[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.14,0:00:04.10,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セカンドセット ドイツ サービスプレー{\fscx100}! Dialogue: 0,0:00:04.10,0:00:06.14,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ジャッカル){\fscx100}赤也のやつ…{\fscx50}。 Dialogue: 0,0:00:06.14,0:00:11.95,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ジャッカル){\fscx100}今度は{\fscx50} ビスマルク{\fscx100}と Dialogue: 0,0:00:06.14,0:00:11.95,Default,,0000,0000,0000,,{\pos(212,497)}変則{\fscx50}シングルス{\fscx100}をやるつもりかよ{\fscx50}!? Dialogue: 0,0:00:11.95,0:00:14.98,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ビスマルク:アイツ {\fscx100}化けやがった{\fscx50}。 Dialogue: 0,0:00:14.98,0:00:17.98,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}シュトルツシュトラール{\fscx100}と Dialogue: 0,0:00:14.98,0:00:17.98,Default,,0000,0000,0000,,{\pos(292,497)}互角に戦ってみせた➡ Dialogue: 0,0:00:17.98,0:00:19.99,Default,,0000,0000,0000,,{\pos(352,497)}その集中{\fscx50}バースト。 Dialogue: 0,0:00:19.99,0:00:23.16,Default,,0000,0000,0000,,{\pos(172,437)}いったい何秒間 Dialogue: 0,0:00:19.99,0:00:23.16,Default,,0000,0000,0000,,{\pos(192,497)}持続できるようになったんだ? Dialogue: 0,0:00:23.16,0:00:25.13,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}キリハラ{\fscx100}!》 Dialogue: 0,0:00:27.13,0:00:29.13,Default,,0000,0000,0000,,{\pos(292,407)}なっ…{\fscx50}。 Dialogue: 0,0:00:27.13,0:00:29.13,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF\fscx50}(リョーマ){\fscx100}くっ…{\fscx50}。 Dialogue: 0,0:00:29.13,0:00:31.16,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}真田{\fscx50}/{\fscx100}幸村{\fscx50}){\fscx100}あっ! Dialogue: 0,0:00:31.16,0:00:37.00,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}真田{\fscx50}/{\fscx100}幸村{\fscx50}){\fscx100}赤也! Dialogue: 0,0:00:37.00,0:00:38.97,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}白石{\fscx50}){\fscx100}種ヶ島さん! Dialogue: 0,0:00:38.97,0:00:41.84,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}({\fscx100}種ヶ島{\fscx50})フッ{\fscx100}! Dialogue: 0,0:00:38.97,0:00:41.84,Default,,0000,0000,0000,,{\pos(232,497)}どんな回転をも無効化する➡ Dialogue: 0,0:00:41.84,0:00:44.88,Default,,0000,0000,0000,,{\pos(232,497)}種ヶ島さんの伝家の宝刀! Dialogue: 0,0:00:44.88,0:00:46.85,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}白石{\fscx50}){\fscx100}已滅無! Dialogue: 0,0:00:50.95,0:00:55.52,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:00:55.52,0:00:57.62,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}どう思う?{\fscx50} {\fscx100}赤福{\fscx50}。 Dialogue: 0,0:00:57.62,0:01:02.16,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ドイツ ナンバー{\fscx100}2に Dialogue: 0,0:00:57.62,0:01:02.16,Default,,0000,0000,0000,,{\pos(292,497)}負けられへんようなったわ{\fscx50}。 Dialogue: 0,0:01:02.16,0:01:11.14,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:03:07.15,0:03:09.79,Default,,0000,0000,0000,,{\pos(232,377)\fscx50}({\fscx100}大石{\fscx50}){\fscx100}切原くんが Dialogue: 0,0:03:07.15,0:03:09.79,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}リターン{\fscx100}できない状況では➡ Dialogue: 0,0:03:09.79,0:03:13.96,Default,,0000,0000,0000,,{\pos(172,377)}種ヶ島先輩が Dialogue: 0,0:03:09.79,0:03:13.96,Default,,0000,0000,0000,,{\pos(192,437)}この{\fscx50}リターンゲーム{\fscx100}を取ることは不可能{\fscx50}。 Dialogue: 0,0:03:13.96,0:03:16.63,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:03:16.63,0:03:19.30,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フィフティーン オール{\fscx100}! Dialogue: 0,0:03:19.30,0:03:21.30,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:03:21.30,0:03:23.30,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}サーティー フィフティーン{\fscx100}! Dialogue: 0,0:03:23.30,0:03:25.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}見てみろ{\fscx50} {\fscx100}種ヶ島を{\fscx50}。 Dialogue: 0,0:03:25.77,0:03:29.81,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}それをわかってか Dialogue: 0,0:03:25.77,0:03:29.81,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}リターン{\fscx100}を打ち返さねえ{\fscx50}。 Dialogue: 0,0:03:29.81,0:03:32.15,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:03:32.15,0:03:34.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー フィフティーン{\fscx100}! Dialogue: 0,0:03:34.15,0:03:36.12,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}徳川{\fscx50})ゲーム{\fscx100}が取れない以上➡ Dialogue: 0,0:03:36.12,0:03:39.92,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}リターンゲーム{\fscx100}に体力を使う必要は Dialogue: 0,0:03:36.12,0:03:39.92,Default,,0000,0000,0000,,{\pos(452,497)}ないですからね{\fscx50}。 Dialogue: 0,0:03:42.09,0:03:44.46,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ Dialogue: 0,0:03:42.09,0:03:44.46,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ワンゲーム トゥ ラブ{\fscx100}! Dialogue: 0,0:03:44.46,0:03:47.63,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:03:47.63,0:03:53.30,Default,,0000,0000,0000,,{\pos(332,497)}だが{\fscx50} ドイツ{\fscx100}も状況は同じだ{\fscx50}。 Dialogue: 0,0:03:53.30,0:03:55.30,Default,,0000,0000,0000,,{\pos(512,497)}はっ! Dialogue: 0,0:03:55.30,0:03:57.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フィフティーン ラブ{\fscx100}! Dialogue: 0,0:03:57.67,0:03:59.71,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:03:59.71,0:04:01.71,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}サーティー ラブ。 Dialogue: 0,0:04:03.98,0:04:05.98,Default,,0000,0000,0000,,{\pos(412,497)}はあっ{\fscx50}。 Dialogue: 0,0:04:05.98,0:04:07.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー ラブ。 Dialogue: 0,0:04:07.98,0:04:10.85,Default,,0000,0000,0000,,{\pos(412,407)}はっ! Dialogue: 0,0:04:07.98,0:04:10.85,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン。 