[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:04.00,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}久我崎{\fscx50})ハハハハ{\fscx100}! Dialogue: 0,0:00:02.00,0:00:04.00,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}更紗{\fscx50}/{\fscx100}緋呂斗{\fscx50}){\fscx100}んっ? Dialogue: 0,0:00:04.00,0:00:06.51,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}久我崎{\fscx50})ハハハハ{\fscx100}!{\fscx50} {\fscx100}とう! Dialogue: 0,0:00:09.34,0:00:12.35,Default,,0000,0000,0000,,{\pos(172,497)}これは我が女神{\fscx50} {\fscx100}ご機嫌麗しゅう{\fscx50}。 Dialogue: 0,0:00:12.35,0:00:14.35,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}んっ{\fscx50}。 Dialogue: 0,0:00:14.35,0:00:17.68,Default,,0000,0000,0000,,{\pos(292,437)}お初にお目にかかる7ツ星{\fscx50}。 Dialogue: 0,0:00:14.35,0:00:17.68,Default,,0000,0000,0000,,{\pos(472,497)}僕は久我崎晴嵐{\fscx50}。 Dialogue: 0,0:00:17.68,0:00:20.02,Default,,0000,0000,0000,,{\pos(212,497)}貴様に初めて膝をつかせる男だ{\fscx50}。 Dialogue: 0,0:00:20.02,0:00:22.86,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}へぇ? Dialogue: 0,0:00:20.02,0:00:22.86,Default,,0000,0000,0000,,{\pos(212,497)}で{\fscx50} {\fscx100}俺に何の用だ? Dialogue: 0,0:00:22.86,0:00:25.02,Default,,0000,0000,0000,,{\pos(272,497)}我が女神を堕としたその力➡ Dialogue: 0,0:00:25.02,0:00:27.86,Default,,0000,0000,0000,,{\pos(372,437)}まがい物でないなら Dialogue: 0,0:00:25.02,0:00:27.86,Default,,0000,0000,0000,,{\pos(392,497)}もう一度見せてみろ! Dialogue: 0,0:00:27.86,0:00:31.36,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ハッ {\fscx100}要は俺に Dialogue: 0,0:00:27.86,0:00:31.36,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}の申請をしにきたってわけか{\fscx50}。 Dialogue: 0,0:00:31.36,0:00:36.37,Default,,0000,0000,0000,,{\pos(232,437)}正確には{\fscx50} {\fscx100}僕が貴様より Dialogue: 0,0:00:31.36,0:00:36.37,Default,,0000,0000,0000,,{\pos(252,497)}上だと証明するだけの話だが{\fscx50}。 Dialogue: 0,0:00:36.37,0:00:39.54,Default,,0000,0000,0000,,{\pos(172,437)}冗談ならもっと Dialogue: 0,0:00:36.37,0:00:39.54,Default,,0000,0000,0000,,{\pos(192,497)}わかりやすい顔で言ってくれ{\fscx50}。 Dialogue: 0,0:00:39.54,0:00:41.88,Default,,0000,0000,0000,,{\pos(172,497)}受けてもいいが1つ条件がある{\fscx50}。 Dialogue: 0,0:00:41.88,0:00:43.88,Default,,0000,0000,0000,,{\pos(572,497)}篠原{\fscx50}!? Dialogue: 0,0:00:43.88,0:00:45.88,Default,,0000,0000,0000,,{\pos(172,497)}この{\fscx50}ゲーム{\fscx100}に負けた側は➡ Dialogue: 0,0:00:45.88,0:00:48.88,Default,,0000,0000,0000,,{\pos(172,437)}二度と女帝{\fscx50} {\fscx100}彩園寺更紗に Dialogue: 0,0:00:45.88,0:00:48.88,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーム{\fscx100}を挑まない{\fscx50}。 Dialogue: 0,0:00:48.88,0:00:51.05,Default,,0000,0000,0000,,{\pos(532,497)}なっ!{\fscx50} {\fscx100}貴様➡ Dialogue: 0,0:00:51.05,0:00:54.89,Default,,0000,0000,0000,,{\pos(332,437)}神聖で高潔な女神を Dialogue: 0,0:00:51.05,0:00:54.89,Default,,0000,0000,0000,,{\pos(352,497)}賭けの対象にするなど! Dialogue: 0,0:00:54.89,0:00:57.06,Default,,0000,0000,0000,,{\pos(252,497)}嫌なら他を当たってくれ{\fscx50}。 Dialogue: 0,0:00:57.06,0:00:59.73,Default,,0000,0000,0000,,{\pos(192,497)}まぁ{\fscx50} {\fscx100}逃げたって誰も責めねえよ{\fscx50}。 Dialogue: 0,0:00:59.73,0:01:02.66,Default,,0000,0000,0000,,{\pos(272,437)}逃げるだと! Dialogue: 0,0:00:59.73,0:01:02.66,Default,,0000,0000,0000,,{\pos(292,497)}この5ツ星{\fscx50}ランカー{\fscx100}かつ➡ Dialogue: 0,0:01:02.66,0:01:06.77,Default,,0000,0000,0000,,{\pos(172,497)}我流聖騎士団{\fscx50}リーダー {\fscx100}久我崎晴嵐が! Dialogue: 0,0:01:06.77,0:01:09.27,Default,,0000,0000,0000,,{\pos(192,497)}篠原緋呂斗!{\fscx50} {\fscx100}あさっての日曜➡ Dialogue: 0,0:01:09.27,0:01:11.60,Default,,0000,0000,0000,,{\pos(272,497)}僕との{\fscx50}ゲーム{\fscx100}を受諾しろ! Dialogue: 0,0:01:11.60,0:01:15.74,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ハッ {\fscx100}上等だ{\fscx50}。 {\fscx100}格の違いってやつを Dialogue: 0,0:01:11.60,0:01:15.74,Default,,0000,0000,0000,,{\pos(372,497)}思い知らせてやるよ➡ Dialogue: 0,0:01:15.74,0:01:17.71,Default,,0000,0000,0000,,{\pos(572,407)}三下{\fscx50}。 Dialogue: 0,0:01:15.74,0:01:17.71,Default,,0000,0000,0000,,{\pos(292,497)}んっ{\fscx50}。 Dialogue: 0,0:01:17.71,0:01:20.88,Default,,0000,0000,0000,,{\pos(272,497)}ぐぬ…{\fscx50}。 Dialogue: 0,0:01:20.88,0:01:22.98,Default,,0000,0000,0000,,{\pos(412,497)}はぁ…{\fscx50}。 Dialogue: 0,0:03:10.42,0:03:13.26,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}よかった{\fscx50} {\fscx100}やっぱり篠原ね{\fscx50}。 Dialogue: 0,0:03:13.26,0:03:16.60,Default,,0000,0000,0000,,{\pos(632,377)}んっ{\fscx50}。 Dialogue: 0,0:03:13.26,0:03:16.60,Default,,0000,0000,0000,,{\pos(212,437)}人違いだったら Dialogue: 0,0:03:13.26,0:03:16.60,Default,,0000,0000,0000,,{\pos(232,497)}どうしようかと思った{\fscx50}。 Dialogue: 0,0:03:16.60,0:03:20.27,Default,,0000,0000,0000,,{\pos(192,437)}ていうか{\fscx50} {\fscx100}彩園寺のほうが Dialogue: 0,0:03:16.60,0:03:20.27,Default,,0000,0000,0000,,{\pos(212,497)}よっぽど印象変わって見えるぞ{\fscx50}。 Dialogue: 0,0:03:20.27,0:03:23.27,Default,,0000,0000,0000,,{\pos(352,407)}え{\fscx50} {\fscx100}そう? Dialogue: 0,0:03:20.27,0:03:23.27,Default,,0000,0000,0000,,{\pos(452,497)}不審者的な意味で{\fscx50}。 Dialogue: 0,0:03:23.27,0:03:26.94,Default,,0000,0000,0000,,{\pos(392,497)}ん…{\fscx50}。 Dialogue: 0,0:03:26.94,0:03:30.61,Default,,0000,0000,0000,,{\pos(172,437)}で{\fscx50} {\fscx100}昨日のって Dialogue: 0,0:03:26.94,0:03:30.61,Default,,0000,0000,0000,,{\pos(192,497)}あたしのためにしたつもり? Dialogue: 0,0:03:30.61,0:03:33.28,Default,,0000,0000,0000,,{\pos(272,497)}んっ{\fscx50} {\fscx100}そんなんじゃないって{\fscx50}。 Dialogue: 0,0:03:33.28,0:03:35.62,Default,,0000,0000,0000,,{\pos(252,497)}あくまで俺の嘘を守るためだ{\fscx50}。 Dialogue: 0,0:03:35.62,0:03:39.45,Default,,0000,0000,0000,,{\pos(212,437)}あきれた{\fscx50} {\fscx100}ほんと Dialogue: 0,0:03:35.62,0:03:39.45,Default,,0000,0000,0000,,{\pos(232,497)}考えなしの{\fscx50} {\fscx100}大{\fscx50}バカ{\fscx100}なんだから{\fscx50}。 Dialogue: 0,0:03:39.45,0:03:41.92,Default,,0000,0000,0000,,{\pos(332,497)}でも{\fscx50} {\fscx100}ありがと{\fscx50}。 Dialogue: 0,0:03:41.92,0:03:43.92,Default,,0000,0000,0000,,{\pos(472,407)}えっ? Dialogue: 0,0:03:41.92,0:03:43.92,Default,,0000,0000,0000,,{\pos(172,497)}とにかく➡ Dialogue: 0,0:03:43.92,0:03:47.43,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アンタ{\fscx100}とあたしは{\fscx50} {\fscx100}お互いの嘘が Dialogue: 0,0:03:43.92,0:03:47.43,Default,,0000,0000,0000,,{\pos(192,497)}絡み合ってる状況なのよ{\fscx50}。 Dialogue: 0,0:03:47.43,0:03:49.93,Default,,0000,0000,0000,,{\pos(172,437)}だから一緒に Dialogue: 0,0:03:47.43,0:03:49.93,Default,,0000,0000,0000,,{\pos(192,497)}作戦会議をするんでしょ{\fscx50}。 Dialogue: 0,0:03:52.93,0:03:54.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:03:54.93,0:03:56.94,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}おかえりなさいませ Dialogue: 0,0:03:54.93,0:03:56.94,Default,,0000,0000,0000,,{\pos(412,497)}ご主人様{\fscx50}。 Dialogue: 0,0:03:56.94,0:03:59.11,Default,,0000,0000,0000,,{\pos(232,497)}いらっしゃいませ{\fscx50} {\fscx100}お嬢様{\fscx50}。 Dialogue: 0,0:03:59.11,0:04:01.37,Default,,0000,0000,0000,,{\pos(172,497)}ただいま{\fscx50} {\fscx100}んっ?{\fscx50} {\fscx100}うわっ! Dialogue: 0,0:04:01.37,0:04:03.38,Default,,0000,0000,0000,,{\pos(352,497)}なんであの子がいるの{\fscx50}!? Dialogue: 0,0:04:03.38,0:04:07.01,Default,,0000,0000,0000,,{\pos(172,437)}んっ?{\fscx50} {\fscx100}姫路 Dialogue: 0,0:04:03.38,0:04:07.01,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}コイツ{\fscx100}の正体を知ってるのか? Dialogue: 0,0:04:07.01,0:04:08.98,Default,,0000,0000,0000,,{\pos(272,497)}はい{\fscx50}。 {\fscx100}私は以前より➡ Dialogue: 0,0:04:08.98,0:04:10.98,Default,,0000,0000,0000,,{\pos(192,497)}彩園寺家に仕えていましたので{\fscx50}。 Dialogue: 0,0:04:10.98,0:04:14.29,Default,,0000,0000,0000,,{\pos(432,407)}えっ?{\fscx50} {\fscx100}ってことは{\fscx50}。 Dialogue: 0,0:04:10.98,0:04:14.29,Default,,0000,0000,0000,,{\pos(232,497)}莉奈様の嘘を知っている➡ Dialogue: 0,0:04:14.29,0:04:17.29,Default,,0000,0000,0000,,{\pos(232,497)}ごく少数のうちの1人です{\fscx50}。 Dialogue: 0,0:04:17.29,0:04:19.79,Default,,0000,0000,0000,,{\pos(492,497)}はぁ…{\fscx50} {\fscx100}ええと➡ Dialogue: 0,0:04:19.79,0:04:21.79,Default,,0000,0000,0000,,{\pos(512,497)}久しぶりね{\fscx50} ユキ。 Dialogue: 0,0:04:21.79,0:04:25.47,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}はい{\fscx50}。 {\fscx100}直に顔を Dialogue: 0,0:04:21.79,0:04:25.47,Default,,0000,0000,0000,,{\pos(252,497)}合わせるのは1年ぶりです{\fscx50}。 Dialogue: 0,0:04:25.47,0:04:28.77,Default,,0000,0000,0000,,{\pos(252,497)}1年{\fscx50} {\fscx100}そうね{\fscx50}。 {\fscx100}元気にしてた? Dialogue: 0,0:04:28.77,0:04:31.10,Default,,0000,0000,0000,,{\pos(172,497)}そうですね{\fscx50}。 {\fscx100}精神的には➡ Dialogue: 0,0:04:31.10,0:04:34.11,Default,,0000,0000,0000,,{\pos(172,497)}少し崩れた時期もありましたが{\fscx50}。 Dialogue: 0,0:04:34.11,0:04:36.11,Default,,0000,0000,0000,,{\pos(172,497)}どうぞ{\fscx50} {\fscx100}こちらの部屋へ{\fscx50}。 