[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:33.93,0:00:36.94,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(コサカ)ハーッハッハッ バカ{\fscx100}だねぇ! Dialogue: 0,0:00:36.94,0:00:41.27,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF\fscx50}(ナオ)コサカ{\fscx100}さん{\fscx50}!? Dialogue: 0,0:00:36.94,0:00:41.27,Default,,0000,0000,0000,,{\pos(172,497)}私たちを助けるから? Dialogue: 0,0:00:41.27,0:00:44.78,Default,,0000,0000,0000,,{\pos(232,437)}そんな幼稚な手に Dialogue: 0,0:00:41.27,0:00:44.78,Default,,0000,0000,0000,,{\pos(252,497)}だまされるわけないじゃん{\fscx50}。 Dialogue: 0,0:02:26.65,0:02:30.65,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}(ソラリオ){\fscx100}大将戦{\fscx50} {\fscx100}回らない{\fscx50}ルーレット{\fscx100}は Dialogue: 0,0:02:26.65,0:02:30.65,Default,,0000,0000,0000,,{\pos(192,497)}第2{\fscx50}ゲーム{\fscx100}を終わって➡ Dialogue: 0,0:02:30.65,0:02:33.75,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チップ{\fscx100}の差{\fscx50} {\fscx100}わずか{\fscx50}32{\fscx100}枚{\fscx50}。 Dialogue: 0,0:02:33.75,0:02:36.09,Default,,0000,0000,0000,,{\pos(172,437)}모勝負の行方は Dialogue: 0,0:02:33.75,0:02:36.09,Default,,0000,0000,0000,,{\pos(192,497)}まったくわかりません{\fscx50}。 Dialogue: 0,0:02:36.09,0:02:38.09,Default,,0000,0000,0000,,{\pos(232,407)\c&H00FFFF00\fscx50}(アキヤマ)タイム{\fscx100}! Dialogue: 0,0:02:36.09,0:02:38.09,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ! Dialogue: 0,0:02:38.09,0:02:42.76,Default,,0000,0000,0000,,{\pos(172,437)}모ここで東軍から{\fscx50}タイム。 Dialogue: 0,0:02:38.09,0:02:42.76,Default,,0000,0000,0000,,{\pos(192,497)}3分間の作戦{\fscx50}タイム{\fscx100}となります{\fscx50}。 Dialogue: 0,0:02:42.76,0:02:44.76,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}(フクナガ)フッ。 Dialogue: 0,0:02:50.44,0:02:53.04,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}(フクナガ){\fscx100}おい…{\fscx50} コサカ {\fscx100}おい! Dialogue: 0,0:02:50.44,0:02:53.04,Default,,0000,0000,0000,,{\pos(372,497)}うん? Dialogue: 0,0:02:55.11,0:02:57.94,Default,,0000,0000,0000,,{\pos(332,497)}面白い話があるんだけど{\fscx50}。 Dialogue: 0,0:02:57.94,0:03:01.61,Default,,0000,0000,0000,,{\pos(172,437)}あんたの暇つぶしに Dialogue: 0,0:02:57.94,0:03:01.61,Default,,0000,0000,0000,,{\pos(192,497)}付き合ってる余裕はないわ{\fscx50}。 Dialogue: 0,0:03:01.61,0:03:06.62,Default,,0000,0000,0000,,{\pos(172,437)}こっちは大将戦を勝たなきゃ Dialogue: 0,0:03:01.61,0:03:06.62,Default,,0000,0000,0000,,{\pos(192,497)}ならないから必死なのよ{\fscx50}。 Dialogue: 0,0:03:06.62,0:03:09.79,Default,,0000,0000,0000,,{\pos(232,497)}その大将戦に勝つ方法さ{\fscx50}。 Dialogue: 0,0:03:09.79,0:03:14.13,Default,,0000,0000,0000,,{\pos(312,407)}えっ{\fscx50}!? Dialogue: 0,0:03:09.79,0:03:14.13,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ズバリ {\fscx100}私と組まない? Dialogue: 0,0:03:14.13,0:03:19.97,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フクナガ){\fscx100}ここだけの話{\fscx50} {\fscx100}私 Dialogue: 0,0:03:14.13,0:03:19.97,Default,,0000,0000,0000,,{\pos(212,497)}東軍の中では浮いた存在でさぁ{\fscx50}。 Dialogue: 0,0:03:19.97,0:03:23.64,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}アキヤマ{\fscx100}と{\fscx50}カンザキ{\fscx100}に Dialogue: 0,0:03:19.97,0:03:23.64,Default,,0000,0000,0000,,{\pos(252,497)}ついていけないとこあんだよ{\fscx50}。 Dialogue: 0,0:03:23.64,0:03:27.31,Default,,0000,0000,0000,,{\pos(232,437)}で{\fscx50} {\fscx100}あんたらと組んで Dialogue: 0,0:03:23.64,0:03:27.31,Default,,0000,0000,0000,,{\pos(252,497)}2人を見捨てたいと思ってる{\fscx50}。 Dialogue: 0,0:03:27.31,0:03:32.08,Default,,0000,0000,0000,,{\pos(172,437)}んっ{\fscx50}!? {\fscx100}負けてる西軍と組む{\fscx50}メリット{\fscx100}は Dialogue: 0,0:03:27.31,0:03:32.08,Default,,0000,0000,0000,,{\pos(192,497)}ないはずなんだけど{\fscx50}。 Dialogue: 0,0:03:32.08,0:03:34.58,Default,,0000,0000,0000,,{\pos(372,497)}そうでもないんだなぁ{\fscx50}。 Dialogue: 0,0:03:34.58,0:03:38.59,Default,,0000,0000,0000,,{\pos(292,437)}東軍大将は{\fscx50} カンザキ Dialogue: 0,0:03:34.58,0:03:38.59,Default,,0000,0000,0000,,{\pos(312,497)}大勝ちは見込めない{\fscx50}。 Dialogue: 0,0:03:38.59,0:03:43.42,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} {\fscx100}私と西軍が組めば Dialogue: 0,0:03:38.59,0:03:43.42,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}チップ{\fscx100}を総取りできる{\fscx50}。 Dialogue: 0,0:03:43.42,0:03:47.59,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}マジ{\fscx100}? Dialogue: 0,0:03:43.42,0:03:47.59,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フクナガ){\fscx100}今ある{\fscx50}チップ{\fscx100}の総額は約8億{\fscx50}。 Dialogue: 0,0:03:47.59,0:03:50.93,Default,,0000,0000,0000,,{\pos(232,437)}あんたら全部{\fscx50} {\fscx100}巻き上げたら Dialogue: 0,0:03:47.59,0:03:50.93,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ディーラー{\fscx100}に3億返しても➡ Dialogue: 0,0:03:50.93,0:03:53.10,Default,,0000,0000,0000,,{\pos(332,497)}5億のもうけだ{\fscx50}。 Dialogue: 0,0:03:53.10,0:03:58.10,Default,,0000,0000,0000,,{\pos(172,437)}そのうち3億を私にくれるんなら Dialogue: 0,0:03:53.10,0:03:58.10,Default,,0000,0000,0000,,{\pos(192,497)}その方法を教えてやるよ{\fscx50}。 Dialogue: 0,0:03:58.10,0:04:00.94,Default,,0000,0000,0000,,{\pos(172,497)}3億も?{\fscx50} ボッタクリ{\fscx100}じゃない{\fscx50}。 Dialogue: 0,0:04:00.94,0:04:03.28,Default,,0000,0000,0000,,{\pos(292,497)}なら勝手に{\fscx50}ガチ{\fscx100}でやるこった{\fscx50}。 Dialogue: 0,0:04:03.28,0:04:07.45,Default,,0000,0000,0000,,{\pos(212,437)}今の状態じゃ{\fscx50} {\fscx100}西が負ける公算は Dialogue: 0,0:04:03.28,0:04:07.45,Default,,0000,0000,0000,,{\pos(452,497)}高いだろうねぇ{\fscx50}。 Dialogue: 0,0:04:07.45,0:04:09.95,Default,,0000,0000,0000,,{\pos(252,497)}勝ったとしても僅差勝ち{\fscx50}。 Dialogue: 0,0:04:09.95,0:04:13.12,Default,,0000,0000,0000,,{\pos(292,437)}負債は減らないまま Dialogue: 0,0:04:09.95,0:04:13.12,Default,,0000,0000,0000,,{\pos(312,497)}4回戦に進まされる{\fscx50}。 Dialogue: 0,0:04:13.12,0:04:18.52,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}フフフ{\fscx100}…{\fscx50} {\fscx100}勝つも地獄 Dialogue: 0,0:04:13.12,0:04:18.52,Default,,0000,0000,0000,,{\pos(252,497)}負けるも地獄ってことだ{\fscx50}。 Dialogue: 0,0:04:20.79,0:04:24.63,Default,,0000,0000,0000,,{\pos(172,497)}わかった{\fscx50} {\fscx100}話を聞くわ{\fscx50}。 Dialogue: 0,0:04:24.63,0:04:26.63,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}フッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:04:29.80,0:04:31.80,Default,,0000,0000,0000,,{\pos(432,497)}これで{\fscx50} {\fscx100}よしっと…{\fscx50}。 Dialogue: 0,0:04:31.80,0:04:35.41,Default,,0000,0000,0000,,{\pos(172,437)}それより何なのよ Dialogue: 0,0:04:31.80,0:04:35.41,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}100{\fscx100}%勝てる方法って{\fscx50}。 Dialogue: 0,0:04:35.41,0:04:40.08,Default,,0000,0000,0000,,{\pos(192,437)}うちの{\fscx50}カンザキナオ Dialogue: 0,0:04:35.41,0:04:40.08,Default,,0000,0000,0000,,{\pos(212,497)}あいつね{\fscx50} ウソ{\fscx100}をつくとき必ず➡ Dialogue: 0,0:04:40.08,0:04:44.08,Default,,0000,0000,0000,,{\pos(172,497)}2~3回{\fscx50} {\fscx100}まばたきをするんだよ{\fscx50}。 Dialogue: 0,0:04:44.08,0:04:46.92,Default,,0000,0000,0000,,{\pos(372,407)}それだけ? Dialogue: 0,0:04:44.08,0:04:46.92,Default,,0000,0000,0000,,{\pos(432,497)}そう{\fscx50} {\fscx100}それだけ{\fscx50}。 Dialogue: 0,0:04:46.92,0:04:51.92,Default,,0000,0000,0000,,{\pos(172,437)}ただし{\fscx50} {\fscx100}これからやるのは Dialogue: 0,0:04:46.92,0:04:51.92,Default,,0000,0000,0000,,{\pos(192,497)}相手の玉の隠し場所を当てる{\fscx50}ゲーム。 Dialogue: 0,0:04:51.92,0:04:56.10,Default,,0000,0000,0000,,{\pos(352,437)}突き詰めれば Dialogue: 0,0:04:51.92,0:04:56.10,Default,,0000,0000,0000,,{\pos(372,497)}相手の{\fscx50}ウソ{\fscx100}を見抜く{\fscx50}ゲーム。 Dialogue: 0,0:04:56.10,0:04:59.27,Default,,0000,0000,0000,,{\pos(312,437)}やればわかる{\fscx50}。 Dialogue: 0,0:04:56.10,0:04:59.27,Default,,0000,0000,0000,,{\pos(332,497)}こんなささいなことが➡ Dialogue: 0,0:04:59.27,0:05:02.57,Default,,0000,0000,0000,,{\pos(272,437)}この{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:04:59.27,0:05:02.57,Default,,0000,0000,0000,,{\pos(292,497)}あんたを救ってくれるのよ{\fscx50}。 