[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:02:19.21,0:02:22.54,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ニシダ){\fscx100}あれ? Dialogue: 0,0:02:19.21,0:02:22.54,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}キクチ ジョーカー{\fscx100}の位置がわかれば➡ Dialogue: 0,0:02:22.54,0:02:24.71,Default,,0000,0000,0000,,{\pos(192,437)}この{\fscx50}ゲーム Dialogue: 0,0:02:22.54,0:02:24.71,Default,,0000,0000,0000,,{\pos(212,497)}絶対勝てるって言ってたけど➡ Dialogue: 0,0:02:24.71,0:02:27.05,Default,,0000,0000,0000,,{\pos(432,497)}そんなに有利なの? Dialogue: 0,0:02:27.05,0:02:29.55,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}は{\fscx50} アキヤマ{\fscx100}の{\fscx50}カット{\fscx100}が後だから➡ Dialogue: 0,0:02:29.55,0:02:32.32,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}ジョーカー{\fscx100}が来る確率も Dialogue: 0,0:02:29.55,0:02:32.32,Default,,0000,0000,0000,,{\pos(332,497)}五分じゃないか{\fscx50}。 Dialogue: 0,0:02:32.32,0:02:36.66,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(コサカ){\fscx100}そうね{\fscx50}。 Dialogue: 0,0:02:32.32,0:02:36.66,Default,,0000,0000,0000,,{\pos(312,497)}現実{\fscx50} {\fscx100}今の{\fscx50}キクチ{\fscx100}の手札には➡ Dialogue: 0,0:02:36.66,0:02:38.83,Default,,0000,0000,0000,,{\pos(472,407)\fscx50}ジョーカー{\fscx100}は来てない{\fscx50}。 Dialogue: 0,0:02:36.66,0:02:38.83,Default,,0000,0000,0000,,{\pos(412,497)}だろ{\fscx50}!? Dialogue: 0,0:02:38.83,0:02:42.50,Default,,0000,0000,0000,,{\pos(172,437)}仮に{\fscx50} {\fscx100}お互い最初の手札に Dialogue: 0,0:02:38.83,0:02:42.50,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}がなくても➡ Dialogue: 0,0:02:42.50,0:02:47.17,Default,,0000,0000,0000,,{\pos(172,437)}山に残った{\fscx50}ジョーカー{\fscx100}をどちらが引くか Dialogue: 0,0:02:42.50,0:02:47.17,Default,,0000,0000,0000,,{\pos(192,497)}結局は{\fscx50} {\fscx100}五分五分じゃん{\fscx50}。 Dialogue: 0,0:02:47.17,0:02:49.84,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(コサカ){\fscx100}違うわ{\fscx50}。 Dialogue: 0,0:02:47.17,0:02:49.84,Default,,0000,0000,0000,,{\pos(412,497)}うん{\fscx50}!? Dialogue: 0,0:02:49.84,0:02:53.01,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}キクチ{\fscx100}が先に Dialogue: 0,0:02:49.84,0:02:53.01,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}カード{\fscx100}を交換する権利さえ取れば➡ Dialogue: 0,0:02:53.01,0:02:56.84,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}山の{\fscx50}ジョーカー{\fscx100}を Dialogue: 0,0:02:53.01,0:02:56.84,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}100{\fscx100}%取ることはできない{\fscx50}。 Dialogue: 0,0:02:56.84,0:02:58.85,Default,,0000,0000,0000,,{\pos(412,497)}えっ{\fscx50}!? Dialogue: 0,0:02:58.85,0:03:02.18,Default,,0000,0000,0000,,{\pos(292,437)}例えば{\fscx50} {\fscx100}山の1枚目に Dialogue: 0,0:02:58.85,0:03:02.18,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ジョーカー{\fscx100}があるとするでしょ{\fscx50}。 Dialogue: 0,0:03:02.18,0:03:05.19,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}キクチ{\fscx100}は{\fscx50} ジョーカー{\fscx100}があることが Dialogue: 0,0:03:02.18,0:03:05.19,Default,,0000,0000,0000,,{\pos(352,497)}わかってるわけだから➡ Dialogue: 0,0:03:05.19,0:03:09.52,Default,,0000,0000,0000,,{\pos(332,437)}交換が先なら Dialogue: 0,0:03:05.19,0:03:09.52,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}100{\fscx100}%取ることができる{\fscx50}。 Dialogue: 0,0:03:09.52,0:03:11.86,Default,,0000,0000,0000,,{\pos(392,497)}それは{\fscx50} {\fscx100}わかるけど…{\fscx50}。 Dialogue: 0,0:03:11.86,0:03:14.53,Default,,0000,0000,0000,,{\pos(292,497)}🔊では{\fscx50} カード{\fscx100}交換を行います{\fscx50}。 Dialogue: 0,0:03:14.53,0:03:16.53,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:03:16.53,0:03:19.53,Default,,0000,0000,0000,,{\pos(172,497)}じゃ{\fscx50} {\fscx100}5枚全部{\fscx50} {\fscx100}取り換えます{\fscx50}。 Dialogue: 0,0:03:19.53,0:03:21.70,Default,,0000,0000,0000,,{\pos(412,497)}5枚交換{\fscx50}!? {\fscx100}なんで? Dialogue: 0,0:03:21.70,0:03:24.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ジョーカー{\fscx100}が山の5枚目にあるのよ{\fscx50}。 Dialogue: 0,0:03:26.87,0:03:29.38,Default,,0000,0000,0000,,{\pos(672,407)}あっ! Dialogue: 0,0:03:26.87,0:03:29.38,Default,,0000,0000,0000,,{\pos(172,497)}わかったでしょ{\fscx50}。 Dialogue: 0,0:03:29.38,0:03:31.88,Default,,0000,0000,0000,,{\pos(172,437)}山の1枚目から Dialogue: 0,0:03:29.38,0:03:31.88,Default,,0000,0000,0000,,{\pos(192,497)}5枚目の間にあれば➡ Dialogue: 0,0:03:31.88,0:03:35.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}は{\fscx50}100{\fscx100}%{\fscx50} ジョーカー{\fscx100}を手にできる{\fscx50}。 Dialogue: 0,0:03:35.32,0:03:38.99,Default,,0000,0000,0000,,{\pos(192,437)}でも{\fscx50} ジョーカー{\fscx100}が Dialogue: 0,0:03:35.32,0:03:38.99,Default,,0000,0000,0000,,{\pos(172,497)}山の6枚目{\fscx50} {\fscx100}7枚目にある場合は➡ Dialogue: 0,0:03:38.99,0:03:40.99,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}アキヤマ{\fscx100}の手に渡っちゃうんじゃ…{\fscx50}。 Dialogue: 0,0:03:40.99,0:03:42.99,Default,,0000,0000,0000,,{\pos(572,497)}問題ないわ{\fscx50}。 Dialogue: 0,0:03:42.99,0:03:47.83,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}セブンティーンポーカー{\fscx100}って{\fscx50} {\fscx100}最初の手札で Dialogue: 0,0:03:42.99,0:03:47.83,Default,,0000,0000,0000,,{\pos(192,497)}最低でも{\fscx50}ワンペア{\fscx100}はある{\fscx50}。 Dialogue: 0,0:03:47.83,0:03:51.16,Default,,0000,0000,0000,,{\pos(172,437)}ってことは Dialogue: 0,0:03:47.83,0:03:51.16,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}最大で3枚までしか➡ Dialogue: 0,0:03:51.16,0:03:53.33,Default,,0000,0000,0000,,{\pos(172,497)}交換しないはずなのよ{\fscx50}。 Dialogue: 0,0:03:53.33,0:03:56.84,Default,,0000,0000,0000,,{\pos(232,77)\fscx50}(ニシダ){\fscx100}そうか!{\fscx50} キクチ{\fscx100}が交換を Dialogue: 0,0:03:53.33,0:03:56.84,Default,,0000,0000,0000,,{\pos(272,137)}2枚以内に抑えれば➡ Dialogue: 0,0:03:56.84,0:03:59.67,Default,,0000,0000,0000,,{\pos(192,77)}相手は Dialogue: 0,0:03:56.84,0:03:59.67,Default,,0000,0000,0000,,{\pos(212,137)}最大3枚しか交換しないから➡ Dialogue: 0,0:03:59.67,0:04:03.68,Default,,0000,0000,0000,,{\pos(192,77)}山の最後の2枚は{\fscx50} {\fscx100}どちらも Dialogue: 0,0:03:59.67,0:04:03.68,Default,,0000,0000,0000,,{\pos(212,137)}手をつけないことになる! Dialogue: 0,0:04:03.68,0:04:06.18,Default,,0000,0000,0000,,{\pos(372,437)}つまり{\fscx50}ジョーカー{\fscx100}は Dialogue: 0,0:04:03.68,0:04:06.18,Default,,0000,0000,0000,,{\pos(392,497)}山のどこにあっても➡ Dialogue: 0,0:04:06.18,0:04:08.85,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アキヤマ{\fscx100}の手に渡ることはない{\fscx50}。 Dialogue: 0,0:04:08.85,0:04:13.19,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}キクチ{\fscx100}は圧倒的確率で Dialogue: 0,0:04:08.85,0:04:13.19,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ジョーカー{\fscx100}を手にできる{\fscx50}。 Dialogue: 0,0:04:13.19,0:04:17.19,Default,,0000,0000,0000,,{\pos(332,437)}でもさぁ{\fscx50} {\fscx100}全交換って Dialogue: 0,0:04:13.19,0:04:17.19,Default,,0000,0000,0000,,{\pos(352,497)}損するような気しない? Dialogue: 0,0:04:17.19,0:04:19.19,Default,,0000,0000,0000,,{\pos(172,497)}損なんてないわ{\fscx50}。 Dialogue: 0,0:04:19.19,0:04:22.53,Default,,0000,0000,0000,,{\pos(172,437)}さっきの{\fscx50}カード{\fscx100}交換で Dialogue: 0,0:04:19.19,0:04:22.53,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}2枚交換した{\fscx50}。 Dialogue: 0,0:04:22.53,0:04:25.87,Default,,0000,0000,0000,,{\pos(212,437)}つまり Dialogue: 0,0:04:22.53,0:04:25.87,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}17{\fscx100}枚の{\fscx50}カード{\fscx100}が全て使われたの{\fscx50}。 Dialogue: 0,0:04:25.87,0:04:28.87,Default,,0000,0000,0000,,{\pos(552,407)\fscx50}(ニシダ){\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:04:25.87,0:04:28.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(コサカ)キクチ{\fscx100}は{\fscx50} 17{\fscx100}枚のうち➡ Dialogue: 0,0:04:28.87,0:04:30.87,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}10{\fscx100}枚を目にしたことになる{\fscx50}。 