Dialogue: 0,0:04:36.11,0:04:41.61,Default,,0000,0000,0000,,{\pos(172,437)}《更紗お嬢様が誘拐されたのは Dialogue: 0,0:04:36.11,0:04:41.61,Default,,0000,0000,0000,,{\pos(272,497)}1年前{\fscx50} {\fscx100}だったよな》 Dialogue: 0,0:04:41.61,0:04:44.62,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}久我崎様が Dialogue: 0,0:04:41.61,0:04:44.62,Default,,0000,0000,0000,,{\pos(272,497)}申請された{\fscx50}ゲーム{\fscx100}はこちら{\fscx50}。 Dialogue: 0,0:04:44.62,0:04:47.62,Default,,0000,0000,0000,,{\pos(312,497)}我流二十七式遊戯{\fscx50}。 Dialogue: 0,0:04:47.62,0:04:51.12,Default,,0000,0000,0000,,{\pos(292,437)}簡潔に言えば{\fscx50} カード{\fscx100}を集めて Dialogue: 0,0:04:47.62,0:04:51.12,Default,,0000,0000,0000,,{\pos(312,497)}数字を比べる{\fscx50}ゲーム{\fscx100}です{\fscx50}。 Dialogue: 0,0:04:51.12,0:04:53.13,Default,,0000,0000,0000,,{\pos(192,407)}数字を比べる? Dialogue: 0,0:04:51.12,0:04:53.13,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}はい{\fscx50}。 Dialogue: 0,0:04:53.13,0:04:56.43,Default,,0000,0000,0000,,{\pos(192,437)}この{\fscx50}ゲーム{\fscx100}は Dialogue: 0,0:04:53.13,0:04:56.43,Default,,0000,0000,0000,,{\pos(212,497)}二段階の{\fscx50}フェーズ{\fscx100}に分かれています{\fscx50}。 Dialogue: 0,0:04:56.43,0:04:59.10,Default,,0000,0000,0000,,{\pos(412,497)}一段階目が収集{\fscx50}フェーズ。 Dialogue: 0,0:04:59.10,0:05:01.00,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}四番区内に散らばる➡ Dialogue: 0,0:05:01.00,0:05:03.67,Default,,0000,0000,0000,,{\pos(412,437)}0から{\fscx50}19{\fscx100}までの Dialogue: 0,0:05:01.00,0:05:03.67,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}カード{\fscx100}を探し出し➡ Dialogue: 0,0:05:03.67,0:05:06.01,Default,,0000,0000,0000,,{\pos(292,497)}最大5枚の手札を作ります{\fscx50}。 Dialogue: 0,0:05:06.01,0:05:09.01,Default,,0000,0000,0000,,{\pos(172,437)}つまり Dialogue: 0,0:05:06.01,0:05:09.01,Default,,0000,0000,0000,,{\pos(192,497)}歩き回って{\fscx50}カード{\fscx100}を探すってことか{\fscx50}。 Dialogue: 0,0:05:09.01,0:05:12.15,Default,,0000,0000,0000,,{\pos(232,437)}いえ Dialogue: 0,0:05:09.01,0:05:12.15,Default,,0000,0000,0000,,{\pos(252,497)}公共交通機関は利用可能です{\fscx50}。 Dialogue: 0,0:05:12.15,0:05:16.28,Default,,0000,0000,0000,,{\pos(272,437)}最初は{\fscx50}ランダム{\fscx100}に5枚{\fscx50}。 {\fscx100}そこから Dialogue: 0,0:05:12.15,0:05:16.28,Default,,0000,0000,0000,,{\pos(372,497)}5分ごとに1枚ずつ➡ Dialogue: 0,0:05:16.28,0:05:18.28,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}カード{\fscx100}の位置が Dialogue: 0,0:05:16.28,0:05:18.28,Default,,0000,0000,0000,,{\pos(372,497)}表示されていきます{\fscx50}。 Dialogue: 0,0:05:18.28,0:05:21.72,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}で{\fscx50} {\fscx100}その場所へ Dialogue: 0,0:05:18.28,0:05:21.72,Default,,0000,0000,0000,,{\pos(312,497)}移動して{\fscx50}デバイス{\fscx100}をかざすと➡ Dialogue: 0,0:05:21.72,0:05:24.19,Default,,0000,0000,0000,,{\pos(312,437)}該当{\fscx50}カード{\fscx100}を Dialogue: 0,0:05:21.72,0:05:24.19,Default,,0000,0000,0000,,{\pos(332,497)}獲得できるってわけね{\fscx50}。 Dialogue: 0,0:05:24.19,0:05:26.19,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}そのとおりです{\fscx50} {\fscx100}莉奈様{\fscx50}。 Dialogue: 0,0:05:26.19,0:05:28.36,Default,,0000,0000,0000,,{\pos(172,497)}それじゃあ{\fscx50} {\fscx100}第二段階ってのは? Dialogue: 0,0:05:28.36,0:05:31.50,Default,,0000,0000,0000,,{\pos(312,497)}直接対決を行う{\fscx50} {\fscx100}開示{\fscx50}フェーズ。 Dialogue: 0,0:05:31.50,0:05:34.23,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}集めた{\fscx50}カード{\fscx100}から Dialogue: 0,0:05:31.50,0:05:34.23,Default,,0000,0000,0000,,{\pos(452,497)}1枚選び➡ Dialogue: 0,0:05:34.23,0:05:37.00,Default,,0000,0000,0000,,{\pos(352,437)}大きい数字を出した側に Dialogue: 0,0:05:34.23,0:05:37.00,Default,,0000,0000,0000,,{\pos(372,497)}1勝が入ります{\fscx50}。 Dialogue: 0,0:05:37.00,0:05:39.34,Default,,0000,0000,0000,,{\pos(332,497)}手札の上限が5枚なので{\fscx50}。 Dialogue: 0,0:05:39.34,0:05:42.98,Default,,0000,0000,0000,,{\pos(212,437)}勝つためには Dialogue: 0,0:05:39.34,0:05:42.98,Default,,0000,0000,0000,,{\pos(232,497)}最低でも3勝が必要か{\fscx50}。 Dialogue: 0,0:05:42.98,0:05:47.08,Default,,0000,0000,0000,,{\pos(272,437)}はい{\fscx50}。 {\fscx100}作戦会議へ移る前に Dialogue: 0,0:05:42.98,0:05:47.08,Default,,0000,0000,0000,,{\pos(292,497)}1つだけお伝えいたします{\fscx50}。 Dialogue: 0,0:05:47.08,0:05:49.22,Default,,0000,0000,0000,,{\pos(232,407)}んっ? Dialogue: 0,0:05:47.08,0:05:49.22,Default,,0000,0000,0000,,{\pos(492,497)}過去に何度か➡ Dialogue: 0,0:05:49.22,0:05:52.42,Default,,0000,0000,0000,,{\pos(272,437)}5ツ星対1ツ星のような Dialogue: 0,0:05:49.22,0:05:52.42,Default,,0000,0000,0000,,{\pos(292,497)}格差戦はございましたが➡ Dialogue: 0,0:05:52.42,0:05:55.56,Default,,0000,0000,0000,,{\pos(252,437)}1ツ星が勝利した記録は Dialogue: 0,0:05:52.42,0:05:55.56,Default,,0000,0000,0000,,{\pos(392,497)}ありません{\fscx50}。 Dialogue: 0,0:05:55.56,0:05:57.69,Default,,0000,0000,0000,,{\pos(172,497)}んっ{\fscx50} {\fscx100}1回もないのか{\fscx50}!? Dialogue: 0,0:05:57.69,0:06:00.59,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アカデミー{\fscx100}の歴史は Dialogue: 0,0:05:57.69,0:06:00.59,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}20{\fscx100}年以上あるってのに{\fscx50}!? Dialogue: 0,0:06:00.59,0:06:02.76,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ユキ{\fscx100}の言うとおりよ{\fscx50}。 Dialogue: 0,0:06:02.76,0:06:05.06,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}篠原 Dialogue: 0,0:06:02.76,0:06:05.06,Default,,0000,0000,0000,,{\pos(212,497)}数値管理って覚えてる? Dialogue: 0,0:06:05.06,0:06:07.60,Default,,0000,0000,0000,,{\pos(172,497)}あたしが最初の{\fscx50}ゲーム{\fscx100}で使った{\fscx50}アビリティ。 Dialogue: 0,0:06:07.60,0:06:11.17,Default,,0000,0000,0000,,{\pos(312,437)}ああ{\fscx50}。 {\fscx100}俺の{\fscx50}ターン{\fscx100}時間を Dialogue: 0,0:06:07.60,0:06:11.17,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}10{\fscx100}分の1にするっていう{\fscx50}。 Dialogue: 0,0:06:11.17,0:06:14.41,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム{\fscx100}内に出てくる数字を Dialogue: 0,0:06:11.17,0:06:14.41,Default,,0000,0000,0000,,{\pos(192,497)}いじる能力なの{\fscx50}。 Dialogue: 0,0:06:14.41,0:06:17.01,Default,,0000,0000,0000,,{\pos(212,437)}だから Dialogue: 0,0:06:14.41,0:06:17.01,Default,,0000,0000,0000,,{\pos(232,497)}出てくる数字が最大{\fscx50}19{\fscx100}なのに➡ Dialogue: 0,0:06:17.01,0:06:19.65,Default,,0000,0000,0000,,{\pos(392,437)}久我崎の{\fscx50}ランク{\fscx100}だと Dialogue: 0,0:06:17.01,0:06:19.65,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}30{\fscx100}まで加算できるわ{\fscx50}。 Dialogue: 0,0:06:19.65,0:06:22.75,Default,,0000,0000,0000,,{\pos(232,407)}さ{\fscx50} 30!? Dialogue: 0,0:06:19.65,0:06:22.75,Default,,0000,0000,0000,,{\pos(172,497)}本来{\fscx50} ランク{\fscx100}下位の生徒は➡ Dialogue: 0,0:06:22.75,0:06:25.89,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム{\fscx100}内容の決定権が Dialogue: 0,0:06:22.75,0:06:25.89,Default,,0000,0000,0000,,{\pos(192,497)}与えられるのですが{\fscx50}。 Dialogue: 0,0:06:25.89,0:06:28.72,Default,,0000,0000,0000,,{\pos(292,437)}俺はそれすら Dialogue: 0,0:06:25.89,0:06:28.72,Default,,0000,0000,0000,,{\pos(312,497)}放棄してるってことか{\fscx50}。 Dialogue: 0,0:06:28.72,0:06:32.59,Default,,0000,0000,0000,,{\pos(172,437)}正直なところ Dialogue: 0,0:06:28.72,0:06:32.59,Default,,0000,0000,0000,,{\pos(192,497)}勝率は1%もありません{\fscx50}。 Dialogue: 0,0:06:32.59,0:06:36.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}100{\fscx100}%勝てない{\fscx50} {\fscx100}ではないんだな{\fscx50}。 Dialogue: 0,0:06:36.83,0:06:40.10,Default,,0000,0000,0000,,{\pos(172,497)}はい{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}の肝は収集{\fscx50}フェーズ{\fscx100}です{\fscx50}。 Dialogue: 0,0:06:40.10,0:06:43.90,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}久我崎様の行動を Dialogue: 0,0:06:40.10,0:06:43.90,Default,,0000,0000,0000,,{\pos(292,497)}阻害して{\fscx50} {\fscx100}時間を稼ぎ➡ Dialogue: 0,0:06:43.90,0:06:47.57,Default,,0000,0000,0000,,{\pos(212,437)}数値管理を使われても勝てる Dialogue: 0,0:06:43.90,0:06:47.57,Default,,0000,0000,0000,,{\pos(232,497)}理想の手札を構築する{\fscx50}。 Dialogue: 0,0:06:47.57,0:06:50.74,Default,,0000,0000,0000,,{\pos(372,437)\fscx50}アイツ{\fscx100}が万全の状態で Dialogue: 0,0:06:47.57,0:06:50.74,Default,,0000,0000,0000,,{\pos(392,497)}開示{\fscx50}フェーズ{\fscx100}に入ったら➡ Dialogue: 0,0:06:50.74,0:06:53.58,Default,,0000,0000,0000,,{\pos(212,497)}その時点で詰みと考えるべきね{\fscx50}。 Dialogue: 0,0:06:53.58,0:06:57.85,Default,,0000,0000,0000,,{\pos(252,437)}久我崎はいつも{\fscx50} {\fscx100}緊急動員って Dialogue: 0,0:06:53.58,0:06:57.85,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}アビリティ{\fscx100}を使ってるのよ{\fscx50}。 Dialogue: 0,0:06:57.85,0:07:01.85,Default,,0000,0000,0000,,{\pos(192,437)}本来{\fscx50} {\fscx100}第三者が{\fscx50}ゲーム{\fscx100}に Dialogue: 0,0:06:57.85,0:07:01.85,Default,,0000,0000,0000,,{\pos(212,497)}干渉するのは違反行為ですが➡ Dialogue: 0,0:07:01.85,0:07:04.69,Default,,0000,0000,0000,,{\pos(252,437)}緊急動員で呼ばれた者は Dialogue: 0,0:07:01.85,0:07:04.69,Default,,0000,0000,0000,,{\pos(272,497)}参加者扱いとなり➡ Dialogue: 0,0:07:04.69,0:07:07.69,Default,,0000,0000,0000,,{\pos(192,497)}1つだけ{\fscx50} アビリティ{\fscx100}も持ち込めます{\fscx50}。 