Dialogue: 0,0:05:08.44,0:05:12.45,Default,,0000,0000,0000,,{\pos(272,437)}《本当かしら… Dialogue: 0,0:05:08.44,0:05:12.45,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}フクナガ{\fscx100}の言ったこと{\fscx50}。 Dialogue: 0,0:05:12.45,0:05:15.11,Default,,0000,0000,0000,,{\pos(172,497)}とにかくやってみよう》 Dialogue: 0,0:05:15.11,0:05:18.95,Default,,0000,0000,0000,,{\pos(172,497)}ずいぶん大きく張ったわね? Dialogue: 0,0:05:18.95,0:05:22.62,Default,,0000,0000,0000,,{\pos(172,497)}何番に落としたのかしら? Dialogue: 0,0:05:22.62,0:05:26.29,Default,,0000,0000,0000,,{\pos(172,407)}1番? Dialogue: 0,0:05:22.62,0:05:26.29,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:05:26.29,0:05:29.30,Default,,0000,0000,0000,,{\pos(172,407)}2番? Dialogue: 0,0:05:26.29,0:05:29.30,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:05:29.30,0:05:32.23,Default,,0000,0000,0000,,{\pos(272,497)}じゃ{\fscx50} {\fscx100}3番か{\fscx50}。 Dialogue: 0,0:05:32.23,0:05:34.73,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}そ…{\fscx50} {\fscx100}それも違います{\fscx50}。 Dialogue: 0,0:05:34.73,0:05:38.57,Default,,0000,0000,0000,,{\pos(172,437)}《今{\fscx50} {\fscx100}まばたきした! Dialogue: 0,0:05:34.73,0:05:38.57,Default,,0000,0000,0000,,{\pos(232,497)}3番ってこと?》 Dialogue: 0,0:05:38.57,0:05:40.91,Default,,0000,0000,0000,,{\pos(332,497)}ふぅん…{\fscx50}。 Dialogue: 0,0:05:40.91,0:05:44.51,Default,,0000,0000,0000,,{\pos(372,437)}両者{\fscx50} ベット{\fscx100}完了しました{\fscx50}。 Dialogue: 0,0:05:40.91,0:05:44.51,Default,,0000,0000,0000,,{\pos(472,497)}では{\fscx50} {\fscx100}勝負{\fscx50}。 Dialogue: 0,0:05:47.41,0:05:51.08,Default,,0000,0000,0000,,{\pos(172,437)}《すごい! Dialogue: 0,0:05:47.41,0:05:51.08,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}フクナガ{\fscx100}の言ったことは本当だ! Dialogue: 0,0:05:51.08,0:05:54.59,Default,,0000,0000,0000,,{\pos(252,497)}この大将戦{\fscx50} {\fscx100}勝てる!》 Dialogue: 0,0:05:54.59,0:06:00.43,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}(ソラリオ){\fscx100}間もなく Dialogue: 0,0:05:54.59,0:06:00.43,Default,,0000,0000,0000,,{\pos(392,497)}作戦{\fscx50}タイム{\fscx100}が終了します{\fscx50}。 Dialogue: 0,0:06:00.43,0:06:02.43,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:06:02.43,0:06:04.93,Default,,0000,0000,0000,,{\pos(432,437)\c&H00FFFF00}つまらない{\fscx50}ミス{\fscx100}だけは Dialogue: 0,0:06:02.43,0:06:04.93,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00}しないようにな{\fscx50}。 Dialogue: 0,0:06:04.93,0:06:07.03,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}はい…{\fscx50}。 Dialogue: 0,0:06:10.27,0:06:13.77,Default,,0000,0000,0000,,{\pos(172,407)}親の{\fscx50}コサカ{\fscx100}さん{\fscx50} ベット{\fscx100}をお願いします{\fscx50}。 Dialogue: 0,0:06:17.61,0:06:19.81,Default,,0000,0000,0000,,{\pos(512,407)}では{\fscx50} カンザキ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:06:17.61,0:06:19.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:06:21.95,0:06:25.28,Default,,0000,0000,0000,,{\pos(572,497)}では{\fscx50} {\fscx100}勝負! Dialogue: 0,0:06:25.28,0:06:27.62,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}やった!{\fscx50} {\fscx100}当たった! Dialogue: 0,0:06:27.62,0:06:32.39,Default,,0000,0000,0000,,{\pos(172,437)}모両者{\fscx50} {\fscx100}正解{\fscx50}。 {\fscx100}外れ{\fscx50}チップ50{\fscx100}枚のうち Dialogue: 0,0:06:27.62,0:06:32.39,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}34{\fscx100}枚が東軍に➡ Dialogue: 0,0:06:32.39,0:06:35.56,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}16{\fscx100}枚が西軍に渡ります{\fscx50}。 Dialogue: 0,0:06:35.56,0:06:40.90,Default,,0000,0000,0000,,{\pos(172,437)}《ふん…{\fscx50} {\fscx100}本当の勝負は Dialogue: 0,0:06:35.56,0:06:40.90,Default,,0000,0000,0000,,{\pos(232,497)}あんたが親の{\fscx50}ゲーム{\fscx100}のときよ》 Dialogue: 0,0:06:40.90,0:06:44.40,Default,,0000,0000,0000,,{\pos(172,407)}親の{\fscx50}カンザキ{\fscx100}さん{\fscx50} ベット{\fscx100}をお願いします{\fscx50}。 Dialogue: 0,0:06:44.40,0:06:49.41,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}はい…{\fscx50} {\fscx100}じゃあ{\fscx50} 25{\fscx100}枚の4点張りで{\fscx50}。 Dialogue: 0,0:06:49.41,0:06:52.41,Default,,0000,0000,0000,,{\pos(432,407)}あっ! Dialogue: 0,0:06:49.41,0:06:52.41,Default,,0000,0000,0000,,{\pos(532,497)}では{\fscx50} コサカ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:06:52.41,0:06:57.42,Default,,0000,0000,0000,,{\pos(192,437)}今度は{\fscx50} {\fscx100}どこだろ?{\fscx50} {\fscx100}なんとなく Dialogue: 0,0:06:52.41,0:06:57.42,Default,,0000,0000,0000,,{\pos(212,497)}1番って気がするんだけど{\fscx50}。 Dialogue: 0,0:06:57.42,0:06:59.42,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ち…{\fscx50} {\fscx100}違います{\fscx50}。 Dialogue: 0,0:06:59.42,0:07:02.92,Default,,0000,0000,0000,,{\pos(172,407)}な~んだ{\fscx50}。 {\fscx100}じゃ{\fscx50} {\fscx100}2番だ{\fscx50}。 Dialogue: 0,0:06:59.42,0:07:02.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:07:02.92,0:07:06.59,Default,,0000,0000,0000,,{\pos(572,407)}3番? Dialogue: 0,0:07:02.92,0:07:06.59,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:07:06.59,0:07:08.76,Default,,0000,0000,0000,,{\pos(372,497)}じゃ{\fscx50} {\fscx100}4番か{\fscx50}。 Dialogue: 0,0:07:08.76,0:07:12.27,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あの…{\fscx50} コサカ{\fscx100}さん{\fscx50} {\fscx100}無駄です{\fscx50}。 Dialogue: 0,0:07:12.27,0:07:17.44,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}いくら聞いても本当のことなんか Dialogue: 0,0:07:12.27,0:07:17.44,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}絶対言いませんから{\fscx50}。 Dialogue: 0,0:07:17.44,0:07:21.27,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}無駄かしらねぇ{\fscx50}。 Dialogue: 0,0:07:21.27,0:07:23.78,Default,,0000,0000,0000,,{\pos(332,497)}2番に{\fscx50}チップ100{\fscx100}枚! Dialogue: 0,0:07:23.78,0:07:26.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}また一点張り{\fscx50}!? {\fscx100}どうして? Dialogue: 0,0:07:26.95,0:07:32.05,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}フフフ{\fscx100}…{\fscx50} {\fscx100}勘よ{\fscx50} {\fscx100}ただの勘{\fscx50}。 Dialogue: 0,0:07:32.05,0:07:34.22,Default,,0000,0000,0000,,{\pos(512,497)}모正解は{\fscx50} {\fscx100}2番{\fscx50}。 Dialogue: 0,0:07:34.22,0:07:36.39,Default,,0000,0000,0000,,{\pos(372,497)}やった! Dialogue: 0,0:07:36.39,0:07:40.39,Default,,0000,0000,0000,,{\pos(172,437)}모外れ{\fscx50}チップ 75{\fscx100}枚のうち Dialogue: 0,0:07:36.39,0:07:40.39,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}15{\fscx100}枚が東軍に➡ Dialogue: 0,0:07:40.39,0:07:43.90,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}60{\fscx100}枚が西軍に{\fscx50}。 {\fscx100}したがって➡ Dialogue: 0,0:07:43.90,0:07:46.23,Default,,0000,0000,0000,,{\pos(172,497)}西軍{\fscx50} {\fscx100}逆転です{\fscx50}。 Dialogue: 0,0:07:46.23,0:07:48.53,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}(ニシダ){\fscx100}やった! Dialogue: 0,0:07:46.23,0:07:48.53,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(キクチ){\fscx100}逆転だ! Dialogue: 0,0:07:51.07,0:07:53.57,Default,,0000,0000,0000,,{\pos(172,497)}《全てが計算どおりだ》 Dialogue: 0,0:07:56.91,0:07:59.91,Default,,0000,0000,0000,,{\pos(292,497)}親の{\fscx50}コサカ{\fscx100}さん{\fscx50} ベット{\fscx100}を{\fscx50}。 Dialogue: 0,0:07:59.91,0:08:05.42,Default,,0000,0000,0000,,{\pos(172,437)}《この必勝法は{\fscx50} {\fscx100}東軍が親のときに Dialogue: 0,0:07:59.91,0:08:05.42,Default,,0000,0000,0000,,{\pos(232,497)}確実に{\fscx50}チップ{\fscx100}を獲る方法{\fscx50}。 Dialogue: 0,0:08:05.42,0:08:09.76,Default,,0000,0000,0000,,{\pos(272,437)}ここで大きく張るのは Dialogue: 0,0:08:05.42,0:08:09.76,Default,,0000,0000,0000,,{\pos(292,497)}得策ではないわね》 Dialogue: 0,0:08:09.76,0:08:14.09,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}えっ!{\fscx50} {\fscx100}たった{\fscx50} {\fscx100}それだけ? Dialogue: 0,0:08:14.09,0:08:16.43,Default,,0000,0000,0000,,{\pos(212,407)\c&H0000FFFF\fscx50}コサカ{\fscx100}さん{\fscx50}。 Dialogue: 0,0:08:14.09,0:08:16.43,Default,,0000,0000,0000,,{\pos(572,497)}うん? Dialogue: 0,0:08:16.43,0:08:21.60,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}一点張りを2回連続で当てたのは Dialogue: 0,0:08:16.43,0:08:21.60,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}偶然じゃないですね{\fscx50}。 