[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:04.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セカンドセット ドイツ サービスプレー{\fscx100}! Dialogue: 0,0:00:04.00,0:00:06.01,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ジャッカル){\fscx100}赤也のやつ…{\fscx50}。 Dialogue: 0,0:00:06.01,0:00:11.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ジャッカル){\fscx100}今度は{\fscx50} ビスマルク{\fscx100}と Dialogue: 0,0:00:06.01,0:00:11.85,Default,,0000,0000,0000,,{\pos(212,497)}変則{\fscx50}シングルス{\fscx100}をやるつもりかよ{\fscx50}!? Dialogue: 0,0:00:11.85,0:00:14.85,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ビスマルク:アイツ {\fscx100}化けやがった{\fscx50}。 Dialogue: 0,0:00:14.85,0:00:17.85,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}シュトルツシュトラール{\fscx100}と Dialogue: 0,0:00:14.85,0:00:17.85,Default,,0000,0000,0000,,{\pos(292,497)}互角に戦ってみせた➡ Dialogue: 0,0:00:17.85,0:00:19.85,Default,,0000,0000,0000,,{\pos(352,497)}その集中{\fscx50}バースト。 Dialogue: 0,0:00:19.85,0:00:23.02,Default,,0000,0000,0000,,{\pos(172,437)}いったい何秒間 Dialogue: 0,0:00:19.85,0:00:23.02,Default,,0000,0000,0000,,{\pos(192,497)}持続できるようになったんだ? Dialogue: 0,0:00:23.02,0:00:25.02,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}キリハラ{\fscx100}!》 Dialogue: 0,0:00:27.03,0:00:29.03,Default,,0000,0000,0000,,{\pos(292,407)}なっ…{\fscx50}。 Dialogue: 0,0:00:27.03,0:00:29.03,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}(リョーマ){\fscx100}くっ…{\fscx50}。 Dialogue: 0,0:00:29.03,0:00:31.03,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}真田{\fscx50}/{\fscx100}幸村{\fscx50}){\fscx100}あっ! Dialogue: 0,0:00:31.03,0:00:36.87,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}真田{\fscx50}/{\fscx100}幸村{\fscx50}){\fscx100}赤也! Dialogue: 0,0:00:36.87,0:00:38.87,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}白石{\fscx50}){\fscx100}種ヶ島さん! Dialogue: 0,0:00:38.87,0:00:41.71,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}({\fscx100}種ヶ島{\fscx50})フッ{\fscx100}! Dialogue: 0,0:00:38.87,0:00:41.71,Default,,0000,0000,0000,,{\pos(232,497)}どんな回転をも無効化する➡ Dialogue: 0,0:00:41.71,0:00:44.71,Default,,0000,0000,0000,,{\pos(232,497)}種ヶ島さんの伝家の宝刀! Dialogue: 0,0:00:44.71,0:00:46.71,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}白石{\fscx50}){\fscx100}已滅無! Dialogue: 0,0:00:50.88,0:00:55.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:00:55.39,0:00:57.56,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}どう思う?{\fscx50} {\fscx100}赤福{\fscx50}。 Dialogue: 0,0:00:57.56,0:01:02.00,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ドイツ ナンバー{\fscx100}2に Dialogue: 0,0:00:57.56,0:01:02.00,Default,,0000,0000,0000,,{\pos(292,497)}負けられへんようなったわ{\fscx50}。 Dialogue: 0,0:01:02.00,0:01:11.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:03:06.99,0:03:09.66,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}大石{\fscx50}){\fscx100}切原くんが Dialogue: 0,0:03:06.99,0:03:09.66,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}リターン{\fscx100}できない状況では➡ Dialogue: 0,0:03:09.66,0:03:13.83,Default,,0000,0000,0000,,{\pos(172,437)}種ヶ島先輩が Dialogue: 0,0:03:09.66,0:03:13.83,Default,,0000,0000,0000,,{\pos(192,497)}この{\fscx50}リターンゲーム{\fscx100}を取ることは不可能{\fscx50}。 Dialogue: 0,0:03:13.83,0:03:16.50,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:03:16.50,0:03:19.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フィフティーン オール{\fscx100}! Dialogue: 0,0:03:19.17,0:03:21.17,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:03:21.17,0:03:23.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}サーティー フィフティーン{\fscx100}! Dialogue: 0,0:03:23.17,0:03:25.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}見てみろ{\fscx50} {\fscx100}種ヶ島を{\fscx50}。 Dialogue: 0,0:03:25.67,0:03:29.68,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}それをわかってか Dialogue: 0,0:03:25.67,0:03:29.68,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}リターン{\fscx100}を打ち返さねえ{\fscx50}。 Dialogue: 0,0:03:29.68,0:03:32.01,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:03:32.01,0:03:34.01,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー フィフティーン{\fscx100}! Dialogue: 0,0:03:34.01,0:03:36.02,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}徳川{\fscx50})ゲーム{\fscx100}が取れない以上➡ Dialogue: 0,0:03:36.02,0:03:39.82,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}リターンゲーム{\fscx100}に体力を使う必要は Dialogue: 0,0:03:36.02,0:03:39.82,Default,,0000,0000,0000,,{\pos(452,497)}ないですからね{\fscx50}。 Dialogue: 0,0:03:41.85,0:03:44.36,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ Dialogue: 0,0:03:41.85,0:03:44.36,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ワンゲーム トゥ ラブ{\fscx100}! Dialogue: 0,0:03:44.36,0:03:47.53,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:03:47.53,0:03:53.20,Default,,0000,0000,0000,,{\pos(332,497)}だが{\fscx50} ドイツ{\fscx100}も状況は同じだ{\fscx50}。 Dialogue: 0,0:03:53.20,0:03:55.20,Default,,0000,0000,0000,,{\pos(512,497)}はっ! Dialogue: 0,0:03:55.20,0:03:57.54,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フィフティーン ラブ{\fscx100}! Dialogue: 0,0:03:57.54,0:03:59.54,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:03:59.54,0:04:01.54,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}サーティー ラブ。 Dialogue: 0,0:04:03.81,0:04:05.81,Default,,0000,0000,0000,,{\pos(412,497)}はあっ{\fscx50}。 Dialogue: 0,0:04:05.81,0:04:07.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー ラブ。 Dialogue: 0,0:04:07.81,0:04:10.65,Default,,0000,0000,0000,,{\pos(412,407)}はっ! Dialogue: 0,0:04:07.81,0:04:10.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン。 ワンゲーム オール{\fscx100}! Dialogue: 0,0:04:10.65,0:04:13.