[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:34.30,0:00:36.64,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}(ソラリオ){\fscx100}中堅戦で Dialogue: 0,0:00:34.30,0:00:36.64,Default,,0000,0000,0000,,{\pos(192,497)}やっていただく{\fscx50}ゲーム {\fscx100}それは…{\fscx50}。 Dialogue: 0,0:00:36.64,0:00:40.34,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(ソラリオ)セブンティーンポーカー。 Dialogue: 0,0:02:21.34,0:02:23.34,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} {\fscx100}模擬{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:02:23.34,0:02:27.01,Default,,0000,0000,0000,,{\pos(172,437)}まず{\fscx50} ディーラー{\fscx100}の私が Dialogue: 0,0:02:23.34,0:02:27.01,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}カード{\fscx100}を{\fscx50}シャッフル{\fscx100}します{\fscx50}。 Dialogue: 0,0:02:27.01,0:02:30.68,Default,,0000,0000,0000,,{\pos(272,437)}両{\fscx50}プレイヤー{\fscx100}に{\fscx50} {\fscx100}1回ずつ Dialogue: 0,0:02:27.01,0:02:30.68,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}カット{\fscx100}の{\fscx50}チャンス{\fscx100}があります{\fscx50}。 Dialogue: 0,0:02:30.68,0:02:33.12,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}(ナオ)カット{\fscx100}って Dialogue: 0,0:02:30.68,0:02:33.12,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}何をするんですか? Dialogue: 0,0:02:33.12,0:02:37.29,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}プレイヤー{\fscx100}は{\fscx50} 「{\fscx100}上から何枚目{\fscx50}」{\fscx100}と Dialogue: 0,0:02:33.12,0:02:37.29,Default,,0000,0000,0000,,{\pos(272,497)}位置を指定します{\fscx50}。 Dialogue: 0,0:02:37.29,0:02:39.96,Default,,0000,0000,0000,,{\pos(172,437)}その位置で Dialogue: 0,0:02:37.29,0:02:39.96,Default,,0000,0000,0000,,{\pos(192,497)}私が{\fscx50}カード{\fscx100}の上下を入れ替えます{\fscx50}。 Dialogue: 0,0:02:39.96,0:02:41.96,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フクナガ){\fscx100}腕のいい{\fscx50}ディーラー{\fscx100}になると➡ Dialogue: 0,0:02:41.96,0:02:44.63,Default,,0000,0000,0000,,{\pos(192,437)}故意に Dialogue: 0,0:02:41.96,0:02:44.63,Default,,0000,0000,0000,,{\pos(212,497)}いい手を回すことができるんだ{\fscx50}。 Dialogue: 0,0:02:44.63,0:02:46.63,Default,,0000,0000,0000,,{\pos(232,497)}そんなことをさせないために➡ Dialogue: 0,0:02:46.63,0:02:50.64,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}プレイヤー{\fscx100}側に{\fscx50} カード{\fscx100}の配列を変える Dialogue: 0,0:02:46.63,0:02:50.64,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}チャンス{\fscx100}を与えるのさ{\fscx50}。 Dialogue: 0,0:02:50.64,0:02:53.97,Default,,0000,0000,0000,,{\pos(172,497)}実際に{\fscx50} {\fscx100}やってみましょう{\fscx50}。 Dialogue: 0,0:02:53.97,0:02:57.64,Default,,0000,0000,0000,,{\pos(312,437)}十分に{\fscx50}シャッフル{\fscx100}するために Dialogue: 0,0:02:53.97,0:02:57.64,Default,,0000,0000,0000,,{\pos(332,497)}まずは{\fscx50} ヒンズーシャッフル。 Dialogue: 0,0:02:57.64,0:02:59.95,Default,,0000,0000,0000,,{\pos(252,497)}更に{\fscx50} リフルシャッフル{\fscx100}を行います{\fscx50}。 Dialogue: 0,0:03:01.98,0:03:03.98,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} カット{\fscx100}してもらいます{\fscx50}。 Dialogue: 0,0:03:03.98,0:03:06.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カンザキ{\fscx100}さん{\fscx50} {\fscx100}何枚にしましょう? Dialogue: 0,0:03:06.65,0:03:08.66,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}じゃあ{\fscx50} {\fscx100}5枚で{\fscx50}。 Dialogue: 0,0:03:08.66,0:03:11.32,Default,,0000,0000,0000,,{\pos(372,497)}5枚ですね{\fscx50}。 Dialogue: 0,0:03:11.32,0:03:14.33,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}キクチ{\fscx100}さんは? Dialogue: 0,0:03:11.32,0:03:14.33,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}(キクチ)10{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:03:14.33,0:03:17.33,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}10{\fscx100}枚ですね{\fscx50}。 Dialogue: 0,0:03:17.33,0:03:20.33,Default,,0000,0000,0000,,{\pos(212,437)}では次に Dialogue: 0,0:03:17.33,0:03:20.33,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}プレイヤー{\fscx100}は{\fscx50}カード{\fscx100}が配られる前に➡ Dialogue: 0,0:03:20.33,0:03:24.00,Default,,0000,0000,0000,,{\pos(172,437)}参加料 Dialogue: 0,0:03:20.33,0:03:24.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アンティ{\fscx100}を払わなければなりません{\fscx50}。 Dialogue: 0,0:03:24.00,0:03:26.67,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アンティ{\fscx100}は{\fscx50} チップ{\fscx100}5枚です{\fscx50}。 Dialogue: 0,0:03:26.67,0:03:28.98,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}テーブル{\fscx100}に{\fscx50}チップ{\fscx100}を置いてください{\fscx50}。 Dialogue: 0,0:03:31.01,0:03:34.61,Default,,0000,0000,0000,,{\pos(192,497)}あくまで{\fscx50} {\fscx100}これは練習{\fscx50} {\fscx100}ご安心を{\fscx50}。 Dialogue: 0,0:03:34.61,0:03:38.95,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}アンティ{\fscx100}は{\fscx50} {\fscx100}勝負成立の場合は Dialogue: 0,0:03:34.61,0:03:38.95,Default,,0000,0000,0000,,{\pos(232,497)}勝者の取り分になりますが➡ Dialogue: 0,0:03:38.95,0:03:41.96,Default,,0000,0000,0000,,{\pos(252,437)}不成立の場合は Dialogue: 0,0:03:38.95,0:03:41.96,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ディーラー{\fscx100}のものになります{\fscx50}。 Dialogue: 0,0:03:41.96,0:03:45.66,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}アンティ{\fscx100}が置かれたら Dialogue: 0,0:03:41.96,0:03:45.66,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}カード{\fscx100}が配られます{\fscx50}。 Dialogue: 0,0:03:53.30,0:03:56.30,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}《{\fscx50}エース{\fscx100}の{\fscx50}ワンペア{\fscx100}がある{\fscx50} {\fscx100}強そう!》 Dialogue: 0,0:03:56.30,0:04:00.31,Default,,0000,0000,0000,,{\pos(212,437)}1回目の{\fscx50}ベッティングインターバル Dialogue: 0,0:03:56.30,0:04:00.31,Default,,0000,0000,0000,,{\pos(232,497)}賭けの時間です{\fscx50}。 Dialogue: 0,0:04:00.31,0:04:04.64,Default,,0000,0000,0000,,{\pos(172,437)}賭けの額は Dialogue: 0,0:04:00.31,0:04:04.64,Default,,0000,0000,0000,,{\pos(192,497)}最低が{\fscx50}アンティ{\fscx100}と同額の{\fscx50}チップ{\fscx100}5枚{\fscx50}。 Dialogue: 0,0:04:04.64,0:04:07.31,Default,,0000,0000,0000,,{\pos(212,497)}上限は{\fscx50}チップ15{\fscx100}枚です{\fscx50}。 Dialogue: 0,0:04:07.31,0:04:09.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カンザキ{\fscx100}さんから宣言してください{\fscx50}。 Dialogue: 0,0:04:09.32,0:04:12.32,Default,,0000,0000,0000,,{\pos(452,407)\c&H0000FFFF}えっ{\fscx50} {\fscx100}どうしよう? Dialogue: 0,0:04:09.32,0:04:12.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チェック{\fscx100}を宣言して➡ Dialogue: 0,0:04:12.32,0:04:14.65,Default,,0000,0000,0000,,{\pos(172,437)}相手の出方をうかがう方法も Dialogue: 0,0:04:12.32,0:04:14.65,Default,,0000,0000,0000,,{\pos(192,497)}ありますよ{\fscx50}。 Dialogue: 0,0:04:14.65,0:04:16.99,Default,,0000,0000,0000,,{\pos(492,407)\c&H0000FFFF}じゃあ{\fscx50} チェック{\fscx100}で{\fscx50}。 Dialogue: 0,0:04:14.65,0:04:16.99,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}アホ{\fscx100}か! Dialogue: 0,0:04:16.99,0:04:19.66,Default,,0000,0000,0000,,{\pos(392,437)}練習だぞ Dialogue: 0,0:04:16.99,0:04:19.66,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}チェック{\fscx100}なんか{\fscx50} {\fscx100}すんな! Dialogue: 0,0:04:19.66,0:04:21.66,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうします? Dialogue: 0,0:04:21.66,0:04:25.67,Default,,0000,0000,0000,,{\pos(292,437)}ちなみに{\fscx50} チェック{\fscx100}が2回続くと Dialogue: 0,0:04:21.66,0:04:25.67,Default,,0000,0000,0000,,{\pos(432,497)}勝負不成立となり➡ Dialogue: 0,0:04:25.67,0:04:28.00,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アンティ{\fscx100}は{\fscx50} ディーラー{\fscx100}に流れます{\fscx50}。 Dialogue: 0,0:04:28.00,0:04:31.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チェック{\fscx100}はしません{\fscx50} {\fscx100}5枚で{\fscx50}。 Dialogue: 0,0:04:31.67,0:04:34.27,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} {\fscx100}再び{\fscx50}カンザキ{\fscx100}さんです{\fscx50}。 Dialogue: 0,0:04:34.27,0:04:36.61,Default,,0000,0000,0000,,{\pos(312,497)}とれる{\fscx50}アクション{\fscx100}は{\fscx50} {\fscx100}3つ{\fscx50}。 