17:44.60,0:17:47.43,Default,,0000,0000,0000,,{\pos(412,497)}撃ちます{\fscx50}。 Dialogue: 0,0:17:47.43,0:17:49.77,Default,,0000,0000,0000,,{\pos(632,407)\c&H0000FFFF}ああっ! Dialogue: 0,0:17:47.43,0:17:49.77,Default,,0000,0000,0000,,{\pos(412,497)}えぇ{\fscx50}!? Dialogue: 0,0:17:49.77,0:17:51.94,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}えっ{\fscx50}!? Dialogue: 0,0:17:51.94,0:17:53.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}発砲音{\fscx50}) Dialogue: 0,0:17:53.94,0:17:58.28,Default,,0000,0000,0000,,{\pos(652,407)}ぐっ…{\fscx50}。 Dialogue: 0,0:17:53.94,0:17:58.28,Default,,0000,0000,0000,,{\pos(172,437)}모なんと!{\fscx50} 17{\fscx100}発目も Dialogue: 0,0:17:53.94,0:17:58.28,Default,,0000,0000,0000,,{\pos(192,497)}東軍{\fscx50} フクナガ {\fscx100}被弾です{\fscx50}。 Dialogue: 0,0:17:58.28,0:18:00.61,Default,,0000,0000,0000,,{\pos(172,497)}모6発目が発射されましたので➡ Dialogue: 0,0:18:00.61,0:18:04.12,Default,,0000,0000,0000,,{\pos(172,437)}ここで{\fscx50}ゲームセット。 Dialogue: 0,0:18:00.61,0:18:04.12,Default,,0000,0000,0000,,{\pos(192,497)}まさかの引き分けです{\fscx50}。 Dialogue: 0,0:18:04.12,0:18:06.52,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}扉の開閉音{\fscx50}) Dialogue: 0,0:18:08.62,0:18:11.62,Default,,0000,0000,0000,,{\pos(252,437)}ちょっと!{\fscx50} {\fscx100}引き分けのときは Dialogue: 0,0:18:08.62,0:18:11.62,Default,,0000,0000,0000,,{\pos(492,497)}どうなるのよ? Dialogue: 0,0:18:11.62,0:18:15.79,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}チップ{\fscx100}差関係なく Dialogue: 0,0:18:11.62,0:18:15.79,Default,,0000,0000,0000,,{\pos(192,497)}両者{\fscx50}イーブン{\fscx100}で中堅戦に移ります{\fscx50}。 Dialogue: 0,0:18:15.79,0:18:19.63,Default,,0000,0000,0000,,{\pos(172,437)}大将戦が終わって Dialogue: 0,0:18:15.79,0:18:19.63,Default,,0000,0000,0000,,{\pos(192,497)}1勝1敗だったら? Dialogue: 0,0:18:19.63,0:18:25.04,Default,,0000,0000,0000,,{\pos(172,437)}その場合は{\fscx50} {\fscx100}持ち{\fscx50}チップ{\fscx100}の枚数で Dialogue: 0,0:18:19.63,0:18:25.04,Default,,0000,0000,0000,,{\pos(192,497)}勝ち上がり{\fscx50}チーム{\fscx100}が決定します{\fscx50}。 Dialogue: 0,0:18:29.14,0:18:34.58,Default,,0000,0000,0000,,{\pos(172,437)}なぜ撃った?{\fscx50} パス{\fscx100}し続ければ Dialogue: 0,0:18:29.14,0:18:34.58,Default,,0000,0000,0000,,{\pos(192,497)}お前の勝ちは確定だった{\fscx50}。 Dialogue: 0,0:18:34.58,0:18:36.58,Default,,0000,0000,0000,,{\pos(172,497)}なのに…{\fscx50}。 Dialogue: 0,0:18:36.58,0:18:39.92,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}パス{\fscx100}したら Dialogue: 0,0:18:36.58,0:18:39.92,Default,,0000,0000,0000,,{\pos(332,497)}お前らが助からねえだろ{\fscx50}。 Dialogue: 0,0:18:39.92,0:18:42.92,Default,,0000,0000,0000,,{\pos(332,407)}はぁ? Dialogue: 0,0:18:39.92,0:18:42.92,Default,,0000,0000,0000,,{\pos(272,497)}お前ら3人を助けるために➡ Dialogue: 0,0:18:42.92,0:18:45.59,Default,,0000,0000,0000,,{\pos(392,407)}わざと撃ったんだよ! Dialogue: 0,0:18:42.92,0:18:45.59,Default,,0000,0000,0000,,{\pos(332,497)}ひっ! Dialogue: 0,0:18:45.59,0:18:47.59,Default,,0000,0000,0000,,{\pos(272,497)}ここを私が引き分けにして➡ Dialogue: 0,0:18:47.59,0:18:53.60,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ディーラー{\fscx100}に金を流さないようにすれば Dialogue: 0,0:18:47.59,0:18:53.60,Default,,0000,0000,0000,,{\pos(252,497)}お前らは助かるのさ!