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:04:13.65,0:04:17.32,Default,,0000,0000,0000,,{\pos(272,437)}更に中学生たちの{\fscx50}サービスゲーム{\fscx100}は Dialogue: 0,0:04:13.65,0:04:17.32,Default,,0000,0000,0000,,{\pos(452,497)}すべて➡ Dialogue: 0,0:04:17.32,0:04:19.33,Default,,0000,0000,0000,,{\pos(312,497)}相手の{\fscx50}ポイント{\fscx100}となる{\fscx50}。 Dialogue: 0,0:04:19.33,0:04:22.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} ツーゲームス トゥ ワン。 Dialogue: 0,0:04:22.16,0:04:24.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ジークフリート){\fscx100}すまねえ{\fscx50} ミハエル。 Dialogue: 0,0:04:24.16,0:04:26.17,Default,,0000,0000,0000,,{\pos(292,497)}体が動かせねえ{\fscx50}。 Dialogue: 0,0:04:26.17,0:04:29.00,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(({\fscx100}切原{\fscx50}:イヤ{\fscx100}~{\fscx50}ッ ハァ{\fscx100}! Dialogue: 0,0:04:29.00,0:04:32.67,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}処刑法{\fscx50} {\fscx100}其の零{\fscx50}。 Dialogue: 0,0:04:32.67,0:04:34.67,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}介錯) Dialogue: 0,0:04:34.67,0:04:37.84,Default,,0000,0000,0000,,{\pos(412,407)}くっ…{\fscx50}。 Dialogue: 0,0:04:34.67,0:04:37.84,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} ツーゲームス オール{\fscx100}! Dialogue: 0,0:04:37.84,0:04:39.85,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}ジークフリート:{\fscx100}あの野郎…》 Dialogue: 0,0:04:39.85,0:04:42.18,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:04:42.18,0:04:45.02,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} スリーゲームス トゥ ツー{\fscx100}! Dialogue: 0,0:04:45.02,0:04:47.02,Default,,0000,0000,0000,,{\pos(452,497)}な…{\fscx50} {\fscx100}なんやねん! Dialogue: 0,0:04:47.02,0:04:49.36,Default,,0000,0000,0000,,{\pos(272,437)}こんなん Dialogue: 0,0:04:47.02,0:04:49.36,Default,,0000,0000,0000,,{\pos(292,497)}一生{\fscx50} {\fscx100}決着つかへんやんか! Dialogue: 0,0:04:49.36,0:04:52.03,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}不二{\fscx50}){\fscx100}そうだね{\fscx50}。 ミス{\fscx100}を連発し➡ Dialogue: 0,0:04:52.03,0:04:54.53,Default,,0000,0000,0000,,{\pos(412,437)}自分の{\fscx50}サービスゲーム{\fscx100}を Dialogue: 0,0:04:52.03,0:04:54.53,Default,,0000,0000,0000,,{\pos(432,497)}落とさないかぎり➡ Dialogue: 0,0:04:54.53,0:04:57.53,Default,,0000,0000,0000,,{\pos(212,497)}途中で試合が決まることはない{\fscx50}。 Dialogue: 0,0:04:57.53,0:04:59.53,Default,,0000,0000,0000,,{\pos(592,497)}でも…{\fscx50}。 Dialogue: 0,0:05:01.47,0:05:04.64,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF\fscx50}タイブレーク。 Dialogue: 0,0:05:01.47,0:05:04.64,Default,,0000,0000,0000,,{\pos(552,497)}そう{\fscx50}。 Dialogue: 0,0:05:04.64,0:05:08.14,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}不二{\fscx50})タイブレーク{\fscx100}になれば Dialogue: 0,0:05:04.64,0:05:08.14,Default,,0000,0000,0000,,{\pos(412,497)}最初は1球{\fscx50}。 Dialogue: 0,0:05:08.14,0:05:11.14,Default,,0000,0000,0000,,{\pos(232,437)}それからは{\fscx50} {\fscx100}4人で2球ずつ Dialogue: 0,0:05:08.14,0:05:11.14,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}サーブ{\fscx100}を打つから➡ Dialogue: 0,0:05:11.14,0:05:13.15,Default,,0000,0000,0000,,{\pos(272,497)}必ず決着がつくんだよ{\fscx50}。 Dialogue: 0,0:05:13.15,0:05:15.82,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}乾{\fscx50}){\fscx100}このまま Dialogue: 0,0:05:13.15,0:05:15.82,Default,,0000,0000,0000,,{\pos(212,497)}試合が進んでいけば➡ Dialogue: 0,0:05:15.82,0:05:18.82,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}シックスゲームス オール{\fscx100}での第{\fscx50}13ゲーム{\fscx100}➡ Dialogue: 0,0:05:18.82,0:05:23.49,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}タイブレーク{\fscx100}は Dialogue: 0,0:05:18.82,0:05:23.49,Default,,0000,0000,0000,,{\pos(192,497)}最初に{\fscx50} ビスマルク{\fscx100}からの{\fscx50}サーブ{\fscx100}になる{\fscx50}。 Dialogue: 0,0:05:23.49,0:05:25.49,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}乾{\fscx50})ジークフリート{\fscx100}と切原は➡ Dialogue: 0,0:05:25.49,0:05:27.49,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}サーブ{\fscx100}を打つことができず➡ Dialogue: 0,0:05:27.49,0:05:30.16,Default,,0000,0000,0000,,{\pos(212,497)}それぞれ{\fscx50} {\fscx100}相手に{\fscx50}ポイント{\fscx100}が入る{\fscx50}。 Dialogue: 0,0:05:30.16,0:05:33.17,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}乾{\fscx50}){\fscx100}そして Dialogue: 0,0:05:30.16,0:05:33.17,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ビスマルク{\fscx100}と種ヶ島先輩が➡ Dialogue: 0,0:05:33.17,0:05:38.50,Default,,0000,0000,0000,,{\pos(232,287)}それぞれ Dialogue: 0,0:05:33.17,0:05:38.50,Default,,0000,0000,0000,,{\pos(252,347)\fscx50}サービスゲーム{\fscx100}を{\fscx50}キープ{\fscx100}していくと…{\fscx50}。 Dialogue: 0,0:05:38.50,0:05:41.67,Default,,0000,0000,0000,,{\pos(212,497)}必然的に{\fscx50} {\fscx100}日本の勝利となる{\fscx50}。 Dialogue: 0,0:05:41.67,0:05:44.34,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:05:44.34,0:05:46.85,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} スリーゲームス オール{\fscx100}! Dialogue: 0,0:05:46.85,0:05:50.02,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:05:50.02,0:05:53.02,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ボルク:{\fscx100}したたかな男だ{\fscx50}。 Dialogue: 0,0:05:53.02,0:05:59.03,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}セット{\fscx100}が変わる際{\fscx50} サーブ{\fscx100}の順番と Dialogue: 0,0:05:53.02,0:05:59.03,Default,,0000,0000,0000,,{\pos(212,497)}相手との{\fscx50}リターンポジション{\fscx100}は変更可能{\fscx50}。 Dialogue: 0,0:05:59.03,0:06:01.79,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}タネガシマ{\fscx100}は{\fscx50} {\fscx100}2{\fscx50}セット{\fscx100}目の最初に➡ Dialogue: 0,0:06:01.79,0:06:04.63,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}キリハラ{\fscx100}の{\fscx50}ボール{\fscx100}をあえて返し➡ Dialogue: 0,0:06:04.63,0:06:07.47,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}デュースサイド{\fscx100}での Dialogue: 0,0:06:04.63,0:06:07.47,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}リターン{\fscx100}の権利を得たことで➡ Dialogue: 0,0:06:07.47,0:06:10.64,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}タイブレーク{\fscx100}時の相手の{\fscx50}サーブポイント{\fscx100}を破る➡ Dialogue: 0,0:06:10.64,0:06:14.97,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ミニブレーク{\fscx100}の{\fscx50}チャンス{\fscx100}を Dialogue: 0,0:06:10.64,0:06:14.97,Default,,0000,0000,0000,,{\pos(292,497)}ひとつ増やすとはな》 Dialogue: 0,0:06:14.97,0:06:16.