[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:06.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}魔王{\fscx50}){\fscx100}ついに来るか…{\fscx50} {\fscx100}厄災が{\fscx50}。 Dialogue: 0,0:00:08.34,0:00:13.35,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(ウチムラ)ウルマンダー{\fscx100}さん Dialogue: 0,0:00:08.34,0:00:13.35,Default,,0000,0000,0000,,{\pos(332,497)}緊急事態とは{\fscx50} {\fscx100}いったい? Dialogue: 0,0:00:13.35,0:00:16.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウルマンダー){\fscx100}北方で大量発生した Dialogue: 0,0:00:13.35,0:00:16.85,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ワイバーン{\fscx100}の件は覚えているな{\fscx50}。 Dialogue: 0,0:00:20.02,0:00:22.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:00:22.19,0:00:24.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ウルマンダー){\fscx100}あれから数は増え続け➡ Dialogue: 0,0:00:24.19,0:00:27.69,Default,,0000,0000,0000,,{\pos(172,437)}市街地にまで侵入し Dialogue: 0,0:00:24.19,0:00:27.69,Default,,0000,0000,0000,,{\pos(192,497)}大きな被害を与え始めている{\fscx50}。 Dialogue: 0,0:00:27.69,0:00:31.03,Default,,0000,0000,0000,,{\pos(172,497)}魔王様は{\fscx50} {\fscx100}これを厄災と認定{\fscx50}。 Dialogue: 0,0:00:31.03,0:00:34.20,Default,,0000,0000,0000,,{\pos(172,437)}厄災に対処せよと Dialogue: 0,0:00:31.03,0:00:34.20,Default,,0000,0000,0000,,{\pos(192,497)}全軍へ命令が下ったんだ{\fscx50}。 Dialogue: 0,0:00:34.20,0:00:36.20,Default,,0000,0000,0000,,{\pos(652,497)}厄災…{\fscx50}。 Dialogue: 0,0:00:36.20,0:00:39.21,Default,,0000,0000,0000,,{\pos(252,497)}《あの男も{\fscx50} {\fscx100}そんなことを…》 Dialogue: 0,0:00:39.21,0:00:43.41,Default,,0000,0000,0000,,{\pos(272,437)}それは{\fscx50} {\fscx100}大量発生した Dialogue: 0,0:00:39.21,0:00:43.41,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ワイバーン{\fscx100}の襲撃のことですか? Dialogue: 0,0:00:46.21,0:00:50.22,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウルマンダー){\fscx100}厄災は天災だ{\fscx50}。 Dialogue: 0,0:00:46.21,0:00:50.22,Default,,0000,0000,0000,,{\pos(192,497)}自然災害と同じな{\fscx50}。 Dialogue: 0,0:00:50.22,0:00:54.72,Default,,0000,0000,0000,,{\pos(172,437)}だが{\fscx50} {\fscx100}1つ違うのは Dialogue: 0,0:00:50.22,0:00:54.72,Default,,0000,0000,0000,,{\pos(192,497)}獣や魔物の姿で襲ってくる{\fscx50}。 Dialogue: 0,0:00:54.72,0:00:56.89,Default,,0000,0000,0000,,{\pos(172,497)}いわば{\fscx50} {\fscx100}形ある災害だ{\fscx50}。 Dialogue: 0,0:00:56.89,0:00:59.69,Default,,0000,0000,0000,,{\pos(532,497)}形ある災害…{\fscx50}。 Dialogue: 0,0:01:01.86,0:01:04.86,Default,,0000,0000,0000,,{\pos(172,437)}私も初めて経験するが Dialogue: 0,0:01:01.86,0:01:04.86,Default,,0000,0000,0000,,{\pos(192,497)}過去の厄災は➡ Dialogue: 0,0:01:04.86,0:01:08.87,Default,,0000,0000,0000,,{\pos(172,437)}いずれも悲惨だったらしい{\fscx50}。 Dialogue: 0,0:01:04.86,0:01:08.87,Default,,0000,0000,0000,,{\pos(192,497)}一国が消滅したこともある{\fscx50}。 Dialogue: 0,0:01:08.87,0:01:13.04,Default,,0000,0000,0000,,{\pos(172,437)}だから{\fscx50} {\fscx100}私たち四天王にも Dialogue: 0,0:01:08.87,0:01:13.04,Default,,0000,0000,0000,,{\pos(192,497)}特別任務が下った{\fscx50}。 Dialogue: 0,0:01:13.04,0:01:17.54,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウルマンダー)シルフィード{\fscx100}は各所を巡り Dialogue: 0,0:01:13.04,0:01:17.54,Default,,0000,0000,0000,,{\pos(192,497)}厄災の調査と対策{\fscx50}。 Dialogue: 0,0:01:17.54,0:01:21.88,Default,,0000,0000,0000,,{\pos(172,437)}残りの3名で Dialogue: 0,0:01:17.54,0:01:21.88,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ワイバーン{\fscx100}の侵入を防ぎ迎撃する{\fscx50}。 Dialogue: 0,0:01:21.88,0:01:26.39,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ウチムラ {\fscx100}これから向かうのは Dialogue: 0,0:01:21.88,0:01:26.39,Default,,0000,0000,0000,,{\pos(192,497)}厄災防衛の最前線だ{\fscx50}。 Dialogue: 0,0:01:26.39,0:01:29.06,Default,,0000,0000,0000,,{\pos(352,497)}覚悟はできているか? Dialogue: 0,0:01:31.06,0:01:33.89,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(オルル)ウチムラ{\fscx100}様{\fscx50} ウルマンダー{\fscx100}様! Dialogue: 0,0:01:33.89,0:01:36.06,Default,,0000,0000,0000,,{\pos(292,497)}見えてきたぞ! Dialogue: 0,0:01:36.06,0:01:38.23,Default,,0000,0000,0000,,{\pos(592,497)}あれは…! Dialogue: 0,0:01:38.23,0:01:42.60,Default,,0000,0000,0000,,{\pos(212,497)}魔王軍最大の要塞{\fscx50} デモンフォート{\fscx100}だ{\fscx50}。 Dialogue: 0,0:03:23.04,0:03:26.21,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(オルル)ウチムラ{\fscx100}様{\fscx50} デモンフォート{\fscx100}は Dialogue: 0,0:03:23.04,0:03:26.21,Default,,0000,0000,0000,,{\pos(192,497)}国境近くに造られた➡ Dialogue: 0,0:03:26.21,0:03:28.51,Default,,0000,0000,0000,,{\pos(172,497)}3つの要塞によって構成されて➡ Dialogue: 0,0:03:28.51,0:03:31.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ワイバーン{\fscx100}の侵入を Dialogue: 0,0:03:28.51,0:03:31.68,Default,,0000,0000,0000,,{\pos(192,497)}阻んでいます{\fscx50} {\fscx100}ですが…{\fscx50}。 Dialogue: 0,0:03:31.68,0:03:34.18,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ヤツ{\fscx100}らの襲撃は{\fscx50} {\fscx100}その3つのうち➡ Dialogue: 0,0:03:34.18,0:03:37.72,Default,,0000,0000,0000,,{\pos(392,437)}この要塞にだけ Dialogue: 0,0:03:34.18,0:03:37.72,Default,,0000,0000,0000,,{\pos(412,497)}集中しているらしい{\fscx50}。 Dialogue: 0,0:03:37.72,0:03:40.89,Default,,0000,0000,0000,,{\pos(172,497)}ようやく来たか{\fscx50} {\fscx100}待たせすぎだ{\fscx50}。 Dialogue: 0,0:03:42.89,0:03:46.89,Default,,0000,0000,0000,,{\pos(272,497)}ようこそ{\fscx50} {\fscx100}絶望の砦へ{\fscx50}。 Dialogue: 0,0:03:46.89,0:03:49.40,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(ウチムラ)ゲーノーム{\fscx100}さん! Dialogue: 0,0:03:46.89,0:03:49.40,Default,,0000,0000,0000,,{\pos(732,497)\fscx50}チッ。 Dialogue: 0,0:03:49.40,0:03:53.23,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ゲーノーム)ギルド{\fscx100}の一件は聞いたよ{\fscx50}。 Dialogue: 0,0:03:49.40,0:03:53.23,Default,,0000,0000,0000,,{\pos(212,497)}大した活躍だ{\fscx50}。 Dialogue: 0,0:03:53.23,0:03:55.90,Default,,0000,0000,0000,,{\pos(232,497)}皆{\fscx50} {\fscx100}お前のことを絶望を覆し➡ Dialogue: 0,0:03:55.90,0:03:59.24,Default,,0000,0000,0000,,{\pos(252,437)}希望をもたらす Dialogue: 0,0:03:55.90,0:03:59.24,Default,,0000,0000,0000,,{\pos(272,497)}救世主だと噂している{\fscx50}。 Dialogue: 0,0:03:59.24,0:04:02.48,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ゲーノーム){\fscx100}ここも{\fscx50} {\fscx100}なんとか Dialogue: 0,0:03:59.24,0:04:02.48,Default,,0000,0000,0000,,{\pos(192,497)}してくれるんだろう?{\fscx50} {\fscx100}英雄{\fscx50}ウチムラ。 