{\fscx50} フン{\fscx100}! Dialogue: 0,0:18:53.60,0:18:56.10,Default,,0000,0000,0000,,{\pos(172,497)}は…{\fscx50} {\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:18:56.10,0:19:01.44,Default,,0000,0000,0000,,{\pos(172,437)}意味わかんねえよ{\fscx50}。 Dialogue: 0,0:18:56.10,0:19:01.44,Default,,0000,0000,0000,,{\pos(192,497)}俺たちを助けるって…{\fscx50} {\fscx100}なぜ{\fscx50}。 Dialogue: 0,0:19:01.44,0:19:05.54,Default,,0000,0000,0000,,{\pos(312,437)}さあな{\fscx50}。 {\fscx100}詳しいことは Dialogue: 0,0:19:01.44,0:19:05.54,Default,,0000,0000,0000,,{\pos(332,497)}うちの大将に聞いてくれ{\fscx50}。 Dialogue: 0,0:19:08.45,0:19:10.45,Default,,0000,0000,0000,,{\pos(312,497)}あっ{\fscx50} {\fscx100}あ…{\fscx50}。 Dialogue: 0,0:19:10.45,0:19:14.95,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}ありがと! Dialogue: 0,0:19:10.45,0:19:14.95,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}私{\fscx50} {\fscx100}信じてましたよ! Dialogue: 0,0:19:14.95,0:19:17.46,Default,,0000,0000,0000,,{\pos(172,497)}礼はいいからよぉ{\fscx50} {\fscx100}話してくれよ{\fscx50}。 Dialogue: 0,0:19:17.46,0:19:20.63,Default,,0000,0000,0000,,{\pos(172,437)}なんで引き分けにしたら Dialogue: 0,0:19:17.46,0:19:20.63,Default,,0000,0000,0000,,{\pos(192,497)}私が{\fscx50} {\fscx100}もうかるのか{\fscx50}。 Dialogue: 0,0:19:20.63,0:19:24.13,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ああ!{\fscx50} {\fscx100}あれね{\fscx50} ウソ{\fscx100}です{\fscx50}。 Dialogue: 0,0:19:24.13,0:19:26.13,Default,,0000,0000,0000,,{\pos(312,497)}はぁ~{\fscx50}!? Dialogue: 0,0:19:26.13,0:19:28.47,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}だって{\fscx50} ウソ{\fscx100}でもつかなきゃ➡ Dialogue: 0,0:19:28.47,0:19:31.30,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}引き分けに Dialogue: 0,0:19:28.47,0:19:31.30,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}してくれなかったでしょ{\fscx50}。 Dialogue: 0,0:19:31.30,0:19:34.91,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} {\fscx100}がめついから Dialogue: 0,0:19:31.30,0:19:34.91,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}まんまと引っかかりましたね! Dialogue: 0,0:19:34.91,0:19:38.91,Default,,0000,0000,0000,,{\pos(252,497)}うぬぬぬぬ…{\fscx50} {\fscx100}てめえ! Dialogue: 0,0:19:38.91,0:19:41.58,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あれぇ{\fscx50} {\fscx100}なんで怒るんですかぁ{\fscx50}。 Dialogue: 0,0:19:41.58,0:19:47.75,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}だって{\fscx50} {\fscx100}これは{\fscx50}ライアーゲーム。 Dialogue: 0,0:19:41.58,0:19:47.75,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}だましあいの{\fscx50}ゲーム{\fscx100}…{\fscx50} {\fscx100}でしたよね{\fscx50}。 Dialogue: 0,0:19:47.75,0:19:50.42,Default,,0000,0000,0000,,{\pos(372,497)}ぐっ{\fscx50} {\fscx100}ぐぅ…{\fscx50}。 Dialogue: 0,0:19:50.42,0:19:54.93,Default,,0000,0000,0000,,{\pos(172,437)}先鋒戦で勝ってれば{\fscx50} {\fscx100}次の{\fscx50}アキヤマ{\fscx100}で Dialogue: 0,0:19:50.42,0:19:54.93,Default,,0000,0000,0000,,{\pos(192,497)}勝ち上がりが決まったんだ{\fscx50}。 