[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:02:13.37,0:02:16.70,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(キクチ)ハーッハッハッハッ{\fscx100}!{\fscx50} バカ{\fscx100}め{\fscx50} アキヤマ{\fscx100}! Dialogue: 0,0:02:16.70,0:02:19.87,Default,,0000,0000,0000,,{\pos(552,407)\c&H00FFFF00\fscx50}(アキヤマ){\fscx100}あぁ? Dialogue: 0,0:02:16.70,0:02:19.87,Default,,0000,0000,0000,,{\pos(172,497)}お前が疑ったとおりだよ{\fscx50}。 Dialogue: 0,0:02:19.87,0:02:23.04,Default,,0000,0000,0000,,{\pos(172,497)}俺は{\fscx50} ジョーカー{\fscx100}の位置がわかるのさ{\fscx50}。 Dialogue: 0,0:02:23.04,0:02:27.55,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50} カード{\fscx100}をのぞき見たなんて Dialogue: 0,0:02:23.04,0:02:27.55,Default,,0000,0000,0000,,{\pos(192,497)}しょぼい方法じゃない{\fscx50}。 Dialogue: 0,0:02:27.55,0:02:29.55,Default,,0000,0000,0000,,{\pos(272,497)}俺は{\fscx50} {\fscx100}元{\fscx50}ボクサー{\fscx100}! Dialogue: 0,0:02:29.55,0:02:32.22,Default,,0000,0000,0000,,{\pos(212,437)}鍛え上げた動体視力で Dialogue: 0,0:02:29.55,0:02:32.22,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}シャッフル{\fscx100}のときに➡ Dialogue: 0,0:02:32.22,0:02:34.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ジョーカー{\fscx100}を目で追っていたのさ! Dialogue: 0,0:02:34.15,0:02:36.16,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}で使われる{\fscx50}カード{\fscx100}➡ Dialogue: 0,0:02:36.16,0:02:38.99,Default,,0000,0000,0000,,{\pos(172,437)}必ず{\fscx50} {\fscx100}山のいちばん上が Dialogue: 0,0:02:36.16,0:02:38.99,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ジョーカー{\fscx100}であることを➡ Dialogue: 0,0:02:38.99,0:02:41.16,Default,,0000,0000,0000,,{\pos(172,497)}俺は突き止めた{\fscx50}。 Dialogue: 0,0:02:41.16,0:02:43.83,Default,,0000,0000,0000,,{\pos(312,497)}その事実と動体視力で➡ Dialogue: 0,0:02:43.83,0:02:47.33,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ジョーカー{\fscx100}の位置を Dialogue: 0,0:02:43.83,0:02:47.33,Default,,0000,0000,0000,,{\pos(272,497)}自由に{\fscx50}コントロール{\fscx100}していたのさ! Dialogue: 0,0:02:47.33,0:02:52.01,Default,,0000,0000,0000,,{\pos(532,407)\c&H0000FFFF\fscx50}(ナオ){\fscx100}そんな…{\fscx50}。 Dialogue: 0,0:02:47.33,0:02:52.01,Default,,0000,0000,0000,,{\pos(232,497)}最後の大勝負は余計だったな{\fscx50}。 Dialogue: 0,0:02:52.01,0:02:55.34,Default,,0000,0000,0000,,{\pos(272,437)}9{\fscx50}ゲーム{\fscx100}目の逆転で{\fscx50} {\fscx100}おとなしく Dialogue: 0,0:02:52.01,0:02:55.34,Default,,0000,0000,0000,,{\pos(292,497)}勝ちを確定させとけば➡ Dialogue: 0,0:02:55.34,0:02:57.34,Default,,0000,0000,0000,,{\pos(452,497)}よかったものを…{\fscx50}。 Dialogue: 0,0:02:57.34,0:03:01.68,Default,,0000,0000,0000,,{\pos(252,497)}悪いが{\fscx50} {\fscx100}俺の手は{\fscx50} {\fscx100}相当強いよ{\fscx50}。 Dialogue: 0,0:03:01.68,0:03:04.02,Default,,0000,0000,0000,,{\pos(292,497)}最終{\fscx50}ゲーム{\fscx100}にふさわしく➡ Dialogue: 0,0:03:04.02,0:03:07.02,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}チップ50{\fscx100}枚の Dialogue: 0,0:03:04.02,0:03:07.02,Default,,0000,0000,0000,,{\pos(272,497)}大きい賭けとなりました{\fscx50}。 Dialogue: 0,0:03:07.02,0:03:10.36,Default,,0000,0000,0000,,{\pos(392,497)}では{\fscx50} オープン{\fscx100}! Dialogue: 0,0:03:10.36,0:03:15.70,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}アキヤマ {\fscx100}死ねぇ! Dialogue: 0,0:03:15.70,0:03:17.70,Default,,0000,0000,0000,,{\pos(372,497)}うあ{\fscx50}!? Dialogue: 0,0:03:17.70,0:03:20.37,Default,,0000,0000,0000,,{\pos(172,347)}모{\fscx50}(ソラリオ){\fscx100}西軍の Dialogue: 0,0:03:17.70,0:03:20.37,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}エース{\fscx100}の{\fscx50}フルハウス{\fscx100}に対して➡ Dialogue: 0,0:03:20.37,0:03:22.87,Default,,0000,0000,0000,,{\pos(172,407)}東軍は{\fscx50} クイーン{\fscx100}の{\fscx50}フォーカード{\fscx100}! Dialogue: 0,0:03:22.87,0:03:25.71,Default,,0000,0000,0000,,{\pos(172,497)}모東軍{\fscx50}アキヤマ {\fscx100}勝利です{\fscx50}。 Dialogue: 0,0:03:25.71,0:03:27.71,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}やったぁ! Dialogue: 0,0:03:27.71,0:03:31.04,Default,,0000,0000,0000,,{\pos(272,497)}ま{\fscx50} {\fscx100}またも{\fscx50}フォーカード{\fscx100}…{\fscx50}。 Dialogue: 0,0:03:31.04,0:03:34.98,Default,,0000,0000,0000,,{\pos(372,497)}なんでだ{\fscx50}!? Dialogue: 0,0:03:34.98,0:03:39.65,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}すごいです{\fscx50} アキヤマ{\fscx100}さん Dialogue: 0,0:03:34.98,0:03:39.65,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}2連続で{\fscx50}フォーカード{\fscx100}を出すなんて! Dialogue: 0,0:03:39.65,0:03:42.32,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんって Dialogue: 0,0:03:39.65,0:03:42.32,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}運も{\fscx50} {\fscx100}すごいんですね{\fscx50}。 Dialogue: 0,0:03:42.32,0:03:45.99,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}運じゃない{\fscx50}。 Dialogue: 0,0:03:42.32,0:03:45.99,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}えっ?{\fscx50} {\fscx100}じゃあ{\fscx50} {\fscx100}あの{\fscx50}フォーカード{\fscx100}は…{\fscx50}。 Dialogue: 0,0:03:45.99,0:03:47.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}フフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:03:47.99,0:03:52.00,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}教えてやるよ Dialogue: 0,0:03:47.99,0:03:52.00,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}俺の策略のすべてを{\fscx50}。 Dialogue: 0,0:03:52.00,0:03:56.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}キクチ{\fscx100}は{\fscx50} ジョーカー{\fscx100}の位置がわかって Dialogue: 0,0:03:52.00,0:03:56.00,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00\fscx50}プレイ{\fscx100}している{\fscx50}。 Dialogue: 0,0:03:56.00,0:04:00.01,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}それが{\fscx50} {\fscx100}わかったのは Dialogue: 0,0:03:56.00,0:04:00.01,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}4{\fscx50}ゲーム{\fscx100}ほど過ぎたときだった{\fscx50}。 Dialogue: 0,0:04:00.01,0:04:02.34,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}そのとき{\fscx50} {\fscx100}俺は気づいた{\fscx50}。 Dialogue: 0,0:04:02.34,0:04:07.68,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}もしかして{\fscx50} {\fscx100}新品の{\fscx50}カード{\fscx100}の順番は Dialogue: 0,0:04:02.34,0:04:07.68,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}必ず同じなんじゃないか? Dialogue: 0,0:04:07.68,0:04:10.68,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}キクチ{\fscx100}さんも{\fscx50} {\fscx100}そう言ってましたね{\fscx50}。 Dialogue: 0,0:04:10.68,0:04:15.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}しかし{\fscx50} {\fscx100}それを確信したのは Dialogue: 0,0:04:10.68,0:04:15.02,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}第6{\fscx50}ゲーム{\fscx100}のあたり{\fscx50}。 Dialogue: 0,0:04:15.02,0:04:17.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}キクチ{\fscx100}には Dialogue: 0,0:04:15.02,0:04:17.69,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}かなり後れをとってしまった{\fscx50}。 Dialogue: 0,0:04:17.69,0:04:20.03,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}そこで{\fscx50} {\fscx100}俺は考えた{\fscx50}。 Dialogue: 0,0:04:20.03,0:04:23.36,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00\fscx50}キクチ{\fscx100}が{\fscx50}ジョーカー{\fscx100}の位置を Dialogue: 0,0:04:20.03,0:04:23.36,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}認識できるのなら➡ Dialogue: 0,0:04:23.36,0:04:26.87,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}俺は Dialogue: 0,0:04:23.36,0:04:26.87,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}すべての{\fscx50}カード{\fscx100}を認識すればいい{\fscx50}。 Dialogue: 0,0:04:26.87,0:04:28.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フクナガ){\fscx100}むちゃくちゃだ{\fscx50}。 Dialogue: 0,0:04:28.87,0:04:30.87,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}むちゃくちゃじゃない{\fscx50}。 Dialogue: 0,0:04:30.87,0:04:32.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}カード{\fscx100}が Dialogue: 0,0:04:30.87,0:04:32.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}規則正しく並んでいたおかげで➡ Dialogue: 0,0:04:32.97,0:04:35.31,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00\fscx50}ジョーカー{\fscx100}の位置が Dialogue: 0,0:04:32.97,0:04:35.31,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}わかったんだったら➡ Dialogue: 0,0:04:35.31,0:04:37.31,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}他の{\fscx50}カード{\fscx100}の位置もわかる{\fscx50}。 