Dialogue: 0,0:04:02.48,0:04:05.31,Default,,0000,0000,0000,,{\pos(172,497)}い{\fscx50} {\fscx100}いや{\fscx50} {\fscx100}俺は英雄なんかじゃ…{\fscx50}。 Dialogue: 0,0:04:05.31,0:04:08.31,Default,,0000,0000,0000,,{\pos(252,437)}そうだ{\fscx50} {\fscx100}離れろ! Dialogue: 0,0:04:05.31,0:04:08.31,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ウチムラ{\fscx100}は英雄なんかじゃない! Dialogue: 0,0:04:08.31,0:04:11.15,Default,,0000,0000,0000,,{\pos(292,437)}脆弱で貧弱で Dialogue: 0,0:04:08.31,0:04:11.15,Default,,0000,0000,0000,,{\pos(312,497)}殴れば即死する弱者だぞ! Dialogue: 0,0:04:11.15,0:04:13.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォローアップ{\fscx100}が{\fscx50} ネガティブキャンペーン!? Dialogue: 0,0:04:13.15,0:04:16.82,Default,,0000,0000,0000,,{\pos(172,407)}お前の意見は聞いてないんだが{\fscx50}。 Dialogue: 0,0:04:13.15,0:04:16.82,Default,,0000,0000,0000,,{\pos(192,497)}私も{\fscx50} {\fscx100}お前などと話す気はない! Dialogue: 0,0:04:16.82,0:04:18.83,Default,,0000,0000,0000,,{\pos(212,497)}ま{\fscx50} {\fscx100}まぁまぁ{\fscx50} {\fscx100}2人とも…{\fscx50}。 Dialogue: 0,0:04:18.83,0:04:20.83,Default,,0000,0000,0000,,{\pos(592,497)\fscx50}(ゲーノーム)シッ。 Dialogue: 0,0:04:20.83,0:04:23.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鐘の音{\fscx50}) Dialogue: 0,0:04:23.00,0:04:25.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ワイバーン{\fscx100}襲来!{\fscx50} ワイバーン{\fscx100}襲来! Dialogue: 0,0:04:25.50,0:04:29.17,Default,,0000,0000,0000,,{\pos(192,437)}またか…{\fscx50} {\fscx100}兵を Dialogue: 0,0:04:25.50,0:04:29.17,Default,,0000,0000,0000,,{\pos(212,497)}休ませたばかりだというのに{\fscx50}。 Dialogue: 0,0:04:29.17,0:04:31.50,Default,,0000,0000,0000,,{\pos(172,497)}迎撃するぞ{\fscx50} {\fscx100}お前らも来い! Dialogue: 0,0:04:31.50,0:04:33.84,Default,,0000,0000,0000,,{\pos(172,497)}ここの状況を見極めてみろ{\fscx50}。 Dialogue: 0,0:04:33.84,0:04:39.85,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:04:39.85,0:04:42.35,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}(リリム){\fscx100}我ら魔人が Dialogue: 0,0:04:39.85,0:04:42.35,Default,,0000,0000,0000,,{\pos(352,497)}蹴散らしてやりますわ! Dialogue: 0,0:04:42.35,0:04:45.05,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(ウルズ){\fscx100}亜人部隊{\fscx50} {\fscx100}配置につけ! Dialogue: 0,0:04:48.19,0:04:50.36,Default,,0000,0000,0000,,{\pos(592,497)}来たぞ{\fscx50}。 Dialogue: 0,0:04:50.36,0:04:52.36,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:04:52.36,0:04:54.56,Default,,0000,0000,0000,,{\pos(492,497)}撃て…! Dialogue: 0,0:04:57.53,0:04:59.53,Default,,0000,0000,0000,,{\pos(372,497)}くっ…! Dialogue: 0,0:05:02.80,0:05:04.80,Default,,0000,0000,0000,,{\pos(672,497)}どけ! Dialogue: 0,0:05:04.80,0:05:06.97,Default,,0000,0000,0000,,{\pos(192,497)}軟弱な亜人どもが出しゃばるな! Dialogue: 0,0:05:06.97,0:05:10.51,Default,,0000,0000,0000,,{\pos(372,437)}魔人どもこそ Dialogue: 0,0:05:06.97,0:05:10.51,Default,,0000,0000,0000,,{\pos(392,497)}我らの隊列を乱すな! Dialogue: 0,0:05:10.51,0:05:13.58,Default,,0000,0000,0000,,{\pos(192,497)}まったく{\fscx50} {\fscx100}味方同士で混乱して…{\fscx50}。 Dialogue: 0,0:05:15.65,0:05:17.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:05:17.68,0:05:19.69,Default,,0000,0000,0000,,{\pos(492,497)}ふっ…! Dialogue: 0,0:05:19.69,0:05:21.85,Default,,0000,0000,0000,,{\pos(432,407)}うわ~っ! Dialogue: 0,0:05:19.69,0:05:21.85,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:05:21.85,0:05:24.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:05:24.49,0:05:27.36,Default,,0000,0000,0000,,{\pos(292,497)}おお…! Dialogue: 0,0:05:27.36,0:05:29.36,Default,,0000,0000,0000,,{\pos(432,497)}後ろ! Dialogue: 0,0:05:29.36,0:05:32.03,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:05:36.04,0:05:38.37,Default,,0000,0000,0000,,{\pos(632,497)}は~っ! Dialogue: 0,0:05:38.37,0:05:48.05,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:05:48.05,0:05:52.05,Default,,0000,0000,0000,,{\pos(352,437)}亜人部隊は接近戦をさけ Dialogue: 0,0:05:48.05,0:05:52.05,Default,,0000,0000,0000,,{\pos(532,497)}目を狙え! Dialogue: 0,0:05:52.05,0:05:54.62,Default,,0000,0000,0000,,{\pos(172,497)}魔人は引きつけてから攻撃しろ! Dialogue: 0,0:06:00.96,0:06:02.96,Default,,0000,0000,0000,,{\pos(272,497)}魔人部隊{\fscx50} {\fscx100}私に続け! Dialogue: 0,0:06:02.96,0:06:05.97,Default,,0000,0000,0000,,{\pos(292,497)}一撃必中で仕留めろ! Dialogue: 0,0:06:05.97,0:06:08.47,Default,,0000,0000,0000,,{\pos(592,497)}はっ! Dialogue: 0,0:06:08.47,0:06:10.47,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:06:21.15,0:06:24.98,Default,,0000,0000,0000,,{\pos(392,407)}早く{\fscx50}ケガ{\fscx100}人の手当てを! Dialogue: 0,0:06:21.15,0:06:24.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ネイア){\fscx100}はい{\fscx50} {\fscx100}お姉様! Dialogue: 0,0:06:24.98,0:06:28.99,Default,,0000,0000,0000,,{\pos(272,437)}ふぅ…{\fscx50} {\fscx100}今日は働きすぎたな{\fscx50}。 Dialogue: 0,0:06:24.98,0:06:28.99,Default,,0000,0000,0000,,{\pos(372,497)}腹が減ってたまらん{\fscx50}。 Dialogue: 0,0:06:32.99,0:06:34.99,Default,,0000,0000,0000,,{\pos(732,497)\fscx50}チッ。 Dialogue: 0,0:06:38.66,0:06:41.83,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ)ゲーノーム{\fscx100}さん{\fscx50} {\fscx100}ここでしたか{\fscx50}。 Dialogue: 0,0:06:38.66,0:06:41.83,Default,,0000,0000,0000,,{\pos(192,497)}食事ですよ{\fscx50}。 Dialogue: 0,0:06:41.83,0:06:46.17,Default,,0000,0000,0000,,{\pos(292,437)}僕は{\fscx50} {\fscx100}あとでいい{\fscx50}。 Dialogue: 0,0:06:41.83,0:06:46.17,Default,,0000,0000,0000,,{\pos(312,497)}魔人ほど{\fscx50} ドカ{\fscx100}食いしないし{\fscx50}。 Dialogue: 0,0:06:46.17,0:06:48.17,Default,,0000,0000,0000,,{\pos(512,407)}しかし{\fscx50} {\fscx100}お前…{\fscx50}。 Dialogue: 0,0:06:46.17,0:06:48.17,Default,,0000,0000,0000,,{\pos(172,497)}ん? Dialogue: 0,0:06:48.17,0:06:51.01,Default,,0000,0000,0000,,{\pos(232,497)}戦場では{\fscx50} {\fscx100}本当に役立たずだな{\fscx50}。 Dialogue: 0,0:06:51.01,0:06:53.51,Default,,0000,0000,0000,,{\pos(172,497)}非戦闘員なもんで{\fscx50}。 Dialogue: 0,0:06:53.51,0:06:56.52,Default,,0000,0000,0000,,{\pos(432,437)}なら{\fscx50} {\fscx100}戦闘以外で Dialogue: 0,0:06:53.51,0:06:56.52,Default,,0000,0000,0000,,{\pos(452,497)}活躍してもらうか{\fscx50}。 Dialogue: 0,0:06:56.52,0:06:59.52,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ウチムラ {\fscx100}忌憚なく言ってくれ{\fscx50}。 Dialogue: 0,0:06:59.52,0:07:04.32,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}(ゲーノーム){\fscx100}この要塞は{\fscx50} {\fscx100}どうだ? Dialogue: 0,0:06:59.52,0:07:04.32,Default,,0000,0000,0000,,{\pos(172,497)}どうか{\fscx50} {\fscx100}ですか…{\fscx50}。 