Dialogue: 0,0:07:07.69,0:07:12.20,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}で{\fscx50} {\fscx100}久我崎は{\fscx50}300{\fscx100}人を超える Dialogue: 0,0:07:07.69,0:07:12.20,Default,,0000,0000,0000,,{\pos(212,497)}我流聖騎士団の{\fscx50}リーダー{\fscx100}だから{\fscx50}。 Dialogue: 0,0:07:12.20,0:07:15.70,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}つまり{\fscx50} 300{\fscx100}通りもの策を Dialogue: 0,0:07:12.20,0:07:15.70,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ゲーム{\fscx100}に持ち込めるってことか{\fscx50}。 Dialogue: 0,0:07:15.70,0:07:18.87,Default,,0000,0000,0000,,{\pos(172,497)}でも{\fscx50} {\fscx100}3枠目は無視していい{\fscx50}レベル{\fscx100}よ{\fscx50}。 Dialogue: 0,0:07:18.87,0:07:20.87,Default,,0000,0000,0000,,{\pos(452,497)}えっ{\fscx50} {\fscx100}そうなのか? Dialogue: 0,0:07:20.87,0:07:24.21,Default,,0000,0000,0000,,{\pos(172,437)}久我崎が藍色の星の Dialogue: 0,0:07:20.87,0:07:24.21,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アビリティ{\fscx100}を使うとこ見たでしょ{\fscx50}。 Dialogue: 0,0:07:24.21,0:07:26.55,Default,,0000,0000,0000,,{\pos(432,497)}んっ?{\fscx50} {\fscx100}ああ{\fscx50}。 Dialogue: 0,0:07:26.55,0:07:30.38,Default,,0000,0000,0000,,{\pos(232,497)}煙とか稲妻とか出てた{\fscx50}アレ{\fscx100}か{\fscx50}。 Dialogue: 0,0:07:30.38,0:07:33.39,Default,,0000,0000,0000,,{\pos(372,497)}漆黒の翼{\fscx50} {\fscx100}だったか? Dialogue: 0,0:07:33.39,0:07:35.72,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アイツ{\fscx100}が藍色の星を手に入れて以来➡ Dialogue: 0,0:07:35.72,0:07:37.86,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アレ{\fscx100}を不採用にしたことはないわ{\fscx50}。 Dialogue: 0,0:07:37.86,0:07:41.99,Default,,0000,0000,0000,,{\pos(272,437)}久我崎の{\fscx50}アビリティ{\fscx100}構成は Dialogue: 0,0:07:37.86,0:07:41.99,Default,,0000,0000,0000,,{\pos(292,497)}数値管理と漆黒の翼➡ Dialogue: 0,0:07:41.99,0:07:45.33,Default,,0000,0000,0000,,{\pos(172,437)}それから Dialogue: 0,0:07:41.99,0:07:45.33,Default,,0000,0000,0000,,{\pos(192,497)}緊急動員経由の何かってわけね{\fscx50}。 Dialogue: 0,0:07:45.33,0:07:47.97,Default,,0000,0000,0000,,{\pos(172,497)}ちなみに{\fscx50} {\fscx100}彩園寺ならどうする? Dialogue: 0,0:07:47.97,0:07:50.64,Default,,0000,0000,0000,,{\pos(172,497)}ん{\fscx50} デバイス{\fscx100}の座標を書き換えられる➡ Dialogue: 0,0:07:50.64,0:07:52.81,Default,,0000,0000,0000,,{\pos(212,497)}位置座標操作を採用するかしら{\fscx50}。 Dialogue: 0,0:07:52.81,0:07:54.74,Default,,0000,0000,0000,,{\pos(212,377)}位置座標操作? Dialogue: 0,0:07:54.74,0:07:57.38,Default,,0000,0000,0000,,{\pos(232,317)\fscx50}({\fscx100}更紗{\fscx50})カード{\fscx100}のある位置まで Dialogue: 0,0:07:54.74,0:07:57.38,Default,,0000,0000,0000,,{\pos(272,377)}移動したことにすれば➡ Dialogue: 0,0:07:57.38,0:07:59.75,Default,,0000,0000,0000,,{\pos(212,317)}動かなくても Dialogue: 0,0:07:57.38,0:07:59.75,Default,,0000,0000,0000,,{\pos(232,377)}好きな数字を取れるでしょ{\fscx50}。 Dialogue: 0,0:07:59.75,0:08:01.75,Default,,0000,0000,0000,,{\pos(232,317)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}そ{\fscx50} {\fscx100}そんな{\fscx50}アビリティ{\fscx100}が Dialogue: 0,0:07:59.75,0:08:01.75,Default,,0000,0000,0000,,{\pos(272,377)}あるのか{\fscx50}!? Dialogue: 0,0:08:01.75,0:08:05.05,Default,,0000,0000,0000,,{\pos(272,317)\fscx50}({\fscx100}更紗{\fscx50})インストール{\fscx100}制限 Dialogue: 0,0:08:01.75,0:08:05.05,Default,,0000,0000,0000,,{\pos(312,377)}5ツ星以上だけどね{\fscx50}。 Dialogue: 0,0:08:05.05,0:08:08.39,Default,,0000,0000,0000,,{\pos(252,317)}別案として探索{\fscx50}アビリティ{\fscx100}で Dialogue: 0,0:08:05.05,0:08:08.39,Default,,0000,0000,0000,,{\pos(272,377)}最初から{\fscx50}カード{\fscx100}の位置を➡ Dialogue: 0,0:08:08.39,0:08:11.89,Default,,0000,0000,0000,,{\pos(232,317)}全部調べておく Dialogue: 0,0:08:08.39,0:08:11.89,Default,,0000,0000,0000,,{\pos(252,377)}っていうのも考えたけど{\fscx50}。 Dialogue: 0,0:08:11.89,0:08:15.66,Default,,0000,0000,0000,,{\pos(172,437)}四番区全域だと Dialogue: 0,0:08:11.89,0:08:15.66,Default,,0000,0000,0000,,{\pos(192,497)}広すぎて現実的じゃないか{\fscx50}。 Dialogue: 0,0:08:15.66,0:08:18.73,Default,,0000,0000,0000,,{\pos(172,437)}なぁ{\fscx50} {\fscx100}姫路 Dialogue: 0,0:08:15.66,0:08:18.73,Default,,0000,0000,0000,,{\pos(192,497)}1ツ星でも使える{\fscx50}アビリティ{\fscx100}の中で➡ Dialogue: 0,0:08:18.73,0:08:21.07,Default,,0000,0000,0000,,{\pos(172,437)}今回有効そうなものって Dialogue: 0,0:08:18.73,0:08:21.07,Default,,0000,0000,0000,,{\pos(192,497)}何かあるか? Dialogue: 0,0:08:21.07,0:08:24.57,Default,,0000,0000,0000,,{\pos(192,437)}それなら Dialogue: 0,0:08:21.07,0:08:24.57,Default,,0000,0000,0000,,{\pos(212,497)}表示{\fscx50}バグ{\fscx100}が適しているでしょうか{\fscx50}。 Dialogue: 0,0:08:24.57,0:08:29.08,Default,,0000,0000,0000,,{\pos(172,437)}なるほど{\fscx50} {\fscx100}相手の{\fscx50}デバイス{\fscx100}の表示を Dialogue: 0,0:08:24.57,0:08:29.08,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}バグ{\fscx100}らせられるのか{\fscx50}。 Dialogue: 0,0:08:29.08,0:08:33.08,Default,,0000,0000,0000,,{\pos(172,437)}2枠目は Dialogue: 0,0:08:29.08,0:08:33.08,Default,,0000,0000,0000,,{\pos(192,497)}確率操作の幸運{\fscx50}アビリティ{\fscx100}がよいかと{\fscx50}。 Dialogue: 0,0:08:33.08,0:08:35.35,Default,,0000,0000,0000,,{\pos(392,437)}近くに大きめの数字が Dialogue: 0,0:08:33.08,0:08:35.35,Default,,0000,0000,0000,,{\pos(492,497)}出やすくなる➡ Dialogue: 0,0:08:35.35,0:08:37.35,Default,,0000,0000,0000,,{\pos(292,497)}という補助系の効果ですね{\fscx50}。 Dialogue: 0,0:08:37.35,0:08:40.19,Default,,0000,0000,0000,,{\pos(172,497)}で{\fscx50} {\fscx100}最後はやっぱり数値管理か{\fscx50}。 Dialogue: 0,0:08:40.19,0:08:43.86,Default,,0000,0000,0000,,{\pos(192,437)}せん越ながら Dialogue: 0,0:08:40.19,0:08:43.86,Default,,0000,0000,0000,,{\pos(212,497)}主戦場は収集{\fscx50}フェーズ{\fscx100}のほうです{\fscx50}。 Dialogue: 0,0:08:43.86,0:08:46.19,Default,,0000,0000,0000,,{\pos(272,497)}どこまで効果があるか{\fscx50}。 Dialogue: 0,0:08:46.19,0:08:49.36,Default,,0000,0000,0000,,{\pos(172,437)}ああ{\fscx50} {\fscx100}だから Dialogue: 0,0:08:46.19,0:08:49.36,Default,,0000,0000,0000,,{\pos(192,497)}保険だと思ってくれればいい{\fscx50}。 Dialogue: 0,0:08:49.36,0:08:51.80,Default,,0000,0000,0000,,{\pos(532,497)}承知しました{\fscx50}。 Dialogue: 0,0:08:51.80,0:08:54.47,Default,,0000,0000,0000,,{\pos(212,497)}数値管理に幸運に表示{\fscx50}バグ。 Dialogue: 0,0:08:54.47,0:08:57.77,Default,,0000,0000,0000,,{\pos(232,437)}今の俺が取れる策としては Dialogue: 0,0:08:54.47,0:08:57.77,Default,,0000,0000,0000,,{\pos(292,497)}最高に近いはずだ{\fscx50}。 Dialogue: 0,0:09:02.41,0:09:06.41,Default,,0000,0000,0000,,{\pos(252,407)}ん…{\fscx50}。 Dialogue: 0,0:09:02.41,0:09:06.41,Default,,0000,0000,0000,,{\pos(172,497)}どうして{\fscx50}アイツ{\fscx100}のこと避けてるんだ? Dialogue: 0,0:09:06.41,0:09:10.42,Default,,0000,0000,0000,,{\pos(372,437)}いいえ{\fscx50} {\fscx100}避けているのは Dialogue: 0,0:09:06.41,0:09:10.42,Default,,0000,0000,0000,,{\pos(392,497)}むしろ{\fscx50}リナ{\fscx100}のほうです{\fscx50}。 Dialogue: 0,0:09:10.42,0:09:12.72,Default,,0000,0000,0000,,{\pos(372,407)}呼び捨て? Dialogue: 0,0:09:10.42,0:09:12.72,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フフッ。 Dialogue: 0,0:09:12.72,0:09:15.55,Default,,0000,0000,0000,,{\pos(172,437)}昔は毎日 Dialogue: 0,0:09:12.72,0:09:15.55,Default,,0000,0000,0000,,{\pos(192,497)}顔を合わせていましたし➡ Dialogue: 0,0:09:15.55,0:09:17.72,Default,,0000,0000,0000,,{\pos(172,497)}一番{\fscx50} {\fscx100}仲のいい相手でした{\fscx50}。 Dialogue: 0,0:09:17.72,0:09:19.73,Default,,0000,0000,0000,,{\pos(412,497)}それなのに{\fscx50} {\fscx100}なんで? Dialogue: 0,0:09:19.73,0:09:22.40,Default,,0000,0000,0000,,{\pos(172,437)}たぶん Dialogue: 0,0:09:19.73,0:09:22.40,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}リナ{\fscx100}は私にも彩園寺家にも➡ Dialogue: 0,0:09:22.40,0:09:24.73,Default,,0000,0000,0000,,{\pos(172,437)}隠していることが Dialogue: 0,0:09:22.40,0:09:24.73,Default,,0000,0000,0000,,{\pos(192,497)}あると思うんです{\fscx50}。 Dialogue: 0,0:09:24.73,0:09:28.73,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}白雪{\fscx50})リナ{\fscx100}を守って Dialogue: 0,0:09:24.73,0:09:28.73,Default,,0000,0000,0000,,{\pos(252,497)}あげてください{\fscx50} {\fscx100}ご主人様{\fscx50}。 Dialogue: 0,0:09:28.73,0:09:31.40,Default,,0000,0000,0000,,{\pos(212,497)}本当は{\fscx50} {\fscx100}か弱い女の子なので{\fscx50}。 Dialogue: 0,0:09:31.40,0:09:34.57,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}ん…{\fscx50}。 Dialogue: 0,0:09:34.57,0:09:38.24,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}鈴蘭{\fscx50}){\fscx100}それでは Dialogue: 0,0:09:34.57,0:09:38.24,Default,,0000,0000,0000,,{\pos(212,497)}我流二十七式遊戯{\fscx50} {\fscx100}収集{\fscx50}フェーズ{\fscx100}➡ Dialogue: 0,0:09:38.24,0:09:40.41,Default,,0000,0000,0000,,{\pos(272,497)}開始ですにゃあ! Dialogue: 0,0:09:40.41,0:09:42.58,Default,,0000,0000,0000,,{\pos(212,377)}⚟久我崎~! Dialogue: 0,0:09:40.41,0:09:42.58,Default,,0000,0000,0000,,{\pos(492,437)}⚟7ツ星~! Dialogue: 0,0:09:40.41,0:09:42.58,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:09:42.58,0:09:45.08,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}相変わらず{\fscx50}テンション{\fscx100}高いな{\fscx50}。 Dialogue: 0,0:09:45.08,0:09:47.09,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}接続完了しました{\fscx50}。 