Dialogue: 0,0:04:36.61,0:04:39.61,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}レイズ コール フォールド{\fscx100}です{\fscx50}。 Dialogue: 0,0:04:39.61,0:04:41.95,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}キクチ{\fscx100}さんの提示した Dialogue: 0,0:04:39.61,0:04:41.95,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ{\fscx100}5枚が➡ Dialogue: 0,0:04:41.95,0:04:44.62,Default,,0000,0000,0000,,{\pos(172,437)}物足りないなら Dialogue: 0,0:04:41.95,0:04:44.62,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「レイズ」{\fscx100}を宣言して➡ Dialogue: 0,0:04:44.62,0:04:46.95,Default,,0000,0000,0000,,{\pos(172,437)}賭け額を上げることが Dialogue: 0,0:04:44.62,0:04:46.95,Default,,0000,0000,0000,,{\pos(192,497)}できます{\fscx50}。 Dialogue: 0,0:04:46.95,0:04:50.29,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50} {\fscx100}上限は Dialogue: 0,0:04:46.95,0:04:50.29,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ15{\fscx100}枚までです{\fscx50}。 Dialogue: 0,0:04:50.29,0:04:52.29,Default,,0000,0000,0000,,{\pos(412,437)}5枚が{\fscx50} {\fscx100}ちょうどいい Dialogue: 0,0:04:50.29,0:04:52.29,Default,,0000,0000,0000,,{\pos(532,497)}と思うなら➡ Dialogue: 0,0:04:52.29,0:04:54.29,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}「コール」{\fscx100}を宣言してください{\fscx50}。 Dialogue: 0,0:04:54.29,0:04:56.96,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}チップ{\fscx100}は同額の5枚です{\fscx50}。 Dialogue: 0,0:04:56.96,0:04:59.63,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}「フォールド」{\fscx100}とは Dialogue: 0,0:04:56.96,0:04:59.63,Default,,0000,0000,0000,,{\pos(292,497)}勝負を降りることです{\fscx50}。 Dialogue: 0,0:04:59.63,0:05:04.30,Default,,0000,0000,0000,,{\pos(192,437)}宣言すると{\fscx50} {\fscx100}勝負不成立ですから Dialogue: 0,0:04:59.63,0:05:04.30,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アンティ{\fscx100}の{\fscx50}10{\fscx100}枚は{\fscx50}ディーラー{\fscx100}に➡ Dialogue: 0,0:05:04.30,0:05:07.31,Default,,0000,0000,0000,,{\pos(252,437)}残りの{\fscx50}チップ{\fscx100}は Dialogue: 0,0:05:04.30,0:05:07.31,Default,,0000,0000,0000,,{\pos(272,497)}相手のものになります{\fscx50}。 Dialogue: 0,0:05:07.31,0:05:11.64,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}レイズ チップ10{\fscx100}枚出します{\fscx50}。 Dialogue: 0,0:05:07.31,0:05:11.64,Default,,0000,0000,0000,,{\pos(672,497)}はあ{\fscx50}!? Dialogue: 0,0:05:11.64,0:05:13.65,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうしますか? Dialogue: 0,0:05:13.65,0:05:15.98,Default,,0000,0000,0000,,{\pos(252,497)}じゃあ{\fscx50} コール。 Dialogue: 0,0:05:15.98,0:05:18.99,Default,,0000,0000,0000,,{\pos(312,437)}賭け額が Dialogue: 0,0:05:15.98,0:05:18.99,Default,,0000,0000,0000,,{\pos(332,497)}両者で折り合いましたね{\fscx50}。 Dialogue: 0,0:05:18.99,0:05:20.99,Default,,0000,0000,0000,,{\pos(472,497)}次に進みます{\fscx50}。 Dialogue: 0,0:05:20.99,0:05:25.99,Default,,0000,0000,0000,,{\pos(192,437)}次は{\fscx50} ベット{\fscx100}額を宣言した{\fscx50}プレイヤー{\fscx100}から Dialogue: 0,0:05:20.99,0:05:25.99,Default,,0000,0000,0000,,{\pos(272,497)}先に{\fscx50}カード{\fscx100}を交換します{\fscx50}。 Dialogue: 0,0:05:25.99,0:05:30.00,Default,,0000,0000,0000,,{\pos(172,437)}この場合{\fscx50} 10{\fscx100}枚を宣言した Dialogue: 0,0:05:25.99,0:05:30.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}カンザキ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:05:32.00,0:05:33.93,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}3枚{\fscx50} {\fscx100}捨てます{\fscx50}。 Dialogue: 0,0:05:33.93,0:05:36.64,Default,,0000,0000,0000,,{\pos(212,497)}捨てた枚数だけ補充されます{\fscx50}。 Dialogue: 0,0:05:40.61,0:05:43.61,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}《やった{\fscx50} ツーペア{\fscx100}になった!》 Dialogue: 0,0:05:43.61,0:05:46.31,Default,,0000,0000,0000,,{\pos(292,497)}じゃあ{\fscx50} {\fscx100}俺も3枚{\fscx50} {\fscx100}替えます{\fscx50}。 Dialogue: 0,0:05:50.95,0:05:54.29,Default,,0000,0000,0000,,{\pos(292,437)}交換が終わったら Dialogue: 0,0:05:50.95,0:05:54.29,Default,,0000,0000,0000,,{\pos(312,497)}2回目の{\fscx50}ベッティング{\fscx100}です{\fscx50}。 Dialogue: 0,0:05:54.29,0:05:57.29,Default,,0000,0000,0000,,{\pos(172,497)}最低額は{\fscx50} {\fscx100}1回目の{\fscx50}ベット{\fscx100}での賭け金{\fscx50}。 Dialogue: 0,0:05:57.29,0:05:59.96,Default,,0000,0000,0000,,{\pos(272,497)}この場合{\fscx50} チップ10{\fscx100}枚です{\fscx50}。 Dialogue: 0,0:05:59.96,0:06:02.96,Default,,0000,0000,0000,,{\pos(292,497)}上限は{\fscx50} チップ30{\fscx100}枚です{\fscx50}。 Dialogue: 0,0:06:02.96,0:06:06.30,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} カンザキ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:06:06.30,0:06:08.63,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF\fscx50}レイズ チップ15{\fscx100}枚{\fscx50}。 Dialogue: 0,0:06:08.63,0:06:10.97,Default,,0000,0000,0000,,{\pos(432,497)}うわぁ! Dialogue: 0,0:06:10.97,0:06:13.64,Default,,0000,0000,0000,,{\pos(652,407)\c&H0000FFFF}何か? Dialogue: 0,0:06:10.97,0:06:13.64,Default,,0000,0000,0000,,{\pos(372,497)}いや{\fscx50} {\fscx100}いいよ{\fscx50} {\fscx100}いいよ…{\fscx50}。 Dialogue: 0,0:06:13.64,0:06:16.31,Default,,0000,0000,0000,,{\pos(412,437)}これは模擬{\fscx50}ゲーム{\fscx100}だから Dialogue: 0,0:06:13.64,0:06:16.31,Default,,0000,0000,0000,,{\pos(472,497)}のびのびやって{\fscx50}。 Dialogue: 0,0:06:16.31,0:06:18.31,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}あぁ…{\fscx50}。 Dialogue: 0,0:06:18.31,0:06:20.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうなさいますか? Dialogue: 0,0:06:20.98,0:06:23.65,Default,,0000,0000,0000,,{\pos(332,497)}勝負します{\fscx50} コール。 Dialogue: 0,0:06:23.65,0:06:26.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}コール{\fscx100}が宣言されました{\fscx50}。 Dialogue: 0,0:06:26.32,0:06:29.66,Default,,0000,0000,0000,,{\pos(172,437)}2回目の{\fscx50}ベット{\fscx100}が終わったら Dialogue: 0,0:06:26.32,0:06:29.66,Default,,0000,0000,0000,,{\pos(192,497)}勝負の瞬間です{\fscx50}。 Dialogue: 0,0:06:29.66,0:06:34.26,Default,,0000,0000,0000,,{\pos(172,437)}私の{\fscx50} 「オープン」{\fscx100}の声とともに Dialogue: 0,0:06:29.66,0:06:34.26,Default,,0000,0000,0000,,{\pos(192,497)}手札を開いてください{\fscx50}。 Dialogue: 0,0:06:34.26,0:06:36.26,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}オープン{\fscx100}! Dialogue: 0,0:06:39.60,0:06:42.27,Default,,0000,0000,0000,,{\pos(332,407)\c&H0000FFFF}あぁ{\fscx50} {\fscx100}負けた…{\fscx50}。 Dialogue: 0,0:06:42.27,0:06:47.94,Default,,0000,0000,0000,,{\pos(252,347)}東軍が出した合計{\fscx50}30{\fscx100}枚の{\fscx50}チップ{\fscx100}は Dialogue: 0,0:06:42.27,0:06:47.94,Default,,0000,0000,0000,,{\pos(352,407)}西軍のものになります{\fscx50}。 Dialogue: 0,0:06:47.94,0:06:49.94,Default,,0000,0000,0000,,{\pos(372,497)}これで{\fscx50} {\fscx100}1{\fscx50}ゲーム{\fscx100}終了です{\fscx50}。 Dialogue: 0,0:06:49.94,0:06:52.28,Default,,0000,0000,0000,,{\pos(312,497)}これを{\fscx50} 10{\fscx100}回繰り返します{\fscx50}。 Dialogue: 0,0:06:52.28,0:06:55.62,Default,,0000,0000,0000,,{\pos(212,437)}中堅戦は Dialogue: 0,0:06:52.28,0:06:55.62,Default,,0000,0000,0000,,{\pos(232,497)}より{\fscx50}チップ{\fscx100}を獲得したほうの勝利{\fscx50}。 Dialogue: 0,0:06:55.62,0:06:58.28,Default,,0000,0000,0000,,{\pos(192,497)}東軍の6勝4敗だったとしても➡ Dialogue: 0,0:06:58.28,0:07:01.62,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}チップ{\fscx100}の獲得枚数が Dialogue: 0,0:06:58.28,0:07:01.62,Default,,0000,0000,0000,,{\pos(312,497)}西軍のほうが上であれば➡ Dialogue: 0,0:07:01.62,0:07:03.96,Default,,0000,0000,0000,,{\pos(372,497)}西軍の勝利となります{\fscx50}。 Dialogue: 0,0:07:03.96,0:07:06.29,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}今のが{\fscx50} {\fscx100}もし本番だったら➡ Dialogue: 0,0:07:06.29,0:07:10.96,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}一瞬で{\fscx50} チップ30{\fscx100}枚… Dialogue: 0,0:07:06.29,0:07:10.96,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}3,000{\fscx100}万{\fscx50} {\fscx100}失っていたんだ{\fscx50}。 Dialogue: 0,0:07:10.96,0:07:14.63,Default,,0000,0000,0000,,{\pos(352,437)}二度も{\fscx50}レイズ{\fscx100}するなんて Dialogue: 0,0:07:10.96,0:07:14.63,Default,,0000,0000,0000,,{\pos(372,497)}最悪の{\fscx50}ヘボ{\fscx100}手じゃねえか{\fscx50}。 