Dialogue: 0,0:07:04.32,0:07:07.16,Default,,0000,0000,0000,,{\pos(172,497)}この要塞は{\fscx50} {\fscx100}このままですと➡ Dialogue: 0,0:07:07.16,0:07:10.63,Default,,0000,0000,0000,,{\pos(172,497)}陥落します{\fscx50} {\fscx100}おそらく数日で{\fscx50}。 Dialogue: 0,0:07:12.67,0:07:14.83,Default,,0000,0000,0000,,{\pos(272,497)}詳しく聞かせてもらえるか? Dialogue: 0,0:07:14.83,0:07:18.50,Default,,0000,0000,0000,,{\pos(172,437)}この要塞には Dialogue: 0,0:07:14.83,0:07:18.50,Default,,0000,0000,0000,,{\pos(192,497)}魔人と亜人が混在しています{\fscx50}。 Dialogue: 0,0:07:18.50,0:07:22.01,Default,,0000,0000,0000,,{\pos(172,437)}厄災という非常時ゆえの Dialogue: 0,0:07:18.50,0:07:22.01,Default,,0000,0000,0000,,{\pos(192,497)}緊急措置でしょう{\fscx50}。 Dialogue: 0,0:07:22.01,0:07:25.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}しかし{\fscx50} {\fscx100}そのせいで Dialogue: 0,0:07:22.01,0:07:25.68,Default,,0000,0000,0000,,{\pos(192,497)}敵の襲撃ではなく➡ Dialogue: 0,0:07:25.68,0:07:28.51,Default,,0000,0000,0000,,{\pos(172,497)}内部分裂で崩壊します{\fscx50}。 Dialogue: 0,0:07:28.51,0:07:31.52,Default,,0000,0000,0000,,{\pos(292,497)}魔人と亜人の争いによって{\fscx50}。 Dialogue: 0,0:07:31.52,0:07:33.85,Default,,0000,0000,0000,,{\pos(472,497)}理由として{\fscx50} {\fscx100}3つ{\fscx50}。 Dialogue: 0,0:07:33.85,0:07:36.19,Default,,0000,0000,0000,,{\pos(352,497)}1つ目は戦術です{\fscx50}。 Dialogue: 0,0:07:36.19,0:07:40.86,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}個の戦闘力は高いが Dialogue: 0,0:07:36.19,0:07:40.86,Default,,0000,0000,0000,,{\pos(192,497)}組織立った戦いが苦手な魔人{\fscx50}。 Dialogue: 0,0:07:40.86,0:07:45.70,Default,,0000,0000,0000,,{\pos(172,437)}逆に{\fscx50} {\fscx100}戦闘力は低いが Dialogue: 0,0:07:40.86,0:07:45.70,Default,,0000,0000,0000,,{\pos(192,497)}組織戦に長ける亜人{\fscx50}。 Dialogue: 0,0:07:45.70,0:07:50.54,Default,,0000,0000,0000,,{\pos(172,437)}今は{\fscx50} {\fscx100}この両者の戦い方が Dialogue: 0,0:07:45.70,0:07:50.54,Default,,0000,0000,0000,,{\pos(192,497)}致命的に噛み合っていない{\fscx50}。 Dialogue: 0,0:07:50.54,0:07:54.71,Default,,0000,0000,0000,,{\pos(192,437)}互いの長所を殺し Dialogue: 0,0:07:50.54,0:07:54.71,Default,,0000,0000,0000,,{\pos(172,497)}足を引っ張り合う最悪の状況です{\fscx50}。 Dialogue: 0,0:07:54.71,0:07:57.21,Default,,0000,0000,0000,,{\pos(252,497)}そして{\fscx50} {\fscx100}2つ目が兵站{\fscx50}。 Dialogue: 0,0:07:57.21,0:08:00.81,Default,,0000,0000,0000,,{\pos(172,287)\fscx50}(ウチムラ){\fscx100}軍隊の維持には Dialogue: 0,0:07:57.21,0:08:00.81,Default,,0000,0000,0000,,{\pos(192,347)}多くの物資が必要ですが➡ Dialogue: 0,0:08:00.81,0:08:02.98,Default,,0000,0000,0000,,{\pos(172,347)}現状その補給が十分ではない{\fscx50}。 Dialogue: 0,0:08:02.98,0:08:05.49,Default,,0000,0000,0000,,{\pos(172,347)}特に{\fscx50} {\fscx100}食料が問題です{\fscx50}。 Dialogue: 0,0:08:05.49,0:08:09.16,Default,,0000,0000,0000,,{\pos(172,437)}魔人の食料消費は Dialogue: 0,0:08:05.49,0:08:09.16,Default,,0000,0000,0000,,{\pos(192,497)}亜人に比べ{\fscx50} {\fscx100}桁違いに多い{\fscx50}。 Dialogue: 0,0:08:09.16,0:08:12.33,Default,,0000,0000,0000,,{\pos(172,437)}おそらく{\fscx50} {\fscx100}高い身体能力と Dialogue: 0,0:08:09.16,0:08:12.33,Default,,0000,0000,0000,,{\pos(192,497)}魔法を使うために➡ Dialogue: 0,0:08:12.33,0:08:15.50,Default,,0000,0000,0000,,{\pos(172,437)}必要なのでしょう{\fscx50}。 Dialogue: 0,0:08:12.33,0:08:15.50,Default,,0000,0000,0000,,{\pos(192,497)}しかし{\fscx50} {\fscx100}それが原因で➡ Dialogue: 0,0:08:15.50,0:08:18.00,Default,,0000,0000,0000,,{\pos(172,497)}亜人は不満を募らせています{\fscx50}。 Dialogue: 0,0:08:18.00,0:08:20.33,Default,,0000,0000,0000,,{\pos(172,407)}1つ補足だ{\fscx50}。 Dialogue: 0,0:08:18.00,0:08:20.33,Default,,0000,0000,0000,,{\pos(712,497)}ん? Dialogue: 0,0:08:20.33,0:08:23.50,Default,,0000,0000,0000,,{\pos(172,437)}僕の部下たちは{\fscx50} {\fscx100}魔人が Dialogue: 0,0:08:20.33,0:08:23.50,Default,,0000,0000,0000,,{\pos(192,497)}大食らいなことは知っている{\fscx50}。 Dialogue: 0,0:08:23.50,0:08:27.67,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ゲーノーム){\fscx100}だが{\fscx50} {\fscx100}この要塞は Dialogue: 0,0:08:23.50,0:08:27.67,Default,,0000,0000,0000,,{\pos(192,497)}他より防衛回数が多い{\fscx50}。 Dialogue: 0,0:08:27.67,0:08:30.68,Default,,0000,0000,0000,,{\pos(172,437)}度重なる戦闘は Dialogue: 0,0:08:27.67,0:08:30.68,Default,,0000,0000,0000,,{\pos(192,497)}食料を更に費やし➡ Dialogue: 0,0:08:30.68,0:08:32.68,Default,,0000,0000,0000,,{\pos(172,497)}緊張状態が長く続くことで➡ Dialogue: 0,0:08:32.68,0:08:36.18,Default,,0000,0000,0000,,{\pos(172,437)}小さな不満が Dialogue: 0,0:08:32.68,0:08:36.18,Default,,0000,0000,0000,,{\pos(192,497)}表に出やすくなっているんだ{\fscx50}。 Dialogue: 0,0:08:36.18,0:08:40.02,Default,,0000,0000,0000,,{\pos(432,437)}では{\fscx50} {\fscx100}それも含めて Dialogue: 0,0:08:36.18,0:08:40.02,Default,,0000,0000,0000,,{\pos(452,497)}最も重要な3つ目{\fscx50}。 Dialogue: 0,0:08:40.02,0:08:42.02,Default,,0000,0000,0000,,{\pos(392,497)}それは{\fscx50} {\fscx100}兵種間の不和{\fscx50}。 Dialogue: 0,0:08:42.02,0:08:44.86,Default,,0000,0000,0000,,{\pos(352,437)}この精神的課題は Dialogue: 0,0:08:42.02,0:08:44.86,Default,,0000,0000,0000,,{\pos(372,497)}長年{\fscx50} {\fscx100}くすぶってきた➡ Dialogue: 0,0:08:44.86,0:08:50.36,Default,,0000,0000,0000,,{\pos(192,437)}魔人と亜人の対立関係に起因する Dialogue: 0,0:08:44.86,0:08:50.36,Default,,0000,0000,0000,,{\pos(332,497)}最も重大な問題点です{\fscx50}。 Dialogue: 0,0:08:50.36,0:08:53.53,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}魔人と亜人には Dialogue: 0,0:08:50.36,0:08:53.53,Default,,0000,0000,0000,,{\pos(192,497)}その文化や能力の違いによる➡ Dialogue: 0,0:08:53.53,0:08:55.70,Default,,0000,0000,0000,,{\pos(172,497)}大きな溝があります{\fscx50}。 Dialogue: 0,0:08:55.70,0:08:57.87,Default,,0000,0000,0000,,{\pos(172,497)}そして{\fscx50} {\fscx100}ここは戦場{\fscx50}。 Dialogue: 0,0:08:57.87,0:09:00.94,Default,,0000,0000,0000,,{\pos(172,437)}ふだんは抑えていても Dialogue: 0,0:08:57.87,0:09:00.94,Default,,0000,0000,0000,,{\pos(192,497)}自分の命がかかった場所では➡ Dialogue: 0,0:09:00.94,0:09:02.94,Default,,0000,0000,0000,,{\pos(172,497)}配慮も遠慮もなくなる{\fscx50}。 Dialogue: 0,0:09:02.94,0:09:07.28,Default,,0000,0000,0000,,{\pos(172,437)}よく一緒に働けば Dialogue: 0,0:09:02.94,0:09:07.28,Default,,0000,0000,0000,,{\pos(192,497)}絆が生まれるといいますが➡ Dialogue: 0,0:09:07.28,0:09:10.78,Default,,0000,0000,0000,,{\pos(172,437)}ありえない{\fscx50}。 {\fscx100}長年 Dialogue: 0,0:09:07.28,0:09:10.78,Default,,0000,0000,0000,,{\pos(192,497)}鬱積した負の感情は➡ Dialogue: 0,0:09:10.78,0:09:13.12,Default,,0000,0000,0000,,{\pos(172,497)}簡単に拭えない{\fscx50}。 