Dialogue: 0,0:09:47.09,0:09:50.26,Default,,0000,0000,0000,,{\pos(332,497)}よし{\fscx50}。 {\fscx100}表示{\fscx50}バグ{\fscx100}は適応済み{\fscx50}。 Dialogue: 0,0:09:50.26,0:09:53.73,Default,,0000,0000,0000,,{\pos(192,437)}幸運{\fscx50}アビリティ{\fscx100}のおかげで Dialogue: 0,0:09:50.26,0:09:53.73,Default,,0000,0000,0000,,{\pos(172,497)}数字も近場に集中してる気がする{\fscx50}。 Dialogue: 0,0:09:53.73,0:09:57.06,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}はい{\fscx50}。 Dialogue: 0,0:09:53.73,0:09:57.06,Default,,0000,0000,0000,,{\pos(252,497)}まず一番近い{\fscx50}14{\fscx100}を取得し➡ Dialogue: 0,0:09:57.06,0:10:00.20,Default,,0000,0000,0000,,{\pos(172,437)}その後は新しく現れる{\fscx50}カード{\fscx100}を Dialogue: 0,0:09:57.06,0:10:00.20,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}17{\fscx100}と比較して➡ Dialogue: 0,0:10:00.20,0:10:02.20,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ルート{\fscx100}を決めましょう{\fscx50}。 Dialogue: 0,0:10:02.20,0:10:05.54,Default,,0000,0000,0000,,{\pos(332,497)}了解だ!{\fscx50} {\fscx100}っと{\fscx50}。 Dialogue: 0,0:10:05.54,0:10:08.54,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} 17{\fscx100}のほうは Dialogue: 0,0:10:05.54,0:10:08.54,Default,,0000,0000,0000,,{\pos(292,497)}微妙に離れてるよな? Dialogue: 0,0:10:08.54,0:10:10.54,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}問題ございません{\fscx50}。 Dialogue: 0,0:10:10.54,0:10:12.55,Default,,0000,0000,0000,,{\pos(172,437)}📱偽装した路線{\fscx50}バス{\fscx100}を Dialogue: 0,0:10:10.54,0:10:12.55,Default,,0000,0000,0000,,{\pos(232,497)}用意しています{\fscx50}。 Dialogue: 0,0:10:12.55,0:10:14.88,Default,,0000,0000,0000,,{\pos(352,497)}さすが{\fscx50}カンパニー。 Dialogue: 0,0:10:14.88,0:10:18.78,Default,,0000,0000,0000,,{\pos(232,437)}あっ{\fscx50} {\fscx100}久我崎の{\fscx50}ヤツ Dialogue: 0,0:10:14.88,0:10:18.78,Default,,0000,0000,0000,,{\pos(252,497)}もう5を手に入れたみたいだ{\fscx50}。 Dialogue: 0,0:10:18.78,0:10:21.62,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}偶然{\fscx50} {\fscx100}近い位置から Dialogue: 0,0:10:18.78,0:10:21.62,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}スタート{\fscx100}したのかもしれません{\fscx50}。 Dialogue: 0,0:10:21.62,0:10:23.59,Default,,0000,0000,0000,,{\pos(172,437)}📱これで Dialogue: 0,0:10:21.62,0:10:23.59,Default,,0000,0000,0000,,{\pos(232,497)}表示{\fscx50}バグ{\fscx100}には気づかれたはず{\fscx50}。 Dialogue: 0,0:10:23.59,0:10:25.93,Default,,0000,0000,0000,,{\pos(172,497)}📱ここからどう動いてくるか{\fscx50}。 Dialogue: 0,0:10:25.93,0:10:28.79,Default,,0000,0000,0000,,{\pos(172,407)}📱えっ! Dialogue: 0,0:10:25.93,0:10:28.79,Default,,0000,0000,0000,,{\pos(292,497)}んっ?{\fscx50} {\fscx100}姫路{\fscx50} {\fscx100}どうした? Dialogue: 0,0:10:28.79,0:10:31.76,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}その Dialogue: 0,0:10:28.79,0:10:31.76,Default,,0000,0000,0000,,{\pos(252,497)}たった今{\fscx50} {\fscx100}久我崎様が➡ Dialogue: 0,0:10:31.76,0:10:33.87,Default,,0000,0000,0000,,{\pos(172,437)}2枚目の{\fscx50}カード{\fscx100}を Dialogue: 0,0:10:31.76,0:10:33.87,Default,,0000,0000,0000,,{\pos(192,497)}取得されたようです{\fscx50}。 Dialogue: 0,0:10:33.87,0:10:36.17,Default,,0000,0000,0000,,{\pos(292,497)}はぁ?{\fscx50} {\fscx100}それはおかしい{\fscx50}。 Dialogue: 0,0:10:36.17,0:10:38.67,Default,,0000,0000,0000,,{\pos(212,437)}だって表示されてる Dialogue: 0,0:10:36.17,0:10:38.67,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}カード{\fscx100}の数は変わってないぞ? Dialogue: 0,0:10:38.67,0:10:40.77,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}おそらく{\fscx50} {\fscx100}数字と座標が➡ Dialogue: 0,0:10:40.77,0:10:43.28,Default,,0000,0000,0000,,{\pos(172,497)}開示前の{\fscx50}カード{\fscx100}を取得されたのだと{\fscx50}。 Dialogue: 0,0:10:43.28,0:10:46.41,Default,,0000,0000,0000,,{\pos(192,437)}待て{\fscx50} {\fscx100}じゃあ Dialogue: 0,0:10:43.28,0:10:46.41,Default,,0000,0000,0000,,{\pos(212,497)}探索{\fscx50}アビリティ{\fscx100}を採用してるのか? Dialogue: 0,0:10:46.41,0:10:48.71,Default,,0000,0000,0000,,{\pos(172,437)}《最初から位置が Dialogue: 0,0:10:46.41,0:10:48.71,Default,,0000,0000,0000,,{\pos(232,497)}わかっているなら➡ Dialogue: 0,0:10:48.71,0:10:51.55,Default,,0000,0000,0000,,{\pos(172,437)}情報開示前の{\fscx50}カード{\fscx100}を Dialogue: 0,0:10:48.71,0:10:51.55,Default,,0000,0000,0000,,{\pos(192,497)}取れても不思議はない{\fscx50}。 Dialogue: 0,0:10:51.55,0:10:53.99,Default,,0000,0000,0000,,{\pos(172,437)}でも{\fscx50} {\fscx100}数字が Dialogue: 0,0:10:51.55,0:10:53.99,Default,,0000,0000,0000,,{\pos(192,497)}わかっていない状態で動くのは➡ Dialogue: 0,0:10:53.99,0:10:55.99,Default,,0000,0000,0000,,{\pos(292,497)}効率が悪いような》 Dialogue: 0,0:10:55.99,0:10:58.26,Default,,0000,0000,0000,,{\pos(172,497)}はっ!{\fscx50} {\fscx100}まさか{\fscx50} {\fscx100}数値管理を捨てて{\fscx50}。 Dialogue: 0,0:10:58.26,0:11:01.36,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}久我崎{\fscx50}){\fscx100}ほう Dialogue: 0,0:10:58.26,0:11:01.36,Default,,0000,0000,0000,,{\pos(252,497)}どうやら{\fscx50}ゲームセンス{\fscx100}はあるようだ{\fscx50}。 Dialogue: 0,0:11:01.36,0:11:03.36,Default,,0000,0000,0000,,{\pos(252,497)}久我崎{\fscx50}!? {\fscx100}お前{\fscx50} {\fscx100}どうやって{\fscx50}。 Dialogue: 0,0:11:03.36,0:11:05.80,Default,,0000,0000,0000,,{\pos(212,497)}俺の{\fscx50}ID{\fscx100}なんか知らないはずだろ{\fscx50}。 Dialogue: 0,0:11:05.80,0:11:10.24,Default,,0000,0000,0000,,{\pos(172,437)}📱漆黒の翼は単なる Dialogue: 0,0:11:05.80,0:11:10.24,Default,,0000,0000,0000,,{\pos(232,497)}舞台演出の{\fscx50}アビリティ{\fscx100}ではない{\fscx50}。 Dialogue: 0,0:11:10.24,0:11:14.17,Default,,0000,0000,0000,,{\pos(172,437)}📱遠方で僕の声を再生すること Dialogue: 0,0:11:10.24,0:11:14.17,Default,,0000,0000,0000,,{\pos(232,497)}など造作もないのだ{\fscx50}。 Dialogue: 0,0:11:14.17,0:11:17.78,Default,,0000,0000,0000,,{\pos(172,437)}へぇ{\fscx50}。 {\fscx100}んで? Dialogue: 0,0:11:14.17,0:11:17.78,Default,,0000,0000,0000,,{\pos(192,497)}自慢したいだけならもう切るぞ{\fscx50}。 Dialogue: 0,0:11:17.78,0:11:19.95,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}久我崎{\fscx50}){\fscx100}一ついいことを Dialogue: 0,0:11:17.78,0:11:19.95,Default,,0000,0000,0000,,{\pos(252,497)}教えてやろう{\fscx50}。 Dialogue: 0,0:11:19.95,0:11:22.45,Default,,0000,0000,0000,,{\pos(172,497)}📱貴様は根本的に間違っている{\fscx50}。 Dialogue: 0,0:11:22.45,0:11:24.62,Default,,0000,0000,0000,,{\pos(592,407)}えっ? Dialogue: 0,0:11:22.45,0:11:24.62,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}久我崎{\fscx50}){\fscx100}このまま進めば➡ Dialogue: 0,0:11:24.62,0:11:27.25,Default,,0000,0000,0000,,{\pos(172,497)}僕の完全勝利で{\fscx50}ゲーム{\fscx100}は終わる{\fscx50}。 Dialogue: 0,0:11:27.25,0:11:29.39,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}クククッ {\fscx100}ではな{\fscx50} {\fscx100}篠原{\fscx50}。 Dialogue: 0,0:11:29.39,0:11:31.32,Default,,0000,0000,0000,,{\pos(172,497)}📱あと2秒だ{\fscx50}。 Dialogue: 0,0:11:31.32,0:11:33.26,Default,,0000,0000,0000,,{\pos(372,497)}あと2秒? Dialogue: 0,0:11:33.26,0:11:35.90,Default,,0000,0000,0000,,{\pos(172,437)}《まだ{\fscx50}ゲーム{\fscx100}開始から Dialogue: 0,0:11:33.26,0:11:35.90,Default,,0000,0000,0000,,{\pos(232,497)}5分ちょっとしか経ってない{\fscx50}。 Dialogue: 0,0:11:35.90,0:11:37.86,Default,,0000,0000,0000,,{\pos(372,497)}待て{\fscx50} {\fscx100}5分? Dialogue: 0,0:11:37.86,0:11:41.20,Default,,0000,0000,0000,,{\pos(232,437)}おかしい{\fscx50} {\fscx100}もう1枚目が Dialogue: 0,0:11:37.86,0:11:41.20,Default,,0000,0000,0000,,{\pos(252,497)}開示されてる時間のはず{\fscx50}。 Dialogue: 0,0:11:41.20,0:11:43.64,Default,,0000,0000,0000,,{\pos(192,437)}それなのに Dialogue: 0,0:11:41.20,0:11:43.64,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}カード{\fscx100}の情報が何も増えてない》 Dialogue: 0,0:11:43.64,0:11:45.64,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}どういうことでしょうか{\fscx50}。 Dialogue: 0,0:11:45.64,0:11:48.31,Default,,0000,0000,0000,,{\pos(172,437)}📱久我崎様が Dialogue: 0,0:11:45.64,0:11:48.31,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}10{\fscx100}を獲得したなんて情報は➡ Dialogue: 0,0:11:48.31,0:11:50.61,Default,,0000,0000,0000,,{\pos(172,437)}出ていなかったはずですし{\fscx50}。 Dialogue: 0,0:11:48.31,0:11:50.61,Default,,0000,0000,0000,,{\pos(192,497)}それに➡ Dialogue: 0,0:11:50.61,0:11:53.25,Default,,0000,0000,0000,,{\pos(172,437)}先ほどの{\fscx50}カード{\fscx100}は Dialogue: 0,0:11:50.61,0:11:53.25,Default,,0000,0000,0000,,{\pos(192,497)}どこへ消えたのでしょう? Dialogue: 0,0:11:53.25,0:11:55.51,Default,,0000,0000,0000,,{\pos(172,497)}いや{\fscx50} {\fscx100}消えたんじゃない{\fscx50}。 Dialogue: 0,0:11:55.51,0:11:58.75,Default,,0000,0000,0000,,{\pos(172,437)}情報開示だ{\fscx50}。 Dialogue: 0,0:11:55.51,0:11:58.75,Default,,0000,0000,0000,,{\pos(192,497)}つまり今まで不明だった数字が{\fscx50}。 Dialogue: 0,0:11:58.75,0:12:01.25,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50})10{\fscx100}だと{\fscx50} {\fscx100}わかった? Dialogue: 0,0:12:01.25,0:12:04.32,Default,,0000,0000,0000,,{\pos(172,437)}くそ!