Dialogue: 0,0:07:14.63,0:07:17.30,Default,,0000,0000,0000,,{\pos(172,437)}だって Dialogue: 0,0:07:14.63,0:07:17.30,Default,,0000,0000,0000,,{\pos(192,497)}いい手だったじゃないですか{\fscx50}。 Dialogue: 0,0:07:17.30,0:07:20.97,Default,,0000,0000,0000,,{\pos(312,437)}はっ!{\fscx50} {\fscx100}だからお前は Dialogue: 0,0:07:17.30,0:07:20.97,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}バカ{\fscx100}だって言われるんだよ{\fscx50}。 Dialogue: 0,0:07:20.97,0:07:23.98,Default,,0000,0000,0000,,{\pos(232,497)}お前も向こうも{\fscx50} {\fscx100}3枚交換した{\fscx50}。 Dialogue: 0,0:07:23.98,0:07:27.31,Default,,0000,0000,0000,,{\pos(292,437)}ってことはだ Dialogue: 0,0:07:23.98,0:07:27.31,Default,,0000,0000,0000,,{\pos(312,497)}全{\fscx50}17{\fscx100}枚のうち{\fscx50} 16{\fscx100}枚は➡ Dialogue: 0,0:07:27.31,0:07:29.32,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲーム{\fscx100}で使ってしまったんだ{\fscx50}。 Dialogue: 0,0:07:29.32,0:07:32.59,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}それが何か? Dialogue: 0,0:07:29.32,0:07:32.59,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ハア{\fscx100}…{\fscx50}。 Dialogue: 0,0:07:32.59,0:07:37.26,Default,,0000,0000,0000,,{\pos(192,437)}お前には{\fscx50} ジョーカー{\fscx100}が来なかったから Dialogue: 0,0:07:32.59,0:07:37.26,Default,,0000,0000,0000,,{\pos(252,497)}向こうにある可能性が高い{\fscx50}。 Dialogue: 0,0:07:37.26,0:07:39.59,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ジョーカー{\fscx100}は Dialogue: 0,0:07:37.26,0:07:39.59,Default,,0000,0000,0000,,{\pos(232,497)}どんな札の代わりにもなる➡ Dialogue: 0,0:07:39.59,0:07:41.59,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ワイルドカード{\fscx100}だ{\fscx50}。 Dialogue: 0,0:07:41.59,0:07:45.93,Default,,0000,0000,0000,,{\pos(172,317)}手にあるだけで{\fscx50} スリーカード{\fscx100}以上の役は Dialogue: 0,0:07:41.59,0:07:45.93,Default,,0000,0000,0000,,{\pos(272,377)}確定しているんだよ{\fscx50}。 Dialogue: 0,0:07:45.93,0:07:47.93,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あぁ{\fscx50} ホント{\fscx100}だ! Dialogue: 0,0:07:47.93,0:07:49.94,Default,,0000,0000,0000,,{\pos(432,497)}お前の手は{\fscx50} ツーペア{\fscx100}だ{\fscx50}。 Dialogue: 0,0:07:49.94,0:07:53.34,Default,,0000,0000,0000,,{\pos(232,437)}最初っから Dialogue: 0,0:07:49.94,0:07:53.34,Default,,0000,0000,0000,,{\pos(252,497)}勝ち目のない{\fscx50}クソ{\fscx100}手だったのさ{\fscx50}。 Dialogue: 0,0:07:55.27,0:07:59.28,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}この{\fscx50}ゲーム Dialogue: 0,0:07:55.27,0:07:59.28,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}普通の{\fscx50}ポーカー{\fscx100}の感覚でやってたら➡ Dialogue: 0,0:07:59.28,0:08:01.28,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}ひどい目に遭いますね{\fscx50}。 Dialogue: 0,0:08:01.28,0:08:03.62,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}フッフッフッフッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:08:03.62,0:08:09.29,Default,,0000,0000,0000,,{\pos(232,437)}そう{\fscx50} {\fscx100}この{\fscx50}セブンティーンポーカー{\fscx100}は Dialogue: 0,0:08:03.62,0:08:09.29,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}カード{\fscx100}が{\fscx50}17{\fscx100}枚しかないことで➡ Dialogue: 0,0:08:09.29,0:08:12.63,Default,,0000,0000,0000,,{\pos(292,437)}まったく違う戦いが Dialogue: 0,0:08:09.29,0:08:12.63,Default,,0000,0000,0000,,{\pos(312,497)}繰り広げられる{\fscx50}ゲーム。 Dialogue: 0,0:08:12.63,0:08:16.96,Default,,0000,0000,0000,,{\pos(272,437)}そして{\fscx50} {\fscx100}何より Dialogue: 0,0:08:12.63,0:08:16.96,Default,,0000,0000,0000,,{\pos(292,497)}西の中堅{\fscx50}キクチ{\fscx100}の個性に➡ Dialogue: 0,0:08:16.96,0:08:20.30,Default,,0000,0000,0000,,{\pos(212,497)}最も{\fscx50}フィット{\fscx100}している{\fscx50}ゲーム{\fscx100}でもある{\fscx50}。 Dialogue: 0,0:08:20.30,0:08:23.64,Default,,0000,0000,0000,,{\pos(432,437)}2{\fscx50}ゲーム{\fscx100}目以降は Dialogue: 0,0:08:20.30,0:08:23.64,Default,,0000,0000,0000,,{\pos(452,497)}今の繰り返しです{\fscx50}。 Dialogue: 0,0:08:23.64,0:08:25.97,Default,,0000,0000,0000,,{\pos(252,497)}あと4{\fscx50}ゲーム {\fscx100}やってみましょう{\fscx50}。 Dialogue: 0,0:08:25.97,0:08:31.14,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あっ{\fscx50} {\fscx100}あの Dialogue: 0,0:08:25.97,0:08:31.14,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ちょっと待ってもらえますか? Dialogue: 0,0:08:31.14,0:08:33.25,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん{\fscx50} フクナガ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:08:33.25,0:08:36.25,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私{\fscx50} {\fscx100}必勝法{\fscx50} {\fscx100}思いつきました{\fscx50}。 Dialogue: 0,0:08:36.25,0:08:39.25,Default,,0000,0000,0000,,{\pos(172,497)}なにっ{\fscx50}!? {\fscx100}なんだよ{\fscx50} {\fscx100}それ? Dialogue: 0,0:08:39.25,0:08:42.26,Default,,0000,0000,0000,,{\pos(272,407)\c&H0000FFFF\fscx50}カード{\fscx100}に印をつけちゃうんです{\fscx50}。 Dialogue: 0,0:08:39.25,0:08:42.26,Default,,0000,0000,0000,,{\pos(172,497)}あっ…{\fscx50}。 Dialogue: 0,0:08:42.26,0:08:45.26,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF\fscx50}カードゲーム{\fscx100}って Dialogue: 0,0:08:42.26,0:08:45.26,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}印をつけることで➡ Dialogue: 0,0:08:45.26,0:08:48.59,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}完全に Dialogue: 0,0:08:45.26,0:08:48.59,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}コントロール{\fscx100}できるようになるんです{\fscx50}。 Dialogue: 0,0:08:48.59,0:08:51.60,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}これ{\fscx50} {\fscx100}絶対必勝法になりますよ! Dialogue: 0,0:08:51.60,0:08:54.90,Default,,0000,0000,0000,,{\pos(172,407)}そんなにうまくいくかぁ? Dialogue: 0,0:08:51.60,0:08:54.90,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}やってみます{\fscx50}。 Dialogue: 0,0:08:58.60,0:09:01.27,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} {\fscx100}2{\fscx50}ゲーム{\fscx100}目を始めます{\fscx50}。 Dialogue: 0,0:09:01.27,0:09:04.61,Default,,0000,0000,0000,,{\pos(212,497)}先ほど使った{\fscx50}カード{\fscx100}ですが{\fscx50} {\fscx100}これ➡ Dialogue: 0,0:09:04.61,0:09:06.95,Default,,0000,0000,0000,,{\pos(572,407)}破棄します{\fscx50}。 Dialogue: 0,0:09:04.61,0:09:06.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}えぇ{\fscx50}!? Dialogue: 0,0:09:06.95,0:09:10.28,Default,,0000,0000,0000,,{\pos(272,437)}一度使われた{\fscx50}カード{\fscx100}は Dialogue: 0,0:09:06.95,0:09:10.28,Default,,0000,0000,0000,,{\pos(292,497)}二度と使いません{\fscx50}。 Dialogue: 0,0:09:10.28,0:09:12.95,Default,,0000,0000,0000,,{\pos(252,497)}新品の{\fscx50}カード{\fscx100}を使います{\fscx50}。 Dialogue: 0,0:09:12.95,0:09:17.96,Default,,0000,0000,0000,,{\pos(172,437)}《最悪だ Dialogue: 0,0:09:12.95,0:09:17.96,Default,,0000,0000,0000,,{\pos(232,497)}先回りして手を打たれてる…》 Dialogue: 0,0:09:17.96,0:09:21.63,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}カード{\fscx100}の裏も Dialogue: 0,0:09:17.96,0:09:21.63,Default,,0000,0000,0000,,{\pos(212,497)}先ほどの{\fscx50}カード{\fscx100}とは違っています{\fscx50}。 Dialogue: 0,0:09:21.63,0:09:25.97,Default,,0000,0000,0000,,{\pos(232,437)}一度使った{\fscx50}カード{\fscx100}をまぜる Dialogue: 0,0:09:21.63,0:09:25.97,Default,,0000,0000,0000,,{\pos(252,497)}という{\fscx50}イカサマ{\fscx100}もできません{\fscx50}。 Dialogue: 0,0:09:25.97,0:09:30.30,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}《真っ向勝負するしか Dialogue: 0,0:09:25.97,0:09:30.30,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}ないのかぁ》 Dialogue: 0,0:09:30.30,0:09:34.91,Default,,0000,0000,0000,,{\pos(232,437)}では{\fscx50} {\fscx100}先ほどの勝者 Dialogue: 0,0:09:30.30,0:09:34.91,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}キクチ{\fscx100}さんから配り始めます{\fscx50}。 Dialogue: 0,0:09:39.25,0:09:41.25,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}《あっ{\fscx50} {\fscx100}結構いい手!》 Dialogue: 0,0:09:41.25,0:09:44.92,Default,,0000,0000,0000,,{\pos(292,437)}では{\fscx50} ファーストベット Dialogue: 0,0:09:41.25,0:09:44.92,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}キクチ{\fscx100}さんからお願いします{\fscx50}。 