Dialogue: 0,0:09:13.12,0:09:17.79,Default,,0000,0000,0000,,{\pos(192,437)}その問題を棚上げにし Dialogue: 0,0:09:13.12,0:09:17.79,Default,,0000,0000,0000,,{\pos(172,497)}戦術に組み込むのは自殺行為です{\fscx50}。 Dialogue: 0,0:09:17.79,0:09:20.13,Default,,0000,0000,0000,,{\pos(392,497)}現状は{\fscx50} {\fscx100}とても危うい{\fscx50}。 Dialogue: 0,0:09:20.13,0:09:22.30,Default,,0000,0000,0000,,{\pos(292,497)}味方殺しの可能性さえある{\fscx50}。 Dialogue: 0,0:09:22.30,0:09:25.97,Default,,0000,0000,0000,,{\pos(392,497)}それが{\fscx50} {\fscx100}俺の結論です{\fscx50}。 Dialogue: 0,0:09:25.97,0:09:28.47,Default,,0000,0000,0000,,{\pos(172,497)}ふむ{\fscx50} {\fscx100}なるほど{\fscx50} {\fscx100}よく理解したよ{\fscx50}。 Dialogue: 0,0:09:28.47,0:09:32.64,Default,,0000,0000,0000,,{\pos(172,497)}では{\fscx50} {\fscx100}お前なら{\fscx50} {\fscx100}どう解決する? Dialogue: 0,0:09:32.64,0:09:35.64,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ウチムラ {\fscx100}さすがだ{\fscx50} {\fscx100}すべて的確だ{\fscx50}。 Dialogue: 0,0:09:35.64,0:09:40.65,Default,,0000,0000,0000,,{\pos(172,437)}だが{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}僕も気づき Dialogue: 0,0:09:35.64,0:09:40.65,Default,,0000,0000,0000,,{\pos(192,497)}解決できなかった難題だ{\fscx50}。 Dialogue: 0,0:09:40.65,0:09:44.32,Default,,0000,0000,0000,,{\pos(172,437)}お前なら{\fscx50} {\fscx100}どうする? Dialogue: 0,0:09:40.65,0:09:44.32,Default,,0000,0000,0000,,{\pos(192,497)}それが聞きたい{\fscx50}。 Dialogue: 0,0:09:44.32,0:09:47.15,Default,,0000,0000,0000,,{\pos(232,437)}《問題点をあげつらうのは Dialogue: 0,0:09:44.32,0:09:47.15,Default,,0000,0000,0000,,{\pos(372,497)}誰でもできる{\fscx50}。 Dialogue: 0,0:09:47.15,0:09:52.33,Default,,0000,0000,0000,,{\pos(192,497)}難しいのは{\fscx50} {\fscx100}どう解決に導くか》 Dialogue: 0,0:09:52.33,0:09:57.00,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}地図を Dialogue: 0,0:09:52.33,0:09:57.00,Default,,0000,0000,0000,,{\pos(192,497)}要塞の地図を見せてください{\fscx50}。 Dialogue: 0,0:09:57.00,0:10:02.34,Default,,0000,0000,0000,,{\pos(432,407)}これが{\fscx50} {\fscx100}周辺地図だ{\fscx50}。 Dialogue: 0,0:09:57.00,0:10:02.34,Default,,0000,0000,0000,,{\pos(172,497)}街道が整備されている{\fscx50}。 Dialogue: 0,0:10:02.34,0:10:06.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}これなら物資さえあれば Dialogue: 0,0:10:02.34,0:10:06.34,Default,,0000,0000,0000,,{\pos(212,497)}運搬は楽にできそうだ{\fscx50}。 Dialogue: 0,0:10:06.34,0:10:09.84,Default,,0000,0000,0000,,{\pos(172,497)}ん?{\fscx50} {\fscx100}この後方にある場所は? Dialogue: 0,0:10:09.84,0:10:12.01,Default,,0000,0000,0000,,{\pos(472,497)}ここか{\fscx50} {\fscx100}廃村だよ{\fscx50}。 Dialogue: 0,0:10:12.01,0:10:14.68,Default,,0000,0000,0000,,{\pos(352,437)}貧しい土地で Dialogue: 0,0:10:12.01,0:10:14.68,Default,,0000,0000,0000,,{\pos(372,497)}近年は住む者もいない{\fscx50}。 Dialogue: 0,0:10:14.68,0:10:16.85,Default,,0000,0000,0000,,{\pos(172,407)}いけますね{\fscx50}。 Dialogue: 0,0:10:14.68,0:10:16.85,Default,,0000,0000,0000,,{\pos(672,497)}なに? Dialogue: 0,0:10:16.85,0:10:20.35,Default,,0000,0000,0000,,{\pos(172,497)}すべての問題を解決する作戦です{\fscx50}。 Dialogue: 0,0:10:20.35,0:10:24.69,Default,,0000,0000,0000,,{\pos(172,437)}とにかく Dialogue: 0,0:10:20.35,0:10:24.69,Default,,0000,0000,0000,,{\pos(192,497)}その廃村へ行きましょう! Dialogue: 0,0:10:24.69,0:10:29.53,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}見てください{\fscx50}。 Dialogue: 0,0:10:24.69,0:10:29.53,Default,,0000,0000,0000,,{\pos(192,497)}まだ使えそうな建物が多い{\fscx50}。 Dialogue: 0,0:10:29.53,0:10:32.20,Default,,0000,0000,0000,,{\pos(432,437)}確かに{\fscx50} {\fscx100}これなら Dialogue: 0,0:10:29.53,0:10:32.20,Default,,0000,0000,0000,,{\pos(452,497)}すべて解決できる{\fscx50}。 Dialogue: 0,0:10:32.20,0:10:35.87,Default,,0000,0000,0000,,{\pos(272,437)}僕たちには Dialogue: 0,0:10:32.20,0:10:35.87,Default,,0000,0000,0000,,{\pos(292,497)}思いつかなかったやり方だ{\fscx50}。 Dialogue: 0,0:10:35.87,0:10:40.37,Default,,0000,0000,0000,,{\pos(352,437)}お前の作戦を実行すれば Dialogue: 0,0:10:35.87,0:10:40.37,Default,,0000,0000,0000,,{\pos(412,497)}厄災に対抗できるぞ{\fscx50}。 Dialogue: 0,0:10:40.37,0:10:44.21,Default,,0000,0000,0000,,{\pos(172,407)}はい{\fscx50} {\fscx100}実行できるなら{\fscx50}。 Dialogue: 0,0:10:40.37,0:10:44.21,Default,,0000,0000,0000,,{\pos(632,497)}ん…{\fscx50}。 Dialogue: 0,0:10:44.21,0:10:47.21,Default,,0000,0000,0000,,{\pos(172,497)}机上の空論では{\fscx50}ダメ{\fscx100}なんです{\fscx50}。 Dialogue: 0,0:10:47.21,0:10:52.72,Default,,0000,0000,0000,,{\pos(172,437)}魔人と亜人{\fscx50} {\fscx100}対立する両者を Dialogue: 0,0:10:47.21,0:10:52.72,Default,,0000,0000,0000,,{\pos(192,497)}どう説得し動かすか…{\fscx50}。 Dialogue: 0,0:10:52.72,0:10:57.56,Default,,0000,0000,0000,,{\pos(312,497)}魔人は{\fscx50} {\fscx100}僕に従わないしな{\fscx50}。 Dialogue: 0,0:10:57.56,0:11:00.36,Default,,0000,0000,0000,,{\pos(172,497)}魔人側は{\fscx50} ウルマンダー{\fscx100}さんに任せるか{\fscx50}。 Dialogue: 0,0:11:00.36,0:11:03.36,Default,,0000,0000,0000,,{\pos(172,437)}ただ{\fscx50} {\fscx100}命令系統が分かれると Dialogue: 0,0:11:00.36,0:11:03.36,Default,,0000,0000,0000,,{\pos(192,497)}混乱を生む恐れが…{\fscx50}。 Dialogue: 0,0:11:03.36,0:11:05.53,Default,,0000,0000,0000,,{\pos(612,497)}問題ない{\fscx50}。 Dialogue: 0,0:11:05.53,0:11:09.37,Default,,0000,0000,0000,,{\pos(252,497)}最適な人材がいるじゃないか{\fscx50}。 Dialogue: 0,0:11:09.37,0:11:11.34,Default,,0000,0000,0000,,{\pos(172,497)}はい? Dialogue: 0,0:11:15.21,0:11:18.38,Default,,0000,0000,0000,,{\pos(372,437)}おい{\fscx50} {\fscx100}兵たちを集め Dialogue: 0,0:11:15.21,0:11:18.38,Default,,0000,0000,0000,,{\pos(392,497)}何を始めるつもりだ? Dialogue: 0,0:11:18.38,0:11:20.88,Default,,0000,0000,0000,,{\pos(172,497)}いいから見ていろ{\fscx50}。 Dialogue: 0,0:11:20.88,0:11:23.05,Default,,0000,0000,0000,,{\pos(672,497)}傾聴! Dialogue: 0,0:11:23.05,0:11:27.05,Default,,0000,0000,0000,,{\pos(412,437)}現在{\fscx50} デモンフォート{\fscx100}は Dialogue: 0,0:11:23.05,0:11:27.05,Default,,0000,0000,0000,,{\pos(432,497)}危機的状況にある! Dialogue: 0,0:11:27.05,0:11:31.89,Default,,0000,0000,0000,,{\pos(172,437)}しかし{\fscx50} {\fscx100}この逆境に Dialogue: 0,0:11:27.05,0:11:31.89,Default,,0000,0000,0000,,{\pos(192,497)}光明を示す者がいる{\fscx50}。 