Dialogue: 0,0:19:54.93,0:19:58.10,Default,,0000,0000,0000,,{\pos(172,437)}こうなった以上 Dialogue: 0,0:19:54.93,0:19:58.10,Default,,0000,0000,0000,,{\pos(192,497)}てめえ{\fscx50} ヘマ{\fscx100}してみろ{\fscx50}。 Dialogue: 0,0:19:58.10,0:20:02.43,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}マジ{\fscx100}で殺す{\fscx50}。 Dialogue: 0,0:19:58.10,0:20:02.43,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}は~い! Dialogue: 0,0:20:02.43,0:20:04.44,Default,,0000,0000,0000,,{\pos(652,407)\c&H00FFFF00\fscx50}クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:02.43,0:20:04.44,Default,,0000,0000,0000,,{\pos(172,497)}ぐ{\fscx50} {\fscx100}ぐっ…{\fscx50}。 Dialogue: 0,0:20:04.44,0:20:07.27,Default,,0000,0000,0000,,{\pos(172,437)}てめえら Dialogue: 0,0:20:04.44,0:20:07.27,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}グル{\fscx100}になって{\fscx50} {\fscx100}だましやがって! Dialogue: 0,0:20:07.27,0:20:10.11,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}別に{\fscx50}グル{\fscx100}になって Dialogue: 0,0:20:07.27,0:20:10.11,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}だましたわけじゃない{\fscx50}。 Dialogue: 0,0:20:10.11,0:20:14.11,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}先鋒戦{\fscx50} {\fscx100}引き分けは Dialogue: 0,0:20:10.11,0:20:14.11,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}彼女1人で考えた作戦さ{\fscx50}。 Dialogue: 0,0:20:14.11,0:20:17.95,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}俺は{\fscx50} {\fscx100}それを聞いて Dialogue: 0,0:20:14.11,0:20:17.95,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}いい考えだと言っただけさ{\fscx50}。 Dialogue: 0,0:20:17.95,0:20:21.79,Default,,0000,0000,0000,,{\pos(172,437)}つまり{\fscx50} {\fscx100}お前も一緒に私を Dialogue: 0,0:20:17.95,0:20:21.79,Default,,0000,0000,0000,,{\pos(192,497)}だましたってことじゃねえか! Dialogue: 0,0:20:21.79,0:20:23.79,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}だましてないさ{\fscx50}。 Dialogue: 0,0:20:23.79,0:20:26.96,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}だって Dialogue: 0,0:20:23.79,0:20:26.96,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}彼女の言ったことは真実だから{\fscx50}。 Dialogue: 0,0:20:26.96,0:20:28.96,Default,,0000,0000,0000,,{\pos(272,497)}えっ? Dialogue: 0,0:20:28.96,0:20:32.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}正直{\fscx50} {\fscx100}俺は{\fscx50} カンザキナオ{\fscx100}のように Dialogue: 0,0:20:28.96,0:20:32.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}西の3人を Dialogue: 0,0:20:32.46,0:20:37.47,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}から助け出したい{\fscx50} {\fscx100}なんて Dialogue: 0,0:20:32.46,0:20:37.47,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}高尚な気持ちは持っていない{\fscx50}。 Dialogue: 0,0:20:37.47,0:20:41.47,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}の主催者の正体を Dialogue: 0,0:20:37.47,0:20:41.47,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}突き止め{\fscx50} {\fscx100}潰す{\fscx50}。 Dialogue: 0,0:20:41.47,0:20:44.48,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}それだけが{\fscx50} {\fscx100}俺の目的だ{\fscx50}。 