Dialogue: 0,0:09:44.92,0:09:47.32,Default,,0000,0000,0000,,{\pos(172,497)}とりあえず{\fscx50} {\fscx100}5枚で{\fscx50}。 Dialogue: 0,0:09:49.59,0:09:52.59,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}カンザキ{\fscx100}さんは? Dialogue: 0,0:09:49.59,0:09:52.59,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}う~ん…{\fscx50}。 Dialogue: 0,0:09:52.59,0:09:55.26,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF\fscx50}レイズ 10{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:09:55.26,0:09:58.60,Default,,0000,0000,0000,,{\pos(172,497)}じゃあ{\fscx50} {\fscx100}とりあえず{\fscx50} コール。 Dialogue: 0,0:09:58.60,0:10:02.94,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} カード{\fscx100}交換です{\fscx50}。 Dialogue: 0,0:10:02.94,0:10:04.94,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}2枚で{\fscx50}。 Dialogue: 0,0:10:07.61,0:10:09.94,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}《{\fscx50}フルハウス{\fscx100}になった!》 Dialogue: 0,0:10:09.94,0:10:13.28,Default,,0000,0000,0000,,{\pos(372,437)}2回目の{\fscx50}ベッティング{\fscx100}です Dialogue: 0,0:10:09.94,0:10:13.28,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}カンザキ{\fscx100}さんから{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:10:13.28,0:10:15.28,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}あっ{\fscx50}。 Dialogue: 0,0:10:15.28,0:10:18.28,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}《私{\fscx50} {\fscx100}すごいことに気づいた! Dialogue: 0,0:10:18.28,0:10:20.62,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}最初の手札と{\fscx50}カード{\fscx100}交換で➡ Dialogue: 0,0:10:20.62,0:10:23.96,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}全ての種類の{\fscx50}カード{\fscx100}が Dialogue: 0,0:10:20.62,0:10:23.96,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}私の手元に来たから➡ Dialogue: 0,0:10:23.96,0:10:26.29,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}向こうは{\fscx50}フォーカード{\fscx100}は作れない! Dialogue: 0,0:10:26.29,0:10:29.96,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}敵が勝つ道は{\fscx50} エース{\fscx100}の{\fscx50}フルハウス{\fscx100}のみ{\fscx50}。 Dialogue: 0,0:10:29.96,0:10:31.96,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}確率は極めて低い{\fscx50}。 Dialogue: 0,0:10:31.96,0:10:35.30,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}ここは{\fscx50} {\fscx100}勝負!》 Dialogue: 0,0:10:35.30,0:10:37.64,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}レイズ ベット30{\fscx100}枚で! Dialogue: 0,0:10:37.64,0:10:39.64,Default,,0000,0000,0000,,{\pos(352,497)}どわぁ! Dialogue: 0,0:10:39.64,0:10:42.98,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうなさいますか? Dialogue: 0,0:10:42.98,0:10:45.31,Default,,0000,0000,0000,,{\pos(172,497)}降ります{\fscx50} フォールド。 Dialogue: 0,0:10:45.31,0:10:47.98,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}あっ!{\fscx50} {\fscx100}あぁ…{\fscx50}。 Dialogue: 0,0:10:47.98,0:10:51.65,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ハア{\fscx100}…{\fscx50} {\fscx100}あんないい手だったのに{\fscx50}。 Dialogue: 0,0:10:51.65,0:10:53.99,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}これが駆け引きさ{\fscx50}。 Dialogue: 0,0:10:51.65,0:10:53.99,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:10:53.99,0:10:56.32,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}勝つ可能性が高くても➡ Dialogue: 0,0:10:56.32,0:10:59.66,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}相手が降りてしまっては Dialogue: 0,0:10:56.32,0:10:59.66,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}取り分が減ってしまう{\fscx50}。 Dialogue: 0,0:10:59.66,0:11:01.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}いかに勝負に誘い込むか…{\fscx50}。 Dialogue: 0,0:11:01.99,0:11:05.00,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}これが結構{\fscx50} {\fscx100}難しいところなのさ{\fscx50}。 Dialogue: 0,0:11:07.00,0:11:11.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<私は Dialogue: 0,0:11:07.00,0:11:11.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}5回の模擬{\fscx50}ゲーム{\fscx100}を戦い2勝3敗{\fscx50}。 Dialogue: 0,0:11:11.00,0:11:14.01,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}チップ{\fscx100}の収支は{\fscx50} マイナス60{\fscx100}枚{\fscx50}。 Dialogue: 0,0:11:14.01,0:11:16.34,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}東西差は{\fscx50} 120{\fscx100}枚{\fscx50}。 Dialogue: 0,0:11:16.34,0:11:19.01,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}完敗だった> Dialogue: 0,0:11:19.01,0:11:21.68,Default,,0000,0000,0000,,{\pos(332,497)}弱い!{\fscx50} {\fscx100}弱すぎる! Dialogue: 0,0:11:21.68,0:11:23.68,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}フー フー。 Dialogue: 0,0:11:23.68,0:11:26.69,Default,,0000,0000,0000,,{\pos(252,437)}ったく Dialogue: 0,0:11:23.68,0:11:26.69,Default,,0000,0000,0000,,{\pos(272,497)}あまりにもお前が弱すぎて➡ Dialogue: 0,0:11:26.69,0:11:29.02,Default,,0000,0000,0000,,{\pos(392,437)}なんら得るものもない Dialogue: 0,0:11:26.69,0:11:29.02,Default,,0000,0000,0000,,{\pos(412,497)}模擬{\fscx50}ゲーム{\fscx100}だったよ{\fscx50}。 Dialogue: 0,0:11:29.02,0:11:31.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そんなことないです{\fscx50}。 Dialogue: 0,0:11:31.02,0:11:33.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私なりに{\fscx50} {\fscx100}いろいろ Dialogue: 0,0:11:31.02,0:11:33.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}気づいたことはあります{\fscx50}。 Dialogue: 0,0:11:33.63,0:11:35.96,Default,,0000,0000,0000,,{\pos(592,407)}何にだよ? Dialogue: 0,0:11:33.63,0:11:35.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}えっと…{\fscx50}。 Dialogue: 0,0:11:35.96,0:11:39.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}まず{\fscx50} {\fscx100}この{\fscx50}セブンティーンポーカー Dialogue: 0,0:11:35.96,0:11:39.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}勝つか負けるかは➡ Dialogue: 0,0:11:39.97,0:11:44.64,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}手札に{\fscx50}ジョーカー{\fscx100}があるかどうかで Dialogue: 0,0:11:39.97,0:11:44.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}大きく左右される{\fscx50}。 Dialogue: 0,0:11:44.64,0:11:46.97,Default,,0000,0000,0000,,{\pos(332,437)}そんなことは Dialogue: 0,0:11:44.64,0:11:46.97,Default,,0000,0000,0000,,{\pos(352,497)}お前に言われなくても➡ Dialogue: 0,0:11:46.97,0:11:50.98,Default,,0000,0000,0000,,{\pos(172,437)}わかってるんだよ{\fscx50} {\fscx100}それ以上のこと Dialogue: 0,0:11:46.97,0:11:50.98,Default,,0000,0000,0000,,{\pos(392,497)}気づいてねえのかよ{\fscx50}!? Dialogue: 0,0:11:50.98,0:11:52.98,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あ{\fscx50} {\fscx100}あります{\fscx50}。 Dialogue: 0,0:11:52.98,0:11:56.98,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}キクチ{\fscx100}さん{\fscx50} ゲーム{\fscx100}の途中に Dialogue: 0,0:11:52.98,0:11:56.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何かに気づきました{\fscx50}。 Dialogue: 0,0:11:56.98,0:12:00.65,Default,,0000,0000,0000,,{\pos(632,407)}あっ…{\fscx50}。 Dialogue: 0,0:11:56.98,0:12:00.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あれは4{\fscx50}ゲーム{\fscx100}目の最初だったかな? Dialogue: 0,0:12:00.65,0:12:06.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}確かに{\fscx50} {\fscx100}あのとき Dialogue: 0,0:12:00.65,0:12:06.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}表情が変わったんです{\fscx50}。 Dialogue: 0,0:12:06.66,0:12:09.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もしかしたら Dialogue: 0,0:12:06.66,0:12:09.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}の必勝法か何かに➡ Dialogue: 0,0:12:09.66,0:12:11.66,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}気づいたのかも{\fscx50}。 Dialogue: 0,0:12:11.66,0:12:14.33,Default,,0000,0000,0000,,{\pos(312,497)}表情の変化以外に根拠は? Dialogue: 0,0:12:14.33,0:12:16.67,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}いや{\fscx50} {\fscx100}別に…{\fscx50}。 Dialogue: 0,0:12:14.33,0:12:16.67,Default,,0000,0000,0000,,{\pos(652,497)\fscx50}カー{\fscx100}! Dialogue: 0,0:12:16.67,0:12:20.01,Default,,0000,0000,0000,,{\pos(352,437)}さんざん相手を探って Dialogue: 0,0:12:16.67,0:12:20.01,Default,,0000,0000,0000,,{\pos(372,497)}出た結果が{\fscx50} {\fscx100}これかよ! Dialogue: 0,0:12:20.01,0:12:22.