Dialogue: 0,0:04:37.31,0:04:39.65,Default,,0000,0000,0000,,{\pos(192,497)}はあ? Dialogue: 0,0:04:39.65,0:04:43.65,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}カード{\fscx100}は最初{\fscx50} {\fscx100}必ず Dialogue: 0,0:04:39.65,0:04:43.65,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}こういう並びで入ってるんだ{\fscx50}。 Dialogue: 0,0:04:43.65,0:04:46.65,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}これを{\fscx50}シャッフル{\fscx100}する{\fscx50}。 Dialogue: 0,0:04:53.33,0:04:55.66,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00\fscx50}17{\fscx100}回{\fscx50} シャッフル{\fscx100}した{\fscx50}。 Dialogue: 0,0:04:55.66,0:05:00.67,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}が{\fscx50} {\fscx100}すべての{\fscx50}カード{\fscx100}の行方は Dialogue: 0,0:04:55.66,0:05:00.67,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}追ってある{\fscx50}。 Dialogue: 0,0:05:00.67,0:05:04.00,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}上から{\fscx50} クラブ{\fscx100}の{\fscx50}エース。 Dialogue: 0,0:05:04.00,0:05:06.84,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00\fscx50}ジョーカー。 Dialogue: 0,0:05:06.84,0:05:08.84,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00\fscx50}ダイヤ{\fscx100}の{\fscx50}キング。 Dialogue: 0,0:05:08.84,0:05:12.01,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}どうして当てられるんですか? Dialogue: 0,0:05:08.84,0:05:12.01,Default,,0000,0000,0000,,{\pos(172,497)}わかった{\fscx50}。 Dialogue: 0,0:05:12.01,0:05:16.02,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}パーフェクトシャッフル{\fscx100}だ{\fscx50}。 Dialogue: 0,0:05:12.01,0:05:16.02,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF\fscx50}パーフェクトシャッフル{\fscx100}? Dialogue: 0,0:05:16.02,0:05:18.35,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フクナガ){\fscx100}山をきちんと半分に割り➡ Dialogue: 0,0:05:18.35,0:05:20.69,Default,,0000,0000,0000,,{\pos(172,437)}1枚の狂いもなく Dialogue: 0,0:05:18.35,0:05:20.69,Default,,0000,0000,0000,,{\pos(192,497)}交互にかみ合わせた➡ Dialogue: 0,0:05:20.69,0:05:23.02,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}リフルシャッフル{\fscx100}のことさ{\fscx50}。 Dialogue: 0,0:05:23.02,0:05:25.02,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}俺は{\fscx50} {\fscx100}模擬{\fscx50}ゲーム{\fscx100}のときから➡ Dialogue: 0,0:05:25.02,0:05:28.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}ディーラー{\fscx100}が正確に{\fscx50}リフルシャッフル{\fscx100}をやるのに Dialogue: 0,0:05:25.02,0:05:28.70,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00}気づいていた{\fscx50}。 Dialogue: 0,0:05:28.70,0:05:30.70,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}そして{\fscx50} {\fscx100}ひらめいたのさ{\fscx50}。 Dialogue: 0,0:05:30.70,0:05:33.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}これを利用して{\fscx50}キクチ{\fscx100}を倒せるとね{\fscx50}。 Dialogue: 0,0:05:33.63,0:05:36.64,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}どういうことですか? Dialogue: 0,0:05:33.63,0:05:36.64,Default,,0000,0000,0000,,{\pos(692,497)\c&H00FFFF00\fscx50}フフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:36.64,0:05:39.31,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}パーフェクトシャッフル{\fscx100}を8回繰り返す{\fscx50}。 Dialogue: 0,0:05:39.31,0:05:41.31,Default,,0000,0000,0000,,{\pos(572,497)\c&H00FFFF00}するとね…{\fscx50}。 Dialogue: 0,0:05:44.98,0:05:47.98,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}えぇ{\fscx50}!? {\fscx100}元の並びに戻ってる! Dialogue: 0,0:05:47.98,0:05:49.98,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}それだけじゃない{\fscx50}。 Dialogue: 0,0:05:49.98,0:05:54.65,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00\fscx50}パーフェクトシャッフル{\fscx100}を2回 Dialogue: 0,0:05:49.98,0:05:54.65,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}あるいは6回{\fscx50} {\fscx100}繰り返すと…{\fscx50}。 Dialogue: 0,0:05:54.65,0:05:58.32,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あっ{\fscx50} カード{\fscx100}が4枚ずつ Dialogue: 0,0:05:54.65,0:05:58.32,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}かたまってる! Dialogue: 0,0:05:58.32,0:06:00.33,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}シャッフル{\fscx100}の回数によって➡ Dialogue: 0,0:06:00.33,0:06:03.33,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00\fscx50}カード{\fscx100}の並びは Dialogue: 0,0:06:00.33,0:06:03.33,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}規則的に変わっていくんだ{\fscx50}。 Dialogue: 0,0:06:03.33,0:06:06.33,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}そうか{\fscx50} {\fscx100}だから{\fscx50}アキヤマ{\fscx100}さんは➡ Dialogue: 0,0:06:06.33,0:06:10.00,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}イカサマ{\fscx100}疑惑を口実に Dialogue: 0,0:06:06.33,0:06:10.00,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ヒンズーシャッフル{\fscx100}をやめさせたんだ{\fscx50}。 Dialogue: 0,0:06:10.00,0:06:13.67,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}8{\fscx50}ゲーム{\fscx100}目 Dialogue: 0,0:06:10.00,0:06:13.67,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}ヒンズーシャッフル{\fscx100}をやめさせた目的は➡ Dialogue: 0,0:06:13.67,0:06:16.68,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}カード{\fscx100}の配列を知るためだった{\fscx50}。 Dialogue: 0,0:06:16.68,0:06:19.35,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}あのとき俺{\fscx50} {\fscx100}5枚交換したろ? Dialogue: 0,0:06:19.35,0:06:21.35,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}5枚交換ってことは➡ Dialogue: 0,0:06:21.35,0:06:24.85,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00\fscx50}17{\fscx100}枚の{\fscx50}カード{\fscx100}のうち Dialogue: 0,0:06:21.35,0:06:24.85,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}10{\fscx100}枚を見ることになる{\fscx50}。 Dialogue: 0,0:06:24.85,0:06:27.69,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00\fscx50}パーフェクトシャッフル{\fscx100}の結果の{\fscx50}10{\fscx100}枚を Dialogue: 0,0:06:24.85,0:06:27.69,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}見れば➡ Dialogue: 0,0:06:27.69,0:06:31.69,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}いやがおうでも Dialogue: 0,0:06:27.69,0:06:31.69,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}最初の{\fscx50}カード{\fscx100}配列は導き出せる{\fscx50}。 Dialogue: 0,0:06:31.69,0:06:34.29,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}それさえわかれば{\fscx50} {\fscx100}こっちのもの{\fscx50}。 Dialogue: 0,0:06:34.29,0:06:37.96,Default,,0000,0000,0000,,{\pos(392,437)\c&H00FFFF00}あとは{\fscx50} {\fscx100}必勝の{\fscx50}タイミング{\fscx100}で Dialogue: 0,0:06:34.29,0:06:37.96,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}勝負をかけるだけだ{\fscx50}。 Dialogue: 0,0:06:37.96,0:06:39.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}必勝の{\fscx50}タイミング{\fscx100}? Dialogue: 0,0:06:39.97,0:06:43.30,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00\fscx50}パーフェクトシャッフル{\fscx100}によってできる Dialogue: 0,0:06:39.97,0:06:43.30,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}カード{\fscx100}の並びの中に➡ Dialogue: 0,0:06:43.30,0:06:46.97,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}俺に{\fscx50}100{\fscx100}%勝ちをもたらす Dialogue: 0,0:06:43.30,0:06:46.97,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00\fscx50}パターン{\fscx100}があるんだ{\fscx50}。 Dialogue: 0,0:06:46.97,0:06:49.31,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00}それが…{\fscx50}。 Dialogue: 0,0:06:49.31,0:06:52.31,Default,,0000,0000,0000,,{\pos(172,77)\c&H00FFFF00\fscx50}シャッフル{\fscx100}の2{\fscx50} {\fscx100}6{\fscx50} 10{\fscx100}回目で出現する➡ Dialogue: 0,0:06:52.31,0:06:54.31,Default,,0000,0000,0000,,{\pos(612,77)\c&H00FFFF00}この{\fscx50}パターン。 Dialogue: 0,0:06:54.31,0:06:58.32,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}この{\fscx50}パターン{\fscx100}で止めるために Dialogue: 0,0:06:54.31,0:06:58.32,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}俺は{\fscx50} {\fscx100}更に注文をつけた{\fscx50}。 Dialogue: 0,0:06:58.32,0:07:00.