Dialogue: 0,0:04:30.87,0:04:35.64,Default,,0000,0000,0000,,{\pos(212,437)}そこから逆算すれば相手が Dialogue: 0,0:04:30.87,0:04:35.64,Default,,0000,0000,0000,,{\pos(232,497)}目にした7枚も全てわかる{\fscx50}。 Dialogue: 0,0:04:35.64,0:04:39.15,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}(ニシダ){\fscx100}ああっ! Dialogue: 0,0:04:35.64,0:04:39.15,Default,,0000,0000,0000,,{\pos(172,497)}7枚の{\fscx50}カード{\fscx100}をどう組み合わせても➡ Dialogue: 0,0:04:39.15,0:04:43.98,Default,,0000,0000,0000,,{\pos(172,437)}最高で{\fscx50}ツーペア。 Dialogue: 0,0:04:39.15,0:04:43.98,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}キクチ{\fscx100}の勝ちは決まっているのよ{\fscx50}。 Dialogue: 0,0:04:43.98,0:04:46.19,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}オープン{\fscx100}! Dialogue: 0,0:04:49.66,0:04:53.49,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}(キクチ){\fscx100}よし! Dialogue: 0,0:04:49.66,0:04:53.49,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}(ソラリオ){\fscx100}4{\fscx50}ゲーム{\fscx100}目も{\fscx50}キクチ{\fscx100}の勝利{\fscx50}。 Dialogue: 0,0:04:53.49,0:04:56.50,Default,,0000,0000,0000,,{\pos(172,197)}모{\fscx50}チップ20{\fscx100}枚が西軍に渡ります{\fscx50}。 Dialogue: 0,0:04:56.50,0:04:58.83,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF\fscx50}(ナオ){\fscx100}あぁ…{\fscx50}。 Dialogue: 0,0:04:58.83,0:05:01.23,Default,,0000,0000,0000,,{\pos(292,497)}5{\fscx50}ゲーム{\fscx100}目を始めます{\fscx50}。 Dialogue: 0,0:05:07.51,0:05:11.51,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF\fscx50}ジョーカー{\fscx100}が来た! Dialogue: 0,0:05:07.51,0:05:11.51,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}しかも{\fscx50} フォーカード{\fscx100}ですよ! Dialogue: 0,0:05:11.51,0:05:14.18,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}キクチ{\fscx100}さん{\fscx50} ファーストベット{\fscx100}を{\fscx50}。 Dialogue: 0,0:05:14.18,0:05:16.85,Default,,0000,0000,0000,,{\pos(172,497)}ん~{\fscx50} フォールド。 Dialogue: 0,0:05:16.85,0:05:18.85,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}えぇ~! Dialogue: 0,0:05:18.85,0:05:21.85,Default,,0000,0000,0000,,{\pos(172,437)}모5{\fscx50}ゲーム{\fscx100}目は Dialogue: 0,0:05:18.85,0:05:21.85,Default,,0000,0000,0000,,{\pos(192,497)}勝負不成立となりました{\fscx50}。 Dialogue: 0,0:05:21.85,0:05:27.19,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}アンティ{\fscx100}5枚ずつが{\fscx50}ディーラー{\fscx100}へ{\fscx50}。 Dialogue: 0,0:05:21.85,0:05:27.19,Default,,0000,0000,0000,,{\pos(192,497)}双方{\fscx50}チップ{\fscx100}差は変わりません{\fscx50}。 Dialogue: 0,0:05:27.19,0:05:29.70,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}あぁ…{\fscx50} {\fscx100}いい手だったのに{\fscx50}。 Dialogue: 0,0:05:29.70,0:05:34.30,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}どうしよう{\fscx50} {\fscx100}大切な{\fscx50}チップ{\fscx100}が Dialogue: 0,0:05:29.70,0:05:34.30,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ディーラー{\fscx100}に流れちゃった…{\fscx50}。 Dialogue: 0,0:05:34.30,0:05:38.30,Default,,0000,0000,0000,,{\pos(632,407)}今のは? Dialogue: 0,0:05:34.30,0:05:38.30,Default,,0000,0000,0000,,{\pos(172,497)}相手の手札に{\fscx50}ジョーカー{\fscx100}があったのよ{\fscx50}。 Dialogue: 0,0:05:38.30,0:05:41.31,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}フォールド{\fscx100}にすれば Dialogue: 0,0:05:38.30,0:05:41.31,Default,,0000,0000,0000,,{\pos(332,497)}引き分けと同じだからね{\fscx50}。 Dialogue: 0,0:05:41.31,0:05:45.14,Default,,0000,0000,0000,,{\pos(272,437)}それに{\fscx50} フォールド{\fscx100}した次の{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:05:41.31,0:05:45.14,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}カット{\fscx100}順が後になる{\fscx50}。 Dialogue: 0,0:05:45.14,0:05:48.65,Default,,0000,0000,0000,,{\pos(172,437)}最初の手札に Dialogue: 0,0:05:45.14,0:05:48.65,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}を仕込むことができるのよ{\fscx50}。 Dialogue: 0,0:05:48.65,0:05:50.65,Default,,0000,0000,0000,,{\pos(292,497)}なるほど…{\fscx50}。 Dialogue: 0,0:05:56.16,0:05:59.33,Default,,0000,0000,0000,,{\pos(252,407)}ほらね{\fscx50}。 Dialogue: 0,0:05:56.16,0:05:59.33,Default,,0000,0000,0000,,{\pos(612,497)}すごい…{\fscx50}。 Dialogue: 0,0:05:59.33,0:06:01.99,Default,,0000,0000,0000,,{\pos(292,497)}最終{\fscx50}ベット{\fscx100}が終わりました{\fscx50}。 Dialogue: 0,0:06:01.99,0:06:04.50,Default,,0000,0000,0000,,{\pos(392,497)}では{\fscx50} オープン{\fscx100}! Dialogue: 0,0:06:06.67,0:06:10.34,Default,,0000,0000,0000,,{\pos(512,407)}よっし! Dialogue: 0,0:06:06.67,0:06:10.34,Default,,0000,0000,0000,,{\pos(172,497)}모第6{\fscx50}ゲーム{\fscx100}も西軍が勝利! Dialogue: 0,0:06:10.34,0:06:15.68,Default,,0000,0000,0000,,{\pos(172,77)}모{\fscx50}チップ20{\fscx100}枚が西軍に渡ることにより Dialogue: 0,0:06:10.34,0:06:15.68,Default,,0000,0000,0000,,{\pos(192,137)}ついに形勢逆転です{\fscx50}。 Dialogue: 0,0:06:15.68,0:06:17.68,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}ああっ! Dialogue: 0,0:06:19.68,0:06:21.68,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}クックックック{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:21.68,0:06:24.18,Default,,0000,0000,0000,,{\pos(172,497)}《中堅戦は{\fscx50} {\fscx100}もらったな…》 Dialogue: 0,0:06:24.18,0:06:28.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}お前{\fscx50} ジョーカー{\fscx100}見えてるだろ? Dialogue: 0,0:06:28.52,0:06:31.36,Default,,0000,0000,0000,,{\pos(172,497)}なっ{\fscx50}!? {\fscx100}何言ってんだよ…{\fscx50}。 Dialogue: 0,0:06:31.36,0:06:33.96,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}やるなら Dialogue: 0,0:06:31.36,0:06:33.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}ひっそりとやればいいのに➡ Dialogue: 0,0:06:33.96,0:06:36.46,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}お前のは{\fscx50} {\fscx100}あからさますぎる{\fscx50}。 Dialogue: 0,0:06:36.46,0:06:41.63,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}模擬{\fscx50}ゲーム{\fscx100}での4枚替え Dialogue: 0,0:06:36.46,0:06:41.63,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}4{\fscx50}ゲーム{\fscx100}目での5枚替え➡ Dialogue: 0,0:06:41.63,0:06:44.80,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}俺の最初の手札に{\fscx50}ジョーカー{\fscx100}が来たら Dialogue: 0,0:06:41.63,0:06:44.80,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}フォールド。 Dialogue: 0,0:06:44.80,0:06:48.31,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}これらを説明できるとしたら Dialogue: 0,0:06:44.80,0:06:48.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ひとつだけ…{\fscx50}。 Dialogue: 0,0:06:48.31,0:06:51.48,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}お前には Dialogue: 0,0:06:48.31,0:06:51.48,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}の位置が{\fscx50} {\fscx100}わかっている{\fscx50}。 Dialogue: 0,0:06:51.48,0:06:53.98,Default,,0000,0000,0000,,{\pos(252,497)}まさか{\fscx50}。 Dialogue: 0,0:06:53.98,0:06:57.65,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(キクチ){\fscx100}この{\fscx50}ゲーム{\fscx100}では Dialogue: 0,0:06:53.98,0:06:57.65,Default,,0000,0000,0000,,{\pos(272,497)}毎回{\fscx50} {\fscx100}新しい{\fscx50}カード{\fscx100}をおろす{\fscx50}。 Dialogue: 0,0:06:57.65,0:07:00.15,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}イカサマ{\fscx100}の余地などない{\fscx50}。 Dialogue: 0,0:07:00.15,0:07:02.32,Default,,0000,0000,0000,,{\pos(172,497)}お前の思い込みだよ{\fscx50}。 Dialogue: 0,0:07:02.32,0:07:05.66,Default,,0000,0000,0000,,{\pos(172,437)}負けてるときは Dialogue: 0,0:07:02.32,0:07:05.66,Default,,0000,0000,0000,,{\pos(192,497)}人間{\fscx50} {\fscx100}弱気になるものさ{\fscx50}。 Dialogue: 0,0:07:05.66,0:07:09.83,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}ふん{\fscx50} {\fscx100}そうか{\fscx50}。 Dialogue: 0,0:07:05.66,0:07:09.83,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}俺が弱気になってるせいか{\fscx50}。 Dialogue: 0,0:07:09.83,0:07:13.67,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF\fscx50}タイム{\fscx100}! Dialogue: 0,0:07:09.83,0:07:13.67,Default,,0000,0000,0000,,{\pos(172,497)}모東軍から{\fscx50}タイム{\fscx100}が{\fscx50} {\fscx100}かかりました{\fscx50}。 