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}す{\fscx50} {\fscx100}すみません…{\fscx50}。 Dialogue: 0,0:12:22.34,0:12:27.35,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フフフフ {\fscx100}面白いねぇ{\fscx50} {\fscx100}この子{\fscx50}。 Dialogue: 0,0:12:27.35,0:12:30.68,Default,,0000,0000,0000,,{\pos(232,497)}そう{\fscx50} {\fscx100}あなたの読みどおりだ{\fscx50}。 Dialogue: 0,0:12:30.68,0:12:34.62,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}キクチ{\fscx100}は Dialogue: 0,0:12:30.68,0:12:34.62,Default,,0000,0000,0000,,{\pos(272,497)}この{\fscx50}ゲーム{\fscx100}の{\fscx50}キモ{\fscx100}に気づいたのだ{\fscx50}。 Dialogue: 0,0:12:34.62,0:12:36.96,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}(ニシダ){\fscx100}この{\fscx50}ゲーム{\fscx100}に Dialogue: 0,0:12:34.62,0:12:36.96,Default,,0000,0000,0000,,{\pos(432,497)}必勝法があるって{\fscx50}!? Dialogue: 0,0:12:36.96,0:12:38.96,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}間違いない{\fscx50}。 Dialogue: 0,0:12:38.96,0:12:41.29,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(コサカ){\fscx100}でも Dialogue: 0,0:12:38.96,0:12:41.29,Default,,0000,0000,0000,,{\pos(232,497)}向こうも気づいてるんじゃ…{\fscx50}。 Dialogue: 0,0:12:41.29,0:12:43.30,Default,,0000,0000,0000,,{\pos(312,497)}いや{\fscx50} {\fscx100}それはない{\fscx50}。 Dialogue: 0,0:12:43.30,0:12:46.30,Default,,0000,0000,0000,,{\pos(232,437)}万が一{\fscx50} {\fscx100}気づいていたとしても Dialogue: 0,0:12:43.30,0:12:46.30,Default,,0000,0000,0000,,{\pos(392,497)}使えない{\fscx50}。 Dialogue: 0,0:12:46.30,0:12:50.97,Default,,0000,0000,0000,,{\pos(272,437)}この必勝法 Dialogue: 0,0:12:46.30,0:12:50.97,Default,,0000,0000,0000,,{\pos(292,497)}俺にしか使えないんだ{\fscx50}。 Dialogue: 0,0:12:50.97,0:12:55.31,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}勝てるぞ{\fscx50} {\fscx100}この{\fscx50}ゲーム {\fscx100}絶対にな{\fscx50}。 Dialogue: 0,0:12:55.31,0:12:59.98,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ハア {\fscx100}結局 Dialogue: 0,0:12:55.31,0:12:59.98,Default,,0000,0000,0000,,{\pos(192,497)}模擬{\fscx50}ゲーム{\fscx100}は無駄だったってことか{\fscx50}。 Dialogue: 0,0:12:59.98,0:13:02.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ひとつ{\fscx50} {\fscx100}気になることがある{\fscx50}。 Dialogue: 0,0:13:02.65,0:13:06.32,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}カンザキナオ{\fscx100}が異変に気づいたという Dialogue: 0,0:13:02.65,0:13:06.32,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}4{\fscx50}ゲーム{\fscx100}目に➡ Dialogue: 0,0:13:06.32,0:13:09.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}キクチ{\fscx100}は{\fscx50} カード{\fscx100}を4枚交換したんだ{\fscx50}。 Dialogue: 0,0:13:09.99,0:13:11.99,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}セブンティーンポーカー{\fscx100}ってのは➡ Dialogue: 0,0:13:11.99,0:13:17.66,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}を除けば{\fscx50} カード{\fscx100}は Dialogue: 0,0:13:11.99,0:13:17.66,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}エース キング クイーン ジャック{\fscx100}の4種類{\fscx50}。 Dialogue: 0,0:13:17.66,0:13:19.67,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}カード{\fscx100}が配られた時点で➡ Dialogue: 0,0:13:19.67,0:13:22.33,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}最悪でも Dialogue: 0,0:13:19.67,0:13:22.33,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}ワンペア{\fscx100}できているはずなんだ{\fscx50}。 Dialogue: 0,0:13:22.33,0:13:27.01,Default,,0000,0000,0000,,{\pos(272,437)}あっ{\fscx50} {\fscx100}そうだよ!{\fscx50} {\fscx100}最大でも Dialogue: 0,0:13:22.33,0:13:27.01,Default,,0000,0000,0000,,{\pos(292,497)}3枚交換しか必要ないはず{\fscx50}。 Dialogue: 0,0:13:27.01,0:13:29.34,Default,,0000,0000,0000,,{\pos(412,437)}なんで{\fscx50} {\fscx100}あいつ Dialogue: 0,0:13:27.01,0:13:29.34,Default,,0000,0000,0000,,{\pos(432,497)}そんなことしたの? Dialogue: 0,0:13:29.34,0:13:31.34,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}さあ? Dialogue: 0,0:13:31.34,0:13:35.35,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00\fscx50}ホント{\fscx100}に必勝法に Dialogue: 0,0:13:31.34,0:13:35.35,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}気づいたのかもしれないな{\fscx50}。 Dialogue: 0,0:13:37.28,0:13:41.29,Default,,0000,0000,0000,,{\pos(252,437)}これより{\fscx50} {\fscx100}中堅戦 Dialogue: 0,0:13:37.28,0:13:41.29,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}セブンティーンポーカー{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:13:46.29,0:13:49.63,Default,,0000,0000,0000,,{\pos(332,437)}先鋒戦は{\fscx50} チップ{\fscx100}数で Dialogue: 0,0:13:46.29,0:13:49.63,Default,,0000,0000,0000,,{\pos(352,497)}東軍が勝っていたので➡ Dialogue: 0,0:13:49.63,0:13:52.97,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}アキヤマ{\fscx100}さんが先に Dialogue: 0,0:13:49.63,0:13:52.97,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}カット{\fscx100}枚数をお願いします{\fscx50}。 Dialogue: 0,0:13:52.97,0:13:55.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}5枚{\fscx50}。 Dialogue: 0,0:13:52.97,0:13:55.67,Default,,0000,0000,0000,,{\pos(512,497)}6枚{\fscx50}。 Dialogue: 0,0:14:00.64,0:14:03.64,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF\fscx50}ストレート{\fscx100}! Dialogue: 0,0:14:00.64,0:14:03.64,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}最高の手が来ましたね! Dialogue: 0,0:14:03.64,0:14:07.98,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}バカ {\fscx100}むしろ{\fscx50} クソ{\fscx100}手じゃねえか{\fscx50}。 Dialogue: 0,0:14:03.64,0:14:07.98,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}どうしてですか? Dialogue: 0,0:14:07.98,0:14:11.32,Default,,0000,0000,0000,,{\pos(172,437)}この手は Dialogue: 0,0:14:07.98,0:14:11.32,Default,,0000,0000,0000,,{\pos(192,497)}1枚も{\fscx50}カード{\fscx100}を替える必要がない{\fscx50}。 Dialogue: 0,0:14:11.32,0:14:15.99,Default,,0000,0000,0000,,{\pos(172,437)}しかし{\fscx50} カード{\fscx100}を替えなかったら Dialogue: 0,0:14:11.32,0:14:15.99,Default,,0000,0000,0000,,{\pos(192,497)}手がいいことが{\fscx50}バレ{\fscx100}てしまう{\fscx50}。 Dialogue: 0,0:14:15.99,0:14:19.33,Default,,0000,0000,0000,,{\pos(272,437)}当然{\fscx50} キクチ{\fscx100}は Dialogue: 0,0:14:15.99,0:14:19.33,Default,,0000,0000,0000,,{\pos(292,497)}勝負を降りてくるだろうな{\fscx50}。 Dialogue: 0,0:14:19.33,0:14:23.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なるほど{\fscx50} {\fscx100}最初から Dialogue: 0,0:14:19.33,0:14:23.00,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}手が完成してしまっているのも➡ Dialogue: 0,0:14:23.00,0:14:25.00,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}考えものなんだ…{\fscx50}。 Dialogue: 0,0:14:25.00,0:14:27.00,Default,,0000,0000,0000,,{\pos(312,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:14:27.00,0:14:32.61,Default,,0000,0000,0000,,{\pos(432,437)\c&H00FFFF00}う~ん{\fscx50} {\fscx100}最初だから Dialogue: 0,0:14:27.00,0:14:32.61,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00\fscx50}10{\fscx100}枚にしとこっか{\fscx50}。 Dialogue: 0,0:14:32.61,0:14:35.27,Default,,0000,0000,0000,,{\pos(172,497)}はあ{\fscx50}!? {\fscx100}なんで{\fscx50}10{\fscx100}枚なんだよ! Dialogue: 0,0:14:35.27,0:14:37.61,Default,,0000,0000,0000,,{\pos(172,437)}ここは Dialogue: 0,0:14:35.27,0:14:37.61,Default,,0000,0000,0000,,{\pos(192,497)}最低{\fscx50}ベット{\fscx100}の5枚でいかないと➡ Dialogue: 0,0:14:37.61,0:14:39.95,Default,,0000,0000,0000,,{\pos(172,497)}相手が勝負に来てくんねえだろ! Dialogue: 0,0:14:39.95,0:14:43.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうなさいますか? Dialogue: 0,0:14:43.62,0:14:46.95,Default,,0000,0000,0000,,{\pos(452,407)\fscx50}コール{\fscx100}します{\fscx50}。 Dialogue: 0,0:14:43.62,0:14:46.95,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}のってくれましたよ{\fscx50}。 Dialogue: 0,0:14:46.95,0:14:48.95,Default,,0000,0000,0000,,{\pos(412,497)}問題は次{\fscx50}。 Dialogue: 0,0:14:48.95,0:14:52.46,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}アキヤマ{\fscx100}が{\fscx50}カード{\fscx100}交換しないと Dialogue: 0,0:14:48.95,0:14:52.46,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}キクチ{\fscx100}は{\fscx50} {\fscx100}たちまち降りる! Dialogue: 0,0:14:52.46,0:14:54.46,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}カード{\fscx100}交換です{\fscx50}。 