Dialogue: 0,0:11:31.89,0:11:33.89,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:11:33.89,0:11:37.06,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ゲーノーム){\fscx100}紹介しよう! Dialogue: 0,0:11:37.06,0:11:39.03,Default,,0000,0000,0000,,{\pos(172,497)}英雄{\fscx50} {\fscx100}内村伝之助! Dialogue: 0,0:11:43.37,0:11:45.37,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ウチムラ{\fscx100}? Dialogue: 0,0:11:43.37,0:11:45.37,Default,,0000,0000,0000,,{\pos(512,497)}あの{\fscx50}ウチムラ{\fscx100}様か? Dialogue: 0,0:11:45.37,0:11:48.04,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}ウチムラ{\fscx100}様…{\fscx50}。 Dialogue: 0,0:11:45.37,0:11:48.04,Default,,0000,0000,0000,,{\pos(212,497)}最強の四天王! Dialogue: 0,0:11:48.04,0:11:50.21,Default,,0000,0000,0000,,{\pos(172,407)}救世主と噂の…! Dialogue: 0,0:11:48.04,0:11:50.21,Default,,0000,0000,0000,,{\pos(412,497)}英雄が来ていたのか{\fscx50}。 Dialogue: 0,0:11:50.21,0:11:52.21,Default,,0000,0000,0000,,{\pos(172,407)}あのお方が? Dialogue: 0,0:11:50.21,0:11:52.21,Default,,0000,0000,0000,,{\pos(612,497)}ここへ…{\fscx50}。 Dialogue: 0,0:11:55.72,0:11:57.72,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ウチムラ{\fscx100}…{\fscx50}。 Dialogue: 0,0:11:55.72,0:11:57.72,Default,,0000,0000,0000,,{\pos(692,497)}ん…{\fscx50}。 Dialogue: 0,0:12:00.35,0:12:02.86,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}ああ…! Dialogue: 0,0:12:02.86,0:12:09.70,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}おお~っ! Dialogue: 0,0:12:09.70,0:12:12.53,Default,,0000,0000,0000,,{\pos(292,497)}《意図しない歓声{\fscx50}!?{\fscx100}》 Dialogue: 0,0:12:12.53,0:12:15.37,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}((ウチムラ {\fscx100}お前が Dialogue: 0,0:12:12.53,0:12:15.37,Default,,0000,0000,0000,,{\pos(412,497)}この要塞をまとめろ{\fscx50}。 Dialogue: 0,0:12:15.37,0:12:17.37,Default,,0000,0000,0000,,{\pos(232,497)}無理です! Dialogue: 0,0:12:17.37,0:12:19.87,Default,,0000,0000,0000,,{\pos(372,497)}即答するな{\fscx50} {\fscx100}まぁ{\fscx50} {\fscx100}聞け{\fscx50}。 Dialogue: 0,0:12:19.87,0:12:22.88,Default,,0000,0000,0000,,{\pos(312,437)}確かに{\fscx50} {\fscx100}魔人と亜人 Dialogue: 0,0:12:19.87,0:12:22.88,Default,,0000,0000,0000,,{\pos(332,497)}両者には大きな溝がある{\fscx50}。 Dialogue: 0,0:12:22.88,0:12:26.38,Default,,0000,0000,0000,,{\pos(392,437)}だが{\fscx50} {\fscx100}お前は Dialogue: 0,0:12:22.88,0:12:26.38,Default,,0000,0000,0000,,{\pos(412,497)}そのどちらでもない{\fscx50}。 Dialogue: 0,0:12:26.38,0:12:31.38,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(ゲーノーム){\fscx100}実績{\fscx50} {\fscx100}知名度{\fscx50} {\fscx100}話題性 Dialogue: 0,0:12:26.38,0:12:31.38,Default,,0000,0000,0000,,{\pos(292,497)}そして{\fscx50} {\fscx100}知識と見識の深さ➡ Dialogue: 0,0:12:31.38,0:12:34.55,Default,,0000,0000,0000,,{\pos(432,437)}兵たちを導けるのは Dialogue: 0,0:12:31.38,0:12:34.55,Default,,0000,0000,0000,,{\pos(452,497)}お前しかいない{\fscx50}。 Dialogue: 0,0:12:36.56,0:12:38.72,Default,,0000,0000,0000,,{\pos(332,497)}しかし…{\fscx50}。 Dialogue: 0,0:12:38.72,0:12:41.89,Default,,0000,0000,0000,,{\pos(292,437)}新しい{\fscx50}リーダー{\fscx100}が現れたら Dialogue: 0,0:12:38.72,0:12:41.89,Default,,0000,0000,0000,,{\pos(352,497)}反発しません? Dialogue: 0,0:12:41.89,0:12:44.06,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ゲーノーム:{\fscx100}おっ Dialogue: 0,0:12:41.89,0:12:44.06,Default,,0000,0000,0000,,{\pos(192,497)}乗り気になってきたな》 Dialogue: 0,0:12:44.06,0:12:49.14,Default,,0000,0000,0000,,{\pos(252,437)}大丈夫{\fscx50} {\fscx100}大丈夫! Dialogue: 0,0:12:44.06,0:12:49.14,Default,,0000,0000,0000,,{\pos(272,497)}必要なのは見た目と演出だ{\fscx50})) Dialogue: 0,0:12:51.24,0:12:53.91,Default,,0000,0000,0000,,{\pos(292,437)}《口車に Dialogue: 0,0:12:51.24,0:12:53.91,Default,,0000,0000,0000,,{\pos(312,497)}乗せられたが恥ずかしい! Dialogue: 0,0:12:53.91,0:12:57.24,Default,,0000,0000,0000,,{\pos(332,497)}中二病!{\fscx50} {\fscx100}青春の古傷! Dialogue: 0,0:12:57.24,0:13:00.85,Default,,0000,0000,0000,,{\pos(292,497)}だけど{\fscx50} {\fscx100}だったら…! Dialogue: 0,0:13:00.85,0:13:03.85,Default,,0000,0000,0000,,{\pos(232,497)}この役目{\fscx50} {\fscx100}演じ切ってやる!》 Dialogue: 0,0:13:03.85,0:13:06.69,Default,,0000,0000,0000,,{\pos(332,497)}聞けい!{\fscx50} {\fscx100}つわものども! Dialogue: 0,0:13:06.69,0:13:10.86,Default,,0000,0000,0000,,{\pos(172,437)}俺は{\fscx50} {\fscx100}四天王の1人 Dialogue: 0,0:13:06.69,0:13:10.86,Default,,0000,0000,0000,,{\pos(192,497)}海外の駐在員{\fscx50} ウチムラ{\fscx100}! Dialogue: 0,0:13:10.86,0:13:12.86,Default,,0000,0000,0000,,{\pos(252,497)}《肩書きも恥ずかしい!》 Dialogue: 0,0:13:12.86,0:13:16.03,Default,,0000,0000,0000,,{\pos(212,497)}この要塞は危機的状況である! Dialogue: 0,0:13:16.03,0:13:18.20,Default,,0000,0000,0000,,{\pos(172,497)}厄災が迫り{\fscx50} {\fscx100}防衛がままならない! Dialogue: 0,0:13:18.20,0:13:21.20,Default,,0000,0000,0000,,{\pos(172,497)}その原因は{\fscx50} {\fscx100}種族間の不和にある! Dialogue: 0,0:13:21.20,0:13:23.70,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}(ウチムラ){\fscx100}本来なら協力し Dialogue: 0,0:13:21.20,0:13:23.70,Default,,0000,0000,0000,,{\pos(492,497)}戦うべきだ! Dialogue: 0,0:13:23.70,0:13:25.87,Default,,0000,0000,0000,,{\pos(172,497)}だが{\fscx50} {\fscx100}それは無理だ! Dialogue: 0,0:13:25.87,0:13:28.71,Default,,0000,0000,0000,,{\pos(172,497)}長年の対立!{\fscx50} {\fscx100}積年の確執! Dialogue: 0,0:13:28.71,0:13:31.04,Default,,0000,0000,0000,,{\pos(172,497)}それは{\fscx50} {\fscx100}簡単には解決しない! Dialogue: 0,0:13:31.04,0:13:34.38,Default,,0000,0000,0000,,{\pos(452,437)}しかし今{\fscx50} {\fscx100}厄災が Dialogue: 0,0:13:31.04,0:13:34.38,Default,,0000,0000,0000,,{\pos(472,497)}国を襲っている! Dialogue: 0,0:13:34.38,0:13:37.22,Default,,0000,0000,0000,,{\pos(352,437)}大切なものを守りたい! Dialogue: 0,0:13:34.38,0:13:37.22,Default,,0000,0000,0000,,{\pos(452,497)}国を救いたい! Dialogue: 0,0:13:37.22,0:13:42.05,Default,,0000,0000,0000,,{\pos(192,437)}対立がなければ Dialogue: 0,0:13:37.22,0:13:42.05,Default,,0000,0000,0000,,{\pos(212,497)}戦えると{\fscx50} {\fscx100}皆思っているはずだ! Dialogue: 0,0:13:42.05,0:13:45.06,Default,,0000,0000,0000,,{\pos(372,407)}そ{\fscx50} {\fscx100}そうだ! Dialogue: 0,0:13:42.05,0:13:45.06,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}おおっ! Dialogue: 0,0:13:45.06,0:13:47.83,Default,,0000,0000,0000,,{\pos(192,497)}ならば{\fscx50} {\fscx100}その足かせ{\fscx50} {\fscx100}俺が砕こう! Dialogue: 0,0:13:50.73,0:13:54.40,Default,,0000,0000,0000,,{\pos(212,497)}俺の作戦なら{\fscx50} {\fscx100}対立なく戦える! Dialogue: 0,0:13:54.40,0:13:57.24,Default,,0000,0000,0000,,{\pos(312,497)}俺を信じて戦ってくれ! Dialogue: 0,0:13:57.24,0:13:59.74,Default,,0000,0000,0000,,{\pos(172,497)}英雄!