{\fscx50} {\fscx100}新しい情報が Dialogue: 0,0:12:01.25,0:12:04.32,Default,,0000,0000,0000,,{\pos(192,497)}何も出なかったように見えて➡ Dialogue: 0,0:12:04.32,0:12:06.46,Default,,0000,0000,0000,,{\pos(212,497)}ちゃんと開示されてたんだ! Dialogue: 0,0:12:06.46,0:12:08.69,Default,,0000,0000,0000,,{\pos(172,497)}久我崎は{\fscx50}カード{\fscx100}の位置を全部調べて➡ Dialogue: 0,0:12:08.69,0:12:10.66,Default,,0000,0000,0000,,{\pos(172,497)}片っ端から手に入れるつもりだ! Dialogue: 0,0:12:10.66,0:12:13.90,Default,,0000,0000,0000,,{\pos(192,437)}このままだと{\fscx50} {\fscx100}俺は新たな情報が Dialogue: 0,0:12:10.66,0:12:13.90,Default,,0000,0000,0000,,{\pos(292,497)}永遠に入手できない{\fscx50}。 Dialogue: 0,0:12:13.90,0:12:16.24,Default,,0000,0000,0000,,{\pos(172,407)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}はっ!{\fscx50} {\fscx100}まさか! Dialogue: 0,0:12:13.90,0:12:16.24,Default,,0000,0000,0000,,{\pos(432,497)}ああ{\fscx50}。 Dialogue: 0,0:12:16.24,0:12:18.87,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}アイツ{\fscx100}は Dialogue: 0,0:12:16.24,0:12:18.87,Default,,0000,0000,0000,,{\pos(192,497)}収集{\fscx50}フェーズ{\fscx100}で{\fscx50}18{\fscx100}枚の{\fscx50}カード{\fscx100}を集めて➡ Dialogue: 0,0:12:18.87,0:12:21.21,Default,,0000,0000,0000,,{\pos(252,497)}勝利を確定させる気だ! Dialogue: 0,0:12:21.21,0:12:24.78,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}ご主人様! Dialogue: 0,0:12:21.21,0:12:24.78,Default,,0000,0000,0000,,{\pos(252,497)}加賀谷さんの運転する{\fscx50}バス{\fscx100}が➡ Dialogue: 0,0:12:24.78,0:12:27.11,Default,,0000,0000,0000,,{\pos(172,407)}足止めされているそうです! Dialogue: 0,0:12:24.78,0:12:27.11,Default,,0000,0000,0000,,{\pos(472,497)}はぁ{\fscx50}!? Dialogue: 0,0:12:27.11,0:12:29.18,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}我流聖騎士団の Dialogue: 0,0:12:27.11,0:12:29.18,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}シンボル{\fscx100}を掲げた暴走車が➡ Dialogue: 0,0:12:29.18,0:12:31.18,Default,,0000,0000,0000,,{\pos(172,497)}四番区を走り回っており➡ Dialogue: 0,0:12:31.18,0:12:33.19,Default,,0000,0000,0000,,{\pos(172,497)}その対応に風紀が動いていると{\fscx50}。 Dialogue: 0,0:12:33.19,0:12:36.36,Default,,0000,0000,0000,,{\pos(192,437)}くっ Dialogue: 0,0:12:33.19,0:12:36.36,Default,,0000,0000,0000,,{\pos(212,497)}緊急動員で指定された助っ人か{\fscx50}。 Dialogue: 0,0:12:36.36,0:12:38.66,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}私の策が…{\fscx50}。 Dialogue: 0,0:12:38.66,0:12:40.66,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}イカサマ{\fscx100}を封じられてしまえば➡ Dialogue: 0,0:12:40.66,0:12:43.46,Default,,0000,0000,0000,,{\pos(172,497)}私にできることなど一つも…{\fscx50}。 Dialogue: 0,0:12:43.46,0:12:46.30,Default,,0000,0000,0000,,{\pos(412,437)}いや{\fscx50} {\fscx100}まだだ! Dialogue: 0,0:12:43.46,0:12:46.30,Default,,0000,0000,0000,,{\pos(432,497)}まだ終わってない! Dialogue: 0,0:12:46.30,0:12:48.23,Default,,0000,0000,0000,,{\pos(172,437)}📱{\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}ここから Dialogue: 0,0:12:46.30,0:12:48.23,Default,,0000,0000,0000,,{\pos(252,497)}どうするというのですか{\fscx50}!? Dialogue: 0,0:12:50.24,0:12:52.91,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}ハァハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:52.91,0:12:55.01,Default,,0000,0000,0000,,{\pos(412,497)}よし! Dialogue: 0,0:12:55.01,0:12:57.48,Default,,0000,0000,0000,,{\pos(172,497)}《姫路が悲観するのも無理はない{\fscx50}。 Dialogue: 0,0:12:57.48,0:12:59.81,Default,,0000,0000,0000,,{\pos(212,497)}電車で{\fscx50}17{\fscx100}を目指すとしても➡ Dialogue: 0,0:12:59.81,0:13:02.72,Default,,0000,0000,0000,,{\pos(272,437)}久我崎に先回りされる Dialogue: 0,0:12:59.81,0:13:02.72,Default,,0000,0000,0000,,{\pos(292,497)}可能性は{\fscx50} {\fscx100}大いにある》 Dialogue: 0,0:13:02.72,0:13:04.72,Default,,0000,0000,0000,,{\pos(432,437)}さて…{\fscx50}。 Dialogue: 0,0:13:02.72,0:13:04.72,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(バイク{\fscx100}の音{\fscx50}) Dialogue: 0,0:13:04.72,0:13:08.12,Default,,0000,0000,0000,,{\pos(412,497)}んっ? Dialogue: 0,0:13:08.12,0:13:10.72,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}浦坂{\fscx50}){\fscx100}お{\fscx50} {\fscx100}いたいた{\fscx50} {\fscx100}篠原{\fscx50}。 Dialogue: 0,0:13:10.72,0:13:12.86,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}浦坂先輩{\fscx50}!? Dialogue: 0,0:13:21.17,0:13:23.64,Default,,0000,0000,0000,,{\pos(172,497)}てことで{\fscx50} {\fscx100}業務許可証をくれた➡ Dialogue: 0,0:13:23.64,0:13:27.04,Default,,0000,0000,0000,,{\pos(172,437)}一ノ瀬なんとかって Dialogue: 0,0:13:23.64,0:13:27.04,Default,,0000,0000,0000,,{\pos(192,497)}学長さんに感謝するんだね{\fscx50}。 Dialogue: 0,0:13:27.04,0:13:30.04,Default,,0000,0000,0000,,{\pos(252,437)}《緋呂斗{\fscx50}:バイク{\fscx100}を公共交通機関 Dialogue: 0,0:13:27.04,0:13:30.04,Default,,0000,0000,0000,,{\pos(312,497)}として{\fscx50} {\fscx100}使える手はずを…{\fscx50}。 Dialogue: 0,0:13:30.04,0:13:31.98,Default,,0000,0000,0000,,{\pos(292,497)}まさか{\fscx50} {\fscx100}ここまで見通して》 Dialogue: 0,0:13:31.98,0:13:33.98,Default,,0000,0000,0000,,{\pos(172,437)}じゃあ{\fscx50} {\fscx100}あ~しは行くから{\fscx50}。 Dialogue: 0,0:13:31.98,0:13:33.98,Default,,0000,0000,0000,,{\pos(192,497)}頑張んなよ{\fscx50} {\fscx100}篠原{\fscx50}。 Dialogue: 0,0:13:33.98,0:13:35.78,Default,,0000,0000,0000,,{\pos(512,497)}あ{\fscx50} {\fscx100}ありがと…{\fscx50}。 Dialogue: 0,0:13:37.75,0:13:40.42,Default,,0000,0000,0000,,{\pos(532,497)}ございました{\fscx50}。 Dialogue: 0,0:13:40.42,0:13:42.72,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}白雪{\fscx50})17{\fscx100}の{\fscx50}カード{\fscx100}は➡ Dialogue: 0,0:13:42.72,0:13:45.22,Default,,0000,0000,0000,,{\pos(172,497)}2階か3階あたりの{\fscx50} {\fscx100}ようです{\fscx50}。 Dialogue: 0,0:13:45.22,0:13:48.06,Default,,0000,0000,0000,,{\pos(352,497)}よし{\fscx50}。 {\fscx100}えっ? Dialogue: 0,0:13:48.06,0:13:51.40,Default,,0000,0000,0000,,{\pos(352,497)}おい{\fscx50} {\fscx100}嘘だろ{\fscx50}。 Dialogue: 0,0:13:51.40,0:13:53.47,Default,,0000,0000,0000,,{\pos(172,497)}こんなのありかよ{\fscx50}。 Dialogue: 0,0:13:53.47,0:13:56.30,Default,,0000,0000,0000,,{\pos(232,497)}んん…{\fscx50}。 Dialogue: 0,0:13:56.30,0:13:58.40,Default,,0000,0000,0000,,{\pos(212,497)}もうちょい{\fscx50} {\fscx100}うう…{\fscx50}。 Dialogue: 0,0:13:58.40,0:14:00.41,Default,,0000,0000,0000,,{\pos(412,497)}ううっ{\fscx50}。 Dialogue: 0,0:14:00.41,0:14:02.91,Default,,0000,0000,0000,,{\pos(392,437)}よし! Dialogue: 0,0:14:00.41,0:14:02.91,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}電子音{\fscx50}) Dialogue: 0,0:14:02.91,0:14:05.41,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ハァ{\fscx100}…{\fscx50} {\fscx100}あっ?{\fscx50} {\fscx100}おお~{\fscx50}!? Dialogue: 0,0:14:05.41,0:14:07.38,Default,,0000,0000,0000,,{\pos(372,497)}あああ~! Dialogue: 0,0:14:07.38,0:14:09.72,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}落下音{\fscx50}) Dialogue: 0,0:14:09.72,0:14:11.72,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}鈴蘭{\fscx50}){\fscx100}うにゃ~っと! Dialogue: 0,0:14:13.72,0:14:16.69,Default,,0000,0000,0000,,{\pos(172,437)}ここでまた Dialogue: 0,0:14:13.72,0:14:16.69,Default,,0000,0000,0000,,{\pos(192,497)}久我崎先輩の手札が増えるにゃ! Dialogue: 0,0:14:16.69,0:14:20.69,Default,,0000,0000,0000,,{\pos(192,437)}一方篠原くんは{\fscx50} {\fscx100}この数十分の間 Dialogue: 0,0:14:16.69,0:14:20.69,Default,,0000,0000,0000,,{\pos(252,497)}1枚も増えてないにゃ! Dialogue: 0,0:14:20.69,0:14:23.20,Default,,0000,0000,0000,,{\pos(312,497)}大大大{\fscx50}ピンチ{\fscx100}だにゃ~! Dialogue: 0,0:14:23.20,0:14:25.70,Default,,0000,0000,0000,,{\pos(412,497)}うう…{\fscx50}。 Dialogue: 0,0:14:25.70,0:14:28.20,Default,,0000,0000,0000,,{\pos(352,497)}あっ!{\fscx50} {\fscx100}うっ! Dialogue: 0,0:14:28.20,0:14:31.37,Default,,0000,0000,0000,,{\pos(352,497)}姫路?{\fscx50} {\fscx100}くっ{\fscx50}。 Dialogue: 0,0:14:31.37,0:14:35.34,Default,,0000,0000,0000,,{\pos(172,437)}《今の状況は?{\fscx50} {\fscx100}久我崎が Dialogue: 0,0:14:31.37,0:14:35.34,Default,,0000,0000,0000,,{\pos(232,497)}すでに{\fscx50}18{\fscx100}枚集めきっていたら➡ Dialogue: 0,0:14:35.34,0:14:37.34,Default,,0000,0000,0000,,{\pos(312,497)}俺の勝利はもう》 Dialogue: 0,0:14:37.34,0:14:40.35,Default,,0000,0000,0000,,{\pos(212,497)}うっ!{\fscx50} {\fscx100}諦めるにはまだ早い{\fscx50}。 Dialogue: 0,0:14:40.35,0:14:43.02,Default,,0000,0000,0000,,{\pos(172,437)}数値管理は Dialogue: 0,0:14:40.35,0:14:43.02,Default,,0000,0000,0000,,{\pos(192,497)}俺のほうしか採用してないんだ{\fscx50}。 Dialogue: 0,0:14:43.02,0:14:45.18,Default,,0000,0000,0000,,{\pos(272,437)}3枚目が取れれば Dialogue: 0,0:14:43.02,0:14:45.18,Default,,0000,0000,0000,,{\pos(292,497)}若干有利と言っても{\fscx50}。 Dialogue: 0,0:14:45.18,0:14:47.19,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}いいわけないでしょ{\fscx50} バカ。 Dialogue: 0,0:14:47.19,0:14:50.52,Default,,0000,0000,0000,,{\pos(252,407)}あっ{\fscx50}。 Dialogue: 0,0:14:47.19,0:14:50.52,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アンタ{\fscx100}が行かなきゃいけないのは➡ Dialogue: 0,0:14:50.52,0:14:54.23,Default,,0000,0000,0000,,{\pos(392,497)}病院の緊急外来よ! Dialogue: 0,0:14:54.23,0:14:57.40,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハッ {\fscx100}んなことできるかよ{\fscx50}。 Dialogue: 0,0:14:59.37,0:15:01.70,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アイツ{\fscx100}に会うんだ{\fscx50}。 