Dialogue: 0,0:07:13.67,0:07:17.00,Default,,0000,0000,0000,,{\pos(172,497)}모3分間{\fscx50} {\fscx100}作戦{\fscx50}タイム{\fscx100}といたします{\fscx50}。 Dialogue: 0,0:07:17.00,0:07:20.51,Default,,0000,0000,0000,,{\pos(172,437)}弱気になってるのは Dialogue: 0,0:07:17.00,0:07:20.51,Default,,0000,0000,0000,,{\pos(192,497)}あんただけじゃないようだな{\fscx50}。 Dialogue: 0,0:07:22.51,0:07:24.51,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}扉の開閉音{\fscx50}) Dialogue: 0,0:07:24.51,0:07:27.01,Default,,0000,0000,0000,,{\pos(232,497)}中堅戦は{\fscx50} {\fscx100}取ったも同然だな{\fscx50}。 Dialogue: 0,0:07:27.01,0:07:29.02,Default,,0000,0000,0000,,{\pos(232,407)}気づかれた{\fscx50}。 Dialogue: 0,0:07:27.01,0:07:29.02,Default,,0000,0000,0000,,{\pos(512,497)}あっ! Dialogue: 0,0:07:29.02,0:07:32.29,Default,,0000,0000,0000,,{\pos(172,437)}俺が{\fscx50}ジョーカー{\fscx100}の在りかを Dialogue: 0,0:07:29.02,0:07:32.29,Default,,0000,0000,0000,,{\pos(192,497)}わかって{\fscx50}プレイ{\fscx100}していることに{\fscx50}。 Dialogue: 0,0:07:32.29,0:07:35.96,Default,,0000,0000,0000,,{\pos(552,407)}大丈夫なの? Dialogue: 0,0:07:32.29,0:07:35.96,Default,,0000,0000,0000,,{\pos(172,497)}なぁに{\fscx50} {\fscx100}気づいたところで➡ Dialogue: 0,0:07:35.96,0:07:38.62,Default,,0000,0000,0000,,{\pos(172,497)}やつは{\fscx50} {\fscx100}どうすることもできない{\fscx50}。 Dialogue: 0,0:07:38.62,0:07:40.96,Default,,0000,0000,0000,,{\pos(172,497)}これは{\fscx50} {\fscx100}俺にしかできないんだ{\fscx50}。 Dialogue: 0,0:07:40.96,0:07:44.30,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}西軍の皆さん! Dialogue: 0,0:07:40.96,0:07:44.30,Default,,0000,0000,0000,,{\pos(452,497)}んっ! Dialogue: 0,0:07:44.30,0:07:46.63,Default,,0000,0000,0000,,{\pos(492,497)}なんだ{\fscx50} {\fscx100}なんだ? Dialogue: 0,0:07:46.63,0:07:50.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}もう{\fscx50} {\fscx100}こんな戦い{\fscx50} {\fscx100}やめませんか? Dialogue: 0,0:07:50.30,0:07:52.47,Default,,0000,0000,0000,,{\pos(232,407)}あっ? Dialogue: 0,0:07:50.30,0:07:52.47,Default,,0000,0000,0000,,{\pos(652,497)}はぁ? Dialogue: 0,0:07:52.47,0:07:55.81,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私たちは Dialogue: 0,0:07:52.47,0:07:55.81,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あなたたちを助けたいんです! Dialogue: 0,0:07:55.81,0:07:58.48,Default,,0000,0000,0000,,{\pos(292,497)}突然{\fscx50} {\fscx100}何言いだすの{\fscx50} {\fscx100}あの子{\fscx50}。 Dialogue: 0,0:07:58.48,0:08:01.31,Default,,0000,0000,0000,,{\pos(172,497)}ちょっと待って{\fscx50} {\fscx100}聞こうよ{\fscx50}。 Dialogue: 0,0:08:01.31,0:08:05.49,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}先鋒戦{\fscx50} {\fscx100}私たちは Dialogue: 0,0:08:01.31,0:08:05.49,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}わざと引き分けにしました{\fscx50}。 Dialogue: 0,0:08:05.49,0:08:07.65,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なぜだか{\fscx50} {\fscx100}わかりますか? Dialogue: 0,0:08:07.65,0:08:11.32,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}勝利を確定させるためには Dialogue: 0,0:08:07.65,0:08:11.32,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}パス{\fscx100}をしなければならず➡ Dialogue: 0,0:08:11.32,0:08:14.16,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}大量の{\fscx50}チップ{\fscx100}が{\fscx50} ディーラー{\fscx100}に流れる{\fscx50}。 Dialogue: 0,0:08:14.16,0:08:19.00,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}トータル{\fscx100}で考えれば Dialogue: 0,0:08:14.16,0:08:19.00,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}私たち{\fscx50}プレイヤー{\fscx100}には損なんです! Dialogue: 0,0:08:19.00,0:08:21.50,Default,,0000,0000,0000,,{\pos(432,497)}なによ?{\fscx50} トータル{\fscx100}って{\fscx50}。 Dialogue: 0,0:08:21.50,0:08:27.17,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}この敗者復活戦は{\fscx50} {\fscx100}9億の{\fscx50}チップ{\fscx100}が Dialogue: 0,0:08:21.50,0:08:27.17,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}配られ{\fscx50} {\fscx100}6億しか回収されない{\fscx50}。 Dialogue: 0,0:08:27.17,0:08:30.84,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}3億の差額を手にできる Dialogue: 0,0:08:27.17,0:08:30.84,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ボーナスステージ{\fscx100}です{\fscx50}。 Dialogue: 0,0:08:30.84,0:08:35.45,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}無用な戦いをしなければ Dialogue: 0,0:08:30.84,0:08:35.45,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}その3億で数人は助かる{\fscx50}。 Dialogue: 0,0:08:35.45,0:08:38.12,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}あなたたちが Dialogue: 0,0:08:35.45,0:08:38.12,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}戦いをやめてくれるなら➡ Dialogue: 0,0:08:38.12,0:08:41.95,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}私たちは{\fscx50} {\fscx100}そのお金で Dialogue: 0,0:08:38.12,0:08:41.95,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あなたたち全員を救済します! Dialogue: 0,0:08:41.95,0:08:44.12,Default,,0000,0000,0000,,{\pos(292,407)}んっ! Dialogue: 0,0:08:41.95,0:08:44.12,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}バッカ{\fscx100}じゃないの! Dialogue: 0,0:08:44.12,0:08:46.13,Default,,0000,0000,0000,,{\pos(232,497)}彼女は真剣だよ{\fscx50}。 Dialogue: 0,0:08:46.13,0:08:49.30,Default,,0000,0000,0000,,{\pos(172,437)}じゃないと先鋒戦の引き分けは Dialogue: 0,0:08:46.13,0:08:49.30,Default,,0000,0000,0000,,{\pos(192,497)}説明がつかない{\fscx50}。 Dialogue: 0,0:08:49.30,0:08:53.30,Default,,0000,0000,0000,,{\pos(252,437)}あんたねぇ{\fscx50} {\fscx100}自分は損してでも Dialogue: 0,0:08:49.30,0:08:53.30,Default,,0000,0000,0000,,{\pos(272,497)}人に得をさせるなんて➡ Dialogue: 0,0:08:53.30,0:08:55.97,Default,,0000,0000,0000,,{\pos(192,497)}そんな人間いるわけないでしょ! Dialogue: 0,0:08:55.97,0:08:58.47,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}お願いです{\fscx50}。 Dialogue: 0,0:08:55.97,0:08:58.47,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}もういい{\fscx50}。 Dialogue: 0,0:08:58.47,0:09:02.31,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}連中は Dialogue: 0,0:08:58.47,0:09:02.31,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}こんな誘いに乗ったりしないよ{\fscx50}。 Dialogue: 0,0:09:02.31,0:09:04.31,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}でも…{\fscx50}。 Dialogue: 0,0:09:04.31,0:09:09.02,Default,,0000,0000,0000,,{\pos(172,437)}모間もなく作戦{\fscx50}タイム{\fscx100}を終了します{\fscx50}。 Dialogue: 0,0:09:04.31,0:09:09.02,Default,,0000,0000,0000,,{\pos(192,497)}両軍{\fscx50} プレイヤー{\fscx100}は…{\fscx50}。 Dialogue: 0,0:09:15.99,0:09:18.16,Default,,0000,0000,0000,,{\pos(172,407)}なぁ{\fscx50}。 Dialogue: 0,0:09:15.99,0:09:18.16,Default,,0000,0000,0000,,{\pos(552,497)\c&H00FFFF00}んっ? Dialogue: 0,0:09:18.16,0:09:21.49,Default,,0000,0000,0000,,{\pos(192,437)}さっき{\fscx50} カンザキ{\fscx100}って子が Dialogue: 0,0:09:18.16,0:09:21.49,Default,,0000,0000,0000,,{\pos(212,497)}言ってたことは本当? Dialogue: 0,0:09:21.49,0:09:24.16,Default,,0000,0000,0000,,{\pos(172,497)}俺たちを救ってくれるって話{\fscx50}。 Dialogue: 0,0:09:24.16,0:09:29.17,Default,,0000,0000,0000,,{\pos(692,407)\c&H00FFFF00}あぁ{\fscx50}。 Dialogue: 0,0:09:24.16,0:09:29.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ホント{\fscx100}に{\fscx50} {\fscx100}そうだったら Dialogue: 0,0:09:24.16,0:09:29.17,Default,,0000,0000,0000,,{\pos(192,497)}うれしいんだけどな{\fscx50}。 Dialogue: 0,0:09:29.17,0:09:34.77,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あっ{\fscx50} {\fscx100}聞きました?{\fscx50} {\fscx100}私たちの Dialogue: 0,0:09:29.17,0:09:34.77,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}申し出に応じてくれそうですよ! Dialogue: 0,0:09:34.77,0:09:37.44,Default,,0000,0000,0000,,{\pos(312,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:09:37.44,0:09:42.11,Default,,0000,0000,0000,,{\pos(252,497)}上限いっぱい{\fscx50} チップ15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:09:42.11,0:09:44.