Dialogue: 0,0:08:21.60,0:08:25.27,Default,,0000,0000,0000,,{\pos(192,497)}はぁ?{\fscx50} {\fscx100}突然{\fscx50} {\fscx100}何を言い出すの? Dialogue: 0,0:08:25.27,0:08:29.94,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}この{\fscx50}ゲーム {\fscx100}勝ったときのもうけは Dialogue: 0,0:08:25.27,0:08:29.94,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}親と子で3倍違う{\fscx50}。 Dialogue: 0,0:08:29.94,0:08:35.05,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なのに自分が親で1枚ずつしか Dialogue: 0,0:08:29.94,0:08:35.05,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}張らないなんて…{\fscx50} {\fscx100}怪しい{\fscx50}。 Dialogue: 0,0:08:35.05,0:08:38.72,Default,,0000,0000,0000,,{\pos(172,437)}ここで{\fscx50}ベット{\fscx100}をおとしたのは Dialogue: 0,0:08:35.05,0:08:38.72,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}リード{\fscx100}を守りたいから{\fscx50}。 Dialogue: 0,0:08:38.72,0:08:41.22,Default,,0000,0000,0000,,{\pos(252,497)}深い意味はないわ{\fscx50}。 Dialogue: 0,0:08:41.22,0:08:44.06,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}怪しいことは他にもあります{\fscx50}。 Dialogue: 0,0:08:44.06,0:08:49.23,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんがやってる一点張り Dialogue: 0,0:08:44.06,0:08:49.23,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}実は{\fscx50} {\fscx100}あれ{\fscx50} {\fscx100}効率の悪い手なんです{\fscx50}。 Dialogue: 0,0:08:49.23,0:08:52.23,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}確率論から言えば Dialogue: 0,0:08:49.23,0:08:52.23,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}一点張りは損なんです{\fscx50}。 Dialogue: 0,0:08:52.23,0:08:55.74,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}なのに Dialogue: 0,0:08:52.23,0:08:55.74,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}一点張りを2回続けたのは➡ Dialogue: 0,0:08:55.74,0:08:58.91,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}玉の場所が確実にわかる方法が Dialogue: 0,0:08:55.74,0:08:58.91,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あるから! Dialogue: 0,0:08:58.91,0:09:00.91,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}違いますか? Dialogue: 0,0:09:00.91,0:09:03.41,Default,,0000,0000,0000,,{\pos(232,497)}はっ{\fscx50} {\fscx100}考え過ぎよ{\fscx50}。 Dialogue: 0,0:09:03.41,0:09:05.91,Default,,0000,0000,0000,,{\pos(172,497)}だいたい{\fscx50} {\fscx100}その確率の話➡ Dialogue: 0,0:09:05.91,0:09:09.25,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アキヤマ{\fscx100}か誰かに Dialogue: 0,0:09:05.91,0:09:09.25,Default,,0000,0000,0000,,{\pos(192,497)}教えてもらったんじゃないの? Dialogue: 0,0:09:09.25,0:09:12.25,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}それは… Dialogue: 0,0:09:09.25,0:09:12.25,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}そのとおりなんですけど{\fscx50}。 Dialogue: 0,0:09:12.25,0:09:17.42,Default,,0000,0000,0000,,{\pos(172,437)}私{\fscx50} {\fscx100}確率的に有利だとか不利だとか Dialogue: 0,0:09:12.25,0:09:17.42,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ピン{\fscx100}とこないのよね{\fscx50}。 Dialogue: 0,0:09:17.42,0:09:20.59,Default,,0000,0000,0000,,{\pos(192,437)}そういう人って Dialogue: 0,0:09:17.42,0:09:20.59,Default,,0000,0000,0000,,{\pos(212,497)}いくらでもいるわよ{\fscx50}。 Dialogue: 0,0:09:20.59,0:09:26.60,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}そうか…{\fscx50} {\fscx100}私{\fscx50} {\fscx100}連敗のせいで Dialogue: 0,0:09:20.59,0:09:26.60,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}考え方が{\fscx50} ネガティブ{\fscx100}になってるのかな{\fscx50}。 Dialogue: 0,0:09:26.60,0:09:31.44,Default,,0000,0000,0000,,{\pos(172,437)}《危ない{\fscx50} {\fscx100}危ない{\fscx50}。 Dialogue: 0,0:09:26.60,0:09:31.44,Default,,0000,0000,0000,,{\pos(232,497)}危うく{\fscx50}バレ{\fscx100}るところだったわ》 Dialogue: 0,0:09:31.44,0:09:34.87,Default,,0000,0000,0000,,{\pos(432,437)}それでは{\fscx50} {\fscx100}第6{\fscx50}ゲーム Dialogue: 0,0:09:31.44,0:09:34.87,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}カンザキ{\fscx100}さんが親です{\fscx50}。 Dialogue: 0,0:09:34.87,0:09:38.38,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:09:38.38,0:09:42.05,Default,,0000,0000,0000,,{\pos(332,407)}では{\fscx50} ベット{\fscx100}をお願いします{\fscx50}。 Dialogue: 0,0:09:38.38,0:09:42.05,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}はい{\fscx50}。 Dialogue: 0,0:09:42.05,0:09:44.38,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}25{\fscx100}枚ずつ賭けます{\fscx50}。 Dialogue: 0,0:09:44.38,0:09:47.39,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}あっ{\fscx50} {\fscx100}ちょっと待って{\fscx50}。 Dialogue: 0,0:09:44.38,0:09:47.39,Default,,0000,0000,0000,,{\pos(292,497)}うん? Dialogue: 0,0:09:47.39,0:09:50.56,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}子が一点張りで勝つ可能性は Dialogue: 0,0:09:47.39,0:09:50.56,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}4分の1です{\fscx50}。 Dialogue: 0,0:09:50.56,0:09:53.73,Default,,0000,0000,0000,,{\pos(212,77)\c&H0000FFFF}ってことは{\fscx50} {\fscx100}2連勝する確率は➡ Dialogue: 0,0:09:53.73,0:09:58.06,Default,,0000,0000,0000,,{\pos(392,77)\c&H0000FFFF}4分の1×4分の1で Dialogue: 0,0:09:53.73,0:09:58.06,Default,,0000,0000,0000,,{\pos(412,137)\c&H0000FFFF\fscx50}16{\fscx100}分の1です{\fscx50}。 Dialogue: 0,0:09:58.06,0:10:05.74,Default,,0000,0000,0000,,{\pos(172,77)\c&H0000FFFF}でも3連勝…{\fscx50} {\fscx100}つまり{\fscx50} {\fscx100}もう一回 Dialogue: 0,0:09:58.06,0:10:05.74,Default,,0000,0000,0000,,{\pos(192,137)\c&H0000FFFF}一点張りで勝つ確率は{\fscx50} 64{\fscx100}分の1{\fscx50}。 Dialogue: 0,0:10:05.74,0:10:08.57,Default,,0000,0000,0000,,{\pos(192,77)\c&H0000FFFF}こうなると Dialogue: 0,0:10:05.74,0:10:08.57,Default,,0000,0000,0000,,{\pos(212,137)\c&H0000FFFF}とてつもなく難しいですよね{\fscx50}。 Dialogue: 0,0:10:08.57,0:10:11.58,Default,,0000,0000,0000,,{\pos(432,407)\c&H00FFFF00}あっ…{\fscx50}。 Dialogue: 0,0:10:08.57,0:10:11.58,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}裏返して言えば➡ Dialogue: 0,0:10:11.58,0:10:13.58,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}一点張りの3連勝を回避して➡ Dialogue: 0,0:10:13.58,0:10:19.42,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}親が勝利する確率は Dialogue: 0,0:10:13.58,0:10:19.42,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}64{\fscx100}分の{\fscx50}63{\fscx100}になります{\fscx50}。 Dialogue: 0,0:10:19.42,0:10:22.92,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}ここが勝負の時ですね{\fscx50}。 Dialogue: 0,0:10:22.92,0:10:27.09,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}90{\fscx100}枚ずつ{\fscx50} {\fscx100}4点で勝負します{\fscx50}。 Dialogue: 0,0:10:27.09,0:10:29.10,Default,,0000,0000,0000,,{\pos(432,497)}あっ! Dialogue: 0,0:10:29.10,0:10:31.60,Default,,0000,0000,0000,,{\pos(392,497)}合計{\fscx50}360{\fscx100}枚{\fscx50}ベット{\fscx100}すると➡ Dialogue: 0,0:10:31.60,0:10:34.10,Default,,0000,0000,0000,,{\pos(392,437)}残り{\fscx50}20{\fscx100}枚になりますが Dialogue: 0,0:10:31.60,0:10:34.10,Default,,0000,0000,0000,,{\pos(412,497)}大丈夫ですか? Dialogue: 0,0:10:34.10,0:10:36.60,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}大丈夫です! Dialogue: 0,0:10:36.60,0:10:39.94,Default,,0000,0000,0000,,{\pos(232,497)}《この子{\fscx50} {\fscx100}正真正銘の{\fscx50}バカ{\fscx100}だ! Dialogue: 0,0:10:39.94,0:10:42.94,Default,,0000,0000,0000,,{\pos(172,497)}確率論の根本が{\fscx50} {\fscx100}わかっていない{\fscx50}。 Dialogue: 0,0:10:42.94,0:10:44.94,Default,,0000,0000,0000,,{\pos(172,497)}過去に2連勝しようが➡ Dialogue: 0,0:10:44.94,0:10:47.95,Default,,0000,0000,0000,,{\pos(172,437)}目の前の{\fscx50}ゲーム{\fscx100}で Dialogue: 0,0:10:44.94,0:10:47.95,Default,,0000,0000,0000,,{\pos(192,497)}子が一点張りで勝つ確率は➡ Dialogue: 0,0:10:47.95,0:10:50.95,Default,,0000,0000,0000,,{\pos(172,497)}4分の1で変わらないのに{\fscx50}。 Dialogue: 0,0:10:50.95,0:10:55.45,Default,,0000,0000,0000,,{\pos(172,437)}まぁ{\fscx50} {\fscx100}私の勝つ確率は Dialogue: 0,0:10:50.95,0:10:55.45,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}100{\fscx100}%なんだけどね》 Dialogue: 0,0:10:55.45,0:11:00.79,Default,,0000,0000,0000,,{\pos(172,437)}《きた~!