ワンゲーム オール{\fscx100}! Dialogue: 0,0:04:10.85,0:04:13.92,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:04:13.92,0:04:17.49,Default,,0000,0000,0000,,{\pos(272,437)}更に中学生たちの{\fscx50}サービスゲーム{\fscx100}は Dialogue: 0,0:04:13.92,0:04:17.49,Default,,0000,0000,0000,,{\pos(452,497)}すべて➡ Dialogue: 0,0:04:17.49,0:04:19.46,Default,,0000,0000,0000,,{\pos(312,497)}相手の{\fscx50}ポイント{\fscx100}となる{\fscx50}。 Dialogue: 0,0:04:19.46,0:04:22.33,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} ツーゲームス トゥ ワン。 Dialogue: 0,0:04:22.33,0:04:24.30,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ジークフリート){\fscx100}すまねえ{\fscx50} ミハエル。 Dialogue: 0,0:04:24.30,0:04:26.33,Default,,0000,0000,0000,,{\pos(292,497)}体が動かせねえ{\fscx50}。 Dialogue: 0,0:04:26.33,0:04:29.24,Default,,0000,0000,0000,,{\pos(312,497)}⦅切原{\fscx50}:イヤ{\fscx100}~{\fscx50}ッ ハァ{\fscx100}! Dialogue: 0,0:04:29.24,0:04:32.81,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}処刑法{\fscx50} {\fscx100}其の零{\fscx50}。 Dialogue: 0,0:04:32.81,0:04:34.81,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}介錯⦆ Dialogue: 0,0:04:34.81,0:04:37.98,Default,,0000,0000,0000,,{\pos(412,407)}くっ…{\fscx50}。 Dialogue: 0,0:04:34.81,0:04:37.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} ツーゲームス オール{\fscx100}! Dialogue: 0,0:04:37.98,0:04:39.95,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}ジークフリート:{\fscx100}あの野郎…》 Dialogue: 0,0:04:39.95,0:04:42.42,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:04:42.42,0:04:45.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} スリーゲームス トゥ ツー{\fscx100}! Dialogue: 0,0:04:45.15,0:04:47.15,Default,,0000,0000,0000,,{\pos(452,497)}な…{\fscx50} {\fscx100}なんやねん! Dialogue: 0,0:04:47.15,0:04:49.52,Default,,0000,0000,0000,,{\pos(272,437)}こんなん Dialogue: 0,0:04:47.15,0:04:49.52,Default,,0000,0000,0000,,{\pos(292,497)}一生{\fscx50} {\fscx100}決着つかへんやんか! Dialogue: 0,0:04:49.52,0:04:52.16,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}不二{\fscx50}){\fscx100}そうだね{\fscx50}。 ミス{\fscx100}を連発し➡ Dialogue: 0,0:04:52.16,0:04:54.66,Default,,0000,0000,0000,,{\pos(412,437)}自分の{\fscx50}サービスゲーム{\fscx100}を Dialogue: 0,0:04:52.16,0:04:54.66,Default,,0000,0000,0000,,{\pos(432,497)}落とさないかぎり➡ Dialogue: 0,0:04:54.66,0:04:57.66,Default,,0000,0000,0000,,{\pos(212,497)}途中で試合が決まることはない{\fscx50}。 Dialogue: 0,0:04:57.66,0:04:59.63,Default,,0000,0000,0000,,{\pos(592,497)}でも…{\fscx50}。 Dialogue: 0,0:05:01.70,0:05:04.84,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF\fscx50}タイブレーク。 Dialogue: 0,0:05:01.70,0:05:04.84,Default,,0000,0000,0000,,{\pos(552,497)}そう{\fscx50}。 Dialogue: 0,0:05:04.84,0:05:08.31,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}不二{\fscx50})タイブレーク{\fscx100}になれば Dialogue: 0,0:05:04.84,0:05:08.31,Default,,0000,0000,0000,,{\pos(412,497)}最初は1球{\fscx50}。 Dialogue: 0,0:05:08.31,0:05:11.31,Default,,0000,0000,0000,,{\pos(232,437)}それからは{\fscx50} {\fscx100}4人で2球ずつ Dialogue: 0,0:05:08.31,0:05:11.31,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}サーブ{\fscx100}を打つから➡ Dialogue: 0,0:05:11.31,0:05:13.38,Default,,0000,0000,0000,,{\pos(272,497)}必ず決着がつくんだよ{\fscx50}。 Dialogue: 0,0:05:13.38,0:05:16.02,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}乾{\fscx50}){\fscx100}このまま Dialogue: 0,0:05:13.38,0:05:16.02,Default,,0000,0000,0000,,{\pos(212,497)}試合が進んでいけば➡ Dialogue: 0,0:05:16.02,0:05:18.95,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}シックスゲームス オール{\fscx100}での第{\fscx50}13ゲーム{\fscx100}➡ Dialogue: 0,0:05:18.95,0:05:23.66,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}タイブレーク{\fscx100}は Dialogue: 0,0:05:18.95,0:05:23.66,Default,,0000,0000,0000,,{\pos(192,497)}最初に{\fscx50} ビスマルク{\fscx100}からの{\fscx50}サーブ{\fscx100}になる{\fscx50}。 Dialogue: 0,0:05:23.66,0:05:25.63,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}乾{\fscx50})ジークフリート{\fscx100}と切原は➡ Dialogue: 0,0:05:25.63,0:05:27.63,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}サーブ{\fscx100}を打つことができず➡ Dialogue: 0,0:05:27.63,0:05:30.30,Default,,0000,0000,0000,,{\pos(212,497)}それぞれ{\fscx50} {\fscx100}相手に{\fscx50}ポイント{\fscx100}が入る{\fscx50}。 Dialogue: 0,0:05:30.30,0:05:33.30,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}乾{\fscx50}){\fscx100}そして Dialogue: 0,0:05:30.30,0:05:33.30,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ビスマルク{\fscx100}と種ヶ島先輩が➡ Dialogue: 0,0:05:33.30,0:05:38.64,Default,,0000,0000,0000,,{\pos(232,287)}それぞれ Dialogue: 0,0:05:33.30,0:05:38.64,Default,,0000,0000,0000,,{\pos(252,347)\fscx50}サービスゲーム{\fscx100}を{\fscx50}キープ{\fscx100}していくと…{\fscx50}。 Dialogue: 0,0:05:38.64,0:05:41.81,Default,,0000,0000,0000,,{\pos(212,497)}必然的に{\fscx50} {\fscx100}日本の勝利となる{\fscx50}。 Dialogue: 0,0:05:41.81,0:05:44.48,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:05:44.48,0:05:46.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} スリーゲームス オール{\fscx100}! Dialogue: 0,0:05:46.98,0:05:50.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:05:50.12,0:05:53.12,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ボルク:{\fscx100}したたかな男だ{\fscx50}。 Dialogue: 0,0:05:53.12,0:05:59.16,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}セット{\fscx100}が変わる際{\fscx50} サーブ{\fscx100}の順番と Dialogue: 0,0:05:53.12,0:05:59.16,Default,,0000,0000,0000,,{\pos(212,497)}相手との{\fscx50}リターンポジション{\fscx100}は変更可能{\fscx50}。 