Dialogue: 0,0:14:54.46,0:14:56.63,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}えっと{\fscx50} {\fscx100}3枚で{\fscx50}。 Dialogue: 0,0:14:56.63,0:14:59.30,Default,,0000,0000,0000,,{\pos(532,407)\c&H0000FFFF}あっ! Dialogue: 0,0:14:56.63,0:14:59.30,Default,,0000,0000,0000,,{\pos(172,497)}3枚交換{\fscx50}!? Dialogue: 0,0:14:59.30,0:15:01.30,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}せっかくの{\fscx50}ストレート{\fscx100}が! Dialogue: 0,0:15:01.30,0:15:04.97,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}キクチ{\fscx100}さんは? Dialogue: 0,0:15:01.30,0:15:04.97,Default,,0000,0000,0000,,{\pos(432,497)}僕も3枚{\fscx50} {\fscx100}替えます{\fscx50}。 Dialogue: 0,0:15:04.97,0:15:07.31,Default,,0000,0000,0000,,{\pos(332,497)}では{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:15:07.31,0:15:09.31,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:15:09.31,0:15:11.31,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}じゃ{\fscx50} 10{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:15:11.31,0:15:13.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:15:13.65,0:15:16.98,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:15:16.98,0:15:20.32,Default,,0000,0000,0000,,{\pos(172,407)}あっ{\fscx50} {\fscx100}そうか{\fscx50} {\fscx100}そういうことか! Dialogue: 0,0:15:16.98,0:15:20.32,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}えっ? Dialogue: 0,0:15:20.32,0:15:22.32,Default,,0000,0000,0000,,{\pos(312,497)}誘い出したんだよ{\fscx50}。 Dialogue: 0,0:15:22.32,0:15:25.32,Default,,0000,0000,0000,,{\pos(172,437)}3枚{\fscx50} {\fscx100}捨てれば Dialogue: 0,0:15:22.32,0:15:25.32,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}キクチ{\fscx100}をおびき寄せられるのさ{\fscx50}。 Dialogue: 0,0:15:25.32,0:15:27.33,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}どういうことですか? Dialogue: 0,0:15:27.33,0:15:31.00,Default,,0000,0000,0000,,{\pos(172,437)}仮に{\fscx50} {\fscx100}お前に Dialogue: 0,0:15:27.33,0:15:31.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}込みの{\fscx50}スリーカード{\fscx100}の手がある{\fscx50}。 Dialogue: 0,0:15:31.00,0:15:32.93,Default,,0000,0000,0000,,{\pos(352,407)}何枚{\fscx50} {\fscx100}替える? Dialogue: 0,0:15:31.00,0:15:32.93,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}そりゃあ➡ Dialogue: 0,0:15:32.93,0:15:35.93,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}不ぞろいの2枚を替えます{\fscx50} {\fscx100}あっ! Dialogue: 0,0:15:35.93,0:15:40.44,Default,,0000,0000,0000,,{\pos(192,437)}3枚替えなんて{\fscx50} ジョーカー{\fscx100}があったら Dialogue: 0,0:15:35.93,0:15:40.44,Default,,0000,0000,0000,,{\pos(292,497)}やるはずない手なのさ{\fscx50}。 Dialogue: 0,0:15:40.44,0:15:43.28,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}は{\fscx50} {\fscx100}こう思ったはず{\fscx50}。 Dialogue: 0,0:15:43.28,0:15:46.61,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アキヤマ{\fscx100}は{\fscx50} ファーストベット{\fscx100}で{\fscx50}10{\fscx100}枚を宣言{\fscx50}。 Dialogue: 0,0:15:46.61,0:15:49.28,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}「{\fscx100}おっ{\fscx50} {\fscx100}相手は手がいいのかな{\fscx50}」。 Dialogue: 0,0:15:49.28,0:15:51.62,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}カード{\fscx100}交換では{\fscx50} {\fscx100}3枚{\fscx50}チェンジ。 Dialogue: 0,0:15:51.62,0:15:56.62,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「{\fscx100}3枚交換?{\fscx50} ジョーカー{\fscx100}はないのか Dialogue: 0,0:15:51.62,0:15:56.62,Default,,0000,0000,0000,,{\pos(212,497)}だったら{\fscx50} {\fscx100}俺と五分じゃん{\fscx50}」。 Dialogue: 0,0:15:56.62,0:15:59.63,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}セカンドベット{\fscx100}は{\fscx50} 10{\fscx100}枚に据え置き…{\fscx50}。 Dialogue: 0,0:15:59.63,0:16:05.97,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}「ジョーカー{\fscx100}が来たら{\fscx50} ベット{\fscx100}は{\fscx50}レイズ{\fscx100}するはず Dialogue: 0,0:15:59.63,0:16:05.97,Default,,0000,0000,0000,,{\pos(212,497)}ってことは{\fscx50} {\fscx100}ここは勝負!{\fscx50}」。 Dialogue: 0,0:16:05.97,0:16:09.97,Default,,0000,0000,0000,,{\pos(172,437)}そこまで考えて Dialogue: 0,0:16:05.97,0:16:09.97,Default,,0000,0000,0000,,{\pos(192,497)}3枚交換をしたってわけさ{\fscx50}。 Dialogue: 0,0:16:09.97,0:16:12.64,Default,,0000,0000,0000,,{\pos(172,407)}しかも{\fscx50} {\fscx100}手は悪くならない{\fscx50}。 Dialogue: 0,0:16:09.97,0:16:12.64,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}えっ? Dialogue: 0,0:16:12.64,0:16:17.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アキヤマ{\fscx100}は{\fscx50} エース{\fscx100}と{\fscx50}ジョーカー{\fscx100}を残して Dialogue: 0,0:16:12.64,0:16:17.31,Default,,0000,0000,0000,,{\pos(192,497)}3枚を替えたわけだが➡ Dialogue: 0,0:16:17.31,0:16:20.98,Default,,0000,0000,0000,,{\pos(172,437)}交換後の手が Dialogue: 0,0:16:17.31,0:16:20.98,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}スリーカード{\fscx100}以上の役になる確率は? Dialogue: 0,0:16:20.98,0:16:22.98,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}あぁ…{\fscx50}。 Dialogue: 0,0:16:22.98,0:16:24.98,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}そうか! Dialogue: 0,0:16:24.98,0:16:27.32,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF\fscx50}スリーカード{\fscx100}以上は Dialogue: 0,0:16:24.98,0:16:27.32,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}確定してるんだから➡ Dialogue: 0,0:16:27.32,0:16:29.66,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}役の強さは{\fscx50} {\fscx100}あまり変わらない! Dialogue: 0,0:16:29.66,0:16:31.66,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フクナガ){\fscx100}そういうこと{\fscx50}。 Dialogue: 0,0:16:31.66,0:16:35.59,Default,,0000,0000,0000,,{\pos(272,437)}加えて{\fscx50} フルハウス Dialogue: 0,0:16:31.66,0:16:35.59,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}フォーカード{\fscx100}になる可能性もある{\fscx50}。 Dialogue: 0,0:16:35.59,0:16:39.26,Default,,0000,0000,0000,,{\pos(232,437)}3枚交換による{\fscx50}ダメージ{\fscx100}など Dialogue: 0,0:16:35.59,0:16:39.26,Default,,0000,0000,0000,,{\pos(252,497)}ほとんどないと言っていい{\fscx50}。 Dialogue: 0,0:16:39.26,0:16:41.60,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}じゃあ{\fscx50} アキヤマ{\fscx100}さんの選択は…{\fscx50}。 Dialogue: 0,0:16:41.60,0:16:45.94,Default,,0000,0000,0000,,{\pos(172,437)}むしろ{\fscx50} ジョーカー{\fscx100}が手に無いと Dialogue: 0,0:16:41.60,0:16:45.94,Default,,0000,0000,0000,,{\pos(192,497)}思い込ませる{\fscx50}メリット{\fscx100}が加わるから➡ Dialogue: 0,0:16:45.94,0:16:48.27,Default,,0000,0000,0000,,{\pos(172,497)}はるかに{\fscx50} {\fscx100}いい手ってわけさ{\fscx50}。 Dialogue: 0,0:16:48.27,0:16:50.28,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}オープン{\fscx100}! Dialogue: 0,0:16:55.61,0:17:01.95,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}アキヤマ{\fscx100}が{\fscx50}スリーカード{\fscx100}で勝利! Dialogue: 0,0:16:55.61,0:17:01.95,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ25{\fscx100}枚が{\fscx50} {\fscx100}東軍に渡ります{\fscx50}。 Dialogue: 0,0:17:01.95,0:17:03.96,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}やったぁ! Dialogue: 0,0:17:03.96,0:17:08.63,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}<続く{\fscx50}ゲーム{\fscx100}も{\fscx50}アキヤマ{\fscx100}さんは勝利し Dialogue: 0,0:17:03.96,0:17:08.63,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF\fscx50}チップ25{\fscx100}枚を獲得{\fscx50}。 Dialogue: 0,0:17:08.63,0:17:11.30,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}中堅戦{\fscx50} {\fscx100}開始わずか2{\fscx50}ゲーム{\fscx100}で➡ Dialogue: 0,0:17:11.30,0:17:13.63,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}チップ100{\fscx100}枚の差をつけた> Dialogue: 0,0:17:13.63,0:17:16.34,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}さすが{\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}強~い! Dialogue: 0,0:17:18.30,0:17:22.81,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}チップ{\fscx100}差{\fscx50}100{\fscx100}枚? Dialogue: 0,0:17:18.30,0:17:22.81,Default,,0000,0000,0000,,{\pos(232,497)}そんなもの{\fscx50} {\fscx100}どうってことない{\fscx50}。 