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ビスマルク){\fscx100}すげえな{\fscx50} {\fscx100}お前{\fscx50}。 Dialogue: 0,0:06:16.98,0:06:21.15,Default,,0000,0000,0000,,{\pos(172,437)}あの一瞬で Dialogue: 0,0:06:16.98,0:06:21.15,Default,,0000,0000,0000,,{\pos(192,497)}そこまで考えていたのかよ{\fscx50}。 Dialogue: 0,0:06:21.15,0:06:23.15,Default,,0000,0000,0000,,{\pos(452,497)}ちゃい{\fscx50}。 Dialogue: 0,0:06:29.32,0:06:32.53,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン{\fscx100}! Dialogue: 0,0:06:29.32,0:06:32.53,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}スリーゲームス トゥ フォー{\fscx100}! Dialogue: 0,0:06:35.50,0:06:39.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ{\fscx100}! Dialogue: 0,0:06:35.50,0:06:39.17,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フォーゲームス オール{\fscx100}! Dialogue: 0,0:06:39.17,0:06:41.17,Default,,0000,0000,0000,,{\pos(312,497)}ふっ! Dialogue: 0,0:06:41.17,0:06:43.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ Dialogue: 0,0:06:41.17,0:06:43.34,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ファイブゲームス トゥ フォー{\fscx100}! Dialogue: 0,0:06:43.34,0:06:49.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:06:49.68,0:06:51.68,Default,,0000,0000,0000,,{\pos(412,497)}ふっ! Dialogue: 0,0:06:51.68,0:06:54.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン{\fscx100}! Dialogue: 0,0:06:51.68,0:06:54.18,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ファイブゲームス オール{\fscx100}! Dialogue: 0,0:06:54.18,0:06:57.18,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン Dialogue: 0,0:06:54.18,0:06:57.18,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスゲームス トゥ ファイブ{\fscx100}! Dialogue: 0,0:06:57.18,0:07:00.45,Default,,0000,0000,0000,,{\pos(252,437)}このまま{\fscx50} タイブレーク{\fscx100}に持ち込めば Dialogue: 0,0:06:57.18,0:07:00.45,Default,,0000,0000,0000,,{\pos(512,497)}日本が勝つ! Dialogue: 0,0:07:00.45,0:07:03.46,Default,,0000,0000,0000,,{\pos(292,497)}よっしゃ~!{\fscx50} {\fscx100}いったれ~! Dialogue: 0,0:07:03.46,0:07:05.79,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(Q・P){\fscx100}笑えるね{\fscx50}。 Dialogue: 0,0:07:05.79,0:07:09.96,Default,,0000,0000,0000,,{\pos(232,437)}このまま{\fscx50} タイブレーク{\fscx100}に Dialogue: 0,0:07:05.79,0:07:09.96,Default,,0000,0000,0000,,{\pos(252,497)}突入したら負けるってさ{\fscx50}。 Dialogue: 0,0:07:09.96,0:07:13.57,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(Q・P)ミスター・タイブレーク。 Dialogue: 0,0:07:18.97,0:07:21.97,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ{\fscx100}! Dialogue: 0,0:07:18.97,0:07:21.97,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスゲームス オール{\fscx100}! Dialogue: 0,0:07:21.97,0:07:25.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}トゥエルブポイント タイブレーク{\fscx100}! Dialogue: 0,0:07:30.82,0:07:33.82,Default,,0000,0000,0000,,{\pos(272,497)}よっしゃあ{\fscx50} タイブレーク{\fscx100}や! Dialogue: 0,0:07:40.99,0:07:43.00,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}乾{\fscx50})ウソ{\fscx100}だろ{\fscx50}。 Dialogue: 0,0:07:43.00,0:07:45.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}タイブレーク{\fscx100}は{\fscx50} {\fscx100}まずい{\fscx50}。 Dialogue: 0,0:07:45.00,0:07:47.30,Default,,0000,0000,0000,,{\pos(432,497)}おい{\fscx50} {\fscx100}どうした{\fscx50} {\fscx100}乾? Dialogue: 0,0:07:49.34,0:07:51.34,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}乾{\fscx50})ビスマルク{\fscx100}は➡ Dialogue: 0,0:07:51.34,0:07:55.51,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}タイブレーク{\fscx100}の勝率{\fscx50} 100パーセント{\fscx100}! Dialogue: 0,0:07:55.51,0:07:59.11,Default,,0000,0000,0000,,{\pos(272,437)}《{\fscx50}ビスマルク:{\fscx100}すべては Dialogue: 0,0:07:55.51,0:07:59.11,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アストリット{\fscx100}のおかげだ》 Dialogue: 0,0:08:01.11,0:08:04.12,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}((アストリット:{\fscx100}また{\fscx50}ミハエル Dialogue: 0,0:08:01.11,0:08:04.12,Default,,0000,0000,0000,,{\pos(352,497)}接戦で負けたの? Dialogue: 0,0:08:04.12,0:08:06.95,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(アストリット){\fscx100}わかった! Dialogue: 0,0:08:04.12,0:08:06.95,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}タイブレーク{\fscx100}でしょ{\fscx50}。 Dialogue: 0,0:08:06.95,0:08:11.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハァ{\fscx100}…{\fscx50} {\fscx100}お前なぁ{\fscx50} アストリット。 Dialogue: 0,0:08:11.12,0:08:13.29,Default,,0000,0000,0000,,{\pos(212,497)}心ってもんがねえのかい? Dialogue: 0,0:08:13.29,0:08:16.80,Default,,0000,0000,0000,,{\pos(252,407)}惜しかったんだぜ{\fscx50} マジ{\fscx100}で! Dialogue: 0,0:08:13.29,0:08:16.80,Default,,0000,0000,0000,,{\pos(652,497)}ふ~ん{\fscx50}。 Dialogue: 0,0:08:16.80,0:08:19.63,Default,,0000,0000,0000,,{\pos(232,497)}次の試合は必ず優勝して➡ Dialogue: 0,0:08:19.63,0:08:22.30,Default,,0000,0000,0000,,{\pos(232,437)}早く{\fscx50}プロ{\fscx100}選手への Dialogue: 0,0:08:19.63,0:08:22.30,Default,,0000,0000,0000,,{\pos(252,497)}足がかりをつかんでよね! Dialogue: 0,0:08:22.30,0:08:26.14,Default,,0000,0000,0000,,{\pos(192,437)}だな! Dialogue: 0,0:08:22.30,0:08:26.14,Default,,0000,0000,0000,,{\pos(212,497)}俺たちの将来のためにも{\fscx50}。 フッ。 Dialogue: 0,0:08:26.14,0:08:28.14,Default,,0000,0000,0000,,{\pos(612,497)}えっ? Dialogue: 0,0:08:28.14,0:08:31.64,Default,,0000,0000,0000,,{\pos(332,437)}ほらほら{\fscx50} バカ{\fscx100}言ってないで Dialogue: 0,0:08:28.14,0:08:31.64,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}トランプ{\fscx100}やるわよ! Dialogue: 0,0:08:31.64,0:08:35.65,Default,,0000,0000,0000,,{\pos(172,437)}照れちゃって{\fscx50}。 