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(({\c&H00FFFF00\fscx100}あと3回{\fscx50} シャッフル{\fscx100}してくれ{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:07:00.99,0:07:03.66,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あれは{\fscx50} {\fscx100}そのためだったんだ{\fscx50}。 Dialogue: 0,0:07:03.66,0:07:07.33,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}9{\fscx50}ゲーム{\fscx100}目は Dialogue: 0,0:07:03.66,0:07:07.33,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}この{\fscx50}パターン{\fscx100}で{\fscx50}シャッフル{\fscx100}を止めた{\fscx50}。 Dialogue: 0,0:07:07.33,0:07:09.33,Default,,0000,0000,0000,,{\pos(532,497)\c&H00FFFF00\fscx50}カット{\fscx100}後は{\fscx50} {\fscx100}これ{\fscx50}。 Dialogue: 0,0:07:09.33,0:07:11.33,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}配られた{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}こう{\fscx50}。 Dialogue: 0,0:07:11.33,0:07:14.00,Default,,0000,0000,0000,,{\pos(432,437)\c&H00FFFF00}俺は{\fscx50} {\fscx100}このとき Dialogue: 0,0:07:11.33,0:07:14.00,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}自分の{\fscx50}カード{\fscx100}交換が➡ Dialogue: 0,0:07:14.00,0:07:16.00,Default,,0000,0000,0000,,{\pos(472,437)\c&H00FFFF00}あとになるように Dialogue: 0,0:07:14.00,0:07:16.00,Default,,0000,0000,0000,,{\pos(572,497)\c&H00FFFF00\fscx50}ベッティング{\fscx100}した{\fscx50}。 Dialogue: 0,0:07:16.00,0:07:18.00,Default,,0000,0000,0000,,{\pos(592,497)\c&H00FFFF00}なぜなら➡ Dialogue: 0,0:07:18.00,0:07:22.34,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}向こうは{\fscx50} {\fscx100}この{\fscx50}ケース{\fscx100}なら Dialogue: 0,0:07:18.00,0:07:22.34,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}交換は1枚か2枚のどちらか{\fscx50}。 Dialogue: 0,0:07:22.34,0:07:27.01,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}となると{\fscx50} {\fscx100}あと交換の俺は Dialogue: 0,0:07:22.34,0:07:27.01,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}確実に{\fscx50}フォーカード{\fscx100}を手にできる{\fscx50}。 Dialogue: 0,0:07:27.01,0:07:29.18,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}す{\fscx50} {\fscx100}すごい! Dialogue: 0,0:07:29.18,0:07:31.52,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}フッ {\fscx100}同様に➡ Dialogue: 0,0:07:31.52,0:07:33.95,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00\fscx50}10ゲーム{\fscx100}目は{\fscx50} {\fscx100}この{\fscx50}パターン。 Dialogue: 0,0:07:33.95,0:07:35.96,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00\fscx50}カット{\fscx100}後は{\fscx50} {\fscx100}こうだ{\fscx50}。 Dialogue: 0,0:07:35.96,0:07:37.96,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}配られた{\fscx50}カード{\fscx100}は{\fscx50} {\fscx100}こう{\fscx50}。 Dialogue: 0,0:07:37.96,0:07:39.96,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}今度は Dialogue: 0,0:07:37.96,0:07:39.96,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}俺が先交換になるように➡ Dialogue: 0,0:07:39.96,0:07:41.96,Default,,0000,0000,0000,,{\pos(652,497)\c&H00FFFF00\fscx50}ベッティング。 Dialogue: 0,0:07:41.96,0:07:46.30,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}先交換なら{\fscx50} {\fscx100}確実に Dialogue: 0,0:07:41.96,0:07:46.30,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}クイーン{\fscx100}の{\fscx50}フォーカード{\fscx100}を手にできる! Dialogue: 0,0:07:46.30,0:07:50.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}すごいです{\fscx50} アキヤマ{\fscx100}さん Dialogue: 0,0:07:46.30,0:07:50.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}こんな必勝法を編み出すなんて{\fscx50}。 Dialogue: 0,0:07:50.97,0:07:54.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}いや{\fscx50} {\fscx100}正直{\fscx50} {\fscx100}途中は焦ったよ{\fscx50}。 Dialogue: 0,0:07:54.31,0:07:57.64,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}だが{\fscx50} {\fscx100}まぁ Dialogue: 0,0:07:54.31,0:07:57.64,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}どうにか{\fscx50}リード{\fscx100}は増やした{\fscx50}。 Dialogue: 0,0:07:57.64,0:08:01.31,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}あとは Dialogue: 0,0:07:57.64,0:08:01.31,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}お前が{\fscx50} {\fscx100}この{\fscx50}リード{\fscx100}を守るだけだ{\fscx50}。 Dialogue: 0,0:08:01.31,0:08:03.98,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}はい! Dialogue: 0,0:08:03.98,0:08:07.65,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ソラリオ){\fscx100}これより Dialogue: 0,0:08:03.98,0:08:07.65,Default,,0000,0000,0000,,{\pos(332,497)}大将戦に入ります{\fscx50}。 Dialogue: 0,0:08:07.65,0:08:10.99,Default,,0000,0000,0000,,{\pos(172,437)}모大将戦で Dialogue: 0,0:08:07.65,0:08:10.99,Default,,0000,0000,0000,,{\pos(192,497)}皆さんにやっていただく{\fscx50}ゲーム。 Dialogue: 0,0:08:10.99,0:08:13.99,Default,,0000,0000,0000,,{\pos(172,497)}모それは{\fscx50} {\fscx100}回らない{\fscx50}ルーレット。 Dialogue: 0,0:08:13.99,0:08:17.50,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}回らない{\fscx50} ルーレット{\fscx100}? Dialogue: 0,0:08:17.50,0:08:23.67,Default,,0000,0000,0000,,{\pos(272,437)}では{\fscx50} {\fscx100}大将戦{\fscx50}ディーラー{\fscx100}の私が Dialogue: 0,0:08:17.50,0:08:23.67,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ルール{\fscx100}説明をいたします{\fscx50}。 Dialogue: 0,0:08:23.67,0:08:27.67,Default,,0000,0000,0000,,{\pos(232,437)}まず{\fscx50} {\fscx100}肝心の回らない{\fscx50}ルーレット{\fscx100}が Dialogue: 0,0:08:23.67,0:08:27.67,Default,,0000,0000,0000,,{\pos(392,497)}これです{\fscx50}。 Dialogue: 0,0:08:27.67,0:08:30.01,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(ニシダ)ポケット{\fscx100}が4つしかない{\fscx50}。 Dialogue: 0,0:08:30.01,0:08:32.01,Default,,0000,0000,0000,,{\pos(332,497)}この蓋を外すと➡ Dialogue: 0,0:08:32.01,0:08:35.62,Default,,0000,0000,0000,,{\pos(252,437)}1から4の番号の書かれた Dialogue: 0,0:08:32.01,0:08:35.62,Default,,0000,0000,0000,,{\pos(272,497)}玉の入り口があります{\fscx50}。 Dialogue: 0,0:08:35.62,0:08:38.62,Default,,0000,0000,0000,,{\pos(232,377)}試しに{\fscx50} {\fscx100}玉を入れてみましょう{\fscx50}。 Dialogue: 0,0:08:41.29,0:08:45.29,Default,,0000,0000,0000,,{\pos(172,407)}何番に入れたか見えました? Dialogue: 0,0:08:41.29,0:08:45.29,Default,,0000,0000,0000,,{\pos(512,497)}いや{\fscx50} {\fscx100}全然…{\fscx50}。 Dialogue: 0,0:08:45.29,0:08:47.96,Default,,0000,0000,0000,,{\pos(212,437)}よほど下手な入れ方を Dialogue: 0,0:08:45.29,0:08:47.96,Default,,0000,0000,0000,,{\pos(272,497)}しないかぎり➡ Dialogue: 0,0:08:47.96,0:08:51.63,Default,,0000,0000,0000,,{\pos(172,437)}何番に入れたのか Dialogue: 0,0:08:47.96,0:08:51.63,Default,,0000,0000,0000,,{\pos(192,497)}わからない作りになっています{\fscx50}。 Dialogue: 0,0:08:51.63,0:08:53.97,Default,,0000,0000,0000,,{\pos(332,497)}正解は…{\fscx50}。 Dialogue: 0,0:08:53.97,0:08:55.97,Default,,0000,0000,0000,,{\pos(332,497)}4番です{\fscx50}。 Dialogue: 0,0:08:55.97,0:08:57.97,Default,,0000,0000,0000,,{\pos(272,497)}蓋の部分を押すと➡ Dialogue: 0,0:08:57.97,0:09:01.31,Default,,0000,0000,0000,,{\pos(172,437)}玉を入れたのと Dialogue: 0,0:08:57.97,0:09:01.31,Default,,0000,0000,0000,,{\pos(192,497)}同じ番号に玉が出てきます{\fscx50}。 Dialogue: 0,0:09:01.31,0:09:03.98,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ルーレット{\fscx100}の{\fscx50}テーブル{\fscx100}は{\fscx50} {\fscx100}これです{\fscx50}。 Dialogue: 0,0:09:03.98,0:09:08.31,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ゲーム{\fscx100}のやり方は Dialogue: 0,0:09:03.98,0:09:08.31,Default,,0000,0000,0000,,{\pos(212,497)}本物の{\fscx50}ルーレット{\fscx100}とそっくりですよ{\fscx50}。 Dialogue: 0,0:09:08.31,0:09:13.32,Default,,0000,0000,0000,,{\pos(192,437)}本物の{\fscx50}ルーレット{\fscx100}は{\fscx50} ディーラー{\fscx100}が Dialogue: 0,0:09:08.31,0:09:13.32,Default,,0000,0000,0000,,{\pos(212,497)}回転する{\fscx50}ホイール{\fscx100}に玉を投げ入れ➡ Dialogue: 0,0:09:13.32,0:09:16.32,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}プレイヤー{\fscx100}が Dialogue: 0,0:09:13.32,0:09:16.32,Default,,0000,0000,0000,,{\pos(232,497)}玉の落ちる番号を予測して➡ Dialogue: 0,0:09:16.32,0:09:18.32,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ベット{\fscx100}する{\fscx50}ゲーム{\fscx100}です{\fscx50}。 Dialogue: 0,0:09:18.32,0:09:22.33,Default,,0000,0000,0000,,{\pos(232,437)}この{\fscx50}ゲーム{\fscx100}も{\fscx50} {\fscx100}番号を当てるという Dialogue: 0,0:09:18.32,0:09:22.33,Default,,0000,0000,0000,,{\pos(532,497)}基本線は同じ{\fscx50}。 