Dialogue: 0,0:15:01.70,0:15:04.14,Default,,0000,0000,0000,,{\pos(192,497)}秘密の抜け道から連れ出して➡ Dialogue: 0,0:15:04.14,0:15:06.64,Default,,0000,0000,0000,,{\pos(212,497)}いろんな場所へ遊びに行った{\fscx50}。 Dialogue: 0,0:15:06.64,0:15:09.14,Default,,0000,0000,0000,,{\pos(292,497)}俺は{\fscx50}アイツ{\fscx100}に会うまで➡ Dialogue: 0,0:15:09.14,0:15:12.14,Default,,0000,0000,0000,,{\pos(252,497)}負けるわけにはいかねえ{\fscx50}。 Dialogue: 0,0:15:12.14,0:15:15.31,Default,,0000,0000,0000,,{\pos(172,437)}それに Dialogue: 0,0:15:12.14,0:15:15.31,Default,,0000,0000,0000,,{\pos(192,497)}俺が負けたらお前も詰むんだぞ{\fscx50}。 Dialogue: 0,0:15:15.31,0:15:17.32,Default,,0000,0000,0000,,{\pos(472,497)}ん…{\fscx50}。 Dialogue: 0,0:15:17.32,0:15:20.99,Default,,0000,0000,0000,,{\pos(172,437)}誘拐されたお嬢様の{\fscx50} {\fscx100}身代わりを Dialogue: 0,0:15:17.32,0:15:20.99,Default,,0000,0000,0000,,{\pos(192,497)}続けなきゃいけないんだろ? Dialogue: 0,0:15:20.99,0:15:24.49,Default,,0000,0000,0000,,{\pos(232,437)}俺と彩園寺は Dialogue: 0,0:15:20.99,0:15:24.49,Default,,0000,0000,0000,,{\pos(252,497)}一心同体の共犯者なんだ{\fscx50}。 Dialogue: 0,0:15:24.49,0:15:26.49,Default,,0000,0000,0000,,{\pos(492,497)}ん…{\fscx50}。 Dialogue: 0,0:15:26.49,0:15:29.83,Default,,0000,0000,0000,,{\pos(212,497)}お前の嘘も{\fscx50} {\fscx100}俺に背負わせろ{\fscx50}。 Dialogue: 0,0:15:29.83,0:15:31.93,Default,,0000,0000,0000,,{\pos(432,497)}うっ{\fscx50}。 Dialogue: 0,0:15:35.67,0:15:37.67,Default,,0000,0000,0000,,{\pos(332,497)}嘘{\fscx50} {\fscx100}だから{\fscx50}。 Dialogue: 0,0:15:37.67,0:15:41.01,Default,,0000,0000,0000,,{\pos(552,407)}はっ? Dialogue: 0,0:15:37.67,0:15:41.01,Default,,0000,0000,0000,,{\pos(172,497)}更紗が誘拐されてるって話➡ Dialogue: 0,0:15:41.01,0:15:43.01,Default,,0000,0000,0000,,{\pos(212,497)}全部{\fscx50} {\fscx100}嘘なの! Dialogue: 0,0:15:43.01,0:15:45.68,Default,,0000,0000,0000,,{\pos(312,497)}待てよ{\fscx50} {\fscx100}いったいどういう{\fscx50}。 Dialogue: 0,0:15:45.68,0:15:48.68,Default,,0000,0000,0000,,{\pos(172,497)}普通の学校に通ってみたい{\fscx50}。 Dialogue: 0,0:15:48.68,0:15:51.68,Default,,0000,0000,0000,,{\pos(172,497)}それが更紗の望みだったから{\fscx50}。 Dialogue: 0,0:15:51.68,0:15:55.59,Default,,0000,0000,0000,,{\pos(172,437)}誘拐されたように見せかけて Dialogue: 0,0:15:51.68,0:15:55.59,Default,,0000,0000,0000,,{\pos(192,497)}本土へ連れ出した{\fscx50}。 Dialogue: 0,0:15:55.59,0:15:58.42,Default,,0000,0000,0000,,{\pos(172,497)}彩園寺家相手に{\fscx50} {\fscx100}お前ひとりでか? Dialogue: 0,0:15:58.42,0:16:01.59,Default,,0000,0000,0000,,{\pos(172,437)}ええ{\fscx50} {\fscx100}そうよ{\fscx50}。 Dialogue: 0,0:15:58.42,0:16:01.59,Default,,0000,0000,0000,,{\pos(192,497)}だってあたし天才だもの{\fscx50}。 Dialogue: 0,0:16:01.59,0:16:03.76,Default,,0000,0000,0000,,{\pos(352,437)}せめて{\fscx50} {\fscx100}姫路とだけは Dialogue: 0,0:16:01.59,0:16:03.76,Default,,0000,0000,0000,,{\pos(372,497)}手を組んでもよかっ…{\fscx50}。 Dialogue: 0,0:16:03.76,0:16:06.10,Default,,0000,0000,0000,,{\pos(172,497)}いいわけないじゃない{\fscx50} バカ{\fscx100}! Dialogue: 0,0:16:06.10,0:16:10.54,Default,,0000,0000,0000,,{\pos(172,437)}この嘘は更紗が卒業する Dialogue: 0,0:16:06.10,0:16:10.54,Default,,0000,0000,0000,,{\pos(192,497)}2年後には{\fscx50} バレ{\fscx100}る時間制限付き{\fscx50}。 Dialogue: 0,0:16:10.54,0:16:13.54,Default,,0000,0000,0000,,{\pos(172,437)}そんなものに Dialogue: 0,0:16:10.54,0:16:13.54,Default,,0000,0000,0000,,{\pos(192,497)}どうして{\fscx50}ユキ{\fscx100}を巻き込めるの? Dialogue: 0,0:16:13.54,0:16:15.54,Default,,0000,0000,0000,,{\pos(172,497)}だからもう降参して{\fscx50}。 Dialogue: 0,0:16:15.54,0:16:19.71,Default,,0000,0000,0000,,{\pos(172,437)}今なら{\fscx50} {\fscx100}悪いのはあたしだけ Dialogue: 0,0:16:15.54,0:16:19.71,Default,,0000,0000,0000,,{\pos(192,497)}ってことで収められるから{\fscx50}。 Dialogue: 0,0:16:19.71,0:16:24.55,Default,,0000,0000,0000,,{\pos(172,437)}嘘つきなあたしにだまされた Dialogue: 0,0:16:19.71,0:16:24.55,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アンタ{\fscx100}も被害者よ{\fscx50}。 Dialogue: 0,0:16:24.55,0:16:27.72,Default,,0000,0000,0000,,{\pos(272,497)}ああ{\fscx50} {\fscx100}それならやっと納得だ{\fscx50}。 Dialogue: 0,0:16:27.72,0:16:31.22,Default,,0000,0000,0000,,{\pos(412,407)}えっ? Dialogue: 0,0:16:27.72,0:16:31.22,Default,,0000,0000,0000,,{\pos(232,497)}親友の願いをかなえるために➡ Dialogue: 0,0:16:31.22,0:16:34.23,Default,,0000,0000,0000,,{\pos(452,437)\fscx50}アカデミー{\fscx100}も彩園寺家も Dialogue: 0,0:16:31.22,0:16:34.23,Default,,0000,0000,0000,,{\pos(472,497)}まとめてだます{\fscx50}。 Dialogue: 0,0:16:34.23,0:16:38.23,Default,,0000,0000,0000,,{\pos(172,437)}とんでもねえけど{\fscx50} {\fscx100}ちゃんと Dialogue: 0,0:16:34.23,0:16:38.23,Default,,0000,0000,0000,,{\pos(192,497)}共感できるし{\fscx50} {\fscx100}すげぇって思うし{\fscx50}。 Dialogue: 0,0:16:38.23,0:16:40.40,Default,,0000,0000,0000,,{\pos(352,497)}なにより好みだ{\fscx50}。 Dialogue: 0,0:16:40.40,0:16:42.57,Default,,0000,0000,0000,,{\pos(172,497)}えっ{\fscx50} {\fscx100}えっ? Dialogue: 0,0:16:42.57,0:16:44.74,Default,,0000,0000,0000,,{\pos(172,497)}どういうこと? Dialogue: 0,0:16:44.74,0:16:47.57,Default,,0000,0000,0000,,{\pos(172,497)}あ…{\fscx50}。 Dialogue: 0,0:16:47.57,0:16:50.08,Default,,0000,0000,0000,,{\pos(292,437)}この茶番を Dialogue: 0,0:16:47.57,0:16:50.08,Default,,0000,0000,0000,,{\pos(312,497)}もう少し続けてやろうぜ➡ Dialogue: 0,0:16:50.08,0:16:52.68,Default,,0000,0000,0000,,{\pos(412,497)}って言ってるんだよ{\fscx50}。 Dialogue: 0,0:16:52.68,0:16:54.81,Default,,0000,0000,0000,,{\pos(272,407)}篠原{\fscx50}。 Dialogue: 0,0:16:52.68,0:16:54.81,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}白雪{\fscx50}){\fscx100}ご主人様! Dialogue: 0,0:16:54.81,0:16:56.82,Default,,0000,0000,0000,,{\pos(412,497)}んっ! Dialogue: 0,0:16:56.82,0:16:58.82,Default,,0000,0000,0000,,{\pos(572,497)}お{\fscx50}ケガ{\fscx100}を{\fscx50}!? Dialogue: 0,0:16:58.82,0:17:00.99,Default,,0000,0000,0000,,{\pos(172,497)}姫路{\fscx50} {\fscx100}今の状況を教えてくれ{\fscx50}。 Dialogue: 0,0:17:00.99,0:17:06.06,Default,,0000,0000,0000,,{\pos(332,437)}は{\fscx50} {\fscx100}はい{\fscx50}。 {\fscx100}久我崎様が Dialogue: 0,0:17:00.99,0:17:06.06,Default,,0000,0000,0000,,{\pos(352,497)}獲得した{\fscx50}カード{\fscx100}は合計{\fscx50}16{\fscx100}枚{\fscx50}。 Dialogue: 0,0:17:06.06,0:17:10.00,Default,,0000,0000,0000,,{\pos(172,437)}残りの2枚も{\fscx50} {\fscx100}まだ位置情報が Dialogue: 0,0:17:06.06,0:17:10.00,Default,,0000,0000,0000,,{\pos(192,497)}開示されていない{\fscx50}カード{\fscx100}となります{\fscx50}。 Dialogue: 0,0:17:10.00,0:17:12.66,Default,,0000,0000,0000,,{\pos(272,437)}それじゃあ Dialogue: 0,0:17:10.00,0:17:12.66,Default,,0000,0000,0000,,{\pos(292,497)}俺の手札は2枚でほぼ確定{\fscx50}。 Dialogue: 0,0:17:12.66,0:17:14.67,Default,,0000,0000,0000,,{\pos(612,497)}さて…{\fscx50}。 Dialogue: 0,0:17:14.67,0:17:17.30,Default,,0000,0000,0000,,{\pos(172,497)}なんとか逆転の策を用意しないと{\fscx50}。 Dialogue: 0,0:17:17.30,0:17:20.97,Default,,0000,0000,0000,,{\pos(252,437)}ちょっと待ってください Dialogue: 0,0:17:17.30,0:17:20.97,Default,,0000,0000,0000,,{\pos(272,497)}まだ諦めていないのですか? Dialogue: 0,0:17:20.97,0:17:24.14,Default,,0000,0000,0000,,{\pos(372,437)}私たち{\fscx50} カンパニー{\fscx100}の{\fscx50}イカサマ{\fscx100}が Dialogue: 0,0:17:20.97,0:17:24.14,Default,,0000,0000,0000,,{\pos(392,497)}すべて封じられた➡ Dialogue: 0,0:17:24.14,0:17:26.98,Default,,0000,0000,0000,,{\pos(192,497)}この絶望的な状況から勝てると? Dialogue: 0,0:17:26.98,0:17:28.98,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}もちろん{\fscx50}。 Dialogue: 0,0:17:28.98,0:17:31.48,Default,,0000,0000,0000,,{\pos(432,497)}あ…{\fscx50}。 Dialogue: 0,0:17:31.48,0:17:34.95,Default,,0000,0000,0000,,{\pos(252,437)}ご主人様 Dialogue: 0,0:17:31.48,0:17:34.95,Default,,0000,0000,0000,,{\pos(272,497)}私の{\fscx50}ワガママ{\fscx100}を聞いていただき➡ Dialogue: 0,0:17:34.95,0:17:36.96,Default,,0000,0000,0000,,{\pos(372,497)}ありがとうございます{\fscx50}。 Dialogue: 0,0:17:36.96,0:17:39.43,Default,,0000,0000,0000,,{\pos(172,497)}何よ{\fscx50} ユキ。 ワガママ{\fscx100}って? Dialogue: 0,0:17:39.43,0:17:42.56,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フフッ {\fscx100}なんでもありませんよ{\fscx50} リナ。 Dialogue: 0,0:17:42.56,0:17:45.73,Default,,0000,0000,0000,,{\pos(192,437)}それでは Dialogue: 0,0:17:42.56,0:17:45.73,Default,,0000,0000,0000,,{\pos(212,497)}私も考えることにいたします{\fscx50}。 Dialogue: 0,0:17:45.73,0:17:47.90,Default,,0000,0000,0000,,{\pos(292,437)}親友とあるじが Dialogue: 0,0:17:45.73,0:17:47.90,Default,,0000,0000,0000,,{\pos(312,497)}諦めていないのに➡ Dialogue: 0,0:17:47.90,0:17:50.90,Default,,0000,0000,0000,,{\pos(232,437)}一人だけ投げ出していたら Dialogue: 0,0:17:47.90,0:17:50.90,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}メイド{\fscx100}失格です{\fscx50}。 Dialogue: 0,0:17:50.90,0:17:54.74,Default,,0000,0000,0000,,{\pos(172,497)}し{\fscx50} {\fscx100}親友{\fscx50} {\fscx100}もう{\fscx50}ユキ{\fscx100}ってば{\fscx50}。 Dialogue: 0,0:17:54.74,0:17:57.91,Default,,0000,0000,0000,,{\pos(412,407)}んっ{\fscx50} {\fscx100}あのさ{\fscx50} {\fscx100}彩園寺{\fscx50}。 