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}どうなさいますか? Dialogue: 0,0:09:44.78,0:09:47.45,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(キクチ)コール{\fscx100}に決まってるよなぁ{\fscx50}。 Dialogue: 0,0:09:47.45,0:09:52.12,Default,,0000,0000,0000,,{\pos(192,437)}俺たちを救うためには{\fscx50} ディーラー{\fscx100}に Dialogue: 0,0:09:47.45,0:09:52.12,Default,,0000,0000,0000,,{\pos(212,497)}流しちゃいけないんだもんなぁ{\fscx50}。 Dialogue: 0,0:09:52.12,0:09:54.96,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00\fscx50}コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:09:54.96,0:09:58.13,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ククク{\fscx100}…{\fscx50} {\fscx100}そうこなくっちゃ{\fscx50}。 Dialogue: 0,0:09:58.13,0:10:01.97,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フクナガ){\fscx100}なんか Dialogue: 0,0:09:58.13,0:10:01.97,Default,,0000,0000,0000,,{\pos(212,497)}やな感じがするねぇ{\fscx50}。 Dialogue: 0,0:10:01.97,0:10:04.30,Default,,0000,0000,0000,,{\pos(452,497)}では{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:10:04.30,0:10:10.31,Default,,0000,0000,0000,,{\pos(172,497)}う~ん{\fscx50} {\fscx100}上限いっぱいの{\fscx50}30{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:10:10.31,0:10:12.31,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:10:12.31,0:10:15.98,Default,,0000,0000,0000,,{\pos(372,437)\fscx50}(キクチ){\fscx100}俺たちを Dialogue: 0,0:10:12.31,0:10:15.98,Default,,0000,0000,0000,,{\pos(412,497)}助けてくれるんだろ{\fscx50}。 Dialogue: 0,0:10:15.98,0:10:18.82,Default,,0000,0000,0000,,{\pos(292,497)}俺が{\fscx50} {\fscx100}今{\fscx50} {\fscx100}手にしている5枚{\fscx50}。 Dialogue: 0,0:10:18.82,0:10:22.82,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}100{\fscx100}% Dialogue: 0,0:10:18.82,0:10:22.82,Default,,0000,0000,0000,,{\pos(192,497)}そっちが勝てるほどの超{\fscx50}クソ{\fscx100}手だ{\fscx50}。 Dialogue: 0,0:10:22.82,0:10:26.99,Default,,0000,0000,0000,,{\pos(192,497)}まさか降りたりしないよなぁ…{\fscx50}。 Dialogue: 0,0:10:26.99,0:10:29.33,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}コール。 Dialogue: 0,0:10:29.33,0:10:34.50,Default,,0000,0000,0000,,{\pos(172,437)}모なんと!{\fscx50} {\fscx100}上限いっぱい Dialogue: 0,0:10:29.33,0:10:34.50,Default,,0000,0000,0000,,{\pos(192,497)}掛け金{\fscx50}50{\fscx100}枚の大勝負です{\fscx50}。 Dialogue: 0,0:10:34.50,0:10:36.80,Default,,0000,0000,0000,,{\pos(492,497)}それでは{\fscx50} オープン{\fscx100}! Dialogue: 0,0:10:39.67,0:10:44.01,Default,,0000,0000,0000,,{\pos(172,497)}모西軍{\fscx50} キクチ クイーン{\fscx100}の{\fscx50}フォーカード{\fscx100}で勝利{\fscx50}。 Dialogue: 0,0:10:44.01,0:10:46.01,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}ああっ! Dialogue: 0,0:10:46.01,0:10:51.02,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ククク{\fscx100}…{\fscx50} {\fscx100}わざと{\fscx50}クソ{\fscx100}手なんか Dialogue: 0,0:10:46.01,0:10:51.02,Default,,0000,0000,0000,,{\pos(272,497)}作るわけないじゃないか{\fscx50}。 Dialogue: 0,0:10:51.02,0:10:55.19,Default,,0000,0000,0000,,{\pos(192,437)}山の2枚目に{\fscx50}ジョーカー{\fscx100}があることは Dialogue: 0,0:10:51.02,0:10:55.19,Default,,0000,0000,0000,,{\pos(212,497)}わかっていたんだ{\fscx50}。 Dialogue: 0,0:10:55.19,0:11:01.03,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}ジョーカー{\fscx100}の在りかがわかる俺は Dialogue: 0,0:10:55.19,0:11:01.03,Default,,0000,0000,0000,,{\pos(312,497)}この{\fscx50}ゲーム {\fscx100}無敵なんだよ》 Dialogue: 0,0:11:01.03,0:11:03.36,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ナオ{\fscx100}!{\fscx50} {\fscx100}お前のせいだ! Dialogue: 0,0:11:03.36,0:11:06.87,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ディーラー{\fscx100}に{\fscx50}チップ{\fscx100}は流さない Dialogue: 0,0:11:03.36,0:11:06.87,Default,,0000,0000,0000,,{\pos(272,497)}なんて{\fscx50} {\fscx100}お前が言ったから➡ Dialogue: 0,0:11:06.87,0:11:10.54,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}アキヤマ{\fscx100}は{\fscx50} {\fscx100}勝てない勝負でも Dialogue: 0,0:11:06.87,0:11:10.54,Default,,0000,0000,0000,,{\pos(232,497)}降りられないじゃねえかよ! Dialogue: 0,0:11:10.54,0:11:12.71,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}そ…{\fscx50} {\fscx100}そんな…{\fscx50}。 Dialogue: 0,0:11:12.71,0:11:15.71,Default,,0000,0000,0000,,{\pos(172,497)}모更に西軍に{\fscx50}チップ50{\fscx100}枚が渡り➡ Dialogue: 0,0:11:15.71,0:11:18.88,Default,,0000,0000,0000,,{\pos(172,197)}東西の{\fscx50}チップ{\fscx100}差は{\fscx50} 118{\fscx100}枚{\fscx50}。 Dialogue: 0,0:11:18.88,0:11:22.72,Default,,0000,0000,0000,,{\pos(172,197)}모残り3{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:11:18.88,0:11:22.72,Default,,0000,0000,0000,,{\pos(192,257)}大きく差が開きました{\fscx50}。 Dialogue: 0,0:11:22.72,0:11:26.72,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}親切心で{\fscx50}50{\fscx100}枚の勝負を Dialogue: 0,0:11:22.72,0:11:26.72,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}コール{\fscx100}してやってんのに➡ Dialogue: 0,0:11:26.72,0:11:29.39,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}そういう態度かよ{\fscx50}。 Dialogue: 0,0:11:29.39,0:11:33.29,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}だったら Dialogue: 0,0:11:29.39,0:11:33.29,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}こっちも本気で{\fscx50} {\fscx100}つぶしてやるよ{\fscx50}。 Dialogue: 0,0:11:35.16,0:11:37.83,Default,,0000,0000,0000,,{\pos(312,497)}第8{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:11:37.83,0:11:40.83,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}ちょっと待った{\fscx50}。 Dialogue: 0,0:11:37.83,0:11:40.83,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}さっきから{\fscx50}カード{\fscx100}が見えてる{\fscx50}。 Dialogue: 0,0:11:40.83,0:11:44.17,Default,,0000,0000,0000,,{\pos(172,407)}えっ{\fscx50}!? Dialogue: 0,0:11:40.83,0:11:44.17,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}キクチ{\fscx100}は{\fscx50} ヒンズーシャッフル{\fscx100}のとき➡ Dialogue: 0,0:11:44.17,0:11:46.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}見えた{\fscx50}カード{\fscx100}を覚え{\fscx50} {\fscx100}勝っているんだ{\fscx50}。 Dialogue: 0,0:11:46.67,0:11:50.34,Default,,0000,0000,0000,,{\pos(172,437)}はぁ{\fscx50}!? {\fscx100}負けてるからって Dialogue: 0,0:11:46.67,0:11:50.34,Default,,0000,0000,0000,,{\pos(192,497)}変な言いがかりは{\c&H00FFFF00\fscx50} {\c&H00FFFFFF\fscx100}よせよ! Dialogue: 0,0:11:50.34,0:11:52.51,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}言いがかりじゃない{\fscx50}。 Dialogue: 0,0:11:52.51,0:11:56.02,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}お前は{\fscx50} {\fscx100}明らかに Dialogue: 0,0:11:52.51,0:11:56.02,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}の位置をわかっている{\fscx50}。 Dialogue: 0,0:11:56.02,0:11:58.02,Default,,0000,0000,0000,,{\pos(572,407)\c&H0000FFFF}あっ! Dialogue: 0,0:11:56.02,0:11:58.02,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}マジ{\fscx100}かよ{\fscx50} {\fscx100}あいつ! Dialogue: 0,0:11:58.02,0:12:00.69,Default,,0000,0000,0000,,{\pos(412,437)\c&H00FFFF00}事務局としても Dialogue: 0,0:11:58.02,0:12:00.69,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}フェア{\fscx100}にやりたいだろ{\fscx50}。 Dialogue: 0,0:12:00.69,0:12:03.02,Default,,0000,0000,0000,,{\pos(172,497)}それは…{\fscx50} {\fscx100}まぁ…{\fscx50}。 Dialogue: 0,0:12:03.02,0:12:06.36,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}だったら Dialogue: 0,0:12:03.02,0:12:06.36,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}リフルシャッフル{\fscx100}だけにしてもらおうか{\fscx50}。 Dialogue: 0,0:12:06.36,0:12:08.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}リフル{\fscx100}なら{\fscx50}カード{\fscx100}を持ち上げないから➡ Dialogue: 0,0:12:08.86,0:12:11.53,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}のぞき見るなんて不正は Dialogue: 0,0:12:08.86,0:12:11.53,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}起こりえない{\fscx50}。 