Dialogue: 0,0:05:59.16,0:06:01.96,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}タネガシマ{\fscx100}は{\fscx50} {\fscx100}2{\fscx50}セット{\fscx100}目の最初に➡ Dialogue: 0,0:06:01.96,0:06:04.86,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}キリハラ{\fscx100}の{\fscx50}ボール{\fscx100}をあえて返し➡ Dialogue: 0,0:06:04.86,0:06:07.63,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}デュースサイド{\fscx100}での Dialogue: 0,0:06:04.86,0:06:07.63,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}リターン{\fscx100}の権利を得たことで➡ Dialogue: 0,0:06:07.63,0:06:10.80,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}タイブレーク{\fscx100}時の相手の{\fscx50}サーブポイント{\fscx100}を破る➡ Dialogue: 0,0:06:10.80,0:06:15.14,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ミニブレーク{\fscx100}の{\fscx50}チャンス{\fscx100}を Dialogue: 0,0:06:10.80,0:06:15.14,Default,,0000,0000,0000,,{\pos(292,497)}ひとつ増やすとはな》 Dialogue: 0,0:06:15.14,0:06:17.18,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ビスマルク){\fscx100}すげえな{\fscx50} {\fscx100}お前{\fscx50}。 Dialogue: 0,0:06:17.18,0:06:21.28,Default,,0000,0000,0000,,{\pos(172,437)}あの一瞬で Dialogue: 0,0:06:17.18,0:06:21.28,Default,,0000,0000,0000,,{\pos(192,497)}そこまで考えていたのかよ{\fscx50}。 Dialogue: 0,0:06:21.28,0:06:23.28,Default,,0000,0000,0000,,{\pos(452,497)}ちゃい{\fscx50}。 Dialogue: 0,0:06:29.46,0:06:32.66,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン{\fscx100}! Dialogue: 0,0:06:29.46,0:06:32.66,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}スリーゲームス トゥ フォー{\fscx100}! Dialogue: 0,0:06:35.63,0:06:39.30,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ{\fscx100}! Dialogue: 0,0:06:35.63,0:06:39.30,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}フォーゲームス オール{\fscx100}! Dialogue: 0,0:06:39.30,0:06:41.30,Default,,0000,0000,0000,,{\pos(312,497)}ふっ! Dialogue: 0,0:06:41.30,0:06:43.47,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ Dialogue: 0,0:06:41.30,0:06:43.47,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ファイブゲームス トゥ フォー{\fscx100}! Dialogue: 0,0:06:43.47,0:06:49.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:06:49.81,0:06:51.84,Default,,0000,0000,0000,,{\pos(412,497)}ふっ! Dialogue: 0,0:06:51.84,0:06:54.38,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン{\fscx100}! Dialogue: 0,0:06:51.84,0:06:54.38,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ファイブゲームス オール{\fscx100}! Dialogue: 0,0:06:54.38,0:06:57.28,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン Dialogue: 0,0:06:54.38,0:06:57.28,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスゲームス トゥ ファイブ{\fscx100}! Dialogue: 0,0:06:57.28,0:07:00.62,Default,,0000,0000,0000,,{\pos(252,437)}このまま{\fscx50} タイブレーク{\fscx100}に持ち込めば Dialogue: 0,0:06:57.28,0:07:00.62,Default,,0000,0000,0000,,{\pos(512,497)}日本が勝つ! Dialogue: 0,0:07:00.62,0:07:03.69,Default,,0000,0000,0000,,{\pos(292,497)}よっしゃ~!{\fscx50} {\fscx100}いったれ~! Dialogue: 0,0:07:03.69,0:07:05.96,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(Q・P){\fscx100}笑えるね{\fscx50}。 Dialogue: 0,0:07:05.96,0:07:10.13,Default,,0000,0000,0000,,{\pos(232,437)}このまま{\fscx50} タイブレーク{\fscx100}に Dialogue: 0,0:07:05.96,0:07:10.13,Default,,0000,0000,0000,,{\pos(252,497)}突入したら負けるってさ{\fscx50}。 Dialogue: 0,0:07:10.13,0:07:13.70,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(Q・P)ミスター・タイブレーク。 Dialogue: 0,0:07:19.14,0:07:22.11,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ドイツ{\fscx100}! Dialogue: 0,0:07:19.14,0:07:22.11,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスゲームス オール{\fscx100}! Dialogue: 0,0:07:22.11,0:07:25.91,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}トゥエルブポイント タイブレーク{\fscx100}! Dialogue: 0,0:07:31.02,0:07:33.99,Default,,0000,0000,0000,,{\pos(272,497)}よっしゃあ{\fscx50} タイブレーク{\fscx100}や! Dialogue: 0,0:07:41.16,0:07:43.16,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}乾{\fscx50})ウソ{\fscx100}だろ{\fscx50}。 Dialogue: 0,0:07:43.16,0:07:45.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}タイブレーク{\fscx100}は{\fscx50} {\fscx100}まずい{\fscx50}。 Dialogue: 0,0:07:45.16,0:07:47.43,Default,,0000,0000,0000,,{\pos(432,497)}おい{\fscx50} {\fscx100}どうした{\fscx50} {\fscx100}乾? Dialogue: 0,0:07:49.60,0:07:51.50,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}乾{\fscx50})ビスマルク{\fscx100}は➡ Dialogue: 0,0:07:51.50,0:07:55.68,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}タイブレーク{\fscx100}の勝率{\fscx50} 100パーセント{\fscx100}! Dialogue: 0,0:07:55.68,0:07:59.28,Default,,0000,0000,0000,,{\pos(272,437)}《{\fscx50}ビスマルク:{\fscx100}すべては Dialogue: 0,0:07:55.68,0:07:59.28,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}アストリット{\fscx100}のおかげだ》 Dialogue: 0,0:08:01.35,0:08:04.32,Default,,0000,0000,0000,,{\pos(292,437)}⦅{\fscx50}アストリット:{\fscx100}また{\fscx50}ミハエル Dialogue: 0,0:08:01.35,0:08:04.32,Default,,0000,0000,0000,,{\pos(352,497)}接戦で負けたの? Dialogue: 0,0:08:04.32,0:08:07.25,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(アストリット){\fscx100}わかった! Dialogue: 0,0:08:04.32,0:08:07.25,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}タイブレーク{\fscx100}でしょ{\fscx50}。 Dialogue: 0,0:08:07.25,0:08:11.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハァ{\fscx100}…{\fscx50} {\fscx100}お前なぁ{\fscx50} アストリット。 Dialogue: 0,0:08:11.32,0:08:13.49,Default,,0000,0000,0000,,{\pos(212,497)}心ってもんがねえのかい? Dialogue: 0,0:08:13.49,0:08:17.03,Default,,0000,0000,0000,,{\pos(252,407)}惜しかったんだぜ{\fscx50} マジ{\fscx100}で! Dialogue: 0,0:08:13.49,0:08:17.03,Default,,0000,0000,0000,,{\pos(652,497)}ふ~ん{\fscx50}。 Dialogue: 0,0:08:17.03,0:08:19.83,Default,,0000,0000,0000,,{\pos(232,497)}次の試合は必ず優勝して➡ Dialogue: 0,0:08:19.83,0:08:22.50,Default,,0000,0000,0000,,{\pos(232,437)}早く{\fscx50}プロ{\fscx100}選手への Dialogue: 0,0:08:19.83,0:08:22.50,Default,,0000,0000,0000,,{\pos(252,497)}足がかりをつかんでよね! Dialogue: 0,0:08:22.50,0:08:26.34,Default,,0000,0000,0000,,{\pos(192,437)}だな! Dialogue: 0,0:08:22.50,0:08:26.34,Default,,0000,0000,0000,,{\pos(212,497)}俺たちの将来のためにも{\fscx50}。 フッ。 Dialogue: 0,0:08:26.34,0:08:28.41,Default,,0000,0000,0000,,{\pos(612,497)}えっ? Dialogue: 0,0:08:28.41,0:08:31.91,Default,,0000,0000,0000,,{\pos(332,437)}ほらほら{\fscx50} バカ{\fscx100}言ってないで Dialogue: 0,0:08:28.41,0:08:31.91,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}トランプ{\fscx100}やるわよ! Dialogue: 0,0:08:31.91,0:08:35.88,Default,,0000,0000,0000,,{\pos(172,437)}照れちゃって{\fscx50}。 