Dialogue: 0,0:08:31.64,0:08:35.65,Default,,0000,0000,0000,,{\pos(192,497)}かわいいな{\fscx50} アストリット{\fscx100}は{\fscx50}。 Dialogue: 0,0:08:38.15,0:08:40.15,Default,,0000,0000,0000,,{\pos(272,497)}ああ~! Dialogue: 0,0:08:40.15,0:08:42.15,Default,,0000,0000,0000,,{\pos(172,497)}また負けた~! Dialogue: 0,0:08:42.15,0:08:44.16,Default,,0000,0000,0000,,{\pos(532,497)}や~い{\fscx50} ミハエル{\fscx100}! Dialogue: 0,0:08:44.16,0:08:46.83,Default,,0000,0000,0000,,{\pos(412,437)}私に勝とうなんて Dialogue: 0,0:08:44.16,0:08:46.83,Default,,0000,0000,0000,,{\pos(432,497)}1億万年早いわよ! Dialogue: 0,0:08:46.83,0:08:51.00,Default,,0000,0000,0000,,{\pos(292,437)}しかし{\fscx50} {\fscx100}毎回{\fscx50} {\fscx100}弱い{\fscx50}カード{\fscx100}ばかり Dialogue: 0,0:08:46.83,0:08:51.00,Default,,0000,0000,0000,,{\pos(392,497)}残っちゃってるね{\fscx50}。 Dialogue: 0,0:08:51.00,0:08:53.00,Default,,0000,0000,0000,,{\pos(532,497)}なあに{\fscx50} {\fscx100}それ? Dialogue: 0,0:08:53.00,0:08:56.00,Default,,0000,0000,0000,,{\pos(172,437)}最終{\fscx50}コーナー{\fscx100}までは Dialogue: 0,0:08:53.00,0:08:56.00,Default,,0000,0000,0000,,{\pos(192,497)}俺が押してただろ? Dialogue: 0,0:08:56.00,0:08:58.00,Default,,0000,0000,0000,,{\pos(172,497)}あと一歩だったのによ{\fscx50}。 Dialogue: 0,0:08:58.00,0:08:59.94,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(アストリット)ミハエル{\fscx100}は{\fscx50} {\fscx100}強い{\fscx50}カード{\fscx100}を➡ Dialogue: 0,0:08:59.94,0:09:01.94,Default,,0000,0000,0000,,{\pos(192,497)}出し惜しまず使っちゃうから➡ Dialogue: 0,0:09:01.94,0:09:03.94,Default,,0000,0000,0000,,{\pos(232,497)}いつも{\fscx50} {\fscx100}最後にやられるの{\fscx50}。 Dialogue: 0,0:09:03.94,0:09:07.45,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}テニス{\fscx100}も同じだよ{\fscx50} {\fscx100}きっと{\fscx50}。 Dialogue: 0,0:09:09.45,0:09:12.95,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}テニス{\fscx100}そっちのけで Dialogue: 0,0:09:09.45,0:09:12.95,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}カーレース{\fscx100}のことばかり{\fscx50}。 Dialogue: 0,0:09:12.95,0:09:15.29,Default,,0000,0000,0000,,{\pos(352,437)}そんなんじゃ Dialogue: 0,0:09:12.95,0:09:15.29,Default,,0000,0000,0000,,{\pos(372,497)}いつまでたったって…{\fscx50}。 Dialogue: 0,0:09:15.29,0:09:17.29,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ビスマルク){\fscx100}ほっといてくれ! Dialogue: 0,0:09:17.29,0:09:20.46,Default,,0000,0000,0000,,{\pos(172,437)}車好きなのは{\fscx50} ガキ{\fscx100}んときから Dialogue: 0,0:09:17.29,0:09:20.46,Default,,0000,0000,0000,,{\pos(232,497)}知ってんじゃん! Dialogue: 0,0:09:20.46,0:09:22.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}テニス{\fscx100}だって真剣にやってんだろ{\fscx50}!? Dialogue: 0,0:09:22.96,0:09:25.46,Default,,0000,0000,0000,,{\pos(232,497)}わりぃ{\fscx50} {\fscx100}帰るわ{\fscx50}。 Dialogue: 0,0:09:25.46,0:09:29.27,Default,,0000,0000,0000,,{\pos(172,497)}ちょっと{\fscx50} ミハエル {\fscx100}どこ行くのよ! Dialogue: 0,0:09:32.64,0:09:34.64,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:09:34.64,0:09:39.65,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ビスマルク){\fscx100}あ~あ{\fscx50}。 Dialogue: 0,0:09:34.64,0:09:39.65,Default,,0000,0000,0000,,{\pos(332,497)}何やってんだ{\fscx50} {\fscx100}俺) Dialogue: 0,0:09:41.81,0:09:46.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}((ビスマルク:{\fscx100}お前の足は{\fscx50} {\fscx100}俺が…{\fscx50}。 Dialogue: 0,0:09:52.99,0:09:56.80,Default,,0000,0000,0000,,{\pos(192,497)}なって{\fscx50} {\fscx100}絶対治してやっからよ) Dialogue: 0,0:10:02.84,0:10:05.64,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}((アストリット:ミハエル{\fscx100}…) Dialogue: 0,0:10:08.67,0:10:12.18,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}ビスマルク:{\fscx100}彼女に合わせる Dialogue: 0,0:10:08.67,0:10:12.18,Default,,0000,0000,0000,,{\pos(312,497)}顔が思い浮かばず➡ Dialogue: 0,0:10:12.18,0:10:18.02,Default,,0000,0000,0000,,{\pos(252,437)}それから数か月 Dialogue: 0,0:10:12.18,0:10:18.02,Default,,0000,0000,0000,,{\pos(272,497)}俺は練習に打ち込んだ{\fscx50}。 Dialogue: 0,0:10:18.02,0:10:22.52,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} {\fscx100}ある日課は Dialogue: 0,0:10:18.02,0:10:22.52,Default,,0000,0000,0000,,{\pos(292,497)}毎日欠かさず行った{\fscx50}。 Dialogue: 0,0:10:22.52,0:10:24.86,Default,,0000,0000,0000,,{\pos(312,497)}聖{\fscx50}シュバイツァー{\fscx100}寺院に➡ Dialogue: 0,0:10:24.86,0:10:27.53,Default,,0000,0000,0000,,{\pos(292,437)}希望の輪っかという Dialogue: 0,0:10:24.86,0:10:27.53,Default,,0000,0000,0000,,{\pos(352,497)}岩場があり➡ Dialogue: 0,0:10:27.53,0:10:31.03,Default,,0000,0000,0000,,{\pos(312,437)}そこの輪に蹄鉄を Dialogue: 0,0:10:27.53,0:10:31.03,Default,,0000,0000,0000,,{\pos(332,497)}1日1回投げ➡ Dialogue: 0,0:10:31.03,0:10:33.87,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}100{\fscx100}回連続通すことができたら➡ Dialogue: 0,0:10:33.87,0:10:37.20,Default,,0000,0000,0000,,{\pos(212,497)}どんな願いでもかなうと…》 Dialogue: 0,0:10:37.20,0:10:40.21,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}((アハハ{\fscx100}! Dialogue: 0,0:10:45.71,0:10:48.61,Default,,0000,0000,0000,,{\pos(332,497)}よし!{\fscx50} 37{\fscx100}回目! Dialogue: 0,0:10:51.05,0:10:53.05,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}52{\fscx100}回目! Dialogue: 0,0:10:55.55,0:10:57.72,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}77{\fscx100}回目! Dialogue: 0,0:10:57.72,0:11:00.23,Default,,0000,0000,0000,,{\pos(332,497)}これが{\fscx50} 97{\fscx100}回目! Dialogue: 0,0:11:02.16,0:11:06.87,Default,,0000,0000,0000,,{\pos(192,497)}ああ~!