Dialogue: 0,0:17:22.81,0:17:26.98,Default,,0000,0000,0000,,{\pos(172,437)}俺は{\fscx50} {\fscx100}模擬{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:17:22.81,0:17:26.98,Default,,0000,0000,0000,,{\pos(192,497)}必勝法の手がかりをつかみ➡ Dialogue: 0,0:17:26.98,0:17:31.32,Default,,0000,0000,0000,,{\pos(172,437)}そして{\fscx50} {\fscx100}今の2{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:17:26.98,0:17:31.32,Default,,0000,0000,0000,,{\pos(192,497)}完璧にそれを突き止めた{\fscx50}。 Dialogue: 0,0:17:31.32,0:17:34.59,Default,,0000,0000,0000,,{\pos(472,497)}本番は{\fscx50} {\fscx100}ここから{\fscx50}。 Dialogue: 0,0:17:34.59,0:17:38.92,Default,,0000,0000,0000,,{\pos(272,437)}あっという間に Dialogue: 0,0:17:34.59,0:17:38.92,Default,,0000,0000,0000,,{\pos(292,497)}ひっくり返してやる》 Dialogue: 0,0:17:38.92,0:17:41.93,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}タ タイム{\fscx100}! Dialogue: 0,0:17:41.93,0:17:44.76,Default,,0000,0000,0000,,{\pos(172,497)}なんで{\fscx50}タイム{\fscx100}なんか{\fscx50} {\fscx100}かけるんだよ{\fscx50}。 Dialogue: 0,0:17:44.76,0:17:48.60,Default,,0000,0000,0000,,{\pos(172,437)}言ったじゃねえか Dialogue: 0,0:17:44.76,0:17:48.60,Default,,0000,0000,0000,,{\pos(192,497)}俺は必勝法に気づいてるって{\fscx50}。 Dialogue: 0,0:17:48.60,0:17:50.94,Default,,0000,0000,0000,,{\pos(192,497)}だったら{\fscx50} {\fscx100}なんで2連敗すんだよ{\fscx50}。 Dialogue: 0,0:17:50.94,0:17:53.61,Default,,0000,0000,0000,,{\pos(172,497)}最後の手続きさ{\fscx50}。 Dialogue: 0,0:17:53.61,0:17:59.28,Default,,0000,0000,0000,,{\pos(172,437)}必勝法{\fscx50} {\fscx100}すなわち{\fscx50}ジョーカー{\fscx100}を Dialogue: 0,0:17:53.61,0:17:59.28,Default,,0000,0000,0000,,{\pos(192,497)}自分の手札に入れるすべ…{\fscx50}。 Dialogue: 0,0:17:59.28,0:18:01.45,Default,,0000,0000,0000,,{\pos(172,497)}その完成のためのな{\fscx50}。 Dialogue: 0,0:18:01.45,0:18:04.95,Default,,0000,0000,0000,,{\pos(192,437)}にわかには信じがたいんだよなぁ Dialogue: 0,0:18:01.45,0:18:04.95,Default,,0000,0000,0000,,{\pos(572,497)}その話{\fscx50}。 Dialogue: 0,0:18:04.95,0:18:08.62,Default,,0000,0000,0000,,{\pos(172,437)}わかった{\fscx50} {\fscx100}わかった Dialogue: 0,0:18:04.95,0:18:08.62,Default,,0000,0000,0000,,{\pos(192,497)}詳しく説明してやる{\fscx50}。 Dialogue: 0,0:18:08.62,0:18:13.63,Default,,0000,0000,0000,,{\pos(172,497)}あれは{\fscx50} {\fscx100}模擬{\fscx50}ゲーム{\fscx100}の3{\fscx50}ゲーム{\fscx100}目だった{\fscx50}。 Dialogue: 0,0:18:13.63,0:18:16.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ヒンズーシャッフル{\fscx100}を始める瞬間➡ Dialogue: 0,0:18:16.63,0:18:19.63,Default,,0000,0000,0000,,{\pos(172,497)}いちばん下の{\fscx50}カード{\fscx100}が見えたんだ{\fscx50}。 Dialogue: 0,0:18:19.63,0:18:24.97,Default,,0000,0000,0000,,{\pos(172,437)}といっても{\fscx50} {\fscx100}漠然と Dialogue: 0,0:18:19.63,0:18:24.97,Default,,0000,0000,0000,,{\pos(192,497)}白い{\fscx50}カード{\fscx100}の角が見えたという感じ{\fscx50}。 Dialogue: 0,0:18:24.97,0:18:28.64,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:18:24.97,0:18:28.64,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}カード{\fscx100}の角が白く見えるのは➡ Dialogue: 0,0:18:28.64,0:18:31.64,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}エース{\fscx100}と{\fscx50}ジョーカー{\fscx100}しかない{\fscx50}。 Dialogue: 0,0:18:31.64,0:18:35.58,Default,,0000,0000,0000,,{\pos(172,437)}俺は{\fscx50} {\fscx100}その{\fscx50}カード{\fscx100}の行方を Dialogue: 0,0:18:31.64,0:18:35.58,Default,,0000,0000,0000,,{\pos(192,497)}懸命に目で追った{\fscx50}。 Dialogue: 0,0:18:35.58,0:18:39.92,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}シャッフル{\fscx100}の間も Dialogue: 0,0:18:35.58,0:18:39.92,Default,,0000,0000,0000,,{\pos(192,497)}その{\fscx50}カード{\fscx100}を見失わないように…{\fscx50}。 Dialogue: 0,0:18:39.92,0:18:42.25,Default,,0000,0000,0000,,{\pos(212,497)}目で追うなんて{\fscx50} {\fscx100}できんのかよ? Dialogue: 0,0:18:42.25,0:18:44.26,Default,,0000,0000,0000,,{\pos(572,407)}できるのよ{\fscx50}。 Dialogue: 0,0:18:42.25,0:18:44.26,Default,,0000,0000,0000,,{\pos(592,497)}あっ…{\fscx50}。 Dialogue: 0,0:18:44.26,0:18:49.26,Default,,0000,0000,0000,,{\pos(192,437)}この人 Dialogue: 0,0:18:44.26,0:18:49.26,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}バンタム{\fscx100}級日本1位までいった元{\fscx50}ボクサー。 Dialogue: 0,0:18:49.26,0:18:51.93,Default,,0000,0000,0000,,{\pos(252,497)}動体視力が並外れていいのよ{\fscx50}。 Dialogue: 0,0:18:51.93,0:18:53.93,Default,,0000,0000,0000,,{\pos(572,407)}えぇ{\fscx50}!? Dialogue: 0,0:18:51.93,0:18:53.93,Default,,0000,0000,0000,,{\pos(172,497)}引退したが➡ Dialogue: 0,0:18:53.93,0:18:56.94,Default,,0000,0000,0000,,{\pos(172,497)}動体視力は今も衰えていない{\fscx50}。 Dialogue: 0,0:18:56.94,0:19:01.27,Default,,0000,0000,0000,,{\pos(172,437)}俺にとっては{\fscx50} トランプ{\fscx100}の{\fscx50}シャッフル{\fscx100}で Dialogue: 0,0:18:56.94,0:19:01.27,Default,,0000,0000,0000,,{\pos(192,497)}1枚の{\fscx50}カード{\fscx100}の行方を追うくらい➡ Dialogue: 0,0:19:01.27,0:19:03.28,Default,,0000,0000,0000,,{\pos(172,497)}わけないことなのさ{\fscx50}。 Dialogue: 0,0:19:03.28,0:19:07.95,Default,,0000,0000,0000,,{\pos(172,437)}話を戻そう{\fscx50}。 Dialogue: 0,0:19:03.28,0:19:07.95,Default,,0000,0000,0000,,{\pos(192,497)}3{\fscx50}ゲーム{\fscx100}目{\fscx50} {\fscx100}俺の手は{\fscx50} {\fscx100}こうだった{\fscx50}。 Dialogue: 0,0:19:07.95,0:19:11.28,Default,,0000,0000,0000,,{\pos(172,437)}普通だったら Dialogue: 0,0:19:07.95,0:19:11.28,Default,,0000,0000,0000,,{\pos(192,497)}2枚交換していくところだが➡ Dialogue: 0,0:19:11.28,0:19:14.95,Default,,0000,0000,0000,,{\pos(172,437)}俺は Dialogue: 0,0:19:11.28,0:19:14.95,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}エース{\fscx100}を残し{\fscx50}ジャック{\fscx100}だけを交換した{\fscx50}。 Dialogue: 0,0:19:14.95,0:19:19.29,Default,,0000,0000,0000,,{\pos(172,437)}なぜなら Dialogue: 0,0:19:14.95,0:19:19.29,Default,,0000,0000,0000,,{\pos(192,497)}さっき見えた角の白い{\fscx50}カード{\fscx100}が➡ Dialogue: 0,0:19:19.29,0:19:23.30,Default,,0000,0000,0000,,{\pos(172,437)}山のいちばん上に来ていることを Dialogue: 0,0:19:19.29,0:19:23.30,Default,,0000,0000,0000,,{\pos(192,497)}知っていたからだ{\fscx50}。 Dialogue: 0,0:19:23.30,0:19:29.30,Default,,0000,0000,0000,,{\pos(172,347)}読みどおりなら Dialogue: 0,0:19:23.30,0:19:29.30,Default,,0000,0000,0000,,{\pos(192,407)}あの{\fscx50}カード{\fscx100}は{\fscx50} エース{\fscx100}か{\fscx50}ジョーカー。 Dialogue: 0,0:19:29.30,0:19:31.64,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(({\fscx100}《やっぱりだ!》{\fscx50})) Dialogue: 0,0:19:31.64,0:19:35.57,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}この時点では Dialogue: 0,0:19:31.64,0:19:35.57,Default,,0000,0000,0000,,{\pos(192,497)}必勝法でもなんでもない{\fscx50}。 Dialogue: 0,0:19:35.57,0:19:39.24,Default,,0000,0000,0000,,{\pos(172,407)}ところが4{\fscx50}ゲーム{\fscx100}目{\fscx50} {\fscx100}また見えたんだ{\fscx50}。 Dialogue: 0,0:19:39.24,0:19:42.25,Default,,0000,0000,0000,,{\pos(172,497)}山のいちばん下の{\fscx50}カード{\fscx100}が{\fscx50}。 Dialogue: 0,0:19:42.25,0:19:44.25,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(({\fscx100}あっ…{\fscx50})) Dialogue: 0,0:19:44.25,0:19:46.92,Default,,0000,0000,0000,,{\pos(172,497)}今度も特定はできなかったが➡ Dialogue: 0,0:19:46.92,0:19:49.25,Default,,0000,0000,0000,,{\pos(172,497)}白い{\fscx50}カード{\fscx100}であることは{\fscx50} {\fscx100}わかった{\fscx50}。 Dialogue: 0,0:19:49.25,0:19:54.26,Default,,0000,0000,0000,,{\pos(192,437)}そのときだ Dialogue: 0,0:19:49.25,0:19:54.26,Default,,0000,0000,0000,,{\pos(172,497)}俺の頭に一つの考えがひらめいた{\fscx50}。 Dialogue: 0,0:19:54.26,0:19:57.60,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(({\fscx100}《{\fscx50}ケース{\fscx100}から出されたときの Dialogue: 0,0:19:54.26,0:19:57.60,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}カード{\fscx100}の並びは➡ Dialogue: 0,0:19:57.60,0:19:59.77,Default,,0000,0000,0000,,{\pos(312,497)}同じなんじゃないか?》