Dialogue: 0,0:08:31.91,0:08:35.88,Default,,0000,0000,0000,,{\pos(192,497)}かわいいな{\fscx50} アストリット{\fscx100}は{\fscx50}。 Dialogue: 0,0:08:38.35,0:08:40.35,Default,,0000,0000,0000,,{\pos(272,497)}ああ~! Dialogue: 0,0:08:40.35,0:08:42.32,Default,,0000,0000,0000,,{\pos(172,497)}また負けた~! Dialogue: 0,0:08:42.32,0:08:44.32,Default,,0000,0000,0000,,{\pos(532,497)}や~い{\fscx50} ミハエル{\fscx100}! Dialogue: 0,0:08:44.32,0:08:46.99,Default,,0000,0000,0000,,{\pos(412,437)}私に勝とうなんて Dialogue: 0,0:08:44.32,0:08:46.99,Default,,0000,0000,0000,,{\pos(432,497)}1億万年早いわよ! Dialogue: 0,0:08:46.99,0:08:51.16,Default,,0000,0000,0000,,{\pos(292,437)}しかし{\fscx50} {\fscx100}毎回{\fscx50} {\fscx100}弱い{\fscx50}カード{\fscx100}ばかり Dialogue: 0,0:08:46.99,0:08:51.16,Default,,0000,0000,0000,,{\pos(392,497)}残っちゃってるね{\fscx50}。 Dialogue: 0,0:08:51.16,0:08:53.17,Default,,0000,0000,0000,,{\pos(532,497)}なあに{\fscx50} {\fscx100}それ? Dialogue: 0,0:08:53.17,0:08:56.14,Default,,0000,0000,0000,,{\pos(172,437)}最終{\fscx50}コーナー{\fscx100}までは Dialogue: 0,0:08:53.17,0:08:56.14,Default,,0000,0000,0000,,{\pos(192,497)}俺が押してただろ? Dialogue: 0,0:08:56.14,0:08:58.17,Default,,0000,0000,0000,,{\pos(172,497)}あと一歩だったのによ{\fscx50}。 Dialogue: 0,0:08:58.17,0:09:00.17,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(アストリット)ミハエル{\fscx100}は{\fscx50} {\fscx100}強い{\fscx50}カード{\fscx100}を➡ Dialogue: 0,0:09:00.17,0:09:02.17,Default,,0000,0000,0000,,{\pos(192,497)}出し惜しまず使っちゃうから➡ Dialogue: 0,0:09:02.17,0:09:04.14,Default,,0000,0000,0000,,{\pos(232,497)}いつも{\fscx50} {\fscx100}最後にやられるの{\fscx50}。 Dialogue: 0,0:09:04.14,0:09:07.65,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}テニス{\fscx100}も同じだよ{\fscx50} {\fscx100}きっと{\fscx50}。 Dialogue: 0,0:09:09.68,0:09:13.25,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}テニス{\fscx100}そっちのけで Dialogue: 0,0:09:09.68,0:09:13.25,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}カーレース{\fscx100}のことばかり{\fscx50}。 Dialogue: 0,0:09:13.25,0:09:15.52,Default,,0000,0000,0000,,{\pos(352,437)}そんなんじゃ Dialogue: 0,0:09:13.25,0:09:15.52,Default,,0000,0000,0000,,{\pos(372,497)}いつまでたったって…{\fscx50}。 Dialogue: 0,0:09:15.52,0:09:17.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ビスマルク){\fscx100}ほっといてくれ! Dialogue: 0,0:09:17.49,0:09:20.66,Default,,0000,0000,0000,,{\pos(172,437)}車好きなのは{\fscx50} ガキ{\fscx100}んときから Dialogue: 0,0:09:17.49,0:09:20.66,Default,,0000,0000,0000,,{\pos(232,497)}知ってんじゃん! Dialogue: 0,0:09:20.66,0:09:23.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}テニス{\fscx100}だって真剣にやってんだろ{\fscx50}!? Dialogue: 0,0:09:23.16,0:09:25.67,Default,,0000,0000,0000,,{\pos(232,497)}わりぃ{\fscx50} {\fscx100}帰るわ{\fscx50}。 Dialogue: 0,0:09:25.67,0:09:29.47,Default,,0000,0000,0000,,{\pos(172,497)}ちょっと{\fscx50} ミハエル {\fscx100}どこ行くのよ! Dialogue: 0,0:09:32.84,0:09:34.84,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:09:34.84,0:09:39.85,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(ビスマルク){\fscx100}あ~あ{\fscx50}。 Dialogue: 0,0:09:34.84,0:09:39.85,Default,,0000,0000,0000,,{\pos(332,497)}何やってんだ{\fscx50} {\fscx100}俺⦆ Dialogue: 0,0:09:42.01,0:09:46.49,Default,,0000,0000,0000,,{\pos(172,497)}⦅{\fscx50}ビスマルク:{\fscx100}お前の足は{\fscx50} {\fscx100}俺が…{\fscx50}。 Dialogue: 0,0:09:53.19,0:09:56.96,Default,,0000,0000,0000,,{\pos(192,497)}なって{\fscx50} {\fscx100}絶対治してやっからよ⦆ Dialogue: 0,0:10:03.07,0:10:05.84,Default,,0000,0000,0000,,{\pos(332,497)}⦅{\fscx50}アストリット:ミハエル{\fscx100}…⦆ Dialogue: 0,0:10:08.81,0:10:12.31,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}ビスマルク:{\fscx100}彼女に合わせる Dialogue: 0,0:10:08.81,0:10:12.31,Default,,0000,0000,0000,,{\pos(312,497)}顔が思い浮かばず➡ Dialogue: 0,0:10:12.31,0:10:18.15,Default,,0000,0000,0000,,{\pos(252,437)}それから数か月 Dialogue: 0,0:10:12.31,0:10:18.15,Default,,0000,0000,0000,,{\pos(272,497)}俺は練習に打ち込んだ{\fscx50}。 Dialogue: 0,0:10:18.15,0:10:22.66,Default,,0000,0000,0000,,{\pos(272,437)}でも{\fscx50} {\fscx100}ある日課は Dialogue: 0,0:10:18.15,0:10:22.66,Default,,0000,0000,0000,,{\pos(292,497)}毎日欠かさず行った{\fscx50}。 Dialogue: 0,0:10:22.66,0:10:25.06,Default,,0000,0000,0000,,{\pos(312,497)}聖{\fscx50}シュバイツァー{\fscx100}寺院に➡ Dialogue: 0,0:10:25.06,0:10:27.66,Default,,0000,0000,0000,,{\pos(292,437)}希望の輪っかという Dialogue: 0,0:10:25.06,0:10:27.66,Default,,0000,0000,0000,,{\pos(352,497)}岩場があり➡ Dialogue: 0,0:10:27.66,0:10:31.13,Default,,0000,0000,0000,,{\pos(312,437)}そこの輪に蹄鉄を Dialogue: 0,0:10:27.66,0:10:31.13,Default,,0000,0000,0000,,{\pos(332,497)}1日1回投げ➡ Dialogue: 0,0:10:31.13,0:10:33.97,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}100{\fscx100}回連続通すことができたら➡ Dialogue: 0,0:10:33.97,0:10:37.34,Default,,0000,0000,0000,,{\pos(212,497)}どんな願いでもかなうと…》 Dialogue: 0,0:10:37.34,0:10:40.31,Default,,0000,0000,0000,,{\pos(512,497)}⦅{\fscx50}アハハ{\fscx100}! Dialogue: 0,0:10:45.81,0:10:48.68,Default,,0000,0000,0000,,{\pos(332,497)}よし!{\fscx50} 37{\fscx100}回目! Dialogue: 0,0:10:51.15,0:10:53.12,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}52{\fscx100}回目! Dialogue: 0,0:10:55.69,0:10:57.79,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}77{\fscx100}回目! Dialogue: 0,0:10:57.79,0:11:00.26,Default,,0000,0000,0000,,{\pos(332,497)}これが{\fscx50} 97{\fscx100}回目! Dialogue: 0,0:11:02.29,0:11:06.97,Default,,0000,0000,0000,,{\pos(192,497)}ああ~!