Dialogue: 0,0:09:22.33,0:09:26.00,Default,,0000,0000,0000,,{\pos(252,437)}違うのは Dialogue: 0,0:09:22.33,0:09:26.00,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}プレイヤー{\fscx100}対{\fscx50}プレイヤー{\fscx100}の勝負である➡ Dialogue: 0,0:09:26.00,0:09:29.34,Default,,0000,0000,0000,,{\pos(352,437)}ということ{\fscx50}。 Dialogue: 0,0:09:26.00,0:09:29.34,Default,,0000,0000,0000,,{\pos(372,497)}玉を落とすのは{\fscx50} プレイヤー。 Dialogue: 0,0:09:29.34,0:09:31.34,Default,,0000,0000,0000,,{\pos(212,437)}その玉が Dialogue: 0,0:09:29.34,0:09:31.34,Default,,0000,0000,0000,,{\pos(232,497)}どこに落ちたかを当てるのも➡ Dialogue: 0,0:09:31.34,0:09:33.27,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}プレイヤー{\fscx100}です{\fscx50}。 Dialogue: 0,0:09:33.27,0:09:35.27,Default,,0000,0000,0000,,{\pos(172,497)}意味が{\fscx50} {\fscx100}わかんねえんだけど…{\fscx50}。 Dialogue: 0,0:09:35.27,0:09:38.28,Default,,0000,0000,0000,,{\pos(192,497)}模擬{\fscx50}ゲーム{\fscx100}で説明していきましょう{\fscx50}。 Dialogue: 0,0:09:38.28,0:09:42.28,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}(コサカ)ニシダ {\fscx100}あなた行きなさい{\fscx50}。 Dialogue: 0,0:09:38.28,0:09:42.28,Default,,0000,0000,0000,,{\pos(352,497)}えっ{\fscx50} {\fscx100}俺{\fscx50}!? Dialogue: 0,0:09:42.28,0:09:44.95,Default,,0000,0000,0000,,{\pos(472,497)\c&H00FFFF00}東軍は{\fscx50} {\fscx100}俺が行く{\fscx50}。 Dialogue: 0,0:09:44.95,0:09:48.29,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}プレイヤー{\fscx100}は{\fscx50} {\fscx100}親と子に分かれます{\fscx50}。 Dialogue: 0,0:09:48.29,0:09:51.29,Default,,0000,0000,0000,,{\pos(232,497)}親は{\fscx50} ホイール{\fscx100}に玉を落とします{\fscx50}。 Dialogue: 0,0:09:51.29,0:09:53.29,Default,,0000,0000,0000,,{\pos(212,497)}親と子は{\fscx50} {\fscx100}1{\fscx50}ゲーム{\fscx100}終わるごとに➡ Dialogue: 0,0:09:53.29,0:09:55.29,Default,,0000,0000,0000,,{\pos(352,497)}入れ替わります{\fscx50}。 Dialogue: 0,0:09:55.29,0:09:59.30,Default,,0000,0000,0000,,{\pos(172,497)}親を5回ずつ{\fscx50} {\fscx100}全{\fscx50}10ゲーム{\fscx100}を行います{\fscx50}。 Dialogue: 0,0:09:59.30,0:10:01.63,Default,,0000,0000,0000,,{\pos(232,497)}どちらが先に親をやるかは➡ Dialogue: 0,0:10:01.63,0:10:04.97,Default,,0000,0000,0000,,{\pos(252,437)}ここまで負けている西軍に Dialogue: 0,0:10:01.63,0:10:04.97,Default,,0000,0000,0000,,{\pos(312,497)}決定権があります{\fscx50}。 Dialogue: 0,0:10:04.97,0:10:06.97,Default,,0000,0000,0000,,{\pos(272,497)}どうします?{\fscx50} ニシダ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:10:06.97,0:10:09.98,Default,,0000,0000,0000,,{\pos(512,497)}うっ{\fscx50} {\fscx100}う~ん…{\fscx50}。 Dialogue: 0,0:10:09.98,0:10:12.31,Default,,0000,0000,0000,,{\pos(392,497)}じゃあ{\fscx50} {\fscx100}先に親で…{\fscx50}。 Dialogue: 0,0:10:12.31,0:10:16.32,Default,,0000,0000,0000,,{\pos(232,437)}親は{\fscx50} {\fscx100}好きな番号のところに Dialogue: 0,0:10:12.31,0:10:16.32,Default,,0000,0000,0000,,{\pos(352,497)}玉を落とします{\fscx50}。 Dialogue: 0,0:10:16.32,0:10:18.99,Default,,0000,0000,0000,,{\pos(352,497)}次に親は{\fscx50} ベッティング{\fscx100}します{\fscx50}。 Dialogue: 0,0:10:18.99,0:10:22.99,Default,,0000,0000,0000,,{\pos(172,437)}えっ{\fscx50}!? ベット{\fscx100}も何も Dialogue: 0,0:10:18.99,0:10:22.99,Default,,0000,0000,0000,,{\pos(192,497)}俺{\fscx50} {\fscx100}何番か知ってるんだぜ? Dialogue: 0,0:10:22.99,0:10:24.99,Default,,0000,0000,0000,,{\pos(332,497)}つまりですね{\fscx50} {\fscx100}あなたは➡ Dialogue: 0,0:10:24.99,0:10:28.66,Default,,0000,0000,0000,,{\pos(212,437)}その場所が{\fscx50}バレ{\fscx100}ないように Dialogue: 0,0:10:24.99,0:10:28.66,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ベット{\fscx100}しなければならないのです{\fscx50}。 Dialogue: 0,0:10:28.66,0:10:30.66,Default,,0000,0000,0000,,{\pos(452,497)}玉の場所が{\fscx50} {\fscx100}1で➡ Dialogue: 0,0:10:30.66,0:10:34.00,Default,,0000,0000,0000,,{\pos(352,437)}あなたが{\fscx50} テーブル{\fscx100}の1に Dialogue: 0,0:10:30.66,0:10:34.00,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}10{\fscx100}枚の{\fscx50}チップ{\fscx100}を賭けたら➡ Dialogue: 0,0:10:34.00,0:10:37.34,Default,,0000,0000,0000,,{\pos(352,437)}子は{\fscx50} {\fscx100}玉の場所が Dialogue: 0,0:10:34.00,0:10:37.34,Default,,0000,0000,0000,,{\pos(372,497)}1だとわかりますよね{\fscx50}。 Dialogue: 0,0:10:37.34,0:10:41.67,Default,,0000,0000,0000,,{\pos(212,437)}でも{\fscx50} {\fscx100}もし1から4全部に置くと Dialogue: 0,0:10:37.34,0:10:41.67,Default,,0000,0000,0000,,{\pos(492,497)}どうでしょう? Dialogue: 0,0:10:41.67,0:10:45.01,Default,,0000,0000,0000,,{\pos(232,437)}子は{\fscx50} {\fscx100}正解が Dialogue: 0,0:10:41.67,0:10:45.01,Default,,0000,0000,0000,,{\pos(252,497)}まったくわからなくなります{\fscx50}。 Dialogue: 0,0:10:45.01,0:10:48.01,Default,,0000,0000,0000,,{\pos(172,497)}4か所全部に{\fscx50}ベット{\fscx100}とかできるの? Dialogue: 0,0:10:48.01,0:10:52.35,Default,,0000,0000,0000,,{\pos(252,437)}はい{\fscx50} {\fscx100}親が賭ける場所は Dialogue: 0,0:10:48.01,0:10:52.35,Default,,0000,0000,0000,,{\pos(272,497)}何か所でも{\fscx50} {\fscx100}かまいません{\fscx50}。 Dialogue: 0,0:10:52.35,0:10:54.35,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チップ{\fscx100}の額は? Dialogue: 0,0:10:54.35,0:10:57.69,Default,,0000,0000,0000,,{\pos(272,437)}持ってる{\fscx50}チップ{\fscx100}の範囲内なら Dialogue: 0,0:10:54.35,0:10:57.69,Default,,0000,0000,0000,,{\pos(292,497)}いくらでも賭けられます{\fscx50}。 Dialogue: 0,0:10:57.69,0:11:00.03,Default,,0000,0000,0000,,{\pos(332,497)}全額でも大丈夫です{\fscx50}。 Dialogue: 0,0:11:00.03,0:11:03.70,Default,,0000,0000,0000,,{\pos(232,497)}では{\fscx50} ニシダ{\fscx100}さん{\fscx50} {\fscx100}賭けてください{\fscx50}。 Dialogue: 0,0:11:03.70,0:11:06.03,Default,,0000,0000,0000,,{\pos(272,497)}じゃあ…{\fscx50}。 Dialogue: 0,0:11:06.03,0:11:08.70,Default,,0000,0000,0000,,{\pos(332,497)}4に{\fscx50}10{\fscx100}枚{\fscx50} {\fscx100}2に{\fscx50}10{\fscx100}枚➡ Dialogue: 0,0:11:08.70,0:11:10.70,Default,,0000,0000,0000,,{\pos(432,497)}3に{\fscx50}10{\fscx100}枚{\fscx50}。 Dialogue: 0,0:11:10.70,0:11:12.71,Default,,0000,0000,0000,,{\pos(372,497)}次は{\fscx50} {\fscx100}子の{\fscx50}ベット{\fscx100}ですが➡ Dialogue: 0,0:11:12.71,0:11:15.71,Default,,0000,0000,0000,,{\pos(232,437)}注意しなければならないことが Dialogue: 0,0:11:12.71,0:11:15.71,Default,,0000,0000,0000,,{\pos(412,497)}2つあります{\fscx50}。 Dialogue: 0,0:11:15.71,0:11:19.38,Default,,0000,0000,0000,,{\pos(212,437)}1つ{\fscx50} {\fscx100}子は Dialogue: 0,0:11:15.71,0:11:19.38,Default,,0000,0000,0000,,{\pos(232,497)}2か所までしか{\fscx50}ベット{\fscx100}できません{\fscx50}。 Dialogue: 0,0:11:19.38,0:11:21.38,Default,,0000,0000,0000,,{\pos(452,497)}それと{\fscx50} {\fscx100}もう1つ➡ Dialogue: 0,0:11:21.38,0:11:26.22,Default,,0000,0000,0000,,{\pos(172,437)}子は必ず{\fscx50} {\fscx100}親の賭け額と同額以上を Dialogue: 0,0:11:21.38,0:11:26.22,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ベット{\fscx100}しなければなりません{\fscx50}。 Dialogue: 0,0:11:26.22,0:11:30.39,Default,,0000,0000,0000,,{\pos(292,437)}ただし{\fscx50} {\fscx100}残高が親の賭け額を Dialogue: 0,0:11:26.22,0:11:30.39,Default,,0000,0000,0000,,{\pos(392,497)}下回っている場合は➡ Dialogue: 0,0:11:30.39,0:11:34.16,Default,,0000,0000,0000,,{\pos(292,407)}全額賭けで勝負ができます{\fscx50}。 Dialogue: 0,0:11:30.39,0:11:34.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}なるほど{\fscx50}。 Dialogue: 0,0:11:34.16,0:11:38.16,Default,,0000,0000,0000,,{\pos(352,437)}今回{\fscx50} {\fscx100}親は総額 Dialogue: 0,0:11:34.16,0:11:38.16,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}30{\fscx100}枚{\fscx50}ベット{\fscx100}しましたので➡ Dialogue: 0,0:11:38.16,0:11:42.67,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}アキヤマ{\fscx100}さんは{\fscx50} 30{\fscx100}枚以上 Dialogue: 0,0:11:38.16,0:11:42.67,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ベット{\fscx100}しなければなりません{\fscx50}。 Dialogue: 0,0:11:42.67,0:11:47.34,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}2に{\fscx50}15 {\fscx100}3に{\fscx50}15。 Dialogue: 0,0:11:47.34,0:11:50.01,Default,,0000,0000,0000,,{\pos(252,497)}双方{\fscx50} ベット{\fscx100}がそろいました{\fscx50}。 Dialogue: 0,0:11:50.01,0:11:52.01,Default,,0000,0000,0000,,{\pos(392,497)}では{\fscx50} {\fscx100}勝負! Dialogue: 0,0:11:54.68,0:11:56.68,Default,,0000,0000,0000,,{\pos(172,407)}うぅ…{\fscx50}。 Dialogue: 0,0:11:54.68,0:11:56.68,Default,,0000,0000,0000,,{\pos(652,497)}2です{\fscx50}。 