{\fscx50} ナオ{\fscx100}のお{\fscx50}バカ {\fscx100}さく裂だ! Dialogue: 0,0:10:55.45,0:11:00.79,Default,,0000,0000,0000,,{\pos(232,497)}ここで決まるぞ!》 Dialogue: 0,0:11:00.79,0:11:03.30,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}コサカ{\fscx100}さん{\fscx50} ベット{\fscx100}をどうぞ{\fscx50}。 Dialogue: 0,0:11:03.30,0:11:06.97,Default,,0000,0000,0000,,{\pos(172,437)}まずいなぁ Dialogue: 0,0:11:03.30,0:11:06.97,Default,,0000,0000,0000,,{\pos(192,497)}大勝負かけられちゃった{\fscx50}。 Dialogue: 0,0:11:06.97,0:11:09.97,Default,,0000,0000,0000,,{\pos(192,497)}玉は{\fscx50} {\fscx100}何番に落としたんだろう{\fscx50}。 Dialogue: 0,0:11:09.97,0:11:11.97,Default,,0000,0000,0000,,{\pos(392,497)}1番? Dialogue: 0,0:11:11.97,0:11:14.14,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:11:14.14,0:11:16.64,Default,,0000,0000,0000,,{\pos(212,407)}2番? Dialogue: 0,0:11:14.14,0:11:16.64,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:11:16.64,0:11:19.81,Default,,0000,0000,0000,,{\pos(172,407)}じゃ{\fscx50} {\fscx100}3番だ{\fscx50}。 Dialogue: 0,0:11:16.64,0:11:19.81,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}違います{\fscx50}。 Dialogue: 0,0:11:19.81,0:11:22.15,Default,,0000,0000,0000,,{\pos(172,497)}ってことは{\fscx50} {\fscx100}4番? Dialogue: 0,0:11:22.15,0:11:24.15,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}違います! Dialogue: 0,0:11:28.32,0:11:33.53,Default,,0000,0000,0000,,{\pos(212,497)}決めた{\fscx50}。 {\fscx100}2番一点に{\fscx50}360{\fscx100}枚で! Dialogue: 0,0:11:40.93,0:11:45.27,Default,,0000,0000,0000,,{\pos(172,437)}모東軍{\fscx50}カンザキ {\fscx100}勝負に出ました{\fscx50}。 Dialogue: 0,0:11:40.93,0:11:45.27,Default,,0000,0000,0000,,{\pos(192,497)}迎え撃つ西軍{\fscx50}コサカ{\fscx100}は➡ Dialogue: 0,0:11:45.27,0:11:49.94,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}360{\fscx100}枚の一点張り{\fscx50}。 Dialogue: 0,0:11:45.27,0:11:49.94,Default,,0000,0000,0000,,{\pos(192,497)}なんと勇気ある一手{\fscx50}。 Dialogue: 0,0:11:49.94,0:11:54.11,Default,,0000,0000,0000,,{\pos(252,437)}《勇気の一手じゃない{\fscx50}。 Dialogue: 0,0:11:49.94,0:11:54.11,Default,,0000,0000,0000,,{\pos(312,497)}自信満々の一手よ! Dialogue: 0,0:11:54.11,0:11:58.28,Default,,0000,0000,0000,,{\pos(272,437)}だって私{\fscx50} {\fscx100}この目で Dialogue: 0,0:11:54.11,0:11:58.28,Default,,0000,0000,0000,,{\pos(292,497)}はっきり見たんだもの》 Dialogue: 0,0:11:58.28,0:12:00.95,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}(({\fscx100}2番? Dialogue: 0,0:11:58.28,0:12:00.95,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}違います!{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:12:00.95,0:12:03.79,Default,,0000,0000,0000,,{\pos(292,437)}《{\fscx50}ウソ{\fscx100}つくたんびに Dialogue: 0,0:12:00.95,0:12:03.79,Default,,0000,0000,0000,,{\pos(332,497)}まばたきするなんて➡ Dialogue: 0,0:12:03.79,0:12:06.99,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ホント{\fscx100}いい{\fscx50}カモ{\fscx100}だわ》 Dialogue: 0,0:12:09.80,0:12:13.30,Default,,0000,0000,0000,,{\pos(212,497)}《まるで{\fscx50} {\fscx100}昔の私のようだ…》 Dialogue: 0,0:12:15.30,0:12:20.47,Default,,0000,0000,0000,,{\pos(192,437)}《大学卒業後{\fscx50} {\fscx100}間もなく Dialogue: 0,0:12:15.30,0:12:20.47,Default,,0000,0000,0000,,{\pos(172,497)}会社経営をしていた父が他界した{\fscx50}。 Dialogue: 0,0:12:20.47,0:12:23.98,Default,,0000,0000,0000,,{\pos(192,497)}私は望んで{\fscx50} {\fscx100}その会社を継いだ{\fscx50}。 Dialogue: 0,0:12:23.98,0:12:29.65,Default,,0000,0000,0000,,{\pos(192,437)}経営には{\fscx50} ズブ{\fscx100}の素人の私を Dialogue: 0,0:12:23.98,0:12:29.65,Default,,0000,0000,0000,,{\pos(212,497)}多くの人が手助けしてくれた{\fscx50}。 Dialogue: 0,0:12:29.65,0:12:33.42,Default,,0000,0000,0000,,{\pos(272,497)}でも{\fscx50} {\fscx100}それは違ったわ{\fscx50}。 Dialogue: 0,0:12:33.42,0:12:37.59,Default,,0000,0000,0000,,{\pos(252,437)}私は{\fscx50} カモ{\fscx100}だった{\fscx50}。 Dialogue: 0,0:12:33.42,0:12:37.59,Default,,0000,0000,0000,,{\pos(272,497)}約束をほごにされたり➡ Dialogue: 0,0:12:37.59,0:12:40.59,Default,,0000,0000,0000,,{\pos(252,437)}紙{\fscx50}クズ{\fscx100}同然の Dialogue: 0,0:12:37.59,0:12:40.59,Default,,0000,0000,0000,,{\pos(272,497)}手形をつかまされたり➡ Dialogue: 0,0:12:40.59,0:12:46.10,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}モノ{\fscx100}を知らない私を次々と Dialogue: 0,0:12:40.59,0:12:46.10,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ハイエナ{\fscx100}たちが食い物にしていった{\fscx50}。 Dialogue: 0,0:12:46.10,0:12:51.27,Default,,0000,0000,0000,,{\pos(172,497)}私は{\fscx50} {\fscx100}1年で父の会社をつぶした{\fscx50}。 Dialogue: 0,0:12:51.27,0:12:54.11,Default,,0000,0000,0000,,{\pos(232,497)}世の中に救う神などいない{\fscx50}。 Dialogue: 0,0:12:54.11,0:12:57.78,Default,,0000,0000,0000,,{\pos(192,437)}助けを求めても Dialogue: 0,0:12:54.11,0:12:57.78,Default,,0000,0000,0000,,{\pos(212,497)}手を差しのべる者などいない{\fscx50}。 Dialogue: 0,0:12:57.78,0:13:00.61,Default,,0000,0000,0000,,{\pos(252,437)}上手に生きていく方法は Dialogue: 0,0:12:57.78,0:13:00.61,Default,,0000,0000,0000,,{\pos(352,497)}ただひとつ{\fscx50}。 Dialogue: 0,0:13:00.61,0:13:05.62,Default,,0000,0000,0000,,{\pos(232,437)}自分より弱い者を見つけ Dialogue: 0,0:13:00.61,0:13:05.62,Default,,0000,0000,0000,,{\pos(252,497)}徹底的に{\fscx50} {\fscx100}だまし搾取する! Dialogue: 0,0:13:05.62,0:13:10.29,Default,,0000,0000,0000,,{\pos(172,497)}そう{\fscx50} {\fscx100}世の中は{\fscx50} ライアーゲーム{\fscx100}なのよ!》 Dialogue: 0,0:13:10.29,0:13:14.29,Default,,0000,0000,0000,,{\pos(232,437)}両者{\fscx50} ベット{\fscx100}が出そろいました{\fscx50}。 Dialogue: 0,0:13:10.29,0:13:14.29,Default,,0000,0000,0000,,{\pos(372,497)}では{\fscx50} {\fscx100}勝負! Dialogue: 0,0:13:17.96,0:13:22.30,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ハーッハハ{\fscx100}! Dialogue: 0,0:13:17.96,0:13:22.30,Default,,0000,0000,0000,,{\pos(232,497)}これで勝負は決まったわね! Dialogue: 0,0:13:22.30,0:13:28.14,Default,,0000,0000,0000,,{\pos(192,437)}わかってたのよ!{\fscx50} {\fscx100}あなたが Dialogue: 0,0:13:22.30,0:13:28.14,Default,,0000,0000,0000,,{\pos(212,497)}2に入れてたことは…{\fscx50} {\fscx100}あれ? Dialogue: 0,0:13:28.14,0:13:31.14,Default,,0000,0000,0000,,{\pos(372,497)}さ…{\fscx50} {\fscx100}3{\fscx50}!? Dialogue: 0,0:13:31.14,0:13:35.25,Default,,0000,0000,0000,,{\pos(172,497)}모玉は3!{\fscx50} {\fscx100}東軍の勝利です{\fscx50}。 Dialogue: 0,0:13:35.25,0:13:39.75,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}チップ360{\fscx100}枚が全て東軍に渡ります{\fscx50}。 Dialogue: 0,0:13:39.75,0:13:43.42,Default,,0000,0000,0000,,{\pos(172,497)}なんで{\fscx50}!? {\fscx100}なんで玉が3番に? Dialogue: 0,0:13:43.42,0:13:45.59,Default,,0000,0000,0000,,{\pos(532,407)\c&H0000FFFF}ごめんなさい{\fscx50}。 Dialogue: 0,0:13:43.42,0:13:45.59,Default,,0000,0000,0000,,{\pos(212,497)}あっ…{\fscx50}。 Dialogue: 0,0:13:45.59,0:13:49.93,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}私{\fscx50} {\fscx100}わかってたんです{\fscx50}。 Dialogue: 0,0:13:45.59,0:13:49.93,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんが2に賭けること{\fscx50}。 Dialogue: 0,0:13:49.93,0:13:53.27,Default,,0000,0000,0000,,{\pos(332,407)}あっ! Dialogue: 0,0:13:49.93,0:13:53.27,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}コサカ{\fscx100}さん{\fscx50} {\fscx100}私が親のとき➡ Dialogue: 0,0:13:53.27,0:13:56.60,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}必ず聞いてたじゃないですか{\fscx50}。 Dialogue: 0,0:13:53.27,0:13:56.60,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}1番に入れた?{\fscx50} {\fscx100}とか➡ Dialogue: 0,0:13:56.60,0:13:58.60,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}2番でしょ?{\fscx50} {\fscx100}とか{\fscx50}。 Dialogue: 0,0:13:58.60,0:14:00.77,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}探っていたんでしょ? Dialogue: 0,0:14:00.77,0:14:05.61,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}だって私{\fscx50} ウソ{\fscx100}をつくとき Dialogue: 0,0:14:00.77,0:14:05.61,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}まばたきする癖があるから{\fscx50}。 Dialogue: 0,0:14:05.61,0:14:09.11,Default,,0000,0000,0000,,{\pos(172,437)}気づいていたの? Dialogue: 0,0:14:05.61,0:14:09.11,Default,,0000,0000,0000,,{\pos(192,497)}もしかして{\fscx50} {\fscx100}裏をかいて{\fscx50} {\fscx100}わざと➡ Dialogue: 0,0:14:09.11,0:14:12.12,Default,,0000,0000,0000,,{\pos(172,437)}2番に入れた?