Dialogue: 0,0:12:11.53,0:12:16.20,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}お前も身の潔白を証明したいなら Dialogue: 0,0:12:11.53,0:12:16.20,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}受け入れたほうがいいはずだが? Dialogue: 0,0:12:16.20,0:12:20.71,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}オーケー。 シャッフル{\fscx100}は{\fscx50} リフル{\fscx100}だけとしよう{\fscx50}。 Dialogue: 0,0:12:20.71,0:12:22.88,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}そういうことで…{\fscx50}。 Dialogue: 0,0:12:22.88,0:12:25.88,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}ククク{\fscx100}…{\fscx50} バカ{\fscx100}だ{\fscx50} {\fscx100}こいつ{\fscx50}。 Dialogue: 0,0:12:25.88,0:12:29.55,Default,,0000,0000,0000,,{\pos(252,437)}そんなことで Dialogue: 0,0:12:25.88,0:12:29.55,Default,,0000,0000,0000,,{\pos(272,497)}俺の必勝法は阻止できない! Dialogue: 0,0:12:29.55,0:12:35.15,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ヒンズー{\fscx100}より{\fscx50}リフル{\fscx100}のほうが{\fscx50} カード{\fscx100}の行方を Dialogue: 0,0:12:29.55,0:12:35.15,Default,,0000,0000,0000,,{\pos(192,497)}目で追いやすいからな》 Dialogue: 0,0:12:35.15,0:12:38.49,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}ここから先は{\fscx50} {\fscx100}温情は{\fscx50} {\fscx100}なしだ{\fscx50}。 Dialogue: 0,0:12:38.49,0:12:43.16,Default,,0000,0000,0000,,{\pos(392,437)\c&H00FFFF00}非情に勝負に徹する{\fscx50}。 Dialogue: 0,0:12:38.49,0:12:43.16,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}そして必ず勝つ{\fscx50}。 Dialogue: 0,0:12:43.16,0:12:45.16,Default,,0000,0000,0000,,{\pos(352,497)}あっそ{\fscx50}。 Dialogue: 0,0:12:45.16,0:12:48.50,Default,,0000,0000,0000,,{\pos(172,437)}《言ってろ言ってろ{\fscx50}。 Dialogue: 0,0:12:45.16,0:12:48.50,Default,,0000,0000,0000,,{\pos(192,497)}お前が{\fscx50} {\fscx100}どうあがいたところで➡ Dialogue: 0,0:12:48.50,0:12:50.70,Default,,0000,0000,0000,,{\pos(252,497)}勝つのは俺だ!》 Dialogue: 0,0:12:53.34,0:12:56.68,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ジョーカー{\fscx100}は{\fscx50} {\fscx100}山の4枚目…》 Dialogue: 0,0:12:56.68,0:12:59.01,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} ファーストベット{\fscx100}を{\fscx50}。 Dialogue: 0,0:12:59.01,0:13:01.68,Default,,0000,0000,0000,,{\pos(212,497)}《勝負に誘い出すためには➡ Dialogue: 0,0:13:01.68,0:13:04.85,Default,,0000,0000,0000,,{\pos(232,437)}俺の手もよくないと Dialogue: 0,0:13:01.68,0:13:04.85,Default,,0000,0000,0000,,{\pos(252,497)}思わせなければならない{\fscx50}。 Dialogue: 0,0:13:04.85,0:13:06.85,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ベット{\fscx100}は小さく》 Dialogue: 0,0:13:06.85,0:13:08.85,Default,,0000,0000,0000,,{\pos(272,497)}5枚で{\fscx50}。 Dialogue: 0,0:13:08.85,0:13:10.86,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}5枚?{\fscx50} {\fscx100}へぇ…{\fscx50}。 Dialogue: 0,0:13:10.86,0:13:14.36,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} アキヤマ{\fscx100}さんは{\fscx50}。 Dialogue: 0,0:13:14.36,0:13:17.70,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}上限いっぱい{\fscx50} 15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:13:17.70,0:13:20.03,Default,,0000,0000,0000,,{\pos(272,407)}《えぇ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:13:17.70,0:13:20.03,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ! Dialogue: 0,0:13:20.03,0:13:23.20,Default,,0000,0000,0000,,{\pos(632,407)\fscx50}キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:13:20.03,0:13:23.20,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:13:23.20,0:13:27.37,Default,,0000,0000,0000,,{\pos(172,437)}《俺が{\fscx50}ベット{\fscx100}を小さく言ったせいで Dialogue: 0,0:13:23.20,0:13:27.37,Default,,0000,0000,0000,,{\pos(312,497)}勝負に出たな!》 Dialogue: 0,0:13:27.37,0:13:30.38,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}カード{\fscx100}交換を行います{\fscx50}。 Dialogue: 0,0:13:30.38,0:13:33.15,Default,,0000,0000,0000,,{\pos(172,497)}《交換枚数は{\fscx50} {\fscx100}多くて3枚{\fscx50}。 Dialogue: 0,0:13:33.15,0:13:36.15,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ジョーカー{\fscx100}を Dialogue: 0,0:13:33.15,0:13:36.15,Default,,0000,0000,0000,,{\pos(192,497)}俺が手にすることは揺るがない》 Dialogue: 0,0:13:36.15,0:13:38.32,Default,,0000,0000,0000,,{\pos(472,497)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}5枚全部{\fscx50}。 Dialogue: 0,0:13:38.32,0:13:40.99,Default,,0000,0000,0000,,{\pos(252,497)}《なにぃ~{\fscx50}!?{\fscx100}》 Dialogue: 0,0:13:40.99,0:13:44.32,Default,,0000,0000,0000,,{\pos(172,437)}《向こうに{\fscx50}ジョーカー{\fscx100}が Dialogue: 0,0:13:40.99,0:13:44.32,Default,,0000,0000,0000,,{\pos(232,497)}行ってしまった!》 Dialogue: 0,0:13:44.32,0:13:47.49,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}何枚交換しますか? Dialogue: 0,0:13:47.49,0:13:49.50,Default,,0000,0000,0000,,{\pos(172,497)}1枚で{\fscx50}。 Dialogue: 0,0:13:51.50,0:13:55.33,Default,,0000,0000,0000,,{\pos(172,437)}《おっ! Dialogue: 0,0:13:51.50,0:13:55.33,Default,,0000,0000,0000,,{\pos(232,497)}思いのほか{\fscx50} {\fscx100}いい手になった! Dialogue: 0,0:13:55.33,0:13:57.50,Default,,0000,0000,0000,,{\pos(172,497)}問題は{\fscx50} アキヤマ{\fscx100}だが…》 Dialogue: 0,0:13:57.50,0:14:00.01,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アキヤマ{\fscx100}さんから{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:14:00.01,0:14:02.17,Default,,0000,0000,0000,,{\pos(172,437)}《派手に上げてくるなら Dialogue: 0,0:14:00.01,0:14:02.17,Default,,0000,0000,0000,,{\pos(232,497)}降りよう》 Dialogue: 0,0:14:02.17,0:14:05.18,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}そのまま{\c&H00FFFFFF\fscx50} {\c&H00FFFF00}15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:14:05.18,0:14:09.35,Default,,0000,0000,0000,,{\pos(172,437)}《えっ{\fscx50} {\fscx100}全然上げてこない? Dialogue: 0,0:14:05.18,0:14:09.35,Default,,0000,0000,0000,,{\pos(232,497)}たいした手じゃないのか! Dialogue: 0,0:14:09.35,0:14:11.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チャンス{\fscx100}なんじゃないか{\fscx50} {\fscx100}これ?》 Dialogue: 0,0:14:11.68,0:14:13.69,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:14:15.69,0:14:18.69,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}コール。 Dialogue: 0,0:14:15.69,0:14:18.69,Default,,0000,0000,0000,,{\pos(572,497)}では{\fscx50} オープン{\fscx100}! Dialogue: 0,0:14:20.69,0:14:24.20,Default,,0000,0000,0000,,{\pos(172,497)}모西の{\fscx50}フルハウス{\fscx100}に対し{\fscx50} {\fscx100}東は{\fscx50}フォーカード{\fscx100}! Dialogue: 0,0:14:24.20,0:14:26.20,Default,,0000,0000,0000,,{\pos(352,497)}あっ{\fscx50}!! Dialogue: 0,0:14:26.20,0:14:29.37,Default,,0000,0000,0000,,{\pos(172,497)}모第8{\fscx50}ゲーム {\fscx100}東軍{\fscx50} {\fscx100}一矢報いました{\fscx50}。 Dialogue: 0,0:14:29.37,0:14:33.47,Default,,0000,0000,0000,,{\pos(172,197)}모現在{\fscx50} チップ{\fscx100}差は{\fscx50} 48{\fscx100}枚です{\fscx50}。 Dialogue: 0,0:14:33.47,0:14:35.64,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}すごい! Dialogue: 0,0:14:35.64,0:14:40.98,Default,,0000,0000,0000,,{\pos(172,437)}《今の負けは{\fscx50} {\fscx100}想定範囲内{\fscx50}。 Dialogue: 0,0:14:35.64,0:14:40.98,Default,,0000,0000,0000,,{\pos(232,497)}いや{\fscx50} {\fscx100}むしろ{\fscx50}プラス{\fscx100}! Dialogue: 0,0:14:40.98,0:14:46.32,Default,,0000,0000,0000,,{\pos(172,437)}俺は{\fscx50} {\fscx100}今{\fscx50} {\fscx100}負けたことにより Dialogue: 0,0:14:40.98,0:14:46.32,Default,,0000,0000,0000,,{\pos(192,497)}後に{\fscx50}カット{\fscx100}する権利を手にしたのだ{\fscx50}。 Dialogue: 0,0:14:46.32,0:14:51.66,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}カット{\fscx100}を後にできるってことは Dialogue: 0,0:14:46.32,0:14:51.66,Default,,0000,0000,0000,,{\pos(192,497)}最初の手札に{\fscx50}ジョーカー{\fscx100}を入れられる{\fscx50}。 Dialogue: 0,0:14:51.66,0:14:55.49,Default,,0000,0000,0000,,{\pos(212,437)}すなわち Dialogue: 0,0:14:51.66,0:14:55.49,Default,,0000,0000,0000,,{\pos(232,497)}絶対勝てるということ!》 