Dialogue: 0,0:11:56.68,0:11:58.68,Default,,0000,0000,0000,,{\pos(472,497)}両{\fscx50}プレイヤー{\fscx100}的中です{\fscx50}。 Dialogue: 0,0:11:58.68,0:12:03.36,Default,,0000,0000,0000,,{\pos(212,437)}配当ですが{\fscx50} {\fscx100}当たり数字に賭けた Dialogue: 0,0:11:58.68,0:12:03.36,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}チップ{\fscx100}の比率に従って➡ Dialogue: 0,0:12:03.36,0:12:07.03,Default,,0000,0000,0000,,{\pos(312,437)}外れ{\fscx50}チップ{\fscx100}を山分けする Dialogue: 0,0:12:03.36,0:12:07.03,Default,,0000,0000,0000,,{\pos(332,497)}というかたちをとります{\fscx50}。 Dialogue: 0,0:12:07.03,0:12:09.36,Default,,0000,0000,0000,,{\pos(332,377)}今の場合 Dialogue: 0,0:12:07.03,0:12:09.36,Default,,0000,0000,0000,,{\pos(352,437)}当たり番号2に Dialogue: 0,0:12:07.03,0:12:09.36,Default,,0000,0000,0000,,{\pos(372,497)}賭けたのは➡ Dialogue: 0,0:12:09.36,0:12:11.36,Default,,0000,0000,0000,,{\pos(252,317)\fscx50}ニシダ{\fscx100}さん{\fscx50}10{\fscx100}➡ Dialogue: 0,0:12:11.36,0:12:13.37,Default,,0000,0000,0000,,{\pos(172,317)\fscx50}アキヤマ{\fscx100}さん{\fscx50}15{\fscx100}ですから➡ Dialogue: 0,0:12:13.37,0:12:15.37,Default,,0000,0000,0000,,{\pos(212,497)}その比率に従って➡ Dialogue: 0,0:12:15.37,0:12:17.37,Default,,0000,0000,0000,,{\pos(232,497)}外れ{\fscx50}チップ35{\fscx100}枚を分けます{\fscx50}。 Dialogue: 0,0:12:17.37,0:12:19.37,Default,,0000,0000,0000,,{\pos(292,317)}すると{\fscx50} {\fscx100}こうなります{\fscx50}。 Dialogue: 0,0:12:19.37,0:12:23.38,Default,,0000,0000,0000,,{\pos(252,257)\c&H0000FFFF}今の{\fscx50}ゲーム{\fscx100}は{\fscx50} アキヤマ{\fscx100}さんは Dialogue: 0,0:12:19.37,0:12:23.38,Default,,0000,0000,0000,,{\pos(272,317)\c&H0000FFFF\fscx50}チップ30{\fscx100}枚{\fscx50} {\fscx100}賭けたから➡ Dialogue: 0,0:12:23.38,0:12:25.38,Default,,0000,0000,0000,,{\pos(212,317)\c&H0000FFFF}6枚もうけたってことですね{\fscx50}。 Dialogue: 0,0:12:25.38,0:12:28.05,Default,,0000,0000,0000,,{\pos(372,317)}そういうことです{\fscx50}。 Dialogue: 0,0:12:28.05,0:12:30.05,Default,,0000,0000,0000,,{\pos(352,497)}次は{\fscx50} アキヤマ{\fscx100}さんが親です{\fscx50}。 Dialogue: 0,0:12:30.05,0:12:34.32,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ホイール{\fscx100}に玉を入れてください{\fscx50}。 Dialogue: 0,0:12:34.32,0:12:38.32,Default,,0000,0000,0000,,{\pos(332,407)}では{\fscx50} ベット{\fscx100}をお願いします{\fscx50}。 Dialogue: 0,0:12:34.32,0:12:38.32,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}じゃあ…{\fscx50}。 Dialogue: 0,0:12:38.32,0:12:41.66,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}2と3に{\fscx50} 150{\fscx100}ずつ{\fscx50}。 Dialogue: 0,0:12:41.66,0:12:44.00,Default,,0000,0000,0000,,{\pos(372,497)}ひゃっ…{\fscx50} 150!? Dialogue: 0,0:12:44.00,0:12:48.00,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ニシダ{\fscx100}さん{\fscx50} {\fscx100}お願いします{\fscx50}。 Dialogue: 0,0:12:48.00,0:12:51.67,Default,,0000,0000,0000,,{\pos(172,437)}じゃあ{\fscx50} {\fscx100}俺も Dialogue: 0,0:12:48.00,0:12:51.67,Default,,0000,0000,0000,,{\pos(192,497)}2と3に{\fscx50}150{\fscx100}ずつでいいよ{\fscx50}。 Dialogue: 0,0:12:51.67,0:12:54.01,Default,,0000,0000,0000,,{\pos(572,407)}できません{\fscx50}。 Dialogue: 0,0:12:51.67,0:12:54.01,Default,,0000,0000,0000,,{\pos(172,497)}はあ{\fscx50}!? Dialogue: 0,0:12:54.01,0:12:58.01,Default,,0000,0000,0000,,{\pos(272,437)}西軍には Dialogue: 0,0:12:54.01,0:12:58.01,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}292{\fscx100}枚の{\fscx50}チップ{\fscx100}しかないのです{\fscx50}。 Dialogue: 0,0:12:58.01,0:13:01.68,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}マジ{\fscx100}?{\fscx50} {\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:13:01.68,0:13:05.35,Default,,0000,0000,0000,,{\pos(172,497)}じゃあ{\fscx50} {\fscx100}2と3に{\fscx50}146{\fscx100}ずつで…{\fscx50}。 Dialogue: 0,0:13:05.35,0:13:09.36,Default,,0000,0000,0000,,{\pos(372,437)}双方{\fscx50}ベット{\fscx100}がそろいました Dialogue: 0,0:13:05.35,0:13:09.36,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} {\fscx100}勝負{\fscx50}。 Dialogue: 0,0:13:12.36,0:13:14.69,Default,,0000,0000,0000,,{\pos(532,407)}4{\fscx50}!? Dialogue: 0,0:13:12.36,0:13:14.69,Default,,0000,0000,0000,,{\pos(172,497)}4って➡ Dialogue: 0,0:13:14.69,0:13:17.20,Default,,0000,0000,0000,,{\pos(172,497)}どっちも賭けてねえじゃんかよ! Dialogue: 0,0:13:17.20,0:13:21.37,Default,,0000,0000,0000,,{\pos(332,437)}今の勝負{\fscx50} {\fscx100}張られた{\fscx50}チップ{\fscx100}は Dialogue: 0,0:13:17.20,0:13:21.37,Default,,0000,0000,0000,,{\pos(352,497)}すべて{\fscx50}ディーラー{\fscx100}に流れます{\fscx50}。 Dialogue: 0,0:13:21.37,0:13:23.37,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00\fscx50}フッ フフフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:13:23.37,0:13:26.04,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}今ので西軍の残金は{\fscx50}ゼロ{\fscx100}になった{\fscx50}。 Dialogue: 0,0:13:26.04,0:13:28.37,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}こういう場合は{\fscx50} {\fscx100}どうなる? Dialogue: 0,0:13:28.37,0:13:31.38,Default,,0000,0000,0000,,{\pos(172,437)}どちらかが{\fscx50} {\fscx100}持ち金を Dialogue: 0,0:13:28.37,0:13:31.38,Default,,0000,0000,0000,,{\pos(192,497)}使い果たしてしまったら➡ Dialogue: 0,0:13:31.38,0:13:34.98,Default,,0000,0000,0000,,{\pos(232,437)}続行不能{\fscx50}。 Dialogue: 0,0:13:31.38,0:13:34.98,Default,,0000,0000,0000,,{\pos(252,497)}その時点で{\fscx50}ゲームセット{\fscx100}です{\fscx50}。 Dialogue: 0,0:13:34.98,0:13:37.32,Default,,0000,0000,0000,,{\pos(312,497)}本番なら{\fscx50} {\fscx100}西軍敗退{\fscx50}。 Dialogue: 0,0:13:37.32,0:13:41.32,Default,,0000,0000,0000,,{\pos(232,437)}東軍の4回戦進出が Dialogue: 0,0:13:37.32,0:13:41.32,Default,,0000,0000,0000,,{\pos(252,497)}決定することになります{\fscx50}。 Dialogue: 0,0:13:41.32,0:13:44.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}こういう賭け方もあるってことだ{\fscx50}。 Dialogue: 0,0:13:44.99,0:13:47.33,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:13:47.33,0:13:53.00,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ソラリオ){\fscx100}うまい{\fscx50}。 {\fscx100}今ので西軍に Dialogue: 0,0:13:47.33,0:13:53.00,Default,,0000,0000,0000,,{\pos(292,497)}かなりの{\fscx50}プレッシャー{\fscx100}を与えたぞ{\fscx50}。 Dialogue: 0,0:13:53.00,0:13:58.00,Default,,0000,0000,0000,,{\pos(292,437)}現在{\fscx50} {\fscx100}東軍は{\fscx50}チップ{\fscx100}残高で Dialogue: 0,0:13:53.00,0:13:58.00,Default,,0000,0000,0000,,{\pos(312,497)}西軍を大きく{\fscx50}リード{\fscx100}している{\fscx50}。 Dialogue: 0,0:13:58.00,0:14:02.01,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}「{\fscx100}いざとなれば Dialogue: 0,0:13:58.00,0:14:02.01,Default,,0000,0000,0000,,{\pos(312,497)}いつでもお前らを殺せる{\fscx50}」。 Dialogue: 0,0:14:02.01,0:14:05.34,Default,,0000,0000,0000,,{\pos(232,437)}そういう{\fscx50}プレッシャー{\fscx100}をかけたことで Dialogue: 0,0:14:02.01,0:14:05.34,Default,,0000,0000,0000,,{\pos(492,497)}西軍は萎縮し➡ Dialogue: 0,0:14:05.34,0:14:09.35,Default,,0000,0000,0000,,{\pos(172,497)}思いきった作戦がとりづらくなる{\fscx50}。 Dialogue: 0,0:14:09.35,0:14:11.68,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}<{\fscx50} {\fscx100}しかし{\fscx50} {\fscx100}それは➡ Dialogue: 0,0:14:11.68,0:14:15.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんの Dialogue: 0,0:14:11.68,0:14:15.02,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}不安の裏返しでもあった> Dialogue: 0,0:14:15.02,0:14:18.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}《今ので Dialogue: 0,0:14:15.02,0:14:18.69,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}相当向こうは{\fscx50}ビビ{\fscx100}っただろう{\fscx50}。 Dialogue: 0,0:14:18.69,0:14:21.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}しばらく Dialogue: 0,0:14:18.69,0:14:21.69,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}縮こまってくれればいいが…{\fscx50}。 Dialogue: 0,0:14:21.69,0:14:25.70,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}カンザキナオ{\fscx100}は Dialogue: 0,0:14:21.69,0:14:25.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}動揺が{\fscx50} {\fscx100}顔や動作に現れやすいし➡ Dialogue: 0,0:14:25.70,0:14:28.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}ウソ{\fscx100}をつくのも極端に下手{\fscx50}。 Dialogue: 0,0:14:28.70,0:14:33.