{\fscx50} {\fscx100}あと少しだったのに! Dialogue: 0,0:11:10.00,0:11:13.34,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}68{\fscx100}! Dialogue: 0,0:11:13.34,0:11:17.01,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}82{\fscx100}! Dialogue: 0,0:11:17.01,0:11:19.01,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}94{\fscx100}! Dialogue: 0,0:11:21.18,0:11:23.58,Default,,0000,0000,0000,,{\pos(392,497)}うわ~! Dialogue: 0,0:11:25.85,0:11:29.36,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}74{\fscx100}! Dialogue: 0,0:11:29.36,0:11:31.36,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}91{\fscx100}! Dialogue: 0,0:11:33.36,0:11:36.66,Default,,0000,0000,0000,,{\pos(392,497)}うわ~!) Dialogue: 0,0:11:58.05,0:12:03.49,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ビスマルク:{\fscx100}気がつけば Dialogue: 0,0:11:58.05,0:12:03.49,Default,,0000,0000,0000,,{\pos(272,497)}相当な月日が流れていた》 Dialogue: 0,0:12:03.49,0:12:05.49,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}(({\fscx100}すげえ{\fscx50} ビスマルク{\fscx100}! Dialogue: 0,0:12:05.49,0:12:09.33,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}サーブ{\fscx100}の威力が Dialogue: 0,0:12:05.49,0:12:09.33,Default,,0000,0000,0000,,{\pos(232,497)}段違いに上がってんじゃん!) Dialogue: 0,0:12:09.33,0:12:11.33,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}ビスマルク:{\fscx100}皮肉なことに➡ Dialogue: 0,0:12:11.33,0:12:13.83,Default,,0000,0000,0000,,{\pos(292,437)}毎日{\fscx50} {\fscx100}重い蹄鉄を Dialogue: 0,0:12:11.33,0:12:13.83,Default,,0000,0000,0000,,{\pos(312,497)}投げ続けたことで➡ Dialogue: 0,0:12:13.83,0:12:17.14,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}サーブ{\fscx100}力が Dialogue: 0,0:12:13.83,0:12:17.14,Default,,0000,0000,0000,,{\pos(252,497)}いつの間にかついていた》 Dialogue: 0,0:12:33.69,0:12:35.69,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(({\fscx100}たあっ! Dialogue: 0,0:12:40.36,0:12:42.36,Default,,0000,0000,0000,,{\pos(372,497)}やった~! Dialogue: 0,0:12:42.36,0:12:45.03,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}100{\fscx100}回目!) Dialogue: 0,0:12:45.03,0:12:50.70,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}ビスマルク:{\fscx100}しかし{\fscx50} {\fscx100}失った Dialogue: 0,0:12:45.03,0:12:50.70,Default,,0000,0000,0000,,{\pos(172,497)}3年という月日は{\fscx50} {\fscx100}あまりに重く➡ Dialogue: 0,0:12:50.70,0:12:53.87,Default,,0000,0000,0000,,{\pos(232,437)}俺は{\fscx50} {\fscx100}何のために Dialogue: 0,0:12:50.70,0:12:53.87,Default,,0000,0000,0000,,{\pos(252,497)}必死にやっていたのかと➡ Dialogue: 0,0:12:53.87,0:12:59.55,Default,,0000,0000,0000,,{\pos(212,437)}虚しさで{\fscx50} {\fscx100}心に Dialogue: 0,0:12:53.87,0:12:59.55,Default,,0000,0000,0000,,{\pos(232,497)}ぽっかりと穴が開いていた》 Dialogue: 0,0:12:59.55,0:13:01.48,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(({\fscx100}そうだ…{\fscx50}。 Dialogue: 0,0:13:01.48,0:13:04.82,Default,,0000,0000,0000,,{\pos(172,437)}願いだけは Dialogue: 0,0:13:01.48,0:13:04.82,Default,,0000,0000,0000,,{\pos(192,497)}必ずかなえてもらうぜ{\fscx50}。 Dialogue: 0,0:13:04.82,0:13:06.82,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アストリット{\fscx100}の脚が…{\fscx50}。 Dialogue: 0,0:13:08.82,0:13:13.99,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}ミハエル{\fscx100}が{\fscx50} タイブレーク{\fscx100}で Dialogue: 0,0:13:08.82,0:13:13.99,Default,,0000,0000,0000,,{\pos(352,497)}全部{\fscx50} {\fscx100}勝てますように) Dialogue: 0,0:13:13.99,0:13:18.00,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ビスマルク:{\fscx100}それから俺は Dialogue: 0,0:13:13.99,0:13:18.00,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ショット{\fscx100}や戦略の種類を増やし➡ Dialogue: 0,0:13:18.00,0:13:23.10,Default,,0000,0000,0000,,{\pos(172,437)}試合終盤まで切り札を隠すことで Dialogue: 0,0:13:18.00,0:13:23.10,Default,,0000,0000,0000,,{\pos(352,497)}勝ちまくった》 Dialogue: 0,0:13:31.68,0:13:36.02,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ビスマルク:{\fscx100}すべては Dialogue: 0,0:13:31.68,0:13:36.02,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}タイブレーク{\fscx100}で勝利し続けるために{\fscx50}。 Dialogue: 0,0:13:36.02,0:13:39.02,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}アストリット {\fscx100}今日もお前の願い Dialogue: 0,0:13:36.02,0:13:39.02,Default,,0000,0000,0000,,{\pos(272,497)}かなえてみせる!》 Dialogue: 0,0:13:39.02,0:13:41.02,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:13:53.03,0:13:55.03,Default,,0000,0000,0000,,{\pos(232,497)}はあっ! Dialogue: 0,0:13:55.03,0:13:57.04,Default,,0000,0000,0000,,{\pos(272,497)}《種ヶ島{\fscx50}:ブレ{\fscx100}球{\fscx50}キック!?{\fscx100}》 Dialogue: 0,0:13:57.04,0:13:59.21,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ワン ゼロ ドイツ{\fscx100}! Dialogue: 0,0:13:59.21,0:14:01.64,Default,,0000,0000,0000,,{\pos(372,497)}な…{\fscx50} {\fscx100}なんや{\fscx50} {\fscx100}今の{\fscx50}サーブ{\fscx100}! Dialogue: 0,0:14:01.64,0:14:05.48,Default,,0000,0000,0000,,{\pos(252,437)}《種ヶ島{\fscx50}:タイブレーク{\fscx100}に入って Dialogue: 0,0:14:01.64,0:14:05.48,Default,,0000,0000,0000,,{\pos(392,497)}この試合➡ Dialogue: 0,0:14:05.48,0:14:08.98,Default,,0000,0000,0000,,{\pos(232,437)}一度も見せてへん{\fscx50}サーブ Dialogue: 0,0:14:05.48,0:14:08.98,Default,,0000,0000,0000,,{\pos(292,497)}打ちよったわ》 Dialogue: 0,0:14:10.98,0:14:13.32,Default,,0000,0000,0000,,{\pos(232,497)}《種ヶ島{\fscx50}:{\fscx100}仕留めに来たで{\fscx50}。 Dialogue: 0,0:14:13.32,0:14:16.32,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ミスター・タイブレーク{\fscx100}はん》 Dialogue: 0,0:14:16.32,0:14:20.33,Default,,0000,0000,0000,,{\pos(172,437)}種ヶ島は自分の{\fscx50}サーブ{\fscx100}を Dialogue: 0,0:14:16.32,0:14:20.33,Default,,0000,0000,0000,,{\pos(192,497)}落とさなければ勝てるが➡ Dialogue: 0,0:14:20.33,0:14:23.33,Default,,0000,0000,0000,,{\pos(172,497)}逆に一度でも落とせば勝てねえ{\fscx50}。 Dialogue: 0,0:14:23.33,0:14:26.17,Default,,0000,0000,0000,,{\pos(272,497)}《種ヶ島{\fscx50}:{\fscx100}まいったわ{\fscx50}。 Dialogue: 0,0:14:26.17,0:14:31.50,Default,,0000,0000,0000,,{\pos(232,437)}俺が負けたら{\fscx50} {\fscx100}日本{\fscx50}チーム{\fscx100}の Dialogue: 0,0:14:26.17,0:14:31.50,Default,,0000,0000,0000,,{\pos(252,497)}準決勝敗退が決まるんか{\fscx50}。 