Dialogue: 0,0:14:55.49,0:14:58.33,Default,,0000,0000,0000,,{\pos(432,497)}第9{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:14:58.33,0:15:01.17,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}よしっ{\fscx50} {\fscx100}逆転するぞ! Dialogue: 0,0:15:01.17,0:15:03.67,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}ククク{\fscx100}…{\fscx50} {\fscx100}言ってろ{\fscx50} {\fscx100}言ってろ{\fscx50}。 Dialogue: 0,0:15:03.67,0:15:07.77,Default,,0000,0000,0000,,{\pos(172,437)}この{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:15:03.67,0:15:07.77,Default,,0000,0000,0000,,{\pos(192,497)}お前の息の根を止めてやる!》 Dialogue: 0,0:15:12.51,0:15:15.68,Default,,0000,0000,0000,,{\pos(512,407)}では{\fscx50} {\fscx100}配ります{\fscx50}。 Dialogue: 0,0:15:12.51,0:15:15.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ちょっと待った{\fscx50}。 Dialogue: 0,0:15:15.68,0:15:19.18,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}今の{\fscx50}シャッフル{\fscx100}で Dialogue: 0,0:15:15.68,0:15:19.18,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}また{\fscx50}キクチ{\fscx100}が{\fscx50} カード{\fscx100}をのぞき見た{\fscx50}。 Dialogue: 0,0:15:19.18,0:15:21.35,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}もう一度{\fscx50} シャッフル{\fscx100}してくれ{\fscx50}。 Dialogue: 0,0:15:21.35,0:15:25.86,Default,,0000,0000,0000,,{\pos(392,407)}また言いがかりかぁ{\fscx50}!? Dialogue: 0,0:15:21.35,0:15:25.86,Default,,0000,0000,0000,,{\pos(172,497)}どうしますか?{\fscx50} キクチ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:15:25.86,0:15:29.86,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}ケチ{\fscx100}をつけられるのは不本意だが Dialogue: 0,0:15:25.86,0:15:29.86,Default,,0000,0000,0000,,{\pos(252,497)}申し出を断って➡ Dialogue: 0,0:15:29.86,0:15:33.30,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}イカサマ{\fscx100}師扱いされるのは Dialogue: 0,0:15:29.86,0:15:33.30,Default,,0000,0000,0000,,{\pos(292,497)}もっと{\fscx50}イヤ{\fscx100}だ!》 Dialogue: 0,0:15:33.30,0:15:35.97,Default,,0000,0000,0000,,{\pos(432,497)}どうぞ{\fscx50}。 Dialogue: 0,0:15:35.97,0:15:38.14,Default,,0000,0000,0000,,{\pos(452,497)}これでいいですか{\fscx50}。 Dialogue: 0,0:15:38.14,0:15:40.31,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}もう大丈夫だろう{\fscx50}。 Dialogue: 0,0:15:40.31,0:15:42.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}カット{\fscx100}です{\fscx50}。 アキヤマ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:15:42.81,0:15:45.98,Default,,0000,0000,0000,,{\pos(332,407)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}5枚で{\fscx50}。 Dialogue: 0,0:15:42.81,0:15:45.98,Default,,0000,0000,0000,,{\pos(452,497)}4枚{\fscx50}。 Dialogue: 0,0:15:45.98,0:15:50.32,Default,,0000,0000,0000,,{\pos(192,437)}《今の{\fscx50}カット{\fscx100}で{\fscx50} ジョーカー{\fscx100}は Dialogue: 0,0:15:45.98,0:15:50.32,Default,,0000,0000,0000,,{\pos(252,497)}山の上から4枚目になった{\fscx50}。 Dialogue: 0,0:15:50.32,0:15:58.82,Default,,0000,0000,0000,,{\pos(232,377)}今回の{\fscx50}カード{\fscx100}は{\fscx50} アキヤマ{\fscx100}から配られ Dialogue: 0,0:15:50.32,0:15:58.82,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ジョーカー{\fscx100}は{\fscx50} {\fscx100}俺のもとに来る! Dialogue: 0,0:15:58.82,0:16:02.33,Default,,0000,0000,0000,,{\pos(232,497)}すでに{\fscx50}エース{\fscx100}の{\fscx50}スリーカード{\fscx100}確定!》 Dialogue: 0,0:16:02.33,0:16:05.33,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:16:05.33,0:16:07.33,Default,,0000,0000,0000,,{\pos(552,497)\c&H00FFFF00\fscx50}チェック{\fscx100}で{\fscx50}。 Dialogue: 0,0:16:07.33,0:16:09.34,Default,,0000,0000,0000,,{\pos(392,497)}《{\fscx50}チェック!? Dialogue: 0,0:16:09.34,0:16:13.34,Default,,0000,0000,0000,,{\pos(172,437)}一度{\fscx50} {\fscx100}保留して Dialogue: 0,0:16:09.34,0:16:13.34,Default,,0000,0000,0000,,{\pos(192,497)}俺の手の{\fscx50}デカ{\fscx100}さをうかがう気だな{\fscx50}。 Dialogue: 0,0:16:13.34,0:16:15.51,Default,,0000,0000,0000,,{\pos(172,497)}ここは小さめにいこう》 Dialogue: 0,0:16:15.51,0:16:17.51,Default,,0000,0000,0000,,{\pos(352,497)}8枚で{\fscx50}。 Dialogue: 0,0:16:17.51,0:16:20.51,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}8枚?{\fscx50} {\fscx100}意外と小さいな{\fscx50}。 Dialogue: 0,0:16:20.51,0:16:23.52,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}じゃあ{\fscx50} コール{\fscx100}で{\fscx50}。 Dialogue: 0,0:16:23.52,0:16:25.68,Default,,0000,0000,0000,,{\pos(172,497)}《乗ってきた{\fscx50} {\fscx100}乗ってきた!》 Dialogue: 0,0:16:25.68,0:16:28.52,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}カード{\fscx100}交換は{\fscx50} キクチ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:16:28.52,0:16:31.02,Default,,0000,0000,0000,,{\pos(172,497)}2枚交換します{\fscx50}。 Dialogue: 0,0:16:31.02,0:16:36.30,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ククク{\fscx100}…{\fscx50} エース{\fscx100}の{\fscx50}フルハウス。 Dialogue: 0,0:16:31.02,0:16:36.30,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ダメ{\fscx100}押しだな》 Dialogue: 0,0:16:36.30,0:16:39.80,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}アキヤマ{\fscx100}さんは? Dialogue: 0,0:16:36.30,0:16:39.80,Default,,0000,0000,0000,,{\pos(652,497)\c&H00FFFF00}う~ん{\fscx50}。 Dialogue: 0,0:16:39.80,0:16:41.80,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}5枚交換で{\fscx50}。 Dialogue: 0,0:16:41.80,0:16:44.47,Default,,0000,0000,0000,,{\pos(352,497)}《5枚交換{\fscx50}!? Dialogue: 0,0:16:44.47,0:16:48.14,Default,,0000,0000,0000,,{\pos(172,437)}なんだ{\fscx50} {\fscx100}こいつ… Dialogue: 0,0:16:44.47,0:16:48.14,Default,,0000,0000,0000,,{\pos(192,497)}完全に{\fscx50}ヤケクソ{\fscx100}じゃないか!》 Dialogue: 0,0:16:48.14,0:16:50.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セカンドベット{\fscx100}は{\fscx50} キクチ{\fscx100}さんからです{\fscx50}。 Dialogue: 0,0:16:50.98,0:16:53.65,Default,,0000,0000,0000,,{\pos(232,437)}《やつの息の根を Dialogue: 0,0:16:50.98,0:16:53.65,Default,,0000,0000,0000,,{\pos(292,497)}止めるためには➡ Dialogue: 0,0:16:53.65,0:16:56.48,Default,,0000,0000,0000,,{\pos(172,497)}勝負に誘い出さなければならない{\fscx50}。 Dialogue: 0,0:16:56.48,0:17:01.15,Default,,0000,0000,0000,,{\pos(212,437)}そのためには{\fscx50} {\fscx100}こちらの手が Dialogue: 0,0:16:56.48,0:17:01.15,Default,,0000,0000,0000,,{\pos(232,497)}弱いという{\fscx50} {\fscx100}そぶりで…》 Dialogue: 0,0:17:01.15,0:17:04.99,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(キクチ)ベット{\fscx100}は8枚で{\fscx50}。 Dialogue: 0,0:17:01.15,0:17:04.99,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}8枚ね{\fscx50}。 Dialogue: 0,0:17:04.99,0:17:06.99,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:17:06.99,0:17:10.66,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}レイズ{\fscx100}…{\fscx50} {\fscx100}上限いっぱい{\fscx50}30{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:17:10.66,0:17:12.83,Default,,0000,0000,0000,,{\pos(332,407)}はぁ~{\fscx50}!? Dialogue: 0,0:17:10.66,0:17:12.83,Default,,0000,0000,0000,,{\pos(572,497)\c&H00FFFF00}うん? Dialogue: 0,0:17:12.83,0:17:15.50,Default,,0000,0000,0000,,{\pos(232,497)}《こいつ{\fscx50} {\fscx100}本当に{\fscx50}アホ{\fscx100}だっ{\fscx50}。 Dialogue: 0,0:17:15.50,0:17:18.84,Default,,0000,0000,0000,,{\pos(212,437)}俺の手が弱いと思い込んで Dialogue: 0,0:17:15.50,0:17:18.84,Default,,0000,0000,0000,,{\pos(232,497)}勝負に出たんだろう{\fscx50}。 Dialogue: 0,0:17:18.84,0:17:22.34,Default,,0000,0000,0000,,{\pos(252,437)}飛んで火に入る夏の虫とは Dialogue: 0,0:17:18.84,0:17:22.34,Default,,0000,0000,0000,,{\pos(272,497)}このことだ!》 Dialogue: 0,0:17:22.34,0:17:25.18,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}キクチ{\fscx100}さん{\fscx50} {\fscx100}どうしますか? Dialogue: 0,0:17:25.18,0:17:27.85,Default,,0000,0000,0000,,{\pos(252,497)}仕方ない…{\fscx50} コール{\fscx100}します{\fscx50}。 Dialogue: 0,0:17:27.85,0:17:31.52,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}クーッククク {\fscx100}笑いが止まらん》 Dialogue: 0,0:17:31.52,0:17:36.46,Default,,0000,0000,0000,,{\pos(192,437)}勝負成立です{\fscx50}。 