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}まともにやったら{\fscx50} {\fscx100}絶対に負ける》 Dialogue: 0,0:14:33.31,0:14:36.64,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}<{\fscx50} {\fscx100}そして{\fscx50} {\fscx100}この人も…> Dialogue: 0,0:14:36.64,0:14:41.35,Default,,0000,0000,0000,,{\pos(172,437)}《こりゃ{\fscx50} {\fscx100}どう動くか Dialogue: 0,0:14:36.64,0:14:41.35,Default,,0000,0000,0000,,{\pos(232,497)}考えなきゃならねえな》 Dialogue: 0,0:14:44.32,0:14:49.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<模擬{\fscx50}ゲーム{\fscx100}は{\fscx50} {\fscx100}その後6{\fscx50}ゲーム{\fscx100}行われ Dialogue: 0,0:14:44.32,0:14:49.99,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんが圧勝した> Dialogue: 0,0:14:49.99,0:14:56.00,Default,,0000,0000,0000,,{\pos(232,437)}大将戦{\fscx50} {\fscx100}西軍が勝った場合 Dialogue: 0,0:14:49.99,0:14:56.00,Default,,0000,0000,0000,,{\pos(252,497)}1勝1敗の{\fscx50}イーブン{\fscx100}になります{\fscx50}。 Dialogue: 0,0:14:56.00,0:14:59.33,Default,,0000,0000,0000,,{\pos(192,437)}その場合は Dialogue: 0,0:14:56.00,0:14:59.33,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}チップ{\fscx100}の枚数で勝者が決まります{\fscx50}。 Dialogue: 0,0:14:59.33,0:15:03.67,Default,,0000,0000,0000,,{\pos(172,437)}모つまり{\fscx50} {\fscx100}西軍は大将戦を Dialogue: 0,0:14:59.33,0:15:03.67,Default,,0000,0000,0000,,{\pos(192,497)}勝利することは{\fscx50} {\fscx100}もちろん➡ Dialogue: 0,0:15:03.67,0:15:08.34,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}チップ{\fscx100}の保有枚数でも Dialogue: 0,0:15:03.67,0:15:08.34,Default,,0000,0000,0000,,{\pos(172,497)}東軍を上回る必要があるわけです{\fscx50}。 Dialogue: 0,0:15:08.34,0:15:10.34,Default,,0000,0000,0000,,{\pos(612,497)\fscx50}チッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:15:12.68,0:15:17.68,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} {\fscx100}私{\fscx50} {\fscx100}勝てそうですか? Dialogue: 0,0:15:17.68,0:15:23.02,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}の最大の{\fscx50}ポイント{\fscx100}は Dialogue: 0,0:15:17.68,0:15:23.02,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}とにかく{\fscx50} {\fscx100}親のときに勝つだ{\fscx50}。 Dialogue: 0,0:15:23.02,0:15:25.69,Default,,0000,0000,0000,,{\pos(372,407)\c&H0000FFFF}はあ…{\fscx50}。 Dialogue: 0,0:15:23.02,0:15:25.69,Default,,0000,0000,0000,,{\pos(572,497)\c&H00FFFF00}この{\fscx50}ゲーム{\fscx100}は➡ Dialogue: 0,0:15:25.69,0:15:29.03,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}親が{\fscx50} {\fscx100}どこに玉を落としたかを Dialogue: 0,0:15:25.69,0:15:29.03,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}子が当てる{\fscx50}ゲーム{\fscx100}だ{\fscx50}。 Dialogue: 0,0:15:29.03,0:15:31.03,Default,,0000,0000,0000,,{\pos(612,497)\c&H00FFFF00\fscx50}マス{\fscx100}は4つ{\fscx50}。 Dialogue: 0,0:15:31.03,0:15:33.30,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}子は{\fscx50} {\fscx100}2か所まで{\fscx50}チップ{\fscx100}を張れる{\fscx50}。 Dialogue: 0,0:15:33.30,0:15:36.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ってことは{\fscx50} {\fscx100}当たる確率は{\fscx50}50{\fscx100}%だ{\fscx50}。 Dialogue: 0,0:15:36.64,0:15:40.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}子も親も Dialogue: 0,0:15:36.64,0:15:40.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}勝つ確率はおんなじですね{\fscx50}。 Dialogue: 0,0:15:40.31,0:15:43.31,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}そう Dialogue: 0,0:15:40.31,0:15:43.31,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}だが{\fscx50} {\fscx100}親で勝ったほうが➡ Dialogue: 0,0:15:43.31,0:15:46.31,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00}圧倒的に有利だ{\fscx50}。 Dialogue: 0,0:15:43.31,0:15:46.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}どうして? Dialogue: 0,0:15:46.31,0:15:49.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}親が{\fscx50} チップ10{\fscx100}枚ずつ4か所に➡ Dialogue: 0,0:15:49.98,0:15:52.32,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}子が{\fscx50} チップ20{\fscx100}枚ずつ{\fscx50} {\fscx100}2か所に➡ Dialogue: 0,0:15:52.32,0:15:54.32,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}張った場合を考えてみよう{\fscx50}。 Dialogue: 0,0:15:54.32,0:15:56.32,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}もし{\fscx50} {\fscx100}子が当てた場合➡ Dialogue: 0,0:15:56.32,0:15:58.32,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}外れ{\fscx50}チップ50{\fscx100}枚を➡ Dialogue: 0,0:15:58.32,0:16:00.66,Default,,0000,0000,0000,,{\pos(272,377)\c&H00FFFF00}子と親で2対1で分けると➡ Dialogue: 0,0:16:00.66,0:16:03.33,Default,,0000,0000,0000,,{\pos(312,377)\c&H00FFFF00}子は{\fscx50}チップ{\fscx100}を{\fscx50}33{\fscx100}枚手にできる{\fscx50}。 Dialogue: 0,0:16:03.33,0:16:06.50,Default,,0000,0000,0000,,{\pos(232,317)\c&H00FFFF00}そのうち{\fscx50}20{\fscx100}枚は Dialogue: 0,0:16:03.33,0:16:06.50,Default,,0000,0000,0000,,{\pos(252,377)\c&H00FFFF00}もともと自分のものだから…{\fscx50}。 Dialogue: 0,0:16:06.50,0:16:09.67,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF}もうけは{\fscx50}13{\fscx100}枚ってことですよね{\fscx50}。 Dialogue: 0,0:16:09.67,0:16:12.67,Default,,0000,0000,0000,,{\pos(372,437)\c&H00FFFF00}そのとおり{\fscx50} {\fscx100}一方 Dialogue: 0,0:16:09.67,0:16:12.67,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}子が外れた場合➡ Dialogue: 0,0:16:12.67,0:16:14.67,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}外れ{\fscx50}チップ70{\fscx100}枚は➡ Dialogue: 0,0:16:14.67,0:16:17.01,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}すべて親のものになる{\fscx50}。 Dialogue: 0,0:16:17.01,0:16:19.51,Default,,0000,0000,0000,,{\pos(232,317)\c&H00FFFF00\fscx50}30{\fscx100}枚は Dialogue: 0,0:16:17.01,0:16:19.51,Default,,0000,0000,0000,,{\pos(252,377)\c&H00FFFF00}もともと親のものだから…{\fscx50}。 Dialogue: 0,0:16:19.51,0:16:21.68,Default,,0000,0000,0000,,{\pos(172,377)\c&H0000FFFF}もうかる額は{\fscx50}40{\fscx100}枚! Dialogue: 0,0:16:21.68,0:16:26.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}さっきの{\fscx50}13{\fscx100}枚と比べて Dialogue: 0,0:16:21.68,0:16:26.02,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}3倍も親が有利なんですね{\fscx50}。 Dialogue: 0,0:16:26.02,0:16:29.36,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00}そういうこと{\fscx50}。 Dialogue: 0,0:16:26.02,0:16:29.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そうか…{\fscx50}。 Dialogue: 0,0:16:29.36,0:16:33.29,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}親で勝つための{\fscx50}コツ{\fscx100}って Dialogue: 0,0:16:29.36,0:16:33.29,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}なんですか? Dialogue: 0,0:16:33.29,0:16:37.13,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}セーフティ{\fscx100}で効果的な方法がある{\fscx50}。 Dialogue: 0,0:16:37.13,0:16:39.13,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}脅すことだ{\fscx50}。 Dialogue: 0,0:16:39.13,0:16:42.30,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}脅す…{\fscx50} {\fscx100}ですか? Dialogue: 0,0:16:42.30,0:16:44.30,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}今{\fscx50} {\fscx100}両{\fscx50}チーム{\fscx100}の{\fscx50}チップ{\fscx100}は➡ Dialogue: 0,0:16:44.30,0:16:47.64,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00\fscx50}530{\fscx100}枚{\fscx50} {\fscx100}対{\fscx50} 298{\fscx100}枚だ{\fscx50}。 Dialogue: 0,0:16:47.64,0:16:49.64,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}親ってのは{\fscx50} {\fscx100}4点に➡ Dialogue: 0,0:16:49.64,0:16:51.64,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}チップ{\fscx100}を張れるわけだが➡ Dialogue: 0,0:16:51.64,0:16:54.65,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}あえて1点に{\fscx50} ドカン{\fscx100}と張る{\fscx50}。 Dialogue: 0,0:16:54.65,0:16:57.65,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}例えば{\fscx50} {\fscx100}1に{\fscx50}300{\fscx100}とかね{\fscx50}。 Dialogue: 0,0:16:57.65,0:16:59.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いきなり{\fscx50}300{\fscx100}も{\fscx50}!? Dialogue: 0,0:16:59.65,0:17:02.32,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}もちろん{\fscx50} {\fscx100}玉は1に落とす{\fscx50}。 Dialogue: 0,0:17:02.32,0:17:07.33,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}向こうは{\fscx50} 298{\fscx100}枚しかないから Dialogue: 0,0:17:02.32,0:17:07.33,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}必然的に全額賭けになる{\fscx50}。 