{\fscx50} {\fscx100}って聞いたときに Dialogue: 0,0:14:09.11,0:14:12.12,Default,,0000,0000,0000,,{\pos(192,497)}まばたきをしたの? Dialogue: 0,0:14:12.12,0:14:14.62,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}そうです{\fscx50}。 Dialogue: 0,0:14:12.12,0:14:14.62,Default,,0000,0000,0000,,{\pos(172,497)}どうしてわかった? Dialogue: 0,0:14:14.62,0:14:19.12,Default,,0000,0000,0000,,{\pos(172,437)}私が{\fscx50} {\fscx100}あなたの癖を見て Dialogue: 0,0:14:14.62,0:14:19.12,Default,,0000,0000,0000,,{\pos(192,497)}玉の位置を判断してるって{\fscx50}。 Dialogue: 0,0:14:19.12,0:14:23.96,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}わかったっていうか… Dialogue: 0,0:14:19.12,0:14:23.96,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}そもそも{\fscx50} {\fscx100}そんな癖ないんです{\fscx50}。 Dialogue: 0,0:14:23.96,0:14:26.63,Default,,0000,0000,0000,,{\pos(172,497)}はぁ{\fscx50}!? {\fscx100}ちょ{\fscx50} {\fscx100}ちょっと待って! Dialogue: 0,0:14:26.63,0:14:29.64,Default,,0000,0000,0000,,{\pos(172,437)}だって{\fscx50} {\fscx100}あなたの{\fscx50}チーム{\fscx100}の{\fscx50}フクナガ{\fscx100}が Dialogue: 0,0:14:26.63,0:14:29.64,Default,,0000,0000,0000,,{\pos(192,497)}そう言っ…{\fscx50}。 Dialogue: 0,0:14:29.64,0:14:32.40,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}それ{\fscx50} {\fscx100}私が言わせたんです{\fscx50}。 Dialogue: 0,0:14:32.40,0:14:35.74,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんをだますためにね{\fscx50}。 Dialogue: 0,0:14:32.40,0:14:35.74,Default,,0000,0000,0000,,{\pos(372,497)}あっ…{\fscx50}。 Dialogue: 0,0:14:35.74,0:14:38.54,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}タイム{\fscx100}!{\fscx50} タイム{\fscx100}ください! Dialogue: 0,0:14:40.75,0:14:42.75,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}フクナガ {\fscx100}あんた! Dialogue: 0,0:14:42.75,0:14:45.08,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}フフフ{\fscx100}…{\fscx50} {\fscx100}そういうこと{\fscx50}。 Dialogue: 0,0:14:45.08,0:14:48.75,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ナオ{\fscx100}が{\fscx50}ウソ{\fscx100}つくとき Dialogue: 0,0:14:45.08,0:14:48.75,Default,,0000,0000,0000,,{\pos(272,497)}まばたきするなんて{\fscx50}ウソ{\fscx100}! Dialogue: 0,0:14:48.75,0:14:50.76,Default,,0000,0000,0000,,{\pos(552,407)}えっ{\fscx50}!? Dialogue: 0,0:14:48.75,0:14:50.76,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フクナガ){\fscx100}そう言っとけば➡ Dialogue: 0,0:14:50.76,0:14:54.93,Default,,0000,0000,0000,,{\pos(172,437)}あんたが癖に頼って賭けるから Dialogue: 0,0:14:50.76,0:14:54.93,Default,,0000,0000,0000,,{\pos(192,497)}賭け場所が丸わかりになる{\fscx50}。 Dialogue: 0,0:14:54.93,0:14:59.43,Default,,0000,0000,0000,,{\pos(172,437)}最初は負けて{\fscx50} {\fscx100}あんたを信用させ Dialogue: 0,0:14:54.93,0:14:59.43,Default,,0000,0000,0000,,{\pos(192,497)}信用しきったところで裏をかき➡ Dialogue: 0,0:14:59.43,0:15:02.77,Default,,0000,0000,0000,,{\pos(172,437)}ごっそり回収… Dialogue: 0,0:14:59.43,0:15:02.77,Default,,0000,0000,0000,,{\pos(192,497)}そういう{\fscx50}ハラ{\fscx100}だったのさ{\fscx50}。 Dialogue: 0,0:15:02.77,0:15:06.44,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ナオ{\fscx100}に演技ができるかが Dialogue: 0,0:15:02.77,0:15:06.44,Default,,0000,0000,0000,,{\pos(232,497)}心配だったんだけど➡ Dialogue: 0,0:15:06.44,0:15:08.94,Default,,0000,0000,0000,,{\pos(252,497)}さすが{\fscx50} バカ{\fscx100}正直の{\fscx50}ナオ。 Dialogue: 0,0:15:08.94,0:15:12.78,Default,,0000,0000,0000,,{\pos(172,437)}だまされてる人の Dialogue: 0,0:15:08.94,0:15:12.78,Default,,0000,0000,0000,,{\pos(192,497)}演技だけは上手だったわ{\fscx50}。 Dialogue: 0,0:15:12.78,0:15:15.28,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ありがとうございます{\fscx50}。 Dialogue: 0,0:15:15.28,0:15:20.95,Default,,0000,0000,0000,,{\pos(172,437)}何よ{\fscx50} {\fscx100}それ… Dialogue: 0,0:15:15.28,0:15:20.95,Default,,0000,0000,0000,,{\pos(192,497)}全て東軍の{\fscx50}シナリオ{\fscx100}どおり…{\fscx50}。 Dialogue: 0,0:15:20.95,0:15:24.62,Default,,0000,0000,0000,,{\pos(272,437)}私は{\fscx50} {\fscx100}まんまと Dialogue: 0,0:15:20.95,0:15:24.62,Default,,0000,0000,0000,,{\pos(292,497)}だまされたってこと? Dialogue: 0,0:15:24.62,0:15:26.63,Default,,0000,0000,0000,,{\pos(352,497)}そういうこと{\fscx50}。 Dialogue: 0,0:15:26.63,0:15:28.63,Default,,0000,0000,0000,,{\pos(352,497)}くっそぉ~! Dialogue: 0,0:15:28.63,0:15:32.06,Default,,0000,0000,0000,,{\pos(252,437)}まだよ! Dialogue: 0,0:15:28.63,0:15:32.06,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チップ{\fscx100}は{\fscx50} {\fscx100}まだ{\fscx50}88{\fscx100}枚残っている! Dialogue: 0,0:15:32.06,0:15:34.40,Default,,0000,0000,0000,,{\pos(272,497)}ここから逆転してやる! Dialogue: 0,0:15:34.40,0:15:37.24,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}いいえ{\fscx50} {\fscx100}もう逆転できません{\fscx50}。 Dialogue: 0,0:15:37.24,0:15:40.74,Default,,0000,0000,0000,,{\pos(372,407)}えっ? Dialogue: 0,0:15:37.24,0:15:40.74,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}私は{\fscx50} {\fscx100}安全策を取ります{\fscx50}。 Dialogue: 0,0:15:40.74,0:15:44.41,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}親のときは Dialogue: 0,0:15:40.74,0:15:44.41,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}玉を入れた番号に一点張り{\fscx50}。 Dialogue: 0,0:15:44.41,0:15:47.25,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}どう張っても Dialogue: 0,0:15:44.41,0:15:47.25,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}私の{\fscx50}チップ{\fscx100}は減りません{\fscx50}。 Dialogue: 0,0:15:47.25,0:15:49.25,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんができることって➡ Dialogue: 0,0:15:49.25,0:15:53.42,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}親のときに{\fscx50}チップ{\fscx100}を全て賭けて Dialogue: 0,0:15:49.25,0:15:53.42,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}勝負することです{\fscx50}。 Dialogue: 0,0:15:53.42,0:15:59.09,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}2度{\fscx50} {\fscx100}親が来ますから Dialogue: 0,0:15:53.42,0:15:59.09,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}全部勝ったとして{\fscx50} チップ{\fscx100}は{\fscx50}352{\fscx100}枚{\fscx50}。 Dialogue: 0,0:15:59.09,0:16:03.10,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}そのときの私の{\fscx50}チップ{\fscx100}は{\fscx50} 476{\fscx100}枚{\fscx50}。 Dialogue: 0,0:16:03.10,0:16:05.93,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}追いつけないんです{\fscx50}。 Dialogue: 0,0:16:05.93,0:16:12.10,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}したがって{\fscx50} {\fscx100}今の時点で Dialogue: 0,0:16:05.93,0:16:12.10,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私の…{\fscx50} {\fscx100}東軍の勝利です{\fscx50}。 Dialogue: 0,0:16:12.10,0:16:16.44,Default,,0000,0000,0000,,{\pos(272,497)}あぁ~{\fscx50}!! {\fscx100}いつもこうだ! Dialogue: 0,0:16:16.44,0:16:19.61,Default,,0000,0000,0000,,{\pos(272,437)}もう少しのところで Dialogue: 0,0:16:16.44,0:16:19.61,Default,,0000,0000,0000,,{\pos(292,497)}だまされ{\fscx50} ハメ{\fscx100}られる! Dialogue: 0,0:16:19.61,0:16:22.11,Default,,0000,0000,0000,,{\pos(312,497)}私が{\fscx50} バカ{\fscx100}だった…{\fscx50}。 Dialogue: 0,0:16:22.11,0:16:24.78,Default,,0000,0000,0000,,{\pos(252,437)}今まで{\fscx50} {\fscx100}さんざん痛い目に Dialogue: 0,0:16:22.11,0:16:24.78,Default,,0000,0000,0000,,{\pos(272,497)}遭ってきたのに➡ Dialogue: 0,0:16:24.78,0:16:29.62,Default,,0000,0000,0000,,{\pos(212,437)}私を救うと言ってくれた{\fscx50}フクナガ{\fscx100}を Dialogue: 0,0:16:24.78,0:16:29.62,Default,,0000,0000,0000,,{\pos(232,497)}信じてしまった…{\fscx50}。 Dialogue: 0,0:16:29.62,0:16:34.23,Default,,0000,0000,0000,,{\pos(232,437)}他人を救いたいなんて人間 Dialogue: 0,0:16:29.62,0:16:34.23,Default,,0000,0000,0000,,{\pos(252,497)}いるわけないのに! Dialogue: 0,0:16:34.23,0:16:37.40,Default,,0000,0000,0000,,{\pos(172,407)}うぅ~! Dialogue: 0,0:16:34.23,0:16:37.40,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}そんなことないです{\fscx50}。 