Dialogue: 0,0:20:44.48,0:20:47.15,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}俺は{\fscx50} {\fscx100}自分の目的のために➡ Dialogue: 0,0:20:47.15,0:20:50.65,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}この先鋒戦を引き分けに Dialogue: 0,0:20:47.15,0:20:50.65,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}することに賛同したのさ{\fscx50}。 Dialogue: 0,0:20:50.65,0:20:52.65,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}ひいては{\fscx50} {\fscx100}それは➡ Dialogue: 0,0:20:52.65,0:20:55.49,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}お前が大もうけ Dialogue: 0,0:20:52.65,0:20:55.49,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}できるってことでもある{\fscx50}。 Dialogue: 0,0:20:55.49,0:20:57.66,Default,,0000,0000,0000,,{\pos(172,497)}なんだよ{\fscx50} {\fscx100}その方法って{\fscx50}。 Dialogue: 0,0:20:57.66,0:21:02.49,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}しっ…{\fscx50} {\fscx100}この会場には Dialogue: 0,0:20:57.66,0:21:02.49,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}監視{\fscx50}カメラ{\fscx100}が仕掛けられている{\fscx50}。 Dialogue: 0,0:21:02.49,0:21:06.16,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}詳しい説明は Dialogue: 0,0:21:02.49,0:21:06.16,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}敗者復活戦が終わったあとだ{\fscx50}。 Dialogue: 0,0:21:06.16,0:21:09.50,Default,,0000,0000,0000,,{\pos(232,497)}それでは中堅戦に入ります{\fscx50}。 Dialogue: 0,0:21:09.50,0:21:12.67,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:21:09.50,0:21:12.67,Default,,0000,0000,0000,,{\pos(172,497)}모中堅戦で{\fscx50} {\fscx100}やっていただく{\fscx50}ゲーム{\fscx100}➡ Dialogue: 0,0:21:12.67,0:21:17.34,Default,,0000,0000,0000,,{\pos(292,497)}それは{\fscx50} セブンティーンポーカー。 Dialogue: 0,0:21:17.34,0:21:20.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}セブンティーンポーカー{\fscx100}? Dialogue: 0,0:21:20.01,0:21:24.35,Default,,0000,0000,0000,,{\pos(232,437)}その名のとおり Dialogue: 0,0:21:20.01,0:21:24.35,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}17{\fscx100}枚でやる{\fscx50}ポーカー{\fscx100}のことです{\fscx50}。 Dialogue: 0,0:21:24.35,0:21:30.86,Default,,0000,0000,0000,,{\pos(172,437)}모その{\fscx50}17{\fscx100}枚とは{\fscx50} エース{\fscx100}4枚{\fscx50} キング{\fscx100}4枚 Dialogue: 0,0:21:24.35,0:21:30.86,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クイーン{\fscx100}4枚{\fscx50} ジャック{\fscx100}4枚➡ Dialogue: 0,0:21:30.86,0:21:34.63,Default,,0000,0000,0000,,{\pos(312,497)}それに{\fscx50} ジョーカー{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:34.63,0:21:38.30,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ジョーカー{\fscx100}は{\fscx50} ワイルドカード{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:38.30,0:21:41.80,Default,,0000,0000,0000,,{\pos(252,437)}どの{\fscx50}カード{\fscx100}にも Dialogue: 0,0:21:38.30,0:21:41.80,Default,,0000,0000,0000,,{\pos(272,497)}化けることができます{\fscx50}。 Dialogue: 0,0:21:41.80,0:21:44.14,Default,,0000,0000,0000,,{\pos(172,497)}모役の順位は{\fscx50} {\fscx100}次のとおりです{\fscx50}。 Dialogue: 0,0:21:44.14,0:21:49.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ワイルドカード{\fscx100}を含めた{\fscx50}エース{\fscx100}の{\fscx50}ファイブカード{\fscx100}が Dialogue: 0,0:21:44.14,0:21:49.31,Default,,0000,0000,0000,,{\pos(192,497)}最高役です{\fscx50}。 