Dialogue: 0,0:17:07.33,0:17:11.00,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}でだ{\fscx50} {\fscx100}ここで相手を脅すんだよ{\fscx50}。 Dialogue: 0,0:17:11.00,0:17:13.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}例えば{\fscx50} {\fscx100}こんな言葉で{\fscx50}。 Dialogue: 0,0:17:13.67,0:17:16.34,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}(({\c&H00FFFF00\fscx100}一発で決めよう{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:17:16.34,0:17:20.01,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}そうすると{\fscx50} {\fscx100}相手はこう考える{\fscx50}。 Dialogue: 0,0:17:20.01,0:17:24.01,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(({\fscx100}《もしかして Dialogue: 0,0:17:20.01,0:17:24.01,Default,,0000,0000,0000,,{\pos(312,497)}両者不正解の即{\fscx50}ゲームセット{\fscx100}を➡ Dialogue: 0,0:17:24.01,0:17:26.35,Default,,0000,0000,0000,,{\pos(432,437)}狙ってきてるんじゃ Dialogue: 0,0:17:24.01,0:17:26.35,Default,,0000,0000,0000,,{\pos(452,497)}ないかしら…》{\fscx50})) Dialogue: 0,0:17:26.35,0:17:30.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なるほど Dialogue: 0,0:17:26.35,0:17:30.02,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}模擬{\fscx50}ゲーム{\fscx100}でやった戦法ですね! Dialogue: 0,0:17:30.02,0:17:33.29,Default,,0000,0000,0000,,{\pos(312,437)\c&H00FFFF00}連中は一度 Dialogue: 0,0:17:30.02,0:17:33.29,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}その手で沈められている{\fscx50}。 Dialogue: 0,0:17:33.29,0:17:36.62,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}その残像は{\fscx50} {\fscx100}必ず Dialogue: 0,0:17:33.29,0:17:36.62,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}脳裏に焼き付いているはずなのさ{\fscx50}。 Dialogue: 0,0:17:36.62,0:17:41.96,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}敵が揺らがず{\fscx50} 298{\fscx100}枚すべてを Dialogue: 0,0:17:36.62,0:17:41.96,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}1に張っても問題ない{\fscx50}。 Dialogue: 0,0:17:41.96,0:17:44.63,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}その場合{\fscx50} {\fscx100}両者正解{\fscx50}。 Dialogue: 0,0:17:44.63,0:17:47.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}賭けた{\fscx50}300{\fscx100}枚は Dialogue: 0,0:17:44.63,0:17:47.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}そのまま戻ってくる{\fscx50}。 Dialogue: 0,0:17:47.63,0:17:50.97,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}だが{\fscx50} {\fscx100}考えられるのは次の{\fscx50}ケース。 Dialogue: 0,0:17:50.97,0:17:53.64,Default,,0000,0000,0000,,{\pos(452,287)\c&H00FFFF00\fscx50}298{\fscx100}枚のうち➡ Dialogue: 0,0:17:53.64,0:17:55.97,Default,,0000,0000,0000,,{\pos(412,227)\c&H00FFFF00}1に{\fscx50}280{\fscx100}枚くらいを Dialogue: 0,0:17:53.64,0:17:55.97,Default,,0000,0000,0000,,{\pos(512,287)\c&H00FFFF00}賭けて➡ Dialogue: 0,0:17:55.97,0:17:57.98,Default,,0000,0000,0000,,{\pos(452,287)\c&H00FFFF00}2か3か4に➡ Dialogue: 0,0:17:57.98,0:18:00.65,Default,,0000,0000,0000,,{\pos(332,197)\c&H00FFFF00\fscx50}18{\fscx100}枚くらい保険をかける{\fscx50}。 Dialogue: 0,0:18:00.65,0:18:02.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}それだと{\fscx50} チップ{\fscx100}がもらえる! Dialogue: 0,0:18:02.65,0:18:08.32,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}そう{\fscx50} {\fscx100}外れ{\fscx50}チップ18{\fscx100}枚のうち Dialogue: 0,0:18:02.65,0:18:08.32,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}10{\fscx100}枚がうちの{\fscx50}チーム{\fscx100}に入るんだ{\fscx50}。 Dialogue: 0,0:18:08.32,0:18:10.32,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}この作戦のいいところは➡ Dialogue: 0,0:18:10.32,0:18:12.32,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}相手が{\fscx50} {\fscx100}どう出ようが➡ Dialogue: 0,0:18:12.32,0:18:15.66,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00\fscx50}300{\fscx100}枚の{\fscx50}チップ{\fscx100}は Dialogue: 0,0:18:12.32,0:18:15.66,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}必ず返ってくるということ{\fscx50}。 Dialogue: 0,0:18:15.66,0:18:17.66,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}つまり{\fscx50} ノーリスク{\fscx100}なんだ{\fscx50}。 Dialogue: 0,0:18:17.66,0:18:19.67,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}序盤で{\fscx50}リード{\fscx100}を広げ➡ Dialogue: 0,0:18:19.67,0:18:23.00,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}中盤以降は Dialogue: 0,0:18:19.67,0:18:23.00,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}この{\fscx50}ノーリスク{\fscx100}戦法で{\fscx50}リード{\fscx100}を守り切る{\fscx50}。 Dialogue: 0,0:18:23.00,0:18:26.34,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}それが Dialogue: 0,0:18:23.00,0:18:26.34,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}いちばん現実的な作戦かな{\fscx50}。 Dialogue: 0,0:18:26.34,0:18:28.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}頑張ります! Dialogue: 0,0:18:28.34,0:18:31.01,Default,,0000,0000,0000,,{\pos(172,497)}모これより{\fscx50} {\fscx100}大将戦を始めます{\fscx50}。 Dialogue: 0,0:18:31.01,0:18:35.61,Default,,0000,0000,0000,,{\pos(292,497)}両軍{\fscx50} {\fscx100}大将は{\fscx50}ゲームルーム{\fscx100}へ{\fscx50}。 Dialogue: 0,0:18:35.61,0:18:39.82,Default,,0000,0000,0000,,{\pos(312,437)}それでは1{\fscx50}ゲーム{\fscx100}目 Dialogue: 0,0:18:35.61,0:18:39.82,Default,,0000,0000,0000,,{\pos(332,497)}西軍の親です{\fscx50}。 Dialogue: 0,0:18:43.62,0:18:46.33,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} ベット{\fscx100}をお願いします{\fscx50}。 Dialogue: 0,0:18:51.30,0:18:55.97,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}《{\fscx50}10{\fscx100}枚を4か所 Dialogue: 0,0:18:51.30,0:18:55.97,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}40{\fscx100}枚で勝負か…{\fscx50}。 Dialogue: 0,0:18:55.97,0:18:59.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そうだ{\fscx50} {\fscx100}もう一度{\fscx50}トライ{\fscx100}してみよう》 Dialogue: 0,0:18:59.97,0:19:03.31,Default,,0000,0000,0000,,{\pos(372,497)}次{\fscx50} カンザキ{\fscx100}さんの{\fscx50}ベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:19:03.31,0:19:05.98,Default,,0000,0000,0000,,{\pos(252,407)\c&H0000FFFF}あの{\fscx50} コサカ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:19:03.31,0:19:05.98,Default,,0000,0000,0000,,{\pos(172,497)}あっ…{\fscx50}。 Dialogue: 0,0:19:05.98,0:19:08.98,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}こんな勝負{\fscx50} {\fscx100}やめませんか? Dialogue: 0,0:19:08.98,0:19:11.32,Default,,0000,0000,0000,,{\pos(252,407)}えっ? Dialogue: 0,0:19:08.98,0:19:11.32,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:19:11.32,0:19:14.32,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}私{\fscx50} {\fscx100}4回戦に行くにしても➡ Dialogue: 0,0:19:14.32,0:19:17.32,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}誰かを不幸にして勝ち上がるのは Dialogue: 0,0:19:14.32,0:19:17.32,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}嫌なんです{\fscx50}。 Dialogue: 0,0:19:17.32,0:19:20.93,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あなたたちを助けたいんです{\fscx50}。 Dialogue: 0,0:19:24.66,0:19:28.00,Default,,0000,0000,0000,,{\pos(172,497)}あのさ…{\fscx50}。 Dialogue: 0,0:19:28.00,0:19:31.67,Default,,0000,0000,0000,,{\pos(192,437)}信じていいの? Dialogue: 0,0:19:28.00,0:19:31.67,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF\fscx50}コサカ{\fscx100}さん! Dialogue: 0,0:19:31.67,0:19:34.94,Default,,0000,0000,0000,,{\pos(172,497)}正直{\fscx50} {\fscx100}まいってたんだ{\fscx50}。 Dialogue: 0,0:19:34.94,0:19:39.28,Default,,0000,0000,0000,,{\pos(172,437)}だって私{\fscx50} {\fscx100}この手のだまし合いって Dialogue: 0,0:19:34.94,0:19:39.28,Default,,0000,0000,0000,,{\pos(192,497)}からっきし{\fscx50}ダメ{\fscx100}なのよ{\fscx50}。 Dialogue: 0,0:19:39.28,0:19:42.28,Default,,0000,0000,0000,,{\pos(432,437)\c&H0000FFFF}わかります! Dialogue: 0,0:19:39.28,0:19:42.28,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}私も全然{\fscx50}ダメ{\fscx100}だから{\fscx50}。 Dialogue: 0,0:19:42.28,0:19:44.62,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ホント{\fscx100}に信じていいの? Dialogue: 0,0:19:44.62,0:19:46.95,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ホント{\fscx100}に私たちを助けてくれるの{\fscx50}!? Dialogue: 0,0:19:46.95,0:19:51.62,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}約束します! Dialogue: 0,0:19:51.62,0:19:54.96,Default,,0000,0000,0000,,{\pos(172,437)}玉は1よ{\fscx50}。 