{\fscx50} アンタ{\fscx100}についていくぜ! Dialogue: 0,0:13:59.74,0:14:02.64,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}みんな{\fscx50})ウチムラ ウチムラ ウチムラ{\fscx100}…! Dialogue: 0,0:14:02.64,0:14:07.31,Default,,0000,0000,0000,,{\pos(352,407)}はぁ{\fscx50} {\fscx100}はぁ{\fscx50} {\fscx100}はぁ…{\fscx50}。 Dialogue: 0,0:14:02.64,0:14:07.31,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}みんな{\fscx50})ウチムラ ウチムラ ウチムラ{\fscx100}…! Dialogue: 0,0:14:07.31,0:14:11.65,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}今{\fscx50} {\fscx100}このときをもって Dialogue: 0,0:14:07.31,0:14:11.65,Default,,0000,0000,0000,,{\pos(192,497)}亜人と魔人の混合部隊は解散し➡ Dialogue: 0,0:14:11.65,0:14:14.82,Default,,0000,0000,0000,,{\pos(172,437)}厄災に対抗する Dialogue: 0,0:14:11.65,0:14:14.82,Default,,0000,0000,0000,,{\pos(192,497)}剣と盾になってもらう! Dialogue: 0,0:14:14.82,0:14:17.52,Default,,0000,0000,0000,,{\pos(252,497)}作戦名は{\fscx50} ソード{\fscx100}&{\fscx50}シールド{\fscx100}! Dialogue: 0,0:14:19.83,0:14:23.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:14:23.50,0:14:31.00,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:14:34.34,0:14:36.84,Default,,0000,0000,0000,,{\pos(492,497)}ふぅ…{\fscx50}。 Dialogue: 0,0:14:36.84,0:14:40.18,Default,,0000,0000,0000,,{\pos(212,497)}《今日は{\fscx50} {\fscx100}懐{\fscx50}メロ{\fscx100}縛りでいくか{\fscx50}。 Dialogue: 0,0:14:40.18,0:14:44.35,Default,,0000,0000,0000,,{\pos(192,437)}時は流れ Dialogue: 0,0:14:40.18,0:14:44.35,Default,,0000,0000,0000,,{\pos(212,497)}しがない{\fscx50}サラリーマン{\fscx100}になった俺は➡ Dialogue: 0,0:14:44.35,0:14:48.35,Default,,0000,0000,0000,,{\pos(192,437)}何を目指し Dialogue: 0,0:14:44.35,0:14:48.35,Default,,0000,0000,0000,,{\pos(212,497)}どこへ向かうんだろうな…》 Dialogue: 0,0:14:51.52,0:14:54.03,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}サービス。 Dialogue: 0,0:14:54.03,0:14:56.03,Default,,0000,0000,0000,,{\pos(592,497)}ん…{\fscx50}。 Dialogue: 0,0:14:56.03,0:15:03.84,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:15:03.84,0:15:08.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:15:08.17,0:15:13.01,Default,,0000,0000,0000,,{\pos(232,377)}来たか…{\fscx50}。 Dialogue: 0,0:15:08.17,0:15:13.01,Default,,0000,0000,0000,,{\pos(572,407)\fscx50}ワイバーン{\fscx100}です! Dialogue: 0,0:15:08.17,0:15:13.01,Default,,0000,0000,0000,,{\pos(172,497)}突破を許さず{\fscx50} {\fscx100}釘付けにしろ! Dialogue: 0,0:15:13.01,0:15:15.01,Default,,0000,0000,0000,,{\pos(672,497)}はっ! Dialogue: 0,0:15:15.01,0:15:22.02,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:15:22.02,0:15:26.33,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ソード{\fscx100}&{\fscx50}シールド{\fscx100}作戦で Dialogue: 0,0:15:22.02,0:15:26.33,Default,,0000,0000,0000,,{\pos(212,497)}亜人が担う役割は陽動! Dialogue: 0,0:15:26.33,0:15:28.99,Default,,0000,0000,0000,,{\pos(172,437)}盾として{\fscx50} {\fscx100}敵の侵入を阻み Dialogue: 0,0:15:26.33,0:15:28.99,Default,,0000,0000,0000,,{\pos(192,497)}引きつければいい! Dialogue: 0,0:15:28.99,0:15:31.00,Default,,0000,0000,0000,,{\pos(312,497)}そして…!》 Dialogue: 0,0:15:31.00,0:15:34.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鐘の音{\fscx50}) Dialogue: 0,0:15:34.00,0:15:36.37,Default,,0000,0000,0000,,{\pos(512,497)}鐘の音ですわ! Dialogue: 0,0:15:36.37,0:15:38.67,Default,,0000,0000,0000,,{\pos(672,497)}出撃! Dialogue: 0,0:15:38.67,0:15:40.71,Default,,0000,0000,0000,,{\pos(192,497)}《{\fscx50}ウチムラ:{\fscx100}敵を仕留める剣として➡ Dialogue: 0,0:15:40.71,0:15:44.88,Default,,0000,0000,0000,,{\pos(232,437)}廃村に待機していた魔人は Dialogue: 0,0:15:40.71,0:15:44.88,Default,,0000,0000,0000,,{\pos(292,497)}速攻で{\fscx50} {\fscx100}要塞に到達! Dialogue: 0,0:15:44.88,0:15:47.55,Default,,0000,0000,0000,,{\pos(272,497)}その速度は早馬以上!》 Dialogue: 0,0:15:47.55,0:15:49.55,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}(ゲーノーム){\fscx100}撃ち方やめ! Dialogue: 0,0:15:49.55,0:15:51.52,Default,,0000,0000,0000,,{\pos(232,497)}接近戦なら我らの敵ではない! Dialogue: 0,0:15:53.55,0:15:56.22,Default,,0000,0000,0000,,{\pos(532,497)}やれ! Dialogue: 0,0:15:56.22,0:16:01.29,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:16:01.29,0:16:03.63,Default,,0000,0000,0000,,{\pos(392,497)}1匹たりとも逃すな! Dialogue: 0,0:16:03.63,0:16:07.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:16:10.47,0:16:14.97,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}ウチムラ:{\fscx100}この作戦の目的は{\fscx50} ズバリ Dialogue: 0,0:16:10.47,0:16:14.97,Default,,0000,0000,0000,,{\pos(272,497)}魔人と亜人の分業化{\fscx50}。 Dialogue: 0,0:16:14.97,0:16:17.98,Default,,0000,0000,0000,,{\pos(232,497)}組織的な行動に長ける亜人{\fscx50}。 Dialogue: 0,0:16:17.98,0:16:21.15,Default,,0000,0000,0000,,{\pos(192,497)}高い機動力と攻撃力を誇る魔人{\fscx50}。 Dialogue: 0,0:16:21.15,0:16:23.98,Default,,0000,0000,0000,,{\pos(252,437)}両者の役目を Dialogue: 0,0:16:21.15,0:16:23.98,Default,,0000,0000,0000,,{\pos(272,497)}明確に分けることで➡ Dialogue: 0,0:16:23.98,0:16:26.65,Default,,0000,0000,0000,,{\pos(192,497)}不和は減り{\fscx50} {\fscx100}連携の面倒が減る{\fscx50}。 Dialogue: 0,0:16:26.65,0:16:29.82,Default,,0000,0000,0000,,{\pos(272,497)}結果{\fscx50} {\fscx100}戦闘力の増大!》 Dialogue: 0,0:16:29.82,0:16:33.99,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ワイバーン {\fscx100}すべて撃破! Dialogue: 0,0:16:29.82,0:16:33.99,Default,,0000,0000,0000,,{\pos(192,497)}損害なし!{\fscx50} {\fscx100}損害なし! Dialogue: 0,0:16:33.99,0:16:37.00,Default,,0000,0000,0000,,{\pos(612,407)}すごい…{\fscx50}。 Dialogue: 0,0:16:33.99,0:16:37.00,Default,,0000,0000,0000,,{\pos(272,497)}ここまでとは…{\fscx50}。 Dialogue: 0,0:16:37.00,0:16:39.33,Default,,0000,0000,0000,,{\pos(272,497)}今までの苦戦が{\fscx50} ウソ{\fscx100}のようだ{\fscx50}。 Dialogue: 0,0:16:39.33,0:16:42.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ウチムラ{\fscx100}の作戦のおかげだ{\fscx50}。 Dialogue: 0,0:16:42.17,0:16:44.67,Default,,0000,0000,0000,,{\pos(472,497)}ん…{\fscx50}。 Dialogue: 0,0:16:44.67,0:16:48.67,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}みんな{\fscx50}){\fscx100}えい{\fscx50} {\fscx100}えい{\fscx50} {\fscx100}お~! Dialogue: 0,0:16:52.18,0:16:59.52,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:16:59.52,0:17:01.49,Default,,0000,0000,0000,,{\pos(332,497)}ほっ…! Dialogue: 0,0:17:01.49,0:17:08.49,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:17:08.49,0:17:11.00,Default,,0000,0000,0000,,{\pos(332,437)}しかし{\fscx50} {\fscx100}廃村を Dialogue: 0,0:17:08.49,0:17:11.00,Default,,0000,0000,0000,,{\pos(352,497)}魔人の拠点にするとは➡ Dialogue: 0,0:17:11.00,0:17:13.33,Default,,0000,0000,0000,,{\pos(372,497)}よく思いついたものだ{\fscx50}。 