Dialogue: 0,0:16:37.40,0:16:40.20,Default,,0000,0000,0000,,{\pos(172,497)}うぅ…{\fscx50} {\fscx100}うぅ{\fscx50} {\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:16:42.90,0:16:46.57,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}私たちは Dialogue: 0,0:16:42.90,0:16:46.57,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あなたたち3人を救います{\fscx50}。 Dialogue: 0,0:16:46.57,0:16:48.57,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}私たちは勝ち上がり➡ Dialogue: 0,0:16:48.57,0:16:52.24,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}負けた{\fscx50} {\fscx100}あなたたちの Dialogue: 0,0:16:48.57,0:16:52.24,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ここまでの負債を肩代わりします{\fscx50}。 Dialogue: 0,0:16:52.24,0:16:56.58,Default,,0000,0000,0000,,{\pos(172,437)}信じられない…{\fscx50} {\fscx100}そんなことしたら Dialogue: 0,0:16:52.24,0:16:56.58,Default,,0000,0000,0000,,{\pos(192,497)}あなた損でしょ? Dialogue: 0,0:16:56.58,0:16:59.25,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}損得じゃないんです{\fscx50}。 Dialogue: 0,0:16:59.25,0:17:03.09,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}自分が助かったら Dialogue: 0,0:16:59.25,0:17:03.09,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}代わりに誰かが苦しむ{\fscx50}。 Dialogue: 0,0:17:03.09,0:17:05.76,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}そう考えると心が痛いんです{\fscx50}。 Dialogue: 0,0:17:05.76,0:17:09.93,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}だから Dialogue: 0,0:17:05.76,0:17:09.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あなたたちを助けるんです{\fscx50}。 Dialogue: 0,0:17:09.93,0:17:12.93,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}コサカ{\fscx100}さん Dialogue: 0,0:17:09.93,0:17:12.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}これ以上{\fscx50} {\fscx100}自分を責めないで{\fscx50}。 Dialogue: 0,0:17:12.93,0:17:15.27,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}人を恨まないで{\fscx50}。 Dialogue: 0,0:17:15.27,0:17:19.27,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}悪いのは Dialogue: 0,0:17:15.27,0:17:19.27,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}こんな悪意に満ちた{\fscx50}ゲーム{\fscx100}なんです{\fscx50}。 Dialogue: 0,0:17:19.27,0:17:25.28,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}本当は{\fscx50} {\fscx100}人は皆{\fscx50} {\fscx100}人の苦しみを Dialogue: 0,0:17:19.27,0:17:25.28,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}見たら心が痛むものなんです! Dialogue: 0,0:17:25.28,0:17:29.78,Default,,0000,0000,0000,,{\pos(332,497)}うっ…{\fscx50} {\fscx100}うぅ…{\fscx50}。 Dialogue: 0,0:17:29.78,0:17:37.09,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}おえつする声{\fscx50}) Dialogue: 0,0:17:39.39,0:17:43.23,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}<残り4{\fscx50}ゲーム{\fscx100}を消化し Dialogue: 0,0:17:39.39,0:17:43.23,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}大将戦は終了{\fscx50}。 Dialogue: 0,0:17:43.23,0:17:47.90,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}敗者復活戦は Dialogue: 0,0:17:43.23,0:17:47.90,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}私たち東軍の圧勝で幕を閉じた{\fscx50}。 Dialogue: 0,0:17:47.90,0:17:51.24,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}しかし{\fscx50} アキヤマ{\fscx100}さんは…> Dialogue: 0,0:17:51.24,0:17:55.07,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}無謀すぎる! Dialogue: 0,0:17:51.24,0:17:55.07,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}よりによって{\fscx50} フクナガ{\fscx100}と組むなんて{\fscx50}。 Dialogue: 0,0:17:55.07,0:17:57.91,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00\fscx50}ヨコヤ{\fscx100}との戦いでも俺は{\fscx50} {\fscx100}こんなに…{\fscx50}。 Dialogue: 0,0:17:55.07,0:17:57.91,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}<無理もない{\fscx50}。 Dialogue: 0,0:17:57.91,0:18:02.25,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}あの作戦は Dialogue: 0,0:17:57.91,0:18:02.25,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんと2人だけでやったこと{\fscx50}。 Dialogue: 0,0:18:02.25,0:18:04.75,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんは Dialogue: 0,0:18:02.25,0:18:04.75,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}タイム{\fscx100}をかけたとき初めて➡ Dialogue: 0,0:18:04.75,0:18:08.75,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}私が{\fscx50} {\fscx100}わざと負けていたと Dialogue: 0,0:18:04.75,0:18:08.75,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}知ったのだ> Dialogue: 0,0:18:08.75,0:18:13.09,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんの力を一切借りずに Dialogue: 0,0:18:08.75,0:18:13.09,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}戦いたかったんです{\fscx50}。 Dialogue: 0,0:18:13.09,0:18:18.76,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}今までの私って{\fscx50} アキヤマ{\fscx100}さんに Dialogue: 0,0:18:13.09,0:18:18.76,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}おんぶにだっこだったから…{\fscx50}。 Dialogue: 0,0:18:18.76,0:18:22.10,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}もし{\fscx50}フクナガ{\fscx100}が裏切ったら Dialogue: 0,0:18:18.76,0:18:22.10,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}どうするつもりだったんだ? Dialogue: 0,0:18:22.10,0:18:24.27,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}それは大丈夫です{\fscx50}。 Dialogue: 0,0:18:24.27,0:18:27.61,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}絶対に裏切らないっていう Dialogue: 0,0:18:24.27,0:18:27.61,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}確信がありましたから{\fscx50}。 Dialogue: 0,0:18:27.61,0:18:30.28,Default,,0000,0000,0000,,{\pos(592,407)\c&H00FFFF00}はっ? Dialogue: 0,0:18:27.61,0:18:30.28,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}理由は{\fscx50} {\fscx100}3つあります{\fscx50}。 Dialogue: 0,0:18:30.28,0:18:34.21,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}まず1つ目{\fscx50} フクナガ{\fscx100}さんが Dialogue: 0,0:18:30.28,0:18:34.21,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}私を裏切ったところで➡ Dialogue: 0,0:18:34.21,0:18:37.05,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんにも必勝法はない{\fscx50}。 Dialogue: 0,0:18:37.05,0:18:40.05,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんが私を裏切るとすれば➡ Dialogue: 0,0:18:40.05,0:18:42.72,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}おそらく Dialogue: 0,0:18:40.05,0:18:42.72,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}コサカ{\fscx100}さんに{\fscx50} {\fscx100}こう言うと思います{\fscx50}。 Dialogue: 0,0:18:42.72,0:18:45.56,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}「カンザキナオ{\fscx100}が大勝負をかけてきたら➡ Dialogue: 0,0:18:45.56,0:18:48.06,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}その勝負に限っては Dialogue: 0,0:18:45.56,0:18:48.06,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}瞬きした番号に➡ Dialogue: 0,0:18:48.06,0:18:50.23,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}ボール{\fscx100}を入れていない{\fscx50}」。 Dialogue: 0,0:18:50.23,0:18:53.23,Default,,0000,0000,0000,,{\pos(232,287)\c&H0000FFFF}でも玉を入れてない Dialogue: 0,0:18:50.23,0:18:53.23,Default,,0000,0000,0000,,{\pos(252,347)\c&H0000FFFF}番号がわかったところで➡ Dialogue: 0,0:18:53.23,0:18:55.57,Default,,0000,0000,0000,,{\pos(272,287)\c&H0000FFFF}あとの3つのうち Dialogue: 0,0:18:53.23,0:18:55.57,Default,,0000,0000,0000,,{\pos(292,347)\c&H0000FFFF}どこに入ってるかは➡ Dialogue: 0,0:18:55.57,0:18:57.57,Default,,0000,0000,0000,,{\pos(332,347)\c&H0000FFFF}わかりっこない{\fscx50}。 Dialogue: 0,0:18:57.57,0:19:00.41,Default,,0000,0000,0000,,{\pos(172,347)\c&H0000FFFF}これじゃ必勝法にならないんです{\fscx50}。 Dialogue: 0,0:19:00.41,0:19:04.24,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}理由{\fscx50} {\fscx100}2つ目{\fscx50}。 Dialogue: 0,0:19:00.41,0:19:04.24,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんは{\fscx50} ヨコヤ{\fscx100}さんとの再戦を➡ Dialogue: 0,0:19:04.24,0:19:06.41,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}心から望んでいます{\fscx50}。 Dialogue: 0,0:19:06.41,0:19:10.08,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんは{\fscx50} {\fscx100}3回戦{\fscx50} ヨコヤ{\fscx100}さんに Dialogue: 0,0:19:06.41,0:19:10.08,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}いいようにやられたことを➡ Dialogue: 0,0:19:10.08,0:19:12.42,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}相当{\fscx50} {\fscx100}悔しく思っています{\fscx50}。 