Dialogue: 0,0:14:31.50,0:14:33.67,Default,,0000,0000,0000,,{\pos(312,497)}1{\fscx50}ポイント{\fscx100}が重いわあ{\fscx50}。 Dialogue: 0,0:14:33.67,0:14:37.68,Default,,0000,0000,0000,,{\pos(232,497)}ある意味{\fscx50} {\fscx100}絶体絶命やんか》 Dialogue: 0,0:14:37.68,0:14:40.51,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:14:40.51,0:14:42.51,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}キックサーブ!? Dialogue: 0,0:14:42.51,0:14:45.85,Default,,0000,0000,0000,,{\pos(192,437)}種ヶ島さんも Dialogue: 0,0:14:42.51,0:14:45.85,Default,,0000,0000,0000,,{\pos(212,497)}この試合で使ってない{\fscx50}サーブ{\fscx100}を…{\fscx50}。 Dialogue: 0,0:14:45.85,0:14:47.85,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}徳川{\fscx50}){\fscx100}いや{\fscx50} {\fscx100}読まれてる! Dialogue: 0,0:14:47.85,0:14:50.36,Default,,0000,0000,0000,,{\pos(312,437)}ふっ! Dialogue: 0,0:14:47.85,0:14:50.36,Default,,0000,0000,0000,,{\pos(512,497)}くっ…{\fscx50}。 Dialogue: 0,0:14:50.36,0:14:52.36,Default,,0000,0000,0000,,{\pos(412,407)}ふっ! Dialogue: 0,0:14:50.36,0:14:52.36,Default,,0000,0000,0000,,{\pos(292,497)}はっ! Dialogue: 0,0:14:54.36,0:14:56.36,Default,,0000,0000,0000,,{\pos(432,497)}また先回りされた! Dialogue: 0,0:14:56.36,0:14:59.53,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}全部{\fscx50} ビスマルク{\fscx100}に Dialogue: 0,0:14:56.36,0:14:59.53,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}見透かされてるみたいっすね{\fscx50}。 Dialogue: 0,0:14:59.53,0:15:03.04,Default,,0000,0000,0000,,{\pos(412,437)}ふん! Dialogue: 0,0:14:59.53,0:15:03.04,Default,,0000,0000,0000,,{\pos(632,497)}ふっ! Dialogue: 0,0:15:07.97,0:15:09.98,Default,,0000,0000,0000,,{\pos(432,497)}まずい! Dialogue: 0,0:15:09.98,0:15:11.98,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ジークフリート:{\fscx100}いけ~!》 Dialogue: 0,0:15:13.98,0:15:16.48,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ビスマルク:{\fscx100}どういうことだ? Dialogue: 0,0:15:16.48,0:15:19.59,Default,,0000,0000,0000,,{\pos(252,497)}打球の滞空時間が長い》 Dialogue: 0,0:15:21.65,0:15:24.66,Default,,0000,0000,0000,,{\pos(172,497)}未生無{\fscx50}。 Dialogue: 0,0:15:24.66,0:15:26.66,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ワン オール{\fscx100}! Dialogue: 0,0:15:26.66,0:15:36.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:15:36.00,0:15:40.31,Default,,0000,0000,0000,,{\pos(392,437)}うわっ!{\fscx50} {\fscx100}空中で球が Dialogue: 0,0:15:36.00,0:15:40.31,Default,,0000,0000,0000,,{\pos(412,497)}一瞬{\fscx50} {\fscx100}止まっとった! Dialogue: 0,0:15:43.51,0:15:47.01,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ビスマルク:{\fscx100}序盤から持ち技を Dialogue: 0,0:15:43.51,0:15:47.01,Default,,0000,0000,0000,,{\pos(232,497)}すべて使って戦わなけりゃ➡ Dialogue: 0,0:15:47.01,0:15:52.02,Default,,0000,0000,0000,,{\pos(232,437)}手を抜いてるとかいう Dialogue: 0,0:15:47.01,0:15:52.02,Default,,0000,0000,0000,,{\pos(252,497)}輩が多すぎて笑えるよな{\fscx50}。 Dialogue: 0,0:15:52.02,0:15:56.52,Default,,0000,0000,0000,,{\pos(172,437)}切り札は{\fscx50} {\fscx100}一番効果的なところで Dialogue: 0,0:15:52.02,0:15:56.52,Default,,0000,0000,0000,,{\pos(232,497)}使わなきゃ意味はねえ{\fscx50}。 Dialogue: 0,0:15:56.52,0:16:00.96,Default,,0000,0000,0000,,{\pos(252,437)}最後まで出せなかったら Dialogue: 0,0:15:56.52,0:16:00.96,Default,,0000,0000,0000,,{\pos(272,497)}相手が一枚上ってだけ》 Dialogue: 0,0:16:00.96,0:16:04.46,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}フン。 {\fscx100}そんで{\fscx50} {\fscx100}お前も{\fscx50} {\fscx100}俺と同様➡ Dialogue: 0,0:16:04.46,0:16:06.97,Default,,0000,0000,0000,,{\pos(352,497)}爪を隠す{\fscx50}タイプ{\fscx100}ってわけだ{\fscx50}。 Dialogue: 0,0:16:06.97,0:16:10.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ビス{\fscx100}っちと同じ{\fscx50}タイプ{\fscx100}で光栄やわ{\fscx50}。 Dialogue: 0,0:16:15.98,0:16:17.98,Default,,0000,0000,0000,,{\pos(472,497)}はあっ! Dialogue: 0,0:16:17.98,0:16:21.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ツー ワン ジャパン{\fscx100}! Dialogue: 0,0:16:21.65,0:16:24.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}スリー ワン ジャパン{\fscx100}! Dialogue: 0,0:16:24.15,0:16:26.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー ワン ジャパン{\fscx100}! Dialogue: 0,0:16:26.15,0:16:28.15,Default,,0000,0000,0000,,{\pos(232,497)}くっ! Dialogue: 0,0:16:28.15,0:16:31.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー ツー ジャパン{\fscx100}! Dialogue: 0,0:16:31.82,0:16:34.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー スリー ジャパン{\fscx100}! Dialogue: 0,0:16:34.99,0:16:37.00,Default,,0000,0000,0000,,{\pos(212,497)}ふっ! Dialogue: 0,0:16:37.00,0:16:39.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー オール{\fscx100}! Dialogue: 0,0:16:39.00,0:16:41.00,Default,,0000,0000,0000,,{\pos(352,497)}《種ヶ島{\fscx50}:{\fscx100}勝負どこやな{\fscx50}。 Dialogue: 0,0:16:41.00,0:16:44.17,Default,,0000,0000,0000,,{\pos(292,437)}次の{\fscx50}ポイント{\fscx100}は Dialogue: 0,0:16:41.00,0:16:44.17,Default,,0000,0000,0000,,{\pos(312,497)}勝利を確実にするための➡ Dialogue: 0,0:16:44.17,0:16:47.01,Default,,0000,0000,0000,,{\pos(372,497)}最後の{\fscx50} ミニブレークチャンス{\fscx100}や》 Dialogue: 0,0:16:47.01,0:16:50.34,Default,,0000,0000,0000,,{\pos(432,497)}さあ{\fscx50} {\fscx100}最終{\fscx50}コーナー{\fscx100}だぜ{\fscx50}。 Dialogue: 0,0:16:50.34,0:16:55.18,Default,,0000,0000,0000,,{\pos(292,437)}《種ヶ島{\fscx50}:ドイツ ナンバー{\fscx100}2 Dialogue: 0,0:16:50.34,0:16:55.18,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ミハエル・ビスマルク{\fscx100}》 Dialogue: 0,0:16:55.18,0:16:57.68,Default,,0000,0000,0000,,{\pos(232,497)}まったく{\fscx50} プレッシャー{\fscx100}なしかい{\fscx50}。 Dialogue: 0,0:16:57.68,0:17:00.29,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}プロ{\fscx100}転向を控えてると余裕やな{\fscx50}。 Dialogue: 0,0:17:00.29,0:17:02.96,Default,,0000,0000,0000,,{\pos(172,497)}《種ヶ島{\fscx50}:{\fscx100}そんなら一か八か➡ Dialogue: 0,0:17:02.96,0:17:04.96,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ヤマ{\fscx100}を張る!》 