Dialogue: 0,0:21:49.31,0:21:52.14,Default,,0000,0000,0000,,{\pos(212,497)}では{\fscx50} {\fscx100}細かい{\fscx50}ルール{\fscx100}については…{\fscx50}。 Dialogue: 0,0:21:52.14,0:21:56.98,Default,,0000,0000,0000,,{\pos(172,437)}中堅戦{\fscx50}ディーラー{\fscx100}の Dialogue: 0,0:21:52.14,0:21:56.98,Default,,0000,0000,0000,,{\pos(192,497)}私から説明させていただきます{\fscx50}。 Dialogue: 0,0:21:56.98,0:22:00.82,Default,,0000,0000,0000,,{\pos(192,437)}といっても Dialogue: 0,0:21:56.98,0:22:00.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カード{\fscx100}が{\fscx50}17{\fscx100}枚しかないことを除けば➡ Dialogue: 0,0:22:00.82,0:22:03.16,Default,,0000,0000,0000,,{\pos(292,497)}普通の{\fscx50}ポーカー{\fscx100}と同じ{\fscx50}。 Dialogue: 0,0:22:03.16,0:22:05.82,Default,,0000,0000,0000,,{\pos(192,497)}そう考えて差し支えありません{\fscx50}。 Dialogue: 0,0:22:05.82,0:22:08.49,Default,,0000,0000,0000,,{\pos(212,497)}先鋒戦のときと同じように➡ Dialogue: 0,0:22:08.49,0:22:11.83,Default,,0000,0000,0000,,{\pos(252,437)}模擬{\fscx50}ゲーム{\fscx100}をやりながら Dialogue: 0,0:22:08.49,0:22:11.83,Default,,0000,0000,0000,,{\pos(272,497)}説明していきましょう{\fscx50}。 Dialogue: 0,0:22:11.83,0:22:15.83,Default,,0000,0000,0000,,{\pos(172,497)}両{\fscx50}チーム {\fscx100}1名ずつ前に出てください{\fscx50}。 Dialogue: 0,0:22:17.84,0:22:19.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}私やります{\fscx50}。 Dialogue: 0,0:22:19.84,0:22:22.84,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}こう見えて Dialogue: 0,0:22:19.84,0:22:22.84,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ポーカー {\fscx100}結構強いんですよ! Dialogue: 0,0:22:22.84,0:22:25.01,Default,,0000,0000,0000,,{\pos(732,407)\fscx50}ナオ。 Dialogue: 0,0:22:22.84,0:22:25.01,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ? Dialogue: 0,0:22:25.01,0:22:27.85,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ポーカー{\fscx100}ってのは駆け引きの勝負{\fscx50}。 Dialogue: 0,0:22:27.85,0:22:31.85,Default,,0000,0000,0000,,{\pos(212,437)}まぁ{\fscx50} {\fscx100}あんたに駆け引きうんぬん Dialogue: 0,0:22:27.85,0:22:31.85,Default,,0000,0000,0000,,{\pos(232,497)}言っても{\fscx50} {\fscx100}しようがないから➡ Dialogue: 0,0:22:31.85,0:22:33.79,Default,,0000,0000,0000,,{\pos(332,497)}とにかく相手の{\fscx50}クセ{\fscx100}を探れ{\fscx50}。 Dialogue: 0,0:22:33.79,0:22:35.99,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}はい! Dialogue: 0,0:22:38.96,0:22:42.63,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アキヤマ{\fscx100}は Dialogue: 0,0:22:38.96,0:22:42.63,Default,,0000,0000,0000,,{\pos(192,497)}この模擬{\fscx50}ゲーム{\fscx100}に参加しないのか? Dialogue: 0,0:22:42.63,0:22:46.80,Default,,0000,0000,0000,,{\pos(252,497)}これは{\fscx50} {\fscx100}俄然面白くなった{\fscx50}。 Dialogue: 0,0:22:46.80,0:22:49.30,Default,,0000,0000,0000,,{\pos(272,497)}この{\fscx50}ゲーム{\fscx100}に限って言えば➡ Dialogue: 0,0:22:49.30,0:22:53.64,Default,,0000,0000,0000,,{\pos(232,437)}模擬{\fscx50}ゲーム{\fscx100}をやっておいたほうが Dialogue: 0,0:22:49.30,0:22:53.64,Default,,0000,0000,0000,,{\pos(352,497)}絶対有利なのに{\fscx50}。 Dialogue: 0,0:22:53.64,0:22:56.04,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ククククク{\fscx100}…{\fscx50}。