{\fscx50} {\fscx100}あと少しだったのに! Dialogue: 0,0:11:10.14,0:11:13.51,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}68{\fscx100}! Dialogue: 0,0:11:13.51,0:11:17.14,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}82{\fscx100}! Dialogue: 0,0:11:17.14,0:11:19.11,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}94{\fscx100}! Dialogue: 0,0:11:21.31,0:11:23.68,Default,,0000,0000,0000,,{\pos(392,497)}うわ~! Dialogue: 0,0:11:25.99,0:11:29.46,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}74{\fscx100}! Dialogue: 0,0:11:29.46,0:11:31.46,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}91{\fscx100}! Dialogue: 0,0:11:33.46,0:11:36.76,Default,,0000,0000,0000,,{\pos(392,497)}うわ~!⦆ Dialogue: 0,0:11:58.12,0:12:03.76,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ビスマルク:{\fscx100}気がつけば Dialogue: 0,0:11:58.12,0:12:03.76,Default,,0000,0000,0000,,{\pos(272,497)}相当な月日が流れていた》 Dialogue: 0,0:12:03.76,0:12:05.62,Default,,0000,0000,0000,,{\pos(472,497)}⦅すげえ{\fscx50} ビスマルク{\fscx100}! Dialogue: 0,0:12:05.62,0:12:09.53,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}サーブ{\fscx100}の威力が Dialogue: 0,0:12:05.62,0:12:09.53,Default,,0000,0000,0000,,{\pos(232,497)}段違いに上がってんじゃん!⦆ Dialogue: 0,0:12:09.53,0:12:11.56,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}ビスマルク:{\fscx100}皮肉なことに➡ Dialogue: 0,0:12:11.56,0:12:14.10,Default,,0000,0000,0000,,{\pos(292,437)}毎日{\fscx50} {\fscx100}重い蹄鉄を Dialogue: 0,0:12:11.56,0:12:14.10,Default,,0000,0000,0000,,{\pos(312,497)}投げ続けたことで➡ Dialogue: 0,0:12:14.10,0:12:17.40,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}サーブ{\fscx100}力が Dialogue: 0,0:12:14.10,0:12:17.40,Default,,0000,0000,0000,,{\pos(252,497)}いつの間にかついていた》 Dialogue: 0,0:12:33.85,0:12:35.86,Default,,0000,0000,0000,,{\pos(372,497)}⦅たあっ! Dialogue: 0,0:12:40.49,0:12:42.50,Default,,0000,0000,0000,,{\pos(372,497)}やった~! Dialogue: 0,0:12:42.50,0:12:45.16,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}100{\fscx100}回目!⦆ Dialogue: 0,0:12:45.16,0:12:50.80,Default,,0000,0000,0000,,{\pos(192,437)}《{\fscx50}ビスマルク:{\fscx100}しかし{\fscx50} {\fscx100}失った Dialogue: 0,0:12:45.16,0:12:50.80,Default,,0000,0000,0000,,{\pos(172,497)}3年という月日は{\fscx50} {\fscx100}あまりに重く➡ Dialogue: 0,0:12:50.80,0:12:53.97,Default,,0000,0000,0000,,{\pos(232,437)}俺は{\fscx50} {\fscx100}何のために Dialogue: 0,0:12:50.80,0:12:53.97,Default,,0000,0000,0000,,{\pos(252,497)}必死にやっていたのかと➡ Dialogue: 0,0:12:53.97,0:12:59.65,Default,,0000,0000,0000,,{\pos(212,437)}虚しさで{\fscx50} {\fscx100}心に Dialogue: 0,0:12:53.97,0:12:59.65,Default,,0000,0000,0000,,{\pos(232,497)}ぽっかりと穴が開いていた》 Dialogue: 0,0:12:59.65,0:13:01.65,Default,,0000,0000,0000,,{\pos(372,497)}⦅そうだ…{\fscx50}。 Dialogue: 0,0:13:01.65,0:13:05.08,Default,,0000,0000,0000,,{\pos(172,437)}願いだけは Dialogue: 0,0:13:01.65,0:13:05.08,Default,,0000,0000,0000,,{\pos(192,497)}必ずかなえてもらうぜ{\fscx50}。 Dialogue: 0,0:13:05.08,0:13:07.05,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}アストリット{\fscx100}の脚が…{\fscx50}。 Dialogue: 0,0:13:08.99,0:13:14.16,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}ミハエル{\fscx100}が{\fscx50} タイブレーク{\fscx100}で Dialogue: 0,0:13:08.99,0:13:14.16,Default,,0000,0000,0000,,{\pos(352,497)}全部{\fscx50} {\fscx100}勝てますように⦆ Dialogue: 0,0:13:14.16,0:13:18.13,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ビスマルク:{\fscx100}それから俺は Dialogue: 0,0:13:14.16,0:13:18.13,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ショット{\fscx100}や戦略の種類を増やし➡ Dialogue: 0,0:13:18.13,0:13:23.24,Default,,0000,0000,0000,,{\pos(172,437)}試合終盤まで切り札を隠すことで Dialogue: 0,0:13:18.13,0:13:23.24,Default,,0000,0000,0000,,{\pos(352,497)}勝ちまくった》 Dialogue: 0,0:13:31.81,0:13:36.15,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ビスマルク:{\fscx100}すべては Dialogue: 0,0:13:31.81,0:13:36.15,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}タイブレーク{\fscx100}で勝利し続けるために{\fscx50}。 Dialogue: 0,0:13:36.15,0:13:39.15,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}アストリット {\fscx100}今日もお前の願い Dialogue: 0,0:13:36.15,0:13:39.15,Default,,0000,0000,0000,,{\pos(272,497)}かなえてみせる!》 Dialogue: 0,0:13:39.15,0:13:41.12,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:13:53.10,0:13:55.10,Default,,0000,0000,0000,,{\pos(232,497)}はあっ! Dialogue: 0,0:13:55.10,0:13:57.10,Default,,0000,0000,0000,,{\pos(272,497)}《種ヶ島{\fscx50}:ブレ{\fscx100}球{\fscx50}キック!?{\fscx100}》 Dialogue: 0,0:13:57.10,0:13:59.27,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ワン ゼロ ドイツ{\fscx100}! Dialogue: 0,0:13:59.27,0:14:01.81,Default,,0000,0000,0000,,{\pos(372,497)}な…{\fscx50} {\fscx100}なんや{\fscx50} {\fscx100}今の{\fscx50}サーブ{\fscx100}! Dialogue: 0,0:14:01.81,0:14:05.68,Default,,0000,0000,0000,,{\pos(252,437)}《種ヶ島{\fscx50}:タイブレーク{\fscx100}に入って Dialogue: 0,0:14:01.81,0:14:05.68,Default,,0000,0000,0000,,{\pos(392,497)}この試合➡ Dialogue: 0,0:14:05.68,0:14:09.15,Default,,0000,0000,0000,,{\pos(232,437)}一度も見せてへん{\fscx50}サーブ Dialogue: 0,0:14:05.68,0:14:09.15,Default,,0000,0000,0000,,{\pos(292,497)}打ちよったわ》 Dialogue: 0,0:14:11.12,0:14:13.42,Default,,0000,0000,0000,,{\pos(232,497)}《種ヶ島{\fscx50}:{\fscx100}仕留めに来たで{\fscx50}。 Dialogue: 0,0:14:13.42,0:14:16.49,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ミスター・タイブレーク{\fscx100}はん》 Dialogue: 0,0:14:16.49,0:14:20.53,Default,,0000,0000,0000,,{\pos(172,437)}種ヶ島は自分の{\fscx50}サーブ{\fscx100}を Dialogue: 0,0:14:16.49,0:14:20.53,Default,,0000,0000,0000,,{\pos(192,497)}落とさなければ勝てるが➡ Dialogue: 0,0:14:20.53,0:14:23.46,Default,,0000,0000,0000,,{\pos(172,497)}逆に一度でも落とせば勝てねえ{\fscx50}。 Dialogue: 0,0:14:23.46,0:14:26.30,Default,,0000,0000,0000,,{\pos(272,497)}《種ヶ島{\fscx50}:{\fscx100}まいったわ{\fscx50}。 Dialogue: 0,0:14:26.30,0:14:31.60,Default,,0000,0000,0000,,{\pos(232,437)}俺が負けたら{\fscx50} {\fscx100}日本{\fscx50}チーム{\fscx100}の Dialogue: 0,0:14:26.30,0:14:31.60,Default,,0000,0000,0000,,{\pos(252,497)}準決勝敗退が決まるんか{\fscx50}。 Dialogue: 0,0:14:31.60,0:14:33.81,Default,,0000,0000,0000,,{\pos(312,497)}1{\fscx50}ポイント{\fscx100}が重いわあ{\fscx50}。 