Dialogue: 0,0:17:13.33,0:17:15.83,Default,,0000,0000,0000,,{\pos(452,437)\fscx50}ウチムラ{\fscx100}様の話では Dialogue: 0,0:17:13.33,0:17:15.83,Default,,0000,0000,0000,,{\pos(472,497)}拠点の使い道は➡ Dialogue: 0,0:17:15.83,0:17:17.84,Default,,0000,0000,0000,,{\pos(252,497)}それだけではないようですよ{\fscx50}。 Dialogue: 0,0:17:17.84,0:17:20.01,Default,,0000,0000,0000,,{\pos(172,497)}これから{\fscx50} ゲーノーム{\fscx100}様と➡ Dialogue: 0,0:17:20.01,0:17:22.17,Default,,0000,0000,0000,,{\pos(172,497)}その打ち合わせをするとか! Dialogue: 0,0:17:22.17,0:17:24.18,Default,,0000,0000,0000,,{\pos(372,497)}なに{\fscx50}!? Dialogue: 0,0:17:24.18,0:17:27.85,Default,,0000,0000,0000,,{\pos(172,437)}あ{\fscx50} {\fscx100}もちろん{\fscx50} ウルマンダー{\fscx100}様にも Dialogue: 0,0:17:24.18,0:17:27.85,Default,,0000,0000,0000,,{\pos(192,497)}あとで来ていただきたいと! Dialogue: 0,0:17:27.85,0:17:32.02,Default,,0000,0000,0000,,{\pos(232,437)}ちゃんと洗ってから行かないと Dialogue: 0,0:17:27.85,0:17:32.02,Default,,0000,0000,0000,,{\pos(292,497)}嫌がられますよ{\fscx50} ウチムラ{\fscx100}様に{\fscx50}。 Dialogue: 0,0:17:32.02,0:17:35.69,Default,,0000,0000,0000,,{\pos(412,497)}う…{\fscx50} {\fscx100}ん…! Dialogue: 0,0:17:35.69,0:17:40.69,Default,,0000,0000,0000,,{\pos(272,437)}この作戦の{\fscx50} {\fscx100}もう1つの肝 Dialogue: 0,0:17:35.69,0:17:40.69,Default,,0000,0000,0000,,{\pos(292,497)}それは{\fscx50} デッドストック{\fscx100}の解決です{\fscx50}。 Dialogue: 0,0:17:40.69,0:17:42.86,Default,,0000,0000,0000,,{\pos(172,497)}僕の知らない概念だ{\fscx50}。 Dialogue: 0,0:17:42.86,0:17:45.03,Default,,0000,0000,0000,,{\pos(212,497)}簡単に言えば{\fscx50} {\fscx100}在庫や売れ残り➡ Dialogue: 0,0:17:45.03,0:17:47.87,Default,,0000,0000,0000,,{\pos(292,437)}ここでは{\fscx50} {\fscx100}有効活用されない Dialogue: 0,0:17:45.03,0:17:47.87,Default,,0000,0000,0000,,{\pos(492,497)}物資を指します{\fscx50}。 Dialogue: 0,0:17:47.87,0:17:51.04,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウチムラ){\fscx100}これまで{\fscx50} {\fscx100}魔王軍は Dialogue: 0,0:17:47.87,0:17:51.04,Default,,0000,0000,0000,,{\pos(192,497)}各要塞に同じ量の➡ Dialogue: 0,0:17:51.04,0:17:55.21,Default,,0000,0000,0000,,{\pos(172,437)}物資を補給していましたが Dialogue: 0,0:17:51.04,0:17:55.21,Default,,0000,0000,0000,,{\pos(192,497)}これでは戦闘回数の差などで➡ Dialogue: 0,0:17:55.21,0:17:57.71,Default,,0000,0000,0000,,{\pos(172,497)}過不足が発生してしまいます{\fscx50}。 Dialogue: 0,0:17:57.71,0:18:01.31,Default,,0000,0000,0000,,{\pos(172,437)}そこで{\fscx50} {\fscx100}一度 Dialogue: 0,0:17:57.71,0:18:01.31,Default,,0000,0000,0000,,{\pos(192,497)}拠点に集め{\fscx50} {\fscx100}適量に分配{\fscx50}。 Dialogue: 0,0:18:01.31,0:18:04.82,Default,,0000,0000,0000,,{\pos(172,437)}しかも{\fscx50} {\fscx100}魔人部隊は Dialogue: 0,0:18:01.31,0:18:04.82,Default,,0000,0000,0000,,{\pos(192,497)}すべて{\fscx50} {\fscx100}拠点に移動させたので➡ Dialogue: 0,0:18:04.82,0:18:09.15,Default,,0000,0000,0000,,{\pos(172,437)}彼らの食料消費を把握でき Dialogue: 0,0:18:04.82,0:18:09.15,Default,,0000,0000,0000,,{\pos(192,497)}亜人との対立も生じない{\fscx50}。 Dialogue: 0,0:18:09.15,0:18:12.16,Default,,0000,0000,0000,,{\pos(172,497)}人材だけでなく{\fscx50} {\fscx100}物資の有効活用{\fscx50}。 Dialogue: 0,0:18:12.16,0:18:15.66,Default,,0000,0000,0000,,{\pos(172,437)}これこそ Dialogue: 0,0:18:12.16,0:18:15.66,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ソード{\fscx100}&{\fscx50}シールド{\fscx100}作戦の神髄です! Dialogue: 0,0:18:15.66,0:18:20.50,Default,,0000,0000,0000,,{\pos(172,437)}見事だ{\fscx50} ウチムラ。 {\fscx100}いや Dialogue: 0,0:18:15.66,0:18:20.50,Default,,0000,0000,0000,,{\pos(192,497)}英雄{\fscx50} {\fscx100}内村伝之助{\fscx50}。 Dialogue: 0,0:18:20.50,0:18:22.67,Default,,0000,0000,0000,,{\pos(332,497)}え{\fscx50} {\fscx100}あ{\fscx50} {\fscx100}やめてくださいよ{\fscx50}。 Dialogue: 0,0:18:22.67,0:18:25.00,Default,,0000,0000,0000,,{\pos(652,497)\fscx50}アッハハ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:25.00,0:18:27.67,Default,,0000,0000,0000,,{\pos(392,497)}楽しそうだな{\fscx50}。 Dialogue: 0,0:18:27.67,0:18:30.01,Default,,0000,0000,0000,,{\pos(172,407)}わっ{\fscx50} ウルマンダー{\fscx100}さん! Dialogue: 0,0:18:27.67,0:18:30.01,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}フンッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:30.01,0:18:33.68,Default,,0000,0000,0000,,{\pos(272,437)}ちょっと褒められたくらいで Dialogue: 0,0:18:30.01,0:18:33.68,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}デレデレ{\fscx100}するな{\fscx50} ウチムラ。 Dialogue: 0,0:18:33.68,0:18:36.01,Default,,0000,0000,0000,,{\pos(172,497)}《な{\fscx50} {\fscx100}なぜか怒ってる{\fscx50}!?{\fscx100}》 Dialogue: 0,0:18:36.01,0:18:38.02,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}フンッ {\fscx100}まぁいい{\fscx50}。 Dialogue: 0,0:18:38.02,0:18:40.85,Default,,0000,0000,0000,,{\pos(272,437)}兵たちを{\fscx50} {\fscx100}まずは{\fscx50} {\fscx100}女性から Dialogue: 0,0:18:38.02,0:18:40.85,Default,,0000,0000,0000,,{\pos(292,497)}順次帰宅させるそうだな{\fscx50}。 Dialogue: 0,0:18:40.85,0:18:43.02,Default,,0000,0000,0000,,{\pos(172,497)}当面の危機は去ったからね{\fscx50}。 Dialogue: 0,0:18:43.02,0:18:45.02,Default,,0000,0000,0000,,{\pos(172,437)}休めるときに Dialogue: 0,0:18:43.02,0:18:45.02,Default,,0000,0000,0000,,{\pos(192,497)}休むことも大切だ{\fscx50}。 Dialogue: 0,0:18:45.02,0:18:47.53,Default,,0000,0000,0000,,{\pos(172,407)}文句でも? Dialogue: 0,0:18:45.02,0:18:47.53,Default,,0000,0000,0000,,{\pos(412,497)}別に{\fscx50}。 Dialogue: 0,0:18:47.53,0:18:50.20,Default,,0000,0000,0000,,{\pos(272,437)}私も{\fscx50} {\fscx100}さっき Dialogue: 0,0:18:47.53,0:18:50.20,Default,,0000,0000,0000,,{\pos(292,497)}魔王城から連絡があり➡ Dialogue: 0,0:18:50.20,0:18:52.87,Default,,0000,0000,0000,,{\pos(332,437)}戦況報告で{\fscx50} {\fscx100}いったん Dialogue: 0,0:18:50.20,0:18:52.87,Default,,0000,0000,0000,,{\pos(352,497)}戻ることになったので➡ Dialogue: 0,0:18:52.87,0:18:54.87,Default,,0000,0000,0000,,{\pos(532,497)}聞いただけだ{\fscx50}。 Dialogue: 0,0:18:54.87,0:18:59.87,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ウチムラ {\fscx100}しばしの別れだが Dialogue: 0,0:18:54.87,0:18:59.87,Default,,0000,0000,0000,,{\pos(212,497)}その前に礼を言っておかねばな{\fscx50}。 Dialogue: 0,0:18:59.87,0:19:01.77,Default,,0000,0000,0000,,{\pos(192,497)}ここを救ったのは{\fscx50} {\fscx100}お前だ{\fscx50}。 