Dialogue: 0,0:17:04.96,0:17:06.96,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:17:06.96,0:17:08.96,Default,,0000,0000,0000,,{\pos(292,497)}《種ヶ島{\fscx50}:ビンゴ{\fscx100}や!》 Dialogue: 0,0:17:08.96,0:17:10.96,Default,,0000,0000,0000,,{\pos(412,497)}あっ! Dialogue: 0,0:17:10.96,0:17:12.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ファイブ フォー ドイツ{\fscx100}! Dialogue: 0,0:17:12.97,0:17:15.80,Default,,0000,0000,0000,,{\pos(272,497)}しゃ~!{\fscx50} ミハエル{\fscx100}が上だ! Dialogue: 0,0:17:15.80,0:17:17.80,Default,,0000,0000,0000,,{\pos(412,497)}あっ…{\fscx50}。 Dialogue: 0,0:17:17.80,0:17:19.81,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ジークフリート:{\fscx100}腕が動いた{\fscx50}!?{\fscx100}》 Dialogue: 0,0:17:19.81,0:17:24.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}遠野{\fscx50}){\fscx100}野郎…{\fscx50}。 {\fscx100}少しずつ Dialogue: 0,0:17:19.81,0:17:24.31,Default,,0000,0000,0000,,{\pos(212,497)}処刑の全身硬直の効果が➡ Dialogue: 0,0:17:24.31,0:17:26.31,Default,,0000,0000,0000,,{\pos(172,497)}切れ始めてやがる{\fscx50}。 Dialogue: 0,0:17:26.31,0:17:28.98,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}({\fscx100}君島{\fscx50}){\fscx100}切原くんでは Dialogue: 0,0:17:26.31,0:17:28.98,Default,,0000,0000,0000,,{\pos(332,497)}不完全だったようですね{\fscx50}。 Dialogue: 0,0:17:28.98,0:17:31.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チッ{\fscx100}!{\fscx50} {\fscx100}あの{\fscx50}ヘタクソ{\fscx100}が! Dialogue: 0,0:17:31.65,0:17:35.82,Default,,0000,0000,0000,,{\pos(312,437)}試合に復帰するのも Dialogue: 0,0:17:31.65,0:17:35.82,Default,,0000,0000,0000,,{\pos(332,497)}もはや時間の問題ですよ{\fscx50}。 Dialogue: 0,0:17:35.82,0:17:38.99,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}徳川{\fscx50}){\fscx100}やっぱり Dialogue: 0,0:17:35.82,0:17:38.99,Default,,0000,0000,0000,,{\pos(252,497)}ここにきての初見の{\fscx50}サーブ{\fscx100}は➡ Dialogue: 0,0:17:38.99,0:17:40.99,Default,,0000,0000,0000,,{\pos(312,497)}簡単には返せない{\fscx50}。 Dialogue: 0,0:17:40.99,0:17:43.00,Default,,0000,0000,0000,,{\pos(312,497)}種ヶ島さんなら➡ Dialogue: 0,0:17:43.00,0:17:45.66,Default,,0000,0000,0000,,{\pos(252,437)}当てることさえできたら Dialogue: 0,0:17:43.00,0:17:45.66,Default,,0000,0000,0000,,{\pos(272,497)}なんとか返せるのに{\fscx50}。 Dialogue: 0,0:17:45.66,0:17:49.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ビスマルク{\fscx100}は{\fscx50} {\fscx100}それを理解してやがる{\fscx50}。 Dialogue: 0,0:17:49.50,0:17:52.50,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}やはり{\fscx50} {\fscx100}王者{\fscx50}ドイツ。 Dialogue: 0,0:17:52.50,0:17:57.01,Default,,0000,0000,0000,,{\pos(212,497)}種ヶ島が攻略の糸口さえも…{\fscx50}。 Dialogue: 0,0:17:59.34,0:18:02.28,Default,,0000,0000,0000,,{\pos(412,497)}ふん! Dialogue: 0,0:18:02.28,0:18:04.62,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:02.28,0:18:04.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォルト{\fscx100}! Dialogue: 0,0:18:04.62,0:18:06.62,Default,,0000,0000,0000,,{\pos(352,497)}さあ{\fscx50} {\fscx100}いつもの展開だね{\fscx50}。 Dialogue: 0,0:18:06.62,0:18:09.29,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}サーブ{\fscx100}を決めるだけの Dialogue: 0,0:18:06.62,0:18:09.29,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}タネガシマ{\fscx100}のほうが➡ Dialogue: 0,0:18:09.29,0:18:11.29,Default,,0000,0000,0000,,{\pos(212,497)}重圧を感じ始めたよ{\fscx50}。 Dialogue: 0,0:18:11.29,0:18:13.29,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ムリ{\fscx100}もないな{\fscx50}。 Dialogue: 0,0:18:13.29,0:18:15.29,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ボルク){\fscx100}1{\fscx50}ポイント{\fscx100}落とした時点で➡ Dialogue: 0,0:18:15.29,0:18:17.30,Default,,0000,0000,0000,,{\pos(252,497)}たちまち形勢逆転{\fscx50}。 Dialogue: 0,0:18:17.30,0:18:22.60,Default,,0000,0000,0000,,{\pos(172,437)}日本の{\fscx50} U-17 WORLD CUP{\fscx100}の Dialogue: 0,0:18:17.30,0:18:22.60,Default,,0000,0000,0000,,{\pos(232,497)}敗退が決まる{\fscx50}。 Dialogue: 0,0:18:24.80,0:18:30.48,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ビスマルク:チッチッチッ。 Dialogue: 0,0:18:24.80,0:18:30.48,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ダブルフォルト{\fscx100}なんかで終わるなよ?》 Dialogue: 0,0:18:30.48,0:18:32.48,Default,,0000,0000,0000,,{\pos(232,437)}はあっ! Dialogue: 0,0:18:30.48,0:18:32.48,Default,,0000,0000,0000,,{\pos(512,497)}なっ! Dialogue: 0,0:18:32.48,0:18:34.48,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ビスマルク:ダブルファースト!?{\fscx100}》 Dialogue: 0,0:18:34.48,0:18:38.15,Default,,0000,0000,0000,,{\pos(292,437)}この後がない状況で Dialogue: 0,0:18:34.48,0:18:38.15,Default,,0000,0000,0000,,{\pos(312,497)}強気な選択を{\fscx50}!? Dialogue: 0,0:18:38.15,0:18:42.65,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}ビスマルク:{\fscx100}いや{\fscx50} アイツ Dialogue: 0,0:18:38.15,0:18:42.65,Default,,0000,0000,0000,,{\pos(312,497)}俺を出し抜くため➡ Dialogue: 0,0:18:42.65,0:18:45.56,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ファーストサーブ{\fscx100}を Dialogue: 0,0:18:42.65,0:18:45.56,Default,,0000,0000,0000,,{\pos(272,497)}わざと{\fscx50}フォルト{\fscx100}しやがっ…》 Dialogue: 0,0:18:48.66,0:18:51.50,Default,,0000,0000,0000,,{\pos(392,497)}いただき{\fscx50}。 Dialogue: 0,0:18:51.50,0:18:55.17,Default,,0000,0000,0000,,{\pos(472,497)}くっ! Dialogue: 0,0:18:55.17,0:18:59.67,Default,,0000,0000,0000,,{\pos(172,497)}《種ヶ島{\fscx50}:{\fscx100}已滅無が{\fscx50} {\fscx100}返された{\fscx50}!?{\fscx100}》 Dialogue: 0,0:19:08.28,0:19:10.28,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シックス フォー ドイツ{\fscx100}! Dialogue: 0,0:19:10.28,0:19:12.