{\fscx50})) Dialogue: 0,0:19:59.77,0:20:01.93,Default,,0000,0000,0000,,{\pos(552,407)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:19:59.77,0:20:01.93,Default,,0000,0000,0000,,{\pos(172,497)}新品の{\fscx50}トランプ{\fscx100}を➡ Dialogue: 0,0:20:01.93,0:20:06.27,Default,,0000,0000,0000,,{\pos(172,437)}初めて{\fscx50}ケース{\fscx100}から出したとき Dialogue: 0,0:20:01.93,0:20:06.27,Default,,0000,0000,0000,,{\pos(192,497)}必ずきれいに並べてあるだろ{\fscx50}。 Dialogue: 0,0:20:06.27,0:20:11.28,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}セブンティーンポーカー{\fscx100}でも Dialogue: 0,0:20:06.27,0:20:11.28,Default,,0000,0000,0000,,{\pos(192,497)}同じなんじゃないかってね{\fscx50}。 Dialogue: 0,0:20:11.28,0:20:14.95,Default,,0000,0000,0000,,{\pos(272,437)}その仮説が正しいならば Dialogue: 0,0:20:11.28,0:20:14.95,Default,,0000,0000,0000,,{\pos(292,497)}見えた白い{\fscx50}カード{\fscx100}は➡ Dialogue: 0,0:20:14.95,0:20:18.28,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}スペード{\fscx100}の{\fscx50}エース{\fscx100}ってことになる{\fscx50}。 Dialogue: 0,0:20:18.28,0:20:21.62,Default,,0000,0000,0000,,{\pos(212,497)}俺は{\fscx50} カード{\fscx100}の行方を目で追った{\fscx50}。 Dialogue: 0,0:20:21.62,0:20:26.29,Default,,0000,0000,0000,,{\pos(172,437)}ところが白い{\fscx50}カード{\fscx100}は山の下のほうに Dialogue: 0,0:20:21.62,0:20:26.29,Default,,0000,0000,0000,,{\pos(312,497)}追いやられてしまった{\fscx50}。 Dialogue: 0,0:20:26.29,0:20:31.63,Default,,0000,0000,0000,,{\pos(192,437)}俺は{\fscx50} {\fscx100}4枚交換という強引な手で Dialogue: 0,0:20:26.29,0:20:31.63,Default,,0000,0000,0000,,{\pos(272,497)}その{\fscx50}カード{\fscx100}を引きにいった{\fscx50}。 Dialogue: 0,0:20:31.63,0:20:34.97,Default,,0000,0000,0000,,{\pos(392,497)}結果…{\fscx50}。 Dialogue: 0,0:20:34.97,0:20:40.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(({\fscx100}《読みは当たった Dialogue: 0,0:20:34.97,0:20:40.31,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}カード{\fscx100}の並びは最初は同じだ》{\fscx50})) Dialogue: 0,0:20:40.31,0:20:43.64,Default,,0000,0000,0000,,{\pos(332,437)}わかった! Dialogue: 0,0:20:40.31,0:20:43.64,Default,,0000,0000,0000,,{\pos(352,497)}その考えを応用すれば➡ Dialogue: 0,0:20:43.64,0:20:47.31,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}ジョーカー{\fscx100}の場所もわかるんだ{\fscx50}。 Dialogue: 0,0:20:43.64,0:20:47.31,Default,,0000,0000,0000,,{\pos(172,497)}そういうこと{\fscx50}。 Dialogue: 0,0:20:47.31,0:20:50.65,Default,,0000,0000,0000,,{\pos(192,437)}しかし{\fscx50} {\fscx100}残念ながら Dialogue: 0,0:20:47.31,0:20:50.65,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジョーカー{\fscx100}の場所を突き止める前に➡ Dialogue: 0,0:20:50.65,0:20:52.65,Default,,0000,0000,0000,,{\pos(432,497)}模擬{\fscx50}ゲーム{\fscx100}終了{\fscx50}。 Dialogue: 0,0:20:52.65,0:20:57.66,Default,,0000,0000,0000,,{\pos(172,437)}最も肝心な部分は Dialogue: 0,0:20:52.65,0:20:57.66,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}本番に持ち越されたわけだ{\fscx50}。 Dialogue: 0,0:20:57.66,0:21:00.66,Default,,0000,0000,0000,,{\pos(292,437)}俺は{\fscx50} ジョーカー{\fscx100}の位置を Dialogue: 0,0:20:57.66,0:21:00.66,Default,,0000,0000,0000,,{\pos(312,497)}突き止めるためなら➡ Dialogue: 0,0:21:00.66,0:21:02.66,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ゲーム{\fscx100}序盤を捨ててもいい{\fscx50}。 Dialogue: 0,0:21:02.66,0:21:06.00,Default,,0000,0000,0000,,{\pos(312,437)}そういう意気込みで Dialogue: 0,0:21:02.66,0:21:06.00,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ゲーム{\fscx100}本番を迎えた{\fscx50}。 Dialogue: 0,0:21:06.00,0:21:10.00,Default,,0000,0000,0000,,{\pos(192,437)}ご覧のとおり Dialogue: 0,0:21:06.00,0:21:10.00,Default,,0000,0000,0000,,{\pos(212,497)}おかげでしょっぱなから2連敗{\fscx50}。 Dialogue: 0,0:21:10.00,0:21:15.01,Default,,0000,0000,0000,,{\pos(192,437)}早々に Dialogue: 0,0:21:10.00,0:21:15.01,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}50{\fscx100}枚の{\fscx50}チップ{\fscx100}を取られてしまった{\fscx50}。 Dialogue: 0,0:21:15.01,0:21:19.01,Default,,0000,0000,0000,,{\pos(292,437)}が{\fscx50} {\fscx100}引き換えに Dialogue: 0,0:21:15.01,0:21:19.01,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ジョーカー{\fscx100}の位置を突き止めた{\fscx50}。 Dialogue: 0,0:21:19.01,0:21:24.35,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ジョーカー{\fscx100}は Dialogue: 0,0:21:19.01,0:21:24.35,Default,,0000,0000,0000,,{\pos(192,497)}山のいちばん上にあるんだ{\fscx50}。 Dialogue: 0,0:21:24.35,0:21:28.69,Default,,0000,0000,0000,,{\pos(552,407)\fscx50}ホント{\fscx100}かよ{\fscx50}!? Dialogue: 0,0:21:24.35,0:21:28.69,Default,,0000,0000,0000,,{\pos(172,497)}次の{\fscx50}ゲーム{\fscx100}の{\fscx50}カット{\fscx100}は{\fscx50} {\fscx100}俺があとだ{\fscx50}。 Dialogue: 0,0:21:28.69,0:21:31.69,Default,,0000,0000,0000,,{\pos(172,437)}最初の手札から Dialogue: 0,0:21:28.69,0:21:31.69,Default,,0000,0000,0000,,{\pos(192,497)}俺に{\fscx50}ジョーカー{\fscx100}が来るよう➡ Dialogue: 0,0:21:31.69,0:21:33.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カット{\fscx100}の枚数を宣言する{\fscx50}。 Dialogue: 0,0:21:33.96,0:21:38.30,Default,,0000,0000,0000,,{\pos(252,437)}それも{\fscx50} {\fscx100}手札のいちばん右側に Dialogue: 0,0:21:33.96,0:21:38.30,Default,,0000,0000,0000,,{\pos(412,497)}くるようにな{\fscx50}。 Dialogue: 0,0:21:38.30,0:21:41.30,Default,,0000,0000,0000,,{\pos(312,497)}第3{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:21:43.30,0:21:46.61,Default,,0000,0000,0000,,{\pos(332,437)}あれのいちばん上が Dialogue: 0,0:21:43.30,0:21:46.61,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ジョーカー{\fscx100}ってことだな{\fscx50}。 Dialogue: 0,0:21:48.97,0:21:52.98,Default,,0000,0000,0000,,{\pos(412,407)}すさまじく速いわね{\fscx50}。 Dialogue: 0,0:21:48.97,0:21:52.98,Default,,0000,0000,0000,,{\pos(172,497)}あっという間に見失ったぜ{\fscx50}。 Dialogue: 0,0:21:52.98,0:21:56.32,Default,,0000,0000,0000,,{\pos(172,437)}では{\fscx50} アキヤマ{\fscx100}さん Dialogue: 0,0:21:52.98,0:21:56.32,Default,,0000,0000,0000,,{\pos(192,497)}どこで{\fscx50}カット{\fscx100}なさいますか? Dialogue: 0,0:21:56.32,0:21:58.98,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}3枚目で{\fscx50}。 Dialogue: 0,0:21:58.98,0:22:02.69,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}キクチ{\fscx100}さんは? Dialogue: 0,0:21:58.98,0:22:02.69,Default,,0000,0000,0000,,{\pos(292,497)}6枚目で{\fscx50}。 Dialogue: 0,0:22:08.33,0:22:11.00,Default,,0000,0000,0000,,{\pos(172,497)}《どうだ{\fscx50} {\fscx100}言ったとおりだろ》 Dialogue: 0,0:22:11.00,0:22:17.34,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}ホント{\fscx100}に{\fscx50} {\fscx100}こんなことが…{\fscx50}。 Dialogue: 0,0:22:11.00,0:22:17.34,Default,,0000,0000,0000,,{\pos(172,497)}本物ね{\fscx50} キクチ{\fscx100}の動体視力は{\fscx50}。 Dialogue: 0,0:22:17.34,0:22:21.01,Default,,0000,0000,0000,,{\pos(212,497)}両者{\fscx50} {\fscx100}最終{\fscx50}ベット{\fscx100}が終わりました{\fscx50}。 Dialogue: 0,0:22:21.01,0:22:24.34,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}オープン{\fscx100}! Dialogue: 0,0:22:24.34,0:22:29.35,Default,,0000,0000,0000,,{\pos(172,437)}모3{\fscx50}ゲーム{\fscx100}目は Dialogue: 0,0:22:24.34,0:22:29.35,Default,,0000,0000,0000,,{\pos(192,497)}西軍{\fscx50}キクチ{\fscx100}が{\fscx50}フルハウス{\fscx100}で{\fscx50}アキヤマ{\fscx100}を撃破! Dialogue: 0,0:22:29.35,0:22:31.35,Default,,0000,0000,0000,,{\pos(312,497)}よっしゃあ! Dialogue: 0,0:22:31.35,0:22:36.29,Default,,0000,0000,0000,,{\pos(192,437)}すごいぞ{\fscx50} キクチ{\fscx100}! Dialogue: 0,0:22:31.35,0:22:36.29,Default,,0000,0000,0000,,{\pos(212,497)}勝てるぞ{\fscx50} {\fscx100}俺たち圧勝できるぞ! Dialogue: 0,0:22:36.29,0:22:39.62,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フフフフ{\fscx100}…{\fscx50} {\fscx100}さすが{\fscx50}キクチ。 Dialogue: 0,0:22:39.62,0:22:43.63,Default,,0000,0000,0000,,{\pos(272,437)}卓越した動体視力で Dialogue: 0,0:22:39.62,0:22:43.63,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}カード{\fscx100}を覚えるところまでは➡ Dialogue: 0,0:22:43.63,0:22:48.30,Default,,0000,0000,0000,,{\pos(172,437)}予想したが{\fscx50} {\fscx100}まさか Dialogue: 0,0:22:43.63,0:22:48.30,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}の在りかを突き止めるとは{\fscx50}。 Dialogue: 0,0:22:48.30,0:22:53.31,Default,,0000,0000,0000,,{\pos(332,437)}これでは{\fscx50} {\fscx100}さすがの{\fscx50}アキヤマ{\fscx100}も Dialogue: 0,0:22:48.30,0:22:53.31,Default,,0000,0000,0000,,{\pos(432,497)}手も足も出まい{\fscx50}。