Dialogue: 0,0:17:54.74,0:17:57.91,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}んっ? Dialogue: 0,0:17:57.91,0:18:00.71,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}ゲーム{\fscx100}の{\fscx50}ルール{\fscx100}を書き換えられる Dialogue: 0,0:17:57.91,0:18:00.71,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アビリティ{\fscx100}ってあるか? Dialogue: 0,0:18:00.71,0:18:04.02,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}ええ{\fscx50}。 Dialogue: 0,0:18:00.71,0:18:04.02,Default,,0000,0000,0000,,{\pos(292,497)}有名なのは{\fscx50}ルールブレイカー{\fscx100}ね{\fscx50}。 Dialogue: 0,0:18:04.02,0:18:07.29,Default,,0000,0000,0000,,{\pos(192,497)}でも6ツ星以上の高{\fscx50}ランクアビリティ{\fscx100}よ{\fscx50}。 Dialogue: 0,0:18:07.29,0:18:09.62,Default,,0000,0000,0000,,{\pos(252,437)}そのへんはどうでもいいんだ{\fscx50}。 Dialogue: 0,0:18:07.29,0:18:09.62,Default,,0000,0000,0000,,{\pos(512,497)}重要なのは➡ Dialogue: 0,0:18:09.62,0:18:11.76,Default,,0000,0000,0000,,{\pos(252,497)}実在するってことだけだから{\fscx50}。 Dialogue: 0,0:18:11.76,0:18:14.09,Default,,0000,0000,0000,,{\pos(432,407)}はっ! Dialogue: 0,0:18:11.76,0:18:14.09,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}更紗{\fscx50})アンタ{\fscx100}➡ Dialogue: 0,0:18:14.09,0:18:16.76,Default,,0000,0000,0000,,{\pos(172,437)}とんでもないことを Dialogue: 0,0:18:14.09,0:18:16.76,Default,,0000,0000,0000,,{\pos(192,497)}考えついたみたいね{\fscx50}。 Dialogue: 0,0:18:16.76,0:18:19.26,Default,,0000,0000,0000,,{\pos(212,437)}だけど Dialogue: 0,0:18:16.76,0:18:19.26,Default,,0000,0000,0000,,{\pos(232,497)}そのためには表示{\fscx50}バグ{\fscx100}の効果を➡ Dialogue: 0,0:18:19.26,0:18:21.23,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}アップデート{\fscx100}する必要がある{\fscx50}。 Dialogue: 0,0:18:21.23,0:18:24.57,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}カンパニー{\fscx100}の総力を Dialogue: 0,0:18:21.23,0:18:24.57,Default,,0000,0000,0000,,{\pos(292,497)}結集させれば{\fscx50}ギリギリ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:24.57,0:18:29.07,Default,,0000,0000,0000,,{\pos(172,437)}いえ{\fscx50}。 Dialogue: 0,0:18:24.57,0:18:29.07,Default,,0000,0000,0000,,{\pos(192,497)}何としてでも間に合わせます! Dialogue: 0,0:18:29.07,0:18:32.85,Default,,0000,0000,0000,,{\pos(172,497)}たかが5ツ星一人{\fscx50} {\fscx100}だませないで➡ Dialogue: 0,0:18:32.85,0:18:35.85,Default,,0000,0000,0000,,{\pos(252,497)}どうするっていうんだよ{\fscx50}。 Dialogue: 0,0:18:35.85,0:18:37.85,Default,,0000,0000,0000,,{\pos(172,407)}⚟団長頑張れ~! Dialogue: 0,0:18:35.85,0:18:37.85,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:18:37.85,0:18:42.25,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:18:42.25,0:18:44.56,Default,,0000,0000,0000,,{\pos(172,497)}一度はあの女神を下したのだから{\fscx50}。 Dialogue: 0,0:18:44.56,0:18:47.79,Default,,0000,0000,0000,,{\pos(172,437)}警戒すると同時に Dialogue: 0,0:18:44.56,0:18:47.79,Default,,0000,0000,0000,,{\pos(192,497)}期待もしていたのだが{\fscx50}。 Dialogue: 0,0:18:47.79,0:18:52.53,Default,,0000,0000,0000,,{\pos(172,437)}勝つために必要な3勝には Dialogue: 0,0:18:47.79,0:18:52.53,Default,,0000,0000,0000,,{\pos(192,497)}どうやっても届かない{\fscx50}。 Dialogue: 0,0:18:52.53,0:18:54.87,Default,,0000,0000,0000,,{\pos(172,497)}どうする{\fscx50} {\fscx100}篠原{\fscx50}。 Dialogue: 0,0:18:54.87,0:18:57.54,Default,,0000,0000,0000,,{\pos(172,437)}盛り上がりもしない Dialogue: 0,0:18:54.87,0:18:57.54,Default,,0000,0000,0000,,{\pos(192,497)}開示{\fscx50}フェーズ{\fscx100}をするくらいなら➡ Dialogue: 0,0:18:57.54,0:18:59.87,Default,,0000,0000,0000,,{\pos(172,497)}降伏を勧めるが? Dialogue: 0,0:18:59.87,0:19:03.38,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}そうかもな{\fscx50}。 Dialogue: 0,0:19:03.38,0:19:05.58,Default,,0000,0000,0000,,{\pos(272,497)}んっ{\fscx50}。 Dialogue: 0,0:19:08.31,0:19:10.45,Default,,0000,0000,0000,,{\pos(172,497)}これで{\fscx50} {\fscx100}僕の勝利だ! Dialogue: 0,0:19:10.45,0:19:14.29,Default,,0000,0000,0000,,{\pos(232,437)}で{\fscx50} {\fscx100}ではでは{\fscx50} {\fscx100}決着の{\fscx50}コール{\fscx100}を Dialogue: 0,0:19:10.45,0:19:14.29,Default,,0000,0000,0000,,{\pos(252,497)}させていただきますにゃ! Dialogue: 0,0:19:14.29,0:19:19.46,Default,,0000,0000,0000,,{\pos(172,437)}というわけで{\fscx50} {\fscx100}我流二十七式遊戯の Dialogue: 0,0:19:14.29,0:19:19.46,Default,,0000,0000,0000,,{\pos(272,497)}勝者とにゃったのは~! Dialogue: 0,0:19:19.46,0:19:21.79,Default,,0000,0000,0000,,{\pos(452,407)}《間に合わない》 Dialogue: 0,0:19:19.46,0:19:21.79,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鈴蘭{\fscx50}){\fscx100}久我さ…{\fscx50}。 Dialogue: 0,0:19:21.79,0:19:24.13,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}緋呂斗{\fscx50}){\fscx100}ちょっと待ってくれ Dialogue: 0,0:19:21.79,0:19:24.13,Default,,0000,0000,0000,,{\pos(312,497)}審判! Dialogue: 0,0:19:24.13,0:19:26.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:19:26.63,0:19:30.64,Default,,0000,0000,0000,,{\pos(292,437)}なぁ久我崎{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}の Dialogue: 0,0:19:26.63,0:19:30.64,Default,,0000,0000,0000,,{\pos(312,497)}終了条件って知ってるか? Dialogue: 0,0:19:30.64,0:19:32.87,Default,,0000,0000,0000,,{\pos(212,497)}貴様{\fscx50} {\fscx100}僕を{\fscx50}バカ{\fscx100}にしているのか? Dialogue: 0,0:19:32.87,0:19:35.54,Default,,0000,0000,0000,,{\pos(172,497)}当然{\fscx50} {\fscx100}開示{\fscx50}フェーズ{\fscx100}で勝ち越すことだ{\fscx50}。 Dialogue: 0,0:19:35.54,0:19:38.38,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ハッ {\fscx100}それは勝利条件だろ{\fscx50}。 Dialogue: 0,0:19:38.38,0:19:41.75,Default,,0000,0000,0000,,{\pos(332,437)}俺が聞いてるのは Dialogue: 0,0:19:38.38,0:19:41.75,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ゲーム{\fscx100}を終わらせる条件だ{\fscx50}。 Dialogue: 0,0:19:41.75,0:19:43.82,Default,,0000,0000,0000,,{\pos(172,497)}単純に{\fscx50}ゲーム{\fscx100}の終了であれば➡ Dialogue: 0,0:19:43.82,0:19:46.12,Default,,0000,0000,0000,,{\pos(172,437)}お互いの手札が Dialogue: 0,0:19:43.82,0:19:46.12,Default,,0000,0000,0000,,{\pos(192,497)}なくなることになるか{\fscx50}。 Dialogue: 0,0:19:46.12,0:19:49.72,Default,,0000,0000,0000,,{\pos(512,407)}《これ以上は》 Dialogue: 0,0:19:46.12,0:19:49.72,Default,,0000,0000,0000,,{\pos(172,497)}その際の勝ち数で勝者が決まる! Dialogue: 0,0:19:49.72,0:19:54.23,Default,,0000,0000,0000,,{\pos(192,437)}どうした? Dialogue: 0,0:19:49.72,0:19:54.23,Default,,0000,0000,0000,,{\pos(172,497)}展望のない時間稼ぎはみじめだぞ{\fscx50}。 Dialogue: 0,0:19:54.23,0:19:56.33,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}({\fscx100}加賀谷{\fscx50}){\fscx100}お待たせ{\fscx50}ヒロ{\fscx100}きゅん! Dialogue: 0,0:19:56.33,0:19:58.33,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:19:58.33,0:20:01.33,Default,,0000,0000,0000,,{\pos(332,437)}見当違いなこと Dialogue: 0,0:19:58.33,0:20:01.33,Default,,0000,0000,0000,,{\pos(352,497)}言ってんじゃねえよ{\fscx50}。 Dialogue: 0,0:20:01.33,0:20:03.67,Default,,0000,0000,0000,,{\pos(312,497)}はぁ?{\fscx50} {\fscx100}何を…{\fscx50}。 Dialogue: 0,0:20:03.67,0:20:06.64,Default,,0000,0000,0000,,{\pos(312,497)}んっ?{\fscx50} {\fscx100}かはっ{\fscx50}!? Dialogue: 0,0:20:06.64,0:20:08.64,Default,,0000,0000,0000,,{\pos(252,497)}なっ!{\fscx50} {\fscx100}どうなっている{\fscx50}!? Dialogue: 0,0:20:08.64,0:20:12.24,Default,,0000,0000,0000,,{\pos(212,437)}どちらも手札を失った時点で Dialogue: 0,0:20:08.64,0:20:12.24,Default,,0000,0000,0000,,{\pos(232,497)}という{\fscx50} ルール{\fscx100}だったはずだぞ! Dialogue: 0,0:20:12.24,0:20:14.91,Default,,0000,0000,0000,,{\pos(352,437)}はずって言われても Dialogue: 0,0:20:12.24,0:20:14.91,Default,,0000,0000,0000,,{\pos(372,497)}実際こうなってるんだ{\fscx50}。 Dialogue: 0,0:20:14.91,0:20:17.08,Default,,0000,0000,0000,,{\pos(272,497)}お前の記憶が間違ってるか➡ Dialogue: 0,0:20:17.08,0:20:19.59,Default,,0000,0000,0000,,{\pos(232,497)}誰かがいじったんじゃないか? Dialogue: 0,0:20:19.59,0:20:23.69,Default,,0000,0000,0000,,{\pos(172,437)}まさか貴様! Dialogue: 0,0:20:19.59,0:20:23.69,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ルールブレイカー{\fscx100}を使ったのか{\fscx50}!? Dialogue: 0,0:20:25.76,0:20:28.66,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ルール{\fscx100}がこうなってる以上 Dialogue: 0,0:20:25.76,0:20:28.66,Default,,0000,0000,0000,,{\pos(232,497)}俺が手札を切らしたところで➡ Dialogue: 0,0:20:28.66,0:20:31.80,Default,,0000,0000,0000,,{\pos(412,437)}開示{\fscx50}フェーズ{\fscx100}は終了だ{\fscx50}。 Dialogue: 0,0:20:28.66,0:20:31.80,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}スコア{\fscx100}は{\fscx50}ゼロ{\fscx100}対{\fscx50}ゼロ{\fscx100}の{\fscx50}イーブン。 Dialogue: 0,0:20:31.80,0:20:35.13,Default,,0000,0000,0000,,{\pos(172,497)}こ{\fscx50} {\fscx100}このすかした{\fscx50}クズ{\fscx100}野郎が~! Dialogue: 0,0:20:35.13,0:20:37.94,Default,,0000,0000,0000,,{\pos(452,437)}さぁ{\fscx50} {\fscx100}仕切り直して Dialogue: 0,0:20:35.13,0:20:37.94,Default,,0000,0000,0000,,{\pos(472,497)}再戦といこうぜ{\fscx50}。 Dialogue: 0,0:20:37.94,0:20:39.94,Default,,0000,0000,0000,,{\pos(172,497)}だが忘れたわけではあるまい! Dialogue: 0,0:20:39.94,0:20:42.27,Default,,0000,0000,0000,,{\pos(172,497)}緊急動員で{\fscx50}メンバー{\fscx100}を変えられる! Dialogue: 0,0:20:42.27,0:20:44.94,Default,,0000,0000,0000,,{\pos(192,497)}僕の優位は揺るがない! Dialogue: 0,0:20:44.94,0:20:47.95,Default,,0000,0000,0000,,{\pos(192,497)}やれやれ{\fscx50} {\fscx100}手間かけさせやがって{\fscx50}。 