Dialogue: 0,0:19:12.42,0:19:16.59,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}ここで負け抜けして{\fscx50}リベンジ{\fscx100}を Dialogue: 0,0:19:12.42,0:19:16.59,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}諦めるなんて考えにくいです{\fscx50}。 Dialogue: 0,0:19:16.59,0:19:20.09,Default,,0000,0000,0000,,{\pos(212,407)\c&H00FFFF00}ふむ…{\fscx50}。 Dialogue: 0,0:19:16.59,0:19:20.09,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}そして{\fscx50} {\fscx100}3番目{\fscx50}。 Dialogue: 0,0:19:20.09,0:19:23.26,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}実は{\fscx50} {\fscx100}これが Dialogue: 0,0:19:20.09,0:19:23.26,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}最も重要な理由なんですが➡ Dialogue: 0,0:19:23.26,0:19:25.93,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} フクナガ{\fscx100}さんが今日➡ Dialogue: 0,0:19:25.93,0:19:29.27,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}どうして女性っぽい格好を Dialogue: 0,0:19:25.93,0:19:29.27,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}してきたか{\fscx50} {\fscx100}わかりますか? Dialogue: 0,0:19:29.27,0:19:33.04,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}あぁ{\fscx50} {\fscx100}男性{\fscx50}プレイヤー{\fscx100}を Dialogue: 0,0:19:29.27,0:19:33.04,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}翻弄しようという魂胆だろ? Dialogue: 0,0:19:33.04,0:19:36.38,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}あぁ~! Dialogue: 0,0:19:33.04,0:19:36.38,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やっぱりわかってないんだ{\fscx50}。 Dialogue: 0,0:19:36.38,0:19:40.88,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}それは{\fscx50} {\fscx100}建前{\fscx50}。 {\fscx100}本当の理由は…{\fscx50}。 Dialogue: 0,0:19:40.88,0:19:44.38,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さん Dialogue: 0,0:19:40.88,0:19:44.38,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんのこと好きなんです{\fscx50}。 Dialogue: 0,0:19:44.38,0:19:48.22,Default,,0000,0000,0000,,{\pos(372,407)\c&H00FFFF00}はぁ{\fscx50}!? Dialogue: 0,0:19:44.38,0:19:48.22,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}私{\fscx50} {\fscx100}ずっと{\fscx50} {\fscx100}そばで見ていたから➡ Dialogue: 0,0:19:48.22,0:19:51.89,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}わかるんです{\fscx50}。 Dialogue: 0,0:19:48.22,0:19:51.89,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんの想いは本物です{\fscx50}。 Dialogue: 0,0:19:51.89,0:19:54.56,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}あの女性っぽい格好は Dialogue: 0,0:19:51.89,0:19:54.56,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんの前では➡ Dialogue: 0,0:19:54.56,0:19:57.06,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}少しでもきれいな姿を Dialogue: 0,0:19:54.56,0:19:57.06,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}見せていたいという➡ Dialogue: 0,0:19:57.06,0:19:59.23,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}乙女心なんです{\fscx50}。 Dialogue: 0,0:19:59.23,0:20:02.23,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あれ?{\fscx50} {\fscx100}乙女でいいんだっけ{\fscx50}。 Dialogue: 0,0:20:02.23,0:20:05.90,Default,,0000,0000,0000,,{\pos(332,257)\c&H0000FFFF}だから私{\fscx50} フクナガ{\fscx100}さんに Dialogue: 0,0:20:02.23,0:20:05.90,Default,,0000,0000,0000,,{\pos(352,317)\c&H0000FFFF}作戦を持ちかけたとき➡ Dialogue: 0,0:20:05.90,0:20:07.91,Default,,0000,0000,0000,,{\pos(332,317)\c&H0000FFFF}こう言っておいたんです{\fscx50}。 Dialogue: 0,0:20:07.91,0:20:10.58,Default,,0000,0000,0000,,{\pos(312,77)\fscx50}(({\c&H0000FFFF\fscx100}作戦が{\fscx50} {\fscx100}うまくいったら Dialogue: 0,0:20:07.91,0:20:10.58,Default,,0000,0000,0000,,{\pos(372,137)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さん{\fscx50} フクナガ{\fscx100}さんに➡ Dialogue: 0,0:20:10.58,0:20:12.74,Default,,0000,0000,0000,,{\pos(252,77)\c&H0000FFFF}すっごい感謝すると思います{\fscx50}。 Dialogue: 0,0:20:12.74,0:20:17.08,Default,,0000,0000,0000,,{\pos(212,77)}えっ!{\fscx50} {\fscx100}そ…{\fscx50} {\fscx100}そうか?{\fscx50})) Dialogue: 0,0:20:17.08,0:20:21.59,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}あの一瞬は Dialogue: 0,0:20:17.08,0:20:21.59,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}本当に恋する乙女の顔でした{\fscx50}。 Dialogue: 0,0:20:21.59,0:20:25.26,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}そんな{\fscx50}フクナガ{\fscx100}さんが Dialogue: 0,0:20:21.59,0:20:25.26,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんの敵に回るなんて➡ Dialogue: 0,0:20:25.26,0:20:27.76,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}ありえないんです{\fscx50}。 Dialogue: 0,0:20:27.76,0:20:30.43,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}全然気づいてなかったんですか? Dialogue: 0,0:20:30.43,0:20:32.60,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}気づくもなにも➡ Dialogue: 0,0:20:32.60,0:20:35.27,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}そんなこと Dialogue: 0,0:20:32.60,0:20:35.27,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}考えたこともねえ{\fscx50}。 Dialogue: 0,0:20:35.27,0:20:37.27,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}そうですよね{\fscx50}。 Dialogue: 0,0:20:37.27,0:20:39.77,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF\fscx50}アキヤマ{\fscx100}さんって Dialogue: 0,0:20:37.27,0:20:39.77,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}洞察力は鋭いのに➡ Dialogue: 0,0:20:39.77,0:20:41.77,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}女性の気持ちとかには➡ Dialogue: 0,0:20:41.77,0:20:44.44,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}全然関心ないって感じですもんね{\fscx50}。 Dialogue: 0,0:20:44.44,0:20:46.61,Default,,0000,0000,0000,,{\pos(192,407)\c&H00FFFF00}はっ? Dialogue: 0,0:20:44.44,0:20:46.61,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}あっ{\fscx50} アキヤマ{\fscx100}さん! Dialogue: 0,0:20:46.61,0:20:48.61,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}そろそろ Dialogue: 0,0:20:46.61,0:20:48.61,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}清算の時間です! Dialogue: 0,0:20:48.61,0:20:50.62,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}行きましょ{\fscx50} {\fscx100}早く! Dialogue: 0,0:20:52.78,0:20:55.45,Default,,0000,0000,0000,,{\pos(352,77)\c&H0000FFFF}<敗者復活戦が終わり➡ Dialogue: 0,0:20:55.45,0:20:59.46,Default,,0000,0000,0000,,{\pos(252,77)\c&H0000FFFF}場に残った{\fscx50}マネー{\fscx100}は{\fscx50} {\fscx100}8億{\fscx50}2800{\fscx100}万{\fscx50}。 Dialogue: 0,0:20:59.46,0:21:01.46,Default,,0000,0000,0000,,{\pos(572,377)\c&H0000FFFF}これで Dialogue: 0,0:20:59.46,0:21:01.46,Default,,0000,0000,0000,,{\pos(552,437)\c&H0000FFFF}西軍3人と➡ Dialogue: 0,0:21:01.46,0:21:03.96,Default,,0000,0000,0000,,{\pos(592,317)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんの Dialogue: 0,0:21:01.46,0:21:03.96,Default,,0000,0000,0000,,{\pos(612,377)\c&H0000FFFF}負債は Dialogue: 0,0:21:01.46,0:21:03.96,Default,,0000,0000,0000,,{\pos(632,437)\c&H0000FFFF}帳消し{\fscx50}。 Dialogue: 0,0:21:03.96,0:21:05.96,Default,,0000,0000,0000,,{\pos(492,167)\c&H0000FFFF}私と{\fscx50}アキヤマ{\fscx100}さんは Dialogue: 0,0:21:03.96,0:21:05.96,Default,,0000,0000,0000,,{\pos(592,227)\c&H0000FFFF}1億ずつ➡ Dialogue: 0,0:21:05.96,0:21:08.80,Default,,0000,0000,0000,,{\pos(532,167)\c&H0000FFFF}負債が増えた Dialogue: 0,0:21:05.96,0:21:08.80,Default,,0000,0000,0000,,{\pos(552,227)\c&H0000FFFF}ことになり➡ Dialogue: 0,0:21:08.80,0:21:11.64,Default,,0000,0000,0000,,{\pos(172,77)\c&H0000FFFF\fscx50}フクナガ{\fscx100}さんは{\c&H00FFFFFF\fscx50} {\c&H0000FFFF}1000{\fscx100}万の利益を得た> Dialogue: 0,0:21:11.64,0:21:17.48,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}これで西軍の皆さんの負債は{\fscx50} ゼロ。 Dialogue: 0,0:21:11.64,0:21:17.48,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}元の生活に戻れますよ! Dialogue: 0,0:21:17.48,0:21:19.81,Default,,0000,0000,0000,,{\pos(252,497)}本当に{\fscx50} {\fscx100}すまない…{\fscx50}。 Dialogue: 0,0:21:19.81,0:21:23.48,Default,,0000,0000,0000,,{\pos(252,437)}俺たちは… Dialogue: 0,0:21:19.81,0:21:23.48,Default,,0000,0000,0000,,{\pos(272,497)}お前たちを陥れることしか➡ Dialogue: 0,0:21:23.48,0:21:26.82,Default,,0000,0000,0000,,{\pos(372,497)}考えてなかったのに…{\fscx50}。 