Dialogue: 0,0:14:33.81,0:14:37.78,Default,,0000,0000,0000,,{\pos(232,497)}ある意味{\fscx50} {\fscx100}絶体絶命やんか》 Dialogue: 0,0:14:37.78,0:14:40.75,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:14:40.75,0:14:42.72,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}キックサーブ!? Dialogue: 0,0:14:42.72,0:14:45.99,Default,,0000,0000,0000,,{\pos(192,437)}種ヶ島さんも Dialogue: 0,0:14:42.72,0:14:45.99,Default,,0000,0000,0000,,{\pos(212,497)}この試合で使ってない{\fscx50}サーブ{\fscx100}を…{\fscx50}。 Dialogue: 0,0:14:45.99,0:14:47.99,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}徳川{\fscx50}){\fscx100}いや{\fscx50} {\fscx100}読まれてる! Dialogue: 0,0:14:47.99,0:14:50.49,Default,,0000,0000,0000,,{\pos(312,437)}ふっ! Dialogue: 0,0:14:47.99,0:14:50.49,Default,,0000,0000,0000,,{\pos(512,497)}くっ…{\fscx50}。 Dialogue: 0,0:14:50.49,0:14:52.49,Default,,0000,0000,0000,,{\pos(412,407)}ふっ! Dialogue: 0,0:14:50.49,0:14:52.49,Default,,0000,0000,0000,,{\pos(292,497)}はっ! Dialogue: 0,0:14:54.46,0:14:56.46,Default,,0000,0000,0000,,{\pos(432,497)}また先回りされた! Dialogue: 0,0:14:56.46,0:14:59.67,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}全部{\fscx50} ビスマルク{\fscx100}に Dialogue: 0,0:14:56.46,0:14:59.67,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}見透かされてるみたいっすね{\fscx50}。 Dialogue: 0,0:14:59.67,0:15:03.14,Default,,0000,0000,0000,,{\pos(412,437)}ふん! Dialogue: 0,0:14:59.67,0:15:03.14,Default,,0000,0000,0000,,{\pos(632,497)}ふっ! Dialogue: 0,0:15:08.14,0:15:10.14,Default,,0000,0000,0000,,{\pos(432,497)}まずい! Dialogue: 0,0:15:10.14,0:15:12.14,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ジークフリート:{\fscx100}いけ~!》 Dialogue: 0,0:15:14.18,0:15:16.72,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ビスマルク:{\fscx100}どういうことだ? Dialogue: 0,0:15:16.72,0:15:19.82,Default,,0000,0000,0000,,{\pos(252,497)}打球の滞空時間が長い》 Dialogue: 0,0:15:21.79,0:15:24.82,Default,,0000,0000,0000,,{\pos(172,497)}未生無{\fscx50}。 Dialogue: 0,0:15:24.82,0:15:26.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ワン オール{\fscx100}! Dialogue: 0,0:15:26.86,0:15:36.14,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:15:36.14,0:15:40.41,Default,,0000,0000,0000,,{\pos(392,437)}うわっ!{\fscx50} {\fscx100}空中で球が Dialogue: 0,0:15:36.14,0:15:40.41,Default,,0000,0000,0000,,{\pos(412,497)}一瞬{\fscx50} {\fscx100}止まっとった! Dialogue: 0,0:15:43.64,0:15:47.15,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}ビスマルク:{\fscx100}序盤から持ち技を Dialogue: 0,0:15:43.64,0:15:47.15,Default,,0000,0000,0000,,{\pos(232,497)}すべて使って戦わなけりゃ➡ Dialogue: 0,0:15:47.15,0:15:52.22,Default,,0000,0000,0000,,{\pos(232,437)}手を抜いてるとかいう Dialogue: 0,0:15:47.15,0:15:52.22,Default,,0000,0000,0000,,{\pos(252,497)}輩が多すぎて笑えるよな{\fscx50}。 Dialogue: 0,0:15:52.22,0:15:56.62,Default,,0000,0000,0000,,{\pos(172,437)}切り札は{\fscx50} {\fscx100}一番効果的なところで Dialogue: 0,0:15:52.22,0:15:56.62,Default,,0000,0000,0000,,{\pos(232,497)}使わなきゃ意味はねえ{\fscx50}。 Dialogue: 0,0:15:56.62,0:16:01.16,Default,,0000,0000,0000,,{\pos(252,437)}最後まで出せなかったら Dialogue: 0,0:15:56.62,0:16:01.16,Default,,0000,0000,0000,,{\pos(272,497)}相手が一枚上ってだけ》 Dialogue: 0,0:16:01.16,0:16:04.66,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}フン。 {\fscx100}そんで{\fscx50} {\fscx100}お前も{\fscx50} {\fscx100}俺と同様➡ Dialogue: 0,0:16:04.66,0:16:07.17,Default,,0000,0000,0000,,{\pos(352,497)}爪を隠す{\fscx50}タイプ{\fscx100}ってわけだ{\fscx50}。 Dialogue: 0,0:16:07.17,0:16:11.14,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ビス{\fscx100}っちと同じ{\fscx50}タイプ{\fscx100}で光栄やわ{\fscx50}。 Dialogue: 0,0:16:16.21,0:16:18.24,Default,,0000,0000,0000,,{\pos(472,497)}はあっ! Dialogue: 0,0:16:18.24,0:16:21.81,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ツー ワン ジャパン{\fscx100}! Dialogue: 0,0:16:21.81,0:16:24.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}スリー ワン ジャパン{\fscx100}! Dialogue: 0,0:16:24.32,0:16:26.35,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー ワン ジャパン{\fscx100}! Dialogue: 0,0:16:26.35,0:16:28.42,Default,,0000,0000,0000,,{\pos(232,497)}くっ! Dialogue: 0,0:16:28.42,0:16:31.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー ツー ジャパン{\fscx100}! Dialogue: 0,0:16:31.96,0:16:35.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー スリー ジャパン{\fscx100}! Dialogue: 0,0:16:35.16,0:16:37.13,Default,,0000,0000,0000,,{\pos(212,497)}ふっ! Dialogue: 0,0:16:37.13,0:16:39.13,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォー オール{\fscx100}! Dialogue: 0,0:16:39.13,0:16:41.13,Default,,0000,0000,0000,,{\pos(352,497)}《種ヶ島{\fscx50}:{\fscx100}勝負どこやな{\fscx50}。 Dialogue: 0,0:16:41.13,0:16:44.30,Default,,0000,0000,0000,,{\pos(292,437)}次の{\fscx50}ポイント{\fscx100}は Dialogue: 0,0:16:41.13,0:16:44.30,Default,,0000,0000,0000,,{\pos(312,497)}勝利を確実にするための➡ Dialogue: 0,0:16:44.30,0:16:47.17,Default,,0000,0000,0000,,{\pos(372,497)}最後の{\fscx50} ミニブレークチャンス{\fscx100}や》 Dialogue: 0,0:16:47.17,0:16:50.44,Default,,0000,0000,0000,,{\pos(432,497)}さあ{\fscx50} {\fscx100}最終{\fscx50}コーナー{\fscx100}だぜ{\fscx50}。 Dialogue: 0,0:16:50.44,0:16:55.31,Default,,0000,0000,0000,,{\pos(292,437)}《種ヶ島{\fscx50}:ドイツ ナンバー{\fscx100}2 Dialogue: 0,0:16:50.44,0:16:55.31,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ミハエル・ビスマルク{\fscx100}》 Dialogue: 0,0:16:55.31,0:16:57.85,Default,,0000,0000,0000,,{\pos(232,497)}まったく{\fscx50} プレッシャー{\fscx100}なしかい{\fscx50}。 Dialogue: 0,0:16:57.85,0:17:00.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}プロ{\fscx100}転向を控えてると余裕やな{\fscx50}。 Dialogue: 0,0:17:00.49,0:17:03.12,Default,,0000,0000,0000,,{\pos(172,497)}《種ヶ島{\fscx50}:{\fscx100}そんなら一か八か➡ Dialogue: 0,0:17:03.12,0:17:05.19,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ヤマ{\fscx100}を張る!》 