Dialogue: 0,0:17:31.52,0:17:36.46,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}チップ43{\fscx100}枚の大勝負となりました{\fscx50}。 Dialogue: 0,0:17:36.46,0:17:39.12,Default,,0000,0000,0000,,{\pos(532,497)}では…{\fscx50} オープン{\fscx100}! Dialogue: 0,0:17:39.12,0:17:41.73,Default,,0000,0000,0000,,{\pos(172,497)}《死ねぇ{\fscx50} アキヤマ{\fscx100}!》 Dialogue: 0,0:17:44.13,0:17:46.47,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}はっ?{\fscx50} {\fscx100}はぁ? Dialogue: 0,0:17:46.47,0:17:48.47,Default,,0000,0000,0000,,{\pos(392,497)}はぁ~{\fscx50}!? Dialogue: 0,0:17:48.47,0:17:50.97,Default,,0000,0000,0000,,{\pos(172,407)}모{\fscx50}アキヤマ {\fscx100}勝利{\fscx50}。 Dialogue: 0,0:17:48.47,0:17:50.97,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}やった! Dialogue: 0,0:17:50.97,0:17:53.27,Default,,0000,0000,0000,,{\pos(432,407)}모東軍{\fscx50} {\fscx100}ついに逆転{\fscx50}。 Dialogue: 0,0:17:50.97,0:17:53.27,Default,,0000,0000,0000,,{\pos(172,497)}ああっ{\fscx50} {\fscx100}あぁ…{\fscx50}。 Dialogue: 0,0:17:55.31,0:17:59.65,Default,,0000,0000,0000,,{\pos(172,497)}모さぁ{\fscx50} {\fscx100}決着は{\fscx50} {\fscx100}最終{\fscx50} {\fscx100}第{\fscx50}10ゲーム{\fscx100}へ{\fscx50}。 Dialogue: 0,0:17:59.65,0:18:03.32,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00\fscx50}フッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:59.65,0:18:03.32,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}キクチ:{\fscx100}今のは究極の{\fscx50}マグレ。 Dialogue: 0,0:18:03.32,0:18:06.99,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}フォーカード{\fscx100}が Dialogue: 0,0:18:03.32,0:18:06.99,Default,,0000,0000,0000,,{\pos(212,497)}5枚交換で出るなんてことは➡ Dialogue: 0,0:18:06.99,0:18:08.99,Default,,0000,0000,0000,,{\pos(292,497)}2度は起こらない{\fscx50}。 Dialogue: 0,0:18:08.99,0:18:11.66,Default,,0000,0000,0000,,{\pos(172,497)}最終{\fscx50}ゲーム{\fscx100}も{\fscx50}カット{\fscx100}順は{\fscx50} {\fscx100}こちらが後! Dialogue: 0,0:18:11.66,0:18:15.49,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}100{\fscx100}%{\fscx50} {\fscx100}最初の手に Dialogue: 0,0:18:11.66,0:18:15.49,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ジョーカー{\fscx100}を組み込める! Dialogue: 0,0:18:15.49,0:18:20.17,Default,,0000,0000,0000,,{\pos(272,497)}確実に{\fscx50}アキヤマ{\fscx100}は負ける!》 Dialogue: 0,0:18:20.17,0:18:24.17,Default,,0000,0000,0000,,{\pos(212,497)}これより最終{\fscx50}ゲーム{\fscx100}を始めます{\fscx50}。 Dialogue: 0,0:18:24.17,0:18:27.01,Default,,0000,0000,0000,,{\pos(172,437)}《まともにやれば Dialogue: 0,0:18:24.17,0:18:27.01,Default,,0000,0000,0000,,{\pos(232,497)}こっちが勝てる{\fscx50}。 Dialogue: 0,0:18:27.01,0:18:30.34,Default,,0000,0000,0000,,{\pos(172,437)}だが{\fscx50} {\fscx100}向こうが Dialogue: 0,0:18:27.01,0:18:30.34,Default,,0000,0000,0000,,{\pos(192,497)}勝負に出てくれるか…》 Dialogue: 0,0:18:30.34,0:18:34.95,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}心配するな{\fscx50}。 {\fscx100}俺は勝負するよ{\fscx50}。 Dialogue: 0,0:18:34.95,0:18:37.28,Default,,0000,0000,0000,,{\pos(332,407)}えっ? Dialogue: 0,0:18:34.95,0:18:37.28,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}お前{\fscx50} {\fscx100}今➡ Dialogue: 0,0:18:37.28,0:18:39.79,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}俺が{\fscx50}10ゲーム{\fscx100}目を{\fscx50}フォールド{\fscx100}して➡ Dialogue: 0,0:18:39.79,0:18:42.45,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}セコ{\fscx100}く中堅戦勝利を Dialogue: 0,0:18:39.79,0:18:42.45,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}拾いにくるんじゃないかって➡ Dialogue: 0,0:18:42.45,0:18:47.13,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}心配したろ? Dialogue: 0,0:18:42.45,0:18:47.13,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}大丈夫{\fscx50} {\fscx100}そんな{\fscx50}ケチ{\fscx100}な{\fscx50}マネ{\fscx100}はしない{\fscx50}。 Dialogue: 0,0:18:47.13,0:18:50.46,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}先鋒戦は Dialogue: 0,0:18:47.13,0:18:50.46,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}引き分けになってしまった{\fscx50}。 Dialogue: 0,0:18:50.46,0:18:54.30,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}重要なのは Dialogue: 0,0:18:50.46,0:18:54.30,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}中堅戦での{\fscx50}セコ{\fscx100}い1勝より➡ Dialogue: 0,0:18:54.30,0:18:58.14,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}大将戦に負けてもいいだけの Dialogue: 0,0:18:54.30,0:18:58.14,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}大量の{\fscx50}チップ{\fscx100}の確保{\fscx50}。 Dialogue: 0,0:18:58.14,0:19:00.81,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}今{\fscx50} {\fscx100}流れは{\fscx50} {\fscx100}俺に来てるし➡ Dialogue: 0,0:19:00.81,0:19:05.14,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00\fscx50}チャンス{\fscx100}と見たら{\fscx50} チップ50{\fscx100}枚の Dialogue: 0,0:19:00.81,0:19:05.14,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}勝負だって打って出るよ{\fscx50}。 Dialogue: 0,0:19:05.14,0:19:11.25,Default,,0000,0000,0000,,{\pos(172,437)}《流れが来てる…{\fscx50} {\fscx100}だって? Dialogue: 0,0:19:05.14,0:19:11.25,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ププププ {\fscx100}こいつが{\fscx50}バカ{\fscx100}で助かった!》 Dialogue: 0,0:19:15.15,0:19:17.66,Default,,0000,0000,0000,,{\pos(252,497)}《9枚目に{\fscx50}ジョーカー{\fscx100}がある》 Dialogue: 0,0:19:17.66,0:19:19.66,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}待て{\fscx50}。 Dialogue: 0,0:19:17.66,0:19:19.66,Default,,0000,0000,0000,,{\pos(432,497)}あっ…{\fscx50}。 Dialogue: 0,0:19:19.66,0:19:24.16,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}最後の勝負だ{\fscx50}。 {\fscx100}疑念や遺恨が Dialogue: 0,0:19:19.66,0:19:24.16,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}残るようなことは避けたい{\fscx50}。 Dialogue: 0,0:19:24.16,0:19:26.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}あと3回{\fscx50}シャッフル{\fscx100}してくれ{\fscx50}。 Dialogue: 0,0:19:26.16,0:19:31.84,Default,,0000,0000,0000,,{\pos(172,437)}またかよ!{\fscx50} {\fscx100}あ…{\fscx50} {\fscx100}いや…{\fscx50} {\fscx100}お前 Dialogue: 0,0:19:26.16,0:19:31.84,Default,,0000,0000,0000,,{\pos(192,497)}それで俺への不審が晴れるのか? Dialogue: 0,0:19:31.84,0:19:33.77,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}ああ{\fscx50}。 Dialogue: 0,0:19:33.77,0:19:37.18,Default,,0000,0000,0000,,{\pos(172,407)}なら{\fscx50} {\fscx100}そうしてくれ{\fscx50}。 Dialogue: 0,0:19:33.77,0:19:37.18,Default,,0000,0000,0000,,{\pos(532,497)}わかりました{\fscx50}。 Dialogue: 0,0:19:44.62,0:19:47.62,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} カット{\fscx100}です{\fscx50}。 アキヤマ{\fscx100}さんから{\fscx50}。 Dialogue: 0,0:19:47.62,0:19:49.96,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}じゃ{\fscx50} {\fscx100}8枚{\fscx50}。 Dialogue: 0,0:19:49.96,0:19:51.96,Default,,0000,0000,0000,,{\pos(412,497)}7枚で…{\fscx50}。 Dialogue: 0,0:19:51.96,0:19:55.63,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ジョーカー{\fscx100}は Dialogue: 0,0:19:51.96,0:19:55.63,Default,,0000,0000,0000,,{\pos(252,497)}山の上から6枚目になった{\fscx50}。 Dialogue: 0,0:19:55.63,0:19:59.63,Default,,0000,0000,0000,,{\pos(192,497)}最初の手札で俺のもとに来る! Dialogue: 0,0:19:59.63,0:20:04.47,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}エース{\fscx100}の{\fscx50}フルハウス{\fscx100}! Dialogue: 0,0:19:59.63,0:20:04.47,Default,,0000,0000,0000,,{\pos(252,497)}手がよすぎて笑いが出る! Dialogue: 0,0:20:04.47,0:20:09.31,Default,,0000,0000,0000,,{\pos(232,437)}問題は…{\fscx50} アキヤマ{\fscx100}が勝負に Dialogue: 0,0:20:04.47,0:20:09.31,Default,,0000,0000,0000,,{\pos(252,497)}乗ってきてくれるかだが…》 Dialogue: 0,0:20:09.31,0:20:11.81,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} ファーストベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:20:11.81,0:20:14.98,Default,,0000,0000,0000,,{\pos(512,497)\c&H00FFFF00}う~ん{\fscx50} 15{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:20:14.98,0:20:17.15,Default,,0000,0000,0000,,{\pos(312,407)}なっ{\fscx50}!? Dialogue: 0,0:20:14.98,0:20:17.15,Default,,0000,0000,0000,,{\pos(592,497)\c&H00FFFF00}言ったろ? Dialogue: 0,0:20:17.15,0:20:20.82,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00\fscx50}チャンス{\fscx100}があれば Dialogue: 0,0:20:17.15,0:20:20.82,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}上限いっぱい張るって{\fscx50}。 