Dialogue: 0,0:19:01.77,0:19:05.78,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ウルマンダー){\fscx100}あの演説を聞き Dialogue: 0,0:19:01.77,0:19:05.78,Default,,0000,0000,0000,,{\pos(192,497)}私も心が奮い立った{\fscx50}。 Dialogue: 0,0:19:05.78,0:19:09.45,Default,,0000,0000,0000,,{\pos(272,437)}確かに{\fscx50} {\fscx100}今は Dialogue: 0,0:19:05.78,0:19:09.45,Default,,0000,0000,0000,,{\pos(292,497)}対立しているときではない{\fscx50}。 Dialogue: 0,0:19:09.45,0:19:13.79,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}初めて意見が合った{\fscx50}。 Dialogue: 0,0:19:13.79,0:19:16.79,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ネイア){\fscx100}皆様 Dialogue: 0,0:19:13.79,0:19:16.79,Default,,0000,0000,0000,,{\pos(192,497)}お食事をお持ちしました! Dialogue: 0,0:19:16.79,0:19:19.46,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ワイバーン{\fscx100}の直火焼きです{\fscx50}。 Dialogue: 0,0:19:19.46,0:19:22.96,Default,,0000,0000,0000,,{\pos(172,407)}おっ{\fscx50} {\fscx100}来た来た! Dialogue: 0,0:19:19.46,0:19:22.96,Default,,0000,0000,0000,,{\pos(292,497)}僕はいい{\fscx50}。 Dialogue: 0,0:19:22.96,0:19:25.26,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}(ウルマンダー){\fscx100}遠慮するな! Dialogue: 0,0:19:22.96,0:19:25.26,Default,,0000,0000,0000,,{\pos(412,497)}えっ{\fscx50} {\fscx100}ええ…{\fscx50}。 Dialogue: 0,0:19:27.30,0:19:29.30,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}ハハッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:29.30,0:19:32.14,Default,,0000,0000,0000,,{\pos(312,437)}《確かに Dialogue: 0,0:19:29.30,0:19:32.14,Default,,0000,0000,0000,,{\pos(332,497)}作戦はうまくいっている{\fscx50}。 Dialogue: 0,0:19:32.14,0:19:34.81,Default,,0000,0000,0000,,{\pos(372,497)}今のところはだが…》 Dialogue: 0,0:19:34.81,0:19:39.65,Default,,0000,0000,0000,,{\pos(272,497)}さて{\fscx50} {\fscx100}休んではいられないぞ{\fscx50}。 Dialogue: 0,0:19:39.65,0:19:43.65,Default,,0000,0000,0000,,{\pos(212,437)}《この作戦には Dialogue: 0,0:19:39.65,0:19:43.65,Default,,0000,0000,0000,,{\pos(232,497)}まだ致命的な弱点が存在する》 Dialogue: 0,0:19:49.99,0:19:54.33,Default,,0000,0000,0000,,{\pos(192,437)}《なぜ{\fscx50} ワイバーン{\fscx100}の襲撃が Dialogue: 0,0:19:49.99,0:19:54.33,Default,,0000,0000,0000,,{\pos(212,497)}1か所に集中するのか…{\fscx50}。 Dialogue: 0,0:19:54.33,0:19:57.00,Default,,0000,0000,0000,,{\pos(292,497)}その理由がわかれば…{\fscx50}。 Dialogue: 0,0:19:57.00,0:20:00.83,Default,,0000,0000,0000,,{\pos(232,497)}きっと何か{\fscx50} {\fscx100}理由があるはずだ{\fscx50}。 Dialogue: 0,0:20:00.83,0:20:03.34,Default,,0000,0000,0000,,{\pos(572,497)}何か…》 Dialogue: 0,0:20:07.34,0:20:11.01,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(オルル)ウチムラ{\fscx100}様! Dialogue: 0,0:20:11.01,0:20:13.85,Default,,0000,0000,0000,,{\pos(172,407)}大変です! Dialogue: 0,0:20:11.01,0:20:13.85,Default,,0000,0000,0000,,{\pos(452,497)}え{\fscx50} {\fscx100}どうしました? Dialogue: 0,0:20:13.85,0:20:15.85,Default,,0000,0000,0000,,{\pos(292,497)}そ{\fscx50} {\fscx100}それが…{\fscx50}。 Dialogue: 0,0:20:15.85,0:20:20.69,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(オルル)ワイバーン{\fscx100}が{\fscx50} {\fscx100}他の2か所の要塞を Dialogue: 0,0:20:15.85,0:20:20.69,Default,,0000,0000,0000,,{\pos(192,497)}同時に襲撃しました! Dialogue: 0,0:20:20.69,0:20:22.85,Default,,0000,0000,0000,,{\pos(312,497)}《行動を変えた{\fscx50}!? Dialogue: 0,0:20:22.85,0:20:26.02,Default,,0000,0000,0000,,{\pos(232,437)}しかも{\fscx50} {\fscx100}一部の兵が Dialogue: 0,0:20:22.85,0:20:26.02,Default,,0000,0000,0000,,{\pos(252,497)}帰宅した{\fscx50} {\fscx100}この{\fscx50}タイミング{\fscx100}で{\fscx50}!?{\fscx100}》 Dialogue: 0,0:20:26.02,0:20:29.53,Default,,0000,0000,0000,,{\pos(172,437)}かなりの数が国内に侵入し Dialogue: 0,0:20:26.02,0:20:29.53,Default,,0000,0000,0000,,{\pos(192,497)}魔王城のほうへ! Dialogue: 0,0:20:29.53,0:20:33.13,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(オルル)ウルマンダー{\fscx100}様が Dialogue: 0,0:20:29.53,0:20:33.13,Default,,0000,0000,0000,,{\pos(192,497)}1人応戦しているとのことです! Dialogue: 0,0:20:41.04,0:20:44.54,Default,,0000,0000,0000,,{\pos(452,497)}は~っ! Dialogue: 0,0:20:44.54,0:20:48.05,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:20:48.05,0:20:50.35,Default,,0000,0000,0000,,{\pos(392,497)}うっ…! Dialogue: 0,0:20:55.22,0:20:57.39,Default,,0000,0000,0000,,{\pos(352,497)}いいだろう…{\fscx50}。 Dialogue: 0,0:20:57.39,0:20:59.89,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:20:59.89,0:21:03.03,Default,,0000,0000,0000,,{\pos(172,497)}私も{\fscx50} {\fscx100}本気を出してやる! Dialogue: 0,0:21:03.03,0:21:11.70,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:21:11.70,0:21:16.38,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ウチムラ {\fscx100}お前は脆弱で Dialogue: 0,0:21:11.70,0:21:16.38,Default,,0000,0000,0000,,{\pos(272,497)}貧弱な弱者などではない{\fscx50}。 Dialogue: 0,0:21:16.38,0:21:18.71,Default,,0000,0000,0000,,{\pos(232,497)}英雄だ!{\fscx50} {\fscx100}ならば{\fscx50} {\fscx100}私も…!》 Dialogue: 0,0:21:18.71,0:21:21.21,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:21:21.21,0:21:23.72,Default,,0000,0000,0000,,{\pos(492,497)}くっ…{\fscx50} {\fscx100}ふっ…! Dialogue: 0,0:21:23.72,0:21:26.72,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:21:26.72,0:21:29.55,Default,,0000,0000,0000,,{\pos(432,497)}ぬあ~っ! Dialogue: 0,0:21:29.55,0:21:32.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}咆哮{\fscx50}) Dialogue: 0,0:21:32.39,0:21:44.07,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:21:44.07,0:21:46.84,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ウルマンダー{\fscx100}さん! Dialogue: 0,0:21:51.41,0:21:54.25,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ウルマンダー)ウチムラ{\fscx100}…{\fscx50} {\fscx100}どうだ…{\fscx50}。 Dialogue: 0,0:21:54.25,0:21:58.58,Default,,0000,0000,0000,,{\pos(172,497)}私も{\fscx50} {\fscx100}やってやったぞ…{\fscx50}。 Dialogue: 0,0:21:58.58,0:22:03.06,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ウルマンダー{\fscx100}さん…?{\fscx50} ウルマンダー{\fscx100}さ~ん! Dialogue: 0,0:23:36.01,0:23:38.52,Default,,0000,0000,0000,,{\pos(532,497)}英雄とは何か{\fscx50}。 Dialogue: 0,0:23:38.52,0:23:44.52,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ヒーロー リーダー カリスマ{\fscx100}…{\fscx50}。 Dialogue: 0,0:23:44.52,0:23:46.56,Default,,0000,0000,0000,,{\pos(632,497)}はっ…! Dialogue: 0,0:23:46.56,0:23:49.03,Default,,0000,0000,0000,,{\pos(352,437)}たしか{\fscx50} {\fscx100}からすみが Dialogue: 0,0:23:46.56,0:23:49.03,Default,,0000,0000,0000,,{\pos(372,497)}残っていたはず!