Dialogue: 0,0:17:05.19,0:17:07.13,Default,,0000,0000,0000,,{\pos(412,497)}はっ! Dialogue: 0,0:17:07.13,0:17:09.13,Default,,0000,0000,0000,,{\pos(292,497)}《種ヶ島{\fscx50}:ビンゴ{\fscx100}や!》 Dialogue: 0,0:17:09.13,0:17:11.10,Default,,0000,0000,0000,,{\pos(412,497)}あっ! Dialogue: 0,0:17:11.10,0:17:13.10,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ファイブ フォー ドイツ{\fscx100}! Dialogue: 0,0:17:13.10,0:17:15.97,Default,,0000,0000,0000,,{\pos(272,497)}しゃ~!{\fscx50} ミハエル{\fscx100}が上だ! Dialogue: 0,0:17:15.97,0:17:17.97,Default,,0000,0000,0000,,{\pos(412,497)}あっ…{\fscx50}。 Dialogue: 0,0:17:17.97,0:17:19.94,Default,,0000,0000,0000,,{\pos(232,497)}《{\fscx50}ジークフリート:{\fscx100}腕が動いた{\fscx50}!?{\fscx100}》 Dialogue: 0,0:17:19.94,0:17:24.44,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}遠野{\fscx50}){\fscx100}野郎…{\fscx50}。 {\fscx100}少しずつ Dialogue: 0,0:17:19.94,0:17:24.44,Default,,0000,0000,0000,,{\pos(212,497)}処刑の全身硬直の効果が➡ Dialogue: 0,0:17:24.44,0:17:26.45,Default,,0000,0000,0000,,{\pos(172,497)}切れ始めてやがる{\fscx50}。 Dialogue: 0,0:17:26.45,0:17:29.11,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}({\fscx100}君島{\fscx50}){\fscx100}切原くんでは Dialogue: 0,0:17:26.45,0:17:29.11,Default,,0000,0000,0000,,{\pos(332,497)}不完全だったようですね{\fscx50}。 Dialogue: 0,0:17:29.11,0:17:31.78,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}チッ{\fscx100}!{\fscx50} {\fscx100}あの{\fscx50}ヘタクソ{\fscx100}が! Dialogue: 0,0:17:31.78,0:17:35.95,Default,,0000,0000,0000,,{\pos(312,437)}試合に復帰するのも Dialogue: 0,0:17:31.78,0:17:35.95,Default,,0000,0000,0000,,{\pos(332,497)}もはや時間の問題ですよ{\fscx50}。 Dialogue: 0,0:17:35.95,0:17:39.12,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}徳川{\fscx50}){\fscx100}やっぱり Dialogue: 0,0:17:35.95,0:17:39.12,Default,,0000,0000,0000,,{\pos(252,497)}ここにきての初見の{\fscx50}サーブ{\fscx100}は➡ Dialogue: 0,0:17:39.12,0:17:41.13,Default,,0000,0000,0000,,{\pos(312,497)}簡単には返せない{\fscx50}。 Dialogue: 0,0:17:41.13,0:17:43.13,Default,,0000,0000,0000,,{\pos(312,497)}種ヶ島さんなら➡ Dialogue: 0,0:17:43.13,0:17:45.80,Default,,0000,0000,0000,,{\pos(252,437)}当てることさえできたら Dialogue: 0,0:17:43.13,0:17:45.80,Default,,0000,0000,0000,,{\pos(272,497)}なんとか返せるのに{\fscx50}。 Dialogue: 0,0:17:45.80,0:17:49.64,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ビスマルク{\fscx100}は{\fscx50} {\fscx100}それを理解してやがる{\fscx50}。 Dialogue: 0,0:17:49.64,0:17:52.70,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}やはり{\fscx50} {\fscx100}王者{\fscx50}ドイツ。 Dialogue: 0,0:17:52.70,0:17:57.18,Default,,0000,0000,0000,,{\pos(212,497)}種ヶ島が攻略の糸口さえも…{\fscx50}。 Dialogue: 0,0:17:59.45,0:18:02.45,Default,,0000,0000,0000,,{\pos(412,497)}ふん! Dialogue: 0,0:18:02.45,0:18:04.88,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:02.45,0:18:04.88,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォルト{\fscx100}! Dialogue: 0,0:18:04.88,0:18:06.79,Default,,0000,0000,0000,,{\pos(352,497)}さあ{\fscx50} {\fscx100}いつもの展開だね{\fscx50}。 Dialogue: 0,0:18:06.79,0:18:09.42,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}サーブ{\fscx100}を決めるだけの Dialogue: 0,0:18:06.79,0:18:09.42,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}タネガシマ{\fscx100}のほうが➡ Dialogue: 0,0:18:09.42,0:18:11.42,Default,,0000,0000,0000,,{\pos(212,497)}重圧を感じ始めたよ{\fscx50}。 Dialogue: 0,0:18:11.42,0:18:13.46,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ムリ{\fscx100}もないな{\fscx50}。 Dialogue: 0,0:18:13.46,0:18:15.43,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ボルク){\fscx100}1{\fscx50}ポイント{\fscx100}落とした時点で➡ Dialogue: 0,0:18:15.43,0:18:17.43,Default,,0000,0000,0000,,{\pos(252,497)}たちまち形勢逆転{\fscx50}。 Dialogue: 0,0:18:17.43,0:18:22.73,Default,,0000,0000,0000,,{\pos(172,437)}日本の{\fscx50} U-17 WORLD CUP{\fscx100}の Dialogue: 0,0:18:17.43,0:18:22.73,Default,,0000,0000,0000,,{\pos(232,497)}敗退が決まる{\fscx50}。 Dialogue: 0,0:18:24.97,0:18:30.61,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}ビスマルク:チッチッチッ。 Dialogue: 0,0:18:24.97,0:18:30.61,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ダブルフォルト{\fscx100}なんかで終わるなよ?》 Dialogue: 0,0:18:30.61,0:18:32.61,Default,,0000,0000,0000,,{\pos(232,437)}はあっ! Dialogue: 0,0:18:30.61,0:18:32.61,Default,,0000,0000,0000,,{\pos(512,497)}なっ! Dialogue: 0,0:18:32.61,0:18:34.61,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ビスマルク:ダブルファースト!?{\fscx100}》 Dialogue: 0,0:18:34.61,0:18:38.28,Default,,0000,0000,0000,,{\pos(292,437)}この後がない状況で Dialogue: 0,0:18:34.61,0:18:38.28,Default,,0000,0000,0000,,{\pos(312,497)}強気な選択を{\fscx50}!? Dialogue: 0,0:18:38.28,0:18:42.79,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}ビスマルク:{\fscx100}いや{\fscx50} アイツ Dialogue: 0,0:18:38.28,0:18:42.79,Default,,0000,0000,0000,,{\pos(312,497)}俺を出し抜くため➡ Dialogue: 0,0:18:42.79,0:18:45.66,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ファーストサーブ{\fscx100}を Dialogue: 0,0:18:42.79,0:18:45.66,Default,,0000,0000,0000,,{\pos(272,497)}わざと{\fscx50}フォルト{\fscx100}しやがっ…》 Dialogue: 0,0:18:48.79,0:18:51.60,Default,,0000,0000,0000,,{\pos(392,497)}いただき{\fscx50}。 Dialogue: 0,0:18:51.60,0:18:55.27,Default,,0000,0000,0000,,{\pos(472,497)}くっ! Dialogue: 0,0:18:55.27,0:18:59.77,Default,,0000,0000,0000,,{\pos(172,497)}《種ヶ島{\fscx50}:{\fscx100}已滅無が{\fscx50} {\fscx100}返された{\fscx50}!?{\fscx100}》 Dialogue: 0,0:19:08.45,0:19:10.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シックス フォー ドイツ{\fscx100}! Dialogue: 0,0:19:10.45,0:19:12.95,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:19:12.95,0:19:14.92,Default,,0000,0000,0000,,{\pos(392,497)}しゃ~{\fscx50}!! Dialogue: 0,0:19:14.92,0:19:18.92,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}観客たち{\fscx50})ジャーマニー ジャーマニー Dialogue: 0,0:19:14.92,0:19:18.92,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジャーマニー ジャーマニー{\fscx100}! Dialogue: 0,0:19:18.92,0:19:20.