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:19:12.78,0:19:14.79,Default,,0000,0000,0000,,{\pos(392,497)}しゃ~{\fscx50}!! Dialogue: 0,0:19:14.79,0:19:18.79,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}観客たち{\fscx50})ジャーマニー ジャーマニー Dialogue: 0,0:19:14.79,0:19:18.79,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジャーマニー ジャーマニー{\fscx100}! Dialogue: 0,0:19:18.79,0:19:20.79,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ミニブレーク{\fscx100}来た~! Dialogue: 0,0:19:20.79,0:19:25.13,Default,,0000,0000,0000,,{\pos(172,437)}日本が{\fscx50} サーブ{\fscx100}の{\fscx50}ポイント{\fscx100}を Dialogue: 0,0:19:20.79,0:19:25.13,Default,,0000,0000,0000,,{\pos(192,497)}落としたということは…{\fscx50}。 Dialogue: 0,0:19:25.13,0:19:28.13,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ボルク)ドイツ{\fscx100}の勝利が確定した{\fscx50}。 Dialogue: 0,0:19:28.13,0:19:30.14,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}観客たち{\fscx50})ジャーマニー ジャーマニー Dialogue: 0,0:19:28.13,0:19:30.14,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジャーマニー ジャーマニー{\fscx100}! Dialogue: 0,0:19:30.14,0:19:34.64,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}観客たち{\fscx50})ジャーマニー ジャーマニー Dialogue: 0,0:19:30.14,0:19:34.64,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジャーマニー ジャーマニー{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:34.64,0:19:37.98,Default,,0000,0000,0000,,{\pos(412,497)}うっ! Dialogue: 0,0:19:37.98,0:19:39.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シックス ファイブ ドイツ{\fscx100}! Dialogue: 0,0:19:39.98,0:19:43.15,Default,,0000,0000,0000,,{\pos(172,497)}残りの{\fscx50}サーブ{\fscx100}を種ヶ島が決め…{\fscx50}。 Dialogue: 0,0:19:43.15,0:19:46.49,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ボルク){\fscx100}動けない{\fscx50}ジークフリート{\fscx100}と Dialogue: 0,0:19:43.15,0:19:46.49,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}キリハラ{\fscx100}の{\fscx50}サーブ{\fscx100}は…{\fscx50}。 Dialogue: 0,0:19:46.49,0:19:48.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シックス オール{\fscx100}! Dialogue: 0,0:19:48.49,0:19:50.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セブン シックス ジャパン{\fscx100}! Dialogue: 0,0:19:50.82,0:19:52.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セブン オール{\fscx100}! Dialogue: 0,0:19:52.82,0:19:54.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}エイト セブン ドイツ{\fscx100}! Dialogue: 0,0:19:54.83,0:19:56.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ボルク){\fscx100}そして{\fscx50} マッチポイント{\fscx100}は…{\fscx50}。 Dialogue: 0,0:19:56.83,0:19:58.83,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:19:58.83,0:20:00.83,Default,,0000,0000,0000,,{\pos(312,497)}これで➡ Dialogue: 0,0:20:00.83,0:20:02.83,Default,,0000,0000,0000,,{\pos(352,497)}終わりだ{\fscx50}。 Dialogue: 0,0:20:05.34,0:20:09.34,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}大石{\fscx50}){\fscx100}こんな Dialogue: 0,0:20:05.34,0:20:09.34,Default,,0000,0000,0000,,{\pos(252,497)}あっけない幕切れなんて…{\fscx50}。 Dialogue: 0,0:20:09.34,0:20:11.68,Default,,0000,0000,0000,,{\pos(392,497)}うわ~{\fscx50}!! Dialogue: 0,0:20:11.68,0:20:14.51,Default,,0000,0000,0000,,{\pos(272,497)}《種ヶ島{\fscx50}:{\fscx100}くっそう…》 Dialogue: 0,0:20:14.51,0:20:17.12,Default,,0000,0000,0000,,{\pos(412,497)}《平等院{\fscx50}:{\fscx100}種ヶ島…》 Dialogue: 0,0:20:19.18,0:20:21.69,Default,,0000,0000,0000,,{\pos(212,497)}《平等院{\fscx50}:{\fscx100}2年前の{\fscx50}フランス{\fscx100}大会➡ Dialogue: 0,0:20:21.69,0:20:24.36,Default,,0000,0000,0000,,{\pos(272,497)}俺は{\fscx50} {\fscx100}会場に行く途中➡ Dialogue: 0,0:20:24.36,0:20:27.36,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}デューク{\fscx100}の妹を Dialogue: 0,0:20:24.36,0:20:27.36,Default,,0000,0000,0000,,{\pos(212,497)}崩落事故から救ったことで…》 Dialogue: 0,0:20:27.36,0:20:31.20,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}(({\fscx100}まだだ! Dialogue: 0,0:20:31.20,0:20:34.03,Default,,0000,0000,0000,,{\pos(432,437)}あの{\fscx50}バカ{\fscx100}1人のせいで Dialogue: 0,0:20:31.20,0:20:34.03,Default,,0000,0000,0000,,{\pos(452,497)}日本が敗退{\fscx50}。 Dialogue: 0,0:20:34.03,0:20:37.37,Default,,0000,0000,0000,,{\pos(292,497)}ったく{\fscx50} {\fscx100}疫病神だぜ{\fscx50}。 Dialogue: 0,0:20:37.37,0:20:40.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}平等院! Dialogue: 0,0:20:40.87,0:20:43.38,Default,,0000,0000,0000,,{\pos(312,497)}勝てへんかてええ! Dialogue: 0,0:20:43.38,0:20:47.05,Default,,0000,0000,0000,,{\pos(292,497)}絶対{\fscx50} {\fscx100}負けんなや~{\fscx50}!! Dialogue: 0,0:20:47.05,0:20:51.72,Default,,0000,0000,0000,,{\pos(252,497)}何言ってんだ{\fscx50} {\fscx100}あの野郎{\fscx50}。 Dialogue: 0,0:20:51.72,0:20:55.55,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}ゲーム アンド マッチ フランス{\fscx100}! Dialogue: 0,0:20:51.72,0:20:55.55,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:20:55.55,0:20:58.39,Default,,0000,0000,0000,,{\pos(292,497)}全責任は俺がとる) Dialogue: 0,0:20:58.39,0:21:00.59,Default,,0000,0000,0000,,{\pos(172,497)}《平等院{\fscx50}:{\fscx100}死ぬほど悔しかった》 Dialogue: 0,0:21:02.49,0:21:04.50,Default,,0000,0000,0000,,{\pos(492,497)}《平等院{\fscx50}:{\fscx100}当時➡ Dialogue: 0,0:21:04.50,0:21:07.83,Default,,0000,0000,0000,,{\pos(252,437)}名前も知らない Dialogue: 0,0:21:04.50,0:21:07.83,Default,,0000,0000,0000,,{\pos(272,497)}お前が言った言葉の意味が➡ Dialogue: 0,0:21:07.83,0:21:11.54,Default,,0000,0000,0000,,{\pos(232,497)}今なら{\fscx50} {\fscx100}痛いほどわかるぜ》 Dialogue: 0,0:21:13.51,0:21:16.01,Default,,0000,0000,0000,,{\pos(272,497)}《平等院{\fscx50}:{\fscx100}この2年間➡ Dialogue: 0,0:21:16.01,0:21:21.11,Default,,0000,0000,0000,,{\pos(252,437)}本当にお前らと Dialogue: 0,0:21:16.01,0:21:21.11,Default,,0000,0000,0000,,{\pos(272,497)}一緒に戦えてよかった》 Dialogue: 0,0:21:35.53,0:21:39.36,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(({\c&H0000FFFF\fscx100}日本 Dialogue: 0,0:21:35.53,0:21:39.36,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なめないほうがいいっすよ{\c&H00FFFFFF}) Dialogue: 0,0:21:39.36,0:21:42.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}まだまだだね{\fscx50}。 Dialogue: 0,0:21:42.70,0:21:46.10,Default,,0000,0000,0000,,{\pos(412,497)}うお~!