Dialogue: 0,0:19:51.62,0:19:54.96,Default,,0000,0000,0000,,{\pos(192,497)}あなたを勝たせてあげる{\fscx50}。 Dialogue: 0,0:19:54.96,0:19:58.63,Default,,0000,0000,0000,,{\pos(172,497)}その代わり{\fscx50} {\fscx100}私たちを助けて{\fscx50}。 Dialogue: 0,0:19:58.63,0:20:01.63,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}助けます{\fscx50} {\fscx100}必ず! Dialogue: 0,0:20:03.97,0:20:06.64,Default,,0000,0000,0000,,{\pos(312,497)}両者{\fscx50}ベット{\fscx100}が終わりました{\fscx50}。 Dialogue: 0,0:20:06.64,0:20:08.64,Default,,0000,0000,0000,,{\pos(412,497)}では{\fscx50} {\fscx100}勝負! Dialogue: 0,0:20:11.64,0:20:14.31,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}えっ? Dialogue: 0,0:20:11.64,0:20:14.31,Default,,0000,0000,0000,,{\pos(392,497)}正解は4{\fscx50}。 Dialogue: 0,0:20:14.31,0:20:16.98,Default,,0000,0000,0000,,{\pos(332,497)}西軍のみ正解です{\fscx50}。 Dialogue: 0,0:20:16.98,0:20:19.99,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ハーッハッハッ バカ{\fscx100}だねぇ! Dialogue: 0,0:20:19.99,0:20:22.65,Default,,0000,0000,0000,,{\pos(172,497)}まんまと1に賭けるとはね! Dialogue: 0,0:20:22.65,0:20:26.66,Default,,0000,0000,0000,,{\pos(452,407)\c&H0000FFFF\fscx50}コサカ{\fscx100}さん{\fscx50}!? Dialogue: 0,0:20:22.65,0:20:26.66,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(コサカ){\fscx100}私たちを助けるから? Dialogue: 0,0:20:26.66,0:20:30.33,Default,,0000,0000,0000,,{\pos(172,437)}そうやって誘い出して Dialogue: 0,0:20:26.66,0:20:30.33,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ{\fscx100}を巻き上げて➡ Dialogue: 0,0:20:30.33,0:20:32.33,Default,,0000,0000,0000,,{\pos(172,497)}しら切る気だろうが…{\fscx50}。 Dialogue: 0,0:20:32.33,0:20:35.67,Default,,0000,0000,0000,,{\pos(232,437)}そんな幼稚な手に Dialogue: 0,0:20:32.33,0:20:35.67,Default,,0000,0000,0000,,{\pos(252,497)}だまされるわけないじゃん{\fscx50}。 Dialogue: 0,0:20:35.67,0:20:39.00,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}だます気なんかないのに…{\fscx50}。 Dialogue: 0,0:20:39.00,0:20:42.01,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<{\fscx50}コサカ{\fscx100}さんを説得するのは Dialogue: 0,0:20:39.00,0:20:42.01,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}無理だった{\fscx50}。 Dialogue: 0,0:20:42.01,0:20:46.35,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}私は{\fscx50} チップ40{\fscx100}枚を失った> Dialogue: 0,0:20:46.35,0:20:51.68,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}《大丈夫{\fscx50} {\fscx100}次の私の親で勝てば Dialogue: 0,0:20:46.35,0:20:51.68,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}すぐに取り戻せる》 Dialogue: 0,0:20:51.68,0:20:56.69,Default,,0000,0000,0000,,{\pos(172,437)}2{\fscx50}ゲーム{\fscx100}目です{\fscx50}。 {\fscx100}東軍{\fscx50}カンザキ{\fscx100}さん Dialogue: 0,0:20:51.68,0:20:56.69,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ホイール{\fscx100}に玉を入れてください{\fscx50}。 Dialogue: 0,0:20:56.69,0:20:58.69,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:21:01.69,0:21:04.36,Default,,0000,0000,0000,,{\pos(252,497)}では{\fscx50} ベット{\fscx100}をお願いします{\fscx50}。 Dialogue: 0,0:21:04.36,0:21:07.70,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}《親は子より有利ってことは➡ Dialogue: 0,0:21:07.70,0:21:10.70,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}親のときは Dialogue: 0,0:21:07.70,0:21:10.70,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}大きく張ったほうがいい…》 Dialogue: 0,0:21:12.70,0:21:16.38,Default,,0000,0000,0000,,{\pos(172,497)}《{\fscx50}25{\fscx100}枚を4か所{\fscx50} トータル100{\fscx100}枚{\fscx50}!?{\fscx100}》 Dialogue: 0,0:21:16.38,0:21:19.38,Default,,0000,0000,0000,,{\pos(392,497)}では{\fscx50} コサカ{\fscx100}さん{\fscx50}ベット{\fscx100}です{\fscx50}。 Dialogue: 0,0:21:19.38,0:21:23.38,Default,,0000,0000,0000,,{\pos(172,497)}ずいぶん{\fscx50} {\fscx100}大きく張ったわね{\fscx50}。 Dialogue: 0,0:21:23.38,0:21:26.39,Default,,0000,0000,0000,,{\pos(172,497)}何番に落としたのかしら? Dialogue: 0,0:21:26.39,0:21:28.39,Default,,0000,0000,0000,,{\pos(292,497)}1番? Dialogue: 0,0:21:28.39,0:21:30.39,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:21:30.39,0:21:32.32,Default,,0000,0000,0000,,{\pos(172,497)}2番? Dialogue: 0,0:21:32.32,0:21:34.33,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:21:34.33,0:21:36.33,Default,,0000,0000,0000,,{\pos(292,497)}じゃ{\fscx50} {\fscx100}3番か{\fscx50}。 Dialogue: 0,0:21:36.33,0:21:39.33,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}そ{\fscx50} {\fscx100}それも違います{\fscx50}。 Dialogue: 0,0:21:39.33,0:21:41.67,Default,,0000,0000,0000,,{\pos(352,497)}ってことは{\fscx50} {\fscx100}4番か{\fscx50}。 Dialogue: 0,0:21:41.67,0:21:44.34,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}だから{\fscx50} {\fscx100}違いますって! Dialogue: 0,0:21:44.34,0:21:49.34,Default,,0000,0000,0000,,{\pos(312,497)}ふうん…{\fscx50}。 Dialogue: 0,0:21:49.34,0:21:52.68,Default,,0000,0000,0000,,{\pos(312,497)}じゃ{\fscx50} {\fscx100}3に{\fscx50}100{\fscx100}枚! Dialogue: 0,0:21:52.68,0:21:55.35,Default,,0000,0000,0000,,{\pos(452,377)\c&H0000FFFF}あっ! Dialogue: 0,0:21:52.68,0:21:55.35,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}あっ…{\fscx50}。 Dialogue: 0,0:21:52.68,0:21:55.35,Default,,0000,0000,0000,,{\pos(652,497)}えっ…{\fscx50}。 Dialogue: 0,0:21:55.35,0:21:58.68,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}1か所? Dialogue: 0,0:21:55.35,0:21:58.68,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}2か所{\fscx50} {\fscx100}張れるんですよ{\fscx50}!? Dialogue: 0,0:21:58.68,0:22:01.69,Default,,0000,0000,0000,,{\pos(172,497)}いいの{\fscx50} {\fscx100}どうせ{\fscx50} {\fscx100}わかんないし{\fscx50}。 Dialogue: 0,0:22:01.69,0:22:04.36,Default,,0000,0000,0000,,{\pos(252,497)}両者{\fscx50} ベット{\fscx100}完了しました{\fscx50}。 Dialogue: 0,0:22:04.36,0:22:06.36,Default,,0000,0000,0000,,{\pos(352,497)}では{\fscx50} {\fscx100}勝負{\fscx50}。 Dialogue: 0,0:22:08.36,0:22:11.70,Default,,0000,0000,0000,,{\pos(172,497)}모正解は3{\fscx50} {\fscx100}両者正解です{\fscx50}。 Dialogue: 0,0:22:11.70,0:22:13.70,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00}あっ…{\fscx50}。 Dialogue: 0,0:22:11.70,0:22:13.70,Default,,0000,0000,0000,,{\pos(292,497)}よし! Dialogue: 0,0:22:13.70,0:22:17.70,Default,,0000,0000,0000,,{\pos(172,437)}모3に賭けたのは Dialogue: 0,0:22:13.70,0:22:17.70,Default,,0000,0000,0000,,{\pos(192,497)}東軍{\fscx50}25{\fscx100}に対し西軍{\fscx50}100。 Dialogue: 0,0:22:17.70,0:22:21.71,Default,,0000,0000,0000,,{\pos(172,437)}모外れ{\fscx50}チップ75{\fscx100}枚のうち Dialogue: 0,0:22:17.70,0:22:21.71,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}15{\fscx100}枚が東軍に➡ Dialogue: 0,0:22:21.71,0:22:24.71,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}60{\fscx100}枚が西軍に渡ります{\fscx50}。 Dialogue: 0,0:22:24.71,0:22:26.71,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}60{\fscx100}枚だってよ! Dialogue: 0,0:22:26.71,0:22:30.05,Default,,0000,0000,0000,,{\pos(172,437)}序盤2{\fscx50}ゲーム{\fscx100}だけで Dialogue: 0,0:22:26.71,0:22:30.05,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}チップ100{\fscx100}枚奪ったってことだよな{\fscx50}!? Dialogue: 0,0:22:30.05,0:22:32.98,Default,,0000,0000,0000,,{\pos(492,497)}これで{\fscx50}チップ{\fscx100}差は➡ Dialogue: 0,0:22:32.98,0:22:36.66,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}32{\fscx100}枚差{\fscx50} {\fscx100}ほぼ互角だ! Dialogue: 0,0:22:36.66,0:22:40.66,Default,,0000,0000,0000,,{\pos(172,497)}勝てる{\fscx50} {\fscx100}この{\fscx50}ゲーム {\fscx100}勝てるぞ! Dialogue: 0,0:22:40.66,0:22:42.99,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}<運が味方して➡ Dialogue: 0,0:22:42.99,0:22:47.00,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんは3の一点張りを Dialogue: 0,0:22:42.99,0:22:47.00,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}当てたのではなかった{\fscx50}。 Dialogue: 0,0:22:47.00,0:22:51.67,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}実は{\fscx50} {\fscx100}これには Dialogue: 0,0:22:47.00,0:22:51.67,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんがかんでいたのだ> Dialogue: 0,0:22:51.67,0:22:56.38,Default,,0000,0000,0000,,{\pos(332,497)}《{\fscx50}フフフ{\fscx100}…{\fscx50} {\fscx100}順調{\fscx50} {\fscx100}順調》