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ミニブレーク{\fscx100}来た~! Dialogue: 0,0:19:20.99,0:19:25.26,Default,,0000,0000,0000,,{\pos(172,437)}日本が{\fscx50} サーブ{\fscx100}の{\fscx50}ポイント{\fscx100}を Dialogue: 0,0:19:20.99,0:19:25.26,Default,,0000,0000,0000,,{\pos(192,497)}落としたということは…{\fscx50}。 Dialogue: 0,0:19:25.26,0:19:28.27,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ボルク)ドイツ{\fscx100}の勝利が確定した{\fscx50}。 Dialogue: 0,0:19:28.27,0:19:30.30,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}観客たち{\fscx50})ジャーマニー ジャーマニー Dialogue: 0,0:19:28.27,0:19:30.30,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジャーマニー ジャーマニー{\fscx100}! Dialogue: 0,0:19:30.30,0:19:34.77,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}観客たち{\fscx50})ジャーマニー ジャーマニー Dialogue: 0,0:19:30.30,0:19:34.77,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ジャーマニー ジャーマニー{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:34.77,0:19:38.21,Default,,0000,0000,0000,,{\pos(412,497)}うっ! Dialogue: 0,0:19:38.21,0:19:40.11,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シックス ファイブ ドイツ{\fscx100}! Dialogue: 0,0:19:40.11,0:19:43.28,Default,,0000,0000,0000,,{\pos(172,497)}残りの{\fscx50}サーブ{\fscx100}を種ヶ島が決め…{\fscx50}。 Dialogue: 0,0:19:43.28,0:19:46.62,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ボルク){\fscx100}動けない{\fscx50}ジークフリート{\fscx100}と Dialogue: 0,0:19:43.28,0:19:46.62,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}キリハラ{\fscx100}の{\fscx50}サーブ{\fscx100}は…{\fscx50}。 Dialogue: 0,0:19:46.62,0:19:48.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}シックス オール{\fscx100}! Dialogue: 0,0:19:48.65,0:19:50.92,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セブン シックス ジャパン{\fscx100}! Dialogue: 0,0:19:50.92,0:19:52.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セブン オール{\fscx100}! Dialogue: 0,0:19:52.93,0:19:54.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}エイト セブン ドイツ{\fscx100}! Dialogue: 0,0:19:54.93,0:19:56.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ボルク){\fscx100}そして{\fscx50} マッチポイント{\fscx100}は…{\fscx50}。 Dialogue: 0,0:19:56.93,0:19:58.96,Default,,0000,0000,0000,,{\pos(392,497)}はあっ! Dialogue: 0,0:19:58.96,0:20:00.93,Default,,0000,0000,0000,,{\pos(312,497)}これで➡ Dialogue: 0,0:20:00.93,0:20:02.94,Default,,0000,0000,0000,,{\pos(352,497)}終わりだ{\fscx50}。 Dialogue: 0,0:20:05.47,0:20:09.51,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}大石{\fscx50}){\fscx100}こんな Dialogue: 0,0:20:05.47,0:20:09.51,Default,,0000,0000,0000,,{\pos(252,497)}あっけない幕切れなんて…{\fscx50}。 Dialogue: 0,0:20:09.51,0:20:11.78,Default,,0000,0000,0000,,{\pos(392,497)}うわ~{\fscx50}!! Dialogue: 0,0:20:11.78,0:20:14.61,Default,,0000,0000,0000,,{\pos(272,497)}《種ヶ島{\fscx50}:{\fscx100}くっそう…》 Dialogue: 0,0:20:14.61,0:20:17.22,Default,,0000,0000,0000,,{\pos(412,497)}《平等院{\fscx50}:{\fscx100}種ヶ島…》 Dialogue: 0,0:20:19.28,0:20:21.79,Default,,0000,0000,0000,,{\pos(212,497)}《平等院{\fscx50}:{\fscx100}2年前の{\fscx50}フランス{\fscx100}大会➡ Dialogue: 0,0:20:21.79,0:20:24.46,Default,,0000,0000,0000,,{\pos(272,497)}俺は{\fscx50} {\fscx100}会場に行く途中➡ Dialogue: 0,0:20:24.46,0:20:27.49,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}デューク{\fscx100}の妹を Dialogue: 0,0:20:24.46,0:20:27.49,Default,,0000,0000,0000,,{\pos(212,497)}崩落事故から救ったことで…》 Dialogue: 0,0:20:27.49,0:20:31.36,Default,,0000,0000,0000,,{\pos(372,497)}⦅まだだ! Dialogue: 0,0:20:31.36,0:20:34.13,Default,,0000,0000,0000,,{\pos(432,437)}あの{\fscx50}バカ{\fscx100}1人のせいで Dialogue: 0,0:20:31.36,0:20:34.13,Default,,0000,0000,0000,,{\pos(452,497)}日本が敗退{\fscx50}。 Dialogue: 0,0:20:34.13,0:20:37.47,Default,,0000,0000,0000,,{\pos(292,497)}ったく{\fscx50} {\fscx100}疫病神だぜ{\fscx50}。 Dialogue: 0,0:20:37.47,0:20:41.04,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}平等院! Dialogue: 0,0:20:41.04,0:20:43.58,Default,,0000,0000,0000,,{\pos(312,497)}勝てへんかてええ! Dialogue: 0,0:20:43.58,0:20:47.11,Default,,0000,0000,0000,,{\pos(292,497)}絶対{\fscx50} {\fscx100}負けんなや~{\fscx50}!! Dialogue: 0,0:20:47.11,0:20:51.78,Default,,0000,0000,0000,,{\pos(252,497)}何言ってんだ{\fscx50} {\fscx100}あの野郎{\fscx50}。 Dialogue: 0,0:20:51.78,0:20:55.75,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}ゲーム アンド マッチ フランス{\fscx100}! Dialogue: 0,0:20:51.78,0:20:55.75,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:20:55.75,0:20:58.46,Default,,0000,0000,0000,,{\pos(292,497)}全責任は俺がとる⦆ Dialogue: 0,0:20:58.46,0:21:00.66,Default,,0000,0000,0000,,{\pos(172,497)}《平等院{\fscx50}:{\fscx100}死ぬほど悔しかった》 Dialogue: 0,0:21:02.63,0:21:04.63,Default,,0000,0000,0000,,{\pos(492,497)}《平等院{\fscx50}:{\fscx100}当時➡ Dialogue: 0,0:21:04.63,0:21:08.03,Default,,0000,0000,0000,,{\pos(252,437)}名前も知らない Dialogue: 0,0:21:04.63,0:21:08.03,Default,,0000,0000,0000,,{\pos(272,497)}お前が言った言葉の意味が➡ Dialogue: 0,0:21:08.03,0:21:11.70,Default,,0000,0000,0000,,{\pos(232,497)}今なら{\fscx50} {\fscx100}痛いほどわかるぜ》 Dialogue: 0,0:21:13.64,0:21:16.17,Default,,0000,0000,0000,,{\pos(272,497)}《平等院{\fscx50}:{\fscx100}この2年間➡ Dialogue: 0,0:21:16.17,0:21:21.25,Default,,0000,0000,0000,,{\pos(252,437)}本当にお前らと Dialogue: 0,0:21:16.17,0:21:21.25,Default,,0000,0000,0000,,{\pos(272,497)}一緒に戦えてよかった》 Dialogue: 0,0:21:35.69,0:21:39.53,Default,,0000,0000,0000,,{\pos(192,437)}⦅{\c&H0000FFFF}日本 Dialogue: 0,0:21:35.69,0:21:39.53,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なめないほうがいいっすよ{\c&H00FFFFFF}⦆ Dialogue: 0,0:21:39.53,0:21:42.77,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}フッ{\fscx100}…{\fscx50} {\fscx100}まだまだだね{\fscx50}。 Dialogue: 0,0:21:42.77,0:21:46.17,Default,,0000,0000,0000,,{\pos(412,497)}うお~!