Dialogue: 0,0:20:20.82,0:20:25.32,Default,,0000,0000,0000,,{\pos(172,437)}《助かった~ Dialogue: 0,0:20:20.82,0:20:25.32,Default,,0000,0000,0000,,{\pos(192,497)}こいつの{\fscx50}ギャンブラー{\fscx100}根性に救われた! Dialogue: 0,0:20:25.32,0:20:27.83,Default,,0000,0000,0000,,{\pos(252,497)}最後まで勝負する気だ!》 Dialogue: 0,0:20:27.83,0:20:32.00,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}キクチ{\fscx100}さんは? Dialogue: 0,0:20:27.83,0:20:32.00,Default,,0000,0000,0000,,{\pos(172,497)}あぁ{\fscx50} {\fscx100}いや…{\fscx50} {\fscx100}僕は負けてるんで➡ Dialogue: 0,0:20:32.00,0:20:34.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}コール{\fscx100}しかありませんから{\fscx50}。 Dialogue: 0,0:20:34.50,0:20:38.17,Default,,0000,0000,0000,,{\pos(212,497)}では{\fscx50} カード{\fscx100}交換です{\fscx50}。 アキヤマ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:20:38.17,0:20:42.17,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}う~ん{\fscx50} {\fscx100}5枚{\fscx50} {\fscx100}全部交換します{\fscx50}。 Dialogue: 0,0:20:42.17,0:20:44.84,Default,,0000,0000,0000,,{\pos(332,497)}はぁ~{\fscx50}!? Dialogue: 0,0:20:44.84,0:20:48.35,Default,,0000,0000,0000,,{\pos(672,407)\c&H00FFFF00}何か? Dialogue: 0,0:20:44.84,0:20:48.35,Default,,0000,0000,0000,,{\pos(272,497)}あっ{\fscx50} {\fscx100}いや…{\fscx50} {\fscx100}なんでも{\fscx50}。 Dialogue: 0,0:20:48.35,0:20:51.52,Default,,0000,0000,0000,,{\pos(172,437)}《いい手でもないのに Dialogue: 0,0:20:48.35,0:20:51.52,Default,,0000,0000,0000,,{\pos(232,497)}勝負をかけたのか? Dialogue: 0,0:20:51.52,0:20:55.19,Default,,0000,0000,0000,,{\pos(172,437)}いや{\fscx50} {\fscx100}5枚交換で Dialogue: 0,0:20:51.52,0:20:55.19,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}を手に入れる確率を➡ Dialogue: 0,0:20:55.19,0:20:58.02,Default,,0000,0000,0000,,{\pos(172,497)}高めようという作戦だな{\fscx50}。 Dialogue: 0,0:20:58.02,0:21:01.86,Default,,0000,0000,0000,,{\pos(172,437)}まぁ{\fscx50} ジョーカー{\fscx100}は Dialogue: 0,0:20:58.02,0:21:01.86,Default,,0000,0000,0000,,{\pos(192,497)}俺が持っているわけだが{\fscx50}。 Dialogue: 0,0:21:01.86,0:21:05.86,Default,,0000,0000,0000,,{\pos(212,437)}しかし{\fscx50} {\fscx100}厄介だな{\fscx50}。 Dialogue: 0,0:21:01.86,0:21:05.86,Default,,0000,0000,0000,,{\pos(232,497)}やつが5枚交換したせいで➡ Dialogue: 0,0:21:05.86,0:21:11.54,Default,,0000,0000,0000,,{\pos(172,437)}俺が2枚交換すると Dialogue: 0,0:21:05.86,0:21:11.54,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}17{\fscx100}枚の{\fscx50}カード{\fscx100}全部を使うことになる{\fscx50}。 Dialogue: 0,0:21:11.54,0:21:15.71,Default,,0000,0000,0000,,{\pos(212,437)}ってことは{\fscx50} {\fscx100}こちらに{\fscx50}ジョーカー{\fscx100}が Dialogue: 0,0:21:11.54,0:21:15.71,Default,,0000,0000,0000,,{\pos(232,497)}あることが{\fscx50}バレ{\fscx100}て➡ Dialogue: 0,0:21:15.71,0:21:18.38,Default,,0000,0000,0000,,{\pos(192,497)}やつは勝負から降りてしまう{\fscx50}。 Dialogue: 0,0:21:18.38,0:21:20.55,Default,,0000,0000,0000,,{\pos(272,497)}ここは{\fscx50} {\fscx100}あえて交換なし{\fscx50}。 Dialogue: 0,0:21:20.55,0:21:24.88,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50} ジョーカー{\fscx100}は{\fscx50} {\fscx100}山の残りの2枚に Dialogue: 0,0:21:20.55,0:21:24.88,Default,,0000,0000,0000,,{\pos(192,497)}あると思わせるような➡ Dialogue: 0,0:21:24.88,0:21:27.22,Default,,0000,0000,0000,,{\pos(312,497)}演技をつけてだ》 Dialogue: 0,0:21:27.22,0:21:29.39,Default,,0000,0000,0000,,{\pos(312,497)}5枚交換かぁ{\fscx50}。 Dialogue: 0,0:21:29.39,0:21:33.16,Default,,0000,0000,0000,,{\pos(232,437)}じゃあ{\fscx50} {\fscx100}俺の{\fscx50} {\fscx100}この手でも Dialogue: 0,0:21:29.39,0:21:33.16,Default,,0000,0000,0000,,{\pos(252,497)}案外{\fscx50} {\fscx100}勝負になるのかなぁ{\fscx50}。 Dialogue: 0,0:21:33.16,0:21:37.00,Default,,0000,0000,0000,,{\pos(272,407)\c&H00FFFF00}うん? Dialogue: 0,0:21:33.16,0:21:37.00,Default,,0000,0000,0000,,{\pos(352,497)}よし{\fscx50} {\fscx100}交換なしでいこう{\fscx50}。 Dialogue: 0,0:21:37.00,0:21:40.67,Default,,0000,0000,0000,,{\pos(332,437)}交換すれば{\fscx50} {\fscx100}これより手が Dialogue: 0,0:21:37.00,0:21:40.67,Default,,0000,0000,0000,,{\pos(352,497)}よくなるかもしれない{\fscx50}。 Dialogue: 0,0:21:40.67,0:21:44.50,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} {\fscx100}そうすると{\fscx50} {\fscx100}あんたが Dialogue: 0,0:21:40.67,0:21:44.50,Default,,0000,0000,0000,,{\pos(292,497)}勝負を降りるかもしれない{\fscx50}。 Dialogue: 0,0:21:44.50,0:21:48.67,Default,,0000,0000,0000,,{\pos(272,437)}あえて Dialogue: 0,0:21:44.50,0:21:48.67,Default,,0000,0000,0000,,{\pos(292,497)}この中途半端な手で勝負だ{\fscx50}。 Dialogue: 0,0:21:48.67,0:21:50.68,Default,,0000,0000,0000,,{\pos(372,497)}《俺の演技{\fscx50} {\fscx100}通じたか? Dialogue: 0,0:21:50.68,0:21:53.85,Default,,0000,0000,0000,,{\pos(232,437)}それとも Dialogue: 0,0:21:50.68,0:21:53.85,Default,,0000,0000,0000,,{\pos(252,497)}少々{\fscx50} {\fscx100}しらじらしかったか?》 Dialogue: 0,0:21:53.85,0:21:57.85,Default,,0000,0000,0000,,{\pos(312,437)}では{\fscx50} セカンドベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:53.85,0:21:57.85,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アキヤマ{\fscx100}さんから{\fscx50} {\fscx100}どうぞ{\fscx50}。 Dialogue: 0,0:21:57.85,0:22:01.19,Default,,0000,0000,0000,,{\pos(292,497)}《頼む!{\fscx50} {\fscx100}勝負してくれ!》 Dialogue: 0,0:22:01.19,0:22:07.19,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}あぁ…{\fscx50} {\fscx100}じゃあ{\fscx50} チップ30{\fscx100}枚で{\fscx50}。 Dialogue: 0,0:22:07.19,0:22:09.19,Default,,0000,0000,0000,,{\pos(312,497)}《ひぃ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:22:09.19,0:22:11.20,Default,,0000,0000,0000,,{\pos(452,497)}今{\fscx50} {\fscx100}なんて言った? Dialogue: 0,0:22:11.20,0:22:16.54,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}あぁ?{\fscx50} {\fscx100}上限いっぱい Dialogue: 0,0:22:11.20,0:22:16.54,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}チップ30{\fscx100}枚って言ったんだよ{\fscx50}。 Dialogue: 0,0:22:16.54,0:22:18.54,Default,,0000,0000,0000,,{\pos(632,497)}そうか! Dialogue: 0,0:22:18.54,0:22:22.54,Default,,0000,0000,0000,,{\pos(172,497)}《勝った…{\fscx50} {\fscx100}俺の演技力の勝利だ》 Dialogue: 0,0:22:22.54,0:22:27.71,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}キクチ{\fscx100}さんは{\fscx50} {\fscx100}どうしますか? Dialogue: 0,0:22:22.54,0:22:27.71,Default,,0000,0000,0000,,{\pos(172,497)}仕方ない{\fscx50} コール{\fscx100}します{\fscx50}。 Dialogue: 0,0:22:27.71,0:22:30.72,Default,,0000,0000,0000,,{\pos(432,497)}では{\fscx50} {\fscx100}勝負成立です{\fscx50}。 Dialogue: 0,0:22:30.72,0:22:33.49,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}クククク{\fscx100}…{\fscx50} クククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:22:33.49,0:22:37.66,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アーッハハハハ{\fscx100}!{\fscx50} バカ{\fscx100}め{\fscx50} アキヤマ{\fscx100}! Dialogue: 0,0:22:37.66,0:22:42.33,Default,,0000,0000,0000,,{\pos(672,407)\c&H00FFFF00}あぁ? Dialogue: 0,0:22:37.66,0:22:42.33,Default,,0000,0000,0000,,{\pos(172,437)}勝負が成立したから Dialogue: 0,0:22:37.66,0:22:42.33,Default,,0000,0000,0000,,{\pos(192,497)}何もかも話してやる! Dialogue: 0,0:22:42.33,0:22:47.83,Default,,0000,0000,0000,,{\pos(172,437)}お前が疑ったとおりだよ{\fscx50}。 Dialogue: 0,0:22:42.33,0:22:47.83,Default,,0000,0000,0000,,{\pos(192,497)}俺は{\fscx50} ジョーカー{\fscx100}の位置がわかるのさ! Dialogue: 0,0:22:47.83,0:22:51.67,Default,,0000,0000,0000,,{\pos(292,497)}この{\fscx50}ゲーム {\fscx100}俺の勝利だ! Dialogue: 0,0:22:51.67,0:22:56.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハーッハハハ{\fscx100}!{\fscx50} アーッハ アハハハハハハ{\fscx100}!