Dialogue: 0,0:20:47.95,0:20:49.95,Default,,0000,0000,0000,,{\pos(192,497)}いったい{\fscx50} {\fscx100}どうしたと{\fscx50}。 Dialogue: 0,0:20:49.95,0:20:52.72,Default,,0000,0000,0000,,{\pos(412,497)}これで{\fscx50} {\fscx100}俺の勝ちだ{\fscx50}。 Dialogue: 0,0:20:52.72,0:20:56.52,Default,,0000,0000,0000,,{\pos(192,497)}なに? Dialogue: 0,0:20:56.52,0:20:58.52,Default,,0000,0000,0000,,{\pos(172,497)}破棄していなかったのか{\fscx50}。 Dialogue: 0,0:20:58.52,0:21:00.79,Default,,0000,0000,0000,,{\pos(172,497)}だが僕の手札が{\fscx50}ゼロ{\fscx100}枚の時点で➡ Dialogue: 0,0:21:00.79,0:21:02.79,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}スコア{\fscx100}には一切影響しない! Dialogue: 0,0:21:02.79,0:21:05.46,Default,,0000,0000,0000,,{\pos(172,437)}貴様が{\fscx50}ルールブレイカー{\fscx100}で Dialogue: 0,0:21:02.79,0:21:05.46,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ルール{\fscx100}を変えたのだろうが! Dialogue: 0,0:21:05.46,0:21:08.27,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}ルール{\fscx100}を変えた{\fscx50} {\fscx100}ね{\fscx50}。 Dialogue: 0,0:21:08.27,0:21:10.27,Default,,0000,0000,0000,,{\pos(332,497)}それはお前の思い込みだ{\fscx50}。 Dialogue: 0,0:21:10.27,0:21:12.57,Default,,0000,0000,0000,,{\pos(212,407)}思い込みだと{\fscx50}!? Dialogue: 0,0:21:10.27,0:21:12.57,Default,,0000,0000,0000,,{\pos(472,497)}俺がやったのは➡ Dialogue: 0,0:21:12.57,0:21:15.91,Default,,0000,0000,0000,,{\pos(232,437)}ただそう見えるように Dialogue: 0,0:21:12.57,0:21:15.91,Default,,0000,0000,0000,,{\pos(252,497)}画面の表示をいじっただけだ{\fscx50}。 Dialogue: 0,0:21:15.91,0:21:17.91,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}久我崎{\fscx50}){\fscx100}はぁ{\fscx50}!? Dialogue: 0,0:21:17.91,0:21:20.41,Default,,0000,0000,0000,,{\pos(192,497)}にゃにゃ{\fscx50}!? {\fscx100}じゃあ{\fscx50} {\fscx100}開示{\fscx50}フェーズ{\fscx100}は{\fscx50}。 Dialogue: 0,0:21:20.41,0:21:22.41,Default,,0000,0000,0000,,{\pos(192,497)}もちろん{\fscx50} {\fscx100}終わってなんかいない{\fscx50}。 Dialogue: 0,0:21:22.41,0:21:24.42,Default,,0000,0000,0000,,{\pos(432,497)}それじゃあ{\fscx50} {\fscx100}改めて{\fscx50}。 Dialogue: 0,0:21:26.72,0:21:30.69,Default,,0000,0000,0000,,{\pos(232,437)}で{\fscx50} {\fscx100}お前は Dialogue: 0,0:21:26.72,0:21:30.69,Default,,0000,0000,0000,,{\pos(252,497)}1枚も持ってないんだったか{\fscx50}。 Dialogue: 0,0:21:30.69,0:21:33.16,Default,,0000,0000,0000,,{\pos(412,497)}あぁ…{\fscx50}。 Dialogue: 0,0:21:33.16,0:21:35.99,Default,,0000,0000,0000,,{\pos(272,497)}だから{\fscx50} {\fscx100}さっきも言っただろ{\fscx50}。 Dialogue: 0,0:21:35.99,0:21:38.00,Default,,0000,0000,0000,,{\pos(392,497)}あ…{\fscx50}。 Dialogue: 0,0:21:38.00,0:21:40.67,Default,,0000,0000,0000,,{\pos(272,497)}俺の勝ちってことだよ{\fscx50} {\fscx100}三下{\fscx50}。 Dialogue: 0,0:21:40.67,0:21:44.44,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:21:44.44,0:21:47.44,Default,,0000,0000,0000,,{\pos(452,497)}はっ{\fscx50}。 Dialogue: 0,0:21:47.44,0:21:49.78,Default,,0000,0000,0000,,{\pos(252,407)}あっ{\fscx50}。 Dialogue: 0,0:21:47.44,0:21:49.78,Default,,0000,0000,0000,,{\pos(672,497)}う…{\fscx50}。 Dialogue: 0,0:21:49.78,0:21:52.81,Default,,0000,0000,0000,,{\pos(172,497)}見事な勝利です{\fscx50} {\fscx100}ご主人様{\fscx50}。 Dialogue: 0,0:21:52.81,0:21:56.15,Default,,0000,0000,0000,,{\pos(172,497)}かっこよかった{\fscx50} {\fscx100}ですよ{\fscx50}。 Dialogue: 0,0:21:56.15,0:21:58.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:22:05.32,0:22:07.33,Default,,0000,0000,0000,,{\pos(372,407)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}篠原{\fscx50}。 Dialogue: 0,0:22:05.32,0:22:07.33,Default,,0000,0000,0000,,{\pos(432,497)}んっ{\fscx50}。 Dialogue: 0,0:22:07.33,0:22:10.16,Default,,0000,0000,0000,,{\pos(272,257)}ったく{\fscx50} {\fscx100}勝手に病室 Dialogue: 0,0:22:07.33,0:22:10.16,Default,,0000,0000,0000,,{\pos(292,317)}抜け出してんじゃないわよ{\fscx50}。 Dialogue: 0,0:22:10.16,0:22:12.16,Default,,0000,0000,0000,,{\pos(172,317)}よう{\fscx50} {\fscx100}見舞いに来てくれたのか? Dialogue: 0,0:22:12.16,0:22:15.50,Default,,0000,0000,0000,,{\pos(272,287)}ち{\fscx50} {\fscx100}違う!{\fscx50} {\fscx100}たまたま近くを Dialogue: 0,0:22:12.16,0:22:15.50,Default,,0000,0000,0000,,{\pos(292,347)}通りかかって➡ Dialogue: 0,0:22:15.50,0:22:18.84,Default,,0000,0000,0000,,{\pos(192,287)}篠原に言いたいことがあったのを Dialogue: 0,0:22:15.50,0:22:18.84,Default,,0000,0000,0000,,{\pos(212,347)}思い出しただけ! Dialogue: 0,0:22:18.84,0:22:22.34,Default,,0000,0000,0000,,{\pos(172,407)}言いたいこと? Dialogue: 0,0:22:18.84,0:22:22.34,Default,,0000,0000,0000,,{\pos(412,497)}一つは才能のこと{\fscx50}。 Dialogue: 0,0:22:22.34,0:22:24.84,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}アンタ {\fscx100}実力を隠してたのね{\fscx50}。 Dialogue: 0,0:22:24.84,0:22:26.85,Default,,0000,0000,0000,,{\pos(252,497)}あたしが{\fscx50}アンタ{\fscx100}の立場だったら➡ Dialogue: 0,0:22:26.85,0:22:29.68,Default,,0000,0000,0000,,{\pos(232,437)}あの{\fscx50}ゲーム{\fscx100}に Dialogue: 0,0:22:26.85,0:22:29.68,Default,,0000,0000,0000,,{\pos(252,497)}勝ててたかどうかわからない{\fscx50}。 Dialogue: 0,0:22:29.68,0:22:32.02,Default,,0000,0000,0000,,{\pos(172,377)}それで? Dialogue: 0,0:22:29.68,0:22:32.02,Default,,0000,0000,0000,,{\pos(432,407)}えっ? Dialogue: 0,0:22:29.68,0:22:32.02,Default,,0000,0000,0000,,{\pos(172,497)}一つはってことは➡ Dialogue: 0,0:22:32.02,0:22:34.02,Default,,0000,0000,0000,,{\pos(172,437)}他にも Dialogue: 0,0:22:32.02,0:22:34.02,Default,,0000,0000,0000,,{\pos(192,497)}何かあるんだろ? Dialogue: 0,0:22:34.02,0:22:36.52,Default,,0000,0000,0000,,{\pos(332,497)}ああ{\fscx50} {\fscx100}もう一つは{\fscx50} {\fscx100}ほら➡ Dialogue: 0,0:22:36.52,0:22:40.33,Default,,0000,0000,0000,,{\pos(272,437)}本物の更紗は誘拐されてない Dialogue: 0,0:22:36.52,0:22:40.33,Default,,0000,0000,0000,,{\pos(372,497)}って私が話した後➡ Dialogue: 0,0:22:40.33,0:22:42.99,Default,,0000,0000,0000,,{\pos(192,497)}いきなり乗り気になったでしょ? Dialogue: 0,0:22:42.99,0:22:45.33,Default,,0000,0000,0000,,{\pos(232,497)}んっ?{\fscx50} {\fscx100}まあ確かにそうだけど{\fscx50}。 Dialogue: 0,0:22:45.33,0:22:47.33,Default,,0000,0000,0000,,{\pos(452,437)\fscx50}({\fscx100}更紗{\fscx50}){\fscx100}あれって…{\fscx50}。 Dialogue: 0,0:22:45.33,0:22:47.33,Default,,0000,0000,0000,,{\pos(172,497)}📱{\fscx50}(バイブ) Dialogue: 0,0:22:47.33,0:22:49.43,Default,,0000,0000,0000,,{\pos(312,497)}結局{\fscx50} {\fscx100}どういうことなの? Dialogue: 0,0:22:49.43,0:22:51.37,Default,,0000,0000,0000,,{\pos(392,497)}好みだって…{\fscx50}。 Dialogue: 0,0:22:51.37,0:22:53.37,Default,,0000,0000,0000,,{\pos(172,407)}ああうん{\fscx50} {\fscx100}わかったよ{\fscx50}。 Dialogue: 0,0:22:51.37,0:22:53.37,Default,,0000,0000,0000,,{\pos(552,497)}はっ! Dialogue: 0,0:22:53.37,0:22:55.31,Default,,0000,0000,0000,,{\pos(172,437)}姫路が Dialogue: 0,0:22:53.37,0:22:55.31,Default,,0000,0000,0000,,{\pos(192,497)}そろそろ戻って来いって{\fscx50}。 Dialogue: 0,0:22:55.31,0:22:57.31,Default,,0000,0000,0000,,{\pos(172,437)}ああ{\fscx50} {\fscx100}悪い悪い{\fscx50}。 Dialogue: 0,0:22:55.31,0:22:57.31,Default,,0000,0000,0000,,{\pos(192,497)}えっとなんだって? Dialogue: 0,0:22:57.31,0:22:59.48,Default,,0000,0000,0000,,{\pos(212,497)}なんでもないわよ! Dialogue: 0,0:22:59.48,0:23:01.48,Default,,0000,0000,0000,,{\pos(212,497)}んっ? Dialogue: 0,0:23:01.48,0:23:04.45,Default,,0000,0000,0000,,{\pos(432,407)}んっ{\fscx50}。 Dialogue: 0,0:23:01.48,0:23:04.45,Default,,0000,0000,0000,,{\pos(172,437)}お… Dialogue: 0,0:23:01.48,0:23:04.45,Default,,0000,0000,0000,,{\pos(192,497)}おい{\fscx50} {\fscx100}おい{\fscx50} {\fscx100}俺は{\fscx50}ケガ{\fscx100}人だぞ{\fscx50}。 Dialogue: 0,0:23:04.45,0:23:08.12,Default,,0000,0000,0000,,{\pos(192,437)}屋上で{\fscx50}サボ{\fscx100}ってる人間が Dialogue: 0,0:23:04.45,0:23:08.12,Default,,0000,0000,0000,,{\pos(292,497)}よく言うわよ{\fscx50}。 Dialogue: 0,0:23:08.12,0:23:10.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ケガ{\fscx100}のことだけじゃなくて{\fscx50}。 Dialogue: 0,0:23:10.96,0:23:12.96,Default,,0000,0000,0000,,{\pos(552,497)}嘘が{\fscx50}バレ{\fscx100}て➡ Dialogue: 0,0:23:12.96,0:23:16.76,Default,,0000,0000,0000,,{\pos(392,437)}篠原が島を去るなんて Dialogue: 0,0:23:12.96,0:23:16.76,Default,,0000,0000,0000,,{\pos(412,497)}ことにならなくて➡ Dialogue: 0,0:23:16.76,0:23:18.76,Default,,0000,0000,0000,,{\pos(372,497)}本当に無事でよかった{\fscx50}。 Dialogue: 0,0:23:18.76,0:23:22.27,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ハッ {\fscx100}俺を誰だと思ってんだよ{\fscx50}。 Dialogue: 0,0:23:22.27,0:23:25.44,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}アカデミー{\fscx100}最強の7ツ星だぜ? Dialogue: 0,0:23:25.44,0:23:27.87,Default,,0000,0000,0000,,{\pos(432,497)}ん…{\fscx50}。 Dialogue: 0,0:23:27.87,0:23:31.78,Default,,0000,0000,0000,,{\pos(452,437)}別に大した{\fscx50}ピンチ{\fscx100}でも Dialogue: 0,0:23:27.87,0:23:31.78,Default,,0000,0000,0000,,{\pos(472,497)}なかったっての{\fscx50}。 Dialogue: 0,0:23:35.18,0:23:38.65,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}ホント {\fscx100}嘘つきなんだから{\fscx50}。 Dialogue: 0,0:23:35.18,0:23:38.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ドア{\fscx100}の開閉音{\fscx50})