Dialogue: 0,0:21:26.82,0:21:30.49,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}<3人の涙を見て{\fscx50} {\fscx100}私は思った{\fscx50}。 Dialogue: 0,0:21:30.49,0:21:35.79,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}できることなら{\fscx50} {\fscx100}今すぐにでも Dialogue: 0,0:21:30.49,0:21:35.79,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}こんな{\fscx50}ゲーム{\fscx100}なくしてしまいたい> Dialogue: 0,0:21:46.77,0:21:49.11,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}(フクナガ){\fscx100}おいおい Dialogue: 0,0:21:46.77,0:21:49.11,Default,,0000,0000,0000,,{\pos(452,497)}素通りすんなって{\fscx50}。 Dialogue: 0,0:21:49.11,0:21:52.61,Default,,0000,0000,0000,,{\pos(532,407)\c&H00FFFF00}んっ! Dialogue: 0,0:21:49.11,0:21:52.61,Default,,0000,0000,0000,,{\pos(352,497)}よっ! Dialogue: 0,0:21:55.78,0:21:58.78,Default,,0000,0000,0000,,{\pos(212,497)}お前にやるよ{\fscx50} {\fscx100}この前の{\fscx50}1,000{\fscx100}万{\fscx50}。 Dialogue: 0,0:21:58.78,0:22:02.79,Default,,0000,0000,0000,,{\pos(292,437)}あんたら{\fscx50} {\fscx100}自分たちの負債を Dialogue: 0,0:21:58.78,0:22:02.79,Default,,0000,0000,0000,,{\pos(312,497)}着々と増やしてるんだろ? Dialogue: 0,0:22:02.79,0:22:06.29,Default,,0000,0000,0000,,{\pos(592,407)}使えよ{\fscx50}。 Dialogue: 0,0:22:02.79,0:22:06.29,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}いいのか{\fscx50}。 Dialogue: 0,0:22:06.29,0:22:11.13,Default,,0000,0000,0000,,{\pos(172,437)}いいよ{\fscx50}。 Dialogue: 0,0:22:06.29,0:22:11.13,Default,,0000,0000,0000,,{\pos(192,497)}私は4回戦で{\fscx50}ガッポリ{\fscx100}稼ぐから{\fscx50}。 Dialogue: 0,0:22:11.13,0:22:15.97,Default,,0000,0000,0000,,{\pos(172,437)}それよりさ{\fscx50} {\fscx100}教えてくれよ{\fscx50}。 Dialogue: 0,0:22:11.13,0:22:15.97,Default,,0000,0000,0000,,{\pos(192,497)}先鋒戦を引き分けにすることが➡ Dialogue: 0,0:22:15.97,0:22:20.14,Default,,0000,0000,0000,,{\pos(172,437)}私や{\fscx50} {\fscx100}あんたにとって Dialogue: 0,0:22:15.97,0:22:20.14,Default,,0000,0000,0000,,{\pos(192,497)}必勝法になるって話{\fscx50}。 Dialogue: 0,0:22:20.14,0:22:25.48,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}ああ…{\fscx50} ライアーゲーム{\fscx100}事務局の Dialogue: 0,0:22:20.14,0:22:25.48,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}思惑は何なのか➡ Dialogue: 0,0:22:25.48,0:22:27.81,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}俺は{\fscx50} {\fscx100}ずっと考えていた{\fscx50}。 Dialogue: 0,0:22:27.81,0:22:32.42,Default,,0000,0000,0000,,{\pos(212,227)\c&H00FFFF00}事務局のもうけは Dialogue: 0,0:22:27.81,0:22:32.42,Default,,0000,0000,0000,,{\pos(232,287)\c&H00FFFF00}勝者の{\fscx50}ドロップアウト{\fscx100}による返金と➡ Dialogue: 0,0:22:32.42,0:22:35.92,Default,,0000,0000,0000,,{\pos(172,227)\c&H00FFFF00}敗者が負った負債の取り立てから Dialogue: 0,0:22:32.42,0:22:35.92,Default,,0000,0000,0000,,{\pos(192,287)\c&H00FFFF00}成り立っている{\fscx50}。 Dialogue: 0,0:22:35.92,0:22:40.26,Default,,0000,0000,0000,,{\pos(172,227)\c&H00FFFF00}ところがだ{\fscx50} カンザキナオ{\fscx100}のような人間が Dialogue: 0,0:22:35.92,0:22:40.26,Default,,0000,0000,0000,,{\pos(192,287)\c&H00FFFF00}勝利したとする{\fscx50}。 Dialogue: 0,0:22:40.26,0:22:43.93,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}そいつは{\fscx50} {\fscx100}賞金を Dialogue: 0,0:22:40.26,0:22:43.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}敗者の負債の穴埋めに使う{\fscx50}。 Dialogue: 0,0:22:43.93,0:22:46.10,Default,,0000,0000,0000,,{\pos(352,407)\c&H00FFFF00}すると場には➡ Dialogue: 0,0:22:46.10,0:22:48.77,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}負債を持った勝者だけが残る{\fscx50}。 Dialogue: 0,0:22:48.77,0:22:51.10,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}トーナメント{\fscx100}に残ってさえいれば➡ Dialogue: 0,0:22:51.10,0:22:54.61,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}負債は{\fscx50} {\fscx100}いくら膨らませても Dialogue: 0,0:22:51.10,0:22:54.61,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}清算されない{\fscx50}。 Dialogue: 0,0:22:54.61,0:22:57.28,Default,,0000,0000,0000,,{\pos(312,407)}あっ! Dialogue: 0,0:22:54.61,0:22:57.28,Default,,0000,0000,0000,,{\pos(452,497)\c&H00FFFF00\fscx50}ゲーム{\fscx100}が進むにつれ➡ Dialogue: 0,0:22:57.28,0:22:59.28,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00\fscx50}プレイヤー{\fscx100}は Dialogue: 0,0:22:57.28,0:22:59.28,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}どんどん消えていくのに➡ Dialogue: 0,0:22:59.28,0:23:02.45,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}負債者も Dialogue: 0,0:22:59.28,0:23:02.45,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}ドロップアウト{\fscx100}の返金も生まれないから➡ Dialogue: 0,0:23:02.45,0:23:04.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}事務局は{\fscx50} {\fscx100}まったくもうからない{\fscx50}。 Dialogue: 0,0:23:04.95,0:23:08.12,Default,,0000,0000,0000,,{\pos(332,437)\c&H00FFFF00}それどころか Dialogue: 0,0:23:04.95,0:23:08.12,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00\fscx50}トーナメント{\fscx100}の最後の1人が➡ Dialogue: 0,0:23:08.12,0:23:10.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}数百億まで負債を膨らませたら…{\fscx50}。 Dialogue: 0,0:23:13.46,0:23:16.13,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}つまり生ける不良債権となり➡ Dialogue: 0,0:23:16.13,0:23:19.63,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}事務局は完全に破綻する{\fscx50}。 Dialogue: 0,0:23:19.63,0:23:23.47,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}だから Dialogue: 0,0:23:19.63,0:23:23.47,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}先鋒戦の引き分けが重要だった{\fscx50}。 Dialogue: 0,0:23:23.47,0:23:27.31,Default,,0000,0000,0000,,{\pos(352,437)\c&H00FFFF00}事務局への金の流れは Dialogue: 0,0:23:23.47,0:23:27.31,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}止めなければならない{\fscx50}。 Dialogue: 0,0:23:27.31,0:23:30.31,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}そうすれば Dialogue: 0,0:23:27.31,0:23:30.31,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}お前の手元に大金も残るし➡ Dialogue: 0,0:23:30.31,0:23:33.25,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}俺の目的も達成される{\fscx50}。 Dialogue: 0,0:23:33.25,0:23:37.25,Default,,0000,0000,0000,,{\pos(252,497)}言ってることは{\fscx50} {\fscx100}わかった{\fscx50}。 Dialogue: 0,0:23:37.25,0:23:41.92,Default,,0000,0000,0000,,{\pos(332,437)}でも…{\fscx50} {\fscx100}あんたが{\fscx50} {\fscx100}その Dialogue: 0,0:23:37.25,0:23:41.92,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}トーナメント{\fscx100}の最後の1人に➡ Dialogue: 0,0:23:41.92,0:23:44.42,Default,,0000,0000,0000,,{\pos(232,497)}なろうとしてるんじゃないの{\fscx50}!? Dialogue: 0,0:23:46.42,0:23:51.43,Default,,0000,0000,0000,,{\pos(172,437)}なんで…{\fscx50} {\fscx100}なんで{\fscx50} {\fscx100}あんたが Dialogue: 0,0:23:46.42,0:23:51.43,Default,,0000,0000,0000,,{\pos(192,497)}そこまでやらなきゃならないの{\fscx50}!? Dialogue: 0,0:23:57.94,0:24:00.27,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}(バイブ{\fscx100}音{\fscx50}) Dialogue: 0,0:24:00.27,0:24:05.11,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ヨコヤ){\fscx100}はい{\fscx50}。 Dialogue: 0,0:24:00.27,0:24:05.11,Default,,0000,0000,0000,,{\pos(292,497)}あぁ{\fscx50} {\fscx100}事務局の方ですか{\fscx50}。 Dialogue: 0,0:24:05.11,0:24:08.51,Default,,0000,0000,0000,,{\pos(292,437)}どうなりましたか? Dialogue: 0,0:24:05.11,0:24:08.51,Default,,0000,0000,0000,,{\pos(312,497)}敗者復活戦は{\fscx50}。 Dialogue: 0,0:24:10.78,0:24:15.79,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}クッ フッ {\fscx100}相変わらず Dialogue: 0,0:24:10.78,0:24:15.79,Default,,0000,0000,0000,,{\pos(272,497)}わけのわからん連中だ{\fscx50}。 Dialogue: 0,0:24:15.79,0:24:18.46,Default,,0000,0000,0000,,{\pos(172,497)}だが勝ち上がってくれてよかった{\fscx50}。 Dialogue: 0,0:24:18.46,0:24:21.29,Default,,0000,0000,0000,,{\pos(332,437)}今度は完璧に➡ Dialogue: 0,0:24:21.29,0:24:26.80,Default,,0000,0000,0000,,{\pos(292,377)}連中の息の根を Dialogue: 0,0:24:21.29,0:24:26.80,Default,,0000,0000,0000,,{\pos(312,437)}止めてやりますよ{\fscx50}。 Dialogue: 0,0:24:26.80,0:24:30.80,Default,,0000,0000,0000,,{\pos(332,347)\fscx50}クク{\fscx100}…{\fscx50} ククククク{\fscx100}…{\fscx50}。